pax_global_header 0000666 0000000 0000000 00000000064 13443776532 0014530 g ustar 00root root 0000000 0000000 52 comment=5db249cfb09b40cd80a933da8aa2fb8431054a35
dreamchess-dreamchess-ebdc775/ 0000775 0000000 0000000 00000000000 13443776532 0016464 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/.appveyor.yml 0000664 0000000 0000000 00000004552 13443776532 0021140 0 ustar 00root root 0000000 0000000 image: Visual Studio 2017
init:
- git config --global core.autocrlf true
environment:
matrix:
- COMPILER: msvc
- COMPILER: msys2
platform:
- x86
- x64
cache:
- C:\ProgramData\chocolatey\bin -> .appveyor.yml
- C:\ProgramData\chocolatey\lib -> .appveyor.yml
- c:\tools\vcpkg\installed\ -> .appveyor.yml
install:
- |-
if %COMPILER% NEQ msvc set MSVC=rem
if %COMPILER% NEQ msys2 set MSYS2=rem
if exist %PREFIX% set DEP=rem
if %PLATFORM%==x86 (set MSVC_PLATFORM=Win32) else set MSVC_PLATFORM=%PLATFORM%
if %PLATFORM%==x64 set MSVC_GENERATOR_APPEND= Win64
if %PLATFORM%==x86 (set MSYS2_PLATFORM=i686) else set MSYS2_PLATFORM=x86_64
if %PLATFORM%==x86 (set MSYS2_MSYSTEM=MINGW32) else set MSYS2_MSYSTEM=MINGW64
if %PLATFORM%==x86 (set MSYS2_PREFIX=C:\msys64\mingw32) else set MSYS2_PREFIX=C:\msys64\mingw64
if "%APPVEYOR_REPO_TAG%"=="false" set TAG=rem
%MSYS2% set PATH=%MSYS2_PREFIX%\bin;%PATH%
choco install -y winflexbison3
%MSVC% vcpkg install sdl2:%PLATFORM%-windows sdl2-image:%PLATFORM%-windows sdl2-mixer:%PLATFORM%-windows expat:%PLATFORM%-windows glew:%PLATFORM%-windows
%MSYS2% C:\msys64\usr\bin\pacman -S --needed --noconfirm mingw-w64-%MSYS2_PLATFORM%-cmake mingw-w64-%MSYS2_PLATFORM%-SDL2 mingw-w64-%MSYS2_PLATFORM%-SDL2_image mingw-w64-%MSYS2_PLATFORM%-SDL2_mixer mingw-w64-%MSYS2_PLATFORM%-expat mingw-w64-%MSYS2_PLATFORM%-glew
before_build:
- |-
mkdir %APPVEYOR_BUILD_FOLDER%\build
cd %APPVEYOR_BUILD_FOLDER%\build
%MSVC% cmake -G"Visual Studio 15 2017%MSVC_GENERATOR_APPEND%" -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=c:\tools\vcpkg\scripts\buildsystems\vcpkg.cmake ..
%MSYS2% cmake -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%MSYS2_PREFIX%" -DCMAKE_IGNORE_PATH="C:/Program Files/Git/usr/bin" ..
build_script:
- |-
cmake --build . --config Release
after_build:
- |-
%MSVC% %TAG% cpack -G ZIP -C Release
%MSVC% %TAG% cpack -G WIX -C Release
artifacts:
- path: 'build/*.zip'
name: portable
- path: 'build/*.msi'
name: installer
deploy:
description: ''
provider: GitHub
auth_token:
secure: 655VE6bB1PIZDNNyr0uqKhE8cvNd31/rY3gfG3jJobNOhSBTACLiMBxYYUjgcFDU
tag: $(APPVEYOR_REPO_TAG_NAME)
release: DreamChess $(APPVEYOR_REPO_TAG_NAME)
artifact: portable, installer
draft: true
force_update: true
on:
appveyor_repo_tag: true
dreamchess-dreamchess-ebdc775/.clang-format 0000664 0000000 0000000 00000000354 13443776532 0021041 0 ustar 00root root 0000000 0000000 BasedOnStyle: LLVM
IndentWidth: 4
TabWidth: 4
UseTab: Always
BreakBeforeBraces: Attach
AllowShortFunctionsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: false
IndentCaseLabels: false
ColumnLimit: 120
AccessModifierOffset: -4
dreamchess-dreamchess-ebdc775/.gitattributes 0000664 0000000 0000000 00000000015 13443776532 0021353 0 ustar 00root root 0000000 0000000 *.wid binary
dreamchess-dreamchess-ebdc775/.travis.yml 0000664 0000000 0000000 00000005431 13443776532 0020600 0 ustar 00root root 0000000 0000000 language: c
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "msu35DqC82uGxfwO3JuF+YdZsef0hcN9xpUNZ6exmfcCNE+gV0N4+wdtK5CRd9tXMBv1huKDQiPf3RrJZ8u7P/xubCFb7uAFlyK/9JVX6h1xUDLO69kcyHRvZJqoq3QtpE/IvtInjlhadur6tRqoZb5LAXBN8zdw2bqWoBrQ1b3NYJv50ud7h4/AkaHPqUDxVHpKl0BgqbK0AIwMdrjLsYyWKYYUi8s1qlUavtX6ohNsH+/LLKC0yhMY8/aqHd1qil5sSARGOeWrfCCNQxXARzY/CXByqsVJHW9UoN2Yp87HmHFCJIP6PfVahtpvHdio9uC/hRgsvafdXrpNtHjxE41PW4BxeBSL+vEn3I4oFKC2PI5M93rBD3s0jKBoTeBmKPO/yIsxcHvvoNP1laXBYfnjbxn4ldnXPkfyCBK+dj9lk1fQ1Rj353EHi25ifqhffAFzSNwbuBNzPrf0OOxUYE5NGT2S3kIYiOvO25EFVmRYy62jvrd2YxfLrUH7p7afJH22Zlsd06a1YF+e57IupYS5uodZoYX2UsGXW21kCmWC8zGO7cnZ8TBv0jcwa0Uh4uasJBbS2zaGU6odc4z+PNpMenLrpHUX6Qx5JXHoepBH8KjkhgQ2mP3MDZFX0DiOGfTcgoJSMeTY8ncPXZ25i/Kvel8blljP3sAeIi7U2ng="
os:
- linux
compiler:
- clang
- gcc
matrix:
include:
- os: osx
osx_image: xcode8
env: CFLAGS="-march=core2"
addons:
apt:
packages:
- gcc
- bison
- flex
- libexpat1-dev
- libsdl2-dev
- libsdl2-image-dev
- libsdl2-mixer-dev
- libglew-dev
coverity_scan:
project:
name: "dreamchess/dreamchess"
description: "Build submitted via Travis CI"
notification_email: feedback@dreamchess.org
build_command_prepend: "mkdir build && cd build && cmake .."
build_command: "make"
branch_pattern: coverity_scan
before_install:
- test $TRAVIS_BRANCH != coverity_scan -o ${TRAVIS_JOB_NUMBER##*.} = 1 || exit 0
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_image sdl2_mixer expat glew; fi
script:
- test $TRAVIS_BRANCH != coverity_scan || exit 0
- mkdir build
- cd build
- cmake ..
- make
before_deploy:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then cpack -G DragNDrop; fi
deploy:
provider: releases
api_key:
secure: mmfiOyTwEkQUTsaYkJbr/2yLJZxbU/VfEafhFlr/yhP9BNnZ8sUR5YelgzsiC+GnIJQDsQLKBz+4sh+I5Jg8nemIP2nVb+2NE1OryggIjVjUNlK5/SKMtoGNruRlJ1c3tCfCHEbxoCCtYvwvQipeb6uHX8GQ1J3kpvD8Ii1hjUBTHgGDy3RkdG2PoFbLc4fzlvS/0AbqRWe6m/g8fxrmuZ0hssyvzRA++GA/yv2A2ZS7kDruvfRRYz0tziEVArQuSHpLqRc6JXB/bywhLMOQIPuyQdISGng8hTG+DkUeEUuL4w2mn/DV4XkFQF9KnUWb+Lmbbkh6Wv/FoW2Kp0WJaMVuLi8xM06/BLGoItm/dk6x2uZs6QiVtPSefudlU9SJ0JjzQ5zOEv/OJcDR0Gv4AJzCJ76ZzDrq+/cXqlFj9D7Tblcj2Fbo0E33bEn9/gL6RiUb+z+I50QE/9ELfH72He3bovKOtI6ZyaqiEhv7ti79uZZZikpvkibRc/oMZDJIgwTRB/NxWQUz64SDc9UYREws2DXyROcmvaavx7RvKxuFVXjQNr2jYnZaAXnWiLAhm7bYYtRrM0tWnfVDuFdLbX3N640z+v4D9U/XyN5Zi6wtaItM2BCOh6v1tmfIQfv2LTpNJTNlQCDhjrK2+/T4iQJ3kisV0jSzgJrilJKIsfM=
draft: true
tag_name: $TRAVIS_TAG
name: DreamChess $TRAVIS_TAG
file_glob: true
file: "*.dmg"
skip_cleanup: true
on:
tags: true
condition: $TRAVIS_OS_NAME = osx
dreamchess-dreamchess-ebdc775/AUTHORS.txt 0000664 0000000 0000000 00000001037 13443776532 0020353 0 ustar 00root root 0000000 0000000 DreamChess
Copyright (C) 2003-2019 by the following:
Andrew Ball
Annie Kirkpatrick
Brandon May
Kris McAulay
Walter van Niftrik
Rogier van Schaijk
Lawrence Sebald
Matthew P. Smith
Except:
Queue macros
Copyright (c) 1991, 1993 The Regents of the University of California
We made use of the Chess Merida font by Armando Hernandez Marroquin to
generate the figurine chess images. The latin1 characters in our bitmap font
were generated with the Bitstream Vera font by Bitstream, Inc.
The title screen background is Courtesy NASA/JPL-Caltech.
dreamchess-dreamchess-ebdc775/CMakeLists.txt 0000664 0000000 0000000 00000003174 13443776532 0021231 0 ustar 00root root 0000000 0000000 cmake_minimum_required(VERSION 3.2)
project(DreamChess VERSION 0.3.0)
set(DREAMCHESS_RELEASE TRUE)
set(COPYRIGHT_YEAR 2019)
option(BUILD_DREAMCHESS "Build DreamChess GUI" ON)
option(BUILD_DREAMER "Build Dreamer chess engine" ON)
find_package(BISON REQUIRED)
find_package(FLEX REQUIRED)
if(UNIX AND NOT APPLE)
include(GNUInstallDirs)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(GetGitRevisionDescription)
if(NOT DREAMCHESS_RELEASE)
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
if(GIT_SHA1)
string(SUBSTRING "${GIT_SHA1}" 0 7 GIT_SHA1_SHORT)
set(GIT_REV "-GIT-${GIT_SHA1_SHORT}")
else()
set(GIT_REV "-GIT")
endif()
endif()
include(CMakeCPack)
include(CheckIncludeFiles)
check_include_files(getopt.h HAVE_GETOPT_H)
include(CheckFunctionExists)
check_function_exists(getopt_long HAVE_GETOPT_LONG)
check_function_exists(usleep HAVE_USLEEP)
try_compile(HAVE_C99_VARARGS_MACROS ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/test_c99_varargs.c)
try_compile(HAVE_GNUC_VARARGS_MACROS ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/test_gnuc_varargs.c)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/config.h)
add_subdirectory(common/src)
if(BUILD_DREAMCHESS)
add_subdirectory(dreamchess/src)
endif()
if(BUILD_DREAMER)
add_subdirectory(dreamer/src)
endif()
set(DOC_FILES
LICENSE.txt
AUTHORS.txt
)
if(APPLE)
install(FILES ${DOC_FILES} DESTINATION .)
elseif(UNIX)
install(FILES ${DOC_FILES} DESTINATION ${CMAKE_INSTALL_DOCDIR})
else()
install(FILES ${DOC_FILES} DESTINATION doc)
endif()
add_subdirectory(dist)
dreamchess-dreamchess-ebdc775/LICENSE.txt 0000664 0000000 0000000 00000104513 13443776532 0020313 0 ustar 00root root 0000000 0000000 GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to prevent others from denying you
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For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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The precise terms and conditions for copying, distribution and
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How to Apply These Terms to Your New Programs
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state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Copyright (C)
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it under the terms of the GNU General Public License as published by
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Copyright (C)
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
.
dreamchess-dreamchess-ebdc775/NEWS.md 0000664 0000000 0000000 00000011017 13443776532 0017562 0 ustar 00root root 0000000 0000000 ### 2019-03-18 - DreamChess 0.3.0
DreamChess 0.3.0 is finally here. Eleven years have passed since the last
official release, with only a few release candidates happening in between.
Why has it taken so long? One reason is that the DreamChess team currently
consists of only two developers. Another reason is that we received very
little feedback for these release candidates, which made us reluctant to put
up a new official release. Especially considering the time and effort that
goes into building, testing and uploading official binaries.
Obviously this situation was far from ideal, and we wanted to lower the burden
for doing a release. We hope to have accomplished this now by integrating CI
systems. If things go according to plan, you can expect to see more frequent
releases from us going forward. These releases won't be getting the same
amount of testing that previous releases have had, but if problems pop up, we
should be able to get them sorted quickly, and push out a new version.
We hope you enjoy this long-awaited release.
Most important changes:
- Widescreen support
- Now uses SDL2 instead of SDL1
- Now uses Expat instead of mxml
- CMake build system
- Fixed issue with chess piece selection on some AMD GPUs
- Fixed issue with rotating chess board on some Linux machines
- Board is automatically flipped when playing with black
- Pondering support in Dreamer chess engine
- New icon
- Music pack support on macOS
### 2007-11-17 - DreamChess v0.2.0
Over a year has passed since the first release, and we are now happy to
present DreamChess v0.2.0. DreamChess is a 3D chess game for Windows, Mac OS X
and Linux. The new release can be downloaded from our website at
http://www.dreamchess.org.
The main new feature is sound support. Matthew P. Smith was kind of enough to
allow us to use some of his songs in the game. The music pack containing these
songs is available for download from our website.
Graphically the game has been improved significantly. This was made possible
by the decision to drop the Dreamcast port (see below). The old 3D models have
been replaced by new models with a lot more detail. Other improvements include
reflections, hardware lighting, new textures, and a new sketch theme by
Annie Kirkpatrick.
The GUI has seen many small improvements, such as additional options that
could previously only be set from the command line. A new feature is the
"easy mode" (for those who felt that our engine Dreamer put up too much of a
fight even on Level 1).
DreamChess is now also available for Mac OS X by courtesy of Lawrence Sebald.
Unfortunately, we were forced to drop support for Dreamcast and BeOS. If
you're interested in picking up these ports, please send an email to
feedback at dreamchess.org.
We hope you enjoy this new release!
About DreamChess:
DreamChess (http://www.dreamchess.org) is an open source chess game. Our
primary target platforms are Windows, Mac OS X and Linux. DreamChess features
3D OpenGL graphics and provides various chess board sets, ranging from classic
wooden to flat figurines.
A moderately strong chess engine is included: Dreamer. However, should this
engine be too weak for you, then you can use any other XBoard-compatible
chess engine, including the popular Crafty and GNU Chess.
Other features include music, sound effects, on-screen move lists using SAN
notation, undo functionality, and savegames in PGN format.
The DreamChess team currently consists of only a handful of people. We could
use help in many areas, such as programming, graphics, sound and testing. If
you're interested in helping out, please send an email to feedback at
dreamchess.org.
### 2006-09-24 - DreamChess v0.1.0
DreamChess (http://www.dreamchess.org) is an open source chess game. Our
primary target platforms are Linux, Windows, Dreamcast and BeOS. DreamChess
features 3D OpenGL graphics and provides various chess board sets, ranging
from classic wooden to flat figurines.
A moderately strong chess engine is included: Dreamer. However, should this
engine be too weak for you, then you can use any other XBoard-compatible
chess engine, including the popular Crafty and GNU Chess.
Other features include on-screen move lists using SAN notation, undo
functionality, and savegames in PGN format. In future releases we plan to add
support for time controls, audio, network play, more visual effects such as
reflections and shadows, and 3D animated pieces. If you're interested in
helping out, please head on over to http://www.dreamchess.org for more
information, and/or send an email to feedback at dreamchess.org.
We hope you enjoy the game!
dreamchess-dreamchess-ebdc775/README.md 0000664 0000000 0000000 00000005562 13443776532 0017753 0 ustar 00root root 0000000 0000000 # DreamChess
[](https://travis-ci.org/dreamchess/dreamchess)
[](https://ci.appveyor.com/project/waltervn/dreamchess/branch/master)
## About
DreamChess is an open source chess game. It comes with its own
engine called Dreamer.
Both DreamChess and Dreamer are compatible with the
xboard/Winboard chess engine communication protocol. This means that
DreamChess can be used with other xboard-compatible chess engines such as
[crafty](http://www.craftychess.com/) and [GNU Chess](https://www.gnu.org/software/chess/).
Similarly, the Dreamer chess engine can
be used with other xboard-compatible user interfaces such as [XBoard/WinBoard](https://www.gnu.org/software/xboard/).
DreamChess currently supports Windows, macOS and Linux. It is licensed under the [GPLv3](https://www.gnu.org/licenses/gpl.html).
## Building
The following dependencies are required for building DreamChess: [CMake](https://cmake.org/), [bison](https://www.gnu.org/software/bison/), [flex](https://github.com/westes/flex), [SDL 2.0](https://www.libsdl.org/), [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/), [SDL_mixer 2.0](https://www.libsdl.org/projects/SDL_mixer/), [Expat](https://libexpat.github.io/) and [GLEW](http://glew.sourceforge.net/).
On Ubuntu this translates to the following package list: gcc, cmake, bison, flex, libsdl2-dev, libsdl2-image-dev, libsdl2-mixer-dev, libexpat1-dev and libglew-dev.
## Controls
DreamChess can be controlled with the mouse and/or the keyboard. You can
select menu items or chess pieces either by pointing the mouse and left-clicking, or by using the arrow keys and pressing Enter.
The board view can be rotated freely by holding down the middle mouse button and moving the mouse. When using the keyboard, hold down the left Ctrl key
and press the arrow keys.
The in-game menu can be opened by right-clicking the mouse, or by pressing
the Esc key.
Additionally, there are several keyboard shortcuts you may like to use:
| Button | Action |
| --------------- | -------------------------------------- |
| 'P' Key | View previous move in game history |
| 'N' Key | View next move in game history |
| 'R' Key | Retract move (when possible) |
| Alt+Enter / F11 | Toggle fullscreen mode |
| Ctrl+F | Toggle FPS counter (title screen only) |
## Acknowledgments
Special thanks go out to the following people:
- François Dominic Laramée - for his excellent [article](https://www.gamedev.net/articles/programming/artificial-intelligence/chess-programming-part-i-getting-started-r1014/) on chess programming
- Bob Hyatt - for his many useful Usenet posts over the years
- Dan Potter - for making KallistiOS
dreamchess-dreamchess-ebdc775/cmake/ 0000775 0000000 0000000 00000000000 13443776532 0017544 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/cmake/CMakeCPack.cmake 0000664 0000000 0000000 00000000731 13443776532 0022431 0 ustar 00root root 0000000 0000000 set(CPACK_PACKAGE_VERSION ${PROJECT_VERSION})
set(CPACK_PACKAGE_VENDOR DreamChess)
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${PROJECT_NAME})
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/LICENSE.txt)
set(CPACK_WIX_UPGRADE_GUID 11F270FA-4B99-4398-B2EC-530643FCD4DF)
set(CPACK_WIX_TEMPLATE ${CMAKE_SOURCE_DIR}/dist/wix/WIX.template.in)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/dreamchess/src/win32.ico)
if(APPLE)
set(CPACK_SYSTEM_NAME macOS)
endif()
include(CPack)
dreamchess-dreamchess-ebdc775/cmake/FindSDL2.cmake 0000664 0000000 0000000 00000017051 13443776532 0022057 0 ustar 00root root 0000000 0000000
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not . This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#=============================================================================
# message("")
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES SDL2 include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PATH_SUFFIXES lib64 lib/x64 lib)
else()
set(PATH_SUFFIXES lib/x86 lib)
endif()
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
# message("")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
dreamchess-dreamchess-ebdc775/cmake/FindSDL2_image.cmake 0000664 0000000 0000000 00000012436 13443776532 0023223 0 ustar 00root root 0000000 0000000 # Locate SDL_image library
#
# This module defines:
#
# ::
#
# SDL2_IMAGE_LIBRARIES, the name of the library to link against
# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
# SDL2_IMAGE_FOUND, if false, do not try to link against
# SDL2_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image
#
#
#
# For backward compatibility the following variables are also set:
#
# ::
#
# SDLIMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES)
# SDLIMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS)
# SDLIMAGE_FOUND (same value as SDL2_IMAGE_FOUND)
#
#
#
# $SDLDIR is an environment variable that would correspond to the
# ./configure --prefix=$SDLDIR used in building SDL.
#
# Created by Eric Wing. This was influenced by the FindSDL.cmake
# module, but with modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
# Copyright 2012 Benjamin Eikel
#
# Distributed under the OSI-approved BSD License (the "License");
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#=============================================================================
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDLDIR}
include/SDL2 include
PATHS ${SDL2_IMAGE_PATH}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
find_library(SDL2_IMAGE_LIBRARY
NAMES SDL2_image
HINTS
ENV SDL2IMAGEDIR
ENV SDL2DIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_IMAGE_PATH}
)
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
unset(SDL2_IMAGE_VERSION_MINOR_LINE)
unset(SDL2_IMAGE_VERSION_PATCH_LINE)
unset(SDL2_IMAGE_VERSION_MAJOR)
unset(SDL2_IMAGE_VERSION_MINOR)
unset(SDL2_IMAGE_VERSION_PATCH)
endif()
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
VERSION_VAR SDL2_IMAGE_VERSION_STRING)
# for backward compatibility
set(SDLIMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES})
set(SDLIMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS})
set(SDLIMAGE_FOUND ${SDL2_IMAGE_FOUND})
mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
dreamchess-dreamchess-ebdc775/cmake/FindSDL2_mixer.cmake 0000664 0000000 0000000 00000012436 13443776532 0023265 0 ustar 00root root 0000000 0000000 # Locate SDL_mixer library
#
# This module defines:
#
# ::
#
# SDL2_MIXER_LIBRARIES, the name of the library to link against
# SDL2_MIXER_INCLUDE_DIRS, where to find the headers
# SDL2_MIXER_FOUND, if false, do not try to link against
# SDL2_MIXER_VERSION_STRING - human-readable string containing the version of SDL_mixer
#
#
#
# For backward compatibility the following variables are also set:
#
# ::
#
# SDLMIXER_LIBRARY (same value as SDL2_MIXER_LIBRARIES)
# SDLMIXER_INCLUDE_DIR (same value as SDL2_MIXER_INCLUDE_DIRS)
# SDLMIXER_FOUND (same value as SDL2_MIXER_FOUND)
#
#
#
# $SDLDIR is an environment variable that would correspond to the
# ./configure --prefix=$SDLDIR used in building SDL.
#
# Created by Eric Wing. This was influenced by the FindSDL.cmake
# module, but with modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
# Copyright 2012 Benjamin Eikel
#
# Distributed under the OSI-approved BSD License (the "License");
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#=============================================================================
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
HINTS
ENV SDL2MIXERDIR
ENV SDL2DIR
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDLDIR}
include/SDL2 include
PATHS ${SDL2_MIXER_PATH}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
find_library(SDL2_MIXER_LIBRARY
NAMES SDL2_mixer
HINTS
ENV SDL2MIXERDIR
ENV SDL2DIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_MIXER_PATH}
)
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
unset(SDL2_MIXER_VERSION_MINOR_LINE)
unset(SDL2_MIXER_VERSION_PATCH_LINE)
unset(SDL2_MIXER_VERSION_MAJOR)
unset(SDL2_MIXER_VERSION_MINOR)
unset(SDL2_MIXER_VERSION_PATCH)
endif()
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
VERSION_VAR SDL2_MIXER_VERSION_STRING)
# for backward compatibility
set(SDLMIXER_LIBRARY ${SDL2_MIXER_LIBRARIES})
set(SDLMIXER_INCLUDE_DIR ${SDL2_MIXER_INCLUDE_DIRS})
set(SDLMIXER_FOUND ${SDL2_MIXER_FOUND})
mark_as_advanced(SDL2_MIXER_LIBRARY SDL2_MIXER_INCLUDE_DIR)
dreamchess-dreamchess-ebdc775/cmake/GetGitRevisionDescription.cmake 0000664 0000000 0000000 00000011543 13443776532 0025660 0 ustar 00root root 0000000 0000000 # - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision( [ ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe( [ ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_get_exact_tag( [ ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# git_local_changes()
#
# Returns either "CLEAN" or "DIRTY" with respect to uncommitted changes.
# Uses the return code of "git diff-index --quiet HEAD --".
# Does not regard untracked files.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
function(get_git_head_revision _refspecvar _hashvar)
set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
# We have reached the root directory, we are not in git
set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
return()
endif()
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
endwhile()
# check if this is a submodule
if(NOT IS_DIRECTORY ${GIT_DIR})
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${GIT_DIR}/HEAD")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake"
@ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
return()
endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(COMMAND
"${GIT_EXECUTABLE}"
describe
${hash}
${ARGN}
WORKING_DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_local_changes _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
if(NOT hash)
set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
return()
endif()
execute_process(COMMAND
"${GIT_EXECUTABLE}"
diff-index --quiet HEAD --
WORKING_DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(res EQUAL 0)
set(${_var} "CLEAN" PARENT_SCOPE)
else()
set(${_var} "DIRTY" PARENT_SCOPE)
endif()
endfunction()
dreamchess-dreamchess-ebdc775/cmake/GetGitRevisionDescription.cmake.in 0000664 0000000 0000000 00000002403 13443776532 0026260 0 ustar 00root root 0000000 0000000 #
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
else()
configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY)
file(READ "@GIT_DATA@/packed-refs" PACKED_REFS)
if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}")
set(HEAD_HASH "${CMAKE_MATCH_1}")
endif()
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()
dreamchess-dreamchess-ebdc775/common/ 0000775 0000000 0000000 00000000000 13443776532 0017754 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/common/src/ 0000775 0000000 0000000 00000000000 13443776532 0020543 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/common/src/CMakeLists.txt 0000664 0000000 0000000 00000001566 13443776532 0023313 0 ustar 00root root 0000000 0000000 include(GetGitRevisionDescription)
git_describe(GIT_DESC)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/git_rev.c.in" "${CMAKE_CURRENT_BINARY_DIR}/git_rev.c" @ONLY)
BISON_TARGET(SanParser san_parse.y ${CMAKE_CURRENT_BINARY_DIR}/san_parse.c COMPILE_FLAGS "-p san")
add_library(common STATIC
${BISON_SanParser_OUTPUTS}
${CMAKE_CURRENT_BINARY_DIR}/git_rev.c
msgbuf.c
msgbuf.h
)
target_sources(common
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/include/san.h
INTERFACE
${CMAKE_CURRENT_LIST_DIR}/include/git_rev.h
)
if(WIN32)
target_sources(common
PRIVATE
pipe_win32.c
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/include/pipe_win32.h
)
else()
target_sources(common
PRIVATE
pipe_unix.c
PUBLIC
${CMAKE_CURRENT_LIST_DIR}/include/pipe_unix.h
)
endif()
target_include_directories(common PUBLIC include)
dreamchess-dreamchess-ebdc775/common/src/git_rev.c.in 0000664 0000000 0000000 00000001633 13443776532 0022756 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
const char g_version[] = "@PROJECT_VERSION@@GIT_REV@";
dreamchess-dreamchess-ebdc775/common/src/include/ 0000775 0000000 0000000 00000000000 13443776532 0022166 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/common/src/include/git_rev.h 0000664 0000000 0000000 00000001676 13443776532 0024010 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef COMMON_GIT_REV_H
#define COMMON_GIT_REV_H
extern const char g_version[];
#endif
dreamchess-dreamchess-ebdc775/common/src/include/pipe_unix.h 0000664 0000000 0000000 00000003226 13443776532 0024342 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef COMMON_PIPE_UNIX_H
#define COMMON_PIPE_UNIX_H
void pipe_unix_init(int in, int out);
/* Initializes the I/O library with file descriptors for input and output.
** Parameters: (int) in: File descriptor to use for input.
** (int) out: File descriptor to use for output.
** Returns : (void)
*/
void pipe_unix_exit(void);
/* Exits the I/O library cleanly.
** Parameters: (void)
** Returns : (void)
*/
void pipe_unix_send(const char *m);
/* Sends a message through the I/O library.
** Parameters: (char *) m: Message to be sent.
** Returns : (void)
*/
char *pipe_unix_poll(int *error);
/* Polls the I/O library for input.
** Parameters: (void)
** Returns : (char *), Message that was read from the input file
** descriptor (if any).
** NULL, otherwise.
*/
#endif
dreamchess-dreamchess-ebdc775/common/src/include/pipe_win32.h 0000664 0000000 0000000 00000003320 13443776532 0024314 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef COMMON_PIPE_WIN32_H
#define COMMON_PIPE_WIN32_H
void pipe_win32_init(HANDLE in, HANDLE out, int console);
/* Initializes the I/O library with handles for input and output.
** Parameters: (HANDLE) in: handle to use for input.
** (HANDLE) out: handle to use for output.
** (int) console: 1 = console mode, 0 = pipe mode.
** Returns : (void)
*/
void pipe_win32_exit(void);
/* Exits the I/O library cleanly.
** Parameters: (void)
** Returns : (void)
*/
void pipe_win32_send(const char *m);
/* Sends a message through the I/O library.
** Parameters: (char *) m: Message to be sent.
** Returns : (void)
*/
char *pipe_win32_poll(int *error);
/* Polls the I/O library for input.
** Parameters: (void)
** Returns : (char *), Message that was read from the input handle
** (if any).
** NULL, otherwise.
*/
#endif
dreamchess-dreamchess-ebdc775/common/src/include/san.h 0000664 0000000 0000000 00000002723 13443776532 0023124 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef COMMON_SAN_H
#define COMMON_SAN_H
#define SAN_PAWN 0
#define SAN_KNIGHT 1
#define SAN_BISHOP 2
#define SAN_ROOK 3
#define SAN_QUEEN 4
#define SAN_KING 5
#define SAN_NORMAL 0
#define SAN_CAPTURE 1
#define SAN_QUEENSIDE_CASTLE 2
#define SAN_KINGSIDE_CASTLE 3
#define SAN_STATE_NORMAL 0
#define SAN_STATE_CHECK 1
#define SAN_STATE_CHECKMATE 2
#define SAN_NOT_SPECIFIED -1
typedef struct san_move
{
int type;
int state;
int piece;
int source_file, source_rank;
int destination;
int promotion_piece;
} san_move_t;
san_move_t *san_parse(char *s);
char *san_string(san_move_t *move);
#endif
dreamchess-dreamchess-ebdc775/common/src/msgbuf.c 0000664 0000000 0000000 00000005426 13443776532 0022201 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#include
#include
#include "msgbuf.h"
/* Pointer to message that's being received.
** Note: message refers to a series of characters followed by a newline.
*/
static char *msg;
char *msgbuf_process(char *buf)
{
int buf_len = strlen(buf);
if (buf_len > 0)
{
/* Characters from buf to end-1 will be added to the message. */
char *end = strchr(buf, '\n');
int in_size, i;
if (end)
/* Include newline in message. */
end++;
else
/* No newline, add everything to the message. */
end = buf + buf_len;
/* Size of data (in bytes) that will be added to the message. */
in_size = end - buf;
if (msg)
{
/* We already have part of a message, realloc it and append
** data.
*/
int len = strlen(msg);
msg = (char *) realloc(msg, len + in_size + 1);
strncpy(msg + len, buf, in_size);
msg[len + in_size] = '\0';
}
else
{
/* Allocate a new string for the message. */
msg = (char *) malloc(in_size + 1);
strncpy(msg, buf, in_size);
msg[in_size] = '\0';
}
/* Move the remaining data (if any) and a '\0' to the front of the
** buffer.
*/
for (i = 0; i < buf_len - in_size + 1; i++)
buf[i] = end[i];
end = strchr(msg, '\n');
if (end)
{
char *retval = msg;
/* Full message has been received. Chop off the newline. */
*end = '\0';
/* Chop off carriage return if it is present. */
end = strrchr(msg, '\r');
if (end && *end == '\r')
*end = '\0';
msg = NULL;
return retval;
}
}
return NULL;
}
void msgbuf_exit(void)
{
if (msg)
free(msg);
msg = NULL;
}
dreamchess-dreamchess-ebdc775/common/src/msgbuf.h 0000664 0000000 0000000 00000001726 13443776532 0022205 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef COMMON_MSGBUF_H
#define COMMON_MSGBUF_H
char *msgbuf_process(char *buf);
void msgbuf_exit(void);
#endif
dreamchess-dreamchess-ebdc775/common/src/pipe_unix.c 0000664 0000000 0000000 00000005112 13443776532 0022706 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include "pipe_unix.h"
#include "msgbuf.h"
#define BUF_LEN 1024
/* Static buffer. */
static char buf[BUF_LEN];
static fd_set in_set;
static int fd_in, fd_out;
void pipe_unix_init(int in, int out)
{
fd_in = in;
fd_out = out;
}
void pipe_unix_exit(void)
{
msgbuf_exit();
}
void pipe_unix_send(const char *m)
{
write(fd_out, m, strlen(m));
}
char *pipe_unix_poll(int *error)
{
FD_ZERO(&in_set);
FD_SET(fd_in, &in_set);
*error = 0;
/* Repeat until no more data is available, or a full message has been
** received.
*/
while (1)
{
struct timeval timeout;
char *msg;
if ((msg = msgbuf_process(buf)))
return msg;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
/* Poll for data. */
if (select(fd_in + 1, &in_set, NULL, NULL, &timeout) == 1)
{
int len = strlen(buf);
int bytes = read(fd_in, buf + len, BUF_LEN - len - 1);
if (bytes < 0)
{
if (errno == EINTR)
continue;
fprintf(stderr, "%s, L%d: %s\n", __FILE__, __LINE__,
strerror(errno));
*error = 1;
break;
}
else if (bytes == 0)
{
/* Received EOF. */
fprintf(stderr, "%s, L%d: Broken pipe.\n", __FILE__, __LINE__);
*error = 1;
break;
}
else
buf[len + bytes] = '\0';
}
else
/* No data available. */
break;
}
return NULL;
}
dreamchess-dreamchess-ebdc775/common/src/pipe_win32.c 0000664 0000000 0000000 00000006246 13443776532 0022676 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#include
#include
#include "pipe_win32.h"
#include "msgbuf.h"
#define BUF_LEN 1024
/* Static buffer. */
static char buf[BUF_LEN];
static HANDLE h_in, h_out;
/* Console mode flag */
static int console_mode;
void pipe_win32_init(HANDLE in, HANDLE out, int console)
{
h_in = in;
h_out = out;
console_mode = console;
}
void pipe_win32_exit(void)
{
msgbuf_exit();
}
void pipe_win32_send(const char *m)
{
DWORD written;
if (!WriteFile(h_out, m, strlen(m), &written, NULL) ||
(written < strlen(m)))
{
fprintf(stderr, "%s, L%d: Error writing to pipe.\n", __FILE__,
__LINE__);
exit(1);
}
}
char *pipe_win32_poll(int *error)
{
*error = 0;
/* Repeat until no more data is available, or a full message has been
** received.
*/
while (1)
{
DWORD bytes;
char *msg;
int len;
if ((msg = msgbuf_process(buf)))
return msg;
len = strlen(buf);
/* Check whether data is available. */
if (console_mode)
{
if (!GetNumberOfConsoleInputEvents(h_in, &bytes))
{
/* Error reading console input. */
fprintf(stderr, "%s, L%d: Error reading console input.\n", __FILE__, __LINE__);
*error = 1;
return NULL;
}
} else if (!PeekNamedPipe(h_in, NULL, 0, NULL, &bytes, NULL))
{
/* Error reading pipe. */
fprintf(stderr, "%s, L%d: Broken pipe.\n", __FILE__, __LINE__);
*error = 1;
return NULL;
}
if (bytes > 0)
{
/* Read data. */
if (!ReadFile(h_in, buf + len, BUF_LEN - len - 1, &bytes, NULL))
{
/* Error reading pipe. */
fprintf(stderr, "%s, L%d: Broken pipe.\n", __FILE__, __LINE__);
*error = 1;
return NULL;
}
if (!console_mode && bytes == 0)
{
/* Received EOF. */
fprintf(stderr, "%s, L%d: Broken pipe.\n", __FILE__, __LINE__);
*error = 1;
return NULL;
}
buf[len + bytes] = '\0';
}
else
/* No data available. */
break;
}
return NULL;
}
dreamchess-dreamchess-ebdc775/common/src/san_parse.y 0000664 0000000 0000000 00000012605 13443776532 0022714 0 ustar 00root root 0000000 0000000 /* DreamChess
**
** DreamChess is the legal property of its developers, whose names are too
** numerous to list here. Please refer to the AUTHORS.txt file distributed
** with this source distribution.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
%token CFILE
%token CRANK
%{
#include
#include
#include "san.h"
int yylex(void);
int yyerror(const char *s);
san_move_t san_move;
%}
%%
input : san
;
san : mark move
;
move /* Queenside castle. */
: 'O' '-' 'O' '-' 'O' { san_move.type = SAN_QUEENSIDE_CASTLE; }
/* Kingside castle. */
| 'O' '-' 'O' { san_move.type = SAN_KINGSIDE_CASTLE; }
/* Non-pawn capture without rank. */
| dest capt op_file piece
/* Non-pawn move without rank. */
| dest op_file piece
/* Non-pawn move or capture with rank. */
| dest op_capt rank op_file piece
/* Pawn move with promotion and capture. */
| promo '=' dest capt file
/* Pawn move with promotion. */
| promo '=' dest
/* Pawn move with capture. */
| dest capt file
/* Pawn move without capture or promotion. */
| dest
;
piece : 'Q' { san_move.piece = SAN_QUEEN; }
| 'R' { san_move.piece = SAN_ROOK; }
| 'B' { san_move.piece = SAN_BISHOP; }
| 'N' { san_move.piece = SAN_KNIGHT; }
| 'K' { san_move.piece = SAN_KING; }
;
op_capt :
| capt
;
op_file :
| file
;
file : CFILE { san_move.source_file = $1; }
;
rank : CRANK { san_move.source_rank = $1; }
;
capt : 'x' { san_move.type = SAN_CAPTURE; }
;
dest : CRANK CFILE { san_move.destination = 8 * $1 + $2; }
;
mark :
| '+' { san_move.state = SAN_STATE_CHECK; }
| '#' { san_move.state = SAN_STATE_CHECKMATE; }
;
promo : 'Q' { san_move.promotion_piece = SAN_QUEEN; }
| 'R' { san_move.promotion_piece = SAN_ROOK; }
| 'B' { san_move.promotion_piece = SAN_BISHOP; }
| 'N' { san_move.promotion_piece = SAN_KNIGHT; }
;
%%
#include
#include
#include "san.h"
char* move;
int ptr;
san_move_t *san_parse(char *s)
{
move = s;
ptr = strlen(move) - 1;
san_move.type = SAN_NORMAL;
san_move.state = SAN_STATE_NORMAL;
san_move.piece = SAN_PAWN;
san_move.destination = SAN_NOT_SPECIFIED;
san_move.source_rank = SAN_NOT_SPECIFIED;
san_move.source_file = SAN_NOT_SPECIFIED;
san_move.promotion_piece = SAN_NOT_SPECIFIED;
if (!yyparse())
{
san_move_t *retval = malloc(sizeof(san_move_t));
*retval = san_move;
return retval;
}
return NULL;
}
static void add_piece(char *s, int piece)
{
switch(piece)
{
case SAN_QUEEN:
*s = 'Q';
break;
case SAN_ROOK:
*s = 'R';
break;
case SAN_BISHOP:
*s = 'B';
break;
case SAN_KNIGHT:
*s = 'N';
break;
case SAN_KING:
*s = 'K';
}
}
char *san_string(san_move_t *move)
{
char *s = malloc(8);
int i = 0;
switch (move->type)
{
case SAN_NORMAL:
case SAN_CAPTURE:
{
if ((move->piece != SAN_NOT_SPECIFIED) && (move->piece != SAN_PAWN))
add_piece(s + i++, move->piece);
if (move->source_file != SAN_NOT_SPECIFIED)
s[i++] = move->source_file + 'a';
if (move->source_rank != SAN_NOT_SPECIFIED)
s[i++] = move->source_rank + '1';
if (move->type == SAN_CAPTURE)
s[i++] = 'x';
s[i++] = move->destination % 8 + 'a';
s[i++] = move->destination / 8 + '1';
if (move->promotion_piece != SAN_NOT_SPECIFIED)
{
s[i++] = '=';
add_piece(s + i++, move->promotion_piece);
}
}
break;
case SAN_QUEENSIDE_CASTLE:
strcpy(s, "O-O-O");
i = 5;
break;
case SAN_KINGSIDE_CASTLE:
strcpy(s, "O-O");
i = 3;
}
if (move->state == SAN_STATE_CHECK)
s[i++] = '+';
else if (move->state == SAN_STATE_CHECKMATE)
s[i++] = '#';
s[i] = '\0';
return s;
}
int yyerror(const char *s)
{
return 1;
}
int yylex(void)
{
int c;
if (ptr >= 0)
{
c = move[ptr--];
if ((c >= '1') && (c <= '8'))
{
yylval = c - '1';
return CRANK;
}
if ((c >= 'a') && (c <= 'h'))
{
yylval = c - 'a';
return CFILE;
}
return c;
}
return 0;
}
dreamchess-dreamchess-ebdc775/config.h.in 0000664 0000000 0000000 00000000326 13443776532 0020510 0 ustar 00root root 0000000 0000000 #cmakedefine HAVE_GETOPT_H 1
#cmakedefine HAVE_GETOPT_LONG 1
#cmakedefine HAVE_USLEEP 1
#cmakedefine HAVE_C99_VARARGS_MACROS 1
#cmakedefine HAVE_GNUC_VARARGS_MACROS 1
#cmakedefine COPYRIGHT_YEAR "@COPYRIGHT_YEAR@"
dreamchess-dreamchess-ebdc775/dist/ 0000775 0000000 0000000 00000000000 13443776532 0017427 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/dist/CMakeLists.txt 0000664 0000000 0000000 00000002764 13443776532 0022200 0 ustar 00root root 0000000 0000000 install(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(BundleUtilities)
")
if(MSVC)
set(CMAKE_INSTALL_UCRT_LIBRARIES 1)
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP 1)
include(InstallRequiredSystemLibraries)
set(SYSTEM_LIBS_RELEASE ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
# Include the api-ms-win-* DLLs in the Debug build
foreach(LIB ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
if(NOT ${LIB} MATCHES "api-ms-win-")
list(REMOVE_ITEM CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${LIB})
endif()
endforeach()
set(CMAKE_INSTALL_DEBUG_LIBRARIES 1)
set(CMAKE_INSTALL_DEBUG_LIBRARIES_ONLY 1)
include(InstallRequiredSystemLibraries)
set(SYSTEM_LIBS_DEBUG ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
install(CODE "
string(TOLOWER \"\${CMAKE_INSTALL_CONFIG_NAME}\" CONFIG_NAME_LOWER)
if(\"\${CONFIG_NAME_LOWER}\" STREQUAL \"debug\")
set(SYSTEM_LIBS \"${SYSTEM_LIBS_DEBUG}\")
else()
set(SYSTEM_LIBS \"${SYSTEM_LIBS_RELEASE}\")
endif()
foreach(LIB \${SYSTEM_LIBS})
file(INSTALL \${LIB} DESTINATION \${CMAKE_INSTALL_PREFIX})
endforeach()
")
endif()
# Skip fixup_bundle for vcpkg as the DLLs are already in place
if(WIN32 AND NOT VCPKG_TOOLCHAIN)
if(BUILD_DREAMCHESS)
install(CODE "fixup_bundle(\${CMAKE_INSTALL_PREFIX}/dreamchess.exe \"\" \"\")")
elseif(BUILD_DREAMER)
install(CODE "fixup_bundle(\${CMAKE_INSTALL_PREFIX}/dreamer.exe \"\" \"\")")
endif()
elseif(APPLE)
if(BUILD_DREAMCHESS)
install(CODE "fixup_bundle(\${CMAKE_INSTALL_PREFIX}/DreamChess.app \"\" \"\")")
endif()
endif()
dreamchess-dreamchess-ebdc775/dist/wix/ 0000775 0000000 0000000 00000000000 13443776532 0020236 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/dist/wix/WIX.template.in 0000664 0000000 0000000 00000004125 13443776532 0023051 0 ustar 00root root 0000000 0000000
ProductIcon.ico
dreamchess-dreamchess-ebdc775/dreamchess/ 0000775 0000000 0000000 00000000000 13443776532 0020602 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/dreamchess/data/ 0000775 0000000 0000000 00000000000 13443776532 0021513 5 ustar 00root root 0000000 0000000 dreamchess-dreamchess-ebdc775/dreamchess/data/DreamChess.icns 0000664 0000000 0000000 00002347627 13443776532 0024434 0 ustar 00root root 0000000 0000000 icns ϗTOC hic08 ic10 }ic13 ic09 ic12 ic07 Cil32 l8mk ic11 dis32 vs8mk ic14 ic08 PNG
IHDR \rf
AiCCPICC Profile H
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E6<~&S2)212 "įl+ɘ&Y4Pޚ%ᣌ\%g|eTI (L 0_&l2E 9r9h xgIbטifSb1+MxL0oE%YmhYh~S=zU&ϞAYl/ $ZU m@O ޜl^'lsk.+7oʿ9V;?#I3eE妧KDd9i,UQ h