garden-1.0.8/0000755000175000001440000000000011344277670007770 500000000000000garden-1.0.8/NEWS0000644000175000001440000000040311344271624010375 000000000000001.0.8: Bugfixes: - README is part of the Win32 package, too. - The 'exit menu' bug has been fixed. Features: - Volume control support in the menu 1.0.6: Features: - Smart CPU usage 1.0.5: Bugfixes: - Bonus life each 2000 is now delivered every time. garden-1.0.8/ChangeLog0000644000175000001440000000360611344275066011464 000000000000002010-05-03 Matěj Týč * configure.ac: Smarter checks that use shell function, version bump * src/sound.c: Added support for no audio and for volume * src/menu.c: Added audio menu entry and version info 2009-03-12 Matěj Týč * configure.ac: Fixed the file for cross-compilations * src/menu.c: Removed the code that caused trouble when exitting under Windows * pkgs/w32/winstaller.nsi.in: Added README to Windows installation 2008-12-20 Matěj Týč * src/game.c (game_loop): Made the 'quit game' possibility better, added 'rest(5)' command to the 'wait for the tick' loop so that garden uses the CPU more effectively. * src/menu.c (startup_menu, ship_select): Added joystick support for navigating through menus + made the menu input processing more sane. * src/* : Converted spaces to tabs using 'astyle' program (just the code reformat that shouldn't have any side effects) 2008-12-14 Matěj Týč * configure.ac, bin/Makefile.am: Added a possibility to specify a data folder to ./configure in order to allow playing just after compilation * README: Added basic information there. * src/input.c (jstick_calibrate): Added notification for lucky owners of digital joysticks that don't require calibration :-) * menu.c (key_box): Made the definition of keys short and sane. 2008-12-12 Matěj Týč * src/display_init.c: Made the code in coat_sprite() function slower, but safer (forced usage of getpixel instead of _getpixel) 2008-12-11 Matěj Týč * src/enemy.c: Fixed a bug causing that the player didn't get the right bonus life award due to score bonuses. 2008-11-20 Matěj Týč * src/input.c: Added correct handling of config file storage * src/display_init.c, src/main.c, src/sound.c: Added more correct handling of data files location garden-1.0.8/data/0000755000175000001440000000000011344277670010701 500000000000000garden-1.0.8/data/Makefile.in0000644000175000001440000003157211344273314012665 00000000000000# Makefile.in generated by automake 1.11.1 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, # Inc. # This Makefile.in is free software; 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P  ^ % _ > % w g S A 2  k Q , m>Lt@QflT..p(DH-0NzL"Jr   k @W\ e  _l8:M* /ZlE ?y:gCQ+O{)BViz ;K^>f7i-g@}:;]gB&XzwZ%Nj<d3rWJOe!b\ Z.@vP u !?Fx[-<h I  M  ] 9   u c R F 6 %   r X F "  ^2 R"U$D itX2"X p\[f(}?&+Jq ?t 4G X R ? I 4 ? # #z"[=DTk* .aHd(kHt+Od~ %3FQiv$?bHu)Z)]B6WfIG~HcnC|Q& ?w}3 z2w _  #-fgCl1 h * g 1 _ 4 s _ F 2 "   o _ K 8 " zX9pG_.c/_xhE(%OtO0)=]h3!*Am/\}    W + 4 cPs=sREHj=9D#BrO B2f@b}#,?GTajy 7So6W%TBxLH]R`e p  !|N'pUBBNm g l O&CMmPHZ}iad53S~I&\Nr'@Par} -6Leu2X{7`;k"[ >[V"q0.)~4{+(_? ~| *Z"gNDY= LtY  O C . [ { o O +  r E  k C ] 6  o a R F A 1 ( "    p]G+\>Z.S(P~X/!86[L0Lj%(  r A 7  GuXF?KeyvxA3Pz3f*U8Nl $.2>GP^lu.Fg)Nq9h@m ~5RP# 3RddR5@-,u_E:3?_'YIt{A . '  M i m T 0 ^ ) u K '  a P ; %  {ojZJ;+o[8nO&]4M b;)8u$=F #>SkrrbI  q gH3%(Be33U& $Gl;j 6Z{0,&nbMA*nM3oP. vV"|zY@>l\@-%5Ms%y7~ d2H0 &1GYk49$F^,<^~)BZ '&45=BGKPRX^^hhs#>Th &Ie /Qr*q2D/B{F]#BDC<;ANi(z2E|S1g0Xf > s s W <  gU6#{|qpmh_]VKC<)"oSE& ^:y[6t  z^HAht>1Yt8ywtolWBG<Ny!P b%EQ"B[} %:LVivz %5KTi|5Kj9\{=l| +9.GSa(@OVX^kAll6;C g73!1rR   gJ5yk^SJB94.,#$    k\J6vdD& yO8klULo o9 #Pt7qc`L@&a,(XYg+h-,~.?r^VNXZ^t4Jcu ##(+099@OO[cu~.@Zs*CcJgj'G186"X `(HVdu.XWCIxBQx(~#LT.*o,BINFK?3$lWL6" zrfWL<-"lWD% mR5b }cYs g)Ds: jTJ*ZGXK} q* y%\Xqg(^E/ *5CRg} (7A=KQ]almnptu|x|z~~ -;Kdo %AYs7^pe $N 6L[ZI1 Y _)Mbv7dJ" &OMKyWEr }PN'MaywnUL<!{zkkkcb^ZXYXWTTPUMPHH==70*! }lVD0q[C% Qlase! E#x8y`L. }S`{U[kQ$U*I>T-1CN`pt"08HV`p/IWt:Ou scq ~D?atwm[>X\*Pm:d8Mmgz +IVN&85_~rbVK<<," wn]M:-w`N1F#  yk|}@ x9wY4}Tv[ NbbPB:JlVKth_adbgp #&).*14.11132206469;>ECLTVfev{%:Odr #9SihVftvBOvjER S%Ts /]/<_GDH=.r"v?q!5ELXVSTLKB7. ytjaWO=8%q_O3 l8!'#hfcZkE'AvL)_+$&.o+BWc {=]C% "18>KRTeilsy|#/@Oeo 2G[tnR[hte8$V{oIPO'UK{qC&&5W c kO*`kN@c{|uqkgaZVZRTROVLVNUQNURRUPWKRMGCB?41,we[C3  hY('1*7r&{_KJK^yJ1FrBx?Dgv]'c J}Br^m*}P)w{sxrz{ %.4@NYhv'?PgsuIHRbY.Z|KGI"Y+`J I"w/Wx*aBq/;CKIPRLIEC?;/.'       yocPG9*yhV;&@<(&@z!vM70)7Ns G5Lo<d rFb\IAU T#bH/ #$#$'##%(""!! !$#1/9;CHNY]gu{->Q_p,|G;GRI%"[M@<_4tmRNQd mVQS:;x'Jdxn]YJ=0*qcN9* *HK?>N/rG..KjO@Pp1L*Thti`?r1Rax0a']7rjd\TURLRUMVXZ]]bdemhlinllmhkmfefa`c``^][\a^_aceiomu} &/CQ^m|.z9-/95va~H=:#bFL>n(nN(v:yJq-5LT_kr}x~|}|yxxtsrtqosrtuxrv{y|{}~xvtki__VVH@6/&ueSK6'.X]PO^4i;  #?hVHPl#5zrCHw6k+EyX@# %);EWbk~ 3~2#-+ pa~J 00"h X_F8/=ABCDDJGMJGLHFFIB><89.*$! vfTK?-"0bj^\j:g7 :iaPX is7hw];|FSf-jFqYH8&#$.2BISYiv| ?~+ ^]"&"Ez-1!ls++W.` CwAf9Kf|    {k^VF4' =u|xxGg/:bcTS \ ` 5FHG7&xH|E uFtP2qfYXJH?8;55,0.'.*%#'&$#  "-0?FOYhu!1;O`}QqV-<BUfkdVD"w=?l)ZaL7-')/9N_v0Rs3Na~!#'*&+,,&&%#!   yvqh`ZYKJ@74('{X+dE"5GXs  )&*&*% garden-1.0.8/data/Makefile.am0000644000175000001440000000223311123273576012651 00000000000000gardendir=@DATADIR_NAME@ nobase_dist_garden_DATA = init.txt # wavsdir=$(gardendir)/wavs nobase_dist_garden_DATA += wavs/bang2.wav wavs/cannon.wav wavs/level.wav wavs/mouth.wav wavs/rect.wav wavs/whoosh.wav wavs/bang.wav wavs/extra.wav wavs/lwbeam.wav wavs/p_bang.wav wavs/scatter.wav wavs/worms.wav wavs/blop.wav wavs/fire.wav wavs/mgun.wav wavs/rect2.wav wavs/swbeam.wav # beatdir=$(gardendir)/beat nobase_dist_garden_DATA += beat/arp.wav beat/drum3.wav beat/funny.wav beat/multi2.wav beat/spinner.wav beat/thing4.wav beat/beam.wav beat/drum4.wav beat/light.wav beat/multi.wav beat/square.wav beat/voice.wav beat/blip.wav beat/flute2_l.wav beat/line1.wav beat/nice2.wav beat/stage4.wav beat/walker.wav beat/cymbal1.wav beat/flute2_s.wav beat/line2.wav beat/nice.wav beat/string.wav beat/xline.wav beat/dline.wav beat/flute_l.wav beat/line3.wav beat/pan.wav beat/sweet2.wav beat/drum1.wav beat/flute.wav beat/long2.wav beat/piano.wav beat/sweet.wav beat/drum2.wav beat/food.wav beat/long.wav beat/saw.wav beat/synth.wav # gfxdir=$(gardendir)/gfx nobase_dist_garden_DATA += gfx/garden.dat gfx/multi.bmp gfx/small.bmp gfx/trans.bmp gfx/large.bmp gfx/platform.bmp gfx/splash.bmp garden-1.0.8/data/wavs/0000755000175000001440000000000011344277670011661 500000000000000garden-1.0.8/data/wavs/extra.wav0000644000175000001440000015077411100635355013445 00000000000000RIFFWAVEfmt DXdataxBh ^7Z2y S*ro$Ms-V }4]][^]^]_^____``_`acaacbbccbghfhhihhjhwxxxxzw{yzy}{z||{|~|~|~~~~{y{zz{xzxxyustturssrrrsprqoqpoonononnlnkmkmkjlkjijkhiiggjhZZXYXXXXWXUTRTRPSQPQPPQOOQOMNNOLMLNKLMJLJIJJLHJIHGHHFGGEGE78887776675623/20010//./-/-.-,-+,,+*+++)))*'*)''(&(&&&%%$%&                        !! 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tt t t tt t t tt t t tt t t tt t t tt tt t t tt tt tt t t tt tt tt t t tt ttt t t tt tt tt t t tt tt tt t t tt tDt tt t t tt t t tt t t tt t t tt t t tt tt t t tt tt tt t t tt tt tt t t tt t t t t tt tt tt t t tt tt tt t t tt tEt tt t t tt t t tt t t tt t t tt t t tt tt t t tt tt tt t t tt tt tt t t tt tt t t tt tt tt t t tt tt tt t t tt tDt tt t t tt t t tt t t tt t t t tt t t t tt tt t t tt tt tt t t tt tt tt t t tt tt t t tt tt tt t t tt tt tt t t tt tDt tt t t tt t t tt t t ttttt ttttt tt t t tt t t tt t t tt t t tt t t tt tt t t tt tDt tt t t tt t t tt t t tt tt tt t t tt t t tt t t tt t t tt t t tt tt t t tt tEt tt t t tt t t tt t t tt tt tt t t tt t t tt t t tt t t tt t t tt tt t t tt tDt tt t t tt t t tt t t tt tt tt t t t t t t t t t t t t t t t t t t tt tt t t tt tDt tt t t tt t t tt t t tt tt t t tt tt tt t t tt tt tt t t tt tt tt t t tt tt tt t tt tt tt tt t tt tt tt t tt tDt tt tttt tt tttt tt tttt ttt ttt t t tt tttt tt t t tt tttt tt t t tt tttt tt t t tt tttt tt ttt 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t tt ttt tt t t tGt t?t t tt/ t t t t t t t t ttt tt t t  t tEt t6t t t1t t t t t t tt ttt tt t t tGt t?t t tt/ t t t t t t t t ttt tt t t  t tEt t6t t t1t t t t t t tt ttt tt t t tGt t?t t tt/ t t t t t t t t ttt tt t t  t tEt t6t t t1t t t t t t tt ttt tt t t tGt t;t tt/ t t t t t t t t ttt tt t t  t tEt t6t t t1t t t t t t tt ttt tt t t tGt t;t tt/ t t t t t t t t ttt tt t t  t tEt t6t t t1t t t t tt ttt t t t tGt t;t tt/ t t t t t t t ttt t t t t  t tEt t6t t t@t t t t t tt ttt tt t tGt t;t tt/ tt t t t t t t ttt tt tt t  t tEt t6t t t@t t t t t tt ttt tt t tGt t;t tt/ tt t t t t t t ttt tt tt t  tE t6t t t@ t t t tt 2t tt tG t;t tt/ tt t t t .tt tt tt  t[t6t t t[t t tt5 t tt tt[t;t tt/ t t t t5 t tt tt tt  t[t6t t t[t t tt5 t tt tt[t;t tt/ t t t t5 t tt tt tt  t[t6t t t[t t tt5 t tt tt[t;t tt/ t t t t5 t t tt tt  t[t6t t t[t t tt5 t t tt tt[t;t tt/ t t t t5 t t tt tt  t[t6t t t[t t tt5 t t tt tt[t;t tt/ t t t t5 t t tt tt  t[t6t t t[t t tt5 t t tt tt[t?t t tt/ t t t t5 t t tt tt  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tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t[t[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t[t[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t[t[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t[t[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t[t[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t[t[tt tt tt tt[tt tt tt tttt tt tt ttttt tt tt tttt[tt tt tt tt[t) t)t[tt tt tt tt[tt tt tt tttt tt tt ttttt tt tt tttt[tt tt tt tt[t&t t&t[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[t$tt tt$t[tt tt tt tt[tt tt tt tttt ttt ttt ttttt ttt ttt tttt[tt tt tt tt[t#t t#t[tt tt tt tt[tt tt tt ttt tt t t tt ttt tt t t tt ttt[tt tt tt tt[t!tt t tt!t[tt tt tt tt[tt tt tt ttt t t t t ttt t t t t ttt[tt tt tt tt[t t tt t t[tt tt tt tt[tt tt tt ttt tt tt tt tt ttt tt t t tt ttt[tt tt tt tt[tt tt tt tt[tt tt tt tt[tt tt tt ttt t tt tt t ttt tt tt ttt[tt tt tt tt[tt tt tt[tt tt tt tt[tt tt tt ttt t tt tt t ttt tt tt ttt[tt tt tt tt[tt tt tt[tt tt tt tt[tt tt tt ttt t tt tt t ttt tt tt ttt[tt tt tt tt[tt tt tt[tt tt tt tt[tt tt tt ttt t t t t ttt tt tt ttt[tt tt tt tt[tt tt tt[tt tt tt tt[tt tt tt tt t ttt ttt t t t tt tt t tt[tt tt tt tt[tt t t t tt[tt tt tt tt[tt tt tt tt t tt# tt t t t tt tt t tt[tt tt tt tt[tt ttt ttt tt[tt tt tt tt[tt tt tt tt t tt% tt t t t tt tt t tt[tt tt tt tt[tt tt tt tt[tt tt tt tt[tt tt tt tt t tt' tt t t t tt tt t tt[tt tt tt tt[tt tt tt tt[tt tt tt tt[tt tt tt tt t tt) tt t t t t tt t tt[tt tt tt tt[tt tt tt tt[tt tt tt tt[tt tt tt tt t tt+ tt t t t t;t t tt[tt tt tt tt[tt tt tt tt[ttt tt tt tt[ttt tt tt ttt t tt t tt t t t t=t t t]tt tt tt tFttt tt tt t0t,t tt tt ttt tt tt "t tt t t tt t t?t tt[ tt tt tt ttE ttt tt tt tt/ t)t tt tt tt[ t tt tt t tt tttt tt t t?t tt[ tt tt tt ttH tttt tt tt tt2 t&t tt tt tt[ t tt tt t tt tttt tt t tAt tt[ tt tt tt ttJ tttt tt tt tt5 tt$t tt t tt tt[ t tt t t tt t tt tt tt t tAt t]tt tt tt tEt ttt tt tt t-t t#t t tt txt t t (tt tt ttC tt[tt tt tt ttDt t tt tt tt tt,t t"t%t tt tt[t%t t%tt tt tt[tt[tt tt tt ttGtt t tt tt tt tt/tt t!t%t tt tt[t%t t%tt tt tt[tt[tt tt tt ttIt t tt tt tt tt1tt t t$t tt tt[t$t t$tt tt tt[tt[tt tt tt ttJt t tt tt tt tt3t tt#t tt tt[t#t t#tt tt tt[tt[tt tt tt ttKt t tt tt tt tt4t tt"t tt tt[t"t t"tt t!t tt[tt[tt tt tt ttLt t tt tt tt tt5t tt tt tt tt[t tt tt tt t!t tt[t]tt tt tt tDt t t tt tt tt t*t t t!t tt t}t 2t t#t 't1tt[ tt tt tt ttC ttt t tt tt tt tt) t t tt4 tt tt[ t[ t t#t t tt-tt tt[ tt tt tt ttE tt t tt tt tt tt, tt t tt4 tt tt[ t[ t t#t t t+t tt[ tt tt tt ttF tt ttt tt tt tt. t t tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttF tt ttt tt tt tt/ t t tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttG tt ttt tt tt tt0 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttG tt ttt tt tt tt1 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttG tt ttt tt tt tt2 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttG tt ttt tt tt tt2 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttG tt ttt tt tt tt3 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttF tt ttt tt tt tt3 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttF tt ttt tt tt tt3 tt tt4 tt tt[ t[ t t%t t t)t tt[ tt tt tt ttE tt t tt tt tt tt4 tt tt4 tt tt[ t[ t t#t t t+t tt[ tt tt tt ttC ttt t tt tt tt tt4 tt tt4 tt tt[ t[ t t#t t tt-tt t]tt tt tt tDt t t tt tt tt t!t tt t!t tt t!t At 2t t#t 't1tt[tt tt tt ttLt t tt tt tt tt tt tt tt tt tt tt tt tt t tt tt tt t!t tt[tt[tt tt tt ttKt t tt tt tt tt"t tt tt"t tt tt"t t"t"t t"tt t!t tt[tt[tt tt tt ttJt t tt tt tt tt#t tt tt#t tt tt#t t#t#t t#tt tt tt[tt[tt tt tt ttIt t tt tt tt tt$t tt tt$t tt tt$t t$t$t t$tt tt tt[tt[tt tt tt ttGtt t tt tt tt tt%t tt tt%t tt tt%t t%t%t t%tt tt tt[tt[tt tt tt ttDt t tt tt tt tt%t tt tt%t tt tt%t t%t%t t%tt tt tt[t]tt tt tt tEt ttt tt tt tt t tt tt t tt tt t t 7t t t (tt tt ttC tt[ tt tt tt ttJ tttt tt tt tt tt t tt tt tt t tt tt tt t t tt t tt t t tt t tt tt tt t tAt tt[ tt tt tt ttH tttt tt tt tt tt tt tt tt tt tt tt tt t tt tt t tt tttt tt t tAt tt[ tt tt tt ttE ttt tt tt tt tt tt tt tt tt tt tt tt t tt tt t tt tttt tt t t?t t]tt tt tt tFttt tt tt tt tt tt tt tt tt tt tt tt /t tt tt "t tt t t tt t t?t tt[tt tt tt tt[tt tt tt tttt tt tt tttt tt tt tttt tt tt ttttt tt tt ttt t tt t tt t t t t=t t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt t tt+ tt t t t t;t t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt t tt) tt t t t t tt t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt t tt' tt t t t tt tt t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt t tt% tt t t t tt tt t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt t tt# tt t t t tt tt t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt t ttt ttt t t t tt tt t tt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt t t t t ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt t tt tt t ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt t tt tt t ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt t tt tt t ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tt tt ttt tt t t tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt t t t t ttt t t t t ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt t t tt ttt tt t t tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tttt ttt ttt ttttt ttt ttt tttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tttt tt tt ttttt tt tt tttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt tttt tt tt ttttt tt tt tttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt[tt tt tt tt[tt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttt tt tt ttttttgarden-1.0.8/data/gfx/large.bmp0000644000175000001440000015356011100635355013175 00000000000000BMp6( :  (((yyyeeeeeePPPPPaP]qPiPuP<yeYYPPPPPP(Heyee֡PqPqP}PPPeyyyyyy((yyyeeeePPPPP]PiPuPeyyyyyy(e(ޡyyeeeePPPaPqPPPeލҪҁyʁΉ֑ڙy<(ʍyyeyeePeaqq}<yeYYPPPPPP(PPyeeލPyyPyPPPPtttt%t tt/tttt9tttt?tt%ttGtt+tttMtttt1tt t8ttQtttt5t~t t6ttttWtttttt;tt} t6ttt[tttZttttttQtt?tt|t t6ttttattttYttttttttttOtCtz t4ttttettttYttttttttMttEttwt t3tttitttWt ttt ttJtItw t tWt tttkttttVttttttttttGttKttp tt tt tYttt tttottttVttttttFtOtmtt=tttt=ttttVttt tttsttttVttttttDttQttitt=ttt=ttttStttttwtt tVttttttttttCtUtftt=tttt=ttttttQttttttyttt tttt tKt ttt ttCtWt tCt =ttt =ttt#tt/ttttt t}t tt t t tLttttttttDtYttt@tt =t t =tttttttt%tttttt-tt8ttttt tttt ttttttJttttttttttCt[ttt?tt =t t =tttt ttt)ttt tt+ttt7tttt tttt tttttttttJttttttEtttt=tt=t t=tttt)ttt*ttt7tttt tttttttt t tttttttt tttt=tt;tt=tttt=ttttt'=ttt)ttt6ttttttt tttt tttt?ttt8tt==tttt==ttttt)=ttt)ttt7tttttttttttAtt7t tttt tt 5t t*ttt7tttttttttttttBttt4t tttt tt =t t5t t =t+ttt7tttttttt ttttttCt tt tt tt tt t7t t)ttt7ttttttttt ttttt tDt ttt t ttttt!tttttt9ttt(ttt8tttttttttttttt tEt tttttt t==ttt#ttt==ttt;tt(ttt7tttttttttt tFt tttttt t=ttt#ttt=ttut'ttt8tttt)tSt)tt tt tttGt  ttttttt t=tt%tt=ttut'ttt8tttctQt't=tQt=t'tt tt tttttHt  ttttttt t=t't=ttut'ttt8tttt`t=tOt%t=tOt=t%tt tt ttJt  ttttttt t=t't=ttut8tt8ttttctt=tt\tt =ttNt$t=tOt=t$ttt tt tt!t!tt  ttttttt t=t)t=ttutt6tt9t~tttt=tt^t =tXt=tMt$t=tOt=t$ttttt!ttttt!tttt!tt  ttttttt t=t)t=ttutt7tt8t~ttt =tZt=tUtt=ttLt#t=tOt=t#tttt#tttt$tttt$tt tttttt t=t+t=t t tEt  tt7tt9t|ttt=t=tWtt=t=ttRt =t =tKt#t=tOt=t#tttttt%tttttt'tt'tt tttttt t=t==t+t==t=tt=t ttEtt t=tt6tt9t{tttt=tt=ttTt=tt=tPt=tt=tJt$t=tQt=t$tttt'tttt)tt)tt ttt tt tt=tt+tt=ttt=t tEtt t=tt6tt9tzttt=t t=tRt=t t=tNt=t t=tHt&tSt&ttttt'ttttt+tt+tt tttttt/tttt=t ttA=tt t=tt6tt:tyttt=tt tt=tPt=tt tt=tLt=tt tt=tGtttt)ttt-t t-tt ttt tttt/ ttttt=t ttC=tt t=tt7tt:txttt=tt=tNt=tt=tJt=tt=tFtttt)ttt/t t/tt ttt tttt/ tttttt=tttC=ttt=ttt7tt:twttt=tt=tLt=tt=tHt=tt=tDtttt+ttt1t t1tt ttt tttt/ ttttttGtttt6tt;tvttt=tt=tLt=tt=tHt=tt=tCttttt+tttt2tt2tt ttt tttt/ ttttttSttt6tt;tttttt=tt=tJt=tt=tFt=tt=tAtttt+ttt4tttt4tt ttt tttt/ ttttttQttt6tt<tsttt=tt=tHt=tt=tDt=tt=t@tttt+ttt7t7t t ttt tttt/ tttttOt(t6tt<ttqttt=tt=tHt=tt=tDt=tt=t?tttt-tttqt t tttttt/ttttOt(t6tt=tptt~t=tt=tFt=tt=tBt=tt=t=tttt-tttst t ttt tt=tt+tt=tttOt(t6tt>ttott}t=tt=tDt=tt=t@t=tt=t<tttt-tttut t ttt t=t==t+t==t=ttQt't6tt?ttmtt}t=tt=tDt=tt=t@t=tt=t;tttt-tttut t ttt t=t+t=ttQt't6tt@ttktt|t=tt=tBt=tt=t>t=tt=t9ttttt tt-tt ttwt t ttt t=t)t=ttQt't6ttAthtt{t==t!t==tBt=t!t=t>t=t!t=t9tt=tt=ttt ttt-ttt ttyt t ttt t=t)t=ttSt&t6ttCtdttzt=t!t=t@t=t!t=t<t=t!t=t7tt=tt=ttt ttt-ttt ttyt t ttt t=t't=ttSt&t6t tFtattyt==t#t==t@t=t#t=t<t=t#t=t7tt=tt=ttt ttt-ttt tt{tt ttt t=t't=ttSt&t7t tIttt!ttttxt=t#t=t>t=t#t=t:t=t#t=t5tt=tt=ttt ttt-ttt ttOt t ttt t=tt%tt=ttSt&t7t!tOtttttttwt==t%t==t>t=t%t=t:t=t%t=t4tt=tt=tt) tLt tt t+t tt tAttttYttKttt ttt t=ttt#ttt=ttUt&t6t"ttMtttttttttvt==t%t==t>t=t%t=t:t=t%t=t4tt=tt=tt%t tHt tt t+t tt t.ttttttttHttGtt!t ttt t==ttt#ttt==ttUt&t6t$tLtttttttut==t't==t<t=t't=t8t=t't=t2tt=tt=tt!ttDt tt t+t tt t-ttttttttttttttItEt#t tttttt!ttttUt&t6t%tKtt tttt ttttt==t't==t<t=t't=t8t=t't=t2ttttttttBt tt t+t tt t-ttttttttttttJtCt$t tttt tt ttUt&t7t%tJtt tttt ttttt==t't==t<t=t't=t8t=t't=t2tttt!tt@t tt t)t tt t-ttt t tt ttttKtAt%t tttt tttt ttWt%t7t&ttHttt tttttt==t)t==t:t=t)t=t6t=t)t=t0tttt%tt>t tt t)t tt t,ttttt tttttttttKt?t'tttttt tttt t3tt=tWt&t6t(tGtt ttttut==t)t==t:t=t)t=t6t=t)t=t0ttt)t=t tt t't tt t,t tttttLt=t*tttttt==tttt==tt2tttt<tWt&8t)tFtt3tttut=t)t=t8t=t)t=t4t=t)t=t.ttt)t=t tt t't tt t,t tttttMt tt/tttt=tttt=tt2t tt t;tWt6tt5ttDtt5tttvt==t+t==t8t=t+t=t4t=t+t=t.ttt)ttt t tt%tt t t,ttttt tttttttttNtt ttjtt=t t=tt2t tt t:tWt6tt7tCtt7tttvt=t+t=t6t=t+t=t2t=t+t=t,ttt=t't=ttt ttt tt#tt tt t-ttt t tt ttttPttttttXttt =t t =tt3t tt t:tWt6tt8ttAtt9tttwt==t-t==t6t=t-t=t2t=t-t=t,t^ t^ttt=t't=tttt!ttt!ttt<ttttttttttttQttttttStttt =t t =tt4tt9tYt5tt:tt?tt;tttxt==t-t==t6t=t-t=t2t=t-t=t,t[t =t[tt=t%t=tt ttttttttt<ttttttttttttttRt tt tPt tt =ttt =t7t =tt =t:tYt5tt<t>t t=tt txt==t/t==t4t=t/t=t0t=t/t=t*tZtt=ttZtt =t#t =ttttttttt>ttttttttTt tttt tMttt =tttt =ttttt"tYt5tt=tt<t t?tt tyt==t/t==t4t=t/t=t0t=t/t=t*tXtt=ttXtt =t#t =tttttt tt tttQtttthttttLtttt =ttt =ttt tttt tt!tYt5tt?tt:t tAtt tzt==t/t==t4t=t/t=t0t=t/t=t*tWt=tWtt =t!t =tttttt tt ttt?ttttttttVttttttJttt =tttt =tt t tttt t t tYt5ttAtt8t tCttt{t=t1t=t4t==t1t==t0t=t1t=t)tWt=tWtt =t!t =ttt#t tttt tBttttttttttttttVttt!tttIttttt =ttt =ttt t tttt t t t9t6ttCtt6t tAttt{t==t1t==t2t=t1t=t.t=t1t=t(tVt =t =tVtt=t  t t=ttt#t tttttt tBttttttttttttEtptttt=tttt=tt t tttt t t!t =t9t =t7ttEtt4t t?ttt|t=t3t=t2t==t3t==t.t=t3t=t(tUt=tt=tUtt=tt tt=ttt$t tt tt tCttt t tt ttttDtttEtttttt=ttt=tttt tttt t!t =t9t =t7ttGt1t t=ttt}tt5tt2t=t5t=t.t==t5t==t(tTt=t t=tTtt=tttttt=ttt%tt tttCttttt tttttttttCtttttAtttttt=tttt=tttt =t tttt t =t"t =t9t =t7ttJtt/ttt9ttttttattttattOt7t1t=t7t=t,t==t7t==t&tUt=tttt=tUt t=tt=ttt&ttttDt tttttCttttt>t!ttttt==ttt==ttttt tttt t t =t9t =t7ttLt,tt7ttttttttttRttttttXttttGt7t/t7t,t=tt7tt=t&tTt=tt=tTt t=tttt=ttt'ttttEt tttttBtttt;tt"tt=tttttttttt=ttt tt ttt ttt9t6ttOt)ttt3ttttttttttttttMttttttttttPtttttttttttt?t;t+t;t)t;t%tTt=tt=tTt t=tt=ttt(ttttttFttttt tttttttttBtttt9t$tt=ttttttt=tttttttt ttttttttYt5ttRt&tt1ttttttt ttttttHttttt tttttJttttt ttttt:ttAtt'ttAtt%ttAtt#tt;t=tt=t;tt t=tt!tt=ttt*ttttIttt t tt ttttBtttt7t%tt=tttttttt=tttttt ttttttYt5ttUt"ttt-ttH0tbtttt ttttCttttt tttttFttttt ttttt7tEt%tEt#tEt!tt=t:t=tt=t:t=tt t=t%t=ttt+ttJttttttttttttBtt t t5t$tt=ttttttt=tt ttt=tt=t t=t t=tttttYt5ttYtttt)ttHtt0ttUtttttttttttt/tttttttttttt/tttttttttt(tGt#tGt!tGt tt=t9t=tt=t9t=tt t=t't=t tt*t!tIttttttttttttttAtt t!t2tt"tt =tttttt =ttttt=tt=t t=tt=tttttYt5tt]tttt%ttIt4tRtttttt tt tttttt+ttttt t tt t ttttt+ttttttt tt ttttttt%tIt!tIttIttt=t8t=tt=t8t=tt t=t)t=t tt)t!tJttttttttAtt t"t0t"ttt =ttt =ttt=tt=t t=tt=tttYtttttKt4tQttttt"tt"ttttt)ttttt"tt"ttttt)ttttt"tt"ttttt$t#t#t!t#t#tt#t#ttt=t8t=tt=t8t=tt t=t+t=t tt)t!t]ttttRttt t$t.t!ttt =tttt =ttt=tt=t t=tt=tttYt t tttMt6tOt ttt$tt$ttt t't ttt$tt$ttt t't ttt$tt$ttt t"t#t=t#tt#t=t#tt#t=t#ttt=t8t=tt=t8t=tt t=t+t=t tt)t!tJtttttttt=ttt t%t-t tt =ttt =ttt=t t=t t=t t=tttYt t!ttQt6tOt t'tt't t't t'tt't t't t'tt't t"t"t=t"tt"t=t"tt"t=t"ttt=t8t=tt=t8t=ttt=t-t=t tt)t!t=tttttttttttttttt tt t&t+tttt =tttt =ttt=t t=tt=t t=tttWttUt6tNt6tt6t%t6tt6t%t6tt6t!t!t=t!tt!t=t!tt!t=t!ttt=t9t=tt=t9t=ttt=t/t=t tt(t!t:ttttttttttttttttt.t t(t)ttt =ttt =ttt= t=tt= t=tttWtYt6tNt5tt5t%t5tt5t%t5tt5t!t!t=t!tt!t=t!tt!t=t!ttt:t=tt=t:ttt=t/t=t tt(t!t9ttttttt t tt ttttttttt-t t)t'ttt =tttt =ttt =tt =tttWtYt6tNt5tt5t%t5tt5t%t5tt5t!t!t=t!tt!t=t!tt!t=t!ttUt=tt=tUtt=t1t=t tt'tttt9ttttttttt tttttttttttttt,tt*t%tttt =ttt =ttt t tttWtYt6tOt3t t3t't3t t3t't3t t3t#t!t=t!t!t!t=t!tt!t=t!ttYt=tt=tYtt=t1t=t tt'tttttt9tttt ttttttttt*tt+t$tt!tt=tttt=tttttAttttWtYt6tOt1tt tt1t't1tt tt1t't1tt tt1t#t"t=t"t!t"t=t"tt"t=t"tt\t=tt=t\tt =t3t =ttt&tttttt9ttttt tttttttttt)tt-t"tt$tt=ttt=ttttt?ttttWtYt6tPt/tt/t)t/tt/t)t/tt/t%t"t"t#t"t"t!t"t"tt^t=tt=t^ttt =t3t =tttt&tttttt:ttttttt tttttttttttt(tt-t"tt'tt=tttt=tt"t tt=tt t!tUtLt6tQt,tttt,t*tt,tttt,tt*t,tttt,t'tEt%tEt#tEtt^t=tt=t^ttt=t5t=tttt%ttttttt<ttttt t tt ttttttt'ttt"tt)tt==ttt==tt%t tt;tt t"tUtL=t6tQt+tt+t)tt+tt+tt)t+tt+t(ttAtt'ttAtt%ttAttt_t=tt=t_tt t5t ttt$tttttttt<ttttttttttttttttt&t#ttt"tt,tttttt( tt9t t#tUtL=t6tPtt(tttt(tt(tt(tttt(tt)tt(tttt(tt*t?t+t?t't=t?t=tt`t=tt=t`ttt5tttt$tttttttt<tttttttttttttttttt t$t&ttt!tt.ttt<t7t5tUtL=t6tOtt'tt'tt&tt'tt'tt'tt'tt'tt*tt;tt+t=tt;tt=t&t==tt;tt==tt`t=tt=t`ttt5tttt#ttttt ttttt<tttttttttttttt t#t)tt tt0tttt>t5t7tStM=t6tt'tt&tt&tt$tt&tt&tt%tt&tt&tt(t==t9t==t*t=t9t=t&t=t9t=ttat=tttt=tattt7tttt"tttttt:ttttttttttttt"t+ttttt/ttt>t3t8tStM=t6ttt%tt%tttt%tt"tt%tttt%tt#tt%tttt%tt't==t9t==t*t=t9t=t&t=t9t=ttat=t t=tattt7tttt!tttttt9ttttttt tttttttt!t-tttt.tttt>3t9tStty=t6ttt$tt$t#t$tt"tt$t#t$tt#tt$t#t$tt't=t7t=t*t=t7t=t&t=t7t=ttbt=tt=tbttt7ttttttttt9ttttttttt ttttttttttt.tttt0ttt@t/=t:tStttu=t6ttt"tt#tt#tt#tt tt#t!t#tt!tt#t%t#tt&t=t7t=t*t=t7t=t&t=t7t=ttbt =t =tbttt7tttttttt9ttttttttttt ttttttttttttt0tttt}t/=t;tQtttq=t6ttt!tt"ttt#ttt"tttt"ttt!ttt"tttt"t%t"tt%t=t7t=t*t=t7t=t&t=t7t=ttct=tcttt7tttttttt9tt ttttttttt ttttt tttttttt1tttt}t/=t;tQtttn=t6ttt tt!tt!tt!tttt!tttt!tttt!tt#tt!tt%t==t9t==t*t=t9t=t&t=t9t=ttct=tcttt7tttttttt:tttttt ttttttttt3tttt|3t:tQttt%ttl=t6ttttt!tttt!tttt!tttt!tttt!tt!tt!tt$t==t9t==t*t=t9t=t%t=t9t=ttFtttt=ttttFttt7tttttttt<ttttttttttttt"ttt5tttt{t3t:tOttt)ttj=t6ttttt!tttt!tttt!t tttt t!tttt!tttt!tt#t=t9t=t(t=t9t=t$t=t9t=ttAttttt=tttttAttt7tttttt<ttttttttttttt#t7ttttzt5t9tOttt-tth=t6ttttt t tttt t tttt t tt t tttt t tt t tt"t==t;t==t(t=t;t=t$t=t;t=t t?ttt =ttt?ttt7tttt}tttttttttttttstttyt7t9tMtt1tg=t6ttttt!t tt t!tttt!tt tt!tttt!t tttt t!tt"t==t;t==t(t=t;t=t$t=t;t=t!t>tt ttt>ttt7tttt~tttttttttttttMt#t4ttyt7t9tMttt3tte=t6ttttt tt tt tttt t tt tttt t tt t tt!t=t=t=t(t==t=t==t$t=t=t=t!t=ttAtt=ttt7tttt tlt ttttt ttItt!tt3ttyt7t9tMt3 t tZt7td=t6ttttt t tt tttt t5t tttt tt tt tt t?t't?t$t?t!t=tt?tt=ttt5tttt t=ttittttttttttttttGtttt2ttyt7t:Mt3t tt tWtt9ttb=t6ttttt t5t tttt t5t tttt t tt ttttt!tttttttt!t t?t t!tttt5tttt t=tdttttttttEtttt1t txt7t>tC=t6t t t tUt=ta=t6ttttt t7t tttt t7t tttt t7t ttt tt=tt tt tt=tt tt tt=tt ttt=t t t=t t t=tttt5tttt t =t^t t tt tttt tt t tDtttt0t txt7t>tC=t6t t t tTt?t`=t6tttttt9tttttt9tttttt9tttt't =t't t't =t't t't =t'ttt=tt t=t tt=tttt5tttt t=t^t tttttttttt tCtttttt/t txt7t?tA=t8 t tTtAt_=t6ttttt t9t tttt t9t tttt t9t ttt)t =t)t t)t =t)tt)t =t)ttt=tt t;t tt=tttt3tttt t=t^t t t t t t ttBt tt t.t!twt7t>Et7t =tt =tStCt^=t6ttttt t9t tttt t9t tttt t9t ttt)t=t)tt)t=t)tt)t=t)ttt=tt t;t tt=tttt3tttt t=t_t$$tBt tttt t-t!twt7t=tEt6 t tRtEt]=t6tttttt;tttttt;tttttt;ttt t)t=t)tt)t=t)tt)t=t)ttt=tt t9t tt=tttt1tttt t=t_t$$tAtttttt,t"tvt7t=tEt/tt t t ttJtGt\=t6tttt t;t tttt t;t tttt t;t tt t)t=t)tt)t=t)tt)t=t)ttt=ttt7ttt=tttt1tttt t=t_t$$t@tt tt,t!tvt7t>tCt/ttt t t tttHtIt[=t6ttttt t;t tttt t;t tttt t;t tt t*t=t*tt*t=t*tt)t=t)ttt=ttt7ttt=tttt/tttt t=t^t t t t t t tt>tttt+t!tvt7t>tCt-tttt t t ttttEtKtZ=t6tttt t;t tttt t;t tttt ttt tt t)t=t)tt)t=t)tt)t=t)ttttt5tttttt/tttt t=t^t tttttttttt t=tttt*t!tvt7t?tAt-ttt t t tttDtKtZ=t6tttttttttttttttttt;tttttttttttttt t)t=t)tt)t=t)tt)t=t)tt8tt5tt8ttt-tttt t=t^t t tt tttt tt t t<tttt)t!tvt7t@t?t-ttt t t tttBtMt5t =t6ttttt tttt tttt ttt tttt ttt ttt tt t)t=t)tt)t=t)tt)t=t)tt8tt5tt8ttt+tttt t=t^tttttttt;tttt(t!tvt7tAt=t-ttt t t ttt@tOt3tt=t6t t t tt ttt ttt tttt tttt tttt tttt tt t)t=t)tt)t=t)tt)t=t)tt8tt7tt8ttt+tttt t=t_tttttttttttttt;tttttt(t twt5tBt=t,t t t t t t?tOt2t t=t6t =tt = ttttttttttttt ttttttttttttt t)t=t)tt)t=t)tt)t=t)tt7tt7tt7ttt)tttt tt=t`t ttttt tt;ttt't txt3tDt;t,t t==t t t t==t t=tQt1t t=t6t =tt = tt tttt tttt tttt tttt tttt tt t)t=t)tt)t=t)tt)t=t)tt7tt9tt7ttt'tttt t=tcttttttttttttt=tCt&t tyt#tFt9t,t t==t t t t==t t;tSt/tt=t6t =tt = tt tttt tttt tttt tttt tttt tt t)t=t)tt)t=t)tt)t=t)tt6tt9tt6ttt%tttt t=t =tcttttttttttttt<tEt&ttzt=t!t=tHt7t,t t=tt tt tt=t t:tSt/tt =t6t =tt = t"tttttt"tttt"tttttt"ttttt"tttttt"tt t)t=t)tt)t=t)tt)t=t)tt5tt;tt5tttt!ttttt t=tt=tcttttttttttttt:ttGtt$ttzt=t!t=tIt5t,tt=tttttt=tt8tUt.tt =t6t =tt = t&t tt t&t t&tttt&t t&t tt t&tt)t=t)tt)t=t)tt)t=t)tt5tt;tt5ttttttt t=ttcttttttttttttt8ttKtt"ttzt=t!t=tJt3t-t tt=tt==tt t==tt=ttt8tUt.tt =t6t =tt =tt,tt tt tt,tt tt,tt tt tt,tt tt,tt tt tt,ttt)t=t)tt)t=t)tt)t=t)tt5tt tt tt5ttttttt t=t tatttttt tttttttOt ttyt#tJt1t-ttttt=ttttt6tWt-tt=t6t =tt =t0t tt t0tt0t tt t0tt0tttt0tt)t =t)t t)t =t)tt)t =t)tt4tttttttttt4ttttttt t=t t`tt ttttttttt ttttt tttttttt ttxt3tJt/t-tt=tt5tWt-ttt6t =tt =t2tttt2tt2t tt t2tt2tttt2tt't =t't t't =t't t't =t'tt4ttt tt ttt4ttt=tttt=tttt t=t t`ttttttttttt tttttttttttt}t ttwt5tJtt+tt.ttt=ttt4tYt,ttt6t t ttttttttttttttttttttttttt t tt=tt tt tt=tt tt tt=tt tt3tttt t t tttt3ttt=t t=tttt t=t t`ttttttttt tttttttttt}t ttvt7tKt)t/tt=tt3tYt,ttt6tttttttttttttttttttttttttttttttttttt!tttttt%t3tt ttt3ttt = t =tttt t=t t`ttttttt tttttttt=t=t ttvt7tLtt%tt/ttt=ttt2tYt,ttt6tttttttttttttttttttttttttttttttttt?t't?t$t?t(t2tYt2ttt=t=tttt t=t tattttttttttttt:tttt:tttvt7tNt#t1tt=tt1t[t+ttt6ttttttttttttttttttttttttttttttttt=t=t=t(t==t=t==t$t=t=t=t(t2tYt2ttt=t=tttt t=t tctttttttttttttt!t9tt9tttvt7tOtttt1tt=tt0t[t+ttt6tttttttttttttttttttttttttttttttttt==t;t==t(t=t;t=t$t=t;t=t(t2tYt2ttt=t=tttt t=t tctttttttttttttttttt"t7t t7tttvt7tQtt3tt=tt0t[t+ttt6ttttttttttttttttttttttttttttttttt==t;t==t(t=t;t=t$t=t;t=t)t1tYt1ttt=t=tttt t=t tctttttttttttttttt"t6t t6tttvt7tTtt7tt!=tt t[ t ttt6tttttttttttttttttttttttttttttttttttt=t9t=t(t=t9t=t$t=t9t=t)t1tYt1ttt=t=tttt t=t tcttttt ttt tttttt"t5t t5tttvt7tWt t;tt!=tt ttt6tttttttttttttttttttttttttttttttttt==t9t==t*t=t9t=t%t=t9t=t*t0tYt0ttt=t=tttt t=t tatttttttttttttttttt!t3tt3tttvt7t[ t?t=tt#=tt=t ttt6t =tt =ttttttttttttttttttttttttt==t9t==t*t=t9t=t&t=t9t=t,t/tYt/ttt=t=tttt t=t t`tttttttttttttt t2tt2tttvt7tt=t t%=t t=t ttt6t =tt =t2tttt2tt2t tt t2tt2tttt2tt=t7t=t*t=t7t=t&t=t7t=t,t/tYt/ttt=t=tttt t=t t`tttttttttttt!t0tt0tttvt7ttt=tt%=tt=tt ttt6t =tt =t0t tt t0tt0t tt t0tt0tttt0tt=t7t=t*t=t7t=t&t=t7t=t-t.tYt.ttt=t=tt tt t==tt t`tttttttttttttttttttttt!t/tt/tttvt7ttt=tt%=tt=tt ttt6t =tt =tt,tt tt tt,tt tt,tt tt tt,tt tt,tt tt tt,ttt=t7t=t*t=t7t=t&t=t7t=t-t/tWt/tttt=t=ttt tt tt`ttttttt ttt tttttttt"t-tt-tttvt7tt t=tt'=tt=t t ttt6t =tt =t'tt tt tt't t'tttttt't t'tt tt tt'tt==t9t==t*t=t9t=t&t=t9t=t-t/tWt/ttttt=t=tttt tt tttatttttttttttttttt#t,tt,tttvt7tT tCtt3=tt ttt6t =tt = t$tttt$tttt$tttt$ttttt$tttt$ttt==t9t==t*t=t9t=t&t=t9t=t,t0tWt0tttt=t=ttt tt ttdtttttttttttttttt't*tt*tttvt7tSt tAtt+=tt  ttt6t =tt = tt#tttt#tttt#tttt#tttt#tttt#tttt;tt+t=tt;tt=t&t==tt;tt==t+t1tWt1tttt=t =t =t=ttt tt ttqtttttttt4t)tt)tttvt7tRt t@tt)=tt  ttt6t =tt = tt"tttt"tttt"tttt"tttt"tttt"ttt?t+t?t't=t?t=t*t2tWt2tttt=tt=t=tt=ttt tt ttttttHt'tt'tttwt5tRt t?tt)=tt  ttt6t =tt = tt!tttt!tttt!ttt ttt!tttt!tttt!ttttAtt'ttAtt%ttAtt)t3tWt3tttt=t tt=ttttt ttqtttttttt6t%t!t%t ttxt3tIt tt5tt)=tt  ttt6t =tt = tt!ttt ttt!tttt!tttt!tttt!tttt!tttEt%tEt#tEt't5tUt5tttt=t t t=tttt t ttptttttttttttttt5t$t#t$t!tty3tHtttt =tttt3tt)=tt  ttt6t =t  t t = tt!tttt!tttt!ttt!tttt!ttt ttt!ttt"t"t#t"t"t!t"t"t%ttttttSttttttttt=t t t=tttt t ttptttttttttttt6t!tt%tt!t#ttzt/=tHttttt1tt)=tt  ttt6t =tt =tt = tt!ttt!tttt!t9t!tttt!tttt!ttt"t=t"t!t"t=t"tt"t=t"t$tt==tt==ttStt==tt==ttttt=t t t=ttttt t ttpttt ttt tttt6ttt)ttt$ttzt/=tGtttttt0tt)=tt  ttt6t =tt= t=tt = tt!t9t!tttt!t9t!tttt!ttt!ttt!t=t!t!t!t=t!tt!t=t!t#ttt=tt=tttQttt=tt=tttttt=t t t=tttttt ttotttttttttttttt6t-t&t tzt/=tGtttttt0tt)=tt  ttt6t =tt=t t=tt = tt!t9t!tttt!t9t!tttt!t9t!ttt!t=t!tt!t=t!tt!t=t!t"ttt=tt=tttQttt=tt=tttttt=t t t=ttttt ttotttttttt ty3tEt tttt t/tt)=tt  ttt6t =tt=t t=tt = tt!t9t!tttt!t9t!tttt!t9t!ttt!t=t!tt!t=t!tt!t=t!t!tt =tt =ttOtt =tt =ttttt=t t t=tttt ttotttttt_tht txt3tDt tt t/tt)=tt  ttt6t =tt=t t=tt = tt!t7t!tttt!t7t!tttt!t7t!ttt!t=t!tt!t=t!tt!t=t!t!tt =tt =ttOtt =tt =ttttt=t t t=ttt)ttotttttttttttttt]ttttgtttwt5tCt t==tt==t t/tt'=tt  ttt6t =tt=t t=tt = tt"t5t"tttt"t5t"tttt"t5t"ttt"t=t"tt"t=t"tt"t=t"t tt=tt=ttMtt=tt=ttttt=t t t=tttt ttpttt ttt tttt]tthtttvt7tBt t==tt==t t/tt'=tt  ttt6t =tt=t t=tt = tt"ttt"tttt"ttt"tttt"ttt"ttt#t=t#tt#t=t#tt#t=t#t tt=tt tt=ttMtt=tt tt=ttttt=t t t=tttt=t ttptttttttttttt\t titttvt7tBt t==tt==t t/tt'=tt  ttt6t =tt=t t=tt = tt"tttttt"tttt"tttttt"tttt"tttttt"ttt#t#t!t#t#tt#t#t!tt=tt=ttMtt=tt=ttttt=t t t=ttttt=t ttptttttttttttttt[t tjtttvt7tBt t==tt==t t/tt)=tt ttt6t =tt=t t=tt = tt#tt tt#tttt#tt tt#tttt#tt tt#tttIt!tIttIt tt=tt=ttKtt=tt=ttttt=t t t=tttt=t ttqtttttttt[t tktvt7tBt t==tt==t t/ttt/=ttt t[ tttt6t =tt=t t=tt = tt#tt tt#tttt#tt tt#tttt#tt tt#tttGt#tGt!tGt!tt=tt=ttKtt=tt=ttttt=t t t=tttt =t ttttttmttt7tBt t==tt==t t/ttt=t%=t=ttt+t[t.ttt6t =tt=tt=tt =tt$tt tt$tttt$tt tt$tttt$tt tt$tttEt%tEt#tEt"t t=tt=t tKt t=tt=t tttt=t t t=tttt =t ttqttttttttYttt7tBt t==tt==t t/ttt=ttt#=ttt=ttt+t[t/ttt6t =tt=tt=tt =tt$t tt t$tttt$t tt t$tttt$t tt t$tt ttAtt'ttAtt%ttAtt#t t=t t t=t tKt t=t t t=t tttt==tt t tt==tttt =t ttpttttttttttttttWttt7tBt t==tt==t t/tt=ttt!=ttt=tt+t[t0tttt6ttt=tt=tttt%tt tt tt%tttt%tt tt tt%tttt%tt tt tt%tt#t;t+t;t)t;t$tt=ttt=ttt=ttItt=ttt=ttt=tttttttttt =t ttpttttttttttttVttt7tBt t==tt==t t/t tt=ttt!=ttt=tt t,tYt3ttt6tt t=t=t ttt&t tt t&tttt&t tt t&tttt&t tt t&tt%t7t/t7t,t=tt7tt=t"tt=tt =tt=ttCtt=tt =tt=tttttttt=t ttpttt ttt ttttUttt7tBt t==tt==t t0t tt=tt t=t tt=tt t-tYt4ttt5tt t=t ttt'tttttt'tttt'tttttt'tttt'tttttt'tt(t7t1t=t7t=t,t==t7t==t!tt=tt=t=tt=ttAtt=tt=t=tt=tttttttt=t ttottttttttttttttSttt7tBt t==tt==t t0tt=tt=tt=tt-tYt5tttt5tt t ttt(tt(tttt(tt(tttt(tt(tt(tt5tt2t=t5t=t.t==t5t==t!tt=tt==tt==tt=tt?tt=tt==tt==tt=tttttttt=t ttottttttRttt7tBt t==tt==t t0ttt=ttt=ttt=ttt.tWt8ttt4tttttottttottttott)t=t3t=t2t==t3t==t.t=t3t=t!ttt==tt==ttt?ttt==tt==ttttttttt=t ttottttttQttt7tBt t==tt==t t0ttt=tttt=tttt=ttt.tWt9ttt3tttttottttottttott)t==t1t==t2t=t1t=t.t=t1t=t!tt==tt==tt?tt==tt==tttttttt=t ttottttttttttttttPttt7tBt t==tt==t t1ttt==tt=tt==ttt0tUt;ttttt1ttt ttmtt ttmtt!ttmtt+t=t1t=t4t==t1t==t0t=t1t=t"tt==tt==tt?tt==tt==tttttttt=t ttpttt ttt ttttPt!tt7tBt tttt t5ttt=ttt4tUt=ttt0ttt"ttmtt"ttmtt#ttmtt,t==t/t==t4t=t/t=t0t=t/t=t"tt==tt==tt?tt==tt==tttttttt=tt ttpttttttttttttOt#tt7t%tt+tttt"t =t"tt3tSt?tttt.ttttt#ttmtt"ttmtt#ttmtt,t==t/t==t4t=t/t=t0t=t/t=t#ttt==tt==tttAttt==tt==ttt tttttttt=tttpttttttttttttttMtt%ttt7t$ttt+tttt' t't2tSt@tt tt+tt&tt4t4tt$tt4t4tt%tt4t4tt-t==t/t==t4t=t/t=t0t=t/t=t$tt=tt==tt==tt=t tCt t=tt==tt==tt=tt tttttttt=tttqttttttttLtt)ttt7t#t tt+tt ttWt3tQtCt t!tt)tOtt3tt3tt&tt3tt3tt'tt3tt3tt/t==t-t==t6t=t-t=t2t=t-t=t(t t=tt=t=tt=t tIt t=tt=t=tt=t t tttttttt=tttttttBt-tt7t"t tt-tt ttWt4tOtEt t#t&tPtt2tt2tt(tt2tt2tt)tt2tt2tt0t==t-t==t6t=t-t=t2t=t-t=t)t t=tt =tt=t tKt t=tt =tt=t t t ttttt tt=tttqtttttttt.tgtt7t"t tt-tt ttWt4tOtFttt&tt$tQt2tt2t)tt2tt2tt)t2tt2t0t=t+t=t6t=t+t=t2t=t+t=t)t t=t tt=tt t=t tKt t=t tt=tt t=t t t ttttt tt=tt tptttttttttttttt-tgtt7t"ttt/ttttUt6tMtItt(t!tQt2tt2t*tt2tt2tt*t2tt2t1t==t+t==t8t=t+t=t4t=t+t=t*t t=t t t=t tKt t=t t t=t ttt ttttt ttt=tt tptttttttttttt.tett7t#t =t t3t t =ttUt7tKtKtt,tttPt3tt3t)t3tt3t)t3tt3t0t=t)t=t8t=t)t=t4t=t)t=t*t t=tt=t tKt t=tt=t ttttttttttt=tt tpttt ttt tttt/tctt7t!tt?tttSt8tKtLttt.ttOt5tt5t't5tt5t't5tt5t0t==t)t==t:t=t)t=t6t=t)t=t,t t=tt=t tMt t=tt=t ttttttttt=tt totttttttttttttt/tatt7t!tttAttttSt9tItOt2tttOt6tt6t't6tt6t't6tt6t0t==t)t==t:t=t)t=t6t=t)t=t,t t=tt=t tMt t=tt=t ttttttt=tt totttttt0t_tt7t!tttCttttQt;tGtttNt8t8t%t8t8t%t8t8t0t==t't==t<t=t't=t8t=t't=t-t t=tt==t tMt t==tt=t tttt!t=tt totttttt0t_tt7t!tttCttttQt<tEttttNtst%tst%tst0t==t't==t<t=t't=t8t=t't=t.t t==ttt=t tOt t=ttt==t tttt!t =tt totttttttttttttt1t]tt7t!tttCttttOt>tCtttNtst%tst%tst0t==t't==t<t=t't=t8t=t't=t.t tttt=tt tOt tt=tttt tttt"t =tttpttt ttt tttt3t[tt7t!ttCtttMt@tAttttOt tUt t't tUt t't tUt t2t==t%t==t>t=t%t=t:t=t%t=t0tt=tt tt=ttQtt=tt tt=ttttt't=tttptttttttttttt4tYtt7t!tt==tCt==tttMtAt?tt tOt tttOttt t't tttOttt t't tttOttt t2t==t%t==t>t=t%t=t:t=t%t=t0tt=tt=ttQtt=tt=ttttt+t!ttptttttttttttttt5tWtt7t!tt==tCt==tttKtCt=ttt tQtttttKttttt)tttttKttttt)tttttKttttt3t=t#t=t>t=t#t=t:t=t#t=t1tt =tt =ttStt =tt =tttttQtttqtttttttt7tUtt7t!tt==tCt==tttItEtt9ttttRttttttItttttt+ttttt tIt ttttt+tttttttIttttttt5t==t#t==t@t=t#t=t<t=t#t=t2tt =tt =ttStt =tt =tttttStttttKtStt7t!tt==tCt==tttItGt7ttttUtttttEttttt/tttttEttttt/ttttEtttt7t=t!t=t@t=t!t=t<t=t!t=t3ttt=tt=tttUttt=tt=tttttt2 tttttttCtQtt7t!tt==tCt==tttGtItt3tttatttAtttCttttAttttDtttAtttDt==t!t==tBt=t!t=t>t=t!t=t4ttt=tt=tttUttt=tt=tttttt.t tttttttttttCtOtt5t"tt==tCt==tttEtLt1t ttt=tttFt tt=tt tGtttt=ttttEt=tt=tBt=tt=t>t=tt=t4tt==tt==ttUtt==tt==ttttt*ttttttttttDtMtt3t#tt==tCt==tttCtNtt-tttttt9ttttHt tt9tt tJtttt9ttttHt=tt=tDt=tt=t@t=tt=t4ttttttSttttttttt)ttttt ttt ttCttItt3t$tttt==tttttt==tttttAtQtt)ttttt3tttKtt t3t ttMttt3tttJt=tt=tDt=tt=t@t=tt=t3t9tQt9tttt'tt!ttttttttttttDtGt"tttt=tt==tt==tt=ttttt?tTtt%tttt t-t ttOtt t-t ttQtt-ttMt=tt=tFt=tt=tBt=tt=t4t9tQt9tttt%tt%ttttttttEtEt$t tttt==tt==tttt tt=tWttt t't tStt t't ttTtt'ttOt=tt=tHt=tt=tDt=tt=t4t;tOt;t ttt%t)tttttttFEt&t ttt==tt==ttt t!t;t[ttt tt tVttttYtt tt ttRt=tt=tHt=tt=tDt=tt=t4t;tOt;t ttt%t)ttttttttttt ttt==tt==tt t#tt7tt`tt&tt tt ttZtttt\tt tt ttUt=tt=tJt=tt=tFt=tt=t6tt%ttQtt%tt!t t t&t)tt ttt tt6?tQtt==tt==tt8t5tft,tttttttt_ttttttttat tttt tXt=tt=tLt=tt=tHt=tt=t7tttt!ttttQtttt!tttt!t t t't'ttttttttt7t?tQtt==tt==tt:tt1ttttttcttttttft tt t[t=tt=tLt=tt=tHt=tt=t8ttttttttttttStttttttttttt"t t t(t'ttttttttttt8tt;ttSttt==tt==ttt=t/tt tt thttttltttt`t=tt=tNt=tt=tJt=tt=t;tt tttt ttWtt tttt tt#t t t*t%ttttttt;t9tWtt==tt==tt@tt+ttttttot tt tuttgt=tt tt=tPt=tt tt=tLt=tt tt=tJttstt#t t t+t#tttttEtt5ttYttt==tt==tttCtt'ttttwtttt~ttmt=t t=tRt=t t=tNt=t t=tNt tyt t$t t t,t#tt tGtt1tt]t t==tt==t tGtt#ttttttttttntt=tt=ttTt=tt=tPt=tt=tSt tt t%t t t.t!tt tIt+tbtt tt ttLttt tt tt tqt=t=tWtt=t=ttRt =t =tTt tt t&ttt/t!ttt'ttgttttttQttt tt tt trt =tZt=tUtt=ttVtttt'ttt1t  t tt!tmtttXt tt tt tt tvtt=tt^t =tXt=tXtttt(ttt2tt tttt tttttttttttttytctt=tt\tt =ttYtttt)ttttt4ttttttttQttttt`t=t[tttt+tt7tttet_tttt#tCtttgarden-1.0.8/data/gfx/small.bmp0000644000175000001440000012025211100635355013203 00000000000000BM6(]t  (((yyyeeeeeePPPPPaP]qPiPuP<yeYYPPPPPP(Heyee֡PqPqP}PPPeyyyyyy((yyyeeeePPPPP]PiPuPeyyyyyy(e(ޡyyeeeePPPaPqPPPeލҪҁyʁΉ֑ڙy<(ʍyyeyeePeaqq}<yeYYPPPPPP(PPyeeލPyyPyPPPPttttt tptt tL tttt t& ttt ttttt%tt t ttt tttt ttttttttttttttt t ttt ttt tt ttttttttttttttttttttttttttttttttttt tt t tt t tt t tttttttttttttttttttttttttttttttt tt tt tt tt tt tt tt tt tttttttttttttttttttttttttttttttttttt tttttt t t tt t t t t t t ttt t tt t tt tttt tt tttt tt tttt tttt t tt t t t t t t t t t t tt t tt t=t t t  t t t tttt t t tttt t t t=t t ttt ttt=tt t t t t t t tt t t tt t t t t=t t t t=t t t  t t t tt t ==t tt== t tttt ttttttt t t tt t t tt t t tt t t t t t t t=t=t t t t=t=t t t t==t==t t =tt tt= t ttttttt tttt=ttt tt t t tt t t tt t t tt t t t tt t t tttt t t t=tt=t t t t==tt==t t=t tt=ttntOttttt ttt tt tt t t tt t t tt t t tt t tt tt tt tttt tt t=tt=t 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ttttttttttBt tt ttttttttttttt=tt=tttt==tt==ttt==tt=tt=tt==t ttettRtttttttttttt=tt=tt=tt=tt`ttttttt tttt t t t t t t tt t t t t t t tt t t t t t t t t t tt t tt t tt  t ttttt=t=tt=tt=t=tt@t tt tttttt=t=tttt=t=tttt==t==ttt=tt=tt=tt=t ttcttStttttttttttt=tt=tt=tt=tt_ttt tttttt ttttt==t t==ttt t t t t t t tt t t t t t t tt t t t t t t t t tt tt tt tt tt tt tt tt tt=t=t=t=tt=t t=t=t=t=t?t t ttt=tttt=ttt ttttttttt=tt=tttttattSttttttttttt=tt=tt=tt=tt_tt==t t==tttt==t t==tttt==t t==ttt tt t t tt tt tt t t tt tt tt t t tt t t tt tt tt tt tt tt tt tttttt tt=t=t=t=tt==t==t t=t=t=t=t(tttttt=ttt tttttttttttttt tt=tt=tttt_ttStttttttttt=tt=tt=tt=ttt\tt==t t==tttt==t t==ttttt tttt t t t tt t t tt t t tt tt tt tt tt tt tt tt tttttt tt=t=t=t=tt==tt==t t=t=t=t=t&tttttttttttttttttttttttttttt tt=tt=tttt/tttC tttttttttt=tt==tt==tt=t t[ttt tttttt ttttttt tttt tttt t t t ttt tt t t tt t t t tt ttt tt ttt tt ttt tttttt tt=t=t=t=tt=tt=t t=t=t=t=t$tt tt ttttttttttttttttttttttttt tt=tt=tttt/ttAt ttttttt =tt==t==tt =t t[ttttttt t tt t tt t tttt t tt t t t t t t t tttt tt tttt tt tttt tt tttt tttttttt=t=t=t=tt=tt=tt=t=t=t=t#tt ttttttttttttttttttttttttt tt=tt=tttt/t t t)tt tttttt  ttt tt=t tt tZttttttt t tt t tt t tt t tt t tttt t t  t t ttt t ttt t ttt tttttttt=t=t=t=tt=tt=tt=t=t=t=t$t t t ttttttttttttttttttttttt tt=tt=tttt/t tt t+t ttttt ttt ttt t tZttttttt t tt t tt t tt t tt t tt t tttttt tt tt tt tt tt tttttttt=t=t=t=tt=tt=tt=t=t=t=t@t t ttttttttttttttttttttttt tt=tt=ttF t t tt t+ ttttt ttt tt t tYttttttt t tt t tt t tt t tt t tt t t t t ttt t ttt t ttt tttttt tt=t=t=t=tt=tt=t t=t=t=t=tttt t t ttttttttttttttttttttttt tt==tt==ttG tt t tt t+t =tttttttttt t')t ttttttt t tt t tt t tt t tt t tt t tt tttt tt tttt tt tttt tt tttt tttttt tt=t=t=t=tt==tt==t t=t=t=t=ttt ttt t ttttttttttttttttttttttt tt==t==ttG tt t tt tt t9ttt t%+tttttttt tt tttt tt tttt tt ttt t tt ttt tt ttt tt ttt tkttttttt tt=t=t=t=tt==t==t t=t=t=t=ttt tt t t ttttttttttttttttttttttt tt=ttH t ttt tt=tt ttt ttt t%+ ttttttt tt t t tt t t tt tt tt tt tt tt tt tt tt tjttttttt tt=t=t=t=tt=t t=t=t=t=ttt tt t t t tttttttttttttttttttttttItt tt=tt tttt tttt%+ tttttt t tt t t tt t t tt tt tt tt tt tt tt tt tt titttttttttt=t=tt=tt=t=tttt tt t t t ttttttttttt tttt ttt tJttttt tttttttttt tt tt tttt t t t t t t t t t t t tt tt tt tt tt tt tt tt thtttttttttttt=ttttt t t ttttt ttttttttt tttt ttt tKttt+tttt t2tttt tt tt t=tt tt=t t t t t t t t t t t t tt tt tt tt tt tt tt tt t>t&tttttttt tt=ttt t,tttttt tt tt tt tt t t tt t t tt tLtt +ttttQtttt tt tt tt tt t=t t=t t tt tt tt tt tt tt tt tt tt tt t:tt&tttttttt tt=tt t tttt tt t t tt t t t t t t t t tttMtt tt3t tt=tOtttt t=t t=t t==t t==t t=t t=t}t tt tt tt tt tt tt tt t8ttt%tttttttt tt=tttt t t6t tt t t tt t t t t t t t t tttNtt t=tt=t2t tt=ttKtttt+ t=t t=t t==t t==t t=t t=t}t t tt t tt t tt  t t6ttt%ttttttttt tt=tttttt t7t tt t t tt t t t t t t t t ttOtt t=tt=tt =tt t=ttItt=tt + t=t t=t t==t t==t t=t t=t}t tt tt tt tt tt tt tt t5t t%tttttttttt tt=ttttttttt t8t tt t t tt t t t t t t t t tl tt t=tt=tt =ttt=ttGtt=ttt tt t==t t==t t=t t=t t=t t=t tt t8t tt tt tt tt tt tt tt tttt t$tt tttt tttttt tt=ttttttttt t9t tt tt tt tt t t tt t t tm tt ttt =ttt=ttEtt=tttt tttt t==t t==t t=t t=t t tt t"t t#t t!tttttttt6t tt tt tt tt tt tt tt tttttt t$ttttttttttt tt=tttt ttt t:ttttttttttttttt tttttt tttn tt +tt =tttt=t t=t=ttCt=tt=tt=tttttt t t t t tttR t"t tttttttttttttttttt tt t5tttttttttttttttt ttttttt t$tttttttt ttt tttttt tttt t<tttttttttt tttt ttttttC t  tt + t=t tt=t t=tt=ttA tt=tt=tt=ttttttt ttt ttttt=tt t&t ttt ttt tt tt tt tt tt t4tttttttttttttttttttttttt tttttt t t$tttttt ttttt ttttttt tttt t=ttttttttttttttt tttttt ttttt ttBtt  tt t t=t tt=t t=tt=tt?tt=t=tt=tttttt tt=tttt=tttt=tttt tt tt tt t tt t tt tt tt tt tt tt tt t3tttttttttttttttttttttttt t tt t t ttttttttttt tttt ttttttt tttt t?ttt tt tt tttt tttBtt  tt tttt t=t tt=tt=tt=ttt>tt=tt=tt=tt+ tt=tttt=tttt=ttt tttt t tttt tt ttt t ttt t t t t t t tt tt tt tt tt tt t2 tt  tt  tt  t t  t tt t t ttttttttttttt tttt tttttt ttt ttt ttt1ttt  tt t t t=ttt=tt=t t=tt?tt=tt=tt=tt+ tt=tttt=tttttt t t t t tt t t t t tt t t tt tt tt tt ttttt/t tt t t ttttttttt!tttttt ttttttttttt ttt tttttt,tttt  tt t t =tt=tt=t t@t t=tt=tt=ttt ttt ttt t tt t t tt t t tt- ttttttttttt tt tt.tt tt tt ttttttttt ttttttttttt tttttttttt tt tt tt t(tttt  tt tt  = tt=tt=t t@t t=t=tt=tttttt t t t t t=t t=tt- tt- tt- tt tt tt tt ttttttt-ttt tt ttt tttttttttttttttttttt tttttttt tt tt t&t ttt  tt tt  = tt=t=t tBt t=tt=ttt tt=t t=tt==t t==t t=t t=tt- tt- tt- t tttttttttt ttt t t ttt,ttt tt ttt ttttttttttttttttttt tttttt tt tt tt t$tt ttt  tt tt = tt=t tDt t=tt=ttt tt=t t=tt==t t==t t=t t=tt- tt- tt+ t t t t tttt t t ttt ttt ttt,ttt tt ttt ttttttttttt ttttttttt tttt t ttt tt tt t#t t t  tt tt = tt=t t=ttt t=tt=tt tt t=t t=tt==t t==t t=tt=tt+ tt+ tt+ t ttt ttt ttt ttt ttt ttt+ttt tt ttt tttttttttt'tttttttt ttttt t tt ttt tt tt t"tt tt tt = tt=t t;tttt t=t=tt tt t=tt=tt==tt==tt=tt=tt+ tt+ tt t) t t ttt ttt ttt ttt ttttt ttttt+ttt tt ttt tttttttttttttt tttttt ttttt?t tt tt t!t t ttt tt != tt=t t;ttt t=tt tt t=tt=tt==tt==tt=tt=tt) tt) tt t tt tt t t ttttt ttttt ttttt ttttt ttttt ttttt*ttt tt ttt ttttttttt tt ttttt tttttttt+t tt tt t t t t tt tt #= tt=t t:tt t t=tt tt t=tt=tt==tt==tt=t=tt tt tt ttt tt tt ttt t t t t t t tttttt ttttt ttttt tttttttttt ttttt*ttt tt ttt ttttttttt>tttt tttt tttt tt tt t t t t"t tt #= t t:tt t t=tt tt t=t=tt==t==tt =tt t t t t tt t t t t t t tt tt t t t t tt tttttt ttttt ttttt tttttttttt ttttt*ttt tt ttt tttttttttHttt tttt tttt tt tt tt tt t%t tt %= t t9tt t t=tt tt t=tt=tt =ttt t t t t ttt tt t t t t tt tt t tt tt t tttttt ttttt ttttt tttttttt ttt)te'tt tt ttt tttttttJtt ttt tt tt tt ttt+t$t tt %= t t8tt t t=tt tt ttt=tttt=ttt t tt tt t tt t tt tt t tt t' t tttt ttt ttt ttttttt tttt)te t t tt tt ttt ttttttttttte'tt ttttt ttttttt t$t tt '= t t7t t t t=t tt 2ttt t' t tt t' t tt t' t tttt ttt ttt ttttttttttttt)gtttttttt tt ttt tttttttttte t t ttt tttttt ttttt ttt t$tt t'= t t6t tt t= tt Mt t t t' t tt t' t tt t t t tttt ttttttt ttttttttttttt) tt  tt  tt tttttttt tt ttt ttttttgtttttttttttttttt ttttt tttt tt t$tt t'=t tttt tt t tt  t tt ttt ttt t t t tt t t t tt t tt tt t ttttt tttt tttttttttttt tt)ttttttttttttttttttttttt tt ttt tttt tt  tt  tt tttttttttttttttt tt ttt tt tt t$ttttt'=tttt=tt=ttt tt t tt tt tt tt tt ttttttt t tt tt t tt t tt tt t tt t t t t t tttttttttttttttt tt(tttttttttttttttttt tt ttt tt tttttttttttttttttttttttttttttt ttttt tttttt tt ttt t t#tt'=tt==tttt==t tt t t ttttttt ttttttttttttt t t t t t tt t t t t t tt t t tttt t t tttttttt ttt ttt ttt t't t tt tt tt tt tt tt ttt tt ttttttttttttttttttttttttt tt t tttttttttttt ttttt tt t!t+'=tt =tttttt=tttt t tttttttttttttttttt t t tttt t t tt t t tttt t t tt t t tt t t tt ttt ttt tt ttt ttt tt ttt ttt t't t tt tt tt tt tt tt ttt tt tttttttttttttttttttt tt ttttt tttttt ttt tt ttt+'=tt =tttt=tttt tttttttttttttttttt ttt t t tt t t tt t t tt t t tt t t tt t t tt ttt ttt tt ttt ttt tt ttt ttt t't t tt tt tt tt tt tt ttt t t ttttttttt tt tt tt tt tt tt tt tt tt tttttt t t tt t tt+'=tt =tt=tt=tt=tttt ttttttttttttttttt ttt t t tt t t tt t t tt t t tt t t t t t t tt ttt ttt tt ttt ttt tt ttt ttt t't t tt tt tt tt tt  t ttt t t ttttttttt tt tt tt tt tt tt tt tt tt ttttt t tt tttt+'=tt =tttt =tttt +ttttttttttttttttttttt t t t t t t tt t t t t t t tt t t t t t t tt ttt ttt tt ttt ttt ttt tt't t tt t tt t tt tt tttt tttttttttt tt tt tt tt tt tt  t tt tt tttt tt ttttttt+%=ttt=tt=tttt=tt=ttttt+tttttttttttttttttttt t t t t t t tt t t t t t t tt t t t t t t ttt tttt tttt tt(t t tt tt tt tt tt tt tttttttttttttt t tt t tt t tt tt tttt tttt tttttt tttttt+#=ttt=ttttttt=ttttt+ttttttttttttttttttttt t t t t t t tt t t t t t t tt t t tt t t ttt tttt tttt tt)t t tt tt tt tt tt t t ttttttttt ttttt tt tt tt tt tt tt tt tttt tttt tttttt ttttt+!=ttt=t t=tt=tt=tt=ttttt+tttttttttttttttttttttt t t tt t t tt t t tt t t tt t t tt t t ttt tttt ttttt ttt)tttt tt tt tt tt ttt ttttttttt ttttt tt tt tt tt tt tt t t tttt ttttt ttttt 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tttttt tt tttt tttt=t t=t5tt==t==tt ttt+ttttttttttttttttttttttttt t' t tt t' t tt t' t ttttttttt tttttttt tttttttt+t tt tt tttt tt tttt tt ttt ttttttttttttZttttt tttttt t t ttt t ttt t ttt tt ttttttt tt t tt t t t ttt=t t=tt=ttt==tt==tt tt&+ttttttttttttttttt t tt t' t tt t' t tt t tt tt t t tttttttt tttttttt tttttttt+t t tt ttt tt ttt tt t t ttttttt#tt[tttttttttttttttttt tttt tt tttt tt tttt tt ttt tt ttttttt tt tt t t t ttt ttt=t t=ttt=tttt=tt=tt t t'tt t tt t tttt t tt tt t tt t tt tt t tt tt t t t t tt t tttttttt tttttttt ttt'ttt,tttt tt tt tt tt tt ttttt tttt tt tttt[tttttttttttttttttttttt t tt ttt tt ttt tt t t tt tttttttt tt tt tt tttt ttt=t t=t tt=t=tttt=tt=tt t t t=t tttttttttttt t t t t ttt tt t t t t tt tt t t t t t t t tt'tt ttt'ttt tt)tt,tttttttttttttttttttt ttttttt tttt&#ttttttt tt tt tt tt tt tt tt tt tttttttt tt tt ttttttt ttt=t t=t t t==tt==tttt=tt=tt t t ttt ttttttttttttttt t t t t tt t t t t t t tt t tt tt t t t)ttt)tt tttt tttt-ttttttttttttttttttttttttt ttttttttt"ttttttttttttttttttt tt tt tt tt tt tt tt tt tttttttt tt tt tt t tttt ttt=t t=t tt=tt=tttt=tt=tt tt tttt ttttttttttttttt tt tt ttt tt tt ttt t) t t ttt tttttt tttt tttt t.ttttttttttttttt ttttt tttttttt"ttttttttttttttttttt tt tt tt tt tt tt tt tt tttt tttt tt tt ttt tt tttt tttt=t-tt=tt=tttt==tt==tttt tt==tttt==tt ttttttttttttttt) tt) t t+ t t tttt tt tttt ttttttt-t t tt tt tt tt ttttt ttttttttttt"ttttttttttttttttttt tt tt tt tt tt tt tt tt tttt tttt tt tt t tttttttt ttt-tt=tt=tttt==t==tttt tt=tt=tt ttttttttttttttt+ tt+ tt+ t tttttt tttttt ttt ttt-t t tt tt tt tt tttt ttttttttttt#ttttttt tt tt tt tt tt tt tt tt ttt tttt tt tt t tt ttt ttt+-tt=tt=tttt=tttt tt=tt=tt ttttttttttttttt+ tt+ tt- t ttt ttt ttt ttt t-t,t t tt t tt t tt tt t tt ttt tttttt tttttttttttttttt tt tt tt tt tt tt  t tt tt ttt tt tt t$tt t t  ttt+-tt=tt=ttttttt tt=t t=tt tttttt ttttttttt- tt- tt- t t-t t-t t-t,t t tt tt tt tt tt tt t tttt t t ttttt ttttttttttttt t tt t tt t tt tt tt tt tt tt tt t't 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install-dist_icon_scalableDATA \ install-dvi install-dvi-am install-exec install-exec-am \ install-html install-html-am install-info install-info-am \ install-man install-pdf install-pdf-am install-ps \ install-ps-am install-strip installcheck installcheck-am \ installdirs maintainer-clean maintainer-clean-generic \ mostlyclean mostlyclean-generic mostlyclean-libtool pdf pdf-am \ ps ps-am uninstall uninstall-am uninstall-dist_desktopDATA \ uninstall-dist_icon_scalableDATA uninstall-hook # the '-' at the beginning indicates that there is no problem if the command fails @HAVE_FREEDESKTOP_TRUE@install-data-hook: @HAVE_FREEDESKTOP_TRUE@ -update-desktop-database @HAVE_FREEDESKTOP_TRUE@uninstall-hook: @HAVE_FREEDESKTOP_TRUE@ -update-desktop-database # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: garden-1.0.8/resources/Makefile.am0000644000175000001440000000062611341023356013745 00000000000000desktopdir = @datadir@/applications icon_scalabledir = @datadir@/icons/hicolor/scalable/apps if HAVE_FREEDESKTOP dist_desktop_DATA = garden.desktop dist_icon_scalable_DATA = garden.svg # the '-' at the beginning indicates that there is no problem if the command fails install-data-hook: -update-desktop-database uninstall-hook: -update-desktop-database endif #HAVE_FREEDESKTOP EXTRA_DIST = garden.ico garden-1.0.8/resources/garden.svg0000644000175000001440000010562211111575332013675 00000000000000 image/svg+xml garden-1.0.8/COPYING0000644000175000001440000010451311100635362010731 00000000000000 GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. 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If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. 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The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. 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without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void get_input (void); void init_joystick (void); void jstick_calibrate (void); void jstick_to_keypressed(void); garden-1.0.8/src/display_init.c0000644000175000001440000023163311123020464013321 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include #include "globvars.h" #include "palette.h" #include "stuff.h" #include "display.h" enum { FLIP_H, FLIP_V, FLIP_VH }; extern volatile unsigned char ticked; extern BITMAP *display; //extern RGB palet [256]; extern RGB palet [1] [256]; extern RLE_SPRITE *icon_RLEs [30]; // in menu.c extern RLE_SPRITE *player_icon_RLE; extern RLE_SPRITE *platform_RLE [PLATFORM_RLES]; extern RLE_SPRITE *island1_RLE [ISLAND1_RLES]; extern RLE_SPRITE *bone_RLE [BONE_RLES]; extern RLE_SPRITE *eRLE_small1 [S_ENEMY_RLES]; extern RLE_SPRITE *eRLE_large1 [L_ENEMY_RLES]; BITMAP *new_bitmap(int x, int y, const char errtxt []); void bordered_poly4(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col, int border_col); void bordered_poly6(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int x5, int y5, int x6, int y6, int col, int border_col); void bordered_triangle(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int col, int border_col); void fast_bordered_poly4(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col, int border_col, int fillx, int filly); void fast_bordered_triangle(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int col, int border_col, int fillx, int filly); void new_rle_struct(BITMAP *source, const char errtxt [], struct RLE_STRUCT *str, int bl); void prepare_enemy_bullets(void); void prepare_platform_rles(void); void prepare_s_enemy_rles(void); void prepare_l_enemy_rles(void); void prepare_trans_rles(void); void prepare_blades(void); void prepare_multi_rles(void); void prepare_rings(void); void prepare_petals(void); //void prepare_icon_rles(void); void prepare_lwbeamwaves(void); void prepare_mshockwaves(void); void prepare_lshockwaves(void); void prepare_hshockwaves(void); void prepare_rshockwaves(void); void prepare_various_effects(void); void fix_outline(BITMAP *source); void fix_trans(BITMAP *source); void coat_sprite(BITMAP *target, int col); void coat_file_sprite_xy(BITMAP *target, int col, int x1, int y1, int x2, int y2); void prepare_flowers(void); void extract_rle_struct(BITMAP *source, int x1, int y1, int x2, int y2, const char errtxt [], struct RLE_STRUCT *str, int bl); void extract_rle_struct2(BITMAP *source, struct RLE_STRUCT *str, int x_source, int y_source, int x, int y, int b1); void prepare_underlay(void); void new_rle_struct_colours(BITMAP *source, const char errtxt [], struct RLE_STRUCT str [SMALL_ROTATIONS] [9], int bl, int index2, int col1, int col2); extern struct RLE_STRUCT eRLE_flower [5] [50]; extern struct RLE_STRUCT dart_bullet [SMALL_ROTATIONS] [9]; extern struct RLE_STRUCT diamond_bullet [SMALL_ROTATIONS] [9]; //extern struct RLE_STRUCT diamond_bullet [SMALL_ROTATIONS] [9]; extern struct RLE_STRUCT sdart_bullet [SMALL_ROTATIONS] [9]; extern RLE_SPRITE *trans_RLE [TRANS_RLES]; extern RLE_SPRITE *RLE_circle [RLE_CIRCLES] [9]; extern struct RLE_STRUCT RLE_mg_shock [10]; extern struct RLE_STRUCT RLE_blade [SMALL_ROTATIONS]; extern struct RLE_STRUCT RLE_multi [WPN_TYPES] [8]; extern struct RLE_STRUCT petal1 [SMALL_ROTATIONS]; extern struct RLE_STRUCT petal2 [SMALL_ROTATIONS]; extern struct RLE_STRUCT petal3 [SMALL_ROTATIONS]; extern struct RLE_STRUCT RLE_beam [SMALL_ROTATIONS]; extern BITMAP *underlay; extern struct RLE_STRUCT RLE_mshock [4] [20]; extern struct RLE_STRUCT RLE_lshock [4] [50]; extern struct RLE_STRUCT RLE_hshock [4] [50]; extern struct RLE_STRUCT RLE_lwbeamshock [15]; extern struct RLE_STRUCT RLE_ring [20]; extern struct RLE_STRUCT RLE_rshock [5] [20]; char filename_buffer [DATADIR_SIZE]; BITMAP *load_up_bitmap(const char fname []); RLE_SPRITE *extract_rle_sprite(BITMAP *source, int x_source, int y_source, int x, int y); RLE_SPRITE *extract_flip_rle_sprite(BITMAP *source, int x_source, int y_source, int x, int y, int flip_type); RLE_SPRITE *sized_rle_sprite(BITMAP *source, int x, int y, const char errtxt []); RLE_SPRITE *new_rle_sprite(BITMAP *source, const char errtxt []); /* Basic display init functions. */ /* Call during start-up. */ void prepare_display(void) { /* int col [3] [3]; col [0] [0] = 5; col [0] [1] = 0; col [0] [2] = 0; col [1] [0] = 0; col [1] [1] = 5; col [1] [2] = 5; col [2] [0] = 0; col [2] [1] = 0; col [2] [2] = 5;*/ define_palette(); clear_to_color(screen, COL_OUTLINE); strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/garden.dat", sizeof(char) * DATADIR_SIZE); DATAFILE *datf = load_datafile(filename_buffer); if (datf == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Error: Couldn't find data.dat (expected it at %s)!", filename_buffer ); allegro_message(""); exit(1); } // int i, j; font = (FONT *)datf[0].dat; /* splash bitmap */ RGB splash_palette [256]; memset(& splash_palette, 0, sizeof(splash_palette)); strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/splash.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *splash_bitmap = load_bitmap(filename_buffer, splash_palette); if (splash_bitmap == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to load in bitmap! (File not found?) %s", filename_buffer); exit(1); } /* strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/wait.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *wait_bitmap = load_bitmap(filename_buffer, splash_palette); if (wait_bitmap == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to load in bitmap! (File not found?) %s", "wait.bmp"); exit(1); }*/ vsync(); set_palette(splash_palette); blit(splash_bitmap, screen, 0, 0, 0, 0, 640, 480); // blit(wait_bitmap, screen, 0, 0, 0, 0, 440, 300); destroy_bitmap(splash_bitmap); /* end splash */ // define_palette(0); // textprintf_right_ex(screen, font, 600, 200, -1, -1, "LOADING"); // textprintf_right_ex(screen, font, 600, 240, -1, -1, "PLEASE WAIT"); // textprintf_ex(screen, font, 100, 120, -1, -1, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"); //#define FIX_FONT #ifdef FIX_FONT int i, j; BITMAP *font_bitmap = load_up_bitmap("g_font4.bmp"); /* do { i ++; } while(key [KEY_SPACE] == 0);*/ int back_col = getpixel(font_bitmap, 0, 0); int back_col2 = getpixel(font_bitmap, 1, 0); int out_col = getpixel(font_bitmap, 4, 17); int white_col = getpixel(font_bitmap, 4, 18); int lgrey_col = getpixel(font_bitmap, 8, 19); for (i = 0; i < font_bitmap->w; i ++) { for (j = 0; j < font_bitmap->h; j ++) { if (getpixel(font_bitmap, i, j) == back_col || getpixel(font_bitmap, i, j) == back_col2) { putpixel(font_bitmap, i, j, 255); continue; } if (getpixel(font_bitmap, i, j) == out_col) { putpixel(font_bitmap, i, j, COL_OUTLINE); continue; } if (getpixel(font_bitmap, i, j) == white_col) { putpixel(font_bitmap, i, j, COL_WHITE); continue; } if (getpixel(font_bitmap, i, j) == lgrey_col) { putpixel(font_bitmap, i, j, COL_LGREY); continue; } } } save_bitmap("g_font3.bmp", font_bitmap, palet [0]); #endif /* for (i = 0; i < 13; i ++) { for (j = 0; j < 19; j ++) { rectfill(screen, i * 10, j * 10, i * 10 + 10, j * 10 + 10, j * 13 + i + 1); } } circlefill(screen, 250, 250, 100, COL_COL2); circle(screen, 250, 250, 100, COL_OUTLINE); drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); rectfill(screen, 200, 10, 300, 200, TRANS_ORANGE_IN); rect(screen, 199, 9, 301, 201, TRANS_ORANGE_OUT); rectfill(screen, 210, 20, 410, 110, TRANS_B1_IN); rect(screen, 209, 19, 411, 111, TRANS_B1_OUT); rectfill(screen, 320, 10, 400, 230, TRANS_ORANGE_IN); rect(screen, 319, 9, 401, 231, TRANS_ORANGE_OUT); rectfill(screen, 310, 120, 450, 230, TRANS_ORANGE_IN); rect(screen, 309, 119, 451, 231, TRANS_ORANGE_OUT); */ drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); prepare_various_effects(); prepare_trans_rles(); prepare_s_enemy_rles(); prepare_l_enemy_rles(); prepare_enemy_bullets(); prepare_platform_rles(); prepare_flowers(); prepare_lwbeamwaves(); prepare_mshockwaves(); prepare_rshockwaves(); prepare_lshockwaves(); prepare_hshockwaves(); prepare_blades(); prepare_multi_rles(); prepare_rings(); prepare_petals(); //prepare_icon_rles(); display = new_bitmap(640, 480, "Display"); // clear_to_color(display, COL_OUTLINE); // clear_bitmap(screen); /* int i; for (i = 0; i < 50; i ++) { rectfill(screen, i*22, 10, i* 22 + 8, 20, i); rect(screen, i*22, 10, i* 22 + 8, 20, COL_WHITE); textprintf_centre_ex(screen, font, i * 22 + 4, 25, -1, -1, "%i", i); } do { i ++; } while (key [KEY_SPACE] == 0); */ } void prepare_s_enemy_rles(void) { strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/small.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *file_bitmap = load_up_bitmap(filename_buffer); fix_outline(file_bitmap); eRLE_small1 [S_ENEMY_SWOOPER1_1] = extract_rle_sprite(file_bitmap, 1, 1, 31, 32); eRLE_small1 [S_ENEMY_SWOOPER1_2] = extract_rle_sprite(file_bitmap, 33, 1, 33, 32); eRLE_small1 [S_ENEMY_SWOOPER1_3] = extract_rle_sprite(file_bitmap, 67, 1, 35, 32); eRLE_small1 [S_ENEMY_SWOOPER1_4] = extract_rle_sprite(file_bitmap, 103, 1, 37, 34); eRLE_small1 [S_ENEMY_DARTER1_MAIN] = extract_rle_sprite(file_bitmap, 141, 1, 49, 51); eRLE_small1 [S_ENEMY_DARTER1_CENTRE] = extract_rle_sprite(file_bitmap, 219, 1, 27, 28); eRLE_small1 [S_ENEMY_DARTER1_TOP] = extract_rle_sprite(file_bitmap, 191, 1, 27, 14); eRLE_small1 [S_ENEMY_DARTER1_INNER_L] = extract_rle_sprite(file_bitmap, 192, 16, 14, 41); eRLE_small1 [S_ENEMY_DARTER1_OUTER_L] = extract_rle_sprite(file_bitmap, 207, 16, 9, 31); eRLE_small1 [S_ENEMY_DARTER1_INNER_R] = extract_flip_rle_sprite(file_bitmap, 192, 16, 14, 41, FLIP_H); eRLE_small1 [S_ENEMY_DARTER1_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 207, 16, 9, 31, FLIP_H); player_icon_RLE = extract_rle_sprite(file_bitmap, 277, 38, 23, 31); eRLE_small1 [S_ENEMY_PLAYER] = extract_rle_sprite(file_bitmap, 219, 30, 21, 18); eRLE_small1 [S_ENEMY_PLAYER_UP_L] = extract_rle_sprite(file_bitmap, 242, 32, 10, 8); eRLE_small1 [S_ENEMY_PLAYER_UP_R] = extract_flip_rle_sprite(file_bitmap, 242, 32, 10, 8, FLIP_H); eRLE_small1 [S_ENEMY_PLAYER_DOWN_L] = extract_rle_sprite(file_bitmap, 242, 41, 9, 20); eRLE_small1 [S_ENEMY_PLAYER_DOWN_R] = extract_flip_rle_sprite(file_bitmap, 242, 41, 9, 20, FLIP_H); eRLE_small1 [S_ENEMY_PLAYER1] = extract_rle_sprite(file_bitmap, 249, 1, 15, 10); eRLE_small1 [S_ENEMY_PLAYER2] = extract_rle_sprite(file_bitmap, 265, 1, 17, 11); eRLE_small1 [S_ENEMY_PLAYER3] = extract_rle_sprite(file_bitmap, 283, 1, 19, 12); eRLE_small1 [S_ENEMY_DIVER1_CENTRE] = extract_rle_sprite(file_bitmap, 325, 35, 35, 43); eRLE_small1 [S_ENEMY_DIVER1_INNER_L] = extract_rle_sprite(file_bitmap, 314, 35, 10, 42); eRLE_small1 [S_ENEMY_DIVER1_OUTER_L] = extract_rle_sprite(file_bitmap, 304, 37, 9, 13); eRLE_small1 [S_ENEMY_DIVER1_INNER_R] = extract_flip_rle_sprite(file_bitmap, 314, 35, 10, 42, FLIP_H); eRLE_small1 [S_ENEMY_DIVER1_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 304, 37, 9, 13, FLIP_H); eRLE_small1 [S_ENEMY_C1P1_CORE] = extract_rle_sprite(file_bitmap, 368, 38, 25, 25); eRLE_small1 [S_ENEMY_C1P1_TOP] = extract_rle_sprite(file_bitmap, 395, 38, 17, 5); eRLE_small1 [S_ENEMY_C1P1_BOTTOM1] = extract_rle_sprite(file_bitmap, 395, 57, 23, 6); eRLE_small1 [S_ENEMY_C1P1_BOTTOM2] = extract_rle_sprite(file_bitmap, 395, 64, 17, 5); eRLE_small1 [S_ENEMY_C1P1_MIDL] = extract_rle_sprite(file_bitmap, 395, 44, 13, 12); eRLE_small1 [S_ENEMY_C1P1_MIDR] = extract_flip_rle_sprite(file_bitmap, 395, 44, 13, 12, FLIP_H); eRLE_small1 [S_ENEMY_SWOOPER2_1] = extract_rle_sprite(file_bitmap, 458, 47, 41, 43); eRLE_small1 [S_ENEMY_SWOOPER2_2] = extract_rle_sprite(file_bitmap, 500, 47, 43, 42); eRLE_small1 [S_ENEMY_SWOOPER2_3] = extract_rle_sprite(file_bitmap, 544, 47, 45, 41); eRLE_small1 [S_ENEMY_SWOOPER2_4] = extract_rle_sprite(file_bitmap, 590, 47, 47, 41); eRLE_small1 [S_ENEMY_DARTER2_CORE] = extract_rle_sprite(file_bitmap, 689, 9, 25, 25); eRLE_small1 [S_ENEMY_DARTER2_TOP] = extract_rle_sprite(file_bitmap, 675, 5, 13, 21); eRLE_small1 [S_ENEMY_DARTER2_BOTTOM] = extract_rle_sprite(file_bitmap, 675, 31, 13, 16); eRLE_small1 [S_ENEMY_DARTER2_INNER_L] = extract_rle_sprite(file_bitmap, 660, 2, 13, 48); eRLE_small1 [S_ENEMY_DARTER2_OUTER_L] = extract_rle_sprite(file_bitmap, 638, 2, 16, 48); eRLE_small1 [S_ENEMY_DARTER2_INNER_R] = extract_flip_rle_sprite(file_bitmap, 660, 2, 13, 48, FLIP_H); eRLE_small1 [S_ENEMY_DARTER2_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 638, 2, 16, 48, FLIP_H); eRLE_small1 [S_ENEMY_SMALL_OUTER_L] = extract_rle_sprite(file_bitmap, 544, 3, 15, 29); eRLE_small1 [S_ENEMY_SMALL_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 544, 3, 15, 29, FLIP_H); eRLE_small1 [S_ENEMY_SMALL_CORE1] = extract_rle_sprite(file_bitmap, 561, 2, 15, 19); eRLE_small1 [S_ENEMY_SMALL_CORE2] = extract_rle_sprite(file_bitmap, 561, 21, 15, 19); eRLE_small1 [S_ENEMY_LARGER_OUTER_L] = extract_rle_sprite(file_bitmap, 578, 4, 18, 35); eRLE_small1 [S_ENEMY_LARGER_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 578, 4, 18, 35, FLIP_H); eRLE_small1 [S_ENEMY_LARGER_CORE1] = extract_rle_sprite(file_bitmap, 597, 2, 21, 18); eRLE_small1 [S_ENEMY_LARGER_CORE2] = extract_rle_sprite(file_bitmap, 597, 20, 21, 18); eRLE_small1 [S_ENEMY_WINGS_OUTER_L] = extract_rle_sprite(file_bitmap, 716, 4, 22, 43); eRLE_small1 [S_ENEMY_WINGS_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 716, 4, 22, 43, FLIP_H); eRLE_small1 [S_ENEMY_WINGS_CORE1] = extract_rle_sprite(file_bitmap, 739, 3, 23, 32); eRLE_small1 [S_ENEMY_WINGS_CORE2] = extract_rle_sprite(file_bitmap, 739, 36, 23, 32); eRLE_small1 [S_ENEMY_MEGA_OUTER_L] = extract_rle_sprite(file_bitmap, 776, 4, 39, 76); eRLE_small1 [S_ENEMY_MEGA_OUTER_R] = extract_flip_rle_sprite(file_bitmap, 776, 4, 39, 76, FLIP_H); eRLE_small1 [S_ENEMY_MEGA_CORE] = extract_rle_sprite(file_bitmap, 816, 4, 43, 62); eRLE_small1 [S_ENEMY_BOSS3_CORE] = extract_rle_sprite(file_bitmap, 1030, 1, 43, 62); eRLE_small1 [S_ENEMY_DRIFTER1_CORE] = extract_rle_sprite(file_bitmap, 638, 53, 39, 31); eRLE_small1 [S_ENEMY_DRIFTER1_L] = extract_rle_sprite(file_bitmap, 678, 64, 20, 19); eRLE_small1 [S_ENEMY_DRIFTER1_R] = extract_flip_rle_sprite(file_bitmap, 678, 64, 20, 19, FLIP_H); eRLE_small1 [S_ENEMY_BEAMER_CORE] = extract_rle_sprite(file_bitmap, 862, 12, 39, 42); eRLE_small1 [S_ENEMY_BEAMER_L] = extract_rle_sprite(file_bitmap, 901, 19, 35, 42); eRLE_small1 [S_ENEMY_BEAMER_R] = extract_flip_rle_sprite(file_bitmap, 901, 19, 35, 42, FLIP_H); eRLE_small1 [S_ENEMY_BEAMER_U] = extract_rle_sprite(file_bitmap, 904, 3, 23, 15); eRLE_small1 [S_ENEMY_BEAMER_D] = extract_rle_sprite(file_bitmap, 873, 56, 19, 12); /* eRLE_small1 [S_ENEMY_RISER1_CORE] = extract_rle_sprite(file_bitmap, 911, 69, 11, 15); eRLE_small1 [S_ENEMY_RISER1_L] = extract_rle_sprite(file_bitmap, 894, 63, 16, 29); eRLE_small1 [S_ENEMY_RISER1_R] = extract_flip_rle_sprite(file_bitmap, 894, 63, 16, 29, FLIP_H);*/ eRLE_small1 [S_ENEMY_RISER1_CORE] = extract_rle_sprite(file_bitmap, 905, 62, 27, 30); eRLE_small1 [S_ENEMY_RISER1_L] = extract_rle_sprite(file_bitmap, 894, 62, 11, 23); eRLE_small1 [S_ENEMY_RISER1_R] = extract_flip_rle_sprite(file_bitmap, 894, 62, 11, 23, FLIP_H); eRLE_small1 [S_ENEMY_DRIFTER2_CORE] = extract_rle_sprite(file_bitmap, 936, 2, 39, 31); eRLE_small1 [S_ENEMY_DRIFTER2_L] = extract_rle_sprite(file_bitmap, 976, 3, 16, 39); eRLE_small1 [S_ENEMY_DRIFTER2_R] = extract_flip_rle_sprite(file_bitmap, 976, 3, 16, 39, FLIP_H); eRLE_small1 [S_ENEMY_ESCORT_CORE] = extract_rle_sprite(file_bitmap, 934, 57, 41, 25); eRLE_small1 [S_ENEMY_ESCORT_L] = extract_rle_sprite(file_bitmap, 977, 58, 16, 25); eRLE_small1 [S_ENEMY_ESCORT_R] = extract_flip_rle_sprite(file_bitmap, 977, 58, 16, 25, FLIP_H); eRLE_small1 [S_ENEMY_SHOOTER_L] = extract_rle_sprite(file_bitmap, 995, 17, 33, 42); eRLE_small1 [S_ENEMY_SHOOTER_R] = extract_flip_rle_sprite(file_bitmap, 995, 17, 33, 42, FLIP_H); eRLE_small1 [S_ENEMY_SHOOTER_U] = extract_rle_sprite(file_bitmap, 998, 1, 23, 14); eRLE_small1 [S_ENEMY_HOOK3] = extract_rle_sprite(file_bitmap, 1075, 1, 33, 32); eRLE_small1 [S_ENEMY_HOOK2] = extract_rle_sprite(file_bitmap, 1109, 1, 33, 32); eRLE_small1 [S_ENEMY_HOOK1] = extract_rle_sprite(file_bitmap, 1143, 1, 33, 33); eRLE_small1 [S_ENEMY_DROPPER1] = extract_rle_sprite(file_bitmap, 1080, 35, 29, 43); eRLE_small1 [S_ENEMY_DROPPER2] = extract_rle_sprite(file_bitmap, 1110, 34, 29, 44); eRLE_small1 [S_ENEMY_DROPPER3] = extract_rle_sprite(file_bitmap, 1140, 34, 29, 45); eRLE_small1 [S_ENEMY_RING1] = extract_rle_sprite(file_bitmap, 1177, 1, 49, 49); eRLE_small1 [S_ENEMY_RING2] = extract_rle_sprite(file_bitmap, 1227, 0, 51, 51); eRLE_small1 [S_ENEMY_RING3] = extract_rle_sprite(file_bitmap, 1279, 0, 53, 53); eRLE_small1 [S_ENEMY_HUNTER3] = extract_rle_sprite(file_bitmap, 1333, 1, 57, 51); eRLE_small1 [S_ENEMY_HUNTER2] = extract_rle_sprite(file_bitmap, 1391, 0, 57, 52); eRLE_small1 [S_ENEMY_HUNTER1] = extract_rle_sprite(file_bitmap, 1449, 0, 57, 53); eRLE_small1 [S_ENEMY_HOOK2_3] = extract_rle_sprite(file_bitmap, 1170, 56, 35, 35); eRLE_small1 [S_ENEMY_HOOK2_2] = extract_rle_sprite(file_bitmap, 1206, 56, 35, 35); eRLE_small1 [S_ENEMY_HOOK2_1] = extract_rle_sprite(file_bitmap, 1242, 56, 35, 35); destroy_bitmap(file_bitmap); } /* void prepare_icon_rles(void) { strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/icons.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *file_bitmap = load_up_bitmap(filename_buffer); fix_outline(file_bitmap); int i; for (i = 0; i < 11; i ++) { icon_RLEs [i] = extract_rle_sprite(file_bitmap, 1 + i * 41, 1, 40, 40); } destroy_bitmap(file_bitmap); } */ //#define FIXING void prepare_l_enemy_rles(void) { //#define FIXING // add_outline(file_bitmap, 0, 0); #ifdef FIXING RGB temp_palette [256]; strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/large.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *temp_bitmap = load_bitmap(filename_buffer, temp_palette); // set_palette(temp_palette); int col = getpixel(temp_bitmap, 2058, 23); coat_file_sprite_xy(temp_bitmap, col, 2200, 0, 2474, 199); save_bitmap("olarge.bmp", temp_bitmap, temp_palette); #endif strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/large.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *file_bitmap = load_up_bitmap(filename_buffer); fix_outline(file_bitmap); eRLE_large1 [L_ENEMY_STOPPER1] = extract_rle_sprite(file_bitmap, 1, 1, 93, 146); eRLE_large1 [L_ENEMY_STOPPER1_FRONT] = extract_rle_sprite(file_bitmap, 100, 1, 43, 20); eRLE_large1 [L_ENEMY_STOPPER1_CENTRE] = extract_rle_sprite(file_bitmap, 130, 100, 91, 95); eRLE_large1 [L_ENEMY_STOPPER1_F_L] = extract_rle_sprite(file_bitmap, 100, 23, 27, 29); eRLE_large1 [L_ENEMY_STOPPER1_F_R] = extract_flip_rle_sprite(file_bitmap, 100, 23, 27, 29, FLIP_H); eRLE_large1 [L_ENEMY_STOPPER1_M_L] = extract_rle_sprite(file_bitmap, 97, 53, 33, 86); eRLE_large1 [L_ENEMY_STOPPER1_M_R] = extract_flip_rle_sprite(file_bitmap, 97, 53, 33, 86, FLIP_H); eRLE_large1 [L_ENEMY_STOPPER1_B_L] = extract_rle_sprite(file_bitmap, 132, 21, 22, 77); eRLE_large1 [L_ENEMY_STOPPER1_B_R] = extract_flip_rle_sprite(file_bitmap, 132, 21, 22, 77, FLIP_H); eRLE_large1 [L_ENEMY_CARRIER1_CORE] = extract_rle_sprite(file_bitmap, 224, 6, 137, 154); eRLE_large1 [L_ENEMY_CARRIER1_TOP1] = extract_rle_sprite(file_bitmap, 366, 1, 65, 12); eRLE_large1 [L_ENEMY_CARRIER1_TOP2] = extract_rle_sprite(file_bitmap, 366, 14, 105, 40); eRLE_large1 [L_ENEMY_CARRIER1_TOP3] = extract_rle_sprite(file_bitmap, 365, 55, 129, 44); eRLE_large1 [L_ENEMY_CARRIER1_MIDL1] = extract_rle_sprite(file_bitmap, 364, 100, 51, 31); eRLE_large1 [L_ENEMY_CARRIER1_MIDL2] = extract_rle_sprite(file_bitmap, 423, 99, 49, 31); eRLE_large1 [L_ENEMY_CARRIER1_MIDR1] = extract_flip_rle_sprite(file_bitmap, 364, 100, 51, 31, FLIP_H); eRLE_large1 [L_ENEMY_CARRIER1_MIDR2] = extract_flip_rle_sprite(file_bitmap, 423, 99, 49, 31, FLIP_H); eRLE_large1 [L_ENEMY_CARRIER1_BOTTOM1] = extract_rle_sprite(file_bitmap, 367, 131, 125, 37); eRLE_large1 [L_ENEMY_CARRIER1_BOTTOM2] = extract_rle_sprite(file_bitmap, 378, 168, 93, 31); eRLE_large1 [L_ENEMY_POD1_CORE] = extract_rle_sprite(file_bitmap, 555, 101, 65, 94); eRLE_large1 [L_ENEMY_POD1_BODYL] = extract_rle_sprite(file_bitmap, 500, 48, 53, 90); eRLE_large1 [L_ENEMY_POD1_BODYR] = extract_flip_rle_sprite(file_bitmap, 500, 48, 53, 90, FLIP_H); eRLE_large1 [L_ENEMY_POD1_TOPC] = extract_rle_sprite(file_bitmap, 528, 139, 19, 36); eRLE_large1 [L_ENEMY_POD1_TOPL] = extract_rle_sprite(file_bitmap, 500, 139, 22, 44); eRLE_large1 [L_ENEMY_POD1_TOPR] = extract_flip_rle_sprite(file_bitmap, 500, 139, 22, 44, FLIP_H); eRLE_large1 [L_ENEMY_CRUISER1] = extract_rle_sprite(file_bitmap, 633, 17, 99, 125); eRLE_large1 [L_ENEMY_CRUISER2] = extract_rle_sprite(file_bitmap, 744, 4, 111, 60); eRLE_large1 [L_ENEMY_CRUISER3] = extract_rle_sprite(file_bitmap, 748, 68, 119, 120); eRLE_large1 [L_ENEMY_CRUISER4] = extract_rle_sprite(file_bitmap, 869, 3, 95, 95); eRLE_large1 [L_ENEMY_BOSS1_CORE] = extract_rle_sprite(file_bitmap, 976, 12, 155, 95); eRLE_large1 [L_ENEMY_BOSS1_UL] = extract_rle_sprite(file_bitmap, 957, 119, 102, 63); eRLE_large1 [L_ENEMY_BOSS1_UR] = extract_flip_rle_sprite(file_bitmap, 957, 119, 102, 63, FLIP_H); eRLE_large1 [L_ENEMY_BOSS1_DR] = extract_flip_rle_sprite(file_bitmap, 957, 119, 102, 63, FLIP_VH); eRLE_large1 [L_ENEMY_BOSS1_DL] = extract_flip_rle_sprite(file_bitmap, 957, 119, 102, 63, FLIP_V); eRLE_large1 [L_ENEMY_BOSS1_OUT_L] = extract_rle_sprite(file_bitmap, 888, 122, 58, 65); eRLE_large1 [L_ENEMY_BOSS1_OUT_R] = extract_flip_rle_sprite(file_bitmap, 888, 122, 58, 65, FLIP_H); eRLE_large1 [L_ENEMY_BOSS1_U] = extract_rle_sprite(file_bitmap, 1069, 118, 69, 31); eRLE_large1 [L_ENEMY_BOSS1_D] = extract_flip_rle_sprite(file_bitmap, 1069, 118, 69, 31, FLIP_V); eRLE_large1 [L_ENEMY_BOSS1_L] = extract_rle_sprite(file_bitmap, 1146, 127, 31, 67); eRLE_large1 [L_ENEMY_BOSS1_R] = extract_flip_rle_sprite(file_bitmap, 1146, 127, 31, 67, FLIP_H); eRLE_large1 [L_ENEMY_BOSS2_CORE] = extract_rle_sprite(file_bitmap, 1255, 36, 55, 73); eRLE_large1 [L_ENEMY_BOSS2_IN_L] = extract_rle_sprite(file_bitmap, 1182, 20, 70, 105); eRLE_large1 [L_ENEMY_BOSS2_IN_R] = extract_flip_rle_sprite(file_bitmap, 1182, 20, 70, 105, FLIP_H); eRLE_large1 [L_ENEMY_BOSS2_OUT_L] = extract_rle_sprite(file_bitmap, 1143, 29, 32, 58); eRLE_large1 [L_ENEMY_BOSS2_OUT_R] = extract_flip_rle_sprite(file_bitmap, 1143, 29, 32, 58, FLIP_H); eRLE_large1 [L_ENEMY_WALKER2] = extract_rle_sprite(file_bitmap, 1312, 2, 153, 127); eRLE_large1 [L_ENEMY_WALKER1] = extract_rle_sprite(file_bitmap, 1466, 2, 153, 127); eRLE_large1 [L_ENEMY_WALKER3] = extract_rle_sprite(file_bitmap, 1620, 2, 153, 127); eRLE_large1 [L_ENEMY_SPINNER3] = extract_rle_sprite(file_bitmap, 1774, 3, 105, 166); eRLE_large1 [L_ENEMY_SPINNER2] = extract_rle_sprite(file_bitmap, 1882, 2, 105, 168); eRLE_large1 [L_ENEMY_SPINNER1] = extract_rle_sprite(file_bitmap, 1988, 1, 105, 170); eRLE_large1 [L_ENEMY_BOSS4] = extract_rle_sprite(file_bitmap, 2098, 0, 229, 202); destroy_bitmap(file_bitmap); } void prepare_trans_rles(void) { strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/trans.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *file_bitmap = load_up_bitmap(filename_buffer); fix_trans(file_bitmap); extract_rle_struct2(file_bitmap, RLE_mg_shock, 1, 1, 1, 1, 0); extract_rle_struct2(file_bitmap, RLE_mg_shock, 3, 1, 3, 3, 1); extract_rle_struct2(file_bitmap, RLE_mg_shock, 7, 1, 7, 7, 2); extract_rle_struct2(file_bitmap, RLE_mg_shock, 15, 1, 9, 9, 3); extract_rle_struct2(file_bitmap, RLE_mg_shock, 25, 1, 11, 11, 4); extract_rle_struct2(file_bitmap, RLE_mg_shock, 37, 1, 13, 13, 5); extract_rle_struct2(file_bitmap, RLE_mg_shock, 51, 1, 17, 17, 6); extract_rle_struct2(file_bitmap, RLE_mg_shock, 69, 1, 19, 19, 7); extract_rle_struct2(file_bitmap, RLE_mg_shock, 89, 1, 21, 21, 8); // trans_RLE [RLE_TRANS_MGBULLET1] = extract_rle_sprite(file_bitmap, 1, 1, 5, 23); /* trans_RLE [RLE_TRANS_MGBULLET1] = extract_rle_sprite(file_bitmap, 1, 1, 5, 23); trans_RLE [RLE_TRANS_MGBULLET2] = extract_rle_sprite(file_bitmap, 7, 1, 5, 23); trans_RLE [RLE_TRANS_MGBULLET3] = extract_rle_sprite(file_bitmap, 13, 1, 5, 23); trans_RLE [RLE_TRANS_MGBULLET4] = extract_rle_sprite(file_bitmap, 19, 1, 5, 23);*/ destroy_bitmap(file_bitmap); } void prepare_enemy_bullets(void) { int i;//, o; BITMAP *temp_bitmap; temp_bitmap = new_bitmap(50, 50, "prepare_glass_bullets"); int inc = ANGLE_1 / SMALL_ROTATIONS; int angle; int col = TRANS_B1_IN, border = TRANS_B1_OUT; /* for (o = 0; o < 3; o ++) { switch(o) { default: case 0: col = TRANS_RED_IN; border = TRANS_RED_OUT; break; case 1: col = TRANS_GREEN_IN; border = TRANS_GREEN_OUT; break; case 2: col = TRANS_BLUE_IN; border = TRANS_BLUE_OUT; break; }*/ for (i = 0; i < SMALL_ROTATIONS; i ++) { clear_bitmap(temp_bitmap); angle = i * inc; bordered_poly4(temp_bitmap, 25 + xpart(angle, 23), 25 + ypart(angle, 23), 25 + xpart(angle + ANGLE_8, 11), 25 + ypart(angle + ANGLE_8, 11), 25, 25, 25 + xpart(angle - ANGLE_8, 11), 25 + ypart(angle - ANGLE_8, 11), col, border); /* bordered_poly4(temp_bitmap, 25 + xpart(angle, 12), 25 + ypart(angle, 12), 25 + xpart(angle + ANGLE_4 + ANGLE_8, 12), 25 + ypart(angle + ANGLE_4 + ANGLE_8, 12), 25 - xpart(angle, 15), 25 - ypart(angle, 15), 25 + xpart(angle - ANGLE_4 - ANGLE_8, 12), 25 + ypart(angle - ANGLE_4 - ANGLE_8, 12), col, border);*/ /* bordered_triangle(temp_bitmap, 15 + xpart(angle, 12), 15 + ypart(angle, 12), 15 + xpart(angle + ANGLE_4 + ANGLE_8, 12), 15 + ypart(angle + ANGLE_4 + ANGLE_8, 12), 15 + xpart(angle - ANGLE_4 - ANGLE_8, 12), 15 + ypart(angle - ANGLE_4 - ANGLE_8, 12), col, border);*/ // new_rle_struct(temp_bitmap, "prepare dart bullets", &dart_bullet [o] [i], -1); new_rle_struct_colours(temp_bitmap, "prepare dart bullets", dart_bullet, -1, i, TCOL_B1, TCOL_B5); // Now let's make small darts: clear_bitmap(temp_bitmap); angle = i * inc; /* bordered_poly4(temp_bitmap, 25 + xpart(angle, 20), 25 + ypart(angle, 20), 25 + xpart(angle + ANGLE_4, 12), 25 + ypart(angle + ANGLE_4, 12), 25 - xpart(angle, 20), 25 - ypart(angle, 20), 25 + xpart(angle - ANGLE_4, 12), 25 + ypart(angle - ANGLE_4, 12), col, border);*/ bordered_poly4(temp_bitmap, 25 + xpart(angle, 17), 25 + ypart(angle, 17), 25 + xpart(angle + ANGLE_8, 7), 25 + ypart(angle + ANGLE_8, 7), 25, 25, 25 + xpart(angle - ANGLE_8, 7), 25 + ypart(angle - ANGLE_8, 7), col, border); new_rle_struct_colours(temp_bitmap, "prepare sdart bullets", sdart_bullet, -1, i, TCOL_B1, TCOL_B5); // Now let's make diamond bullets: clear_bitmap(temp_bitmap); angle = i * inc; bordered_poly4(temp_bitmap, 25 + xpart(angle, 15), 25 + ypart(angle, 15), 25 + xpart(angle + ANGLE_4, 9), 25 + ypart(angle + ANGLE_4, 9), 25 - xpart(angle, 15), 25 - ypart(angle, 15), 25 + xpart(angle - ANGLE_4, 9), 25 + ypart(angle - ANGLE_4, 9), col, border); /* bordered_poly4(temp_bitmap, 25 + xpart(angle, 20), 25 + ypart(angle, 20), 25 + xpart(angle + ANGLE_4, 12), 25 + ypart(angle + ANGLE_4, 12), 25 - xpart(angle, 20), 25 - ypart(angle, 20), 25 + xpart(angle - ANGLE_4, 12), 25 + ypart(angle - ANGLE_4, 12), col, border); */ // circlefill(temp_bitmap, 25, 25, 3, border); // new_rle_struct(temp_bitmap, "prepare diamond bullets", &diamond_bullet [o] [i], -1); new_rle_struct_colours(temp_bitmap, "prepare diamond bullets", diamond_bullet, -1, i, TCOL_B1, TCOL_B5); } destroy_bitmap(temp_bitmap); // now let's do circles!! int j; for (i = 0; i < RLE_CIRCLES; i ++) { temp_bitmap = new_bitmap((i + 1) * 2, (i + 1) * 2, "prepare circles"); clear_bitmap(temp_bitmap); // clear_to_color(temp_bitmap, TRANS_YELLOW_OUT); for (j = 0; j < 9; j ++) { circlefill(temp_bitmap, i + 1, i + 1, i, 28 + j * 26); circle(temp_bitmap, i + 1, i + 1, i, 15 + j * 26); RLE_circle [i] [j] = get_rle_sprite(temp_bitmap); } destroy_bitmap(temp_bitmap); } // now it's beam time! temp_bitmap = new_bitmap(60, 60, "prepare beams"); for (i = 0; i < SMALL_ROTATIONS; i ++) { clear_bitmap(temp_bitmap); angle = i * inc; fast_bordered_poly4(temp_bitmap, 30 + xpart(angle, 25) + xpart(angle + ANGLE_4, 4), 30 + ypart(angle, 25) + ypart(angle + ANGLE_4, 4), 30 + xpart(angle, 25) + xpart(angle - ANGLE_4, 4), 30 + ypart(angle, 25) + ypart(angle - ANGLE_4, 4), 30 - xpart(angle, 25) + xpart(angle - ANGLE_4, 4), 30 - ypart(angle, 25) + ypart(angle - ANGLE_4, 4), 30 - xpart(angle, 25) + xpart(angle + ANGLE_4, 4), 30 - ypart(angle, 25) + ypart(angle + ANGLE_4, 4), TRANS_B5_IN,TRANS_B5_OUT, 30, 30); new_rle_struct(temp_bitmap, "beam RLE", &RLE_beam [i], -1); } destroy_bitmap(temp_bitmap); } void prepare_blades(void) { int i; BITMAP *temp_bitmap; temp_bitmap = new_bitmap(80, 80, "prepare_blades"); int inc = ANGLE_1 / SMALL_ROTATIONS; int angle; for (i = 0; i < SMALL_ROTATIONS; i ++) { clear_bitmap(temp_bitmap); angle = i * inc; bordered_poly4(temp_bitmap, 40 + xpart(angle, 23), 40 + ypart(angle, 23), 40 - xpart(angle + ANGLE_4 + ANGLE_8, 8), 40 - ypart(angle + ANGLE_4 + ANGLE_8, 8), 40, 40, 40 - xpart(angle - ANGLE_4 - ANGLE_8, 8), 40 - ypart(angle - ANGLE_4 - ANGLE_8, 8), /* 25 + xpart(angle, 12), 25 + ypart(angle, 12), 25 + xpart(angle + ANGLE_4 + ANGLE_8, 8), 25 + ypart(angle + ANGLE_4 + ANGLE_8, 8), 25 - xpart(angle, 15), 25 - ypart(angle, 15), 25 + xpart(angle - ANGLE_4 - ANGLE_8, 8), 25 + ypart(angle - ANGLE_4 - ANGLE_8, 8),*/ TRANS_YELLOW_IN, TRANS_YELLOW_OUT); new_rle_struct(temp_bitmap, "blade RLE", &RLE_blade [i], -1); } // end for i destroy_bitmap(temp_bitmap); } void prepare_petals(void) { int i; BITMAP *temp_bitmap; temp_bitmap = new_bitmap(80, 80, "prepare_petals"); int inc = ANGLE_1 / SMALL_ROTATIONS; int angle; for (i = 0; i < SMALL_ROTATIONS; i ++) { clear_bitmap(temp_bitmap); angle = i * inc; bordered_poly4(temp_bitmap, 40 + xpart(angle, 23), 40 + ypart(angle, 23), 40 - xpart(angle + ANGLE_4 + ANGLE_8, 8), 40 - ypart(angle + ANGLE_4 + ANGLE_8, 8), 40, 40, 40 - xpart(angle - ANGLE_4 - ANGLE_8, 8), 40 - ypart(angle - ANGLE_4 - ANGLE_8, 8), TRANS_SH1_IN, TRANS_SH1_OUT); bordered_poly4(temp_bitmap, 40 + xpart(angle, 33), 40 + ypart(angle, 33), 40 - xpart(angle + ANGLE_4 + ANGLE_8, 12), 40 - ypart(angle + ANGLE_4 + ANGLE_8, 12), 40 + xpart(angle, 5), 40 + ypart(angle, 5), 40 - xpart(angle - ANGLE_4 - ANGLE_8, 12), 40 - ypart(angle - ANGLE_4 - ANGLE_8, 12), TRANS_SH2_IN, TRANS_SH2_OUT); circlefill(temp_bitmap, 40 + xpart(angle, 12), 40 + ypart(angle, 12), 3, TRANS_SH1_IN); circle(temp_bitmap, 40 + xpart(angle, 12), 40 + ypart(angle, 12), 3, TRANS_SH2_OUT); /* bordered_poly4(temp_bitmap, 40 + xpart(angle, 33), 40 + ypart(angle, 33), 40 - xpart(angle + ANGLE_4 + ANGLE_8, 12), 40 - ypart(angle + ANGLE_4 + ANGLE_8, 12), 40 + xpart(angle, 15), 40 + ypart(angle, 15), 40 - xpart(angle - ANGLE_4 - ANGLE_8, 12), 40 - ypart(angle - ANGLE_4 - ANGLE_8, 12), TRANS_SH2_IN, TRANS_SH2_OUT);*/ new_rle_struct(temp_bitmap, "petal1 RLE", &petal1 [i], -1); } // end for i for (i = 0; i < SMALL_ROTATIONS; i ++) { clear_bitmap(temp_bitmap); angle = i * inc; bordered_poly4(temp_bitmap, 40 + xpart(angle, 22), 40 + ypart(angle, 22), 40 - xpart(angle + ANGLE_4 + ANGLE_8, 7), 40 - ypart(angle + ANGLE_4 + ANGLE_8, 6), 40, 40, 40 - xpart(angle - ANGLE_4 - ANGLE_8, 7), 40 - ypart(angle - ANGLE_4 - ANGLE_8, 6), TRANS_SH1_IN, TRANS_SH1_OUT); /* bordered_poly4(temp_bitmap, 40 + xpart(angle, 33), 40 + ypart(angle, 33), 40 - xpart(angle + ANGLE_4 + ANGLE_8, 12), 40 - ypart(angle + ANGLE_4 + ANGLE_8, 12), 40 + xpart(angle, 5), 40 + ypart(angle, 5), 40 - xpart(angle - ANGLE_4 - ANGLE_8, 12), 40 - ypart(angle - ANGLE_4 - ANGLE_8, 12), TRANS_SH2_IN, TRANS_SH2_OUT); circlefill(temp_bitmap, 40 + xpart(angle, 12), 40 + ypart(angle, 12), 3, TRANS_SH1_IN); circle(temp_bitmap, 40 + xpart(angle, 12), 40 + ypart(angle, 12), 3, TRANS_SH2_OUT);*/ new_rle_struct(temp_bitmap, "petal2 RLE", &petal2 [i], -1); } // end for i destroy_bitmap(temp_bitmap); temp_bitmap = new_bitmap(120, 120, "prepare petal3"); for (i = 0; i < SMALL_ROTATIONS; i ++) { clear_bitmap(temp_bitmap); angle = i * inc; bordered_poly4(temp_bitmap, 60 + xpart(angle, 45), 60 + ypart(angle, 45), 60 - xpart(angle + ANGLE_4 + ANGLE_8, 12), 60 - ypart(angle + ANGLE_4 + ANGLE_8, 12), 60, 60, 60 - xpart(angle - ANGLE_4 - ANGLE_8, 12), 60 - ypart(angle - ANGLE_4 - ANGLE_8, 12), TRANS_SH1_IN, TRANS_SH1_OUT); bordered_poly6(temp_bitmap, 60 + xpart(angle, 55), 60 + ypart(angle, 55), 60 + xpart(angle - ANGLE_16, 45), 60 + ypart(angle - ANGLE_16, 45), 60 - xpart(angle + ANGLE_4 + ANGLE_8, 18), 60 - ypart(angle + ANGLE_4 + ANGLE_8, 18), 60 + xpart(angle, 9), 60 + ypart(angle, 9), 60 - xpart(angle - ANGLE_4 - ANGLE_8, 18), 60 - ypart(angle - ANGLE_4 - ANGLE_8, 18), 60 + xpart(angle + ANGLE_16, 45), 60 + ypart(angle + ANGLE_16, 45), TRANS_SH2_IN, TRANS_SH2_OUT); /* bordered_poly4(temp_bitmap, 60 + xpart(angle, 55), 60 + ypart(angle, 55), 60 - xpart(angle + ANGLE_4 + ANGLE_8, 18), 60 - ypart(angle + ANGLE_4 + ANGLE_8, 18), 60 + xpart(angle, 9), 60 + ypart(angle, 9), 60 - xpart(angle - ANGLE_4 - ANGLE_8, 18), 60 - ypart(angle - ANGLE_4 - ANGLE_8, 18), TRANS_SH2_IN, TRANS_SH2_OUT);*/ circlefill(temp_bitmap, 60 + xpart(angle, 25), 60 + ypart(angle, 25), 4, TRANS_SH1_IN); circle(temp_bitmap, 60 + xpart(angle, 25), 60 + ypart(angle, 25), 4, TRANS_SH2_OUT); // circlefill(temp_bitmap, 60 + xpart(angle, 22), 60 + ypart(angle, 22), 3, TRANS_SH1_IN); // circle(temp_bitmap, 60 + xpart(angle, 22), 60 + ypart(angle, 22), 3, TRANS_SH2_OUT); circlefill(temp_bitmap, 60 + xpart(angle, 38), 60 + ypart(angle, 38), 3, TRANS_SH1_IN); circle(temp_bitmap, 60 + xpart(angle, 38), 60 + ypart(angle, 38), 3, TRANS_SH2_OUT); new_rle_struct(temp_bitmap, "petal1 RLE", &petal3 [i], -1); } // end for i destroy_bitmap(temp_bitmap); } void prepare_multi_rles(void) { strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/multi.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *file_bitmap = load_up_bitmap(filename_buffer); fix_outline(file_bitmap); int i; RLE_multi [WPN_CANNON] [0].sprite = extract_rle_sprite(file_bitmap, 3, 1, 11, 11); RLE_multi [WPN_CANNON] [0].x = 5; RLE_multi [WPN_CANNON] [0].y = 5; RLE_multi [WPN_CANNON] [1].sprite = extract_rle_sprite(file_bitmap, 2, 13, 13, 11); RLE_multi [WPN_CANNON] [1].x = 6; RLE_multi [WPN_CANNON] [1].y = 5; RLE_multi [WPN_CANNON] [2].sprite = extract_rle_sprite(file_bitmap, 1, 25, 15, 11); RLE_multi [WPN_CANNON] [2].x = 7; RLE_multi [WPN_CANNON] [2].y = 5; RLE_multi [WPN_CANNON] [3].sprite = extract_rle_sprite(file_bitmap, 1, 37, 15, 11); RLE_multi [WPN_CANNON] [3].x = 7; RLE_multi [WPN_CANNON] [3].y = 5; RLE_multi [WPN_BLADE] [0].sprite = extract_rle_sprite(file_bitmap, 17, 1, 9, 9); RLE_multi [WPN_BLADE] [0].x = 4; RLE_multi [WPN_BLADE] [0].y = 4; RLE_multi [WPN_BLADE] [1].sprite = extract_rle_sprite(file_bitmap, 19, 11, 7, 7); RLE_multi [WPN_BLADE] [1].x = 3; RLE_multi [WPN_BLADE] [1].y = 3; for (i = 0; i < 5; i ++) { RLE_multi [WPN_MGUN] [i].sprite = extract_rle_sprite(file_bitmap, 27, 1 + i * 12, 19, 11); RLE_multi [WPN_MGUN] [i].x = 9; RLE_multi [WPN_MGUN] [i].y = 6; } for (i = 0; i < 4; i ++) { RLE_multi [WPN_SCATTER] [i].sprite = extract_rle_sprite(file_bitmap, 47, 1 + i * 13, 13, 11); RLE_multi [WPN_SCATTER] [i].x = 6; RLE_multi [WPN_SCATTER] [i].y = 5; } RLE_multi [WPN_LWBEAM] [0].sprite = extract_rle_sprite(file_bitmap, 101, 1, 11, 11); RLE_multi [WPN_LWBEAM] [0].x = 5; RLE_multi [WPN_LWBEAM] [0].y = 5; RLE_multi [WPN_LWBEAM] [1].sprite = extract_rle_sprite(file_bitmap, 100, 13, 13, 11); RLE_multi [WPN_LWBEAM] [1].x = 6; RLE_multi [WPN_LWBEAM] [1].y = 5; RLE_multi [WPN_LWBEAM] [2].sprite = extract_rle_sprite(file_bitmap, 99, 25, 15, 11); RLE_multi [WPN_LWBEAM] [2].x = 7; RLE_multi [WPN_LWBEAM] [2].y = 5; RLE_multi [WPN_SWBEAM] [0].sprite = extract_rle_sprite(file_bitmap, 73, 1, 11, 11); RLE_multi [WPN_SWBEAM] [0].x = 5; RLE_multi [WPN_SWBEAM] [0].y = 5; RLE_multi [WPN_SWBEAM] [1].sprite = extract_rle_sprite(file_bitmap, 73, 13, 11, 11); RLE_multi [WPN_SWBEAM] [1].x = 5; RLE_multi [WPN_SWBEAM] [1].y = 4; RLE_multi [WPN_SWBEAM] [2].sprite = extract_rle_sprite(file_bitmap, 73, 25, 11, 11); RLE_multi [WPN_SWBEAM] [2].x = 5; RLE_multi [WPN_SWBEAM] [2].y = 3; RLE_multi [WPN_SEEKER] [0].sprite = extract_rle_sprite(file_bitmap, 85, 1, 13, 12); RLE_multi [WPN_SEEKER] [0].x = 6; RLE_multi [WPN_SEEKER] [0].y = 7; RLE_multi [WPN_SEEKER] [1].sprite = extract_rle_sprite(file_bitmap, 85, 14, 13, 12); RLE_multi [WPN_SEEKER] [1].x = 6; RLE_multi [WPN_SEEKER] [1].y = 7; RLE_multi [WPN_SEEKER] [2].sprite = extract_rle_sprite(file_bitmap, 85, 27, 13, 12); RLE_multi [WPN_SEEKER] [2].x = 6; RLE_multi [WPN_SEEKER] [2].y = 7; RLE_multi [WPN_SEEKER] [3].sprite = extract_rle_sprite(file_bitmap, 85, 40, 13, 12); RLE_multi [WPN_SEEKER] [3].x = 6; RLE_multi [WPN_SEEKER] [3].y = 7; RLE_multi [WPN_SEEKER] [4].sprite = extract_rle_sprite(file_bitmap, 85, 53, 13, 12); RLE_multi [WPN_SEEKER] [4].x = 6; RLE_multi [WPN_SEEKER] [4].y = 7; RLE_multi [WPN_RECT] [0].sprite = extract_rle_sprite(file_bitmap, 115, 1, 15, 11); RLE_multi [WPN_RECT] [0].x = 7; RLE_multi [WPN_RECT] [0].y = 5; RLE_multi [WPN_RECT] [1].sprite = extract_rle_sprite(file_bitmap, 116, 13, 13, 11); RLE_multi [WPN_RECT] [1].x = 6; RLE_multi [WPN_RECT] [1].y = 5; RLE_multi [WPN_RECT] [2].sprite = extract_rle_sprite(file_bitmap, 117, 25, 11, 11); RLE_multi [WPN_RECT] [2].x = 5; RLE_multi [WPN_RECT] [2].y = 5; RLE_multi [WPN_RECT] [3].sprite = extract_rle_sprite(file_bitmap, 117, 37, 11, 11); RLE_multi [WPN_RECT] [3].x = 5; RLE_multi [WPN_RECT] [3].y = 5; RLE_multi [WPN_EIGHT] [0].sprite = extract_rle_sprite(file_bitmap, 131, 1, 13, 13); RLE_multi [WPN_EIGHT] [0].x = 6; RLE_multi [WPN_EIGHT] [0].y = 6; destroy_bitmap(file_bitmap); } void prepare_platform_rles(void) { strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); strncat(filename_buffer, "gfx/platform.bmp", sizeof(char) * DATADIR_SIZE); BITMAP *file_bitmap = load_up_bitmap(filename_buffer); // int i, j; // exit(getpixel(file_bitmap, 0, 0)); fix_outline(file_bitmap); // int i; // for (i = 0; i < 2; i ++) // {/ platform_RLE [PLATFORM_LR] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_LR * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_UD] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UD * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_UL] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UL * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_DL] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UL * PLATFORM_SIZE, 1, 91, 91, 1); platform_RLE [PLATFORM_UR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UL * PLATFORM_SIZE, 1, 91, 91, 0); platform_RLE [PLATFORM_DR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UL * PLATFORM_SIZE, 1, 91, 91, 2); platform_RLE [PLATFORM_UDL] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UDL * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_UDR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UDL * PLATFORM_SIZE, 1, 91, 91, 0); platform_RLE [PLATFORM_ULR] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_ULR * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_DLR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_ULR * PLATFORM_SIZE, 1, 91, 91, 1); platform_RLE [PLATFORM_L] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_L * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_R] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_L * PLATFORM_SIZE, 1, 91, 91, 0); platform_RLE [PLATFORM_U] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_U * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_D] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_U * PLATFORM_SIZE, 1, 91, 91, 1); platform_RLE [PLATFORM_UR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UL * PLATFORM_SIZE, 1, 91, 91, 0); platform_RLE [PLATFORM_DR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_UL * PLATFORM_SIZE, 1, 91, 91, 2); platform_RLE [PLATFORM_NODE] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_NODE * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_NODE2] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_NODE2 * PLATFORM_SIZE, 1, 91, 91); platform_RLE [PLATFORM_NODE3] = extract_rle_sprite(file_bitmap, 1 + FILE_PLATFORM_NODE3 * PLATFORM_SIZE, 1, 91, 91); island1_RLE [ISLAND1_D] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_D * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_U] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_D * PLATFORM_SIZE, 93, 91, 91, FLIP_V); island1_RLE [ISLAND1_R] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_R * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_L] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_R * PLATFORM_SIZE, 93, 91, 91, FLIP_H); island1_RLE [ISLAND1_DR] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_DL] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 93, 91, 91, FLIP_H); island1_RLE [ISLAND1_UR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 93, 91, 91, FLIP_V); island1_RLE [ISLAND1_UL] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 93, 91, 91, FLIP_VH); island1_RLE [ISLAND1_NOT_UL] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_NOT_UR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 93, 91, 91, FLIP_H); island1_RLE [ISLAND1_NOT_DL] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 93, 91, 91, FLIP_V); island1_RLE [ISLAND1_NOT_DR] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 93, 91, 91, FLIP_VH); island1_RLE [ISLAND1_UL_DR] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_UL_DR * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_UR_DL] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_UL_DR * PLATFORM_SIZE, 93, 91, 91, FLIP_H); island1_RLE [ISLAND1_FULL] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_FULL * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_FULL2] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_FULL2 * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_FULL3] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_FULL3 * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_FULL4] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_FULL4 * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_FULL5] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_FULL5 * PLATFORM_SIZE, 93, 91, 91); island1_RLE [ISLAND1_D2] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_D * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_U2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_D * PLATFORM_SIZE, 185, 91, 91, FLIP_V); island1_RLE [ISLAND1_R2] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_R * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_L2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_R * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_DR2] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_DL2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_UR2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_V); island1_RLE [ISLAND1_UL2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_VH); island1_RLE [ISLAND1_NOT_UL2] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_NOT_UR2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_NOT_DL2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91, FLIP_V); island1_RLE [ISLAND1_NOT_DR2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91, FLIP_VH); island1_RLE [ISLAND1_UL_DR2] = extract_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_UL_DR * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_UR_DL2] = extract_flip_rle_sprite(file_bitmap, 1 + FILE_ISLAND1_UL_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_D3] = extract_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_D * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_U3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_D * PLATFORM_SIZE, 185, 91, 91, FLIP_V); island1_RLE [ISLAND1_R3] = extract_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_R * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_L3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_R * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_DR3] = extract_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_DL3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_UR3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_V); island1_RLE [ISLAND1_UL3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_VH); island1_RLE [ISLAND1_NOT_UL3] = extract_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_NOT_UR3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91, FLIP_H); island1_RLE [ISLAND1_NOT_DL3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91, FLIP_V); island1_RLE [ISLAND1_NOT_DR3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_NOT_UL * PLATFORM_SIZE, 185, 91, 91, FLIP_VH); island1_RLE [ISLAND1_UL_DR3] = extract_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_UL_DR * PLATFORM_SIZE, 185, 91, 91); island1_RLE [ISLAND1_UR_DL3] = extract_flip_rle_sprite(file_bitmap, 461 + FILE_ISLAND1_UL_DR * PLATFORM_SIZE, 185, 91, 91, FLIP_H); bone_RLE [BONE_HOOK1] = extract_rle_sprite(file_bitmap, 1, 278, 23, 22); bone_RLE [BONE_HOOK2] = extract_rle_sprite(file_bitmap, 25, 278, 23, 22); bone_RLE [BONE_HOOK3] = extract_rle_sprite(file_bitmap, 49, 278, 23, 22); bone_RLE [BONE_HOOK4] = extract_rle_sprite(file_bitmap, 76, 278, 20, 22); bone_RLE [BONE_HOOK5] = extract_rle_sprite(file_bitmap, 97, 278, 23, 18); bone_RLE [BONE_HOOK2F] = extract_flip_rle_sprite(file_bitmap, 25, 278, 23, 22, FLIP_H); bone_RLE [BONE_HOOK3F] = extract_flip_rle_sprite(file_bitmap, 49, 278, 23, 22, FLIP_H); bone_RLE [BONE_HOOK4F] = extract_flip_rle_sprite(file_bitmap, 76, 278, 20, 22, FLIP_H); bone_RLE [BONE_HOOK5F] = extract_flip_rle_sprite(file_bitmap, 97, 278, 23, 18, FLIP_H); bone_RLE [BONE_B_HOOK1] = extract_rle_sprite(file_bitmap, 1, 301, 11, 11); bone_RLE [BONE_B_HOOK2] = extract_rle_sprite(file_bitmap, 13, 301, 11, 11); bone_RLE [BONE_B_HOOK3] = extract_rle_sprite(file_bitmap, 25, 301, 11, 11); bone_RLE [BONE_B_HOOK4] = extract_rle_sprite(file_bitmap, 38, 301, 10, 11); bone_RLE [BONE_B_HOOK5] = extract_rle_sprite(file_bitmap, 49, 301, 11, 9); bone_RLE [BONE_B_HOOK2F] = extract_flip_rle_sprite(file_bitmap, 13, 301, 11, 11, FLIP_H); bone_RLE [BONE_B_HOOK3F] = extract_flip_rle_sprite(file_bitmap, 25, 301, 11, 11, FLIP_H); bone_RLE [BONE_B_HOOK4F] = extract_flip_rle_sprite(file_bitmap, 38, 301, 10, 11, FLIP_H); bone_RLE [BONE_B_HOOK5F] = extract_flip_rle_sprite(file_bitmap, 49, 301, 11, 9, FLIP_H); bone_RLE [BONE_DROP1] = extract_rle_sprite(file_bitmap, 122, 278, 23, 35); bone_RLE [BONE_DROP2] = extract_rle_sprite(file_bitmap, 146, 278, 23, 35); bone_RLE [BONE_DROP3] = extract_rle_sprite(file_bitmap, 170, 278, 23, 35); bone_RLE [BONE_DROP4] = extract_rle_sprite(file_bitmap, 194, 278, 23, 35); bone_RLE [BONE_DROP2F] = extract_flip_rle_sprite(file_bitmap, 146, 278, 23, 35, FLIP_H); bone_RLE [BONE_DROP3F] = extract_flip_rle_sprite(file_bitmap, 170, 278, 23, 35, FLIP_H); bone_RLE [BONE_DROP4F] = extract_flip_rle_sprite(file_bitmap, 194, 278, 23, 35, FLIP_H); bone_RLE [BONE_B_DROP1] = extract_rle_sprite(file_bitmap, 61, 301, 11, 16); bone_RLE [BONE_B_DROP2] = extract_rle_sprite(file_bitmap, 73, 301, 11, 16); bone_RLE [BONE_B_DROP3] = extract_rle_sprite(file_bitmap, 85, 301, 10, 16); bone_RLE [BONE_B_DROP4] = extract_rle_sprite(file_bitmap, 96, 304, 10, 13); bone_RLE [BONE_B_DROP2F] = extract_flip_rle_sprite(file_bitmap, 73, 301, 11, 16, FLIP_H); bone_RLE [BONE_B_DROP3F] = extract_flip_rle_sprite(file_bitmap, 85, 301, 10, 16, FLIP_H); bone_RLE [BONE_B_DROP4F] = extract_flip_rle_sprite(file_bitmap, 96, 304, 10, 13, FLIP_H); bone_RLE [BONE_RING1] = extract_rle_sprite(file_bitmap, 1, 322, 39, 39); bone_RLE [BONE_RING2] = extract_rle_sprite(file_bitmap, 41, 322, 39, 39); bone_RLE [BONE_RING3] = extract_rle_sprite(file_bitmap, 81, 322, 39, 39); bone_RLE [BONE_RING4] = extract_rle_sprite(file_bitmap, 121, 322, 39, 39); bone_RLE [BONE_RING5] = extract_rle_sprite(file_bitmap, 161, 322, 39, 39); bone_RLE [BONE_RING2FH] = extract_flip_rle_sprite(file_bitmap, 41, 322, 39, 39, FLIP_H); bone_RLE [BONE_RING3FH] = extract_flip_rle_sprite(file_bitmap, 81, 322, 39, 39, FLIP_H); bone_RLE [BONE_RING4FH] = extract_flip_rle_sprite(file_bitmap, 121, 322, 39, 39, FLIP_H); bone_RLE [BONE_RING5FH] = extract_flip_rle_sprite(file_bitmap, 161, 322, 39, 39, FLIP_H); bone_RLE [BONE_RING2FV] = extract_flip_rle_sprite(file_bitmap, 41, 322, 39, 39, FLIP_V); bone_RLE [BONE_RING3FV] = extract_flip_rle_sprite(file_bitmap, 81, 322, 39, 39, FLIP_V); bone_RLE [BONE_RING4FV] = extract_flip_rle_sprite(file_bitmap, 121, 322, 39, 39, FLIP_V); bone_RLE [BONE_RING5FV] = extract_flip_rle_sprite(file_bitmap, 161, 322, 39, 39, FLIP_V); bone_RLE [BONE_RING2FVH] = extract_flip_rle_sprite(file_bitmap, 41, 322, 39, 39, FLIP_VH); bone_RLE [BONE_RING3FVH] = extract_flip_rle_sprite(file_bitmap, 81, 322, 39, 39, FLIP_VH); bone_RLE [BONE_RING4FVH] = extract_flip_rle_sprite(file_bitmap, 121, 322, 39, 39, FLIP_VH); bone_RLE [BONE_RING5FVH] = extract_flip_rle_sprite(file_bitmap, 161, 322, 39, 39, FLIP_VH); bone_RLE [BONE_B_RING1] = extract_rle_sprite(file_bitmap, 1, 362, 23, 23); bone_RLE [BONE_B_RING2] = extract_rle_sprite(file_bitmap, 25, 362, 23, 23); bone_RLE [BONE_B_RING3] = extract_rle_sprite(file_bitmap, 49, 362, 23, 23); bone_RLE [BONE_B_RING4] = extract_rle_sprite(file_bitmap, 73, 362, 23, 23); bone_RLE [BONE_B_RING5] = extract_rle_sprite(file_bitmap, 97, 362, 23, 23); bone_RLE [BONE_B_RING2FH] = extract_flip_rle_sprite(file_bitmap, 25, 362, 23, 23, FLIP_H); bone_RLE [BONE_B_RING3FH] = extract_flip_rle_sprite(file_bitmap, 49, 362, 23, 23, FLIP_H); bone_RLE [BONE_B_RING4FH] = extract_flip_rle_sprite(file_bitmap, 73, 362, 23, 23, FLIP_H); bone_RLE [BONE_B_RING5FH] = extract_flip_rle_sprite(file_bitmap, 97, 362, 23, 23, FLIP_H); bone_RLE [BONE_B_RING2FV] = extract_flip_rle_sprite(file_bitmap, 25, 362, 23, 23, FLIP_V); bone_RLE [BONE_B_RING3FV] = extract_flip_rle_sprite(file_bitmap, 49, 362, 23, 23, FLIP_V); bone_RLE [BONE_B_RING4FV] = extract_flip_rle_sprite(file_bitmap, 73, 362, 23, 23, FLIP_V); bone_RLE [BONE_B_RING5FV] = extract_flip_rle_sprite(file_bitmap, 97, 362, 23, 23, FLIP_V); bone_RLE [BONE_B_RING2FVH] = extract_flip_rle_sprite(file_bitmap, 25, 362, 23, 23, FLIP_VH); bone_RLE [BONE_B_RING3FVH] = extract_flip_rle_sprite(file_bitmap, 49, 362, 23, 23, FLIP_VH); bone_RLE [BONE_B_RING4FVH] = extract_flip_rle_sprite(file_bitmap, 73, 362, 23, 23, FLIP_VH); bone_RLE [BONE_B_RING5FVH] = extract_flip_rle_sprite(file_bitmap, 97, 362, 23, 23, FLIP_VH); bone_RLE [BONE_HUNTER1] = extract_rle_sprite(file_bitmap, 201, 322, 45, 40); bone_RLE [BONE_HUNTER2] = extract_rle_sprite(file_bitmap, 247, 322, 45, 40); bone_RLE [BONE_HUNTER3] = extract_rle_sprite(file_bitmap, 293, 322, 45, 40); bone_RLE [BONE_HUNTER4] = extract_rle_sprite(file_bitmap, 339, 322, 41, 40); bone_RLE [BONE_HUNTER5] = extract_rle_sprite(file_bitmap, 381, 322, 45, 40); bone_RLE [BONE_HUNTER2F] = extract_flip_rle_sprite(file_bitmap, 247, 322, 45, 40, FLIP_H); bone_RLE [BONE_HUNTER3F] = extract_flip_rle_sprite(file_bitmap, 293, 322, 45, 40, FLIP_H); bone_RLE [BONE_HUNTER4F] = extract_flip_rle_sprite(file_bitmap, 339, 322, 41, 40, FLIP_H); bone_RLE [BONE_HUNTER5F] = extract_flip_rle_sprite(file_bitmap, 381, 322, 45, 40, FLIP_H); bone_RLE [BONE_B_HUNTER1] = extract_rle_sprite(file_bitmap, 199, 364, 27, 23); bone_RLE [BONE_B_HUNTER2] = extract_rle_sprite(file_bitmap, 227, 364, 27, 23); bone_RLE [BONE_B_HUNTER3] = extract_rle_sprite(file_bitmap, 255, 364, 27, 23); bone_RLE [BONE_B_HUNTER4] = extract_rle_sprite(file_bitmap, 285, 364, 25, 23); bone_RLE [BONE_B_HUNTER5] = extract_rle_sprite(file_bitmap, 311, 364, 27, 23); bone_RLE [BONE_B_HUNTER2F] = extract_flip_rle_sprite(file_bitmap, 227, 364, 27, 23, FLIP_H); bone_RLE [BONE_B_HUNTER3F] = extract_flip_rle_sprite(file_bitmap, 255, 364, 27, 23, FLIP_H); bone_RLE [BONE_B_HUNTER4F] = extract_flip_rle_sprite(file_bitmap, 285, 364, 25, 23, FLIP_H); bone_RLE [BONE_B_HUNTER5F] = extract_flip_rle_sprite(file_bitmap, 311, 364, 27, 23, FLIP_H); bone_RLE [BONE_B_SPINNER] = extract_rle_sprite(file_bitmap, 427, 288, 65, 107); bone_RLE [BONE_B_WALKER1] = extract_rle_sprite(file_bitmap, 493, 285, 89, 75); bone_RLE [BONE_B_WALKER2] = extract_rle_sprite(file_bitmap, 583, 285, 89, 75); bone_RLE [BONE_B_WALKER2F] = extract_flip_rle_sprite(file_bitmap, 583, 285, 89, 75, FLIP_H); destroy_bitmap(file_bitmap); } void prepare_flowers(void) { BITMAP *tmp = new_bitmap(200, 200, "prepare_flowers"); clear_bitmap(tmp); int i, j, angle = 0; for (j = 0; j < 40; j ++) { angle = j * (ANGLE_10 / 20); for (i = 0; i < 5; i ++) { fast_bordered_poly4(tmp, 100, 100, 100 + xpart(angle + (ANGLE_5 * i) - 46, 36), 100 + ypart(angle + (ANGLE_5 * i) - 46, 36), 100 + xpart(angle + (ANGLE_5 * i), 55), 100 + ypart(angle + (ANGLE_5 * i), 55), 100 + xpart(angle + (ANGLE_5 * i) + 46, 36), 100 + ypart(angle + (ANGLE_5 * i) + 46, 36), COL_BACK5,COL_OUTLINE, 100 + xpart(angle + (ANGLE_5 * i), 30), 100 + ypart(angle + (ANGLE_5 * i), 30)); } circlefill(tmp, 100, 100, 8, COL_COL3); circle(tmp, 100, 100, 8, COL_OUTLINE); // extract_rle_struct(tmp, 0, 0, 100, 100, "flower RLE", &eRLE_flower [0] [j], -1); new_rle_struct(tmp, "flower RLE", &eRLE_flower [0] [j], -2); clear_bitmap(tmp); } destroy_bitmap(tmp); } /* void prepare_mshockwaves(void) { int i, j; BITMAP *tmp = new_bitmap(90, 90, "prepare_mshockwaves tmp bitmap"); int rad1, rad2, c1, c2; i = 0; for (i = 0; i < 4; i ++) { switch(i) { case 0: c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; break; case 1: c1 = TRANS_YELLOW_OUT; c2 = TRANS_YELLOW_IN; break; case 2: c1 = TRANS_SH1_OUT; c2 = TRANS_SH1_IN; break; case 3: c1 = TRANS_SH2_OUT; c2 = TRANS_SH2_IN; break; } rad1 = 30; rad2 = 1; for (j = 0; j < 20; j ++) { clear_bitmap(tmp); rad2 += 2; if (j % 2 == 0) rad1 ++; circlefill(tmp, 45, 45, rad1, c2); circle(tmp, 45, 45, rad1, c1); circlefill(tmp, 45, 45, rad2, 0); circle(tmp, 45, 45, rad2, c1); new_rle_struct(tmp, "mshockwaves rle", &RLE_mshock [i] [j], -1); extract_rle_struct2(tmp, &RLE_mshock [i] [j], 1, 1, 1, 1, -1); } } destroy_bitmap(tmp); } */ void prepare_rings(void) { int i, j; BITMAP *tmp = new_bitmap(62, 62, "prepare_rings tmp bitmap"); int rad1, rad2, c1, c2; i = 0; c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; rad1 = 1; // rad2 = -5; for (j = 0; j < 20; j ++) { clear_bitmap(tmp); rad1 ++; // if (j % 2 == 0) // rad1 ++; rad2 = rad1 - 3; if (rad2 < 1) rad2 = 0; circlefill(tmp, rad1, rad1, rad1, c2); circle(tmp, rad1, rad1, rad1, c1); if (rad2 > 0) { circlefill(tmp, rad1, rad1, rad2, 0); circle(tmp, rad1, rad1, rad2, c1); } // new_rle_struct(tmp, "mshockwaves rle", &RLE_mshock [i] [j], -1); extract_rle_struct2(tmp, &RLE_ring [j], 0, 0, rad1 * 2 + 1, rad1 * 2 + 1, -1); } destroy_bitmap(tmp); } void prepare_lwbeamwaves(void) { int i, j; BITMAP *tmp = new_bitmap(62, 62, "prepare_lwbeamwaves tmp bitmap"); int rad1, rad2, c1, c2; i = 0; c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; rad1 = 10; rad2 = -5; for (j = 0; j < 15; j ++) { clear_bitmap(tmp); rad2 += 2; // if (j % 2 == 0) rad1 ++; if (j >= 18) { circle(tmp, rad1, rad1, rad1, c1); } else { circlefill(tmp, rad1, rad1, rad1, c2); circle(tmp, rad1, rad1, rad1, c1); if (rad2 > 1) { circlefill(tmp, rad1, rad1, rad2, 0); circle(tmp, rad1, rad1, rad2, c1); } } // new_rle_struct(tmp, "mshockwaves rle", &RLE_mshock [i] [j], -1); extract_rle_struct2(tmp, &RLE_lwbeamshock [j], 0, 0, rad1 * 2 + 1, rad1 * 2 + 1, -1); } destroy_bitmap(tmp); } void prepare_mshockwaves(void) { int i, j; BITMAP *tmp = new_bitmap(90, 90, "prepare_mshockwaves tmp bitmap"); int rad1, rad2, c1 = 0, c2 = 0; i = 0; for (i = 0; i < 4; i ++) { switch (i) { case 0: c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; break; case 1: c1 = TRANS_YELLOW_OUT; c2 = TRANS_YELLOW_IN; break; case 2: c1 = TRANS_SH1_OUT; c2 = TRANS_SH1_IN; break; case 3: c1 = TRANS_SH2_OUT; c2 = TRANS_SH2_IN; break; } rad1 = 30; rad2 = 1; for (j = 0; j < 20; j ++) { clear_bitmap(tmp); rad2 += 2; if (j % 2 == 0) rad1 ++; if (j >= 18) { circle(tmp, rad1, rad1, rad1, c1); } else { circlefill(tmp, rad1, rad1, rad1, c2); circle(tmp, rad1, rad1, rad1, c1); if (rad2 > 1) { circlefill(tmp, rad1, rad1, rad2, 0); circle(tmp, rad1, rad1, rad2, c1); } } // new_rle_struct(tmp, "mshockwaves rle", &RLE_mshock [i] [j], -1); extract_rle_struct2(tmp, &RLE_mshock [i] [j], 0, 0, rad1 * 2 + 1, rad1 * 2 + 1, -1); } } destroy_bitmap(tmp); } void prepare_lshockwaves(void) { int i, j; BITMAP *tmp = new_bitmap(200, 200, "prepare_lshockwaves tmp bitmap"); int rad1, rad2, c1 = 0, c2 = 0; i = 0; for (i = 0; i < 4; i ++) { switch (i) { case 0: c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; break; case 1: c1 = TRANS_YELLOW_OUT; c2 = TRANS_YELLOW_IN; break; case 2: c1 = TRANS_SH1_OUT; c2 = TRANS_SH1_IN; break; case 3: c1 = TRANS_SH2_OUT; c2 = TRANS_SH2_IN; break; } rad1 = 30; rad2 = 1; for (j = 0; j < 50; j ++) { clear_bitmap(tmp); if (j > 10) rad2 += 2; rad1 ++; /* circlefill(tmp, 100, 100, rad1, c2); circle(tmp, 100, 100, rad1, c1); circlefill(tmp, 100, 100, rad2, 0); circle(tmp, 100, 100, rad2, c1); new_rle_struct(tmp, "large_shockwaves2 rle", &RLE_lshock [i] [j], -1);*/ circlefill(tmp, rad1, rad1, rad1, c2); circle(tmp, rad1, rad1, rad1, c1); if (rad2 > 1) { circlefill(tmp, rad1, rad1, rad2, 0); circle(tmp, rad1, rad1, rad2, c1); } extract_rle_struct2(tmp, &RLE_lshock [i] [j], 0, 0, rad1 * 2 + 1, rad1 * 2 + 1, -1); // new_rle_struct(tmp, "large_shockwaves2 rle", &RLE_lshock [i] [j], -1); } } destroy_bitmap(tmp); } void prepare_hshockwaves(void) { int i, j; BITMAP *tmp = new_bitmap(300, 300, "prepare_hshockwaves tmp bitmap"); int rad1, rad2, c1 = 0, c2 = 0; i = 0; for (i = 0; i < 4; i ++) { switch (i) { case 0: c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; break; case 1: c1 = TRANS_YELLOW_OUT; c2 = TRANS_YELLOW_IN; break; case 2: c1 = TRANS_SH1_OUT; c2 = TRANS_SH1_IN; break; case 3: c1 = TRANS_SH2_OUT; c2 = TRANS_SH2_IN; break; } rad1 = 68; rad2 = 0; for (j = 0; j < 50; j ++) { clear_bitmap(tmp); if (j > 10) rad2 += 3; rad1 += 1;//2; circlefill(tmp, rad1, rad1, rad1, c2); circle(tmp, rad1, rad1, rad1, c1); if (rad2 > 1) { circlefill(tmp, rad1, rad1, rad2, 0); circle(tmp, rad1, rad1, rad2, c1); } extract_rle_struct2(tmp, &RLE_hshock [i] [j], 0, 0, rad1 * 2 + 1, rad1 * 2 + 1, -1); } } destroy_bitmap(tmp); } void prepare_rshockwaves(void) { int i, j; BITMAP *tmp = new_bitmap(250, 250, "prepare_rshockwaves tmp bitmap"); int rad1, rad2, c1, c2; i = 0; c1 = TRANS_ORANGE_OUT; c2 = TRANS_ORANGE_IN; for (i = 0; i < 5; i ++) { rad1 = 20 + i * 5; rad2 = 1 + i * 5; for (j = 0; j < 20; j ++) { clear_bitmap(tmp); // if (j % 2 == 0) rad1 += 3; rad2 += 4; if (j >= 18) { circle(tmp, rad1, rad1, rad1, c1); } else { circlefill(tmp, rad1, rad1, rad1, c2); circle(tmp, rad1, rad1, rad1, c1); if (rad2 > 1) { circlefill(tmp, rad1, rad1, rad2, 0); circle(tmp, rad1, rad1, rad2, c1); } } // new_rle_struct(tmp, "mshockwaves rle", &RLE_mshock [i] [j], -1); extract_rle_struct2(tmp, &RLE_rshock [i] [j], 0, 0, rad1 * 2 + 1, rad1 * 2 + 1, -1); } } destroy_bitmap(tmp); } void prepare_various_effects(void) { /* BITMAP *temp_bitmap; int i; int rad1, rad2; BITMAP *sbitmap = new_bitmap(210, 30, "sbitmap"); clear_bitmap(sbitmap); for (i = 0; i < 9; i ++) { temp_bitmap = new_bitmap((i + 3) * 2, (i + 3) * 2, "prepare mg shock"); clear_bitmap(temp_bitmap); // clear_to_color(temp_bitmap, TRANS_YELLOW_OUT); rad1 = i + 2; rad2 = 0; circlefill(temp_bitmap, i + 1, i + 1, i, TRANS_ORANGE_IN); circle(temp_bitmap, i + 1, i + 1, i, TRANS_ORANGE_OUT); if (i > 3) { rad2 = (i - 3) * 2; circlefill(temp_bitmap, i + 1, i + 1, rad2, 0); circle(temp_bitmap, i + 1, i + 1, rad2, TRANS_ORANGE_OUT); } if (i == 8) { clear_bitmap(temp_bitmap); circle(temp_bitmap, i + 1, i + 1, 9, TRANS_ORANGE_OUT); } RLE_mg_shock [i] = get_rle_sprite(temp_bitmap); draw_sprite(sbitmap, temp_bitmap, i * 20, 1); destroy_bitmap(temp_bitmap); } save_bitmap("shock.bmp", sbitmap, palet [0]); */ } /* void prepare_underlay(void) { return; underlay = new_bitmap(640, 1000, "underlay"); clear_to_color(underlay, COL_BACK1); int i, j, out_of_loop; int x, y, rad, x1, y1, x2, y2, col; int cx [20]; int cy [20]; int crad [20]; for (i = 0; i < 20; i ++) { cx [i] = -1; } for (i = 0; i < 20; i ++) { out_of_loop = 0; do { cx [i] = grand(640); cy [i] = grand(1000); crad [i] = 30 + grand(20) + grand(10); if (i > 0) { for (j = 0; j < i; j ++) { if (cx [i] - crad [i] > cx [j] + crad [j] || cx [i] + crad [i] < cx [j] - crad [j] || cy [i] - crad [i] > cy [j] + crad [j] || cy [i] + crad [i] < cy [j] - crad [j]) out_of_loop = 1; } } } while (out_of_loop == 0); } for (i = 0; i < 20; i ++) { x = cx [i]; y = cy [i]; rad = crad [i]; col = COL_BACK2; do { circlefill(underlay, x, y, rad, col); circle(underlay, x, y, rad, COL_OUTLINE); if (col == COL_BACK2) { col = COL_BACK1; rad -= 8 + grand(8); } else { col = COL_BACK2; rad -= 4 + grand(4); } } while(rad > 5); } */ /* int i, j; int x, y, rad, x1, y1, x2, y2; int bx [7] [10]; int by [7] [10]; int brad [7] [10]; for (i = 0; i < 7; i ++) { for (j = 0; j < 10; j ++) { bx [i] [j] = i * 100 + grand(20) - grand(20); by [i] [j] = j * 100 + grand(20) - grand(20); brad [i] [j] = 20 + grand(10) + grand(10); } } int x3; for (i = 0; i < 7; i ++) { for (j = 0; j < 10; j ++) { x = bx [i] [j]; y = by [i] [j]; rad = brad [i] [j]; circlefill(underlay, x, y, rad, COL_BACK2); drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); circle(underlay, x, y, rad + 1, TRANS_BACK_OUTLINE); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); x1 = x - grand(15) + grand(5); x2 = x + grand(15) - grand(5); if (x1 > x2) { x3 = x1; x1 = x2; x2 = x3; } if (x1 == x2) x2 += 3; rectfill(underlay, x1, y, x2, y + 100, COL_BACK2); drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); rect(underlay, x1 - 1, y, x2 + 1, y + 100, TRANS_BACK_OUTLINE); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); rectfill(underlay, x, y - grand(15) - 3, x + 100, y + grand(15) + 3, COL_BACK2); if (i == 0) { rectfill(underlay, 0, y - grand(10) - 5, x, y + grand(10) + 5, COL_BACK2); } } } // circlefill(underlay, 320, 500, 10, COL_BACK2); // circle(underlay, 320, 500, 10, COL_OUTLINE); */ //} /* Safe wrapper for the Allegro create_bitmap function. */ BITMAP *new_bitmap(int x, int y, const char errtxt []) { BITMAP *bmp = create_bitmap(x, y); if (bmp == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Bitmap creation failed! %s %s", allegro_error, errtxt); exit(1); } return bmp; } void bordered_poly4(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col, int border_col) { BITMAP *temp_bitmap = new_bitmap(target->w, target->h, "Bordered poly4 temp_bitmap"); clear_bitmap(temp_bitmap); int points [8]; points [0] = x1; points [1] = y1; points [2] = x2; points [3] = y2; points [4] = x3; points [5] = y3; points [6] = x4; points [7] = y4; polygon(temp_bitmap, 4, points, col); coat_sprite(temp_bitmap, border_col); draw_sprite(target, temp_bitmap, 0, 0); destroy_bitmap(temp_bitmap); } void bordered_poly6(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int x5, int y5, int x6, int y6, int col, int border_col) { BITMAP *temp_bitmap = new_bitmap(target->w, target->h, "Bordered poly4 temp_bitmap"); clear_bitmap(temp_bitmap); int points [12]; points [0] = x1; points [1] = y1; points [2] = x2; points [3] = y2; points [4] = x3; points [5] = y3; points [6] = x4; points [7] = y4; points [8] = x5; points [9] = y5; points [10] = x6; points [11] = y6; polygon(temp_bitmap, 6, points, col); coat_sprite(temp_bitmap, border_col); draw_sprite(target, temp_bitmap, 0, 0); destroy_bitmap(temp_bitmap); } void bordered_triangle(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int col, int border_col) { BITMAP *temp_bitmap = new_bitmap(target->w, target->h, "Bordered triangle temp_bitmap"); clear_bitmap(temp_bitmap); triangle(temp_bitmap, x1, y1, x2, y2, x3, y3, col); coat_sprite(temp_bitmap, border_col); draw_sprite(target, temp_bitmap, 0, 0); destroy_bitmap(temp_bitmap); } void coat_sprite(BITMAP *target, int col) { int i, j; for (i = 1; i < target->w - 1; i ++) { for (j = 1; j < target->h - 1; j ++) { if (getpixel(target, i, j) == 0) { if ((getpixel(target, i - 1, j) != 0 && getpixel(target, i - 1, j) != col) || (getpixel(target, i + 1, j) != 0 && getpixel(target, i + 1, j) != col) || (getpixel(target, i, j - 1) != 0 && getpixel(target, i, j - 1) != col) || (getpixel(target, i, j + 1) != 0 && getpixel(target, i, j + 1) != col)) putpixel(target, i, j, col); } } } } void coat_file_sprite_xy(BITMAP *target, int col, int x1, int y1, int x2, int y2) { int i, j; for (i = x1; i < x2; i ++) { for (j = y1; j < y2; j ++) { if (getpixel(target, i, j) == 0) { if ((getpixel(target, i - 1, j) != 0 && getpixel(target, i - 1, j) != col) || (getpixel(target, i + 1, j) != 0 && getpixel(target, i + 1, j) != col) || (getpixel(target, i, j - 1) != 0 && getpixel(target, i, j - 1) != col) || (getpixel(target, i, j + 1) != 0 && getpixel(target, i, j + 1) != col)) putpixel(target, i, j, col); } } } } void fast_bordered_poly4(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col, int border_col, int fillx, int filly) { BITMAP *temp_bitmap = new_bitmap(target->w, target->h, "Bordered poly4 temp_bitmap"); clear_bitmap(temp_bitmap); line(temp_bitmap, x1, y1, x2, y2, border_col); line(temp_bitmap, x2, y2, x3, y3, border_col); line(temp_bitmap, x3, y3, x4, y4, border_col); line(temp_bitmap, x4, y4, x1, y1, border_col); floodfill(temp_bitmap, fillx, filly, col); draw_sprite(target, temp_bitmap, 0, 0); destroy_bitmap(temp_bitmap); } void fast_bordered_triangle(BITMAP *target, int x1, int y1, int x2, int y2, int x3, int y3, int col, int border_col, int fillx, int filly) { BITMAP *temp_bitmap = new_bitmap(target->w, target->h, "Bordered triangle temp_bitmap"); clear_bitmap(temp_bitmap); line(temp_bitmap, x1, y1, x2, y2, border_col); line(temp_bitmap, x2, y2, x3, y3, border_col); line(temp_bitmap, x3, y3, x1, y1, border_col); floodfill(temp_bitmap, fillx, filly, col); draw_sprite(target, temp_bitmap, 0, 0); destroy_bitmap(temp_bitmap); } BITMAP *load_up_bitmap(const char fname []) { RGB temp_palette [256]; BITMAP *temp_bitmap = load_bitmap(fname, temp_palette); if (temp_bitmap == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to load in bitmap! (File not found?) %s", fname); exit(1); } return temp_bitmap; } RLE_SPRITE *extract_rle_sprite(BITMAP *source, int x_source, int y_source, int x, int y) { BITMAP *tmp = new_bitmap(x, y, "extract_rle_sprite"); blit(source, tmp, x_source, y_source, 0, 0, x, y); RLE_SPRITE *retval = get_rle_sprite(tmp); if (retval == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Rle_sprite extraction failed! %s %s", allegro_error, "extract_rle_sprite"); exit(1); } destroy_bitmap(tmp); return retval; } RLE_SPRITE *extract_flip_rle_sprite(BITMAP *source, int x_source, int y_source, int x, int y, int flip_type) { BITMAP *tmp = new_bitmap(x, y, "extract_hflip_rle_sprite"); BITMAP *tmp2 = new_bitmap(x, y, "extract_hflip_rle_sprite"); clear_bitmap(tmp2); blit(source, tmp, x_source, y_source, 0, 0, x, y); switch (flip_type) { case FLIP_H: draw_sprite_h_flip(tmp2, tmp, 0, 0); break; case FLIP_V: draw_sprite_v_flip(tmp2, tmp, 0, 0); break; case FLIP_VH: draw_sprite_vh_flip(tmp2, tmp, 0, 0); break; } RLE_SPRITE *retval = get_rle_sprite(tmp2); if (retval == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Rle_sprite extraction failed! %s %s", allegro_error, "extract_rle_sprite"); exit(1); } destroy_bitmap(tmp); destroy_bitmap(tmp2); return retval; } RLE_SPRITE *sized_rle_sprite(BITMAP *source, int x, int y, const char errtxt []) { BITMAP *tmp = new_bitmap(x, y, errtxt); blit(source, tmp, 0, 0, 0, 0, x, y); RLE_SPRITE *retval = get_rle_sprite(tmp); if (retval == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Rle_sprite sized creation failed! %s %s", allegro_error, errtxt); exit(1); } destroy_bitmap(tmp); return retval; } RLE_SPRITE *new_rle_sprite(BITMAP *source, const char errtxt []) { RLE_SPRITE *retval = get_rle_sprite(source); if (retval == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Rle_sprite creation failed! %s %s", allegro_error, errtxt); exit(1); } return retval; } void new_rle_struct_colours(BITMAP *source, const char errtxt [], struct RLE_STRUCT str [SMALL_ROTATIONS] [9], int bl, int index2, int col1, int col2) { int i; int count = 0; int trans_col = 0; for (i = col1; i < col2 + 1; i ++) { switch (i) { case 0: trans_col = TRANS_CONVERT_1; break; case 1: trans_col = TRANS_CONVERT_2; break; case 2: trans_col = TRANS_CONVERT_3; break; case 3: trans_col = TRANS_CONVERT_4; break; case 4: trans_col = TRANS_CONVERT_5; break; case 5: trans_col = TRANS_CONVERT_6; break; case 6: trans_col = TRANS_CONVERT_7; break; case 7: trans_col = TRANS_CONVERT_8; break; case 8: trans_col = TRANS_CONVERT_9; break; } drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); rectfill(source, 0, 0, source->w, source->h, trans_col); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); new_rle_struct(source, "new_rle_struct_colours", str [index2], i - col1); count ++; } } void extract_rle_struct2(BITMAP *source, struct RLE_STRUCT *str, int x_source, int y_source, int x, int y, int bl) { BITMAP *tmp = new_bitmap(x, y, "extract_rle_struct"); blit(source, tmp, x_source, y_source, 0, 0, x, y); // rect(tmp, 0, 0, tmp->w - 1, tmp->h - 1, TRANS_YELLOW_OUT); if (bl == -1) { str->sprite = get_rle_sprite(tmp); str->x = tmp->w / 2; str->y = tmp->h / 2; } else { str [bl].sprite = get_rle_sprite(tmp); str [bl].x = tmp->w / 2; str [bl].y = tmp->h / 2; } if (str->sprite == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Rle_struct extraction failed! %s %s", allegro_error, "extract_rle_struct"); exit(1); } destroy_bitmap(tmp); } void new_rle_struct(BITMAP *source, const char errtxt [], struct RLE_STRUCT *str, int bl) { int x1 = -1, y1 = -1, x2 = -1, y2 = -1; int i, j; for (i = 0; i < source->w; i ++) { for (j = 0; j < source->h; j ++) { if (getpixel(source, i, j) != 0) { x1 = i; break; } } if (x1 != -1) break; } for (j = 0; j < source->h; j ++) { for (i = 0; i < source->w; i ++) { if (getpixel(source, i, j) != 0) { y1 = j; break; } } if (y1 != -1) break; } for (i = source->w - 1; i >= 0; i --) { for (j = 0; j < source->h; j ++) { if (getpixel(source, i, j) != 0) { x2 = i; break; } } if (x2 != -1) break; } for (j = source->h - 1; j >= 0; j --) { for (i = 0; i < source->w; i ++) { if (getpixel(source, i, j) != 0) { y2 = j; break; } } if (y2 != -1) break; } BITMAP *tmp = new_bitmap(x2 - x1 + 1, y2 - y1 + 1, "new_rle_struct temp bitmap"); blit(source, tmp, x1, y1, 0, 0, x2 - x1 + 1, y2 - y1 + 1); //rect(tmp, 0, 0, tmp->w - 1, tmp->h - 1, TRANS_RED_OUT); if (bl == -1) { str->sprite = get_rle_sprite(tmp); // str->x = tmp->w / 2;//source->w / 2 - x1; // str->y = tmp->h / 2;//source->h / 2 - y1; str->x = tmp->w / 2;//source->w / 2 - x1; str->y = tmp->h / 2;//source->h / 2 - y1; } else { if (bl == -2) { str->sprite = get_rle_sprite(tmp); // str->x = tmp->w / 2;//source->w / 2 - x1; // str->y = tmp->h / 2;//source->h / 2 - y1; str->x = source->w / 2 - x1; str->y = source->h / 2 - y1; } else { str [bl].sprite = get_rle_sprite(tmp); str [bl].x = tmp->w / 2; //source->w / 2 - x1; str [bl].y = tmp->h / 2; //source->h / 2 - y1; } } destroy_bitmap(tmp); } void fix_outline(BITMAP *source) { int i, j, px; for (i = 0; i < source->w; i ++) { for (j = 0; j < source->h; j ++) { px = getpixel(source, i, j); switch (px) { case 116: putpixel(source, i, j, COL_OUTLINE); break; case 61: putpixel(source, i, j, COL_COL4); break; } } } } void fix_trans(BITMAP *source) { int i, j, px; for (i = 0; i < source->w; i ++) { for (j = 0; j < source->h; j ++) { px = getpixel(source, i, j); switch (px) { case 51://COL_WHITE: putpixel(source, i, j, TRANS_ORANGE_OUT); break; case 30://COL_LGREY: putpixel(source, i, j, TRANS_ORANGE_IN); break; } } } } void extract_rle_struct(BITMAP *source, int x1, int y1, int x2, int y2, const char errtxt [], struct RLE_STRUCT *str, int bl) { BITMAP *tmp = new_bitmap(x2, y2, "extract_rle_struct temp bitmap"); blit(source, tmp, x1, y1, 0, 0, x2, y2); new_rle_struct(tmp, errtxt, str, bl); destroy_bitmap(tmp); } garden-1.0.8/src/menu.c0000644000175000001440000012135611344275024011606 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "system.h" #include "config.h" #include "allegro.h" #include "globvars.h" #include "palette.h" #include "game.h" #include "input.h" #include "display.h" #include "stuff.h" #define TRANS_MODE drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); #define END_TRANS_MODE drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); extern RGB palet[2][256]; RGB splash_palette[256]; BITMAP *splash_bitmap; RLE_SPRITE *icon_RLEs[30]; // externed in display_init extern struct RLE_STRUCT eRLE_flower[5][50]; extern struct RLE_STRUCT RLE_multi[WPN_TYPES][8]; RLE_SPRITE *player_icon_RLE; void key_box (const char ktext[], int command); int acceptable_char (int scode); void define_keys (void); int ship_select (void); void print_wpn_name (int x, int y, int w); void print_wpn_text (int x, int y, int w); void print_standard_names (int x, int y, int w); void congratulations (void); void congrat_wait (int waiting); char skippable_column (int colm); extern volatile unsigned char ticked; extern BITMAP *display; int menu_select; int key_wait; int counter2; int flower_dir; enum { MENU_START, MENU_DIFFICULTY, MENU_AUDIO, MENU_JOY_OR_KEYS, MENU_KEYS, MENU_CALIBRATE, MENU_EXIT }; int standard_config[6][3] = { {WPN_SCATTER, WPN_CANNON, WPN_SEEKER}, {WPN_MGUN, WPN_RECT, WPN_BLADE}, {WPN_LWBEAM, WPN_CANNON, WPN_SEEKER}, {WPN_SCATTER, WPN_SWBEAM, WPN_EIGHT}, {WPN_LWBEAM, WPN_SWBEAM, WPN_BLADE}, {WPN_EIGHT, WPN_SEEKER, WPN_BLADE} }; void reset_menu_palette (void); void run_menu_background (void); int custom_config[3]; #define NO_CFLOWERS 7 int cflower_x[NO_CFLOWERS]; int cflower_y[NO_CFLOWERS]; int cflower_y_offset[NO_CFLOWERS]; int cflower_centre_col[NO_CFLOWERS]; int cflower_centre_size[NO_CFLOWERS]; int cflower_col[NO_CFLOWERS][2]; int cflower_out1[NO_CFLOWERS][2]; int cflower_out2[NO_CFLOWERS][2]; int cflower_angle[NO_CFLOWERS][2]; int cflower_petals[NO_CFLOWERS][2]; int cflower_rot[NO_CFLOWERS][2]; int cflower_rot_inc[NO_CFLOWERS][2]; int made_cflower; void run_cflowers (void); void new_cflower (int f); void cflower_poly4 (BITMAP * target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col); void init_cflowers (void); void reset_menu_palette (void) { clear_bitmap (screen); vsync (); clear_bitmap (display); arena.target_palette = 0; set_base_palette (); set_base_palette (); int newpal = build_new_palette (arena.change_palette, 0, 0, 0); vsync (); // clear_bitmap(screen); set_palette (palet[newpal]); } void startup_menu (void) { reset_menu_palette (); // get custom config from initfile custom_config[0] = WPN_SCATTER; custom_config[1] = WPN_CANNON; custom_config[2] = WPN_SEEKER; menu_select = 0; key_wait = 30; int counter; counter = 0; counter2 = 0; flower_dir = pos_or_neg (1); arena.difficulty = 0; int y1 = 170; int y2 = 190 + menu_select * 30; int y3 = 218 + menu_select * 30; int y4 = 218 + menu_select * 30; int anykey = 0; int i; while (TRUE) { clear_bitmap (display); run_menu_background (); counter += 4; if (counter >= 40) counter = 0; counter2++; if (counter2 >= 256) counter2 = 0; textprintf_centre_ex (display, font, 320, 90, -1, -1, "G A R D E N O F C O L O U R E D L I G H T S"); textprintf_ex (display, font, 10, 460, -1, -1, "VERSION %s", PACKAGE_VERSION); if (options.tourist > 0) {/* One plays in (cheat) tourist mode */ textprintf_centre_ex (display, font, 320, 130, -1, -1, "TOURIST MODE: STAGE %i", options.tourist); } // textprintf_centre_ex(display, font, 320, 80, -1, -1, "C O L O U R E D L I G H T S"); // textprintf_centre_ex(display, font, 320, 110, -1, -1, "remember 5 seconds!"); int my = 240; const int line_break = 30; const int bo_up = 10; const int bo_down = 15; int line_num = 0; int entry_y; y1 = my - 23; y2 = my - 10 + menu_select * 30; y3 = my + 19 + menu_select * 30; y4 = my + 150; // rectfill(display, 370, y1, 600, y2, COL_COL1); rectfill (display, 370, y2 + 5, 640, y3 - 2, COL_BACK4); rect (display, 368, y2 + 3, 641, y3 - 0, COL_BACK3); // rectfill(display, 370, y3, 600, y4, TRANS_DGREEN); textprintf_ex (display, font, 400, my, -1, -1, "START GAME"); line_num ++; entry_y = my + line_num * line_break; switch (arena.difficulty) { case 0: textprintf_ex (display, font, 400, entry_y, -1, -1, "DIFFICULTY - NORMAL"); break; case 1: textprintf_ex (display, font, 400, entry_y, -1, -1, "DIFFICULTY - HARD"); break; case 2: textprintf_ex (display, font, 400, entry_y, -1, -1, "DIFFICULTY - PUNISHMENT"); break; } line_num++; entry_y = my + line_num * line_break; if (options.sound_init != 0) { textprintf_ex (display, font, 400, entry_y, -1, -1, "SFX VOLUME - %d%%", (int)((options.sound_volume + 1.28) / 2.55)); } else { textprintf_ex (display, font, 400, entry_y, -1, -1, "NO SOUND"); drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); rectfill (display, 399, entry_y - bo_up, 530, entry_y + bo_down, CONVERT_WHITE_TO_GREY); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } line_num++; entry_y = my + line_num * line_break; if (options.joystick) { if (options.key_or_joy == 1) textprintf_ex (display, font, 400, entry_y, -1, -1, "CONTROLS - JOYSTICK"); else textprintf_ex (display, font, 400, entry_y, -1, -1, "CONTROLS - KEYBOARD"); } else { textprintf_ex (display, font, 400, entry_y, -1, -1, "NO JOYSTICK"); drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); rectfill (display, 399, entry_y - bo_up, 530, entry_y + bo_down, CONVERT_WHITE_TO_GREY); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } line_num++; // textprintf_ex(display [2], font, 400, 260, -1, -1, "STAGE - %i", arena.starting_level); entry_y = my + line_num * line_break; textprintf_ex (display, font, 400, entry_y, -1, -1, "SET KEYS"); line_num++; entry_y = my + line_num * line_break; if (options.joystick) textprintf_ex (display, font, 400, entry_y, -1, -1, "CALIBRATE JOYSTICK"); else { textprintf_ex (display, font, 400, entry_y, -1, -1, "NO JOYSTICK"); drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); rectfill (display, 399, entry_y - bo_up, 530, entry_y + bo_down, CONVERT_WHITE_TO_GREY); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } line_num++; entry_y = my + line_num * line_break; textprintf_ex (display, font, 400, entry_y, -1, -1, "EXIT"); my = 270; y2 = my + 7 + arena.just_got_highscore * 30; y3 = my + 29 + arena.just_got_highscore * 30; if (arena.just_got_highscore > 0) { rectfill (display, 0, y2 - 5, 250, y3, COL_COL3); rect (display, -1, y2 - 5 - 2, 250 + 2, y3 + 2, COL_COL4); } textprintf_right_ex (display, font, 137, my, -1, -1, "HIGH"); textprintf_ex (display, font, 157, my, -1, -1, "SCORES"); textprintf_right_ex (display, font, 137, my + 40, -1, -1, "NORMAL"); textprintf_ex (display, font, 157, my + 40, -1, -1, "%i", options.highscore[0]); textprintf_right_ex (display, font, 137, my + 70, -1, -1, "HARD"); textprintf_ex (display, font, 157, my + 70, -1, -1, "%i", options.highscore[1]); textprintf_right_ex (display, font, 137, my + 100, -1, -1, "PUNISHMENT"); textprintf_ex (display, font, 157, my + 100, -1, -1, "%i", options.highscore[2]); if ( ( keypressed() ) && key_wait == 0) { int pressed_key = readkey() >> 8; clear_keybuf(); if (pressed_key == KEY_UP || pressed_key == KEY_8_PAD) { menu_pressed_up: menu_select--; if (menu_select < 0) menu_select = MENU_EXIT; if (menu_select == MENU_CALIBRATE && options.joystick == 0) goto menu_pressed_up; if (menu_select == MENU_JOY_OR_KEYS && options.joystick == 0) goto menu_pressed_up; if (menu_select == MENU_AUDIO && options.sound_init == 0) goto menu_pressed_up; key_wait = 7; } if (pressed_key == KEY_DOWN || pressed_key == KEY_2_PAD) { menu_pressed_down: menu_select++; if (menu_select > MENU_EXIT) menu_select = 0; if (menu_select == MENU_CALIBRATE && options.joystick == 0) goto menu_pressed_down; if (menu_select == MENU_JOY_OR_KEYS && options.joystick == 0) goto menu_pressed_down; if (menu_select == MENU_AUDIO && options.sound_init == 0) goto menu_pressed_down; key_wait = 7; } if (pressed_key == KEY_LEFT || pressed_key == KEY_4_PAD) { if (menu_select == MENU_JOY_OR_KEYS) { if (options.key_or_joy == 0) options.key_or_joy = 1; else options.key_or_joy = 0; } if (menu_select == MENU_DIFFICULTY) { arena.difficulty--; if (arena.difficulty < 0) arena.difficulty = 0; } if (menu_select == MENU_AUDIO) { int new_volume = (int)((options.sound_volume + 13) / 26); new_volume = (new_volume - 1 + 11) % 11; options.sound_volume = (int)(new_volume * 25.5); } key_wait = 11; } if (pressed_key == KEY_RIGHT || pressed_key == KEY_6_PAD) { if (menu_select == MENU_JOY_OR_KEYS) { if (options.key_or_joy == 0) options.key_or_joy = 1; else options.key_or_joy = 0; } if (menu_select == MENU_DIFFICULTY) { arena.difficulty++; if (arena.difficulty > 2) arena.difficulty = 2; } if (menu_select == MENU_AUDIO) { int new_volume = (int)((options.sound_volume + 13) / 26); new_volume = (new_volume + 1) % 11; options.sound_volume = (int)(new_volume * 25.5); } key_wait = 11; } if (pressed_key == KEY_ESC) exit(0); if (pressed_key == KEY_ENTER || pressed_key == KEY_SPACE || pressed_key == KEY_Z) { if (menu_select == MENU_EXIT) exit(0); if (menu_select == MENU_KEYS) { key_wait = 10; define_keys (); key_wait = 10; } if (menu_select == MENU_CALIBRATE) { jstick_calibrate (); key_wait = 20; ticked = 0; } if (menu_select == MENU_START) { ticked = 0; key_wait = 30; if (ship_select () == 1) { clear_bitmap (display); new_game (); game_loop (); if (arena.level == 5) congratulations (); reset_menu_palette (); key_wait = 10; // was 1 flower_dir *= -1; ticked = 0; } else key_wait = 20; } else key_wait = 20; } }//endif (keypressed() && key_wait == 0) else { int keys_before = 1; if (keypressed()) { clear_keybuf(); /* we are not interested in keys in the queue */ rest(20); } else { keys_before = 0; /* there were no keys pressed before */ rest(10); } jstick_to_keypressed(); key_wait -= 2; if ( ( !keypressed() && !keys_before ) || key_wait <= 0) {/* we can process next keypress since the previous keypress has ended */ key_wait = 0; } } textprintf_right_ex (display, font, 625, 460, -1, -1, "COPYRIGHT 2007 LINLEY HENZELL"); do { rest(5); } while (ticked == 0); ticked = 0; vsync (); blit (display, screen, 0, 0, 0, 0, 640, 480); /* if (key_wait == 0) { if (key[KEY_UP] || key[KEY_8_PAD]) { menu_select--; if (menu_select < 0) menu_select = MENU_EXIT; if (menu_select == MENU_CALIBRATE && options.joystick == 0) menu_select = MENU_KEYS; if (menu_select == MENU_JOY_OR_KEYS && options.joystick == 0) menu_select = MENU_JOY_OR_KEYS - 1; key_wait = 7; } if (key[KEY_DOWN] || key[KEY_2_PAD]) { menu_select++; if (menu_select > MENU_EXIT) menu_select = 0; if (menu_select == MENU_CALIBRATE && options.joystick == 0) menu_select = MENU_EXIT; if (menu_select == MENU_JOY_OR_KEYS && options.joystick == 0) menu_select = MENU_KEYS; key_wait = 7; } if (key[KEY_LEFT] || key[KEY_4_PAD]) { if (menu_select == MENU_JOY_OR_KEYS) { if (options.key_or_joy == 0) options.key_or_joy = 1; else options.key_or_joy = 0; } if (menu_select == MENU_DIFFICULTY) { arena.difficulty--; if (arena.difficulty < 0) arena.difficulty = 0; } key_wait = 7; } if (key[KEY_RIGHT] || key[KEY_6_PAD]) { if (menu_select == MENU_JOY_OR_KEYS) { if (options.key_or_joy == 0) options.key_or_joy = 1; else options.key_or_joy = 0; } if (menu_select == MENU_DIFFICULTY) { arena.difficulty++; if (arena.difficulty > 2) arena.difficulty = 2; } key_wait = 7; } if (key[KEY_ENTER] || key[KEY_SPACE] || key[KEY_Z]) { if (menu_select == MENU_EXIT) exit (0); if (menu_select == MENU_KEYS) { key_wait = 10; define_keys (); key_wait = 10; } if (menu_select == MENU_CALIBRATE) { jstick_calibrate (); key_wait = 20; ticked = 0; } if (menu_select == MENU_START) { ticked = 0; key_wait = 30; if (ship_select () == 1) { clear_bitmap (display); new_game (); game_loop (); if (arena.level == 5) congratulations (); reset_menu_palette (); key_wait = 10; // was 1 flower_dir *= -1; ticked = 0; } else key_wait = 20; } else key_wait = 20; } } else key_wait--; // rectfill(display, 360, 430, 635, 461, TRANS_SH1_IN); textprintf_right_ex (display, font, 625, 460, -1, -1, "COPYRIGHT 2007 LINLEY HENZELL"); do { thing++; } while (ticked == 0); ticked = 0; vsync (); blit (display, screen, 0, 0, 0, 0, 640, 480); */ }; } void define_keys (void) { key_box ("PRESS KEY FOR UP", CKEY_UP); key_box ("PRESS KEY FOR LEFT", CKEY_LEFT); key_box ("PRESS KEY FOR RIGHT", CKEY_RIGHT); key_box ("PRESS KEY FOR DOWN", CKEY_DOWN); key_box ("PRESS KEY FOR FIRE 1", CKEY_FIRE1); key_box ("PRESS KEY FOR FIRE 2", CKEY_FIRE2); key_box ("PRESS KEY FOR FIRE 3", CKEY_FIRE3); key_box ("PRESS KEY FOR SLOW", CKEY_SLOW); set_config_int ("Misc", "key_up", player.key[CKEY_UP]); set_config_int ("Misc", "key_left", player.key[CKEY_LEFT]); set_config_int ("Misc", "key_right", player.key[CKEY_RIGHT]); set_config_int ("Misc", "key_down", player.key[CKEY_DOWN]); set_config_int ("Misc", "key_fire1", player.key[CKEY_FIRE1]); set_config_int ("Misc", "key_fire2", player.key[CKEY_FIRE2]); set_config_int ("Misc", "key_fire3", player.key[CKEY_FIRE3]); set_config_int ("Misc", "key_slow", player.key[CKEY_SLOW]); } void key_box (const char ktext[], int command) { rectfill (display, 210, 200, 430, 250, COL_OUTLINE); rect (display, 211, 201, 429, 249, COL_COL1); textprintf_centre_ex (display, font, 320, 222, -1, -1, ktext); vsync (); blit (display, screen, 0, 0, 0, 0, 640, 480); int inputted = KEY_ESC; int i; int anykey = 0; do { rest(200); clear_keybuf(); while (keypressed() != TRUE) rest(20); inputted = readkey() >> 8; /* the conversion to the right key format */ }/* if inputted is acceptable, then we want out of this loop */ while (acceptable_char(inputted) != 1); player.key[command] = inputted; } int ship_select (void) { int row = 0; int column[4] = { 0, WPN_SCATTER, WPN_CANNON, WPN_SEEKER }; int i, j, k; int out_count = 0; int x1, y1, anykey, out; char column_changed = 0; while (TRUE) { clear_to_color (display, COL_OUTLINE); counter += 4; if (counter >= 40) counter = 0; out_count += 32; out_count &= 1023; y1 = 170; x1 = 55; int col1; int col2; // TRANS_MODE for (i = 1; i < 4; i++) { col1 = COL_BACK2; col2 = COL_BACK3; if (skippable_column (column[i])) { col1 = COL_BACK2; col2 = COL_BACK3; rectfill (display, 5 + x1 + column[i] * 60, y1 + 110, 34 + x1 + column[i] * 60, 460, col1); rect (display, 5 + x1 + column[i] * 60 - 2, y1 + 110 - 2, 34 + x1 + column[i] * 60 + 2, 460 + 2, col2); } else { rectfill (display, -3 + x1 + column[i] * 60, y1 + (i + 1) * 60 - 4, 42 + x1 + column[i] * 60, y1 + (i + 1) * 60 + 39 + 4, col1); rect (display, -3 + x1 + column[i] * 60 - 2, y1 + (i + 1) * 60 - 2 - 4, 42 + x1 + column[i] * 60 + 2, y1 + (i + 1) * 60 + 41 + 4, col2); } } // END_TRANS_MODE for (j = 0; j < 4; j++) { if (row == j) { TRANS_MODE rectfill (display, 0, y1 + j * 60 + 10, 640, y1 + 30 + j * 60, TRANS_ORANGE_IN); hline (display, 0, y1 + j * 60 + 9, 640, TRANS_ORANGE_OUT); hline (display, 0, y1 + 31 + j * 60, 640, TRANS_ORANGE_OUT); END_TRANS_MODE } for (i = 0; i < 9; i++) { // if (j == 0) if (j == 0) { if (i > 0 && i < 7) { draw_rle_sprite (display, player_icon_RLE, 20 + x1 + i * 60 - 11, 20 + y1 + j * 60 - 15); for (k = 0; k < 3; k++) { draw_rle_sprite (display, RLE_multi[standard_config[i - 1][k]][0].sprite, 20 + x1 + i * 60 - RLE_multi[standard_config[i - 1][k]][0].x, 20 + y1 + j * 60 - RLE_multi[standard_config[i - 1][k]][0].y + 30 + k * 15); } } if (i == 7) { draw_rle_sprite (display, player_icon_RLE, 20 + x1 + i * 60 - 11, 20 + y1 + j * 60 - 15); for (k = 0; k < 3; k++) { draw_rle_sprite (display, RLE_multi[custom_config[k]][0].sprite, 20 + x1 + i * 60 - RLE_multi[custom_config[k]][0].x, 20 + y1 + j * 60 - RLE_multi[custom_config[k]][0].y + 30 + k * 15); } } if (i == 8) { textprintf_centre_ex (display, font, 20 + x1 + i * 60, 13 + y1 + j * 60, -1, -1, "EXIT"); } if (i == 0) { textprintf_centre_ex (display, font, 20 + x1 + i * 60, 13 + y1 + j * 60, -1, -1, "HELP"); } continue; } if (column[j] == i) { // rectfill(display, x1 + i * 60, y1 + j * 60, x1 + 40 + i * 60, y1 + 40 + j * 60, COL_COL3); draw_rle_sprite (display, RLE_multi[i][0].sprite, 20 + x1 + i * 60 - RLE_multi[i][0].x, 20 + y1 + j * 60 - RLE_multi[i][0].y); // draw_rle_sprite(display, icon_RLEs [i], x1 + i * 60, y1 + j * 60); } else { //rectfill(display, x1 + i * 60, y1 + j * 60, x1 + 40 + i * 60, y1 + 40 + j * 60, COL_COL4); draw_rle_sprite (display, RLE_multi[i][0].sprite, 20 + x1 + i * 60 - RLE_multi[i][0].x, 20 + y1 + j * 60 - RLE_multi[i][0].y); // draw_rle_sprite(display, RLE_multi [i] [0].sprite, 20 + x1 + i * 60 - RLE_multi [0] [k].x, 20 + y1 + j * 60 - RLE_multi [i] [0].y); // draw_rle_sprite(display, icon_RLEs [i], x1 + i * 60, y1 + j * 60); } // rectfill(display, x1 + i * 60, y1 + j * 60, x1 + 40 + i * 60, y1 + 40 + j * 60, COL_COL4); } if (j == 0) y1 += 60; } TRANS_MODE y1 = 170; for (j = 0; j < 4; j++) { if (j == 0) { if (column[0] > 0 && column[0] < 8) { rect (display, x1 + (column[j] * 60), y1 + j * 60, x1 + (column[j] * 60) + 39, y1 + j * 60 + 92, TRANS_YELLOW_OUT); rect (display, x1 + (column[j] * 60) + 1, y1 + j * 60 + 1, x1 + (column[j] * 60) + 38, y1 + j * 60 + 91, TRANS_YELLOW_IN); rect (display, x1 + (column[j] * 60) + 2, y1 + j * 60 + 2, x1 + (column[j] * 60) + 37, y1 + j * 60 + 90, TRANS_YELLOW_OUT); } else { rect (display, x1 + (column[j] * 60) - 4, y1 + j * 60, x1 + (column[j] * 60) + 43, y1 + j * 60 + 39, TRANS_YELLOW_OUT); rect (display, x1 + (column[j] * 60) - 3, y1 + j * 60 + 1, x1 + (column[j] * 60) + 42, y1 + j * 60 + 38, TRANS_YELLOW_IN); rect (display, x1 + (column[j] * 60) - 2, y1 + j * 60 + 2, x1 + (column[j] * 60) + 41, y1 + j * 60 + 37, TRANS_YELLOW_OUT); } } else { rect (display, x1 + (column[j] * 60), y1 + j * 60, x1 + (column[j] * 60) + 39, y1 + j * 60 + 39, TRANS_YELLOW_OUT); rect (display, x1 + (column[j] * 60) + 1, y1 + j * 60 + 1, x1 + (column[j] * 60) + 38, y1 + j * 60 + 38, TRANS_YELLOW_IN); rect (display, x1 + (column[j] * 60) + 2, y1 + j * 60 + 2, x1 + (column[j] * 60) + 37, y1 + j * 60 + 37, TRANS_YELLOW_OUT); } if (row == j) { out = xpart (out_count, 6); if (row == 0) { out += 10; if (column[0] > 0 && column[0] < 8) { rect (display, x1 + (column[j] * 60) - out, y1 + j * 60 - out, x1 + (column[j] * 60) + 39 + out, y1 + j * 60 + 92 + out, TRANS_ORANGE_OUT); rect (display, x1 + (column[j] * 60) + 1 - out, y1 + j * 60 + 1 - out, x1 + (column[j] * 60) + 38 + out, y1 + j * 60 + 91 + out, TRANS_ORANGE_IN); rect (display, x1 + (column[j] * 60) + 2 - out, y1 + j * 60 + 2 - out, x1 + (column[j] * 60) + 37 + out, y1 + j * 60 + 90 + out, TRANS_ORANGE_OUT); } else { rect (display, x1 + (column[j] * 60) - out, y1 + j * 60 - out, x1 + (column[j] * 60) + 39 + out, y1 + j * 60 + 39 + out, TRANS_ORANGE_OUT); rect (display, x1 + (column[j] * 60) + 1 - out, y1 + j * 60 + 1 - out, x1 + (column[j] * 60) + 38 + out, y1 + j * 60 + 38 + out, TRANS_ORANGE_IN); rect (display, x1 + (column[j] * 60) + 2 - out, y1 + j * 60 + 2 - out, x1 + (column[j] * 60) + 37 + out, y1 + j * 60 + 37 + out, TRANS_ORANGE_OUT); } } else { rect (display, x1 + (column[j] * 60) - out, y1 + j * 60 - out, x1 + (column[j] * 60) + 39 + out, y1 + j * 60 + 39 + out, TRANS_ORANGE_OUT); rect (display, x1 + (column[j] * 60) + 1 - out, y1 + j * 60 + 1 - out, x1 + (column[j] * 60) + 38 + out, y1 + j * 60 + 38 + out, TRANS_ORANGE_IN); rect (display, x1 + (column[j] * 60) + 2 - out, y1 + j * 60 + 2 - out, x1 + (column[j] * 60) + 37 + out, y1 + j * 60 + 37 + out, TRANS_ORANGE_OUT); } } if (j > 0 || (column[0] > 0 && column[0] < 8)) { if (j == 0) { vline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 92, y1 + j * 60 + 101, TRANS_YELLOW_IN); vline (display, x1 + (column[j] * 60) + 18, y1 + j * 60 + 91, y1 + j * 60 + 102, TRANS_YELLOW_OUT); vline (display, x1 + (column[j] * 60) + 20, y1 + j * 60 + 90, y1 + j * 60 + 102, TRANS_YELLOW_OUT); vline (display, x1 + (column[j + 1] * 60) + 19, y1 + j * 60 + 102, y1 + j * 60 + 121, TRANS_YELLOW_IN); vline (display, x1 + (column[j + 1] * 60) + 18, y1 + j * 60 + 100, y1 + j * 60 + 120, TRANS_YELLOW_OUT); vline (display, x1 + (column[j + 1] * 60) + 20, y1 + j * 60 + 100, y1 + j * 60 + 119, TRANS_YELLOW_OUT); hline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 101, x1 + (column[j + 1] * 60) + 19, TRANS_YELLOW_IN); hline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 102, x1 + (column[j + 1] * 60) + 19, TRANS_YELLOW_OUT); hline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 100, x1 + (column[j + 1] * 60) + 19, TRANS_YELLOW_OUT); } else { if (j < 3) { vline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 38, y1 + j * 60 + 48, TRANS_YELLOW_IN); vline (display, x1 + (column[j] * 60) + 18, y1 + j * 60 + 38, y1 + j * 60 + 49, TRANS_YELLOW_OUT); vline (display, x1 + (column[j] * 60) + 20, y1 + j * 60 + 38, y1 + j * 60 + 49, TRANS_YELLOW_OUT); vline (display, x1 + (column[j + 1] * 60) + 19, y1 + j * 60 + 48, y1 + j * 60 + 61, TRANS_YELLOW_IN); vline (display, x1 + (column[j + 1] * 60) + 18, y1 + j * 60 + 47, y1 + j * 60 + 61, TRANS_YELLOW_OUT); vline (display, x1 + (column[j + 1] * 60) + 20, y1 + j * 60 + 47, y1 + j * 60 + 61, TRANS_YELLOW_OUT); hline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 48, x1 + (column[j + 1] * 60) + 19, TRANS_YELLOW_IN); hline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 47, x1 + (column[j + 1] * 60) + 19, TRANS_YELLOW_OUT); hline (display, x1 + (column[j] * 60) + 19, y1 + j * 60 + 49, x1 + (column[j + 1] * 60) + 19, TRANS_YELLOW_OUT); } } } if (j == 0) y1 += 60; } END_TRANS_MODE if (row > 0) { if (column[row] < 3 || column[row] > 6) textprintf_right_ex (display, font, 280, 40, -1, -1, "FAST WEAPON:"); else textprintf_right_ex (display, font, 280, 40, -1, -1, "SLOW WEAPON:"); print_wpn_name (290, 40, column[row]); print_wpn_text (290, 80, column[row]); if (column[row] == 0 || column[row] > 6) textprintf_ex (display, font, 290, 130, -1, -1, "ONE ONLY"); } if (row == 0 && column[0] == 0) { textprintf_centre_ex (display, font, 320, 20, -1, -1, "SELECT YOUR ARMAMENT"); textprintf_centre_ex (display, font, 320, 60, -1, -1, "SELECT A STANDARD CONFIGURATION ALONG THE TOP ROW"); textprintf_centre_ex (display, font, 320, 80, -1, -1, "OR CUSTOMISE BY CHOOSING SPECIFIC WEAPONS"); textprintf_centre_ex (display, font, 320, 100, -1, -1, "ON THE OTHER ROWS"); textprintf_centre_ex (display, font, 320, 130, -1, -1, "PRESS FIRE 1 TO BEGIN"); } if (row == 0 && column[0] == 8) { textprintf_centre_ex (display, font, 320, 40, -1, -1, "PRESS FIRE 1 TO EXIT"); } if (row == 0 && column[0] > 0 && column[0] < 8) { if (column[0] == 7) textprintf_centre_ex (display, font, 320, 40, -1, -1, "SPECIAL CONFIGURATION"); else { if (column[0] == 6) textprintf_centre_ex (display, font, 320, 40, -1, -1, "CHALLENGE CONFIGURATION"); else textprintf_centre_ex (display, font, 320, 40, -1, -1, "STANDARD CONFIGURATION"); } print_standard_names (320, 80, column[row] - 1); } /* poll_joystick(); if (joy[0].stick[options.joy_stick].axis[0].d1) { simulate_keypress(KEY_LEFT << 8); } if (joy[0].stick[options.joy_stick].axis[0].d2) { simulate_keypress(KEY_RIGHT << 8); } if (joy[0].stick[options.joy_stick].axis[1].d1) { simulate_keypress(KEY_UP << 8); } if (joy[0].stick[options.joy_stick].axis[1].d2) { simulate_keypress(KEY_DOWN << 8); } if (joy[0].button[options.joy_button[0]].b) { simulate_keypress(KEY_ENTER << 8); }*/ if ( ( keypressed() ) && key_wait == 0) { int pressed_key = readkey() >> 8; clear_keybuf(); if (pressed_key == KEY_UP || pressed_key == KEY_8_PAD) { row--; if (row < 0) row = 3; key_wait = 7; } if (pressed_key == KEY_DOWN || pressed_key == KEY_2_PAD) { row++; if (row > 3) row = 0; key_wait = 7; } if (pressed_key == KEY_LEFT || pressed_key == KEY_4_PAD) { do { column[row]--; if (column[row] < 0) column[row] = 8; column_changed = 1; } while (row > 0 && skippable_column (column[row]) && ((column[row] == column[1]) + (column[row] == column[2]) + (column[row] == column[3]) > 1)); key_wait = 7; } if (pressed_key == KEY_RIGHT || pressed_key == KEY_6_PAD) { do { column[row]++; if (column[row] > 8) column[row] = 0; column_changed = 1; } while (row > 0 && skippable_column (column[row]) && ((column[row] == column[1]) + (column[row] == column[2]) + (column[row] == column[3]) > 1)); key_wait = 7; } if (column_changed == 1) { column_changed = 0; if (row > 0 && column[0] <= 7) { column[0] = 7; custom_config[0] = column[1]; custom_config[1] = column[2]; custom_config[2] = column[3]; } if (row == 0) { if (column[0] > 0 && column[0] < 7) { column[1] = standard_config[column[0] - 1][0]; column[2] = standard_config[column[0] - 1][1]; column[3] = standard_config[column[0] - 1][2]; } if (column[0] == 7) { column[1] = custom_config[0]; column[2] = custom_config[1]; column[3] = custom_config[2]; } } } if (pressed_key == KEY_ESC) return 0; if (pressed_key == KEY_ENTER || pressed_key == KEY_SPACE || pressed_key == KEY_Z) { if (row == 0 && column[0] == 8) return 0; break; } }//endif (keypressed() && key_wait == 0) else { int keys_before = 1; if (keypressed()) clear_keybuf(); /* we are not interested in keys in the queue */ else keys_before = 0; /* there were no keys pressed before */ rest(20); jstick_to_keypressed(); key_wait -= 2; if ( ( !keypressed() && !keys_before ) || key_wait <= 0) {/* we can process next keypress since the previous keypress has ended */ key_wait = 0; } } /* do { rest(5); } while (ticked == 0); */ ticked = 0; vsync (); blit (display, screen, 0, 0, 0, 0, 640, 480); }; player.orbitals = 3; player.orbital_angle = 0; for (i = 0; i < 3; i++) { player.weapon[i] = column[i + 1]; player.wx[i] = -1000; player.wy[i] = -1000; player.wstatus[i] = 0; player.wstyle[i] = WSTYLE_ORBITAL; player.wtype[i] = FAST_WEAPON; switch (player.weapon[i]) { case WPN_MGUN: player.wstyle[i] = WSTYLE_FRONT; player.orbitals--; break; case WPN_BLADE: player.wstyle[i] = WSTYLE_BLADE; player.blade_index = i; player.orbitals--; break; case WPN_EIGHT: player.ring_index = i; break; case WPN_LWBEAM: // player.beam_index = i; break; case WPN_CANNON: player.wtype[i] = SLOW_WEAPON; break; case WPN_RECT: player.wtype[i] = SLOW_WEAPON; break; case WPN_SWBEAM: player.wtype[i] = SLOW_WEAPON; break; case WPN_SEEKER: player.wtype[i] = SLOW_WEAPON; break; } } return 1; } char skippable_column (int colm) { switch (colm) { case WPN_MGUN: return 1; case WPN_BLADE: return 1; case WPN_EIGHT: return 1; } return 0; } int acceptable_char (int scode) { switch (scode) { case KEY_ESC: key_wait = 7; return 0; case KEY_ENTER: case KEY_ENTER_PAD: key_wait = 7; return 0; } return 1; } void print_wpn_name (int x, int y, int w) { switch (w) { case WPN_CANNON: textprintf_ex (display, font, x, y, -1, -1, "VAPOUR ORB"); break; case WPN_MGUN: textprintf_ex (display, font, x, y, -1, -1, "SOLAR BITE"); break; case WPN_SCATTER: textprintf_ex (display, font, x, y, -1, -1, "SUNSHOWER"); break; case WPN_SEEKER: textprintf_ex (display, font, x, y, -1, -1, "WORMS OF TORMENT"); break; case WPN_EIGHT: textprintf_ex (display, font, x, y, -1, -1, "EIGHT MOUTHS OF HELL"); break; case WPN_LWBEAM: textprintf_ex (display, font, x, y, -1, -1, "ENDURING FILAMENT"); break; case WPN_SWBEAM: textprintf_ex (display, font, x, y, -1, -1, "SUDDEN FILAMENT"); break; case WPN_RECT: textprintf_ex (display, font, x, y, -1, -1, "EYE OF RECTIFICATION"); break; case WPN_BLADE: textprintf_ex (display, font, x, y, -1, -1, "TOOTH OF XOM"); break; } } void print_wpn_text (int x, int y, int w) { switch (w) { case WPN_CANNON: textprintf_ex (display, font, x, y, -1, -1, "VERY EFFECTIVE AGAINST"); textprintf_ex (display, font, x, y + 15, -1, -1, "SINGLE LARGE TARGETS"); break; case WPN_MGUN: textprintf_ex (display, font, x, y, -1, -1, "PRECISE STRIKE AGAINST"); textprintf_ex (display, font, x, y + 15, -1, -1, "SMALL TARGETS"); break; case WPN_SCATTER: textprintf_ex (display, font, x, y, -1, -1, "SCATTERED FIRE AGAINST"); textprintf_ex (display, font, x, y + 15, -1, -1, "SMALL TARGETS"); break; case WPN_SEEKER: textprintf_ex (display, font, x, y, -1, -1, "LOCKS ON TO"); textprintf_ex (display, font, x, y + 15, -1, -1, "MULTIPLE TARGETS"); textprintf_ex (display, font, x, y + 30, -1, -1, "BEHIND YOU"); break; case WPN_RECT: textprintf_ex (display, font, x, y, -1, -1, "POWERFUL AREA STRIKE"); textprintf_ex (display, font, x, y + 15, -1, -1, "AGAINST MULTIPLE TARGETS"); break; case WPN_LWBEAM: textprintf_ex (display, font, x, y, -1, -1, "PIERCES MULTIPLE TARGETS"); break; case WPN_SWBEAM: textprintf_ex (display, font, x, y, -1, -1, "PIERCES MULTIPLE TARGETS"); textprintf_ex (display, font, x, y + 15, -1, -1, "FOR GREAT DAMAGE"); break; case WPN_EIGHT: textprintf_ex (display, font, x, y, -1, -1, "MOVE AND FIRE IN"); textprintf_ex (display, font, x, y + 15, -1, -1, "ALL EIGHT DIRECTIONS"); break; case WPN_BLADE: textprintf_ex (display, font, x, y, -1, -1, "TAP TO SLASH"); textprintf_ex (display, font, x, y + 15, -1, -1, "HOLD TO SWING"); break; } } void print_standard_names (int x, int y, int w) { switch (w) { case 0: textprintf_centre_ex (display, font, x, y, -1, -1, "FIGHTER TYPE"); break; case 1: textprintf_centre_ex (display, font, x, y, -1, -1, "RIOT TYPE"); break; case 2: textprintf_centre_ex (display, font, x, y, -1, -1, "FILAMENT TYPE 1"); break; case 3: textprintf_centre_ex (display, font, x, y, -1, -1, "FILAMENT TYPE 2"); break; case 4: textprintf_centre_ex (display, font, x, y, -1, -1, "PURE TYPE"); break; case 5: textprintf_centre_ex (display, font, x, y, -1, -1, "ARENA TYPE"); break; case 6: textprintf_centre_ex (display, font, x, y, -1, -1, "CUSTOM TYPE"); break; } } void run_menu_background (void) { static int flower_counter = 0; // if (counter2 & 1) flower_counter += flower_dir; if (flower_counter >= 40) flower_counter = 0; if (flower_counter < 0) flower_counter = 39; int x = 275; int y = 150; draw_rle_sprite (display, eRLE_flower[0][flower_counter].sprite, x - eRLE_flower[0][flower_counter].x + 42 + 3, y - eRLE_flower[0][flower_counter].y + 47); // vline(display, 320, 0, 480, COL_WHITE); } void congratulations (void) { clear_bitmap (screen); vsync (); clear_bitmap (display); arena.target_palette = BASECOL_CFLOWER; set_base_palette (); int newpal = build_new_palette (arena.change_palette, 0, 0, 0); vsync (); set_palette (palet[newpal]); int y; int y_int = 35; int c_count = 0; init_cflowers (); do { run_cflowers (); y = 90; textprintf_centre_ex (display, font, 320, y, -1, -1, "C O N G R A T U L A T I O N S ! !"); y += y_int * 2; if (c_count >= 100) textprintf_centre_ex (display, font, 320, y, -1, -1, "YOU HAVE CLEANSED THE INNER GARDEN,"); y += y_int; if (c_count >= 200) textprintf_centre_ex (display, font, 320, y, -1, -1, "RAIDED THE FLEET,"); y += y_int; if (c_count >= 300) textprintf_centre_ex (display, font, 320, y, -1, -1, "TRAVERSED THE OUTER REGIONS,"); y += y_int; if (c_count >= 400) textprintf_centre_ex (display, font, 320, y, -1, -1, "AND ELIMINATED THE SOURCE OF THE PARASITES."); y += y_int * 2; if (c_count >= 550) { switch (arena.difficulty) { case 0: textprintf_centre_ex (display, font, 320, y, -1, -1, "BUT CAN YOU DEFEAT A MORE CHALLENGING LEVEL?"); break; case 1: textprintf_centre_ex (display, font, 320, y, -1, -1, "YOUR ACHIEVEMENT IS IMPRESSIVE!"); break; case 2: textprintf_centre_ex (display, font, 320, y, -1, -1, "YOUR WORK HERE IS COMPLETE."); break; } } if (c_count >= 700) { y += y_int * 2; textprintf_centre_ex (display, font, 320, y, -1, -1, "PRESS SPACE TO CONTINUE"); TRANS_MODE rectfill (display, 100, y, 500, y + 15, CONVERT_WHITE_TO_GREY); END_TRANS_MODE if (key[KEY_SPACE]) break; } blit (display, screen, 0, 0, 0, 0, 640, 480); do { rest (5); } while (ticked == 0); ticked--; c_count++; if (c_count > 30000) c_count = 30000; } while (TRUE); clear_bitmap (screen); rest (200); clear_bitmap (screen); vsync (); clear_bitmap (display); arena.target_palette = BASECOL_L1_SPRING; set_base_palette (); newpal = build_new_palette (arena.change_palette, 0, 0, 0); vsync (); set_palette (palet[newpal]); } void init_cflowers (void) { int i; for (i = 0; i < NO_CFLOWERS; i++) { new_cflower (i); cflower_y[i] = -100 - (i * 100); } made_cflower = 20 * 100 * -1; } void run_cflowers (void) { clear_to_color (display, COL_OUTLINE); int i, j; int k = 0; int angle, y; for (i = 0; i < NO_CFLOWERS; i++) { if (cflower_y[i] > 550 && made_cflower >= 100) { new_cflower (i); made_cflower = 0; } cflower_y[i] += 2; made_cflower += 2; cflower_rot[i][k] += cflower_rot_inc[i][k]; cflower_rot[i][k] &= 1023; angle = cflower_rot[i][k]; if (i == NO_CFLOWERS - 1) continue; y = cflower_y[i] + cflower_y_offset[i]; for (j = 0; j < cflower_petals[i][k]; j++) { cflower_poly4 (display, cflower_x[i], y, cflower_x[i] + xpart (angle + cflower_angle[i][k], cflower_out1[i][k]), y + ypart (angle + cflower_angle[i][k], cflower_out1[i][k]), cflower_x[i] + xpart (angle, cflower_out2[i][k]), y + ypart (angle, cflower_out2[i][k]), cflower_x[i] + xpart (angle - cflower_angle[i][k], cflower_out1[i][k]), y + ypart (angle - cflower_angle[i][k], cflower_out1[i][k]), cflower_col[i][k]); circlefill (display, cflower_x[i], y, cflower_centre_size[i], cflower_centre_col[i]); circle (display, cflower_x[i], y, cflower_centre_size[i], COL_OUTLINE); angle += ANGLE_1 / cflower_petals[i][k]; } } } void new_cflower (int f) { cflower_x[f] = 320 - grand (150) - grand (150) + grand (150) + grand (150); cflower_y[f] = -100; cflower_y_offset[f] = grand (10); cflower_centre_col[f] = COL_COL1 + grand (8); if (grand (3) == 0) cflower_centre_col[f] = COL_WHITE; cflower_centre_size[f] = 6 + grand (5); cflower_col[f][0] = COL_COL1 + grand (9); cflower_out1[f][0] = 25 + grand (10); // inner corners of petal cflower_out2[f][0] = 36 + grand (10); // end of petal cflower_angle[f][0] = ANGLE_32 + grand (ANGLE_32); // angle of inner corners cflower_petals[f][0] = 3 + grand (2) + grand (2) + grand (2) + grand (2); cflower_rot_inc[f][0] = pos_or_neg (3 + grand (8)); cflower_rot[f][0] = grand (ANGLE_1); } void cflower_poly4 (BITMAP * target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col) { int points[8]; points[0] = x1; points[1] = y1; points[2] = x2; points[3] = y2; points[4] = x3; points[5] = y3; points[6] = x4; points[7] = y4; polygon (target, 4, points, col); } /* void loading_screen(void) { splash_bitmap = load_bitmap("gfx//splash.bmp", splash_palette); if (splash_bitmap == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to load in bitmap! (File not found?) %s", "splash.bmp"); exit(1); } BITMAP *wait_bitmap = load_bitmap("gfx//wait.bmp", splash_palette); if (wait_bitmap == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to load in bitmap! (File not found?) %s", "wait.bmp"); exit(1); } set_palette(splash_palette); vsync(); blit(splash_bitmap, screen, 0, 0, 0, 0, 640, 480); // blit(wait_bitmap, screen, 0, 0, 0, 0, 440, 300); draw_sprite(screen, wait_bitmap, 440, 300); destroy_bitmap(wait_bitmap); }*/ /* void loading_screen_wait(void) { BITMAP *press_bitmap = load_bitmap("gfx//press.bmp", splash_palette); if (press_bitmap == NULL) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to load in bitmap! (File not found?) %s", "press.bmp"); exit(1); } vsync(); blit(splash_bitmap, screen, 0, 0, 0, 0, 640, 480); draw_sprite(screen, press_bitmap, 390, 320); do { if (key [KEY_ESC]) exit(0); } while (key [KEY_SPACE] == 0); destroy_bitmap(splash_bitmap); destroy_bitmap(press_bitmap); vsync(); clear_bitmap(screen); init_palette(); } */ garden-1.0.8/src/stuff.h0000644000175000001440000000275211123020466011765 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void init_trig (void); float angle_to_radians (int angle); int radians_to_angle (float angle); fixed angle_to_fixed (int angle); int grand (int number); int crandom (int number); int turn_towards_angle (int angle, int tangle, int turning); int turn_towards_xy (int x1, int y1, int x2, int y2, int angle, int turning); inline int xpart (int angle, int length); inline int ypart (int angle, int length); int pulsate (int speed, int amount, int county); int angle_difference (int a1, int a2); void error_message_out (const char *errm); int delta_turn_towards_angle (int angle, int tangle, int turning); int delta_turn_towards_xy (int x1, int y1, int x2, int y2, int angle, int turning); int pos_or_neg (int a); int odd_even (int v); garden-1.0.8/src/pbullet.c0000644000175000001440000005340311123020466012277 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include #include "allegro.h" #include "globvars.h" #include "stuff.h" #include "enemy.h" #include "sound.h" #include "cloud.h" #include "palette.h" void run_pbullets (void); void destroy_pbullet (int b); int check_pbullet_collision (int b, int survive); void pbullet_explode (int b, int hit); void run_seeker (int b); void find_new_seeker_target (int b); void explosion (int x, int y, int r, int d, int b); void init_pbullets (void) { int b; for (b = 0; b < NO_PBULLETS; b++) { pbullet[b].type = PBULLET_NONE; } } int create_pbullet (int type) { int b; for (b = 0; b < NO_PBULLETS; b++) { if (pbullet[b].type == PBULLET_NONE) break; if (b == NO_PBULLETS - 1) return -1; } pbullet[b].type = type; pbullet[b].persist = 0; pbullet[b].time = 0; pbullet[b].timeout = -1; return b; } void run_pbullets (void) { int b, c, c2; for (b = 0; b < NO_PBULLETS; b++) { if (pbullet[b].type == PBULLET_NONE) continue; pbullet[b].time++; switch (pbullet[b].type) { case PBULLET_BLADE: check_pbullet_collision (b, 1); destroy_pbullet (b); continue; // break; case PBULLET_SEEKER: run_seeker (b); check_pbullet_collision (b, 0); break; case PBULLET_CANNON: pbullet[b].y += pbullet[b].y_speed; c = create_cloud (CLOUD_CIRCLE5); if (c != -1) { cloud[c].x = pbullet[b].x; cloud[c].y = pbullet[b].y; // cloud[c].x_speed = xpart((arena.counter * 64) % ANGLE_1, 700 + pbullet[b].level * 70); cloud[c].x_speed = xpart (arena.counter * 64, 700 + pbullet[b].level * 70); cloud[c].y_speed = -900 - grand (500); cloud[c].colour = TCOL_ORANGE; cloud[c].timeout = 30 + grand (20) + pbullet[b].level; } check_pbullet_collision (b, 0); break; case PBULLET_RECT: // eye of rectification pbullet[b].y += pbullet[b].y_speed; c = create_cloud (CLOUD_CIRCLE3); if (c != -1) { cloud[c].x = pbullet[b].x + grand (9000) - grand (9000); cloud[c].y = pbullet[b].y + grand (9000) - grand (9000); cloud[c].x_speed = grand (400) - grand (400); cloud[c].y_speed = grand (400) - grand (400); cloud[c].colour = TCOL_ORANGE; cloud[c].timeout = 12 + grand (40) + pbullet[b].level * 2; c2 = create_cloud (CLOUD_CIRCLE2); if (c2 != -1) { cloud[c2].x = cloud[c].x + grand (3000) - grand (3000); cloud[c2].y = cloud[c].y + grand (3000) - grand (3000); cloud[c2].x_speed = cloud[c].x_speed + grand (100) - grand (100); cloud[c2].y_speed = cloud[c].y_speed + grand (100) - grand (100); cloud[c2].colour = TCOL_YELLOW; cloud[c2].timeout = cloud[c].timeout / 3; } } check_pbullet_collision (b, 0); break; default: case PBULLET_SCATTER: pbullet[b].x += pbullet[b].x_speed; pbullet[b].y += pbullet[b].y_speed; check_pbullet_collision (b, 0); break; case PBULLET_RING: pbullet[b].x += pbullet[b].x_speed; pbullet[b].y += pbullet[b].y_speed; check_pbullet_collision (b, 0); pbullet[b].status += 2 + pbullet[b].level / 3; if (pbullet[b].status > 140 + pbullet[b].level * 5) pbullet[b].status = 140 + pbullet[b].level * 5; pbullet[b].xsize = pbullet[b].status * 100; pbullet[b].ysize = pbullet[b].status * 100; break; case PBULLET_MGUN: // pbullet[b].x += pbullet[b].x_speed; pbullet[b].y += pbullet[b].y_speed; check_pbullet_collision (b, 0); break; } if (pbullet[b].timeout > -1) { pbullet[b].timeout--; if (pbullet[b].timeout <= 0) { pbullet_explode (b, 0); continue; } } if (pbullet[b].persist == 0) { if (pbullet[b].x <= X_MIN - 20000 || pbullet[b].x >= X_MAX + 20000 || pbullet[b].y <= Y_MIN - 20000 || pbullet[b].y >= Y_MAX + 20000) { destroy_pbullet (b); continue; } } } } void run_seeker (int b) { // int old_x = pbullet[b].x; // int old_y = pbullet[b].y; int target_x = -1, target_y = -1; if (pbullet[b].target == -1 && pbullet[b].timeout % 5 == 0) find_new_seeker_target (b); if (pbullet[b].target != -1) { target_x = enemy[pbullet[b].target].x; target_y = enemy[pbullet[b].target].y; } else { target_x = player.x; target_y = player.y; } // pbullet[b].acceleration += 80; /* pbullet[b].acceleration += 300; if (pbullet[b].acceleration > 1900) pbullet[b].acceleration = 1900;*/ pbullet[b].x_speed += xpart (pbullet[b].angle, 600); // 700 pbullet[b].y_speed += ypart (pbullet[b].angle, 600); // 700 pbullet[b].x += pbullet[b].x_speed; pbullet[b].y += pbullet[b].y_speed; int c = create_cloud (CLOUD_SLINE); if (c != -1) { cloud[c].x2 = pbullet[b].x; cloud[c].y2 = pbullet[b].y; cloud[c].x = pbullet[b].x - pbullet[b].x_speed; cloud[c].y = pbullet[b].y - pbullet[b].y_speed; cloud[c].timeout = 5 + pbullet[b].level / 3; cloud[c].colour = TRANS_ORANGE_OUT; } /* pbullet[b].drag -= 50; if (pbullet[b].drag < 900) pbullet[b].drag = 900;*/ pbullet[b].x_speed *= 96; pbullet[b].x_speed /= 100; pbullet[b].y_speed *= 96; pbullet[b].y_speed /= 100; /* int c = create_cloud(w, CLOUD_SEEKER_TRAIL, 0, pbullet[b].x, pbullet[b].y, 0, 0, 11); if (c != -1) { cloud[w][c].x2 = old_x; cloud[w][c].y2 = old_y; cloud[w][c].angle = pbullet[b].angle; }*/ // pbullet[b].turn += 185; // if (pbullet[b].turn > 1300) // pbullet[b].turn = 1300; /* if (pbullet[b].timeout < 130) { if (target_x != -1 || target_y != -1) pbullet[b].angle = radians_to_angle(atan2((target_x - pbullet[b].y), (target_y - pbullet[b].x))) % ANGLE_1; } else*/ { if (target_x != -1 || target_y != -1) pbullet[b].angle = turn_towards_xy (pbullet[b].x, pbullet[b].y, target_x, target_y, pbullet[b].angle, 28); // 22 } // seeker[s].angle = turn_towards_xy(seeker[s].x, seeker[s].y, target_x, target_y, seeker[s].angle, 32); pbullet[b].timeout--; // if (seeker_collision(w, s)) return; if (pbullet[b].timeout <= 0) { // create_cloud(w, CLOUD_DRAG_EXPLODE, 0, pbullet[b].x, pbullet[b].y, 0, 0, 30 + grand(5)); // also in collision destroy_pbullet (b); } } void find_new_seeker_target (int b) { int enemies_found = 0; int e; int x = pbullet[b].x; int y = pbullet[b].y; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) { enemy[e].distance = 900000; continue; } enemy[e].distance = hypot (enemy[e].y - y, enemy[e].x - x) / 100; enemies_found++; } if (enemies_found == 0) return; int closest = -1; int smallest_distance = 900000; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].distance < smallest_distance) { /* for (j = 0; j < NO_SEEKERS; j ++) { if (seeker[w][j].target == e) // should allow multiple seekers to lock on to big targets continue; }*/ closest = e; smallest_distance = enemy[e].distance; } } if (smallest_distance == 900000 || closest == -1) { return; } pbullet[b].target = closest; } void beam_collision (int m) { int e; int x, y, dam; int max_y; /* switch(player.power [0]) { case 1: dam = 12; which_explode = 0; break; case 2: dam = 15; which_explode = 0; break; case 3: dam = 18; which_explode = 1; break; case 4: dam = 21; which_explode = 2; break; case 5: dam = 24; which_explode = 2; break; / * case 1: dam = 5; which_explode = 0; break; case 2: dam = 7; which_explode = 0; break; case 3: dam = 9; which_explode = 1; break; case 4: dam = 11; which_explode = 2; break; case 5: dam = 13; which_explode = 2; break;* / }*/ if (arena.counter & 1) dam = 7 + (player.wlevel[m] * 2); // for show damage see input.c else dam = 7 + (player.wlevel[m]); // for show damage see input.c // so it's effectively player.wlevel [m] * 1.5 x = player.wx[m]; y = player.wy[m] - 3000; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (x >= enemy[e].x - eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset && x <= enemy[e].x + eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset && y >= enemy[e].y - eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset) { max_y = enemy[e].y + eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset; if (max_y > y) max_y = y; max_y -= grand (16000); quick_cloud (CLOUD_CIRCLE1, x, max_y, grand (2000) - grand (2000), grand (2000) - grand (2000) - 500 - player.wlevel[m] * 250, 3 + grand (3) + grand (player.wlevel[m]), TCOL_YELLOW, 0); max_y -= grand (8000); quick_cloud (CLOUD_CIRCLE1, x, max_y, grand (2000) - grand (2000), grand (2000) - grand (2000) - 500 - player.wlevel[m] * 250, 7 + grand (5) + player.wlevel[m], TCOL_ORANGE, 0); /* if (grand(2) == 0) { max_y = y; if (enemy[w][e].y + eclass[enemy[w][e].type].size - 10000 < max_y) max_y = enemy[w][e].y + eclass[enemy[w][e].type].size - 10000; for (j = enemy[w][e].y - eclass[enemy[w][e].type].size + 10000 + grand(10000); j < max_y; j += 5000 + grand(15000)) { create_cloud(w, CLOUD_EXPLODE, which_explode, x, j, 0, 0, 3 + grand(3)); } }*/ hurt_enemy (e, dam, m); // remember, enemy might be destroyed here!! // so we can't assume its values are still good (actually we prob can, but let's not) } } } void swbeam_collision (int m) { int e; int x, y, dam; int max_y, angle, speed; int i; dam = 1400 + player.swbeam_level[m] * 240; x = player.wx[m]; y = player.wy[m] - 3000; max_y = y - 90000; if (player.swbeam_level[m] > 2) { while (max_y > -90000) { quick_cloud (CLOUD_CIRCLE5, x, max_y, grand (500) - grand (500), 3000 + grand (1000), 20 + grand (8) + player.swbeam_level[m] * 2, TCOL_ORANGE, 970); max_y -= 20000 + grand (15000) - player.swbeam_level[m] * 1000; }; } for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (x >= enemy[e].x - eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset - 5000 - player.swbeam_level[m] * 1500 && x <= enemy[e].x + eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset + 5000 + player.swbeam_level[m] * 1500 && y >= enemy[e].y - eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset) { max_y = enemy[e].y + eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset; if (max_y > y) max_y = y; max_y -= grand (16000); angle = grand (ANGLE_8); for (i = 0; i < 8 + player.swbeam_level[m]; i++) { angle = (i * ANGLE_8) + grand (ANGLE_8); speed = grand (3000) + 1000 + player.swbeam_level[m] * 200; quick_cloud (CLOUD_CIRCLE5, x, max_y, xpart (angle, speed), ypart (angle, speed) - grand (2000), 45 + grand (28) + player.swbeam_level[m] * 2, TCOL_ORANGE, 940); } quick_cloud (CLOUD_CIRCLE2, x, max_y, 0, 0 - grand (1000), 25 + grand (8) + player.swbeam_level[m], TCOL_YELLOW, 950); max_y -= grand (8000); quick_cloud (CLOUD_CIRCLE2, x, max_y, 0, 0 - grand (1000), 45 + grand (15) + player.swbeam_level[m] * 2, TCOL_ORANGE, 950); if (hurt_enemy (e, dam, m) == 1) quick_cloud (CLOUD_MSHOCK, x, max_y, 0, 0, 20, 1, 0); // remember, enemy might be destroyed here!! // so we can't assume its values are still good (actually we prob can, but let's not) } } } int check_pbullet_collision (int b, int survive) { { int e; // int destroy_type = 0; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (pbullet[b].x >= enemy[e].x - eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset - pbullet[b].xsize && pbullet[b].x <= enemy[e].x + eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset + pbullet[b].xsize && pbullet[b].y >= enemy[e].y - eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset - pbullet[b].ysize && pbullet[b].y <= enemy[e].y + eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset + pbullet[b].ysize) { { pbullet_hits_enemy (b, e); // if (survive == 2) // return 1; // green2_circle if (survive == 0) { pbullet_explode (b, 1); destroy_pbullet (b); return 1; // bullet destroyed } else { pbullet_explode (b, 1); // return 0; // bullet not destroyed } } } } return 0; // bullet not destroyed } } void explosion (int x, int y, int r, int d, int b) { int e; // int destroy_type = 0; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (x >= enemy[e].x - eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset - r && x <= enemy[e].x + eclass[enemy[e].type].xsize + eclass[enemy[e].type].xoffset + r && y >= enemy[e].y - eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset - r && y <= enemy[e].y + eclass[enemy[e].type].ysize + eclass[enemy[e].type].yoffset + r) { hurt_enemy (e, d, pbullet[b].source); } } } void pbullet_explode (int b, int hit) { int c, xa, ya, xb, yb, xc, i, angle, pieces, pieces2; switch (pbullet[b].type) { case PBULLET_BLADE: quick_cloud (CLOUD_CIRCLE2, pbullet[b].x + grand (5000) - grand (5000), pbullet[b].y + grand (5000) - grand (5000), 0, 0, 12, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, pbullet[b].x + grand (5000) - grand (5000), pbullet[b].y + grand (5000) - grand (5000), 0, 0, 12, TCOL_ORANGE, 0); angle = grand (ANGLE_1); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x + xpart (angle, 9000), pbullet[b].y + ypart (angle, 9000), xpart (angle, 3000), ypart (angle, 3000), 20, TCOL_ORANGE, 970); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x - xpart (angle, 9000), pbullet[b].y - ypart (angle, 9000), xpart (angle, -3000), ypart (angle, -3000), 20, TCOL_ORANGE, 970); angle = grand (ANGLE_1); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x + xpart (angle, 9000), pbullet[b].y + ypart (angle, 9000), xpart (angle, 3000), ypart (angle, 3000), 20, TCOL_ORANGE, 970); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x - xpart (angle, 9000), pbullet[b].y - ypart (angle, 9000), xpart (angle, -3000), ypart (angle, -3000), 20, TCOL_ORANGE, 970); break; case PBULLET_SCATTER: xa = pbullet[b].level; ya = 9000 + pbullet[b].level * 500; quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, 0, 0, 30 + xa, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x, pbullet[b].y, 0, 0, 30 + xa, TCOL_ORANGE, 0); angle = grand (ANGLE_1); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x + xpart (angle, ya), pbullet[b].y + ypart (angle, ya), 0, 0, 20 + xa, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x - xpart (angle, ya), pbullet[b].y - ypart (angle, ya), 0, 0, 20 + xa, TCOL_ORANGE, 0); break; case PBULLET_RECT: ya = pbullet[b].y - grand (14000); quick_cloud (CLOUD_RSHOCK1 + pbullet[b].level / 2, pbullet[b].x, ya, 0, 0, 20, 0, 0); quick_cloud (CLOUD_CIRCLE1, pbullet[b].x, ya, 0, 0, 20 + pbullet[b].level, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x, ya, 0, 0, 50 + pbullet[b].level * 2, TCOL_ORANGE, 0); angle = grand (ANGLE_1); pieces = 3 + pbullet[b].level; pieces2 = ANGLE_1 / pieces; xc = 40 + grand (5); for (i = 0; i < pieces; i++) { xb = pbullet[b].x + xpart (angle, 25000); yb = ya + ypart (angle, 25000); quick_cloud (CLOUD_CIRCLE1, xb, yb, xpart (angle, 1000 + pbullet[b].level * 40), ypart (angle, 1000 + pbullet [b]. level * 40), 20 + pbullet[b].level, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, xb, yb, xpart (angle, 1000 + pbullet[b].level * 40), ypart (angle, 1000 + pbullet [b]. level * 40), 50 + pbullet[b].level * 2, TCOL_ORANGE, 0); angle += pieces2; } explosion (pbullet[b].x, pbullet[b].y, 60000 + pbullet[b].level * 5000, 1400 + pbullet[b].level * 255, b); play_effectwfvx (WAV_RECT, 250, 120, pbullet[b].x); break; case PBULLET_RING: ya = pbullet[b].y - grand (14000); quick_cloud (CLOUD_CIRCLE1, pbullet[b].x, ya, 0, 0, 6, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, pbullet[b].x, ya, 0, 0, 15, TCOL_ORANGE, 0); quick_cloud (CLOUD_PRING, pbullet[b].x, ya, 0, 0, pbullet[b].status, 0, 0); break; case PBULLET_MGUN: c = create_cloud (CLOUD_MGSHOCK); if (c != -1) { cloud[c].x = pbullet[b].x; cloud[c].y = pbullet[b].y - grand (14000); cloud[c].x_speed = grand (1000) - grand (1000); cloud[c].y_speed = grand (1000) - grand (1000); cloud[c].timeout = 11; cloud[c].x2 = grand (ANGLE_1); } break; case PBULLET_SEEKER: // quick_cloud(CLOUD_MGSHOCK, pbullet[b].x, pbullet[b].y, 0, 0, 11, 0, 0); quick_cloud (CLOUD_CIRCLE5, pbullet[b].x, pbullet[b].y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, 0, 0, 30, TCOL_ORANGE, 0); if (hit == 1) { xa = xpart (pbullet[b].angle - ANGLE_16 + ANGLE_2, 500); ya = ypart (pbullet[b].angle - ANGLE_16 + ANGLE_2, 500); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xa, ya, 30, TCOL_ORANGE, 980); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xa * 2, ya * 2, 35, TCOL_ORANGE, 980); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xa * 3, ya * 3, 40, TCOL_ORANGE, 980); xa = xpart (pbullet[b].angle + ANGLE_16 + ANGLE_2, 500); ya = ypart (pbullet[b].angle + ANGLE_16 + ANGLE_2, 500); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xa, ya, 30, TCOL_ORANGE, 980); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xa * 2, ya * 2, 35, TCOL_ORANGE, 980); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xa * 3, ya * 3, 40, TCOL_ORANGE, 980); } else { angle = pbullet[b].angle; for (i = 0; i < 3; i++) { quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, xpart (angle, 800), ypart (angle, 800), 40, TCOL_ORANGE, 980); angle += ANGLE_3; } angle += ANGLE_6; for (i = 0; i < 3; i++) { quick_cloud (CLOUD_CIRCLE5, pbullet[b].x, pbullet[b].y, xpart (angle, 900), ypart (angle, 900), 40, TCOL_ORANGE, 990); angle += ANGLE_3; } } break; case PBULLET_CANNON: xa = pbullet[b].x; play_effectwfvx (WAV_CANNON, 2200, 180, xa); ya = pbullet[b].y - grand (14000); c = create_cloud (CLOUD_CIRCLE1); if (c != -1) { cloud[c].x = xa; cloud[c].y = ya; cloud[c].timeout = 25 + pbullet[b].level; cloud[c].colour = TCOL_YELLOW; } c = create_cloud (CLOUD_CIRCLE2); if (c != -1) { cloud[c].x = xa; cloud[c].y = ya; cloud[c].timeout = 60 + pbullet[b].level * 2; cloud[c].colour = TCOL_ORANGE; } angle = grand (ANGLE_1); pieces = 4 + pbullet[b].level / 2; pieces2 = ANGLE_1 / pieces; xc = 40 + grand (5); for (i = 0; i < pieces; i++) { xb = pbullet[b].x + xpart (angle, 20000); yb = ya + ypart (angle, 20000); c = create_cloud (CLOUD_CIRCLE3); if (c != -1) { cloud[c].x = xb; cloud[c].y = yb; cloud[c].x_speed = xpart (angle, 2000); cloud[c].y_speed = ypart (angle, 2000); cloud[c].timeout = xc; cloud[c].colour = TCOL_ORANGE; cloud[c].drag = 950; } angle += pieces2; } angle = grand (ANGLE_1); xc = 40 + grand (5); for (i = 0; i < pieces; i++) { xb = pbullet[b].x + xpart (angle, 20000); yb = ya + ypart (angle, 20000); c = create_cloud (CLOUD_CIRCLE3); if (c != -1) { cloud[c].x = xb; cloud[c].y = yb; cloud[c].x_speed = xpart (angle, 1200); cloud[c].y_speed = ypart (angle, 1200); cloud[c].timeout = xc; cloud[c].colour = TCOL_ORANGE; cloud[c].drag = 950; } angle += pieces2; } angle = grand (ANGLE_1); xc = 40 + grand (5); for (i = 0; i < pieces; i++) { xb = pbullet[b].x + xpart (angle, 20000); yb = ya + ypart (angle, 20000); c = create_cloud (CLOUD_CIRCLE3); if (c != -1) { cloud[c].x = xb; cloud[c].y = yb; cloud[c].x_speed = xpart (angle, 700); cloud[c].y_speed = ypart (angle, 700); cloud[c].timeout = xc; cloud[c].colour = TCOL_ORANGE; cloud[c].drag = 950; } angle += pieces2; } break; } destroy_pbullet (b); } void destroy_pbullet (int b) { pbullet[b].type = PBULLET_NONE; } garden-1.0.8/src/pbullet.h0000644000175000001440000000160211123020466012276 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void run_pbullets (void); int create_pbullet (int type); int init_pbullets (void); void beam_collision (int m); void swbeam_collision (int m); garden-1.0.8/src/cloud.h0000644000175000001440000000175711156017723011760 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #ifndef CLOUD_H #define CLOUD_H void init_clouds (void); void run_clouds (void); int create_cloud (int type); int quick_cloud (int type, int x, int y, int x_speed, int y_speed, int timeout, int colour, int drag); #endif /* CLOUD_H */ garden-1.0.8/src/level.h0000644000175000001440000000155011123020466011740 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void init_level (void); void run_level (void); int get_max_stage_score (void); void create_boss3_dancer (int type); garden-1.0.8/src/game.h0000644000175000001440000000147111123020465011543 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void game_loop (void); void new_game (void); void player_hit (void); garden-1.0.8/src/config.h0000644000175000001440000002301411344263402012101 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #define ALLEGRO_STATICLINK /* Transforms foo to "foo" */ #define TO_STRING(str) # str /* A step between DIRECTORY and TO_STRING */ #define DIRECTORY_LOWLEVEL(root,file) TO_STRING(root/file) /* transforms path,file to "path/file" */ #define DIRECTORY(x,y) DIRECTORY_LOWLEVEL(x,y) /* The data directory will be here... */ #define DATADIR_SIZE 512 extern char data_directory[DATADIR_SIZE]; #define NO_KEYS CKEY_END #define X_MIN 5000 #define Y_MIN 5000 #define X_MAX 635000 #define Y_MAX 475000 #define GRAIN 1000 #define ANGLEFULL_HEX 0x400 #define ANGLE_1 1024 #define ANGLE_2 512 #define ANGLE_3 341 // 3 is not exact #define ANGLE_4 256 #define ANGLE_5 205 // not exact #define ANGLE_6 171 // 6 is not exact #define ANGLE_7 146 // 7 not exact #define ANGLE_8 128 #define ANGLE_9 114 // 9 not exact #define ANGLE_10 102 #define ANGLE_12 85 #define ANGLE_16 64 #define ANGLE_8_3 384 #define ANGLE_16_3 192 #define ANGLE_32 32 #define ANGLE_64 16 #define ANGLE_128 8 #define ANGLE_TO_FIXED 4 #ifndef PI #define PI 3.141592 #endif #define NO_ENEMIES 50 #define NO_EBULLETS 500 #define NO_PBULLETS 60 #define NO_CLOUDS 500 #define SMALL_ROTATIONS 128 #define MAX_TARGETS 40 #define NO_STARS 40 #define RAND_X (grand(X_MAX - (X_MIN * 4)) + X_MIN * 2) #define RAND_Y (grand(Y_MAX - (Y_MIN * 4)) + Y_MIN * 2) #define RAND_X_IN (grand(X_MAX - (X_MIN * 32)) + X_MIN * 16) #define RAND_Y_IN (grand(Y_MAX - (Y_MIN * 32)) + Y_MIN * 16) #define X_MIDDLE 320000 #define Y_MIDDLE 240000 #define RLE_CIRCLES 30 #define NO_PARTS 6 #define NO_PETALS 8 #define NO_BONES 40 // there are only 20 in front, though enum { CKEY_LEFT, CKEY_RIGHT, CKEY_UP, CKEY_DOWN, CKEY_FIRE1, CKEY_FIRE2, CKEY_FIRE3, CKEY_SLOW, CKEY_END }; enum { WPN_MGUN, WPN_SCATTER, WPN_LWBEAM, WPN_CANNON, WPN_RECT, WPN_SWBEAM, WPN_SEEKER, WPN_EIGHT, WPN_BLADE, WPN_TYPES }; enum { PBULLET_NONE, PBULLET_CANNON, PBULLET_MGUN, PBULLET_SEEKER, PBULLET_SCATTER, PBULLET_BLADE, PBULLET_RING, PBULLET_RECT }; enum { WSTYLE_ORBITAL, WSTYLE_TRAIL, WSTYLE_FRONT, WSTYLE_BLADE }; enum { BLADE_LEFT, BLADE_RIGHT, BLADE_CW_SLASH, BLADE_ACW_SLASH, BLADE_CW_SWING, BLADE_ACW_SWING, BLADE_RETURN_LEFT, BLADE_RETURN_RIGHT }; enum { SLOW_WEAPON, FAST_WEAPON }; struct playerstruct { int key[CKEY_END]; int x; int y; int lives; int score; int respawning; int in_play; int grace; int recycle_speed[3]; int recycle[3]; int wstrength[3]; int rpixels[3]; int wtype[3]; int weapon[3]; int wx[3]; int wy[3]; int wstyle[3]; int wstatus[3]; int wlevel[3]; int wxp[3]; int wpixels[3]; int wpixels2[3]; int wgained[3]; int wfired; int wframe; int wframe_speed; int wframe_max; int orbitals; int orbital_angle; int firing; int beam[3]; int beam_counter[3]; int beam_fade[3]; // int beam_index; int beam_open[3]; char beam_flicker[3]; int swbeam[3]; int swbeam_counter[3]; int swbeam_x1[3], swbeam_y1[3], swbeam_x2[3], swbeam_y2[3]; int swbeam_level[3]; int wings1; int wings2; int swing_x[10]; int swing_y[10]; int swing_x2[10]; int swing_y2[10]; int swing_strength[10]; int swing_pos; // int swing_pos2; int swing_angle; int swing_sprite_angle; // int swing_speed_x; //int swing_speed_y; int swing_state; int swing_length; int swing_hold; int blade_index; int ring_angle; int ring_hold; int ring_index; int move_x; int move_y; }; struct eclassstruct { int max_hp; int xsize; int ysize; int xoffset; int yoffset; int ai; int speed1; int speed2; int speed3; char priority; int score; int xp; // int speed; }; enum { CLOUD_NONE, CLOUD_MGSHOCK, CLOUD_CIRCLE1, CLOUD_CIRCLE2, CLOUD_CIRCLE3, CLOUD_CIRCLE5, CLOUD_CIRCLE10, CLOUD_MSHOCK, CLOUD_LSHOCK, CLOUD_HSHOCK, CLOUD_SLINE, CLOUD_SPAWNER, CLOUD_CARRIER1_BANG, CLOUD_PRING, CLOUD_RSHOCK1, CLOUD_RSHOCK2, CLOUD_RSHOCK3, CLOUD_RSHOCK4, CLOUD_RSHOCK5, CLOUD_TSHOCK, // tiny - mgshock without parts CLOUD_PETAL1, CLOUD_PETAL1_DEBRIS, CLOUD_PETAL2_DEBRIS, CLOUD_PETAL3_DEBRIS, CLOUD_BURN, CLOUD_UBURN, CLOUD_ESLINE, CLOUD_DELAY1, CLOUD_DELAY2, CLOUD_DELAY3, CLOUD_DELAY4, CLOUD_SCIRCLE }; struct cloudstruct { int type; int x; int y; int x2; int y2; int x_speed; int y_speed; int timeout; int colour; int drag; int angle; }; struct enemystruct { int type; int x; int y; int x_speed; int y_speed; int recycle; int persist; int hp; int pulse1; int pulse2; int x_target[MAX_TARGETS]; int y_target[MAX_TARGETS]; int target_time; int max_target_time; int target; int phase; int phase2; int angle; int angle1; int angle2; int angle_turning; int angle_turning_count; int angle1_turning; int angle1_turning_count; int distance; int whurt[3]; int part[NO_PARTS]; int part_index; int parent; int status; int petal_angle[NO_PETALS]; int petal_angle_speed[NO_PETALS]; int escorting; }; enum { ENEMY_NONE, // L1 ENEMY_SWOOPER1, ENEMY_DARTER1, ENEMY_STOPPER1, ENEMY_DIVER1, ENEMY_CARRIER1, ENEMY_CARRIER1_PART, ENEMY_POD1, ENEMY_SWOOPER2, ENEMY_DARTER2, ENEMY_BOSS1, ENEMY_BOSS1_PART, // L2 ENEMY_DRIFTER1, ENEMY_BEAMER, ENEMY_RISER, ENEMY_CRUISER1, ENEMY_CRUISER2, ENEMY_CRUISER3, ENEMY_CRUISER4, ENEMY_CRUISER5, ENEMY_DRIFTER2, ENEMY_ESCORT, ENEMY_SHOOTER, ENEMY_BOSS2, // L3 ENEMY_SMALL, ENEMY_LARGER, ENEMY_SMALL2, ENEMY_LARGER2, ENEMY_WINGS, ENEMY_WINGS2, ENEMY_MEGA, ENEMY_BOSS3, // L4 ENEMY_HOOK, ENEMY_WALKER, ENEMY_DROPPER, ENEMY_RING, ENEMY_HUNTER, ENEMY_SPINNER, ENEMY_HOOK2, ENEMY_BOSS4, NO_ENEMY_TYPES }; enum { AI_SWOOPER, AI_DSWOOPER, AI_DARTER, AI_STOPPER, AI_DIVER, AI_DART_STOPPER, AI_DRIFTER, AI_CRUISER, AI_BOSS, AI_HOOK, AI_WALK, AI_FALL, AI_DANCER, AI_GLIDER, AI_MARCH, AI_ATTACKER, AI_BEAMER, AI_PAUSER, AI_BOSS1 }; struct ebulletstruct { int type; int x; int y; int x_speed; int y_speed; int angle; int angle2; int timeout; int time; int accel; int sprite_angle; int colour; int cord_angle; int cord_x; int cord_y; int cord_x_speed; int cord_y_speed; int cord_wait; int cord_colour; int status; char new_ebullet; }; enum { EBULLET_NONE, EBULLET_SHOT, EBULLET_SHOT2, EBULLET_DDART, EBULLET_WING_DIAMOND, EBULLET_SEED, EBULLET_SEED2, EBULLET_BURST, EBULLET_STREAM, EBULLET_SDART, EBULLET_DOT, EBULLET_BEAM, EBULLET_LSEED, EBULLET_LSEED2, EBULLET_CURVE, EBULLET_BEAM2, EBULLET_SPIN, EBULLET_TRACKER, EBULLET_HEAVY }; struct pbulletstruct { int x; int y; int type; int x_speed; int y_speed; int angle; int timeout; int time; int persist; int xsize; int ysize; int dam; int source; int target; int status; int level; }; enum { MULTI_NONE, MULTI_BASIC }; struct arenastruct { int level; int difficulty; int level_finished; int game_over; int new_level_sign; // int player_lives; // int players; int change_palette; int shift_palette; int target_palette; int shift_message; int phase; int underlay_position; unsigned char counter; int block1_x[20]; int block1_y[20]; int block1_y_speed[20]; int block1_size[20]; int block2_x[20]; int block2_y[20]; int block2_y_speed[20]; int block2_size[20]; int flower_turn1; int flower_turn2; int beam; int old_beam; int part_x1[18][16]; // just needs to be [18] [14] but I added padding after a stupid mistake. int part_y1[18][16]; int part_x2[18][16]; int part_y2[18][16]; int part_cx[18][16]; int part_cy[18][16]; int part_flow; int part_rank; int wave_y; int part_pulse1; int part_pulse2; int cruiser_escorts; char just_got_highscore; int stage_score; int max_stage_score; int phase_bonus; int next_phase[8]; int bone_type[2][NO_BONES]; int bone_subtype[2][NO_BONES]; int bone_x[2][NO_BONES]; int bone_y[2][NO_BONES]; }; struct bossstruct { int fight; int index; int hp; int max_hp; int hp_bar_size; int phase; int phase_count; int recycle; int status; int t_angle[4]; int t_angle_turning[4]; int t_status; int t_status_change; int t_recycle[4]; int t_beam[4]; int out_sides; int out_sides2; int out_up; int out_out_up; int petal_angle[3]; int petal_out[3]; int petal_speed[3]; int phase2; int next_small; int spin_size; int spin_rad; int spin_angle; int spin_angle2; int spin_size2; int spin_rad2; int spin_rad3; int spin_size3; int spin_counter; int sides_recycle; int outer_fire_type; int outer_fire_count; }; struct optionstruct { int sound_init; // if 0, sound isn't initialised at all. Changed in config file only or during install_sound int sound_mode; // mono, stereo, reversed, off int run_vsync; // on or off int sound_volume; // sound fx volume; if 0 sound effects not played // int ambience_volume; // if 0 ambience not played int joystick; int highscore[3]; int joy_button[4]; int joy_sensitivity; int init_joystick; int joy_analogue; int key_or_joy; int joy_stick; int tourist; // this is a cheat code entered via the initfile. See menu.c and game.c. }; garden-1.0.8/src/enemy.h0000644000175000001440000000226511123020465011751 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ int create_enemy (int type); void init_enemies (void); void run_enemies (void); void pbullet_hits_enemy (int b, int e); int hurt_enemy (int e, int dam, int source);; void set_wpixels (void); int fire_dart (int x, int y, int angle, int colour, int wait, int accel); int fire_ddart (int x, int y, int angle, int colour, int wait, int accel); int fire_diamond (int x, int y, int angle, int colour, int speed, int rot, int wait); garden-1.0.8/src/palette.c0000644000175000001440000005234011123020466012265 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ /* This function is straight out of Excellent Bifurcation. I haven't fixed it up for this example at all. Use the colour enum in palette.h. */ #include "config.h" #include "allegro.h" #include "palette.h" #include "globvars.h" COLOR_MAP trans_table; //COLOR_MAP trans_table2; //int blend_function(int base, int trans, RGB *rgbl); int blend_function (int trans, int base, RGB * rgbl); int blend_function2 (int trans, int base, RGB * rgbl); int limit_colour (int colour_input); void create_inner_bullet_colour (int pa, int index, int r, int g, int b); void create_outer_bullet_colour (int pa, int index, int r, int g, int b); int build_new_palette (int base, int rshift, int gshift, int bshift); void halfway_colour (int base, int target, int r, int g, int b); RGB other_palet[1324]; RGB palet[2][256]; RGB palet2[256]; //RGB light_palet [256]; //RGB dark_palet [256]; RGB other_palet2[2048]; // what seems to be a weird bug in Allegro forces me to put padding around // the palet array, or it becomes corrupted. The same thing happened in // World of Violence and I have no idea why. /* IMPORTANT TO REMEMBER: I created the palette for the GIMP by saving a 16x16 image with all colours as a gif then importing the palette from that. This let me get the colours in the right order! In the GIMP, must go to image|mode|indexed colour and change the settings there. */ void special_create_color_table (COLOR_MAP * table); //, AL_CONST PALETTE pal); void special_create_color_table2 (COLOR_MAP * table, AL_CONST PALETTE pal); int base_colour (int y); void colour_table (const char *which_call); /* Colour scheme: Trans colours: 0 - base 1 - trans1 inner 2 - trans1 outer 3 - trans2 inner 4 - trans2 outer 5 - trans3 inner 6 - trans3 outer 7 - white inner 8 - white outer base colours: to 28 Remember, 0 is black so base 0 is actually indexed as 1 outline 0 white 1 lgrey 2 dgrey 3 col1 4 col2 5 col3 6 col4 7 back1 9 back2 9 back3 10 back4 11 back5 12 */ int base_colours[BASECOL_END][10][3] = { { // Spring {45, 45, 25}, // col1 {35, 35, 18}, // col2 {45, 25, 35}, // col3 {35, 18, 25}, // col4 //{8, 10, 11}, // back1 {11, 16, 12}, // back1 {15, 19, 16}, // back2 {16, 23, 18}, // back3 {19, 26, 19}, // back4} {43, 33, 43} // back5} }, { // Summer {46, 35, 21}, // col1 {35, 28, 17}, // col2 {50, 25, 21}, // col3 {38, 21, 16}, // col4 {16, 16, 22}, // back1 {19, 19, 31}, // back2 {18, 21, 10}, // back3 {21, 24, 13}, // back4 {37, 34, 19} // back5} }, /* { // Summer {46, 35, 21}, // col1 {35, 28, 17}, // col2 {50, 25, 21}, // col3 {38, 21, 16}, // col4 {14, 14, 22}, // back1 {15, 15, 31}, // back2 {18, 21, 10}, // back3 {21, 24, 13}, // back4 {45, 42, 15} // back5} },*/ { // Autumn {46, 21, 21}, // col1 {35, 27, 17}, // col2 {40, 35, 21}, // col3 {35, 26, 16}, // col4 {18, 18, 16}, // back1 {22, 22, 19}, // back2 {22, 20, 6}, // back3 {24, 22, 9}, // back4 {45, 12, 12} // back5} }, { // Winter {27, 27, 53}, // col1 {24, 24, 49}, // col2 {47, 47, 52}, // col3 {34, 34, 41}, // col4 {16, 16, 16}, // back1 {18, 18, 18}, // back2 {20, 20, 20}, // back3 {22, 22, 22}, // back4 {32, 27, 11} // back5} }, { // Second spring {45, 45, 25}, // col1 {35, 35, 18}, // col2 {45, 25, 35}, // col3 {35, 18, 25}, // col4 //{8, 10, 11}, // back1 {10, 15, 12}, // back1 {14, 18, 16}, // back2 {15, 21, 17}, // back3 {18, 24, 18}, // back4} {43, 33, 43} // back5} /*{10, 15, 12}, // back1 {13, 19, 15}, // back2 {14, 22, 16}, // back3 {17, 25, 17}, // back4} {45, 30, 45} // back5}*/ }, /* { {33, 33, 42}, // col1 {20, 20, 28}, // col2 {33, 42, 33}, // col3 {20, 28, 20}, // col4 {40, 40, 50}, // back1 {30, 30, 40}, // back2 {22, 22, 30}, // back3 {12, 15, 25}, // back4 {16, 18, 30} // back5} },*/ { // Stage 2 - cold {33, 33, 42}, // col1 {20, 20, 28}, // col2 {33, 42, 33}, // col3 {20, 28, 20}, // col4 {40, 40, 50}, // back1 {30, 30, 40}, // back2 {22, 22, 30}, // back3 {12, 17, 25}, // back4 {16, 20, 30} // back5} }, { // Stage 2 - warmer {36, 33, 39}, // col1 {22, 20, 26}, // col2 {35, 40, 33}, // col3 {22, 26, 20}, // col4 {45, 40, 45}, // back1 {35, 30, 35}, // back2 {26, 22, 26}, // back3 {15, 15, 23}, // back4 {20, 18, 27} // back5} }, { // Stage 2 - hot {39, 33, 33}, // col1 {26, 20, 20}, // col2 {39, 40, 33}, // col3 {26, 26, 20}, // col4 {45, 35, 42}, // back1 {35, 26, 32}, // back2 {28, 20, 24}, // back3 {17, 13, 21}, // back4 {23, 16, 25} // back5} }, { // Stage 2 - hotter {42, 28, 28}, // col1 {28, 16, 18}, // col2 {45, 42, 28}, // col3 {35, 29, 16}, // col4 {47, 25, 26}, // back1 {37, 12, 15}, // back2 {31, 10, 12}, // back3 {25, 15, 15}, // back4 {32, 19, 18} // back5} }, { // Stage 2 - hottest {54, 45, 45}, // col1 {45, 32, 28}, // col2 {54, 49, 45}, // col3 {45, 35, 28}, // col4 {47, 35, 25}, // back1 {38, 22, 17}, // back2 {37, 15, 15}, // back3 {29, 22, 19}, // back4 {34, 27, 22} // back5} }, { // stage 3 - red {35, 35, 35}, // col1 {40, 10, 10}, // col2 {10, 40, 10}, // col3 {35, 35, 10}, // col4 {12, 12, 12}, // back1 {20, 20, 20}, // back2 {30, 20, 20}, // back3 {40, 20, 20}, // back4 {50, 20, 20} // back6} }, { // stage 3 - orange/yellow {40, 30, 30}, // col1 {40, 10, 10}, // col2 {10, 40, 10}, // col3 {35, 35, 10}, // col4 {11, 11, 11}, // back1 {20, 20, 20}, // back2 {30, 25, 20}, // back3 {40, 32, 20}, // back4 {50, 40, 20} // back6} }, { // stage 3 - green {30, 40, 30}, // col1 {45, 10, 10}, // col2 {10, 45, 10}, // col3 {39, 39, 10}, // col4 {9, 9, 9}, // back1 {18, 18, 18}, // back2 {22, 30, 20}, // back3 {26, 40, 20}, // back4 {30, 50, 20} // back6} }, { // stage 3 - blue {30, 30, 40}, // col1 {50, 10, 10}, // col2 {10, 50, 10}, // col3 {45, 45, 10}, // col4 {8, 8, 8}, // back1 {10, 15, 20}, // back2 {11, 20, 30}, // back3 {12, 20, 40}, // back4 {13, 20, 50} // back6} }, { // stage 3 - violet {45, 40, 45}, // col1 {50, 20, 20}, // col2 {20, 50, 20}, // col3 {45, 45, 20}, // col4 {23, 22, 26}, // back1 {28, 20, 32}, // back2 {32, 14, 37}, // back3 {37, 11, 43}, // back4 {41, 10, 50} // back6} }, /*{ // stage 3 - violet {45, 40, 45}, // col1 {50, 20, 20}, // col2 {20, 50, 20}, // col3 {45, 45, 20}, // col4 {6, 6, 6}, // back1 {15, 10, 20}, // back2 {23, 10, 30}, // back3 {30, 10, 40}, // back4 {35, 10, 50} // back6} },*/ /* { // Stage 4 {45, 25, 25}, // col1 {25, 25, 45}, // col2 {45, 25, 25}, // col3 {25, 25, 45}, // col4 {25, 25, 25}, // back1 {13, 19, 15}, // back2 {14, 22, 16}, // back3 {17, 17, 15}, // back4} {26, 26, 25} // back5} }, */ /* { // Stage 4 {45, 40, 45}, // col1 {36, 36, 40}, // col2 {42, 42, 38}, // col3 {45, 40, 45}, // col4 {30, 30, 30}, // back1 {34, 34, 34}, // back2 {32, 32, 32}, // back3 {32, 32, 32}, // back4} {34, 34, 34} // back5} },*/ { // Stage 4 - 1 {47, 35, 35}, // col1 {38, 30, 30}, // col2 {40, 30, 40}, // col3 {33, 25, 33}, // col4 {33, 33, 33}, // back1 {34, 34, 44}, // back2 {38, 30, 30}, // back3 {35, 35, 35}, // back4} {37, 37, 37} // back5} }, { // Stage 4 - 2 {37, 45, 37}, // col1 {32, 36, 32}, // col2 {37, 37, 32}, // col3 {34, 31, 30}, // col4 {34, 30, 30}, // back1 {44, 34, 34}, // back2 {30, 30, 38}, // back3 {37, 32, 32}, // back4} {39, 33, 33} // back5} }, { // Stage 4 - 3 {47, 37, 37}, // col1 {38, 32, 32}, // col2 {43, 32, 32}, // col3 {38, 30, 30}, // col4 {29, 26, 26}, // back1 {46, 34, 34}, // back2 {40, 30, 30}, // back3 {32, 28, 28}, // back4} {35, 30, 30} // back5} }, { // Stage 4 - 4 {47, 47, 35}, // col1 {38, 38, 30}, // col2 {44, 44, 38}, // col3 {47, 47, 40}, // col4 {31, 31, 29}, // back1 {44, 44, 34}, // back2 {37, 37, 32}, // back3 {33, 33, 30}, // back4} {35, 35, 32} // back5} }, { // Stage 4 - 5 {46, 46, 46}, // col1 {36, 36, 36}, // col2 {42, 42, 42}, // col3 {47, 47, 47}, // col4 {25, 25, 25}, // back1 {44, 44, 44}, // back2 {32, 32, 32}, // back3 {28, 28, 28}, // back4} {31, 31, 31} // back5} }, { // CFLOWER (for winning screen) {45, 45, 35}, // col1 {45, 35, 45}, // col2 {45, 45, 45}, // col3 {40, 36, 43}, // col4 //{8, 10, 11}, // back1 {35, 35, 42}, // back1 {42, 32, 32}, // back2 {42, 39, 30}, // back3 {45, 30, 40}, // back4} {40, 40, 40} // back5} }, }; int current_base[10][3]; int swap; void set_base_palette (void) { int i, j; for (i = 5; i < 14; i++) { for (j = 0; j < 3; j++) { current_base[i - 5][j] = base_colours[arena.target_palette][i - 5][j]; } } // vsync(); // set_palette(palet [swap]); } void run_palette_shift (void) { int i, j; char changed = 0; for (i = 5; i < 14; i++) { for (j = 0; j < 3; j++) { if (current_base[i - 5][j] < base_colours[arena.target_palette][i - 5][j]) { current_base[i - 5][j]++; changed = 1; } if (current_base[i - 5][j] > base_colours[arena.target_palette][i - 5][j]) { current_base[i - 5][j]--; changed = 1; } } } if (changed == 0) arena.shift_palette = 0; } void define_palette (void) { int i; /* palet [0].r = 0; palet [0].g = 0; palet [0].b = 0;*/ swap = 0; do { for (i = 0; i < 256; i++) { palet[swap][i].r = 0; palet[swap][i].g = 0; palet[swap][i].b = 0; } palet[swap][1].r = 10; // outline palet[swap][1].g = 10; palet[swap][1].b = 10; palet[swap][2].r = 50; // white palet[swap][2].g = 50; palet[swap][2].b = 50; palet[swap][3].r = 35; // lgrey - was 40 palet[swap][3].g = 35; palet[swap][3].b = 35; palet[swap][4].r = 22; // dgrey - was 30 palet[swap][4].g = 22; palet[swap][4].b = 22; palet[swap][255].r = 63; palet[swap][255].g = 63; palet[swap][255].b = 63; swap++; if (swap == 2) { swap = 0; break; } } while (TRUE); for (i = 5; i < 14; i++) { current_base[i - 5][0] = base_colours[0][i - 5][0]; current_base[i - 5][1] = base_colours[0][i - 5][1]; current_base[i - 5][2] = base_colours[0][i - 5][2]; } build_new_palette (0, 0, 0, 0); vsync (); set_palette (palet[0]); swap = 1; /* BITMAP *palt = new_bitmap(16, 16, "Palette"); for (i = 0; i < 16; i ++) { for (j = 0; j < 16; j ++) { putpixel(palt, i, j, i + j * 16); } } save_bitmap("palt.bmp", palt, palet [0]); */ special_create_color_table (&trans_table); //, palet); // pork_create_color_table2(&trans_table2, palet); color_map = &trans_table; // set_palette(palet2); } void create_outer_bullet_colour (int pa, int index, int r, int g, int b) { int i; for (i = 0; i < 13; i++) { palet[pa][13 + 26 * index + i + 1].r = limit_colour (palet[pa][i + 1].r / 4 + r * 4); palet[pa][13 + 26 * index + i + 1].g = limit_colour (palet[pa][i + 1].g / 4 + g * 4); palet[pa][13 + 26 * index + i + 1].b = limit_colour (palet[pa][i + 1].b / 4 + b * 4); /* palet [pa] [13 + 26 * index + i + 1].r = limit_colour(palet [pa] [i + 1].r / 4 + r * 4); palet [pa] [13 + 26 * index + i + 1].g = limit_colour(palet [pa] [i + 1].g / 4 + g * 4); palet [pa] [13 + 26 * index + i + 1].b = limit_colour(palet [pa] [i + 1].b / 4 + b * 4);*/ } } void create_inner_bullet_colour (int pa, int index, int r, int g, int b) { int i; for (i = 0; i < 13; i++) { palet[pa][26 + 26 * index + i + 1].r = limit_colour (palet[pa][i + 1].r / 1.5 + r * 1.5); palet[pa][26 + 26 * index + i + 1].g = limit_colour (palet[pa][i + 1].g / 1.5 + g * 1.5); palet[pa][26 + 26 * index + i + 1].b = limit_colour (palet[pa][i + 1].b / 1.5 + b * 1.5); /* palet [pa] [26 + 26 * index + i + 1].r = limit_colour(palet [pa] [i + 1].r + r); palet [pa] [26 + 26 * index + i + 1].g = limit_colour(palet [pa] [i + 1].g + g); palet [pa] [26 + 26 * index + i + 1].b = limit_colour(palet [pa] [i + 1].b + b);*/ } } // base currently just used for transparencies int build_new_palette (int base, int rshift, int gshift, int bshift) { int k; for (k = 5; k < 14; k++) { /* palet [swap] [k].r = base_colours [base] [k - 5] [0]; palet [swap] [k].g = base_colours [base] [k - 5] [1]; palet [swap] [k].b = base_colours [base] [k - 5] [2];*/ palet[swap][k].r = current_base[k - 5][0]; palet[swap][k].g = current_base[k - 5][1]; palet[swap][k].b = current_base[k - 5][2]; } switch (base) { default: case 1: // shield1 create_inner_bullet_colour (swap, 0, 0, 0, 10); create_outer_bullet_colour (swap, 0, 10, 20, 30); // shield2 create_inner_bullet_colour (swap, 1, 10, 10, 20); create_outer_bullet_colour (swap, 1, 15, 25, 35); // orange create_inner_bullet_colour (swap, 2, 10, 5, 0); create_outer_bullet_colour (swap, 2, 30, 13, 5); // yellow create_inner_bullet_colour (swap, 3, 6, 6, 0); create_outer_bullet_colour (swap, 3, 25, 25, 5); // red create_inner_bullet_colour (swap, 4, 12, 0, 0); create_outer_bullet_colour (swap, 4, 30, 20, 10); // purple create_inner_bullet_colour (swap, 5, 7, 0, 7); create_outer_bullet_colour (swap, 5, 20, 13, 20); // blue create_inner_bullet_colour (swap, 6, 0, 0, 12); create_outer_bullet_colour (swap, 6, 10, 20, 30); // turquoise create_inner_bullet_colour (swap, 7, 0, 3, 3); create_outer_bullet_colour (swap, 7, 2, 12, 12); // green create_inner_bullet_colour (swap, 8, 0, 12, 0); create_outer_bullet_colour (swap, 8, 11, 20, 11); break; case 2: // shield1 create_inner_bullet_colour (swap, 0, 5, 0, 0); create_outer_bullet_colour (swap, 0, 20, 10, 5); // shield2 create_inner_bullet_colour (swap, 1, 7, 3, 0); create_outer_bullet_colour (swap, 1, 22, 8, 3); // orange create_inner_bullet_colour (swap, 2, 10, 5, 0); create_outer_bullet_colour (swap, 2, 30, 13, 5); // yellow create_inner_bullet_colour (swap, 3, 6, 6, 0); create_outer_bullet_colour (swap, 3, 25, 25, 5); // red create_inner_bullet_colour (swap, 4, 9, 0, 5); create_outer_bullet_colour (swap, 4, 18, 11, 18); // purple create_inner_bullet_colour (swap, 5, 5, 0, 10); create_outer_bullet_colour (swap, 5, 20, 13, 20); // blue create_inner_bullet_colour (swap, 6, 0, 0, 15); create_outer_bullet_colour (swap, 6, 10, 20, 30); // turquoise create_inner_bullet_colour (swap, 7, 0, 7, 0); create_outer_bullet_colour (swap, 7, 8, 17, 8); // green create_inner_bullet_colour (swap, 8, 2, 7, 2); create_outer_bullet_colour (swap, 8, 11, 20, 11); /* // yellow create_inner_bullet_colour(swap, 3, 6, 6, 0); create_outer_bullet_colour(swap, 3, 25, 25, 5); // red create_inner_bullet_colour(swap, 4, 12, 0, 0); create_outer_bullet_colour(swap, 4, 30, 20, 10); // purple create_inner_bullet_colour(swap, 5, 7, 0, 7); create_outer_bullet_colour(swap, 5, 20, 13, 20); // blue create_inner_bullet_colour(swap, 6, 0, 0, 12); create_outer_bullet_colour(swap, 6, 10, 20, 30); // turquoise create_inner_bullet_colour(swap, 7, 0, 3, 3); create_outer_bullet_colour(swap, 7, 4, 17, 17); // green create_inner_bullet_colour(swap, 8, 0, 12, 0); create_outer_bullet_colour(swap, 8, 11, 20, 11); */ break; case 3: // shield1 create_inner_bullet_colour (swap, 0, 0, 0, 10); create_outer_bullet_colour (swap, 0, 5, 8, 10); // shield2 create_inner_bullet_colour (swap, 1, 5, 0, 5); create_outer_bullet_colour (swap, 1, 10, 6, 10); /* // shield1 create_inner_bullet_colour(swap, 0, 0, 0, 10); create_outer_bullet_colour(swap, 0, 7, 15, 25); // shield2 create_inner_bullet_colour(swap, 1, 5, 0, 5); create_outer_bullet_colour(swap, 1, 18, 9, 18); */ // orange create_inner_bullet_colour (swap, 2, 10, 5, 0); create_outer_bullet_colour (swap, 2, 30, 13, 5); // yellow create_inner_bullet_colour (swap, 3, 6, 6, 0); create_outer_bullet_colour (swap, 3, 25, 25, 5); // red create_inner_bullet_colour (swap, 4, 4, -5, -6); create_outer_bullet_colour (swap, 4, 28, 20, 15); // purple create_inner_bullet_colour (swap, 5, 5, -5, 5); create_outer_bullet_colour (swap, 5, 16, 8, 16); // blue create_inner_bullet_colour (swap, 6, 4, 4, 12); create_outer_bullet_colour (swap, 6, 10, 20, 30); // turquoise create_inner_bullet_colour (swap, 7, 3, 3, 6); create_outer_bullet_colour (swap, 7, 9, 17, 17); // green create_inner_bullet_colour (swap, 8, 7, 12, 7); create_outer_bullet_colour (swap, 8, 19, 20, 19); break; } if (swap == 0) swap = 1; else { swap = 0; return 1; } return 0; } /* void halfway_colour(int base, int target, int r, int g, int b) { int diff; diff = palet[base].r - r; diff /= 2; palet[target].r += diff; diff = palet[base].g - g; diff /= 2; palet[target].g += diff; diff = palet[base].b - b; diff /= 2; palet[target].b += diff; } */ int limit_colour (int colour_input) { if (colour_input < 0) return 0; if (colour_input > 63) return 63; return colour_input; } /* int blend_function(int trans, int base, RGB *rgbl) { if (base <= COLOUR_11) return trans + base; // int low_colour = base % 12; // int low_trans = trans / 12; int trans_strength = (trans / 12 - 1) % 6; if (trans == TRANS_PURPLE1) trans_strength = 10; if (trans == TRANS_PURPLE2) trans_strength = 11; int base_trans_strength = (base / 12 - 1) % 6; if (trans == TRANS_PURPLE1) base_trans_strength = 10; if (trans == TRANS_PURPLE2) base_trans_strength = 11; if (trans_strength >= base_trans_strength) return trans + (base % 12); else return base; return trans; } */ /* THIS ONE!!! int blend_function(int trans, int base, RGB *rgbl) { if (trans >= TRANS_CONVERT_1 && trans <= TRANS_CONVERT_9) { if (base == 0) return 0; if (((base - 2) / 13) % 2 == 1) return (trans - TRANS_CONVERT_1) * 26 + 15; else return (trans - TRANS_CONVERT_1) * 26 + 28; } if (trans == CONVERT_WHITE_TO_GREY) { if (base == COL_WHITE) return COL_LGREY; return base; } if (trans == TRANS_BACK2_OUTLINE) { return base; } if (trans == TRANS_BACK3_OUTLINE) { if (base == COL_BACK1)//2 || base == COL_BACK1) return COL_OUTLINE; else return base; } if (base < TRANS_SH1_OUT - 1) return trans + base - 2; int trans_strength = (trans) / 13; // int base_trans_strength = (base - 1) / 13; int base_trans_strength = (base - 1) / 13; if (trans_strength > base_trans_strength) return trans + ((base - 1) % 13) - 1; else return base; return trans; } */ int blend_function (int trans, int base, RGB * rgbl) { if (trans >= TRANS_CONVERT_1 && trans <= TRANS_CONVERT_9) { if (base == 0) return 0; if (((base - 1) / 13) % 2 == 1) return (trans - TRANS_CONVERT_1) * 26 + 15; else return (trans - TRANS_CONVERT_1) * 26 + 28; } if (trans == CONVERT_WHITE_TO_GREY) { if (base == COL_WHITE) return COL_LGREY; return base; } if (trans == TRANS_BACK2_OUTLINE) { return base; } if (trans == TRANS_BACK3_OUTLINE) { if (base == COL_BACK1) //2 || base == COL_BACK1) return COL_OUTLINE; else return base; } // if (base == COL_OUTLINE) // base = COL_DGREY; if (base < TRANS_SH1_OUT - 1) // corrected recently return trans + base - 2; int trans_strength = (trans - 1) / 13; int base_trans_strength = (base - 1) / 13; // int base_trans_strength = (base - 1) / 13; if (trans_strength > base_trans_strength) return trans + ((base - 1) % 13) - 1; else return base; return trans; } /*int blend_function(int trans, int base, RGB *rgbl) { if (base <= COLOUR_12) return trans + base; trans --; // int low_colour = base % 12; // int low_trans = trans / 12; int trans_strength = (trans / 12 - 1) % 6; if (trans == TRANS_PURPLE1) trans_strength = 10; if (trans == TRANS_PURPLE2) trans_strength = 11; int base_trans_strength = (base / 12 - 1) % 6; if (trans == TRANS_PURPLE1) base_trans_strength = 10; if (trans == TRANS_PURPLE2) base_trans_strength = 11; if (trans_strength >= base_trans_strength) return trans + (base % 12); else return base; return trans; } */ /* This function had to be modified from the allegro create_color_table because the allegro version used bestfit_color, whereas we need specific color values */ void special_create_color_table (COLOR_MAP * table) { int x, y, z; RGB c; for (x = 0; x < PAL_SIZE; x++) { for (y = 0; y < PAL_SIZE; y++) { z = blend_function (x, y, &c); table->data[x][y] = z; } } } garden-1.0.8/src/globvars.h0000644000175000001440000000247111123020465012452 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ // Global variables: // at the moment these are all defined in main.c. // but they have to be externed here so all modules with #include globvars.h can access them. extern struct playerstruct player; extern struct ebulletstruct ebullet[NO_EBULLETS]; extern struct pbulletstruct pbullet[NO_PBULLETS]; extern struct enemystruct enemy[NO_ENEMIES]; extern struct cloudstruct cloud[NO_CLOUDS]; extern unsigned char counter; extern struct arenastruct arena; extern struct eclassstruct eclass[NO_ENEMY_TYPES]; extern struct bossstruct boss; extern struct optionstruct options; garden-1.0.8/src/display.c0000644000175000001440000037654311123020464012310 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include "globvars.h" #include "palette.h" #include "display.h" #include "game.h" #include "stuff.h" #define TRANS_MODE drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); #define END_TRANS_MODE drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); extern RGB palet[2][256]; BITMAP *display; extern volatile int frames_per_second; extern int slacktime; extern int long_slacktime_store; BITMAP *underlay; struct RLE_STRUCT eRLE_flower[5][50]; RLE_SPRITE *platform_RLE[PLATFORM_RLES]; int platform_tile[9][PLAT_Y]; int platform_position; int platform_step; // externed in game.cc RLE_SPRITE *island1_RLE[ISLAND1_RLES]; int island1_tile[9][ISLAND1_Y]; int island1_position; int island1_step; int star_x[NO_STARS][3]; int star_y[NO_STARS][3]; int star_y_speed[NO_STARS][3]; //int star_col [NO_STARS] [3]; RLE_SPRITE *bone_RLE[BONE_RLES]; RLE_SPRITE *trans_RLE[TRANS_RLES]; void draw_background (void); void draw_background2 (void); void draw_background3 (void); void draw_background4 (void); void shift_message (void); int damage_per_time; void indicate_fps (BITMAP * bmp, int play); void draw_player (int show); void draw_HUD (void); int detect_player_collision (void); int check_pixel (int x, int y); void draw_enemies (void); void draw_an_enemy (int e); void draw_clouds (void); void draw_a_cloud (int c); void draw_darter1 (int x, int y, int xa, int ya); void draw_darter2 (int x, int y, int out2, int out1); void draw_stopper1 (int x, int y, int front_down, int fx, int fy, int mx, int my, int bx, int by); void draw_carrier1 (int x, int y, int out); void draw_carrier1_part (int x, int y, int out, int out2); void draw_diver1 (int x, int y, int xa, int ya); void draw_pod1 (int x, int y, int out, int up_out, int e); void draw_ebullets (void); void draw_an_ebullet (int b); void draw_dart (int x, int y, int angle, int out, int timeout, int cord_col, int col); void draw_diamond (int x, int y, int angle, int out1, int out2, int cord_colour); void draw_pbullets (void); void draw_a_pbullet (int b); void fcircle (int x, int y, int size, int col); void pline (BITMAP * bmp, int x1, int y1, int x2, int y2, int colour); void poly4 (BITMAP * target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col); struct RLE_STRUCT dart_bullet[SMALL_ROTATIONS][9]; struct RLE_STRUCT diamond_bullet[SMALL_ROTATIONS][9]; struct RLE_STRUCT sdart_bullet[SMALL_ROTATIONS][9]; struct RLE_STRUCT RLE_beam[SMALL_ROTATIONS]; //struct RLE_STRUCT splinter [SMALL_ROTATIONS]; RLE_SPRITE *RLE_circle[RLE_CIRCLES][9]; struct RLE_STRUCT RLE_mshock[4][20]; struct RLE_STRUCT RLE_lshock[4][50]; struct RLE_STRUCT RLE_hshock[4][50]; struct RLE_STRUCT RLE_blade[SMALL_ROTATIONS]; struct RLE_STRUCT RLE_lwbeamshock[15]; struct RLE_STRUCT RLE_rshock[5][20]; struct RLE_STRUCT RLE_mg_shock[10]; struct RLE_STRUCT RLE_ring[20]; struct RLE_STRUCT petal1[SMALL_ROTATIONS]; struct RLE_STRUCT petal2[SMALL_ROTATIONS]; struct RLE_STRUCT petal3[SMALL_ROTATIONS]; RLE_SPRITE *eRLE_small1[S_ENEMY_RLES]; RLE_SPRITE *eRLE_large1[L_ENEMY_RLES]; struct RLE_STRUCT RLE_multi[WPN_TYPES][8]; int points4[8]; void print_number (int x, int y, int n); #ifdef TRUE #define TRACK_SIZE 10 struct trackstruct { int type; int multiple; int count; int count2; // int next_track; int delay; int total; int x[TRACK_SIZE + 1]; int y[TRACK_SIZE + 1]; int reverse; int style; int x_target[MAX_TARGETS]; int y_target[MAX_TARGETS]; int target_time; }; extern struct trackstruct track[TRACK_SIZE]; extern int next_track; extern int overtrack_pos; extern int overtrack_pos2; #endif void run_display (int show) { clear_to_color (display, COL_OUTLINE); if (show == 1) { switch (arena.level) { default: draw_background (); break; case 2: draw_background2 (); break; case 3: draw_background3 (); break; case 4: draw_background4 (); break; } draw_enemies (); } if (player.in_play == 1) draw_player (show); draw_ebullets (); if (player.in_play == 1 && player.grace == 0) { if (detect_player_collision () == 1) player_hit (); } if (show == 0) return; // skip the frame draw_pbullets (); draw_clouds (); draw_HUD (); //#define SDFSDFG // int i, count = 0, ypos = 100; #ifdef SDFSDFG textprintf_ex (display, font, 10, ypos, -1, -1, "%i fps", frames_per_second); textprintf_ex (display, font, 10, ypos + 15, -1, -1, "Press Escape to quit"); for (i = 0; i < NO_ENEMIES; i++) { if (enemy[i].type != ENEMY_NONE) count++; } textprintf_ex (display, font, 10, ypos + 30, -1, -1, "e %i", count); count = 0; for (i = 0; i < NO_EBULLETS; i++) { if (ebullet[i].type != EBULLET_NONE) count++; } textprintf_ex (display, font, 10, ypos + 45, -1, -1, "b %i", count); count = 0; for (i = 0; i < NO_PBULLETS; i++) { if (pbullet[i].type != PBULLET_NONE) count++; } textprintf_ex (display, font, 10, ypos + 60, -1, -1, "p %i", count); count = 0; for (i = 0; i < NO_CLOUDS; i++) { if (cloud[i].type != CLOUD_NONE) count++; } textprintf_ex (display, font, 10, ypos + 75, -1, -1, "c %i", count); /* print_number(10, ypos + 90, player.wxp [0]); print_number(10, ypos + 105, player.wxp [1]); print_number(10, ypos + 120, player.wxp [2]);*/ print_number (10, ypos + 180, damage_per_time); print_number (10, ypos + 90, track[0].count); print_number (10, ypos + 105, track[1].count); print_number (10, ypos + 120, track[2].count); print_number (10, ypos + 135, next_track); print_number (10, ypos + 150, overtrack_pos); print_number (10, ypos + 165, overtrack_pos2); #endif // textprintf_ex(display, font, 10, 10, COL_WHITE, -1, "%i fps", frames_per_second); if (arena.level_finished > 0 && arena.level_finished < 140) { int y = 140 - arena.level_finished; if (y > 17) y = 17; if (arena.level_finished < 17) y = arena.level_finished; int x = 140 - arena.level_finished; x *= 4; if (x > 110) x = 110; if (arena.level_finished < 20) { x = arena.level_finished * 4; if (x > 110) x = 110; } rectfill (display, 278, 188 - y * 3, 292, 188 + y * 3, TRANS_B3_IN - 1); rect (display, 277, 187 - y * 3, 293, 189 + y * 3, TRANS_B3_OUT - 1); rectfill (display, 348, 188 - y * 3, 362, 188 + y * 3, TRANS_B3_IN - 1); rect (display, 347, 187 - y * 3, 363, 189 + y * 3, TRANS_B3_OUT - 1); rectfill (display, 240, 188 - y * 2, 250, 188 + y * 2, TRANS_B2_IN - 1); rect (display, 239, 187 - y * 2, 251, 189 + y * 2, TRANS_B2_OUT - 1); rectfill (display, 390, 188 - y * 2, 400, 188 + y * 2, TRANS_B2_IN - 1); rect (display, 389, 187 - y * 2, 401, 189 + y * 2, TRANS_B2_OUT - 1); rectfill (display, 320 - x, 188 - y, 320 + x, 188 + y, TRANS_B5_IN - 1); rect (display, 319 - x, 187 - y, 321 + x, 189 + y, TRANS_B5_OUT - 1); if (arena.level_finished < 120 && arena.level_finished > 20) switch (arena.level) { case 1: textprintf_centre_ex (display, font, 320, 180, -1, -1, "STAGE ONE COMPLETE"); break; case 2: textprintf_centre_ex (display, font, 320, 180, -1, -1, "STAGE TWO COMPLETE"); break; case 3: textprintf_centre_ex (display, font, 320, 180, -1, -1, "STAGE THREE COMPLETE"); break; case 4: textprintf_centre_ex (display, font, 320, 180, -1, -1, "FINAL STAGE COMPLETE"); break; } // textprintf_centre_ex(display, font, 320, 200, -1, -1, "SEE WWW.SHMUP-DEV.COM FOR THE COMPETITION VERSION!"); } if (arena.game_over > 0) { // TRANS_MODE int y = 200 - arena.game_over; if (y > 17) y = 17; int x = 200 - arena.game_over; x *= 4; if (x > 80) x = 80; rectfill (display, 320 - x, 188 - y, 320 + x, 188 + y, TRANS_YELLOW_IN - 1); rect (display, 319 - x, 187 - y, 321 + x, 189 + y, TRANS_YELLOW_OUT - 1); rectfill (display, 220, 188 - y, 230, 188 + y, TRANS_ORANGE_IN - 1); rect (display, 219, 187 - y, 231, 189 + y, TRANS_ORANGE_OUT - 1); rectfill (display, 410, 188 - y, 420, 188 + y, TRANS_ORANGE_IN - 1); rect (display, 409, 187 - y, 421, 189 + y, TRANS_ORANGE_OUT - 1); rectfill (display, 200, 188 - y, 210, 188 + y, TRANS_SH1_IN - 1); rect (display, 199, 187 - y, 211, 189 + y, TRANS_SH1_OUT - 1); rectfill (display, 430, 188 - y, 440, 188 + y, TRANS_SH1_IN - 1); rect (display, 429, 187 - y, 441, 189 + y, TRANS_SH1_OUT - 1); if (arena.game_over < 180) textprintf_centre_ex (display, font, 320, 180, -1, -1, "G A M E O V E R"); } if (arena.new_level_sign > 0) { int y = 120 - arena.new_level_sign; if (y > 17) y = 17; if (arena.new_level_sign < 17) y = arena.new_level_sign; int x = 120 - arena.new_level_sign; x *= 4; if (x > 80) x = 80; if (arena.new_level_sign < 20) { x = arena.new_level_sign * 4; if (x > 80) x = 80; } rectfill (display, 278, 188 - y * 3, 292, 188 + y * 3, TRANS_B3_IN - 1); rect (display, 277, 187 - y * 3, 293, 189 + y * 3, TRANS_B3_OUT - 1); rectfill (display, 348, 188 - y * 3, 362, 188 + y * 3, TRANS_B3_IN - 1); rect (display, 347, 187 - y * 3, 363, 189 + y * 3, TRANS_B3_OUT - 1); rectfill (display, 250, 188 - y * 2, 260, 188 + y * 2, TRANS_B2_IN - 1); rect (display, 249, 187 - y * 2, 261, 189 + y * 2, TRANS_B2_OUT - 1); rectfill (display, 380, 188 - y * 2, 390, 188 + y * 2, TRANS_B2_IN - 1); rect (display, 379, 187 - y * 2, 391, 189 + y * 2, TRANS_B2_OUT - 1); rectfill (display, 320 - x, 188 - y, 320 + x, 188 + y, TRANS_B5_IN - 1); rect (display, 319 - x, 187 - y, 321 + x, 189 + y, TRANS_B5_OUT - 1); /* rectfill(display, 220, 188 - y, 230, 188 + y, TRANS_B3_IN - 1); rect(display, 219, 187 - y, 231, 189 + y, TRANS_B3_OUT - 1); rectfill(display, 410, 188 - y, 420, 188 + y, TRANS_B3_IN - 1); rect(display, 409, 187 - y, 421, 189 + y, TRANS_B3_OUT - 1); rectfill(display, 200, 188 - y, 210, 188 + y, TRANS_B2_IN - 1); rect(display, 199, 187 - y, 211, 189 + y, TRANS_B2_OUT - 1); rectfill(display, 430, 188 - y, 440, 188 + y, TRANS_B2_IN - 1); rect(display, 429, 187 - y, 441, 189 + y, TRANS_B2_OUT - 1); */ if (arena.new_level_sign < 100 && arena.new_level_sign > 20) switch (arena.level) { case 1: textprintf_centre_ex (display, font, 320, 180, -1, -1, "S T A G E O N E"); break; case 2: textprintf_centre_ex (display, font, 320, 180, -1, -1, "S T A G E T W O"); break; case 3: textprintf_centre_ex (display, font, 320, 180, -1, -1, "S T A G E T H R E E"); break; case 4: textprintf_centre_ex (display, font, 320, 180, -1, -1, "F I N A L S T A G E"); break; } } if (arena.shift_message > 0) shift_message (); if (arena.change_palette != -1) { // int newpal = build_new_palette(arena.change_palette, 0, 0, 0); int newpal = build_new_palette (arena.level, 0, 0, 0); // vsync(); if (options.run_vsync > 0) vsync (); if (arena.new_level_sign > 118) clear_bitmap (screen); else blit (display, screen, 0, 0, 0, 0, 640, 480); // vsync(); set_palette (palet[newpal]); if (arena.shift_palette == 0) arena.change_palette = -1; } else { if (options.run_vsync == 2) vsync (); /* clear_bitmap(display); textprintf_right_ex(display, font, 600, 200, -1, -1, "LOADING"); textprintf_right_ex(display, font, 600, 240, -1, -1, "PLEASE WAIT"); textprintf_right_ex(display, font, 600, 260, -1, -1, "WWW.SHMUP-DEV.COM"); textprintf_right_ex(display, font, 600, 280, -1, -1, "2007 OPTIONS COMPETITION"); */ blit (display, screen, 0, 0, 0, 0, 640, 480); } } int detect_player_collision (void) { int x = player.x / GRAIN; int y = player.y / GRAIN; if (check_pixel (x, y) || check_pixel (x + 1, y + 1) || check_pixel (x + 1, y - 1) || check_pixel (x - 1, y + 1) || check_pixel (x - 1, y - 1)) return 1; if ( //check_pixel(x, y) || check_pixel (x - 2, y - 2) || check_pixel (x + 2, y - 2) || check_pixel (x - 2, y + 2) || check_pixel (x + 2, y + 2) || check_pixel (x + 2, y + 2) || check_pixel (x, y + 2)) // || check_pixel(x, y - 3) // || check_pixel(x - 1, y - 3) //|| check_pixel(x + 1, y - 3)) return 1; return 0; } int check_pixel (int x, int y) { int pix = getpixel (display, x, y); if ((pix >= TRANS_B1_IN && pix < TRANS_B2_OUT) || (pix >= TRANS_B2_IN && pix < TRANS_B3_OUT) || (pix >= TRANS_B3_IN && pix < TRANS_B4_OUT) || (pix >= TRANS_B4_IN && pix < TRANS_B5_OUT) || (pix >= TRANS_B5_IN)) return 1; return 0; } void draw_player (int show) { int x = player.x / GRAIN; int y = player.y / GRAIN; int xa, ya, xb = 0, yb; // drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); draw_rle_sprite (display, eRLE_small1[S_ENEMY_PLAYER], x - 10, y - 7); // draw_rle_sprite(display, eRLE_small1 [xa], x - 10, y - 7); draw_rle_sprite (display, eRLE_small1[S_ENEMY_PLAYER_UP_L], x - 11 + player.wings1 / 10, y - 8); draw_rle_sprite (display, eRLE_small1[S_ENEMY_PLAYER_UP_R], x + 2 + player.wings1 / 10, y - 8); draw_rle_sprite (display, eRLE_small1[S_ENEMY_PLAYER_DOWN_L], x - 10 - player.wings2 / 10, y + 2 - player.wings2 / 10); draw_rle_sprite (display, eRLE_small1[S_ENEMY_PLAYER_DOWN_R], x + 2 + player.wings2 / 10, y + 2 - player.wings2 / 10); xa = S_ENEMY_PLAYER1; if (player.recycle_speed > 0 && player.recycle > 0) { // ya = player.recycle / player.recycle_speed; /* ya /= 8; if (ya < 0) ya = 0; if (ya > 2) ya = 2; xa += ya;*/ xa = S_ENEMY_PLAYER1; ya = 0; draw_rle_sprite (display, eRLE_small1[xa], x - 7 - ya, y - 2); } if (show == 0) return; // if (grand(3) == 0) //rect(display, x-2, y-2, x+2, y+2, COL_COL1 + grand(4)); // circlefill(display, x, y, 15, COL_WHITE); // circle(display, x, y, 15, COL_OUTLINE); // drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); // rectfill(display, x - 5, y - 4, x + 5, y + 4, COL_WHITE); // rect(display, x - 6, y - 5, x + 6, y + 5, COL_OUTLINE); int i, j, old_x, old_y, old_x2, old_y2, k = 0; for (i = 0; i < 3; i++) { xa = player.wx[i] / GRAIN; ya = player.wy[i] / GRAIN; k = 0; if (player.wstyle[i] == WSTYLE_ORBITAL) { /* xb = ANGLE_2; if (i == 2) xb = ANGLE_3; yb = ANGLE_1 - player.orbital_angle; yb *= 2; for (j = 0; j < i + 1; j ++) { if (player.recycle [i] > 0) fcircle(xa + xpart(yb, 9), ya + ypart(yb, 9), 1, TCOL_ORANGE); else fcircle(xa + xpart(yb, 9), ya + ypart(yb, 9), 2, TCOL_YELLOW); yb += xb; }*/ xb = TCOL_YELLOW; yb = 2; if (player.recycle[i] > 0) { xb = TCOL_ORANGE; yb = 1; } switch (i) { case 0: fcircle (xa, ya + 6, yb + 2, xb); break; case 1: fcircle (xa + 5, ya + 5, yb + 1, xb); fcircle (xa - 5, ya + 5, yb + 1, xb); break; case 2: fcircle (xa, ya + 6, yb + 1, xb); fcircle (xa + 7, ya + 5, yb + 0, xb); fcircle (xa - 7, ya + 5, yb + 0, xb); break; } } switch (player.weapon[i]) { case WPN_CANNON: if (player.wfired == i) { k = (player.recycle[i] - 500) / 100; if (k < 0) k = 0; if (k > 3) k = 3; } draw_rle_sprite (display, RLE_multi[WPN_CANNON][k].sprite, xa - RLE_multi[WPN_CANNON][k].x, ya - RLE_multi[WPN_CANNON][k].y); break; case WPN_MGUN: // if (player.wfired == i) { k = (player.recycle[i]) / 180; if (k < 0) k = 0; if (k > 4) k = 4; } draw_rle_sprite (display, RLE_multi[WPN_MGUN][k].sprite, xa - RLE_multi[WPN_MGUN][k].x, ya - RLE_multi[WPN_MGUN][k].y - 3); break; case WPN_SCATTER: // if (player.wfired == i) { k = (player.recycle[i]) / 330; if (k < 0) k = 0; if (k > 3) k = 3; } draw_rle_sprite (display, RLE_multi[WPN_SCATTER][k].sprite, xa - RLE_multi[WPN_SCATTER][k].x, ya - RLE_multi[WPN_SCATTER][k].y); break; case WPN_SEEKER: // if (player.wfired == i) { k = (player.recycle[i] - 300) / 60; if (k < 0) k = 0; if (k > 4) k = 4; } draw_rle_sprite (display, RLE_multi[WPN_SEEKER][k].sprite, xa - RLE_multi[WPN_SEEKER][k].x, ya - RLE_multi[WPN_SEEKER][k].y); break; case WPN_RECT: // if (player.wfired == i) { k = (player.recycle[i]) / 60 - 10; if (k < 0) k = 0; if (k > 3) k = 3; } draw_rle_sprite (display, RLE_multi[WPN_RECT][k].sprite, xa - RLE_multi[WPN_RECT][k].x, ya - RLE_multi[WPN_RECT][k].y); break; case WPN_LWBEAM: /* if (player.wfired == i) { k = (player.recycle) / 330; if (k < 0) k = 0; if (k > 3) k = 3; }*/ k = 0; if (player.beam_open[i] > 4) k = 1; if (player.beam_open[i] > 7) k = 2; draw_rle_sprite (display, RLE_multi[WPN_LWBEAM][k].sprite, xa - RLE_multi[WPN_LWBEAM][k].x, ya - RLE_multi[WPN_LWBEAM][k].y); break; case WPN_SWBEAM: // if (player.wfired == i) { k = (player.recycle[i]) / 330; if (k < 0) k = 0; if (k > 2) k = 2; } draw_rle_sprite (display, RLE_multi[WPN_SWBEAM][k].sprite, xa - RLE_multi[WPN_SWBEAM][k].x, ya - RLE_multi[WPN_SWBEAM][k].y); break; case WPN_EIGHT: draw_rle_sprite (display, RLE_multi[WPN_EIGHT][k].sprite, xa - RLE_multi[WPN_EIGHT][k].x, ya - RLE_multi[WPN_EIGHT][k].y); break; default: circlefill (display, xa, ya, 3, COL_LGREY); circle (display, xa, ya, 3, COL_OUTLINE); break; case WPN_BLADE: if (player.swing_state > BLADE_RIGHT) draw_rle_sprite (display, RLE_multi[WPN_BLADE][1].sprite, xa - 3, ya - 3); else draw_rle_sprite (display, RLE_multi[WPN_BLADE][0].sprite, xa - 4, ya - 4); xb = RLE_blade[player.swing_sprite_angle].x - xpart (player.swing_sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 14); yb = RLE_blade[player.swing_sprite_angle].y - ypart (player.swing_sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 14); draw_trans_rle_sprite (display, RLE_blade[player.swing_sprite_angle].sprite, xa - xb, ya - yb); j = player.swing_pos; k = 0; TRANS_MODE do { old_x = player.swing_x[j] / GRAIN; old_y = player.swing_y[j] / GRAIN; old_x2 = player.swing_x2[j] / GRAIN; old_y2 = player.swing_y2[j] / GRAIN; j--; if (j == -1) j = 9; k++; if (j == player.swing_pos || k >= player.swing_length) break; pline (display, old_x, old_y, player.swing_x[j] / GRAIN, player.swing_y[j] / GRAIN, TRANS_YELLOW_OUT); xa = (player.swing_length - k); xa /= player.swing_strength[j]; xb = player.wlevel[player.blade_index]; // xa *= 10 + xb; // xa /= 10; fcircle (player.swing_x[j] / GRAIN, player.swing_y[j] / GRAIN, xa, TCOL_YELLOW); if (xb > 3) { xa *= 10 + xb; xa /= 10; fcircle (player.swing_x[j] / GRAIN, player.swing_y[j] / GRAIN, xa, TCOL_ORANGE); } } while (TRUE); END_TRANS_MODE break; // end blade } } // print_number(100,100,player.swing_hold); for (i = 0; i < 3; i++) { if (player.beam[i] != -1 || player.beam_flicker[i] > 0) { xa = player.wx[i] / GRAIN; ya = player.wy[i] / GRAIN - 4; if (player.beam_flicker[i] == 0) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); if (player.wlevel[i] == 0) { vline (display, xa, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 1, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 1, ya, 0, TRANS_ORANGE_OUT); xb = (player.beam_counter[i] / 3) % 15; } if (player.wlevel[i] > 0 && player.wlevel[i] <= 3) { vline (display, xa, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 2, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 2, ya, 0, TRANS_ORANGE_OUT); xb = (player.beam_counter[i] / 2) % 15; } if (player.wlevel[i] > 3 && player.wlevel[i] <= 6) { vline (display, xa, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 2, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 2, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 3, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 3, ya, 0, TRANS_ORANGE_OUT); xb = (player.beam_counter[i]) % 15; } if (player.wlevel[i] > 6 && player.wlevel[i] <= 8) { vline (display, xa, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 2, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 2, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 3, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 3, ya, 0, TRANS_ORANGE_OUT); vline (display, xa - 6, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 6, ya, 0, TRANS_ORANGE_OUT); xb = (player.beam_counter[i]) % 15; } if (player.wlevel[i] > 8) { vline (display, xa, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 1, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 2, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 2, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 3, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 3, ya, 0, TRANS_ORANGE_OUT); vline (display, xa - 6, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 6, ya, 0, TRANS_ORANGE_OUT); vline (display, xa - 7, ya, 0, TRANS_ORANGE_IN); vline (display, xa + 7, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 8, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 8, ya, 0, TRANS_ORANGE_OUT); xb = (player.beam_counter[i]) % 15; } } else { if (player.wlevel[i] == 0) xb = (player.beam_counter[i] / 3) % 15; if (player.wlevel[i] > 0 && player.wlevel[i] <= 3) xb = (player.beam_counter[i] / 2) % 15; if (player.wlevel[i] > 3 && player.wlevel[i] <= 6) xb = (player.beam_counter[i]) % 15; if (player.wlevel[i] > 6 && player.wlevel[i] <= 8) xb = (player.beam_counter[i]) % 15; if (player.wlevel[i] > 8) xb = (player.beam_counter[i]) % 15; } fcircle (xa, ya - 3, 9 + grand (5), TCOL_ORANGE); fcircle (xa, ya - 2 - grand (3), 3 + grand (3), TCOL_YELLOW); if (xb < 1) xb = 1; if (xb > 15) xb = 15; yb = RLE_lwbeamshock[xb].x; draw_trans_rle_sprite (display, RLE_lwbeamshock[xb].sprite, xa - yb, ya - yb - 3); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } if (player.beam_fade[i] > 0 || player.beam_flicker[i] > 0) { xa = player.wx[i] / GRAIN; ya = player.wy[i] / GRAIN - 4; fcircle (xa, ya - 3, player.beam_fade[i] + grand (4), TCOL_ORANGE); // if (player.beam_fade [i] > 5 // || (player.wlevel [i] > 0 && player.beam_flicker [i] > 0)) if (player.wlevel[i] > 0 && (player.beam_fade[i] > 5 || player.beam_flicker[i] > 0)) { TRANS_MODE vline (display, xa, ya, 0, TRANS_ORANGE_IN); vline (display, xa - 1, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 1, ya, 0, TRANS_ORANGE_OUT); /* rectfill(display, xa - 55, 0, xa + 55, ya, TRANS_SH1_IN); rect(display, xa - 56, 0, xa + 56, ya + 1, TRANS_SH1_OUT); rectfill(display, 0, 100, 640, 150, TRANS_SH1_IN); rectfill(display, 0, 200, 640, 350, TRANS_SH2_IN); rectfill(display, 100, 0, 150, 480, TRANS_SH1_OUT); rectfill(display, 400, 0, 450, 480, TRANS_SH2_OUT);*/ if (player.wlevel[i] > 6) { vline (display, xa - 6, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + 6, ya, 0, TRANS_ORANGE_OUT); } END_TRANS_MODE } else if (player.beam_fade[i] > 1) { TRANS_MODE vline (display, xa, ya, 0, TRANS_ORANGE_OUT); /* if (player.wlevel [player.beam_index] > 6) { vline(display, xa - 5, ya, 0, TRANS_ORANGE_OUT); vline(display, xa + 5, ya, 0, TRANS_ORANGE_OUT); }*/ END_TRANS_MODE } // if (player.beam_fade > 6) // fcircle(xa, ya - 2 - grand(3), player.be + grand(3), 8); } if (player.swbeam[i] > 0) { xa = player.swbeam_x1[i] / GRAIN; ya = player.swbeam_y1[i] / GRAIN - 4; TRANS_MODE xb = (player.swbeam[i] - 4) / 3; if (xb > -1) { rectfill (display, xa - xb, ya, xa + xb, 0, TRANS_YELLOW_IN); vline (display, xa - xb - 1, ya, 0, TRANS_YELLOW_OUT); vline (display, xa + xb + 1, ya, 0, TRANS_YELLOW_OUT); } else vline (display, xa, ya, 0, TRANS_YELLOW_OUT); xb = player.swbeam[i] - 1; if (xb > 1) { rectfill (display, xa - xb, ya, xa + xb, 0, TRANS_ORANGE_IN); vline (display, xa - xb - 1, ya, 0, TRANS_ORANGE_OUT); vline (display, xa + xb + 1, ya, 0, TRANS_ORANGE_OUT); } else vline (display, xa, ya, 0, TRANS_ORANGE_OUT); fcircle (xa, ya - 3, (xb * 2) + 5 + grand (5), TCOL_ORANGE); fcircle (xa, ya - 2 - grand (3), (xb * 2) + 3 + grand (3), TCOL_YELLOW); END_TRANS_MODE } } for (i = 0; i < 3; i++) { if (player.wgained[i] > 0) { xa = player.wx[i] / GRAIN; ya = player.wy[i] / GRAIN; xb = player.wgained[i] / 3; yb = 25 - player.wgained[i]; TRANS_MODE rectfill (display, 0, ya - xb, xa - yb, ya + xb, TRANS_ORANGE_IN); hline (display, 0, ya - xb - 1, xa - yb, TRANS_ORANGE_OUT); hline (display, 0, ya + xb + 1, xa - yb, TRANS_ORANGE_OUT); rectfill (display, xa + yb, ya - xb, 640, ya + xb, TRANS_ORANGE_IN); hline (display, xa + yb, ya - xb - 1, 640, TRANS_ORANGE_OUT); hline (display, xa + yb, ya + xb + 1, 640, TRANS_ORANGE_OUT); END_TRANS_MODE xb = 15 - player.wgained[i]; if (xb < 1) xb = 1; if (xb > 14) xb = 14; yb = RLE_lwbeamshock[xb].x; draw_trans_rle_sprite (display, RLE_lwbeamshock[xb].sprite, xa - yb, ya - yb - 3); } } #define SPIN_SPEED 16 if (player.grace > 0) { xa = player.x / GRAIN; ya = player.y / GRAIN; xb = player.grace / 3; if (xb > 5) xb = 5; yb = 25 + xpart (arena.counter * 64, 8); fcircle (xa + xpart (arena.counter * SPIN_SPEED, yb), ya + ypart (arena.counter * SPIN_SPEED, yb), xb, TCOL_ORANGE); fcircle (xa + xpart (arena.counter * SPIN_SPEED + ANGLE_4, yb), ya + ypart (arena.counter * SPIN_SPEED + ANGLE_4, yb), xb, TCOL_ORANGE); fcircle (xa + xpart (arena.counter * SPIN_SPEED - ANGLE_4, yb), ya + ypart (arena.counter * SPIN_SPEED - ANGLE_4, yb), xb, TCOL_ORANGE); fcircle (xa + xpart (arena.counter * SPIN_SPEED - ANGLE_2, yb), ya + ypart (arena.counter * SPIN_SPEED - ANGLE_2, yb), xb, TCOL_ORANGE); // yb = 25 + xpart(ANGLE_1 - ((arena.counter * 32) & 1023) + ANGLE_6, 13); yb = 25 - xpart (arena.counter * 64, 8); fcircle (xa + xpart (ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart (ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_YELLOW); fcircle (xa + xpart (ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart (ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_YELLOW); fcircle (xa + xpart (ANGLE_2 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart (ANGLE_2 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_YELLOW); fcircle (xa + xpart (-ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart (-ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_YELLOW); /* xb *= 15; xb /= 10; fcircle(xa + xpart(ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart(ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_ORANGE); fcircle(xa + xpart(ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart(ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_ORANGE); fcircle(xa + xpart(ANGLE_2 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart(ANGLE_2 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_ORANGE); fcircle(xa + xpart(- ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), ya + ypart(- ANGLE_4 + ANGLE_1 - ((arena.counter * SPIN_SPEED) & 1023), yb), xb, TCOL_ORANGE);*/ } } void draw_HUD (void) { int i, k, xa, ya; textprintf_right_ex (display, font, 635, 10, -1, -1, "%i", player.score); textprintf_right_ex (display, font, 635, 45, -1, -1, "%i%%", arena.phase_bonus); // textprintf_right_ex(display, font, 635, 80, -1, -1, "%i", arena.max_stage_score); // print_number(10, 180, damage_per_time); for (i = 0; i < player.lives; i++) { rectfill (display, 635 - i * 10 - 2, 30, 635 - i * 10 - 10, 38, COL_WHITE); rect (display, 635 - i * 10 - 2, 30, 635 - i * 10 - 10, 38, COL_OUTLINE); } for (i = 0; i < 3; i++) { xa = 2; ya = 15 * i + 1; rect (display, 2, ya, 58, ya + 14, COL_OUTLINE); rect (display, 3, ya + 1, 57, ya + 13, COL_LGREY); rect (display, 4, ya + 2, 56, ya + 12, COL_OUTLINE); TRANS_MODE if (player.rpixels[i] > 0) { if (player.rpixels[i] == 50) { rect (display, 5, ya + 3, 5 + player.rpixels[i], ya + 11, TRANS_YELLOW_OUT); rectfill (display, 6, ya + 4, 4 + player.rpixels[i], ya + 10, TRANS_YELLOW_IN); } else { rect (display, 5, ya + 3, 5 + player.rpixels[i], ya + 11, TRANS_ORANGE_OUT); rectfill (display, 6, ya + 4, 4 + player.rpixels[i], ya + 10, TRANS_ORANGE_IN); } } END_TRANS_MODE xa = 2; ya = 19 * i + 50; if (player.wlevel[i] < 9) { rect (display, 2, ya, 2 + player.wpixels2[i] + 6, ya + 12, COL_OUTLINE); rect (display, 3, ya + 1, 2 + player.wpixels2[i] + 5, ya + 11, COL_LGREY); rect (display, 4, ya + 2, 2 + player.wpixels2[i] + 4, ya + 10, COL_OUTLINE); TRANS_MODE if (player.wpixels[i] > 0) { rect (display, 5, ya + 3, 5 + player.wpixels[i] + 1, ya + 9, TRANS_ORANGE_OUT); rectfill (display, 6, ya + 4, 5 + player.wpixels[i] + 0, ya + 8, TRANS_ORANGE_IN); } END_TRANS_MODE } TRANS_MODE for (k = 0; k < player.wlevel[i]; k++) { rect (display, 4 + k * 5, ya + 13, 7 + k * 5, ya + 18, TRANS_YELLOW_OUT); rectfill (display, 5 + k * 5, ya + 14, 6 + k * 5, ya + 17, TRANS_YELLOW_IN); } END_TRANS_MODE } if (boss.fight) { int line_x = (boss.hp * 100) / boss.max_hp; if (line_x > boss.hp_bar_size) line_x = boss.hp_bar_size; TRANS_MODE // if (boss.hp > 0) if (line_x > 0) { rectfill (display, 320 - line_x + 1, 10, 320 + line_x - 1, 15, TRANS_YELLOW_IN); rect (display, 320 - line_x, 9, 320 + line_x, 16, TRANS_YELLOW_OUT); } END_TRANS_MODE line_x = boss.hp_bar_size; rect (display, 320 - 1 - line_x, 8, 320 + 1 + line_x, 17, COL_OUTLINE); rect (display, 320 - 2 - line_x, 7, 320 + 2 + line_x, 18, COL_WHITE); rect (display, 320 - 3 - line_x, 6, 320 + 3 + line_x, 19, COL_OUTLINE); } } void draw_enemies (void) { int e; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (eclass[enemy[e].type].priority == 0) draw_an_enemy (e); } for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (eclass[enemy[e].type].priority == 1) draw_an_enemy (e); } for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; if (eclass[enemy[e].type].priority == 2) draw_an_enemy (e); } } void draw_an_enemy (int e) { int x = enemy[e].x / GRAIN; int y = enemy[e].y / GRAIN; int xa, ya, xb, yb; int angle; int i; switch (enemy[e].type) { case ENEMY_BOSS2: draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS2_CORE], x - 27, y - 14); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS2_IN_L], x - 85 - boss.out_sides, y - 47); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS2_IN_R], x + 16 + boss.out_sides, y - 47); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS2_OUT_L], x - 104 - boss.out_sides - boss.out_sides2, y - 2); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS2_OUT_R], x + 73 + boss.out_sides + boss.out_sides2, y - 2); circlefill (display, x - 53 - boss.out_sides, y + 40, 10, COL_COL4); circle (display, x - 53 - boss.out_sides, y + 40, 10, COL_OUTLINE); circlefill (display, x - 53 - boss.out_sides, y + 40, 7, COL_COL1); circle (display, x - 53 - boss.out_sides, y + 40, 7, COL_OUTLINE); circlefill (display, x - 53 - boss.out_sides + xpart (boss.t_angle[0], 5), y + 40 + ypart (boss.t_angle[0], 5), 2, COL_COL1); circle (display, x - 53 - boss.out_sides + xpart (boss.t_angle[0], 5), y + 40 + ypart (boss.t_angle[0], 5), 2, COL_OUTLINE); circlefill (display, x - 32 - boss.out_sides, y - 20, 10, COL_COL4); circle (display, x - 32 - boss.out_sides, y - 20, 10, COL_OUTLINE); circlefill (display, x - 32 - boss.out_sides, y - 20, 7, COL_COL1); circle (display, x - 32 - boss.out_sides, y - 20, 7, COL_OUTLINE); circlefill (display, x - 32 - boss.out_sides + xpart (boss.t_angle[3], 5), y - 20 + ypart (boss.t_angle[3], 5), 2, COL_COL1); circle (display, x - 32 - boss.out_sides + xpart (boss.t_angle[3], 5), y - 20 + ypart (boss.t_angle[3], 5), 2, COL_OUTLINE); circlefill (display, x + 53 + boss.out_sides, y + 40, 10, COL_COL4); circle (display, x + 53 + boss.out_sides, y + 40, 10, COL_OUTLINE); circlefill (display, x + 53 + boss.out_sides, y + 40, 7, COL_COL1); circle (display, x + 53 + boss.out_sides, y + 40, 7, COL_OUTLINE); circlefill (display, x + 53 + boss.out_sides + xpart (boss.t_angle[2], 5), y + 40 + ypart (boss.t_angle[2], 5), 2, COL_COL1); circle (display, x + 53 + boss.out_sides + xpart (boss.t_angle[2], 5), y + 40 + ypart (boss.t_angle[2], 5), 2, COL_OUTLINE); circlefill (display, x + 32 + boss.out_sides, y - 20, 10, COL_COL4); circle (display, x + 32 + boss.out_sides, y - 20, 10, COL_OUTLINE); circlefill (display, x + 32 + boss.out_sides, y - 20, 7, COL_COL1); circle (display, x + 32 + boss.out_sides, y - 20, 7, COL_OUTLINE); circlefill (display, x + 32 + boss.out_sides + xpart (boss.t_angle[1], 5), y - 20 + ypart (boss.t_angle[1], 5), 2, COL_COL1); circle (display, x + 32 + boss.out_sides + xpart (boss.t_angle[1], 5), y - 20 + ypart (boss.t_angle[1], 5), 2, COL_OUTLINE); break; case ENEMY_BOSS1: draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_CORE], x - 77, y - 47); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_OUT_L], x - 103 - boss.out_sides2, y - 32); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_OUT_R], x + 46 + boss.out_sides2, y - 32); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_UL], x - 101 - boss.out_sides2, y - 76 - boss.out_out_up); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_UR], x + boss.out_sides2, y - 76 - boss.out_out_up); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_DL], x - 101 - boss.out_sides2, y + 13 + boss.out_out_up); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_DR], x + boss.out_sides2, y + 13 + boss.out_out_up); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_U], x - 34, y - 47 - boss.out_up); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_D], x - 34, y + 17 + boss.out_up); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_L], x - 48 - boss.out_sides, y - 33); draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS1_R], x + 18 + boss.out_sides, y - 33); circlefill (display, x, y, 19, COL_COL1); circle (display, x, y, 19, COL_OUTLINE); circlefill (display, x - 71 - boss.out_sides2, y, 16, COL_COL1); circle (display, x - 71 - boss.out_sides2, y, 16, COL_OUTLINE); // circlefill(display, x - 71 - boss.out_sides2 + xpart(boss.angle2, 11), y + ypart(boss.angle2, 11), 3, COL_COL1); // circle(display, x - 71 - boss.out_sides2 + xpart(boss.angle2, 11), y + ypart(boss.angle2, 11), 3, COL_OUTLINE); circlefill (display, x - 71 - boss.out_sides2 + xpart (boss.t_angle[0], 11), y + ypart (boss.t_angle[0], 11), 3, COL_COL1); circle (display, x - 71 - boss.out_sides2 + xpart (boss.t_angle[0], 11), y + ypart (boss.t_angle[0], 11), 3, COL_OUTLINE); circlefill (display, x - 71 - boss.out_sides2 - xpart (boss.t_angle[0], 11), y - ypart (boss.t_angle[0], 11), 3, COL_COL1); circle (display, x - 71 - boss.out_sides2 - xpart (boss.t_angle[0], 11), y - ypart (boss.t_angle[0], 11), 3, COL_OUTLINE); circlefill (display, x + 71 + boss.out_sides2, y, 16, COL_COL1); circle (display, x + 71 + boss.out_sides2, y, 16, COL_OUTLINE); circlefill (display, x + 71 + boss.out_sides2 + xpart (boss.t_angle[1], 11), y + ypart (boss.t_angle[1], 11), 3, COL_COL1); circle (display, x + 71 + boss.out_sides2 + xpart (boss.t_angle[1], 11), y + ypart (boss.t_angle[1], 11), 3, COL_OUTLINE); circlefill (display, x + 71 + boss.out_sides2 - xpart (boss.t_angle[1], 11), y - ypart (boss.t_angle[1], 11), 3, COL_COL1); circle (display, x + 71 + boss.out_sides2 - xpart (boss.t_angle[1], 11), y - ypart (boss.t_angle[1], 11), 3, COL_OUTLINE); /* L_ENEMY_BOSS1_CORE, L_ENEMY_BOSS1_UL, L_ENEMY_BOSS1_UR, L_ENEMY_BOSS1_DL, L_ENEMY_BOSS1_DR, L_ENEMY_BOSS1_U, L_ENEMY_BOSS1_D, L_ENEMY_BOSS1_L, L_ENEMY_BOSS1_R, L_ENEMY_BOSS1_OUT_L, L_ENEMY_BOSS1_OUT_R,*/ break; case ENEMY_BEAMER: xa = 0; if (enemy[e].phase == 1) // opening { xa = (20 - enemy[e].target_time) / 5; } if (enemy[e].phase == 2) // shooting xa = 4; if (enemy[e].phase == 3) // closing { xa = (enemy[e].target_time) / 5; } draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_CORE], x - 19, y - 18); draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_L], x - 39 - xa, y - 14); draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_R], x + 5 + xa, y - 14); draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_U], x - 11, y - 26 - 4 + xa); draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_D], x - 9, y + 14 + 4 - xa); circlefill (display, x, y, 11, COL_COL3); circle (display, x, y, 11, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 10), y + ypart (enemy[e].angle1, 10), 3, COL_COL3); circle (display, x + xpart (enemy[e].angle1, 10), y + ypart (enemy[e].angle1, 10), 3, COL_OUTLINE); break; case ENEMY_SHOOTER: xa = 0; if (enemy[e].phase == 1) // opening { xa = (20 - enemy[e].target_time) / 5; } if (enemy[e].phase == 2) // shooting xa = 4; if (enemy[e].phase == 3) // closing { xa = (enemy[e].target_time) / 5; } draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_CORE], x - 19, y - 18); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SHOOTER_L], x - 39 - xa, y - 14); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SHOOTER_R], x + 5 + xa, y - 14); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SHOOTER_U], x - 11, y - 26 - 4 + xa); draw_rle_sprite (display, eRLE_small1[S_ENEMY_BEAMER_D], x - 9, y + 14 + 4 - xa); circlefill (display, x, y, 11, COL_COL3); circle (display, x, y, 11, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 10), y + ypart (enemy[e].angle1, 10), 3, COL_COL3); circle (display, x + xpart (enemy[e].angle1, 10), y + ypart (enemy[e].angle1, 10), 3, COL_OUTLINE); break; case ENEMY_DRIFTER1: xa = enemy[e].status / 4; draw_rle_sprite (display, eRLE_small1[S_ENEMY_DRIFTER1_CORE], x - 19, y - 15); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DRIFTER1_L], x - 25 - xa, y - 2 + xa); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DRIFTER1_R], x + 6 + xa, y - 2 + xa); break; case ENEMY_DRIFTER2: xa = enemy[e].status / 4; draw_rle_sprite (display, eRLE_small1[S_ENEMY_DRIFTER2_CORE], x - 19, y - 15); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DRIFTER2_L], x - 25 - xa, y - 2 + xa); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DRIFTER2_R], x + 10 + xa, y - 2 + xa); break; case ENEMY_ESCORT: xa = enemy[e].status / 4; draw_rle_sprite (display, eRLE_small1[S_ENEMY_ESCORT_CORE], x - 20, y - 14); draw_rle_sprite (display, eRLE_small1[S_ENEMY_ESCORT_L], x - 22 - xa, y - 14); draw_rle_sprite (display, eRLE_small1[S_ENEMY_ESCORT_R], x + 7 + xa, y - 14); break; case ENEMY_RISER: xa = 0; if (enemy[e].phase == 1) // opening xa = (eclass[ENEMY_RISER].speed3 - enemy[e].target_time) / 5; if (enemy[e].phase == 2) // shooting xa = 4; if (enemy[e].phase == 3) // closing xa = enemy[e].target_time / 5; xa -= enemy[e].status / 8; if (xa < 0) xa = 0; // xa = enemy[e].status / 4; draw_rle_sprite (display, eRLE_small1[S_ENEMY_RISER1_L], x - 18 - xa, y - 8); draw_rle_sprite (display, eRLE_small1[S_ENEMY_RISER1_R], x + 8 + xa, y - 8); draw_rle_sprite (display, eRLE_small1[S_ENEMY_RISER1_CORE], x - 13, y - 8); break; case ENEMY_SMALL2: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_SMALL_CORE2], x - 7, y - 9); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SMALL_OUTER_L], x - 14 - xa, y - 16); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SMALL_OUTER_R], x - 0 + xa, y - 16); for (i = 0; i < 3; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; if (i == 1 || i == 2) { xb = petal2[ya].x - xpart (enemy[e].petal_angle[i], 32); yb = petal2[ya].y - ypart (enemy[e].petal_angle[i], 32); draw_trans_rle_sprite (display, petal2[ya].sprite, x - xb, y - yb); } else { xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 36); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 36); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); } } break; case ENEMY_SMALL: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_SMALL_CORE1], x - 7, y - 9); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SMALL_OUTER_L], x - 14 - xa, y - 16); draw_rle_sprite (display, eRLE_small1[S_ENEMY_SMALL_OUTER_R], x - 0 + xa, y - 16); // circle(display, x, y, 3, COL_WHITE); for (i = 0; i < 3; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 36); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 36); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); // circle(display, x + xb, y + yb, 3, COL_WHITE); } break; case ENEMY_LARGER: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_LARGER_CORE1], x - 10, y - 10); draw_rle_sprite (display, eRLE_small1[S_ENEMY_LARGER_OUTER_L], x - 17 - xa, y - 23); draw_rle_sprite (display, eRLE_small1[S_ENEMY_LARGER_OUTER_R], x - 0 + xa, y - 23); for (i = 0; i < 4; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 43); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 43); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); // circle(display, x + xb, y + yb, 3, COL_WHITE); } // circle(display, x, y, 1, COL_OUTLINE); /* for (i = 0; i < 3; i ++) { ya = enemy[e].petal_angle [i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1 [ya].x - xpart(enemy[e].petal_angle [i], 36); yb = petal1 [ya].y - ypart(enemy[e].petal_angle [i], 36); draw_trans_rle_sprite(display, petal1 [ya].sprite, x - xb, y - yb); // circle(display, x + xb, y + yb, 3, COL_WHITE); }*/ // pline(display, x, y, enemy[e].x_target [0] / 1000, enemy[e].y_target [0] / 1000, COL_WHITE); // pline(display, enemy[e].x_target [0] / 1000, enemy[e].y_target [0] / 1000, enemy[e].x_target [1] / 1000, enemy[e].y_target [1] / 1000, COL_COL1); break; case ENEMY_LARGER2: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_LARGER_CORE2], x - 10, y - 10); draw_rle_sprite (display, eRLE_small1[S_ENEMY_LARGER_OUTER_L], x - 17 - xa, y - 23); draw_rle_sprite (display, eRLE_small1[S_ENEMY_LARGER_OUTER_R], x - 0 + xa, y - 23); for (i = 0; i < 3; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 41); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 41); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); } for (i = 3; i < 6; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal2[ya].x - xpart (enemy[e].petal_angle[i], 35); yb = petal2[ya].y - ypart (enemy[e].petal_angle[i], 35); draw_trans_rle_sprite (display, petal2[ya].sprite, x - xb, y - yb); } break; case ENEMY_WINGS: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_WINGS_CORE1], x - 11, y - 20); draw_rle_sprite (display, eRLE_small1[S_ENEMY_WINGS_OUTER_L], x - 21 - xa, y - 26); draw_rle_sprite (display, eRLE_small1[S_ENEMY_WINGS_OUTER_R], x - 0 + xa, y - 26); for (i = 0; i < 2; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal3[ya].x - xpart (enemy[e].petal_angle[i], 55); yb = petal3[ya].y - ypart (enemy[e].petal_angle[i], 55) + 10; draw_trans_rle_sprite (display, petal3[ya].sprite, x - xb, y - yb); } for (i = 2; i < 4; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 42); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 42); // + 10; draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); } for (i = 4; i < 6; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal2[ya].x - xpart (enemy[e].petal_angle[i], 35); yb = petal2[ya].y - ypart (enemy[e].petal_angle[i], 35); // + 10; draw_trans_rle_sprite (display, petal2[ya].sprite, x - xb, y - yb); } break; case ENEMY_WINGS2: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_WINGS_CORE2], x - 11, y - 20); draw_rle_sprite (display, eRLE_small1[S_ENEMY_WINGS_OUTER_L], x - 21 - xa, y - 26); draw_rle_sprite (display, eRLE_small1[S_ENEMY_WINGS_OUTER_R], x - 0 + xa, y - 26); for (i = 0; i < 6; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 50); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 50) + 10; draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); } ya = ANGLE_4 / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal2[ya].x - xpart (ANGLE_4, 42); yb = petal2[ya].y - ypart (ANGLE_4, 42); // + 10; draw_trans_rle_sprite (display, petal2[ya].sprite, x - xb, y - yb); break; case ENEMY_MEGA: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_MEGA_CORE], x - 21, y - 35); draw_rle_sprite (display, eRLE_small1[S_ENEMY_MEGA_OUTER_L], x - 38 - xa, y - 44); draw_rle_sprite (display, eRLE_small1[S_ENEMY_MEGA_OUTER_R], x - 0 + xa, y - 44); for (i = 0; i < 4; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal3[ya].x - xpart (enemy[e].petal_angle[i], 75); yb = petal3[ya].y - ypart (enemy[e].petal_angle[i], 75); draw_trans_rle_sprite (display, petal3[ya].sprite, x - xb, y - yb - 6); } for (i = 4; i < 7; i++) { ya = enemy[e].petal_angle[i] / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (enemy[e].petal_angle[i], 65); yb = petal1[ya].y - ypart (enemy[e].petal_angle[i], 65); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb - 6); } break; case ENEMY_BOSS3: xa = enemy[e].pulse1; draw_rle_sprite (display, eRLE_small1[S_ENEMY_BOSS3_CORE], x - 21, y - 35); draw_rle_sprite (display, eRLE_small1[S_ENEMY_MEGA_OUTER_L], x - 38 - xa, y - 44); draw_rle_sprite (display, eRLE_small1[S_ENEMY_MEGA_OUTER_R], x - 0 + xa, y - 44); for (i = 0; i < 9; i++) { xa = boss.petal_angle[0] + (ANGLE_1 / 9) * i; xa &= 1023; ya = xa / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal2[ya].x - xpart (xa, boss.petal_out[0]); yb = petal2[ya].y - ypart (xa, boss.petal_out[0]); draw_trans_rle_sprite (display, petal2[ya].sprite, x - xb, y - yb - 6); } for (i = 0; i < 7; i++) { xa = boss.petal_angle[1] + (ANGLE_1 / 7) * i; xa &= 1023; ya = xa / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x - xpart (xa, boss.petal_out[1]); yb = petal1[ya].y - ypart (xa, boss.petal_out[1]); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb - 6); } for (i = 0; i < 5; i++) { xa = boss.petal_angle[2] + (ANGLE_1 / 5) * i; xa &= 1023; ya = xa / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal3[ya].x - xpart (xa, boss.petal_out[2]); yb = petal3[ya].y - ypart (xa, boss.petal_out[2]); draw_trans_rle_sprite (display, petal3[ya].sprite, x - xb, y - yb - 6); } break; case ENEMY_CRUISER1: draw_rle_sprite (display, eRLE_large1[L_ENEMY_CRUISER1], x - 49, y - 62); circlefill (display, x, y, 14, COL_COL4); circle (display, x, y, 14, COL_OUTLINE); circlefill (display, x, y, 11, COL_COL3); circle (display, x, y, 11, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle, 10), y + ypart (enemy[e].angle, 10), 3, COL_COL3); circle (display, x + xpart (enemy[e].angle, 10), y + ypart (enemy[e].angle, 10), 3, COL_OUTLINE); circlefill (display, x, y - 41, 10, COL_COL4); circle (display, x, y - 41, 10, COL_OUTLINE); circlefill (display, x, y - 41, 7, COL_COL3); circle (display, x, y - 41, 7, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 6), y - 41 + ypart (enemy[e].angle1, 6), 2, COL_COL3); circle (display, x + xpart (enemy[e].angle1, 6), y - 41 + ypart (enemy[e].angle1, 6), 2, COL_OUTLINE); break; case ENEMY_CRUISER2: draw_rle_sprite (display, eRLE_large1[L_ENEMY_CRUISER2], x - 55, y - 24); circlefill (display, x, y, 11, COL_COL4); circle (display, x, y, 11, COL_OUTLINE); circlefill (display, x, y, 9, COL_COL3); circle (display, x, y, 9, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 8), y + ypart (enemy[e].angle1, 8), 3, COL_COL3); circle (display, x + xpart (enemy[e].angle1, 8), y + ypart (enemy[e].angle1, 8), 3, COL_OUTLINE); break; case ENEMY_CRUISER3: draw_rle_sprite (display, eRLE_large1[L_ENEMY_CRUISER3], x - 59, y - 60); circlefill (display, x, y, 23, COL_COL4); circle (display, x, y, 23, COL_OUTLINE); circlefill (display, x, y, 20, COL_COL3); circle (display, x, y, 20, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 19), y + ypart (enemy[e].angle1, 19), 4, COL_COL3); circle (display, x + xpart (enemy[e].angle1, 19), y + ypart (enemy[e].angle1, 19), 4, COL_OUTLINE); break; case ENEMY_CRUISER4: draw_rle_sprite (display, eRLE_large1[L_ENEMY_CRUISER4], x - 47, y - 54); circlefill (display, x, y, 18, COL_COL3); circle (display, x, y, 18, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 17), y + ypart (enemy[e].angle1, 17), 4, COL_COL3); circle (display, x + xpart (enemy[e].angle1, 17), y + ypart (enemy[e].angle1, 17), 4, COL_OUTLINE); break; case ENEMY_POD1: draw_rle_sprite (display, eRLE_large1[L_ENEMY_POD1_CORE], x - 32, y - 58); if (enemy[e].phase == 0 || enemy[e].phase == 4) draw_pod1 (x, y, 0, 0, e); if (enemy[e].phase == 1) // opening draw_pod1 (x, y, (100 - enemy[e].target_time) / 3, (100 - enemy[e].target_time) / 2, e); if (enemy[e].phase == 2) // shooting draw_pod1 (x, y, (100) / 3, (100) / 2, e); if (enemy[e].phase == 3) // closing draw_pod1 (x, y, enemy[e].target_time / 3, enemy[e].target_time / 2, e); circlefill (display, x, y, 21, COL_COL3); circle (display, x, y, 21, COL_OUTLINE); // circlefill(display, x + xpart(enemy[e].angle1, 18), y + ypart(enemy[e].angle1, 18), 3, COL_COL3); // circle(display, x + xpart(enemy[e].angle1, 18), y + ypart(enemy[e].angle1, 18), 3, COL_OUTLINE); circlefill (display, x - xpart (enemy[e].angle1, 18), y - ypart (enemy[e].angle1, 18), 3, COL_COL3); circle (display, x - xpart (enemy[e].angle1, 18), y - ypart (enemy[e].angle1, 18), 3, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1 + ANGLE_4 - ANGLE_16, 18), y + ypart (enemy[e].angle1 + ANGLE_4 - ANGLE_16, 18), 2, COL_COL3); circle (display, x + xpart (enemy[e].angle1 + ANGLE_4 - ANGLE_16, 18), y + ypart (enemy[e].angle1 + ANGLE_4 - ANGLE_16, 18), 2, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1 - ANGLE_4 + ANGLE_16, 18), y + ypart (enemy[e].angle1 - ANGLE_4 + ANGLE_16, 18), 2, COL_COL3); circle (display, x + xpart (enemy[e].angle1 - ANGLE_4 + ANGLE_16, 18), y + ypart (enemy[e].angle1 - ANGLE_4 + ANGLE_16, 18), 2, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1 + ANGLE_4 + ANGLE_8, 18), y + ypart (enemy[e].angle1 + ANGLE_4 + ANGLE_8, 18), 2, COL_COL3); circle (display, x + xpart (enemy[e].angle1 + ANGLE_4 + ANGLE_8, 18), y + ypart (enemy[e].angle1 + ANGLE_4 + ANGLE_8, 18), 2, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1 - ANGLE_4 - ANGLE_8, 18), y + ypart (enemy[e].angle1 - ANGLE_4 - ANGLE_8, 18), 2, COL_COL3); circle (display, x + xpart (enemy[e].angle1 - ANGLE_4 - ANGLE_8, 18), y + ypart (enemy[e].angle1 - ANGLE_4 - ANGLE_8, 18), 2, COL_OUTLINE); break; case ENEMY_HOOK: xa = 2 - enemy[e].pulse1; if (xa < 0) xa = 0; draw_rle_sprite (display, eRLE_small1[S_ENEMY_HOOK1 + xa], x - 16, y - 17); // pline(display, x, y, enemy[e].x_target [0] / 1000, enemy[e].y_target [0] / 1000, COL_WHITE); // pline(display, enemy[e].x_target [0] / 1000, enemy[e].y_target [0] / 1000, enemy[e].x_target [1] / 1000, enemy[e].y_target [1] / 1000, COL_COL1); break; case ENEMY_HOOK2: xa = 2 - enemy[e].pulse1; if (xa < 0) xa = 0; draw_rle_sprite (display, eRLE_small1[S_ENEMY_HOOK2_1 + xa], x - 17, y - 17); break; case ENEMY_DROPPER: xa = enemy[e].pulse1; if (xa > 2) xa = 2; draw_rle_sprite (display, eRLE_small1[S_ENEMY_DROPPER3 - xa], x - 14, y - 23 + xa); break; case ENEMY_HUNTER: xa = 2 - enemy[e].pulse1; if (xa < 0) xa = 0; draw_rle_sprite (display, eRLE_small1[S_ENEMY_HUNTER1 + xa], x - 28, y - 27 + xa); break; case ENEMY_RING: xa = 2 - enemy[e].pulse1; if (xa < 0) xa = 0; draw_rle_sprite (display, eRLE_small1[S_ENEMY_RING1 + xa], x - 24 - xa, y - 24 - xa); break; case ENEMY_BOSS4: draw_rle_sprite (display, eRLE_large1[L_ENEMY_BOSS4], x - 114, y - 100); break; case ENEMY_SWOOPER1: /* eRLE_small1 [S_ENEMY_SWOOPER1_1] circlefill(display, x, y, 12, COL_COL2); circle(display, x, y, 12, COL_OUTLINE);*/ /* xa = ;//;(arena.counter / 4) % 8; if (xa > 3) xa = 7 - xa;*/ xa = 3 - enemy[e].pulse1; switch (xa) { case 3: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER1_1], x - 15, y - 17); break; case 2: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER1_2], x - 16, y - 17); break; case 1: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER1_3], x - 17, y - 17); break; case 0: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER1_4], x - 18, y - 18); break; } // print_number(x, y + 20, enemy[e].pulse1); // print_number(x, y + 30, enemy[e].pulse2); // pline(display, x, y, enemy[e].x_target [0] / 1000, enemy[e].y_target [0] / 1000, COL_WHITE); // pline(display, x, y, enemy[e].x_target [1] / 1000, enemy[e].y_target [1] / 1000, COL_COL1); // textprintf_ex(display, font, x, y - 30, COL_WHITE, -1, "%i", enemy[e].target); // textprintf_ex(display, font, x, y - 40, COL_WHITE, -1, "%i", enemy[e].angle1); break; case ENEMY_SWOOPER2: xa = 3 - enemy[e].pulse1; switch (xa) { case 3: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER2_1], x - 20, y - 20); break; case 2: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER2_2], x - 21, y - 20); break; case 1: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER2_3], x - 22, y - 20); break; case 0: draw_rle_sprite (display, eRLE_small1[S_ENEMY_SWOOPER2_4], x - 23, y - 20); break; } break; case ENEMY_DIVER1: draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_CENTRE], x - 17, y - 29); if (enemy[e].phase == 0) { draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_INNER_L], x - 18, y - 29); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_OUTER_L], x - 26, y - 23); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_INNER_R], x + 9, y - 29); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_OUTER_R], x + 18, y - 23); break; } if (enemy[e].phase == 5) { draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_INNER_L], x - 18, y - 29); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_OUTER_L], x - 26, y - 23 + 18); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_INNER_R], x + 9, y - 29); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_OUTER_R], x + 18, y - 23 + 18); break; } if (enemy[e].phase == 1) draw_diver1 (x, y, 4 - (enemy[e].target_time / 5), 0); if (enemy[e].phase == 2) draw_diver1 (x, y, 4, 19 - (enemy[e].target_time / 3)); if (enemy[e].phase == 3) draw_diver1 (x, y, enemy[e].target_time / 5, 18); break; case ENEMY_DARTER1: draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_CENTRE], x - 13, y - 18); circlefill (display, x, y - 1, 10, COL_DGREY); circle (display, x, y - 1, 10, COL_OUTLINE); circlefill (display, x, y, 7, COL_COL1); circle (display, x, y, 7, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 5), y + ypart (enemy[e].angle1, 5), 2, COL_COL1); circle (display, x + xpart (enemy[e].angle1, 5), y + ypart (enemy[e].angle1, 5), 2, COL_OUTLINE); if (enemy[e].phase == 0 || enemy[e].phase == 4 || enemy[e].phase == 5) draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_MAIN], x - 24, y - 19); // textprintf_ex(display, font, x, y, COL_COL1, COL_COL4, "%i ", enemy[e].x); // pline(display, x, y, enemy[e].x_target [0] / 1000, enemy[e].y_target [0] / 1000, COL_WHITE); if (enemy[e].phase == 1) draw_darter1 (x, y, 5 - (enemy[e].target_time / 6), 15 - (enemy[e].target_time / 2)); if (enemy[e].phase == 2) draw_darter1 (x, y, 5, 15); if (enemy[e].phase == 3) draw_darter1 (x, y, (enemy[e].target_time / 6), (enemy[e].target_time / 2)); /* draw_rle_sprite(display, eRLE_small1 [S_ENEMY_DARTER1_CENTRE], x - 13, y - 10); xa = 5 - (enemy[e].target_time / 6); ya = 10 - (enemy[e].target_time / 3); draw_rle_sprite(display, eRLE_small1 [S_ENEMY_DARTER1_TOP], x - 13, y - 19 - xa); draw_rle_sprite(display, eRLE_small1 [S_ENEMY_DARTER1_INNER_L], x - 16 - xa, y - 9); draw_rle_sprite(display, eRLE_small1 [S_ENEMY_DARTER1_OUTER_L], x - 24 - xa, y - 6 - ya); draw_rle_sprite(display, eRLE_small1 [S_ENEMY_DARTER1_INNER_R], x + 3 + xa, y - 9); draw_rle_sprite(display, eRLE_small1 [S_ENEMY_DARTER1_OUTER_R], x + 16 + xa, y - 6 - ya); */ break; case ENEMY_WALKER: xa = 2 - enemy[e].pulse1; if (xa < 0) xa = 0; draw_rle_sprite (display, eRLE_large1[L_ENEMY_WALKER1 + xa], x - 76, y - 70); break; case ENEMY_SPINNER: xa = 2 - enemy[e].pulse1; if (xa < 0) xa = 0; draw_rle_sprite (display, eRLE_large1[L_ENEMY_SPINNER1 + xa], x - 52, y - 86 + xa); break; case ENEMY_DARTER2: draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_CORE], x - 12, y - 12); circlefill (display, x, y, 6, COL_COL1); circle (display, x, y, 6, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 5), y + ypart (enemy[e].angle1, 5), 2, COL_COL1); circle (display, x + xpart (enemy[e].angle1, 5), y + ypart (enemy[e].angle1, 5), 2, COL_OUTLINE); if (enemy[e].phase == 0 || enemy[e].phase == 4 || enemy[e].phase == 5) draw_darter2 (x, y, 0, 0); if (enemy[e].phase == 1) draw_darter2 (x, y, 5 - (enemy[e].target_time / 6), 15 - (enemy[e].target_time / 2)); if (enemy[e].phase == 2) draw_darter2 (x, y, 5, 15); if (enemy[e].phase == 3) draw_darter2 (x, y, (enemy[e].target_time / 6), (enemy[e].target_time / 2)); break; case ENEMY_CARRIER1_PART: draw_rle_sprite (display, eRLE_small1[S_ENEMY_C1P1_CORE], x - 12, y - 10); circlefill (display, x, y, 5, COL_COL1); circle (display, x, y, 5, COL_OUTLINE); circlefill (display, x + xpart (enemy[e].angle1, 4), y + ypart (enemy[e].angle1, 4), 1, COL_COL1); circle (display, x + xpart (enemy[e].angle1, 4), y + ypart (enemy[e].angle1, 4), 1, COL_OUTLINE); if (enemy[e].phase == 0 || enemy[e].phase == 4 || enemy[e].phase == 5) draw_carrier1_part (x, y, 0, 0); xa = enemy[e].pulse1 / 3; ya = enemy[e].pulse1 / 2; if (enemy[e].phase == 1) draw_carrier1_part (x, y, 3 - (enemy[e].target_time / 10) + xa, 6 - (enemy[e].target_time / 5) + ya); if (enemy[e].phase == 2) draw_carrier1_part (x, y, 3 + xa, 6 + ya); if (enemy[e].phase == 3) draw_carrier1_part (x, y, enemy[e].target_time / 10 + xa, enemy[e].target_time / 5 + ya); break; case ENEMY_CARRIER1: // circle(display, x, y, 5, COL_WHITE); // draw_rle_sprite(display, eRLE_large1 [L_ENEMY_CARRIER1_CORE], x - 68, y - 85); draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_CORE], x - 69, y - 85); if (enemy[e].phase == 0 || enemy[e].phase == 4) draw_carrier1 (x, y, 0); if (enemy[e].phase == 1) // opening draw_carrier1 (x, y, (eclass[ENEMY_CARRIER1].speed3 - enemy[e].target_time) / 3); if (enemy[e].phase == 2) // shooting draw_carrier1 (x, y, (eclass[ENEMY_CARRIER1].speed3) / 3); if (enemy[e].phase == 3) // closing draw_carrier1 (x, y, enemy[e].target_time / 3); circlefill (display, x, y, 21, COL_COL1); circle (display, x, y, 21, COL_OUTLINE); angle = enemy[e].angle1; circlefill (display, x + xpart (angle, 22), y + ypart (angle, 22), 4, COL_COL1); circle (display, x + xpart (angle, 22), y + ypart (angle, 22), 4, COL_OUTLINE); angle += ANGLE_3; circlefill (display, x + xpart (angle, 22), y + ypart (angle, 22), 4, COL_COL1); circle (display, x + xpart (angle, 22), y + ypart (angle, 22), 4, COL_OUTLINE); angle += ANGLE_3 + 8; circlefill (display, x + xpart (angle, 22), y + ypart (angle, 22), 4, COL_COL1); circle (display, x + xpart (angle, 22), y + ypart (angle, 22), 4, COL_OUTLINE); /* circlefill(display, x + 55, y - 1, 12, COL_COL1); circle(display, x + 55, y - 1, 12, COL_OUTLINE); circlefill(display, x - 55, y - 1, 12, COL_COL1); circle(display, x - 55, y - 1, 12, COL_OUTLINE);*/ break; case ENEMY_STOPPER1: // draw_rle_sprite(display, eRLE_large1 [L_ENEMY_STOPPER1], x - 46, y - 101); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_CENTRE], x - 45, y - 49); if (enemy[e].phase == 0 || enemy[e].phase == 4) draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1], x - 46, y - 101); if (enemy[e].phase == 1) draw_stopper1 (x, y, 5 - (enemy[e].target_time / 12), 5 - (enemy[e].target_time / 12), 5 - (enemy[e].target_time / 12), 10 - (enemy[e].target_time / 6), 0, 5 - (enemy[e].target_time / 12), 10 - (enemy[e].target_time / 6)); if (enemy[e].phase == 2) draw_stopper1 (x, y, 5, 5, 5, 10, 0, 5, 10); if (enemy[e].phase == 3) draw_stopper1 (x, y, (enemy[e].target_time / 12), (enemy[e].target_time / 12), (enemy[e].target_time / 12), (enemy[e].target_time / 6), 0, (enemy[e].target_time / 12), (enemy[e].target_time / 6)); break; } // print_number(x, y + 40, enemy[e].hp); /* rect(display, x - eclass[enemy[e].type].xsize / 1000 + eclass[enemy[e].type].xoffset / 1000, y - eclass[enemy[e].type].ysize / 1000 + eclass[enemy[e].type].yoffset / 1000, x + eclass[enemy[e].type].xsize / 1000 + eclass[enemy[e].type].xoffset / 1000, y + eclass[enemy[e].type].ysize / 1000 + eclass[enemy[e].type].yoffset / 1000, COL_WHITE); */ } void draw_pod1 (int x, int y, int out, int up_out, int e) { int out1 = out; if (out1 > 3) out1 = 3; draw_rle_sprite (display, eRLE_large1[L_ENEMY_POD1_BODYL], x - 55 - out1 - enemy[e].pulse1, y - 53); draw_rle_sprite (display, eRLE_large1[L_ENEMY_POD1_BODYR], x + 3 + out1 + enemy[e].pulse1, y - 53); out1 = out - 25; if (out1 < 0) out1 = 0; if (up_out > 45) up_out = 45; draw_rle_sprite (display, eRLE_large1[L_ENEMY_POD1_TOPL], x - 20 - out1 + enemy[e].pulse1 / 2, y - 55 - up_out); draw_rle_sprite (display, eRLE_large1[L_ENEMY_POD1_TOPR], x - 1 + out1 - enemy[e].pulse1 / 2, y - 55 - up_out); out *= 0.7; draw_rle_sprite (display, eRLE_large1[L_ENEMY_POD1_TOPC], x - 9, y - 56 - out); } void draw_stopper1 (int x, int y, int front_down, int fx, int fy, int mx, int my, int bx, int by) { draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_FRONT], x - 21, y + 25 + front_down); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_F_L], x - 40 - fx, y + 8 + fy); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_M_L], x - 46 - mx, y - 75 + my); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_B_L], x - 21 - bx, y - 102 - by); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_F_R], x + 15 + fx, y + 8 + fy); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_M_R], x + 15 + mx, y - 75 + my); draw_rle_sprite (display, eRLE_large1[L_ENEMY_STOPPER1_B_R], x + 0 + bx, y - 102 - by); } void draw_carrier1 (int x, int y, int out) { int save_out = out; draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_TOP1], x - 32, y - 85 - out); out *= (float) 0.8; draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_TOP2], x - 52, y - 74 - out); out *= (float) 0.5; draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_TOP3], x - 64, y - 54 - out); out = save_out; draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_BOTTOM2], x - 46, y + 37 + out); out *= (float) 0.8; draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_BOTTOM1], x - 62, y + 12 + out); out = save_out; int out2 = out / 3; draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_MIDL1], x - 68 - out, y - 31 - out2); draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_MIDL2], x - 68 - out, y - 1 + out2); draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_MIDR1], x + 18 + out, y - 31 - out2); draw_rle_sprite (display, eRLE_large1[L_ENEMY_CARRIER1_MIDR2], x + 20 + out, y - 1 + out2); } void draw_carrier1_part (int x, int y, int out, int out2) { // if (out < 3) if (out2 > 5) { rectfill (display, x - 1, y + 15, x + 2, y + 13 + out2, COL_LGREY); vline (display, x - 2, y + 13, y + 13 + out2, COL_OUTLINE); vline (display, x + 2, y + 13, y + 13 + out2, COL_OUTLINE); } draw_rle_sprite (display, eRLE_small1[S_ENEMY_C1P1_TOP], x - 8, y - 10 - out); draw_rle_sprite (display, eRLE_small1[S_ENEMY_C1P1_BOTTOM1], x - 11, y + 5 + out); draw_rle_sprite (display, eRLE_small1[S_ENEMY_C1P1_BOTTOM2], x - 8, y + 10 + out2); draw_rle_sprite (display, eRLE_small1[S_ENEMY_C1P1_MIDL], x - 12 - out2, y - 6); draw_rle_sprite (display, eRLE_small1[S_ENEMY_C1P1_MIDR], x + out2, y - 6); } void draw_darter1 (int x, int y, int xa, int ya) { draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_TOP], x - 13, y - 19 - xa); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_INNER_L], x - 16 - xa, y - 9); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_OUTER_L], x - 24 - xa, y - 6 - ya); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_INNER_R], x + 3 + xa, y - 9); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER1_OUTER_R], x + 16 + xa, y - 6 - ya); } void draw_darter2 (int x, int y, int out2, int out1) { draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_TOP], x - 6, y - 23 - out2); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_BOTTOM], x - 6, y + 3 + out2); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_OUTER_L], x - 33 - out2, y - 19 + out1); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_INNER_L], x - 18 - out2, y - 19 - out1); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_OUTER_R], x + 18 + out2, y - 19 + out1); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DARTER2_INNER_R], x + 6 + out2, y - 19 - out1); } void draw_diver1 (int x, int y, int xa, int ya) { draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_INNER_L], x - 18 - xa, y - 29); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_OUTER_L], x - 26 - xa, y - 23 + ya); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_INNER_R], x + 9 + xa, y - 29); draw_rle_sprite (display, eRLE_small1[S_ENEMY_DIVER1_OUTER_R], x + 18 + xa, y - 23 + ya); } void draw_ebullets (void) { int b; for (b = 0; b < NO_EBULLETS; b++) { if (ebullet[b].type == EBULLET_NONE) continue; draw_an_ebullet (b); } } void draw_an_ebullet (int b) { int x = ebullet[b].x / GRAIN; int y = ebullet[b].y / GRAIN; int xb, yb, xa, ya, xc, yc, xd, yd, xe, ye, i; switch (ebullet[b].type) { case EBULLET_SPIN: TRANS_MODE circle (display, x, y, ebullet[b].status, ebullet[b].cord_colour); END_TRANS_MODE xa = ANGLE_1 / ebullet[b].y_speed; ya = ebullet[b].angle; for (i = 0; i < ebullet[b].y_speed; i++) { fcircle (x + xpart (ya, ebullet[b].status), y + ypart (ya, ebullet[b].status), ebullet[b].x_speed, ebullet[b].colour); fcircle (x + xpart (ya, ebullet[b].status), y + ypart (ya, ebullet[b].status), ebullet[b].x_speed + 4, ebullet[b].accel); fcircle (x + xpart (ya + ANGLE_32, ebullet[b].status), y + ypart (ya + ANGLE_32, ebullet[b].status), ebullet[b].x_speed / 2, ebullet[b].accel); fcircle (x + xpart (ya - ANGLE_32, ebullet[b].status), y + ypart (ya - ANGLE_32, ebullet[b].status), ebullet[b].x_speed / 2, ebullet[b].accel); ya += xa; } break; case EBULLET_BEAM2: xd = ebullet[b].status * 45; xc = ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS); xa = 0; //ebullet[b].angle2; if (ebullet[b].angle2 > 100) { ya = 120 - ebullet[b].angle2; fcircle (ebullet[b].x_speed / GRAIN, ebullet[b].y_speed / GRAIN, ya + grand (4), TCOL_B5); fcircle (ebullet[b].x_speed / GRAIN - xpart (xc, 25), ebullet[b].y_speed / GRAIN - ypart (xc, 25), ya / 2 + grand (10), TCOL_B5); fcircle (ebullet[b].x_speed / GRAIN - xpart (xc, 35), ebullet[b].y_speed / GRAIN - ypart (xc, 35), ya / 3 + grand (4), TCOL_B5); break; } fcircle (x + xpart (xc, xd), y + ypart (xc, xd), 7 + grand (5), TCOL_B5); ya = ebullet[b].angle2; if (ya > 15) ya = 15; fcircle (ebullet[b].x_speed / GRAIN - xpart (xc, 25), ebullet[b].y_speed / GRAIN - ypart (xc, 25), ya / 2 + grand (10), TCOL_B5); fcircle (ebullet[b].x_speed / GRAIN - xpart (xc, 35), ebullet[b].y_speed / GRAIN - ypart (xc, 35), ya / 3 + grand (4), TCOL_B5); if (ebullet[b].angle2 < 20) { fcircle (ebullet[b].x_speed / GRAIN, ebullet[b].y_speed / GRAIN, ebullet[b].angle2 + grand (4), TCOL_B5); xc = ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS); xb = ebullet[b].angle2 / 5 + 1; xd = ebullet[b].status * 45; TRANS_MODE poly4 (display, x + xpart (xc + ANGLE_4, xb), y + ypart (xc + ANGLE_4, xb), x + xpart (xc - ANGLE_4, xb), y + ypart (xc - ANGLE_4, xb), x + xpart (xc, xd) + xpart (xc - ANGLE_4, xb), y + ypart (xc, xd) + ypart (xc - ANGLE_4, xb), x + xpart (xc, xd) + xpart (xc + ANGLE_4, xb), y + ypart (xc, xd) + ypart (xc + ANGLE_4, xb), TRANS_B5_OUT); END_TRANS_MODE break; } fcircle (ebullet[b].x_speed / GRAIN, ebullet[b].y_speed / GRAIN, 19 + grand (4), TCOL_B5); for (i = 0; i < ebullet[b].status; i++) { xb = RLE_beam[ebullet[b].sprite_angle].x; yb = RLE_beam[ebullet[b].sprite_angle].y; draw_trans_rle_sprite (display, RLE_beam[ebullet[b].sprite_angle].sprite, x + xpart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 23 + 45 * i + xa) - xb, y + ypart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 23 + 45 * i + xa) - yb); fcircle (x + xpart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 45 * i + xa), y + ypart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 45 * i + xa), 5 + grand (2), TCOL_B5); // fcircle(x + xpart(ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 22 + 45 * i + xa), y + ypart(ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 22 + 45 * i + xa), 5, TCOL_B5); } break; case EBULLET_BEAM: xa = 0; //ebullet[b].angle2; if (ebullet[b].angle2 < 20) { fcircle (ebullet[b].x_speed / GRAIN, ebullet[b].y_speed / GRAIN, ebullet[b].angle2 + grand (4), TCOL_B5); xc = ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS); xb = ebullet[b].angle2 / 5 + 1; xd = ebullet[b].status * 45; TRANS_MODE poly4 (display, x + xpart (xc + ANGLE_4, xb), y + ypart (xc + ANGLE_4, xb), x + xpart (xc - ANGLE_4, xb), y + ypart (xc - ANGLE_4, xb), x + xpart (xc, xd) + xpart (xc - ANGLE_4, xb), y + ypart (xc, xd) + ypart (xc - ANGLE_4, xb), x + xpart (xc, xd) + xpart (xc + ANGLE_4, xb), y + ypart (xc, xd) + ypart (xc + ANGLE_4, xb), TRANS_B5_OUT); END_TRANS_MODE break; } fcircle (ebullet[b].x_speed / GRAIN, ebullet[b].y_speed / GRAIN, 19 + grand (4), TCOL_B5); for (i = 0; i < ebullet[b].status; i++) { xb = RLE_beam[ebullet[b].sprite_angle].x; yb = RLE_beam[ebullet[b].sprite_angle].y; draw_trans_rle_sprite (display, RLE_beam[ebullet[b].sprite_angle].sprite, x + xpart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 23 + 45 * i + xa) - xb, y + ypart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 23 + 45 * i + xa) - yb); fcircle (x + xpart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 45 * i + xa), y + ypart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 45 * i + xa), 5, TCOL_B5); fcircle (x + xpart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 22 + 45 * i + xa), y + ypart (ebullet[b].sprite_angle * (ANGLE_1 / SMALL_ROTATIONS), 22 + 45 * i + xa), 5, TCOL_B5); } break; case EBULLET_SHOT: xb = dart_bullet[ebullet[b].sprite_angle][0].x; yb = dart_bullet[ebullet[b].sprite_angle][0].y; if (ebullet[b].time < 20 && ebullet[b].new_ebullet == 1) { xa = ebullet[b].angle; ya = (ebullet[b].time * 12) / 17; yc = (ebullet[b].time * 15) / 17; drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); poly4 (display, x + xpart (xa, ya), y + ypart (xa, ya), x + xpart (xa + ANGLE_4 + ANGLE_8, ya), y + ypart (xa + ANGLE_4 + ANGLE_8, ya), x - xpart (xa, yc), y - ypart (xa, yc), x + xpart (xa - ANGLE_4 - ANGLE_8, ya), y + ypart (xa - ANGLE_4 - ANGLE_8, ya), ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else draw_trans_rle_sprite (display, dart_bullet[ebullet[b].sprite_angle][ebullet[b]. colour]. sprite, x - xb, y - yb); // textprintf_ex(display, font, x, y, COL_WHITE, -1, "%i", ebullet[b].sprite_angle); if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; case EBULLET_SDART: xb = sdart_bullet[ebullet[b].sprite_angle][0].x; yb = sdart_bullet[ebullet[b].sprite_angle][0].y; if (ebullet[b].time < 20 && ebullet[b].new_ebullet == 1) { xa = ebullet[b].angle; ya = (ebullet[b].time * 10) / 17; yc = (ebullet[b].time * 12) / 17; drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); poly4 (display, x + xpart (xa, ya), y + ypart (xa, ya), x + xpart (xa + ANGLE_4 + ANGLE_8, ya), y + ypart (xa + ANGLE_4 + ANGLE_8, ya), x - xpart (xa, yc), y - ypart (xa, yc), x + xpart (xa - ANGLE_4 - ANGLE_8, ya), y + ypart (xa - ANGLE_4 - ANGLE_8, ya), ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else draw_trans_rle_sprite (display, sdart_bullet[ebullet[b].sprite_angle][ebullet[b]. colour]. sprite, x - xb, y - yb); if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; case EBULLET_WING_DIAMOND: for (i = 0; i < 3; i++) { xc = (int) (ebullet[b].angle2 + (i * ANGLE_3)) / (ANGLE_1 / SMALL_ROTATIONS); xc &= SMALL_ROTATIONS - 1; xb = dart_bullet[xc][0].x; yb = dart_bullet[xc][0].y; xd = x + xpart (xc * 8, 21); yd = y + ypart (xc * 8, 21); if (ebullet[b].time < 40) { xa = xc * 8; //ebullet[b].angle; ya = (ebullet[b].time * 6) / 17; yc = (ebullet[b].time * 7) / 17; drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); poly4 (display, xd + xpart (xa, ya), yd + ypart (xa, ya), xd + xpart (xa + ANGLE_4 + ANGLE_8, ya), yd + ypart (xa + ANGLE_4 + ANGLE_8, ya), xd - xpart (xa, yc), yd - ypart (xa, yc), xd + xpart (xa - ANGLE_4 - ANGLE_8, ya), yd + ypart (xa - ANGLE_4 - ANGLE_8, ya), ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else draw_trans_rle_sprite (display, dart_bullet[xc][ebullet[b].colour + 1].sprite, xd - xb, yd - yb); } // fall through... if (ebullet[b].time < 30) { TRANS_MODE circlefill (display, x, y, ebullet[b].time / 10, ebullet[b].cord_colour); END_TRANS_MODE } else fcircle (x, y, 3, ebullet[b].colour + 4); if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; /* case EBULLET_WING_DIAMOND: for (i = 0; i < 2; i ++) { if (i == 0) xc = (int) (ebullet[b].angle + ANGLE_2 + ebullet[b].angle2) / (ANGLE_1 / SMALL_ROTATIONS); else xc = (int) (ebullet[b].angle + ANGLE_2 - ebullet[b].angle2) / (ANGLE_1 / SMALL_ROTATIONS); // if (xc > SMALL_ROTATIONS) // xc %= SMALL_ROTATIONS; xc &= SMALL_ROTATIONS - 1; xb = dart_bullet [xc] [0].x; yb = dart_bullet [xc] [0].y; // xd = x - xpart(ebullet[b].angle, 6); // yd = y - ypart(ebullet[b].angle, 6); xd = x + xpart(xc * 8, 21); yd = y + ypart(xc * 8, 21); if (ebullet[b].time < 40) { xa = xc * 8; //ebullet[b].angle; ya = (ebullet[b].time * 6) / 17; yc = (ebullet[b].time * 7) / 17; drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); poly4(display, xd + xpart(xa, ya), yd + ypart(xa, ya), xd + xpart(xa + ANGLE_4 + ANGLE_8, ya), yd + ypart(xa + ANGLE_4 + ANGLE_8, ya), xd - xpart(xa, yc), yd - ypart(xa, yc), xd + xpart(xa - ANGLE_4 - ANGLE_8, ya), yd + ypart(xa - ANGLE_4 - ANGLE_8, ya), ebullet[b].cord_colour); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } else draw_trans_rle_sprite(display, dart_bullet [xc] [ebullet[b].colour - 1].sprite, xd - xb, yd - yb); } // fall through...*/ case EBULLET_SHOT2: case EBULLET_DDART: case EBULLET_CURVE: xc = (int) ebullet[b].angle / (ANGLE_1 / SMALL_ROTATIONS); // if (xc > SMALL_ROTATIONS) // xc %= SMALL_ROTATIONS; xc &= SMALL_ROTATIONS - 1; xb = diamond_bullet[xc][0].x; yb = diamond_bullet[xc][0].y; if (ebullet[b].time < 40 && ebullet[b].new_ebullet == 1) { xa = ebullet[b].angle; ya = (ebullet[b].time * 9) / 37; yc = (ebullet[b].time * 15) / 37; drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); poly4 (display, x + xpart (xa, yc), y + ypart (xa, yc), x + xpart (xa + ANGLE_4, ya), y + ypart (xa + ANGLE_4, ya), x - xpart (xa, yc), y - ypart (xa, yc), x + xpart (xa - ANGLE_4, ya), y + ypart (xa - ANGLE_4, ya), ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else { // print_number(x, y, xc); // blit(display, screen, 0, 0, 0, 0, 640, 480); draw_trans_rle_sprite (display, diamond_bullet[xc][ebullet[b].colour].sprite, x - xb, y - yb); // blit(display, screen, 0, 0, 0, 0, 640, 480); } // draw_trans_rle_sprite(display, diamond_bullet [0] [xc].sprite, x - xb, y - yb); // draw_trans_rle_sprite(display, diamond_bullet [ebullet[b].colour] [xc].sprite, x - xb, y - yb); // textprintf_ex(display, font, x, y, COL_WHITE, -1, "%i", ebullet[b].sprite_angle); if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; case EBULLET_TRACKER: if (ebullet[b].timeout < ebullet[b].status * 5) { xa = ebullet[b].timeout / 6; fcircle (x, y, xa, ebullet[b].colour + TCOL_B1); break; } xa = ebullet[b].time / 3; if (xa > ebullet[b].status) { xa = ebullet[b].status; fcircle (x, y, xa, ebullet[b].colour + TCOL_B1); fcircle (x, y, xa + 3, TCOL_B1); } else { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); circlefill (display, x, y, xa + 3, TRANS_B1_OUT); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; case EBULLET_DOT: if (ebullet[b].timeout < ebullet[b].status * 5) { xa = ebullet[b].timeout / 5; fcircle (x, y, xa, ebullet[b].colour + TCOL_B1); xb = xa * 1.8; TRANS_MODE circle (display, x, y, xb, ebullet[b].cord_colour); END_TRANS_MODE break; } xa = ebullet[b].time / 3; if (xa > ebullet[b].status) { xa = ebullet[b].status; fcircle (x, y, xa, ebullet[b].colour + TCOL_B1); xb = xa * 1.8; TRANS_MODE circle (display, x, y, xb, ebullet[b].cord_colour); END_TRANS_MODE } else { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); circlefill (display, x, y, xa, ebullet[b].cord_colour); xb = xa * 1.8; circle (display, x, y, xb, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; /* case EBULLET_DOT: if (ebullet[b].timeout < ebullet[b].status * 5) { xa = ebullet[b].timeout / 5; fcircle(x, y, xa, ebullet[b].colour + TCOL_B1); xb = xa * 1.3; TRANS_MODE circle(display, x, y, xb, ebullet[b].cord_colour); END_TRANS_MODE break; } xa = ebullet[b].time / 3; if (xa > ebullet[b].status) { xa = ebullet[b].status; fcircle(x, y, xa, ebullet[b].colour + TCOL_B1); } else { drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); circlefill(display, x, y, xa, TRANS_B5_OUT); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } if (ebullet[b].cord_wait > -1) { drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); pline(display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle(display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } break;*/ case EBULLET_SEED: case EBULLET_LSEED: xb = dart_bullet[ebullet[b].sprite_angle][0].x; yb = dart_bullet[ebullet[b].sprite_angle][0].y; if (ebullet[b].time < 20) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); circlefill (display, x, y, ebullet[b].time / 5, TRANS_B5_OUT); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else fcircle (x, y, 4, TCOL_B5); if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, TRANS_B5_OUT); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, TRANS_B5_OUT); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; case EBULLET_SEED2: xb = dart_bullet[ebullet[b].sprite_angle][0].x; yb = dart_bullet[ebullet[b].sprite_angle][0].y; switch (ebullet[b].colour) { case 0: xa = TRANS_B2_OUT; // inner circle cord colour yc = TCOL_B2; // inner circle fcircle colour xd = EBCOL_B2; // inner bullet colour ya = TRANS_B1_OUT; // outer cord colour xc = EBCOL_B1; // outer bullet colour break; case 1: xa = TRANS_B3_OUT; // inner circle cord colour yc = TCOL_B3; // inner circle fcircle colour xd = EBCOL_B3; // inner bullet colour ya = TRANS_B2_OUT; // outer cord colour xc = EBCOL_B2; // outer bullet colour break; case 2: xa = TRANS_B3_OUT; // inner circle cord colour yc = TCOL_B3; // inner circle fcircle colour xd = EBCOL_B3; // inner bullet colour ya = TRANS_B1_OUT; // outer cord colour xc = EBCOL_B1; // outer bullet colour break; case 3: xa = TRANS_B4_OUT; // inner circle cord colour yc = TCOL_B4; // inner circle fcircle colour xd = EBCOL_B4; // inner bullet colour ya = TRANS_B1_OUT; // outer cord colour xc = EBCOL_B1; // outer bullet colour break; } if (ebullet[b].timeout < 40) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); circlefill (display, x, y, ebullet[b].timeout / 5, xa); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else fcircle (x, y, 8, yc); ye = ebullet[b].timeout; if (ye > 130) ye = 160 - ye; xe = ye; if (xe > 21) xe = 21; for (i = 0; i < 3; i++) { draw_dart (x, y, ebullet[b].angle + (i * ANGLE_3) + ANGLE_6, xe, ye, ya, xc); } if (xe > 17) xe = 17; for (i = 0; i < 3; i++) { // draw_dart(x, y, (ANGLE_1 - (ebullet[b].angle + (i * ANGLE_3))) & 1023, xe, ye, xa, xd); draw_dart (x, y, ebullet[b].angle + (i * ANGLE_3), xe, ye, xa, xd); } break; case EBULLET_LSEED2: xb = dart_bullet[ebullet[b].sprite_angle][0].x; yb = dart_bullet[ebullet[b].sprite_angle][0].y; switch (ebullet[b].colour) { case 0: xa = TRANS_B2_OUT; // inner circle cord colour yc = TCOL_B2; // inner circle fcircle colour xd = EBCOL_B2; // inner bullet colour ya = TRANS_B1_OUT; // outer cord colour xc = EBCOL_B1; // outer bullet colour break; case 1: xa = TRANS_B3_OUT; // inner circle cord colour yc = TCOL_B3; // inner circle fcircle colour xd = EBCOL_B3; // inner bullet colour ya = TRANS_B2_OUT; // outer cord colour xc = EBCOL_B2; // outer bullet colour break; case 2: xa = TRANS_B3_OUT; // inner circle cord colour yc = TCOL_B3; // inner circle fcircle colour xd = EBCOL_B3; // inner bullet colour ya = TRANS_B1_OUT; // outer cord colour xc = EBCOL_B1; // outer bullet colour break; case 3: xa = TRANS_B4_OUT; // inner circle cord colour yc = TCOL_B4; // inner circle fcircle colour xd = EBCOL_B4; // inner bullet colour ya = TRANS_B1_OUT; // outer cord colour xc = EBCOL_B1; // outer bullet colour break; } if (ebullet[b].timeout < 40) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); circlefill (display, x, y, ebullet[b].timeout / 5, xa); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else fcircle (x, y, 8, yc); ye = ebullet[b].timeout; if (ye > 130) ye = 160 - ye; xe = ye; if (xe > 26) xe = 26; for (i = 0; i < 5; i++) { draw_dart (x, y, ebullet[b].angle + (i * ANGLE_5) + ANGLE_8, xe, ye, ya, xc); } if (xe > 16) xe = 16; for (i = 0; i < 5; i++) { // draw_dart(x, y, (ANGLE_1 - (ebullet[b].angle + (i * ANGLE_3))) & 1023, xe, ye, xa, xd); draw_dart (x, y, ebullet[b].angle + (i * ANGLE_5), xe, ye, xa, xd); } break; case EBULLET_BURST: if (ebullet[b].time < 20) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); circlefill (display, x, y, ebullet[b].time / 5, TRANS_B2_OUT); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else fcircle (x, y, 4, TCOL_B2); for (i = 0; i < 3; i++) { xe = x + xpart (ebullet[b].angle2 + i * ANGLE_3, 22); ye = y + ypart (ebullet[b].angle2 + i * ANGLE_3, 22); xc = (int) (ebullet[b].angle2 + i * ANGLE_3) / (ANGLE_1 / SMALL_ROTATIONS); xc &= SMALL_ROTATIONS - 1; xb = diamond_bullet[xc][0].x; yb = diamond_bullet[xc][0].y; if (ebullet[b].time < 40) { // draw_diamond(xe, ye, ebullet[b].angle2 + i * ANGLE_4, (ebullet[b].time * 12) / 37, (ebullet[b].time * 20) / 37, ebullet[b].cord_colour); draw_diamond (xe, ye, ebullet[b].angle2 + i * ANGLE_3, (ebullet[b].time * 9) / 37, (ebullet[b].time * 15) / 37, ebullet[b].cord_colour); } else { draw_trans_rle_sprite (display, diamond_bullet[xc][ebullet[b].colour].sprite, xe - xb, ye - yb); } } ye = ebullet[b].time; xe = ye; if (xe > 22) xe = 22; for (i = 0; i < 3; i++) { draw_dart (x, y, ebullet[b].angle2 + (i * ANGLE_3) + ANGLE_6, xe, ye, TRANS_B1_OUT, EBCOL_B1); } if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; /* case EBULLET_BURST: if (ebullet[b].time < 20) { drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); circlefill(display, x, y, ebullet[b].time / 5, TRANS_B2_OUT); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } else fcircle(x, y, 4, TCOL_B2); for (i = 0; i < 4; i ++) { xe = x + xpart(ebullet[b].angle2 + i * ANGLE_4, 22); ye = y + ypart(ebullet[b].angle2 + i * ANGLE_4, 22); xc = (int) (ebullet[b].angle2 + i * ANGLE_4) / (ANGLE_1 / SMALL_ROTATIONS); xc &= SMALL_ROTATIONS - 1; xb = diamond_bullet [xc] [0].x; yb = diamond_bullet [xc] [0].y; if (ebullet[b].time < 40) { // draw_diamond(xe, ye, ebullet[b].angle2 + i * ANGLE_4, (ebullet[b].time * 12) / 37, (ebullet[b].time * 20) / 37, ebullet[b].cord_colour); draw_diamond(xe, ye, ebullet[b].angle2 + i * ANGLE_4, (ebullet[b].time * 9) / 37, (ebullet[b].time * 15) / 37, ebullet[b].cord_colour); } else { draw_trans_rle_sprite(display, diamond_bullet [xc] [ebullet[b].colour].sprite, xe - xb, ye - yb); } } ye = ebullet[b].time; xe = ye; if (xe > 22) xe = 22; for (i = 0; i < 4; i ++) { draw_dart(x, y, ebullet[b].angle2 + (i * ANGLE_4) + ANGLE_8, xe, ye, TRANS_B1_OUT, EBCOL_B1); } if (ebullet[b].cord_wait > -1) { drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); pline(display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle(display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } break; */ case EBULLET_STREAM: xe = x; // + xpart(ebullet[b].angle2 + i * ANGLE_4, 22); ye = y; // + ypart(ebullet[b].angle2 + i * ANGLE_4, 22); xc = (int) (ebullet[b].angle + ANGLE_4) / (ANGLE_1 / SMALL_ROTATIONS); xc &= SMALL_ROTATIONS - 1; xb = diamond_bullet[xc][0].x; yb = diamond_bullet[xc][0].y; if (ebullet[b].time < 40) { // draw_diamond(xe, ye, ebullet[b].angle2 + i * ANGLE_4, (ebullet[b].time * 12) / 37, (ebullet[b].time * 20) / 37, ebullet[b].cord_colour); draw_diamond (xe, ye, ebullet[b].angle + ANGLE_4, (ebullet[b].time * 9) / 37, (ebullet[b].time * 15) / 37, ebullet[b].cord_colour); } else { draw_trans_rle_sprite (display, diamond_bullet[xc][ebullet[b].colour].sprite, xe - xb, ye - yb); } if (ebullet[b].cord_wait > -1) { drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); pline (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, x, y, ebullet[b].cord_colour); circle (display, ebullet[b].cord_x / GRAIN, ebullet[b].cord_y / GRAIN, 1, ebullet[b].cord_colour); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } break; /* case EBULLET_SEED2: xb = dart_bullet [ebullet[b].sprite_angle] [0].x; yb = dart_bullet [ebullet[b].sprite_angle] [0].y; if (ebullet[b].timeout < 40) { drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); circlefill(display, x, y, ebullet[b].timeout / 5, TRANS_B3_OUT); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } else fcircle(x, y, 8, TCOL_B3); ye = ebullet[b].timeout; if (ye > 130) ye = 160 - ye; xe = ye; if (xe > 30) xe = 30; // if (ebullet[b].timeout > 130) // xe = 160 - ebullet[b].timeout; for (i = 0; i < 5; i ++) { xc = (int) (ebullet[b].angle + (i * ANGLE_5)) / (ANGLE_1 / SMALL_ROTATIONS); xc &= SMALL_ROTATIONS - 1; xb = dart_bullet [xc] [0].x; yb = dart_bullet [xc] [0].y; xd = x + xpart(xc * 8, 1 + xe); yd = y + ypart(xc * 8, 1 + xe); // if (ebullet[b].timeout < 40 || ebullet[b].timeout > 130) if (ye < 30) { xa = xc * 8; //ebullet[b].angle; ya = (ye * 8) / 17; yc = (ye * 9) / 17; drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); poly4(display, xd + xpart(xa, ya), yd + ypart(xa, ya), xd + xpart(xa + ANGLE_4 + ANGLE_8, ya), yd + ypart(xa + ANGLE_4 + ANGLE_8, ya), xd - xpart(xa, yc), yd - ypart(xa, yc), xd + xpart(xa - ANGLE_4 - ANGLE_8, ya), yd + ypart(xa - ANGLE_4 - ANGLE_8, ya), TRANS_B2_OUT); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0); } else draw_trans_rle_sprite(display, dart_bullet [xc] [1].sprite, xd - xb, yd - yb); } break; */ } } void draw_dart (int x, int y, int angle, int out, int timeout, int cord_col, int col) { int xc = (int) angle / (ANGLE_1 / SMALL_ROTATIONS); xc &= SMALL_ROTATIONS - 1; int xb = dart_bullet[xc][0].x; int yb = dart_bullet[xc][0].y; int xd = x + xpart (xc * 8, 1 + out); int yd = y + ypart (xc * 8, 1 + out); if (timeout < 30) { int xa = xc * 8; //ebullet[b].angle; int ya = (timeout * 8) / 17; int yc = (timeout * 9) / 17; drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); poly4 (display, xd + xpart (xa, ya), yd + ypart (xa, ya), xd + xpart (xa + ANGLE_4 + ANGLE_8, ya), yd + ypart (xa + ANGLE_4 + ANGLE_8, ya), xd - xpart (xa, yc), yd - ypart (xa, yc), xd + xpart (xa - ANGLE_4 - ANGLE_8, ya), yd + ypart (xa - ANGLE_4 - ANGLE_8, ya), cord_col); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } else draw_trans_rle_sprite (display, dart_bullet[xc][col].sprite, xd - xb, yd - yb); } void draw_diamond (int x, int y, int angle, int out1, int out2, int cord_colour) { TRANS_MODE poly4 (display, x + xpart (angle, out2), y + ypart (angle, out2), x + xpart (angle + ANGLE_4, out1), y + ypart (angle + ANGLE_4, out1), x - xpart (angle, out2), y - ypart (angle, out2), x + xpart (angle - ANGLE_4, out1), y + ypart (angle - ANGLE_4, out1), cord_colour); END_TRANS_MODE } void draw_pbullets (void) { int b; for (b = 0; b < NO_PBULLETS; b++) { if (pbullet[b].type == PBULLET_NONE) continue; draw_a_pbullet (b); } } void draw_a_pbullet (int b) { int x = pbullet[b].x / GRAIN; int y = pbullet[b].y / GRAIN; int i, xa, ya; //, xa, ya; switch (pbullet[b].type) { case PBULLET_RING: ya = pbullet[b].status / 10 + xpart (arena.counter * 64, 2) - 2; if (ya < 1) ya = 1; /* if (xa < 1) xa = 1; if (xa > 50) xa = 50; xb = cloud[c].colour; ya = ;*/ draw_trans_rle_sprite (display, RLE_ring[ya].sprite, x - RLE_ring[ya].x, y - RLE_ring[ya].y); break; case PBULLET_SCATTER: xa = grand (pbullet[b].level) / 2; fcircle (x, y, 1 + grand (2) + xa, TCOL_YELLOW); fcircle (x, y, 4 + grand (2) + xa, TCOL_ORANGE); // fcircle(x - xpart(pbullet[b].angle, 4), y - ypart(pbullet[b].angle, 4), 3 + grand(2), 7); fcircle (x - xpart (pbullet[b].angle, 6 + xa), y - ypart (pbullet[b].angle, 6 + xa), 3 + grand (2) + xa, TCOL_ORANGE); fcircle (x - xpart (pbullet[b].angle, 10 + xa), y - ypart (pbullet[b].angle, 9 + xa), 2 + grand (2) + xa, TCOL_ORANGE); break; case PBULLET_CANNON: case PBULLET_RECT: ya = grand (pbullet[b].level) / 2; fcircle (x, y, 7 + grand (2) + ya, TCOL_YELLOW); fcircle (x, y + 2, 12 + grand (3) + ya, TCOL_ORANGE); break; case PBULLET_SEEKER: fcircle (x, y, 4, TCOL_YELLOW); /* if (pbullet[b].target != -1) { pline(display, x, y, enemy[pbullet[b].target].x / GRAIN, enemy[pbullet[b].target].y / GRAIN, COL_LGREY); }*/ break; case PBULLET_MGUN: xa = pbullet[b].level * 2; drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); vline (display, x, y, y + 16 + xa, TRANS_ORANGE_IN); vline (display, x - 1, y, y + 16 + xa, TRANS_ORANGE_OUT); vline (display, x + 1, y, y + 16 + xa, TRANS_ORANGE_OUT); putpixel (display, x, y - 1, TRANS_ORANGE_OUT); putpixel (display, x, y + 17 + xa, TRANS_ORANGE_OUT); for (i = 0; i < 3 + pbullet[b].level / 2; i++) { ya = y + grand (14 + xa); putpixel (display, x - 1, ya, TRANS_ORANGE_IN); putpixel (display, x + 1, ya, TRANS_ORANGE_IN); putpixel (display, x - 2, ya, TRANS_ORANGE_OUT); putpixel (display, x + 2, ya, TRANS_ORANGE_OUT); } drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); break; } } void draw_clouds (void) { int c; for (c = 0; c < NO_CLOUDS; c++) { if (cloud[c].type == CLOUD_NONE) continue; draw_a_cloud (c); } } void draw_a_cloud (int c) { int x = cloud[c].x / GRAIN; int y = cloud[c].y / GRAIN; int xa, ya, xb, i, angle, yb; switch (cloud[c].type) { case CLOUD_SCIRCLE: TRANS_MODE circle (display, x, y, cloud[c].timeout, cloud[c].colour); END_TRANS_MODE break; case CLOUD_DELAY1: break; case CLOUD_DELAY2: case CLOUD_DELAY3: case CLOUD_DELAY4: fcircle (x, y, cloud[c].x2, cloud[c].colour); xa = cloud[c].x2 - 5; if (xa > 0) fcircle (x, y, xa, cloud[c].colour + 1); break; case CLOUD_PETAL1_DEBRIS: ya = cloud[c].angle / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal1[ya].x; // - xpart(cloud[c].angle, 36); yb = petal1[ya].y; // - ypart(cloud[c].angle, 36); draw_trans_rle_sprite (display, petal1[ya].sprite, x - xb, y - yb); break; case CLOUD_PETAL2_DEBRIS: ya = cloud[c].angle / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal2[ya].x; // - xpart(cloud[c].angle, 36); yb = petal2[ya].y; // - ypart(cloud[c].angle, 36); draw_trans_rle_sprite (display, petal2[ya].sprite, x - xb, y - yb); break; case CLOUD_PETAL3_DEBRIS: ya = cloud[c].angle / (ANGLE_1 / SMALL_ROTATIONS); ya &= SMALL_ROTATIONS - 1; xb = petal3[ya].x; // - xpart(cloud[c].angle, 36); yb = petal3[ya].y; // - ypart(cloud[c].angle, 36); draw_trans_rle_sprite (display, petal3[ya].sprite, x - xb, y - yb); break; case CLOUD_PETAL1: TRANS_MODE xa = cloud[c].timeout; xb = cloud[c].timeout / 2; angle = cloud[c].angle; poly4 (display, x, y, x + xpart (angle + ANGLE_8 - ANGLE_32, xb), y + ypart (angle + ANGLE_8 - ANGLE_32, xb), x + xpart (angle, xa), y + ypart (angle, xa), x + xpart (angle - ANGLE_8 + ANGLE_32, xb), y + ypart (angle - ANGLE_8 + ANGLE_32, xb), TRANS_SH2_OUT); END_TRANS_MODE break; case CLOUD_PRING: ya = cloud[c].timeout / 10; if (ya < 0) ya = 0; draw_trans_rle_sprite (display, RLE_ring[ya].sprite, x - RLE_ring[ya].x, y - RLE_ring[ya].y); break; case CLOUD_SLINE: TRANS_MODE pline (display, x, y, cloud[c].x2 / GRAIN, cloud[c].y2 / GRAIN, cloud[c].colour); if (cloud[c].timeout <= 1) fcircle (x, y, 2, TCOL_ORANGE); // circle(display, x, y, 1, TRANS_ORANGE_OUT); END_TRANS_MODE break; case CLOUD_ESLINE: TRANS_MODE pline (display, x, y, cloud[c].x2 / GRAIN, cloud[c].y2 / GRAIN, cloud[c].colour); if (cloud[c].timeout <= 1) circle (display, x, y, 1, cloud[c].colour); END_TRANS_MODE break; case CLOUD_RSHOCK1: case CLOUD_RSHOCK2: case CLOUD_RSHOCK3: case CLOUD_RSHOCK4: case CLOUD_RSHOCK5: xa = cloud[c].timeout; if (xa < 1) xa = 1; if (xa > 20) xa = 20; xb = cloud[c].type - CLOUD_RSHOCK1; ya = RLE_rshock[xb][20 - xa].x; draw_trans_rle_sprite (display, RLE_rshock[xb][20 - xa].sprite, x - ya, y - ya); break; case CLOUD_MSHOCK: xa = cloud[c].timeout; if (xa < 1) xa = 1; if (xa > 20) xa = 20; xb = cloud[c].colour; ya = RLE_mshock[xb][20 - xa].x; draw_trans_rle_sprite (display, RLE_mshock[xb][20 - xa].sprite, x - ya, y - ya); break; case CLOUD_LSHOCK: xa = cloud[c].timeout; if (xa < 1) xa = 1; if (xa > 50) xa = 50; xb = cloud[c].colour; ya = RLE_lshock[xb][50 - xa].x; draw_trans_rle_sprite (display, RLE_lshock[xb][50 - xa].sprite, x - ya, y - ya); break; case CLOUD_HSHOCK: xa = cloud[c].timeout; // xa = 5 - (xa / 10); if (xa < 1) xa = 1; if (xa > 50) xa = 50; xb = cloud[c].colour; ya = RLE_hshock[xb][50 - xa].x; draw_trans_rle_sprite (display, RLE_hshock[xb][50 - xa].sprite, x - ya, y - ya); break; case CLOUD_TSHOCK: xa = 12 - cloud[c].timeout; ya = RLE_mg_shock[xa].x; if (xa >= 9) { TRANS_MODE circle (display, x, y, xa + 2, TRANS_ORANGE_OUT); END_TRANS_MODE break; } draw_trans_rle_sprite (display, RLE_mg_shock[xa].sprite, x - ya, y - ya); break; case CLOUD_MGSHOCK: xa = 12 - cloud[c].timeout; // textprintf_ex(display, font, x, y + 20, COL_WHITE, -1, "%i", xa); if (cloud[c].timeout > 5) fcircle (x, y, cloud[c].timeout - 5, TCOL_YELLOW); if (xa >= 9) { TRANS_MODE circle (display, x, y, xa + 2, TRANS_ORANGE_OUT); END_TRANS_MODE break; } ya = RLE_mg_shock[xa].x; draw_trans_rle_sprite (display, RLE_mg_shock[xa].sprite, x - ya, y - ya); if (xa < 10) { angle = cloud[c].x2; for (i = 0; i < 4; i++) { fcircle (x + xpart (angle, ya + 2), y + ypart (angle, ya + 2), (10 - xa) / 1, TCOL_ORANGE); angle += ANGLE_4; } } /*if (xa < 10) { fcircle(x - ya + 2, y - ya + 2, (10 - xa) / 1, 7); fcircle(x + ya - 2, y - ya + 2, (10 - xa) / 1, 7); fcircle(x - ya + 2, y + ya - 2, (10 - xa) / 1, 7); fcircle(x + ya - 2, y + ya - 2, (10 - xa) / 1, 7); } */ // circle(display, x, y, 10, COL_WHITE); break; case CLOUD_CIRCLE10: fcircle (x, y, cloud[c].timeout / 10, cloud[c].colour); break; case CLOUD_CIRCLE5: fcircle (x, y, cloud[c].timeout / 5, cloud[c].colour); break; case CLOUD_CIRCLE3: fcircle (x, y, cloud[c].timeout / 3, cloud[c].colour); break; case CLOUD_CIRCLE2: fcircle (x, y, cloud[c].timeout / 2, cloud[c].colour); break; case CLOUD_CIRCLE1: // case CLOUD_SCIRCLE: fcircle (x, y, cloud[c].timeout, cloud[c].colour); break; case CLOUD_CARRIER1_BANG: xa = 100 - cloud[c].timeout; ya = (cloud[c].timeout); angle = cloud[c].x2; for (i = 0; i < 6; i++) { fcircle (x + xpart (angle, xa), y + ypart (angle, xa), ya, TCOL_SH1); fcircle (x + xpart (angle, xa - 4), y + ypart (angle, xa - 4), ya / 2, TCOL_SH2); angle += ANGLE_6; angle &= 1023; } angle = ANGLE_1 - cloud[c].x2; angle &= 1023; for (i = 0; i < 6; i++) { fcircle (x + xpart (angle, xa), y + ypart (angle, xa), ya, TCOL_SH1); fcircle (x + xpart (angle, xa - 4), y + ypart (angle, xa - 4), ya / 2, TCOL_SH2); angle += ANGLE_6; angle &= 1023; } break; } } void draw_background (void) { int i, j; int x, y, xb; //, xa, xb; int start = platform_step; int across = 0; // blit(underlay, display, 0, arena.underlay_position, 0, 0, 640, 480); clear_to_color (display, COL_OUTLINE); for (i = 0; i < 20; i++) { xb = arena.block2_y[i] / 100; rectfill (display, arena.block2_x[i] - arena.block2_size[i], xb - arena.block2_size[i], arena.block2_x[i] + arena.block2_size[i], xb + arena.block2_size[i], COL_BACK1); /* drawing_mode(DRAW_MODE_TRANS, NULL, 0, 0); rect(display, arena.block2_x [i] - arena.block2_size [i] - 1, xb - arena.block2_size [i] - 1, arena.block2_x [i] + arena.block2_size [i] + 1, xb + arena.block2_size [i] + 1, TRANS_BACK2_OUTLINE); drawing_mode(DRAW_MODE_SOLID, NULL, 0, 0);*/ // circlefill(display, arena.block2_x [i], arena.block2_y [i], arena.block2_size [i], COL_BACK1); // circle(display, arena.block2_x [i], arena.block2_y [i], arena.block2_size [i], COL_OUTLINE); } for (i = 0; i < 20; i++) { // circlefill(display, arena.block2_x [i], arena.block1_y [i], arena.block1_size [i], COL_BACK2); // circle(display, arena.block1_x [i], arena.block1_y [i], arena.block1_size [i], COL_OUTLINE); xb = arena.block1_y[i] / 100; rectfill (display, arena.block1_x[i] - arena.block1_size[i], xb - arena.block1_size[i], arena.block1_x[i] + arena.block1_size[i], xb + arena.block1_size[i], COL_BACK2); drawing_mode (DRAW_MODE_TRANS, NULL, 0, 0); rect (display, arena.block1_x[i] - arena.block1_size[i] - 1, xb - arena.block1_size[i] - 1, arena.block1_x[i] + arena.block1_size[i] + 1, xb + arena.block1_size[i] + 1, TRANS_BACK3_OUTLINE); drawing_mode (DRAW_MODE_SOLID, NULL, 0, 0); } for (j = 0; j < 7; j++) { across = start - j; if (across < 0) across += PLAT_Y; if (across >= PLAT_Y) across -= PLAT_Y; for (i = 0; i < 9; i++) { if (platform_tile[i][across] != PLATFORM_EMPTY) { x = i * 91 - 82; y = j * 91 - 95 + platform_position; if (platform_tile[i][across] >= PLATFORM_NODE2) { xb = arena.flower_turn1 / 10; if ((i + across) % 3 == 0) xb = arena.flower_turn2 / 10; if ((i + across) % 2 == 0) xb = 39 - xb; /* if (xb < 0) xb = 0; if (xb > 19) xb = 19;*/ draw_rle_sprite (display, eRLE_flower[0][xb].sprite, x - eRLE_flower[0][xb].x + 42 + 3, y - eRLE_flower[0][xb].y + 47); } } } } for (j = 0; j < 7; j++) { across = start - j; if (across < 0) across += PLAT_Y; if (across >= PLAT_Y) across -= PLAT_Y; for (i = 0; i < 9; i++) { if (platform_tile[i][across] != PLATFORM_EMPTY) { x = i * 91 - 82; y = j * 91 - 95 + platform_position; draw_rle_sprite (display, platform_RLE[platform_tile[i][across]], x, y); } } } } void draw_background2 (void) { int i, j; int x, y, xb; //, xa, xb; int start = island1_step; int across = 0; clear_to_color (display, COL_OUTLINE); for (i = 0; i < NO_STARS; i++) { for (j = 0; j < 3; j++) { xb = star_y[i][j] / GRAIN; y = (star_y[i][j] - star_y_speed[i][j]) / GRAIN; if (xb == y) { putpixel (display, star_x[i][j], xb, COL_BACK3 - j); putpixel (display, star_x[i][j] + 1, xb, COL_OUTLINE); putpixel (display, star_x[i][j] - 1, xb, COL_OUTLINE); putpixel (display, star_x[i][j], xb + 1, COL_OUTLINE); putpixel (display, star_x[i][j], xb - 1, COL_OUTLINE); } else { vline (display, star_x[i][j], xb, y, COL_BACK3 - j); vline (display, star_x[i][j] - 1, xb, y, COL_OUTLINE); vline (display, star_x[i][j] + 1, xb, y, COL_OUTLINE); putpixel (display, star_x[i][j], xb + 1, COL_OUTLINE); putpixel (display, star_x[i][j], y - 1, COL_OUTLINE); } /* xb = star_y [i] [j] / GRAIN; putpixel(display, star_x [i] [j], xb, COL_BACK3 - j); putpixel(display, star_x [i] [j] + 1, xb, COL_OUTLINE); putpixel(display, star_x [i] [j] - 1, xb, COL_OUTLINE); putpixel(display, star_x [i] [j], xb + 1, COL_OUTLINE); putpixel(display, star_x [i] [j], xb - 1, COL_OUTLINE); */ } } for (j = 0; j < 7; j++) { across = start - j; if (across < 0) across += ISLAND1_Y; if (across >= ISLAND1_Y) across -= ISLAND1_Y; for (i = 0; i < 9; i++) { if (island1_tile[i][across] > ISLAND1_EMPTY && island1_tile[i][across] < ISLAND1_RLES) { x = i * 91 - 82; y = j * 91 - 95 + island1_position; draw_rle_sprite (display, island1_RLE[island1_tile[i][across]], x, y); // rect(display, x + 20, y + 20, x + 70, y + 70, COL_WHITE); // rect(display, x, y, x + 90, y + 90, COL_WHITE); } } } } void draw_background3 (void) { int i, j, out, col, waved, cy; int p_rank = arena.part_rank; END_TRANS_MODE clear_to_color (display, COL_BACK1); int i_dir; for (j = 0; j < 14; j++) { if (p_rank % 2 == 0) { i = 15; i_dir = -1; } else { i = 0; i_dir = 1; } // for (i = 0; i < 16; i ++) do { col = COL_BACK2; out = 0; cy = (-40 + (j * 40) + arena.part_cy[i][p_rank] + arena.part_flow) * 1000; if (arena.wave_y > cy - 90000 && arena.wave_y < cy + 90000) { waved = arena.wave_y - cy; if (waved < 0) waved *= -1; out = (90000 - waved) / 18000; col += (90000 - waved) / 23000; if (col > COL_BACK5) col = COL_BACK5; } if ((i + p_rank) % 2 == 0) out += arena.part_pulse1 / 2; else out += arena.part_pulse2 / 2; rectfill (display, 20 + (i * 40) + arena.part_x1[i][p_rank] - out, -40 + (j * 40) + arena.part_y1[i][p_rank] + arena.part_flow - out, 20 + (i * 40) + arena.part_x2[i][p_rank] + out, -40 + (j * 40) + arena.part_y2[i][p_rank] + arena.part_flow + out, col); rect (display, 20 + (i * 40) + arena.part_x1[i][p_rank] - out, -40 + (j * 40) + arena.part_y1[i][p_rank] + arena.part_flow - out, 20 + (i * 40) + arena.part_x2[i][p_rank] + out, -40 + (j * 40) + arena.part_y2[i][p_rank] + arena.part_flow + out, COL_OUTLINE); i += i_dir; if (i < 0 || i > 15) break; } while (TRUE); p_rank--; if (p_rank < 0) p_rank = 13; } } void draw_background4 (void) { clear_to_color (display, COL_BACK1); int i; for (i = 0; i < NO_BONES; i++) { // circle(display, arena.bone_x [0] [i], arena.bone_y [0] [i], 10, COL_WHITE); if (arena.bone_y[0][i] > -50) { switch (arena.bone_type[0][i]) { case 0: draw_rle_sprite (display, bone_RLE[BONE_B_HOOK1 + arena.bone_subtype[0][i]], arena.bone_x[0][i] - 4, arena.bone_y[0][i] - 4); break; case 1: draw_rle_sprite (display, bone_RLE[BONE_B_DROP1 + arena.bone_subtype[0][i]], arena.bone_x[0][i] - 5, arena.bone_y[0][i] - 4); break; case 2: draw_rle_sprite (display, bone_RLE[BONE_B_RING1 + arena.bone_subtype[0][i]], arena.bone_x[0][i] - 11, arena.bone_y[0][i] - 11); break; case 3: draw_rle_sprite (display, bone_RLE[BONE_B_HUNTER1 + arena.bone_subtype[0][i]], arena.bone_x[0][i] - 13, arena.bone_y[0][i] - 11); break; case 4: draw_rle_sprite (display, bone_RLE[BONE_B_SPINNER], arena.bone_x[0][i] - 32, arena.bone_y[0][i] - 53); break; case 5: draw_rle_sprite (display, bone_RLE[BONE_B_WALKER1 + arena.bone_subtype[0][i]], arena.bone_x[0][i] - 44, arena.bone_y[0][i] - 37); break; } } } for (i = 0; i < 20; i++) { // circle(display, arena.bone_x [0] [i], arena.bone_y [0] [i], 10, COL_WHITE); if (arena.bone_y[1][i] > -30) { switch (arena.bone_type[1][i]) { case 0: draw_rle_sprite (display, bone_RLE[BONE_HOOK1 + arena.bone_subtype[1][i]], arena.bone_x[1][i] - 11, arena.bone_y[1][i] - 10); break; case 1: draw_rle_sprite (display, bone_RLE[BONE_DROP1 + arena.bone_subtype[1][i]], arena.bone_x[1][i] - 12, arena.bone_y[1][i] - 17); break; case 2: draw_rle_sprite (display, bone_RLE[BONE_RING1 + arena.bone_subtype[1][i]], arena.bone_x[1][i] - 19, arena.bone_y[1][i] - 19); break; case 3: draw_rle_sprite (display, bone_RLE[BONE_HUNTER1 + arena.bone_subtype[1][i]], arena.bone_x[1][i] - 22, arena.bone_y[1][i] - 20); break; } } } } void shift_message (void) { int x, y, angle, xa, ya, i; switch (arena.level) { case 1: x = (arena.shift_message * 2) + 40; if (x < 350) x = 350; y = 430; if (arena.shift_message < 50) y = 480 - arena.shift_message; rectfill (display, x, y, 640, y + 23, COL_BACK3); rect (display, x, y, 640, y + 23, COL_OUTLINE); x += 25; y += 5; switch (arena.phase) { case 0: textprintf_ex (display, font, x, y, -1, -1, "YOU ARE BORN INTO SPRING"); break; case 1: textprintf_ex (display, font, x, y, -1, -1, "THE SUN IS HIGH ABOVE"); break; case 2: textprintf_ex (display, font, x, y, -1, -1, "AUTUMN IS THE WINDING DOWN"); break; case 3: textprintf_ex (display, font, x, y, -1, -1, "NO NEW LIFE WITHOUT DEATH"); break; case 4: textprintf_ex (display, font, x, y, -1, -1, "THE CYCLE IS RENEWED"); break; } if (arena.shift_message < 150) { x = 50 / 3; if (arena.shift_message > 100) { x = 150 - arena.shift_message; x /= 3; } if (arena.shift_message < 50) { x = arena.shift_message; x /= 3; } angle = arena.phase * ANGLE_4 - ANGLE_4 - ANGLE_4; if (arena.shift_message <= 100) { y = ((100 - arena.shift_message)) * 5; if (y > ANGLE_4) y = ANGLE_4; if (y < 0) y = 0; angle += y; } angle &= 1023; if (arena.phase == 0) angle = ANGLE_4 + ANGLE_2; else if (arena.shift_message < 50) angle = arena.phase * ANGLE_4 - ANGLE_4; if (x > 0) { circlefill (display, 350, 441, x, TRANS_YELLOW_IN + 2); circle (display, 350, 441, x, TRANS_YELLOW_OUT + 2); // circle(display, 350, 441, x * 1.2, TRANS_YELLOW_OUT + 2); // circle(display, 350, 441, x, COL_OUTLINE); } x /= 3; if (x > 0) { circlefill (display, 350 + xpart (angle, 28), 441 + ypart (angle, 28), x, COL_COL4); circle (display, 350 + xpart (angle, 28), 441 + ypart (angle, 28), x, COL_OUTLINE); } } break; case 2: x = (arena.shift_message * 2) + 40; if (x < 340) x = 340; y = 430; if (arena.shift_message < 50) y = 480 - arena.shift_message; rectfill (display, x, y, 640, y + 23, COL_BACK3); rect (display, x, y, 640, y + 23, COL_OUTLINE); x += 25; y += 5; switch (arena.phase) { case 0: textprintf_ex (display, font, x, y, -1, -1, "IT IS COLD IN THE VOID"); break; case 1: textprintf_ex (display, font, x, y, -1, -1, "DISTANT STARS WARM THE DUST"); break; case 2: textprintf_ex (display, font, x, y, -1, -1, "DESTRUCTION BLOWS A HOT WIND"); break; case 3: textprintf_ex (display, font, x, y, -1, -1, "ORDER TURNS TO BOILING CHAOS"); break; case 4: textprintf_ex (display, font, x, y, -1, -1, "THE EQUILIBRIUM OF HEAT DEATH"); break; } if (arena.shift_message < 150) { x = 50 / 3; if (arena.shift_message > 100) { x = 150 - arena.shift_message; x /= 3; } if (arena.shift_message < 50) { x = arena.shift_message; x /= 3; } TRANS_MODE switch (arena.phase) { case 0: if (x > 7) x = 7; fcircle (340, 441, x, TCOL_B3); break; case 1: if (x > 9) x = 9; fcircle (340, 441, x, TCOL_SH1); break; case 2: fcircle (340, 441, x, TCOL_SH2); y = (arena.shift_message / 2) % 6; circle (display, 340, 441, x - y + 5, TRANS_SH1_OUT); break; case 3: fcircle (340 + grand (3) - grand (3), 441 + grand (3) - grand (3), x, TCOL_ORANGE); fcircle (340 + grand (4) - grand (4), 441 + grand (4) - grand (4), x + 5 + grand (3), TCOL_SH2); y = (arena.shift_message / 2) % 8; circle (display, 340, 441, x - y + 8, TRANS_SH2_OUT); break; case 4: fcircle (340 + grand (4) - grand (4), 441 + grand (4) - grand (4), x, TCOL_YELLOW); fcircle (340 + grand (4) - grand (4), 441 + grand (4) - grand (4), x + 6 + grand (3), TCOL_ORANGE); y = (arena.shift_message / 1) % 9; circle (display, 340, 441, x - y + 10, TRANS_YELLOW_OUT); break; } END_TRANS_MODE } break; case 3: x = (arena.shift_message * 2) + 40; if (x < 330) x = 330; y = 430; if (arena.shift_message < 50) y = 480 - arena.shift_message; rectfill (display, x, y, 640, y + 23, COL_BACK3); rect (display, x, y, 640, y + 23, COL_OUTLINE); x += 8; y += 5; switch (arena.phase) { case 0: textprintf_ex (display, font, x, y, -1, -1, "MOTION BENDS THE FABRIC OF SPACE"); break; case 1: textprintf_ex (display, font, x, y, -1, -1, "THE WAVES SEEM TO ACCELERATE"); break; case 2: textprintf_ex (display, font, x, y, -1, -1, "THE OUTER REGIONS CALL TO YOU"); break; case 3: textprintf_ex (display, font, x, y, -1, -1, "SPEED SHIFTS LIGHT TO BLUE"); break; case 4: textprintf_ex (display, font, x, y, -1, -1, "THERE IS NO PATH BACK FROM HERE"); break; } if (arena.shift_message < 200) { y = 10; if (arena.shift_message > 160) { y = (200 - arena.shift_message) / 4; } if (arena.shift_message < 40) { y = arena.shift_message / 4; } if (y <= 0) break; TRANS_MODE angle = arena.shift_message * ((1 + arena.phase * 9) * 4); angle &= 1023; int old_angle = (arena.shift_message + 1) * ((1 + arena.phase * 9) * 4); for (i = 0; i < 25; i++) { // angle += 30 + (arena.phase * 60); // old_angle = angle - y * (10 + (arena.phase * 8)); angle += 30 + (arena.phase * 20); old_angle = angle - y * (10 + (arena.phase * 4)); x = 215 + i * 5; xa = xpart (angle, 10); ya = xpart (old_angle, 10); // if (abs(xa - ya) > ) // ya = y; vline (display, x, 441 + xa, 441 + ya, TRANS_ORANGE_OUT); } /* angle = arena.shift_message * (5 + arena.phase); angle &= 1023; int old_angle; for (i = 0; i < 15; i ++) { old_angle = angle; angle += (5 + arena.phase) * 29; x = 250 + i * 4; xa = xpart(angle, 7); if (angle < old_angle) ya = old_angle - angle; else ya = angle - old_angle; if (ya > y) ya = y; rectfill(display, x - 1, 441 + xa, x + 4, 445 + xa + ya, TRANS_ORANGE_IN); rect(display, x - 2, 440 + xa, x + 5, 446 + xa + ya, TRANS_ORANGE_OUT); }*/ END_TRANS_MODE } break; case 4: x = (arena.shift_message * 2) + 40; if (x < 330) x = 330; y = 430; if (arena.shift_message < 50) y = 480 - arena.shift_message; rectfill (display, x, y, 640, y + 23, COL_BACK3); rect (display, x, y, 640, y + 23, COL_OUTLINE); x += 8; y += 5; switch (arena.phase) { case 0: textprintf_ex (display, font, x, y, -1, -1, "THINGS COME HERE TO DIE"); break; case 1: textprintf_ex (display, font, x, y, -1, -1, "BONES FADE INTO THE GLOOM"); break; case 2: textprintf_ex (display, font, x, y, -1, -1, "CRUMBLING IN SILENCE"); break; case 3: textprintf_ex (display, font, x, y, -1, -1, "GONE THEN FORGOTTEN"); break; case 4: textprintf_ex (display, font, x, y, -1, -1, "DUST TO DUST"); break; } break; } } void display_pause (int pc) { vsync (); rectfill (screen, 200, 100, 440, 200, TRANS_ORANGE_IN - 1); rect (screen, 200, 100, 440, 200, TRANS_ORANGE_OUT - 1); rect (screen, 190, 90, 450, 210, TRANS_YELLOW_IN - 1); rect (screen, 191, 91, 449, 209, TRANS_YELLOW_OUT - 1); rect (screen, 189, 89, 451, 211, TRANS_YELLOW_OUT - 1); textprintf_centre_ex (screen, font, 320, 125, -1, -1, "QUIT?"); textprintf_centre_ex (screen, font, 320, 150, -1, -1, "PRESS 'Y' TO QUIT"); textprintf_centre_ex (screen, font, 320, 165, -1, -1, "OR 'N' TO CONTINUE"); } /* void run_underlay(void) { arena.underlay_position -= 2; if (arena.underlay_position <= 0) arena.underlay_position += 480; } */ void fcircle (int x, int y, int size, int col) { if (size < 0) size = 0; if (size >= RLE_CIRCLES) size = RLE_CIRCLES - 1; draw_trans_rle_sprite (display, RLE_circle[size][col], x - size - 1, y - size - 1); } /* Use this instead of Allegro's line function - it has better bounds checking. Sometimes for some reason I get an extremely long line which slows things down. */ void pline (BITMAP * bmp, int x1, int y1, int x2, int y2, int colour) { if (x1 < -500 || x1 > 900 || x2 < -500 || x2 > 900 || y2 < -500 || y2 > 900 || y2 < -500 || y2 > 900) return; line (bmp, x1, y1, x2, y2, colour); } void poly4 (BITMAP * target, int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int col) { points4[0] = x1; points4[1] = y1; points4[2] = x2; points4[3] = y2; points4[4] = x3; points4[5] = y3; points4[6] = x4; points4[7] = y4; polygon (target, 4, points4, col); } void print_number (int x, int y, int n) { textprintf_ex (display, font, x, y, -1, -1, "%i", n); } garden-1.0.8/src/input.c0000644000175000001440000006064411123221415011771 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include #include "globvars.h" #include "pbullet.h" #include "cloud.h" #include "sound.h" #include "enemy.h" #include "stuff.h" #define TARGET_ARRAY_SIZE 25 #include "palette.h" /* This equals cheat mode... */ /* #define SCREENSHOT */ #ifdef SCREENSHOT #include #include extern RGB palet[1][256]; #endif /* SCREENSHOT */ void multi_fire (int m); void mflash (int b, int w, int m); int find_enemies (int targets[TARGET_ARRAY_SIZE], int x, int y, int number, int start_number, int force); void fire_seekers (int m); #define SHOW_DAMAGE #ifdef SHOW_DAMAGE void calc_damage (int dam, int speed); extern int damage_per_time; #endif enum { MOVE_NO, MOVE_L, MOVE_R, MOVE_U, MOVE_D, MOVE_UL, MOVE_DL, MOVE_UR, MOVE_DR }; void get_input (void) { #ifdef SCREENSHOT static int scrs = 0; static int sshot_counter = 0; char sfile[64]; char istr[64]; if (sshot_counter > 0) sshot_counter--; if (key[KEY_F1] && sshot_counter <= 0) { BITMAP *scrshot_bmp; scrshot_bmp = create_bitmap (640, 480); blit (screen, scrshot_bmp, 0, 0, 0, 0, 640, 480); strcpy (sfile, "screenshot_"); sprintf (sfile, "%s%02d", sfile, scrs); //strcat(sfile, itoa(scrs, istr, 10)); strcat (sfile, ".bmp"); save_bitmap (sfile, scrshot_bmp, palet[0]); clear_to_color (screen, COL_WHITE); scrs++; sshot_counter = 15; destroy_bitmap (scrshot_bmp); } if (arena.counter % 10 == 0) { if (key[KEY_1] && player.wlevel[0] < 9) { player.wlevel[0]++; player.wxp[0] = 0; set_wpixels (); play_effectwfvx (WAV_LEVEL, tone[NOTE_2G], 250, player.x); player.wgained[0] = 20; } if (key[KEY_2] && player.wlevel[1] < 9) { player.wlevel[1]++; player.wxp[1] = 0; set_wpixels (); } if (key[KEY_3] && player.wlevel[2] < 9) { player.wlevel[2]++; player.wxp[2] = 0; set_wpixels (); } if (key[KEY_4]) { player.lives++; // play_effectwfvx(WAV_EXTRA, tone [NOTE_3C], 100, 320); play_effectwfvx (WAV_LEVEL, tone[NOTE_1G], 250, player.x); } if (key[KEY_5] && arena.shift_message == 0) { arena.shift_message = 300; arena.phase++; } if (key[KEY_6]) arena.level_finished = 50; } #endif if (player.respawning > 0) { player.y -= 4000; player.respawning--; return; } int xc = 0, yc = 0; // int move_which = 0; int i; for (i = 0; i < 3; i++) { if (player.beam[i] == -1 && player.beam_flicker[i] == 0) player.beam_counter[i] = 0; else player.beam[i] = -1; } /* if (key [player.key [CKEY_FIRE1]]) { multi_fire(0); } else { if (key [player.key [CKEY_FIRE2]]) multi_fire(1); else { if (key [player.key [CKEY_FIRE3]]) multi_fire(2); } }*/ if (options.key_or_joy == 1) { poll_joystick (); if (joy[0].button[options.joy_button[0]].b) multi_fire (0); if (joy[0].button[options.joy_button[1]].b) multi_fire (1); if (joy[0].button[options.joy_button[2]].b) multi_fire (2); if (player.swing_hold == 1 && joy[0].button[options.joy_button[player.blade_index]].b == 0) player.swing_hold = 0; if (player.ring_hold == 1 && joy[0].button[options.joy_button[player.ring_index]].b == 0) player.ring_hold = 0; if (joy[0].button[options.joy_button[0]].b || joy[0].button[options.joy_button[1]].b || joy[0].button[options.joy_button[2]].b) player.firing = 1; // int moving = MOVE_NO; xc = joy[0].stick[options.joy_stick].axis[0].pos * options.joy_sensitivity; // / 5120 * 6000; yc = joy[0].stick[options.joy_stick].axis[1].pos * options.joy_sensitivity; // / 5120 * 6000; int jangle = radians_to_angle (atan2 (yc, xc)); jangle &= 1023; if (xc == 0 && yc == 0) jangle = ANGLE_4; int dist = hypot (yc, xc); if (dist > 6000) dist = 6000; if (joy[0].button[options.joy_button[3]].b) dist /= 2; xc = xpart (jangle, dist); yc = ypart (jangle, dist); if (xc < -6000) xc = -6000; if (yc < -6000) yc = -6000; if (xc > 6000) xc = 6000; if (yc > 6000) yc = 6000; // NO!!! Need to calc angle then move in that angle player.wings1 += xc / 1000; if (player.wings1 > 20) player.wings1 = 20; if (player.wings1 < -20) player.wings1 = -20; player.wings2 += yc / 1000; if (player.wings2 > 20) player.wings2 = 20; if (player.wings2 < -20) player.wings2 = -20; if (xc == 0) { if (player.wings1 > 0) player.wings1 -= 2; if (player.wings1 < 0) player.wings1 += 2; } if (yc == 0) { if (player.wings2 > 0) player.wings2 -= 2; if (player.wings2 < 0) player.wings2 += 2; } player.x += xc; player.y += yc; if (player.x < X_MIN) player.x = X_MIN; if (player.y < Y_MIN) player.y = Y_MIN; if (player.x > X_MAX) player.x = X_MAX; if (player.y > Y_MAX) player.y = Y_MAX; if (player.ring_index != -1) { player.move_x = 0; player.move_y = 0; if (jangle > ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = 1; player.move_y = 1; } if (jangle > ANGLE_8 + ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = 0; player.move_y = 1; } if (jangle > ANGLE_4 + ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = -1; player.move_y = 1; } if (jangle > ANGLE_4 + ANGLE_8 + ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = -1; player.move_y = 0; } if (jangle > ANGLE_2 + ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = -1; player.move_y = -1; } if (jangle > ANGLE_2 + ANGLE_8 + ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = 0; player.move_y = -1; } if (jangle > ANGLE_2 + ANGLE_4 + ANGLE_16) // && jangle <= ANGLE_8 + ANGLE_16) { player.move_x = 1; player.move_y = -1; } if (jangle > ANGLE_1 - ANGLE_16 || jangle < ANGLE_16) // && jangle <= ANGLE_16) { player.move_x = 1; player.move_y = 0; } /* if (key_right) player.move_x = 1; if (key_left) player.move_x = -1; if (key_down) player.move_y = 1; if (key_up) player.move_y = -1;*/ } } else { if (key[player.key[CKEY_FIRE1]]) multi_fire (0); if (key[player.key[CKEY_FIRE2]]) multi_fire (1); if (key[player.key[CKEY_FIRE3]]) multi_fire (2); if (player.swing_hold == 1 && !key[player.key[CKEY_FIRE1 + player.blade_index]]) player.swing_hold = 0; if (player.ring_hold == 1 && !key[player.key[CKEY_FIRE1 + player.ring_index]]) player.ring_hold = 0; if (key[player.key[CKEY_FIRE1]] || key[player.key[CKEY_FIRE2]] || key[player.key[CKEY_FIRE3]]) player.firing = 1; int moving = MOVE_NO; char key_left = key[player.key[CKEY_LEFT]]; char key_right = key[player.key[CKEY_RIGHT]]; char key_up = key[player.key[CKEY_UP]]; char key_down = key[player.key[CKEY_DOWN]]; if (key_left) { if (key_right || player.x <= X_MIN) xc = 0; else xc = -2000; } else { if (key_right) { if (player.x < X_MAX) xc = 2000; } } if (key_up) { if (key_down || player.y <= Y_MIN) yc = 0; else yc = -2000; } else if (key_down) { if (player.y < Y_MAX - 10000) yc = 2000; } if (xc > 0 && yc > 0) { xc = 1414; yc = 1414; moving = MOVE_DR; } if (xc < 0 && yc > 0) { xc = -1414; yc = 1414; moving = MOVE_DL; } if (xc < 0 && yc < 0) { xc = -1414; yc = -1414; moving = MOVE_UL; } if (xc > 0 && yc < 0) { xc = 1414; yc = -1414; moving = MOVE_UR; } xc *= 3; yc *= 3; player.wings1 += xc / 1000; if (player.wings1 > 20) player.wings1 = 20; if (player.wings1 < -20) player.wings1 = -20; player.wings2 += yc / 1000; if (player.wings2 > 20) player.wings2 = 20; if (player.wings2 < -20) player.wings2 = -20; if (xc == 0) { if (player.wings1 > 0) player.wings1 -= 2; if (player.wings1 < 0) player.wings1 += 2; } if (yc == 0) { if (player.wings2 > 0) player.wings2 -= 2; if (player.wings2 < 0) player.wings2 += 2; } if (key[player.key[CKEY_SLOW]]) { xc /= 2; yc /= 2; } player.x += xc; player.y += yc; if (player.x < X_MIN) player.x = X_MIN; if (player.y < Y_MIN) player.y = Y_MIN; if (player.x > X_MAX) player.x = X_MAX; if (player.y > Y_MAX) player.y = Y_MAX; if (player.ring_index != -1) { player.move_x = 0; player.move_y = 0; if (key_right) player.move_x = 1; if (key_left) player.move_x = -1; if (key_down) player.move_y = 1; if (key_up) player.move_y = -1; } } // end keyboard control } void multi_fire (int m) { if (player.weapon[m] == WPN_BLADE) { #ifdef SHOW_DAMAGE calc_damage (100 + player.wlevel[player.blade_index] * 22, 1000); #endif if (player.swing_state == BLADE_LEFT) { // if (player.recycle > 0) // return; player.swing_state = BLADE_CW_SLASH; player.swing_hold = 1; play_effectwfvx (WAV_WHOOSH, 600, 120, player.x); return; } if (player.swing_state == BLADE_RIGHT) { // if (player.recycle > 0) // return; player.swing_state = BLADE_ACW_SLASH; player.swing_hold = 1; play_effectwfvx (WAV_WHOOSH, 600, 120, player.x); return; } return; } if (player.recycle[m] > 0) return; int angle, b; switch (player.weapon[m]) { case WPN_RECT: b = create_pbullet (PBULLET_RECT); if (b != -1) { pbullet[b].x = player.wx[m]; pbullet[b].y = player.wy[m] - 4000; pbullet[b].x_speed = 0; pbullet[b].y_speed = -5500; pbullet[b].xsize = 9000 + player.wlevel[m] * 500; pbullet[b].ysize = 9000 + player.wlevel[m] * 500; pbullet[b].level = player.wlevel[m]; pbullet[b].dam = 10; pbullet[b].source = m; mflash (b, player.weapon[m], m); } player.recycle[m] = 1000; player.recycle_speed[m] = 15; #ifdef SHOW_DAMAGE calc_damage (pbullet[b].dam, player.recycle_speed[m]); #endif player.wfired = m; // player.wframe_speed = 10; // player.wframe_max = 39; play_effectwfvx (WAV_RECT2, 800, 100, player.x); break; case WPN_CANNON: b = create_pbullet (PBULLET_CANNON); if (b != -1) { pbullet[b].x = player.wx[m]; pbullet[b].y = player.wy[m] - 4000; pbullet[b].x_speed = 0; pbullet[b].y_speed = -7000; pbullet[b].xsize = 9000 + player.wlevel[m] * 500; pbullet[b].ysize = 9000 + player.wlevel[m] * 500; pbullet[b].level = player.wlevel[m]; pbullet[b].dam = 2000 + player.wlevel[m] * 360; pbullet[b].source = m; mflash (b, player.weapon[m], m); } player.recycle[m] = 1000; player.recycle_speed[m] = 15; #ifdef SHOW_DAMAGE calc_damage (pbullet[b].dam, player.recycle_speed[m]); #endif player.wfired = m; // player.wframe_speed = 10; // player.wframe_max = 39; play_effectwfvx (WAV_CANNON, 1300, 250, player.x); break; case WPN_EIGHT: if (player.ring_hold == 0) { if (player.move_x == -1) player.ring_angle = 0; if (player.move_x == 1) player.ring_angle = ANGLE_2; if (player.move_y == -1) player.ring_angle = ANGLE_4; if (player.move_y == 1) player.ring_angle = ANGLE_2 + ANGLE_4; if (player.move_x == -1 && player.move_y == -1) player.ring_angle = ANGLE_8; if (player.move_x == 1 && player.move_y == -1) player.ring_angle = ANGLE_4 + ANGLE_8; if (player.move_x == -1 && player.move_y == 1) player.ring_angle = ANGLE_2 + ANGLE_4 + ANGLE_8; if (player.move_x == 1 && player.move_y == 1) player.ring_angle = ANGLE_2 + ANGLE_8; } b = create_pbullet (PBULLET_RING); if (b != -1) { pbullet[b].x_speed = xpart (player.ring_angle, 6000); pbullet[b].y_speed = ypart (player.ring_angle, 6000); pbullet[b].x = player.wx[m] - pbullet[b].x_speed; pbullet[b].y = player.wy[m] - pbullet[b].y_speed; pbullet[b].xsize = 10000; // need to set this better! pbullet[b].ysize = 10000; pbullet[b].status = 45; pbullet[b].level = player.wlevel[m]; pbullet[b].dam = 120 + player.wlevel[m] * 11; pbullet[b].source = m; mflash (b, player.weapon[m], m); } player.recycle[m] = 1000; player.recycle_speed[m] = 70 + player.wlevel[m] * 6; #ifdef SHOW_DAMAGE calc_damage (pbullet[b].dam, player.recycle_speed[m]); #endif player.wfired = m; player.ring_hold = 1; // player.wframe_speed = 10; // player.wframe_max = 39; // play_effectwfvx(WAV_CANNON, 1300, 250, player.x); play_effectwfvx (WAV_MOUTH, 1250 - player.wlevel[m] * 70, 90, player.x); break; case WPN_MGUN: b = create_pbullet (PBULLET_MGUN); if (b != -1) { pbullet[b].x = player.wx[m] - 4000; pbullet[b].y = player.wy[m] - 13000 - player.wlevel[m] * 1000; pbullet[b].x_speed = 0; pbullet[b].y_speed = -14000; pbullet[b].xsize = 2000; pbullet[b].ysize = 15000; pbullet[b].dam = 70 + player.wlevel[m] * 5; pbullet[b].source = m; pbullet[b].level = player.wlevel[m]; mflash (b, WPN_MGUN, m); } b = create_pbullet (PBULLET_MGUN); if (b != -1) { pbullet[b].x = player.wx[m] + 4000; pbullet[b].y = player.wy[m] - 13000 - player.wlevel[m] * 1000; pbullet[b].x_speed = 0; pbullet[b].y_speed = -14000; pbullet[b].xsize = 2000; pbullet[b].ysize = 15000; pbullet[b].dam = 70 + player.wlevel[m] * 5; pbullet[b].source = m; pbullet[b].level = player.wlevel[m]; mflash (b, WPN_MGUN, m); } player.recycle[m] = 1000; player.recycle_speed[m] = 70 + player.wlevel[m] * 7; #ifdef SHOW_DAMAGE calc_damage (pbullet[b].dam * 2, player.recycle_speed[m]); #endif player.wfired = m; play_effectwfvx (WAV_MGUN, 800, 60, player.x); break; case WPN_LWBEAM: mflash (b, player.weapon[m], m); player.beam_fade[m] = 10; player.beam_counter[m]++; player.beam_open[m]++; if (player.beam_open[m] > 8) player.beam_open[m] = 8; if (player.beam_counter[m] % 15 == 1) play_effectwfvx (WAV_LWBEAM, 1000, 150, player.x); if (player.wstrength[m] == 2 && arena.counter % 2 == 0) { player.beam_counter[m]--; player.beam_flicker[m] = 2; break; } if (player.wstrength[m] == 3 && arena.counter % 3 != 0) { player.beam_flicker[m] = 2; player.beam_counter[m]--; break; } // if (arena.counter % 6 != 0) // break; player.beam_flicker[m] = 0; player.beam[m] = m; beam_collision (m); player.wfired = m; #ifdef SHOW_DAMAGE calc_damage (60 + player.wlevel[m] * 15, 100); // see lwbeam function in pbullet.c for damage #endif break; case WPN_SWBEAM: player.swbeam[m] = 10 + player.wlevel[m]; player.swbeam_level[m] = player.wlevel[m]; player.swbeam_x1[m] = player.wx[m]; player.swbeam_y1[m] = player.wy[m]; mflash (b, player.weapon[m], m); swbeam_collision (m); player.recycle[m] = 1000; player.recycle_speed[m] = 15; player.swbeam_counter[m] = 50; player.wfired = m; play_effectwfvx (WAV_SWBEAM, 1000, 200, player.x); #ifdef SHOW_DAMAGE calc_damage (1400 + player.wlevel[m] * 240, player.recycle_speed[m]); // see swbeam function in pbullet.c for damage #endif break; case WPN_SEEKER: fire_seekers (m); player.recycle[m] = 1000; player.recycle_speed[m] = 17; player.wfired = m; #ifdef SHOW_DAMAGE calc_damage (pbullet[0].dam * (3 + player.wlevel[m]), player.recycle_speed[m]); // see lwbeam function in pbullet.c for damage #endif play_effectwfvx (WAV_WORMS, 2500 - player.wlevel[m] * 100, 90, player.x); break; case WPN_SCATTER: b = create_pbullet (PBULLET_SCATTER); if (b != -1) { pbullet[b].x = player.wx[m]; pbullet[b].y = player.wy[m] - 4000; angle = -ANGLE_4 + grand (ANGLE_16) - grand (ANGLE_16); pbullet[b].angle = angle; pbullet[b].x_speed = xpart (angle, 9000); pbullet[b].y_speed = ypart (angle, 9000); pbullet[b].xsize = 1000; pbullet[b].ysize = 1000; pbullet[b].level = player.wlevel[m]; pbullet[b].dam = 50 + player.wlevel[m] * 6; pbullet[b].source = m; mflash (b, player.weapon[m], m); } player.recycle[m] = 1000; player.recycle_speed[m] = 220 + player.wlevel[m] * 16; #ifdef SHOW_DAMAGE calc_damage (pbullet[b].dam, player.recycle_speed[m]); #endif player.wfired = m; play_effectwfvx (WAV_SCATTER, 800, 50, player.x); break; case WPN_BLADE: break; } } #ifdef SHOW_DAMAGE void calc_damage (int dam, int speed) { damage_per_time = (dam * speed) / 100; } #endif void fire_seekers (int m) { int i; int angles[13] = { ANGLE_2, ANGLE_2 + ANGLE_16, ANGLE_2 - ANGLE_16, ANGLE_2 + ANGLE_8, ANGLE_2 - ANGLE_8, ANGLE_2 + ANGLE_8 + ANGLE_16, ANGLE_2 - ANGLE_8 - ANGLE_16, ANGLE_4, -ANGLE_4, ANGLE_4 - ANGLE_8, -ANGLE_4 + ANGLE_8, ANGLE_4 - ANGLE_16, -ANGLE_4 + ANGLE_16 }; int targets[TARGET_ARRAY_SIZE]; int t; for (t = 0; t < TARGET_ARRAY_SIZE; t++) { targets[t] = -1; } int number = 3 + player.wlevel[m]; //player.charge / 100; int which_angle = 0; if (number % 2 == 0) which_angle = 1; find_enemies (targets, player.x, player.y, number, 0, 0); int b, angle; for (i = 0; i < number; i++) { b = create_pbullet (PBULLET_SEEKER); if (b != -1) { // angle = angles [which_angle] - ANGLE_4; pbullet[b].target = targets[i]; /* pbullet[b].x = player.wx [m]; pbullet[b].y = player.wy [m]; if (pbullet[b].target == -1) { angle = angles [which_angle] - ANGLE_4; } else { angle = radians_to_angle(atan2(pbullet[b].y - enemy[pbullet[b].target].y, pbullet[b].x - enemy[pbullet[b].target].x)) - ANGLE_2; }*/ angle = angles[which_angle] - ANGLE_4; pbullet[b].x = player.wx[m] + xpart (angle, 8000); pbullet[b].y = player.wy[m] + ypart (angle, 8000); // pbullet[b].x += xpart(angle, 8000); // pbullet[b].y += ypart(angle, 8000); quick_cloud (CLOUD_CIRCLE3, pbullet[b].x, pbullet[b].y, 0, 0, 25, TCOL_ORANGE, 0); pbullet[b].x_speed = xpart (angle, 5000); pbullet[b].y_speed = ypart (angle, 5000); pbullet[b].angle = angle; pbullet[b].dam = 80; // + player.wlevel [m] * 5; pbullet[b].persist = 1; pbullet[b].timeout = 140; //220 + player.wlevel [m] * 7; pbullet[b].source = m; pbullet[b].level = player.wlevel[m]; } which_angle++; } // play_effectwfvx(player.sides, NWAV_CIRCLE, 400 + number * 50, 100 + number * 15, player.x); } int find_enemies (int targets[TARGET_ARRAY_SIZE], int x, int y, int number, int start_number, int force) { int t; int targets_found = 0; int enemies_found = 0; int e; for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) { enemy[e].distance = 900000; continue; } enemy[e].distance = hypot (enemy[e].y - y, enemy[e].x - x) / 100; enemies_found++; } if (enemies_found == 0) return 0; int closest = -1; int smallest_distance = 900000; for (t = start_number; t < TARGET_ARRAY_SIZE; t++) { for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].distance < smallest_distance) { closest = e; smallest_distance = enemy[e].distance; } } if (smallest_distance == 900000) { return targets_found; } targets[t] = closest; enemy[closest].distance = 900000; targets_found++; closest = -1; smallest_distance = 900000; } return targets_found; } void mflash (int b, int w, int m) { int i, xa, ya, angle; int level = player.wlevel[m]; switch (w) { case WPN_SWBEAM: xa = player.wx[m]; ya = player.wy[m] - 8000; // quick_cloud(CLOUD_CIRCLE1, xa, ya, 0, 0, 15, 8, 0); // quick_cloud(CLOUD_CIRCLE2, xa, ya, 0, 0, 30, 7, 0); angle = 0; for (i = 0; i < 16; i++) { angle += ANGLE_16; // quick_cloud(CLOUD_CIRCLE3, xa, ya, xpart(angle, 2500), ypart(angle, 2500), 35, 8, 970); } quick_cloud (CLOUD_MSHOCK, xa, ya, 0, 0, 20, 0, 0); break; /* case WPN_LWBEAM: angle = grand(ANGLE_1); xa = 2000 + grand(1000); quick_cloud(CLOUD_CIRCLE1, player.wx [m], player.wy [m] - 4000, xpart(angle, xa), ypart(angle, xa), 5 + grand(5), 7, 970); break;*/ case WPN_CANNON: xa = pbullet[b].x; ya = pbullet[b].y; quick_cloud (CLOUD_CIRCLE1, xa, ya, 0, 0, 15 + level, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, xa, ya, 0, 0, 30 + level, TCOL_ORANGE, 0); for (i = 0; i < 4; i++) { quick_cloud (CLOUD_CIRCLE2, xa - 1000 * i, ya, -1000 - i * 1000 - level * 100, i * 400 + level * 30, 20 + i * 4 + level, TCOL_ORANGE, 920); quick_cloud (CLOUD_CIRCLE2, xa + 1000 * i, ya, 1000 + i * 1000 + level * 100, i * 400 + level * 30, 20 + i * 4 + level, TCOL_ORANGE, 920); } break; case WPN_RECT: xa = pbullet[b].x; ya = pbullet[b].y; quick_cloud (CLOUD_CIRCLE1, xa, ya, 0, 0, 15, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, xa, ya, 0, 0, 30, TCOL_ORANGE, 0); angle = -ANGLE_8; for (i = 0; i < 4; i++) { angle += ANGLE_4; quick_cloud (CLOUD_CIRCLE5, xa + xpart (angle, 10000), ya + ypart (angle, 10000), xpart (angle, 3000), ypart (angle, 3000), 60, TCOL_ORANGE, 920); quick_cloud (CLOUD_CIRCLE5, xa + xpart (angle, 10000), ya + ypart (angle, 10000), xpart (angle, 3000), ypart (angle, 3000), 40, TCOL_YELLOW, 920); } break; case WPN_MGUN: xa = pbullet[b].x; ya = pbullet[b].y + player.wlevel[m] * 1000; quick_cloud (CLOUD_CIRCLE2, xa, ya, 0, -1500, 15 + level / 4, TCOL_YELLOW, 930); quick_cloud (CLOUD_CIRCLE3, xa, ya, 0, -1500, 30 + level / 2, TCOL_ORANGE, 930); for (i = 0; i < 4; i++) { quick_cloud (CLOUD_CIRCLE2, xa, ya, 0 - grand (1000) + grand (1000), (i * -1500) - grand (2000), 10 + grand (10) + level, TCOL_ORANGE, 930); } break; case WPN_SCATTER: xa = pbullet[b].x; ya = pbullet[b].y; quick_cloud (CLOUD_CIRCLE1, xa, ya - 7000, 0, -2000, 10 + level / 3, TCOL_YELLOW, 960); quick_cloud (CLOUD_CIRCLE2, xa, ya - 7000, 0, -2000, 20 + level / 1, TCOL_ORANGE, 960); /* angle = grand(ANGLE_1); for (i = 0; i < 6; i ++) { quick_cloud(CLOUD_CIRCLE5, xa, ya, xpart(angle, 2000), + ypart(angle, 2000), 12 + grand(12), 7, 970); angle += ANGLE_6; angle &= 1023; }*/ break; case WPN_EIGHT: xa = pbullet[b].x; ya = pbullet[b].y; quick_cloud (CLOUD_PRING, xa, ya, 0, 0, 135, 0, 0); break; } } /* **************************************************** Joystick routines **************************************************** */ void init_joystick (void) { options.joystick = 0; if (install_joystick (JOY_TYPE_AUTODETECT) != 0) return; if (num_joysticks == 0) return; // if (options.joy_analogue) // analogmode = TRUE; // else options.joystick = 1; } void jstick_calibrate (void) { AL_CONST char *msg; if (num_joysticks == 0) return; if (joy[0].flags & JOYFLAG_CALIBRATE) {/* We need to calibrate the joystick */ while (joy[0].flags & JOYFLAG_CALIBRATE) { vsync (); clear_bitmap (screen); msg = calibrate_joystick_name (0); textprintf_centre_ex (screen, font, 320, 170, -1, -1, msg); textprintf_centre_ex (screen, font, 320, 200, -1, -1, "AND PRESS SPACE"); do { rest(10); } while (readkey() != (KEY_SPACE << 8)); if (calibrate_joystick (0) != 0) return; } }/* the joystick is OK even without calibration */ else { rectfill (screen, 120, 200, 510, 250, COL_OUTLINE); rect (screen, 121, 201, 509, 249, COL_COL1); textprintf_centre_ex (screen, font, 320, 219, -1, -1, "YOUR JOYSTICK DOES NOT NEED CALIBRATION"); vsync (); rest(2000); } return; } void jstick_to_keypressed(void) { poll_joystick(); if (joy[0].stick[options.joy_stick].axis[0].d1) { simulate_keypress(KEY_LEFT << 8); } if (joy[0].stick[options.joy_stick].axis[0].d2) { simulate_keypress(KEY_RIGHT << 8); } if (joy[0].stick[options.joy_stick].axis[1].d1) { simulate_keypress(KEY_UP << 8); } if (joy[0].stick[options.joy_stick].axis[1].d2) { simulate_keypress(KEY_DOWN << 8); } if (joy[0].button[options.joy_button[0]].b) { simulate_keypress(KEY_ENTER << 8); } } garden-1.0.8/src/level.c0000644000175000001440000015624411123020466011746 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include "globvars.h" #include "stuff.h" #include "enemy.h" #include "pbullet.h" #include "ebullet.h" #include "display.h" #include "cloud.h" #include "palette.h" #include #include "sound.h" #define NO_TRACKS 3 #define TRACK_SIZE 10 enum { TRACK_WANDER, TRACK_DARTER, TRACK_STOPPER, TRACK_SIDES, TRACK_DIVER, TRACK_DART_STOPPER, TRACK_DRIFTER, TRACK_CRUISER, TRACK_BOSS, TRACK_SLIDER, TRACK_WALK, TRACK_GLIDER, TRACK_MARCHER, TRACK_ATTACKER, TRACK_BEAMER, TRACK_BOSS1, TRACK_BOSS2, TRACK_MB1 }; enum { DIST_RANDOM, DIST_ALL_W, DIST_ALL_B, DIST_ALTERNATE_WB, DIST_ALTERNATE_BW, DIST_PART_WB, DIST_PART_BW }; struct trackstruct { int type; int multiple; int count; int count2; // int next_track; int delay; int total; int x[TRACK_SIZE + 1]; int y[TRACK_SIZE + 1]; int reverse; int style; int x_target[MAX_TARGETS]; int y_target[MAX_TARGETS]; int target_time; }; int next_track; struct trackstruct track[NO_TRACKS]; /* struct overtrackstruct { int subtrack [NO_TRACKS]; int position; }; struct overtrackstruct overtrack [OVERTRACK_SIZE]; */ enum { T_EMPTY, T_OVERTRACK_END, T_CHANGE_MUSIC, T_END_LEVEL, T_ESCORTS_0, T_ESCORTS_1, T_ESCORTS_2, T_ESCORTS_3, T_SWOOPER1, T_DARTER1, T_STOPPER1, T_DIVER1, T_CARRIER1, T_POD1, T_BOSS1, T_SWOOPER2, T_DARTER2, T_SMALL, T_LARGER, T_SMALL2, T_LARGER2, T_WINGS, T_WINGS2, T_MEGA, T_BOSS3, T_DRIFTER1, T_BEAMER, T_RISER, T_CRUISER1, T_CRUISER2, T_CRUISER3, T_CRUISER4, T_CRUISER5, T_DRIFTER2, T_SHOOTER, T_BOSS2, T_HOOK, T_WALK, T_DROPPER, T_RING, T_HUNTER, T_SPINNER, T_HOOK2, T_BOSS4, // remember to add to track_score! T_END }; int track_score[T_END][2] = { {0, 0}, //T_EMPTY, {0, 0}, //T_OVERTRACK_END, {0, 0}, //T_CHANGE_MUSIC, {0, 0}, //T_END_LEVEL, {0, 0}, //T_ESCORTS_0, {0, 0}, //T_ESCORTS_1, {0, 0}, //T_ESCORTS_2, {0, 0}, //T_ESCORTS_3, {4, ENEMY_SWOOPER1}, //T_SWOOPER1, {4, ENEMY_DARTER1}, //T_DARTER1, {1, ENEMY_STOPPER1}, //T_STOPPER1, {3, ENEMY_DIVER1}, //T_DIVER1, {1, ENEMY_CARRIER1}, //T_CARRIER1, {2, ENEMY_POD1}, //T_POD1, {0, 0}, //T_BOSS1, {4, ENEMY_SWOOPER2}, //T_SWOOPER2, {3, ENEMY_DARTER2}, //T_DARTER2, {3, ENEMY_SMALL}, //T_SMALL, {2, ENEMY_LARGER}, //T_LARGER, {3, ENEMY_SMALL2}, //T_SMALL2, {2, ENEMY_LARGER2}, //T_LARGER2, {2, ENEMY_WINGS}, //T_WINGS, {2, ENEMY_WINGS2}, //T_WINGS2, {1, ENEMY_MEGA}, //T_MEGA, {0, 0}, //T_BOSS3, {3, ENEMY_DRIFTER1}, //T_DRIFTER1, {3, ENEMY_BEAMER}, //T_BEAMER, {6, ENEMY_RISER}, //T_RISER, {1, ENEMY_CRUISER1}, //T_CRUISER1, {1, ENEMY_CRUISER2}, //T_CRUISER2, {1, ENEMY_CRUISER3}, //T_CRUISER3, {1, ENEMY_CRUISER4}, //T_CRUISER4, {1, ENEMY_CRUISER5}, //T_CRUISER5, {1, ENEMY_DRIFTER2}, //T_DRIFTER2, {2, ENEMY_SHOOTER}, //T_SHOOTER, {4, ENEMY_HOOK}, //T_SHOOTER, {1, ENEMY_WALKER}, //T_SHOOTER, {4, ENEMY_DROPPER}, //T_SHOOTER, {1, ENEMY_RING}, //T_SHOOTER, {2, ENEMY_HUNTER}, //T_SHOOTER, {1, ENEMY_SPINNER}, //T_SHOOTER, {4, ENEMY_HOOK2}, //T_SHOOTER, {0, 0}, //T_BOSS4, //T_END }; int overtrack_pos; int overtrack_pos2; #define OT_NEXT 3 #define OT_WAIT 4 int overtrack[4][71][5] = { { {T_SWOOPER1, T_EMPTY, T_EMPTY, 3, 2}, // doesn't appear /*{T_SWOOPER1, T_SWOOPER1, T_SWOOPER1, 160, 80}, {T_SWOOPER1, T_SWOOPER1, T_SWOOPER1, 160, 80}, {T_SWOOPER1, T_SWOOPER1, T_SWOOPER1, 160, 80},*/ //{T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, //{T_DIVER1, T_DIVER1, T_EMPTY, 160, 80}, {T_CHANGE_MUSIC, OVERMUSIC_L1_2, 0, 0, 0}, /*{T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, */ //{T_DARTER2, T_EMPTY, T_EMPTY, 160, 80}, //{T_DARTER2, T_EMPTY, T_EMPTY, 160, 80}, //{T_BOSS1, T_EMPTY, T_EMPTY, 150, 50}, {T_SWOOPER1, T_EMPTY, T_EMPTY, 150, 10}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_SWOOPER1, T_SWOOPER1, T_EMPTY, 160, 80}, //{T_END_LEVEL, T_EMPTY, T_EMPTY, 460, 80}, {T_SWOOPER1, T_DARTER1, T_EMPTY, 260, 80}, {T_SWOOPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_SWOOPER1, T_DARTER1, T_EMPTY, 360, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_SWOOPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_SWOOPER1, T_SWOOPER1, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_SWOOPER1, T_DARTER1, T_EMPTY, 160, 80}, {T_SWOOPER1, T_SWOOPER1, T_EMPTY, 260, 80}, {T_STOPPER1, T_DARTER1, T_EMPTY, 260, 80}, {T_SWOOPER1, T_SWOOPER1, T_EMPTY, 260, 80}, {T_DIVER1, T_SWOOPER1, T_EMPTY, 260, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_DIVER1, T_SWOOPER1, T_EMPTY, 160, 80}, {T_SWOOPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_POD1, T_EMPTY, T_EMPTY, 260, 80}, {T_SWOOPER1, T_DARTER1, T_EMPTY, 260, 80}, {T_DIVER1, T_STOPPER1, T_EMPTY, 260, 80}, {T_SWOOPER1, T_DARTER1, T_EMPTY, 260, 80}, {T_POD1, T_EMPTY, T_EMPTY, 260, 80}, {T_DIVER1, T_SWOOPER1, T_EMPTY, 360, 80}, {T_CARRIER1, T_EMPTY, T_EMPTY, 460, 80}, {T_SWOOPER1, T_SWOOPER1, T_EMPTY, 260, 80}, {T_STOPPER1, T_DARTER1, T_EMPTY, 260, 80}, {T_SWOOPER1, T_STOPPER1, T_EMPTY, 260, 80}, {T_DIVER1, T_SWOOPER1, T_EMPTY, 260, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_DIVER1, T_SWOOPER1, T_EMPTY, 160, 80}, {T_CARRIER1, T_EMPTY, T_EMPTY, 260, 80}, {T_SWOOPER1, T_SWOOPER1, T_EMPTY, 260, 80}, //{T_CARRIER1, T_EMPTY, T_EMPTY, 260, 80}, //{T_CARRIER1, T_EMPTY, T_EMPTY, 260, 80}, //{T_CARRIER1, T_EMPTY, T_EMPTY, 260, 80}, {T_SWOOPER2, T_DARTER2, T_EMPTY, 160, 80}, {T_POD1, T_EMPTY, T_EMPTY, 260, 80}, {T_SWOOPER2, T_EMPTY, T_EMPTY, 210, 80}, {T_SWOOPER2, T_SWOOPER1, T_EMPTY, 210, 80}, {T_SWOOPER2, T_EMPTY, T_EMPTY, 210, 80}, {T_SWOOPER2, T_DARTER2, T_EMPTY, 210, 80}, {T_SWOOPER2, T_DIVER1, T_EMPTY, 210, 80}, {T_SWOOPER2, T_SWOOPER1, T_EMPTY, 210, 80}, {T_CARRIER1, T_EMPTY, T_EMPTY, 860, 80}, {T_BOSS1, T_EMPTY, T_EMPTY, 5, 2}, {T_END_LEVEL, T_EMPTY, T_EMPTY, 460, 80}, /*{T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80}, {T_STOPPER1, T_EMPTY, T_EMPTY, 160, 80},*/ // need an end? }, // STAGE 2! { {T_SWOOPER1, T_EMPTY, T_EMPTY, 10, 5}, // doesn't appear {T_CHANGE_MUSIC, OVERMUSIC_L2_3, 0, 0, 0}, {T_DRIFTER1, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_DRIFTER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_EMPTY, T_EMPTY, 150, 5}, {T_RISER, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_RISER, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_BEAMER, T_EMPTY, T_EMPTY, 150, 5}, {T_ESCORTS_1, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_EMPTY, T_EMPTY, 150, 5}, {T_RISER, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_RISER, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_EMPTY, T_EMPTY, 150, 5}, {T_BEAMER, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER3, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER3, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_EMPTY, T_EMPTY, 150, 5}, {T_BEAMER, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER2, T_EMPTY, T_EMPTY, 150, 5}, {T_ESCORTS_2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER3, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER1, T_DRIFTER1, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER3, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER1, T_EMPTY, T_EMPTY, 150, 5}, {T_RISER, T_EMPTY, T_EMPTY, 150, 5}, {T_SHOOTER, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER2, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER4, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER4, T_EMPTY, T_EMPTY, 150, 5}, {T_DRIFTER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER2, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER4, T_EMPTY, T_EMPTY, 150, 5}, {T_CRUISER4, T_EMPTY, T_EMPTY, 150, 5}, {T_SHOOTER, T_EMPTY, T_EMPTY, 250, 5}, {T_BOSS2, T_EMPTY, T_EMPTY, 250, 5}, {T_END_LEVEL, T_EMPTY, T_EMPTY, 460, 80}, }, // STAGE 3! { {T_SWOOPER1, T_EMPTY, T_EMPTY, 10, 5}, // doesn't appear //{T_CHANGE_MUSIC, OVERMUSIC_L3_4, 0, 0, 0}, //{T_BOSS3, T_EMPTY, T_EMPTY, 5, 2}, {T_SMALL, T_EMPTY, T_EMPTY, 190, 50}, {T_SMALL, T_EMPTY, T_EMPTY, 190, 50}, {T_CHANGE_MUSIC, OVERMUSIC_L3_3, 0, 0, 0}, {T_SMALL, T_SMALL, T_SMALL, 190, 50}, {T_LARGER, T_SMALL, T_EMPTY, 190, 50}, {T_LARGER, T_SMALL, T_EMPTY, 190, 50}, {T_WINGS, T_EMPTY, T_EMPTY, 290, 50}, {T_SMALL, T_EMPTY, T_EMPTY, 190, 50}, {T_LARGER, T_SMALL, T_EMPTY, 190, 50}, {T_LARGER, T_SMALL, T_EMPTY, 190, 50}, {T_WINGS, T_EMPTY, T_EMPTY, 290, 50}, {T_LARGER, T_SMALL, T_EMPTY, 190, 50}, {T_MEGA, T_EMPTY, T_EMPTY, 400, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_SMALL, T_SMALL2, T_SMALL2, 190, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_WINGS, T_EMPTY, T_EMPTY, 290, 50}, {T_LARGER, T_SMALL2, T_EMPTY, 190, 50}, {T_SMALL, T_SMALL2, T_SMALL, 190, 50}, {T_SMALL, T_SMALL2, T_SMALL2, 190, 50}, {T_LARGER2, T_SMALL2, T_EMPTY, 190, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_MEGA, T_SMALL, T_EMPTY, 310, 50}, {T_MEGA, T_SMALL2, T_EMPTY, 310, 50}, {T_CHANGE_MUSIC, OVERMUSIC_L3_4, 0, 0, 0}, {T_WINGS2, T_EMPTY, T_EMPTY, 150, 50}, {T_WINGS, T_EMPTY, T_EMPTY, 150, 50}, {T_LARGER, T_EMPTY, T_EMPTY, 150, 50}, {T_LARGER2, T_EMPTY, T_EMPTY, 150, 50}, {T_SMALL, T_SMALL2, T_EMPTY, 150, 50}, {T_SMALL2, T_SMALL, T_SMALL, 150, 50}, {T_LARGER, T_EMPTY, T_EMPTY, 150, 50}, {T_SMALL, T_SMALL2, T_EMPTY, 150, 50}, {T_LARGER, T_LARGER2, T_EMPTY, 150, 50}, {T_MEGA, T_MEGA, T_EMPTY, 310, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_SMALL, T_SMALL, T_SMALL2, 190, 50}, {T_WINGS2, T_EMPTY, T_EMPTY, 210, 50}, {T_WINGS, T_SMALL, T_EMPTY, 210, 50}, {T_LARGER, T_SMALL2, T_EMPTY, 210, 50}, {T_LARGER2, T_SMALL, T_EMPTY, 210, 50}, {T_SMALL, T_SMALL, T_EMPTY, 210, 50}, {T_SMALL2, T_SMALL, T_EMPTY, 210, 50}, /* {T_LARGER, T_EMPTY, T_EMPTY, 210, 50}, {T_SMALL, T_SMALL2, T_EMPTY, 210, 50}, {T_LARGER, T_LARGER2, T_EMPTY, 210, 50}, {T_SMALL2, T_SMALL, T_EMPTY, 210, 50}, {T_LARGER, T_SMALL, T_EMPTY, 210, 50}, {T_LARGER2, T_SMALL2, T_EMPTY, 210, 50}, {T_LARGER, T_SMALL, T_EMPTY, 210, 50}, {T_LARGER2, T_LARGER2, T_EMPTY, 210, 50}, {T_SMALL2, T_SMALL, T_EMPTY, 250, 50},*/ {T_BOSS3, T_EMPTY, T_EMPTY, 250, 50}, {T_END_LEVEL, T_EMPTY, T_EMPTY, 460, 80}, }, // STAGE 4! { {T_SWOOPER1, T_EMPTY, T_EMPTY, 150, 5}, // doesn't appear // droppers need a low random number! //{T_BOSS4, T_EMPTY, T_EMPTY, 150, 50}, {T_RING, T_EMPTY, T_EMPTY, 250, 50}, {T_RING, T_EMPTY, T_EMPTY, 250, 50}, {T_HOOK, T_EMPTY, T_EMPTY, 250, 50}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_SPINNER, T_HOOK, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_RING, T_RING, T_EMPTY, 150, 50}, {T_HUNTER, T_EMPTY, T_EMPTY, 150, 50}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_SPINNER, T_EMPTY, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 250, 0}, {T_SPINNER, T_HOOK, T_EMPTY, 150, 50}, {T_DROPPER, T_HOOK, T_EMPTY, 150, 0}, {T_HUNTER, T_EMPTY, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_CHANGE_MUSIC, OVERMUSIC_L4_2, 0, 0, 0}, {T_WALK, T_HOOK, T_EMPTY, 150, 50}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_RING, T_RING, T_EMPTY, 150, 50}, {T_WALK, T_EMPTY, T_EMPTY, 150, 50}, {T_HOOK, T_EMPTY, T_EMPTY, 150, 50}, {T_HUNTER, T_EMPTY, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_HOOK2, T_EMPTY, T_EMPTY, 150, 50}, {T_SPINNER, T_RING, T_EMPTY, 150, 50}, {T_DROPPER, T_HOOK, T_EMPTY, 150, 0}, {T_HOOK2, T_EMPTY, T_EMPTY, 150, 50}, {T_RING, T_RING, T_EMPTY, 150, 50}, {T_WALK, T_HOOK, T_EMPTY, 150, 50}, {T_DROPPER, T_EMPTY, T_EMPTY, 150, 0}, {T_SPINNER, T_EMPTY, T_EMPTY, 150, 50}, {T_HOOK2, T_EMPTY, T_EMPTY, 150, 50}, {T_WALK, T_HOOK, T_EMPTY, 150, 50}, {T_HUNTER, T_EMPTY, T_EMPTY, 350, 50}, {T_BOSS4, T_EMPTY, T_EMPTY, 350, 50}, {T_END_LEVEL, T_EMPTY, T_EMPTY, 460, 80}, } }; void spawn_enemy (int type, int pole); void make_track (int t); void run_tracks (void); void make_group_track (int t, int type); void set_dancer (int e, int t); void set_hook (int e, int t); void set_darter (int e, int t); void set_stopper (int e, int t); void set_diver (int e, int t); void set_glider (int e, int t); void set_attacker (int e, int t); void set_dart_stopper (int e, int t, int m); void set_drifter (int e, int t); void set_cruiser (int e, int t); void set_walker (int e, int t); void give_escort (int e, int etype, int x1, int y1, int x, int y); void set_beamer (int e, int t); void set_pauser (int e, int t); void place_marchers (int t); int create_part (int pe, int index, int type, int x, int y); void set_boss (int e, int t); void init_level (void) { init_pbullets (); init_ebullets (); init_enemies (); init_clouds (); int i; for (i = 0; i < NO_TRACKS; i++) { track[i].type = ENEMY_NONE; } overtrack_pos = 0; overtrack_pos2 = 0; // boss.fight = 0; arena.new_level_sign = 100; arena.beam = 0; arena.old_beam = 0; arena.level_finished = 0; arena.underlay_position = 0; next_track = 50; arena.cruiser_escorts = 0; // init_mtracks(); sound!!! replace // level_display_init(); } void run_level (void) { run_tracks (); } void run_tracks (void) { int t; int e; //if (boss.fight) // return; if (arena.level_finished > 0 || arena.game_over > 0) return; if (boss.fight == 0) { next_track--; if (next_track <= 0) { for (t = 0; t < 3; t++) { track[t].type = ENEMY_NONE; make_track (t); } next_track = overtrack[arena.level - 1][overtrack_pos][OT_NEXT]; // see also above } } for (t = 0; t < 3; t++) { if (track[t].type == ENEMY_NONE || track[t].multiple == 0) { continue; } if (track[t].count <= 0) { if (track[t].multiple == 0) { track[t].delay--; continue; } while (track[t].count <= 0 && track[t].multiple > 0) { /* if (track[t].style == TRACK_MARCHER) { place_marchers(t); track[t].multiple = 0; track[t].count = 0; track[t].type = ENEMY_NONE; continue; } */ // if (track[t].style == TRACK_BOSS1) // continue; e = create_enemy (track[t].type); if (e != -1) { enemy[e].x = track[t].x[track[t].multiple]; enemy[e].y = track[t].y[track[t].multiple]; enemy[e].angle = ANGLE_4; switch (eclass[enemy[e].type].ai) { default: case AI_DANCER: set_dancer (e, t); break; case AI_DARTER: set_darter (e, t); break; case AI_DART_STOPPER: set_dart_stopper (e, t, track[t].multiple); break; case AI_STOPPER: set_stopper (e, t); break; case AI_DIVER: set_diver (e, t); break; case AI_DRIFTER: set_drifter (e, t); break; case AI_CRUISER: set_cruiser (e, t); break; case AI_WALK: set_walker (e, t); break; case AI_BOSS: set_boss (e, t); break; case AI_HOOK: set_hook (e, t); break; /* case AI_DIVER: set_diver(e, t); break; case AI_GLIDER: set_glider(e, t); break; case AI_PAUSER: set_pauser(e, t); break; case AI_ATTACKER: set_attacker(e, t); break; case AI_BEAMER: set_beamer(e, t); break;*/ } } track[t].count = track[t].count2; track[t].multiple--; } } // count > 0. so -- it track[t].count--; } } void make_track (int t) { int etype; track[t].total = 0; track[t].reverse = -1; int track_number = grand (3); if (t == 0 && grand (2) == 0) track_number = 3; int s_etype = 3; overtrack_pos2++; if (overtrack_pos2 > 2) { overtrack_pos2 = 0; overtrack_pos++; if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_CHANGE_MUSIC) { change_music (overtrack[arena.level - 1][overtrack_pos][1]); overtrack_pos++; overtrack_pos2 = -1; // so with the increment above it'll be 0 return; // overtrack_pos2 = 0; // must reset this for every non-enemy overtrack entry!! } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_ESCORTS_1) { arena.cruiser_escorts = 1; overtrack_pos++; overtrack_pos2 = -1; // so with the increment above it'll be 0 return; // overtrack_pos2 = 0; // must reset this for every non-enemy overtrack entry!! } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_ESCORTS_2) { arena.cruiser_escorts = 2; overtrack_pos++; overtrack_pos2 = -1; // so with the increment above it'll be 0 return; // overtrack_pos2 = 0; // must reset this for every non-enemy overtrack entry!! } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_ESCORTS_3) { arena.cruiser_escorts = 3; overtrack_pos++; overtrack_pos2 = -1; // so with the increment above it'll be 0 return; // overtrack_pos2 = 0; // must reset this for every non-enemy overtrack entry!! } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_ESCORTS_0) { arena.cruiser_escorts = 0; overtrack_pos++; overtrack_pos2 = -1; // so with the increment above it'll be 0 return; // overtrack_pos2 = 0; // must reset this for every non-enemy overtrack entry!! } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_END_LEVEL) { arena.level_finished = 300; return; } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_OVERTRACK_END) overtrack_pos = 0; } if (overtrack[arena.level - 1][overtrack_pos][overtrack_pos2] == T_EMPTY) { track[t].multiple = 0; return; } s_etype = overtrack[arena.level - 1][overtrack_pos][overtrack_pos2]; switch (s_etype) { case T_BOSS1: etype = ENEMY_BOSS1; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_BOSS; make_group_track (t, etype); break; case T_BOSS2: etype = ENEMY_BOSS2; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_BOSS; make_group_track (t, etype); break; case T_BOSS3: etype = ENEMY_BOSS3; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_BOSS; make_group_track (t, etype); break; case T_BOSS4: etype = ENEMY_BOSS4; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_BOSS; make_group_track (t, etype); break; case T_CRUISER1: etype = ENEMY_CRUISER1; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; case T_CRUISER2: etype = ENEMY_CRUISER2; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; case T_CRUISER3: etype = ENEMY_CRUISER3; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; case T_CRUISER4: etype = ENEMY_CRUISER4; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; case T_CRUISER5: etype = ENEMY_CRUISER5; track[t].type = etype; track[t].multiple = 1; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; case T_RISER: etype = ENEMY_RISER; track[t].type = etype; track[t].multiple = 6; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_BEAMER: etype = ENEMY_BEAMER; track[t].type = etype; track[t].multiple = 3; track[t].count = 2; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_SHOOTER: etype = ENEMY_SHOOTER; track[t].type = etype; track[t].multiple = 2; track[t].count = 2; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_DRIFTER1: etype = ENEMY_DRIFTER1; track[t].type = etype; track[t].multiple = 3; track[t].count = 25; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DRIFTER; make_group_track (t, etype); break; case T_DRIFTER2: etype = ENEMY_DRIFTER2; track[t].type = etype; track[t].multiple = 2; track[t].count = 2; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DRIFTER; make_group_track (t, etype); break; case T_MEGA: etype = ENEMY_MEGA; track[t].type = etype; track[t].multiple = 1; track[t].count = 2; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_WINGS: etype = ENEMY_WINGS; track[t].type = etype; track[t].multiple = 2; track[t].count = 2; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_WINGS2: etype = ENEMY_WINGS2; track[t].type = etype; track[t].multiple = 2; track[t].count = 2; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_SMALL: etype = ENEMY_SMALL; track[t].type = etype; track[t].multiple = 3; track[t].count = 30; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_WANDER; make_group_track (t, etype); break; case T_SMALL2: etype = ENEMY_SMALL2; track[t].type = etype; track[t].multiple = 3; track[t].count = 25; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_WANDER; make_group_track (t, etype); break; case T_LARGER: etype = ENEMY_LARGER; track[t].type = etype; track[t].multiple = 2; track[t].count = 5; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DART_STOPPER; make_group_track (t, etype); break; case T_LARGER2: etype = ENEMY_LARGER2; track[t].type = etype; track[t].multiple = 2; track[t].count = 5; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DART_STOPPER; make_group_track (t, etype); break; case T_SWOOPER1: etype = ENEMY_SWOOPER1; track[t].type = etype; track[t].multiple = 4; track[t].count = 20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_WANDER; make_group_track (t, etype); break; case T_SWOOPER2: etype = ENEMY_SWOOPER2; track[t].type = etype; track[t].multiple = 4; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_WANDER; make_group_track (t, etype); break; case T_DARTER1: etype = ENEMY_DARTER1; track[t].type = etype; track[t].multiple = 4; track[t].count = 0; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DARTER; make_group_track (t, etype); break; case T_DARTER2: etype = ENEMY_DARTER2; track[t].type = etype; track[t].multiple = 3; track[t].count = 0; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DARTER; make_group_track (t, etype); break; case T_STOPPER1: etype = ENEMY_STOPPER1; track[t].type = etype; track[t].multiple = 1; track[t].count = 0; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_CARRIER1: etype = ENEMY_CARRIER1; track[t].type = etype; track[t].multiple = 1; track[t].count = 0; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_DIVER1: etype = ENEMY_DIVER1; track[t].type = etype; track[t].multiple = 3; track[t].count = 0; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DIVER; make_group_track (t, etype); break; case T_POD1: etype = ENEMY_POD1; track[t].type = etype; track[t].multiple = 2; track[t].count = 1; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_HOOK: etype = ENEMY_HOOK; track[t].type = etype; track[t].multiple = 4; track[t].count = 10; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_SLIDER; make_group_track (t, etype); break; case T_HOOK2: etype = ENEMY_HOOK2; track[t].type = etype; track[t].multiple = 4; track[t].count = 15; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_SLIDER; make_group_track (t, etype); break; case T_WALK: etype = ENEMY_WALKER; track[t].type = etype; track[t].multiple = 1; track[t].count = 0; //20; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_WALK; make_group_track (t, etype); break; case T_DROPPER: etype = ENEMY_DROPPER; track[t].type = etype; track[t].multiple = 4; track[t].count = 45; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; case T_RING: etype = ENEMY_RING; track[t].type = etype; track[t].multiple = 1; track[t].count = 1; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_DRIFTER; make_group_track (t, etype); break; case T_HUNTER: etype = ENEMY_HUNTER; track[t].type = etype; track[t].multiple = 2; track[t].count = 1 + grand (30); track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_STOPPER; make_group_track (t, etype); break; case T_SPINNER: etype = ENEMY_SPINNER; track[t].type = etype; track[t].multiple = 1; track[t].count = 1; track[t].count2 = track[t].count; track[t].delay = 80; track[t].style = TRACK_CRUISER; make_group_track (t, etype); break; } track[t].count = grand (overtrack[arena.level - 1][overtrack_pos][OT_WAIT]); } void make_group_track (int t, int type) { int a; //, b; int i; switch (track[t].style) { case TRACK_WALK: track[t].x[1] = 200000 + grand (240000); track[t].y[1] = -70000; break; case TRACK_CRUISER: track[t].x[1] = RAND_X_IN; track[t].y[1] = -70000; break; case TRACK_DRIFTER: for (i = 1; i < track[t].multiple + 1; i++) { switch (grand (5)) { default: track[t].x[i] = RAND_X; track[t].y[i] = -30000; break; case 0: track[t].x[i] = -30000; track[t].y[i] = RAND_Y_IN - 100000; break; case 1: track[t].x[i] = 670000; track[t].y[i] = RAND_Y_IN - 100000; break; } } break; case TRACK_STOPPER: if (type == ENEMY_POD1 || type == ENEMY_HUNTER) { // track[t].x [0] = 100000; track[t].x[1] = 100000 + grand (150000); track[t].x[2] = 540000 - grand (150000); track[t].y[1] = -40000; track[t].y[2] = -40000; break; } if (type == ENEMY_WINGS || type == ENEMY_WINGS2) { track[t].x[1] = 100000 + grand (150000); track[t].x[2] = 540000 - grand (150000); track[t].y[1] = 520000; track[t].y[2] = 520000; break; } if (type == ENEMY_BEAMER || type == ENEMY_SHOOTER) { track[t].x[1] = 100000 + grand (100000); track[t].x[2] = 540000 - grand (100000); track[t].x[3] = 270000 + grand (100000); track[t].y[1] = 520000; track[t].y[2] = 520000; track[t].y[3] = 520000; break; } if (type == ENEMY_RISER) { track[t].x[1] = 40000 + grand (50000); track[t].x[2] = 140000 + grand (50000); track[t].x[3] = 240000 + grand (50000); track[t].x[4] = 340000 + grand (50000); track[t].x[5] = 440000 + grand (50000); track[t].x[6] = 540000 + grand (50000); track[t].y[1] = 520000; track[t].y[2] = 520000; track[t].y[3] = 520000; track[t].y[4] = 520000; track[t].y[5] = 520000; track[t].y[6] = 520000; break; } track[t].x[1] = RAND_X_IN; track[t].y[1] = -40000; if (type == ENEMY_MEGA) track[t].y[1] = -70000; break; default: case TRACK_WANDER: track[t].x[0] = RAND_X; track[t].y[0] = -30000; if (type == ENEMY_SMALL || type == ENEMY_SMALL2) track[t].y[0] = -60000; // int tw = grand(2); for (i = 1; i < TRACK_SIZE; i++) { track[t].x[i] = track[t].x[0]; track[t].y[i] = track[t].y[0]; } switch (grand (3)) { case 0: // R-L-R default: track[t].x[0] = RAND_X; track[t].x[0] = (RAND_X / 3) + X_MAX / 3 * 2; // track[t].y [0] = 150000; track[t].x_target[0] = RAND_X / 5 + X_MAX / 8; // track[t].x_target [0] = RAND_X / 3; // track[t].y_target [0] = (RAND_Y / 3) * 2; track[t].y_target[0] = (RAND_Y / 2) + Y_MAX / 5; track[t].x_target[1] = (RAND_X / 3) + (X_MAX / 3) * 2; track[t].y_target[1] = (RAND_Y / 2) + Y_MAX / 5; // track[t].y_target [1] = (RAND_Y / 3) * 2; track[t].x_target[2] = -1; track[t].y_target[2] = -1; if (grand (2) == 0) { track[t].x[0] = X_MAX - track[t].x[0]; track[t].x_target[0] = X_MAX - track[t].x_target[0]; track[t].x_target[1] = X_MAX - track[t].x_target[1]; } break; } track[t].target_time = 250; break; case TRACK_SLIDER: track[t].x[0] = -30000; track[t].y[0] = RAND_Y; for (i = 1; i < TRACK_SIZE; i++) { track[t].x[i] = track[t].x[0]; track[t].y[i] = track[t].y[0]; } track[t].x_target[0] = 400000 + grand (200000); track[t].y_target[0] = RAND_Y; track[t].x_target[1] = 40000 + grand (200000); track[t].y_target[1] = RAND_Y; track[t].x_target[2] = 400000 + grand (200000); track[t].y_target[2] = RAND_Y; track[t].x_target[3] = -1; track[t].y_target[3] = -1; track[t].target_time = 250; break; case TRACK_DARTER: track[t].x[0] = grand (50000) * -1; track[t].y[0] = -30000 - grand (140000); for (i = 1; i < track[t].multiple + 1; i++) { track[t].x[i] = track[t].x[i - 1] + 120000; track[t].y[i] = -30000 - grand (140000); //track[t].y [0]; } break; case TRACK_DIVER: track[t].x[0] = grand (50000) * -1; track[t].y[0] = -30000 - grand (140000); for (i = 1; i < track[t].multiple + 1; i++) { track[t].x[i] = track[t].x[i - 1] + 120000 + grand (35000); track[t].y[i] = -30000 - 60000 * i; //grand(140000);//track[t].y [0]; } break; case TRACK_DART_STOPPER: // track[t].x [0] = grand(50000) * -1; // track[t].y [0] = -30000 - grand(140000); /* for (i = 1; i < track[t].multiple + 1; i ++) { track[t].y [i] = RAND_Y; track[t].x [i] = -50000; if (i % 2 == 0) track[t].x [i] = 690000; track[t].x_target [0] = RAND_X_IN; track[t].y_target [0] = RAND_Y_IN; track[t].x_target [1] = RAND_X_IN; track[t].y_target [1] = RAND_Y_IN; }*/ break; case TRACK_SIDES: track[t].reverse = grand (2); a = grand (2); track[t].x[0] = X_MIN + 40000 + grand (30000); // track[t].x [0] = 100000; if (a == 1) track[t].x[0] = X_MAX - 40000 - grand (30000); track[t].y[0] = -30000; for (i = 1; i < track[t].multiple + 1; i++) { if (i % 2 == 1) track[t].x[i] = X_MAX - track[t].x[0]; else track[t].x[i] = track[t].x[0]; track[t].y[i] = track[t].y[0]; } track[t].x_target[0] = X_MIN + RAND_X / 4; if (a == 1) track[t].x_target[0] = X_MAX - RAND_X / 4; track[t].y_target[0] = Y_MIN + RAND_Y / 3; track[t].x_target[1] = X_MIDDLE; track[t].y_target[1] = Y_MIDDLE; // rand? track[t].x_target[2] = X_MAX - RAND_X / 4; if (a == 1) track[t].x_target[2] = X_MIN + RAND_X / 4; track[t].y_target[2] = 500000; track[t].x_target[3] = -1; track[t].y_target[3] = -1; track[t].target_time = 280; break; /* case TRACK_DIVER: // exit(1); track[t].reverse = grand(2); a = 0; track[t].x [0] = X_MIN + 40000 + grand(30000); if (a == 1) track[t].x [0] = X_MAX - 50000; track[t].y [0] = -30000; for (i = 1; i < track[t].multiple + 1; i ++) { track[t].x [i] = track[t].x [0] + i * 75000; if (a == 1) track[t].x [i] = track[t].x [0] - i * 75000; track[t].y [i] = track[t].y [0]; } track[t].target_time = grand(30) + 20; break; case TRACK_GLIDER: track[t].x [0] = RAND_X; track[t].y [0] = -70000 + grand(23000); track[t].x_target [0] = track[t].x [0]; track[t].y_target [0] = 500000; for (i = 1; i < track[t].multiple + 1; i ++) { track[t].x [i] = track[t].x [0]; track[t].y [i] = track[t].y [0]; track[t].x_target [0] = track[t].x [0]; track[t].y_target [0] = 500000; } break; case TRACK_ATTACKER: // note i = 0 t = t; int str_x; int str_y = -20000 - grand(55000); if (grand(2) == 0) { // str_x = 30000 + grand(50000); str_x = -30000 + grand(75000); for (i = 0; i < track[t].multiple + 1; i ++) { track[t].x [i] = str_x + i * 90000; track[t].y [i] = str_y; } } else { // str_x = X_MAX - (30000 + grand(50000)); str_x = X_MAX - (-40000 + grand(45000)); for (i = 0; i < track[t].multiple + 1; i ++) { track[t].x [i] = str_x - (i * 90000); track[t].y [i] = str_y; } } // track[t].target_time = grand(30) + 30; break; case TRACK_BEAMER: for (i = 0; i < track[t].multiple + 1; i ++) { track[t].x [i] = RAND_X; track[t].y [i] = -70000; } break;*/ } } int get_max_stage_score (void) { int i, j; int s = 0; int ttype, etype; for (i = 0; i < 71; i++) { for (j = 0; j < 3; j++) { ttype = overtrack[arena.level - 1][i][j]; if (ttype == T_END_LEVEL) { i = 80; break; } etype = track_score[ttype][1]; if (track_score[ttype][0] == 0) continue; s += eclass[etype].xp * track_score[ttype][0]; // s += track_score [ttype] [0]; } } return s; } void give_escort (int e, int etype, int x1, int y1, int x, int y) { int e2 = create_enemy (etype); if (e2 != -1) { enemy[e2].x = x; enemy[e2].y = y; enemy[e2].angle = ANGLE_4; enemy[e2].persist = 1; enemy[e2].target = 0; enemy[e2].escorting = e; enemy[e2].pulse1 = x1; enemy[e2].pulse2 = y1; enemy[e2].target_time = eclass[etype].speed3; enemy[e2].phase = 0; enemy[e2].angle1 = ANGLE_4; enemy[e2].angle = ANGLE_4; enemy[e2].x_target[0] = enemy[e].x; enemy[e2].y_target[0] = enemy[e].y; // enemy[e2].angle = radians_to_angle(atan2(enemy [e].y_target [0] - enemy [e].y, enemy [e].x_target [0] - enemy [e].x)); // enemy[e2].angle = radians_to_angle(atan2(enemy [e].y_target [0] - enemy [e].y, enemy [e].x_target [0] - enemy [e].x)); enemy[e2].angle = grand (ANGLE_1); enemy[e2].x_speed = 0; //xpart(enemy[e2].angle, 3000); enemy[e2].y_speed = 0; //ypart(enemy[e2].angle, 3000); } } void set_boss (int e, int t) { int i; // enemy [e].target_time = track[t].target_time; enemy[e].persist = 1; // enemy [e].target = 0; // enemy [e].target_time = 60 + grand(60); // may be overridden below // enemy [e].max_target_time = track[t].target_time; // enemy [e].target = 0; // enemy[e].phase = 0; // enemy[e].phase2 = 0; enemy[e].x = 320000; enemy[e].y = -70000; enemy[e].x_speed = 0; enemy[e].y_speed = 2000; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; boss.fight = 1; boss.index = e; boss.phase = 0; boss.phase_count = 0; boss.recycle = 50; boss.status = 0; switch (enemy[e].type) { case ENEMY_BOSS1: boss.hp = 50000; // + arena.difficulty * 15000; // boss.hp = 1000 + arena.difficulty * 100; boss.max_hp = boss.hp; boss.hp_bar_size = 0; boss.phase_count = 100; boss.out_sides = 0; boss.out_sides2 = 0; boss.out_up = 0; boss.out_out_up = 0; boss.t_angle[0] = ANGLE_2; boss.t_angle_turning[0] = 0; boss.t_angle[1] = 0; boss.t_angle_turning[1] = 0; boss.t_status = 0; boss.t_recycle[0] = 10; break; case ENEMY_BOSS2: boss.hp = 60000; // + arena.difficulty * 16000; // boss.hp = 3000; boss.max_hp = boss.hp; boss.hp_bar_size = 0; enemy[e].y = 550000; enemy[e].x_speed = 0; enemy[e].y_speed = -7000; boss.phase_count = 60; boss.out_sides = 0; boss.out_sides2 = 0; boss.t_status = grand (4); boss.t_status_change = 1; for (i = 0; i < 4; i++) { boss.t_angle[i] = -ANGLE_4; boss.t_angle_turning[i] = 0; boss.t_recycle[i] = 10; boss.t_beam[i] = 0; } break; case ENEMY_BOSS3: boss.hp = 50000; // + arena.difficulty * 15000; //boss.hp = 3000; boss.max_hp = boss.hp; boss.hp_bar_size = 0; enemy[e].y = -250000; enemy[e].x_speed = 0; enemy[e].y_speed = 4000; boss.phase_count = 75; boss.phase2 = 3; boss.petal_angle[0] = grand (ANGLE_1); boss.petal_angle[1] = grand (ANGLE_1); boss.petal_angle[2] = grand (ANGLE_1); boss.petal_speed[0] = 4; boss.petal_speed[1] = 8; boss.petal_speed[2] = -6; boss.petal_out[0] = 90; boss.petal_out[1] = 140; boss.petal_out[2] = 190; boss.next_small = 50; // boss.out_sides = 0; // boss.out_sides2 = 0; // boss.t_status = grand(4); // boss.t_status_change = 1; break; case ENEMY_BOSS4: boss.hp = 70000; // + arena.difficulty * 18000; // boss.hp = 3000; boss.max_hp = boss.hp; boss.hp_bar_size = 0; enemy[e].y = -250000; boss.phase_count = 5000; boss.spin_size = 0; boss.spin_rad = 0; boss.spin_angle = 0; boss.spin_size2 = 0; boss.spin_rad2 = 0; boss.spin_angle2 = 0; boss.spin_size3 = 0; boss.spin_rad3 = 0; boss.spin_counter++; boss.sides_recycle = 30; boss.outer_fire_type = 1; boss.outer_fire_count = 10; boss.recycle = 200; break; } } void create_boss3_dancer (int type) { int i; int e = create_enemy (type); if (e == -1) return; enemy[e].persist = 1; enemy[e].angle1 = ANGLE_4; int t = 0; enemy[e].x = RAND_X; enemy[e].y = -60000; track[t].x[0] = RAND_X; track[t].x[0] = (RAND_X / 3) + X_MAX / 3 * 2; track[t].x_target[0] = RAND_X / 5 + X_MAX / 8; track[t].y_target[0] = (RAND_Y / 2) + Y_MAX / 5; track[t].x_target[1] = (RAND_X / 3) + (X_MAX / 3) * 2; track[t].y_target[1] = (RAND_Y / 2) + Y_MAX / 5; track[t].x_target[2] = -1; track[t].y_target[2] = -1; if (grand (2) == 0) { track[t].x[0] = X_MAX - track[t].x[0]; track[t].x_target[0] = X_MAX - track[t].x_target[0]; track[t].x_target[1] = X_MAX - track[t].x_target[1]; } track[t].target_time = 250; for (i = 0; i < MAX_TARGETS; i++) { enemy[e].x_target[i] = track[t].x_target[i]; //X_MIN + track[t].x_target [i]; if (track[t].x_target[i] == -1) enemy[e].x_target[i] = -1; enemy[e].y_target[i] = track[t].y_target[i]; //Y_MIN + track[t].y_target [i]; } /* if (reverse != 0) { for (i = 0; i < MAX_TARGETS; i ++) { enemy [e].x_target [i] = X_MAX - track[t].x_target [i]; if (track[t].x_target [i] == -1) enemy [e].x_target [i] = -1; enemy [e].y_target [i] = Y_MIN + track[t].y_target [i]; } } else { for (i = 0; i < MAX_TARGETS; i ++) { enemy [e].x_target [i] = X_MIN + track[t].x_target [i]; if (track[t].x_target [i] == -1) enemy [e].x_target [i] = -1; enemy [e].y_target [i] = Y_MIN + track[t].y_target [i]; } } */ enemy[e].target_time = track[t].target_time; enemy[e].max_target_time = track[t].target_time; enemy[e].target = 0; enemy[e].angle1_turning = 0; enemy[e].angle1_turning_count = 0; enemy[e].recycle = 5 + grand (10); switch (enemy[e].type) { case ENEMY_SMALL: case ENEMY_SMALL2: enemy[e].angle1 = radians_to_angle (atan2 (enemy[e].y_target[0] - enemy[e].y, enemy[e].x_target[0] - enemy[e].x)); enemy[e].petal_angle[0] = enemy[e].angle1 + ANGLE_2; enemy[e].petal_angle[1] = enemy[e].angle1 + ANGLE_2 - ANGLE_6; enemy[e].petal_angle[2] = enemy[e].angle1 + ANGLE_2 + ANGLE_6; enemy[e].max_target_time = 250; break; } } void set_hook (int e, int t) { int i; enemy[e].persist = 1; enemy[e].angle1 = 0; if (track[t].multiple & 1) { enemy[e].angle1 = ANGLE_2; enemy[e].x = 670000; for (i = 0; i < MAX_TARGETS; i++) { enemy[e].x_target[i] = X_MAX - track[t].x_target[i]; if (track[t].x_target[i] == -1) enemy[e].x_target[i] = -1; enemy[e].y_target[i] = track[t].y_target[i]; } } else { for (i = 0; i < MAX_TARGETS; i++) { enemy[e].x_target[i] = track[t].x_target[i]; if (track[t].x_target[i] == -1) enemy[e].x_target[i] = -1; enemy[e].y_target[i] = track[t].y_target[i]; } } enemy[e].target_time = track[t].target_time; enemy[e].max_target_time = track[t].target_time; enemy[e].target = 0; enemy[e].angle1_turning = 0; enemy[e].angle1_turning_count = 0; enemy[e].recycle = 5 + grand (10); } void set_dancer (int e, int t) { int i; enemy[e].persist = 1; enemy[e].angle1 = ANGLE_4; if (track[t].reverse != -1 && track[t].multiple % 2 == track[t].reverse) { for (i = 0; i < MAX_TARGETS; i++) { enemy[e].x_target[i] = X_MAX - track[t].x_target[i]; if (track[t].x_target[i] == -1) enemy[e].x_target[i] = -1; enemy[e].y_target[i] = Y_MIN + track[t].y_target[i]; } } else { for (i = 0; i < MAX_TARGETS; i++) { enemy[e].x_target[i] = X_MIN + track[t].x_target[i]; if (track[t].x_target[i] == -1) enemy[e].x_target[i] = -1; enemy[e].y_target[i] = Y_MIN + track[t].y_target[i]; } } enemy[e].target_time = track[t].target_time; enemy[e].max_target_time = track[t].target_time; enemy[e].target = 0; enemy[e].angle1_turning = 0; enemy[e].angle1_turning_count = 0; enemy[e].recycle = 5 + grand (10); switch (enemy[e].type) { case ENEMY_SMALL: case ENEMY_SMALL2: enemy[e].angle1 = radians_to_angle (atan2 (enemy[e].y_target[0] - enemy[e].y, enemy[e].x_target[0] - enemy[e].x)); enemy[e].petal_angle[0] = enemy[e].angle1 + ANGLE_2; enemy[e].petal_angle[1] = enemy[e].angle1 + ANGLE_2 - ANGLE_6; enemy[e].petal_angle[2] = enemy[e].angle1 + ANGLE_2 + ANGLE_6; enemy[e].max_target_time = 250; /* for (i = 0; i < 3; i ++) { enemy[e].petal_angle [i] = i * ANGLE_3; }*/ break; } } void set_darter (int e, int t) { // int i; // enemy [e].target_time = track[t].target_time; enemy[e].persist = 1; enemy[e].target = 0; enemy[e].target_time = 30 + grand (60); // enemy [e].max_target_time = track[t].target_time; // enemy [e].target = 0; enemy[e].phase = 0; enemy[e].phase2 = 0; enemy[e].x_speed = 0; enemy[e].y_speed = 4000; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; } void set_dart_stopper (int e, int t, int m) { enemy[e].persist = 1; enemy[e].target = 0; enemy[e].target_time = 30 + grand (60); enemy[e].phase = 0; enemy[e].phase2 = 0; enemy[e].x_speed = 0; enemy[e].y_speed = 0; enemy[e].x = -50000; switch (enemy[e].type) { default: case ENEMY_LARGER: enemy[e].status = 16; break; case ENEMY_LARGER2: enemy[e].status = 12; break; } if (m % 2 == 0) { enemy[e].x = 690000; enemy[e].status *= -1; } enemy[e].y = RAND_Y; enemy[e].x_target[0] = RAND_X; enemy[e].y_target[0] = RAND_Y; enemy[e].x_target[1] = RAND_X_IN; enemy[e].y_target[1] = RAND_Y_IN; // enemy [e].angle1 = ANGLE_4; enemy[e].angle = radians_to_angle (atan2 (enemy[e].y_target[0] - enemy[e].y, enemy[e].x_target[0] - enemy[e].x)); switch (enemy[e].type) { case ENEMY_LARGER: enemy[e].petal_angle[0] = enemy[e].angle + ANGLE_2 - ANGLE_4; enemy[e].petal_angle[1] = enemy[e].angle + ANGLE_2 - ANGLE_8; enemy[e].petal_angle[2] = enemy[e].angle + ANGLE_2 + ANGLE_8; enemy[e].petal_angle[3] = enemy[e].angle + ANGLE_2 + ANGLE_4; break; case ENEMY_LARGER2: enemy[e].petal_angle[0] = enemy[e].angle + ANGLE_2 - ANGLE_8; enemy[e].petal_angle[1] = enemy[e].angle + ANGLE_2; enemy[e].petal_angle[2] = enemy[e].angle + ANGLE_2 + ANGLE_8; enemy[e].petal_angle[3] = enemy[e].angle + ANGLE_2 - ANGLE_16; enemy[e].petal_angle[4] = enemy[e].angle + ANGLE_2; enemy[e].petal_angle[5] = enemy[e].angle + ANGLE_2 + ANGLE_16; break; } /* if (enemy[e].x < 0) enemy [e].angle = 0; else enemy [e].angle = ANGLE_2;*/ } void set_drifter (int e, int t) { // int i; // enemy [e].target_time = track[t].target_time; enemy[e].persist = 1; enemy[e].target = 0; enemy[e].target_time = eclass[enemy[e].type].speed3; enemy[e].phase = 0; // enemy[e].phase2 = 0; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; enemy[e].x_target[0] = RAND_X_IN; enemy[e].y_target[0] = RAND_Y_IN; enemy[e].angle = radians_to_angle (atan2 (enemy[e].y_target[0] - enemy[e].y, enemy[e].x_target[0] - enemy[e].x)); enemy[e].x_speed = xpart (enemy[e].angle, 3000); enemy[e].y_speed = ypart (enemy[e].angle, 3000); // may need to mirror some changes in give_escort switch (enemy[e].type) { case ENEMY_DRIFTER2: give_escort (e, ENEMY_ESCORT, -50000, 0, enemy[e].x, enemy[e].y); give_escort (e, ENEMY_ESCORT, 50000, 0, enemy[e].x, enemy[e].y); break; case ENEMY_RING: enemy[e].angle2 = pos_or_neg (7 + grand (5)); break; } } void set_stopper (int e, int t) { int se, i; // enemy [e].target_time = track[t].target_time; enemy[e].persist = 1; enemy[e].target = 0; enemy[e].target_time = 60 + grand (60); // may be overridden below // enemy [e].max_target_time = track[t].target_time; // enemy [e].target = 0; enemy[e].phase = 0; enemy[e].phase2 = 0; enemy[e].x_speed = 0; enemy[e].y_speed = eclass[enemy[e].type].speed1; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; switch (enemy[e].type) { case ENEMY_HUNTER: enemy[e].target_time = 20 + grand (30); break; case ENEMY_POD1: enemy[e].target_time = 30 + grand (40); break; case ENEMY_BEAMER: enemy[e].target_time = 50 + grand (10); enemy[e].angle = ANGLE_4; break; case ENEMY_SHOOTER: enemy[e].target_time = 40 + grand (20); enemy[e].angle = ANGLE_4; enemy[e].status = 9 + arena.difficulty * 3; // alse in enemy.c break; case ENEMY_RISER: enemy[e].target_time = 20 + grand (25); enemy[e].angle = ANGLE_4 + ANGLE_2; break; case ENEMY_WINGS: enemy[e].target_time = 50 + grand (10); enemy[e].petal_angle[0] = ANGLE_4 + ANGLE_16; enemy[e].petal_angle[1] = ANGLE_4 - ANGLE_16; enemy[e].petal_angle[2] = ANGLE_4 + ANGLE_32; enemy[e].petal_angle[3] = ANGLE_4 - ANGLE_32; enemy[e].petal_angle[4] = ANGLE_4 + ANGLE_64; enemy[e].petal_angle[5] = ANGLE_4 - ANGLE_64; break; case ENEMY_WINGS2: enemy[e].target_time = 50 + grand (10); enemy[e].petal_angle[0] = ANGLE_4 + ANGLE_16; enemy[e].petal_angle[1] = ANGLE_4 - ANGLE_16; enemy[e].petal_angle[2] = ANGLE_4 + ANGLE_32; enemy[e].petal_angle[3] = ANGLE_4 - ANGLE_32; enemy[e].petal_angle[4] = ANGLE_4 + ANGLE_64; enemy[e].petal_angle[5] = ANGLE_4 - ANGLE_64; enemy[e].petal_angle[6] = ANGLE_4; break; case ENEMY_MEGA: enemy[e].target_time = 50 + grand (10); enemy[e].petal_angle[0] = 0; enemy[e].petal_angle[1] = ANGLE_4; enemy[e].petal_angle[2] = ANGLE_2; enemy[e].petal_angle[3] = -ANGLE_4; enemy[e].petal_angle[4] = ANGLE_6; enemy[e].petal_angle[5] = ANGLE_6 + ANGLE_3; enemy[e].petal_angle[6] = ANGLE_6 + ANGLE_3 + ANGLE_3; se = pos_or_neg (7); for (i = 0; i < 4; i++) { enemy[e].petal_angle_speed[i] = se; } se *= -1.5; for (i = 4; i < 7; i++) { enemy[e].petal_angle_speed[i] = se; } break; case ENEMY_CARRIER1: enemy[e].y = -70000; enemy[e].x = RAND_X / 2 + X_MAX / 4; enemy[e].target_time = 80 + grand (60); enemy[e].angle1_turning = 0; enemy[e].angle1 = -ANGLE_4; se = create_part (e, 0, ENEMY_CARRIER1_PART, enemy[e].x - 55000, enemy[e].y - 1000); if (se != -1) { enemy[se].persist = 1; enemy[se].target = 0; enemy[se].target_time = 9000; enemy[se].phase = 0; enemy[se].phase2 = 0; enemy[se].angle1 = ANGLE_4; enemy[se].angle = ANGLE_4; enemy[se].y_speed = 0; //enemy[e].y_speed; } se = create_part (e, 1, ENEMY_CARRIER1_PART, enemy[e].x + 55000, enemy[e].y - 1000); if (se != -1) { enemy[se].persist = 1; enemy[se].target = 0; enemy[se].target_time = 9000; enemy[se].phase = 0; enemy[se].phase2 = 0; enemy[se].angle1 = ANGLE_4; enemy[se].angle = ANGLE_4; enemy[se].y_speed = 0; //enemy[e].y_speed; } break; } } void set_walker (int e, int t) { enemy[e].persist = 1; enemy[e].target = 0; enemy[e].phase = 0; enemy[e].phase2 = 0; enemy[e].x_speed = 0; enemy[e].y_speed = eclass[enemy[e].type].speed1; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; enemy[e].recycle = 20; } void set_cruiser (int e, int t) { // enemy [e].target_time = track[t].target_time; enemy[e].persist = 1; enemy[e].target = 0; // enemy [e].target_time = 60 + grand(60); // may be overridden below // enemy [e].max_target_time = track[t].target_time; // enemy [e].target = 0; enemy[e].phase = 0; enemy[e].phase2 = 0; enemy[e].x_speed = 0; enemy[e].y_speed = eclass[enemy[e].type].speed1; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; switch (enemy[e].type) { case ENEMY_CRUISER1: case ENEMY_CRUISER2: case ENEMY_CRUISER3: enemy[e].recycle = 120; enemy[e].status = 90; break; case ENEMY_CRUISER4: enemy[e].recycle = 120; enemy[e].status = 0; break; case ENEMY_DROPPER: enemy[e].x = RAND_X; enemy[e].y = -20000 - grand (10000); enemy[e].angle2 = pos_or_neg (4 + grand (4)); break; case ENEMY_SPINNER: enemy[e].angle2 = pos_or_neg (2 + grand (2)); break; } if (arena.level == 2) { if (arena.cruiser_escorts == 2) { give_escort (e, ENEMY_ESCORT, -40000, 30000, enemy[e].x, enemy[e].y); give_escort (e, ENEMY_ESCORT, 40000, 30000, enemy[e].x, enemy[e].y); } if (arena.cruiser_escorts == 3) { give_escort (e, ENEMY_ESCORT, -50000, 40000, enemy[e].x, enemy[e].y); give_escort (e, ENEMY_ESCORT, 50000, 40000, enemy[e].x, enemy[e].y); give_escort (e, ENEMY_ESCORT, 0, -60000, enemy[e].x, enemy[e].y); } if (arena.cruiser_escorts == 1) { give_escort (e, ENEMY_ESCORT, 0, 0, enemy[e].x, enemy[e].y); } } } int create_part (int pe, int index, int type, int x, int y) { int e = create_enemy (type); if (e == -1) return -1; enemy[e].parent = pe; enemy[e].part_index = index; enemy[pe].part[index] = e; enemy[e].x = x; enemy[e].y = y; enemy[e].x_speed = 0; enemy[e].y_speed = 0; return e; } void set_diver (int e, int t) { enemy[e].persist = 1; enemy[e].target = 0; enemy[e].target_time = 65; // + grand(10); // enemy [e].max_target_time = track[t].target_time; // enemy [e].target = 0; enemy[e].phase = 0; enemy[e].phase2 = 0; enemy[e].x_speed = 0; if (enemy[e].x < 180000 + grand (280000)) enemy[e].x_speed = 900 + grand (200); else enemy[e].x_speed = -900 - grand (200); enemy[e].y_speed = 6000; enemy[e].angle1 = ANGLE_4; enemy[e].angle = ANGLE_4; } void set_glider (int e, int t) { // int i; enemy[e].target = 0; enemy[e].x_target[0] = track[t].x_target[0]; enemy[e].y_target[0] = track[t].y_target[0]; enemy[e].angle1 = radians_to_angle (atan2 (enemy[e].y_target[0] - enemy[e].y, enemy[e].x_target[0] - enemy[e].x)); int speed = 5000; //eclass[enemy [e].type].speed1; /* if (enemy[e].type >= ENEMY_FLOWER1 && enemy[e].type <= ENEMY_FLOWER5) speed += grand(1000);*/ enemy[e].x_speed = xpart (enemy[e].angle1, speed); enemy[e].y_speed = ypart (enemy[e].angle1, speed); } void set_attacker (int e, int t) { // int i; enemy[e].angle1 = ANGLE_4; enemy[e].x_speed = 0; enemy[e].y_speed = 3000; enemy[e].target_time = grand (30) + 10; // track[t].target_time = grand(30) + 30; } void set_pauser (int e, int t) { enemy[e].angle1 = ANGLE_4; enemy[e].x_speed = 0; enemy[e].y_speed = 3000; enemy[e].target_time = 30; //grand(30) + 10; } void set_beamer (int e, int t) { enemy[e].angle1 = ANGLE_4; enemy[e].x_speed = 0; enemy[e].y_speed = 2000; enemy[e].target_time = grand (30) + 50; enemy[e].target = 0; } void place_marchers (int t) { /* int i, e; int x = X_MIN + grand(40000); int y = -30000; for (i = 0; i < track[t].multiple; i ++) // for (i = 0; i < 2; i ++) { // e = create_enemy(track[t].type, 0, x + i * 40000, y, ANGLE_4, 0, 2200 + grand(500), ATT3, ATT4, ATT5, ATT6, ATT7); }*/ } /* void make_mb1_track(void) { boss.side1 = grand(2); if (boss.side1 == 0) boss.side2 = 1; else boss.side2 = 0; int e1 = create_enemy(boss.side1, ENEMY_MB1, 0, 160000, -80000, ANGLE_4, 0, 0, ATT3, ATT4, ATT5, ATT6, ATT7); // I guess I should check these values, but I don't think it's actually possible for these functions to fail here. boss.e1 = e1; boss.hp = 60000 + arena.difficulty * 6000; boss.max_hp = boss.hp; boss.moving = 0; boss.angle_1 = 0; boss.angle_2 = 0; boss.angle_3 = 0; boss.bflower_recycle = 100; boss.trecycle = 250; boss.bpattern = 0; boss.bpattern2 = 450; boss.btime = 200; boss.brecycle = 150; boss.fight = 1; enemy[boss.side1][e1].y_speed = 2000; enemy[boss.side1][e1].x_speed = 0; } */ garden-1.0.8/src/sound.c0000644000175000001440000016624011344270650011773 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include #define FROM_SOUND_C #include "sound.h" #undef FROM_SOUND_C #include "globvars.h" #include "math.h" #include "stuff.h" enum { DIRECT_WAV, DIRECT_BEAT }; // # is octave #define L_0 64 #define L_1 32 #define L_2 16 #define L_3 11 #define L_4 8 #define L_6 6 #define L_8 4 #define L_16 2 #define XL_0 48 #define XL_1 24 #define XL_2 12 #define XL_3 8 #define XL_4 6 #define XL_6 4 #define XL_8 3 #define XL_16 2 #define PAN_L 64 #define PAN_C 127 #define PAN_R 192 #define BASE_TONE 200 int tone[NO_TONES]; enum { SOUNDMODE_STEREO, SOUNDMODE_MONO, SOUNDMODE_REVERSED }; enum { BEAT_NONE, BEAT_SILENT, BEAT_BASIC, BEAT_LINE1, BEAT_LINE2, BEAT_DRUM1, BEAT_DRUM2, BEAT_DRUM3, BEAT_DRUM4, BEAT_CYMBAL1, BEAT_SLINE, BEAT_NICE, BEAT_LONG, BEAT_LONG2, BEAT_SWEET, BEAT_XLINE, BEAT_XLINE2, BEAT_XLINE3, BEAT_FLUTE2_S, BEAT_FLUTE2_L, BEAT_FLUTE, BEAT_FLUTE_L, BEAT_GLURR, BEAT_DLINE2, BEAT_SYNTH, BEAT_STAGE4, BEAT_MULTI, NO_BEATS, BEAT_END }; // when on the next tick we're going to play a note with an attached event, set this to something // for the relevant event so that if the event is ready it can be done int synch_ready[NO_EVENTS]; // when we've done something, set this to the note that we want to play. int synch_done[NO_DONE]; // both externed in sound.h enum // keep these in proper order! { SUBMUSIC_EMPTY, SUBMUSIC_L1_BASIC, SUBMUSIC_L1_BEAT, SUBMUSIC_L1_FIRE, SUBMUSIC_L1_BASIC2, SUBMUSIC_L1_BASIC3, SUBMUSIC_L1_FIRE2, SUBMUSIC_L2_BEAT, SUBMUSIC_L2_BEAT_INCOMPLETE, SUBMUSIC_L2_BASIC, SUBMUSIC_L2_BASIC2, SUBMUSIC_L2_BASIC3, SUBMUSIC_L2_BASIC4, SUBMUSIC_L2_SONG, SUBMUSIC_L2_SONG2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_SWEET2, SUBMUSIC_L3_BEAT, SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_XLINE, SUBMUSIC_L3_XLINE2, SUBMUSIC_L3_XLINE3, SUBMUSIC_L4_BASE1, SUBMUSIC_L4_BASE2, SUBMUSIC_L4_BASE3, SUBMUSIC_L4_UPDOWN1, SUBMUSIC_L4_UPDOWN2, SUBMUSIC_L4_UPDOWN3, SUBMUSIC_L4_CLIMB1, SUBMUSIC_L4_CLIMB2, SUBMUSIC_END, NO_SUBMUSICS }; #define NO_MUSICS 12 int music[NO_OVERMUSICS][NO_MUSICS][NO_SUBMUSICS] = { { {SUBMUSIC_L1_BEAT, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L1_BEAT, SUBMUSIC_L1_BASIC, SUBMUSIC_L1_FIRE}, {SUBMUSIC_L1_BEAT, SUBMUSIC_L1_BASIC, SUBMUSIC_L1_FIRE2}, {SUBMUSIC_L1_BEAT, SUBMUSIC_L1_BASIC2, SUBMUSIC_L1_FIRE}, {SUBMUSIC_L1_BEAT, SUBMUSIC_L1_BASIC, SUBMUSIC_L1_FIRE2}, {SUBMUSIC_L1_BEAT, SUBMUSIC_L1_BASIC3, SUBMUSIC_L1_FIRE}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L2_BEAT_INCOMPLETE, SUBMUSIC_L2_BASIC, SUBMUSIC_EMPTY}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L2_BEAT, SUBMUSIC_L2_BASIC, SUBMUSIC_EMPTY}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L2_BEAT, SUBMUSIC_L2_BASIC, SUBMUSIC_L2_SONG}, {SUBMUSIC_L2_BEAT, SUBMUSIC_L2_BASIC2, SUBMUSIC_L2_SONG2}, {SUBMUSIC_L2_BEAT, SUBMUSIC_L2_BASIC3, SUBMUSIC_L2_SONG2}, {SUBMUSIC_L2_BEAT, SUBMUSIC_L2_BASIC4, SUBMUSIC_L2_SONG2}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L3_BEAT, SUBMUSIC_L3_SWEET, SUBMUSIC_EMPTY}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L3_BEAT, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE2}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET2, SUBMUSIC_L3_XLINE2}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET2, SUBMUSIC_L3_XLINE}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET, SUBMUSIC_L3_XLINE2}, {SUBMUSIC_L3_BEAT2, SUBMUSIC_L3_SWEET2, SUBMUSIC_L3_XLINE3}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L4_BASE1, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_L4_BASE1, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_L4_BASE2, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_L4_BASE3, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, }, { {SUBMUSIC_L4_UPDOWN1, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_L4_UPDOWN1, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_L4_UPDOWN2, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_L4_UPDOWN3, SUBMUSIC_L4_CLIMB1, SUBMUSIC_EMPTY}, {SUBMUSIC_END, SUBMUSIC_EMPTY, SUBMUSIC_EMPTY}, } }; #define VOL_L 100 #define VOL_M 200 #define VOL_H 255 SAMPLE *sounds[NO_WAVS]; SAMPLE *beat[NO_BEATS]; enum { SM_BEAT, SM_TONE, SM_LENGTH, SM_VOL, SM_PAN, SM_EVENT1, SM_EVENT2, SM_EVENT3, SM_ALT_TONE, SM_SIZE }; int submusic[NO_SUBMUSICS][51][SM_SIZE] = { { {BEAT_END, L_1, 0, 0}, }, { //{BEAT_SILENT, NOTE_2C, 5, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_1C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_2C, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1AS, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1F, L_8, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1G, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1DS, L_8, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_1E, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { // {BEAT_SILENT, NOTE_2C, 5, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, /* {BEAT_DRUM3, NOTE_0G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_0G, 7, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_1C, 9, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE},*/ {BEAT_DRUM3, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1G, 7, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_2C, 9, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_0D, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1G, L_2 - 1, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, /* {BEAT_DRUM3, NOTE_0G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1G, 7, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_1C, 9, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_0D, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1C, L_1, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE},*/ /* {BEAT_DRUM3, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1C, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_0G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_0G, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1F, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE},*/ /* {BEAT_SILENT, NOTE_2C, 5, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_2C, L_4, VOL_L, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_2C, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_2C, L_4, VOL_L, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_2C, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, L_4, VOL_M, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_2C, L_4, VOL_L, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE},*/ {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { // {BEAT_SILENT, NOTE_2C, L_16, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_SLINE, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SLINE, NOTE_3C, L_4, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SLINE, NOTE_2G, 1, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_1G}, {BEAT_NICE, NOTE_2E, L_2 - 1, VOL_M, PAN_C, EVENT_STOPPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_1AS}, {BEAT_SLINE, NOTE_2AS, L_4, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_SLINE, NOTE_2F, L_8, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2D}, {BEAT_SLINE, NOTE_2G, L_4, VOL_H, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SLINE, NOTE_2AS, L_8, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2F}, {BEAT_SLINE, NOTE_2F, 1, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_NICE, NOTE_2F, L_16 - 1, VOL_M, PAN_C, EVENT_STOPPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2F}, // {BEAT_NICE, NOTE_2E, 1, VOL_M, PAN_C, EVENT_STOPPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LINE2, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1G, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_1AS, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1G, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_2C, L_8, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1AS, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1F, L_8, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_1E, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LINE2, NOTE_1C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_1G, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_2DS, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_2C, L_8, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_2F, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE1, NOTE_2DS, L_8, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2E, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { // {BEAT_SILENT, NOTE_2C, L_16, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_SLINE, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SLINE, NOTE_2G, L_4, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_SLINE, NOTE_3C, 1, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_NICE, NOTE_2DS, L_2 - 1, VOL_M, PAN_C, EVENT_STOPPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_SLINE, NOTE_3DS, L_4, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_SLINE, NOTE_3C, L_8, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SLINE, NOTE_3F, L_4, VOL_H, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_SLINE, NOTE_2G, L_8, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_3F}, {BEAT_SLINE, NOTE_3C, 1, VOL_M, PAN_C, EVENT_SWOOPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_NICE, NOTE_2C, L_16 - 1, VOL_M, PAN_C, EVENT_STOPPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2C}, // changed some lengths here // {BEAT_NICE, NOTE_2E, 1, VOL_M, PAN_C, EVENT_STOPPER1_FIRE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_DRUM3, NOTE_1G, XL_1, VOL_H, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE}, // {BEAT_DRUM3, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, XL_2, VOL_H, PAN_C, EVENT_PULSE2, EVENT_PULSE, EVENT_NONE}, {BEAT_DRUM3, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE}, // {BEAT_DRUM3, NOTE_1G, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, XL_1 + XL_2, VOL_M, PAN_C, EVENT_PULSE2, EVENT_PULSE, EVENT_NONE}, // {BEAT_DRUM3, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE}, // {BEAT_DRUM3, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, /* { {BEAT_SILENT, NOTE_1G, L_1, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE}, {BEAT_SILENT, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, L_1 + L_2, VOL_M, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE}, {BEAT_SILENT, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_1F, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_2C, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { // {BEAT_LONG, NOTE_2C, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG2, NOTE_2C, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_1G, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_1G, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_2DS, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_2DS, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_1F, L_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_SILENT, NOTE_2C, L_1, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_3C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_3E, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_3C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2E, L_3, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_SILENT, NOTE_2C, L_6, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2E, L_3, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_SILENT, NOTE_2C, L_1 - L_6 - L_4 - L_3, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_3C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_3E, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_3C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2B, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_LINE2, NOTE_2E, L_3, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_SWEET, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2FS, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2B, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2B, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2FS, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_DRUM4, NOTE_1G, L_2 + L_2 + L_1, VOL_H, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_DRUM4, NOTE_1C, L_2 + L_2 + L_1, VOL_H, PAN_C, EVENT_PULSE2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_DRUM4, NOTE_1G, L_1, VOL_H, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_DRUM4, NOTE_1C, L_1, VOL_H, PAN_C, EVENT_PULSE2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, */ { {BEAT_SILENT, NOTE_1G, XL_1, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE}, {BEAT_SILENT, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1G, XL_1 + XL_2, VOL_M, PAN_C, EVENT_PULSE1, EVENT_NONE, EVENT_NONE}, {BEAT_SILENT, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_1F, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1C, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1C, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { // {BEAT_LONG, NOTE_2C, XL_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG2, NOTE_2C, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1G, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1G, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_1G, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_2DS, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1DS, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1DS, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1DS, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_2DS, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_1F, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1F, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1F, XL_1, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1F, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, /* { {BEAT_LONG2, NOTE_1F, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_2G, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { // {BEAT_LONG, NOTE_2C, XL_16, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG2, NOTE_2C, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1G, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_1G, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_2DS, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1DS, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1AS, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_2DS, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_LONG2, NOTE_2DS, XL_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_LONG, NOTE_1F, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_1F, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SYNTH, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_2, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, */ { {BEAT_SILENT, NOTE_2C, XL_1 - XL_16, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_DLINE2, NOTE_3E, XL_4, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_DLINE2, NOTE_2B, XL_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2E, XL_3, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_SILENT, NOTE_2C, XL_8, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2B, XL_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2E, XL_3, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SILENT, NOTE_2C, XL_1 - XL_8 - XL_4 - XL_3 - XL_16, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_DLINE2, NOTE_3E, XL_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_DLINE2, NOTE_2B, XL_4, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2E, XL_3, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, /* { {BEAT_SILENT, NOTE_2C, XL_1 - XL_16, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_DLINE2, NOTE_3E, XL_4, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_DLINE2, NOTE_2B, XL_4, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2E, XL_3, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_SILENT, NOTE_2C, XL_8, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2B, XL_4, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2E, XL_3, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SILENT, NOTE_2C, XL_1 - XL_8 - XL_4 - XL_3 - XL_16, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2C, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_DLINE2, NOTE_3E, XL_4, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2B, XL_2, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2B}, {BEAT_DLINE2, NOTE_3C, XL_2, VOL_H, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_DLINE2, NOTE_2B, XL_4, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3E}, {BEAT_DLINE2, NOTE_2E, XL_3, VOL_M, PAN_C, EVENT_FIRE2_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, */ // L3 { {BEAT_SWEET, NOTE_1C, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1C, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SWEET, NOTE_1DS, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1DS, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_1AS}, {BEAT_SWEET, NOTE_1C, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1G, L_1 - L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_SWEET, NOTE_1C, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1G, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_SWEET, NOTE_1C, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1DS, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SWEET, NOTE_1F, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_SWEET, NOTE_0G, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_2C, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SWEET, NOTE_1C, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1C, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_1AS}, {BEAT_SWEET, NOTE_1DS, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1G, L_1 - L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_SWEET, NOTE_1DS, L_4, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1G, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_SWEET, NOTE_1C, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_GLURR, NOTE_1DS, L_4, VOL_H, PAN_C, EVENT_FIRE3_2, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_SWEET, NOTE_0AS, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, /* { {BEAT_SWEET, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2DS, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2C, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2C, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_SWEET, NOTE_2F, L_1, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, },*/ { {BEAT_DRUM4, NOTE_1G, L_1 + L_2 + L_2, VOL_M, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_DRUM4, NOTE_1C, L_1 + L_2 + L_2, VOL_M, PAN_C, EVENT_PULSE2, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_DRUM4, NOTE_1G, L_1, VOL_M, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_0G, L_4, VOL_H, PAN_C, EVENT_PULSE2, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_2C, L_2 + L_4, VOL_H, PAN_C, EVENT_PULSE2, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_DRUM4, NOTE_1C, L_1, VOL_M, PAN_C, EVENT_PULSE2, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_0G, L_4, VOL_H, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_CYMBAL1, NOTE_2C, L_2 + L_4, VOL_H, PAN_C, EVENT_PULSE1, EVENT_PULSE, EVENT_NONE, NOTE_3C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_XLINE, NOTE_3C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_2AS, L_2 - 3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_XLINE, NOTE_2G, L_6, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_2FS, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE, NOTE_2F, L_6, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE2, NOTE_2DS, L_3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE, NOTE_2C, L_3 + 2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2E}, {BEAT_XLINE2, NOTE_1AS, L_2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_XLINE, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_XLINE2, NOTE_2DS, L_2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_XLINE, NOTE_2FS, L_6, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_2G, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE, NOTE_2AS, L_6, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_XLINE2, NOTE_2G, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE, NOTE_2F, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2D}, {BEAT_XLINE, NOTE_1AS, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE2, NOTE_2C, L_3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_XLINE, NOTE_2G, L_2, VOL_H, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_XLINE2, NOTE_2AS, L_2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_XLINE, NOTE_3C, L_6, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_3C, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_XLINE, NOTE_3DS, L_6, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_XLINE2, NOTE_3C, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE, NOTE_3DS, L_2, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2D}, {BEAT_XLINE, NOTE_3C, L_4, VOL_M, PAN_C, EVENT_NONE, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE2, NOTE_2G, L_3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, // stage 4 beat /* { {BEAT_DRUM3, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1G, 7, VOL_M, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM3, NOTE_2C, 9, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_0D, L_4, VOL_M, PAN_C, EVENT_FIRE4_2, EVENT_NONE, EVENT_NONE}, {BEAT_DRUM4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_CYMBAL1, NOTE_1G, L_2 - 1, VOL_H, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, */ { {BEAT_STAGE4, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 60, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 120, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 180, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 60, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 120, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 180, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_STAGE4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_STAGE4, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_2G, L_2, VOL_H - 60, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 120, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_2G, L_2, VOL_H - 180, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_2G, L_2, VOL_H - 60, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1G, L_2, VOL_H - 120, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_2G, L_2, VOL_H - 180, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_STAGE4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_2C, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_2C, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_2C, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1C, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_2C, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_2AS, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_2AS, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H, PAN_C, EVENT_PULSE, EVENT_FIRE4_2, EVENT_NONE}, {BEAT_STAGE4, NOTE_2AS, L_2, VOL_H - 80, PAN_C - 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_1AS, L_2, VOL_H - 160, PAN_C + 40, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_STAGE4, NOTE_2AS, L_2, VOL_H - 200, PAN_C, EVENT_PULSE, EVENT_NONE, EVENT_NONE}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_MULTI, NOTE_1C, L_2, VOL_L, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1G}, {BEAT_MULTI, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1AS}, {BEAT_MULTI, NOTE_1AS, L_2, VOL_L, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1C}, {BEAT_MULTI, NOTE_1C, L_2, VOL_L, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1G}, {BEAT_MULTI, NOTE_1DS, L_2, VOL_M, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1C}, {BEAT_MULTI, NOTE_1C, L_2, VOL_L, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1AS}, {BEAT_MULTI, NOTE_1G, L_2, VOL_M, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1G}, {BEAT_MULTI, NOTE_1C, L_2, VOL_L, PAN_C, EVENT_FIRE4_1, EVENT_NONE, EVENT_NONE, NOTE_1C}, {BEAT_END, 0, L_4, 0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, /* { {BEAT_XLINE, NOTE_3C, L_2, VOL_H, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_2AS, L_2 - 3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_3C}, {BEAT_XLINE, NOTE_2G, L_6, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_2FS, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2D}, {BEAT_XLINE, NOTE_2F, L_6, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE2, NOTE_2DS, L_3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_1B}, {BEAT_XLINE, NOTE_2C, L_3 + 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2E}, {BEAT_XLINE2, NOTE_1AS, L_2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, { {BEAT_XLINE, NOTE_2C, L_2, VOL_H, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_XLINE2, NOTE_2DS, L_2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_XLINE, NOTE_2FS, L_6, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2AS}, {BEAT_XLINE2, NOTE_2G, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE, NOTE_2AS, L_6, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2G}, {BEAT_XLINE2, NOTE_2G, L_3 - 2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_XLINE, NOTE_2F, L_2, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2D}, {BEAT_XLINE, NOTE_1AS, L_4, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2C}, {BEAT_XLINE2, NOTE_2C, L_3, VOL_M, PAN_C, EVENT_FIRE3_1, EVENT_NONE, EVENT_NONE, NOTE_2DS}, {BEAT_END, 0,L_4,0, EVENT_NONE, EVENT_NONE, EVENT_NONE}, }, */ }; #define SUBMUSICS 4 int music_pos; int overmusic_pos; int to_change_music; int submusic_playing[SUBMUSICS]; int submusic_pos[SUBMUSICS]; int submusic_count[SUBMUSICS]; int submusic_finished[SUBMUSICS]; int to_play_beat[SUBMUSICS]; int to_play_tone[SUBMUSICS]; int to_play_alt_tone[SUBMUSICS]; int to_play_vol[SUBMUSICS]; int to_play_pan[SUBMUSICS]; //int which_music; //int change_music; // when current music finishes, change. void load_sample_in (int samp, const char *sfile, int direct); void play_beat (int beat, int f, int vol, int pan, int alt_f, int ptone, int palt_tone); /* Call at startup of program. */ void init_sound (void) { options.sound_mode = get_config_int ("Misc", "StereoMode", SOUNDMODE_STEREO); // defaults to stereo in playing functions as well // first we'll populate the tone array with the right frequencies: int i, j; float t; for (i = 0; i < NO_TONES; i++) { t = (float) BASE_TONE; for (j = 0; j < i; j++) { t *= (float) 1.059463094359; //(1000 + (1000 / 18)) / 1000; } tone[i] = t; // saves me from having to remember how to use the pow function } reserve_voices (16, 0); // not sure this is necessary if (install_sound (DIGI_AUTODETECT, MIDI_NONE, NULL) == -1) //if (install_sound (DIGI_ALSA, MIDI_NONE, NULL) == -1) { options.sound_init = 0; //exit (1); // don't bother with proper error handling yet. This should just disable sound. } else options.sound_init = 1; set_volume (255, 0); if (options.sound_init != 0) { load_sample_in (WAV_FIRE, "fire", DIRECT_WAV); load_sample_in (WAV_BLOP, "blop", DIRECT_WAV); load_sample_in (WAV_SWBEAM, "swbeam", DIRECT_WAV); load_sample_in (WAV_SCATTER, "scatter", DIRECT_WAV); load_sample_in (WAV_MGUN, "mgun", DIRECT_WAV); load_sample_in (WAV_CANNON, "cannon", DIRECT_WAV); load_sample_in (WAV_BANG, "bang", DIRECT_WAV); load_sample_in (WAV_RECT, "rect", DIRECT_WAV); load_sample_in (WAV_RECT2, "rect2", DIRECT_WAV); load_sample_in (WAV_WHOOSH, "whoosh", DIRECT_WAV); load_sample_in (WAV_P_BANG, "p_bang", DIRECT_WAV); load_sample_in (WAV_WORMS, "worms", DIRECT_WAV); load_sample_in (WAV_MOUTH, "mouth", DIRECT_WAV); load_sample_in (WAV_LWBEAM, "lwbeam", DIRECT_WAV); load_sample_in (WAV_LEVEL, "level", DIRECT_WAV); load_sample_in (WAV_EXTRA, "extra", DIRECT_WAV); /* load_sample_in(WAV_STAGE1, "stage1", DIRECT_WAV); load_sample_in(WAV_STAGE2, "stage2", DIRECT_WAV); load_sample_in(WAV_STAGE3, "stage3", DIRECT_WAV); load_sample_in(WAV_STAGE4_2, "stage4", DIRECT_WAV);*/ load_sample_in (WAV_FLUTE, "flute", DIRECT_BEAT); load_sample_in (WAV_DRUM1, "drum1", DIRECT_BEAT); load_sample_in (WAV_DRUM2, "drum2", DIRECT_BEAT); load_sample_in (WAV_DRUM3, "drum3", DIRECT_BEAT); load_sample_in (WAV_DRUM4, "drum4", DIRECT_BEAT); load_sample_in (WAV_CYMBAL1, "cymbal1", DIRECT_BEAT); load_sample_in (WAV_LINE1, "line1", DIRECT_BEAT); load_sample_in (WAV_LINE2, "line2", DIRECT_BEAT); load_sample_in (WAV_NICE, "voice", DIRECT_BEAT); load_sample_in (WAV_NICE2, "nice2", DIRECT_BEAT); load_sample_in (WAV_SAW, "saw", DIRECT_BEAT); load_sample_in (WAV_BLIP, "blip", DIRECT_BEAT); load_sample_in (WAV_SQUARE, "square", DIRECT_BEAT); load_sample_in (WAV_LONG, "long", DIRECT_BEAT); load_sample_in (WAV_LONG2, "long2", DIRECT_BEAT); load_sample_in (WAV_XLINE, "xline", DIRECT_BEAT); load_sample_in (WAV_FLUTE2_S, "flute2_s", DIRECT_BEAT); load_sample_in (WAV_FLUTE2_L, "flute2_l", DIRECT_BEAT); load_sample_in (WAV_FLUTE_L, "flute_l", DIRECT_BEAT); load_sample_in (WAV_PIANO, "piano", DIRECT_BEAT); load_sample_in (WAV_PAN, "pan", DIRECT_BEAT); load_sample_in (WAV_STRING, "string", DIRECT_BEAT); load_sample_in (WAV_DLINE, "dline", DIRECT_BEAT); load_sample_in (WAV_SYNTH, "synth", DIRECT_BEAT); load_sample_in (WAV_FOOD, "food", DIRECT_BEAT); load_sample_in (WAV_LIGHT, "light", DIRECT_BEAT); load_sample_in (WAV_BEAM, "beam", DIRECT_BEAT); load_sample_in (WAV_ARP, "arp", DIRECT_BEAT); load_sample_in (WAV_LINE3, "line3", DIRECT_BEAT); load_sample_in (WAV_STAGE4, "stage4", DIRECT_BEAT); load_sample_in (WAV_MULTI, "multi", DIRECT_BEAT); load_sample_in (WAV_MULTI2, "multi2", DIRECT_BEAT); load_sample_in (WAV_THING4, "thing4", DIRECT_BEAT); load_sample_in (WAV_SPINNER, "spinner", DIRECT_BEAT); load_sample_in (WAV_WALKER, "walker", DIRECT_BEAT); } } // Called at startup of each game void init_beat (void) { music_pos = 0; // which_music = MUSIC_L1_1; // change_music = 0; int i; for (i = 0; i < SUBMUSICS; i++) { submusic_pos[i] = 0; submusic_count[i] = 5; submusic_finished[i] = 0; to_play_beat[i] = BEAT_NONE; } } // called at startup of new level void init_beat_new_level (void) { music_pos = 0; // which_music = OVERMUSIC_L1_1; //change_music = 0; switch (arena.level) { default: case 1: overmusic_pos = OVERMUSIC_L1_1; break; case 2: overmusic_pos = OVERMUSIC_L2_1; break; case 3: overmusic_pos = OVERMUSIC_L3_1; break; case 4: overmusic_pos = OVERMUSIC_L4_1; break; } // overmusic_pos = OVERMUSIC_L2_1; to_change_music = -1; int i; for (i = 0; i < SUBMUSICS; i++) { submusic_playing[i] = SUBMUSIC_EMPTY; submusic_pos[i] = 0; submusic_count[i] = 0; submusic_finished[i] = 0; to_play_beat[i] = BEAT_NONE; } for (i = 0; i < NO_DONE; i++) { synch_done[i] = 0; } } void run_beat (void) { int i; for (i = 0; i < NO_EVENTS; i++) { synch_ready[i] = 0; } // char go_to_next = 0; for (i = 0; i < SUBMUSICS; i++) { if (to_play_beat[i] != BEAT_NONE) { play_beat (to_play_beat[i], tone[to_play_tone[i]], to_play_vol[i], to_play_pan[i], tone[to_play_alt_tone[i]], to_play_tone[i], to_play_alt_tone[i]); to_play_beat[i] = BEAT_NONE; } // if (submusic_count [i] > 0) // go_to_next = 0; } if (submusic[submusic_playing[0]][submusic_pos[0]][SM_BEAT] == BEAT_END && submusic_count[0] <= 0) { music_pos++; if (music[overmusic_pos][music_pos][0] == SUBMUSIC_END) { music_pos = 0; } if (to_change_music != -1) { overmusic_pos = to_change_music; to_change_music = -1; } for (i = 0; i < SUBMUSICS; i++) { submusic_pos[i] = 0; submusic_count[i] = 0; submusic_playing[i] = music[overmusic_pos][music_pos][i]; } //go_to_next = 1; } for (i = 0; i < SUBMUSICS; i++) { if (submusic_playing[i] == SUBMUSIC_EMPTY) continue; // remember to set finished to 1 when setting submusic to _empty!!! submusic_count[i]--; // if count == 1, synch_events! if (submusic_count[i] <= 0) { if (submusic[submusic_playing[i]][submusic_pos[i]][SM_BEAT] == BEAT_END) { // if (go_to_next == 1) // makes sure all submusics are aligned // submusic_pos [i] = 0; // we've finished the submusic, including any pause at the end, so set a new submusic here continue; } synch_ready[submusic[submusic_playing[i]][submusic_pos[i]][SM_EVENT1]] = 1; synch_ready[submusic[submusic_playing[i]][submusic_pos[i]][SM_EVENT2]] = 1; synch_ready[submusic[submusic_playing[i]][submusic_pos[i]][SM_EVENT3]] = 1; to_play_beat[i] = submusic[submusic_playing[i]][submusic_pos[i]][SM_BEAT]; to_play_tone[i] = submusic[submusic_playing[i]][submusic_pos[i]][SM_TONE]; to_play_alt_tone[i] = submusic[submusic_playing[i]][submusic_pos[i]][SM_ALT_TONE]; to_play_vol[i] = submusic[submusic_playing[i]][submusic_pos[i]][SM_VOL]; to_play_pan[i] = submusic[submusic_playing[i]][submusic_pos[i]][SM_PAN]; /* play_beat(submusic [submusic_playing [i]] [submusic_pos [i]] [SM_BEAT], tone [submusic [submusic_playing [i]] [submusic_pos [i]] [SM_TONE]], submusic [submusic_playing [i]] [submusic_pos [i]] [SM_VOL], submusic [submusic_playing [i]] [submusic_pos [i]] [SM_PAN]);*/ submusic_count[i] = submusic[submusic_playing[i]][submusic_pos[i]][SM_LENGTH]; // if (arena.level == 3) // submusic_count [i] = submusic [submusic_playing [i]] [submusic_pos [i]] [SM_LENGTH] * 0.8; submusic_pos[i]++; } // if (submusic_pos [i] } } void play_beat (int beat, int f, int vol, int pan, int alt_f, int ptone, int palt_tone) { vol = options.sound_volume; switch (beat) { case BEAT_BASIC: if (synch_done[DONE_SWOOPER1_FIRE]) { play_effectwfvp (WAV_FLUTE, f, vol, pan); synch_done[DONE_SWOOPER1_FIRE] = 0; } else play_effectwfvp (WAV_LINE1, f, vol, pan); break; case BEAT_LINE1: /* if (synch_done [DONE_SWOOPER1_FIRE]) { play_effectwfvp(WAV_FLUTE, f, vol, pan); synch_done [DONE_SWOOPER1_FIRE] = 0; } else*/ play_effectwfvp (WAV_LINE1, f, vol, pan); break; case BEAT_LINE2: /* if (synch_done [DONE_SWOOPER1_FIRE]) { play_effectwfvp(WAV_FLUTE, f, vol, pan); synch_done [DONE_SWOOPER1_FIRE] = 0; } else*/ play_effectwfvp (WAV_LINE2, f, vol, pan); break; case BEAT_SLINE: if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_DIVER1) { if (ptone > 5) play_effectwfvp (WAV_SQUARE, tone[ptone - 5], vol, pan); } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_SWOOPER2) { if (ptone > 5) play_effectwfvp (WAV_BLIP, tone[ptone - 5], vol, pan); if (ptone > 8) play_effectwfvp (WAV_BLIP, tone[ptone - 8], vol, pan); } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_SWOOPER1) { play_effectwfvp (WAV_BLIP, f, vol, pan); } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_DARTER1) { play_effectwfvp (WAV_SAW, alt_f, vol, pan); } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_CARRIER_PART) { play_effectwfvp (WAV_SAW, alt_f / 2, vol, pan); } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_DARTER2) { play_effectwfvp (WAV_FLUTE, tone[palt_tone], vol, pan); if (ptone > 5) play_effectwfvp (WAV_SAW, tone[ptone - 5], 150, pan); // if (palt_tone > 5) /* play_effectwfvp(WAV_SAW, tone [palt_tone + 4], vol, pan); if (palt_tone > 5) play_effectwfvp(WAV_SAW, tone [palt_tone - 5], vol, pan);*/ } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_CARRIER1) { play_effectwfvp (WAV_SQUARE, alt_f * 2, vol / 2, pan); } if (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_BOSS1_2) { play_effectwfvp (WAV_PAN, tone[palt_tone], vol, pan); } synch_done[DONE_SWOOPER1_FIRE] = 0; break; case BEAT_DLINE2: if (synch_done[DONE_FIRE2_1]) { play_effectwfvp (WAV_LINE3, alt_f, vol, pan); // play_effectwfvp(WAV_LINE1, alt_f / 2, vol, pan); synch_done[DONE_FIRE2_1] = 0; } else play_effectwfvp (WAV_LINE2, f, vol, pan); break; case BEAT_NICE: if (synch_done[DONE_STOPPER1_FIRE] & FIRE1_BOSS1_1) { play_effectwfvp (WAV_NICE, alt_f, vol, pan); synch_done[DONE_STOPPER1_FIRE] = 0; } if (synch_done[DONE_STOPPER1_FIRE] & 1) { play_effectwfvp (WAV_NICE, f, vol, pan); synch_done[DONE_STOPPER1_FIRE] = 0; } break; case BEAT_DRUM1: play_effectwfvp (WAV_DRUM1, f, vol, pan); break; case BEAT_DRUM2: play_effectwfvp (WAV_DRUM2, f, vol, pan); break; case BEAT_DRUM3: play_effectwfvp (WAV_DRUM3, f, vol, pan); break; case BEAT_DRUM4: play_effectwfvp (WAV_DRUM4, f, vol, pan); break; case BEAT_CYMBAL1: play_effectwfvp (WAV_CYMBAL1, f, vol, pan); break; case BEAT_LONG: play_effectwfvp (WAV_LONG, f, vol, pan); break; case BEAT_LONG2: play_effectwfvp (WAV_LONG2, f, vol, pan); break; case BEAT_SWEET: play_effectwfvp (WAV_PIANO, f * 2, vol, pan); // play_effectwfvp(WAV_STRING, f * 2, vol, pan); break; case BEAT_XLINE: play_effectwfvp (WAV_FLUTE, f, vol, pan); break; case BEAT_XLINE2: if (synch_done[DONE_FIRE3_1] & FIRE3_SMALL) play_effectwfvp (WAV_FLUTE, f, vol, pan); if (synch_done[DONE_FIRE3_1] & FIRE3_MEGA) play_effectwfvp (WAV_STRING, alt_f * 2, vol, pan); if (synch_done[DONE_FIRE3_1] & FIRE3_BOSS3_1) play_effectwfvp (WAV_STRING, alt_f * 2, vol, pan); if (synch_done[DONE_FIRE3_1] & FIRE3_BOSS3_2) play_effectwfvp (WAV_FLUTE, f / 2, 250, pan); synch_done[DONE_FIRE3_1] = 0; break; case BEAT_GLURR: if (synch_done[DONE_FIRE3_2] & FIRE3_SMALL2) play_effectwfvp (WAV_FLUTE, f * 2, vol, pan); if (synch_done[DONE_FIRE3_2] & FIRE3_LARGER) play_effectwfvp (WAV_PIANO, f * 2, vol, pan); if (synch_done[DONE_FIRE3_2] & FIRE3_LARGER2) play_effectwfvp (WAV_SQUARE, alt_f, 150, pan); if (synch_done[DONE_FIRE3_2] & FIRE3_WINGS) play_effectwfvp (WAV_PAN, alt_f * 2, vol, pan); if (synch_done[DONE_FIRE3_2] & FIRE3_WINGS2) play_effectwfvp (WAV_PAN, alt_f, vol, pan); if (synch_done[DONE_FIRE3_2] & FIRE3_BOSS3_3) play_effectwfvp (WAV_PAN, f, 250, pan); if (synch_done[DONE_FIRE3_2] & FIRE3_BOSS3_4) play_effectwfvp (WAV_SQUARE, alt_f, 150, pan); synch_done[DONE_FIRE3_2] = 0; break; case BEAT_XLINE3: if (synch_done[DONE_FIRE3_1] & FIRE3_SMALL) play_effectwfvp (WAV_FLUTE, tone[NOTE_2C], vol, pan); synch_done[DONE_FIRE3_1] = 0; break; case BEAT_FLUTE2_S: play_effectwfvp (WAV_FLUTE2_S, f, vol, pan); break; case BEAT_FLUTE2_L: play_effectwfvp (WAV_FLUTE2_L, f, vol, pan); break; case BEAT_FLUTE: play_effectwfvp (WAV_FLUTE, f, vol, pan); break; case BEAT_FLUTE_L: play_effectwfvp (WAV_FLUTE_L, f, vol, pan); break; case BEAT_SYNTH: if (synch_done[DONE_FIRE2_2] & FIRE2_CRUISER2) play_effectwfvp (WAV_SYNTH, f * 2, vol, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_CRUISER3) play_effectwfvp (WAV_LIGHT, f * 2, 250, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_CRUISER1) play_effectwfvp (WAV_FOOD, f, vol, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_BEAMER) play_effectwfvp (WAV_BEAM, f, vol, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_CRUISER4) play_effectwfvp (WAV_BEAM, f, vol, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_SHOOTER) play_effectwfvp (WAV_ARP, f * 2, 250, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_BOSS2_1) play_effectwfvp (WAV_LIGHT, f, 250, pan); if (synch_done[DONE_FIRE2_2] & FIRE2_BOSS2_2) play_effectwfvp (WAV_FOOD, f, vol, pan); synch_done[DONE_FIRE2_2] = 0; break; case BEAT_STAGE4: play_effectwfvp (WAV_STAGE4, f, vol, pan); if (synch_done[DONE_FIRE4_2] & FIRE4_HUNTER) play_effectwfvp (WAV_THING4, f, vol, pan); if (synch_done[DONE_FIRE4_2] & FIRE4_WALKER) play_effectwfvp (WAV_WALKER, tone[NOTE_1G], 150, pan); synch_done[DONE_FIRE4_2] = 0; break; case BEAT_MULTI: if (synch_done[DONE_FIRE4_1] & FIRE4_HOOK) play_effectwfvp (WAV_MULTI, f * 2, vol, pan); if (synch_done[DONE_FIRE4_1] & FIRE4_DROPPER) { if (grand (3) == 0) play_effectwfvp (WAV_MULTI2, alt_f * 4, vol, pan); else play_effectwfvp (WAV_MULTI2, alt_f * 2, vol, pan); } if (synch_done[DONE_FIRE4_1] & FIRE4_SPINNER) { // if (grand(3) == 0) play_effectwfvp (WAV_SPINNER, tone[NOTE_1C], vol, pan); // else // play_effectwfvp(WAV_SPINNER, tone [NOTE_1G], 150, pan); } if (synch_done[DONE_FIRE4_1] & FIRE4_HOOK2) play_effectwfvp (WAV_MULTI, f * 1, vol, pan); synch_done[DONE_FIRE4_1] = 0; break; } } void change_music (int mto) { to_change_music = mto; } /* Loads a .wav file. Should be in the .wavs subdirectory */ void load_sample_in (int samp, const char *sfile, int direct) { char filename_buffer[DATADIR_SIZE]; strncpy(filename_buffer, data_directory, sizeof(char) * DATADIR_SIZE); if (direct == DIRECT_WAV) // strcpy(sfile_name, ".//wavs//"); strncat(filename_buffer, "wavs/", sizeof(char) * DATADIR_SIZE); else // strcpy(sfile_name, ".//beat//"); strncat(filename_buffer, "beat/", sizeof(char) * DATADIR_SIZE); strncat (filename_buffer, sfile, sizeof(char) * DATADIR_SIZE); strncat (filename_buffer, ".wav", sizeof(char) * DATADIR_SIZE); sounds[samp] = load_sample (filename_buffer); if (sounds[samp] == NULL) { set_gfx_mode (GFX_TEXT, 0, 0, 0, 0); allegro_message ("Error: Unable to load sound file: %s", filename_buffer); exit (1); } } /* Pass e.g. WAV_FIRE to this and it plays it */ void play_effect (int sample) { if (options.sound_init != 0) play_sample (sounds[sample], 200, options.sound_volume, 1000, 0); } /* plays sample at frequency f (normal is 1000), volume v (255 is max), x position x (middle is 127) */ void play_effectwfvp (int sample, int f, int v, int pan) { if (options.sound_init == 0) return; switch (options.sound_mode) { case SOUNDMODE_MONO: pan = 127; break; case SOUNDMODE_REVERSED: pan = 255 - pan; break; } play_sample (sounds[sample], v, pan, f, 0); } /* plays sample at frequency f (normal is 1000), volume v (255 is max), x position x (middle is 127) */ void play_effectwfvx (int sample, int f, int v, int x) { // int pan = x / 2500; // this gives us a # from 0 to 255, from the left of the screen to the right. For stereo v = (int)(options.sound_volume / 1.8); int pan = x / 5030; // this gives us a # from 0 to 255, from the left of the screen to the right. For stereo pan += 64; if (options.sound_init == 0) return; switch (options.sound_mode) { case SOUNDMODE_MONO: pan = 127; break; case SOUNDMODE_REVERSED: pan = 255 - pan; break; } play_sample (sounds[sample], v, pan, f, 0); } garden-1.0.8/src/sound.h0000644000175000001440000001007711123020466011765 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void init_sound (void); void init_beat (void); void init_beat_new_level (void); void run_beat (void); void change_music (int mto); void play_effect (int sample); void play_effectwfvx (int sample, int f, int v, int x); void play_effectwfvp (int sample, int f, int v, int pan); #define FIRE1_SWOOPER1 1 #define FIRE1_DARTER1 2 #define FIRE1_DIVER1 4 #define FIRE1_CARRIER1 8 #define FIRE1_SWOOPER2 16 #define FIRE1_DARTER2 32 #define FIRE1_BOSS1_2 64 #define FIRE1_CARRIER_PART 128 #define FIRE1_BOSS1_1 2 #define FIRE2_DRIFTER1 1 #define FIRE2_CRUISER2 1 #define FIRE2_CRUISER1 2 #define FIRE2_CRUISER3 4 #define FIRE2_BEAMER 8 #define FIRE2_CRUISER4 16 #define FIRE2_SHOOTER 32 #define FIRE2_BOSS2_1 64 #define FIRE2_BOSS2_2 128 #define FIRE3_SMALL 1 #define FIRE3_MEGA 2 #define FIRE3_BOSS3_1 4 #define FIRE3_BOSS3_2 8 #define FIRE3_SMALL2 1 #define FIRE3_LARGER 2 #define FIRE3_LARGER2 4 #define FIRE3_WINGS 8 #define FIRE3_WINGS2 16 #define FIRE3_BOSS3_3 32 #define FIRE3_BOSS3_4 64 #define FIRE4_HOOK 1 #define FIRE4_DROPPER 2 #define FIRE4_SPINNER 4 #define FIRE4_HOOK2 8 #define FIRE4_WALKER 1 #define FIRE4_HUNTER 2 enum { OVERMUSIC_L1_1, OVERMUSIC_L1_2, OVERMUSIC_L2_1, OVERMUSIC_L2_2, OVERMUSIC_L2_3, OVERMUSIC_L3_1, OVERMUSIC_L3_2, OVERMUSIC_L3_3, OVERMUSIC_L3_4, // OVERMUSIC_L2_4, OVERMUSIC_L4_1, OVERMUSIC_L4_2, NO_OVERMUSICS }; enum { WAV_NONE, WAV_FIRE, WAV_BLOP, WAV_FLUTE, WAV_DRUM1, WAV_DRUM2, WAV_DRUM3, WAV_DRUM4, WAV_SWBEAM, WAV_LINE1, WAV_LINE2, WAV_CYMBAL1, WAV_NICE, WAV_NICE2, WAV_SAW, WAV_BLIP, WAV_SCATTER, WAV_SEEKER, WAV_MGUN, WAV_CANNON, WAV_BLADE, WAV_SQUARE, WAV_BANG, WAV_RECT, WAV_RECT2, WAV_WHOOSH, WAV_P_BANG, WAV_WORMS, WAV_MOUTH, WAV_LWBEAM, WAV_LONG, WAV_LONG2, WAV_XLINE, WAV_FLUTE2_S, WAV_FLUTE2_L, WAV_FLUTE_L, WAV_FUNNY, WAV_PIANO, WAV_PAN, WAV_STRING, WAV_DLINE, WAV_SYNTH, WAV_FOOD, WAV_LIGHT, WAV_BEAM, WAV_ARP, WAV_LINE3, WAV_STAGE4, WAV_MULTI, WAV_MULTI2, WAV_THING4, WAV_SPINNER, WAV_WALKER, WAV_LEVEL, WAV_EXTRA, WAV_STAGE1, WAV_STAGE2, WAV_STAGE3, WAV_STAGE4_2, NO_WAVS }; enum { EVENT_NONE, EVENT_PULSE, EVENT_SWOOPER1_FIRE, EVENT_STOPPER1_FIRE, EVENT_PULSE1, EVENT_PULSE2, EVENT_FIRE2_1, EVENT_FIRE2_2, EVENT_FIRE3_1, EVENT_FIRE3_2, EVENT_FIRE4_1, EVENT_FIRE4_2, NO_EVENTS }; enum { DONE_SWOOPER1_FIRE, DONE_STOPPER1_FIRE, DONE_FIRE2_1, DONE_FIRE2_2, DONE_FIRE3_1, DONE_FIRE3_2, DONE_FIRE4_1, DONE_FIRE4_2, NO_DONE }; enum { NOTE_0C, NOTE_0CS, NOTE_0D, NOTE_0DS, NOTE_0E, NOTE_0F, NOTE_0FS, NOTE_0G, NOTE_0GS, NOTE_0A, NOTE_0AS, NOTE_0B, NOTE_1C, NOTE_1CS, NOTE_1D, NOTE_1DS, NOTE_1E, NOTE_1F, NOTE_1FS, NOTE_1G, NOTE_1GS, NOTE_1A, NOTE_1AS, NOTE_1B, NOTE_2C, NOTE_2CS, NOTE_2D, NOTE_2DS, NOTE_2E, NOTE_2F, NOTE_2FS, NOTE_2G, NOTE_2GS, NOTE_2A, NOTE_2AS, NOTE_2B, NOTE_3C, NOTE_3CS, NOTE_3D, NOTE_3DS, NOTE_3E, NOTE_3F, NOTE_3FS, NOTE_3G, NOTE_3GS, NOTE_3A, NOTE_3AS, NOTE_3B, NOTE_ENDNOTE }; #define NO_TONES 56 #ifndef FROM_SOUND_C // when on the next tick we're going to play a note with an attached event, set this to something // for the relevant event so that if the event is ready it can be done extern int synch_ready[NO_EVENTS]; // when we've done something, set this to the note that we want to play. extern int synch_done[NO_DONE]; extern int tone[NO_TONES]; #endif garden-1.0.8/src/stuff.c0000644000175000001440000001135311123020466011755 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ /* This file contains some maths and utility functions. The only ones used at present are: xpart/ypart - call them with angle x and distance d; they'll give you the x component and y component of a line in the angle x and the distance d angle_to_radians - I use a 1024-degree circle in a format called 'angle'. It lets me use lookup tables radians_to_angle without interpolation for simple trig, and minimises slow floating-point operations. angle_to_radians takes 'angle' values and turns them into radians; radians_to_angle etc. grand(n) - random number from 1 to n */ #include "config.h" #include "allegro.h" #include int turn_towards_angle (int angle, int tangle, int turning); int delta_turn_towards_angle (int angle, int tangle, int turning); float lcos (int angle); float lsin (int angle); float angle_to_radians (int angle); // I have no idea why, but the first few elements of cos_table always get corrupted // unless I put a big fat decoy array just above. A similar thing happens to the // palette arrays; allegro seems to have a problem with global arrays like these. float decoy_table[ANGLE_1]; // not used float cos_table[ANGLE_1]; float sin_table[ANGLE_1]; inline int xpart (int angle, int length); void init_trig (void) { int i; for (i = 0; i < ANGLE_1; i++) { cos_table[i] = cos (angle_to_radians (i)); // * ANGLE_1; sin_table[i] = sin (angle_to_radians (i)); // * ANGLE_1; } } inline int xpart (int angle, int length) { return (cos_table[angle & 1023] * length); } inline int ypart (int angle, int length) { return (sin_table[angle & 1023] * length); } float lcos (int angle) { return cos_table[angle & 1023]; } float lsin (int angle) { return sin_table[angle & 1023]; } float angle_to_radians (int angle) { return ((float) angle * PI * 2) / ANGLE_1; } int radians_to_angle (float angle) { if (angle < 0) angle += PI * 2; return (int) ((angle * ANGLE_1) / (PI * 2)); } fixed angle_to_fixed (int angle) { return itofix (angle / ANGLE_TO_FIXED); } int grand (int number) { if (number == 0) return 0; return ((rand () + (rand () << 16)) & 0x7fffffff) % number; } // returns the new angle int turn_towards_angle (int angle, int tangle, int turning) { if ((angle < tangle && tangle > angle + ANGLE_2) || (angle > tangle && tangle > angle - ANGLE_2)) { angle -= turning; if (angle < 0) angle += ANGLE_1; } else { angle += turning; if (angle > ANGLE_1) angle -= ANGLE_1; } return angle; } int turn_towards_xy (int x1, int y1, int x2, int y2, int angle, int turning) { int tangle = radians_to_angle (atan2 ((y2 - y1), (x2 - x1))) & 1023; /* if (tangle < 0) tangle += ANGLE_1; if (tangle > ANGLE_1) tangle -= ANGLE_1;*/ return turn_towards_angle (angle, tangle, turning); } // delta version just returns the change needed int delta_turn_towards_angle (int angle, int tangle, int turning) { // if ((angle < tangle && tangle > angle + ANGLE_2) if ((angle < tangle && tangle > angle + ANGLE_2) || (angle > tangle && tangle > angle - ANGLE_2)) { return turning * -1; } return turning; } int odd_even (int v) { if ((v | 1) == 1) return 1; return -1; } int delta_turn_towards_xy (int x1, int y1, int x2, int y2, int angle, int turning) { int tangle = radians_to_angle (atan2 ((y2 - y1), (x2 - x1))); if (tangle < 0) tangle += ANGLE_1; if (tangle > ANGLE_1) tangle -= ANGLE_1; return delta_turn_towards_angle (angle, tangle, turning); } // speed must be at least 4, and a factor of 1024 int pulsate (int speed, int amount, int county) { return xpart ((county * speed) & 1023, amount); } void error_message_out (const char *errm) { set_gfx_mode (GFX_TEXT, 0, 0, 0, 0); allegro_message (errm); exit (1); } int angle_difference (int a1, int a2) { int d1, d2; d1 = (a1 - a2 + ANGLE_1) % ANGLE_1; d2 = (a2 - a1 + ANGLE_1) % ANGLE_1; if (d1 < d2) return abs (d1); return abs (d2); } int pos_or_neg (int a) { if (grand (2) == 0) return a; return a * -1; } garden-1.0.8/src/ebullet.h0000644000175000001440000000151011123020464012257 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void init_ebullets (void); int create_ebullet (int type); void run_ebullets (void); garden-1.0.8/src/display.h0000644000175000001440000001653011123020464012300 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void run_display (int show); void run_underlay (void); void display_pause (int pc); struct RLE_STRUCT { RLE_SPRITE *sprite; int x; int y; }; #define PLAT_Y 300 #define ISLAND1_Y 300 #define PLATFORM_SIZE 92 #define ISLAND1_SIZE 92 // includes one border pixel - only used in loading enum { FILE_PLATFORM_LR, FILE_PLATFORM_UD, //FILE_PLATFORM_LR_TLR, //FILE_PLATFORM_UD_TUD, //FILE_PLATFORM_LR_TL, //FILE_PLATFORM_UD_TU, FILE_PLATFORM_L, FILE_PLATFORM_U, FILE_PLATFORM_UL, FILE_PLATFORM_UDL, FILE_PLATFORM_ULR, FILE_PLATFORM_NODE, FILE_PLATFORM_NODE2, FILE_PLATFORM_NODE3, FILE_PLATFORM_RLES }; enum { PLATFORM_EMPTY = -1, PLATFORM_LR, PLATFORM_UD, PLATFORM_UL, PLATFORM_DL, PLATFORM_UR, PLATFORM_DR, //PLATFORM_LR_TLR, // terminates L/R //PLATFORM_LR_TL, //PLATFORM_LR_TR, //PLATFORM_UD_TUD, //PLATFORM_UD_TU, //PLATFORM_UD_TD, PLATFORM_UDL, PLATFORM_UDR, PLATFORM_ULR, PLATFORM_DLR, PLATFORM_L, PLATFORM_R, PLATFORM_U, PLATFORM_D, PLATFORM_NODE, PLATFORM_NODE2, PLATFORM_NODE3, /*PLATFORM1_, PLATFORM1_, PLATFORM1_, PLATFORM1_,*/ PLATFORM_RLES }; enum { FILE_ISLAND1_D, FILE_ISLAND1_R, FILE_ISLAND1_DR, FILE_ISLAND1_NOT_UL, FILE_ISLAND1_UL_DR, FILE_ISLAND1_FULL, FILE_ISLAND1_FULL2, FILE_ISLAND1_FULL3, FILE_ISLAND1_FULL4, FILE_ISLAND1_FULL5, FILE_ISLAND1_RLES }; enum { ISLAND1_EMPTY = -1, ISLAND1_D, ISLAND1_U, ISLAND1_L, ISLAND1_R, ISLAND1_DR, ISLAND1_DL, ISLAND1_UR, ISLAND1_UL, ISLAND1_NOT_UL, ISLAND1_NOT_UR, ISLAND1_NOT_DL, ISLAND1_NOT_DR, ISLAND1_UL_DR, ISLAND1_UR_DL, ISLAND1_FULL, ISLAND1_FULL2, ISLAND1_FULL3, ISLAND1_FULL4, ISLAND1_FULL5, ISLAND1_D2, ISLAND1_U2, ISLAND1_L2, ISLAND1_R2, ISLAND1_DR2, ISLAND1_DL2, ISLAND1_UR2, ISLAND1_UL2, ISLAND1_NOT_UL2, ISLAND1_NOT_UR2, ISLAND1_NOT_DL2, ISLAND1_NOT_DR2, ISLAND1_UL_DR2, ISLAND1_UR_DL2, ISLAND1_D3, ISLAND1_U3, ISLAND1_L3, ISLAND1_R3, ISLAND1_DR3, ISLAND1_DL3, ISLAND1_UR3, ISLAND1_UL3, ISLAND1_NOT_UL3, ISLAND1_NOT_UR3, ISLAND1_NOT_DL3, ISLAND1_NOT_DR3, ISLAND1_UL_DR3, ISLAND1_UR_DL3, ISLAND1_RLES }; enum { BONE_HOOK1, BONE_HOOK2, BONE_HOOK3, BONE_HOOK4, BONE_HOOK5, BONE_HOOK2F, BONE_HOOK3F, BONE_HOOK4F, BONE_HOOK5F, BONE_B_HOOK1, BONE_B_HOOK2, BONE_B_HOOK3, BONE_B_HOOK4, BONE_B_HOOK5, BONE_B_HOOK2F, BONE_B_HOOK3F, BONE_B_HOOK4F, BONE_B_HOOK5F, BONE_DROP1, BONE_DROP2, BONE_DROP3, BONE_DROP4, BONE_DROP2F, BONE_DROP3F, BONE_DROP4F, BONE_B_DROP1, BONE_B_DROP2, BONE_B_DROP3, BONE_B_DROP4, BONE_B_DROP2F, BONE_B_DROP3F, BONE_B_DROP4F, BONE_RING1, BONE_RING2, BONE_RING3, BONE_RING4, BONE_RING5, BONE_RING2FH, BONE_RING3FH, BONE_RING4FH, BONE_RING5FH, BONE_RING2FV, BONE_RING3FV, BONE_RING4FV, BONE_RING5FV, BONE_RING2FVH, BONE_RING3FVH, BONE_RING4FVH, BONE_RING5FVH, BONE_B_RING1, BONE_B_RING2, BONE_B_RING3, BONE_B_RING4, BONE_B_RING5, BONE_B_RING2FH, BONE_B_RING3FH, BONE_B_RING4FH, BONE_B_RING5FH, BONE_B_RING2FV, BONE_B_RING3FV, BONE_B_RING4FV, BONE_B_RING5FV, BONE_B_RING2FVH, BONE_B_RING3FVH, BONE_B_RING4FVH, BONE_B_RING5FVH, BONE_HUNTER1, BONE_HUNTER2, BONE_HUNTER3, BONE_HUNTER4, BONE_HUNTER5, BONE_HUNTER2F, BONE_HUNTER3F, BONE_HUNTER4F, BONE_HUNTER5F, BONE_B_HUNTER1, BONE_B_HUNTER2, BONE_B_HUNTER3, BONE_B_HUNTER4, BONE_B_HUNTER5, BONE_B_HUNTER2F, BONE_B_HUNTER3F, BONE_B_HUNTER4F, BONE_B_HUNTER5F, BONE_B_SPINNER, BONE_B_WALKER1, BONE_B_WALKER2, BONE_B_WALKER2F, BONE_RLES }; enum { S_ENEMY_SWOOPER1_1, S_ENEMY_SWOOPER1_2, S_ENEMY_SWOOPER1_3, S_ENEMY_SWOOPER1_4, S_ENEMY_DARTER1_MAIN, S_ENEMY_DARTER1_TOP, S_ENEMY_DARTER1_CENTRE, S_ENEMY_DARTER1_INNER_L, S_ENEMY_DARTER1_OUTER_L, S_ENEMY_DARTER1_INNER_R, S_ENEMY_DARTER1_OUTER_R, S_ENEMY_PLAYER, S_ENEMY_PLAYER1, S_ENEMY_PLAYER2, S_ENEMY_PLAYER3, S_ENEMY_PLAYER_UP_L, S_ENEMY_PLAYER_UP_R, S_ENEMY_PLAYER_DOWN_L, S_ENEMY_PLAYER_DOWN_R, S_ENEMY_DIVER1_CENTRE, S_ENEMY_DIVER1_INNER_L, S_ENEMY_DIVER1_INNER_R, S_ENEMY_DIVER1_OUTER_L, S_ENEMY_DIVER1_OUTER_R, S_ENEMY_C1P1_CORE, S_ENEMY_C1P1_TOP, S_ENEMY_C1P1_BOTTOM1, S_ENEMY_C1P1_BOTTOM2, S_ENEMY_C1P1_MIDL, S_ENEMY_C1P1_MIDR, S_ENEMY_SWOOPER2_1, S_ENEMY_SWOOPER2_2, S_ENEMY_SWOOPER2_3, S_ENEMY_SWOOPER2_4, S_ENEMY_DARTER2_TOP, S_ENEMY_DARTER2_BOTTOM, S_ENEMY_DARTER2_CORE, S_ENEMY_DARTER2_INNER_L, S_ENEMY_DARTER2_OUTER_L, S_ENEMY_DARTER2_INNER_R, S_ENEMY_DARTER2_OUTER_R, S_ENEMY_SMALL_OUTER_L, S_ENEMY_SMALL_OUTER_R, S_ENEMY_SMALL_CORE1, S_ENEMY_SMALL_CORE2, S_ENEMY_LARGER_OUTER_L, S_ENEMY_LARGER_OUTER_R, S_ENEMY_LARGER_CORE1, S_ENEMY_LARGER_CORE2, S_ENEMY_WINGS_OUTER_L, S_ENEMY_WINGS_OUTER_R, S_ENEMY_WINGS_CORE1, S_ENEMY_WINGS_CORE2, S_ENEMY_MEGA_OUTER_L, S_ENEMY_MEGA_OUTER_R, S_ENEMY_MEGA_CORE, S_ENEMY_BOSS3_CORE, S_ENEMY_DRIFTER1_CORE, S_ENEMY_DRIFTER1_L, S_ENEMY_DRIFTER1_R, S_ENEMY_BEAMER_CORE, S_ENEMY_BEAMER_L, S_ENEMY_BEAMER_R, S_ENEMY_BEAMER_U, S_ENEMY_BEAMER_D, S_ENEMY_RISER1_CORE, S_ENEMY_RISER1_L, S_ENEMY_RISER1_R, S_ENEMY_DRIFTER2_CORE, S_ENEMY_DRIFTER2_L, S_ENEMY_DRIFTER2_R, S_ENEMY_ESCORT_CORE, S_ENEMY_ESCORT_L, S_ENEMY_ESCORT_R, S_ENEMY_SHOOTER_L, S_ENEMY_SHOOTER_R, S_ENEMY_SHOOTER_U, S_ENEMY_HOOK1, S_ENEMY_HOOK2, S_ENEMY_HOOK3, S_ENEMY_DROPPER1, S_ENEMY_DROPPER2, S_ENEMY_DROPPER3, S_ENEMY_RING1, S_ENEMY_RING2, S_ENEMY_RING3, S_ENEMY_HUNTER1, S_ENEMY_HUNTER2, S_ENEMY_HUNTER3, S_ENEMY_HOOK2_1, S_ENEMY_HOOK2_2, S_ENEMY_HOOK2_3, S_ENEMY_RLES }; enum { L_ENEMY_STOPPER1, L_ENEMY_STOPPER1_FRONT, L_ENEMY_STOPPER1_CENTRE, L_ENEMY_STOPPER1_F_L, L_ENEMY_STOPPER1_F_R, L_ENEMY_STOPPER1_M_L, L_ENEMY_STOPPER1_M_R, L_ENEMY_STOPPER1_B_L, L_ENEMY_STOPPER1_B_R, L_ENEMY_CARRIER1, L_ENEMY_CARRIER1_CORE, L_ENEMY_CARRIER1_TOP1, L_ENEMY_CARRIER1_TOP2, L_ENEMY_CARRIER1_TOP3, L_ENEMY_CARRIER1_MIDL1, L_ENEMY_CARRIER1_MIDL2, L_ENEMY_CARRIER1_MIDR1, L_ENEMY_CARRIER1_MIDR2, L_ENEMY_CARRIER1_BOTTOM1, L_ENEMY_CARRIER1_BOTTOM2, L_ENEMY_POD1_CORE, L_ENEMY_POD1_BODYL, L_ENEMY_POD1_BODYR, L_ENEMY_POD1_TOPC, L_ENEMY_POD1_TOPL, L_ENEMY_POD1_TOPR, L_ENEMY_CRUISER1, L_ENEMY_CRUISER2, L_ENEMY_CRUISER3, L_ENEMY_CRUISER4, L_ENEMY_CRUISER5, L_ENEMY_BOSS1_CORE, L_ENEMY_BOSS1_UL, L_ENEMY_BOSS1_UR, L_ENEMY_BOSS1_DL, L_ENEMY_BOSS1_DR, L_ENEMY_BOSS1_U, L_ENEMY_BOSS1_D, L_ENEMY_BOSS1_L, L_ENEMY_BOSS1_R, L_ENEMY_BOSS1_OUT_L, L_ENEMY_BOSS1_OUT_R, L_ENEMY_BOSS2_CORE, L_ENEMY_BOSS2_IN_L, L_ENEMY_BOSS2_IN_R, L_ENEMY_BOSS2_OUT_L, L_ENEMY_BOSS2_OUT_R, L_ENEMY_WALKER1, L_ENEMY_WALKER2, L_ENEMY_WALKER3, L_ENEMY_SPINNER1, L_ENEMY_SPINNER2, L_ENEMY_SPINNER3, L_ENEMY_BOSS4, L_ENEMY_RLES }; enum { RLE_TRANS_MGBULLET1, RLE_TRANS_MGBULLET2, RLE_TRANS_MGBULLET3, RLE_TRANS_MGBULLET4, TRANS_RLES }; garden-1.0.8/src/main.c0000644000175000001440000001711011344273173011561 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "system.h" #include "config.h" #include "allegro.h" //#include #include #include #include /* For file permissions check */ #include "globvars.h" #include "stuff.h" #include "game.h" #include "display_init.h" #include "sound.h" #include "menu.h" #include "input.h" #include "palette.h" // timer interupt functions and variables: void framecount(void); volatile int framecounter; volatile int frames_per_second; void tickover(void); volatile unsigned char ticked; int slacktime; void init_at_startup(void); void begin_game(void); void game_loop(void); struct playerstruct player; struct enemystruct enemy [NO_ENEMIES]; struct ebulletstruct ebullet [NO_EBULLETS]; struct pbulletstruct pbullet [NO_PBULLETS]; struct arenastruct arena; struct eclassstruct eclass [NO_ENEMY_TYPES]; struct cloudstruct cloud [NO_CLOUDS]; struct bossstruct boss; struct optionstruct options; char data_directory[DATADIR_SIZE] = "\0"; void framecount(void) { frames_per_second = framecounter; framecounter = 0; } END_OF_FUNCTION (framecount); /* Is called every 25ms; lets the game know that it's time to move on to the next frame. */ void tickover(void) { ticked ++; } END_OF_FUNCTION (tickover); int main(void) { int allint = allegro_init(); if (allint == -1) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Failed to initialise Allegro! This isn't going to work, sorry."); exit(1); } install_keyboard(); install_timer(); three_finger_flag = 0; key_led_flag = 0; // allegro_init first :-) #ifdef DATADIR strncpy(data_directory, DATADIR, sizeof(data_directory)); strcat(data_directory, "/"); #else get_executable_name(data_directory, sizeof(data_directory)); replace_filename(data_directory, data_directory, "", sizeof(data_directory)); #endif //DATADIR init_at_startup(); startup_menu(); return 0; } END_OF_MAIN() /* Self-explanatory. */ void init_at_startup(void) { LOCK_FUNCTION (framecount); LOCK_FUNCTION (tickover); LOCK_VARIABLE (ticked); LOCK_VARIABLE (frames_per_second); LOCK_VARIABLE (framecounter); LOCK_VARIABLE (turns_per_second); LOCK_VARIABLE (turncounter); install_int (framecount, 1000); install_int (tickover, 25); set_color_depth(8); /* The following code is for use if your system is set up to prevent an application writing to its own directory. Normally this will prevent highscores and key configurations being saved, but the following code puts the initfile in a better place. This may be a default on some systems (eg Unixes and possibly Windows Vista) and can be set on some other systems. The only problem with this is that you'll have to manually type or copy the various other options (windowed, vsync, joystick buttons etc) into the initfile in this new location (or just copy the initfile across). Thanks to Thomas Harte for this code! I had no idea it was necessary (it isn't on my Windows XP computer, and I haven't tested it). */ char filename_buffer [DATADIR_SIZE]; strncpy(filename_buffer, data_directory, sizeof(filename_buffer)); strncat(filename_buffer, "init.txt", sizeof(filename_buffer)); if (access(filename_buffer, W_OK) == 0) {/*We can write the init file*/ set_config_file(filename_buffer); } else {/*We can not write the init where it is*/ char right_path[512]; const char * unix_path = getenv("HOME"); const char * vista_path = getenv("APPDATA"); strncpy(right_path, (unix_path != NULL ? unix_path : vista_path), sizeof(right_path) ); strncat(right_path, "/.garden", sizeof(right_path) ); if (access(right_path, R_OK) != 0 ) /* we have to mkdir */ { /* platform-specific function, see system.h*/ MKDIR(right_path); } strncat(right_path, "/init.txt", sizeof(right_path) ); if (access(right_path, R_OK) != 0 ) { char buffer[128]; int bytes_read; FILE * unwritable_file = fopen(filename_buffer, "r"); FILE * init_file = fopen(right_path, "w"); while (bytes_read = fread(buffer, 1, sizeof(buffer), unwritable_file) ) fwrite ( buffer, 1, bytes_read, init_file ); fclose(init_file); fclose(unwritable_file); } set_config_file(right_path); } /*#ifdef UNIX_OSX_VISTA_ETC { char *HPath = getenv("HOME"); // use this if for some reason you're running Windows Vista: // char *HPath = getenv("APPDATA"); char ConfigPath[2048]; sprintf(ConfigPath, "%s/.GardenOfColouredLights", HPath); set_config_file(ConfigPath); } #else set_config_file(DIRECTORY(DATADIR,init.txt)); #endif*/ options.run_vsync = get_config_int("Misc", "vsync", 0); options.highscore [0] = get_config_int("Scores", "Easy", 100); options.highscore [1] = get_config_int("Scores", "Normal", 100); options.highscore [2] = get_config_int("Scores", "Hard", 100); int randseed = get_config_int("Misc", "Seed", 0); srand(randseed); int windowed2 = get_config_int("Misc", "Windowed", 0); int windowed; switch (windowed2) { default: case 1: windowed = GFX_AUTODETECT_WINDOWED; break; case 0: windowed = GFX_AUTODETECT_FULLSCREEN; break; } if (set_gfx_mode(windowed, 640, 480, 0, 0) != 0) { set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); allegro_message("Unable to set 640x480 display mode %s", allegro_error); exit(1); } init_trig(); prepare_display(); init_sound(); player.key [CKEY_UP] = get_config_int("Misc", "key_up", KEY_UP); player.key [CKEY_DOWN] = get_config_int("Misc", "key_down", KEY_DOWN); player.key [CKEY_LEFT] = get_config_int("Misc", "key_left", KEY_LEFT); player.key [CKEY_RIGHT] = get_config_int("Misc", "key_right", KEY_RIGHT); player.key [CKEY_FIRE1] = get_config_int("Misc", "key_fire1", KEY_Z); player.key [CKEY_FIRE2] = get_config_int("Misc", "key_fire2", KEY_X); player.key [CKEY_FIRE3] = get_config_int("Misc", "key_fire3", KEY_C); player.key [CKEY_SLOW] = get_config_int("Misc", "key_slow", KEY_LSHIFT); options.joy_button [0] = get_config_int("Misc", "joy_button_1", 0); options.joy_button [1] = get_config_int("Misc", "joy_button_2", 1); options.joy_button [2] = get_config_int("Misc", "joy_button_3", 2); options.joy_button [3] = get_config_int("Misc", "joy_button_slow", 3); options.joy_stick = get_config_int("Misc", "joy_stick", 0); options.joy_sensitivity = get_config_int("Misc", "joy_sensitivity", 70); options.init_joystick = get_config_int("Misc", "joy_init", 1); options.joystick = 0; options.sound_volume = get_config_int("Misc", "sound_volume", (int)(255 * 0.7)); options.key_or_joy = 0; // don't put in initfile! options.tourist = get_config_int("Misc", "Tourist", 0); if (options.tourist < 2 || options.tourist > 4) options.tourist = 0; // set_config_int("Misc", "Tourist", 3); // set_config_int("Misc", "joy_stick", 0); if (options.init_joystick) init_joystick(); //#ifdef ASDFASDF do { rest(20); } while (ticked < 200); // 5 second delay in accordance with competition rules ticked = 0; //#endif clear_bitmap(screen); vsync(); define_palette(); } garden-1.0.8/src/game.c0000644000175000001440000013715311344014562011553 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include #include "globvars.h" #include "stuff.h" #include "input.h" #include "ebullet.h" #include "pbullet.h" #include "enemy.h" #include "level.h" #include "cloud.h" #include "palette.h" #include "display.h" #include "sound.h" void begin_game (void); void run_player (void); void init_player (void); void init_player_on_respawn (void); void new_level (void); void make_blocks (void); void run_blocks (void); void run_blade (int m); void drag_blade (void); extern volatile unsigned char ticked; extern volatile int framecounter; extern int slacktime; unsigned char counter; void run_stage3 (void); void make_part_row (int row); void make_platform (void); void run_platform (void); void run_background (void); void fix_platform (int y1, int y2); void fix_island1 (int y1, int y2); int check_tile_flow (int t1, int t2); int get_tile (int x, int y); void platform_hline (int x1, int y, int x2); void platform_vline (int x, int y1, int y2); void make_islands (void); void run_islands (void); int get_island1_tile (int x, int y); void make_stars (void); void run_stars (void); void make_bones (void); void run_bones (void); void init_stage_3 (void); char run_pause (void); extern int platform_tile[9][PLAT_Y]; // in display extern int platform_position; // in display extern int platform_step; // in display extern int island1_tile[9][ISLAND1_Y]; // in display extern int island1_position; // in display extern int island1_step; // in display // all stars in display extern int star_x[NO_STARS][3]; extern int star_y[NO_STARS][3]; extern int star_y_speed[NO_STARS][3]; // extern int star_col [NO_STARS] [3]; void new_game (void) { switch (options.tourist) { default: case 0: arena.level = 1; arena.change_palette = BASECOL_L1_SPRING; arena.target_palette = BASECOL_L1_SPRING; break; case 2: arena.level = 2; arena.change_palette = BASECOL_L2_1; arena.target_palette = BASECOL_L2_1; break; case 3: arena.level = 3; arena.change_palette = BASECOL_L3_1; arena.target_palette = BASECOL_L3_1; break; case 4: arena.level = 4; arena.change_palette = BASECOL_L4_1; arena.target_palette = BASECOL_L4_1; break; } arena.game_over = 0; init_player (); init_beat (); // arena.underlay_position = 0; // need to put in 'new level' function // arena.change_palette = BASECOL_L1_SPRING; arena.shift_palette = 0; arena.shift_message = 300; arena.phase = 0; arena.phase_bonus = 0; arena.just_got_highscore = 0; // arena.target_palette = BASECOL_L1_SPRING; new_level (); set_base_palette (); return; /* * arena.level = 1; * * arena.game_over = 0; * * init_player(); * * init_beat(); * * // arena.underlay_position = 0; // need to put in 'new level' * function * * * * arena.change_palette = 0; arena.shift_palette = 0; * arena.shift_message = 300; arena.phase = 0; * arena.just_got_highscore = 0; arena.phase_bonus = 0; * * arena.target_palette = 0; * * new_level(); * * set_base_palette(); */ } void game_loop (void) { int playing = 1; counter = 0; do { if (arena.game_over > 0) { arena.game_over--; if (arena.game_over == 1) { playing = 0; break; } } if (arena.level_finished > 0) { arena.level_finished--; if (arena.level_finished == 1) { if (options.tourist > 0) { playing = 0; break; } if (arena.level == 4) { playing = 0; arena.level = 5; break; } arena.level++; new_level (); clear_bitmap (screen); rest (500); ticked = 0; } } if (arena.new_level_sign > 0) arena.new_level_sign--; if (arena.shift_palette > 0 && arena.counter % 4 == 0) run_palette_shift (); if (arena.shift_message > 0) { arena.shift_message--; if (((arena.level != 3 && arena.shift_message == 100) || (arena.level == 3 && arena.shift_message == 295)) && arena.phase > 0) { arena.shift_palette = 1; switch (arena.level) { case 1: arena.target_palette = arena.phase; break; // play_effectwfvx(WAV_STAGE1, tone [NOTE_1C + // // // // // arena.phase], 200, 320); break; case 2: arena.target_palette = BASECOL_L2_1 + arena.phase; break; // play_effectwfvx(WAV_STAGE2, tone [NOTE_1C + // // // // // arena.phase], 200, 320); break; case 3: arena.target_palette = BASECOL_L3_1 + arena.phase; break; // play_effectwfvx(WAV_STAGE3, tone [NOTE_1C + // // // // // arena.phase], 200, 320); // break; case 4: arena.target_palette = BASECOL_L4_1 + arena.phase; break; // play_effectwfvx(WAV_STAGE4_2, tone [NOTE_1C // // // // // + arena.phase], 200, 320); // break; } arena.change_palette = 0; } /* * switch(arena.level) { case 2: if (arena.phase > 0 && * arena.shift_message == 150) play_effectwfvx(WAV_STAGE2, * tone [NOTE_2C + arena.phase], 160, 320); break; case 3: * if (arena.phase > 0 && arena.shift_message == 250) * play_effectwfvx(WAV_STAGE3, tone [NOTE_1C + * arena.phase], 250, 500); break; case 4: if (arena.phase * > 0 && arena.shift_message == 150) * play_effectwfvx(WAV_STAGE4_2, tone [NOTE_2C], 250, 320); * break; * * } */ } run_beat (); if (player.in_play == 1) get_input (); run_clouds (); if (player.in_play == 1) run_player (); run_level (); run_enemies (); run_ebullets (); run_pbullets (); run_background (); // run_underlay(); if (ticked == 0) { run_display (1); framecounter++; } else run_display (0); // just does what is needed for collision // detection do { rest(5); } while (ticked == 0); ticked--; counter++; arena.counter++; if (key[KEY_ESC]) { if (run_pause () == 1) playing = 0; clear_keybuf(); } } while (playing == 1); if (player.score > options.highscore[arena.difficulty]) { arena.just_got_highscore = arena.difficulty + 1; options.highscore[arena.difficulty] = player.score; switch (arena.difficulty) { case 0: set_config_int ("Scores", "Easy", player.score); break; case 1: set_config_int ("Scores", "Normal", player.score); break; case 2: set_config_int ("Scores", "Hard", player.score); break; } } } char run_pause (void) { int pc = 0; display_pause (pc); do { pc++; if (pc > 256) pc = 0; do { } while (ticked == 0); ticked--; if (key[KEY_Y]) { clear_bitmap (screen); vsync (); return 1; } if (key[KEY_N]) return 0; } while (TRUE); return 0; } void run_player (void) { int i, j, orb_angle, cycle; if (player.grace > 0) player.grace--; char firing_fast = 0; char cycling = (player.recycle[0] > 0) + (player.recycle[1] > 0) + (player.recycle[2] > 0); if (player.blade_index != -1 && (player.swing_state != BLADE_LEFT && player.swing_state != BLADE_RIGHT)) { cycling++; firing_fast++; } if (player.beam[0] != -1 || player.beam_flicker[0] > 0) { cycling++; firing_fast++; } if (player.beam[1] != -1 || player.beam_flicker[1] > 0) { cycling++; firing_fast++; } if (player.beam[2] != -1 || player.beam_flicker[2] > 0) { cycling++; firing_fast++; } if (player.wtype[0] == FAST_WEAPON && player.recycle[0] > 0) firing_fast++; if (player.wtype[1] == FAST_WEAPON && player.recycle[1] > 0) firing_fast++; if (player.wtype[2] == FAST_WEAPON && player.recycle[2] > 0) firing_fast++; if (firing_fast > 0) { if ((player.wtype[0] == SLOW_WEAPON && player.recycle[0] > 0)) cycling--; if ((player.wtype[1] == SLOW_WEAPON && player.recycle[1] > 0)) cycling--; if ((player.wtype[2] == SLOW_WEAPON && player.recycle[2] > 0)) cycling--; } for (i = 0; i < 3; i++) { // if (player.wtype [i] == SLOW_WEAPON && firing_fast == 1) // continue; if (player.recycle[i] > 0 && (player.wtype[i] != SLOW_WEAPON || firing_fast == 0)) { cycle = player.recycle_speed[i]; if (cycling > 0) // probably always true, but div // by zero sucks cycle /= cycling; player.recycle[i] -= cycle; if (player.recycle <= 0) { player.recycle[i] = 0; player.wfired = -1; } } player.wstrength[i] = cycling; if (player.wstrength[i] == 0) player.wstrength[i] = 1; if (player.wtype[i] == SLOW_WEAPON) { player.rpixels[i] = 50 - player.recycle[i] / 20; if (player.rpixels[i] > 50) player.rpixels[i] = 50; } else { if (firing_fast <= 1) { player.rpixels[i] = 50; player.wstrength[i] = 1; } if (firing_fast == 2) { player.rpixels[i] = 25; player.wstrength[i] = 2; } if (firing_fast == 3) { player.rpixels[i] = 17; player.wstrength[i] = 3; } } } /* * if (player.recycle > 0) { cycle = player.recycle -= * player.recycle_speed / cycling; if (player.recycle <= 0) { * player.recycle = 0; player.wfired = -1; } } */ /* * if (player.wfired != -1) { player.wframe += player.wframe_speed; if * (player.wframe_speed > 0 && player.wframe >= player.wframe_max) { * player.wframe = player.wframe_max; switch } * * } */ if (player.orbitals > 0) { // if (player.firing == 0) { player.orbital_angle += 8; player.orbital_angle &= 1023; } // else // player.firing = 0; orb_angle = player.orbital_angle; // player.wx [0] = player.x + xpart(player.orbital_angle, // 12000); // player.wy [0] = player.y + ypart(player.orbital_angle, // 12000); if (player.orbitals == 2) j = ANGLE_2; if (player.orbitals == 3) j = ANGLE_3; for (i = 0; i < 3; i++) { if (player.wgained[i] > 0) player.wgained[i]--; if (player.wstyle[i] == WSTYLE_ORBITAL) { player.wx[i] = player.x + xpart (orb_angle, 30000); player.wy[i] = player.y + ypart (orb_angle, 30000); orb_angle += j; } if (player.wstyle[i] == WSTYLE_BLADE) { run_blade (i); } if (player.wstyle[i] == WSTYLE_FRONT) { player.wx[i] = player.x; player.wy[i] = player.y - 10000; } if (player.weapon[i] == WPN_LWBEAM) { if (player.beam_fade[i] > 0) { if (player.beam_fade[i] < 10 && player.beam_open[i] > 0) player.beam_open[i]--; player.beam_fade[i]--; if (player.beam_flicker[i] > 0) player.beam_flicker[i]--; } } if (player.weapon[i] == WPN_SWBEAM) { if (player.swbeam[i] > 0) { player.swbeam[i]--; } if (player.swbeam_counter[i] > 0) { player.swbeam_counter[i]--; quick_cloud (CLOUD_CIRCLE5, player.wx[i] + grand (4000) - grand (4000), player.wy[i] - 5000 + grand (4000) - grand (4000), grand (1000) - grand (1000), grand (1000) - grand (1000), grand (20) + player.swbeam_counter[i] / 2, TCOL_ORANGE, 960); } } } } if (player.respawning == 0) { for (i = 0; i < 3; i++) { if (player.wx[i] > 640000) player.wx[i] = 640000; if (player.wy[i] > 480000) player.wy[i] = 480000; if (player.wx[i] < 0) player.wx[i] = 0; if (player.wy[i] < 0) player.wy[i] = 0; } } } #define BLADE_DISTANCE 45000 #define BLADE_SPEED 48 void run_blade (int m) { /* * player.wx [m] = player.x + xpart(orb_angle, 30000); player.wy [m] = * player.y + ypart(orb_angle, 30000); orb_angle += j; // * player.swing_angle = radians_to_angle(atan2(player.y - player.wy * [i], player.x - player.wx [i])); */ int goal_angle; // int target_x, target_y; // char end_swing = 0; int old_x = player.swing_x[player.swing_pos]; int old_y = player.swing_y[player.swing_pos]; switch (player.swing_state) { case BLADE_LEFT: player.swing_angle = ANGLE_2 - ANGLE_16 - 8; player.wx[m] = player.x + xpart (player.swing_angle, BLADE_DISTANCE); player.wy[m] = player.y + ypart (player.swing_angle, BLADE_DISTANCE); // player.swing_speed_x = 0; // player.swing_speed_y = 0; break; case BLADE_RIGHT: goal_angle = ANGLE_16; player.wx[m] = player.x + xpart (player.swing_angle, BLADE_DISTANCE); player.wy[m] = player.y + ypart (player.swing_angle, BLADE_DISTANCE); // player.swing_speed_x = 0; // player.swing_speed_y = 0; break; case BLADE_CW_SLASH: // player.recycle = 1; player.swing_length += 2; if (player.swing_length >= 9) player.swing_length = 9; player.swing_angle += BLADE_SPEED; player.swing_angle &= 1023; if (player.swing_angle >= ANGLE_16 && player.swing_angle < ANGLE_4) { if (player.swing_hold == 1) { player.swing_state = BLADE_CW_SWING; } else { player.swing_state = BLADE_RIGHT; // player.recycle = 0; } } player.wx[m] = player.x + xpart (player.swing_angle, BLADE_DISTANCE); player.wy[m] = player.y + ypart (player.swing_angle, BLADE_DISTANCE); break; case BLADE_ACW_SLASH: // player.recycle = 1; player.swing_length += 2; if (player.swing_length >= 9) player.swing_length = 9; player.swing_angle -= BLADE_SPEED; player.swing_angle &= 1023; if (player.swing_angle <= ANGLE_2 - ANGLE_16 + 48 && player.swing_angle > ANGLE_4) { if (player.swing_hold == 1) { player.swing_state = BLADE_ACW_SWING; } else { player.swing_state = BLADE_LEFT; // player.recycle = 0; } } player.wx[m] = player.x + xpart (player.swing_angle, BLADE_DISTANCE); player.wy[m] = player.y + ypart (player.swing_angle, BLADE_DISTANCE); break; case BLADE_CW_SWING: // player.recycle = 1; player.swing_length += 2; if (player.swing_length >= 9) player.swing_length = 9; player.swing_angle += BLADE_SPEED; player.swing_angle &= 1023; if (player.swing_angle >= ANGLE_2 - ANGLE_16 - 48 && player.swing_angle < ANGLE_1 - ANGLE_4) { player.swing_state = BLADE_LEFT; // player.recycle = 0; } player.wx[m] = player.x + xpart (player.swing_angle, BLADE_DISTANCE); player.wy[m] = player.y + ypart (player.swing_angle, BLADE_DISTANCE); break; case BLADE_ACW_SWING: // player.recycle = 1; player.swing_length += 2; if (player.swing_length >= 9) player.swing_length = 9; player.swing_angle -= BLADE_SPEED; player.swing_angle &= 1023; // if (player.swing_angle <= ANGLE_2 - ANGLE_16 && // player.swing_angle > ANGLE_4) if (player.swing_angle <= ANGLE_16 && player.swing_angle > 0) { player.swing_state = BLADE_RIGHT; // player.recycle = 0; } player.wx[m] = player.x + xpart (player.swing_angle, BLADE_DISTANCE); player.wy[m] = player.y + ypart (player.swing_angle, BLADE_DISTANCE); break; /* * case BLADE_LEFT: player.wx [m] = player.x - 20000; player.wy * [m] = player.y - 10000; player.swing_speed_x = 0; * player.swing_speed_y = 0; break; case BLADE_RIGHT: player.wx * [m] = player.x + 20000; player.wy [m] = player.y - 10000; * player.swing_speed_x = 0; player.swing_speed_y = 0; break; */ /* * case BLADE_CW_SLASH: target_x = player.x + 20000; target_y = * player.y - 10000; goal_angle = * radians_to_angle(atan2(target_y - player.wy [m], target_x - * player.wx [m])); player.swing_speed_x += xpart(goal_angle, * 3000); player.swing_speed_y += ypart(goal_angle, 3000); * * goal_angle = radians_to_angle(atan2(player.x - player.wy [m], * player.y - player.wx [m])); player.swing_speed_x += * xpart(goal_angle, 1800); player.swing_speed_y += * ypart(goal_angle, 1800); * * if (player.wx [m] > target_x - 5000 && player.wx [m] < * target_x + 5000 && player.wy [m] > target_y - 5000 && * player.wy [m] < target_y + 5000) end_swing = 1; * * if (player.wx [m] > target_x - 15000 && player.wx [m] < * target_x + 15000 && player.wy [m] > target_y - 15000 && * player.wy [m] < target_y + 15000) { drag_blade(); } * * drag_blade(); if (end_swing == 1) { player.swing_state = * BLADE_RIGHT; player.recycle = 0; } break; case * BLADE_ACW_SLASH: target_x = player.x - 20000; target_y = * player.y - 10000; goal_angle = * radians_to_angle(atan2(target_y - player.wy [m], target_x - * player.wx [m])); player.swing_speed_x += xpart(goal_angle, * 3000); player.swing_speed_y += ypart(goal_angle, 3000); * * goal_angle = radians_to_angle(atan2(player.x - player.wy [m], * player.y - player.wx [m])); player.swing_speed_x += * xpart(goal_angle, 1800); player.swing_speed_y += * ypart(goal_angle, 1800); * * if (player.wx [m] > target_x - 5000 && player.wx [m] < * target_x + 5000 && player.wy [m] > target_y - 5000 && * player.wy [m] < target_y + 5000) end_swing = 1; * * if (player.wx [m] > target_x - 15000 && player.wx [m] < * target_x + 15000 && player.wy [m] > target_y - 15000 && * player.wy [m] < target_y + 15000) { drag_blade(); } * * drag_blade(); if (end_swing == 1) { player.swing_state = * BLADE_LEFT; player.recycle = 0; } break; */ } player.swing_sprite_angle = radians_to_angle (atan2 (player.wy[m] - player.y, player.wx[m] - player.x)); player.swing_sprite_angle /= (ANGLE_1 / SMALL_ROTATIONS); /* * if (player.swing_state > BLADE_RIGHT) { player.wx [m] += * player.swing_speed_x; player.wy [m] += player.swing_speed_y; * player.recycle = 1; } */ if (player.swing_length > 0) player.swing_length--; player.swing_pos++; if (player.swing_pos == 10) player.swing_pos = 0; // player.swing_x [player.swing_pos] = player.wx [m] + // xpart(player.swing_angle, 1000); // player.swing_y [player.swing_pos] = player.wy [m] + // ypart(player.swing_angle, 1000); // player.swing_x2 [player.swing_pos] = player.wx [m] + // xpart(player.swing_angle, 25000); // player.swing_y2 [player.swing_pos] = player.wy [m] + // ypart(player.swing_angle, 25000); player.swing_x[player.swing_pos] = player.wx[m] + xpart (player.swing_angle, 12000); player.swing_y[player.swing_pos] = player.wy[m] + ypart (player.swing_angle, 12000); player.swing_x2[player.swing_pos] = player.wx[m] + xpart (player.swing_angle, 25000); player.swing_y2[player.swing_pos] = player.wy[m] + ypart (player.swing_angle, 25000); player.swing_strength[player.swing_pos] = player.wstrength[player.blade_index]; if (player.swing_state == BLADE_LEFT || player.swing_state == BLADE_RIGHT) return; int b = create_pbullet (PBULLET_BLADE); if (b != -1) { pbullet[b].x = player.swing_x[player.swing_pos]; pbullet[b].y = player.swing_y[player.swing_pos]; pbullet[b].x_speed = player.swing_x[player.swing_pos] - old_x; pbullet[b].y_speed = player.swing_y[player.swing_pos] - old_y; pbullet[b].xsize = 13000; pbullet[b].ysize = 13000; pbullet[b].dam = 80 + player.wlevel[player.blade_index] * 19; // was // // // // // 100/22 // or // 60/14 pbullet[b].dam /= player.wstrength[player.blade_index]; pbullet[b].source = player.blade_index; } if (player.wlevel[player.blade_index] > 6) { int bangle = radians_to_angle (atan2 (old_y - player.swing_y[player.swing_pos], old_x - player.swing_x[player.swing_pos])); bangle -= ANGLE_4; quick_cloud (CLOUD_CIRCLE2, old_x + xpart (bangle, 11000), old_y + ypart (bangle, 11000), 0, 0, player.wlevel[player.blade_index] - 2, TCOL_ORANGE, 0); bangle += ANGLE_2; quick_cloud (CLOUD_CIRCLE2, old_x + xpart (bangle, 11000), old_y + ypart (bangle, 11000), 0, 0, player.wlevel[player.blade_index] - 2, TCOL_ORANGE, 0); } /* * quick_cloud(CLOUD_CIRCLE2, player.swing_x [player.swing_pos] + * xpart(bangle, 16000), player.swing_y [player.swing_pos] + * ypart(bangle, 16000), 0, 0, 10, TCOL_ORANGE, 0); bangle += ANGLE_2; * quick_cloud(CLOUD_CIRCLE2, player.swing_x [player.swing_pos] + * xpart(bangle, 16000), player.swing_y [player.swing_pos] + * ypart(bangle, 16000), 0, 0, 10, TCOL_ORANGE, 0); */ /* * int e; * * if (player.swing_state != BLADE_LEFT && player.swing_state != * BLADE_RIGHT) { for (e = 0; e < NO_ENEMIES; e ++) { * * * } } */ // player.swing_pos2 ++; } /* * void drag_blade(void) { player.swing_speed_x *= 800; * player.swing_speed_x /= 1000; player.swing_speed_y *= 800; * player.swing_speed_y /= 1000; * * } */ void player_hit (void) { int x = player.x; int y = player.y; play_effectwfvx (WAV_BANG, tone[NOTE_0G], 250, x); play_effectwfvx (WAV_P_BANG, 800, 250, x); int i, angle, speed; quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 25, TCOL_YELLOW, 0); for (i = 0; i < 30; i++) { angle = grand (ANGLE_1); speed = 5000 + grand (10000); quick_cloud (CLOUD_CIRCLE2, x, y, xpart (angle, speed), ypart (angle, speed), 20 + grand (20), TCOL_ORANGE, 910); angle = grand (ANGLE_1); speed = 5000 + grand (10000); quick_cloud (CLOUD_CIRCLE3, x, y, xpart (angle, speed), ypart (angle, speed), 20 + grand (20), TCOL_YELLOW, 870); } for (i = 0; i < 3; i++) { x = player.wx[i]; y = player.wy[i]; quick_cloud (CLOUD_TSHOCK, x, y, 0, 0, 11, 0, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 25, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 17, TCOL_YELLOW, 0); } if (player.lives == 0) { player.in_play = 0; arena.game_over = 200; arena.level_finished = 0; } else { player.lives--; if (player.lives > -1) { init_player_on_respawn (); } } } void init_player (void) { int i; init_player_on_respawn (); player.lives = 2; // player.respawning = 0; player.score = 0; player.grace = 0; player.in_play = 1; // player.x = 270000; // player.y = 350000; player.wings1 = 0; player.wings2 = 0; for (i = 0; i < 3; i++) { // player.x [i] = player.x [0]; // player.y [i] = player.y [0]; // player.weapon [i] = MULTI_BASIC; player.wxp[i] = 0; if (options.tourist == 0) player.wlevel[i] = 0; else player.wlevel[i] = options.tourist; // (options.tourist // // // // // - 1) * 2 - 1; player.wstatus[i] = 0; player.wpixels[i] = 0; player.wgained[i] = 0; player.recycle[i] = 0; player.recycle_speed[i] = 0; player.wstrength[i] = 0; player.rpixels[i] = 50; player.beam[i] = -1; player.beam_counter[i] = 0; player.beam_fade[i] = 0; player.beam_open[i] = 0; player.beam_flicker[i] = 0; } set_wpixels (); } void init_player_on_respawn (void) { player.respawning = 50; player.grace = 180; player.x = 320000; player.y = 520000; player.firing = 0; player.swing_state = BLADE_LEFT; player.swing_pos = 0; player.swing_length = 0; int i; for (i = 0; i < 3; i++) { player.recycle[i] = 0; player.recycle_speed[i] = 0; player.wstrength[i] = 0; player.rpixels[i] = 0; player.beam[i] = -1; player.beam_counter[i] = 0; player.beam_fade[i] = 0; player.beam_open[i] = 0; player.beam_flicker[i] = 0; player.swbeam[i] = 0; player.swbeam_counter[i] = 0; } player.wfired = -1; player.wframe = 0; player.wframe_speed = 0; player.wframe_max = 0; player.ring_angle = -ANGLE_4; player.ring_hold = 0; player.move_x = 0; player.move_y = 0; } void new_level (void) { arena.shift_palette = 0; arena.shift_message = 300; arena.phase = 0; arena.just_got_highscore = 0; arena.stage_score = 0; arena.max_stage_score = get_max_stage_score (); // arena.phase_bonus = 0; switch (arena.level) { case 1: arena.next_phase[0] = 1400; arena.next_phase[1] = 2500; arena.next_phase[2] = 3500; arena.next_phase[3] = 4050; arena.next_phase[4] = -1; break; case 2: arena.next_phase[0] = 1600; arena.next_phase[1] = 2400; arena.next_phase[2] = 3200; arena.next_phase[3] = 3900; arena.next_phase[4] = -1; break; case 3: arena.next_phase[0] = 1000; arena.next_phase[1] = 2100; arena.next_phase[2] = 3200; arena.next_phase[3] = 4400; arena.next_phase[4] = -1; /* * arena.next_phase [0] = 1000; arena.next_phase [1] = 1900; * arena.next_phase [2] = 2800; arena.next_phase [3] = 3600; * arena.next_phase [4] = 4500; arena.next_phase [5] = -1; */ break; case 4: arena.next_phase[0] = 800; arena.next_phase[1] = 1600; arena.next_phase[2] = 2500; arena.next_phase[3] = 3400; // arena.next_phase [4] = 3600; arena.next_phase[4] = -1; break; } switch (arena.level) { case 1: make_platform (); make_blocks (); arena.change_palette = BASECOL_L1_SPRING; arena.target_palette = BASECOL_L1_SPRING; break; case 2: make_islands (); make_stars (); arena.cruiser_escorts = 0; arena.change_palette = BASECOL_L2_1; arena.target_palette = BASECOL_L2_1; break; case 3: init_stage_3 (); arena.change_palette = BASECOL_L3_1; arena.target_palette = BASECOL_L3_1; break; case 4: make_bones (); arena.change_palette = BASECOL_L4_1; arena.target_palette = BASECOL_L4_1; break; } set_base_palette (); // arena.target_palette = 0; // set_base_palette(); init_level (); init_beat_new_level (); ticked = 0; boss.fight = 0; arena.new_level_sign = 120; } void make_bones (void) { int i; for (i = 0; i < NO_BONES; i++) { arena.bone_type[0][i] = 0; arena.bone_subtype[0][i] = 0; if (grand (4) == 0) arena.bone_subtype[0][i] = grand (9); arena.bone_x[0][i] = 20 + grand (620); // arena.bone_y [0] [i] = -30 - grand(500); arena.bone_y[0][i] = grand (480); if (grand (4) == 0) { arena.bone_type[0][i] = 1; arena.bone_subtype[0][i] = 0; // grand(7); } // arena.bone_type [0] [i] = 3; // arena.bone_subtype [0] [i] = grand(9); if (i > 19) continue; arena.bone_type[1][i] = 0; arena.bone_subtype[1][i] = 0; if (grand (4) == 0) arena.bone_subtype[1][i] = grand (9); arena.bone_x[1][i] = grand (640); // arena.bone_y [1] [i] = -30 - grand(500); arena.bone_y[1][i] = grand (480); if (grand (4) == 0) { arena.bone_type[1][i] = 1; arena.bone_subtype[1][i] = 0; } } } void run_bones (void) { int i; for (i = 0; i < NO_BONES; i++) { if (arena.counter % 3 == 0) arena.bone_y[0][i] += 1; if (arena.bone_y[0][i] > 560) { arena.bone_y[0][i] = -30 - grand (100); arena.bone_x[0][i] = grand (640); arena.bone_type[0][i] = 0; arena.bone_subtype[0][i] = 0; if (grand (4) == 0) arena.bone_subtype[0][i] = grand (9); if (grand (4) == 0) { arena.bone_type[0][i] = 1; arena.bone_subtype[0][i] = 0; if (grand (4) == 0) arena.bone_subtype[0][i] = grand (7); } if (grand (16) == 0 && arena.phase > 0) { arena.bone_type[0][i] = 2; arena.bone_subtype[0][i] = 0; if (grand (4) == 0) arena.bone_subtype[0][i] = grand (17); } if (grand (34) == 0 && arena.phase > 1) { arena.bone_type[0][i] = 3; arena.bone_subtype[0][i] = 0; if (grand (4) == 0) arena.bone_subtype[0][i] = grand (9); } if (grand (68) == 0 && arena.phase > 2) { arena.bone_type[0][i] = 4; arena.bone_subtype[0][i] = 0; arena.bone_y[0][i] = -90; } if (grand (78) == 0 && arena.phase > 2) { arena.bone_type[0][i] = 5; arena.bone_subtype[0][i] = 0; if (grand (3) == 0) arena.bone_subtype[0][i] = grand (3); arena.bone_y[0][i] = -90; } } if (i > 19) continue; arena.bone_y[1][i] += 1; if (arena.bone_y[1][i] > 500) { arena.bone_y[1][i] = -30 - grand (100); arena.bone_x[1][i] = grand (640); arena.bone_type[1][i] = 0; arena.bone_subtype[1][i] = 0; if (grand (4) == 0) arena.bone_subtype[1][i] = grand (9); if (grand (4) == 0) { arena.bone_type[1][i] = 1; arena.bone_subtype[1][i] = 0; if (grand (4) == 0) arena.bone_subtype[1][i] = grand (7); } if (grand (16) == 0 && arena.phase > 0) { arena.bone_type[1][i] = 2; arena.bone_subtype[1][i] = 0; if (grand (4) == 0) arena.bone_subtype[1][i] = grand (17); } if (grand (34) == 0 && arena.phase > 1) { arena.bone_type[1][i] = 3; arena.bone_subtype[1][i] = 0; if (grand (4) == 0) arena.bone_subtype[1][i] = grand (9); } } } } void init_stage_3 (void) { arena.part_flow = 0; arena.part_rank = 0; int j; for (j = 0; j < 14; j++) { /* * arena.part_x1 [i] [j] = 5 + grand(10); arena.part_y1 [i] [j] * = 5 + grand(10); arena.part_x2 [i] [j] = 5 + grand(10); * arena.part_y2 [i] [j] = 5 + grand(10); } */ make_part_row (j); } arena.wave_y = -10000; } void make_part_row (int row) { int i; int sx, sy, cx, cy; int base_size, size_rand, pos_rand; size_rand = arena.phase * 6; pos_rand = arena.phase * 6; base_size = 20 - arena.phase * 3; for (i = 0; i < 18; i++) { sx = base_size + grand (size_rand); sy = base_size + grand (size_rand); cx = grand (pos_rand) - grand (pos_rand); cy = grand (pos_rand) - grand (pos_rand); if (cx < 0) { arena.part_x1[i][row] = cx; arena.part_x2[i][row] = cx + sx; arena.part_cx[i][row] = cx + sx / 2; } else { arena.part_x1[i][row] = cx - sx; arena.part_x2[i][row] = cx; arena.part_cx[i][row] = cx - sx / 2; } if (cy < 0) { arena.part_y1[i][row] = cy; arena.part_y2[i][row] = cy + sy; arena.part_cy[i][row] = cy + sy / 2; } else { arena.part_y1[i][row] = cy - sy; arena.part_y2[i][row] = cy; arena.part_cy[i][row] = cy - sy / 2; } } } void run_stage3 (void) { int new_part_row = 0; arena.part_flow++; arena.part_flow += arena.phase; /* * if (arena.phase > 0) arena.part_flow ++; if (arena.phase > 3) * arena.part_flow ++; */ if (arena.part_flow >= 40) { arena.part_flow -= 40; arena.part_rank++; if (arena.part_rank > 13) arena.part_rank = 0; new_part_row = arena.part_rank; // if (new_part_row > 13) // new_part_row -= 13; make_part_row (new_part_row); } arena.wave_y += 4000 + arena.phase * 2500; if (arena.wave_y > 550000) arena.wave_y = -50000; if (arena.phase > 0) { int i, x, y; for (i = 0; i < 16 + arena.phase * 8; i++) { x = grand (18); y = grand (14); arena.part_x1[x][y] += pos_or_neg (1); arena.part_y1[x][y] += pos_or_neg (1); arena.part_x2[x][y] += pos_or_neg (1); arena.part_y2[x][y] += pos_or_neg (1); if (arena.part_x1[x][y] > arena.part_x2[x][y] - 2) { arena.part_x1[x][y]--; arena.part_x2[x][y]++; } if (arena.part_y1[x][y] > arena.part_y2[x][y] - 2) { arena.part_y1[x][y]--; arena.part_y2[x][y]++; } } } if (arena.part_pulse1 > 0) arena.part_pulse1--; if (arena.part_pulse2 > 0) arena.part_pulse2--; if (synch_ready[EVENT_PULSE1] == 1) arena.part_pulse1 = 8; if (synch_ready[EVENT_PULSE2] == 1) arena.part_pulse2 = 8; } void make_blocks (void) { int i; for (i = 0; i < 20; i++) { arena.block1_x[i] = grand (490) + 50; arena.block1_y[i] = 2400 * i; // grand(480) * 100; arena.block1_size[i] = 10 + grand (40); arena.block1_y_speed[i] = 180 + grand (20) + grand (20); arena.block2_x[i] = grand (490) + 50; arena.block2_y[i] = 2400 * i; // grand(480) * 100; arena.block2_y_speed[i] = 90 + grand (10) + grand (10); arena.block2_size[i] = 7 + grand (28); } } void run_blocks (void) { int i; for (i = 0; i < 20; i++) { arena.block1_y[i] += arena.block1_y_speed[i]; arena.block2_y[i] += arena.block2_y_speed[i]; if (arena.block1_y[i] > 48000 + (arena.block1_size[i] * 100)) { arena.block1_y[i] = -10000 - grand (10000); arena.block1_x[i] = grand (490) + 50; arena.block1_size[i] = 10 + grand (40); arena.block1_y_speed[i] = 180 + grand (20) + grand (20); } if (arena.block2_y[i] > 48000 + (arena.block2_size[i] * 100)) { arena.block2_y[i] = -10000 - grand (10000); arena.block2_y_speed[i] = 90 + grand (10) + grand (10); arena.block2_x[i] = grand (490) + 50; arena.block2_size[i] = 10 + grand (40); } } } void make_platform (void) { int i, j; platform_position = 0; platform_step = 0; int vert1 = grand (6) + 2; int vert2 = 0; int v21 = -1; int v22 = -1; for (j = 0; j < PLAT_Y; j++) { for (i = 0; i < 9; i++) { platform_tile[i][j] = PLATFORM_EMPTY; // empty } } for (j = 0; j < PLAT_Y; j++) { if (grand (7) == 0) { vert2 = vert1; vert1 = grand (6) + 2; // platform_hline(vert1, j, vert2); platform_hline (vert1, j, vert2); } if (grand (5) == 0) { if (grand (3) == 0) v21 = -1; else { v22 = v21; v21 = grand (7) + 2; platform_hline (v21, j, v22); } } if (grand (21) == 0) platform_hline (0, j, 8); if (grand (21) == 0) platform_hline (grand (6), j, 8); if (grand (21) == 0) platform_hline (0, j, grand (4) + 5); for (i = 0; i < 9; i++) { // platform_tile [i] [j] = PLATFORM_EMPTY; // empty if (i == v21) platform_tile[i][j] = 1; if (i == vert1) platform_tile[i][j] = 1; if (grand (7) == 0) platform_tile[i][j] = 1; } } fix_platform (0, PLAT_Y); } void platform_hline (int x1, int y, int x2) { int i; if (x1 < 0) x1 = 0; if (x1 > 8) x1 = 8; if (x2 < 0) x2 = 0; if (x2 > 8) x2 = 8; if (x2 > x1) { for (i = x1; i < x2; i++) { platform_tile[i][y] = 1; } } else for (i = x2; i < x1; i++) { platform_tile[i][y] = 1; } } void run_background (void) { switch (arena.level) { case 1: run_platform (); run_blocks (); break; case 2: run_islands (); run_stars (); break; case 3: run_stage3 (); break; case 4: run_bones (); break; } } void run_islands (void) { island1_position += 7; if (island1_position >= 91) { island1_position -= 91; island1_step++; } if (island1_step > ISLAND1_Y) island1_step -= ISLAND1_Y; } void run_stars (void) { int i, j; for (i = 0; i < NO_STARS; i++) { for (j = 0; j < 3; j++) { star_y[i][j] += star_y_speed[i][j]; if (star_y[i][j] > 481000) { star_x[i][j] = grand (640); star_y[i][j] = 0; switch (j) { case 0: star_y_speed[i][j] = 1000 + grand (1000); break; case 1: star_y_speed[i][j] = 2000 + grand (1000); break; case 2: star_y_speed[i][j] = 3000 + grand (1000); break; } } } } } void make_stars (void) { int i, j; for (i = 0; i < NO_STARS; i++) { for (j = 0; j < 3; j++) { star_x[i][j] = grand (640); star_y[i][j] = grand (480000); switch (j) { case 0: star_y_speed[i][j] = 1000 + grand (1000); break; case 1: star_y_speed[i][j] = 2000 + grand (1000); break; case 2: star_y_speed[i][j] = 3000 + grand (1000); break; } } } } void run_platform (void) { platform_position += 4; if (platform_position >= 91) { platform_position -= 91; platform_step++; } if (platform_step > PLAT_Y) platform_step -= PLAT_Y; arena.flower_turn1 += 10; if (arena.flower_turn1 >= 400) arena.flower_turn1 -= 400; arena.flower_turn2 += 5; if (arena.flower_turn2 >= 400) arena.flower_turn2 -= 400; } void make_islands (void) { int i, j; island1_position = 0; island1_step = 0; /* * int vert1 = grand(6) + 2; int vert2 = 0; * * int v21 = -1; int v22 = -1; */ for (j = 0; j < ISLAND1_Y; j++) { for (i = 0; i < 9; i++) { island1_tile[i][j] = ISLAND1_EMPTY; // empty // if (grand(5) == 0) // island1_tile [i] [j] = ISLAND1_C; } } int x, y; for (i = 0; i < 200; i++) { x = grand (7); y = grand (ISLAND1_Y - 2); island1_tile[x][y] = ISLAND1_FULL; island1_tile[x + 1][y] = ISLAND1_FULL; island1_tile[x][y + 1] = ISLAND1_FULL; island1_tile[x + 1][y + 1] = ISLAND1_FULL; island1_tile[x + 2][y] = ISLAND1_FULL; island1_tile[x][y + 2] = ISLAND1_FULL; island1_tile[x + 2][y + 2] = ISLAND1_FULL; island1_tile[x + 2][y + 1] = ISLAND1_FULL; island1_tile[x + 1][y + 2] = ISLAND1_FULL; } fix_island1 (0, ISLAND1_Y); } void fix_island1 (int y1, int y2) { int i, j; int u, d, l, r, ul, ur, dl, dr; for (i = 0; i < 9; i++) { for (j = y1; j < y2; j++) { if (island1_tile[i][j] == ISLAND1_EMPTY) continue; u = get_island1_tile (i, j + 1); d = get_island1_tile (i, j - 1); l = get_island1_tile (i - 1, j); r = get_island1_tile (i + 1, j); if (u == ISLAND1_EMPTY && d == ISLAND1_EMPTY) island1_tile[i][j] = ISLAND1_EMPTY; if (l == ISLAND1_EMPTY && r == ISLAND1_EMPTY) island1_tile[i][j] = ISLAND1_EMPTY; } } #define ODD_CHANCE 10 for (i = 0; i < 9; i++) { for (j = y1; j < y2; j++) { if (island1_tile[i][j] == ISLAND1_EMPTY) continue; // tile = ISLAND1_EMPTY; // need to fix this ur = get_island1_tile (i + 1, j + 1); ul = get_island1_tile (i - 1, j + 1); dr = get_island1_tile (i + 1, j - 1); dl = get_island1_tile (i - 1, j - 1); u = get_island1_tile (i, j + 1); d = get_island1_tile (i, j - 1); l = get_island1_tile (i - 1, j); r = get_island1_tile (i + 1, j); if (u != ISLAND1_EMPTY && d != ISLAND1_EMPTY && l != ISLAND1_EMPTY && r == ISLAND1_EMPTY && ul != ISLAND1_EMPTY && dl != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_L; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_L2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_L3; continue; } if (u != ISLAND1_EMPTY && d != ISLAND1_EMPTY && l == ISLAND1_EMPTY && r != ISLAND1_EMPTY && ur != ISLAND1_EMPTY && dr != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_R; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_R2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_R3; continue; } if (u != ISLAND1_EMPTY && d == ISLAND1_EMPTY && l != ISLAND1_EMPTY && r != ISLAND1_EMPTY && ul != ISLAND1_EMPTY && ur != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_U; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_U2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_U3; continue; } if (u == ISLAND1_EMPTY && d != ISLAND1_EMPTY && l != ISLAND1_EMPTY && r != ISLAND1_EMPTY && dl != ISLAND1_EMPTY && dr != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_D; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_D2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_D3; continue; } if (u != ISLAND1_EMPTY && d != ISLAND1_EMPTY && l != ISLAND1_EMPTY && r != ISLAND1_EMPTY && ul != ISLAND1_EMPTY && ur == ISLAND1_EMPTY && dl == ISLAND1_EMPTY && dr != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_UL_DR; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UL_DR2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UL_DR3; continue; } if (u != ISLAND1_EMPTY && d != ISLAND1_EMPTY && l != ISLAND1_EMPTY && r != ISLAND1_EMPTY && ul == ISLAND1_EMPTY && ur != ISLAND1_EMPTY && dl != ISLAND1_EMPTY && dr == ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_UR_DL; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UR_DL2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UR_DL3; continue; } if ((u == ISLAND1_EMPTY || ur == ISLAND1_EMPTY) && d != ISLAND1_EMPTY && (l == ISLAND1_EMPTY || dl == ISLAND1_EMPTY) && r != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_DR; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_DR2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_DR3; continue; } if ((u == ISLAND1_EMPTY || ul == ISLAND1_EMPTY) && d != ISLAND1_EMPTY && l != ISLAND1_EMPTY && (r == ISLAND1_EMPTY || dr == ISLAND1_EMPTY)) { island1_tile[i][j] = ISLAND1_DL; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_DL2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_DL3; continue; } if (u != ISLAND1_EMPTY && (d == ISLAND1_EMPTY || dr == ISLAND1_EMPTY) && (l == ISLAND1_EMPTY || ul == ISLAND1_EMPTY) && r != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_UR; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UR2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UR3; continue; } if (u != ISLAND1_EMPTY && (d == ISLAND1_EMPTY || dl == ISLAND1_EMPTY) && l != ISLAND1_EMPTY && (r == ISLAND1_EMPTY || ur == ISLAND1_EMPTY)) { island1_tile[i][j] = ISLAND1_UL; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UL2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_UL3; continue; } /* * if (u == ISLAND1_EMPTY && d != ISLAND1_EMPTY && l == * ISLAND1_EMPTY && r != ISLAND1_EMPTY) { island1_tile [i] * [j] = ISLAND1_DR; continue; } * * if (u == ISLAND1_EMPTY && d != ISLAND1_EMPTY && l != * ISLAND1_EMPTY && r == ISLAND1_EMPTY) { island1_tile [i] * [j] = ISLAND1_DL; continue; } * * if (u != ISLAND1_EMPTY && d == ISLAND1_EMPTY && l == * ISLAND1_EMPTY && r != ISLAND1_EMPTY) { island1_tile [i] * [j] = ISLAND1_UR; continue; } * * if (u != ISLAND1_EMPTY && d == ISLAND1_EMPTY && l != * ISLAND1_EMPTY && r == ISLAND1_EMPTY) { island1_tile [i] * [j] = ISLAND1_UL; continue; } */ if (ul == ISLAND1_EMPTY && ur != ISLAND1_EMPTY && dl != ISLAND1_EMPTY && dr != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_NOT_DR; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_DR2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_DR3; continue; } if (ul != ISLAND1_EMPTY && ur == ISLAND1_EMPTY && dl != ISLAND1_EMPTY && dr != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_NOT_DL; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_DL2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_DL3; continue; } if (ul != ISLAND1_EMPTY && ur != ISLAND1_EMPTY && dl == ISLAND1_EMPTY && dr != ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_NOT_UR; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_UR2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_UR3; continue; } if (ul != ISLAND1_EMPTY && ur != ISLAND1_EMPTY && dl != ISLAND1_EMPTY && dr == ISLAND1_EMPTY) { island1_tile[i][j] = ISLAND1_NOT_UL; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_UL2; if (grand (ODD_CHANCE) == 0) island1_tile[i][j] = ISLAND1_NOT_UL3; continue; } island1_tile[i][j] = ISLAND1_FULL; if (grand (6) == 0) island1_tile[i][j] = ISLAND1_FULL + grand (5); } } } int get_island1_tile (int x, int y) { if (x == -1 && y == -1) return island1_tile[8][ISLAND1_Y - 1]; if (x == -1 && y == ISLAND1_Y) return island1_tile[8][0]; if (x == 9 && y == -1) return island1_tile[0][ISLAND1_Y - 1]; if (x == 9 && y == ISLAND1_Y) return island1_tile[0][0]; if (x == -1) return island1_tile[8][y]; if (x == 9) return island1_tile[0][y]; if (y == -1) return island1_tile[x][ISLAND1_Y - 1]; if (y == ISLAND1_Y) return island1_tile[x][0]; return island1_tile[x][y]; } void fix_platform (int y1, int y2) { int i, j, tile; for (i = 0; i < 9; i++) { for (j = y1; j < y2; j++) { if (platform_tile[i][j] == PLATFORM_EMPTY) continue; tile = PLATFORM_NODE; // need to fix this if (get_tile (i - 1, j) != PLATFORM_EMPTY) tile = PLATFORM_L; if (get_tile (i + 1, j) != PLATFORM_EMPTY) tile = PLATFORM_R; if (get_tile (i, j + 1) != PLATFORM_EMPTY) tile = PLATFORM_U; if (get_tile (i, j - 1) != PLATFORM_EMPTY) tile = PLATFORM_D; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i + 1, j) != PLATFORM_EMPTY) tile = PLATFORM_LR; if (get_tile (i, j - 1) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY) tile = PLATFORM_UD; if (get_tile (i + 1, j) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY) tile = PLATFORM_UR; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i, j - 1) != PLATFORM_EMPTY) tile = PLATFORM_DL; if (get_tile (i + 1, j) != PLATFORM_EMPTY && get_tile (i, j - 1) != PLATFORM_EMPTY) tile = PLATFORM_DR; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY) tile = PLATFORM_UL; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY && get_tile (i, j - 1) != PLATFORM_EMPTY) tile = PLATFORM_UDL; if (get_tile (i + 1, j) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY && get_tile (i, j - 1) != PLATFORM_EMPTY) tile = PLATFORM_UDR; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i + 1, j) != PLATFORM_EMPTY && get_tile (i, j - 1) != PLATFORM_EMPTY) tile = PLATFORM_DLR; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i + 1, j) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY) tile = PLATFORM_ULR; if (get_tile (i - 1, j) == PLATFORM_EMPTY && get_tile (i + 1, j) == PLATFORM_EMPTY && get_tile (i, j - 1) == PLATFORM_EMPTY && get_tile (i, j + 1) == PLATFORM_EMPTY) tile = PLATFORM_EMPTY; if (get_tile (i - 1, j) != PLATFORM_EMPTY && get_tile (i + 1, j) != PLATFORM_EMPTY && get_tile (i, j - 1) != PLATFORM_EMPTY && get_tile (i, j + 1) != PLATFORM_EMPTY) tile = PLATFORM_NODE + grand (3); platform_tile[i][j] = tile; } } int t = 0; for (i = 0; i < 9; i++) { for (j = y1; j < y2; j++) { t = get_tile (i, j); /* * if (t == PLATFORM_LR_TLR) { if (check_tile_flow(t, * get_tile(i + 1, j))) t = PLATFORM_LR_TL; if * (check_tile_flow(t, get_tile(i - 1, j))) t = * PLATFORM_LR_TR; if (check_tile_flow(t, get_tile(i - 1, * j)) && check_tile_flow(t, get_tile(i + 1, j))) t = * PLATFORM_LR; } if (t == PLATFORM_UD_TUD) { if * (check_tile_flow(t, get_tile(i, j + 1))) t = * PLATFORM_UD_TU; if (check_tile_flow(t, get_tile(i, j - * 1))) t = PLATFORM_UD_TD; if (check_tile_flow(t, * get_tile(i, j - 1)) && check_tile_flow(t, get_tile(i, j * + 1))) t = PLATFORM_UD; } */ platform_tile[i][j] = t; } } for (i = 0; i < 9; i++) { for (j = y1; j < y2; j++) { if (get_tile (i, j) == PLATFORM_D && get_tile (i, j + 1) == PLATFORM_U) { platform_tile[i][j] = PLATFORM_EMPTY; platform_tile[i][j + 1] = PLATFORM_EMPTY; } } } } /* * int check_tile_flow(int t1, int t2) { if (t1 == PLATFORM_LR_TLR || t1 * == PLATFORM_LR_TL || t1 == PLATFORM_LR_TR || t1 == PLATFORM_LR) { if * (t2 == PLATFORM_LR_TLR || t2 == PLATFORM_LR_TR || t2 == PLATFORM_LR_TL * || t2 == PLATFORM_LR) return 1; return 0; } if (t1 == PLATFORM_UD_TUD * || t1 == PLATFORM_UD_TU || t1 == PLATFORM_UD_TD || t1 == PLATFORM_UD) { * if (t2 == PLATFORM_UD_TUD || t2 == PLATFORM_UD_TU || t2 == * PLATFORM_UD_TD || t2 == PLATFORM_UD) return 1; return 0; } return 0; } */ int get_tile (int x, int y) { if (x == -1 && y == -1) return platform_tile[8][PLAT_Y - 1]; if (x == -1 && y == PLAT_Y) return platform_tile[8][0]; if (x == 9 && y == -1) return platform_tile[0][PLAT_Y - 1]; if (x == 9 && y == PLAT_Y) return platform_tile[0][0]; if (x == -1) return platform_tile[8][y]; if (x == 9) return platform_tile[0][y]; if (y == -1) return platform_tile[x][PLAT_Y - 1]; if (y == PLAT_Y) return platform_tile[x][0]; return platform_tile[x][y]; } garden-1.0.8/src/garden.rc0000644000175000001440000000004111110145253012236 000000000000001 ICON "../resources/garden.ico" garden-1.0.8/src/system.h0000644000175000001440000000051211324412005012147 00000000000000#ifndef SYSTEM_H #define SYSTEM_H #include #ifdef HAVE_CONFIG_H #include "configure.h" #endif /* HAVE_CONFIG_H */ #ifdef WINDOWS_VERSION #define MKDIR(X) mkdir(X) #else #include #define MKDIR(X) mkdir(X, S_IRWXU | S_IXGRP | S_IRGRP | S_IXOTH | S_IROTH ) #endif // WINDOWS_VERSION #endif /* SYSTEM_H */ garden-1.0.8/src/menu.h0000644000175000001440000000141511123020466011575 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void startup_menu (void); garden-1.0.8/src/eclass.c0000644000175000001440000002303211123020464012073 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" struct eclassstruct eclass[NO_ENEMY_TYPES] = { { 0, // int max_hp 0, // int xsize 0, // int ysize 0, // int xoffset 0, // int yoffset 0, // ai 0, // speed1 0, // speed2 0, // speed3 0, // priority 0}, // NONE { 50, // int max_hp 15000, // int xsize 15000, // int ysize 0, 0, AI_SWOOPER, 4000, // speed1 10, // speed2 0, // speed3 2, // priority 0, // score 10 // xp }, // SWOOPER1 { 300, // int max_hp 25000, // int xsize 25000, // int ysize 0, 4000, AI_DARTER, 6000, // speed1 10, // speed2 0, // speed3 1, // priority 0, 20 // xp }, // DARTER1 { 3800, // int max_hp 45000, // int xsize 75000, // int ysize 0, -30000, AI_STOPPER, 2000, // speed1 150, // speed2 60, // speed3 0, // priority 0, 80 // xp }, // STOPPER1 { 200, // int max_hp 25000, // int xsize 21000, // int ysize 0, -7000, AI_DIVER, 6000, // speed1 10, // speed2 0, // speed3 1, // priority 0, 20 // xp }, // DIVER1 { 7000, // int max_hp 68000, // int xsize 80000, // int ysize 0, -5000, AI_STOPPER, 1700, // speed1 520, // speed2 40, // speed3 0, // priority 0, 100 // xp }, // CARRIER1 { 800, // int max_hp 16000, // int xsize 16000, // int ysize 0, 3000, AI_DARTER, 8000, // speed1 10, // speed2 0, // speed3 0, // priority 0, 30 // xp }, // CARRIER1_PART { 4000, // int max_hp 57000, // int xsize 52000, // int ysize 0, -13000, AI_STOPPER, 3500, // speed1 580, // speed2 100, // speed3 0, // priority 0, 50 // xp }, // POD1 { 50, // int max_hp 20000, // int xsize 20000, // int ysize 0, 0, AI_SWOOPER, 6000, // speed1 14, // speed2 0, // speed3 2, // priority 0, // score 15 // xp }, // SWOOPER2 { 400, // int max_hp 30000, // int xsize 28000, // int ysize 0, 0, AI_DARTER, 8000, // speed1 15, // speed2 0, // speed3 1, // priority 0, 30 // xp }, // DARTER2 { 5000, // int max_hp 110000, // int xsize 75000, // int ysize 0, 0, AI_BOSS, 0, // speed1 0, // speed2 0, // speed3 0, // priority 0, 300 // xp }, // BOSS1 { 2500, // int max_hp 20000, // int xsize 20000, // int ysize 0, 0, AI_BOSS, 0, // speed1 0, // speed2 0, // speed3 0, // priority 0, 0 // xp }, // BOSS1_PART { 50, // int max_hp 22000, // int xsize 16000, // int ysize 0, 0, AI_DRIFTER, 170, // speed1 - move 960, // speed2 - drag 600, // speed3 - before retreats 2, // priority 0, 10 // xp }, // L2 - DRIFTER1 { 1500, // int max_hp 38000, // int xsize 25000, // int ysize 0, -4000, AI_STOPPER, -6000, // speed1 410, // speed2 20, // speed3 1, // priority 0, 50 // xp }, // L2 - BEAMER { 80, // int max_hp 21000, // int xsize 20000, // int ysize 0, 5000, AI_STOPPER, -3000, // speed1 260, // speed2 20, // speed3 2, // priority 0, 20 // xp }, // L2 - RISER { 4800, // int max_hp 50000, // int xsize 62500, // int ysize 0, 0, AI_CRUISER, 1200, // speed1 0, // speed2 0, // speed3 0, // priority 0, 80 // xp }, // L2 - CRUISER1 { 4000, // int max_hp 50000, // int xsize 32500, // int ysize 0, 0, AI_CRUISER, 1200, // speed1 0, // speed2 0, // speed3 0, // priority 0, 50 // xp }, // L2 - CRUISER2 { 6000, // int max_hp 50000, // int xsize 62500, // int ysize 0, 0, AI_CRUISER, 1200, // speed1 0, // speed2 0, // speed3 0, // priority 0, 100 // xp }, // L2 - CRUISER3 { 4500, // int max_hp 45000, // int xsize 42500, // int ysize 0, -5000, AI_CRUISER, 1200, // speed1 0, // speed2 0, // speed3 0, // priority 0, 80 // xp }, // L2 - CRUISER4 { 3500, // int max_hp 50000, // int xsize 62500, // int ysize 0, 0, AI_CRUISER, 1200, // speed1 0, // speed2 0, // speed3 0, // priority 0, 150 // xp }, // L2 - CRUISER5 - not implemented { 250, // int max_hp 25000, // int xsize 25000, // int ysize 0, 8000, AI_DRIFTER, 130, // speed1 - move 970, // speed2 - drag 700, // speed3 - before retreats 1, // priority 0, 20 // xp }, // L2 - DRIFTER2 { 50, // int max_hp 23000, // int xsize 16000, // int ysize 0, 0, AI_DRIFTER, 290, // speed1 - move 930, // speed2 - drag 700, // speed3 - before retreats 2, // priority 0, 10 // xp }, // L2 - ESCORT { 1500, // int max_hp 38000, // int xsize 25000, // int ysize 0, -4000, AI_STOPPER, -6000, // speed1 210, // speed2 20, // speed3 1, // priority 0, 50 // xp }, // L2 - SHOOTER { 5000, // int max_hp 105000, // int xsize 55000, // int ysize 0, 5000, AI_BOSS, 0, // speed1 0, // speed2 0, // speed3 0, // priority 0, 400 // xp }, // BOSS2 { 50, // int max_hp 15000, // int xsize 15000, // int ysize 0, 0, AI_SWOOPER, 4500, // speed1 10, // speed2 0, // speed3 2, // priority 0, // score 10 // xp }, // L3 - SMALL { 500, // int max_hp 19000, // int xsize 19000, // int ysize 0, -4000, AI_DART_STOPPER, 400, // speed1 15, // speed2 150, // speed3 1, // priority 0, 25 // xp }, // L3 - LARGER { 50, // int max_hp 15000, // int xsize 15000, // int ysize 0, 0, AI_SWOOPER, 5500, // speed1 14, // speed2 0, // speed3 2, // priority 0, // score 15 // xp }, // L3 - SMALL2 { 700, // int max_hp 19000, // int xsize 19000, // int ysize 0, -4000, AI_DART_STOPPER, 500, // speed1 18, // speed2 250, // speed3 1, // priority 0, 35 // xp }, // L3 - LARGER2 { 2900, // int max_hp 22000, // int xsize 21000, // int ysize 0, -4000, AI_STOPPER, -6000, // speed1 160, // speed2 40, // speed3 0, // priority 0, 70 // xp }, // L3 - WINGS { 3300, // int max_hp 22000, // int xsize 21000, // int ysize 0, -4000, AI_STOPPER, -7000, // speed1 160, // speed2 40, // speed3 0, // priority 0, 80 // xp }, // L3 - WINGS2 { 9000, // int max_hp 40000, // int xsize 38000, // int ysize 0, -6000, AI_STOPPER, 4000, // speed1 540, // speed2 40, // speed3 0, // priority 0, 120 // xp }, // L3 - MEGA { 5000, // int max_hp 40000, // int xsize 38000, // int ysize 0, 0, AI_BOSS, 0, // speed1 0, // speed2 0, // speed3 0, // priority 0, 500 // xp }, // BOSS3 { 80, // int max_hp 16000, // int xsize 17000, // int ysize 0, 0, AI_HOOK, 4500, // speed1 15, // speed2 0, // speed3 2, // priority 0, // score 10 // xp }, // HOOK { 5800, // int max_hp 76000, // int xsize 61000, // int ysize 0, -5000, AI_WALK, 1500, // speed1 0, // speed2 0, // speed3 0, // priority 0, 90 // xp }, // WALKER { 250, // int max_hp 14000, // int xsize 21000, // int ysize 0, 0, AI_CRUISER, 1500, // speed1 0, // speed2 0, // speed3 1, // priority 0, 20 // xp }, // DROPPER { 450, // int max_hp 24000, // int xsize 24000, // int ysize 0, 0, AI_DRIFTER, 130, // speed1 - move 930, // speed2 - drag 600, // speed3 - before retreats 1, // priority 0, 30 // xp }, // RING { 1800, // int max_hp 28000, // int xsize 25000, // int ysize 0, 0, AI_STOPPER, 4000, // speed1 150, // speed2 60, // speed3 1, // priority 0, 50 // xp }, // HUNTER { 7250, // int max_hp 52000, // int xsize 84000, // int ysize 0, 0, AI_CRUISER, 1500, // speed1 0, // speed2 0, // speed3 0, // priority 0, 100 // xp }, // SPINNER { 120, // int max_hp 17000, // int xsize 17000, // int ysize 0, 0, AI_HOOK, 4200, // speed1 18, // speed2 0, // speed3 2, // priority 0, // score 15 // xp }, // HOOK2 { 5000, // int max_hp 114000, // int xsize 100000, // int ysize 0, 0, AI_BOSS, 0, // speed1 0, // speed2 0, // speed3 0, // priority 0, 600 // xp }, // BOSS4 }; garden-1.0.8/src/palette.h0000644000175000001440000000513711123020466012274 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void define_palette (void); int build_new_palette (int base, int rshift, int gshift, int bshift); void run_palette_shift (void); void set_base_palette (void); enum { BASECOL_L1_SPRING, BASECOL_L1_SUMMER, BASECOL_L1_AUTUMN, BASECOL_L1_WINTER, BASECOL_L1_SPRING2, BASECOL_L2_1, BASECOL_L2_2, BASECOL_L2_3, BASECOL_L2_4, BASECOL_L2_5, BASECOL_L3_1, BASECOL_L3_2, BASECOL_L3_3, BASECOL_L3_4, BASECOL_L3_5, BASECOL_L4_1, BASECOL_L4_2, BASECOL_L4_3, BASECOL_L4_4, BASECOL_L4_5, BASECOL_CFLOWER, BASECOL_END }; enum { COL_OUTLINE = 1, COL_WHITE, COL_LGREY, COL_DGREY, COL_COL1, COL_COL2, COL_COL3, COL_COL4, COL_BACK1, COL_BACK2, COL_BACK3, COL_BACK4, COL_BACK5 }; /* See the ebullet drawing function in display.c for how to use transparent colours. Only these colours may be used (there is more flexibility if you decide to use 16 or higher colour depth, but I like 8). */ enum { TRANS_SH1_OUT = 15, TRANS_SH1_IN = 28, TRANS_SH2_OUT = 41, TRANS_SH2_IN = 54, TRANS_ORANGE_OUT = 67, TRANS_ORANGE_IN = 80, TRANS_YELLOW_OUT = 93, TRANS_YELLOW_IN = 106, TRANS_B1_OUT = 119, TRANS_B1_IN = 132, TRANS_B2_OUT = 145, TRANS_B2_IN = 158, TRANS_B3_OUT = 171, TRANS_B3_IN = 184, TRANS_B4_OUT = 197, TRANS_B4_IN = 210, TRANS_B5_OUT = 223, TRANS_B5_IN = 236 }; enum { TCOL_SH1, TCOL_SH2, TCOL_ORANGE, TCOL_YELLOW, TCOL_B1, TCOL_B2, TCOL_B3, TCOL_B4, TCOL_B5 }; enum { EBCOL_B1, EBCOL_B2, EBCOL_B3, EBCOL_B4, EBCOL_B5 }; #define TRANS_BACK2_OUTLINE 237 #define TRANS_BACK3_OUTLINE 238 enum { TRANS_CONVERT_1 = 239, TRANS_CONVERT_2, TRANS_CONVERT_3, TRANS_CONVERT_4, TRANS_CONVERT_5, TRANS_CONVERT_6, TRANS_CONVERT_7, TRANS_CONVERT_8, TRANS_CONVERT_9, CONVERT_WHITE_TO_GREY }; // don't think these do anything at the moment: #define TRANS_REVERSE 225 #define TRANS_DARKEN 226 #define FIX_BITMAP 244 int colour_to_trans (int y); garden-1.0.8/src/display_init.h0000644000175000001440000000142111123020464013314 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ void prepare_display (void); garden-1.0.8/src/enemy.c0000644000175000001440000057031711123020465011754 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include "allegro.h" #include "globvars.h" #include "stuff.h" #include "ebullet.h" #include "sound.h" #include "palette.h" #include "cloud.h" #include #include "stuff.h" #include "level.h" int create_enemy (int type); void destroy_enemy (int e); void enemy_explode (int e); void move_enemy (int e); void enemy_fire (int e); int attack_angle (int e); void move_dancer (int e); void move_diver (int e); void move_dswooper (int e); void move_stopper (int e); void move_cruiser (int e); void move_dart_stopper (int e); void move_drifter (int e); void move_walker (int e); void set_cord_colour (int b); int get_e_angle (int e, int x, int y); void drag_enemy (int e, int drag); void drag_enemy_y (int e, int drag); int hurt_enemy (int e, int dam, int source); void register_destroyed (int e); void allocate_xp (int e); void gain_score (int s); void part_explode (int e); void launch_part (int pe, int index, int se, int xs, int ys); void parts_must_explode (int e); void enemy_pulse (int e, int p_event); void enemy_pulse_slow (int e, int p_event); void set_wpixels (void); void delay_cloud (int x, int y, int col, int delay, int size); int fire_dart (int x, int y, int angle, int colour, int wait, int accel); int fire_diamond (int x, int y, int angle, int colour, int speed, int rot, int wait); int fire_ddart (int x, int y, int angle, int colour, int wait, int accel); int fire_wing_diamond (int x, int y, int angle, int colour, int speed, int wait); int fire_seed (int x, int y, int angle, int colour, int wait, int accel); int fire_seed2 (int x, int y, int angle, int colour, int wait, int accel); int fire_burst (int x, int y, int angle, int colour, int speed, int wait); int fire_stream (int x, int y, int angle, int colour, int speed, int wait); int fire_sdart (int x, int y, int angle, int colour, int wait, int accel); int fire_dot (int x, int y, int angle, int colour, int size, int speed, int wait); int fire_beam (int e, int dist); int fire_beam2 (int e, int angle, int dist, int time); int fire_curve (int x, int y, int angle, int colour, int speed, int rot, int wait); int fire_tracker (int x, int y, int angle, int colour, int size, int speed); void petal_turn (int e, int p, int target_angle, int accel, int max_speed); void track_target (int e, int x, int y, int angle, int turn); void track_target_zero (int e, int x, int y, int angle, int turn); void move_darter (int e); int next_enemy; void move_boss (int e); void run_boss1 (int e); void arrange_boss1 (int sides, int sides2, int up, int out); void boss1_attack1 (int e, int stat); void boss1_attack2 (int e, int stat); void boss1_attack3 (int e, int stat); void boss1_turrets (int e, int fire); void boss2_attack1 (int e, int stat); void boss2_attack2 (int e, int stat); void boss2_attack3 (int e, int stat); void boss2_attack4 (int e, int stat); void boss2_turrets (int e, int fire); int boss2_beam (int e, int dist, int x1, int y1, int angle, int stat); void run_boss3 (int e); void arrange_boss3 (int speed1, int out1, int speed2, int out2, int speed3, int out3); void boss3_finish_firing (int e); void boss3_attack1 (int e, int stat); void boss3_attack2 (int e, int stat); void boss3_attack3 (int e, int stat); void boss3_attack4 (int e, int stat); void run_boss4 (int e); void run_boss4_spin (int e); void boss4_sides_fire (int e); void boss4_outer_fire (int e); void run_boss2 (int e); void arrange_boss2 (int sides, int sides2); void init_enemies (void) { int e; for (e = 0; e < NO_ENEMIES; e++) { enemy[e].type = ENEMY_NONE; } next_enemy = 5; } /* Tries to create an enemy, and returns its index if successful (or -1 if not). The calling function can use that index to set the enemy's properties. */ int create_enemy (int type) { int e; for (e = 0; e < NO_ENEMIES + 1; e++) { if (e == NO_ENEMIES) return -1; if (enemy[e].type == ENEMY_NONE) break; } enemy[e].type = type; enemy[e].persist = 0; enemy[e].recycle = 40; enemy[e].hp = eclass[type].max_hp; enemy[e].pulse1 = 0; enemy[e].pulse2 = 0; enemy[e].whurt[0] = 0; enemy[e].whurt[1] = 0; enemy[e].whurt[2] = 0; enemy[e].parent = -1; enemy[e].status = 0; enemy[e].angle_turning_count = 2; enemy[e].angle1_turning_count = 2; enemy[e].escorting = -1; int i; for (i = 0; i < NO_PARTS; i++) { enemy[e].part[i] = -1; } return e; } void run_enemies (void) { int e; /* // maybe we want to create an enemy! next_enemy --; if (next_enemy <= 0) { e = create_enemy(ENEMY_EXAMPLE); if (e != -1) { enemy[e].x = grand(600000) + 20000; enemy[e].y = grand(440000) + 20000; enemy[e].x_speed = grand(5000) - 2500; enemy[e].y_speed = grand(5000) - 2500; } // for now we'll rely on create_enemy failing if there are too many enemies. next_enemy = 500; } */ // now let's run through all enemies and make them work: for (e = 0; e < NO_ENEMIES; e++) { if (enemy[e].type == ENEMY_NONE) continue; switch (eclass[enemy[e].type].ai) { case AI_SWOOPER: case AI_HOOK: move_dancer (e); break; case AI_WALK: move_walker (e); break; case AI_DSWOOPER: move_dswooper (e); break; case AI_DARTER: move_darter (e); break; case AI_STOPPER: move_stopper (e); break; case AI_DIVER: move_diver (e); break; case AI_DART_STOPPER: move_dart_stopper (e); break; case AI_DRIFTER: move_drifter (e); break; case AI_CRUISER: move_cruiser (e); break; case AI_BOSS: move_boss (e); break; } if (enemy[e].persist == 0 && (enemy[e].x <= (eclass[enemy[e].type].xsize * -1) - 50000 || enemy[e].y <= (eclass[enemy[e].type].ysize * -1) - 50000 || (enemy[e].x >= 690000 + eclass[enemy[e].type].xsize) || enemy[e].y >= 530000 + eclass[enemy[e].type].ysize)) { register_destroyed (e); destroy_enemy (e); } /* switch(enemy[e].type) { case ENEMY_EXAMPLE: enemy[e].recycle --; if (enemy[e].recycle <= 0) { enemy_fire(e); enemy[e].recycle = 20 + grand(5); } move_enemy(e); break; } */ } } void move_boss (int e) { if (boss.hp_bar_size < 100) boss.hp_bar_size++; switch (enemy[e].type) { case ENEMY_BOSS1: run_boss1 (e); break; case ENEMY_BOSS2: run_boss2 (e); break; case ENEMY_BOSS3: run_boss3 (e); break; case ENEMY_BOSS4: run_boss4 (e); break; } } void run_boss1 (int e) { boss.phase_count--; boss.recycle--; if (boss.recycle < 0) boss.recycle = 0; if (boss.phase_count <= 0) { switch (boss.phase) { case 0: boss.phase = 1; boss.phase_count = 20; break; case 1: boss.phase = 2; boss.phase_count = 20; break; case 2: if (boss.hp > (boss.max_hp / 4) * 3 || grand (4) == 0) boss.phase = 3; else { boss.phase = 6 + grand (2); } // boss.phase = 7; boss.phase_count = 300; break; case 3: boss.phase = 4; boss.phase_count = 20; break; case 4: boss.phase = 5; boss.phase_count = 3000; enemy[e].x_target[0] = 150000 + grand (390000); enemy[e].y_target[0] = 120000 + grand (80000); enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); enemy[e].x_speed = 0; enemy[e].y_speed = 0; break; // 5 is move and has its own finishing conditions case 6: boss.phase = 4; boss.phase_count = 20; break; case 7: boss.phase = 4; boss.phase_count = 20; break; } } switch (boss.phase) { case 0: // entering; boss.recycle++; break; case 1: // unfold 1 drag_enemy (e, 950); arrange_boss1 (0, 1, 0, 0); boss.recycle++; boss1_turrets (e, 0); break; case 2: // unfold 2 drag_enemy (e, 950); arrange_boss1 (1, 1, 1, -1); boss.recycle++; boss1_turrets (e, 0); break; case 3: // basic attack drag_enemy (e, 950); arrange_boss1 (1, 1, 1, -1); if (boss.recycle <= 0) { if (synch_ready[EVENT_STOPPER1_FIRE]) { synch_done[DONE_STOPPER1_FIRE] |= FIRE1_BOSS1_1; boss1_attack1 (e, boss.status); boss.recycle = 170 - arena.difficulty * 50; } } boss1_turrets (e, 1); break; case 4: // refold drag_enemy (e, 950); arrange_boss1 (-1, -1, -1, -1); boss.recycle++; boss1_turrets (e, 0); break; case 5: // move drag_enemy (e, 950); boss.recycle++; arrange_boss1 (-1, -1, -1, -1); enemy[e].x_speed += xpart (enemy[e].angle, 250); enemy[e].y_speed += ypart (enemy[e].angle, 250); if (enemy[e].x > enemy[e].x_target[0] - 20000 && enemy[e].x < enemy[e].x_target[0] + 20000 && enemy[e].y > enemy[e].y_target[0] - 20000 && enemy[e].y < enemy[e].y_target[0] + 20000) { boss.phase = 1; boss.phase_count = 20; boss.recycle = 1; } boss1_turrets (e, 0); break; case 6: // attack2 drag_enemy (e, 950); arrange_boss1 (1, 1, 1, 1); if (boss.recycle <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_DARTER2; boss1_attack2 (e, boss.status); boss.recycle = 30 - arena.difficulty * 7; } } boss1_turrets (e, 1); break; case 7: // attack3 drag_enemy (e, 950); arrange_boss1 (1, 1, -1, 1); if (boss.recycle <= 0) { if (synch_ready[EVENT_STOPPER1_FIRE]) { synch_done[DONE_STOPPER1_FIRE] |= FIRE1_BOSS1_1; boss1_attack3 (e, boss.status); boss.recycle = 170 - arena.difficulty * 50; } } boss1_turrets (e, 1); break; } move_enemy (e); } void boss1_attack1 (int e, int stat) { int i, angle; angle = 0; int angle1; int xa; switch (stat) { case 0: angle = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 80, 50 + abs (xpart (angle * 2, 30))); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_64, EBCOL_B5, 100, 30 + abs (xpart ((angle + ANGLE_64) * 2, 10))); } boss.status = 1; break; case 1: angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 80, 50 + ypart (angle * 2 + angle1, 30)); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_64, EBCOL_B5, 100, 30 + abs (ypart ((angle + ANGLE_64) * 2 + angle1, 10))); } boss.status = grand (4); break; case 2: angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 80, 50 + ypart (angle * 2 + angle1, 15) + abs (xpart (angle * 4, 15))); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_64, EBCOL_B5, 100, 30 + abs (ypart ((angle + ANGLE_64) * 2 + angle1 * 4, 10)) + abs (xpart (angle * 4, 10))); } boss.status = grand (4); break; case 3: angle1 = grand (ANGLE_1); xa = 8; if (grand (2) == 0) xa = 4; for (i = 0; i < 32; i++) { angle += ANGLE_32; fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 80, 50 + ypart (angle * 2 + angle1, 10) + abs (xpart (angle * xa, 25))); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_64, EBCOL_B5, 100, 30 + abs (ypart ((angle + ANGLE_64) * 2 + angle1 * 4, 5)) + abs (xpart (angle * xa, 15))); } boss.status = grand (4); break; } } void boss1_attack2 (int e, int stat) { int i, angle; angle = 0; angle = grand (ANGLE_1); for (i = 0; i < 3 + arena.difficulty; i++) { fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B5, 80, 60 + i * 20); angle += ANGLE_3; fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B5, 80, 60 + i * 20); angle += ANGLE_3; fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B5, 80, 60 + i * 20); angle -= ANGLE_3; angle -= ANGLE_3; angle += ANGLE_32; } } void boss1_attack3 (int e, int stat) { int i, angle; angle = 0; int angle1; angle = grand (ANGLE_1); angle1 = ANGLE_1 / 10; stat = 3; switch (stat) { case 0: for (i = 0; i < 10; i++) { fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B4, 80, 30); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B4, 80, 80); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_32, EBCOL_B4, 80, 45); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle - ANGLE_32, EBCOL_B4, 80, 45); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_64, EBCOL_B4, 80, 65); fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle - ANGLE_64, EBCOL_B4, 80, 65); fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B5, 1600, 0, 80); angle += angle1; } boss.status = grand (3); break; case 1: if (arena.difficulty == 2) { for (i = 0; i < 128; i++) { if ((i & 4) ^ (i & 5)) fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B5, 60, 60 + xpart (i * 8, 40)); else fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 60, 45 + xpart (i * 8, 20)); angle += ANGLE_64; } } else { for (i = 0; i < 64; i++) { if ((i & 4) ^ (i & 5)) fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B5, 60, 60 + xpart (i * 16, 40)); else fire_dart (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 60, 45 + xpart (i * 16, 20)); angle += ANGLE_32; } } boss.status = grand (3); break; case 3: if (arena.difficulty == 2) { for (i = 0; i < 20; i++) { fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B2, 2200 + xpart (i * 25, 600), xpart (i * 25, 8), 80); fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_1 / 51, EBCOL_B1, 2000 + xpart (i * 25, 600), xpart (i * 25 + ANGLE_2, 12), 40); fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_1 / 51, EBCOL_B1, 2400 + xpart (i * 25, 600), xpart (i * 25 + ANGLE_2, 12), 40); angle += ANGLE_1 / 20; } } else { for (i = 0; i < 12; i++) { fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B2, 2200 + xpart (i * 21, 600), xpart (i * 21, 8), 80); fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_1 / 21, EBCOL_B1, 2000 + xpart (i * 21, 600), xpart (i * 21 + ANGLE_2, 12), 40); fire_diamond (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle + ANGLE_1 / 21, EBCOL_B1, 2400 + xpart (i * 21, 600), xpart (i * 21 + ANGLE_2, 12), 40); angle += ANGLE_1 / 12; } } boss.status = grand (3); break; } } // ignores fire setting when badly hurt void boss1_turrets (int e, int fire) { int angle, tangle, i; if (boss.t_recycle[0] > 0) boss.t_recycle[0]--; int firing; if (boss.hp < boss.max_hp / 3) { boss.t_angle[0] -= 6; boss.t_angle[0] &= 1023; boss.t_angle[1] += 6; boss.t_angle[1] &= 1023; if (boss.t_recycle[0] <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { firing = boss.t_status; if (boss.t_status == 1) boss.t_status = 0; else boss.t_status = 1; synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_BOSS1_2; if (firing == 0) { fire_dart (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0], 13000), enemy[e].y + ypart (boss.t_angle[0], 13000), boss.t_angle[0], EBCOL_B2, 50, 60 + arena.difficulty * 20); fire_dart (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1], 13000), enemy[e].y + ypart (boss.t_angle[1], 13000), boss.t_angle[1], EBCOL_B2, 50, 60 + arena.difficulty * 20); fire_dart (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0] + ANGLE_2, 13000), enemy[e].y + ypart (boss.t_angle[0] + ANGLE_2, 13000), boss.t_angle[0] + ANGLE_2, EBCOL_B2, 50, 60 + arena.difficulty * 20); fire_dart (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1] + ANGLE_2, 13000), enemy[e].y + ypart (boss.t_angle[1] + ANGLE_2, 13000), boss.t_angle[1] + ANGLE_2, EBCOL_B2, 50, 60 + arena.difficulty * 20); /* fire_diamond(enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart(boss.t_angle [0], 13000), enemy[e].y + ypart(boss.t_angle [0], 13000), boss.t_angle [0], EBCOL_B2, 1900 + arena.difficulty * 300, 0, 50); fire_diamond(enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart(boss.t_angle [1], 13000), enemy[e].y + ypart(boss.t_angle [1], 13000), boss.t_angle [1], EBCOL_B2, 1900 + arena.difficulty * 300, 0, 50); fire_diamond(enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart(boss.t_angle [0] + ANGLE_2, 13000), enemy[e].y + ypart(boss.t_angle [0] + ANGLE_2, 13000), boss.t_angle [0] + ANGLE_2, EBCOL_B2, 1900 + arena.difficulty * 300, 0, 50); fire_diamond(enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart(boss.t_angle [1] + ANGLE_2, 13000), enemy[e].y + ypart(boss.t_angle [1] + ANGLE_2, 13000), boss.t_angle [1] + ANGLE_2, EBCOL_B2, 1900 + arena.difficulty * 300, 0, 50);*/ } else { fire_dart (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1], 13000), enemy[e].y + ypart (boss.t_angle[1], 13000), boss.t_angle[1], EBCOL_B1, 50, 40 + arena.difficulty * 15); fire_dart (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0], 13000), enemy[e].y + ypart (boss.t_angle[0], 13000), boss.t_angle[0], EBCOL_B1, 50, 40 + arena.difficulty * 15); fire_dart (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1] + ANGLE_2, 13000), enemy[e].y + ypart (boss.t_angle[1] + ANGLE_2, 13000), boss.t_angle[1] + ANGLE_2, EBCOL_B1, 50, 40 + arena.difficulty * 15); fire_dart (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0] + ANGLE_2, 13000), enemy[e].y + ypart (boss.t_angle[0] + ANGLE_2, 13000), boss.t_angle[0] + ANGLE_2, EBCOL_B1, 50, 40 + arena.difficulty * 15); /* fire_diamond(enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart(boss.t_angle [1], 13000), enemy[e].y + ypart(boss.t_angle [1], 13000), boss.t_angle [1], EBCOL_B1, 1300 + arena.difficulty * 250, 0, 50); fire_diamond(enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart(boss.t_angle [0], 13000), enemy[e].y + ypart(boss.t_angle [0], 13000), boss.t_angle [0], EBCOL_B1, 1300 + arena.difficulty * 250, 0, 50); fire_diamond(enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart(boss.t_angle [1] + ANGLE_2, 13000), enemy[e].y + ypart(boss.t_angle [1] + ANGLE_2, 13000), boss.t_angle [1] + ANGLE_2, EBCOL_B1, 1300 + arena.difficulty * 250, 0, 50); fire_diamond(enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart(boss.t_angle [0] + ANGLE_2, 13000), enemy[e].y + ypart(boss.t_angle [0] + ANGLE_2, 13000), boss.t_angle [0] + ANGLE_2, EBCOL_B1, 1300 + arena.difficulty * 250, 0, 50);*/ } boss.t_recycle[0] = 5 - arena.difficulty; return; } } return; } for (i = 0; i < 2; i++) { angle = boss.t_angle[i]; if (i == 0) { tangle = radians_to_angle (atan2 ((player.y - enemy[e].y), (player.x - (enemy[e].x - 71000 - boss.out_sides2 * 1000)))); } else tangle = radians_to_angle (atan2 ((player.y - enemy[e].y), (player.x - (enemy[e].x + 71000 + boss.out_sides2 * 1000)))); if (tangle < 0) tangle += ANGLE_1; if (tangle > ANGLE_1) tangle -= ANGLE_1; if ((angle < tangle && tangle > angle + ANGLE_2) || (angle > tangle && tangle > angle - ANGLE_2)) { boss.t_angle_turning[i] -= 2; if (boss.t_angle_turning[i] < -8) boss.t_angle_turning[i] = -8; } else { boss.t_angle_turning[i] += 2; if (boss.t_angle_turning[i] > 8) boss.t_angle_turning[i] = 8; } boss.t_angle[i] += boss.t_angle_turning[i]; boss.t_angle[i] &= 1023; } if (fire == 0) return; if (boss.t_recycle[0] <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { firing = boss.t_status; if (boss.t_status == 1) boss.t_status = 0; else boss.t_status = 1; if (boss.hp < (boss.max_hp / 3) * 2) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_SWOOPER2; if (firing == 0) { fire_diamond (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0], 13000), enemy[e].y + ypart (boss.t_angle[0], 13000), boss.t_angle[0], EBCOL_B2, 1700 + arena.difficulty * 300, 0, 50); fire_diamond (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0], 13000), enemy[e].y + ypart (boss.t_angle[0], 13000), boss.t_angle[0] - ANGLE_32, EBCOL_B2, 1600 + arena.difficulty * 250, -8, 50); fire_diamond (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0], 13000), enemy[e].y + ypart (boss.t_angle[0], 13000), boss.t_angle[0] + ANGLE_32, EBCOL_B2, 1600 + arena.difficulty * 250, 8, 50); } else { fire_diamond (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1], 13000), enemy[e].y + ypart (boss.t_angle[1], 13000), boss.t_angle[1], EBCOL_B2, 1700 + arena.difficulty * 300, 0, 50); fire_diamond (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1], 13000), enemy[e].y + ypart (boss.t_angle[1], 13000), boss.t_angle[1] - ANGLE_32, EBCOL_B2, 1600 + arena.difficulty * 250, 8, 50); fire_diamond (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1], 13000), enemy[e].y + ypart (boss.t_angle[1], 13000), boss.t_angle[1] + ANGLE_32, EBCOL_B2, 1600 + arena.difficulty * 250, -8, 50); } boss.t_recycle[0] = 20 - arena.difficulty * 5; return; } synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_SWOOPER1; if (firing == 0) fire_dart (enemy[e].x - 71000 - boss.out_sides2 * 1000 + xpart (boss.t_angle[0], 13000), enemy[e].y + ypart (boss.t_angle[0], 13000), boss.t_angle[0], EBCOL_B1, 50, 80 + arena.difficulty * 10); else fire_dart (enemy[e].x + 71000 + boss.out_sides2 * 1000 + xpart (boss.t_angle[1], 13000), enemy[e].y + ypart (boss.t_angle[1], 13000), boss.t_angle[1], EBCOL_B1, 50, 80 + arena.difficulty * 10); boss.t_recycle[0] = 20 - arena.difficulty * 5; return; } } // may have returned by here! } void arrange_boss1 (int sides, int sides2, int up, int out) { if (sides > 0) { if ((boss.phase_count & 1) && boss.out_sides < 10) boss.out_sides++; } if (sides < 0) { if ((boss.phase_count & 1) && boss.out_sides > 0) boss.out_sides--; } if (sides2 > 0) { if (boss.out_sides2 < 25) boss.out_sides2++; } if (sides2 < 0) { if (boss.out_sides2 > 0) boss.out_sides2--; } if (up > 0) { if ((boss.phase_count & 1) && boss.out_up < 10) boss.out_up++; } if (up < 0) { if ((boss.phase_count & 1) && boss.out_up > 0) boss.out_up--; } if (out > 0) { if (boss.out_out_up < 18) boss.out_out_up++; } if (out < 0) { if (boss.out_out_up > 0) boss.out_out_up--; } } /* **************************************************************** BOSS2 **************************************************************** */ void run_boss2 (int e) { quick_cloud (CLOUD_CIRCLE1, enemy[e].x, enemy[e].y + 74000, enemy[e].x_speed + grand (500) - grand (500), enemy[e].y_speed + 3500 + grand (2500), 8 + grand (8), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE1, enemy[e].x, enemy[e].y + 85000, enemy[e].x_speed + grand (500) - grand (500), enemy[e].y_speed + 3500 + grand (2500), 17 + grand (17), TCOL_SH2, 0); boss.phase_count--; boss.recycle--; if (boss.recycle < 0) boss.recycle = 0; if (boss.phase_count <= 0) { switch (boss.phase) { case 0: boss.phase = 1; boss.phase_count = 20; break; case 1: boss.phase = 3; boss.phase_count = 400; boss.status = 0; break; case 2: boss.phase = 2 + grand (3); boss.phase_count = 400; boss.status = 0; break; case 3: boss.phase = 2 + grand (3); boss.phase_count = 400; boss.status = 0; break; case 4: boss.phase = 2 + grand (3); boss.phase_count = 400; boss.status = 0; break; } } if (boss.hp < boss.max_hp / 4) { boss.phase = 5; boss.phase_count = 300; } if (boss.phase > 1) { drag_enemy (e, 960); enemy[e].x_speed += xpart (enemy[e].angle, 250); enemy[e].y_speed += ypart (enemy[e].angle, 250); if (enemy[e].x > enemy[e].x_target[0] - 40000 && enemy[e].x < enemy[e].x_target[0] + 40000 && enemy[e].y > enemy[e].y_target[0] - 40000 && enemy[e].y < enemy[e].y_target[0] + 40000) { enemy[e].x_target[0] = 150000 + grand (390000); enemy[e].y_target[0] = 120000 + grand (80000); enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } if ((boss.phase_count & 32) && (enemy[e].x < 80000 || enemy[e].x > 560000 || enemy[e].y < 80000 || enemy[e].y > 350000)) { enemy[e].x_target[0] = 150000 + grand (390000); enemy[e].y_target[0] = 120000 + grand (80000); enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } } switch (boss.phase) { case 0: // entering; boss.recycle++; break; case 1: // unfold 1 drag_enemy (e, 950); arrange_boss2 (1, 0); boss.recycle++; boss2_turrets (e, 0); break; case 2: // basic attack drag_enemy (e, 960); arrange_boss2 (1, -1); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE2_2]) { synch_done[DONE_FIRE2_2] |= FIRE2_BOSS2_1; boss2_attack1 (e, boss.status); boss.recycle = 170 - arena.difficulty * 50; } } boss2_turrets (e, 1); break; case 3: // attack2 drag_enemy (e, 960); arrange_boss2 (-1, 1); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE2_1]) { synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; boss2_attack2 (e, boss.status); boss.recycle = 30 - arena.difficulty * 7; } } boss2_turrets (e, 1); break; case 4: // basic attack drag_enemy (e, 960); arrange_boss2 (1, 1); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE2_2]) { synch_done[DONE_FIRE2_2] |= FIRE2_BOSS2_2; boss2_attack3 (e, boss.status); boss.recycle = 170 - arena.difficulty * 50; } } boss2_turrets (e, 1); break; case 5: // attack2 drag_enemy (e, 940); arrange_boss2 (1, 1); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE2_1]) { synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; boss2_attack4 (e, boss.status); boss.recycle = 20 - arena.difficulty * 5; } } boss2_turrets (e, 1); break; } move_enemy (e); } void arrange_boss2 (int sides, int sides2) { if (sides > 0) { if ((boss.phase_count & 3) && boss.out_sides < 4) boss.out_sides++; } if (sides < 0) { if ((boss.phase_count & 3) && boss.out_sides > 0) boss.out_sides--; } if (sides2 > 0) { if ((boss.phase_count & 1) && boss.out_sides2 < 4) boss.out_sides2++; } if (sides2 < 0) { if ((boss.phase_count & 1) && boss.out_sides2 > 0) boss.out_sides2--; } } void boss2_attack1 (int e, int stat) { int i, angle; angle = 0; int angle1; switch (stat) { case 0: angle = grand (ANGLE_1); angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; angle1 += ANGLE_32; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 9, 3000 + xpart (angle1 * 6, 1000), 7); // fire_dot(enemy[e].x + xpart(angle, 15000) + xpart(angle - ANGLE_3, 25000), enemy[e].y + ypart(angle, 15000) + ypart(angle - ANGLE_3, 25000), angle, EBCOL_B2, 3, 3000 + xpart(angle * 8, 1000), 7); // fire_dot(enemy[e].x + xpart(angle, 15000) + xpart(angle + ANGLE_3, 25000), enemy[e].y + ypart(angle, 15000) + ypart(angle + ANGLE_3, 25000), angle, EBCOL_B2, 3, 3000 + xpart(angle * 8, 1000), 7); // fire_dot(enemy[e].x + xpart(angle, 40000), enemy[e].y + ypart(angle, 30000), angle, EBCOL_B2, 3, 3000 + xpart(angle * 8, 1000), 7); fire_dot (enemy[e].x + xpart (angle, 1000), enemy[e].y + ypart (angle, 1000), angle, EBCOL_B3, 4, 3000 + xpart (angle1 * 6, 1000), 7); } boss.status = 1; break; case 1: angle = grand (ANGLE_1); angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; angle1 += ANGLE_32; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 9, 3000 + xpart (angle1 * 6, 1000), 7); fire_dot (enemy[e].x + xpart (angle, 1000), enemy[e].y + ypart (angle, 1000), angle, EBCOL_B3, 4, 3000 + xpart (angle1 * 6, 1000), 7); } angle = grand (ANGLE_1); angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; angle1 += ANGLE_32; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B2, 9, 2000 + xpart (angle1 * 6, 600), 7); fire_dot (enemy[e].x + xpart (angle, 1000), enemy[e].y + ypart (angle, 1000), angle, EBCOL_B2, 4, 2000 + xpart (angle1 * 6, 600), 7); } boss.status = 2; break; case 2: angle = grand (ANGLE_1); angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; angle1 += ANGLE_32; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, 9, 3000 + xpart (angle1 * 6, 1000), 7); fire_dot (enemy[e].x + xpart (angle, 1000), enemy[e].y + ypart (angle, 1000), angle, EBCOL_B3, 4, 3000 + xpart (angle1 * 6, 1000), 7); } angle = grand (ANGLE_1); angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; angle1 += ANGLE_32; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B2, 9, 2000 + xpart (angle1 * 6, 600), 7); fire_dot (enemy[e].x + xpart (angle, 1000), enemy[e].y + ypart (angle, 1000), angle, EBCOL_B2, 4, 2000 + xpart (angle1 * 6, 600), 7); } angle = grand (ANGLE_1); angle1 = grand (ANGLE_1); for (i = 0; i < 32; i++) { angle += ANGLE_32; angle1 += ANGLE_32; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B1, 9, 1000 + xpart (angle1 * 6, 300), 7); fire_dot (enemy[e].x + xpart (angle, 1000), enemy[e].y + ypart (angle, 1000), angle, EBCOL_B1, 4, 1000 + xpart (angle1 * 6, 300), 7); } boss.status = 2; break; } } void boss2_attack2 (int e, int stat) { int i, j, angle; angle = 0; angle = grand (ANGLE_1); for (j = 0; j < 5; j++) { for (i = 0; i < 4 + arena.difficulty; i++) { fire_dot (enemy[e].x + xpart (angle, i * 11000), enemy[e].y + ypart (angle, i * 11000), angle, EBCOL_B5, 7, 2000 + i * 400, 7); if (i > 0) { if (i & 1) fire_dot (enemy[e].x + xpart (angle, i * 11000) + xpart (angle - ANGLE_3, 19000), enemy[e].y + ypart (angle, i * 11000) + ypart (angle - ANGLE_3, 19000), angle, EBCOL_B3, 4, 1800 + i * 400, 1); else fire_dot (enemy[e].x + xpart (angle, i * 11000) + xpart (angle + ANGLE_3, 19000), enemy[e].y + ypart (angle, i * 11000) + ypart (angle + ANGLE_3, 19000), angle, EBCOL_B3, 4, 1800 + i * 400, 1); } } angle += ANGLE_5; angle &= 1023; } } #define ANGLE_48 21 #define ANGLE_96 42 #define B2_SIZE1 8 #define B2_SIZE2 6 void boss2_attack3 (int e, int stat) { int i, angle; angle = 0; int angle1; switch (stat) { case 0: angle = grand (ANGLE_4) - ANGLE_4 - ANGLE_8; angle1 = grand (ANGLE_1); for (i = 0; i < 48; i++) { angle += ANGLE_48; angle1 += ANGLE_48; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, B2_SIZE1 + xpart (angle1 * 4, B2_SIZE2), 4000, 7); } boss.status = 1; break; case 1: angle = grand (ANGLE_4) - ANGLE_4 - ANGLE_8; angle1 = grand (ANGLE_1); for (i = 0; i < 48; i++) { angle += ANGLE_48; angle1 += ANGLE_96; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, B2_SIZE1 + xpart (angle1 * 4, B2_SIZE2), 4000, 7); } angle = grand (ANGLE_4) - ANGLE_4 - ANGLE_8; angle1 = grand (ANGLE_1); for (i = 0; i < 48; i++) { angle += ANGLE_48; angle1 += ANGLE_96; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B2, B2_SIZE1 + xpart (angle1 * 4, B2_SIZE2), 3000, 7); } boss.status = 2; break; case 2: angle = grand (ANGLE_4) - ANGLE_4 - ANGLE_8; angle1 = grand (ANGLE_1); for (i = 0; i < 48; i++) { angle += ANGLE_48; angle1 += ANGLE_96; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B3, B2_SIZE1 + xpart (angle1 * 4, B2_SIZE2), 4000, 7); } angle = grand (ANGLE_4) - ANGLE_4 - ANGLE_8; angle1 = grand (ANGLE_1); for (i = 0; i < 48; i++) { angle += ANGLE_48; angle1 += ANGLE_96; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B2, B2_SIZE1 + xpart (angle1 * 4, B2_SIZE2), 3000, 7); } angle = grand (ANGLE_4) - ANGLE_4 - ANGLE_8; angle1 = grand (ANGLE_1); for (i = 0; i < 48; i++) { angle += ANGLE_48; angle1 += ANGLE_96; fire_dot (enemy[e].x + xpart (angle, 19000), enemy[e].y + ypart (angle, 19000), angle, EBCOL_B1, B2_SIZE1 + xpart (angle1 * 4, B2_SIZE2), 2000, 7); } boss.status = 2; break; } } void boss2_attack4 (int e, int stat) { int i, angle; angle = 0; for (i = 0; i < 12 + arena.difficulty * 4; i++) { angle = grand (ANGLE_1); fire_dot (enemy[e].x + xpart (angle, 3000), enemy[e].y + ypart (angle, 3000), angle, EBCOL_B1 + grand (3), 5 + grand (3), 2000 + grand (3000), 2 + grand (7)); } } void boss2_turrets (int e, int fire) { int angle, tangle, i; if (boss.t_recycle[0] > 0) boss.t_recycle[0]--; int firing; for (i = 0; i < 4; i++) { if (boss.t_beam[i] > 0) continue; angle = boss.t_angle[i]; if (i == 0) { tangle = radians_to_angle (atan2 ((player.y - enemy[e].y), (player.x - (enemy[e].x - 71000 - boss.out_sides2 * 1000)))); } else tangle = radians_to_angle (atan2 ((player.y - enemy[e].y), (player.x - (enemy[e].x + 71000 + boss.out_sides2 * 1000)))); tangle &= 1023; if ((angle < tangle && tangle > angle + ANGLE_2) || (angle > tangle && tangle > angle - ANGLE_2)) { boss.t_angle_turning[i] -= 2; if (boss.t_angle_turning[i] < -8) boss.t_angle_turning[i] = -8; } else { boss.t_angle_turning[i] += 2; if (boss.t_angle_turning[i] > 8) boss.t_angle_turning[i] = 8; } boss.t_angle[i] += boss.t_angle_turning[i]; boss.t_angle[i] &= 1023; } int x, y, a; for (i = 0; i < 4; i++) { if (boss.t_beam[i] == 0) continue; a = boss.t_angle[i]; switch (i) { case 0: x = enemy[e].x - 53000; y = enemy[e].y + 40000; break; case 1: x = enemy[e].x + 32000; y = enemy[e].y - 20000; break; case 2: x = enemy[e].x + 53000; y = enemy[e].y + 40000; break; case 3: x = enemy[e].x - 32000; y = enemy[e].y - 20000; break; } x += xpart (a, 7000); y += ypart (a, 7000); boss2_beam (e, 1, x, y, a, boss.t_beam[i]); boss.t_beam[i]--; if (boss.t_beam[i] == 90) boss.t_beam[i] = 30; if (arena.difficulty < 2 && (arena.counter & 1) == 0 && (boss.t_beam[i] < 20 || boss.t_beam[i] > 100)) boss.t_beam[i]++; if (arena.difficulty == 2 && (arena.counter & 3) == 0 && (boss.t_beam[i] < 20 || boss.t_beam[i] > 100)) boss.t_beam[i]++; } if (fire == 0) return; if (boss.t_recycle[0] <= 0) { if (boss.hp < boss.max_hp / 4 && boss.phase == 5) { if (synch_ready[EVENT_FIRE2_2]) { firing = boss.t_status; boss.t_status += boss.t_status_change; if (boss.t_status == 4) boss.t_status = 0; if (boss.t_status == -1) boss.t_status = 3; if (grand (20) == 0) boss.t_status_change *= -1; if (boss.t_beam[firing] > 0) return; boss.t_beam[firing] = 120; synch_done[DONE_FIRE2_2] |= FIRE2_BEAMER; } return; } if (synch_ready[EVENT_FIRE2_1]) { firing = boss.t_status; boss.t_status += boss.t_status_change; if (boss.t_status == 4) boss.t_status = 0; if (boss.t_status == -1) boss.t_status = 3; if (grand (20) == 0) boss.t_status_change *= -1; a = boss.t_angle[firing]; switch (firing) { case 0: x = enemy[e].x - 53000; y = enemy[e].y + 40000; break; case 1: x = enemy[e].x + 32000; y = enemy[e].y - 20000; break; case 2: x = enemy[e].x + 53000; y = enemy[e].y + 40000; break; case 3: x = enemy[e].x - 32000; y = enemy[e].y - 20000; break; } x += xpart (a, 7000); y += ypart (a, 7000); int which = 0; if (boss.hp < (boss.max_hp / 4) * 3) which = 1; if (boss.hp < (boss.max_hp / 2)) which = 2; switch (which) { default: synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; fire_dot (x + xpart (a, 15000), y + ypart (a, 15000), a, EBCOL_B5, 8, 4000, 0); fire_dot (x, y, a, EBCOL_B5, 3, 3900, 5); boss.t_recycle[0] = 20 - arena.difficulty * 5; synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; break; case 1: synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; fire_dot (x, y, a, EBCOL_B5, 10, 3000, 5); fire_dot (x, y, a + ANGLE_32, EBCOL_B4, 7, 3000, 0); fire_dot (x, y, a - ANGLE_32, EBCOL_B4, 7, 3000, 0); fire_dot (x, y, a + ANGLE_16, EBCOL_B3, 4, 3000, 0); fire_dot (x, y, a - ANGLE_16, EBCOL_B3, 4, 3000, 0); boss.t_recycle[0] = 35 - arena.difficulty * 7; synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; break; case 2: for (i = 0; i < 8 + arena.difficulty * 2; i++) { a = boss.t_angle[firing] + grand (ANGLE_32) - grand (ANGLE_32); fire_dot (x, y, a, EBCOL_B3, 8 + grand (4), 2000 + grand (1000), 0); fire_dot (x, y, a, EBCOL_B2, 5 + grand (4), 2000 + grand (1000), 0); fire_dot (x, y, a, EBCOL_B1, 2 + grand (4), 2000 + grand (1000), 0); } boss.t_recycle[0] = 60 - arena.difficulty * 10; synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; break; } return; } } // may have returned by here! } int boss2_beam (int e, int dist, int x1, int y1, int angle, int stat) { int length = 1; int x = x1, y = y1; do { length++; x += xpart (angle, 45000); y += ypart (angle, 45000); if (x > 690000 || x < -50000 || y > 530000 || y < -50000) break; } while (TRUE); int b = create_ebullet (EBULLET_BEAM); if (b != -1) { angle &= 1023; if (stat > 100 || stat < 20) { ebullet[b].x = x1 + xpart (angle, dist + 4000); ebullet[b].y = y1 + ypart (angle, dist + 4000); } else { ebullet[b].x = x1 + xpart (angle, dist + 4000 - (stat % 6) * GRAIN * 4); ebullet[b].y = y1 + ypart (angle, dist + 4000 - (stat % 6) * GRAIN * 4); } ebullet[b].status = length; ebullet[b].angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = x1 + xpart (angle, dist); ebullet[b].y_speed = y1 + ypart (angle, dist); ebullet[b].timeout = 2; ebullet[b].angle2 = stat; if (stat > 100) ebullet[b].angle2 = 120 - stat; return b; } return -1; } /* **************************************************************** BOSS3 **************************************************************** */ void run_boss3 (int e) { boss.phase_count--; boss.recycle--; if (boss.recycle < 0) boss.recycle = 0; if (boss.phase_count <= 0) { switch (boss.phase) { case 0: boss.phase = 1; boss.phase_count = 50; break; case 1: enemy[e].y_speed = 0; enemy[e].x_speed = 0; boss.phase2 = 1; boss3_finish_firing (e); break; case 2: case 3: case 4: case 5: case 6: boss3_finish_firing (e); break; } } /* if (boss.hp < boss.max_hp / 4) { boss.phase = 5; boss.phase_count = 300; }*/ int i; for (i = 0; i < 3; i++) { boss.petal_angle[i] += boss.petal_speed[i]; boss.petal_angle[i] &= 1023; } if (boss.phase > 1) { // enemy[e].x_speed += xpart(enemy[e].angle, 250); // enemy[e].y_speed += ypart(enemy[e].angle, 250); } boss.next_small--; if (boss.next_small <= 0) { boss.next_small = 80 - arena.difficulty * 15; if (grand (2)) create_boss3_dancer (ENEMY_SMALL); else create_boss3_dancer (ENEMY_SMALL2); } switch (boss.phase) { case 0: // entering; boss.recycle++; break; case 1: // unfold 1 drag_enemy (e, 960); // arrange_boss3(1, 0); arrange_boss3 (-8, 220, 7, 90, -3, 150); boss.recycle++; break; case 2: // movement drag_enemy (e, 960); arrange_boss3 (8, 180, -8, 200, -6, 160); enemy[e].x_speed += xpart (enemy[e].angle, 100); enemy[e].y_speed += ypart (enemy[e].angle, 100); if (enemy[e].y < 50 && boss.phase_count > 5) boss.phase_count = 4; break; case 3: // attack1 arrange_boss3 (-4, 70, 6, 180, 3, 120); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE3_1]) { synch_done[DONE_FIRE3_1] |= FIRE3_BOSS3_1; boss3_attack1 (e, boss.status); boss.recycle = 20 - arena.difficulty * 4; } } drag_enemy (e, 960); break; case 4: // attack2 arrange_boss3 (3, 60, -4, 80, 4, 100); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE3_1]) { synch_done[DONE_FIRE3_1] |= FIRE3_BOSS3_2; boss3_attack2 (e, boss.status); boss.recycle = 20 - arena.difficulty * 4; } } drag_enemy (e, 960); break; case 5: // attack3 arrange_boss3 (-6, 120, 2, 110, 5, 170); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE3_2]) { synch_done[DONE_FIRE3_2] |= FIRE3_BOSS3_3; boss3_attack3 (e, boss.status); boss.recycle = 20 - arena.difficulty * 4; } } drag_enemy (e, 960); break; case 6: // attack4 arrange_boss3 (2, 180, 4, 120, -8, 70); if (boss.recycle <= 0) { if (synch_ready[EVENT_FIRE3_2]) { synch_done[DONE_FIRE3_2] |= FIRE3_BOSS3_4; boss3_attack4 (e, boss.status); boss.recycle = 40 - arena.difficulty * 9; } } drag_enemy (e, 960); break; /* case 2: // basic attack // arrange_boss2(1, -1); if (boss.recycle <= 0) { if (synch_ready [EVENT_FIRE2_2]) { synch_done [DONE_FIRE2_2] |= FIRE2_BOSS2_1; boss2_attack1(e, boss.status); boss.recycle = 170 - arena.difficulty * 50; } } boss2_turrets(e, 1); break; case 3: // attack2 drag_enemy(e, 960); arrange_boss2(-1, 1); if (boss.recycle <= 0) { if (synch_ready [EVENT_FIRE2_1]) { synch_done [DONE_FIRE2_1] |= FIRE2_DRIFTER1; boss2_attack2(e, boss.status); boss.recycle = 30 - arena.difficulty * 7; } } boss2_turrets(e, 1); break; case 4: // basic attack drag_enemy(e, 960); arrange_boss2(1, 1); if (boss.recycle <= 0) { if (synch_ready [EVENT_FIRE2_2]) { synch_done [DONE_FIRE2_2] |= FIRE2_BOSS2_2; boss2_attack3(e, boss.status); boss.recycle = 170 - arena.difficulty * 50; } } boss2_turrets(e, 1); break; case 5: // attack2 drag_enemy(e, 940); arrange_boss2(1, 1); if (boss.recycle <= 0) { if (synch_ready [EVENT_FIRE2_1]) { synch_done [DONE_FIRE2_1] |= FIRE2_DRIFTER1; boss2_attack4(e, boss.status); boss.recycle = 20 - arena.difficulty * 5; } } break;*/ } move_enemy (e); } void boss3_attack1 (int e, int stat) { int i, angle; angle = 0; int angle1; angle = grand (ANGLE_1); angle1 = ANGLE_2 + ANGLE_4; for (i = 0; i < 8; i++) { angle1 += ANGLE_16; angle1 &= 1023; fire_dart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle, EBCOL_B3, 80, 50 + xpart (angle1, 5 + boss.status)); angle += ANGLE_2; fire_dart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle, EBCOL_B5, 80, 50 + xpart (angle1, 5 + boss.status)); angle -= ANGLE_2; angle += ANGLE_32; angle &= 1023; } boss.status += 5; if (boss.status > 35) boss.status = 35; } void boss3_attack2 (int e, int stat) { int i, angle; angle = 0; angle = grand (ANGLE_1); for (i = 0; i < 5; i++) { fire_ddart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle, EBCOL_B5, 60, 90); fire_dart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle + ANGLE_32, EBCOL_B4, 50, 80); fire_dart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle - ANGLE_32, EBCOL_B4, 50, 80); fire_sdart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle + ANGLE_16, EBCOL_B3, 40, 70); fire_sdart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle - ANGLE_16, EBCOL_B3, 40, 70); angle += ANGLE_5; angle &= 1023; } } void boss3_attack3 (int e, int stat) { int i, angle; angle = 0; int angle1; // if (boss.status angle = boss.status; for (i = 0; i < 4; i++) { angle1 = angle; if (arena.difficulty > 0) fire_ddart (enemy[e].x + xpart (angle1, 9000), enemy[e].y + ypart (angle1, 9000), angle1, EBCOL_B5, 50, 90); angle1 += ANGLE_16; fire_dart (enemy[e].x + xpart (angle1, 9000), enemy[e].y + ypart (angle1, 9000), angle1, EBCOL_B4, 50, 80); angle1 += ANGLE_16; fire_sdart (enemy[e].x + xpart (angle1, 9000), enemy[e].y + ypart (angle1, 9000), angle1, EBCOL_B3, 40, 70); angle += ANGLE_4; angle &= 1023; } boss.status += 30; boss.status &= 1023; } void boss3_attack4 (int e, int stat) { int i, angle; for (i = 0; i < 4 + arena.difficulty; i++) { angle = grand (ANGLE_1); fire_seed2 (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), grand (ANGLE_1), EBCOL_B5, 18 + grand (20), 2000 + grand (2500)); } } void boss3_finish_firing (int e) { if (boss.phase == 2) boss.phase2 = 2 + grand (2); boss.phase2--; if (boss.phase2 <= 0) { boss.phase = 2; boss.phase_count = 40 + grand (40); if (enemy[e].x <= 320000 && enemy[e].y <= 100000) enemy[e].angle = grand (ANGLE_16); if (enemy[e].x > 320000 && enemy[e].y <= 100000) enemy[e].angle = ANGLE_2 - grand (ANGLE_16); if (enemy[e].x <= 320000 && enemy[e].y > 100000) enemy[e].angle = ANGLE_2 + ANGLE_4 + ANGLE_8 + ANGLE_16 + grand (ANGLE_16); if (enemy[e].x > 320000 && enemy[e].y > 100000) enemy[e].angle = grand (ANGLE_16) + ANGLE_2; return; } boss.phase = 3 + grand (4); boss.phase_count = 200 + grand (100); boss.status = 0; if (boss.phase == 5) boss.status = grand (ANGLE_1); } void arrange_boss3 (int speed1, int out1, int speed2, int out2, int speed3, int out3) { if (boss.petal_speed[0] > speed1) boss.petal_speed[0]--; if (boss.petal_speed[0] < speed1) boss.petal_speed[0]++; if (boss.petal_speed[1] > speed2) boss.petal_speed[1]--; if (boss.petal_speed[1] < speed2) boss.petal_speed[1]++; if (boss.petal_speed[2] > speed3) boss.petal_speed[2]--; if (boss.petal_speed[2] < speed3) boss.petal_speed[2]++; if (boss.petal_out[0] > out1) boss.petal_out[0] -= 1; if (boss.petal_out[0] < out1) boss.petal_out[0] += 1; if (boss.petal_out[1] > out2) boss.petal_out[1] -= 1; if (boss.petal_out[1] < out2) boss.petal_out[1] += 1; if (boss.petal_out[2] > out3) boss.petal_out[2] -= 1; if (boss.petal_out[2] < out3) boss.petal_out[2] += 1; } void run_boss4 (int e) { boss.phase_count--; boss.recycle--; if (boss.recycle < 0) boss.recycle = 0; if (boss.phase_count <= 0) { switch (boss.phase) { case 0: boss.phase = 1; break; } } if (boss.phase > 0) { drag_enemy (e, 920); enemy[e].x_speed += xpart (enemy[e].angle, 200); enemy[e].y_speed += ypart (enemy[e].angle, 200); if (enemy[e].x > enemy[e].x_target[0] - 40000 && enemy[e].x < enemy[e].x_target[0] + 40000 && enemy[e].y > enemy[e].y_target[0] - 40000 && enemy[e].y < enemy[e].y_target[0] + 40000) { enemy[e].x_target[0] = 100000 + grand (440000); enemy[e].y_target[0] = 120000 + grand (180000); enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } if ((boss.phase_count & 32) && (enemy[e].x < 80000 || enemy[e].x > 560000 || enemy[e].y < 80000 || enemy[e].y > 350000)) { enemy[e].x_target[0] = 100000 + grand (440000); enemy[e].y_target[0] = 120000 + grand (180000); enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } } if (boss.phase > 0) { run_boss4_spin (e); if (boss.spin_size < 12) boss.spin_size++; if (boss.spin_rad < 135) boss.spin_rad++; boss.spin_angle += 4; boss.spin_angle &= 1023; if (boss.hp < boss.max_hp / 2) { if (boss.spin_size2 < 12) boss.spin_size2++; if (boss.spin_rad2 < 135) boss.spin_rad2++; boss.spin_counter++; boss.spin_counter &= 1023; boss.spin_angle2 += xpart (boss.spin_counter * 2, 8); boss.spin_angle2 &= 1023; if (boss.hp < boss.max_hp / 3) { if (boss.spin_size3 < 7) boss.spin_size3++; if (boss.spin_rad3 < 85) boss.spin_rad3++; } } } switch (boss.phase) { case 0: if (enemy[e].y > 100000) { boss.phase_count = 1; } break; case 1: boss4_sides_fire (e); boss4_outer_fire (e); break; } move_enemy (e); } void run_boss4_spin (int e) { int b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x - 70000; ebullet[b].y = enemy[e].y - 61000; ebullet[b].x_speed = boss.spin_size; // if (ebullet[b].x_speed > 6) // ebullet[b].x_speed = 6; ebullet[b].y_speed = 5; ebullet[b].status = boss.spin_rad; ebullet[b].angle = boss.spin_angle; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B3; ebullet[b].accel = TCOL_B2; ebullet[b].cord_colour = TRANS_B2_OUT; } b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x + 70000; ebullet[b].y = enemy[e].y - 61000; ebullet[b].x_speed = boss.spin_size; // if (ebullet[b].x_speed > 6) // ebullet[b].x_speed = 6; ebullet[b].y_speed = 5; ebullet[b].status = boss.spin_rad; ebullet[b].angle = ANGLE_1 - boss.spin_angle; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B3; ebullet[b].accel = TCOL_B2; ebullet[b].cord_colour = TRANS_B2_OUT; } if (boss.hp > boss.max_hp / 2) return; b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x; ebullet[b].y = enemy[e].y + 25000; ebullet[b].x_speed = boss.spin_size2; // if (ebullet[b].x_speed > 6) // ebullet[b].x_speed = 6; ebullet[b].y_speed = 3; ebullet[b].status = boss.spin_rad2; // if (ebullet[b].status > 100) // ebullet[b].status = 100; ebullet[b].angle = boss.spin_angle2; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B4; ebullet[b].accel = TCOL_B3; ebullet[b].cord_colour = TRANS_B3_OUT; } if (boss.hp > boss.max_hp / 3) return; int i; int angle = boss.spin_angle2; for (i = 0; i < 3; i++) { b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x + xpart (angle, boss.spin_rad2 * GRAIN); ebullet[b].y = enemy[e].y + 25000 + ypart (angle, boss.spin_rad2 * GRAIN); ebullet[b].x_speed = boss.spin_size3; ebullet[b].y_speed = 3; ebullet[b].status = boss.spin_rad3; ebullet[b].angle = ANGLE_1 - boss.spin_angle2; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B2; ebullet[b].accel = TCOL_B1; ebullet[b].cord_colour = TRANS_B1_OUT; } angle += ANGLE_3; } } void boss4_outer_fire (int e) { if (boss.recycle > 0) return; int angle = grand (ANGLE_1); int i; switch (boss.outer_fire_type) { default: case 0: if (synch_ready[EVENT_FIRE4_2]) { synch_done[DONE_FIRE4_2] |= FIRE4_WALKER; for (i = 0; i < 6; i++) { fire_dart (enemy[e].x - 70000 + xpart (angle, 10000), enemy[e].y - 61000 + ypart (angle, 10000), angle, EBCOL_B2, 50, 90); fire_curve (enemy[e].x - 70000 + xpart (angle, 10000), enemy[e].y - 61000 + ypart (angle, 10000), angle + ANGLE_12 / 2, EBCOL_B3, 3000, xpart (angle * 2, 8), 5); angle += ANGLE_2; fire_dart (enemy[e].x + 70000 + xpart (angle, 10000), enemy[e].y - 61000 + ypart (angle, 10000), angle, EBCOL_B2, 50, 90); fire_curve (enemy[e].x + 70000 + xpart (angle, 10000), enemy[e].y - 61000 + ypart (angle, 10000), angle + ANGLE_12 / 2, EBCOL_B3, 3000, xpart (angle * 2, 8), 5); angle += ANGLE_6; angle -= ANGLE_2; angle &= 1023; } boss.recycle = 120 - arena.difficulty * 10; boss.outer_fire_count--; } break; case 1: if (synch_ready[EVENT_FIRE4_1]) { synch_done[DONE_FIRE4_1] |= FIRE4_DROPPER; angle = attack_angle (e); i = pos_or_neg (4 + grand (4)); fire_curve (enemy[e].x - 70000 + xpart (angle, 10000), enemy[e].y - 61000 + ypart (angle, 10000), angle, EBCOL_B1, 3000, i, 5); i *= -1; fire_curve (enemy[e].x + 70000 + xpart (angle, 10000), enemy[e].y - 61000 + ypart (angle, 10000), angle, EBCOL_B1, 3000, i, 5); boss.recycle = 40 - arena.difficulty * 10; boss.outer_fire_count--; } break; } if (boss.outer_fire_count <= 0) { if (boss.outer_fire_type == 0) boss.outer_fire_type = 1; else boss.outer_fire_type = 0; boss.outer_fire_count = 10 + grand (5); } } void boss4_sides_fire (int e) { boss.sides_recycle--; if (boss.sides_recycle > 0) return; int angle = grand (ANGLE_1); if (boss.hp < (boss.max_hp / 3)) { if (synch_ready[EVENT_FIRE4_2]) { synch_done[DONE_FIRE4_2] |= FIRE4_HUNTER; fire_tracker (enemy[e].x - 77000, enemy[e].y - 8000, ANGLE_2 + ANGLE_64, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x - 80000, enemy[e].y + 24000, ANGLE_2 - ANGLE_32, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x - 68000, enemy[e].y + 50000, ANGLE_2 - ANGLE_16, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x - 45000, enemy[e].y + 70000, ANGLE_2 - ANGLE_8, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 77000, enemy[e].y - 8000, ANGLE_1 - ANGLE_64, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 80000, enemy[e].y + 24000, ANGLE_32, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 68000, enemy[e].y + 50000, ANGLE_16, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 45000, enemy[e].y + 70000, ANGLE_8, EBCOL_B2, 4, 500); boss.sides_recycle = 80; // - arena.difficulty * 15; } return; } if (boss.hp < (boss.max_hp / 3) * 2) { if (synch_ready[EVENT_FIRE4_1]) { synch_done[DONE_FIRE4_1] |= FIRE4_HOOK; fire_ddart (enemy[e].x - 77000, enemy[e].y - 8000, angle - 60, EBCOL_B2, 70, 80); fire_ddart (enemy[e].x - 80000, enemy[e].y + 24000, angle - 40, EBCOL_B2, 70, 77); fire_ddart (enemy[e].x - 68000, enemy[e].y + 50000, angle - 20, EBCOL_B2, 70, 74); fire_ddart (enemy[e].x - 45000, enemy[e].y + 70000, angle, EBCOL_B2, 70, 70); angle = ANGLE_1 - angle + ANGLE_2; fire_ddart (enemy[e].x + 77000, enemy[e].y - 8000, angle + 60, EBCOL_B2, 70, 90); fire_ddart (enemy[e].x + 80000, enemy[e].y + 24000, angle + 40, EBCOL_B2, 70, 77); fire_ddart (enemy[e].x + 68000, enemy[e].y + 50000, angle + 20, EBCOL_B2, 70, 74); fire_ddart (enemy[e].x + 45000, enemy[e].y + 70000, angle, EBCOL_B2, 70, 70); boss.sides_recycle = 40 - arena.difficulty * 10; } return; } if (synch_ready[EVENT_FIRE4_1]) { synch_done[DONE_FIRE4_1] |= FIRE4_HOOK2; fire_dart (enemy[e].x - 77000, enemy[e].y - 8000, angle + 60, EBCOL_B5, 70, 50); fire_dart (enemy[e].x - 80000, enemy[e].y + 24000, angle + 40, EBCOL_B5, 70, 50); fire_dart (enemy[e].x - 68000, enemy[e].y + 50000, angle + 20, EBCOL_B5, 70, 50); fire_dart (enemy[e].x - 45000, enemy[e].y + 70000, angle, EBCOL_B5, 70, 50); angle = ANGLE_1 - angle + ANGLE_2; fire_dart (enemy[e].x + 77000, enemy[e].y - 8000, angle - 60, EBCOL_B5, 70, 50); fire_dart (enemy[e].x + 80000, enemy[e].y + 24000, angle - 40, EBCOL_B5, 70, 50); fire_dart (enemy[e].x + 68000, enemy[e].y + 50000, angle - 20, EBCOL_B5, 70, 50); fire_dart (enemy[e].x + 45000, enemy[e].y + 70000, angle, EBCOL_B5, 70, 50); boss.sides_recycle = 40 - arena.difficulty * 10; } } // RANK - remember boss.hp!!!!!!!!!!!!!!!!!!!!! /* void boss2_attack3(int e, int stat) { int i, angle; angle = 0; int angle1; int xa; switch(stat) { case 0: angle = grand(ANGLE_1); angle1 = grand(ANGLE_1); for (i = 0; i < 64; i ++) { angle += ANGLE_64; angle1 += ANGLE_64; fire_dot(enemy[e].x + xpart(angle, 19000), enemy[e].y + ypart(angle, 19000), angle, EBCOL_B3, 7 + xpart(angle1 * 6, 6), 4000, 7); } boss.status = 1; break; case 1: angle = grand(ANGLE_1); angle1 = grand(ANGLE_1); for (i = 0; i < 64; i ++) { angle += ANGLE_128; angle1 += ANGLE_128; fire_dot(enemy[e].x + xpart(angle, 19000), enemy[e].y + ypart(angle, 19000), angle, EBCOL_B3, 7 + xpart(angle1 * 6, 6), 4000, 7); angle += ANGLE_128; fire_dot(enemy[e].x + xpart(angle, 19000), enemy[e].y + ypart(angle, 19000), angle, EBCOL_B2, 7 + xpart(angle1 * 6, 6), 2500, 7); } boss.status = 2; break; case 2: angle = grand(ANGLE_1); angle1 = grand(ANGLE_1); for (i = 0; i < 64; i ++) { angle += ANGLE_128; angle1 += ANGLE_128; fire_dot(enemy[e].x + xpart(angle, 19000), enemy[e].y + ypart(angle, 19000), angle, EBCOL_B3, 7 + xpart(angle1 * 6, 6), 4000, 7); angle += 4; fire_dot(enemy[e].x + xpart(angle, 19000), enemy[e].y + ypart(angle, 19000), angle, EBCOL_B2, 7 + xpart(angle1 * 6, 6), 2500, 7); angle += 4; fire_dot(enemy[e].x + xpart(angle, 19000), enemy[e].y + ypart(angle, 19000), angle, EBCOL_B1, 7 + xpart(angle1 * 6, 6), 1300, 7); } boss.status = 2; break; } } */ void move_dswooper (int e) { enemy[e].recycle--; if (enemy[e].recycle == 0) { if (enemy[e].y < 470000) { // create_cloud(w, CLOUD_EXPLODE, 0, enemy[e].x, enemy[e].y, enemy[e].x_speed, enemy[e].y_speed, 14 + grand(5)); enemy_fire (e); } enemy[e].recycle = 100; } switch (enemy[e].type) { } if (enemy[e].target_time > 0 && enemy[e].x_target[enemy[e].target] != -1) enemy[e].target_time--; else { if (enemy[e].x_target[enemy[e].target] != -1) { enemy[e].target_time = enemy[e].max_target_time; enemy[e].target++; enemy[e].recycle = 30; } } if (enemy[e].x / 15000 == enemy[e].x_target[enemy[e].target] / 15000 && enemy[e].y / 15000 == enemy[e].y_target[enemy[e].target] / 15000) { if (enemy[e].x_target[enemy[e].target] != -1) { enemy[e].target_time = enemy[e].max_target_time; enemy[e].target++; // enemy[e].recycle = 30; } } if (enemy[e].x_target[enemy[e].target] != -1 && enemy[e].y < 470000) { track_target (e, enemy[e].x_target[enemy[e].target], enemy[e].y_target[enemy[e].target], enemy[e].angle1, eclass[enemy[e].type].speed2); enemy[e].angle1 &= 1023; } enemy[e].x_speed = xpart (enemy[e].angle1, eclass[enemy[e].type].speed1); enemy[e].y_speed = ypart (enemy[e].angle1, eclass[enemy[e].type].speed1); if (enemy[e].x_target[enemy[e].target] == -1) enemy[e].persist = 0; move_enemy (e); } void move_dancer (int e) { char ready_to_fire = 0; int angle; if (enemy[e].recycle > 0) enemy[e].recycle--; if (enemy[e].recycle <= 0) { if (enemy[e].y < 470000) { // create_cloud(w, CLOUD_EXPLODE, 0, enemy[e].x, enemy[e].y, enemy[e].x_speed, enemy[e].y_speed, 14 + grand(5)); // enemy_fire(e); ready_to_fire = 1; } } switch (enemy[e].type) { case ENEMY_SWOOPER2: if (ready_to_fire) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { angle = attack_angle (e); fire_dart (enemy[e].x, enemy[e].y, angle, EBCOL_B2, 50, 100); // fire_dart(enemy[e].x, enemy[e].y, angle + ANGLE_32, EBCOL_B5, 50, 80); // fire_dart(enemy[e].x, enemy[e].y, angle - ANGLE_32, EBCOL_B5, 50, 80); enemy[e].recycle = 140 - arena.difficulty * 50 + grand (20); synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_SWOOPER2; } } enemy_pulse (e, EVENT_PULSE); break; case ENEMY_SWOOPER1: if (ready_to_fire) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { enemy_fire (e); enemy[e].recycle = 160 - arena.difficulty * 30; synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_SWOOPER1; } } enemy_pulse (e, EVENT_PULSE); break; case ENEMY_SMALL: if (ready_to_fire) { if (synch_ready[EVENT_FIRE3_1]) // && (synch_done [DONE_FIRE3_1] & FIRE3_SMALL) == 0) { enemy_fire (e); enemy[e].recycle = 50 - arena.difficulty * 20; synch_done[DONE_FIRE3_1] |= FIRE3_SMALL; } } petal_turn (e, 0, enemy[e].angle1 + ANGLE_2, 3, 8); petal_turn (e, 1, enemy[e].angle1 + ANGLE_2 - ANGLE_6, 3, 8); petal_turn (e, 2, enemy[e].angle1 + ANGLE_2 + ANGLE_6, 3, 8); // petal_turn(e, 1, enemy[e].angle1 - ANGLE_3, 2, 8); // petal_turn(e, 2, enemy[e].angle1 + ANGLE_3, 2, 8); enemy_pulse (e, EVENT_PULSE1); break; case ENEMY_SMALL2: if (ready_to_fire) { if (synch_ready[EVENT_FIRE3_2]) { fire_dart (enemy[e].x, enemy[e].y, attack_angle (e), EBCOL_B4, 30, 110 + arena.difficulty * 10); enemy[e].recycle = 30 - arena.difficulty * 10; synch_done[DONE_FIRE3_2] |= FIRE3_SMALL2; } } petal_turn (e, 0, enemy[e].angle1 + ANGLE_2, 4, 12); petal_turn (e, 1, enemy[e].angle1 + ANGLE_2 - ANGLE_6, 4, 12); petal_turn (e, 2, enemy[e].angle1 + ANGLE_2 + ANGLE_6, 4, 12); // petal_turn(e, 1, enemy[e].angle1 - ANGLE_3, 2, 8); // petal_turn(e, 2, enemy[e].angle1 + ANGLE_3, 2, 8); enemy_pulse (e, EVENT_PULSE1); break; case ENEMY_HOOK: if (ready_to_fire) { if (synch_ready[EVENT_FIRE4_1]) { fire_curve (enemy[e].x - 8000, enemy[e].y, attack_angle (e), EBCOL_B2, 4000, pos_or_neg (3 + grand (4)), 2); fire_curve (enemy[e].x + 8000, enemy[e].y, attack_angle (e), EBCOL_B2, 4000, pos_or_neg (3 + grand (4)), 2); enemy[e].recycle = 160 - arena.difficulty * 30; synch_done[DONE_FIRE4_1] |= FIRE4_HOOK; } } enemy_pulse_slow (e, EVENT_PULSE); break; case ENEMY_HOOK2: if (ready_to_fire) { if (synch_ready[EVENT_FIRE4_1]) { fire_curve (enemy[e].x - 11000, enemy[e].y, attack_angle (e), EBCOL_B5, 4600, pos_or_neg (5 + grand (4)), 2); fire_curve (enemy[e].x + 11000, enemy[e].y, attack_angle (e), EBCOL_B5, 4600, pos_or_neg (5 + grand (4)), 2); enemy[e].recycle = 150 - arena.difficulty * 35; synch_done[DONE_FIRE4_1] |= FIRE4_HOOK2; } } enemy_pulse_slow (e, EVENT_PULSE); break; } if (enemy[e].target_time > 0 && enemy[e].x_target[enemy[e].target] != -1) enemy[e].target_time--; else { if (enemy[e].x_target[enemy[e].target] != -1) { enemy[e].target_time = enemy[e].max_target_time; enemy[e].target++; enemy[e].recycle = 30; } } if (enemy[e].x / 15000 == enemy[e].x_target[enemy[e].target] / 15000 && enemy[e].y / 15000 == enemy[e].y_target[enemy[e].target] / 15000) { if (enemy[e].x_target[enemy[e].target] != -1) { enemy[e].target_time = enemy[e].max_target_time; enemy[e].target++; // enemy[e].recycle = 30; } } if (enemy[e].x_target[enemy[e].target] != -1 && enemy[e].y < 470000) { track_target (e, enemy[e].x_target[enemy[e].target], enemy[e].y_target[enemy[e].target], enemy[e].angle1, eclass[enemy[e].type].speed2); enemy[e].angle1 %= ANGLE_1; } enemy[e].x_speed = xpart (enemy[e].angle1, eclass[enemy[e].type].speed1); enemy[e].y_speed = ypart (enemy[e].angle1, eclass[enemy[e].type].speed1); move_enemy (e); if (enemy[e].x_target[enemy[e].target] == -1) enemy[e].persist = 0; } void petal_turn (int e, int p, int target_angle, int accel, int max_speed) { target_angle &= 1023; if ((enemy[e].petal_angle[p] < target_angle && target_angle > enemy[e].petal_angle[p] + ANGLE_2) || (enemy[e].petal_angle[p] > target_angle && target_angle > enemy[e].petal_angle[p] - ANGLE_2)) { enemy[e].petal_angle_speed[p] -= accel; if (enemy[e].petal_angle_speed[p] < max_speed * -1) enemy[e].petal_angle_speed[p] = max_speed * -1; enemy[e].petal_angle[p] += enemy[e].petal_angle_speed[p]; enemy[e].petal_angle[p] &= 1023; return; } enemy[e].petal_angle_speed[p] += accel; if (enemy[e].petal_angle_speed[p] > max_speed) enemy[e].petal_angle_speed[p] = max_speed; enemy[e].petal_angle[p] += enemy[e].petal_angle_speed[p]; enemy[e].petal_angle[p] &= 1023; } void enemy_pulse (int e, int p_event) { if (synch_ready[p_event] == 1) enemy[e].pulse2 = 1; if (enemy[e].pulse2 == 1) // outwards { enemy[e].pulse1 += 2; if (enemy[e].pulse1 >= 3) { enemy[e].pulse1 = 3; enemy[e].pulse2 = 2; } } else { if (enemy[e].pulse2 == 2 && arena.counter % 2 == 0) // inwards { enemy[e].pulse1--; if (enemy[e].pulse1 <= 0) { enemy[e].pulse1 = 0; enemy[e].pulse2 = 0; } } } } void enemy_pulse_slow (int e, int p_event) { if (synch_ready[p_event] == 1) enemy[e].pulse2 = 1; if (enemy[e].pulse2 == 1) // outwards { enemy[e].pulse1 += 2; if (enemy[e].pulse1 >= 3) { enemy[e].pulse1 = 3; enemy[e].pulse2 = 2; } } else { if (enemy[e].pulse2 == 2 && arena.counter % 4 == 0) // inwards { enemy[e].pulse1--; if (enemy[e].pulse1 <= 0) { enemy[e].pulse1 = 0; enemy[e].pulse2 = 0; } } } } void move_darter (int e) { enemy[e].target_time--; if (enemy[e].recycle > 0) enemy[e].recycle--; if (enemy[e].target_time <= 0) { switch (enemy[e].phase) { case 0: // diving in first enemy[e].phase = 1; // opening enemy[e].target_time = 30; // also below break; case 1: // opening enemy[e].phase = 2; // shooting enemy[e].x_speed = 0; enemy[e].y_speed = 0; enemy[e].target_time = 90; break; case 2: // shooting enemy[e].phase = 3; // closing enemy[e].target_time = 30; break; case 3: // closing if (enemy[e].phase2 >= 3) { enemy[e].phase = 5; // departing enemy[e].target_time = 1000; // important! see below enemy[e].persist = 0; break; } enemy[e].phase = 4; // moving enemy[e].phase2++; enemy[e].target_time = 1000; // important! see below enemy[e].x_target[0] = RAND_X_IN; enemy[e].y_target[0] = RAND_Y_IN; enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); enemy[e].x_speed = 0; enemy[e].y_speed = 0; break; } } track_target (e, player.x, player.y, enemy[e].angle1, 8); switch (enemy[e].phase) { case 2: // shooting switch (enemy[e].type) { case ENEMY_DARTER1: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_DARTER1; fire_dart (enemy[e].x + xpart (enemy[e].angle1, 7000), enemy[e].y + ypart (enemy[e].angle1, 7000), enemy[e].angle1, EBCOL_B3, 50, 80 + arena.difficulty * 10); enemy[e].recycle = 40 - arena.difficulty * 10; } } break; case ENEMY_CARRIER1_PART: enemy_pulse (e, EVENT_PULSE); if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_CARRIER_PART; fire_dart (enemy[e].x + xpart (enemy[e].angle1, 7000), enemy[e].y + ypart (enemy[e].angle1, 7000), enemy[e].angle1, EBCOL_B5, 50, 80 + arena.difficulty * 10); enemy[e].recycle = 30 - arena.difficulty * 10; } } break; case ENEMY_DARTER2: enemy_pulse (e, EVENT_PULSE); if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_DARTER2; fire_dart (enemy[e].x + xpart (enemy[e].angle1, 7000), enemy[e].y + ypart (enemy[e].angle1, 7000), enemy[e].angle1, EBCOL_B4, 50, 90 + arena.difficulty * 15); fire_dart (enemy[e].x + xpart (enemy[e].angle1, 7000), enemy[e].y + ypart (enemy[e].angle1, 7000), enemy[e].angle1 - ANGLE_32, EBCOL_B5, 50, 80 + arena.difficulty * 10); fire_dart (enemy[e].x + xpart (enemy[e].angle1, 7000), enemy[e].y + ypart (enemy[e].angle1, 7000), enemy[e].angle1 + ANGLE_32, EBCOL_B5, 50, 80 + arena.difficulty * 10); enemy[e].recycle = 30 - arena.difficulty * 7; } } break; } break; case 1: // opening case 3: // closing drag_enemy (e, 910); // if (arena.counter % 10 != 0) // enemy[e].target_time ++; break; case 4: // moving if (enemy[e].target_time > 980) { enemy[e].x_speed += xpart (enemy[e].angle, 250); enemy[e].y_speed += ypart (enemy[e].angle, 250); } if (enemy[e].x > enemy[e].x_target[0] - 10000 && enemy[e].x < enemy[e].x_target[0] + 10000 && enemy[e].y > enemy[e].y_target[0] - 10000 && enemy[e].y < enemy[e].y_target[0] + 10000) { enemy[e].phase = 1; enemy[e].target_time = 30; // also above } break; case 5: // departing if (enemy[e].target_time > 980) enemy[e].y_speed += 250; break; } move_enemy (e); } void move_dart_stopper (int e) { int i; int tangle; if (enemy[e].recycle > 0) enemy[e].recycle--; switch (enemy[e].phase) { case 0: // entry enemy[e].x_speed += xpart (enemy[e].angle, eclass[enemy[e].type].speed1); enemy[e].y_speed += ypart (enemy[e].angle, eclass[enemy[e].type].speed1); drag_enemy (e, 920); if (enemy[e].x > enemy[e].x_target[0] - 40000 && enemy[e].x < enemy[e].x_target[0] + 40000 && enemy[e].y > enemy[e].y_target[0] - 40000 && enemy[e].y < enemy[e].y_target[0] + 40000) { enemy[e].angle = get_e_angle (e, enemy[e].x_target[1], enemy[e].y_target[1]); enemy[e].phase = 1; enemy[e].persist = 0; } break; case 1: // then go to 2nd target enemy[e].x_speed += xpart (enemy[e].angle, eclass[enemy[e].type].speed1); enemy[e].y_speed += ypart (enemy[e].angle, eclass[enemy[e].type].speed1); if (arena.counter % 5 == 0) enemy[e].angle = get_e_angle (e, enemy[e].x_target[1], enemy[e].y_target[1]); drag_enemy (e, 920); if (enemy[e].x > enemy[e].x_target[1] - 40000 && enemy[e].x < enemy[e].x_target[1] + 40000 && enemy[e].y > enemy[e].y_target[1] - 40000 && enemy[e].y < enemy[e].y_target[1] + 40000) { enemy[e].phase = 2; enemy[e].target_time = eclass[enemy[e].type].speed3; } break; case 2: // firing! switch (enemy[e].type) { case ENEMY_LARGER: if (enemy[e].recycle == 0) { if (synch_ready[EVENT_FIRE3_2]) { synch_done[DONE_FIRE3_2] |= FIRE3_LARGER; // fire_wing_diamond(enemy[e].x, enemy[e].y, attack_angle(e), EBCOL_B2, 20, 40); fire_wing_diamond (enemy[e].x, enemy[e].y, grand (ANGLE_1), EBCOL_B2, 20, 15 + arena.difficulty * 5); if (arena.difficulty > 0) fire_wing_diamond (enemy[e].x, enemy[e].y, grand (ANGLE_1), EBCOL_B2, 20, 15 + arena.difficulty * 5); if (arena.difficulty > 1) fire_wing_diamond (enemy[e].x, enemy[e].y, grand (ANGLE_1), EBCOL_B2, 20, 15 + arena.difficulty * 5); enemy[e].recycle = 20 - arena.difficulty * 5; } } for (i = 0; i < 4; i++) { tangle = enemy[e].angle + i * ANGLE_4; tangle &= 1023; if ((enemy[e].petal_angle[i] > tangle - 20 && enemy[e].petal_angle[i] < tangle + 20) || (tangle < 20 && enemy[e].petal_angle[i] > ANGLE_1 - tangle) || (tangle > ANGLE_1 - 20 && enemy[e].petal_angle[i] < ANGLE_1 - tangle)) { enemy[e].petal_angle[i] = tangle; enemy[e].petal_angle_speed[i] = enemy[e].status; } else petal_turn (e, i, tangle, 4, 24); } enemy[e].angle += enemy[e].status; enemy[e].angle &= 1023; drag_enemy (e, 910); enemy[e].target_time--; if (enemy[e].target_time <= 0) { enemy[e].phase = 4; enemy[e].persist = 0; if (enemy[e].x < 320000) enemy[e].angle = grand (ANGLE_8) - grand (ANGLE_8); else enemy[e].angle = ANGLE_2 + grand (ANGLE_8) - grand (ANGLE_8); } break; case ENEMY_LARGER2: if (enemy[e].recycle == 0) { if (synch_ready[EVENT_FIRE3_2]) { synch_done[DONE_FIRE3_2] |= FIRE3_LARGER2; // fire_seed(enemy[e].x, enemy[e].y, attack_angle(e), EBCOL_B5, 18 + grand(10), 2000 + grand(1500)); fire_seed (enemy[e].x, enemy[e].y, grand (ANGLE_1), EBCOL_B5, 18 + grand (10), 2000 + grand (1500)); if (arena.difficulty > 0) fire_seed (enemy[e].x, enemy[e].y, grand (ANGLE_1), EBCOL_B5, 18 + grand (10), 2000 + grand (1500)); if (arena.difficulty > 1) fire_seed (enemy[e].x, enemy[e].y, grand (ANGLE_1), EBCOL_B5, 18 + grand (10), 2000 + grand (1500)); enemy[e].recycle = 60 - arena.difficulty * 20; } } for (i = 0; i < 3; i++) { tangle = enemy[e].angle + i * ANGLE_3; tangle &= 1023; if ((enemy[e].petal_angle[i] > tangle - 20 && enemy[e].petal_angle[i] < tangle + 20) || (tangle < 20 && enemy[e].petal_angle[i] > ANGLE_1 - tangle) || (tangle > ANGLE_1 - 20 && enemy[e].petal_angle[i] < ANGLE_1 - tangle)) { enemy[e].petal_angle[i] = tangle; enemy[e].petal_angle_speed[i] = enemy[e].status; } else petal_turn (e, i, tangle, 4, 24); } for (i = 3; i < 6; i++) { tangle = (ANGLE_1 - enemy[e].angle) + i * ANGLE_3; tangle &= 1023; if ((enemy[e].petal_angle[i] > tangle - 20 && enemy[e].petal_angle[i] < tangle + 20) || (tangle < 20 && enemy[e].petal_angle[i] > ANGLE_1 - tangle) || (tangle > ANGLE_1 - 20 && enemy[e].petal_angle[i] < ANGLE_1 - tangle)) { enemy[e].petal_angle[i] = tangle; enemy[e].petal_angle_speed[i] = enemy[e].status; } else petal_turn (e, i, tangle, 4, 24); } enemy[e].angle += enemy[e].status; enemy[e].angle &= 1023; drag_enemy (e, 910); enemy[e].target_time--; if (enemy[e].target_time <= 0) { enemy[e].phase = 4; enemy[e].persist = 0; if (enemy[e].x < 320000) enemy[e].angle = grand (ANGLE_8) - grand (ANGLE_8); else enemy[e].angle = ANGLE_2 + grand (ANGLE_8) - grand (ANGLE_8); } break; } break; case 4: // departing enemy[e].x_speed += xpart (enemy[e].angle, eclass[enemy[e].type].speed1); enemy[e].y_speed += ypart (enemy[e].angle, eclass[enemy[e].type].speed1); drag_enemy (e, 950); break; } switch (enemy[e].type) { case ENEMY_LARGER: enemy_pulse (e, EVENT_PULSE2); if (enemy[e].phase == 2) break; petal_turn (e, 0, enemy[e].angle + ANGLE_2 - ANGLE_8, 2, 8); petal_turn (e, 1, enemy[e].angle + ANGLE_2 - ANGLE_16, 2, 8); petal_turn (e, 2, enemy[e].angle + ANGLE_2 + ANGLE_16, 2, 8); petal_turn (e, 3, enemy[e].angle + ANGLE_2 + ANGLE_8, 2, 8); break; case ENEMY_LARGER2: enemy_pulse (e, EVENT_PULSE1); if (enemy[e].phase == 2) break; petal_turn (e, 0, enemy[e].angle + ANGLE_2 - ANGLE_8, 2, 8); petal_turn (e, 1, enemy[e].angle + ANGLE_2, 2, 8); petal_turn (e, 2, enemy[e].angle + ANGLE_2 + ANGLE_8, 2, 8); petal_turn (e, 3, enemy[e].angle + ANGLE_2 - ANGLE_16, 2, 10); petal_turn (e, 4, enemy[e].angle + ANGLE_2, 2, 8); petal_turn (e, 5, enemy[e].angle + ANGLE_2 + ANGLE_16, 2, 10); break; } move_enemy (e); } void move_drifter (int e) { int b; enemy[e].target_time--; if (enemy[e].recycle > 0) enemy[e].recycle--; if (enemy[e].target_time <= 0) { enemy[e].phase = 1; enemy[e].persist = 0; enemy[e].target_time = 5000; switch (grand (4)) { case 0: enemy[e].x_target[0] = -100000; break; case 1: enemy[e].x_target[0] = 900000; break; case 2: enemy[e].y_target[0] = -100000; break; case 3: enemy[e].y_target[0] = 900000; break; } enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } switch (enemy[e].phase) { case 0: if ((enemy[e].x > enemy[e].x_target[0] - 40000 && enemy[e].x < enemy[e].x_target[0] + 40000 && enemy[e].y > enemy[e].y_target[0] - 40000 && enemy[e].y < enemy[e].y_target[0] + 40000) || (enemy[e].escorting != -1 && (enemy[e].target_time & 16) == 1)) { if (enemy[e].escorting != -1) { enemy[e].x_target[0] = enemy[enemy[e].escorting].x + grand (60000) - grand (60000) + enemy[e].pulse1; enemy[e].y_target[0] = enemy[enemy[e].escorting].y + grand (60000) - grand (60000) + enemy[e].pulse2; enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } else { enemy[e].x_target[0] = RAND_X_IN; enemy[e].y_target[0] = RAND_Y_IN; if (enemy[e].type == ENEMY_RING) { enemy[e].x_target[0] = RAND_X; enemy[e].y_target[0] = RAND_Y; } enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); } } break; } if (enemy[e].target_time % 10 == 0) enemy[e].angle = get_e_angle (e, enemy[e].x_target[0], enemy[e].y_target[0]); enemy[e].x_speed += xpart (enemy[e].angle, eclass[enemy[e].type].speed1); enemy[e].y_speed += ypart (enemy[e].angle, eclass[enemy[e].type].speed1); drag_enemy (e, eclass[enemy[e].type].speed2); move_enemy (e); int angle; switch (enemy[e].type) { case ENEMY_RING: enemy_pulse_slow (e, EVENT_PULSE); if (enemy[e].phase == 0) // && (arena.counter & 1)) { enemy[e].status++; if (enemy[e].status > 90) enemy[e].status = 90; } if (enemy[e].phase == 1) { enemy[e].status--; if (enemy[e].status < 1) enemy[e].status = 1; } if (enemy[e].status > 0) { b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x; ebullet[b].y = enemy[e].y; ebullet[b].x_speed = enemy[e].status; if (ebullet[b].x_speed > 6) ebullet[b].x_speed = 6; ebullet[b].y_speed = 4; ebullet[b].status = enemy[e].status; ebullet[b].angle = enemy[e].angle1; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B5; ebullet[b].accel = TCOL_B4; ebullet[b].cord_colour = TRANS_B4_OUT; } } if (enemy[e].status > 0) { b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x; ebullet[b].y = enemy[e].y; ebullet[b].x_speed = enemy[e].status; if (ebullet[b].x_speed > 6) ebullet[b].x_speed = 6; ebullet[b].y_speed = 2; ebullet[b].status = enemy[e].status / 2; ebullet[b].angle = ANGLE_1 - enemy[e].angle1; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B4; ebullet[b].accel = TCOL_B3; ebullet[b].cord_colour = TRANS_B3_OUT; } } enemy[e].angle1 += enemy[e].angle2; enemy[e].angle1 &= 1023; /* if (enemy[e].recycle <= 0 && enemy[e].phase == 0) { if (synch_ready [EVENT_FIRE4_2]) { synch_done [DONE_FIRE4_2] |= FIRE4_RING; enemy[e].angle1 = attack_angle(e); // fire_beam2(e, angle, 1000, 0); enemy[e].recycle = 150 - arena.difficulty * 12; enemy[e].status = 120; } } if (enemy[e].status > 0) { drag_enemy(e, 910); fire_beam2(e, enemy[e].angle1, 1000, 0); enemy[e].status --; / * if (enemy[e].status == 100) { enemy[e].status = 35; }*/ //} break; case ENEMY_DRIFTER1: case ENEMY_ESCORT: if (enemy[e].status > 0) enemy[e].status--; if (enemy[e].recycle <= 0 && enemy[e].phase == 0 && enemy[e].y < 440000) { if (synch_ready[EVENT_FIRE2_1]) { synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; angle = attack_angle (e); fire_dot (enemy[e].x, enemy[e].y, angle, EBCOL_B3, 5, 4000 + arena.difficulty * 1000, 7); enemy[e].recycle = 65 - arena.difficulty * 10; enemy[e].status = 16; } } quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 15000 + (enemy[e].type == ENEMY_DRIFTER1) * 4000, enemy[e].x_speed + grand (300) - grand (300), enemy[e].y_speed + 1500 + grand (2500), 6 + grand (4), TCOL_SH2, 0); break; case ENEMY_DRIFTER2: quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 4000, enemy[e].y + 17000, enemy[e].x_speed + grand (300) - grand (300), enemy[e].y_speed + 1500 + grand (2500), 6 + grand (4), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 4000, enemy[e].y + 17000, enemy[e].x_speed + grand (300) - grand (300), enemy[e].y_speed + 1500 + grand (2500), 6 + grand (4), TCOL_SH2, 0); if (enemy[e].status > 0) enemy[e].status--; if (enemy[e].recycle <= 0 && enemy[e].phase == 0) { if (synch_ready[EVENT_FIRE2_1]) { synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; angle = attack_angle (e); fire_dot (enemy[e].x, enemy[e].y, angle, EBCOL_B4, 6, 4000 + arena.difficulty * 1000, 8); fire_dot (enemy[e].x, enemy[e].y, angle - ANGLE_32, EBCOL_B3, 4, 3700 + arena.difficulty * 1000, 6); fire_dot (enemy[e].x, enemy[e].y, angle + ANGLE_32, EBCOL_B3, 4, 3700 + arena.difficulty * 1000, 6); enemy[e].recycle = 60 - arena.difficulty * 12; enemy[e].status = 16; } } break; } } void move_diver (int e) { enemy[e].target_time--; if (enemy[e].recycle > 0) enemy[e].recycle--; int angle, i; if (enemy[e].target_time <= 0) { switch (enemy[e].phase) { case 0: // diving in first enemy[e].phase = 1; // opening enemy[e].target_time = 20; // also below break; case 1: // opening enemy[e].phase = 2; // shooting // enemy[e].x_speed = 0; // enemy[e].y_speed = 0; enemy[e].target_time = 54 + arena.difficulty * 10; break; case 2: // shooting enemy[e].phase = 3; // closing enemy[e].target_time = 20; break; case 3: // closing enemy[e].phase = 5; // departing enemy[e].target_time = 1000; // important! see below enemy[e].persist = 0; break; } } track_target (e, player.x, player.y, enemy[e].angle1, 8); switch (enemy[e].phase) { case 2: // shooting drag_enemy_y (e, 950); if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE]) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_DIVER1; angle = grand (ANGLE_1); for (i = 0; i < 3; i++) { // fire_dart(enemy[e].x + xpart(angle, 3000), enemy[e].y + ypart(angle, 3000), angle, 2, 50, 80); fire_dart (enemy[e].x, enemy[e].y, angle, EBCOL_B2, 50, 80); angle += ANGLE_3; angle &= 1023; } enemy[e].recycle = 14 - arena.difficulty * 4; } } break; case 1: // opening case 3: // closing drag_enemy_y (e, 950); // if (arena.counter % 10 != 0) // enemy[e].target_time ++; break; // case 4: // moving // break; case 5: // departing if (enemy[e].target_time > 960) enemy[e].y_speed -= 170; break; } move_enemy (e); } void move_walker (int e) { int i, x, y, angle; if (enemy[e].recycle > 0 && enemy[e].y < 460000) enemy[e].recycle--; if (arena.counter & 15) { if (enemy[e].x < 140000) enemy[e].x_speed += 100; if (enemy[e].x > 500000) enemy[e].x_speed -= 100; if (enemy[e].x > 150000 && enemy[e].x < 490000) enemy[e].x_speed += grand (101) - 50; } if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE4_2]) // && synch_done [DONE_FIRE4_2] == 0) { synch_done[DONE_FIRE4_2] |= FIRE4_WALKER; enemy[e].recycle = 40 - arena.difficulty * 10; switch (grand (3)) { case 0: x = enemy[e].x; y = enemy[e].y - 32000; break; case 1: x = enemy[e].x - 42000; y = enemy[e].y; break; case 2: x = enemy[e].x + 42000; y = enemy[e].y; break; } angle = grand (ANGLE_1); for (i = 0; i < 12; i++) { fire_dart (x, y, angle, EBCOL_B2, 50, 90); // fire_curve(x, y, angle + ANGLE_12 / 2, EBCOL_B3, 3000, pos_or_neg(3 + grand(4)), 5); fire_curve (x, y, angle + ANGLE_12 / 2, EBCOL_B3, 3000, xpart (angle * 2, 8), 5); angle += ANGLE_12; angle &= 1023; } } } enemy_pulse_slow (e, EVENT_PULSE); if (enemy[e].y > 200000) enemy[e].persist = 0; move_enemy (e); } void move_cruiser (int e) { int i, angle, b; if (enemy[e].recycle > 0 && enemy[e].y < 460000) enemy[e].recycle--; switch (enemy[e].type) { case ENEMY_SPINNER: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE4_1]) { synch_done[DONE_FIRE4_1] |= FIRE4_SPINNER; enemy[e].recycle = 50 - arena.difficulty * 5; if (enemy[e].y > 360000) enemy[e].recycle = 2000; angle = radians_to_angle (atan2 (player.y - enemy[e].y - 32000, player.x - enemy[e].x)); fire_ddart (enemy[e].x, enemy[e].y + 32000, angle, EBCOL_B5, 40, 90 + arena.difficulty * 10); angle = radians_to_angle (atan2 (player.y - enemy[e].y + 32000, player.x - enemy[e].x)); fire_ddart (enemy[e].x, enemy[e].y - 32000, angle, EBCOL_B5, 40, 90 + arena.difficulty * 10); } } enemy_pulse_slow (e, EVENT_PULSE); if (enemy[e].y > 1000 && enemy[e].y < 200000) { enemy[e].status += 3; if (enemy[e].status > 150) enemy[e].status = 150; } if (enemy[e].y > 430000) { enemy[e].status -= 3; if (enemy[e].status < 5) enemy[e].status = 5; } if (enemy[e].status > 0) { b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x; ebullet[b].y = enemy[e].y; ebullet[b].x_speed = enemy[e].status; if (ebullet[b].x_speed > 12) ebullet[b].x_speed = 12; ebullet[b].y_speed = 5; ebullet[b].status = enemy[e].status; ebullet[b].angle = enemy[e].angle1; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B4; ebullet[b].accel = TCOL_B2; ebullet[b].cord_colour = TRANS_B2_OUT; } } enemy[e].angle1 += enemy[e].angle2; enemy[e].angle1 &= 1023; break; case ENEMY_DROPPER: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE4_1]) { synch_done[DONE_FIRE4_1] |= FIRE4_DROPPER; enemy[e].recycle = 50 - arena.difficulty * 5; if (enemy[e].y > 360000) enemy[e].recycle = 2000; for (i = 0; i < 3; i++) { angle = grand (ANGLE_8) - grand (ANGLE_8); fire_dart (enemy[e].x - 7000, enemy[e].y + 14000, angle + ANGLE_2, EBCOL_B1, 50, 70 + grand (30)); fire_dart (enemy[e].x + 7000, enemy[e].y + 14000, angle, EBCOL_B1, 50, 70 + grand (30)); } /* fire_dart(enemy[e].x - 7000, enemy[e].y + 14000, ANGLE_2, EBCOL_B1, 50, 90); fire_dart(enemy[e].x - 7000, enemy[e].y + 14000, ANGLE_2 - ANGLE_8, EBCOL_B1, 50, 90); fire_dart(enemy[e].x - 7000, enemy[e].y + 14000, ANGLE_2 + ANGLE_8, EBCOL_B1, 50, 90); fire_dart(enemy[e].x + 7000, enemy[e].y + 14000, 0, EBCOL_B1, 50, 90); fire_dart(enemy[e].x + 7000, enemy[e].y + 14000, 0 - ANGLE_8, EBCOL_B1, 50, 90); fire_dart(enemy[e].x + 7000, enemy[e].y + 14000, 0 + ANGLE_8, EBCOL_B1, 50, 90);*/ } } enemy_pulse_slow (e, EVENT_PULSE); if (enemy[e].y > 1000 && enemy[e].y < 200000) { enemy[e].status++; if (enemy[e].status > 50) enemy[e].status = 50; } if (enemy[e].y > 450000) { enemy[e].status--; if (enemy[e].status < 5) enemy[e].status = 5; } if (enemy[e].status > 0) { b = create_ebullet (EBULLET_SPIN); if (b != -1) { ebullet[b].x = enemy[e].x; ebullet[b].y = enemy[e].y; ebullet[b].x_speed = enemy[e].status; if (ebullet[b].x_speed > 6) ebullet[b].x_speed = 6; ebullet[b].y_speed = 3; ebullet[b].status = enemy[e].status; ebullet[b].angle = enemy[e].angle1; ebullet[b].timeout = 2; ebullet[b].colour = TCOL_B3; ebullet[b].accel = TCOL_B1; ebullet[b].cord_colour = TRANS_B1_OUT; } } enemy[e].angle1 += enemy[e].angle2; enemy[e].angle1 &= 1023; break; case ENEMY_CRUISER4: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 14000, enemy[e].y + 49000, grand (300) - grand (300), 3500 + grand (2500), 6 + grand (6), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 14000, enemy[e].y + 49000, grand (300) - grand (300), 3500 + grand (2500), 6 + grand (6), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 14000, enemy[e].y + 49000, grand (300) - grand (300), 3500 + grand (2500), 12 + grand (12), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 14000, enemy[e].y + 49000, grand (300) - grand (300), 3500 + grand (2500), 12 + grand (12), TCOL_SH2, 0); } if (enemy[e].status == 0) track_target (e, player.x, player.y, enemy[e].angle1, 5 + arena.difficulty * 3); if (enemy[e].status > 0) { fire_beam (e, 25000); enemy[e].status--; if (enemy[e].status == 100) { /* enemy[e].status = 40; if (arena.difficulty == 0) enemy[e].status = 20; if (arena.difficulty == 1)*/ enemy[e].status = 35; } } if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE2_2] && synch_done[DONE_FIRE2_2] == 0) { synch_done[DONE_FIRE2_2] |= FIRE2_CRUISER4; enemy[e].recycle = 90 - arena.difficulty * 5; enemy[e].status = 120; // change in fire_beam as well! if (enemy[e].y > 360000) enemy[e].recycle = 2000; } else enemy[e].recycle = 1; } break; case ENEMY_CRUISER3: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 47000, enemy[e].y + 64000, grand (300) - grand (300), 3500 + grand (2500), 9 + grand (9), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 47000, enemy[e].y + 64000, grand (300) - grand (300), 3500 + grand (2500), 9 + grand (9), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 47000, enemy[e].y + 64000, grand (300) - grand (300), 3500 + grand (2500), 18 + grand (18), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 47000, enemy[e].y + 64000, grand (300) - grand (300), 3500 + grand (2500), 18 + grand (18), TCOL_SH2, 0); } track_target (e, player.x, player.y, enemy[e].angle1, 6); if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE2_2] && synch_done[DONE_FIRE2_2] == 0) { synch_done[DONE_FIRE2_2] |= FIRE2_CRUISER3; for (i = 0; i < 6; i++) { angle = enemy[e].angle1 + i * ANGLE_6; angle &= 1023; b = fire_dot (enemy[e].x + xpart (enemy[e].angle1, 23000), enemy[e].y + ypart (enemy[e].angle1, 23000), enemy[e].angle1, EBCOL_B3, 4 + i, 2500, 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed + ypart (angle, 1000); ebullet[b].x_speed += enemy[e].x_speed + xpart (angle, 1000); ebullet[b].cord_wait = -1; } } for (i = 0; i < 8; i++) { angle = enemy[e].angle1 + i * ANGLE_8; angle &= 1023; b = fire_dot (enemy[e].x + xpart (enemy[e].angle1, 23000), enemy[e].y + ypart (enemy[e].angle1, 23000), enemy[e].angle1, EBCOL_B2, 12 - i, 2500, 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed + ypart (angle, 750); ebullet[b].x_speed += enemy[e].x_speed + xpart (angle, 750); ebullet[b].cord_wait = -1; } } for (i = 0; i < 16; i++) { angle = enemy[e].angle1 + i * ANGLE_16; angle &= 1023; b = fire_dot (enemy[e].x + xpart (enemy[e].angle1, 23000), enemy[e].y + ypart (enemy[e].angle1, 23000), enemy[e].angle1, EBCOL_B1, 4 + i / 4, 2500, 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed + ypart (angle, 500); ebullet[b].x_speed += enemy[e].x_speed + xpart (angle, 500); ebullet[b].cord_wait = -1; } enemy[e].recycle = 130 - arena.difficulty * 19; quick_cloud (CLOUD_MSHOCK, enemy[e].x + xpart (enemy[e].angle1, 24000), enemy[e].y + ypart (enemy[e].angle1, 24000), enemy[e].x_speed, enemy[e].y_speed, 20, 2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x + xpart (enemy[e].angle1, 24000), enemy[e].y + ypart (enemy[e].angle1, 24000), enemy[e].x_speed, enemy[e].y_speed, 20 + grand (5), TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, enemy[e].x + xpart (enemy[e].angle1, 24000), enemy[e].y + ypart (enemy[e].angle1, 24000), enemy[e].x_speed, enemy[e].y_speed, 30 + grand (5), TCOL_SH2, 0); } } } break; case ENEMY_CRUISER2: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 47000, enemy[e].y + 14000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 47000, enemy[e].y + 14000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 43000, grand (300) - grand (300), 3000 + grand (2500), 7 + grand (7), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 47000, enemy[e].y + 14000, grand (300) - grand (300), 3000 + grand (2000), 10 + grand (10), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 47000, enemy[e].y + 14000, grand (300) - grand (300), 3000 + grand (2000), 10 + grand (10), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 43000, grand (300) - grand (300), 3000 + grand (2500), 14 + grand (14), TCOL_SH2, 0); } track_target (e, player.x, player.y, enemy[e].angle1, 6); if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE2_2] && synch_done[DONE_FIRE2_2] == 0) { synch_done[DONE_FIRE2_2] |= FIRE2_CRUISER2; angle = enemy[e].angle1; for (i = 0; i < 5 + arena.difficulty * 2; i++) { b = fire_dot (enemy[e].x + xpart (enemy[e].angle1, 9000), enemy[e].y + ypart (enemy[e].angle1, 9000), angle, EBCOL_B5, 4 + i, 1500 + (i * 600), 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed; ebullet[b].cord_wait = -1; } if ((i & 1) == 0) { b = fire_dot (enemy[e].x + xpart (enemy[e].angle1, 9000), enemy[e].y + ypart (enemy[e].angle1, 9000), angle - ANGLE_64, EBCOL_B5, 2 + i / 2, 1500 + (i * 550), 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed; ebullet[b].cord_wait = -1; } } else { b = fire_dot (enemy[e].x + xpart (enemy[e].angle1, 9000), enemy[e].y + ypart (enemy[e].angle1, 9000), angle + ANGLE_64, EBCOL_B5, 2 + i / 2, 1500 + (i * 550), 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed; ebullet[b].cord_wait = -1; } } } enemy[e].recycle = 130 - arena.difficulty * 19; quick_cloud (CLOUD_MSHOCK, enemy[e].x + xpart (enemy[e].angle1, 10000), enemy[e].y + ypart (enemy[e].angle1, 10000), enemy[e].x_speed, enemy[e].y_speed, 20, 0, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x + xpart (enemy[e].angle1, 10000), enemy[e].y + ypart (enemy[e].angle1, 10000), enemy[e].x_speed, enemy[e].y_speed, 20 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, enemy[e].x + xpart (enemy[e].angle1, 10000), enemy[e].y + ypart (enemy[e].angle1, 10000), enemy[e].x_speed, enemy[e].y_speed, 30 + grand (5), TCOL_YELLOW, 0); } } break; case ENEMY_CRUISER1: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 42000, enemy[e].y + 61000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 42000, enemy[e].y + 61000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 16000, enemy[e].y + 69000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 16000, enemy[e].y + 69000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 42000, enemy[e].y + 61000, grand (300) - grand (300), 3000 + grand (2000), 10 + grand (10), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 42000, enemy[e].y + 61000, grand (300) - grand (300), 3000 + grand (2000), 10 + grand (10), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 16000, enemy[e].y + 69000, grand (300) - grand (300), 3000 + grand (2000), 10 + grand (10), TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 16000, enemy[e].y + 69000, grand (300) - grand (300), 3000 + grand (2000), 10 + grand (10), TCOL_SH2, 0); } track_target (e, player.x, player.y, enemy[e].angle1, 8); track_target_zero (e, player.x, player.y, enemy[e].angle, 2); if (enemy[e].status > 0 && enemy[e].y < 450000) enemy[e].status--; if (enemy[e].status <= 0) { if (synch_ready[EVENT_FIRE2_1]) { synch_done[DONE_FIRE2_1] |= FIRE2_DRIFTER1; angle = enemy[e].angle + grand (ANGLE_64) - grand (ANGLE_64); fire_dot (enemy[e].x + xpart (enemy[e].angle1, 6000), enemy[e].y + ypart (enemy[e].angle1, 6000) - 41000, enemy[e].angle1, EBCOL_B1, 4, 3000 + arena.difficulty * 700, 15); enemy[e].status = 30 - arena.difficulty * 9; } } if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE2_2] && synch_done[DONE_FIRE2_2] == 0) { synch_done[DONE_FIRE2_2] |= FIRE2_CRUISER1; for (i = 0; i < 7; i++) { angle = enemy[e].angle + grand (ANGLE_32) - grand (ANGLE_32); angle &= 1023; b = fire_dot (enemy[e].x + xpart (enemy[e].angle, 11000), enemy[e].y + ypart (enemy[e].angle, 11000), angle, EBCOL_B3, 6 + grand (3), 1500 + arena.difficulty * 500 + grand (2500), 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed; ebullet[b].cord_wait = -1; } } for (i = 0; i < 7; i++) { angle = enemy[e].angle + grand (ANGLE_32) - grand (ANGLE_32); angle &= 1023; b = fire_dot (enemy[e].x + xpart (enemy[e].angle, 11000), enemy[e].y + ypart (enemy[e].angle, 11000), angle, EBCOL_B2, 5 + grand (3), 1500 + arena.difficulty * 500 + grand (2000), 0); if (b != -1) { ebullet[b].y_speed += enemy[e].y_speed; ebullet[b].cord_wait = -1; } } quick_cloud (CLOUD_MSHOCK, enemy[e].x + xpart (enemy[e].angle, 11000), enemy[e].y + ypart (enemy[e].angle, 11000), enemy[e].x_speed, enemy[e].y_speed, 20, 2, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x + xpart (enemy[e].angle, 11000), enemy[e].y + ypart (enemy[e].angle, 11000), enemy[e].x_speed, enemy[e].y_speed, 20 + grand (5), TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, enemy[e].x + xpart (enemy[e].angle, 11000), enemy[e].y + ypart (enemy[e].angle, 11000), enemy[e].x_speed, enemy[e].y_speed, 30 + grand (5), TCOL_SH2, 0); enemy[e].recycle = 120 - arena.difficulty * 20; } } break; } if (enemy[e].y > 200000) enemy[e].persist = 0; move_enemy (e); } void move_stopper (int e) { int i, angle, angle_inc; enemy[e].target_time--; if (enemy[e].recycle > 0) enemy[e].recycle--; if (enemy[e].target_time <= 0) { switch (enemy[e].phase) { case 0: // diving in first enemy[e].phase = 1; // opening enemy[e].target_time = eclass[enemy[e].type].speed3; // also below break; case 1: // opening enemy[e].phase = 2; // shooting enemy[e].x_speed = 0; enemy[e].y_speed = 0; enemy[e].target_time = eclass[enemy[e].type].speed2; if (enemy[e].type == ENEMY_RISER) enemy[e].target_time += grand (50); break; case 2: // shooting enemy[e].phase = 3; // closing enemy[e].target_time = eclass[enemy[e].type].speed3; break; case 3: // closing // if (enemy[e].phase2 >= 3) { enemy[e].phase = 4; // departing enemy[e].target_time = 1000; // important! see below enemy[e].persist = 0; enemy[e].x_speed = 0; break; } break; } } switch (enemy[e].phase) { case 0: // entering switch (enemy[e].type) { case ENEMY_BEAMER: case ENEMY_SHOOTER: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 5 + grand (5), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 10 + grand (10), TCOL_SH2, 0); } break; } break; case 2: // shooting switch (enemy[e].type) { case ENEMY_BEAMER: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 3 + grand (3), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 6 + grand (6), TCOL_SH2, 0); } if (enemy[e].status == 0) track_target (e, player.x, player.y, enemy[e].angle1, 8); if (enemy[e].status > 0) { fire_beam (e, 15000); enemy[e].status--; if (enemy[e].status == 100) { if (arena.difficulty == 0) enemy[e].status = 50; if (arena.difficulty == 1) enemy[e].status = 70; } if (enemy[e].target_time < 2) enemy[e].target_time++; } if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE2_2] && synch_done[DONE_FIRE2_2] == 0) { synch_done[DONE_FIRE2_2] |= FIRE2_BEAMER; enemy[e].recycle = 150; enemy[e].status = 120; // change in fire_beam as well! } else enemy[e].recycle = 1; } break; case ENEMY_SHOOTER: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 3 + grand (3), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 6 + grand (6), TCOL_SH2, 0); } track_target (e, player.x, player.y, enemy[e].angle1, 6); if (enemy[e].recycle <= 0 && enemy[e].status == 9 + arena.difficulty * 3) { if (synch_ready[EVENT_FIRE2_2] && synch_done[DONE_FIRE2_2] == 0) { synch_done[DONE_FIRE2_2] |= FIRE2_SHOOTER; } else enemy[e].recycle = 1; } if (enemy[e].recycle <= 0) { enemy[e].angle1 += grand (ANGLE_16); enemy[e].angle1 -= grand (ANGLE_16); enemy[e].angle1 &= 1023; angle = enemy[e].angle1; fire_dot (enemy[e].x + xpart (angle, 10000), enemy[e].y + ypart (angle, 10000), angle, EBCOL_B5, 4, 3500 + arena.difficulty * 800 + grand (500), 9); enemy[e].recycle = 7 - arena.difficulty * 2; enemy[e].status--; if (enemy[e].status == 0) { enemy[e].status = 9 + arena.difficulty * 3; // also in level.c enemy[e].recycle = 40 - arena.difficulty * 9; } } break; case ENEMY_RISER: enemy[e].x_speed += xpart (arena.counter * 16, 20); if (enemy[e].recycle <= 0) { // if (synch_ready [EVENT_FIRE3_2] && (synch_done [DONE_FIRE3_2] & FIRE3_WINGS) == 0) { // synch_done [DONE_FIRE3_2] |= FIRE3_WINGS; angle = attack_angle (e); fire_dot (enemy[e].x, enemy[e].y, angle, EBCOL_B2, 5, 3500 + arena.difficulty * 800, 9); enemy[e].recycle = 65 - arena.difficulty * 12; enemy[e].status = 25; } } // quick_cloud(CLOUD_CIRCLE2, enemy[e].x + 2000, enemy[e].y + 23000, enemy[e].x_speed + grand(300) - grand(300), enemy[e].y_speed + 1500 + grand(2500), 4 + grand(3), TCOL_SH2, 0); break; case ENEMY_POD1: enemy_pulse (e, EVENT_PULSE); if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_SWOOPER1_FIRE] && (synch_done[DONE_SWOOPER1_FIRE] & FIRE1_DIVER1) == 0) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_DIVER1; angle = enemy[e].angle1; switch (enemy[e].status) { case 0: fire_ddart (enemy[e].x - xpart (angle, 18000), enemy[e].y - ypart (angle, 18000), angle, EBCOL_B3, 50, 120); enemy[e].status = 1; break; case 1: fire_dart (enemy[e].x + xpart (angle + ANGLE_4 - ANGLE_16, 16000), enemy[e].y + ypart (angle + ANGLE_4 - ANGLE_16, 16000), angle - ANGLE_32, EBCOL_B2, 50, 90); fire_dart (enemy[e].x + xpart (angle - ANGLE_4 + ANGLE_16, 16000), enemy[e].y + ypart (angle - ANGLE_4 + ANGLE_16, 16000), angle + ANGLE_32, EBCOL_B2, 50, 90); enemy[e].status = 2; break; case 2: fire_dart (enemy[e].x + xpart (angle + ANGLE_4 + ANGLE_8, 16000), enemy[e].y + ypart (angle + ANGLE_4 + ANGLE_8, 16000), angle + ANGLE_16, EBCOL_B1, 50, 70); fire_dart (enemy[e].x + xpart (angle + ANGLE_4 + ANGLE_8, 16000), enemy[e].y + ypart (angle + ANGLE_4 + ANGLE_8, 16000), angle - ANGLE_32, EBCOL_B1, 50, 70); fire_dart (enemy[e].x + xpart (angle - ANGLE_4 - ANGLE_8, 16000), enemy[e].y + ypart (angle - ANGLE_4 - ANGLE_8, 16000), angle + ANGLE_32, EBCOL_B1, 50, 70); fire_dart (enemy[e].x + xpart (angle - ANGLE_4 - ANGLE_8, 16000), enemy[e].y + ypart (angle - ANGLE_4 - ANGLE_8, 16000), angle - ANGLE_16, EBCOL_B1, 50, 70); enemy[e].status = 0; break; } enemy[e].recycle = 20; } } break; case ENEMY_STOPPER1: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_STOPPER1_FIRE]) { synch_done[DONE_STOPPER1_FIRE] = 1; angle = grand (ANGLE_1); angle_inc = ANGLE_1 / 30; if (grand (2) == 0) angle_inc *= -1; for (i = 0; i < 6; i++) { angle &= 1023; fire_dart (enemy[e].x + xpart (angle, 24000), enemy[e].y + ypart (angle, 24000), angle, EBCOL_B5, 50, 120); angle += angle_inc; angle &= 1023; fire_dart (enemy[e].x + xpart (angle, 24000), enemy[e].y + ypart (angle, 24000), angle, EBCOL_B5, 50, 100); angle += angle_inc; angle &= 1023; fire_dart (enemy[e].x + xpart (angle, 24000), enemy[e].y + ypart (angle, 24000), angle, EBCOL_B5, 50, 80); if (arena.difficulty > 0) { angle += angle_inc; angle &= 1023; fire_dart (enemy[e].x + xpart (angle, 24000), enemy[e].y + ypart (angle, 24000), angle, EBCOL_B5, 50, 60); angle += angle_inc; angle &= 1023; fire_dart (enemy[e].x + xpart (angle, 24000), enemy[e].y + ypart (angle, 24000), angle, EBCOL_B5, 50, 40); if (arena.difficulty > 1) { angle += angle_inc; angle &= 1023; fire_dart (enemy[e].x + xpart (angle, 24000), enemy[e].y + ypart (angle, 24000), angle, EBCOL_B5, 50, 20); angle -= angle_inc; angle &= 1023; } } else { angle += angle_inc * 2; angle &= 1023; } enemy[e].recycle = 90 - arena.difficulty * 15; } } else enemy[e].target_time++; } break; case ENEMY_CARRIER1: enemy[e].angle1 &= 1023; if (enemy[e].target_time > eclass[ENEMY_CARRIER1].speed2 - 20) { enemy[e].angle1_turning += odd_even (e); enemy[e].angle1 += enemy[e].angle1_turning; break; } if (enemy[e].target_time < 10) { /* if (enemy[e].angle1_turning > 1 || enemy[e].angle1_turning < -1) enemy[e].angle1_turning -= odd_even(e); */ if ((enemy[e].angle1 < ANGLE_1 - ANGLE_4 && enemy[e].angle1 + enemy[e].angle1_turning >= ANGLE_1 - ANGLE_4) || (enemy[e].angle1 > ANGLE_1 - ANGLE_4 && enemy[e].angle1 + enemy[e].angle1_turning <= ANGLE_1 - ANGLE_4)) { enemy[e].angle1_turning = 0; enemy[e].target_time = 0; enemy[e].angle1 = -ANGLE_4; } else enemy[e].target_time++; enemy[e].angle1 += enemy[e].angle1_turning; // if ((enemy[e].angle1 + ANGLE_4) % ANGLE_3 == 0) // if ((enemy[e].angle1 + ANGLE_4) % ANGLE_3 == 0) break; } else { if (synch_ready[EVENT_SWOOPER1_FIRE]) { synch_done[DONE_SWOOPER1_FIRE] |= FIRE1_CARRIER1; angle = enemy[e].angle1; for (i = 0; i < 3; i++) { // fire_diamond(enemy[e].x + xpart(angle, 22000), enemy[e].y + ypart(angle, 22000), angle + ANGLE_4, EBCOL_B2, 1700, 6, 50); // fire_diamond(enemy[e].x + xpart(angle, 22000), enemy[e].y + ypart(angle, 22000), angle - ANGLE_4, EBCOL_B3, 2000, -8, 50); if (arena.difficulty > 0) fire_diamond (enemy[e].x + xpart (angle, 22000), enemy[e].y + ypart (angle, 22000), angle + ANGLE_4, EBCOL_B2, 1700 + arena.difficulty * 50, 6, 50); fire_diamond (enemy[e].x + xpart (angle, 22000), enemy[e].y + ypart (angle, 22000), angle - ANGLE_4, EBCOL_B3, 1800 + arena.difficulty * 150, -8, 50); angle += ANGLE_3; angle &= 1023; } } } enemy[e].angle1 += enemy[e].angle1_turning; break; case ENEMY_WINGS: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE3_2] && (synch_done[DONE_FIRE3_2] & FIRE3_WINGS) == 0) { synch_done[DONE_FIRE3_2] |= FIRE3_WINGS; angle = attack_angle (e); fire_burst (enemy[e].x, enemy[e].y - 10000, angle, EBCOL_B2, 1700 + arena.difficulty * 50, 30); enemy[e].recycle = 40 - arena.difficulty * 10; } } break; case ENEMY_WINGS2: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE3_2] && (synch_done[DONE_FIRE3_2] & FIRE3_WINGS2) == 0) { synch_done[DONE_FIRE3_2] |= FIRE3_WINGS2; angle = attack_angle (e); fire_stream (enemy[e].x, enemy[e].y - 10000, angle, EBCOL_B1, 2700 + arena.difficulty * 150, 90); enemy[e].recycle = 20 - arena.difficulty * 7; } } break; case ENEMY_MEGA: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE3_1]) { synch_done[DONE_FIRE3_1] |= FIRE3_MEGA; angle = grand (ANGLE_1); if (enemy[e].status == 0) { angle_inc = ANGLE_1 / (12 + arena.difficulty * 3); for (i = 0; i < 12 + arena.difficulty * 3; i++) { fire_sdart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle, EBCOL_B5, 50, 90); angle += angle_inc; angle &= 1023; } enemy[e].status = 1; } else { angle_inc = ANGLE_1 / (8 + arena.difficulty * 2); for (i = 0; i < 8 + arena.difficulty * 2; i++) { fire_dart (enemy[e].x + xpart (angle, 9000), enemy[e].y + ypart (angle, 9000), angle, EBCOL_B5, 50, 70); angle += angle_inc; angle &= 1023; enemy[e].status = 0; } } enemy[e].recycle = 40 - arena.difficulty * 10; } } break; case ENEMY_HUNTER: if (enemy[e].recycle <= 0) { if (synch_ready[EVENT_FIRE4_2] && !(synch_done[DONE_FIRE4_2] & FIRE4_HUNTER)) { synch_done[DONE_FIRE4_2] |= FIRE4_HUNTER; enemy[e].recycle = 90 - arena.difficulty * 15; fire_tracker (enemy[e].x - 6000, enemy[e].y - 18000, ANGLE_2 + ANGLE_4 - ANGLE_32, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 6000, enemy[e].y - 18000, ANGLE_2 + ANGLE_4 + ANGLE_32, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x - 13000, enemy[e].y - 10000, ANGLE_2 + ANGLE_8, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 13000, enemy[e].y - 10000, -ANGLE_8, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x - 16000, enemy[e].y + 1000, ANGLE_2, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 16000, enemy[e].y + 1000, 0, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x - 13000, enemy[e].y + 12000, ANGLE_4 + ANGLE_8, EBCOL_B2, 4, 500); fire_tracker (enemy[e].x + 13000, enemy[e].y + 12000, ANGLE_8, EBCOL_B2, 4, 500); } else enemy[e].target_time++; } break; } break; case 1: // opening case 3: // closing drag_enemy (e, 910); // if (arena.counter % 10 != 0) // enemy[e].target_time ++; switch (enemy[e].type) { case ENEMY_WINGS: case ENEMY_WINGS2: if (enemy[e].phase == 1) { enemy[e].petal_angle[0] += 7; enemy[e].petal_angle[1] -= 7; enemy[e].petal_angle[2] += 5; enemy[e].petal_angle[3] -= 5; enemy[e].petal_angle[4] += 3; enemy[e].petal_angle[5] -= 3; } else { enemy[e].petal_angle[0] -= 7; enemy[e].petal_angle[1] += 7; enemy[e].petal_angle[2] -= 5; enemy[e].petal_angle[3] += 5; enemy[e].petal_angle[4] -= 3; enemy[e].petal_angle[5] += 3; enemy[e].y_speed -= 150; } break; } break; case 4: // departing if (enemy[e].target_time > 980) enemy[e].y_speed += eclass[enemy[e].type].speed1 / 17; switch (enemy[e].type) { case ENEMY_BEAMER: case ENEMY_SHOOTER: if ((arena.counter & 1) == 0) { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 5 + grand (5), TCOL_ORANGE, 0); } else { quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 27000, grand (300) - grand (300), 2000 + grand (2000) + enemy[e].y_speed, 10 + grand (10), TCOL_SH2, 0); } break; case ENEMY_RISER: quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 24000, enemy[e].x_speed + grand (300) - grand (300), enemy[e].y_speed + 1500 + grand (2500), 8 + grand (5), TCOL_SH2, 0); // quick_cloud(CLOUD_CIRCLE2, enemy[e].x + 40000, enemy[e].y + 27000, enemy[e].x_speed + grand(300) - grand(300), enemy[e].y_speed + 1500 + grand(2500), 8 + grand(4), TCOL_SH2, 0); break; } break; } // persistent move_enemy (e); switch (enemy[e].type) { case ENEMY_HUNTER: enemy_pulse_slow (e, EVENT_PULSE); break; case ENEMY_RISER: if (enemy[e].status > 0) enemy[e].status--; quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 24000, enemy[e].x_speed + grand (300) - grand (300), enemy[e].y_speed + 1500 + grand (2500), 4 + grand (3), TCOL_SH2, 0); break; case ENEMY_BEAMER: if (enemy[e].phase == 1) track_target (e, player.x, player.y, enemy[e].angle1, 8); break; case ENEMY_MEGA: enemy_pulse (e, EVENT_PULSE); for (i = 0; i < 7; i++) { enemy[e].petal_angle[i] += enemy[e].petal_angle_speed[i]; } break; case ENEMY_WINGS: case ENEMY_WINGS2: enemy_pulse (e, EVENT_PULSE2); enemy[e].petal_angle[0] += xpart (arena.counter * 32, 4); enemy[e].petal_angle[2] += xpart (arena.counter * 32, 4); enemy[e].petal_angle[4] += xpart (arena.counter * 32, 4); enemy[e].petal_angle[1] -= xpart (arena.counter * 32, 4); enemy[e].petal_angle[3] -= xpart (arena.counter * 32, 4); enemy[e].petal_angle[5] -= xpart (arena.counter * 32, 4); break; case ENEMY_POD1: track_target (e, player.x, player.y, enemy[e].angle1, 4); break; case ENEMY_CARRIER1: if (enemy[e].part[0] != -1) { enemy[enemy[e].part[0]].x = enemy[e].x - 55000; enemy[enemy[e].part[0]].y = enemy[e].y - 3000; if (enemy[e].phase == 1) { enemy[enemy[e].part[0]].target_time = 40; launch_part (e, 0, enemy[e].part[0], -2000, 800); } } if (enemy[e].part[1] != -1) { enemy[enemy[e].part[1]].x = enemy[e].x + 55000; enemy[enemy[e].part[1]].y = enemy[e].y - 3000; if (enemy[e].phase == 1) { enemy[enemy[e].part[1]].target_time = 40; launch_part (e, 1, enemy[e].part[1], 2000, 800); } } break; } } void launch_part (int pe, int index, int se, int xs, int ys) { enemy[se].x_speed = xs; enemy[se].y_speed = ys; enemy[se].parent = -1; enemy[pe].part[index] = -1; } void move_enemy (int e) { enemy[e].x += enemy[e].x_speed; /* if (enemy[e].x > X_MAX || enemy[e].x < X_MIN) enemy[e].x_speed *= -1; // bounce*/ enemy[e].y += enemy[e].y_speed; /* if (enemy[e].y > Y_MAX || enemy[e].y < Y_MIN) enemy[e].y_speed *= -1; */ // the edge collision should take account of enemy size, but it doesn't for now. } int fire_dart (int x, int y, int angle, int colour, int wait, int accel) { int b = create_ebullet (EBULLET_SHOT); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = 0; ebullet[b].y_speed = 0; ebullet[b].timeout = 500; ebullet[b].accel = accel; return b; } return -1; } int fire_sdart (int x, int y, int angle, int colour, int wait, int accel) { int b = create_ebullet (EBULLET_SDART); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = 0; ebullet[b].y_speed = 0; ebullet[b].timeout = 500; ebullet[b].accel = accel; return b; } return -1; } int fire_ddart (int x, int y, int angle, int colour, int wait, int accel) { int b = create_ebullet (EBULLET_DDART); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = 0; ebullet[b].y_speed = 0; ebullet[b].timeout = 500; ebullet[b].accel = accel; return b; } return -1; } int fire_diamond (int x, int y, int angle, int colour, int speed, int rot, int wait) { int b = create_ebullet (EBULLET_SHOT2); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (angle, speed); ebullet[b].y_speed = ypart (angle, speed); ebullet[b].timeout = 500; ebullet[b].angle2 = rot; return b; } return -1; } int fire_curve (int x, int y, int angle, int colour, int speed, int rot, int wait) { int b = create_ebullet (EBULLET_CURVE); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = speed; //xpart(angle, speed); // ebullet[b].y_speed = pos_or_neg(2);//ypart(angle, speed); ebullet[b].y_speed = 2 + grand (4); if (rot < 0) ebullet[b].y_speed = -2 - grand (4); ebullet[b].status = ebullet[b].angle; ebullet[b].timeout = 600; ebullet[b].angle2 = rot; return b; } return -1; } int fire_wing_diamond (int x, int y, int angle, int colour, int speed, int wait) { int b = create_ebullet (EBULLET_WING_DIAMOND); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (angle, speed); ebullet[b].y_speed = ypart (angle, speed); ebullet[b].timeout = 500; ebullet[b].status = pos_or_neg (8); ebullet[b].accel = 50 + arena.difficulty * 15; return b; } return -1; } int fire_seed (int x, int y, int angle, int colour, int wait, int accel) { int b = create_ebullet (EBULLET_SEED); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].colour = grand (4); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (ebullet[b].angle, accel); ebullet[b].y_speed = ypart (ebullet[b].angle, accel); ebullet[b].timeout = 500; ebullet[b].accel = accel; return b; } return -1; } int fire_seed2 (int x, int y, int angle, int colour, int wait, int accel) { int b = create_ebullet (EBULLET_LSEED); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].colour = grand (4); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (ebullet[b].angle, accel); ebullet[b].y_speed = ypart (ebullet[b].angle, accel); ebullet[b].timeout = 500; ebullet[b].accel = accel; return b; } return -1; } int fire_burst (int x, int y, int angle, int colour, int speed, int wait) { int b = create_ebullet (EBULLET_BURST); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (angle, speed); ebullet[b].y_speed = ypart (angle, speed); ebullet[b].timeout = 60 + grand (20); ebullet[b].status = pos_or_neg (8); ebullet[b].accel = 50; return b; } return -1; } int fire_tracker (int x, int y, int angle, int colour, int size, int speed) { int b = create_ebullet (EBULLET_TRACKER); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); /* ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS);*/ ebullet[b].x_speed = xpart (angle, speed); ebullet[b].y_speed = ypart (angle, speed); ebullet[b].timeout = 500; ebullet[b].status = size; ebullet[b].cord_wait = -1; quick_cloud (CLOUD_CIRCLE5, ebullet[b].x, ebullet[b].y, 0, 0, 30, TCOL_B2, 0); // ebullet[b].accel = accel; return b; } return -1; } int fire_stream (int x, int y, int angle, int colour, int speed, int wait) { int b = create_ebullet (EBULLET_STREAM); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (angle, speed); ebullet[b].y_speed = ypart (angle, speed); ebullet[b].timeout = 500; // ebullet[b].status = pos_or_neg(8); ebullet[b].accel = 50; return b; } return -1; } int fire_dot (int x, int y, int angle, int colour, int size, int speed, int wait) { int b = create_ebullet (EBULLET_DOT); if (b != -1) { angle &= 1023; ebullet[b].x = x; ebullet[b].y = y; ebullet[b].angle = angle; ebullet[b].colour = colour; set_cord_colour (b); ebullet[b].cord_x = x; ebullet[b].cord_y = y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = wait; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (angle, speed); ebullet[b].y_speed = ypart (angle, speed); ebullet[b].timeout = 500; ebullet[b].status = size; // ebullet[b].accel = accel; return b; } return -1; } int fire_beam (int e, int dist) { int length = 1; int x = enemy[e].x + xpart (enemy[e].angle1, dist); int y = enemy[e].y + ypart (enemy[e].angle1, dist); do { length++; x += xpart (enemy[e].angle1, 45000); y += ypart (enemy[e].angle1, 45000); if (x > 690000 || x < -50000 || y > 530000 || y < -50000) break; } while (TRUE); int b = create_ebullet (EBULLET_BEAM); if (b != -1) { enemy[e].angle1 &= 1023; if (enemy[e].status > 100 || enemy[e].status < 20) { ebullet[b].x = enemy[e].x + xpart (enemy[e].angle1, dist + 4000); ebullet[b].y = enemy[e].y + ypart (enemy[e].angle1, dist + 4000); } else { ebullet[b].x = enemy[e].x + xpart (enemy[e].angle1, dist + 4000 - (enemy[e].status % 6) * GRAIN * 4); ebullet[b].y = enemy[e].y + ypart (enemy[e].angle1, dist + 4000 - (enemy[e].status % 6) * GRAIN * 4); } ebullet[b].status = length; ebullet[b].angle = enemy[e].angle1; ebullet[b].sprite_angle = enemy[e].angle1 / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = enemy[e].x + xpart (enemy[e].angle1, dist); ebullet[b].y_speed = enemy[e].y + ypart (enemy[e].angle1, dist); ebullet[b].timeout = 2; ebullet[b].angle2 = enemy[e].status; if (enemy[e].status > 100) ebullet[b].angle2 = 120 - enemy[e].status; return b; } return -1; } int fire_beam2 (int e, int angle, int dist, int time) { int length = 1; int x = enemy[e].x + xpart (angle, dist); int y = enemy[e].y + ypart (angle, dist); do { length++; x += xpart (enemy[e].angle1, 45000); y += ypart (enemy[e].angle1, 45000); if (x > 690000 || x < -50000 || y > 530000 || y < -50000) break; } while (TRUE); if (length > (100 - enemy[e].status + 7) / 6) length = (100 - enemy[e].status + 7) / 6; int b = create_ebullet (EBULLET_BEAM2); if (b != -1) { angle &= 1023; if (enemy[e].status > 100 || enemy[e].status < 20) { ebullet[b].x = enemy[e].x + xpart (enemy[e].angle1, dist + 4000); ebullet[b].y = enemy[e].y + ypart (enemy[e].angle1, dist + 4000); } else { ebullet[b].x = enemy[e].x + xpart (enemy[e].angle1, dist + 4000 - ((enemy[e].status * 2) % 12) * GRAIN * 4); ebullet[b].y = enemy[e].y + ypart (enemy[e].angle1, dist + 4000 - ((enemy[e].status * 2) % 12) * GRAIN * 4); } ebullet[b].status = length; ebullet[b].angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = enemy[e].x + xpart (angle, dist); ebullet[b].y_speed = enemy[e].y + ypart (angle, dist); ebullet[b].timeout = 2; ebullet[b].angle2 = enemy[e].status; // if (enemy[e].status > 100) // ebullet[b].angle2 = 120 - enemy[e].status; return b; } return -1; } void enemy_fire (int e) { int angle = attack_angle (e); int btype = EBULLET_SHOT + grand (2); btype = EBULLET_SHOT; int b = create_ebullet (btype); if (b != -1) { switch (btype) { case EBULLET_SHOT: ebullet[b].x = enemy[e].x + xpart (angle, 10000); ebullet[b].y = enemy[e].y + ypart (angle, 10000); ebullet[b].angle = angle; ebullet[b].colour = EBCOL_B1; //grand(5); set_cord_colour (b); //ebullet[b].cord_colour = TRANS_ORANGE_OUT; ebullet[b].cord_x = ebullet[b].x; ebullet[b].cord_y = ebullet[b].y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = 50; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = 0; //xpart(angle, 3000); ebullet[b].y_speed = 0; //ypart(angle, 3000); ebullet[b].timeout = 500; // play_effectwfvx(WAV_FIRE, 500 + grand(1000), 200, ebullet[b].x); enemy[e].x_speed -= xpart (angle, 400); enemy[e].y_speed -= ypart (angle, 400); // a little bit of recoil enemy[e].recycle = 50; ebullet[b].accel = 60; break; case EBULLET_SHOT2: ebullet[b].x = enemy[e].x + xpart (angle, 10000); ebullet[b].y = enemy[e].y + ypart (angle, 10000); ebullet[b].angle = angle; ebullet[b].colour = EBCOL_B1; //grand(3); if (grand (5) == 0) ebullet[b].colour = grand (5); set_cord_colour (b); ebullet[b].cord_x = ebullet[b].x; ebullet[b].cord_y = ebullet[b].y; ebullet[b].cord_x_speed = 0; ebullet[b].cord_y_speed = 0; ebullet[b].cord_wait = 50; ebullet[b].cord_angle = angle; ebullet[b].sprite_angle = angle / (ANGLE_1 / SMALL_ROTATIONS); ebullet[b].x_speed = xpart (angle, 2000); ebullet[b].y_speed = ypart (angle, 2000); ebullet[b].timeout = 500; play_effectwfvx (WAV_FIRE, 500 + grand (1000), 200, ebullet[b].x); enemy[e].x_speed -= xpart (angle, 400); enemy[e].y_speed -= ypart (angle, 400); // a little bit of recoil ebullet[b].angle2 = -10 + grand (11); // if (grand(2) == 0) //ebullet[b].angle2 = -10; enemy[e].recycle = 50; break; } } // play_effectwfvx(w, NWAV_ZAP, 1800 + grand(50), 30, enemy[e].x); } void set_cord_colour (int b) { switch (ebullet[b].colour) { case EBCOL_B1: ebullet[b].cord_colour = TRANS_B1_OUT; break; case EBCOL_B2: ebullet[b].cord_colour = TRANS_B2_OUT; break; case EBCOL_B3: ebullet[b].cord_colour = TRANS_B3_OUT; break; case EBCOL_B4: ebullet[b].cord_colour = TRANS_B4_OUT; break; case EBCOL_B5: ebullet[b].cord_colour = TRANS_B5_OUT; break; } } // atan2 is slow, so don't use it too much. // see stuff.c for radians_to_angle etc. int attack_angle (int e) { return radians_to_angle (atan2 (player.y - enemy[e].y, player.x - enemy[e].x)); } int get_e_angle (int e, int x, int y) { return radians_to_angle (atan2 (y - enemy[e].y, x - enemy[e].x)); } void track_target (int e, int x, int y, int angle, int turn) { int angle_move = delta_turn_towards_xy (enemy[e].x, enemy[e].y, x, y, angle, 1); // textprintf_ex(screen, font, 5, 5, COLOUR_11, COLOUR_2, "%i %i %i %i %i %i ", e, enemy[w] [e].type, enemy[w] [e].x, enemy[w] [e].y, turn, angle_move); if (angle_move != enemy[e].angle1_turning) { if (enemy[e].angle1_turning_count <= 0) { enemy[e].angle1_turning_count = 15; enemy[e].angle1_turning = angle_move; /* if (angle_move < 0) enemy[e].angle1_turning = -1; else enemy[e].angle1_turning = 1;*/ return; } enemy[e].angle1_turning_count--; return; } enemy[e].angle1_turning_count--; enemy[e].angle1 += turn * enemy[e].angle1_turning; enemy[e].angle1 &= 1023; } void track_target_zero (int e, int x, int y, int angle, int turn) { int angle_move = delta_turn_towards_xy (enemy[e].x, enemy[e].y, x, y, angle, 1); // textprintf_ex(screen, font, 5, 5, COLOUR_11, COLOUR_2, "%i %i %i %i %i %i ", e, enemy[w] [e].type, enemy[w] [e].x, enemy[w] [e].y, turn, angle_move); if (angle_move != enemy[e].angle_turning) { if (enemy[e].angle_turning_count <= 0) { enemy[e].angle_turning_count = 15; enemy[e].angle_turning = angle_move; /* if (angle_move < 0) enemy[e].angle1_turning = -1; else enemy[e].angle1_turning = 1;*/ return; } enemy[e].angle_turning_count--; return; } enemy[e].angle_turning_count--; enemy[e].angle += turn * enemy[e].angle_turning; enemy[e].angle &= 1023; } void drag_enemy (int e, int drag) { enemy[e].x_speed *= drag; enemy[e].x_speed /= 1000; enemy[e].y_speed *= drag; enemy[e].y_speed /= 1000; } void drag_enemy_y (int e, int drag) { enemy[e].y_speed *= drag; enemy[e].y_speed /= 1000; } void pbullet_hits_enemy (int b, int e) { if (pbullet[b].type == PBULLET_BLADE) { int rel_x = abs (pbullet[b].x_speed - enemy[e].x_speed); //if (rel_x < 2000) //rel_x = 2000; int rel_y = abs (pbullet[b].y_speed - enemy[e].y_speed); // if (rel_y < 2000) // rel_y = 2000; int dam = (pbullet[b].dam + (pbullet[b].dam * hypot (rel_y, rel_x) / 200)) / 160; hurt_enemy (e, dam, pbullet[b].source); // player.score = dam; return; } hurt_enemy (e, pbullet[b].dam, pbullet[b].source); } // note explosion in pbullet.c calls hurt_enemy directly int hurt_enemy (int e, int dam, int source) { if (enemy[e].type == ENEMY_BOSS1 || enemy[e].type == ENEMY_BOSS2 || enemy[e].type == ENEMY_BOSS3 || enemy[e].type == ENEMY_BOSS4) { boss.hp -= dam; if (boss.hp <= 0) { boss.hp = 0; enemy_explode (e); if (arena.game_over == 0) arena.level_finished = 200; } return 1; } enemy[e].hp -= dam; if (enemy[e].hp <= 0) { enemy[e].whurt[source] += enemy[e].hp + dam; enemy_explode (e); return 0; } enemy[e].whurt[source] += dam; return 1; // deal with source/xp here } void enemy_explode (int e) { int x = enemy[e].x; int y = enemy[e].y; int angle; int i; int c; int xa; switch (enemy[e].type) { case ENEMY_SWOOPER1: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); angle = grand (ANGLE_1); for (i = 0; i < 4; i++) { angle += ANGLE_4; quick_cloud (CLOUD_CIRCLE1, x, y, xpart (angle, 2000), ypart (angle, 2000), 20, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE1, x, y, xpart (angle, 1500), ypart (angle, 1500), 20, TCOL_YELLOW, 0); } /* quick_cloud(CLOUD_CIRCLE1, x, y, -1500, 1500, 20, 7, 0); quick_cloud(CLOUD_CIRCLE1, x, y, 1500, -1500, 20, 7, 0); quick_cloud(CLOUD_CIRCLE1, x, y, -1500, -1500, 20, 7, 0);*/ break; case ENEMY_SWOOPER2: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 40, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40, TCOL_YELLOW, 0); angle = grand (ANGLE_1); for (i = 0; i < 7; i++) { angle += ANGLE_1 / 7; quick_cloud (CLOUD_CIRCLE1, x, y, xpart (angle, 1200), ypart (angle, 1200), 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, xpart (angle, 1220), ypart (angle, 1220), 30, TCOL_YELLOW, 0); } break; case ENEMY_DARTER2: play_effectwfvx (WAV_BANG, tone[NOTE_1G], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x - 15000, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_MSHOCK, x + 15000, y, 0, 0, 20, 0, 0); angle = -ANGLE_4 + ANGLE_6; for (i = 0; i < 3; i++) { angle += ANGLE_6; quick_cloud (CLOUD_CIRCLE1, x + xpart (angle, 43000), y + ypart (angle, 28000), xpart (angle, 1000), ypart (angle, 1000), 20, TCOL_YELLOW, 0); angle += ANGLE_6; quick_cloud (CLOUD_CIRCLE3, x + xpart (angle, 43000), y + ypart (angle, 28000), xpart (angle, 1000), ypart (angle, 1000), 30, TCOL_ORANGE, 0); } break; case ENEMY_DARTER1: play_effectwfvx (WAV_BANG, tone[NOTE_1G], 250, x); // play_effectwfvx(WAV_CYMBAL1, tone [NOTE_1C], 250, x); // play_effectwfvx(WAV_DRUM3, tone [NOTE_2G], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); // quick_cloud(CLOUD_MSHOCK, x, y, 0, 0, 16, 1, 0); angle = -ANGLE_4 + ANGLE_6; for (i = 0; i < 3; i++) { angle += ANGLE_6; quick_cloud (CLOUD_CIRCLE1, x + xpart (angle, 28000), y + ypart (angle, 28000), xpart (angle, 1000), ypart (angle, 1000), 20, TCOL_YELLOW, 0); angle += ANGLE_6; quick_cloud (CLOUD_CIRCLE3, x + xpart (angle, 28000), y + ypart (angle, 28000), xpart (angle, 1000), ypart (angle, 1000), 30, TCOL_ORANGE, 0); /* angle += ANGLE_6; quick_cloud(CLOUD_CIRCLE1, x + xpart(angle, 28000), y + ypart(angle, 28000), 0, 0, 20, 8, 0); angle += ANGLE_6; quick_cloud(CLOUD_CIRCLE3, x + xpart(angle, 28000), y + ypart(angle, 28000), 0, 0, 30, 7, 0);*/ } break; // case ENEMY_DIVER1: // something else play_effectwfvx (WAV_BANG, tone[NOTE_1C], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); // for (i = 0; i < 5; i ++) // { quick_cloud (CLOUD_SPAWNER, x + 8000, y, 4000, 0, 12, TCOL_ORANGE, 950); quick_cloud (CLOUD_SPAWNER, x - 8000, y, -4000, 0, 12, TCOL_ORANGE, 950); quick_cloud (CLOUD_SPAWNER, x + 8000, y, 6000, 0, 10, TCOL_YELLOW, 950); quick_cloud (CLOUD_SPAWNER, x - 8000, y, -6000, 0, 10, TCOL_YELLOW, 950); /* quick_cloud(CLOUD_SPAWNER, x + 8000, y, 5000, -1000, 12, 7, 950); quick_cloud(CLOUD_SPAWNER, x - 8000, y, - 5000, -1000, 12, 7, 950); quick_cloud(CLOUD_SPAWNER, x + 8000, y, 5000, 1000, 12, 7, 950); quick_cloud(CLOUD_SPAWNER, x - 8000, y, - 5000, 1000, 12, 7, 950);*/ // quick_cloud(CLOUD_CIRCLE10, x + 8000, y, 2000 + grand(1000) + 500 * i, grand(1000) - 500, 90, 7, 900 + i * 10); // quick_cloud(CLOUD_CIRCLE10, x - 8000, y, - 2000 - grand(1000) - 500 * i, grand(1000) - 500, 90, 7, 900 + i * 10); // } break; case ENEMY_DIVER1: play_effectwfvx (WAV_BANG, tone[NOTE_1C], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_CIRCLE2, x - 4000, y, -1000, 0, 40, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x - 4000, y, -1000, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, x - 8000, y, -2000, 0, 55, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x - 8000, y, -2000, 0, 45, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, x + 4000, y, 1000, 0, 40, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x + 4000, y, 1000, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, x + 8000, y, 2000, 0, 55, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x + 8000, y, 2000, 0, 45, TCOL_YELLOW, 0); /* quick_cloud(CLOUD_SPAWNER, x + 8000, y, 4000, 0, 12, TCOL_ORANGE, 950); quick_cloud(CLOUD_SPAWNER, x - 8000, y, - 4000, 0, 12, TCOL_ORANGE, 950); quick_cloud(CLOUD_SPAWNER, x + 8000, y, 6000, 0, 10, TCOL_YELLOW, 950); quick_cloud(CLOUD_SPAWNER, x - 8000, y, - 6000, 0, 10, TCOL_YELLOW, 950);*/ /* quick_cloud(CLOUD_SPAWNER, x + 8000, y, 5000, -1000, 12, 7, 950); quick_cloud(CLOUD_SPAWNER, x - 8000, y, - 5000, -1000, 12, 7, 950); quick_cloud(CLOUD_SPAWNER, x + 8000, y, 5000, 1000, 12, 7, 950); quick_cloud(CLOUD_SPAWNER, x - 8000, y, - 5000, 1000, 12, 7, 950);*/ // quick_cloud(CLOUD_CIRCLE10, x + 8000, y, 2000 + grand(1000) + 500 * i, grand(1000) - 500, 90, 7, 900 + i * 10); // quick_cloud(CLOUD_CIRCLE10, x - 8000, y, - 2000 - grand(1000) - 500 * i, grand(1000) - 500, 90, 7, 900 + i * 10); // } break; case ENEMY_STOPPER1: play_effectwfvx (WAV_NICE, tone[NOTE_2C], 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_1C], 250, x); /* quick_cloud(CLOUD_CIRCLE2, x, y, 0, 0, 70, 8, 0); quick_cloud(CLOUD_CIRCLE2, x, y - 35000, 0, 0, 50, 8, 0); quick_cloud(CLOUD_CIRCLE2, x, y - 60000, 0, 0, 70, 8, 0); quick_cloud(CLOUD_CIRCLE2, x + 30000, y + 30000, 0, 0, 60, 8, 0); quick_cloud(CLOUD_CIRCLE2, x - 30000, y + 30000, 0, 0, 60, 8, 0); quick_cloud(CLOUD_CIRCLE5, x + 50000, y - 10000, 0, 0, 50, 8, 0); quick_cloud(CLOUD_CIRCLE5, x - 50000, y - 10000, 0, 0, 50, 8, 0); quick_cloud(CLOUD_CIRCLE5, x + 35000, y - 50000, 0, 0, 30, 8, 0); quick_cloud(CLOUD_CIRCLE5, x - 35000, y - 50000, 0, 0, 30, 8, 0); quick_cloud(CLOUD_HSHOCK, x, y, 0, 0, 50, 0, 0);*/ quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 70, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 35000, 0, 0, 50, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 60000, 0, 0, 70, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 30000, y + 30000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 30000, y + 30000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE5, x + 50000, y - 10000, 0, 0, 50, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE5, x - 50000, y - 10000, 0, 0, 50, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE3, x + 35000, y - 50000, 0, 0, 70, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE3, x - 35000, y - 50000, 0, 0, 70, TCOL_SH2, 0); quick_cloud (CLOUD_HSHOCK, x, y, 0, 0, 50, 2, 0); break; case ENEMY_CARRIER1: play_effectwfvx (WAV_NICE, tone[NOTE_1A], 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_1C], 250, x); /* quick_cloud(CLOUD_CIRCLE2, x, y, 0, 0, 70, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE2, x, y - 35000, 0, 0, 50, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE2, x, y - 60000, 0, 0, 70, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE2, x + 30000, y + 30000, 0, 0, 60, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE2, x - 30000, y + 30000, 0, 0, 60, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE5, x + 50000, y - 10000, 0, 0, 50, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE5, x - 50000, y - 10000, 0, 0, 50, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE3, x + 35000, y - 50000, 0, 0, 70, TCOL_SH2, 0); quick_cloud(CLOUD_CIRCLE3, x - 35000, y - 50000, 0, 0, 70, TCOL_SH2, 0);*/ angle = quick_cloud (CLOUD_CARRIER1_BANG, x, y, 0, 0, 50, 0, 0); cloud[angle].x2 = 0; quick_cloud (CLOUD_HSHOCK, x, y, 0, 0, 50, 2, 0); quick_cloud (CLOUD_CIRCLE1, x, y, 0, 0, 50, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_SH2, 0); break; case ENEMY_POD1: play_effectwfvx (WAV_BANG, tone[NOTE_0G], 250, x); angle = grand (ANGLE_1); for (i = 0; i < 8; i++) { angle += ANGLE_8; angle &= 1023; quick_cloud (CLOUD_CIRCLE1, x + xpart (angle, 10000), y + ypart (angle, 10000), xpart (angle, 1800), ypart (angle, 1800), 60, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + xpart (angle, 10000), y + ypart (angle, 10000), xpart (angle, 1800), ypart (angle, 1800), 50, TCOL_YELLOW, 0); } quick_cloud (CLOUD_CIRCLE1, x, y - 20000, 0, -3000, 60, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 20000, 0, -3000, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_HSHOCK, x, y, 0, 0, 50, 0, 0); break; case ENEMY_SMALL: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 50, TCOL_YELLOW, 0); for (i = 0; i < 3; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 36000), y + ypart (enemy[e].petal_angle[i], 36000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = enemy[e].petal_angle_speed[i]; } } break; case ENEMY_SMALL2: play_effectwfvx (WAV_DRUM3, tone[NOTE_1C], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 50, TCOL_YELLOW, 0); for (i = 0; i < 3; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 36000), y + ypart (enemy[e].petal_angle[i], 36000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); if (c != -1) { if (i > 0) cloud[c].type = CLOUD_PETAL2_DEBRIS; cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = enemy[e].petal_angle_speed[i]; } } break; case ENEMY_LARGER: play_effectwfvx (WAV_DRUM3, tone[NOTE_0G], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 40, 1, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 60, 0, 0); /* quick_cloud(CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_SH1, 0); quick_cloud(CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_SH2, 0); quick_cloud(CLOUD_MSHOCK, x, y, 0, 0, 20, 2, 0); quick_cloud(CLOUD_MSHOCK, x, y, 0, 0, 40, 3, 0); quick_cloud(CLOUD_MSHOCK, x, y, 0, 0, 60, 2, 0);*/ for (i = 0; i < 4; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 43000), y + ypart (enemy[e].petal_angle[i], 43000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); // c = quick_cloud(CLOUD_PETAL1, x + xpart(enemy[e].petal_angle [i], 33000), y + ypart(enemy[e].petal_angle [i], 33000), 0, 0, 50, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = enemy[e].petal_angle_speed[i]; if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } break; case ENEMY_LARGER2: play_effectwfvx (WAV_DRUM3, tone[NOTE_0G], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 40, 1, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 60, 0, 0); for (i = 0; i < 3; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 43000), y + ypart (enemy[e].petal_angle[i], 43000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = enemy[e].petal_angle_speed[i]; if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } for (i = 3; i < 6; i++) { c = quick_cloud (CLOUD_PETAL2_DEBRIS, x + xpart (enemy[e].petal_angle[i], 33000), y + ypart (enemy[e].petal_angle[i], 33000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 2400), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 2400), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = enemy[e].petal_angle_speed[i]; if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } break; case ENEMY_WINGS: play_effectwfvx (WAV_BANG, tone[NOTE_2C], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 80, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 80, TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 50, 2, 0); for (i = 0; i < 2; i++) { c = quick_cloud (CLOUD_PETAL3_DEBRIS, x + xpart (enemy[e].petal_angle[i], 55000), y + ypart (enemy[e].petal_angle[i], 55000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } for (i = 2; i < 4; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 42000), y + ypart (enemy[e].petal_angle[i], 42000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 2100), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 2100), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } for (i = 4; i < 6; i++) { c = quick_cloud (CLOUD_PETAL2_DEBRIS, x + xpart (enemy[e].petal_angle[i], 35000), y + ypart (enemy[e].petal_angle[i], 35000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 2400), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 2400), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } break; case ENEMY_WINGS2: play_effectwfvx (WAV_BANG, tone[NOTE_1G], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 80, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 80, TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 50, 2, 0); for (i = 0; i < 6; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 42000), y + ypart (enemy[e].petal_angle[i], 42000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } c = quick_cloud (CLOUD_PETAL2_DEBRIS, x + xpart (ANGLE_4, 42000), y + ypart (ANGLE_4, 42000), enemy[e].x_speed + xpart (ANGLE_4, 2100), enemy[e].y_speed + ypart (ANGLE_4, 2100), 5000, 0, 0); if (c != -1) { cloud[c].angle = ANGLE_4; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } break; case ENEMY_MEGA: play_effectwfvx (WAV_BANG, tone[NOTE_0E], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 120, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 120, TCOL_SH2, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 40, 3, 0); for (i = 0; i < 4; i++) { quick_cloud (CLOUD_CIRCLE2, x + xpart (ANGLE_8 + i * ANGLE_4, 60000), y + ypart (ANGLE_8 + i * ANGLE_4, 60000), 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + xpart (ANGLE_8 + i * ANGLE_4, 60000), y + ypart (ANGLE_8 + i * ANGLE_4, 60000), 0, 0, 80, TCOL_SH2, 0); c = quick_cloud (CLOUD_PETAL3_DEBRIS, x + xpart (enemy[e].petal_angle[i], 75000), y + ypart (enemy[e].petal_angle[i], 75000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 1800), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 1800), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } for (i = 4; i < 7; i++) { c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (enemy[e].petal_angle[i], 65000), y + ypart (enemy[e].petal_angle[i], 65000), enemy[e].x_speed + xpart (enemy[e].petal_angle[i], 2100), enemy[e].y_speed + ypart (enemy[e].petal_angle[i], 2100), 5000, 0, 0); if (c != -1) { cloud[c].angle = enemy[e].petal_angle[i]; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } break; case ENEMY_BOSS3: play_effectwfvx (WAV_BANG, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 120, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 120, TCOL_SH2, 0); quick_cloud (CLOUD_HSHOCK, x, y, 0, 0, 50, 2, 0); xa = grand (ANGLE_1); for (i = 0; i < 5; i++) { xa += ANGLE_5; quick_cloud (CLOUD_CIRCLE2, x + xpart (xa, 60000), y + ypart (xa, 60000), 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + xpart (xa, 60000), y + ypart (xa, 60000), 0, 0, 80, TCOL_SH2, 0); } xa = grand (ANGLE_1); for (i = 0; i < 9; i++) { xa += ANGLE_9; quick_cloud (CLOUD_CIRCLE2, x + xpart (xa, 90000), y + ypart (xa, 90000), 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + xpart (xa, 90000), y + ypart (xa, 90000), 0, 0, 80, TCOL_SH2, 0); } for (i = 0; i < 5; i++) { xa = boss.petal_angle[2] + i * ANGLE_5; xa &= 1023; c = quick_cloud (CLOUD_PETAL3_DEBRIS, x + xpart (xa, boss.petal_out[2] * GRAIN), y + ypart (xa, boss.petal_out[2] * GRAIN), enemy[e].x_speed + xpart (xa, 1000), enemy[e].y_speed + ypart (xa, 1000), 5000, 0, 0); if (c != -1) { cloud[c].angle = boss.petal_angle[2] + i * ANGLE_5; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } for (i = 0; i < 7; i++) { xa = boss.petal_angle[1] + i * ANGLE_7; xa &= 1023; c = quick_cloud (CLOUD_PETAL1_DEBRIS, x + xpart (xa, boss.petal_out[1] * GRAIN), y + ypart (xa, boss.petal_out[1] * GRAIN), enemy[e].x_speed + xpart (xa, 1000), enemy[e].y_speed + ypart (xa, 1000), 5000, 0, 0); if (c != -1) { cloud[c].angle = boss.petal_angle[1] + i * ANGLE_7; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } for (i = 0; i < 9; i++) { xa = boss.petal_angle[0] + i * ANGLE_9; xa &= 1023; c = quick_cloud (CLOUD_PETAL2_DEBRIS, x + xpart (xa, boss.petal_out[0] * GRAIN), y + ypart (xa, boss.petal_out[0] * GRAIN), enemy[e].x_speed + xpart (xa, 1000), enemy[e].y_speed + ypart (xa, 1000), 5000, 0, 0); if (c != -1) { cloud[c].angle = boss.petal_angle[0] + i * ANGLE_7; cloud[c].x2 = grand (8) - grand (8); if (cloud[c].x_speed == 0 && cloud[c].y_speed == 0) { cloud[c].y_speed = 500; } } } break; case ENEMY_DRIFTER1: case ENEMY_ESCORT: play_effectwfvx (WAV_DRUM3, tone[NOTE_1C], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 35, 2, 0); quick_cloud (CLOUD_BURN, x, y, -3500 - grand (1000), -1500 - grand (1000), 40 + grand (20), 0, 990); quick_cloud (CLOUD_BURN, x, y, 3500 + grand (1000), -2000 - grand (1000), 40 + grand (20), 0, 990); for (i = 0; i < 10; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (3000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 900); } break; case ENEMY_DRIFTER2: play_effectwfvx (WAV_DRUM3, tone[NOTE_0A], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 40, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 35, 2, 0); quick_cloud (CLOUD_BURN, x, y, -3500 - grand (1000), -1500 - grand (1000), 40 + grand (20), 0, 990); quick_cloud (CLOUD_BURN, x, y, 3500 + grand (1000), -2000 - grand (1000), 40 + grand (20), 0, 990); for (i = 0; i < 15; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (3000); quick_cloud (CLOUD_CIRCLE3, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 930); } break; case ENEMY_RISER: play_effectwfvx (WAV_DRUM3, tone[NOTE_1D], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 40, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); for (i = 0; i < 10; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (3000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 900); } break; case ENEMY_BEAMER: case ENEMY_SHOOTER: play_effectwfvx (WAV_BANG, tone[NOTE_1G], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 50, 2, 0); angle = grand (ANGLE_1); for (i = 0; i < 5; i++) { angle += ANGLE_5; angle &= 1023; xa = 5000 + grand (3000); quick_cloud (CLOUD_BURN, x + xpart (angle, 5000), y + ypart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 80 + grand (40), 8, 990); } for (i = 0; i < 10; i++) { angle = grand (ANGLE_1); xa = 2000 + grand (3000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 900); } break; case ENEMY_CRUISER1: case ENEMY_CRUISER3: play_effectwfvx (WAV_BANG, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_CIRCLE1, x, y, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x, y + 50000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y + 50000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x, y - 40000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 40000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); if (enemy[e].type == ENEMY_CRUISER1) { quick_cloud (CLOUD_CIRCLE1, x - 42000, y + 55000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 42000, y + 55000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 42000, y + 55000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 42000, y + 55000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x - 16000, y + 61000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 16000, y + 61000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 16000, y + 61000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 16000, y + 61000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 50, 0, 0); quick_cloud (CLOUD_LSHOCK, x, y + 50000, 0, 0, 50, 2, 0); quick_cloud (CLOUD_MSHOCK, x, y - 40000, 0, 0, 20, 0, 0); } if (enemy[e].type == ENEMY_CRUISER3) { quick_cloud (CLOUD_CIRCLE1, x - 47000, y + 49000, 0, 0, 50 + grand (30), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 47000, y + 49000, 0, 0, 50 + grand (30), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 47000, y + 49000, 0, 0, 50 + grand (30), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 47000, y + 49000, 0, 0, 50 + grand (30), TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 35, 0, 0); quick_cloud (CLOUD_LSHOCK, x, y + 50000, 0, 0, 35, 2, 0); quick_cloud (CLOUD_MSHOCK, x, y - 40000, 0, 0, 15, 0, 0); } angle = grand (ANGLE_1); for (i = 0; i < 8; i++) { angle += ANGLE_8; angle &= 1023; xa = 5000 + grand (3000); quick_cloud (CLOUD_BURN, x + xpart (angle, 5000), y + ypart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 150 + grand (50), 8, 990); } for (i = 0; i < 15; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (4000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 900); } break; case ENEMY_CRUISER2: play_effectwfvx (WAV_BANG, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_CIRCLE1, x, y, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x + 47000, enemy[e].y + 14000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x - 47000, enemy[e].y + 14000, grand (300) - grand (300), 3000 + grand (2000), 5 + grand (5), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, enemy[e].x, enemy[e].y + 43000, grand (300) - grand (300), 3000 + grand (2500), 7 + grand (7), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE1, x - 42000, y + 14000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 42000, y + 14000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 42000, y + 14000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 42000, y + 14000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x, y + 39000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y + 39000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 50, 0, 0); angle = grand (ANGLE_1); for (i = 0; i < 4; i++) { angle += ANGLE_4; angle &= 1023; xa = 4000 + grand (3000); quick_cloud (CLOUD_BURN, x + xpart (angle, 5000), y + ypart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 130 + grand (40), 8, 990); } for (i = 0; i < 15; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (4000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 900); } break; case ENEMY_CRUISER4: play_effectwfvx (WAV_BANG, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_CIRCLE1, x, y, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x - 14000, y + 45000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 14000, y + 45000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 14000, y + 45000, 0, 0, 40 + grand (20), TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 14000, y + 45000, 0, 0, 40 + grand (20), TCOL_YELLOW, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 30, 1, 0); angle = grand (ANGLE_1); for (i = 0; i < 4; i++) { angle += ANGLE_4; angle &= 1023; xa = 4000 + grand (3000); quick_cloud (CLOUD_BURN, x + xpart (angle, 5000), y + ypart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 130 + grand (40), 8, 990); } for (i = 0; i < 15; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (4000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 5000), y + xpart (angle, 5000), xpart (angle, xa), ypart (angle, xa), 30 + grand (30), TCOL_ORANGE, 900); } break; case ENEMY_BOSS1: play_effectwfvx (WAV_NICE, tone[NOTE_1F], 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_0G], 250, x); angle = quick_cloud (CLOUD_CARRIER1_BANG, x, y, 0, 0, 50, 0, 0); cloud[angle].x2 = 0; quick_cloud (CLOUD_HSHOCK, x, y, 0, 0, 50, 2, 0); quick_cloud (CLOUD_CIRCLE1, x, y, 0, 0, 50, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE1, x - 71000, y, 0, 0, 50, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE2, x - 71000, y, 0, 0, 50, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE1, x + 71000, y, 0, 0, 50, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE2, x + 71000, y, 0, 0, 50, TCOL_SH2, 0); angle = grand (ANGLE_1); for (i = 0; i < 8; i++) { quick_cloud (CLOUD_CIRCLE3, x - 71000 + xpart (angle, 40000), y + ypart (angle, 40000), 0, 0, 85, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE5, x - 71000 + xpart (angle, 40000), y + ypart (angle, 40000), 0, 0, 85, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE3, x + 71000 + xpart (angle, 40000), y + ypart (angle, 40000), 0, 0, 85, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE5, x + 71000 + xpart (angle, 40000), y + ypart (angle, 40000), 0, 0, 85, TCOL_SH2, 0); angle += ANGLE_8; } angle = grand (ANGLE_1); for (i = 0; i < 16; i++) { quick_cloud (CLOUD_CIRCLE3, x + xpart (angle, 100000), y + ypart (angle, 70000), xpart (angle, 1600), ypart (angle, 1120), 100, TCOL_SH1, 990); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 100000), y + ypart (angle, 70000), xpart (angle, 1600), ypart (angle, 1120), 100, TCOL_SH2, 990); angle += ANGLE_16; } break; case ENEMY_BOSS2: play_effectwfvx (WAV_BANG, tone[NOTE_0C] / 2, 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 140, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 110, TCOL_YELLOW, 0); quick_cloud (CLOUD_HSHOCK, x + 40000, y + 10000, 0, 0, 50, 2, 0); quick_cloud (CLOUD_HSHOCK, x - 40000, y + 10000, 0, 0, 50, 2, 0); quick_cloud (CLOUD_CIRCLE1, x - 53000, y + 40000, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 53000, y + 40000, 0, 0, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 53000, y + 40000, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 53000, y + 40000, 0, 0, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x - 32000, y - 20000, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x - 32000, y - 20000, 0, 0, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_CIRCLE1, x + 32000, y - 20000, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE2, x + 32000, y - 20000, 0, 0, 50, TCOL_YELLOW, 0); angle = grand (ANGLE_1); for (i = 0; i < 4; i++) { angle += ANGLE_4; angle &= 1023; xa = 6000 + grand (3000); quick_cloud (CLOUD_BURN, x + xpart (angle, 25000), y + ypart (angle, 25000), xpart (angle, xa), ypart (angle, xa), 250 + grand (50), 0, 970); } angle = grand (ANGLE_1); for (i = 0; i < 8; i++) { angle = i * ANGLE_8 + grand (ANGLE_8); angle &= 1023; xa = 4000 + grand (4000); quick_cloud (CLOUD_BURN, x + xpart (angle, 25000), y + ypart (angle, 25000), xpart (angle, xa), ypart (angle, xa), 50 + grand (30), 0, 995); } for (i = 0; i < 15; i++) { angle = grand (ANGLE_1); xa = 4000 + grand (4000); quick_cloud (CLOUD_CIRCLE5, x + xpart (angle, 25000), y + xpart (angle, 25000), xpart (angle, xa), ypart (angle, xa), 80 + grand (30), TCOL_ORANGE, 950); } break; case ENEMY_HOOK: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 2, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_SH1, 0); c = quick_cloud (CLOUD_DELAY1, x - 19000, y, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 7; cloud[c].y2 = 16; } c = quick_cloud (CLOUD_DELAY1, x + 19000, y, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 7; cloud[c].y2 = 16; } break; case ENEMY_HOOK2: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 2, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 30, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 30, TCOL_SH1, 0); c = quick_cloud (CLOUD_DELAY1, x - 29000, y, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 9; cloud[c].y2 = 22; } c = quick_cloud (CLOUD_DELAY1, x + 29000, y, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 9; cloud[c].y2 = 22; } break; case ENEMY_DROPPER: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 2, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 40, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 40, TCOL_SH1, 0); quick_cloud (CLOUD_SCIRCLE, x, y, 0, 0, enemy[e].status, TRANS_B1_OUT, 0); c = quick_cloud (CLOUD_DELAY1, x - 15000, y + 21000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 7; cloud[c].y2 = 14; } c = quick_cloud (CLOUD_DELAY1, x + 15000, y + 21000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 7; cloud[c].y2 = 14; } c = quick_cloud (CLOUD_DELAY1, x, y - 19000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 12; cloud[c].y2 = 20; } break; case ENEMY_RING: play_effectwfvx (WAV_DRUM3, tone[NOTE_1E], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 2, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 80, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_SCIRCLE, x, y, 0, 0, enemy[e].status, TRANS_B4_OUT, 0); quick_cloud (CLOUD_SCIRCLE, x, y, 0, 0, enemy[e].status / 2, TRANS_B3_OUT, 0); c = quick_cloud (CLOUD_DELAY1, x - 29000, y - 29000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 10; cloud[c].y2 = 20; } c = quick_cloud (CLOUD_DELAY1, x - 29000, y + 29000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 10; cloud[c].y2 = 20; } c = quick_cloud (CLOUD_DELAY1, x + 29000, y - 29000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 10; cloud[c].y2 = 20; } c = quick_cloud (CLOUD_DELAY1, x + 29000, y + 29000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 10; cloud[c].y2 = 20; } c = quick_cloud (CLOUD_DELAY1, x + 0, y + 35000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 26; cloud[c].y2 = 18; } c = quick_cloud (CLOUD_DELAY1, x + 0, y - 35000, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 26; cloud[c].y2 = 18; } c = quick_cloud (CLOUD_DELAY1, x + 35000, y, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 26; cloud[c].y2 = 18; } c = quick_cloud (CLOUD_DELAY1, x - 35000, y, 0, 0, 3000, TCOL_SH1, 0); if (c != 0) { cloud[c].angle = 26; cloud[c].y2 = 18; } break; case ENEMY_HUNTER: play_effectwfvx (WAV_DRUM4, tone[NOTE_1C], 250, x); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 35, 3, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 90, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 120, TCOL_SH1, 0); delay_cloud (x - 18000, y - 54000, TCOL_SH1, 15, 25); delay_cloud (x + 18000, y - 54000, TCOL_SH1, 15, 25); delay_cloud (x - 39000, y - 30000, TCOL_SH1, 25, 25); delay_cloud (x + 39000, y - 30000, TCOL_SH1, 25, 25); delay_cloud (x - 48000, y - 3000, TCOL_SH1, 35, 25); delay_cloud (x + 48000, y - 3000, TCOL_SH1, 35, 25); delay_cloud (x - 39000, y + 36000, TCOL_SH1, 45, 25); delay_cloud (x + 39000, y + 36000, TCOL_SH1, 45, 25); delay_cloud (x, y + 16000, TCOL_SH1, 20, 45); break; case ENEMY_SPINNER: play_effectwfvx (WAV_BANG, tone[NOTE_0C], 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 35, 3, 0); quick_cloud (CLOUD_LSHOCK, x, y + 50000, 0, 0, 35, 2, 0); quick_cloud (CLOUD_LSHOCK, x, y - 40000, 0, 0, 35, 2, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 70, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x, y - 50000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 45000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x, y + 50000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y + 45000, 0, 0, 70, TCOL_SH1, 0); delay_cloud (x, y - 75000, TCOL_SH1, 35, 25); delay_cloud (x - 27000, y - 45000, TCOL_SH1, 35, 25); delay_cloud (x + 27000, y - 45000, TCOL_SH1, 35, 25); delay_cloud (x, y + 75000, TCOL_SH1, 35, 25); delay_cloud (x - 27000, y + 45000, TCOL_SH1, 35, 25); delay_cloud (x + 27000, y + 45000, TCOL_SH1, 35, 25); delay_cloud (x, y - 35000, TCOL_SH1, 65, 15); delay_cloud (x - 27000, y - 65000, TCOL_SH1, 65, 15); delay_cloud (x + 27000, y - 65000, TCOL_SH1, 65, 15); delay_cloud (x, y + 35000, TCOL_SH1, 65, 15); delay_cloud (x - 27000, y + 65000, TCOL_SH1, 65, 15); delay_cloud (x + 27000, y + 65000, TCOL_SH1, 65, 15); delay_cloud (x - 40000, y - 15000, TCOL_SH1, 25, 25); delay_cloud (x - 40000, y + 15000, TCOL_SH1, 25, 25); delay_cloud (x + 40000, y - 15000, TCOL_SH1, 25, 25); delay_cloud (x + 40000, y + 15000, TCOL_SH1, 25, 25); delay_cloud (x - 65000, y, TCOL_SH1, 75, 17); delay_cloud (x + 65000, y, TCOL_SH1, 75, 17); quick_cloud (CLOUD_SCIRCLE, x, y, 0, 0, enemy[e].status, TRANS_B2_OUT, 0); break; case ENEMY_WALKER: play_effectwfvx (WAV_BANG, tone[NOTE_0C], 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_HSHOCK, x, y, 0, 0, 35, 2, 0); quick_cloud (CLOUD_LSHOCK, x, y, 0, 0, 45, 3, 0); // quick_cloud(CLOUD_CIRCLE3, x, y, 0, 0, 70, TCOL_SH2, 0); // quick_cloud(CLOUD_CIRCLE2, x, y, 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x, y - 54000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 48000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x - 52000, y, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 49000, y, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + 52000, y, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 49000, y, 0, 0, 70, TCOL_SH1, 0); delay_cloud (x - 82000, y, TCOL_SH1, 35, 27); delay_cloud (x - 55000, y - 35000, TCOL_SH1, 35, 27); delay_cloud (x - 55000, y + 35000, TCOL_SH1, 35, 27); delay_cloud (x + 82000, y, TCOL_SH1, 35, 27); delay_cloud (x + 55000, y - 35000, TCOL_SH1, 35, 27); delay_cloud (x + 55000, y + 35000, TCOL_SH1, 35, 27); delay_cloud (x + 35000, y - 45000, TCOL_SH1, 55, 20); delay_cloud (x - 35000, y - 45000, TCOL_SH1, 55, 20); delay_cloud (x - 102000, y, TCOL_SH1, 65, 15); delay_cloud (x + 102000, y, TCOL_SH1, 65, 15); break; case ENEMY_BOSS4: play_effectwfvx (WAV_BANG, tone[NOTE_0C] / 2, 250, x); play_effectwfvx (WAV_DRUM4, tone[NOTE_0C], 250, x); quick_cloud (CLOUD_HSHOCK, x + 56000, y + 62000, 0, 0, 50, 3, 0); quick_cloud (CLOUD_HSHOCK, x - 56000, y + 62000, 0, 0, 50, 3, 0); quick_cloud (CLOUD_HSHOCK, x + 70000, y - 61000, 0, 0, 50, 2, 0); quick_cloud (CLOUD_HSHOCK, x - 70000, y - 61000, 0, 0, 50, 2, 0); quick_cloud (CLOUD_CIRCLE3, x, y + 23000, 0, 0, 90, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x, y + 23000, 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x - 56000, y - 61000, 0, 0, 90, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 56000, y - 61000, 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + 56000, y - 61000, 0, 0, 90, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 56000, y - 61000, 0, 0, 80, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x - 77000, y - 8000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 77000, y - 8000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x - 80000, y + 24000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 80000, y + 24000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x - 68000, y + 50000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 68000, y + 50000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x - 45000, y + 70000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x - 45000, y + 70000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + 77000, y - 8000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 77000, y - 8000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + 80000, y + 24000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 80000, y + 24000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + 68000, y + 50000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 68000, y + 50000, 0, 0, 70, TCOL_SH1, 0); quick_cloud (CLOUD_CIRCLE3, x + 45000, y + 70000, 0, 0, 60, TCOL_SH2, 0); quick_cloud (CLOUD_CIRCLE2, x + 45000, y + 70000, 0, 0, 70, TCOL_SH1, 0); delay_cloud (x - 87000, y - 16000, TCOL_SH1, 35, 27); delay_cloud (x - 90000, y + 30000, TCOL_SH1, 35, 27); delay_cloud (x - 78000, y + 58000, TCOL_SH1, 35, 27); delay_cloud (x - 45000, y + 82000, TCOL_SH1, 35, 27); delay_cloud (x + 87000, y - 16000, TCOL_SH1, 35, 27); delay_cloud (x + 90000, y + 30000, TCOL_SH1, 35, 27); delay_cloud (x + 78000, y + 58000, TCOL_SH1, 35, 27); delay_cloud (x + 45000, y + 82000, TCOL_SH1, 35, 27); delay_cloud (x, y + 25000, TCOL_SH1, 55, 47); delay_cloud (x, y, TCOL_SH1, 45, 37); delay_cloud (x, y + 50000, TCOL_SH1, 55, 47); delay_cloud (x - 25000, y + 25000, TCOL_SH1, 55, 47); delay_cloud (x + 25000, y + 25000, TCOL_SH1, 55, 47); quick_cloud (CLOUD_SCIRCLE, x - 70000, y - 61000, 0, 0, boss.spin_rad, TRANS_B2_OUT, 0); quick_cloud (CLOUD_SCIRCLE, x + 70000, y - 61000, 0, 0, boss.spin_rad, TRANS_B2_OUT, 0); quick_cloud (CLOUD_SCIRCLE, x, y + 25000, 0, 0, boss.spin_rad2, TRANS_B3_OUT, 0); angle = boss.spin_angle2; quick_cloud (CLOUD_SCIRCLE, x + xpart (angle, boss.spin_rad2 * GRAIN), y + ypart (angle, boss.spin_rad2 * GRAIN) + 25000, 0, 0, boss.spin_rad3, TRANS_B1_OUT, 0); angle += ANGLE_3; quick_cloud (CLOUD_SCIRCLE, x + xpart (angle, boss.spin_rad2 * GRAIN), y + ypart (angle, boss.spin_rad2 * GRAIN) + 25000, 0, 0, boss.spin_rad3, TRANS_B1_OUT, 0); angle += ANGLE_3; quick_cloud (CLOUD_SCIRCLE, x + xpart (angle, boss.spin_rad2 * GRAIN), y + ypart (angle, boss.spin_rad2 * GRAIN) + 25000, 0, 0, boss.spin_rad3, TRANS_B1_OUT, 0); break; default: parts_must_explode (e); break; } // remember part_explode!! allocate_xp (e); register_destroyed (e); destroy_enemy (e); } void delay_cloud (int x, int y, int col, int delay, int size) { int c = quick_cloud (CLOUD_DELAY1, x, y, 0, 0, 3000, col, 0); if (c != 0) { cloud[c].angle = delay; cloud[c].y2 = size; } } // this is ONLY for parts which explode because the parent has exploded. If the part is destroyed itself, // don't call this! void part_explode (int e) { // int x = enemy[e].x; // int y = enemy[e].y; //int angle; //int i; switch (enemy[e].type) { } parts_must_explode (e); // allocate_xp(e); register_destroyed (e); destroy_enemy (e); } void parts_must_explode (int e) { int x = enemy[e].x; int y = enemy[e].y; // int angle; // int i; switch (enemy[e].type) { case ENEMY_CARRIER1_PART: play_effectwfvx (WAV_BANG, tone[NOTE_1G], 250, x); quick_cloud (CLOUD_CIRCLE2, x, y, 0, 0, 50, TCOL_ORANGE, 0); quick_cloud (CLOUD_CIRCLE3, x, y, 0, 0, 50, TCOL_YELLOW, 0); quick_cloud (CLOUD_MSHOCK, x, y, 0, 0, 20, 0, 0); quick_cloud (CLOUD_CIRCLE2, x, y - 5000, 0, -2000, 50, TCOL_ORANGE, 960); quick_cloud (CLOUD_CIRCLE3, x, y - 5000, 0, -2000, 50, TCOL_YELLOW, 960); quick_cloud (CLOUD_CIRCLE2, x, y + 5000, 0, +2000, 50, TCOL_ORANGE, 960); quick_cloud (CLOUD_CIRCLE3, x, y + 5000, 0, +2000, 50, TCOL_YELLOW, 960); break; } } #define LEVEL_CALC (3000 + (1400 * player.wlevel [i])) void allocate_xp (int e) { if (eclass[enemy[e].type].ai == AI_BOSS) { gain_score (eclass[enemy[e].type].xp); return; } if (boss.fight && (enemy[e].type == ENEMY_SMALL || enemy[e].type == ENEMY_SMALL2)) return; int xp = (eclass[enemy[e].type].xp * 1000); int mhp = eclass[enemy[e].type].max_hp; int i; for (i = 0; i < NO_PARTS; i++) { if (enemy[e].part[i] != -1) { xp += (eclass[enemy[enemy[e].part[i]].type].xp * 1000); gain_score (eclass[enemy[enemy[e].part[i]].type].xp); } } // xp for parts allocated according to damage to main. Any damage to parts is ignored (but becomes relevant // if the part separates later). float xp_per_dam = (float) xp / (float) mhp; // int i; gain_score (eclass[enemy[e].type].xp); for (i = 0; i < 3; i++) { if (player.wlevel[i] > 8) continue; player.wxp[i] += (enemy[e].whurt[i] * xp_per_dam) / 100; if (player.wxp[i] >= LEVEL_CALC) { player.wxp[i] -= LEVEL_CALC; player.wlevel[i]++; player.wgained[i] = 20; // play_effectwfvx(WAV_LEVEL, tone[NOTE_1G + player.wlevel [i]], 200, player.x); play_effectwfvx (WAV_LEVEL, tone[NOTE_2G], 250, player.x); } set_wpixels (); } } void gain_score (int s) { if (boss.fight == 0 && arena.stage_score < arena.next_phase[arena.phase] && arena.stage_score + s >= arena.next_phase[arena.phase]) { arena.shift_message = 300; arena.phase++; arena.phase_bonus += 5; } arena.stage_score += s; int additional_score = (s * (100 + arena.phase_bonus)) / 100; if ((player.score / 2000) != (player.score + additional_score) / 2000) { player.lives++; play_effectwfvx (WAV_LEVEL, tone[NOTE_1G], 250, player.x); // play_effectwfvx(WAV_EXTRA, 1500, 200, 320); } player.score += additional_score; } void set_wpixels (void) { int i; for (i = 0; i < 3; i++) { player.wpixels2[i] = LEVEL_CALC / 150; player.wpixels[i] = player.wxp[i] / 150; if (player.wpixels[i] >= player.wpixels2[i]) player.wpixels[i] = player.wpixels2[i] - 1; } } void register_destroyed (int e) { int b; int i; if (player.weapon[0] == WPN_SEEKER || player.weapon[1] == WPN_SEEKER || player.weapon[2] == WPN_SEEKER) { for (b = 0; b < NO_PBULLETS; b++) { if (pbullet[b].type == PBULLET_SEEKER) { if (pbullet[b].target == e) pbullet[b].target = -1; } } } if (enemy[e].parent != -1) { int pe = enemy[e].parent; enemy[pe].part[enemy[e].part_index] = -1; } else { for (i = 0; i < NO_PARTS; i++) { if (enemy[e].part[i] != -1) { part_explode (enemy[e].part[i]); } } } for (i = 0; i < NO_ENEMIES; i++) { if (enemy[i].escorting == e) enemy[i].escorting = -1; } } void destroy_enemy (int e) { enemy[e].type = ENEMY_NONE; } garden-1.0.8/src/ebullet.c0000644000175000001440000002636211123020464012266 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include #include "allegro.h" #include "globvars.h" #include "stuff.h" #include "enemy.h" #include "sound.h" #include "cloud.h" #include "palette.h" void run_ebullets (void); void destroy_ebullet (int b); //int check_ebullet_collision(int b); void run_standard_cord (int b); void drag_ebullet (int b, int drag); /* Initialises the enemy bullets. Must be called at start of each game/level. */ void init_ebullets (void) { int b; for (b = 0; b < NO_EBULLETS; b++) { ebullet[b].type = EBULLET_NONE; } } /* Creates an enemy bullet of type type and returns the index in the ebullet struct array. */ int create_ebullet (int type) { int b; for (b = 0; b < NO_EBULLETS; b++) { if (ebullet[b].type == EBULLET_NONE) break; if (b == NO_EBULLETS - 1) return -1; } ebullet[b].type = type; ebullet[b].time = 0; ebullet[b].new_ebullet = 1; return b; } /* Call this from the game loop to make the ebullets work. */ void run_ebullets (void) { int b, i, angle, k, c; char no_more_bullet = 0; for (b = 0; b < NO_EBULLETS; b++) { if (ebullet[b].type == EBULLET_NONE) continue; no_more_bullet = 0; ebullet[b].time++; switch (ebullet[b].type) { case EBULLET_TRACKER: ebullet[b].x_speed += xpart (ebullet[b].angle, 200); ebullet[b].y_speed += ypart (ebullet[b].angle, 200); ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; c = create_cloud (CLOUD_ESLINE); if (c != -1) { cloud[c].x2 = ebullet[b].x; cloud[c].y2 = ebullet[b].y; cloud[c].x = ebullet[b].x - ebullet[b].x_speed; cloud[c].y = ebullet[b].y - ebullet[b].y_speed; cloud[c].timeout = 9; cloud[c].colour = TRANS_B1_OUT; } ebullet[b].x_speed *= 98; ebullet[b].x_speed /= 100; ebullet[b].y_speed *= 98; ebullet[b].y_speed /= 100; if (ebullet[b].timeout > 430 - (arena.difficulty * 40) && ebullet[b].timeout < 490) ebullet[b].angle = turn_towards_xy (ebullet[b].x, ebullet[b].y, player.x, player.y, ebullet[b].angle, 10 + arena.difficulty * 4); break; case EBULLET_SPIN: case EBULLET_BEAM: case EBULLET_BEAM2: break; case EBULLET_SEED: if (ebullet[b].cord_wait == -1) { drag_ebullet (b, 910); if (ebullet[b].x_speed < 500 && ebullet[b].x_speed > -500 && ebullet[b].y_speed < 500 && ebullet[b].y_speed > -500) { ebullet[b].type = EBULLET_SEED2; ebullet[b].x_speed = 0; ebullet[b].y_speed = 0; ebullet[b].timeout = 160; ebullet[b].angle2 = pos_or_neg (10 + grand (12)); quick_cloud (CLOUD_CIRCLE2, ebullet[b].x, ebullet[b].y, 0, 0, 15, TCOL_B5, 0); } } ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); break; case EBULLET_LSEED: if (ebullet[b].cord_wait == -1) { drag_ebullet (b, 910); if (ebullet[b].x_speed < 500 && ebullet[b].x_speed > -500 && ebullet[b].y_speed < 500 && ebullet[b].y_speed > -500) { ebullet[b].type = EBULLET_LSEED2; ebullet[b].x_speed = 0; ebullet[b].y_speed = 0; ebullet[b].timeout = 160; ebullet[b].angle2 = pos_or_neg (10 + grand (12)); quick_cloud (CLOUD_CIRCLE2, ebullet[b].x, ebullet[b].y, 0, 0, 15, TCOL_B5, 0); } } ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); break; case EBULLET_SEED2: case EBULLET_LSEED2: ebullet[b].angle += ebullet[b].angle2; break; case EBULLET_STREAM: ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); if (ebullet[b].time % 20 == 0) { angle = ebullet[b].angle + ANGLE_4; angle &= 1023; k = fire_dart (ebullet[b].x + xpart (angle, 10000), ebullet[b].y + ypart (angle, 10000), angle, EBCOL_B1, 60, 80); if (k != -1) { // ebullet[k].new_ebullet = 0; ebullet[k].cord_x = ebullet[b].x; ebullet[k].cord_y = ebullet[b].y; } angle = ebullet[b].angle - ANGLE_4; angle &= 1023; k = fire_dart (ebullet[b].x + xpart (angle, 10000), ebullet[b].y + ypart (angle, 10000), angle, EBCOL_B1, 60, 80); if (k != -1) { // ebullet[k].new_ebullet = 0; ebullet[k].cord_x = ebullet[b].x; ebullet[k].cord_y = ebullet[b].y; } } break; case EBULLET_BURST: if (ebullet[b].time < 120) { ebullet[b].x_speed += xpart (ebullet[b].angle, ebullet[b].accel); ebullet[b].y_speed += ypart (ebullet[b].angle, ebullet[b].accel); } ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); ebullet[b].angle2 += ebullet[b].status; if (ebullet[b].timeout == 1) { for (i = 0; i < 3; i++) { angle = ebullet[b].angle2 + i * ANGLE_3; angle &= 1023; // k = fire_ddart(ebullet[b].x + xpart(angle, 22000), ebullet[b].y + ypart(angle, 22000), angle, EBCOL_B2, 60, 60); k = fire_diamond (ebullet[b].x + xpart (angle, 25000), ebullet[b].y + ypart (angle, 25000), angle, EBCOL_B2, 2000, ebullet[b].status / 2, 30); if (k != -1) { ebullet[k].new_ebullet = 0; ebullet[k].cord_x = ebullet[b].x; ebullet[k].cord_y = ebullet[b].y; } angle += ANGLE_6; angle &= 1023; k = fire_dart (ebullet[b].x + xpart (angle, 20000), ebullet[b].y + ypart (angle, 20000), angle, EBCOL_B1, 60, 30); if (k != -1) { ebullet[k].new_ebullet = 0; ebullet[k].cord_x = ebullet[b].x; ebullet[k].cord_y = ebullet[b].y; } } quick_cloud (CLOUD_CIRCLE3, ebullet[b].x, ebullet[b].y, 0, 0, 15, TCOL_B2, 0); destroy_ebullet (b); no_more_bullet = 1; } /* if (ebullet[b].timeout == 1) { for (i = 0; i < 4; i ++) { angle = ebullet[b].angle2 + i * ANGLE_4; angle &= 1023; // k = fire_ddart(ebullet[b].x + xpart(angle, 22000), ebullet[b].y + ypart(angle, 22000), angle, EBCOL_B2, 60, 60); k = fire_diamond(ebullet[b].x + xpart(angle, 25000), ebullet[b].y + ypart(angle, 25000), angle, EBCOL_B2, 2000, ebullet[b].status / 2, 60); if (k != -1) { ebullet[k].new_ebullet = 0; ebullet[k].cord_x = ebullet[b].x; ebullet[k].cord_y = ebullet[b].y; } angle += ANGLE_8; angle &= 1023; k = fire_dart(ebullet[b].x + xpart(angle, 20000), ebullet[b].y + ypart(angle, 20000), angle, EBCOL_B1, 60, 50); if (k != -1) { ebullet[k].new_ebullet = 0; ebullet[k].cord_x = ebullet[b].x; ebullet[k].cord_y = ebullet[b].y; } } quick_cloud(CLOUD_CIRCLE3, ebullet[b].x, ebullet[b].y, 0, 0, 15, TCOL_B2, 0); destroy_ebullet(b); no_more_bullet = 1; }*/ break; case EBULLET_WING_DIAMOND: if (ebullet[b].time < 80) { ebullet[b].x_speed += xpart (ebullet[b].angle, ebullet[b].accel); ebullet[b].y_speed += ypart (ebullet[b].angle, ebullet[b].accel); } ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); // if (ebullet[b].angle2 < ANGLE_8) ebullet[b].angle2 += ebullet[b].status; break; case EBULLET_SDART: case EBULLET_SHOT: if (ebullet[b].time < 60) { ebullet[b].x_speed += xpart (ebullet[b].angle, ebullet[b].accel); ebullet[b].y_speed += ypart (ebullet[b].angle, ebullet[b].accel); } ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); break; case EBULLET_SHOT2: ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; ebullet[b].angle += ebullet[b].angle2; ebullet[b].angle &= 1023; run_standard_cord (b); break; case EBULLET_CURVE: ebullet[b].x += xpart (ebullet[b].status, ebullet[b].x_speed); //ebullet[b].x_speed; ebullet[b].y += ypart (ebullet[b].status, ebullet[b].x_speed); //ebullet[b].x_speed; ebullet[b].angle += ebullet[b].angle2; ebullet[b].angle &= 1023; if (ebullet[b].cord_wait == -1 && ebullet[b].timeout > 300) ebullet[b].status += ebullet[b].y_speed; run_standard_cord (b); break; case EBULLET_DDART: if (ebullet[b].time < 60) { ebullet[b].x_speed += xpart (ebullet[b].angle, ebullet[b].accel); ebullet[b].y_speed += ypart (ebullet[b].angle, ebullet[b].accel); } ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); break; case EBULLET_DOT: ebullet[b].x += ebullet[b].x_speed; ebullet[b].y += ebullet[b].y_speed; run_standard_cord (b); break; } // if (check_ebullet_collision(b) == 1) // continue; // ebullet no longer exists if (no_more_bullet == 1) continue; ebullet[b].timeout--; if (ebullet[b].cord_wait == -1 && (ebullet[b].x <= -10000 || ebullet[b].y <= -10000 || ebullet[b].x >= 650000 || ebullet[b].y >= 490000)) destroy_ebullet (b); else { if (ebullet[b].timeout <= 0) destroy_ebullet (b); } } } void run_standard_cord (int b) { if (ebullet[b].cord_wait == -1) return; if (ebullet[b].cord_wait > 0) { ebullet[b].cord_wait--; return; } ebullet[b].cord_x_speed += xpart (ebullet[b].cord_angle, 200); ebullet[b].cord_y_speed += ypart (ebullet[b].cord_angle, 200); ebullet[b].cord_x += ebullet[b].cord_x_speed; ebullet[b].cord_y += ebullet[b].cord_y_speed; // was 5000 if (ebullet[b].cord_x >= ebullet[b].x - 9000 && ebullet[b].cord_x <= ebullet[b].x + 9000 && ebullet[b].cord_y >= ebullet[b].y - 9000 && ebullet[b].cord_y <= ebullet[b].y + 9000) ebullet[b].cord_wait = -1; } /* int check_ebullet_collision(int b) { if (ebullet[b].x >= player.x - 9000 && ebullet[b].x <= player.x + 9000 && ebullet[b].y >= player.y - 9000 && ebullet[b].y <= player.y + 9000) { // play_effectwfvx(WAV_BLOP, 500 + grand(1000), 200, ebullet[b].x); destroy_ebullet(b); return 1; } return 0; // no collision } */ void drag_ebullet (int b, int drag) { ebullet[b].x_speed *= drag; ebullet[b].x_speed /= 1000; ebullet[b].y_speed *= drag; ebullet[b].y_speed /= 1000; } void destroy_ebullet (int b) { ebullet[b].type = EBULLET_NONE; } garden-1.0.8/src/cloud.c0000644000175000001440000001240511156242332011737 00000000000000/* * This file is part of 'Garden of coloured lights'. * * 'Garden of coloured lights' is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * 'Garden of coloured lights' is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 'Garden of coloured lights'. If not, see . */ #include "config.h" #include #include "allegro.h" #include "globvars.h" #include "stuff.h" #include "cloud.h" #include "palette.h" void init_clouds (void) { int c; for (c = 0; c < NO_CLOUDS; c++) { cloud[c].type = CLOUD_NONE; } } int create_cloud (int type) { int c; for (c = 0; c < NO_CLOUDS; c++) { if (cloud[c].type == CLOUD_NONE) break; if (c == NO_CLOUDS - 1) return -1; } cloud[c].type = type; cloud[c].timeout = 0; cloud[c].x_speed = 0; cloud[c].y_speed = 0; cloud[c].drag = 0; return c; } void destroy_cloud (int c) { cloud[c].type = CLOUD_NONE; } void run_clouds (void) { int c; for (c = 0; c < NO_CLOUDS; c++) { if (cloud[c].type == CLOUD_NONE) continue; // if (arena.counter % 8 == 0) cloud[c].timeout--; if (cloud[c].timeout <= 0) { destroy_cloud (c); continue; } if (cloud[c].drag != 0) { cloud[c].x_speed *= cloud[c].drag; cloud[c].x_speed /= 1000; cloud[c].y_speed *= cloud[c].drag; cloud[c].y_speed /= 1000; } switch (cloud[c].type) { case CLOUD_SCIRCLE: cloud[c].timeout -= 2; if (cloud[c].timeout <= 0) destroy_cloud (c); break; case CLOUD_DELAY1: cloud[c].angle--; if (cloud[c].angle == 0) { cloud[c].type = CLOUD_DELAY2; cloud[c].angle = cloud[c].y2; cloud[c].x2 = 1; } break; case CLOUD_DELAY2: cloud[c].angle--; if (cloud[c].angle & 3) cloud[c].x2++; if (cloud[c].angle == 0) { cloud[c].type = CLOUD_DELAY3; // cloud[c].angle = 15; } break; case CLOUD_DELAY3: // cloud[c].angle --; if (cloud[c].timeout & 3) cloud[c].x2--; if (cloud[c].x2 <= 0) { destroy_cloud (c); } break; case CLOUD_BURN: cloud[c].x += cloud[c].x_speed; cloud[c].y += cloud[c].y_speed; cloud[c].y_speed += 200; if (cloud[c].y > 490000 || cloud[c].x < -5000 || cloud[c].x > 645000) { destroy_cloud (c); break; } if (cloud[c].timeout & 1) quick_cloud (CLOUD_CIRCLE5, cloud[c].x + grand (8000) - grand (8000), cloud[c].y + grand (8000) - grand (8000), cloud[c].x_speed, cloud[c].y_speed, cloud[c].timeout / 3 + 18 + grand (15), TCOL_SH2, 900); else quick_cloud (CLOUD_CIRCLE3, cloud[c].x + grand (8000) - grand (8000), cloud[c].y + grand (8000) - grand (8000), cloud[c].x_speed, cloud[c].y_speed, cloud[c].timeout / 8 + 10 + grand (10), TCOL_ORANGE, 900); cloud[c].timeout -= cloud[c].colour; break; case CLOUD_SPAWNER: cloud[c].x += cloud[c].x_speed; cloud[c].y += cloud[c].y_speed; // if (grand(3) == 0) quick_cloud (CLOUD_CIRCLE2, cloud[c].x + grand (18000) - grand (18000), cloud[c].y + grand (18000) - grand (18000), 0, 0, 20 + grand (20), cloud[c].colour, 950); break; case CLOUD_MSHOCK: // if (arena.counter % 8 != 0) // cloud[c].timeout ++; break; case CLOUD_LSHOCK: case CLOUD_HSHOCK: if (arena.level == 2) cloud[c].timeout--; break; case CLOUD_MGSHOCK: // cloud[c].x += cloud[c].x_speed; // cloud[c].y += cloud[c].y_speed; if (arena.counter % 2 == 0) cloud[c].timeout++; break; case CLOUD_PETAL1: cloud[c].x += cloud[c].x_speed; cloud[c].y += cloud[c].y_speed; cloud[c].timeout--; break; case CLOUD_PETAL1_DEBRIS: case CLOUD_PETAL2_DEBRIS: case CLOUD_PETAL3_DEBRIS: cloud[c].x += cloud[c].x_speed; cloud[c].y += cloud[c].y_speed; cloud[c].x_speed *= 1.01; cloud[c].y_speed *= 1.01; cloud[c].angle += cloud[c].x2; if (cloud[c].x < -20000 || cloud[c].x > 660000 || cloud[c].y < -20000 || cloud[c].y > 500000) destroy_cloud (c); break; case CLOUD_TSHOCK: if (arena.counter % 2 == 0) cloud[c].timeout++; break; case CLOUD_SLINE: // cloud[c].timeout = 1; // destroy_cloud(c); break; case CLOUD_PRING: cloud[c].timeout -= 10; break; case CLOUD_CARRIER1_BANG: cloud[c].x2 += 8; cloud[c].x2 &= 1023; break; default: cloud[c].x += cloud[c].x_speed; cloud[c].y += cloud[c].y_speed; break; } // cloud may be destroyed here } } int quick_cloud (int type, int x, int y, int x_speed, int y_speed, int timeout, int colour, int drag) { int c; c = create_cloud (type); if (c != -1) { cloud[c].x = x; cloud[c].y = y; cloud[c].timeout = timeout; cloud[c].colour = colour; cloud[c].drag = drag; cloud[c].x_speed = x_speed; cloud[c].y_speed = y_speed; } return c; } garden-1.0.8/src/configure.h.in0000644000175000001440000000374311344273321013232 00000000000000/* src/configure.h.in. 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;NSIS Modern User Interface ;Written by Matěj Týč ;-------------------------------- ;Include Modern UI !include "MUI.nsh" ;-------------------------------- ;General ;Name and file Name "Garden of coloured lights" OutFile "garden-@PACKAGE_VERSION@.exe" ;Default installation folder InstallDir "$PROGRAMFILES\garden" ;Get installation folder from registry if available InstallDirRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\garden" "InstallLocation" ;Request application privileges for Windows Vista RequestExecutionLevel user ;-------------------------------- ;Interface Settings !define MUI_ABORTWARNING !define MUI_WELCOMEFINISHPAGE_BITMAP "../../resources/strip.bmp" ;-------------------------------- ;Variables Var StartMenuFolder ;-------------------------------- ;Pages !insertmacro MUI_PAGE_WELCOME !insertmacro MUI_PAGE_LICENSE ../../COPYING ; !insertmacro MUI_PAGE_COMPONENTS !insertmacro MUI_PAGE_DIRECTORY !insertmacro MUI_PAGE_INSTFILES !insertmacro MUI_PAGE_STARTMENU "garden" $StartMenuFolder !insertmacro MUI_PAGE_FINISH !insertmacro MUI_UNPAGE_WELCOME !insertmacro MUI_UNPAGE_CONFIRM !insertmacro MUI_UNPAGE_INSTFILES !insertmacro MUI_UNPAGE_FINISH ;-------------------------------- ;Languages !insertmacro MUI_LANGUAGE "English" ;-------------------------------- ;Installer Sections Section # "Mandatory" WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\garden" \ "DisplayName" "garden of coloured lights, an extraordinary shoot-em-up" WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\garden" \ "UninstallString" "$INSTDIR\uninstall.exe" WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\garden" \ "InstallLocation" "$INSTDIR" CreateDirectory "$INSTDIR" ;Create uninstaller WriteUninstaller "$INSTDIR\uninstall.exe" !insertmacro MUI_STARTMENU_WRITE_BEGIN garden CreateDirectory "$SMPROGRAMS\$StartMenuFolder" CreateShortCut "$SMPROGRAMS\$StartMenuFolder\Uninstall garden.lnk" "$INSTDIR\uninstall.exe" !insertmacro MUI_STARTMENU_WRITE_END SectionEnd Section "garden" GARDEN_BIN SetOutPath "$INSTDIR" file ../../bin/garden.exe file mingwm10.dll file @ALLEGRO_LIB@.dll !insertmacro MUI_STARTMENU_WRITE_BEGIN garden createShortCut "$SMPROGRAMS\$StartMenuFolder\garden.lnk" "$INSTDIR\garden.exe" "" "$INSTDIR\garden.exe" createShortCut "$SMPROGRAMS\$StartMenuFolder\configuration.lnk" "$INSTDIR\init.txt" createShortCut "$SMPROGRAMS\$StartMenuFolder\README.lnk" "$INSTDIR\README.txt" !insertmacro MUI_STARTMENU_WRITE_END SectionEnd Section "garden" GARDEN_DATA SetOutPath "$INSTDIR" file ../../data/init.txt file /oname=README.txt ../../README SetOutPath "$INSTDIR\beat" file ../../data/beat/arp.wav file ../../data/beat/beam.wav file ../../data/beat/blip.wav file ../../data/beat/cymbal1.wav file ../../data/beat/dline.wav file ../../data/beat/drum1.wav file ../../data/beat/drum2.wav file ../../data/beat/drum3.wav file ../../data/beat/drum4.wav file ../../data/beat/flute.wav file ../../data/beat/flute2_l.wav file ../../data/beat/flute2_s.wav file ../../data/beat/flute_l.wav file ../../data/beat/food.wav file ../../data/beat/funny.wav file ../../data/beat/light.wav file ../../data/beat/line1.wav file ../../data/beat/line2.wav file ../../data/beat/line3.wav file ../../data/beat/long.wav file ../../data/beat/long2.wav file ../../data/beat/multi.wav file ../../data/beat/multi2.wav file ../../data/beat/nice.wav file ../../data/beat/nice2.wav file ../../data/beat/pan.wav file ../../data/beat/piano.wav file ../../data/beat/saw.wav file ../../data/beat/spinner.wav file ../../data/beat/square.wav file ../../data/beat/stage4.wav file ../../data/beat/string.wav file ../../data/beat/sweet.wav file ../../data/beat/sweet2.wav file ../../data/beat/synth.wav file ../../data/beat/thing4.wav file ../../data/beat/voice.wav file ../../data/beat/walker.wav file ../../data/beat/xline.wav SetOutPath "$INSTDIR\gfx" file ../../data/gfx/garden.dat file ../../data/gfx/large.bmp file ../../data/gfx/multi.bmp file ../../data/gfx/platform.bmp file ../../data/gfx/small.bmp file ../../data/gfx/splash.bmp file ../../data/gfx/trans.bmp SetOutPath "$INSTDIR\wavs" file ../../data/wavs/bang.wav file ../../data/wavs/bang2.wav file ../../data/wavs/blop.wav file ../../data/wavs/cannon.wav file ../../data/wavs/extra.wav file ../../data/wavs/fire.wav file ../../data/wavs/level.wav file ../../data/wavs/lwbeam.wav file ../../data/wavs/mgun.wav file ../../data/wavs/mouth.wav file ../../data/wavs/p_bang.wav file ../../data/wavs/rect.wav file ../../data/wavs/rect2.wav file ../../data/wavs/scatter.wav file ../../data/wavs/swbeam.wav file ../../data/wavs/whoosh.wav file ../../data/wavs/worms.wav SectionEnd ; uninstaller section Section "Uninstall" Delete $INSTDIR\beat\arp.wav Delete $INSTDIR\beat\beam.wav Delete $INSTDIR\beat\blip.wav Delete $INSTDIR\beat\cymbal1.wav Delete $INSTDIR\beat\dline.wav Delete $INSTDIR\beat\drum1.wav Delete $INSTDIR\beat\drum2.wav Delete $INSTDIR\beat\drum3.wav Delete $INSTDIR\beat\drum4.wav Delete $INSTDIR\beat\flute.wav Delete $INSTDIR\beat\flute2_l.wav Delete $INSTDIR\beat\flute2_s.wav Delete $INSTDIR\beat\flute_l.wav Delete $INSTDIR\beat\food.wav Delete $INSTDIR\beat\funny.wav Delete $INSTDIR\beat\light.wav Delete $INSTDIR\beat\line1.wav Delete $INSTDIR\beat\line2.wav Delete $INSTDIR\beat\line3.wav Delete $INSTDIR\beat\long.wav Delete $INSTDIR\beat\long2.wav Delete $INSTDIR\beat\multi.wav Delete $INSTDIR\beat\multi2.wav Delete $INSTDIR\beat\nice.wav Delete $INSTDIR\beat\nice2.wav Delete $INSTDIR\beat\pan.wav Delete $INSTDIR\beat\piano.wav Delete $INSTDIR\beat\saw.wav Delete $INSTDIR\beat\spinner.wav Delete $INSTDIR\beat\square.wav Delete $INSTDIR\beat\stage4.wav Delete $INSTDIR\beat\string.wav Delete $INSTDIR\beat\sweet.wav Delete $INSTDIR\beat\sweet2.wav Delete $INSTDIR\beat\synth.wav Delete $INSTDIR\beat\thing4.wav Delete $INSTDIR\beat\voice.wav Delete $INSTDIR\beat\walker.wav Delete $INSTDIR\beat\xline.wav RMDir $INSTDIR\beat Delete $INSTDIR\gfx\garden.dat Delete $INSTDIR\gfx\large.bmp Delete $INSTDIR\gfx\multi.bmp Delete $INSTDIR\gfx\platform.bmp Delete $INSTDIR\gfx\small.bmp Delete $INSTDIR\gfx\splash.bmp Delete $INSTDIR\gfx\trans.bmp RMDir $INSTDIR\gfx Delete $INSTDIR\wavs\bang.wav Delete $INSTDIR\wavs\bang2.wav Delete $INSTDIR\wavs\blop.wav Delete $INSTDIR\wavs\cannon.wav Delete $INSTDIR\wavs\extra.wav Delete $INSTDIR\wavs\fire.wav Delete $INSTDIR\wavs\level.wav Delete $INSTDIR\wavs\lwbeam.wav Delete $INSTDIR\wavs\mgun.wav Delete $INSTDIR\wavs\mouth.wav Delete $INSTDIR\wavs\p_bang.wav Delete $INSTDIR\wavs\rect.wav Delete $INSTDIR\wavs\rect2.wav Delete $INSTDIR\wavs\scatter.wav Delete $INSTDIR\wavs\swbeam.wav Delete $INSTDIR\wavs\whoosh.wav Delete $INSTDIR\wavs\worms.wav RMDir $INSTDIR\wavs Delete $INSTDIR\init.txt Delete $INSTDIR\README.txt Delete $INSTDIR\garden.exe Delete $INSTDIR\mingwm10.dll Delete $INSTDIR\@ALLEGRO_LIB@.dll Delete $INSTDIR\uninstall.exe ; delete self (see explanation below why this works) RMDir $INSTDIR !insertmacro MUI_STARTMENU_GETFOLDER garden $StartMenuFolder Delete "$SMPROGRAMS\$StartMenuFolder\garden.lnk" Delete "$SMPROGRAMS\$StartMenuFolder\Uninstall garden.lnk" Delete "$SMPROGRAMS\$StartMenuFolder\configuration.lnk" Delete "$SMPROGRAMS\$StartMenuFolder\README.lnk" RMDir "$SMPROGRAMS\$StartMenuFolder" DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\garden" SectionEnd ;-------------------------------- ;Descriptions ;Language strings ; LangString DESC_Sec ${LANG_ENGLISH} "" ;Assign language strings to sections ; !insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN ; !insertmacro MUI_FUNCTION_DESCRIPTION_END ;-------------------------------- garden-1.0.8/configure0000755000175000001440000151556311344273315011627 00000000000000#! /bin/sh #! /bin/sh # Guess values for system-dependent variables and create Makefiles. # Generated by GNU Autoconf 2.65 for GARDEN 1.0.8. # # Report bugs to . # Generated from configure.ac by GNU Autoconf 2.65. # # # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001, # 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, # Inc. # # # This configure script is free software; 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" >&6; } if test "${ac_cv_prog_DUMPBIN+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$DUMPBIN"; then ac_cv_prog_DUMPBIN="$DUMPBIN" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_DUMPBIN="$ac_tool_prefix$ac_prog" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi DUMPBIN=$ac_cv_prog_DUMPBIN if test -n "$DUMPBIN"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $DUMPBIN" >&5 $as_echo "$DUMPBIN" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi test -n "$DUMPBIN" && break done fi if test -z "$DUMPBIN"; then ac_ct_DUMPBIN=$DUMPBIN for ac_prog in "dumpbin -symbols" "link -dump -symbols" do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_DUMPBIN+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_DUMPBIN"; then ac_cv_prog_ac_ct_DUMPBIN="$ac_ct_DUMPBIN" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_DUMPBIN="$ac_prog" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_DUMPBIN=$ac_cv_prog_ac_ct_DUMPBIN if test -n "$ac_ct_DUMPBIN"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_DUMPBIN" >&5 $as_echo "$ac_ct_DUMPBIN" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi test -n "$ac_ct_DUMPBIN" && break done if test "x$ac_ct_DUMPBIN" = x; then DUMPBIN=":" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac DUMPBIN=$ac_ct_DUMPBIN fi fi if test "$DUMPBIN" != ":"; then NM="$DUMPBIN" fi fi test -z "$NM" && NM=nm { $as_echo "$as_me:${as_lineno-$LINENO}: checking the name lister ($NM) interface" >&5 $as_echo_n "checking the name lister ($NM) interface... " >&6; } if test "${lt_cv_nm_interface+set}" = set; then : $as_echo_n "(cached) " >&6 else lt_cv_nm_interface="BSD nm" echo "int some_variable = 0;" > conftest.$ac_ext (eval echo "\"\$as_me:5115: $ac_compile\"" >&5) (eval "$ac_compile" 2>conftest.err) cat conftest.err >&5 (eval echo "\"\$as_me:5118: $NM \\\"conftest.$ac_objext\\\"\"" >&5) (eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out) cat conftest.err >&5 (eval echo "\"\$as_me:5121: output\"" >&5) cat conftest.out >&5 if $GREP 'External.*some_variable' conftest.out > /dev/null; then lt_cv_nm_interface="MS dumpbin" fi rm -f conftest* fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_nm_interface" >&5 $as_echo "$lt_cv_nm_interface" >&6; } { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether ln -s works" >&5 $as_echo_n "checking whether ln -s works... " >&6; } LN_S=$as_ln_s if test "$LN_S" = "ln -s"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5 $as_echo "yes" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no, using $LN_S" >&5 $as_echo "no, using $LN_S" >&6; } fi # find the maximum length of command line arguments { $as_echo "$as_me:${as_lineno-$LINENO}: checking the maximum length of command line arguments" >&5 $as_echo_n "checking the maximum length of command line arguments... " >&6; } if test "${lt_cv_sys_max_cmd_len+set}" = set; then : $as_echo_n "(cached) " >&6 else i=0 teststring="ABCD" case $build_os in msdosdjgpp*) # On DJGPP, this test can blow up pretty badly due to problems in libc # (any single argument exceeding 2000 bytes causes a buffer overrun # during glob expansion). Even if it were fixed, the result of this # check would be larger than it should be. lt_cv_sys_max_cmd_len=12288; # 12K is about right ;; gnu*) # Under GNU Hurd, this test is not required because there is # no limit to the length of command line arguments. # Libtool will interpret -1 as no limit whatsoever lt_cv_sys_max_cmd_len=-1; ;; cygwin* | mingw* | cegcc*) # On Win9x/ME, this test blows up -- it succeeds, but takes # about 5 minutes as the teststring grows exponentially. # Worse, since 9x/ME are not pre-emptively multitasking, # you end up with a "frozen" computer, even though with patience # the test eventually succeeds (with a max line length of 256k). # Instead, let's just punt: use the minimum linelength reported by # all of the supported platforms: 8192 (on NT/2K/XP). lt_cv_sys_max_cmd_len=8192; ;; amigaos*) # On AmigaOS with pdksh, this test takes hours, literally. # So we just punt and use a minimum line length of 8192. lt_cv_sys_max_cmd_len=8192; ;; netbsd* | freebsd* | openbsd* | darwin* | dragonfly*) # This has been around since 386BSD, at least. Likely further. if test -x /sbin/sysctl; then lt_cv_sys_max_cmd_len=`/sbin/sysctl -n kern.argmax` elif test -x /usr/sbin/sysctl; then lt_cv_sys_max_cmd_len=`/usr/sbin/sysctl -n kern.argmax` else lt_cv_sys_max_cmd_len=65536 # usable default for all BSDs fi # And add a safety zone lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4` lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3` ;; interix*) # We know the value 262144 and hardcode it with a safety zone (like BSD) lt_cv_sys_max_cmd_len=196608 ;; osf*) # Dr. Hans Ekkehard Plesser reports seeing a kernel panic running configure # due to this test when exec_disable_arg_limit is 1 on Tru64. It is not # nice to cause kernel panics so lets avoid the loop below. # First set a reasonable default. lt_cv_sys_max_cmd_len=16384 # if test -x /sbin/sysconfig; then case `/sbin/sysconfig -q proc exec_disable_arg_limit` in *1*) lt_cv_sys_max_cmd_len=-1 ;; esac fi ;; sco3.2v5*) lt_cv_sys_max_cmd_len=102400 ;; sysv5* | sco5v6* | sysv4.2uw2*) kargmax=`grep ARG_MAX /etc/conf/cf.d/stune 2>/dev/null` if test -n "$kargmax"; then lt_cv_sys_max_cmd_len=`echo $kargmax | sed 's/.*[ ]//'` else lt_cv_sys_max_cmd_len=32768 fi ;; *) lt_cv_sys_max_cmd_len=`(getconf ARG_MAX) 2> /dev/null` if test -n "$lt_cv_sys_max_cmd_len"; then lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4` lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3` else # Make teststring a little bigger before we do anything with it. # a 1K string should be a reasonable start. for i in 1 2 3 4 5 6 7 8 ; do teststring=$teststring$teststring done SHELL=${SHELL-${CONFIG_SHELL-/bin/sh}} # If test is not a shell built-in, we'll probably end up computing a # maximum length that is only half of the actual maximum length, but # we can't tell. while { test "X"`$SHELL $0 --fallback-echo "X$teststring$teststring" 2>/dev/null` \ = "XX$teststring$teststring"; } >/dev/null 2>&1 && test $i != 17 # 1/2 MB should be enough do i=`expr $i + 1` teststring=$teststring$teststring done # Only check the string length outside the loop. lt_cv_sys_max_cmd_len=`expr "X$teststring" : ".*" 2>&1` teststring= # Add a significant safety factor because C++ compilers can tack on # massive amounts of additional arguments before passing them to the # linker. It appears as though 1/2 is a usable value. lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 2` fi ;; esac fi if test -n $lt_cv_sys_max_cmd_len ; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_sys_max_cmd_len" >&5 $as_echo "$lt_cv_sys_max_cmd_len" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: none" >&5 $as_echo "none" >&6; } fi max_cmd_len=$lt_cv_sys_max_cmd_len : ${CP="cp -f"} : ${MV="mv -f"} : ${RM="rm -f"} { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the shell understands some XSI constructs" >&5 $as_echo_n "checking whether the shell understands some XSI constructs... " >&6; } # Try some XSI features xsi_shell=no ( _lt_dummy="a/b/c" test "${_lt_dummy##*/},${_lt_dummy%/*},"${_lt_dummy%"$_lt_dummy"}, \ = c,a/b,, \ && eval 'test $(( 1 + 1 )) -eq 2 \ && test "${#_lt_dummy}" -eq 5' ) >/dev/null 2>&1 \ && xsi_shell=yes { $as_echo "$as_me:${as_lineno-$LINENO}: result: $xsi_shell" >&5 $as_echo "$xsi_shell" >&6; } { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the shell understands \"+=\"" >&5 $as_echo_n "checking whether the shell understands \"+=\"... " >&6; } lt_shell_append=no ( foo=bar; set foo baz; eval "$1+=\$2" && test "$foo" = barbaz ) \ >/dev/null 2>&1 \ && lt_shell_append=yes { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_shell_append" >&5 $as_echo "$lt_shell_append" >&6; } if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then lt_unset=unset else lt_unset=false fi # test EBCDIC or ASCII case `echo X|tr X '\101'` in A) # ASCII based system # \n is not interpreted correctly by Solaris 8 /usr/ucb/tr lt_SP2NL='tr \040 \012' lt_NL2SP='tr \015\012 \040\040' ;; *) # EBCDIC based system lt_SP2NL='tr \100 \n' lt_NL2SP='tr \r\n \100\100' ;; esac { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $LD option to reload object files" >&5 $as_echo_n "checking for $LD option to reload object files... " >&6; } if test "${lt_cv_ld_reload_flag+set}" = set; then : $as_echo_n "(cached) " >&6 else lt_cv_ld_reload_flag='-r' fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_ld_reload_flag" >&5 $as_echo "$lt_cv_ld_reload_flag" >&6; } reload_flag=$lt_cv_ld_reload_flag case $reload_flag in "" | " "*) ;; *) reload_flag=" $reload_flag" ;; esac reload_cmds='$LD$reload_flag -o $output$reload_objs' case $host_os in darwin*) if test "$GCC" = yes; then reload_cmds='$LTCC $LTCFLAGS -nostdlib ${wl}-r -o $output$reload_objs' else reload_cmds='$LD$reload_flag -o $output$reload_objs' fi ;; esac if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}objdump", so it can be a program name with args. set dummy ${ac_tool_prefix}objdump; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_OBJDUMP+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$OBJDUMP"; then ac_cv_prog_OBJDUMP="$OBJDUMP" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_OBJDUMP="${ac_tool_prefix}objdump" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi OBJDUMP=$ac_cv_prog_OBJDUMP if test -n "$OBJDUMP"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $OBJDUMP" >&5 $as_echo "$OBJDUMP" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_OBJDUMP"; then ac_ct_OBJDUMP=$OBJDUMP # Extract the first word of "objdump", so it can be a program name with args. set dummy objdump; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_OBJDUMP+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_OBJDUMP"; then ac_cv_prog_ac_ct_OBJDUMP="$ac_ct_OBJDUMP" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_OBJDUMP="objdump" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_OBJDUMP=$ac_cv_prog_ac_ct_OBJDUMP if test -n "$ac_ct_OBJDUMP"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_OBJDUMP" >&5 $as_echo "$ac_ct_OBJDUMP" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_OBJDUMP" = x; then OBJDUMP="false" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac OBJDUMP=$ac_ct_OBJDUMP fi else OBJDUMP="$ac_cv_prog_OBJDUMP" fi test -z "$OBJDUMP" && OBJDUMP=objdump { $as_echo "$as_me:${as_lineno-$LINENO}: checking how to recognize dependent libraries" >&5 $as_echo_n "checking how to recognize dependent libraries... " >&6; } if test "${lt_cv_deplibs_check_method+set}" = set; then : $as_echo_n "(cached) " >&6 else lt_cv_file_magic_cmd='$MAGIC_CMD' lt_cv_file_magic_test_file= lt_cv_deplibs_check_method='unknown' # Need to set the preceding variable on all platforms that support # interlibrary dependencies. # 'none' -- dependencies not supported. # `unknown' -- same as none, but documents that we really don't know. # 'pass_all' -- all dependencies passed with no checks. # 'test_compile' -- check by making test program. # 'file_magic [[regex]]' -- check by looking for files in library path # which responds to the $file_magic_cmd with a given extended regex. # If you have `file' or equivalent on your system and you're not sure # whether `pass_all' will *always* work, you probably want this one. case $host_os in aix[4-9]*) lt_cv_deplibs_check_method=pass_all ;; beos*) lt_cv_deplibs_check_method=pass_all ;; bsdi[45]*) lt_cv_deplibs_check_method='file_magic ELF [0-9][0-9]*-bit [ML]SB (shared object|dynamic lib)' lt_cv_file_magic_cmd='/usr/bin/file -L' lt_cv_file_magic_test_file=/shlib/libc.so ;; cygwin*) # func_win32_libid is a shell function defined in ltmain.sh lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL' lt_cv_file_magic_cmd='func_win32_libid' ;; mingw* | pw32*) # Base MSYS/MinGW do not provide the 'file' command needed by # func_win32_libid shell function, so use a weaker test based on 'objdump', # unless we find 'file', for example because we are cross-compiling. if ( file / ) >/dev/null 2>&1; then lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL' lt_cv_file_magic_cmd='func_win32_libid' else lt_cv_deplibs_check_method='file_magic file format pei*-i386(.*architecture: i386)?' lt_cv_file_magic_cmd='$OBJDUMP -f' fi ;; cegcc) # use the weaker test based on 'objdump'. See mingw*. lt_cv_deplibs_check_method='file_magic file format pe-arm-.*little(.*architecture: arm)?' lt_cv_file_magic_cmd='$OBJDUMP -f' ;; darwin* | rhapsody*) lt_cv_deplibs_check_method=pass_all ;; freebsd* | dragonfly*) if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then case $host_cpu in i*86 ) # Not sure whether the presence of OpenBSD here was a mistake. # Let's accept both of them until this is cleared up. lt_cv_deplibs_check_method='file_magic (FreeBSD|OpenBSD|DragonFly)/i[3-9]86 (compact )?demand paged shared library' lt_cv_file_magic_cmd=/usr/bin/file lt_cv_file_magic_test_file=`echo /usr/lib/libc.so.*` ;; esac else lt_cv_deplibs_check_method=pass_all fi ;; gnu*) lt_cv_deplibs_check_method=pass_all ;; hpux10.20* | hpux11*) lt_cv_file_magic_cmd=/usr/bin/file case $host_cpu in ia64*) lt_cv_deplibs_check_method='file_magic (s[0-9][0-9][0-9]|ELF-[0-9][0-9]) shared object file - IA64' lt_cv_file_magic_test_file=/usr/lib/hpux32/libc.so ;; hppa*64*) lt_cv_deplibs_check_method='file_magic (s[0-9][0-9][0-9]|ELF-[0-9][0-9]) shared object file - PA-RISC [0-9].[0-9]' lt_cv_file_magic_test_file=/usr/lib/pa20_64/libc.sl ;; *) lt_cv_deplibs_check_method='file_magic (s[0-9][0-9][0-9]|PA-RISC[0-9].[0-9]) shared library' lt_cv_file_magic_test_file=/usr/lib/libc.sl ;; esac ;; interix[3-9]*) # PIC code is broken on Interix 3.x, that's why |\.a not |_pic\.a here lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so|\.a)$' ;; irix5* | irix6* | nonstopux*) case $LD in *-32|*"-32 ") libmagic=32-bit;; *-n32|*"-n32 ") libmagic=N32;; *-64|*"-64 ") libmagic=64-bit;; *) libmagic=never-match;; esac lt_cv_deplibs_check_method=pass_all ;; # This must be Linux ELF. linux* | k*bsd*-gnu) lt_cv_deplibs_check_method=pass_all ;; netbsd*) if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so\.[0-9]+\.[0-9]+|_pic\.a)$' else lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so|_pic\.a)$' fi ;; newos6*) lt_cv_deplibs_check_method='file_magic ELF [0-9][0-9]*-bit [ML]SB (executable|dynamic lib)' lt_cv_file_magic_cmd=/usr/bin/file lt_cv_file_magic_test_file=/usr/lib/libnls.so ;; *nto* | *qnx*) lt_cv_deplibs_check_method=pass_all ;; openbsd*) if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so\.[0-9]+\.[0-9]+|\.so|_pic\.a)$' else lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so\.[0-9]+\.[0-9]+|_pic\.a)$' fi ;; osf3* | osf4* | osf5*) lt_cv_deplibs_check_method=pass_all ;; rdos*) lt_cv_deplibs_check_method=pass_all ;; solaris*) lt_cv_deplibs_check_method=pass_all ;; sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*) lt_cv_deplibs_check_method=pass_all ;; sysv4 | sysv4.3*) case $host_vendor in motorola) lt_cv_deplibs_check_method='file_magic ELF [0-9][0-9]*-bit [ML]SB (shared object|dynamic lib) M[0-9][0-9]* Version [0-9]' lt_cv_file_magic_test_file=`echo /usr/lib/libc.so*` ;; ncr) lt_cv_deplibs_check_method=pass_all ;; sequent) lt_cv_file_magic_cmd='/bin/file' lt_cv_deplibs_check_method='file_magic ELF [0-9][0-9]*-bit [LM]SB (shared object|dynamic lib )' ;; sni) lt_cv_file_magic_cmd='/bin/file' lt_cv_deplibs_check_method="file_magic ELF [0-9][0-9]*-bit [LM]SB dynamic lib" lt_cv_file_magic_test_file=/lib/libc.so ;; siemens) lt_cv_deplibs_check_method=pass_all ;; pc) lt_cv_deplibs_check_method=pass_all ;; esac ;; tpf*) lt_cv_deplibs_check_method=pass_all ;; esac fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_deplibs_check_method" >&5 $as_echo "$lt_cv_deplibs_check_method" >&6; } file_magic_cmd=$lt_cv_file_magic_cmd deplibs_check_method=$lt_cv_deplibs_check_method test -z "$deplibs_check_method" && deplibs_check_method=unknown if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}ar", so it can be a program name with args. set dummy ${ac_tool_prefix}ar; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_AR+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$AR"; then ac_cv_prog_AR="$AR" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_AR="${ac_tool_prefix}ar" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi AR=$ac_cv_prog_AR if test -n "$AR"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $AR" >&5 $as_echo "$AR" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_AR"; then ac_ct_AR=$AR # Extract the first word of "ar", so it can be a program name with args. set dummy ar; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_AR+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_AR"; then ac_cv_prog_ac_ct_AR="$ac_ct_AR" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_AR="ar" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_AR=$ac_cv_prog_ac_ct_AR if test -n "$ac_ct_AR"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_AR" >&5 $as_echo "$ac_ct_AR" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_AR" = x; then AR="false" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac AR=$ac_ct_AR fi else AR="$ac_cv_prog_AR" fi test -z "$AR" && AR=ar test -z "$AR_FLAGS" && AR_FLAGS=cru if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}strip", so it can be a program name with args. set dummy ${ac_tool_prefix}strip; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_STRIP+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$STRIP"; then ac_cv_prog_STRIP="$STRIP" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_STRIP="${ac_tool_prefix}strip" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi STRIP=$ac_cv_prog_STRIP if test -n "$STRIP"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $STRIP" >&5 $as_echo "$STRIP" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_STRIP"; then ac_ct_STRIP=$STRIP # Extract the first word of "strip", so it can be a program name with args. set dummy strip; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_STRIP+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_STRIP"; then ac_cv_prog_ac_ct_STRIP="$ac_ct_STRIP" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_STRIP="strip" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_STRIP=$ac_cv_prog_ac_ct_STRIP if test -n "$ac_ct_STRIP"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_STRIP" >&5 $as_echo "$ac_ct_STRIP" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_STRIP" = x; then STRIP=":" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac STRIP=$ac_ct_STRIP fi else STRIP="$ac_cv_prog_STRIP" fi test -z "$STRIP" && STRIP=: if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}ranlib", so it can be a program name with args. set dummy ${ac_tool_prefix}ranlib; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_RANLIB+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$RANLIB"; then ac_cv_prog_RANLIB="$RANLIB" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_RANLIB="${ac_tool_prefix}ranlib" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi RANLIB=$ac_cv_prog_RANLIB if test -n "$RANLIB"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $RANLIB" >&5 $as_echo "$RANLIB" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_RANLIB"; then ac_ct_RANLIB=$RANLIB # Extract the first word of "ranlib", so it can be a program name with args. set dummy ranlib; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_RANLIB+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_RANLIB"; then ac_cv_prog_ac_ct_RANLIB="$ac_ct_RANLIB" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_RANLIB="ranlib" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_RANLIB=$ac_cv_prog_ac_ct_RANLIB if test -n "$ac_ct_RANLIB"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_RANLIB" >&5 $as_echo "$ac_ct_RANLIB" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_RANLIB" = x; then RANLIB=":" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac RANLIB=$ac_ct_RANLIB fi else RANLIB="$ac_cv_prog_RANLIB" fi test -z "$RANLIB" && RANLIB=: # Determine commands to create old-style static archives. old_archive_cmds='$AR $AR_FLAGS $oldlib$oldobjs' old_postinstall_cmds='chmod 644 $oldlib' old_postuninstall_cmds= if test -n "$RANLIB"; then case $host_os in openbsd*) old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$oldlib" ;; *) old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$oldlib" ;; esac old_archive_cmds="$old_archive_cmds~\$RANLIB \$oldlib" fi # If no C compiler was specified, use CC. LTCC=${LTCC-"$CC"} # If no C compiler flags were specified, use CFLAGS. LTCFLAGS=${LTCFLAGS-"$CFLAGS"} # Allow CC to be a program name with arguments. compiler=$CC # Check for command to grab the raw symbol name followed by C symbol from nm. { $as_echo "$as_me:${as_lineno-$LINENO}: checking command to parse $NM output from $compiler object" >&5 $as_echo_n "checking command to parse $NM output from $compiler object... " >&6; } if test "${lt_cv_sys_global_symbol_pipe+set}" = set; then : $as_echo_n "(cached) " >&6 else # These are sane defaults that work on at least a few old systems. # [They come from Ultrix. What could be older than Ultrix?!! ;)] # Character class describing NM global symbol codes. symcode='[BCDEGRST]' # Regexp to match symbols that can be accessed directly from C. sympat='\([_A-Za-z][_A-Za-z0-9]*\)' # Define system-specific variables. case $host_os in aix*) symcode='[BCDT]' ;; cygwin* | mingw* | pw32* | cegcc*) symcode='[ABCDGISTW]' ;; hpux*) if test "$host_cpu" = ia64; then symcode='[ABCDEGRST]' fi ;; irix* | nonstopux*) symcode='[BCDEGRST]' ;; osf*) symcode='[BCDEGQRST]' ;; solaris*) symcode='[BDRT]' ;; sco3.2v5*) symcode='[DT]' ;; sysv4.2uw2*) symcode='[DT]' ;; sysv5* | sco5v6* | unixware* | OpenUNIX*) symcode='[ABDT]' ;; sysv4) symcode='[DFNSTU]' ;; esac # If we're using GNU nm, then use its standard symbol codes. case `$NM -V 2>&1` in *GNU* | *'with BFD'*) symcode='[ABCDGIRSTW]' ;; esac # Transform an extracted symbol line into a proper C declaration. # Some systems (esp. on ia64) link data and code symbols differently, # so use this general approach. lt_cv_sys_global_symbol_to_cdecl="sed -n -e 's/^T .* \(.*\)$/extern int \1();/p' -e 's/^$symcode* .* \(.*\)$/extern char \1;/p'" # Transform an extracted symbol line into symbol name and symbol address lt_cv_sys_global_symbol_to_c_name_address="sed -n -e 's/^: \([^ ]*\) $/ {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([^ ]*\) \([^ ]*\)$/ {\"\2\", (void *) \&\2},/p'" lt_cv_sys_global_symbol_to_c_name_address_lib_prefix="sed -n -e 's/^: \([^ ]*\) $/ {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([^ ]*\) \(lib[^ ]*\)$/ {\"\2\", (void *) \&\2},/p' -e 's/^$symcode* \([^ ]*\) \([^ ]*\)$/ {\"lib\2\", (void *) \&\2},/p'" # Handle CRLF in mingw tool chain opt_cr= case $build_os in mingw*) opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp ;; esac # Try without a prefix underscore, then with it. for ac_symprfx in "" "_"; do # Transform symcode, sympat, and symprfx into a raw symbol and a C symbol. symxfrm="\\1 $ac_symprfx\\2 \\2" # Write the raw and C identifiers. if test "$lt_cv_nm_interface" = "MS dumpbin"; then # Fake it for dumpbin and say T for any non-static function # and D for any global variable. # Also find C++ and __fastcall symbols from MSVC++, # which start with @ or ?. lt_cv_sys_global_symbol_pipe="$AWK '"\ " {last_section=section; section=\$ 3};"\ " /Section length .*#relocs.*(pick any)/{hide[last_section]=1};"\ " \$ 0!~/External *\|/{next};"\ " / 0+ UNDEF /{next}; / UNDEF \([^|]\)*()/{next};"\ " {if(hide[section]) next};"\ " {f=0}; \$ 0~/\(\).*\|/{f=1}; {printf f ? \"T \" : \"D \"};"\ " {split(\$ 0, a, /\||\r/); split(a[2], s)};"\ " s[1]~/^[@?]/{print s[1], s[1]; next};"\ " s[1]~prfx {split(s[1],t,\"@\"); print t[1], substr(t[1],length(prfx))}"\ " ' prfx=^$ac_symprfx" else lt_cv_sys_global_symbol_pipe="sed -n -e 's/^.*[ ]\($symcode$symcode*\)[ ][ ]*$ac_symprfx$sympat$opt_cr$/$symxfrm/p'" fi # Check to see that the pipe works correctly. pipe_works=no rm -f conftest* cat > conftest.$ac_ext <<_LT_EOF #ifdef __cplusplus extern "C" { #endif char nm_test_var; void nm_test_func(void); void nm_test_func(void){} #ifdef __cplusplus } #endif int main(){nm_test_var='a';nm_test_func();return(0);} _LT_EOF if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5 (eval $ac_compile) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; }; then # Now try to grab the symbols. nlist=conftest.nm if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$NM conftest.$ac_objext \| $lt_cv_sys_global_symbol_pipe \> $nlist\""; } >&5 (eval $NM conftest.$ac_objext \| $lt_cv_sys_global_symbol_pipe \> $nlist) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; } && test -s "$nlist"; then # Try sorting and uniquifying the output. if sort "$nlist" | uniq > "$nlist"T; then mv -f "$nlist"T "$nlist" else rm -f "$nlist"T fi # Make sure that we snagged all the symbols we need. if $GREP ' nm_test_var$' "$nlist" >/dev/null; then if $GREP ' nm_test_func$' "$nlist" >/dev/null; then cat <<_LT_EOF > conftest.$ac_ext #ifdef __cplusplus extern "C" { #endif _LT_EOF # Now generate the symbol file. eval "$lt_cv_sys_global_symbol_to_cdecl"' < "$nlist" | $GREP -v main >> conftest.$ac_ext' cat <<_LT_EOF >> conftest.$ac_ext /* The mapping between symbol names and symbols. */ const struct { const char *name; void *address; } lt__PROGRAM__LTX_preloaded_symbols[] = { { "@PROGRAM@", (void *) 0 }, _LT_EOF $SED "s/^$symcode$symcode* \(.*\) \(.*\)$/ {\"\2\", (void *) \&\2},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext cat <<\_LT_EOF >> conftest.$ac_ext {0, (void *) 0} }; /* This works around a problem in FreeBSD linker */ #ifdef FREEBSD_WORKAROUND static const void *lt_preloaded_setup() { return lt__PROGRAM__LTX_preloaded_symbols; } #endif #ifdef __cplusplus } #endif _LT_EOF # Now try linking the two files. mv conftest.$ac_objext conftstm.$ac_objext lt_save_LIBS="$LIBS" lt_save_CFLAGS="$CFLAGS" LIBS="conftstm.$ac_objext" CFLAGS="$CFLAGS$lt_prog_compiler_no_builtin_flag" if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_link\""; } >&5 (eval $ac_link) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; } && test -s conftest${ac_exeext}; then pipe_works=yes fi LIBS="$lt_save_LIBS" CFLAGS="$lt_save_CFLAGS" else echo "cannot find nm_test_func in $nlist" >&5 fi else echo "cannot find nm_test_var in $nlist" >&5 fi else echo "cannot run $lt_cv_sys_global_symbol_pipe" >&5 fi else echo "$progname: failed program was:" >&5 cat conftest.$ac_ext >&5 fi rm -rf conftest* conftst* # Do not use the global_symbol_pipe unless it works. if test "$pipe_works" = yes; then break else lt_cv_sys_global_symbol_pipe= fi done fi if test -z "$lt_cv_sys_global_symbol_pipe"; then lt_cv_sys_global_symbol_to_cdecl= fi if test -z "$lt_cv_sys_global_symbol_pipe$lt_cv_sys_global_symbol_to_cdecl"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: failed" >&5 $as_echo "failed" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: ok" >&5 $as_echo "ok" >&6; } fi # Check whether --enable-libtool-lock was given. if test "${enable_libtool_lock+set}" = set; then : enableval=$enable_libtool_lock; fi test "x$enable_libtool_lock" != xno && enable_libtool_lock=yes # Some flags need to be propagated to the compiler or linker for good # libtool support. case $host in ia64-*-hpux*) # Find out which ABI we are using. echo 'int i;' > conftest.$ac_ext if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5 (eval $ac_compile) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; }; then case `/usr/bin/file conftest.$ac_objext` in *ELF-32*) HPUX_IA64_MODE="32" ;; *ELF-64*) HPUX_IA64_MODE="64" ;; esac fi rm -rf conftest* ;; *-*-irix6*) # Find out which ABI we are using. echo '#line 6327 "configure"' > conftest.$ac_ext if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5 (eval $ac_compile) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; }; then if test "$lt_cv_prog_gnu_ld" = yes; then case `/usr/bin/file conftest.$ac_objext` in *32-bit*) LD="${LD-ld} -melf32bsmip" ;; *N32*) LD="${LD-ld} -melf32bmipn32" ;; *64-bit*) LD="${LD-ld} -melf64bmip" ;; esac else case `/usr/bin/file conftest.$ac_objext` in *32-bit*) LD="${LD-ld} -32" ;; *N32*) LD="${LD-ld} -n32" ;; *64-bit*) LD="${LD-ld} -64" ;; esac fi fi rm -rf conftest* ;; x86_64-*kfreebsd*-gnu|x86_64-*linux*|ppc*-*linux*|powerpc*-*linux*| \ s390*-*linux*|s390*-*tpf*|sparc*-*linux*) # Find out which ABI we are using. echo 'int i;' > conftest.$ac_ext if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5 (eval $ac_compile) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; }; then case `/usr/bin/file conftest.o` in *32-bit*) case $host in x86_64-*kfreebsd*-gnu) LD="${LD-ld} -m elf_i386_fbsd" ;; x86_64-*linux*) LD="${LD-ld} -m elf_i386" ;; ppc64-*linux*|powerpc64-*linux*) LD="${LD-ld} -m elf32ppclinux" ;; s390x-*linux*) LD="${LD-ld} -m elf_s390" ;; sparc64-*linux*) LD="${LD-ld} -m elf32_sparc" ;; esac ;; *64-bit*) case $host in x86_64-*kfreebsd*-gnu) LD="${LD-ld} -m elf_x86_64_fbsd" ;; x86_64-*linux*) LD="${LD-ld} -m elf_x86_64" ;; ppc*-*linux*|powerpc*-*linux*) LD="${LD-ld} -m elf64ppc" ;; s390*-*linux*|s390*-*tpf*) LD="${LD-ld} -m elf64_s390" ;; sparc*-*linux*) LD="${LD-ld} -m elf64_sparc" ;; esac ;; esac fi rm -rf conftest* ;; *-*-sco3.2v5*) # On SCO OpenServer 5, we need -belf to get full-featured binaries. SAVE_CFLAGS="$CFLAGS" CFLAGS="$CFLAGS -belf" { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the C compiler needs -belf" >&5 $as_echo_n "checking whether the C compiler needs -belf... " >&6; } if test "${lt_cv_cc_needs_belf+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ int main () { ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : lt_cv_cc_needs_belf=yes else lt_cv_cc_needs_belf=no fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_cc_needs_belf" >&5 $as_echo "$lt_cv_cc_needs_belf" >&6; } if test x"$lt_cv_cc_needs_belf" != x"yes"; then # this is probably gcc 2.8.0, egcs 1.0 or newer; no need for -belf CFLAGS="$SAVE_CFLAGS" fi ;; sparc*-*solaris*) # Find out which ABI we are using. echo 'int i;' > conftest.$ac_ext if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5 (eval $ac_compile) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; }; then case `/usr/bin/file conftest.o` in *64-bit*) case $lt_cv_prog_gnu_ld in yes*) LD="${LD-ld} -m elf64_sparc" ;; *) if ${LD-ld} -64 -r -o conftest2.o conftest.o >/dev/null 2>&1; then LD="${LD-ld} -64" fi ;; esac ;; esac fi rm -rf conftest* ;; esac need_locks="$enable_libtool_lock" case $host_os in rhapsody* | darwin*) if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}dsymutil", so it can be a program name with args. set dummy ${ac_tool_prefix}dsymutil; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_DSYMUTIL+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$DSYMUTIL"; then ac_cv_prog_DSYMUTIL="$DSYMUTIL" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_DSYMUTIL="${ac_tool_prefix}dsymutil" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi DSYMUTIL=$ac_cv_prog_DSYMUTIL if test -n "$DSYMUTIL"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $DSYMUTIL" >&5 $as_echo "$DSYMUTIL" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_DSYMUTIL"; then ac_ct_DSYMUTIL=$DSYMUTIL # Extract the first word of "dsymutil", so it can be a program name with args. set dummy dsymutil; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_DSYMUTIL+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_DSYMUTIL"; then ac_cv_prog_ac_ct_DSYMUTIL="$ac_ct_DSYMUTIL" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_DSYMUTIL="dsymutil" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_DSYMUTIL=$ac_cv_prog_ac_ct_DSYMUTIL if test -n "$ac_ct_DSYMUTIL"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_DSYMUTIL" >&5 $as_echo "$ac_ct_DSYMUTIL" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_DSYMUTIL" = x; then DSYMUTIL=":" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac DSYMUTIL=$ac_ct_DSYMUTIL fi else DSYMUTIL="$ac_cv_prog_DSYMUTIL" fi if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}nmedit", so it can be a program name with args. set dummy ${ac_tool_prefix}nmedit; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_NMEDIT+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$NMEDIT"; then ac_cv_prog_NMEDIT="$NMEDIT" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_NMEDIT="${ac_tool_prefix}nmedit" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi NMEDIT=$ac_cv_prog_NMEDIT if test -n "$NMEDIT"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $NMEDIT" >&5 $as_echo "$NMEDIT" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_NMEDIT"; then ac_ct_NMEDIT=$NMEDIT # Extract the first word of "nmedit", so it can be a program name with args. set dummy nmedit; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_NMEDIT+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_NMEDIT"; then ac_cv_prog_ac_ct_NMEDIT="$ac_ct_NMEDIT" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_NMEDIT="nmedit" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_NMEDIT=$ac_cv_prog_ac_ct_NMEDIT if test -n "$ac_ct_NMEDIT"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_NMEDIT" >&5 $as_echo "$ac_ct_NMEDIT" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_NMEDIT" = x; then NMEDIT=":" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac NMEDIT=$ac_ct_NMEDIT fi else NMEDIT="$ac_cv_prog_NMEDIT" fi if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}lipo", so it can be a program name with args. set dummy ${ac_tool_prefix}lipo; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_LIPO+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$LIPO"; then ac_cv_prog_LIPO="$LIPO" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_LIPO="${ac_tool_prefix}lipo" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi LIPO=$ac_cv_prog_LIPO if test -n "$LIPO"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $LIPO" >&5 $as_echo "$LIPO" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_LIPO"; then ac_ct_LIPO=$LIPO # Extract the first word of "lipo", so it can be a program name with args. set dummy lipo; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_ac_ct_LIPO+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$ac_ct_LIPO"; then ac_cv_prog_ac_ct_LIPO="$ac_ct_LIPO" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_LIPO="lipo" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_LIPO=$ac_cv_prog_ac_ct_LIPO if test -n "$ac_ct_LIPO"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_ct_LIPO" >&5 $as_echo "$ac_ct_LIPO" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$ac_ct_LIPO" = x; then LIPO=":" else case $cross_compiling:$ac_tool_warned in yes:) { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5 $as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;} ac_tool_warned=yes ;; esac LIPO=$ac_ct_LIPO fi else LIPO="$ac_cv_prog_LIPO" fi if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}otool", so it can be a program name with args. set dummy ${ac_tool_prefix}otool; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if test "${ac_cv_prog_OTOOL+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$OTOOL"; then ac_cv_prog_OTOOL="$OTOOL" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_OTOOL="${ac_tool_prefix}otool" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi OTOOL=$ac_cv_prog_OTOOL if test -n "$OTOOL"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $OTOOL" >&5 $as_echo "$OTOOL" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi fi if test -z "$ac_cv_prog_OTOOL"; then ac_ct_OTOOL=$OTOOL # Extract the first word of "otool", so it can be a program name with args. set dummy otool; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... 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" >&6; } if test "${lt_cv_apple_cc_single_mod+set}" = set; then : $as_echo_n "(cached) " >&6 else lt_cv_apple_cc_single_mod=no if test -z "${LT_MULTI_MODULE}"; then # By default we will add the -single_module flag. You can override # by either setting the environment variable LT_MULTI_MODULE # non-empty at configure time, or by adding -multi_module to the # link flags. rm -rf libconftest.dylib* echo "int foo(void){return 1;}" > conftest.c echo "$LTCC $LTCFLAGS $LDFLAGS -o libconftest.dylib \ -dynamiclib -Wl,-single_module conftest.c" >&5 $LTCC $LTCFLAGS $LDFLAGS -o libconftest.dylib \ -dynamiclib -Wl,-single_module conftest.c 2>conftest.err _lt_result=$? if test -f libconftest.dylib && test ! -s conftest.err && test $_lt_result = 0; then lt_cv_apple_cc_single_mod=yes else cat conftest.err >&5 fi rm -rf libconftest.dylib* rm -f conftest.* fi fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_apple_cc_single_mod" >&5 $as_echo "$lt_cv_apple_cc_single_mod" >&6; } { $as_echo "$as_me:${as_lineno-$LINENO}: checking for -exported_symbols_list linker flag" >&5 $as_echo_n "checking for -exported_symbols_list linker flag... 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Now check whether nonexistent headers # can be detected and how. cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #include _ACEOF if ac_fn_c_try_cpp "$LINENO"; then : # Broken: success on invalid input. continue else # Passes both tests. ac_preproc_ok=: break fi rm -f conftest.err conftest.$ac_ext done # Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. rm -f conftest.err conftest.$ac_ext if $ac_preproc_ok; then : break fi done ac_cv_prog_CPP=$CPP fi CPP=$ac_cv_prog_CPP else ac_cv_prog_CPP=$CPP fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $CPP" >&5 $as_echo "$CPP" >&6; } ac_preproc_ok=false for ac_c_preproc_warn_flag in '' yes do # Use a header file that comes with gcc, so configuring glibc # with a fresh cross-compiler works. # Prefer to if __STDC__ is defined, since # exists even on freestanding compilers. # On the NeXT, cc -E runs the code through the compiler's parser, # not just through cpp. "Syntax error" is here to catch this case. cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #ifdef __STDC__ # include #else # include #endif Syntax error _ACEOF if ac_fn_c_try_cpp "$LINENO"; then : else # Broken: fails on valid input. continue fi rm -f conftest.err conftest.$ac_ext # OK, works on sane cases. 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"$LINENO" 5; } fi ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu { $as_echo "$as_me:${as_lineno-$LINENO}: checking for ANSI C header files" >&5 $as_echo_n "checking for ANSI C header files... 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((c) | 0x40) : (c)) #endif #define XOR(e, f) (((e) && !(f)) || (!(e) && (f))) int main () { int i; for (i = 0; i < 256; i++) if (XOR (islower (i), ISLOWER (i)) || toupper (i) != TOUPPER (i)) return 2; return 0; } _ACEOF if ac_fn_c_try_run "$LINENO"; then : else ac_cv_header_stdc=no fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \ conftest.$ac_objext conftest.beam conftest.$ac_ext fi fi fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_header_stdc" >&5 $as_echo "$ac_cv_header_stdc" >&6; } if test $ac_cv_header_stdc = yes; then $as_echo "#define STDC_HEADERS 1" >>confdefs.h fi # On IRIX 5.3, sys/types and inttypes.h are conflicting. for ac_header in sys/types.h sys/stat.h stdlib.h string.h memory.h strings.h \ inttypes.h stdint.h unistd.h do : as_ac_Header=`$as_echo "ac_cv_header_$ac_header" | $as_tr_sh` ac_fn_c_check_header_compile "$LINENO" "$ac_header" "$as_ac_Header" "$ac_includes_default " eval as_val=\$$as_ac_Header if test "x$as_val" = x""yes; then : cat >>confdefs.h <<_ACEOF #define `$as_echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done for ac_header in dlfcn.h do : ac_fn_c_check_header_compile "$LINENO" "dlfcn.h" "ac_cv_header_dlfcn_h" "$ac_includes_default " if test "x$ac_cv_header_dlfcn_h" = x""yes; then : cat >>confdefs.h <<_ACEOF #define HAVE_DLFCN_H 1 _ACEOF fi done # Set options enable_dlopen=no enable_win32_dll=no # Check whether --enable-shared was given. if test "${enable_shared+set}" = set; then : enableval=$enable_shared; p=${PACKAGE-default} case $enableval in yes) enable_shared=yes ;; no) enable_shared=no ;; *) enable_shared=no # Look at the argument we got. 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then aix_libpath=`dump -HX64 conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"` fi fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext if test -z "$aix_libpath"; then aix_libpath="/usr/lib:/lib"; fi hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath" archive_expsym_cmds='$CC -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags `if test "x${allow_undefined_flag}" != "x"; then $ECHO "X${wl}${allow_undefined_flag}" | $Xsed; else :; fi` '"\${wl}$exp_sym_flag:\$export_symbols $shared_flag" else if test "$host_cpu" = ia64; then hardcode_libdir_flag_spec='${wl}-R $libdir:/usr/lib:/lib' allow_undefined_flag="-z nodefs" archive_expsym_cmds="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags ${wl}${allow_undefined_flag} '"\${wl}$exp_sym_flag:\$export_symbols" else # Determine the default libpath from the value encoded in an # empty executable. cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ int main () { ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : lt_aix_libpath_sed=' /Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/ p } }' aix_libpath=`dump -H conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"` # Check for a 64-bit object if we didn't find anything. if test -z "$aix_libpath"; then aix_libpath=`dump -HX64 conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"` fi fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext if test -z "$aix_libpath"; then aix_libpath="/usr/lib:/lib"; fi hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath" # Warning - without using the other run time loading flags, # -berok will link without error, but may produce a broken library. no_undefined_flag=' ${wl}-bernotok' allow_undefined_flag=' ${wl}-berok' # Exported symbols can be pulled into shared objects from archives whole_archive_flag_spec='$convenience' archive_cmds_need_lc=yes # This is similar to how AIX traditionally builds its shared libraries. archive_expsym_cmds="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs ${wl}-bnoentry $compiler_flags ${wl}-bE:$export_symbols${allow_undefined_flag}~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$soname' fi fi ;; amigaos*) case $host_cpu in powerpc) # see comment about AmigaOS4 .so support archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib' archive_expsym_cmds='' ;; m68k) archive_cmds='$RM $output_objdir/a2ixlibrary.data~$ECHO "#define NAME $libname" > $output_objdir/a2ixlibrary.data~$ECHO "#define LIBRARY_ID 1" >> $output_objdir/a2ixlibrary.data~$ECHO "#define VERSION $major" >> $output_objdir/a2ixlibrary.data~$ECHO "#define REVISION $revision" >> $output_objdir/a2ixlibrary.data~$AR $AR_FLAGS $lib $libobjs~$RANLIB $lib~(cd $output_objdir && a2ixlibrary -32)' hardcode_libdir_flag_spec='-L$libdir' hardcode_minus_L=yes ;; esac ;; bsdi[45]*) export_dynamic_flag_spec=-rdynamic ;; cygwin* | mingw* | pw32* | cegcc*) # When not using gcc, we currently assume that we are using # Microsoft Visual C++. # hardcode_libdir_flag_spec is actually meaningless, as there is # no search path for DLLs. hardcode_libdir_flag_spec=' ' allow_undefined_flag=unsupported # Tell ltmain to make .lib files, not .a files. libext=lib # Tell ltmain to make .dll files, not .so files. shrext_cmds=".dll" # FIXME: Setting linknames here is a bad hack. archive_cmds='$CC -o $lib $libobjs $compiler_flags `$ECHO "X$deplibs" | $Xsed -e '\''s/ -lc$//'\''` -link -dll~linknames=' # The linker will automatically build a .lib file if we build a DLL. old_archive_from_new_cmds='true' # FIXME: Should let the user specify the lib program. old_archive_cmds='lib -OUT:$oldlib$oldobjs$old_deplibs' fix_srcfile_path='`cygpath -w "$srcfile"`' enable_shared_with_static_runtimes=yes ;; darwin* | rhapsody*) archive_cmds_need_lc=no hardcode_direct=no hardcode_automatic=yes hardcode_shlibpath_var=unsupported whole_archive_flag_spec='' link_all_deplibs=yes allow_undefined_flag="$_lt_dar_allow_undefined" case $cc_basename in ifort*) _lt_dar_can_shared=yes ;; *) _lt_dar_can_shared=$GCC ;; esac if test "$_lt_dar_can_shared" = "yes"; then output_verbose_link_cmd=echo archive_cmds="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod${_lt_dsymutil}" module_cmds="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dsymutil}" archive_expsym_cmds="sed 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring ${_lt_dar_single_mod}${_lt_dar_export_syms}${_lt_dsymutil}" module_expsym_cmds="sed -e 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dar_export_syms}${_lt_dsymutil}" else ld_shlibs=no fi ;; dgux*) archive_cmds='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags' hardcode_libdir_flag_spec='-L$libdir' hardcode_shlibpath_var=no ;; freebsd1*) ld_shlibs=no ;; # FreeBSD 2.2.[012] allows us to include c++rt0.o to get C++ constructor # support. Future versions do this automatically, but an explicit c++rt0.o # does not break anything, and helps significantly (at the cost of a little # extra space). freebsd2.2*) archive_cmds='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags /usr/lib/c++rt0.o' hardcode_libdir_flag_spec='-R$libdir' hardcode_direct=yes hardcode_shlibpath_var=no ;; # Unfortunately, older versions of FreeBSD 2 do not have this feature. freebsd2*) archive_cmds='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags' hardcode_direct=yes hardcode_minus_L=yes hardcode_shlibpath_var=no ;; # FreeBSD 3 and greater uses gcc -shared to do shared libraries. freebsd* | dragonfly*) archive_cmds='$CC -shared -o $lib $libobjs $deplibs $compiler_flags' hardcode_libdir_flag_spec='-R$libdir' hardcode_direct=yes hardcode_shlibpath_var=no ;; hpux9*) if test "$GCC" = yes; then archive_cmds='$RM $output_objdir/$soname~$CC -shared -fPIC ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $libobjs $deplibs $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib' else archive_cmds='$RM $output_objdir/$soname~$LD -b +b $install_libdir -o $output_objdir/$soname $libobjs $deplibs $linker_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib' fi hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir' hardcode_libdir_separator=: hardcode_direct=yes # hardcode_minus_L: Not really in the search PATH, # but as the default location of the library. hardcode_minus_L=yes export_dynamic_flag_spec='${wl}-E' ;; hpux10*) if test "$GCC" = yes -a "$with_gnu_ld" = no; then archive_cmds='$CC -shared -fPIC ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags' else archive_cmds='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags' fi if test "$with_gnu_ld" = no; then hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir' hardcode_libdir_flag_spec_ld='+b $libdir' hardcode_libdir_separator=: hardcode_direct=yes hardcode_direct_absolute=yes export_dynamic_flag_spec='${wl}-E' # hardcode_minus_L: Not really in the search PATH, # but as the default location of the library. hardcode_minus_L=yes fi ;; hpux11*) if test "$GCC" = yes -a "$with_gnu_ld" = no; then case $host_cpu in hppa*64*) archive_cmds='$CC -shared ${wl}+h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags' ;; ia64*) archive_cmds='$CC -shared -fPIC ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags' ;; *) archive_cmds='$CC -shared -fPIC ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags' ;; esac else case $host_cpu in hppa*64*) archive_cmds='$CC -b ${wl}+h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags' ;; ia64*) archive_cmds='$CC -b ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags' ;; *) archive_cmds='$CC -b ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags' ;; esac fi if test "$with_gnu_ld" = no; then hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir' hardcode_libdir_separator=: case $host_cpu in hppa*64*|ia64*) hardcode_direct=no hardcode_shlibpath_var=no ;; *) hardcode_direct=yes hardcode_direct_absolute=yes export_dynamic_flag_spec='${wl}-E' # hardcode_minus_L: Not really in the search PATH, # but as the default location of the library. hardcode_minus_L=yes ;; esac fi ;; irix5* | irix6* | nonstopux*) if test "$GCC" = yes; then archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && $ECHO "X${wl}-set_version ${wl}$verstring" | $Xsed` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib' # Try to use the -exported_symbol ld option, if it does not # work, assume that -exports_file does not work either and # implicitly export all symbols. save_LDFLAGS="$LDFLAGS" LDFLAGS="$LDFLAGS -shared ${wl}-exported_symbol ${wl}foo ${wl}-update_registry ${wl}/dev/null" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ int foo(void) {} _ACEOF if ac_fn_c_try_link "$LINENO"; then : archive_expsym_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && $ECHO "X${wl}-set_version ${wl}$verstring" | $Xsed` ${wl}-update_registry ${wl}${output_objdir}/so_locations ${wl}-exports_file ${wl}$export_symbols -o $lib' fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LDFLAGS="$save_LDFLAGS" else archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -o $lib' archive_expsym_cmds='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -exports_file $export_symbols -o $lib' fi archive_cmds_need_lc='no' hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' hardcode_libdir_separator=: inherit_rpath=yes link_all_deplibs=yes ;; netbsd*) if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then archive_cmds='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags' # a.out else archive_cmds='$LD -shared -o $lib $libobjs $deplibs $linker_flags' # ELF fi hardcode_libdir_flag_spec='-R$libdir' hardcode_direct=yes hardcode_shlibpath_var=no ;; newsos6) archive_cmds='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags' hardcode_direct=yes hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' hardcode_libdir_separator=: hardcode_shlibpath_var=no ;; *nto* | *qnx*) ;; openbsd*) if test -f /usr/libexec/ld.so; then hardcode_direct=yes hardcode_shlibpath_var=no hardcode_direct_absolute=yes if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then archive_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags' archive_expsym_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags ${wl}-retain-symbols-file,$export_symbols' hardcode_libdir_flag_spec='${wl}-rpath,$libdir' export_dynamic_flag_spec='${wl}-E' else case $host_os in openbsd[01].* | openbsd2.[0-7] | openbsd2.[0-7].*) archive_cmds='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags' hardcode_libdir_flag_spec='-R$libdir' ;; *) archive_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags' hardcode_libdir_flag_spec='${wl}-rpath,$libdir' ;; esac fi else ld_shlibs=no fi ;; os2*) hardcode_libdir_flag_spec='-L$libdir' hardcode_minus_L=yes allow_undefined_flag=unsupported archive_cmds='$ECHO "LIBRARY $libname INITINSTANCE" > $output_objdir/$libname.def~$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~$ECHO DATA >> $output_objdir/$libname.def~$ECHO " SINGLE NONSHARED" >> $output_objdir/$libname.def~$ECHO EXPORTS >> $output_objdir/$libname.def~emxexp $libobjs >> $output_objdir/$libname.def~$CC -Zdll -Zcrtdll -o $lib $libobjs $deplibs $compiler_flags $output_objdir/$libname.def' old_archive_from_new_cmds='emximp -o $output_objdir/$libname.a $output_objdir/$libname.def' ;; osf3*) if test "$GCC" = yes; then allow_undefined_flag=' ${wl}-expect_unresolved ${wl}\*' archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && $ECHO "X${wl}-set_version ${wl}$verstring" | $Xsed` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib' else allow_undefined_flag=' -expect_unresolved \*' archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -o $lib' fi archive_cmds_need_lc='no' hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' hardcode_libdir_separator=: ;; osf4* | osf5*) # as osf3* with the addition of -msym flag if test "$GCC" = yes; then allow_undefined_flag=' ${wl}-expect_unresolved ${wl}\*' archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags ${wl}-msym ${wl}-soname ${wl}$soname `test -n "$verstring" && $ECHO "X${wl}-set_version ${wl}$verstring" | $Xsed` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib' hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' else allow_undefined_flag=' -expect_unresolved \*' archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -msym -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -o $lib' archive_expsym_cmds='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done; printf "%s\\n" "-hidden">> $lib.exp~ $CC -shared${allow_undefined_flag} ${wl}-input ${wl}$lib.exp $compiler_flags $libobjs $deplibs -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -o $lib~$RM $lib.exp' # Both c and cxx compiler support -rpath directly hardcode_libdir_flag_spec='-rpath $libdir' fi archive_cmds_need_lc='no' hardcode_libdir_separator=: ;; solaris*) no_undefined_flag=' -z defs' if test "$GCC" = yes; then wlarc='${wl}' archive_cmds='$CC -shared ${wl}-z ${wl}text ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags' archive_expsym_cmds='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~ $CC -shared ${wl}-z ${wl}text ${wl}-M ${wl}$lib.exp ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp' else case `$CC -V 2>&1` in *"Compilers 5.0"*) wlarc='' archive_cmds='$LD -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $linker_flags' archive_expsym_cmds='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~ $LD -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $linker_flags~$RM $lib.exp' ;; *) wlarc='${wl}' archive_cmds='$CC -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $compiler_flags' archive_expsym_cmds='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~ $CC -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp' ;; esac fi hardcode_libdir_flag_spec='-R$libdir' hardcode_shlibpath_var=no case $host_os in solaris2.[0-5] | solaris2.[0-5].*) ;; *) # The compiler driver will combine and reorder linker options, # but understands `-z linker_flag'. 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esac ;; gnu*) version_type=linux need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}${major} ${libname}${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH hardcode_into_libs=yes ;; hpux9* | hpux10* | hpux11*) # Give a soname corresponding to the major version so that dld.sl refuses to # link against other versions. version_type=sunos need_lib_prefix=no need_version=no case $host_cpu in ia64*) shrext_cmds='.so' hardcode_into_libs=yes dynamic_linker="$host_os dld.so" shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes # Unless +noenvvar is specified. library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' if test "X$HPUX_IA64_MODE" = X32; then sys_lib_search_path_spec="/usr/lib/hpux32 /usr/local/lib/hpux32 /usr/local/lib" else sys_lib_search_path_spec="/usr/lib/hpux64 /usr/local/lib/hpux64" fi sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec ;; 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# No shared lib support for Linux oldld, aout, or coff. linux*oldld* | linux*aout* | linux*coff*) dynamic_linker=no ;; # This must be Linux ELF. linux* | k*bsd*-gnu) version_type=linux need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' finish_cmds='PATH="\$PATH:/sbin" ldconfig -n $libdir' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=no # Some binutils ld are patched to set DT_RUNPATH save_LDFLAGS=$LDFLAGS save_libdir=$libdir eval "libdir=/foo; wl=\"$lt_prog_compiler_wl\"; \ LDFLAGS=\"\$LDFLAGS $hardcode_libdir_flag_spec\"" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ int main () { ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : if ($OBJDUMP -p conftest$ac_exeext) 2>/dev/null | grep "RUNPATH.*$libdir" >/dev/null; then : shlibpath_overrides_runpath=yes fi fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LDFLAGS=$save_LDFLAGS libdir=$save_libdir # This implies no fast_install, which is unacceptable. # Some rework will be needed to allow for fast_install # before this can be enabled. hardcode_into_libs=yes # Append ld.so.conf contents to the search path if test -f /etc/ld.so.conf; then lt_ld_extra=`awk '/^include / { system(sprintf("cd /etc; cat %s 2>/dev/null", \$2)); skip = 1; } { if (!skip) print \$0; skip = 0; }' < /etc/ld.so.conf | $SED -e 's/#.*//;/^[ ]*hwcap[ ]/d;s/[:, ]/ /g;s/=[^=]*$//;s/=[^= ]* / /g;/^$/d' | tr '\n' ' '` sys_lib_dlsearch_path_spec="/lib /usr/lib $lt_ld_extra" fi # We used to test for /lib/ld.so.1 and disable shared libraries on # powerpc, because MkLinux only supported shared libraries with the # GNU dynamic linker. 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*nto* | *qnx*) version_type=qnx need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=no hardcode_into_libs=yes dynamic_linker='ldqnx.so' ;; openbsd*) version_type=sunos sys_lib_dlsearch_path_spec="/usr/lib" need_lib_prefix=no # Some older versions of OpenBSD (3.3 at least) *do* need versioned libs. case $host_os in openbsd3.3 | openbsd3.3.*) need_version=yes ;; *) need_version=no ;; esac library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix' finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir' shlibpath_var=LD_LIBRARY_PATH if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then case $host_os in openbsd2.[89] | openbsd2.[89].*) shlibpath_overrides_runpath=no ;; *) shlibpath_overrides_runpath=yes ;; esac else shlibpath_overrides_runpath=yes fi ;; os2*) libname_spec='$name' shrext_cmds=".dll" need_lib_prefix=no library_names_spec='$libname${shared_ext} $libname.a' dynamic_linker='OS/2 ld.exe' shlibpath_var=LIBPATH ;; osf3* | osf4* | osf5*) version_type=osf need_lib_prefix=no need_version=no soname_spec='${libname}${release}${shared_ext}$major' library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' shlibpath_var=LD_LIBRARY_PATH sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib" sys_lib_dlsearch_path_spec="$sys_lib_search_path_spec" ;; rdos*) dynamic_linker=no ;; solaris*) version_type=linux need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes hardcode_into_libs=yes # ldd complains unless libraries are executable postinstall_cmds='chmod +x $lib' ;; sunos4*) version_type=sunos library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix' finish_cmds='PATH="\$PATH:/usr/etc" ldconfig $libdir' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes if test "$with_gnu_ld" = yes; then need_lib_prefix=no fi need_version=yes ;; sysv4 | sysv4.3*) version_type=linux library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH case $host_vendor in sni) shlibpath_overrides_runpath=no need_lib_prefix=no runpath_var=LD_RUN_PATH ;; siemens) need_lib_prefix=no ;; motorola) need_lib_prefix=no need_version=no shlibpath_overrides_runpath=no sys_lib_search_path_spec='/lib /usr/lib /usr/ccs/lib' ;; esac ;; sysv4*MP*) if test -d /usr/nec ;then version_type=linux library_names_spec='$libname${shared_ext}.$versuffix $libname${shared_ext}.$major $libname${shared_ext}' soname_spec='$libname${shared_ext}.$major' shlibpath_var=LD_LIBRARY_PATH fi ;; sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*) version_type=freebsd-elf need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes hardcode_into_libs=yes if test "$with_gnu_ld" = yes; then sys_lib_search_path_spec='/usr/local/lib /usr/gnu/lib /usr/ccs/lib /usr/lib /lib' else sys_lib_search_path_spec='/usr/ccs/lib /usr/lib' case $host_os in sco3.2v5*) sys_lib_search_path_spec="$sys_lib_search_path_spec /lib" ;; esac fi sys_lib_dlsearch_path_spec='/usr/lib' ;; tpf*) # TPF is a cross-target only. Preferred cross-host = GNU/Linux. version_type=linux need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=no hardcode_into_libs=yes ;; uts4*) version_type=linux library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH ;; *) dynamic_linker=no ;; esac { $as_echo "$as_me:${as_lineno-$LINENO}: result: $dynamic_linker" >&5 $as_echo "$dynamic_linker" >&6; } test "$dynamic_linker" = no && can_build_shared=no variables_saved_for_relink="PATH $shlibpath_var $runpath_var" if test "$GCC" = yes; then variables_saved_for_relink="$variables_saved_for_relink GCC_EXEC_PREFIX COMPILER_PATH LIBRARY_PATH" fi if test "${lt_cv_sys_lib_search_path_spec+set}" = set; then sys_lib_search_path_spec="$lt_cv_sys_lib_search_path_spec" fi if test "${lt_cv_sys_lib_dlsearch_path_spec+set}" = set; then sys_lib_dlsearch_path_spec="$lt_cv_sys_lib_dlsearch_path_spec" fi { $as_echo "$as_me:${as_lineno-$LINENO}: checking how to hardcode library paths into programs" >&5 $as_echo_n "checking how to hardcode library paths into programs... " >&6; } hardcode_action= if test -n "$hardcode_libdir_flag_spec" || test -n "$runpath_var" || test "X$hardcode_automatic" = "Xyes" ; then # We can hardcode non-existent directories. if test "$hardcode_direct" != no && # If the only mechanism to avoid hardcoding is shlibpath_var, we # have to relink, otherwise we might link with an installed library # when we should be linking with a yet-to-be-installed one ## test "$_LT_TAGVAR(hardcode_shlibpath_var, )" != no && test "$hardcode_minus_L" != no; then # Linking always hardcodes the temporary library directory. hardcode_action=relink else # We can link without hardcoding, and we can hardcode nonexisting dirs. hardcode_action=immediate fi else # We cannot hardcode anything, or else we can only hardcode existing # directories. hardcode_action=unsupported fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $hardcode_action" >&5 $as_echo "$hardcode_action" >&6; } if test "$hardcode_action" = relink || test "$inherit_rpath" = yes; then # Fast installation is not supported enable_fast_install=no elif test "$shlibpath_overrides_runpath" = yes || test "$enable_shared" = no; then # Fast installation is not necessary enable_fast_install=needless fi if test "x$enable_dlopen" != xyes; then enable_dlopen=unknown enable_dlopen_self=unknown enable_dlopen_self_static=unknown else lt_cv_dlopen=no lt_cv_dlopen_libs= case $host_os in beos*) lt_cv_dlopen="load_add_on" lt_cv_dlopen_libs= lt_cv_dlopen_self=yes ;; mingw* | pw32* | cegcc*) lt_cv_dlopen="LoadLibrary" lt_cv_dlopen_libs= ;; cygwin*) lt_cv_dlopen="dlopen" lt_cv_dlopen_libs= ;; darwin*) # if libdl is installed we need to link against it { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dlopen in -ldl" >&5 $as_echo_n "checking for dlopen in -ldl... " >&6; } if test "${ac_cv_lib_dl_dlopen+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-ldl $LIBS" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char dlopen (); int main () { return dlopen (); ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : ac_cv_lib_dl_dlopen=yes else ac_cv_lib_dl_dlopen=no fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dl_dlopen" >&5 $as_echo "$ac_cv_lib_dl_dlopen" >&6; } if test "x$ac_cv_lib_dl_dlopen" = x""yes; then : lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-ldl" else lt_cv_dlopen="dyld" lt_cv_dlopen_libs= lt_cv_dlopen_self=yes fi ;; *) ac_fn_c_check_func "$LINENO" "shl_load" "ac_cv_func_shl_load" if test "x$ac_cv_func_shl_load" = x""yes; then : lt_cv_dlopen="shl_load" else { $as_echo "$as_me:${as_lineno-$LINENO}: checking for shl_load in -ldld" >&5 $as_echo_n "checking for shl_load in -ldld... " >&6; } if test "${ac_cv_lib_dld_shl_load+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-ldld $LIBS" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char shl_load (); int main () { return shl_load (); ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : ac_cv_lib_dld_shl_load=yes else ac_cv_lib_dld_shl_load=no fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dld_shl_load" >&5 $as_echo "$ac_cv_lib_dld_shl_load" >&6; } if test "x$ac_cv_lib_dld_shl_load" = x""yes; then : lt_cv_dlopen="shl_load" lt_cv_dlopen_libs="-ldld" else ac_fn_c_check_func "$LINENO" "dlopen" "ac_cv_func_dlopen" if test "x$ac_cv_func_dlopen" = x""yes; then : lt_cv_dlopen="dlopen" else { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dlopen in -ldl" >&5 $as_echo_n "checking for dlopen in -ldl... " >&6; } if test "${ac_cv_lib_dl_dlopen+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-ldl $LIBS" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char dlopen (); int main () { return dlopen (); ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : ac_cv_lib_dl_dlopen=yes else ac_cv_lib_dl_dlopen=no fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dl_dlopen" >&5 $as_echo "$ac_cv_lib_dl_dlopen" >&6; } if test "x$ac_cv_lib_dl_dlopen" = x""yes; then : lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-ldl" else { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dlopen in -lsvld" >&5 $as_echo_n "checking for dlopen in -lsvld... " >&6; } if test "${ac_cv_lib_svld_dlopen+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lsvld $LIBS" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char dlopen (); int main () { return dlopen (); ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : ac_cv_lib_svld_dlopen=yes else ac_cv_lib_svld_dlopen=no fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_svld_dlopen" >&5 $as_echo "$ac_cv_lib_svld_dlopen" >&6; } if test "x$ac_cv_lib_svld_dlopen" = x""yes; then : lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-lsvld" else { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dld_link in -ldld" >&5 $as_echo_n "checking for dld_link in -ldld... " >&6; } if test "${ac_cv_lib_dld_dld_link+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-ldld $LIBS" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char dld_link (); int main () { return dld_link (); ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : ac_cv_lib_dld_dld_link=yes else ac_cv_lib_dld_dld_link=no fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dld_dld_link" >&5 $as_echo "$ac_cv_lib_dld_dld_link" >&6; } if test "x$ac_cv_lib_dld_dld_link" = x""yes; then : lt_cv_dlopen="dld_link" lt_cv_dlopen_libs="-ldld" fi fi fi fi fi fi ;; esac if test "x$lt_cv_dlopen" != xno; then enable_dlopen=yes else enable_dlopen=no fi case $lt_cv_dlopen in dlopen) save_CPPFLAGS="$CPPFLAGS" test "x$ac_cv_header_dlfcn_h" = xyes && CPPFLAGS="$CPPFLAGS -DHAVE_DLFCN_H" save_LDFLAGS="$LDFLAGS" wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $export_dynamic_flag_spec\" save_LIBS="$LIBS" LIBS="$lt_cv_dlopen_libs $LIBS" { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether a program can dlopen itself" >&5 $as_echo_n "checking whether a program can dlopen itself... " >&6; } if test "${lt_cv_dlopen_self+set}" = set; then : $as_echo_n "(cached) " >&6 else if test "$cross_compiling" = yes; then : lt_cv_dlopen_self=cross else lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2 lt_status=$lt_dlunknown cat > conftest.$ac_ext <<_LT_EOF #line 10723 "configure" #include "confdefs.h" #if HAVE_DLFCN_H #include #endif #include #ifdef RTLD_GLOBAL # define LT_DLGLOBAL RTLD_GLOBAL #else # ifdef DL_GLOBAL # define LT_DLGLOBAL DL_GLOBAL # else # define LT_DLGLOBAL 0 # endif #endif /* We may have to define LT_DLLAZY_OR_NOW in the command line if we find out it does not work in some platform. */ #ifndef LT_DLLAZY_OR_NOW # ifdef RTLD_LAZY # define LT_DLLAZY_OR_NOW RTLD_LAZY # else # ifdef DL_LAZY # define LT_DLLAZY_OR_NOW DL_LAZY # else # ifdef RTLD_NOW # define LT_DLLAZY_OR_NOW RTLD_NOW # else # ifdef DL_NOW # define LT_DLLAZY_OR_NOW DL_NOW # else # define LT_DLLAZY_OR_NOW 0 # endif # endif # endif # endif #endif void fnord() { int i=42;} int main () { void *self = dlopen (0, LT_DLGLOBAL|LT_DLLAZY_OR_NOW); int status = $lt_dlunknown; if (self) { if (dlsym (self,"fnord")) status = $lt_dlno_uscore; else if (dlsym( self,"_fnord")) status = $lt_dlneed_uscore; /* dlclose (self); */ } else puts (dlerror ()); return status; } _LT_EOF if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_link\""; } >&5 (eval $ac_link) 2>&5 ac_status=$? $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5 test $ac_status = 0; } && test -s conftest${ac_exeext} 2>/dev/null; then (./conftest; exit; ) >&5 2>/dev/null lt_status=$? case x$lt_status in x$lt_dlno_uscore) lt_cv_dlopen_self=yes ;; x$lt_dlneed_uscore) lt_cv_dlopen_self=yes ;; x$lt_dlunknown|x*) lt_cv_dlopen_self=no ;; esac else : # compilation failed lt_cv_dlopen_self=no fi fi rm -fr conftest* fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_dlopen_self" >&5 $as_echo "$lt_cv_dlopen_self" >&6; } if test "x$lt_cv_dlopen_self" = xyes; then wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $lt_prog_compiler_static\" { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether a statically linked program can dlopen itself" >&5 $as_echo_n "checking whether a statically linked program can dlopen itself... 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" >&6; } if test "${ac_cv_prog_have_freedesktop+set}" = set; then : $as_echo_n "(cached) " >&6 else if test -n "$have_freedesktop"; then ac_cv_prog_have_freedesktop="$have_freedesktop" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_have_freedesktop="yes" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi have_freedesktop=$ac_cv_prog_have_freedesktop if test -n "$have_freedesktop"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_freedesktop" >&5 $as_echo "$have_freedesktop" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi if test "x$have_freedesktop" = "xyes"; then HAVE_FREEDESKTOP_TRUE= HAVE_FREEDESKTOP_FALSE='#' else HAVE_FREEDESKTOP_TRUE='#' HAVE_FREEDESKTOP_FALSE= fi case $host in #( *mingw* | *cygwin*) : $as_echo "#define WINDOWS_VERSION 1" >>confdefs.h windows_version="yes" ;; #( *) : ;; esac if test "x$windows_version" = "xyes" ; then WINDOWS_VERSION_TRUE= WINDOWS_VERSION_FALSE='#' else WINDOWS_VERSION_TRUE='#' WINDOWS_VERSION_FALSE= fi # Check whether --with-datadir was given. if test "${with_datadir+set}" = set; then : withval=$with_datadir; DATADIR_NAME="$with_datadir" else DATADIR_NAME='$(datadir)/'garden fi # Sets the data subdirectory if test "x$enable_datadir" != "xyes"; then NO_EXISTING_DATA_TRUE= NO_EXISTING_DATA_FALSE='#' else NO_EXISTING_DATA_TRUE='#' NO_EXISTING_DATA_FALSE= fi # Checks for libraries. ac_fn_c_check_header_mongrel "$LINENO" "allegro.h" "ac_cv_header_allegro_h" "$ac_includes_default" if test "x$ac_cv_header_allegro_h" = x""yes; then : else have_allegro="no" as_fn_error "You don't even have Allegro headers... Get Allegro first!" "$LINENO" 5 fi test "x$host_os" != "x$build_os" && CROSS_COMPILING="yes" try_link_allegro () { LIBS_SAVE=$LIBS LIBS="$LIBS $1" { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Allegro using $1" >&5 $as_echo_n "checking for Allegro using $1... 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" >&6; } if test "${ac_cv_path_ALLEGRO_CONFIG+set}" = set; then : $as_echo_n "(cached) " >&6 else case $ALLEGRO_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_ALLEGRO_CONFIG="$ALLEGRO_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_path_ALLEGRO_CONFIG="$as_dir/$ac_word$ac_exec_ext" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_ALLEGRO_CONFIG" && ac_cv_path_ALLEGRO_CONFIG="no" ;; esac fi ALLEGRO_CONFIG=$ac_cv_path_ALLEGRO_CONFIG if test -n "$ALLEGRO_CONFIG"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ALLEGRO_CONFIG" >&5 $as_echo "$ALLEGRO_CONFIG" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi min_allegro_version=4.2.0 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Allegro - version >= $min_allegro_version" >&5 $as_echo_n "checking for Allegro - version >= $min_allegro_version... " >&6; } no_allegro="" if test "$ALLEGRO_CONFIG" = "no" ; then no_allegro=yes else allegro_CFLAGS=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --cflags` allegro_LIBS=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --libs` ALLEGRO_CONFIG_major_version=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\1/'` ALLEGRO_CONFIG_minor_version=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\2/'` ALLEGRO_CONFIG_micro_version=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\3/'` if test "x$enable_allegrotest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $allegro_CFLAGS" LIBS="$allegro_LIBS $LIBS" rm -f conf.allegrotest if test "$cross_compiling" = yes; then : echo $ac_n "cross compiling; assumed OK... $ac_c" else cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #include #include #include #include int main() { int allegro_major_version, allegro_minor_version, allegro_micro_version; int major, minor, micro; char *tmp_version; int tmp_int_version; system("touch conf.allegrotest"); /* Capture allegro-config output via autoconf/configure variables */ /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = (char *)strdup("$min_allegro_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string from allegro-config\n", "$min_allegro_version"); free(tmp_version); exit(1); } free(tmp_version); /* Capture the version information from the header files */ allegro_major_version = ALLEGRO_VERSION; allegro_minor_version = ALLEGRO_SUB_VERSION; allegro_micro_version = ALLEGRO_WIP_VERSION; /* Compare allegro-config output to the Allegro headers */ if ((allegro_major_version != $ALLEGRO_CONFIG_major_version) || (allegro_minor_version != $ALLEGRO_CONFIG_minor_version)) { printf("*** Allegro header files (version %d.%d.%d) do not match\n", allegro_major_version, allegro_minor_version, allegro_micro_version); printf("*** allegro-config (version %d.%d.%d)\n", $ALLEGRO_CONFIG_major_version, $ALLEGRO_CONFIG_minor_version, $ALLEGRO_CONFIG_micro_version); return 1; } /* Compare the headers to the library to make sure we match */ /* Less than ideal -- doesn't provide us with return value feedback, * only exits if there's a serious mismatch between header and library. */ /* TODO: * This doesnt work! */ /* ALLEGRO_TEST_VERSION; */ /* Test that the library is greater than our minimum version */ if (($ALLEGRO_CONFIG_major_version > major) || (($ALLEGRO_CONFIG_major_version == major) && ($ALLEGRO_CONFIG_minor_version > minor)) || (($ALLEGRO_CONFIG_major_version == major) && ($ALLEGRO_CONFIG_minor_version == minor) && ($ALLEGRO_CONFIG_micro_version >= micro))) { return 0; } else { printf("\n*** An old version of Allegro (%d.%d.%d) was found.\n", allegro_major_version, allegro_minor_version, allegro_micro_version); printf("*** You need a version of Allegro newer than %d.%d.%d. The latest version of\n", major, minor, micro); printf("*** Allegro is always available from http://alleg.sf.net.\n"); printf("***\n"); printf("*** If you have already installed a sufficiently new version, this error\n"); printf("*** probably means that the wrong copy of the allegro-config shell script is\n"); printf("*** being found. The easiest way to fix this is to remove the old version\n"); printf("*** of Allegro, but you can also set the ALLEGRO_CONFIG environment to point to the\n"); printf("*** correct copy of allegro-config. (In this case, you will have to\n"); printf("*** modify your LD_LIBRARY_PATH enviroment variable, or edit /etc/ld.so.conf\n"); printf("*** so that the correct libraries are found at run-time))\n"); } return 1; } END_OF_MAIN() _ACEOF if ac_fn_c_try_run "$LINENO"; then : else no_allegro=yes fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \ conftest.$ac_objext conftest.beam conftest.$ac_ext fi CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_allegro" = x ; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes (version $ALLEGRO_CONFIG_major_version.$ALLEGRO_CONFIG_minor_version.$ALLEGRO_CONFIG_micro_version)" >&5 $as_echo "yes (version $ALLEGRO_CONFIG_major_version.$ALLEGRO_CONFIG_minor_version.$ALLEGRO_CONFIG_micro_version)" >&6; } : else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } if test "$ALLEGRO_CONFIG" = "no" ; then echo "*** The allegro-config script installed by Allegro could not be found" echo "*** If Allegro was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the ALLEGRO_CONFIG environment variable to the" echo "*** full path to allegro-config." else if test -f conf.allegrotest ; then : else echo "*** Could not run Allegro test program, checking why..." CFLAGS="$CFLAGS $allegro_CFLAGS" LIBS="$LIBS $allegro_LIBS" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #include #include int main () { ALLEGRO_TEST_VERSION; return 0; ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding Allegro or finding the wrong" echo "*** version of Allegro. If it is not finding Allegro, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH" else echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means Allegro was incorrectly installed" echo "*** or that you have moved Allegro since it was installed. In the latter case, you" echo "*** may want to edit the allegro-config script: $ALLEGRO_CONFIG" fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi allegro_CFLAGS="" allegro_LIBS="" : fi rm -f conf.allegrotest try_link_allegro "$allegro_LIBS" if test "x$?" == "x0"; then : LIBS="$LIBS $allegro_LIBS" ALLEGRO_LIB=`echo $allegro_LIBS | sed -e 's/-l\([^[:blank:]]*\).*/\1/'` have_allegro="yes" fi ALLEGRO_RELEASE_LIBS="alleg alleg42 alleg44" ALLEGRO_DEBUG_LIBS="alld42 alleg44-debug" if test "x$enable_debug" = "xyes"; then : ALLEGRO_LIBS="$ALLEGRO_DEBUG_LIBS $ALLEGRO_RELEASE_LIBS" else ALLEGRO_LIBS="$ALLEGRO_RELEASE_LIBS $ALLEGRO_DEBUG_LIBS" fi for lib in $ALLEGRO_LIBS do ldflag="-l$lib" if test "x$have_allegro" == "xyes"; then : break fi try_link_allegro $ldflag if test "x$?" == "x0"; then : LIBS="$LIBS $ldflag" ALLEGRO_LIB="$lib" have_allegro="yes" fi done if test "x$have_allegro" != "xyes"; then : as_fn_error "Unable to find Allegro game programming library 4.2, check out www.allegro.cc (or your distro repositories if you use a unix-like system)" "$LINENO" 5 fi # Checks for header files. for ac_header in string.h sys/stat.h do : as_ac_Header=`$as_echo "ac_cv_header_$ac_header" | $as_tr_sh` ac_fn_c_check_header_mongrel "$LINENO" "$ac_header" "$as_ac_Header" "$ac_includes_default" eval as_val=\$$as_ac_Header if test "x$as_val" = x""yes; then : cat >>confdefs.h <<_ACEOF #define `$as_echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done # Checks for typedefs, structures, and compiler characteristics. { $as_echo "$as_me:${as_lineno-$LINENO}: checking for inline" >&5 $as_echo_n "checking for inline... " >&6; } if test "${ac_cv_c_inline+set}" = set; then : $as_echo_n "(cached) " >&6 else ac_cv_c_inline=no for ac_kw in inline __inline__ __inline; do cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #ifndef __cplusplus typedef int foo_t; static $ac_kw foo_t static_foo () {return 0; } $ac_kw foo_t foo () {return 0; } #endif _ACEOF if ac_fn_c_try_compile "$LINENO"; then : ac_cv_c_inline=$ac_kw fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext test "$ac_cv_c_inline" != no && break done fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_c_inline" >&5 $as_echo "$ac_cv_c_inline" >&6; } case $ac_cv_c_inline in inline | yes) ;; *) case $ac_cv_c_inline in no) ac_val=;; *) ac_val=$ac_cv_c_inline;; esac cat >>confdefs.h <<_ACEOF #ifndef __cplusplus #define inline $ac_val #endif _ACEOF ;; esac { $as_echo "$as_me:${as_lineno-$LINENO}: checking for stdbool.h that conforms to C99" >&5 $as_echo_n "checking for stdbool.h that conforms to C99... 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See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with GNU Libtool; see the file COPYING. 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then wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $lt_prog_compiler_static\" AC_CACHE_CHECK([whether a statically linked program can dlopen itself], lt_cv_dlopen_self_static, [dnl _LT_TRY_DLOPEN_SELF( lt_cv_dlopen_self_static=yes, lt_cv_dlopen_self_static=yes, lt_cv_dlopen_self_static=no, lt_cv_dlopen_self_static=cross) ]) fi CPPFLAGS="$save_CPPFLAGS" LDFLAGS="$save_LDFLAGS" LIBS="$save_LIBS" ;; esac case $lt_cv_dlopen_self in yes|no) enable_dlopen_self=$lt_cv_dlopen_self ;; *) enable_dlopen_self=unknown ;; esac case $lt_cv_dlopen_self_static in yes|no) enable_dlopen_self_static=$lt_cv_dlopen_self_static ;; *) enable_dlopen_self_static=unknown ;; esac fi _LT_DECL([dlopen_support], [enable_dlopen], [0], [Whether dlopen is supported]) _LT_DECL([dlopen_self], [enable_dlopen_self], [0], [Whether dlopen of programs is supported]) _LT_DECL([dlopen_self_static], [enable_dlopen_self_static], [0], [Whether dlopen of statically linked programs is supported]) ])# LT_SYS_DLOPEN_SELF # Old name: AU_ALIAS([AC_LIBTOOL_DLOPEN_SELF], [LT_SYS_DLOPEN_SELF]) dnl aclocal-1.4 backwards compatibility: dnl AC_DEFUN([AC_LIBTOOL_DLOPEN_SELF], []) # _LT_COMPILER_C_O([TAGNAME]) # --------------------------- # Check to see if options -c and -o are simultaneously supported by compiler. # This macro does not hard code the compiler like AC_PROG_CC_C_O. m4_defun([_LT_COMPILER_C_O], [m4_require([_LT_DECL_SED])dnl m4_require([_LT_FILEUTILS_DEFAULTS])dnl m4_require([_LT_TAG_COMPILER])dnl AC_CACHE_CHECK([if $compiler supports -c -o file.$ac_objext], [_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)], [_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=no $RM -r conftest 2>/dev/null mkdir conftest cd conftest mkdir out echo "$lt_simple_compile_test_code" > conftest.$ac_ext lt_compiler_flag="-o out/conftest2.$ac_objext" # Insert the option either (1) after the last *FLAGS variable, or # (2) before a word containing "conftest.", or (3) at the end. # Note that $ac_compile itself does not contain backslashes and begins # with a dollar sign (not a hyphen), so the echo should work correctly. lt_compile=`echo "$ac_compile" | $SED \ -e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; 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then lt_ld_extra=`awk '/^include / { system(sprintf("cd /etc; cat %s 2>/dev/null", \[$]2)); skip = 1; } { if (!skip) print \[$]0; skip = 0; }' < /etc/ld.so.conf | $SED -e 's/#.*//;/^[ ]*hwcap[ ]/d;s/[:, ]/ /g;s/=[^=]*$//;s/=[^= ]* / /g;/^$/d' | tr '\n' ' '` sys_lib_dlsearch_path_spec="/lib /usr/lib $lt_ld_extra" fi # We used to test for /lib/ld.so.1 and disable shared libraries on # powerpc, because MkLinux only supported shared libraries with the # GNU dynamic linker. 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*nto* | *qnx*) version_type=qnx need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=no hardcode_into_libs=yes dynamic_linker='ldqnx.so' ;; openbsd*) version_type=sunos sys_lib_dlsearch_path_spec="/usr/lib" need_lib_prefix=no # Some older versions of OpenBSD (3.3 at least) *do* need versioned libs. case $host_os in openbsd3.3 | openbsd3.3.*) need_version=yes ;; *) need_version=no ;; esac library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix' finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir' shlibpath_var=LD_LIBRARY_PATH if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then case $host_os in openbsd2.[[89]] | openbsd2.[[89]].*) shlibpath_overrides_runpath=no ;; *) shlibpath_overrides_runpath=yes ;; esac else shlibpath_overrides_runpath=yes fi ;; os2*) libname_spec='$name' shrext_cmds=".dll" need_lib_prefix=no library_names_spec='$libname${shared_ext} $libname.a' dynamic_linker='OS/2 ld.exe' shlibpath_var=LIBPATH ;; osf3* | osf4* | osf5*) version_type=osf need_lib_prefix=no need_version=no soname_spec='${libname}${release}${shared_ext}$major' library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' shlibpath_var=LD_LIBRARY_PATH sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib" sys_lib_dlsearch_path_spec="$sys_lib_search_path_spec" ;; rdos*) dynamic_linker=no ;; solaris*) version_type=linux need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes hardcode_into_libs=yes # ldd complains unless libraries are executable postinstall_cmds='chmod +x $lib' ;; sunos4*) version_type=sunos library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix' finish_cmds='PATH="\$PATH:/usr/etc" ldconfig $libdir' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes if test "$with_gnu_ld" = yes; then need_lib_prefix=no fi need_version=yes ;; sysv4 | sysv4.3*) version_type=linux library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH case $host_vendor in sni) shlibpath_overrides_runpath=no need_lib_prefix=no runpath_var=LD_RUN_PATH ;; siemens) need_lib_prefix=no ;; motorola) need_lib_prefix=no need_version=no shlibpath_overrides_runpath=no sys_lib_search_path_spec='/lib /usr/lib /usr/ccs/lib' ;; esac ;; sysv4*MP*) if test -d /usr/nec ;then version_type=linux library_names_spec='$libname${shared_ext}.$versuffix $libname${shared_ext}.$major $libname${shared_ext}' soname_spec='$libname${shared_ext}.$major' shlibpath_var=LD_LIBRARY_PATH fi ;; sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*) version_type=freebsd-elf need_lib_prefix=no need_version=no library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}' soname_spec='${libname}${release}${shared_ext}$major' shlibpath_var=LD_LIBRARY_PATH shlibpath_overrides_runpath=yes hardcode_into_libs=yes if test "$with_gnu_ld" = yes; then sys_lib_search_path_spec='/usr/local/lib /usr/gnu/lib /usr/ccs/lib /usr/lib /lib' else sys_lib_search_path_spec='/usr/ccs/lib /usr/lib' case $host_os in sco3.2v5*) sys_lib_search_path_spec="$sys_lib_search_path_spec /lib" ;; esac fi sys_lib_dlsearch_path_spec='/usr/lib' ;; tpf*) # TPF is a cross-target only. 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First name is the real one, the rest are links. 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AC_CHECK_TOOLS(DUMPBIN, ["dumpbin -symbols" "link -dump -symbols"], :) AC_SUBST([DUMPBIN]) if test "$DUMPBIN" != ":"; then NM="$DUMPBIN" fi fi test -z "$NM" && NM=nm AC_SUBST([NM]) _LT_DECL([], [NM], [1], [A BSD- or MS-compatible name lister])dnl AC_CACHE_CHECK([the name lister ($NM) interface], [lt_cv_nm_interface], [lt_cv_nm_interface="BSD nm" echo "int some_variable = 0;" > conftest.$ac_ext (eval echo "\"\$as_me:__oline__: $ac_compile\"" >&AS_MESSAGE_LOG_FD) (eval "$ac_compile" 2>conftest.err) cat conftest.err >&AS_MESSAGE_LOG_FD (eval echo "\"\$as_me:__oline__: $NM \\\"conftest.$ac_objext\\\"\"" >&AS_MESSAGE_LOG_FD) (eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out) cat conftest.err >&AS_MESSAGE_LOG_FD (eval echo "\"\$as_me:__oline__: output\"" >&AS_MESSAGE_LOG_FD) cat conftest.out >&AS_MESSAGE_LOG_FD if $GREP 'External.*some_variable' conftest.out > /dev/null; then lt_cv_nm_interface="MS dumpbin" fi rm -f conftest*]) ])# LT_PATH_NM # Old names: AU_ALIAS([AM_PROG_NM], [LT_PATH_NM]) AU_ALIAS([AC_PROG_NM], [LT_PATH_NM]) dnl aclocal-1.4 backwards compatibility: dnl AC_DEFUN([AM_PROG_NM], []) dnl AC_DEFUN([AC_PROG_NM], []) # LT_LIB_M # -------- # check for math library AC_DEFUN([LT_LIB_M], [AC_REQUIRE([AC_CANONICAL_HOST])dnl LIBM= case $host in *-*-beos* | *-*-cygwin* | *-*-pw32* | *-*-darwin*) # These system don't have libm, or don't need it ;; *-ncr-sysv4.3*) AC_CHECK_LIB(mw, _mwvalidcheckl, LIBM="-lmw") AC_CHECK_LIB(m, cos, LIBM="$LIBM -lm") ;; *) AC_CHECK_LIB(m, cos, LIBM="-lm") ;; esac AC_SUBST([LIBM]) ])# LT_LIB_M # Old name: AU_ALIAS([AC_CHECK_LIBM], [LT_LIB_M]) dnl aclocal-1.4 backwards compatibility: dnl AC_DEFUN([AC_CHECK_LIBM], []) # _LT_COMPILER_NO_RTTI([TAGNAME]) # ------------------------------- m4_defun([_LT_COMPILER_NO_RTTI], [m4_require([_LT_TAG_COMPILER])dnl _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)= if test "$GCC" = yes; then _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -fno-builtin' _LT_COMPILER_OPTION([if $compiler supports -fno-rtti -fno-exceptions], lt_cv_prog_compiler_rtti_exceptions, [-fno-rtti -fno-exceptions], [], [_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)="$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1) -fno-rtti -fno-exceptions"]) fi _LT_TAGDECL([no_builtin_flag], [lt_prog_compiler_no_builtin_flag], [1], [Compiler flag to turn off builtin functions]) ])# _LT_COMPILER_NO_RTTI # _LT_CMD_GLOBAL_SYMBOLS # ---------------------- m4_defun([_LT_CMD_GLOBAL_SYMBOLS], [AC_REQUIRE([AC_CANONICAL_HOST])dnl AC_REQUIRE([AC_PROG_CC])dnl AC_REQUIRE([LT_PATH_NM])dnl AC_REQUIRE([LT_PATH_LD])dnl m4_require([_LT_DECL_SED])dnl m4_require([_LT_DECL_EGREP])dnl m4_require([_LT_TAG_COMPILER])dnl # Check for command to grab the raw symbol name followed by C symbol from nm. AC_MSG_CHECKING([command to parse $NM output from $compiler object]) AC_CACHE_VAL([lt_cv_sys_global_symbol_pipe], [ # These are sane defaults that work on at least a few old systems. # [They come from Ultrix. What could be older than Ultrix?!! ;)] # Character class describing NM global symbol codes. symcode='[[BCDEGRST]]' # Regexp to match symbols that can be accessed directly from C. sympat='\([[_A-Za-z]][[_A-Za-z0-9]]*\)' # Define system-specific variables. case $host_os in aix*) symcode='[[BCDT]]' ;; cygwin* | mingw* | pw32* | cegcc*) symcode='[[ABCDGISTW]]' ;; hpux*) if test "$host_cpu" = ia64; then symcode='[[ABCDEGRST]]' fi ;; irix* | nonstopux*) symcode='[[BCDEGRST]]' ;; osf*) symcode='[[BCDEGQRST]]' ;; solaris*) symcode='[[BDRT]]' ;; sco3.2v5*) symcode='[[DT]]' ;; sysv4.2uw2*) symcode='[[DT]]' ;; sysv5* | sco5v6* | unixware* | OpenUNIX*) symcode='[[ABDT]]' ;; sysv4) symcode='[[DFNSTU]]' ;; esac # If we're using GNU nm, then use its standard symbol codes. case `$NM -V 2>&1` in *GNU* | *'with BFD'*) symcode='[[ABCDGIRSTW]]' ;; esac # Transform an extracted symbol line into a proper C declaration. # Some systems (esp. on ia64) link data and code symbols differently, # so use this general approach. lt_cv_sys_global_symbol_to_cdecl="sed -n -e 's/^T .* \(.*\)$/extern int \1();/p' -e 's/^$symcode* .* \(.*\)$/extern char \1;/p'" # Transform an extracted symbol line into symbol name and symbol address lt_cv_sys_global_symbol_to_c_name_address="sed -n -e 's/^: \([[^ ]]*\) $/ {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([[^ ]]*\) \([[^ ]]*\)$/ {\"\2\", (void *) \&\2},/p'" lt_cv_sys_global_symbol_to_c_name_address_lib_prefix="sed -n -e 's/^: \([[^ ]]*\) $/ {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([[^ ]]*\) \(lib[[^ ]]*\)$/ {\"\2\", (void *) \&\2},/p' -e 's/^$symcode* \([[^ ]]*\) \([[^ ]]*\)$/ {\"lib\2\", (void *) \&\2},/p'" # Handle CRLF in mingw tool chain opt_cr= case $build_os in mingw*) opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp ;; esac # Try without a prefix underscore, then with it. for ac_symprfx in "" "_"; do # Transform symcode, sympat, and symprfx into a raw symbol and a C symbol. symxfrm="\\1 $ac_symprfx\\2 \\2" # Write the raw and C identifiers. if test "$lt_cv_nm_interface" = "MS dumpbin"; then # Fake it for dumpbin and say T for any non-static function # and D for any global variable. # Also find C++ and __fastcall symbols from MSVC++, # which start with @ or ?. lt_cv_sys_global_symbol_pipe="$AWK ['"\ " {last_section=section; section=\$ 3};"\ " /Section length .*#relocs.*(pick any)/{hide[last_section]=1};"\ " \$ 0!~/External *\|/{next};"\ " / 0+ UNDEF /{next}; / UNDEF \([^|]\)*()/{next};"\ " {if(hide[section]) next};"\ " {f=0}; \$ 0~/\(\).*\|/{f=1}; {printf f ? \"T \" : \"D \"};"\ " {split(\$ 0, a, /\||\r/); split(a[2], s)};"\ " s[1]~/^[@?]/{print s[1], s[1]; next};"\ " s[1]~prfx {split(s[1],t,\"@\"); print t[1], substr(t[1],length(prfx))}"\ " ' prfx=^$ac_symprfx]" else lt_cv_sys_global_symbol_pipe="sed -n -e 's/^.*[[ ]]\($symcode$symcode*\)[[ ]][[ ]]*$ac_symprfx$sympat$opt_cr$/$symxfrm/p'" fi # Check to see that the pipe works correctly. pipe_works=no rm -f conftest* cat > conftest.$ac_ext <<_LT_EOF #ifdef __cplusplus extern "C" { #endif char nm_test_var; void nm_test_func(void); void nm_test_func(void){} #ifdef __cplusplus } #endif int main(){nm_test_var='a';nm_test_func();return(0);} _LT_EOF if AC_TRY_EVAL(ac_compile); then # Now try to grab the symbols. nlist=conftest.nm if AC_TRY_EVAL(NM conftest.$ac_objext \| $lt_cv_sys_global_symbol_pipe \> $nlist) && test -s "$nlist"; then # Try sorting and uniquifying the output. if sort "$nlist" | uniq > "$nlist"T; then mv -f "$nlist"T "$nlist" else rm -f "$nlist"T fi # Make sure that we snagged all the symbols we need. if $GREP ' nm_test_var$' "$nlist" >/dev/null; then if $GREP ' nm_test_func$' "$nlist" >/dev/null; then cat <<_LT_EOF > conftest.$ac_ext #ifdef __cplusplus extern "C" { #endif _LT_EOF # Now generate the symbol file. eval "$lt_cv_sys_global_symbol_to_cdecl"' < "$nlist" | $GREP -v main >> conftest.$ac_ext' cat <<_LT_EOF >> conftest.$ac_ext /* The mapping between symbol names and symbols. */ const struct { const char *name; void *address; } lt__PROGRAM__LTX_preloaded_symbols[[]] = { { "@PROGRAM@", (void *) 0 }, _LT_EOF $SED "s/^$symcode$symcode* \(.*\) \(.*\)$/ {\"\2\", (void *) \&\2},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext cat <<\_LT_EOF >> conftest.$ac_ext {0, (void *) 0} }; /* This works around a problem in FreeBSD linker */ #ifdef FREEBSD_WORKAROUND static const void *lt_preloaded_setup() { return lt__PROGRAM__LTX_preloaded_symbols; } #endif #ifdef __cplusplus } #endif _LT_EOF # Now try linking the two files. mv conftest.$ac_objext conftstm.$ac_objext lt_save_LIBS="$LIBS" lt_save_CFLAGS="$CFLAGS" LIBS="conftstm.$ac_objext" CFLAGS="$CFLAGS$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)" if AC_TRY_EVAL(ac_link) && test -s conftest${ac_exeext}; then pipe_works=yes fi LIBS="$lt_save_LIBS" CFLAGS="$lt_save_CFLAGS" else echo "cannot find nm_test_func in $nlist" >&AS_MESSAGE_LOG_FD fi else echo "cannot find nm_test_var in $nlist" >&AS_MESSAGE_LOG_FD fi else echo "cannot run $lt_cv_sys_global_symbol_pipe" >&AS_MESSAGE_LOG_FD fi else echo "$progname: failed program was:" >&AS_MESSAGE_LOG_FD cat conftest.$ac_ext >&5 fi rm -rf conftest* conftst* # Do not use the global_symbol_pipe unless it works. if test "$pipe_works" = yes; then break else lt_cv_sys_global_symbol_pipe= fi done ]) if test -z "$lt_cv_sys_global_symbol_pipe"; then lt_cv_sys_global_symbol_to_cdecl= fi if test -z "$lt_cv_sys_global_symbol_pipe$lt_cv_sys_global_symbol_to_cdecl"; then AC_MSG_RESULT(failed) else AC_MSG_RESULT(ok) fi _LT_DECL([global_symbol_pipe], [lt_cv_sys_global_symbol_pipe], [1], [Take the output of nm and produce a listing of raw symbols and C names]) _LT_DECL([global_symbol_to_cdecl], [lt_cv_sys_global_symbol_to_cdecl], [1], [Transform the output of nm in a proper C declaration]) _LT_DECL([global_symbol_to_c_name_address], [lt_cv_sys_global_symbol_to_c_name_address], [1], [Transform the output of nm in a C name address pair]) _LT_DECL([global_symbol_to_c_name_address_lib_prefix], [lt_cv_sys_global_symbol_to_c_name_address_lib_prefix], [1], [Transform the output of nm in a C name address pair when lib prefix is needed]) ]) # _LT_CMD_GLOBAL_SYMBOLS # _LT_COMPILER_PIC([TAGNAME]) # --------------------------- m4_defun([_LT_COMPILER_PIC], [m4_require([_LT_TAG_COMPILER])dnl _LT_TAGVAR(lt_prog_compiler_wl, $1)= _LT_TAGVAR(lt_prog_compiler_pic, $1)= _LT_TAGVAR(lt_prog_compiler_static, $1)= AC_MSG_CHECKING([for $compiler option to produce PIC]) m4_if([$1], [CXX], [ # C++ specific cases for pic, static, wl, etc. if test "$GXX" = yes; then _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' case $host_os in aix*) # All AIX code is PIC. if test "$host_cpu" = ia64; then # AIX 5 now supports IA64 processor _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' fi ;; amigaos*) case $host_cpu in powerpc) # see comment about AmigaOS4 .so support _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; m68k) # FIXME: we need at least 68020 code to build shared libraries, but # adding the `-m68020' flag to GCC prevents building anything better, # like `-m68040'. _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4' ;; esac ;; beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*) # PIC is the default for these OSes. ;; mingw* | cygwin* | os2* | pw32* | cegcc*) # This hack is so that the source file can tell whether it is being # built for inclusion in a dll (and should export symbols for example). # Although the cygwin gcc ignores -fPIC, still need this for old-style # (--disable-auto-import) libraries m4_if([$1], [GCJ], [], [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT']) ;; darwin* | rhapsody*) # PIC is the default on this platform # Common symbols not allowed in MH_DYLIB files _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common' ;; *djgpp*) # DJGPP does not support shared libraries at all _LT_TAGVAR(lt_prog_compiler_pic, $1)= ;; interix[[3-9]]*) # Interix 3.x gcc -fpic/-fPIC options generate broken code. # Instead, we relocate shared libraries at runtime. ;; sysv4*MP*) if test -d /usr/nec; then _LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic fi ;; hpux*) # PIC is the default for 64-bit PA HP-UX, but not for 32-bit # PA HP-UX. On IA64 HP-UX, PIC is the default but the pic flag # sets the default TLS model and affects inlining. case $host_cpu in hppa*64*) ;; *) _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; esac ;; *qnx* | *nto*) # QNX uses GNU C++, but need to define -shared option too, otherwise # it will coredump. _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared' ;; *) _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; esac else case $host_os in aix[[4-9]]*) # All AIX code is PIC. if test "$host_cpu" = ia64; then # AIX 5 now supports IA64 processor _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' else _LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp' fi ;; chorus*) case $cc_basename in cxch68*) # Green Hills C++ Compiler # _LT_TAGVAR(lt_prog_compiler_static, $1)="--no_auto_instantiation -u __main -u __premain -u _abort -r $COOL_DIR/lib/libOrb.a $MVME_DIR/lib/CC/libC.a $MVME_DIR/lib/classix/libcx.s.a" ;; esac ;; dgux*) case $cc_basename in ec++*) _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' ;; ghcx*) # Green Hills C++ Compiler _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' ;; *) ;; esac ;; freebsd* | dragonfly*) # FreeBSD uses GNU C++ ;; hpux9* | hpux10* | hpux11*) case $cc_basename in CC*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive' if test "$host_cpu" != ia64; then _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z' fi ;; aCC*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive' case $host_cpu in hppa*64*|ia64*) # +Z the default ;; *) _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z' ;; esac ;; *) ;; esac ;; interix*) # This is c89, which is MS Visual C++ (no shared libs) # Anyone wants to do a port? ;; irix5* | irix6* | nonstopux*) case $cc_basename in CC*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' # CC pic flag -KPIC is the default. ;; *) ;; esac ;; linux* | k*bsd*-gnu) case $cc_basename in KCC*) # KAI C++ Compiler _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; ecpc* ) # old Intel C++ for x86_64 which still supported -KPIC. _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' ;; icpc* ) # Intel C++, used to be incompatible with GCC. # ICC 10 doesn't accept -KPIC any more. _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' ;; pgCC* | pgcpp*) # Portland Group C++ compiler _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic' _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' ;; cxx*) # Compaq C++ # Make sure the PIC flag is empty. It appears that all Alpha # Linux and Compaq Tru64 Unix objects are PIC. _LT_TAGVAR(lt_prog_compiler_pic, $1)= _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' ;; xlc* | xlC*) # IBM XL 8.0 on PPC _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-qpic' _LT_TAGVAR(lt_prog_compiler_static, $1)='-qstaticlink' ;; *) case `$CC -V 2>&1 | sed 5q` in *Sun\ C*) # Sun C++ 5.9 _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld ' ;; esac ;; esac ;; lynxos*) ;; m88k*) ;; mvs*) case $cc_basename in cxx*) _LT_TAGVAR(lt_prog_compiler_pic, $1)='-W c,exportall' ;; *) ;; esac ;; netbsd*) ;; *qnx* | *nto*) # QNX uses GNU C++, but need to define -shared option too, otherwise # it will coredump. _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared' ;; osf3* | osf4* | osf5*) case $cc_basename in KCC*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,' ;; RCC*) # Rational C++ 2.4.1 _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' ;; cxx*) # Digital/Compaq C++ _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' # Make sure the PIC flag is empty. It appears that all Alpha # Linux and Compaq Tru64 Unix objects are PIC. _LT_TAGVAR(lt_prog_compiler_pic, $1)= _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' ;; *) ;; esac ;; psos*) ;; solaris*) case $cc_basename in CC*) # Sun C++ 4.2, 5.x and Centerline C++ _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld ' ;; gcx*) # Green Hills C++ Compiler _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC' ;; *) ;; esac ;; sunos4*) case $cc_basename in CC*) # Sun C++ 4.x _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' ;; lcc*) # Lucid _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic' ;; *) ;; esac ;; sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*) case $cc_basename in CC*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' ;; esac ;; tandem*) case $cc_basename in NCC*) # NonStop-UX NCC 3.20 _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' ;; *) ;; esac ;; vxworks*) ;; *) _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no ;; esac fi ], [ if test "$GCC" = yes; then _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' case $host_os in aix*) # All AIX code is PIC. if test "$host_cpu" = ia64; then # AIX 5 now supports IA64 processor _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' fi ;; amigaos*) case $host_cpu in powerpc) # see comment about AmigaOS4 .so support _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; m68k) # FIXME: we need at least 68020 code to build shared libraries, but # adding the `-m68020' flag to GCC prevents building anything better, # like `-m68040'. _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4' ;; esac ;; beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*) # PIC is the default for these OSes. ;; mingw* | cygwin* | pw32* | os2* | cegcc*) # This hack is so that the source file can tell whether it is being # built for inclusion in a dll (and should export symbols for example). # Although the cygwin gcc ignores -fPIC, still need this for old-style # (--disable-auto-import) libraries m4_if([$1], [GCJ], [], [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT']) ;; darwin* | rhapsody*) # PIC is the default on this platform # Common symbols not allowed in MH_DYLIB files _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common' ;; hpux*) # PIC is the default for 64-bit PA HP-UX, but not for 32-bit # PA HP-UX. On IA64 HP-UX, PIC is the default but the pic flag # sets the default TLS model and affects inlining. case $host_cpu in hppa*64*) # +Z the default ;; *) _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; esac ;; interix[[3-9]]*) # Interix 3.x gcc -fpic/-fPIC options generate broken code. # Instead, we relocate shared libraries at runtime. ;; msdosdjgpp*) # Just because we use GCC doesn't mean we suddenly get shared libraries # on systems that don't support them. _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no enable_shared=no ;; *nto* | *qnx*) # QNX uses GNU C++, but need to define -shared option too, otherwise # it will coredump. _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared' ;; sysv4*MP*) if test -d /usr/nec; then _LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic fi ;; *) _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC' ;; esac else # PORTME Check for flag to pass linker flags through the system compiler. case $host_os in aix*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' if test "$host_cpu" = ia64; then # AIX 5 now supports IA64 processor _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic' else _LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp' fi ;; mingw* | cygwin* | pw32* | os2* | cegcc*) # This hack is so that the source file can tell whether it is being # built for inclusion in a dll (and should export symbols for example). m4_if([$1], [GCJ], [], [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT']) ;; hpux9* | hpux10* | hpux11*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' # PIC is the default for IA64 HP-UX and 64-bit HP-UX, but # not for PA HP-UX. case $host_cpu in hppa*64*|ia64*) # +Z the default ;; *) _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z' ;; esac # Is there a better lt_prog_compiler_static that works with the bundled CC? _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive' ;; irix5* | irix6* | nonstopux*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' # PIC (with -KPIC) is the default. _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared' ;; linux* | k*bsd*-gnu) case $cc_basename in # old Intel for x86_64 which still supported -KPIC. ecc*) _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,' _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC' _LT_TAGVAR(lt_prog_compiler_static, $1)='-static' ;; 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netbsd*) if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags' # a.out else _LT_TAGVAR(archive_cmds, $1)='$LD -shared -o $lib $libobjs $deplibs $linker_flags' # ELF fi _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir' _LT_TAGVAR(hardcode_direct, $1)=yes _LT_TAGVAR(hardcode_shlibpath_var, $1)=no ;; newsos6) _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags' _LT_TAGVAR(hardcode_direct, $1)=yes _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir' _LT_TAGVAR(hardcode_libdir_separator, $1)=: _LT_TAGVAR(hardcode_shlibpath_var, $1)=no ;; *nto* | *qnx*) ;; openbsd*) if test -f /usr/libexec/ld.so; then _LT_TAGVAR(hardcode_direct, $1)=yes _LT_TAGVAR(hardcode_shlibpath_var, $1)=no _LT_TAGVAR(hardcode_direct_absolute, $1)=yes if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags' _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags ${wl}-retain-symbols-file,$export_symbols' _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir' _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E' else case $host_os in openbsd[[01]].* | openbsd2.[[0-7]] | openbsd2.[[0-7]].*) _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags' _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir' ;; 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osf4* | osf5*) # as osf3* with the addition of -msym flag if test "$GCC" = yes; then _LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-expect_unresolved ${wl}\*' _LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags ${wl}-msym ${wl}-soname ${wl}$soname `test -n "$verstring" && $ECHO "X${wl}-set_version ${wl}$verstring" | $Xsed` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib' _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir' else _LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*' _LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -msym -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -o $lib' _LT_TAGVAR(archive_expsym_cmds, $1)='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done; printf "%s\\n" "-hidden">> $lib.exp~ $CC -shared${allow_undefined_flag} ${wl}-input ${wl}$lib.exp $compiler_flags $libobjs $deplibs -soname $soname `test -n "$verstring" && $ECHO "X-set_version $verstring" | $Xsed` -update_registry ${output_objdir}/so_locations -o $lib~$RM $lib.exp' # Both c and cxx compiler support -rpath directly _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir' fi _LT_TAGVAR(archive_cmds_need_lc, $1)='no' _LT_TAGVAR(hardcode_libdir_separator, $1)=: ;; solaris*) _LT_TAGVAR(no_undefined_flag, $1)=' -z defs' if test "$GCC" = yes; then wlarc='${wl}' _LT_TAGVAR(archive_cmds, $1)='$CC -shared ${wl}-z ${wl}text ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags' _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~ $CC -shared ${wl}-z ${wl}text ${wl}-M ${wl}$lib.exp ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp' else case `$CC -V 2>&1` in *"Compilers 5.0"*) wlarc='' _LT_TAGVAR(archive_cmds, $1)='$LD -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $linker_flags' _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~ $LD -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $linker_flags~$RM $lib.exp' ;; *) wlarc='${wl}' _LT_TAGVAR(archive_cmds, $1)='$CC -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $compiler_flags' _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; 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AC_MSG_CHECKING([whether -lc should be explicitly linked in]) $RM conftest* echo "$lt_simple_compile_test_code" > conftest.$ac_ext if AC_TRY_EVAL(ac_compile) 2>conftest.err; then soname=conftest lib=conftest libobjs=conftest.$ac_objext deplibs= wl=$_LT_TAGVAR(lt_prog_compiler_wl, $1) pic_flag=$_LT_TAGVAR(lt_prog_compiler_pic, $1) compiler_flags=-v linker_flags=-v verstring= output_objdir=. libname=conftest lt_save_allow_undefined_flag=$_LT_TAGVAR(allow_undefined_flag, $1) _LT_TAGVAR(allow_undefined_flag, $1)= if AC_TRY_EVAL(_LT_TAGVAR(archive_cmds, $1) 2\>\&1 \| $GREP \" -lc \" \>/dev/null 2\>\&1) then _LT_TAGVAR(archive_cmds_need_lc, $1)=no else _LT_TAGVAR(archive_cmds_need_lc, $1)=yes fi _LT_TAGVAR(allow_undefined_flag, $1)=$lt_save_allow_undefined_flag else cat conftest.err 1>&5 fi $RM conftest* AC_MSG_RESULT([$_LT_TAGVAR(archive_cmds_need_lc, $1)]) ;; esac fi ;; esac _LT_TAGDECL([build_libtool_need_lc], [archive_cmds_need_lc], [0], [Whether or not to add -lc for building shared libraries]) _LT_TAGDECL([allow_libtool_libs_with_static_runtimes], [enable_shared_with_static_runtimes], [0], [Whether or not to disallow shared libs when runtime libs are static]) _LT_TAGDECL([], [export_dynamic_flag_spec], [1], [Compiler flag to allow reflexive dlopens]) _LT_TAGDECL([], [whole_archive_flag_spec], [1], [Compiler flag to generate shared objects directly from archives]) _LT_TAGDECL([], [compiler_needs_object], [1], [Whether the compiler copes with passing no objects directly]) _LT_TAGDECL([], [old_archive_from_new_cmds], [2], [Create an old-style archive from a shared archive]) _LT_TAGDECL([], [old_archive_from_expsyms_cmds], [2], [Create a temporary old-style archive to link instead of a shared archive]) _LT_TAGDECL([], [archive_cmds], [2], [Commands used to build a shared archive]) _LT_TAGDECL([], [archive_expsym_cmds], [2]) _LT_TAGDECL([], [module_cmds], [2], [Commands used to build a loadable module if different from building a shared archive.]) _LT_TAGDECL([], [module_expsym_cmds], [2]) _LT_TAGDECL([], [with_gnu_ld], [1], [Whether we are building with GNU ld or not]) _LT_TAGDECL([], [allow_undefined_flag], [1], [Flag that allows shared libraries with undefined symbols to be built]) _LT_TAGDECL([], [no_undefined_flag], [1], [Flag that enforces no undefined symbols]) _LT_TAGDECL([], [hardcode_libdir_flag_spec], [1], [Flag to hardcode $libdir into a binary during linking. 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esac ]) garden-1.0.8/m4/allegro.m40000644000175000001440000002016111112555444012106 00000000000000# Configure paths for Allegro # Shamelessly stolen from libxml.a4 # Jon Rafkind 2004-06-06 # Adapted from: # Configure paths for libXML # Toshio Kuratomi 2001-04-21 # Adapted from: # Configure paths for GLIB # Owen Taylor 97-11-3 dnl AM_PATH_allegro([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) dnl Test for allegro, and define allegro_CFLAGS and allegro_LIBS dnl AC_DEFUN([AM_PATH_ALLEGRO],[ AC_ARG_WITH(allegro-prefix, [ --with-allegro-prefix=PFX Prefix where liballegro is installed (optional)], ALLEGRO_CONFIG_prefix="$withval", ALLEGRO_CONFIG_prefix="") AC_ARG_WITH(allegro-exec-prefix, [ --with-allegro-exec-prefix=PFX Exec prefix where liballegro is installed (optional)], ALLEGRO_CONFIG_exec_prefix="$withval", ALLEGRO_CONFIG_exec_prefix="") AC_ARG_ENABLE(allegrotest, [ --disable-allegrotest Do not try to compile and run a test LIBallegro program],, enable_allegrotest=yes) if test x$ALLEGRO_CONFIG_exec_prefix != x ; then ALLEGRO_CONFIG_args="$ALLEGRO_CONFIG_args --exec-prefix=$ALLEGRO_CONFIG_exec_prefix" if test x${ALLEGRO_CONFIG+set} != xset ; then ALLEGRO_CONFIG=$ALLEGRO_CONFIG_exec_prefix/bin/allegro-config fi fi if test x$ALLEGRO_CONFIG_prefix != x ; then ALLEGRO_CONFIG_args="$ALLEGRO_CONFIG_args --prefix=$ALLEGRO_CONFIG_prefix" if test x${ALLEGRO_CONFIG+set} != xset ; then ALLEGRO_CONFIG=$ALLEGRO_CONFIG_prefix/bin/allegro-config fi fi AC_PATH_PROG(ALLEGRO_CONFIG, allegro-config, no) min_allegro_version=ifelse([$1], ,4.0.0,[$1]) AC_MSG_CHECKING(for Allegro - version >= $min_allegro_version) no_allegro="" if test "$ALLEGRO_CONFIG" = "no" ; then no_allegro=yes else allegro_CFLAGS=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --cflags` allegro_LIBS=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --libs` ALLEGRO_CONFIG_major_version=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` ALLEGRO_CONFIG_minor_version=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` ALLEGRO_CONFIG_micro_version=`$ALLEGRO_CONFIG $ALLEGRO_CONFIG_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` if test "x$enable_allegrotest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $allegro_CFLAGS" LIBS="$allegro_LIBS $LIBS" dnl dnl Now check if the installed liballegro is sufficiently new. dnl (Also sanity checks the results of allegro-config to some extent) dnl rm -f conf.allegrotest AC_TRY_RUN([ #include #include #include #include int main() { int allegro_major_version, allegro_minor_version, allegro_micro_version; int major, minor, micro; char *tmp_version; int tmp_int_version; system("touch conf.allegrotest"); /* Capture allegro-config output via autoconf/configure variables */ /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = (char *)strdup("$min_allegro_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string from allegro-config\n", "$min_allegro_version"); free(tmp_version); exit(1); } free(tmp_version); /* Capture the version information from the header files */ allegro_major_version = ALLEGRO_VERSION; allegro_minor_version = ALLEGRO_SUB_VERSION; allegro_micro_version = ALLEGRO_WIP_VERSION; /* Compare allegro-config output to the Allegro headers */ if ((allegro_major_version != $ALLEGRO_CONFIG_major_version) || (allegro_minor_version != $ALLEGRO_CONFIG_minor_version)) { printf("*** Allegro header files (version %d.%d.%d) do not match\n", allegro_major_version, allegro_minor_version, allegro_micro_version); printf("*** allegro-config (version %d.%d.%d)\n", $ALLEGRO_CONFIG_major_version, $ALLEGRO_CONFIG_minor_version, $ALLEGRO_CONFIG_micro_version); return 1; } /* Compare the headers to the library to make sure we match */ /* Less than ideal -- doesn't provide us with return value feedback, * only exits if there's a serious mismatch between header and library. */ /* TODO: * This doesnt work! */ /* ALLEGRO_TEST_VERSION; */ /* Test that the library is greater than our minimum version */ if (($ALLEGRO_CONFIG_major_version > major) || (($ALLEGRO_CONFIG_major_version == major) && ($ALLEGRO_CONFIG_minor_version > minor)) || (($ALLEGRO_CONFIG_major_version == major) && ($ALLEGRO_CONFIG_minor_version == minor) && ($ALLEGRO_CONFIG_micro_version >= micro))) { return 0; } else { printf("\n*** An old version of Allegro (%d.%d.%d) was found.\n", allegro_major_version, allegro_minor_version, allegro_micro_version); printf("*** You need a version of Allegro newer than %d.%d.%d. The latest version of\n", major, minor, micro); printf("*** Allegro is always available from http://alleg.sf.net.\n"); printf("***\n"); printf("*** If you have already installed a sufficiently new version, this error\n"); printf("*** probably means that the wrong copy of the allegro-config shell script is\n"); printf("*** being found. The easiest way to fix this is to remove the old version\n"); printf("*** of Allegro, but you can also set the ALLEGRO_CONFIG environment to point to the\n"); printf("*** correct copy of allegro-config. (In this case, you will have to\n"); printf("*** modify your LD_LIBRARY_PATH enviroment variable, or edit /etc/ld.so.conf\n"); printf("*** so that the correct libraries are found at run-time))\n"); } return 1; } END_OF_MAIN() ],, no_allegro=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_allegro" = x ; then AC_MSG_RESULT(yes (version $ALLEGRO_CONFIG_major_version.$ALLEGRO_CONFIG_minor_version.$ALLEGRO_CONFIG_micro_version)) ifelse([$2], , :, [$2]) else AC_MSG_RESULT(no) if test "$ALLEGRO_CONFIG" = "no" ; then echo "*** The allegro-config script installed by Allegro could not be found" echo "*** If Allegro was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the ALLEGRO_CONFIG environment variable to the" echo "*** full path to allegro-config." else if test -f conf.allegrotest ; then : else echo "*** Could not run Allegro test program, checking why..." CFLAGS="$CFLAGS $allegro_CFLAGS" LIBS="$LIBS $allegro_LIBS" AC_TRY_LINK([ #include #include ], [ ALLEGRO_TEST_VERSION; return 0;], [ echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding Allegro or finding the wrong" echo "*** version of Allegro. If it is not finding Allegro, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH" ], [ echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means Allegro was incorrectly installed" echo "*** or that you have moved Allegro since it was installed. In the latter case, you" echo "*** may want to edit the allegro-config script: $ALLEGRO_CONFIG" ]) CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi allegro_CFLAGS="" allegro_LIBS="" ifelse([$3], , :, [$3]) fi AC_SUBST(allegro_CFLAGS) AC_SUBST(allegro_LIBS) rm -f conf.allegrotest ]) garden-1.0.8/m4/ltsugar.m40000644000175000001440000001042411107624355012145 00000000000000# ltsugar.m4 -- libtool m4 base layer. -*-Autoconf-*- # # Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc. # Written by Gary V. Vaughan, 2004 # # This file is free software; the Free Software Foundation gives # unlimited permission to copy and/or distribute it, with or without # modifications, as long as this notice is preserved. # serial 6 ltsugar.m4 # This is to help aclocal find these macros, as it can't see m4_define. AC_DEFUN([LTSUGAR_VERSION], [m4_if([0.1])]) # lt_join(SEP, ARG1, [ARG2...]) # ----------------------------- # Produce ARG1SEPARG2...SEPARGn, omitting [] arguments and their # associated separator. # Needed until we can rely on m4_join from Autoconf 2.62, since all earlier # versions in m4sugar had bugs. m4_define([lt_join], [m4_if([$#], [1], [], [$#], [2], [[$2]], [m4_if([$2], [], [], [[$2]_])$0([$1], m4_shift(m4_shift($@)))])]) m4_define([_lt_join], [m4_if([$#$2], [2], [], [m4_if([$2], [], [], [[$1$2]])$0([$1], m4_shift(m4_shift($@)))])]) # lt_car(LIST) # lt_cdr(LIST) # ------------ # Manipulate m4 lists. # These macros are necessary as long as will still need to support # Autoconf-2.59 which quotes differently. m4_define([lt_car], [[$1]]) m4_define([lt_cdr], [m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])], [$#], 1, [], [m4_dquote(m4_shift($@))])]) m4_define([lt_unquote], $1) # lt_append(MACRO-NAME, STRING, [SEPARATOR]) # ------------------------------------------ # Redefine MACRO-NAME to hold its former content plus `SEPARATOR'`STRING'. # Note that neither SEPARATOR nor STRING are expanded; they are appended # to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked). # No SEPARATOR is output if MACRO-NAME was previously undefined (different # than defined and empty). # # This macro is needed until we can rely on Autoconf 2.62, since earlier # versions of m4sugar mistakenly expanded SEPARATOR but not STRING. m4_define([lt_append], [m4_define([$1], m4_ifdef([$1], [m4_defn([$1])[$3]])[$2])]) # lt_combine(SEP, PREFIX-LIST, INFIX, SUFFIX1, [SUFFIX2...]) # ---------------------------------------------------------- # Produce a SEP delimited list of all paired combinations of elements of # PREFIX-LIST with SUFFIX1 through SUFFIXn. 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Innovative graphics, soundtrack and game concept. The game itself is very challenging and as you progress, you will understand that you are dealing with a true piece of art... Simple and astonishing! It is free, open source software. It is released under GNU GPL license v3 which means that it is not only free of charge, but you may also download the source code and play with it. Garden of coloured lights depends only on Allegro game programming library, a multiplatform game programming library. Thanks to that, you can play Garden of coloured lights on Linux, Windows as well as on other systems that have allegro installed. It is not an easy game, so you will need some skill and patience... And maybe you will appreciate the possibility to use a joystick. And yes, it is actually possible to get to stage 4. But it is not easy to beat it even if you have max stats :-) INSTALLATION: unixes: Unpack the tarball and run ./configure && make && make install. You will probably want to change your prefix, so you can run something like ./configure --prefix=/usr && make ... If you want to play without installation or if you want to use existing (installed) datafiles, run ./configure --with-datafiles= (for those unfamiliar with ./configure && make && make install: ./configure --help tells you how can you modify your build and you can pass multiple options to the configure script at the same time) mingw unix: It is pretty much the same, except you have to pass --host=i486-mingw32 (this varies across mingw installations) or something like that to the configure script. The Windows version was compiled on a Linux box, so it works ;-) native Windows mingw: You have to install MSYS (http://www.mingw.org/), but if you don't know much about mingw and unix stuff, don't do it, it is not very easy even to find user-friendly installers :-) native Windows: Easy, use the provided installer. EXECUTION: Just launch garden (garden.exe) and make sure that allegro DLL (and/or mingw DLL) are "visible" (installed, in the same directory on Windows etc.) garden doesn't accept any command line arguments. CONFIGURATION Configuration is done via file init.txt That file is located either in the installation directories (Windows except Vista AFAIK), or in your home directory (~/.garden/init.txt). Scores are stored there and you can set whether you want windowed mode or fullscreen (Windowed = 1 X Windowed = 0 in the "[Misc]" section of the config file) A sample init.txt file: [Scores] Easy = 8843 Normal = 3027 Hard = 120 [Misc] Windowed = 0 GAMEPLAY Default controls are arrows + keys 'z', 'x', 'c' for shooting and 'v' for "slow". From version 1.0.5 on, you get an extra life each 2000 of score every time ;-) You learn weapon XP by killing enemies, the bosses don't count. If you manage to kill a lot of enemies, the level appearence will change and you will get a small score multiplier bonus There originally were three levels, now there is fourth. I have never managed to beat the fourth one, so I guess that you are good enough if you get past the third :-) Update: It is possible to beat even the fourth level (without cheating, of course). But I don't know whether I would manage without a joystick. FAQ Q: The rotating options confuse me, I don't know which is which when I want to hit something! A: This is a game that requires 108% concentration. You have to keep track on options position and appearence. Questions, comments, suggestions? I would love to hear from you at bubla@users.sourceforge.net garden-1.0.8/build-aux/0000755000175000001440000000000011344277670011662 500000000000000garden-1.0.8/build-aux/missing0000755000175000001440000002557711101070425013175 00000000000000#! /bin/sh # Common stub for a few missing GNU programs while installing. scriptversion=2006-05-10.23 # Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003, 2004, 2005, 2006 # Free Software Foundation, Inc. # Originally by Fran,cois Pinard , 1996. # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 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See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA # 02110-1301, USA. # # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Per Bothner . # Please send patches to . Submit a context # diff and a properly formatted ChangeLog entry. # # This script attempts to guess a canonical system name similar to # config.sub. If it succeeds, it prints the system name on stdout, and # exits with 0. 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Hard to guess exactly what SunOS6 will be like, but # it's likely to be more like Solaris than SunOS4. echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; sun4*:SunOS:*:*) case "`/usr/bin/arch -k`" in Series*|S4*) UNAME_RELEASE=`uname -v` ;; esac # Japanese Language versions have a version number like `4.1.3-JL'. echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` exit ;; sun3*:SunOS:*:*) echo m68k-sun-sunos${UNAME_RELEASE} exit ;; sun*:*:4.2BSD:*) UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 case "`/bin/arch`" in sun3) echo m68k-sun-sunos${UNAME_RELEASE} ;; sun4) echo sparc-sun-sunos${UNAME_RELEASE} ;; esac exit ;; aushp:SunOS:*:*) echo sparc-auspex-sunos${UNAME_RELEASE} exit ;; # The situation for MiNT is a little confusing. The machine name # can be virtually everything (everything which is not # "atarist" or "atariste" at least should have a processor # > m68000). The system name ranges from "MiNT" over "FreeMiNT" # to the lowercase version "mint" (or "freemint"). Finally # the system name "TOS" denotes a system which is actually not # MiNT. But MiNT is downward compatible to TOS, so this should # be no problem. atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit ;; atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit ;; *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit ;; milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) echo m68k-milan-mint${UNAME_RELEASE} exit ;; hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) echo m68k-hades-mint${UNAME_RELEASE} exit ;; *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) echo m68k-unknown-mint${UNAME_RELEASE} exit ;; m68k:machten:*:*) echo m68k-apple-machten${UNAME_RELEASE} exit ;; powerpc:machten:*:*) echo powerpc-apple-machten${UNAME_RELEASE} exit ;; RISC*:Mach:*:*) echo mips-dec-mach_bsd4.3 exit ;; RISC*:ULTRIX:*:*) echo mips-dec-ultrix${UNAME_RELEASE} exit ;; VAX*:ULTRIX*:*:*) echo vax-dec-ultrix${UNAME_RELEASE} exit ;; 2020:CLIX:*:* | 2430:CLIX:*:*) echo clipper-intergraph-clix${UNAME_RELEASE} exit ;; mips:*:*:UMIPS | mips:*:*:RISCos) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #ifdef __cplusplus #include /* for printf() prototype */ int main (int argc, char *argv[]) { #else int main (argc, argv) int argc; char *argv[]; { #endif #if defined (host_mips) && defined (MIPSEB) #if defined (SYSTYPE_SYSV) printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); #endif #if defined (SYSTYPE_SVR4) printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); #endif #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); #endif #endif exit (-1); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && SYSTEM_NAME=`$dummy $dummyarg` && { echo "$SYSTEM_NAME"; exit; } echo mips-mips-riscos${UNAME_RELEASE} exit ;; Motorola:PowerMAX_OS:*:*) echo powerpc-motorola-powermax exit ;; Motorola:*:4.3:PL8-*) echo powerpc-harris-powermax exit ;; Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) echo powerpc-harris-powermax exit ;; Night_Hawk:Power_UNIX:*:*) echo powerpc-harris-powerunix exit ;; m88k:CX/UX:7*:*) echo m88k-harris-cxux7 exit ;; m88k:*:4*:R4*) echo m88k-motorola-sysv4 exit ;; m88k:*:3*:R3*) echo m88k-motorola-sysv3 exit ;; AViiON:dgux:*:*) # DG/UX returns AViiON for all architectures UNAME_PROCESSOR=`/usr/bin/uname -p` if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] then if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ [ ${TARGET_BINARY_INTERFACE}x = x ] then echo m88k-dg-dgux${UNAME_RELEASE} else echo m88k-dg-dguxbcs${UNAME_RELEASE} fi else echo i586-dg-dgux${UNAME_RELEASE} fi exit ;; M88*:DolphinOS:*:*) # DolphinOS (SVR3) echo m88k-dolphin-sysv3 exit ;; M88*:*:R3*:*) # Delta 88k system running SVR3 echo m88k-motorola-sysv3 exit ;; XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) echo m88k-tektronix-sysv3 exit ;; Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) echo m68k-tektronix-bsd exit ;; *:IRIX*:*:*) echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` exit ;; ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' i*86:AIX:*:*) echo i386-ibm-aix exit ;; ia64:AIX:*:*) if [ -x /usr/bin/oslevel ] ; then IBM_REV=`/usr/bin/oslevel` else IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} fi echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} exit ;; *:AIX:2:3) if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include main() { if (!__power_pc()) exit(1); puts("powerpc-ibm-aix3.2.5"); exit(0); } EOF if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` then echo "$SYSTEM_NAME" else echo rs6000-ibm-aix3.2.5 fi elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then echo rs6000-ibm-aix3.2.4 else echo rs6000-ibm-aix3.2 fi exit ;; *:AIX:*:[456]) IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then IBM_ARCH=rs6000 else IBM_ARCH=powerpc fi if [ -x /usr/bin/oslevel ] ; then IBM_REV=`/usr/bin/oslevel` else IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} fi echo ${IBM_ARCH}-ibm-aix${IBM_REV} exit ;; *:AIX:*:*) echo rs6000-ibm-aix exit ;; ibmrt:4.4BSD:*|romp-ibm:BSD:*) echo romp-ibm-bsd4.4 exit ;; ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to exit ;; # report: romp-ibm BSD 4.3 *:BOSX:*:*) echo rs6000-bull-bosx exit ;; DPX/2?00:B.O.S.:*:*) echo m68k-bull-sysv3 exit ;; 9000/[34]??:4.3bsd:1.*:*) echo m68k-hp-bsd exit ;; hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) echo m68k-hp-bsd4.4 exit ;; 9000/[34678]??:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` case "${UNAME_MACHINE}" in 9000/31? ) HP_ARCH=m68000 ;; 9000/[34]?? ) HP_ARCH=m68k ;; 9000/[678][0-9][0-9]) if [ -x /usr/bin/getconf ]; then sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` case "${sc_cpu_version}" in 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 532) # CPU_PA_RISC2_0 case "${sc_kernel_bits}" in 32) HP_ARCH="hppa2.0n" ;; 64) HP_ARCH="hppa2.0w" ;; '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 esac ;; esac fi if [ "${HP_ARCH}" = "" ]; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #define _HPUX_SOURCE #include #include int main () { #if defined(_SC_KERNEL_BITS) long bits = sysconf(_SC_KERNEL_BITS); #endif long cpu = sysconf (_SC_CPU_VERSION); switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0"); break; case CPU_PA_RISC1_1: puts ("hppa1.1"); break; case CPU_PA_RISC2_0: #if defined(_SC_KERNEL_BITS) switch (bits) { case 64: puts ("hppa2.0w"); break; case 32: puts ("hppa2.0n"); break; default: puts ("hppa2.0"); break; } break; #else /* !defined(_SC_KERNEL_BITS) */ puts ("hppa2.0"); break; #endif default: puts ("hppa1.0"); break; } exit (0); } EOF (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` test -z "$HP_ARCH" && HP_ARCH=hppa fi ;; esac if [ ${HP_ARCH} = "hppa2.0w" ] then eval $set_cc_for_build # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler # generating 64-bit code. GNU and HP use different nomenclature: # # $ CC_FOR_BUILD=cc ./config.guess # => hppa2.0w-hp-hpux11.23 # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess # => hppa64-hp-hpux11.23 if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | grep __LP64__ >/dev/null then HP_ARCH="hppa2.0w" else HP_ARCH="hppa64" fi fi echo ${HP_ARCH}-hp-hpux${HPUX_REV} exit ;; ia64:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` echo ia64-hp-hpux${HPUX_REV} exit ;; 3050*:HI-UX:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include int main () { long cpu = sysconf (_SC_CPU_VERSION); /* The order matters, because CPU_IS_HP_MC68K erroneously returns true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct results, however. */ if (CPU_IS_PA_RISC (cpu)) { switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; default: puts ("hppa-hitachi-hiuxwe2"); break; } } else if (CPU_IS_HP_MC68K (cpu)) puts ("m68k-hitachi-hiuxwe2"); else puts ("unknown-hitachi-hiuxwe2"); exit (0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } echo unknown-hitachi-hiuxwe2 exit ;; 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) echo hppa1.1-hp-bsd exit ;; 9000/8??:4.3bsd:*:*) echo hppa1.0-hp-bsd exit ;; *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) echo hppa1.0-hp-mpeix exit ;; hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) echo hppa1.1-hp-osf exit ;; hp8??:OSF1:*:*) echo hppa1.0-hp-osf exit ;; i*86:OSF1:*:*) if [ -x /usr/sbin/sysversion ] ; then echo ${UNAME_MACHINE}-unknown-osf1mk else echo ${UNAME_MACHINE}-unknown-osf1 fi exit ;; parisc*:Lites*:*:*) echo hppa1.1-hp-lites exit ;; C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) echo c1-convex-bsd exit ;; C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) echo c34-convex-bsd exit ;; C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) echo c38-convex-bsd exit ;; C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) echo c4-convex-bsd exit ;; CRAY*Y-MP:*:*:*) echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*[A-Z]90:*:*:*) echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ -e 's/\.[^.]*$/.X/' exit ;; CRAY*TS:*:*:*) echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*T3E:*:*:*) echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*SV1:*:*:*) echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; *:UNICOS/mp:*:*) echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; 5000:UNIX_System_V:4.*:*) FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} exit ;; sparc*:BSD/OS:*:*) echo sparc-unknown-bsdi${UNAME_RELEASE} exit ;; *:BSD/OS:*:*) echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} exit ;; *:FreeBSD:*:*) case ${UNAME_MACHINE} in pc98) echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; amd64) echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; *) echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; esac exit ;; i*:CYGWIN*:*) echo ${UNAME_MACHINE}-pc-cygwin exit ;; *:MINGW*:*) echo ${UNAME_MACHINE}-pc-mingw32 exit ;; i*:windows32*:*) # uname -m includes "-pc" on this system. echo ${UNAME_MACHINE}-mingw32 exit ;; i*:PW*:*) echo ${UNAME_MACHINE}-pc-pw32 exit ;; *:Interix*:[3456]*) case ${UNAME_MACHINE} in x86) echo i586-pc-interix${UNAME_RELEASE} exit ;; EM64T | authenticamd) echo x86_64-unknown-interix${UNAME_RELEASE} exit ;; IA64) echo ia64-unknown-interix${UNAME_RELEASE} exit ;; esac ;; [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) echo i${UNAME_MACHINE}-pc-mks exit ;; i*:Windows_NT*:* | Pentium*:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we # UNAME_MACHINE based on the output of uname instead of i386? echo i586-pc-interix exit ;; i*:UWIN*:*) echo ${UNAME_MACHINE}-pc-uwin exit ;; amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) echo x86_64-unknown-cygwin exit ;; p*:CYGWIN*:*) echo powerpcle-unknown-cygwin exit ;; prep*:SunOS:5.*:*) echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; *:GNU:*:*) # the GNU system echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` exit ;; *:GNU/*:*:*) # other systems with GNU libc and userland echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu exit ;; i*86:Minix:*:*) echo ${UNAME_MACHINE}-pc-minix exit ;; arm*:Linux:*:*) eval $set_cc_for_build if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ | grep -q __ARM_EABI__ then echo ${UNAME_MACHINE}-unknown-linux-gnu else echo ${UNAME_MACHINE}-unknown-linux-gnueabi fi exit ;; avr32*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; cris:Linux:*:*) echo cris-axis-linux-gnu exit ;; crisv32:Linux:*:*) echo crisv32-axis-linux-gnu exit ;; frv:Linux:*:*) echo frv-unknown-linux-gnu exit ;; ia64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m32r*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m68*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; mips:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips #undef mipsel #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mipsel #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; mips64:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips64 #undef mips64el #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mips64el #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips64 #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; or32:Linux:*:*) echo or32-unknown-linux-gnu exit ;; ppc:Linux:*:*) echo powerpc-unknown-linux-gnu exit ;; ppc64:Linux:*:*) echo powerpc64-unknown-linux-gnu exit ;; alpha:Linux:*:*) case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in EV5) UNAME_MACHINE=alphaev5 ;; EV56) UNAME_MACHINE=alphaev56 ;; PCA56) UNAME_MACHINE=alphapca56 ;; PCA57) UNAME_MACHINE=alphapca56 ;; EV6) UNAME_MACHINE=alphaev6 ;; EV67) UNAME_MACHINE=alphaev67 ;; EV68*) UNAME_MACHINE=alphaev68 ;; esac objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} exit ;; parisc:Linux:*:* | hppa:Linux:*:*) # Look for CPU level case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in PA7*) echo hppa1.1-unknown-linux-gnu ;; PA8*) echo hppa2.0-unknown-linux-gnu ;; *) echo hppa-unknown-linux-gnu ;; esac exit ;; parisc64:Linux:*:* | hppa64:Linux:*:*) echo hppa64-unknown-linux-gnu exit ;; s390:Linux:*:* | s390x:Linux:*:*) echo ${UNAME_MACHINE}-ibm-linux exit ;; sh64*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sh*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sparc:Linux:*:* | sparc64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; vax:Linux:*:*) echo ${UNAME_MACHINE}-dec-linux-gnu exit ;; x86_64:Linux:*:*) echo x86_64-unknown-linux-gnu exit ;; xtensa*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; i*86:Linux:*:*) # The BFD linker knows what the default object file format is, so # first see if it will tell us. cd to the root directory to prevent # problems with other programs or directories called `ld' in the path. # Set LC_ALL=C to ensure ld outputs messages in English. ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ | sed -ne '/supported targets:/!d s/[ ][ ]*/ /g s/.*supported targets: *// s/ .*// p'` case "$ld_supported_targets" in elf32-i386) TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" ;; a.out-i386-linux) echo "${UNAME_MACHINE}-pc-linux-gnuaout" exit ;; coff-i386) echo "${UNAME_MACHINE}-pc-linux-gnucoff" exit ;; "") # Either a pre-BFD a.out linker (linux-gnuoldld) or # one that does not give us useful --help. echo "${UNAME_MACHINE}-pc-linux-gnuoldld" exit ;; esac # Determine whether the default compiler is a.out or elf eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include #ifdef __ELF__ # ifdef __GLIBC__ # if __GLIBC__ >= 2 LIBC=gnu # else LIBC=gnulibc1 # endif # else LIBC=gnulibc1 # endif #else #if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__SUNPRO_C) || defined(__SUNPRO_CC) LIBC=gnu #else LIBC=gnuaout #endif #endif #ifdef __dietlibc__ LIBC=dietlibc #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^LIBC/{ s: ::g p }'`" test x"${LIBC}" != x && { echo "${UNAME_MACHINE}-pc-linux-${LIBC}" exit } test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; } ;; i*86:DYNIX/ptx:4*:*) # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. # earlier versions are messed up and put the nodename in both # sysname and nodename. echo i386-sequent-sysv4 exit ;; i*86:UNIX_SV:4.2MP:2.*) # Unixware is an offshoot of SVR4, but it has its own version # number series starting with 2... # I am not positive that other SVR4 systems won't match this, # I just have to hope. -- rms. # Use sysv4.2uw... so that sysv4* matches it. echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} exit ;; i*86:OS/2:*:*) # If we were able to find `uname', then EMX Unix compatibility # is probably installed. echo ${UNAME_MACHINE}-pc-os2-emx exit ;; i*86:XTS-300:*:STOP) echo ${UNAME_MACHINE}-unknown-stop exit ;; i*86:atheos:*:*) echo ${UNAME_MACHINE}-unknown-atheos exit ;; i*86:syllable:*:*) echo ${UNAME_MACHINE}-pc-syllable exit ;; i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) echo i386-unknown-lynxos${UNAME_RELEASE} exit ;; i*86:*DOS:*:*) echo ${UNAME_MACHINE}-pc-msdosdjgpp exit ;; i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} else echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} fi exit ;; i*86:*:5:[678]*) # UnixWare 7.x, OpenUNIX and OpenServer 6. case `/bin/uname -X | grep "^Machine"` in *486*) UNAME_MACHINE=i486 ;; *Pentium) UNAME_MACHINE=i586 ;; *Pent*|*Celeron) UNAME_MACHINE=i686 ;; esac echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} exit ;; 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TSUNAMI:LynxOS:2.*:*) echo sparc-unknown-lynxos${UNAME_RELEASE} exit ;; rs6000:LynxOS:2.*:*) echo rs6000-unknown-lynxos${UNAME_RELEASE} exit ;; PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) echo powerpc-unknown-lynxos${UNAME_RELEASE} exit ;; SM[BE]S:UNIX_SV:*:*) echo mips-dde-sysv${UNAME_RELEASE} exit ;; RM*:ReliantUNIX-*:*:*) echo mips-sni-sysv4 exit ;; RM*:SINIX-*:*:*) echo mips-sni-sysv4 exit ;; *:SINIX-*:*:*) if uname -p 2>/dev/null >/dev/null ; then UNAME_MACHINE=`(uname -p) 2>/dev/null` echo ${UNAME_MACHINE}-sni-sysv4 else echo ns32k-sni-sysv fi exit ;; PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort # says echo i586-unisys-sysv4 exit ;; *:UNIX_System_V:4*:FTX*) # From Gerald Hewes . # How about differentiating between stratus architectures? -djm echo hppa1.1-stratus-sysv4 exit ;; *:*:*:FTX*) # From seanf@swdc.stratus.com. echo i860-stratus-sysv4 exit ;; i*86:VOS:*:*) # From Paul.Green@stratus.com. echo ${UNAME_MACHINE}-stratus-vos exit ;; *:VOS:*:*) # From Paul.Green@stratus.com. echo hppa1.1-stratus-vos exit ;; mc68*:A/UX:*:*) echo m68k-apple-aux${UNAME_RELEASE} exit ;; news*:NEWS-OS:6*:*) echo mips-sony-newsos6 exit ;; R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) if [ -d /usr/nec ]; then echo mips-nec-sysv${UNAME_RELEASE} else echo mips-unknown-sysv${UNAME_RELEASE} fi exit ;; BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. echo powerpc-be-beos exit ;; BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. echo powerpc-apple-beos exit ;; BePC:BeOS:*:*) # BeOS running on Intel PC compatible. echo i586-pc-beos exit ;; SX-4:SUPER-UX:*:*) echo sx4-nec-superux${UNAME_RELEASE} exit ;; SX-5:SUPER-UX:*:*) echo sx5-nec-superux${UNAME_RELEASE} exit ;; SX-6:SUPER-UX:*:*) echo sx6-nec-superux${UNAME_RELEASE} exit ;; SX-7:SUPER-UX:*:*) echo sx7-nec-superux${UNAME_RELEASE} exit ;; SX-8:SUPER-UX:*:*) echo sx8-nec-superux${UNAME_RELEASE} exit ;; SX-8R:SUPER-UX:*:*) echo sx8r-nec-superux${UNAME_RELEASE} exit ;; Power*:Rhapsody:*:*) echo powerpc-apple-rhapsody${UNAME_RELEASE} exit ;; *:Rhapsody:*:*) echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} exit ;; *:Darwin:*:*) UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown case $UNAME_PROCESSOR in unknown) UNAME_PROCESSOR=powerpc ;; esac echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} exit ;; *:procnto*:*:* | *:QNX:[0123456789]*:*) UNAME_PROCESSOR=`uname -p` if test "$UNAME_PROCESSOR" = "x86"; then UNAME_PROCESSOR=i386 UNAME_MACHINE=pc fi echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} exit ;; *:QNX:*:4*) echo i386-pc-qnx exit ;; NSE-?:NONSTOP_KERNEL:*:*) echo nse-tandem-nsk${UNAME_RELEASE} exit ;; NSR-?:NONSTOP_KERNEL:*:*) echo nsr-tandem-nsk${UNAME_RELEASE} exit ;; *:NonStop-UX:*:*) echo mips-compaq-nonstopux exit ;; BS2000:POSIX*:*:*) echo bs2000-siemens-sysv exit ;; DS/*:UNIX_System_V:*:*) echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} exit ;; *:Plan9:*:*) # "uname -m" is not consistent, so use $cputype instead. 386 # is converted to i386 for consistency with other x86 # operating systems. if test "$cputype" = "386"; then UNAME_MACHINE=i386 else UNAME_MACHINE="$cputype" fi echo ${UNAME_MACHINE}-unknown-plan9 exit ;; *:TOPS-10:*:*) echo pdp10-unknown-tops10 exit ;; *:TENEX:*:*) echo pdp10-unknown-tenex exit ;; KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) echo pdp10-dec-tops20 exit ;; XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) echo pdp10-xkl-tops20 exit ;; *:TOPS-20:*:*) echo pdp10-unknown-tops20 exit ;; *:ITS:*:*) echo pdp10-unknown-its exit ;; SEI:*:*:SEIUX) echo mips-sei-seiux${UNAME_RELEASE} exit ;; *:DragonFly:*:*) echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` exit ;; *:*VMS:*:*) UNAME_MACHINE=`(uname -p) 2>/dev/null` case "${UNAME_MACHINE}" in A*) echo alpha-dec-vms ; exit ;; I*) echo ia64-dec-vms ; exit ;; V*) echo vax-dec-vms ; exit ;; esac ;; *:XENIX:*:SysV) echo i386-pc-xenix exit ;; i*86:skyos:*:*) echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//' exit ;; i*86:rdos:*:*) echo ${UNAME_MACHINE}-pc-rdos exit ;; esac #echo '(No uname command or uname output not recognized.)' 1>&2 #echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 eval $set_cc_for_build cat >$dummy.c < # include #endif main () { #if defined (sony) #if defined (MIPSEB) /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, I don't know.... */ printf ("mips-sony-bsd\n"); exit (0); #else #include printf ("m68k-sony-newsos%s\n", #ifdef NEWSOS4 "4" #else "" #endif ); exit (0); #endif #endif #if defined (__arm) && defined (__acorn) && defined (__unix) printf ("arm-acorn-riscix\n"); exit (0); #endif #if defined (hp300) && !defined (hpux) printf ("m68k-hp-bsd\n"); exit (0); #endif #if defined (NeXT) #if !defined (__ARCHITECTURE__) #define __ARCHITECTURE__ "m68k" #endif int version; version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; if (version < 4) printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); else printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); exit (0); #endif #if defined (MULTIMAX) || defined (n16) #if defined (UMAXV) printf ("ns32k-encore-sysv\n"); exit (0); #else #if defined (CMU) printf ("ns32k-encore-mach\n"); exit (0); #else printf ("ns32k-encore-bsd\n"); exit (0); #endif #endif #endif #if defined (__386BSD__) printf ("i386-pc-bsd\n"); exit (0); #endif #if defined (sequent) #if defined (i386) printf ("i386-sequent-dynix\n"); exit (0); #endif #if defined (ns32000) printf ("ns32k-sequent-dynix\n"); exit (0); #endif #endif #if defined (_SEQUENT_) struct utsname un; uname(&un); if (strncmp(un.version, "V2", 2) == 0) { printf ("i386-sequent-ptx2\n"); exit (0); } if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ printf ("i386-sequent-ptx1\n"); exit (0); } printf ("i386-sequent-ptx\n"); exit (0); #endif #if defined (vax) # if !defined (ultrix) # include # if defined (BSD) # if BSD == 43 printf ("vax-dec-bsd4.3\n"); exit (0); # else # if BSD == 199006 printf ("vax-dec-bsd4.3reno\n"); exit (0); # else printf ("vax-dec-bsd\n"); exit (0); # endif # endif # else printf ("vax-dec-bsd\n"); exit (0); # endif # else printf ("vax-dec-ultrix\n"); exit (0); # endif #endif #if defined (alliant) && defined (i860) printf ("i860-alliant-bsd\n"); exit (0); #endif exit (1); } EOF $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } # Apollos put the system type in the environment. test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; } # Convex versions that predate uname can use getsysinfo(1) if [ -x /usr/convex/getsysinfo ] then case `getsysinfo -f cpu_type` in c1*) echo c1-convex-bsd exit ;; c2*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; c34*) echo c34-convex-bsd exit ;; c38*) echo c38-convex-bsd exit ;; c4*) echo c4-convex-bsd exit ;; esac fi cat >&2 < in order to provide the needed information to handle your system. config.guess timestamp = $timestamp uname -m = `(uname -m) 2>/dev/null || echo unknown` uname -r = `(uname -r) 2>/dev/null || echo unknown` uname -s = `(uname -s) 2>/dev/null || echo unknown` uname -v = `(uname -v) 2>/dev/null || echo unknown` /usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` /bin/uname -X = `(/bin/uname -X) 2>/dev/null` hostinfo = `(hostinfo) 2>/dev/null` /bin/universe = `(/bin/universe) 2>/dev/null` /usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` /bin/arch = `(/bin/arch) 2>/dev/null` /usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` /usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` UNAME_MACHINE = ${UNAME_MACHINE} UNAME_RELEASE = ${UNAME_RELEASE} UNAME_SYSTEM = ${UNAME_SYSTEM} UNAME_VERSION = ${UNAME_VERSION} EOF exit 1 # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "timestamp='" # time-stamp-format: "%:y-%02m-%02d" # time-stamp-end: "'" # End: garden-1.0.8/build-aux/depcomp0000755000175000001440000004271311101070425013142 00000000000000#! /bin/sh # depcomp - compile a program generating dependencies as side-effects scriptversion=2007-03-29.01 # Copyright (C) 1999, 2000, 2003, 2004, 2005, 2006, 2007 Free Software # Foundation, Inc. # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA # 02110-1301, USA. # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Alexandre Oliva . case $1 in '') echo "$0: No command. Try \`$0 --help' for more information." 1>&2 exit 1; ;; -h | --h*) cat <<\EOF Usage: depcomp [--help] [--version] PROGRAM [ARGS] Run PROGRAMS ARGS to compile a file, generating dependencies as side-effects. Environment variables: depmode Dependency tracking mode. source Source file read by `PROGRAMS ARGS'. object Object file output by `PROGRAMS ARGS'. DEPDIR directory where to store dependencies. depfile Dependency file to output. tmpdepfile Temporary file to use when outputing dependencies. libtool Whether libtool is used (yes/no). Report bugs to . EOF exit $? ;; -v | --v*) echo "depcomp $scriptversion" exit $? ;; esac if test -z "$depmode" || test -z "$source" || test -z "$object"; then echo "depcomp: Variables source, object and depmode must be set" 1>&2 exit 1 fi # Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po. depfile=${depfile-`echo "$object" | sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`} tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`} rm -f "$tmpdepfile" # Some modes work just like other modes, but use different flags. We # parameterize here, but still list the modes in the big case below, # to make depend.m4 easier to write. Note that we *cannot* use a case # here, because this file can only contain one case statement. if test "$depmode" = hp; then # HP compiler uses -M and no extra arg. gccflag=-M depmode=gcc fi if test "$depmode" = dashXmstdout; then # This is just like dashmstdout with a different argument. dashmflag=-xM depmode=dashmstdout fi case "$depmode" in gcc3) ## gcc 3 implements dependency tracking that does exactly what ## we want. Yay! Note: for some reason libtool 1.4 doesn't like ## it if -MD -MP comes after the -MF stuff. Hmm. ## Unfortunately, FreeBSD c89 acceptance of flags depends upon ## the command line argument order; so add the flags where they ## appear in depend2.am. Note that the slowdown incurred here ## affects only configure: in makefiles, %FASTDEP% shortcuts this. for arg do case $arg in -c) set fnord "$@" -MT "$object" -MD -MP -MF "$tmpdepfile" "$arg" ;; *) set fnord "$@" "$arg" ;; esac shift # fnord shift # $arg done "$@" stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi mv "$tmpdepfile" "$depfile" ;; gcc) ## There are various ways to get dependency output from gcc. Here's ## why we pick this rather obscure method: ## - Don't want to use -MD because we'd like the dependencies to end ## up in a subdir. Having to rename by hand is ugly. ## (We might end up doing this anyway to support other compilers.) ## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like ## -MM, not -M (despite what the docs say). ## - Using -M directly means running the compiler twice (even worse ## than renaming). if test -z "$gccflag"; then gccflag=-MD, fi "$@" -Wp,"$gccflag$tmpdepfile" stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" echo "$object : \\" > "$depfile" alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ## The second -e expression handles DOS-style file names with drive letters. sed -e 's/^[^:]*: / /' \ -e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile" ## This next piece of magic avoids the `deleted header file' problem. ## The problem is that when a header file which appears in a .P file ## is deleted, the dependency causes make to die (because there is ## typically no way to rebuild the header). We avoid this by adding ## dummy dependencies for each header file. Too bad gcc doesn't do ## this for us directly. tr ' ' ' ' < "$tmpdepfile" | ## Some versions of gcc put a space before the `:'. On the theory ## that the space means something, we add a space to the output as ## well. ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; hp) # This case exists only to let depend.m4 do its work. It works by # looking at the text of this script. This case will never be run, # since it is checked for above. exit 1 ;; sgi) if test "$libtool" = yes; then "$@" "-Wp,-MDupdate,$tmpdepfile" else "$@" -MDupdate "$tmpdepfile" fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files echo "$object : \\" > "$depfile" # Clip off the initial element (the dependent). Don't try to be # clever and replace this with sed code, as IRIX sed won't handle # lines with more than a fixed number of characters (4096 in # IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines; # the IRIX cc adds comments like `#:fec' to the end of the # dependency line. tr ' ' ' ' < "$tmpdepfile" \ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \ tr ' ' ' ' >> $depfile echo >> $depfile # The second pass generates a dummy entry for each header file. tr ' ' ' ' < "$tmpdepfile" \ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \ >> $depfile else # The sourcefile does not contain any dependencies, so just # store a dummy comment line, to avoid errors with the Makefile # "include basename.Plo" scheme. echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; aix) # The C for AIX Compiler uses -M and outputs the dependencies # in a .u file. In older versions, this file always lives in the # current directory. Also, the AIX compiler puts `$object:' at the # start of each line; $object doesn't have directory information. # Version 6 uses the directory in both cases. dir=`echo "$object" | sed -e 's|/[^/]*$|/|'` test "x$dir" = "x$object" && dir= base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'` if test "$libtool" = yes; then tmpdepfile1=$dir$base.u tmpdepfile2=$base.u tmpdepfile3=$dir.libs/$base.u "$@" -Wc,-M else tmpdepfile1=$dir$base.u tmpdepfile2=$dir$base.u tmpdepfile3=$dir$base.u "$@" -M fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" exit $stat fi for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" do test -f "$tmpdepfile" && break done if test -f "$tmpdepfile"; then # Each line is of the form `foo.o: dependent.h'. # Do two passes, one to just change these to # `$object: dependent.h' and one to simply `dependent.h:'. sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile" # That's a tab and a space in the []. sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile" else # The sourcefile does not contain any dependencies, so just # store a dummy comment line, to avoid errors with the Makefile # "include basename.Plo" scheme. echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; icc) # Intel's C compiler understands `-MD -MF file'. 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Use the saved locale for evaluation. func_show_eval_locale () { my_cmd="$1" my_fail_exp="${2-:}" ${opt_silent-false} || { func_quote_for_expand "$my_cmd" eval "func_echo $func_quote_for_expand_result" } if ${opt_dry_run-false}; then :; else eval "$lt_user_locale $my_cmd" my_status=$? eval "$lt_safe_locale" if test "$my_status" -eq 0; then :; else eval "(exit $my_status); $my_fail_exp" fi fi } # func_version # Echo version message to standard output and exit. func_version () { $SED -n '/^# '$PROGRAM' (GNU /,/# warranty; / { s/^# // s/^# *$// s/\((C)\)[ 0-9,-]*\( [1-9][0-9]*\)/\1\2/ p }' < "$progpath" exit $? } # func_usage # Echo short help message to standard output and exit. func_usage () { $SED -n '/^# Usage:/,/# -h/ { s/^# // s/^# *$// s/\$progname/'$progname'/ p }' < "$progpath" $ECHO $ECHO "run \`$progname --help | more' for full usage" exit $? } # func_help # Echo long help message to standard output and exit. func_help () { $SED -n '/^# Usage:/,/# Report bugs to/ { s/^# // s/^# *$// s*\$progname*'$progname'* s*\$host*'"$host"'* s*\$SHELL*'"$SHELL"'* s*\$LTCC*'"$LTCC"'* s*\$LTCFLAGS*'"$LTCFLAGS"'* s*\$LD*'"$LD"'* s/\$with_gnu_ld/'"$with_gnu_ld"'/ s/\$automake_version/'"`(automake --version) 2>/dev/null |$SED 1q`"'/ s/\$autoconf_version/'"`(autoconf --version) 2>/dev/null |$SED 1q`"'/ p }' < "$progpath" exit $? } # func_missing_arg argname # Echo program name prefixed message to standard error and set global # exit_cmd. func_missing_arg () { func_error "missing argument for $1" exit_cmd=exit } exit_cmd=: # Check that we have a working $ECHO. if test "X$1" = X--no-reexec; then # Discard the --no-reexec flag, and continue. shift elif test "X$1" = X--fallback-echo; then # Avoid inline document here, it may be left over : elif test "X`{ $ECHO '\t'; } 2>/dev/null`" = 'X\t'; then # Yippee, $ECHO works! : else # Restart under the correct shell, and then maybe $ECHO will work. exec $SHELL "$progpath" --no-reexec ${1+"$@"} fi if test "X$1" = X--fallback-echo; then # used as fallback echo shift cat </dev/null 2>&1; then taglist="$taglist $tagname" # Evaluate the configuration. 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This comes as soon as possible in # the script to make things like `libtool --version' happen quickly. { # Shorthand for --mode=foo, only valid as the first argument case $1 in clean|clea|cle|cl) shift; set dummy --mode clean ${1+"$@"}; shift ;; compile|compil|compi|comp|com|co|c) shift; set dummy --mode compile ${1+"$@"}; shift ;; execute|execut|execu|exec|exe|ex|e) shift; set dummy --mode execute ${1+"$@"}; shift ;; finish|finis|fini|fin|fi|f) shift; set dummy --mode finish ${1+"$@"}; shift ;; install|instal|insta|inst|ins|in|i) shift; set dummy --mode install ${1+"$@"}; shift ;; link|lin|li|l) shift; set dummy --mode link ${1+"$@"}; shift ;; uninstall|uninstal|uninsta|uninst|unins|unin|uni|un|u) shift; set dummy --mode uninstall ${1+"$@"}; shift ;; esac # Parse non-mode specific arguments: while test "$#" -gt 0; do opt="$1" shift case $opt in --config) func_config ;; --debug) preserve_args="$preserve_args $opt" func_echo "enabling shell trace mode" opt_debug='set -x' $opt_debug ;; -dlopen) test "$#" -eq 0 && func_missing_arg "$opt" && break execute_dlfiles="$execute_dlfiles $1" shift ;; --dry-run | -n) opt_dry_run=: ;; --features) func_features ;; --finish) mode="finish" ;; --mode) test "$#" -eq 0 && func_missing_arg "$opt" && break case $1 in # Valid mode arguments: clean) ;; compile) ;; execute) ;; finish) ;; install) ;; link) ;; relink) ;; uninstall) ;; # Catch anything else as an error *) func_error "invalid argument for $opt" exit_cmd=exit break ;; esac mode="$1" shift ;; --preserve-dup-deps) opt_duplicate_deps=: ;; --quiet|--silent) preserve_args="$preserve_args $opt" opt_silent=: ;; --verbose| -v) preserve_args="$preserve_args $opt" opt_silent=false ;; --tag) test "$#" -eq 0 && func_missing_arg "$opt" && break preserve_args="$preserve_args $opt $1" func_enable_tag "$1" # tagname is set here shift ;; # Separate optargs to long options: -dlopen=*|--mode=*|--tag=*) func_opt_split "$opt" set dummy "$func_opt_split_opt" "$func_opt_split_arg" ${1+"$@"} shift ;; -\?|-h) func_usage ;; --help) opt_help=: ;; --version) func_version ;; -*) func_fatal_help "unrecognized option \`$opt'" ;; *) nonopt="$opt" break ;; esac done case $host in *cygwin* | *mingw* | *pw32* | *cegcc*) # don't eliminate duplications in $postdeps and $predeps opt_duplicate_compiler_generated_deps=: ;; *) opt_duplicate_compiler_generated_deps=$opt_duplicate_deps ;; esac # Having warned about all mis-specified options, bail out if # anything was wrong. $exit_cmd $EXIT_FAILURE } # func_check_version_match # Ensure that we are using m4 macros, and libtool script from the same # release of libtool. func_check_version_match () { if test "$package_revision" != "$macro_revision"; then if test "$VERSION" != "$macro_version"; then if test -z "$macro_version"; then cat >&2 <<_LT_EOF $progname: Version mismatch error. This is $PACKAGE $VERSION, but the $progname: definition of this LT_INIT comes from an older release. $progname: You should recreate aclocal.m4 with macros from $PACKAGE $VERSION $progname: and run autoconf again. _LT_EOF else cat >&2 <<_LT_EOF $progname: Version mismatch error. This is $PACKAGE $VERSION, but the $progname: definition of this LT_INIT comes from $PACKAGE $macro_version. $progname: You should recreate aclocal.m4 with macros from $PACKAGE $VERSION $progname: and run autoconf again. _LT_EOF fi else cat >&2 <<_LT_EOF $progname: Version mismatch error. This is $PACKAGE $VERSION, revision $package_revision, $progname: but the definition of this LT_INIT comes from revision $macro_revision. $progname: You should recreate aclocal.m4 with macros from revision $package_revision $progname: of $PACKAGE $VERSION and run autoconf again. _LT_EOF fi exit $EXIT_MISMATCH fi } ## ----------- ## ## Main. ## ## ----------- ## $opt_help || { # Sanity checks first: func_check_version_match if test "$build_libtool_libs" != yes && test "$build_old_libs" != yes; then func_fatal_configuration "not configured to build any kind of library" fi test -z "$mode" && func_fatal_error "error: you must specify a MODE." # Darwin sucks eval std_shrext=\"$shrext_cmds\" # Only execute mode is allowed to have -dlopen flags. if test -n "$execute_dlfiles" && test "$mode" != execute; then func_error "unrecognized option \`-dlopen'" $ECHO "$help" 1>&2 exit $EXIT_FAILURE fi # Change the help message to a mode-specific one. generic_help="$help" help="Try \`$progname --help --mode=$mode' for more information." } # func_lalib_p file # True iff FILE is a libtool `.la' library or `.lo' object file. # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_lalib_p () { test -f "$1" && $SED -e 4q "$1" 2>/dev/null \ | $GREP "^# Generated by .*$PACKAGE" > /dev/null 2>&1 } # func_lalib_unsafe_p file # True iff FILE is a libtool `.la' library or `.lo' object file. # This function implements the same check as func_lalib_p without # resorting to external programs. To this end, it redirects stdin and # closes it afterwards, without saving the original file descriptor. # As a safety measure, use it only where a negative result would be # fatal anyway. Works if `file' does not exist. func_lalib_unsafe_p () { lalib_p=no if test -f "$1" && test -r "$1" && exec 5<&0 <"$1"; then for lalib_p_l in 1 2 3 4 do read lalib_p_line case "$lalib_p_line" in \#\ Generated\ by\ *$PACKAGE* ) lalib_p=yes; break;; esac done exec 0<&5 5<&- fi test "$lalib_p" = yes } # func_ltwrapper_script_p file # True iff FILE is a libtool wrapper script # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_ltwrapper_script_p () { func_lalib_p "$1" } # func_ltwrapper_executable_p file # True iff FILE is a libtool wrapper executable # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_ltwrapper_executable_p () { func_ltwrapper_exec_suffix= case $1 in *.exe) ;; *) func_ltwrapper_exec_suffix=.exe ;; esac $GREP "$magic_exe" "$1$func_ltwrapper_exec_suffix" >/dev/null 2>&1 } # func_ltwrapper_scriptname file # Assumes file is an ltwrapper_executable # uses $file to determine the appropriate filename for a # temporary ltwrapper_script. func_ltwrapper_scriptname () { func_ltwrapper_scriptname_result="" if func_ltwrapper_executable_p "$1"; then func_dirname_and_basename "$1" "" "." func_stripname '' '.exe' "$func_basename_result" func_ltwrapper_scriptname_result="$func_dirname_result/$objdir/${func_stripname_result}_ltshwrapper" fi } # func_ltwrapper_p file # True iff FILE is a libtool wrapper script or wrapper executable # This function is only a basic sanity check; it will hardly flush out # determined imposters. func_ltwrapper_p () { func_ltwrapper_script_p "$1" || func_ltwrapper_executable_p "$1" } # func_execute_cmds commands fail_cmd # Execute tilde-delimited COMMANDS. # If FAIL_CMD is given, eval that upon failure. # FAIL_CMD may read-access the current command in variable CMD! func_execute_cmds () { $opt_debug save_ifs=$IFS; IFS='~' for cmd in $1; do IFS=$save_ifs eval cmd=\"$cmd\" func_show_eval "$cmd" "${2-:}" done IFS=$save_ifs } # func_source file # Source FILE, adding directory component if necessary. # Note that it is not necessary on cygwin/mingw to append a dot to # FILE even if both FILE and FILE.exe exist: automatic-append-.exe # behavior happens only for exec(3), not for open(2)! Also, sourcing # `FILE.' does not work on cygwin managed mounts. func_source () { $opt_debug case $1 in */* | *\\*) . "$1" ;; *) . "./$1" ;; esac } # func_infer_tag arg # Infer tagged configuration to use if any are available and # if one wasn't chosen via the "--tag" command line option. # Only attempt this if the compiler in the base compile # command doesn't match the default compiler. # arg is usually of the form 'gcc ...' func_infer_tag () { $opt_debug if test -n "$available_tags" && test -z "$tagname"; then CC_quoted= for arg in $CC; do func_quote_for_eval "$arg" CC_quoted="$CC_quoted $func_quote_for_eval_result" done case $@ in # Blanks in the command may have been stripped by the calling shell, # but not from the CC environment variable when configure was run. " $CC "* | "$CC "* | " `$ECHO $CC` "* | "`$ECHO $CC` "* | " $CC_quoted"* | "$CC_quoted "* | " `$ECHO $CC_quoted` "* | "`$ECHO $CC_quoted` "*) ;; # Blanks at the start of $base_compile will cause this to fail # if we don't check for them as well. *) for z in $available_tags; do if $GREP "^# ### BEGIN LIBTOOL TAG CONFIG: $z$" < "$progpath" > /dev/null; then # Evaluate the configuration. eval "`${SED} -n -e '/^# ### BEGIN LIBTOOL TAG CONFIG: '$z'$/,/^# ### END LIBTOOL TAG CONFIG: '$z'$/p' < $progpath`" CC_quoted= for arg in $CC; do # Double-quote args containing other shell metacharacters. func_quote_for_eval "$arg" CC_quoted="$CC_quoted $func_quote_for_eval_result" done case "$@ " in " $CC "* | "$CC "* | " `$ECHO $CC` "* | "`$ECHO $CC` "* | " $CC_quoted"* | "$CC_quoted "* | " `$ECHO $CC_quoted` "* | "`$ECHO $CC_quoted` "*) # The compiler in the base compile command matches # the one in the tagged configuration. # Assume this is the tagged configuration we want. tagname=$z break ;; esac fi done # If $tagname still isn't set, then no tagged configuration # was found and let the user know that the "--tag" command # line option must be used. if test -z "$tagname"; then func_echo "unable to infer tagged configuration" func_fatal_error "specify a tag with \`--tag'" # else # func_verbose "using $tagname tagged configuration" fi ;; esac fi } # func_write_libtool_object output_name pic_name nonpic_name # Create a libtool object file (analogous to a ".la" file), # but don't create it if we're doing a dry run. func_write_libtool_object () { write_libobj=${1} if test "$build_libtool_libs" = yes; then write_lobj=\'${2}\' else write_lobj=none fi if test "$build_old_libs" = yes; then write_oldobj=\'${3}\' else write_oldobj=none fi $opt_dry_run || { cat >${write_libobj}T <?"'"'"' &()|`$[]' \ && func_warning "libobj name \`$libobj' may not contain shell special characters." func_dirname_and_basename "$obj" "/" "" objname="$func_basename_result" xdir="$func_dirname_result" lobj=${xdir}$objdir/$objname test -z "$base_compile" && \ func_fatal_help "you must specify a compilation command" # Delete any leftover library objects. if test "$build_old_libs" = yes; then removelist="$obj $lobj $libobj ${libobj}T" else removelist="$lobj $libobj ${libobj}T" fi # On Cygwin there's no "real" PIC flag so we must build both object types case $host_os in cygwin* | mingw* | pw32* | os2* | cegcc*) pic_mode=default ;; esac if test "$pic_mode" = no && test "$deplibs_check_method" != pass_all; then # non-PIC code in shared libraries is not supported pic_mode=default fi # Calculate the filename of the output object if compiler does # not support -o with -c if test "$compiler_c_o" = no; then output_obj=`$ECHO "X$srcfile" | $Xsed -e 's%^.*/%%' -e 's%\.[^.]*$%%'`.${objext} lockfile="$output_obj.lock" else output_obj= need_locks=no lockfile= fi # Lock this critical section if it is needed # We use this script file to make the link, it avoids creating a new file if test "$need_locks" = yes; then until $opt_dry_run || ln "$progpath" "$lockfile" 2>/dev/null; do func_echo "Waiting for $lockfile to be removed" sleep 2 done elif test "$need_locks" = warn; then if test -f "$lockfile"; then $ECHO "\ *** ERROR, $lockfile exists and contains: `cat $lockfile 2>/dev/null` This indicates that another process is trying to use the same temporary object file, and libtool could not work around it because your compiler does not support \`-c' and \`-o' together. If you repeat this compilation, it may succeed, by chance, but you had better avoid parallel builds (make -j) in this platform, or get a better compiler." $opt_dry_run || $RM $removelist exit $EXIT_FAILURE fi removelist="$removelist $output_obj" $ECHO "$srcfile" > "$lockfile" fi $opt_dry_run || $RM $removelist removelist="$removelist $lockfile" trap '$opt_dry_run || $RM $removelist; exit $EXIT_FAILURE' 1 2 15 if test -n "$fix_srcfile_path"; then eval srcfile=\"$fix_srcfile_path\" fi func_quote_for_eval "$srcfile" qsrcfile=$func_quote_for_eval_result # Only build a PIC object if we are building libtool libraries. if test "$build_libtool_libs" = yes; then # Without this assignment, base_compile gets emptied. fbsd_hideous_sh_bug=$base_compile if test "$pic_mode" != no; then command="$base_compile $qsrcfile $pic_flag" else # Don't build PIC code command="$base_compile $qsrcfile" fi func_mkdir_p "$xdir$objdir" if test -z "$output_obj"; then # Place PIC objects in $objdir command="$command -o $lobj" fi func_show_eval_locale "$command" \ 'test -n "$output_obj" && $RM $removelist; exit $EXIT_FAILURE' if test "$need_locks" = warn && test "X`cat $lockfile 2>/dev/null`" != "X$srcfile"; then $ECHO "\ *** ERROR, $lockfile contains: `cat $lockfile 2>/dev/null` but it should contain: $srcfile This indicates that another process is trying to use the same temporary object file, and libtool could not work around it because your compiler does not support \`-c' and \`-o' together. If you repeat this compilation, it may succeed, by chance, but you had better avoid parallel builds (make -j) in this platform, or get a better compiler." $opt_dry_run || $RM $removelist exit $EXIT_FAILURE fi # Just move the object if needed, then go on to compile the next one if test -n "$output_obj" && test "X$output_obj" != "X$lobj"; then func_show_eval '$MV "$output_obj" "$lobj"' \ 'error=$?; $opt_dry_run || $RM $removelist; exit $error' fi # Allow error messages only from the first compilation. if test "$suppress_opt" = yes; then suppress_output=' >/dev/null 2>&1' fi fi # Only build a position-dependent object if we build old libraries. if test "$build_old_libs" = yes; then if test "$pic_mode" != yes; then # Don't build PIC code command="$base_compile $qsrcfile$pie_flag" else command="$base_compile $qsrcfile $pic_flag" fi if test "$compiler_c_o" = yes; then command="$command -o $obj" fi # Suppress compiler output if we already did a PIC compilation. command="$command$suppress_output" func_show_eval_locale "$command" \ '$opt_dry_run || $RM $removelist; exit $EXIT_FAILURE' if test "$need_locks" = warn && test "X`cat $lockfile 2>/dev/null`" != "X$srcfile"; then $ECHO "\ *** ERROR, $lockfile contains: `cat $lockfile 2>/dev/null` but it should contain: $srcfile This indicates that another process is trying to use the same temporary object file, and libtool could not work around it because your compiler does not support \`-c' and \`-o' together. If you repeat this compilation, it may succeed, by chance, but you had better avoid parallel builds (make -j) in this platform, or get a better compiler." $opt_dry_run || $RM $removelist exit $EXIT_FAILURE fi # Just move the object if needed if test -n "$output_obj" && test "X$output_obj" != "X$obj"; then func_show_eval '$MV "$output_obj" "$obj"' \ 'error=$?; $opt_dry_run || $RM $removelist; exit $error' fi fi $opt_dry_run || { func_write_libtool_object "$libobj" "$objdir/$objname" "$objname" # Unlock the critical section if it was locked if test "$need_locks" != no; then removelist=$lockfile $RM "$lockfile" fi } exit $EXIT_SUCCESS } $opt_help || { test "$mode" = compile && func_mode_compile ${1+"$@"} } func_mode_help () { # We need to display help for each of the modes. case $mode in "") # Generic help is extracted from the usage comments # at the start of this file. func_help ;; clean) $ECHO \ "Usage: $progname [OPTION]... --mode=clean RM [RM-OPTION]... FILE... Remove files from the build directory. RM is the name of the program to use to delete files associated with each FILE (typically \`/bin/rm'). RM-OPTIONS are options (such as \`-f') to be passed to RM. If FILE is a libtool library, object or program, all the files associated with it are deleted. Otherwise, only FILE itself is deleted using RM." ;; compile) $ECHO \ "Usage: $progname [OPTION]... --mode=compile COMPILE-COMMAND... SOURCEFILE Compile a source file into a libtool library object. This mode accepts the following additional options: -o OUTPUT-FILE set the output file name to OUTPUT-FILE -no-suppress do not suppress compiler output for multiple passes -prefer-pic try to building PIC objects only -prefer-non-pic try to building non-PIC objects only -shared do not build a \`.o' file suitable for static linking -static only build a \`.o' file suitable for static linking COMPILE-COMMAND is a command to be used in creating a \`standard' object file from the given SOURCEFILE. The output file name is determined by removing the directory component from SOURCEFILE, then substituting the C source code suffix \`.c' with the library object suffix, \`.lo'." ;; execute) $ECHO \ "Usage: $progname [OPTION]... --mode=execute COMMAND [ARGS]... Automatically set library path, then run a program. This mode accepts the following additional options: -dlopen FILE add the directory containing FILE to the library path This mode sets the library path environment variable according to \`-dlopen' flags. If any of the ARGS are libtool executable wrappers, then they are translated into their corresponding uninstalled binary, and any of their required library directories are added to the library path. Then, COMMAND is executed, with ARGS as arguments." ;; finish) $ECHO \ "Usage: $progname [OPTION]... --mode=finish [LIBDIR]... Complete the installation of libtool libraries. Each LIBDIR is a directory that contains libtool libraries. The commands that this mode executes may require superuser privileges. Use the \`--dry-run' option if you just want to see what would be executed." ;; install) $ECHO \ "Usage: $progname [OPTION]... --mode=install INSTALL-COMMAND... Install executables or libraries. INSTALL-COMMAND is the installation command. The first component should be either the \`install' or \`cp' program. The following components of INSTALL-COMMAND are treated specially: -inst-prefix PREFIX-DIR Use PREFIX-DIR as a staging area for installation The rest of the components are interpreted as arguments to that command (only BSD-compatible install options are recognized)." ;; link) $ECHO \ "Usage: $progname [OPTION]... --mode=link LINK-COMMAND... Link object files or libraries together to form another library, or to create an executable program. LINK-COMMAND is a command using the C compiler that you would use to create a program from several object files. The following components of LINK-COMMAND are treated specially: -all-static do not do any dynamic linking at all -avoid-version do not add a version suffix if possible -dlopen FILE \`-dlpreopen' FILE if it cannot be dlopened at runtime -dlpreopen FILE link in FILE and add its symbols to lt_preloaded_symbols -export-dynamic allow symbols from OUTPUT-FILE to be resolved with dlsym(3) -export-symbols SYMFILE try to export only the symbols listed in SYMFILE -export-symbols-regex REGEX try to export only the symbols matching REGEX -LLIBDIR search LIBDIR for required installed libraries -lNAME OUTPUT-FILE requires the installed library libNAME -module build a library that can dlopened -no-fast-install disable the fast-install mode -no-install link a not-installable executable -no-undefined declare that a library does not refer to external symbols -o OUTPUT-FILE create OUTPUT-FILE from the specified objects -objectlist FILE Use a list of object files found in FILE to specify objects -precious-files-regex REGEX don't remove output files matching REGEX -release RELEASE specify package release information -rpath LIBDIR the created library will eventually be installed in LIBDIR -R[ ]LIBDIR add LIBDIR to the runtime path of programs and libraries -shared only do dynamic linking of libtool libraries -shrext SUFFIX override the standard shared library file extension -static do not do any dynamic linking of uninstalled libtool libraries -static-libtool-libs do not do any dynamic linking of libtool libraries -version-info CURRENT[:REVISION[:AGE]] specify library version info [each variable defaults to 0] -weak LIBNAME declare that the target provides the LIBNAME interface All other options (arguments beginning with \`-') are ignored. Every other argument is treated as a filename. Files ending in \`.la' are treated as uninstalled libtool libraries, other files are standard or library object files. If the OUTPUT-FILE ends in \`.la', then a libtool library is created, only library objects (\`.lo' files) may be specified, and \`-rpath' is required, except when creating a convenience library. If OUTPUT-FILE ends in \`.a' or \`.lib', then a standard library is created using \`ar' and \`ranlib', or on Windows using \`lib'. If OUTPUT-FILE ends in \`.lo' or \`.${objext}', then a reloadable object file is created, otherwise an executable program is created." ;; uninstall) $ECHO \ "Usage: $progname [OPTION]... --mode=uninstall RM [RM-OPTION]... FILE... Remove libraries from an installation directory. RM is the name of the program to use to delete files associated with each FILE (typically \`/bin/rm'). RM-OPTIONS are options (such as \`-f') to be passed to RM. If FILE is a libtool library, all the files associated with it are deleted. Otherwise, only FILE itself is deleted using RM." ;; *) func_fatal_help "invalid operation mode \`$mode'" ;; esac $ECHO $ECHO "Try \`$progname --help' for more information about other modes." exit $? } # Now that we've collected a possible --mode arg, show help if necessary $opt_help && func_mode_help # func_mode_execute arg... func_mode_execute () { $opt_debug # The first argument is the command name. cmd="$nonopt" test -z "$cmd" && \ func_fatal_help "you must specify a COMMAND" # Handle -dlopen flags immediately. for file in $execute_dlfiles; do test -f "$file" \ || func_fatal_help "\`$file' is not a file" dir= case $file in *.la) # Check to see that this really is a libtool archive. func_lalib_unsafe_p "$file" \ || func_fatal_help "\`$lib' is not a valid libtool archive" # Read the libtool library. dlname= library_names= func_source "$file" # Skip this library if it cannot be dlopened. if test -z "$dlname"; then # Warn if it was a shared library. test -n "$library_names" && \ func_warning "\`$file' was not linked with \`-export-dynamic'" continue fi func_dirname "$file" "" "." dir="$func_dirname_result" if test -f "$dir/$objdir/$dlname"; then dir="$dir/$objdir" else if test ! -f "$dir/$dlname"; then func_fatal_error "cannot find \`$dlname' in \`$dir' or \`$dir/$objdir'" fi fi ;; *.lo) # Just add the directory containing the .lo file. func_dirname "$file" "" "." dir="$func_dirname_result" ;; *) func_warning "\`-dlopen' is ignored for non-libtool libraries and objects" continue ;; esac # Get the absolute pathname. absdir=`cd "$dir" && pwd` test -n "$absdir" && dir="$absdir" # Now add the directory to shlibpath_var. if eval "test -z \"\$$shlibpath_var\""; then eval "$shlibpath_var=\"\$dir\"" else eval "$shlibpath_var=\"\$dir:\$$shlibpath_var\"" fi done # This variable tells wrapper scripts just to set shlibpath_var # rather than running their programs. libtool_execute_magic="$magic" # Check if any of the arguments is a wrapper script. args= for file do case $file in -*) ;; *) # Do a test to see if this is really a libtool program. if func_ltwrapper_script_p "$file"; then func_source "$file" # Transform arg to wrapped name. file="$progdir/$program" elif func_ltwrapper_executable_p "$file"; then func_ltwrapper_scriptname "$file" func_source "$func_ltwrapper_scriptname_result" # Transform arg to wrapped name. file="$progdir/$program" fi ;; esac # Quote arguments (to preserve shell metacharacters). func_quote_for_eval "$file" args="$args $func_quote_for_eval_result" done if test "X$opt_dry_run" = Xfalse; then if test -n "$shlibpath_var"; then # Export the shlibpath_var. eval "export $shlibpath_var" fi # Restore saved environment variables for lt_var in LANG LANGUAGE LC_ALL LC_CTYPE LC_COLLATE LC_MESSAGES do eval "if test \"\${save_$lt_var+set}\" = set; then $lt_var=\$save_$lt_var; export $lt_var else $lt_unset $lt_var fi" done # Now prepare to actually exec the command. exec_cmd="\$cmd$args" else # Display what would be done. if test -n "$shlibpath_var"; then eval "\$ECHO \"\$shlibpath_var=\$$shlibpath_var\"" $ECHO "export $shlibpath_var" fi $ECHO "$cmd$args" exit $EXIT_SUCCESS fi } test "$mode" = execute && func_mode_execute ${1+"$@"} # func_mode_finish arg... func_mode_finish () { $opt_debug libdirs="$nonopt" admincmds= if test -n "$finish_cmds$finish_eval" && test -n "$libdirs"; then for dir do libdirs="$libdirs $dir" done for libdir in $libdirs; do if test -n "$finish_cmds"; then # Do each command in the finish commands. func_execute_cmds "$finish_cmds" 'admincmds="$admincmds '"$cmd"'"' fi if test -n "$finish_eval"; then # Do the single finish_eval. eval cmds=\"$finish_eval\" $opt_dry_run || eval "$cmds" || admincmds="$admincmds $cmds" fi done fi # Exit here if they wanted silent mode. $opt_silent && exit $EXIT_SUCCESS $ECHO "X----------------------------------------------------------------------" | $Xsed $ECHO "Libraries have been installed in:" for libdir in $libdirs; do $ECHO " $libdir" done $ECHO $ECHO "If you ever happen to want to link against installed libraries" $ECHO "in a given directory, LIBDIR, you must either use libtool, and" $ECHO "specify the full pathname of the library, or use the \`-LLIBDIR'" $ECHO "flag during linking and do at least one of the following:" if test -n "$shlibpath_var"; then $ECHO " - add LIBDIR to the \`$shlibpath_var' environment variable" $ECHO " during execution" fi if test -n "$runpath_var"; then $ECHO " - add LIBDIR to the \`$runpath_var' environment variable" $ECHO " during linking" fi if test -n "$hardcode_libdir_flag_spec"; then libdir=LIBDIR eval flag=\"$hardcode_libdir_flag_spec\" $ECHO " - use the \`$flag' linker flag" fi if test -n "$admincmds"; then $ECHO " - have your system administrator run these commands:$admincmds" fi if test -f /etc/ld.so.conf; then $ECHO " - have your system administrator add LIBDIR to \`/etc/ld.so.conf'" fi $ECHO $ECHO "See any operating system documentation about shared libraries for" case $host in solaris2.[6789]|solaris2.1[0-9]) $ECHO "more information, such as the ld(1), crle(1) and ld.so(8) manual" $ECHO "pages." ;; *) $ECHO "more information, such as the ld(1) and ld.so(8) manual pages." ;; esac $ECHO "X----------------------------------------------------------------------" | $Xsed exit $EXIT_SUCCESS } test "$mode" = finish && func_mode_finish ${1+"$@"} # func_mode_install arg... func_mode_install () { $opt_debug # There may be an optional sh(1) argument at the beginning of # install_prog (especially on Windows NT). if test "$nonopt" = "$SHELL" || test "$nonopt" = /bin/sh || # Allow the use of GNU shtool's install command. $ECHO "X$nonopt" | $GREP shtool >/dev/null; then # Aesthetically quote it. func_quote_for_eval "$nonopt" install_prog="$func_quote_for_eval_result " arg=$1 shift else install_prog= arg=$nonopt fi # The real first argument should be the name of the installation program. # Aesthetically quote it. func_quote_for_eval "$arg" install_prog="$install_prog$func_quote_for_eval_result" # We need to accept at least all the BSD install flags. dest= files= opts= prev= install_type= isdir=no stripme= for arg do if test -n "$dest"; then files="$files $dest" dest=$arg continue fi case $arg in -d) isdir=yes ;; -f) case " $install_prog " in *[\\\ /]cp\ *) ;; *) prev=$arg ;; esac ;; -g | -m | -o) prev=$arg ;; -s) stripme=" -s" continue ;; -*) ;; *) # If the previous option needed an argument, then skip it. if test -n "$prev"; then prev= else dest=$arg continue fi ;; esac # Aesthetically quote the argument. func_quote_for_eval "$arg" install_prog="$install_prog $func_quote_for_eval_result" done test -z "$install_prog" && \ func_fatal_help "you must specify an install program" test -n "$prev" && \ func_fatal_help "the \`$prev' option requires an argument" if test -z "$files"; then if test -z "$dest"; then func_fatal_help "no file or destination specified" else func_fatal_help "you must specify a destination" fi fi # Strip any trailing slash from the destination. func_stripname '' '/' "$dest" dest=$func_stripname_result # Check to see that the destination is a directory. test -d "$dest" && isdir=yes if test "$isdir" = yes; then destdir="$dest" destname= else func_dirname_and_basename "$dest" "" "." destdir="$func_dirname_result" destname="$func_basename_result" # Not a directory, so check to see that there is only one file specified. set dummy $files; shift test "$#" -gt 1 && \ func_fatal_help "\`$dest' is not a directory" fi case $destdir in [\\/]* | [A-Za-z]:[\\/]*) ;; *) for file in $files; do case $file in *.lo) ;; *) func_fatal_help "\`$destdir' must be an absolute directory name" ;; esac done ;; esac # This variable tells wrapper scripts just to set variables rather # than running their programs. libtool_install_magic="$magic" staticlibs= future_libdirs= current_libdirs= for file in $files; do # Do each installation. case $file in *.$libext) # Do the static libraries later. staticlibs="$staticlibs $file" ;; *.la) # Check to see that this really is a libtool archive. func_lalib_unsafe_p "$file" \ || func_fatal_help "\`$file' is not a valid libtool archive" library_names= old_library= relink_command= func_source "$file" # Add the libdir to current_libdirs if it is the destination. if test "X$destdir" = "X$libdir"; then case "$current_libdirs " in *" $libdir "*) ;; *) current_libdirs="$current_libdirs $libdir" ;; esac else # Note the libdir as a future libdir. case "$future_libdirs " in *" $libdir "*) ;; *) future_libdirs="$future_libdirs $libdir" ;; esac fi func_dirname "$file" "/" "" dir="$func_dirname_result" dir="$dir$objdir" if test -n "$relink_command"; then # Determine the prefix the user has applied to our future dir. inst_prefix_dir=`$ECHO "X$destdir" | $Xsed -e "s%$libdir\$%%"` # Don't allow the user to place us outside of our expected # location b/c this prevents finding dependent libraries that # are installed to the same prefix. # At present, this check doesn't affect windows .dll's that # are installed into $libdir/../bin (currently, that works fine) # but it's something to keep an eye on. test "$inst_prefix_dir" = "$destdir" && \ func_fatal_error "error: cannot install \`$file' to a directory not ending in $libdir" if test -n "$inst_prefix_dir"; then # Stick the inst_prefix_dir data into the link command. relink_command=`$ECHO "X$relink_command" | $Xsed -e "s%@inst_prefix_dir@%-inst-prefix-dir $inst_prefix_dir%"` else relink_command=`$ECHO "X$relink_command" | $Xsed -e "s%@inst_prefix_dir@%%"` fi func_warning "relinking \`$file'" func_show_eval "$relink_command" \ 'func_fatal_error "error: relink \`$file'\'' with the above command before installing it"' fi # See the names of the shared library. set dummy $library_names; shift if test -n "$1"; then realname="$1" shift srcname="$realname" test -n "$relink_command" && srcname="$realname"T # Install the shared library and build the symlinks. func_show_eval "$install_prog $dir/$srcname $destdir/$realname" \ 'exit $?' tstripme="$stripme" case $host_os in cygwin* | mingw* | pw32* | cegcc*) case $realname in *.dll.a) tstripme="" ;; esac ;; esac if test -n "$tstripme" && test -n "$striplib"; then func_show_eval "$striplib $destdir/$realname" 'exit $?' fi if test "$#" -gt 0; then # Delete the old symlinks, and create new ones. # Try `ln -sf' first, because the `ln' binary might depend on # the symlink we replace! Solaris /bin/ln does not understand -f, # so we also need to try rm && ln -s. for linkname do test "$linkname" != "$realname" \ && func_show_eval "(cd $destdir && { $LN_S -f $realname $linkname || { $RM $linkname && $LN_S $realname $linkname; }; })" done fi # Do each command in the postinstall commands. lib="$destdir/$realname" func_execute_cmds "$postinstall_cmds" 'exit $?' fi # Install the pseudo-library for information purposes. func_basename "$file" name="$func_basename_result" instname="$dir/$name"i func_show_eval "$install_prog $instname $destdir/$name" 'exit $?' # Maybe install the static library, too. test -n "$old_library" && staticlibs="$staticlibs $dir/$old_library" ;; *.lo) # Install (i.e. copy) a libtool object. # Figure out destination file name, if it wasn't already specified. if test -n "$destname"; then destfile="$destdir/$destname" else func_basename "$file" destfile="$func_basename_result" destfile="$destdir/$destfile" fi # Deduce the name of the destination old-style object file. case $destfile in *.lo) func_lo2o "$destfile" staticdest=$func_lo2o_result ;; *.$objext) staticdest="$destfile" destfile= ;; *) func_fatal_help "cannot copy a libtool object to \`$destfile'" ;; esac # Install the libtool object if requested. test -n "$destfile" && \ func_show_eval "$install_prog $file $destfile" 'exit $?' # Install the old object if enabled. if test "$build_old_libs" = yes; then # Deduce the name of the old-style object file. func_lo2o "$file" staticobj=$func_lo2o_result func_show_eval "$install_prog \$staticobj \$staticdest" 'exit $?' fi exit $EXIT_SUCCESS ;; *) # Figure out destination file name, if it wasn't already specified. if test -n "$destname"; then destfile="$destdir/$destname" else func_basename "$file" destfile="$func_basename_result" destfile="$destdir/$destfile" fi # If the file is missing, and there is a .exe on the end, strip it # because it is most likely a libtool script we actually want to # install stripped_ext="" case $file in *.exe) if test ! -f "$file"; then func_stripname '' '.exe' "$file" file=$func_stripname_result stripped_ext=".exe" fi ;; esac # Do a test to see if this is really a libtool program. case $host in *cygwin* | *mingw*) if func_ltwrapper_executable_p "$file"; then func_ltwrapper_scriptname "$file" wrapper=$func_ltwrapper_scriptname_result else func_stripname '' '.exe' "$file" wrapper=$func_stripname_result fi ;; *) wrapper=$file ;; esac if func_ltwrapper_script_p "$wrapper"; then notinst_deplibs= relink_command= func_source "$wrapper" # Check the variables that should have been set. test -z "$generated_by_libtool_version" && \ func_fatal_error "invalid libtool wrapper script \`$wrapper'" finalize=yes for lib in $notinst_deplibs; do # Check to see that each library is installed. libdir= if test -f "$lib"; then func_source "$lib" fi libfile="$libdir/"`$ECHO "X$lib" | $Xsed -e 's%^.*/%%g'` ### testsuite: skip nested quoting test if test -n "$libdir" && test ! -f "$libfile"; then func_warning "\`$lib' has not been installed in \`$libdir'" finalize=no fi done relink_command= func_source "$wrapper" outputname= if test "$fast_install" = no && test -n "$relink_command"; then $opt_dry_run || { if test "$finalize" = yes; then tmpdir=`func_mktempdir` func_basename "$file$stripped_ext" file="$func_basename_result" outputname="$tmpdir/$file" # Replace the output file specification. relink_command=`$ECHO "X$relink_command" | $Xsed -e 's%@OUTPUT@%'"$outputname"'%g'` $opt_silent || { func_quote_for_expand "$relink_command" eval "func_echo $func_quote_for_expand_result" } if eval "$relink_command"; then : else func_error "error: relink \`$file' with the above command before installing it" $opt_dry_run || ${RM}r "$tmpdir" continue fi file="$outputname" else func_warning "cannot relink \`$file'" fi } else # Install the binary that we compiled earlier. file=`$ECHO "X$file$stripped_ext" | $Xsed -e "s%\([^/]*\)$%$objdir/\1%"` fi fi # remove .exe since cygwin /usr/bin/install will append another # one anyway case $install_prog,$host in */usr/bin/install*,*cygwin*) case $file:$destfile in *.exe:*.exe) # this is ok ;; *.exe:*) destfile=$destfile.exe ;; *:*.exe) func_stripname '' '.exe' "$destfile" destfile=$func_stripname_result ;; esac ;; esac func_show_eval "$install_prog\$stripme \$file \$destfile" 'exit $?' $opt_dry_run || if test -n "$outputname"; then ${RM}r "$tmpdir" fi ;; esac done for file in $staticlibs; do func_basename "$file" name="$func_basename_result" # Set up the ranlib parameters. oldlib="$destdir/$name" func_show_eval "$install_prog \$file \$oldlib" 'exit $?' if test -n "$stripme" && test -n "$old_striplib"; then func_show_eval "$old_striplib $oldlib" 'exit $?' fi # Do each command in the postinstall commands. func_execute_cmds "$old_postinstall_cmds" 'exit $?' done test -n "$future_libdirs" && \ func_warning "remember to run \`$progname --finish$future_libdirs'" if test -n "$current_libdirs"; then # Maybe just do a dry run. $opt_dry_run && current_libdirs=" -n$current_libdirs" exec_cmd='$SHELL $progpath $preserve_args --finish$current_libdirs' else exit $EXIT_SUCCESS fi } test "$mode" = install && func_mode_install ${1+"$@"} # func_generate_dlsyms outputname originator pic_p # Extract symbols from dlprefiles and create ${outputname}S.o with # a dlpreopen symbol table. func_generate_dlsyms () { $opt_debug my_outputname="$1" my_originator="$2" my_pic_p="${3-no}" my_prefix=`$ECHO "$my_originator" | sed 's%[^a-zA-Z0-9]%_%g'` my_dlsyms= if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then if test -n "$NM" && test -n "$global_symbol_pipe"; then my_dlsyms="${my_outputname}S.c" else func_error "not configured to extract global symbols from dlpreopened files" fi fi if test -n "$my_dlsyms"; then case $my_dlsyms in "") ;; *.c) # Discover the nlist of each of the dlfiles. nlist="$output_objdir/${my_outputname}.nm" func_show_eval "$RM $nlist ${nlist}S ${nlist}T" # Parse the name list into a source file. func_verbose "creating $output_objdir/$my_dlsyms" $opt_dry_run || $ECHO > "$output_objdir/$my_dlsyms" "\ /* $my_dlsyms - symbol resolution table for \`$my_outputname' dlsym emulation. */ /* Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION */ #ifdef __cplusplus extern \"C\" { #endif /* External symbol declarations for the compiler. */\ " if test "$dlself" = yes; then func_verbose "generating symbol list for \`$output'" $opt_dry_run || echo ': @PROGRAM@ ' > "$nlist" # Add our own program objects to the symbol list. progfiles=`$ECHO "X$objs$old_deplibs" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` for progfile in $progfiles; do func_verbose "extracting global C symbols from \`$progfile'" $opt_dry_run || eval "$NM $progfile | $global_symbol_pipe >> '$nlist'" done if test -n "$exclude_expsyms"; then $opt_dry_run || { eval '$EGREP -v " ($exclude_expsyms)$" "$nlist" > "$nlist"T' eval '$MV "$nlist"T "$nlist"' } fi if test -n "$export_symbols_regex"; then $opt_dry_run || { eval '$EGREP -e "$export_symbols_regex" "$nlist" > "$nlist"T' eval '$MV "$nlist"T "$nlist"' } fi # Prepare the list of exported symbols if test -z "$export_symbols"; then export_symbols="$output_objdir/$outputname.exp" $opt_dry_run || { $RM $export_symbols eval "${SED} -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"' case $host in *cygwin* | *mingw* | *cegcc* ) eval "echo EXPORTS "'> "$output_objdir/$outputname.def"' eval 'cat "$export_symbols" >> "$output_objdir/$outputname.def"' ;; esac } else $opt_dry_run || { eval "${SED} -e 's/\([].[*^$]\)/\\\\\1/g' -e 's/^/ /' -e 's/$/$/'"' < "$export_symbols" > "$output_objdir/$outputname.exp"' eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T' eval '$MV "$nlist"T "$nlist"' case $host in *cygwin | *mingw* | *cegcc* ) eval "echo EXPORTS "'> "$output_objdir/$outputname.def"' eval 'cat "$nlist" >> "$output_objdir/$outputname.def"' ;; esac } fi fi for dlprefile in $dlprefiles; do func_verbose "extracting global C symbols from \`$dlprefile'" func_basename "$dlprefile" name="$func_basename_result" $opt_dry_run || { eval '$ECHO ": $name " >> "$nlist"' eval "$NM $dlprefile 2>/dev/null | $global_symbol_pipe >> '$nlist'" } done $opt_dry_run || { # Make sure we have at least an empty file. test -f "$nlist" || : > "$nlist" if test -n "$exclude_expsyms"; then $EGREP -v " ($exclude_expsyms)$" "$nlist" > "$nlist"T $MV "$nlist"T "$nlist" fi # Try sorting and uniquifying the output. if $GREP -v "^: " < "$nlist" | if sort -k 3 /dev/null 2>&1; then sort -k 3 else sort +2 fi | uniq > "$nlist"S; then : else $GREP -v "^: " < "$nlist" > "$nlist"S fi if test -f "$nlist"S; then eval "$global_symbol_to_cdecl"' < "$nlist"S >> "$output_objdir/$my_dlsyms"' else $ECHO '/* NONE */' >> "$output_objdir/$my_dlsyms" fi $ECHO >> "$output_objdir/$my_dlsyms" "\ /* The mapping between symbol names and symbols. */ typedef struct { const char *name; void *address; } lt_dlsymlist; " case $host in *cygwin* | *mingw* | *cegcc* ) $ECHO >> "$output_objdir/$my_dlsyms" "\ /* DATA imports from DLLs on WIN32 con't be const, because runtime relocations are performed -- see ld's documentation on pseudo-relocs. */" lt_dlsym_const= ;; *osf5*) echo >> "$output_objdir/$my_dlsyms" "\ /* This system does not cope well with relocations in const data */" lt_dlsym_const= ;; *) lt_dlsym_const=const ;; esac $ECHO >> "$output_objdir/$my_dlsyms" "\ extern $lt_dlsym_const lt_dlsymlist lt_${my_prefix}_LTX_preloaded_symbols[]; $lt_dlsym_const lt_dlsymlist lt_${my_prefix}_LTX_preloaded_symbols[] = {\ { \"$my_originator\", (void *) 0 }," case $need_lib_prefix in no) eval "$global_symbol_to_c_name_address" < "$nlist" >> "$output_objdir/$my_dlsyms" ;; *) eval "$global_symbol_to_c_name_address_lib_prefix" < "$nlist" >> "$output_objdir/$my_dlsyms" ;; esac $ECHO >> "$output_objdir/$my_dlsyms" "\ {0, (void *) 0} }; /* This works around a problem in FreeBSD linker */ #ifdef FREEBSD_WORKAROUND static const void *lt_preloaded_setup() { return lt_${my_prefix}_LTX_preloaded_symbols; } #endif #ifdef __cplusplus } #endif\ " } # !$opt_dry_run pic_flag_for_symtable= case "$compile_command " in *" -static "*) ;; *) case $host in # compiling the symbol table file with pic_flag works around # a FreeBSD bug that causes programs to crash when -lm is # linked before any other PIC object. But we must not use # pic_flag when linking with -static. The problem exists in # FreeBSD 2.2.6 and is fixed in FreeBSD 3.1. *-*-freebsd2*|*-*-freebsd3.0*|*-*-freebsdelf3.0*) pic_flag_for_symtable=" $pic_flag -DFREEBSD_WORKAROUND" ;; *-*-hpux*) pic_flag_for_symtable=" $pic_flag" ;; *) if test "X$my_pic_p" != Xno; then pic_flag_for_symtable=" $pic_flag" fi ;; esac ;; esac symtab_cflags= for arg in $LTCFLAGS; do case $arg in -pie | -fpie | -fPIE) ;; *) symtab_cflags="$symtab_cflags $arg" ;; esac done # Now compile the dynamic symbol file. func_show_eval '(cd $output_objdir && $LTCC$symtab_cflags -c$no_builtin_flag$pic_flag_for_symtable "$my_dlsyms")' 'exit $?' # Clean up the generated files. func_show_eval '$RM "$output_objdir/$my_dlsyms" "$nlist" "${nlist}S" "${nlist}T"' # Transform the symbol file into the correct name. symfileobj="$output_objdir/${my_outputname}S.$objext" case $host in *cygwin* | *mingw* | *cegcc* ) if test -f "$output_objdir/$my_outputname.def"; then compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"` else compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` fi ;; *) compile_command=`$ECHO "X$compile_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s%@SYMFILE@%$symfileobj%"` ;; esac ;; *) func_fatal_error "unknown suffix for \`$my_dlsyms'" ;; esac else # We keep going just in case the user didn't refer to # lt_preloaded_symbols. The linker will fail if global_symbol_pipe # really was required. # Nullify the symbol file. compile_command=`$ECHO "X$compile_command" | $Xsed -e "s% @SYMFILE@%%"` finalize_command=`$ECHO "X$finalize_command" | $Xsed -e "s% @SYMFILE@%%"` fi } # func_win32_libid arg # return the library type of file 'arg' # # Need a lot of goo to handle *both* DLLs and import libs # Has to be a shell function in order to 'eat' the argument # that is supplied when $file_magic_command is called. func_win32_libid () { $opt_debug win32_libid_type="unknown" win32_fileres=`file -L $1 2>/dev/null` case $win32_fileres in *ar\ archive\ import\ library*) # definitely import win32_libid_type="x86 archive import" ;; *ar\ archive*) # could be an import, or static if eval $OBJDUMP -f $1 | $SED -e '10q' 2>/dev/null | $EGREP 'file format pe-i386(.*architecture: i386)?' >/dev/null ; then win32_nmres=`eval $NM -f posix -A $1 | $SED -n -e ' 1,100{ / I /{ s,.*,import, p q } }'` case $win32_nmres in import*) win32_libid_type="x86 archive import";; *) win32_libid_type="x86 archive static";; esac fi ;; *DLL*) win32_libid_type="x86 DLL" ;; *executable*) # but shell scripts are "executable" too... case $win32_fileres in *MS\ Windows\ PE\ Intel*) win32_libid_type="x86 DLL" ;; esac ;; esac $ECHO "$win32_libid_type" } # func_extract_an_archive dir oldlib func_extract_an_archive () { $opt_debug f_ex_an_ar_dir="$1"; shift f_ex_an_ar_oldlib="$1" func_show_eval "(cd \$f_ex_an_ar_dir && $AR x \"\$f_ex_an_ar_oldlib\")" 'exit $?' if ($AR t "$f_ex_an_ar_oldlib" | sort | sort -uc >/dev/null 2>&1); then : else func_fatal_error "object name conflicts in archive: $f_ex_an_ar_dir/$f_ex_an_ar_oldlib" fi } # func_extract_archives gentop oldlib ... func_extract_archives () { $opt_debug my_gentop="$1"; shift my_oldlibs=${1+"$@"} my_oldobjs="" my_xlib="" my_xabs="" my_xdir="" for my_xlib in $my_oldlibs; do # Extract the objects. case $my_xlib in [\\/]* | [A-Za-z]:[\\/]*) my_xabs="$my_xlib" ;; *) my_xabs=`pwd`"/$my_xlib" ;; esac func_basename "$my_xlib" my_xlib="$func_basename_result" my_xlib_u=$my_xlib while :; do case " $extracted_archives " in *" $my_xlib_u "*) func_arith $extracted_serial + 1 extracted_serial=$func_arith_result my_xlib_u=lt$extracted_serial-$my_xlib ;; *) break ;; esac done extracted_archives="$extracted_archives $my_xlib_u" my_xdir="$my_gentop/$my_xlib_u" func_mkdir_p "$my_xdir" case $host in *-darwin*) func_verbose "Extracting $my_xabs" # Do not bother doing anything if just a dry run $opt_dry_run || { darwin_orig_dir=`pwd` cd $my_xdir || exit $? darwin_archive=$my_xabs darwin_curdir=`pwd` darwin_base_archive=`basename "$darwin_archive"` darwin_arches=`$LIPO -info "$darwin_archive" 2>/dev/null | $GREP Architectures 2>/dev/null || true` if test -n "$darwin_arches"; then darwin_arches=`$ECHO "$darwin_arches" | $SED -e 's/.*are://'` darwin_arch= func_verbose "$darwin_base_archive has multiple architectures $darwin_arches" for darwin_arch in $darwin_arches ; do func_mkdir_p "unfat-$$/${darwin_base_archive}-${darwin_arch}" $LIPO -thin $darwin_arch -output "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" "${darwin_archive}" cd "unfat-$$/${darwin_base_archive}-${darwin_arch}" func_extract_an_archive "`pwd`" "${darwin_base_archive}" cd "$darwin_curdir" $RM "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" done # $darwin_arches ## Okay now we've a bunch of thin objects, gotta fatten them up :) darwin_filelist=`find unfat-$$ -type f -name \*.o -print -o -name \*.lo -print | $SED -e "$basename" | sort -u` darwin_file= darwin_files= for darwin_file in $darwin_filelist; do darwin_files=`find unfat-$$ -name $darwin_file -print | $NL2SP` $LIPO -create -output "$darwin_file" $darwin_files done # $darwin_filelist $RM -rf unfat-$$ cd "$darwin_orig_dir" else cd $darwin_orig_dir func_extract_an_archive "$my_xdir" "$my_xabs" fi # $darwin_arches } # !$opt_dry_run ;; *) func_extract_an_archive "$my_xdir" "$my_xabs" ;; esac my_oldobjs="$my_oldobjs "`find $my_xdir -name \*.$objext -print -o -name \*.lo -print | $NL2SP` done func_extract_archives_result="$my_oldobjs" } # func_emit_wrapper_part1 [arg=no] # # Emit the first part of a libtool wrapper script on stdout. # For more information, see the description associated with # func_emit_wrapper(), below. func_emit_wrapper_part1 () { func_emit_wrapper_part1_arg1=no if test -n "$1" ; then func_emit_wrapper_part1_arg1=$1 fi $ECHO "\ #! $SHELL # $output - temporary wrapper script for $objdir/$outputname # Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION # # The $output program cannot be directly executed until all the libtool # libraries that it depends on are installed. # # This wrapper script should never be moved out of the build directory. # If it is, it will not operate correctly. # Sed substitution that helps us do robust quoting. It backslashifies # metacharacters that are still active within double-quoted strings. Xsed='${SED} -e 1s/^X//' sed_quote_subst='$sed_quote_subst' # Be Bourne compatible if test -n \"\${ZSH_VERSION+set}\" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on \${1+\"\$@\"}, which # is contrary to our usage. Disable this feature. alias -g '\${1+\"\$@\"}'='\"\$@\"' setopt NO_GLOB_SUBST else case \`(set -o) 2>/dev/null\` in *posix*) set -o posix;; esac fi BIN_SH=xpg4; export BIN_SH # for Tru64 DUALCASE=1; export DUALCASE # for MKS sh # The HP-UX ksh and POSIX shell print the target directory to stdout # if CDPATH is set. (unset CDPATH) >/dev/null 2>&1 && unset CDPATH relink_command=\"$relink_command\" # This environment variable determines our operation mode. if test \"\$libtool_install_magic\" = \"$magic\"; then # install mode needs the following variables: generated_by_libtool_version='$macro_version' notinst_deplibs='$notinst_deplibs' else # When we are sourced in execute mode, \$file and \$ECHO are already set. if test \"\$libtool_execute_magic\" != \"$magic\"; then ECHO=\"$qecho\" file=\"\$0\" # Make sure echo works. if test \"X\$1\" = X--no-reexec; then # Discard the --no-reexec flag, and continue. shift elif test \"X\`{ \$ECHO '\t'; } 2>/dev/null\`\" = 'X\t'; then # Yippee, \$ECHO works! : else # Restart under the correct shell, and then maybe \$ECHO will work. exec $SHELL \"\$0\" --no-reexec \${1+\"\$@\"} fi fi\ " $ECHO "\ # Find the directory that this script lives in. thisdir=\`\$ECHO \"X\$file\" | \$Xsed -e 's%/[^/]*$%%'\` test \"x\$thisdir\" = \"x\$file\" && thisdir=. # Follow symbolic links until we get to the real thisdir. file=\`ls -ld \"\$file\" | ${SED} -n 's/.*-> //p'\` while test -n \"\$file\"; do destdir=\`\$ECHO \"X\$file\" | \$Xsed -e 's%/[^/]*\$%%'\` # If there was a directory component, then change thisdir. if test \"x\$destdir\" != \"x\$file\"; then case \"\$destdir\" in [\\\\/]* | [A-Za-z]:[\\\\/]*) thisdir=\"\$destdir\" ;; *) thisdir=\"\$thisdir/\$destdir\" ;; esac fi file=\`\$ECHO \"X\$file\" | \$Xsed -e 's%^.*/%%'\` file=\`ls -ld \"\$thisdir/\$file\" | ${SED} -n 's/.*-> //p'\` done " } # end: func_emit_wrapper_part1 # func_emit_wrapper_part2 [arg=no] # # Emit the second part of a libtool wrapper script on stdout. # For more information, see the description associated with # func_emit_wrapper(), below. func_emit_wrapper_part2 () { func_emit_wrapper_part2_arg1=no if test -n "$1" ; then func_emit_wrapper_part2_arg1=$1 fi $ECHO "\ # Usually 'no', except on cygwin/mingw when embedded into # the cwrapper. WRAPPER_SCRIPT_BELONGS_IN_OBJDIR=$func_emit_wrapper_part2_arg1 if test \"\$WRAPPER_SCRIPT_BELONGS_IN_OBJDIR\" = \"yes\"; then # special case for '.' if test \"\$thisdir\" = \".\"; then thisdir=\`pwd\` fi # remove .libs from thisdir case \"\$thisdir\" in *[\\\\/]$objdir ) thisdir=\`\$ECHO \"X\$thisdir\" | \$Xsed -e 's%[\\\\/][^\\\\/]*$%%'\` ;; $objdir ) thisdir=. ;; esac fi # Try to get the absolute directory name. absdir=\`cd \"\$thisdir\" && pwd\` test -n \"\$absdir\" && thisdir=\"\$absdir\" " if test "$fast_install" = yes; then $ECHO "\ program=lt-'$outputname'$exeext progdir=\"\$thisdir/$objdir\" if test ! -f \"\$progdir/\$program\" || { file=\`ls -1dt \"\$progdir/\$program\" \"\$progdir/../\$program\" 2>/dev/null | ${SED} 1q\`; \\ test \"X\$file\" != \"X\$progdir/\$program\"; }; then file=\"\$\$-\$program\" if test ! -d \"\$progdir\"; then $MKDIR \"\$progdir\" else $RM \"\$progdir/\$file\" fi" $ECHO "\ # relink executable if necessary if test -n \"\$relink_command\"; then if relink_command_output=\`eval \$relink_command 2>&1\`; then : else $ECHO \"\$relink_command_output\" >&2 $RM \"\$progdir/\$file\" exit 1 fi fi $MV \"\$progdir/\$file\" \"\$progdir/\$program\" 2>/dev/null || { $RM \"\$progdir/\$program\"; $MV \"\$progdir/\$file\" \"\$progdir/\$program\"; } $RM \"\$progdir/\$file\" fi" else $ECHO "\ program='$outputname' progdir=\"\$thisdir/$objdir\" " fi $ECHO "\ if test -f \"\$progdir/\$program\"; then" # Export our shlibpath_var if we have one. if test "$shlibpath_overrides_runpath" = yes && test -n "$shlibpath_var" && test -n "$temp_rpath"; then $ECHO "\ # Add our own library path to $shlibpath_var $shlibpath_var=\"$temp_rpath\$$shlibpath_var\" # Some systems cannot cope with colon-terminated $shlibpath_var # The second colon is a workaround for a bug in BeOS R4 sed $shlibpath_var=\`\$ECHO \"X\$$shlibpath_var\" | \$Xsed -e 's/::*\$//'\` export $shlibpath_var " fi # fixup the dll searchpath if we need to. if test -n "$dllsearchpath"; then $ECHO "\ # Add the dll search path components to the executable PATH PATH=$dllsearchpath:\$PATH " fi $ECHO "\ if test \"\$libtool_execute_magic\" != \"$magic\"; then # Run the actual program with our arguments. " case $host in # Backslashes separate directories on plain windows *-*-mingw | *-*-os2* | *-cegcc*) $ECHO "\ exec \"\$progdir\\\\\$program\" \${1+\"\$@\"} " ;; *) $ECHO "\ exec \"\$progdir/\$program\" \${1+\"\$@\"} " ;; esac $ECHO "\ \$ECHO \"\$0: cannot exec \$program \$*\" 1>&2 exit 1 fi else # The program doesn't exist. \$ECHO \"\$0: error: \\\`\$progdir/\$program' does not exist\" 1>&2 \$ECHO \"This script is just a wrapper for \$program.\" 1>&2 $ECHO \"See the $PACKAGE documentation for more information.\" 1>&2 exit 1 fi fi\ " } # end: func_emit_wrapper_part2 # func_emit_wrapper [arg=no] # # Emit a libtool wrapper script on stdout. # Don't directly open a file because we may want to # incorporate the script contents within a cygwin/mingw # wrapper executable. Must ONLY be called from within # func_mode_link because it depends on a number of variables # set therein. # # ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR # variable will take. If 'yes', then the emitted script # will assume that the directory in which it is stored is # the $objdir directory. This is a cygwin/mingw-specific # behavior. func_emit_wrapper () { func_emit_wrapper_arg1=no if test -n "$1" ; then func_emit_wrapper_arg1=$1 fi # split this up so that func_emit_cwrapperexe_src # can call each part independently. func_emit_wrapper_part1 "${func_emit_wrapper_arg1}" func_emit_wrapper_part2 "${func_emit_wrapper_arg1}" } # func_to_host_path arg # # Convert paths to host format when used with build tools. # Intended for use with "native" mingw (where libtool itself # is running under the msys shell), or in the following cross- # build environments: # $build $host # mingw (msys) mingw [e.g. native] # cygwin mingw # *nix + wine mingw # where wine is equipped with the `winepath' executable. # In the native mingw case, the (msys) shell automatically # converts paths for any non-msys applications it launches, # but that facility isn't available from inside the cwrapper. # Similar accommodations are necessary for $host mingw and # $build cygwin. Calling this function does no harm for other # $host/$build combinations not listed above. # # ARG is the path (on $build) that should be converted to # the proper representation for $host. The result is stored # in $func_to_host_path_result. func_to_host_path () { func_to_host_path_result="$1" if test -n "$1" ; then case $host in *mingw* ) lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g' case $build in *mingw* ) # actually, msys # awkward: cmd appends spaces to result lt_sed_strip_trailing_spaces="s/[ ]*\$//" func_to_host_path_tmp1=`( cmd //c echo "$1" |\ $SED -e "$lt_sed_strip_trailing_spaces" ) 2>/dev/null || echo ""` func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ $SED -e "$lt_sed_naive_backslashify"` ;; *cygwin* ) func_to_host_path_tmp1=`cygpath -w "$1"` func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ $SED -e "$lt_sed_naive_backslashify"` ;; * ) # Unfortunately, winepath does not exit with a non-zero # error code, so we are forced to check the contents of # stdout. On the other hand, if the command is not # found, the shell will set an exit code of 127 and print # *an error message* to stdout. So we must check for both # error code of zero AND non-empty stdout, which explains # the odd construction: func_to_host_path_tmp1=`winepath -w "$1" 2>/dev/null` if test "$?" -eq 0 && test -n "${func_to_host_path_tmp1}"; then func_to_host_path_result=`echo "$func_to_host_path_tmp1" |\ $SED -e "$lt_sed_naive_backslashify"` else # Allow warning below. func_to_host_path_result="" fi ;; esac if test -z "$func_to_host_path_result" ; then func_error "Could not determine host path corresponding to" func_error " '$1'" func_error "Continuing, but uninstalled executables may not work." # Fallback: func_to_host_path_result="$1" fi ;; esac fi } # end: func_to_host_path # func_to_host_pathlist arg # # Convert pathlists to host format when used with build tools. # See func_to_host_path(), above. This function supports the # following $build/$host combinations (but does no harm for # combinations not listed here): # $build $host # mingw (msys) mingw [e.g. native] # cygwin mingw # *nix + wine mingw # # Path separators are also converted from $build format to # $host format. If ARG begins or ends with a path separator # character, it is preserved (but converted to $host format) # on output. # # ARG is a pathlist (on $build) that should be converted to # the proper representation on $host. The result is stored # in $func_to_host_pathlist_result. func_to_host_pathlist () { func_to_host_pathlist_result="$1" if test -n "$1" ; then case $host in *mingw* ) lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g' # Remove leading and trailing path separator characters from # ARG. msys behavior is inconsistent here, cygpath turns them # into '.;' and ';.', and winepath ignores them completely. func_to_host_pathlist_tmp2="$1" # Once set for this call, this variable should not be # reassigned. It is used in tha fallback case. func_to_host_pathlist_tmp1=`echo "$func_to_host_pathlist_tmp2" |\ $SED -e 's|^:*||' -e 's|:*$||'` case $build in *mingw* ) # Actually, msys. # Awkward: cmd appends spaces to result. lt_sed_strip_trailing_spaces="s/[ ]*\$//" func_to_host_pathlist_tmp2=`( cmd //c echo "$func_to_host_pathlist_tmp1" |\ $SED -e "$lt_sed_strip_trailing_spaces" ) 2>/dev/null || echo ""` func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp2" |\ $SED -e "$lt_sed_naive_backslashify"` ;; *cygwin* ) func_to_host_pathlist_tmp2=`cygpath -w -p "$func_to_host_pathlist_tmp1"` func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp2" |\ $SED -e "$lt_sed_naive_backslashify"` ;; * ) # unfortunately, winepath doesn't convert pathlists func_to_host_pathlist_result="" func_to_host_pathlist_oldIFS=$IFS IFS=: for func_to_host_pathlist_f in $func_to_host_pathlist_tmp1 ; do IFS=$func_to_host_pathlist_oldIFS if test -n "$func_to_host_pathlist_f" ; then func_to_host_path "$func_to_host_pathlist_f" if test -n "$func_to_host_path_result" ; then if test -z "$func_to_host_pathlist_result" ; then func_to_host_pathlist_result="$func_to_host_path_result" else func_to_host_pathlist_result="$func_to_host_pathlist_result;$func_to_host_path_result" fi fi fi IFS=: done IFS=$func_to_host_pathlist_oldIFS ;; esac if test -z "$func_to_host_pathlist_result" ; then func_error "Could not determine the host path(s) corresponding to" func_error " '$1'" func_error "Continuing, but uninstalled executables may not work." # Fallback. This may break if $1 contains DOS-style drive # specifications. The fix is not to complicate the expression # below, but for the user to provide a working wine installation # with winepath so that path translation in the cross-to-mingw # case works properly. lt_replace_pathsep_nix_to_dos="s|:|;|g" func_to_host_pathlist_result=`echo "$func_to_host_pathlist_tmp1" |\ $SED -e "$lt_replace_pathsep_nix_to_dos"` fi # Now, add the leading and trailing path separators back case "$1" in :* ) func_to_host_pathlist_result=";$func_to_host_pathlist_result" ;; esac case "$1" in *: ) func_to_host_pathlist_result="$func_to_host_pathlist_result;" ;; esac ;; esac fi } # end: func_to_host_pathlist # func_emit_cwrapperexe_src # emit the source code for a wrapper executable on stdout # Must ONLY be called from within func_mode_link because # it depends on a number of variable set therein. func_emit_cwrapperexe_src () { cat < #include #ifdef _MSC_VER # include # include # include # define setmode _setmode #else # include # include # ifdef __CYGWIN__ # include # define HAVE_SETENV # ifdef __STRICT_ANSI__ char *realpath (const char *, char *); int putenv (char *); int setenv (const char *, const char *, int); # endif # endif #endif #include #include #include #include #include #include #include #include #if defined(PATH_MAX) # define LT_PATHMAX PATH_MAX #elif defined(MAXPATHLEN) # define LT_PATHMAX MAXPATHLEN #else # define LT_PATHMAX 1024 #endif #ifndef S_IXOTH # define S_IXOTH 0 #endif #ifndef S_IXGRP # define S_IXGRP 0 #endif #ifdef _MSC_VER # define S_IXUSR _S_IEXEC # define stat _stat # ifndef _INTPTR_T_DEFINED # define intptr_t int # endif #endif #ifndef DIR_SEPARATOR # define DIR_SEPARATOR '/' # define PATH_SEPARATOR ':' #endif #if defined (_WIN32) || defined (__MSDOS__) || defined (__DJGPP__) || \ defined (__OS2__) # define HAVE_DOS_BASED_FILE_SYSTEM # define FOPEN_WB "wb" # ifndef DIR_SEPARATOR_2 # define DIR_SEPARATOR_2 '\\' # endif # ifndef PATH_SEPARATOR_2 # define PATH_SEPARATOR_2 ';' # endif #endif #ifndef DIR_SEPARATOR_2 # define IS_DIR_SEPARATOR(ch) ((ch) == DIR_SEPARATOR) #else /* DIR_SEPARATOR_2 */ # define IS_DIR_SEPARATOR(ch) \ (((ch) == DIR_SEPARATOR) || ((ch) == DIR_SEPARATOR_2)) #endif /* DIR_SEPARATOR_2 */ #ifndef PATH_SEPARATOR_2 # define IS_PATH_SEPARATOR(ch) ((ch) == PATH_SEPARATOR) #else /* PATH_SEPARATOR_2 */ # define IS_PATH_SEPARATOR(ch) ((ch) == PATH_SEPARATOR_2) #endif /* PATH_SEPARATOR_2 */ #ifdef __CYGWIN__ # define FOPEN_WB "wb" #endif #ifndef FOPEN_WB # define FOPEN_WB "w" #endif #ifndef _O_BINARY # define _O_BINARY 0 #endif #define XMALLOC(type, num) ((type *) xmalloc ((num) * sizeof(type))) #define XFREE(stale) do { \ if (stale) { free ((void *) stale); stale = 0; } \ } while (0) #undef LTWRAPPER_DEBUGPRINTF #if defined DEBUGWRAPPER # define LTWRAPPER_DEBUGPRINTF(args) ltwrapper_debugprintf args static void ltwrapper_debugprintf (const char *fmt, ...) { va_list args; va_start (args, fmt); (void) vfprintf (stderr, fmt, args); va_end (args); } #else # define LTWRAPPER_DEBUGPRINTF(args) #endif const char *program_name = NULL; void *xmalloc (size_t num); char *xstrdup (const char *string); const char *base_name (const char *name); char *find_executable (const char *wrapper); char *chase_symlinks (const char *pathspec); int make_executable (const char *path); int check_executable (const char *path); char *strendzap (char *str, const char *pat); void lt_fatal (const char *message, ...); void lt_setenv (const char *name, const char *value); char *lt_extend_str (const char *orig_value, const char *add, int to_end); void lt_opt_process_env_set (const char *arg); void lt_opt_process_env_prepend (const char *arg); void lt_opt_process_env_append (const char *arg); int lt_split_name_value (const char *arg, char** name, char** value); void lt_update_exe_path (const char *name, const char *value); void lt_update_lib_path (const char *name, const char *value); static const char *script_text_part1 = EOF func_emit_wrapper_part1 yes | $SED -e 's/\([\\"]\)/\\\1/g' \ -e 's/^/ "/' -e 's/$/\\n"/' echo ";" cat <"))); for (i = 0; i < newargc; i++) { LTWRAPPER_DEBUGPRINTF (("(main) newargz[%d] : %s\n", i, (newargz[i] ? newargz[i] : ""))); } EOF case $host_os in mingw*) cat <<"EOF" /* execv doesn't actually work on mingw as expected on unix */ rval = _spawnv (_P_WAIT, lt_argv_zero, (const char * const *) newargz); if (rval == -1) { /* failed to start process */ LTWRAPPER_DEBUGPRINTF (("(main) failed to launch target \"%s\": errno = %d\n", lt_argv_zero, errno)); return 127; } return rval; EOF ;; *) cat <<"EOF" execv (lt_argv_zero, newargz); return rval; /* =127, but avoids unused variable warning */ EOF ;; esac cat <<"EOF" } void * xmalloc (size_t num) { void *p = (void *) malloc (num); if (!p) lt_fatal ("Memory exhausted"); return p; } char * xstrdup (const char *string) { return string ? strcpy ((char *) xmalloc (strlen (string) + 1), string) : NULL; } const char * base_name (const char *name) { const char *base; #if defined (HAVE_DOS_BASED_FILE_SYSTEM) /* Skip over the disk name in MSDOS pathnames. */ if (isalpha ((unsigned char) name[0]) && name[1] == ':') name += 2; #endif for (base = name; *name; name++) if (IS_DIR_SEPARATOR (*name)) base = name + 1; return base; } int check_executable (const char *path) { struct stat st; LTWRAPPER_DEBUGPRINTF (("(check_executable) : %s\n", path ? (*path ? path : "EMPTY!") : "NULL!")); if ((!path) || (!*path)) return 0; if ((stat (path, &st) >= 0) && (st.st_mode & (S_IXUSR | S_IXGRP | S_IXOTH))) return 1; else return 0; } int make_executable (const char *path) { int rval = 0; struct stat st; LTWRAPPER_DEBUGPRINTF (("(make_executable) : %s\n", path ? (*path ? path : "EMPTY!") : "NULL!")); if ((!path) || (!*path)) return 0; if (stat (path, &st) >= 0) { rval = chmod (path, st.st_mode | S_IXOTH | S_IXGRP | S_IXUSR); } return rval; } /* Searches for the full path of the wrapper. Returns newly allocated full path name if found, NULL otherwise Does not chase symlinks, even on platforms that support them. */ char * find_executable (const char *wrapper) { int has_slash = 0; const char *p; const char *p_next; /* static buffer for getcwd */ char tmp[LT_PATHMAX + 1]; int tmp_len; char *concat_name; LTWRAPPER_DEBUGPRINTF (("(find_executable) : %s\n", wrapper ? (*wrapper ? wrapper : "EMPTY!") : "NULL!")); if ((wrapper == NULL) || (*wrapper == '\0')) return NULL; /* Absolute path? */ #if defined (HAVE_DOS_BASED_FILE_SYSTEM) if (isalpha ((unsigned char) wrapper[0]) && wrapper[1] == ':') { concat_name = xstrdup (wrapper); if (check_executable (concat_name)) return concat_name; XFREE (concat_name); } else { #endif if (IS_DIR_SEPARATOR (wrapper[0])) { concat_name = xstrdup (wrapper); if (check_executable (concat_name)) return concat_name; XFREE (concat_name); } #if defined (HAVE_DOS_BASED_FILE_SYSTEM) } #endif for (p = wrapper; *p; p++) if (*p == '/') { has_slash = 1; break; } if (!has_slash) { /* no slashes; search PATH */ const char *path = getenv ("PATH"); if (path != NULL) { for (p = path; *p; p = p_next) { const char *q; size_t p_len; for (q = p; *q; q++) if (IS_PATH_SEPARATOR (*q)) break; p_len = q - p; p_next = (*q == '\0' ? q : q + 1); if (p_len == 0) { /* empty path: current directory */ if (getcwd (tmp, LT_PATHMAX) == NULL) lt_fatal ("getcwd failed"); tmp_len = strlen (tmp); concat_name = XMALLOC (char, tmp_len + 1 + strlen (wrapper) + 1); memcpy (concat_name, tmp, tmp_len); concat_name[tmp_len] = '/'; strcpy (concat_name + tmp_len + 1, wrapper); } else { concat_name = XMALLOC (char, p_len + 1 + strlen (wrapper) + 1); memcpy (concat_name, p, p_len); concat_name[p_len] = '/'; strcpy (concat_name + p_len + 1, wrapper); } if (check_executable (concat_name)) return concat_name; XFREE (concat_name); } } /* not found in PATH; assume curdir */ } /* Relative path | not found in path: prepend cwd */ if (getcwd (tmp, LT_PATHMAX) == NULL) lt_fatal ("getcwd failed"); tmp_len = strlen (tmp); concat_name = XMALLOC (char, tmp_len + 1 + strlen (wrapper) + 1); memcpy (concat_name, tmp, tmp_len); concat_name[tmp_len] = '/'; strcpy (concat_name + tmp_len + 1, wrapper); if (check_executable (concat_name)) return concat_name; XFREE (concat_name); return NULL; } char * chase_symlinks (const char *pathspec) { #ifndef S_ISLNK return xstrdup (pathspec); #else char buf[LT_PATHMAX]; struct stat s; char *tmp_pathspec = xstrdup (pathspec); char *p; int has_symlinks = 0; while (strlen (tmp_pathspec) && !has_symlinks) { LTWRAPPER_DEBUGPRINTF (("checking path component for symlinks: %s\n", tmp_pathspec)); if (lstat (tmp_pathspec, &s) == 0) { if (S_ISLNK (s.st_mode) != 0) { has_symlinks = 1; break; } /* search backwards for last DIR_SEPARATOR */ p = tmp_pathspec + strlen (tmp_pathspec) - 1; while ((p > tmp_pathspec) && (!IS_DIR_SEPARATOR (*p))) p--; if ((p == tmp_pathspec) && (!IS_DIR_SEPARATOR (*p))) { /* no more DIR_SEPARATORS left */ break; } *p = '\0'; } else { char *errstr = strerror (errno); lt_fatal ("Error accessing file %s (%s)", tmp_pathspec, errstr); } } XFREE (tmp_pathspec); if (!has_symlinks) { return xstrdup (pathspec); } tmp_pathspec = realpath (pathspec, buf); if (tmp_pathspec == 0) { lt_fatal ("Could not follow symlinks for %s", pathspec); } return xstrdup (tmp_pathspec); #endif } char * strendzap (char *str, const char *pat) { size_t len, patlen; assert (str != NULL); assert (pat != NULL); len = strlen (str); patlen = strlen (pat); if (patlen <= len) { str += len - patlen; if (strcmp (str, pat) == 0) *str = '\0'; } return str; } static void lt_error_core (int exit_status, const char *mode, const char *message, va_list ap) { fprintf (stderr, "%s: %s: ", program_name, mode); vfprintf (stderr, message, ap); fprintf (stderr, ".\n"); if (exit_status >= 0) exit (exit_status); } void lt_fatal (const char *message, ...) { va_list ap; va_start (ap, message); lt_error_core (EXIT_FAILURE, "FATAL", message, ap); va_end (ap); } void lt_setenv (const char *name, const char *value) { LTWRAPPER_DEBUGPRINTF (("(lt_setenv) setting '%s' to '%s'\n", (name ? name : ""), (value ? value : ""))); { #ifdef HAVE_SETENV /* always make a copy, for consistency with !HAVE_SETENV */ char *str = xstrdup (value); setenv (name, str, 1); #else int len = strlen (name) + 1 + strlen (value) + 1; char *str = XMALLOC (char, len); sprintf (str, "%s=%s", name, value); if (putenv (str) != EXIT_SUCCESS) { XFREE (str); } #endif } } char * lt_extend_str (const char *orig_value, const char *add, int to_end) { char *new_value; if (orig_value && *orig_value) { int orig_value_len = strlen (orig_value); int add_len = strlen (add); new_value = XMALLOC (char, add_len + orig_value_len + 1); if (to_end) { strcpy (new_value, orig_value); strcpy (new_value + orig_value_len, add); } else { strcpy (new_value, add); strcpy (new_value + add_len, orig_value); } } else { new_value = xstrdup (add); } return new_value; } int lt_split_name_value (const char *arg, char** name, char** value) { const char *p; int len; if (!arg || !*arg) return 1; p = strchr (arg, (int)'='); if (!p) return 1; *value = xstrdup (++p); len = strlen (arg) - strlen (*value); *name = XMALLOC (char, len); strncpy (*name, arg, len-1); (*name)[len - 1] = '\0'; return 0; } void lt_opt_process_env_set (const char *arg) { char *name = NULL; char *value = NULL; if (lt_split_name_value (arg, &name, &value) != 0) { XFREE (name); XFREE (value); lt_fatal ("bad argument for %s: '%s'", env_set_opt, arg); } lt_setenv (name, value); XFREE (name); XFREE (value); } void lt_opt_process_env_prepend (const char *arg) { char *name = NULL; char *value = NULL; char *new_value = NULL; if (lt_split_name_value (arg, &name, &value) != 0) { XFREE (name); XFREE (value); lt_fatal ("bad argument for %s: '%s'", env_prepend_opt, arg); } new_value = lt_extend_str (getenv (name), value, 0); lt_setenv (name, new_value); XFREE (new_value); XFREE (name); XFREE (value); } void lt_opt_process_env_append (const char *arg) { char *name = NULL; char *value = NULL; char *new_value = NULL; if (lt_split_name_value (arg, &name, &value) != 0) { XFREE (name); XFREE (value); lt_fatal ("bad argument for %s: '%s'", env_append_opt, arg); } new_value = lt_extend_str (getenv (name), value, 1); lt_setenv (name, new_value); XFREE (new_value); XFREE (name); XFREE (value); } void lt_update_exe_path (const char *name, const char *value) { LTWRAPPER_DEBUGPRINTF (("(lt_update_exe_path) modifying '%s' by prepending '%s'\n", (name ? name : ""), (value ? value : ""))); if (name && *name && value && *value) { char *new_value = lt_extend_str (getenv (name), value, 0); /* some systems can't cope with a ':'-terminated path #' */ int len = strlen (new_value); while (((len = strlen (new_value)) > 0) && IS_PATH_SEPARATOR (new_value[len-1])) { new_value[len-1] = '\0'; } lt_setenv (name, new_value); XFREE (new_value); } } void lt_update_lib_path (const char *name, const char *value) { LTWRAPPER_DEBUGPRINTF (("(lt_update_lib_path) modifying '%s' by prepending '%s'\n", (name ? name : ""), (value ? value : ""))); if (name && *name && value && *value) { char *new_value = lt_extend_str (getenv (name), value, 0); lt_setenv (name, new_value); XFREE (new_value); } } EOF } # end: func_emit_cwrapperexe_src # func_mode_link arg... func_mode_link () { $opt_debug case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) # It is impossible to link a dll without this setting, and # we shouldn't force the makefile maintainer to figure out # which system we are compiling for in order to pass an extra # flag for every libtool invocation. # allow_undefined=no # FIXME: Unfortunately, there are problems with the above when trying # to make a dll which has undefined symbols, in which case not # even a static library is built. For now, we need to specify # -no-undefined on the libtool link line when we can be certain # that all symbols are satisfied, otherwise we get a static library. allow_undefined=yes ;; *) allow_undefined=yes ;; esac libtool_args=$nonopt base_compile="$nonopt $@" compile_command=$nonopt finalize_command=$nonopt compile_rpath= finalize_rpath= compile_shlibpath= finalize_shlibpath= convenience= old_convenience= deplibs= old_deplibs= compiler_flags= linker_flags= dllsearchpath= lib_search_path=`pwd` inst_prefix_dir= new_inherited_linker_flags= avoid_version=no dlfiles= dlprefiles= dlself=no export_dynamic=no export_symbols= export_symbols_regex= generated= libobjs= ltlibs= module=no no_install=no objs= non_pic_objects= precious_files_regex= prefer_static_libs=no preload=no prev= prevarg= release= rpath= xrpath= perm_rpath= temp_rpath= thread_safe=no vinfo= vinfo_number=no weak_libs= single_module="${wl}-single_module" func_infer_tag $base_compile # We need to know -static, to get the right output filenames. for arg do case $arg in -shared) test "$build_libtool_libs" != yes && \ func_fatal_configuration "can not build a shared library" build_old_libs=no break ;; -all-static | -static | -static-libtool-libs) case $arg in -all-static) if test "$build_libtool_libs" = yes && test -z "$link_static_flag"; then func_warning "complete static linking is impossible in this configuration" fi if test -n "$link_static_flag"; then dlopen_self=$dlopen_self_static fi prefer_static_libs=yes ;; -static) if test -z "$pic_flag" && test -n "$link_static_flag"; then dlopen_self=$dlopen_self_static fi prefer_static_libs=built ;; -static-libtool-libs) if test -z "$pic_flag" && test -n "$link_static_flag"; then dlopen_self=$dlopen_self_static fi prefer_static_libs=yes ;; esac build_libtool_libs=no build_old_libs=yes break ;; esac done # See if our shared archives depend on static archives. test -n "$old_archive_from_new_cmds" && build_old_libs=yes # Go through the arguments, transforming them on the way. while test "$#" -gt 0; do arg="$1" shift func_quote_for_eval "$arg" qarg=$func_quote_for_eval_unquoted_result func_append libtool_args " $func_quote_for_eval_result" # If the previous option needs an argument, assign it. if test -n "$prev"; then case $prev in output) func_append compile_command " @OUTPUT@" func_append finalize_command " @OUTPUT@" ;; esac case $prev in dlfiles|dlprefiles) if test "$preload" = no; then # Add the symbol object into the linking commands. func_append compile_command " @SYMFILE@" func_append finalize_command " @SYMFILE@" preload=yes fi case $arg in *.la | *.lo) ;; # We handle these cases below. force) if test "$dlself" = no; then dlself=needless export_dynamic=yes fi prev= continue ;; self) if test "$prev" = dlprefiles; then dlself=yes elif test "$prev" = dlfiles && test "$dlopen_self" != yes; then dlself=yes else dlself=needless export_dynamic=yes fi prev= continue ;; *) if test "$prev" = dlfiles; then dlfiles="$dlfiles $arg" else dlprefiles="$dlprefiles $arg" fi prev= continue ;; esac ;; expsyms) export_symbols="$arg" test -f "$arg" \ || func_fatal_error "symbol file \`$arg' does not exist" prev= continue ;; expsyms_regex) export_symbols_regex="$arg" prev= continue ;; framework) case $host in *-*-darwin*) case "$deplibs " in *" $qarg.ltframework "*) ;; *) deplibs="$deplibs $qarg.ltframework" # this is fixed later ;; esac ;; esac prev= continue ;; inst_prefix) inst_prefix_dir="$arg" prev= continue ;; objectlist) if test -f "$arg"; then save_arg=$arg moreargs= for fil in `cat "$save_arg"` do # moreargs="$moreargs $fil" arg=$fil # A libtool-controlled object. # Check to see that this really is a libtool object. if func_lalib_unsafe_p "$arg"; then pic_object= non_pic_object= # Read the .lo file func_source "$arg" if test -z "$pic_object" || test -z "$non_pic_object" || test "$pic_object" = none && test "$non_pic_object" = none; then func_fatal_error "cannot find name of object for \`$arg'" fi # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" if test "$pic_object" != none; then # Prepend the subdirectory the object is found in. pic_object="$xdir$pic_object" if test "$prev" = dlfiles; then if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then dlfiles="$dlfiles $pic_object" prev= continue else # If libtool objects are unsupported, then we need to preload. prev=dlprefiles fi fi # CHECK ME: I think I busted this. -Ossama if test "$prev" = dlprefiles; then # Preload the old-style object. dlprefiles="$dlprefiles $pic_object" prev= fi # A PIC object. func_append libobjs " $pic_object" arg="$pic_object" fi # Non-PIC object. if test "$non_pic_object" != none; then # Prepend the subdirectory the object is found in. non_pic_object="$xdir$non_pic_object" # A standard non-PIC object func_append non_pic_objects " $non_pic_object" if test -z "$pic_object" || test "$pic_object" = none ; then arg="$non_pic_object" fi else # If the PIC object exists, use it instead. # $xdir was prepended to $pic_object above. non_pic_object="$pic_object" func_append non_pic_objects " $non_pic_object" fi else # Only an error if not doing a dry-run. if $opt_dry_run; then # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" func_lo2o "$arg" pic_object=$xdir$objdir/$func_lo2o_result non_pic_object=$xdir$func_lo2o_result func_append libobjs " $pic_object" func_append non_pic_objects " $non_pic_object" else func_fatal_error "\`$arg' is not a valid libtool object" fi fi done else func_fatal_error "link input file \`$arg' does not exist" fi arg=$save_arg prev= continue ;; precious_regex) precious_files_regex="$arg" prev= continue ;; release) release="-$arg" prev= continue ;; rpath | xrpath) # We need an absolute path. case $arg in [\\/]* | [A-Za-z]:[\\/]*) ;; *) func_fatal_error "only absolute run-paths are allowed" ;; esac if test "$prev" = rpath; then case "$rpath " in *" $arg "*) ;; *) rpath="$rpath $arg" ;; esac else case "$xrpath " in *" $arg "*) ;; *) xrpath="$xrpath $arg" ;; esac fi prev= continue ;; shrext) shrext_cmds="$arg" prev= continue ;; weak) weak_libs="$weak_libs $arg" prev= continue ;; xcclinker) linker_flags="$linker_flags $qarg" compiler_flags="$compiler_flags $qarg" prev= func_append compile_command " $qarg" func_append finalize_command " $qarg" continue ;; xcompiler) compiler_flags="$compiler_flags $qarg" prev= func_append compile_command " $qarg" func_append finalize_command " $qarg" continue ;; xlinker) linker_flags="$linker_flags $qarg" compiler_flags="$compiler_flags $wl$qarg" prev= func_append compile_command " $wl$qarg" func_append finalize_command " $wl$qarg" continue ;; *) eval "$prev=\"\$arg\"" prev= continue ;; esac fi # test -n "$prev" prevarg="$arg" case $arg in -all-static) if test -n "$link_static_flag"; then # See comment for -static flag below, for more details. func_append compile_command " $link_static_flag" func_append finalize_command " $link_static_flag" fi continue ;; -allow-undefined) # FIXME: remove this flag sometime in the future. func_fatal_error "\`-allow-undefined' must not be used because it is the default" ;; -avoid-version) avoid_version=yes continue ;; -dlopen) prev=dlfiles continue ;; -dlpreopen) prev=dlprefiles continue ;; -export-dynamic) export_dynamic=yes continue ;; -export-symbols | -export-symbols-regex) if test -n "$export_symbols" || test -n "$export_symbols_regex"; then func_fatal_error "more than one -exported-symbols argument is not allowed" fi if test "X$arg" = "X-export-symbols"; then prev=expsyms else prev=expsyms_regex fi continue ;; -framework) prev=framework continue ;; -inst-prefix-dir) prev=inst_prefix continue ;; # The native IRIX linker understands -LANG:*, -LIST:* and -LNO:* # so, if we see these flags be careful not to treat them like -L -L[A-Z][A-Z]*:*) case $with_gcc/$host in no/*-*-irix* | /*-*-irix*) func_append compile_command " $arg" func_append finalize_command " $arg" ;; esac continue ;; -L*) func_stripname '-L' '' "$arg" dir=$func_stripname_result if test -z "$dir"; then if test "$#" -gt 0; then func_fatal_error "require no space between \`-L' and \`$1'" else func_fatal_error "need path for \`-L' option" fi fi # We need an absolute path. case $dir in [\\/]* | [A-Za-z]:[\\/]*) ;; *) absdir=`cd "$dir" && pwd` test -z "$absdir" && \ func_fatal_error "cannot determine absolute directory name of \`$dir'" dir="$absdir" ;; esac case "$deplibs " in *" -L$dir "*) ;; *) deplibs="$deplibs -L$dir" lib_search_path="$lib_search_path $dir" ;; esac case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) testbindir=`$ECHO "X$dir" | $Xsed -e 's*/lib$*/bin*'` case :$dllsearchpath: in *":$dir:"*) ;; ::) dllsearchpath=$dir;; *) dllsearchpath="$dllsearchpath:$dir";; esac case :$dllsearchpath: in *":$testbindir:"*) ;; ::) dllsearchpath=$testbindir;; *) dllsearchpath="$dllsearchpath:$testbindir";; esac ;; esac continue ;; -l*) if test "X$arg" = "X-lc" || test "X$arg" = "X-lm"; then case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-beos* | *-cegcc*) # These systems don't actually have a C or math library (as such) continue ;; *-*-os2*) # These systems don't actually have a C library (as such) test "X$arg" = "X-lc" && continue ;; *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*) # Do not include libc due to us having libc/libc_r. test "X$arg" = "X-lc" && continue ;; *-*-rhapsody* | *-*-darwin1.[012]) # Rhapsody C and math libraries are in the System framework deplibs="$deplibs System.ltframework" continue ;; *-*-sco3.2v5* | *-*-sco5v6*) # Causes problems with __ctype test "X$arg" = "X-lc" && continue ;; *-*-sysv4.2uw2* | *-*-sysv5* | *-*-unixware* | *-*-OpenUNIX*) # Compiler inserts libc in the correct place for threads to work test "X$arg" = "X-lc" && continue ;; esac elif test "X$arg" = "X-lc_r"; then case $host in *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*) # Do not include libc_r directly, use -pthread flag. continue ;; esac fi deplibs="$deplibs $arg" continue ;; -module) module=yes continue ;; # Tru64 UNIX uses -model [arg] to determine the layout of C++ # classes, name mangling, and exception handling. # Darwin uses the -arch flag to determine output architecture. -model|-arch|-isysroot) compiler_flags="$compiler_flags $arg" func_append compile_command " $arg" func_append finalize_command " $arg" prev=xcompiler continue ;; -mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe|-threads) compiler_flags="$compiler_flags $arg" func_append compile_command " $arg" func_append finalize_command " $arg" case "$new_inherited_linker_flags " in *" $arg "*) ;; * ) new_inherited_linker_flags="$new_inherited_linker_flags $arg" ;; esac continue ;; -multi_module) single_module="${wl}-multi_module" continue ;; -no-fast-install) fast_install=no continue ;; -no-install) case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*) # The PATH hackery in wrapper scripts is required on Windows # and Darwin in order for the loader to find any dlls it needs. func_warning "\`-no-install' is ignored for $host" func_warning "assuming \`-no-fast-install' instead" fast_install=no ;; *) no_install=yes ;; esac continue ;; -no-undefined) allow_undefined=no continue ;; -objectlist) prev=objectlist continue ;; -o) prev=output ;; -precious-files-regex) prev=precious_regex continue ;; -release) prev=release continue ;; -rpath) prev=rpath continue ;; -R) prev=xrpath continue ;; -R*) func_stripname '-R' '' "$arg" dir=$func_stripname_result # We need an absolute path. case $dir in [\\/]* | [A-Za-z]:[\\/]*) ;; *) func_fatal_error "only absolute run-paths are allowed" ;; esac case "$xrpath " in *" $dir "*) ;; *) xrpath="$xrpath $dir" ;; esac continue ;; -shared) # The effects of -shared are defined in a previous loop. continue ;; -shrext) prev=shrext continue ;; -static | -static-libtool-libs) # The effects of -static are defined in a previous loop. # We used to do the same as -all-static on platforms that # didn't have a PIC flag, but the assumption that the effects # would be equivalent was wrong. It would break on at least # Digital Unix and AIX. continue ;; -thread-safe) thread_safe=yes continue ;; -version-info) prev=vinfo continue ;; -version-number) prev=vinfo vinfo_number=yes continue ;; -weak) prev=weak continue ;; -Wc,*) func_stripname '-Wc,' '' "$arg" args=$func_stripname_result arg= save_ifs="$IFS"; IFS=',' for flag in $args; do IFS="$save_ifs" func_quote_for_eval "$flag" arg="$arg $wl$func_quote_for_eval_result" compiler_flags="$compiler_flags $func_quote_for_eval_result" done IFS="$save_ifs" func_stripname ' ' '' "$arg" arg=$func_stripname_result ;; -Wl,*) func_stripname '-Wl,' '' "$arg" args=$func_stripname_result arg= save_ifs="$IFS"; IFS=',' for flag in $args; do IFS="$save_ifs" func_quote_for_eval "$flag" arg="$arg $wl$func_quote_for_eval_result" compiler_flags="$compiler_flags $wl$func_quote_for_eval_result" linker_flags="$linker_flags $func_quote_for_eval_result" done IFS="$save_ifs" func_stripname ' ' '' "$arg" arg=$func_stripname_result ;; -Xcompiler) prev=xcompiler continue ;; -Xlinker) prev=xlinker continue ;; -XCClinker) prev=xcclinker continue ;; # -msg_* for osf cc -msg_*) func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" ;; # -64, -mips[0-9] enable 64-bit mode on the SGI compiler # -r[0-9][0-9]* specifies the processor on the SGI compiler # -xarch=*, -xtarget=* enable 64-bit mode on the Sun compiler # +DA*, +DD* enable 64-bit mode on the HP compiler # -q* pass through compiler args for the IBM compiler # -m*, -t[45]*, -txscale* pass through architecture-specific # compiler args for GCC # -F/path gives path to uninstalled frameworks, gcc on darwin # -p, -pg, --coverage, -fprofile-* pass through profiling flag for GCC # @file GCC response files -64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \ -t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*) func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" func_append compile_command " $arg" func_append finalize_command " $arg" compiler_flags="$compiler_flags $arg" continue ;; # Some other compiler flag. -* | +*) func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" ;; *.$objext) # A standard object. objs="$objs $arg" ;; *.lo) # A libtool-controlled object. # Check to see that this really is a libtool object. if func_lalib_unsafe_p "$arg"; then pic_object= non_pic_object= # Read the .lo file func_source "$arg" if test -z "$pic_object" || test -z "$non_pic_object" || test "$pic_object" = none && test "$non_pic_object" = none; then func_fatal_error "cannot find name of object for \`$arg'" fi # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" if test "$pic_object" != none; then # Prepend the subdirectory the object is found in. pic_object="$xdir$pic_object" if test "$prev" = dlfiles; then if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then dlfiles="$dlfiles $pic_object" prev= continue else # If libtool objects are unsupported, then we need to preload. prev=dlprefiles fi fi # CHECK ME: I think I busted this. -Ossama if test "$prev" = dlprefiles; then # Preload the old-style object. dlprefiles="$dlprefiles $pic_object" prev= fi # A PIC object. func_append libobjs " $pic_object" arg="$pic_object" fi # Non-PIC object. if test "$non_pic_object" != none; then # Prepend the subdirectory the object is found in. non_pic_object="$xdir$non_pic_object" # A standard non-PIC object func_append non_pic_objects " $non_pic_object" if test -z "$pic_object" || test "$pic_object" = none ; then arg="$non_pic_object" fi else # If the PIC object exists, use it instead. # $xdir was prepended to $pic_object above. non_pic_object="$pic_object" func_append non_pic_objects " $non_pic_object" fi else # Only an error if not doing a dry-run. if $opt_dry_run; then # Extract subdirectory from the argument. func_dirname "$arg" "/" "" xdir="$func_dirname_result" func_lo2o "$arg" pic_object=$xdir$objdir/$func_lo2o_result non_pic_object=$xdir$func_lo2o_result func_append libobjs " $pic_object" func_append non_pic_objects " $non_pic_object" else func_fatal_error "\`$arg' is not a valid libtool object" fi fi ;; *.$libext) # An archive. deplibs="$deplibs $arg" old_deplibs="$old_deplibs $arg" continue ;; *.la) # A libtool-controlled library. if test "$prev" = dlfiles; then # This library was specified with -dlopen. dlfiles="$dlfiles $arg" prev= elif test "$prev" = dlprefiles; then # The library was specified with -dlpreopen. dlprefiles="$dlprefiles $arg" prev= else deplibs="$deplibs $arg" fi continue ;; # Some other compiler argument. *) # Unknown arguments in both finalize_command and compile_command need # to be aesthetically quoted because they are evaled later. func_quote_for_eval "$arg" arg="$func_quote_for_eval_result" ;; esac # arg # Now actually substitute the argument into the commands. if test -n "$arg"; then func_append compile_command " $arg" func_append finalize_command " $arg" fi done # argument parsing loop test -n "$prev" && \ func_fatal_help "the \`$prevarg' option requires an argument" if test "$export_dynamic" = yes && test -n "$export_dynamic_flag_spec"; then eval arg=\"$export_dynamic_flag_spec\" func_append compile_command " $arg" func_append finalize_command " $arg" fi oldlibs= # calculate the name of the file, without its directory func_basename "$output" outputname="$func_basename_result" libobjs_save="$libobjs" if test -n "$shlibpath_var"; then # get the directories listed in $shlibpath_var eval shlib_search_path=\`\$ECHO \"X\${$shlibpath_var}\" \| \$Xsed -e \'s/:/ /g\'\` else shlib_search_path= fi eval sys_lib_search_path=\"$sys_lib_search_path_spec\" eval sys_lib_dlsearch_path=\"$sys_lib_dlsearch_path_spec\" func_dirname "$output" "/" "" output_objdir="$func_dirname_result$objdir" # Create the object directory. func_mkdir_p "$output_objdir" # Determine the type of output case $output in "") func_fatal_help "you must specify an output file" ;; *.$libext) linkmode=oldlib ;; *.lo | *.$objext) linkmode=obj ;; *.la) linkmode=lib ;; *) linkmode=prog ;; # Anything else should be a program. esac specialdeplibs= libs= # Find all interdependent deplibs by searching for libraries # that are linked more than once (e.g. -la -lb -la) for deplib in $deplibs; do if $opt_duplicate_deps ; then case "$libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi libs="$libs $deplib" done if test "$linkmode" = lib; then libs="$predeps $libs $compiler_lib_search_path $postdeps" # Compute libraries that are listed more than once in $predeps # $postdeps and mark them as special (i.e., whose duplicates are # not to be eliminated). pre_post_deps= if $opt_duplicate_compiler_generated_deps; then for pre_post_dep in $predeps $postdeps; do case "$pre_post_deps " in *" $pre_post_dep "*) specialdeplibs="$specialdeplibs $pre_post_deps" ;; esac pre_post_deps="$pre_post_deps $pre_post_dep" done fi pre_post_deps= fi deplibs= newdependency_libs= newlib_search_path= need_relink=no # whether we're linking any uninstalled libtool libraries notinst_deplibs= # not-installed libtool libraries notinst_path= # paths that contain not-installed libtool libraries case $linkmode in lib) passes="conv dlpreopen link" for file in $dlfiles $dlprefiles; do case $file in *.la) ;; *) func_fatal_help "libraries can \`-dlopen' only libtool libraries: $file" ;; esac done ;; prog) compile_deplibs= finalize_deplibs= alldeplibs=no newdlfiles= newdlprefiles= passes="conv scan dlopen dlpreopen link" ;; *) passes="conv" ;; esac for pass in $passes; do # The preopen pass in lib mode reverses $deplibs; put it back here # so that -L comes before libs that need it for instance... if test "$linkmode,$pass" = "lib,link"; then ## FIXME: Find the place where the list is rebuilt in the wrong ## order, and fix it there properly tmp_deplibs= for deplib in $deplibs; do tmp_deplibs="$deplib $tmp_deplibs" done deplibs="$tmp_deplibs" fi if test "$linkmode,$pass" = "lib,link" || test "$linkmode,$pass" = "prog,scan"; then libs="$deplibs" deplibs= fi if test "$linkmode" = prog; then case $pass in dlopen) libs="$dlfiles" ;; dlpreopen) libs="$dlprefiles" ;; link) libs="$deplibs %DEPLIBS% $dependency_libs" ;; esac fi if test "$linkmode,$pass" = "lib,dlpreopen"; then # Collect and forward deplibs of preopened libtool libs for lib in $dlprefiles; do # Ignore non-libtool-libs dependency_libs= case $lib in *.la) func_source "$lib" ;; esac # Collect preopened libtool deplibs, except any this library # has declared as weak libs for deplib in $dependency_libs; do deplib_base=`$ECHO "X$deplib" | $Xsed -e "$basename"` case " $weak_libs " in *" $deplib_base "*) ;; *) deplibs="$deplibs $deplib" ;; esac done done libs="$dlprefiles" fi if test "$pass" = dlopen; then # Collect dlpreopened libraries save_deplibs="$deplibs" deplibs= fi for deplib in $libs; do lib= found=no case $deplib in -mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe|-threads) if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else compiler_flags="$compiler_flags $deplib" if test "$linkmode" = lib ; then case "$new_inherited_linker_flags " in *" $deplib "*) ;; * ) new_inherited_linker_flags="$new_inherited_linker_flags $deplib" ;; esac fi fi continue ;; -l*) if test "$linkmode" != lib && test "$linkmode" != prog; then func_warning "\`-l' is ignored for archives/objects" continue fi func_stripname '-l' '' "$deplib" name=$func_stripname_result if test "$linkmode" = lib; then searchdirs="$newlib_search_path $lib_search_path $compiler_lib_search_dirs $sys_lib_search_path $shlib_search_path" else searchdirs="$newlib_search_path $lib_search_path $sys_lib_search_path $shlib_search_path" fi for searchdir in $searchdirs; do for search_ext in .la $std_shrext .so .a; do # Search the libtool library lib="$searchdir/lib${name}${search_ext}" if test -f "$lib"; then if test "$search_ext" = ".la"; then found=yes else found=no fi break 2 fi done done if test "$found" != yes; then # deplib doesn't seem to be a libtool library if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else deplibs="$deplib $deplibs" test "$linkmode" = lib && newdependency_libs="$deplib $newdependency_libs" fi continue else # deplib is a libtool library # If $allow_libtool_libs_with_static_runtimes && $deplib is a stdlib, # We need to do some special things here, and not later. if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then case " $predeps $postdeps " in *" $deplib "*) if func_lalib_p "$lib"; then library_names= old_library= func_source "$lib" for l in $old_library $library_names; do ll="$l" done if test "X$ll" = "X$old_library" ; then # only static version available found=no func_dirname "$lib" "" "." ladir="$func_dirname_result" lib=$ladir/$old_library if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else deplibs="$deplib $deplibs" test "$linkmode" = lib && newdependency_libs="$deplib $newdependency_libs" fi continue fi fi ;; *) ;; esac fi fi ;; # -l *.ltframework) if test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else deplibs="$deplib $deplibs" if test "$linkmode" = lib ; then case "$new_inherited_linker_flags " in *" $deplib "*) ;; * ) new_inherited_linker_flags="$new_inherited_linker_flags $deplib" ;; esac fi fi continue ;; -L*) case $linkmode in lib) deplibs="$deplib $deplibs" test "$pass" = conv && continue newdependency_libs="$deplib $newdependency_libs" func_stripname '-L' '' "$deplib" newlib_search_path="$newlib_search_path $func_stripname_result" ;; prog) if test "$pass" = conv; then deplibs="$deplib $deplibs" continue fi if test "$pass" = scan; then deplibs="$deplib $deplibs" else compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" fi func_stripname '-L' '' "$deplib" newlib_search_path="$newlib_search_path $func_stripname_result" ;; *) func_warning "\`-L' is ignored for archives/objects" ;; esac # linkmode continue ;; # -L -R*) if test "$pass" = link; then func_stripname '-R' '' "$deplib" dir=$func_stripname_result # Make sure the xrpath contains only unique directories. case "$xrpath " in *" $dir "*) ;; *) xrpath="$xrpath $dir" ;; esac fi deplibs="$deplib $deplibs" continue ;; *.la) lib="$deplib" ;; *.$libext) if test "$pass" = conv; then deplibs="$deplib $deplibs" continue fi case $linkmode in lib) # Linking convenience modules into shared libraries is allowed, # but linking other static libraries is non-portable. case " $dlpreconveniencelibs " in *" $deplib "*) ;; *) valid_a_lib=no case $deplibs_check_method in match_pattern*) set dummy $deplibs_check_method; shift match_pattern_regex=`expr "$deplibs_check_method" : "$1 \(.*\)"` if eval "\$ECHO \"X$deplib\"" 2>/dev/null | $Xsed -e 10q \ | $EGREP "$match_pattern_regex" > /dev/null; then valid_a_lib=yes fi ;; pass_all) valid_a_lib=yes ;; esac if test "$valid_a_lib" != yes; then $ECHO $ECHO "*** Warning: Trying to link with static lib archive $deplib." $ECHO "*** I have the capability to make that library automatically link in when" $ECHO "*** you link to this library. But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have" $ECHO "*** because the file extensions .$libext of this argument makes me believe" $ECHO "*** that it is just a static archive that I should not use here." else $ECHO $ECHO "*** Warning: Linking the shared library $output against the" $ECHO "*** static library $deplib is not portable!" deplibs="$deplib $deplibs" fi ;; esac continue ;; prog) if test "$pass" != link; then deplibs="$deplib $deplibs" else compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" fi continue ;; esac # linkmode ;; # *.$libext *.lo | *.$objext) if test "$pass" = conv; then deplibs="$deplib $deplibs" elif test "$linkmode" = prog; then if test "$pass" = dlpreopen || test "$dlopen_support" != yes || test "$build_libtool_libs" = no; then # If there is no dlopen support or we're linking statically, # we need to preload. newdlprefiles="$newdlprefiles $deplib" compile_deplibs="$deplib $compile_deplibs" finalize_deplibs="$deplib $finalize_deplibs" else newdlfiles="$newdlfiles $deplib" fi fi continue ;; %DEPLIBS%) alldeplibs=yes continue ;; esac # case $deplib if test "$found" = yes || test -f "$lib"; then : else func_fatal_error "cannot find the library \`$lib' or unhandled argument \`$deplib'" fi # Check to see that this really is a libtool archive. func_lalib_unsafe_p "$lib" \ || func_fatal_error "\`$lib' is not a valid libtool archive" func_dirname "$lib" "" "." ladir="$func_dirname_result" dlname= dlopen= dlpreopen= libdir= library_names= old_library= inherited_linker_flags= # If the library was installed with an old release of libtool, # it will not redefine variables installed, or shouldnotlink installed=yes shouldnotlink=no avoidtemprpath= # Read the .la file func_source "$lib" # Convert "-framework foo" to "foo.ltframework" if test -n "$inherited_linker_flags"; then tmp_inherited_linker_flags=`$ECHO "X$inherited_linker_flags" | $Xsed -e 's/-framework \([^ $]*\)/\1.ltframework/g'` for tmp_inherited_linker_flag in $tmp_inherited_linker_flags; do case " $new_inherited_linker_flags " in *" $tmp_inherited_linker_flag "*) ;; *) new_inherited_linker_flags="$new_inherited_linker_flags $tmp_inherited_linker_flag";; esac done fi dependency_libs=`$ECHO "X $dependency_libs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` if test "$linkmode,$pass" = "lib,link" || test "$linkmode,$pass" = "prog,scan" || { test "$linkmode" != prog && test "$linkmode" != lib; }; then test -n "$dlopen" && dlfiles="$dlfiles $dlopen" test -n "$dlpreopen" && dlprefiles="$dlprefiles $dlpreopen" fi if test "$pass" = conv; then # Only check for convenience libraries deplibs="$lib $deplibs" if test -z "$libdir"; then if test -z "$old_library"; then func_fatal_error "cannot find name of link library for \`$lib'" fi # It is a libtool convenience library, so add in its objects. convenience="$convenience $ladir/$objdir/$old_library" old_convenience="$old_convenience $ladir/$objdir/$old_library" elif test "$linkmode" != prog && test "$linkmode" != lib; then func_fatal_error "\`$lib' is not a convenience library" fi tmp_libs= for deplib in $dependency_libs; do deplibs="$deplib $deplibs" if $opt_duplicate_deps ; then case "$tmp_libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi tmp_libs="$tmp_libs $deplib" done continue fi # $pass = conv # Get the name of the library we link against. linklib= for l in $old_library $library_names; do linklib="$l" done if test -z "$linklib"; then func_fatal_error "cannot find name of link library for \`$lib'" fi # This library was specified with -dlopen. if test "$pass" = dlopen; then if test -z "$libdir"; then func_fatal_error "cannot -dlopen a convenience library: \`$lib'" fi if test -z "$dlname" || test "$dlopen_support" != yes || test "$build_libtool_libs" = no; then # If there is no dlname, no dlopen support or we're linking # statically, we need to preload. We also need to preload any # dependent libraries so libltdl's deplib preloader doesn't # bomb out in the load deplibs phase. dlprefiles="$dlprefiles $lib $dependency_libs" else newdlfiles="$newdlfiles $lib" fi continue fi # $pass = dlopen # We need an absolute path. case $ladir in [\\/]* | [A-Za-z]:[\\/]*) abs_ladir="$ladir" ;; *) abs_ladir=`cd "$ladir" && pwd` if test -z "$abs_ladir"; then func_warning "cannot determine absolute directory name of \`$ladir'" func_warning "passing it literally to the linker, although it might fail" abs_ladir="$ladir" fi ;; esac func_basename "$lib" laname="$func_basename_result" # Find the relevant object directory and library name. if test "X$installed" = Xyes; then if test ! -f "$libdir/$linklib" && test -f "$abs_ladir/$linklib"; then func_warning "library \`$lib' was moved." dir="$ladir" absdir="$abs_ladir" libdir="$abs_ladir" else dir="$libdir" absdir="$libdir" fi test "X$hardcode_automatic" = Xyes && avoidtemprpath=yes else if test ! -f "$ladir/$objdir/$linklib" && test -f "$abs_ladir/$linklib"; then dir="$ladir" absdir="$abs_ladir" # Remove this search path later notinst_path="$notinst_path $abs_ladir" else dir="$ladir/$objdir" absdir="$abs_ladir/$objdir" # Remove this search path later notinst_path="$notinst_path $abs_ladir" fi fi # $installed = yes func_stripname 'lib' '.la' "$laname" name=$func_stripname_result # This library was specified with -dlpreopen. if test "$pass" = dlpreopen; then if test -z "$libdir" && test "$linkmode" = prog; then func_fatal_error "only libraries may -dlpreopen a convenience library: \`$lib'" fi # Prefer using a static library (so that no silly _DYNAMIC symbols # are required to link). if test -n "$old_library"; then newdlprefiles="$newdlprefiles $dir/$old_library" # Keep a list of preopened convenience libraries to check # that they are being used correctly in the link pass. test -z "$libdir" && \ dlpreconveniencelibs="$dlpreconveniencelibs $dir/$old_library" # Otherwise, use the dlname, so that lt_dlopen finds it. elif test -n "$dlname"; then newdlprefiles="$newdlprefiles $dir/$dlname" else newdlprefiles="$newdlprefiles $dir/$linklib" fi fi # $pass = dlpreopen if test -z "$libdir"; then # Link the convenience library if test "$linkmode" = lib; then deplibs="$dir/$old_library $deplibs" elif test "$linkmode,$pass" = "prog,link"; then compile_deplibs="$dir/$old_library $compile_deplibs" finalize_deplibs="$dir/$old_library $finalize_deplibs" else deplibs="$lib $deplibs" # used for prog,scan pass fi continue fi if test "$linkmode" = prog && test "$pass" != link; then newlib_search_path="$newlib_search_path $ladir" deplibs="$lib $deplibs" linkalldeplibs=no if test "$link_all_deplibs" != no || test -z "$library_names" || test "$build_libtool_libs" = no; then linkalldeplibs=yes fi tmp_libs= for deplib in $dependency_libs; do case $deplib in -L*) func_stripname '-L' '' "$deplib" newlib_search_path="$newlib_search_path $func_stripname_result" ;; esac # Need to link against all dependency_libs? if test "$linkalldeplibs" = yes; then deplibs="$deplib $deplibs" else # Need to hardcode shared library paths # or/and link against static libraries newdependency_libs="$deplib $newdependency_libs" fi if $opt_duplicate_deps ; then case "$tmp_libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi tmp_libs="$tmp_libs $deplib" done # for deplib continue fi # $linkmode = prog... if test "$linkmode,$pass" = "prog,link"; then if test -n "$library_names" && { { test "$prefer_static_libs" = no || test "$prefer_static_libs,$installed" = "built,yes"; } || test -z "$old_library"; }; then # We need to hardcode the library path if test -n "$shlibpath_var" && test -z "$avoidtemprpath" ; then # Make sure the rpath contains only unique directories. case "$temp_rpath:" in *"$absdir:"*) ;; *) temp_rpath="$temp_rpath$absdir:" ;; esac fi # Hardcode the library path. # Skip directories that are in the system default run-time # search path. case " $sys_lib_dlsearch_path " in *" $absdir "*) ;; *) case "$compile_rpath " in *" $absdir "*) ;; *) compile_rpath="$compile_rpath $absdir" esac ;; esac case " $sys_lib_dlsearch_path " in *" $libdir "*) ;; *) case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" esac ;; esac fi # $linkmode,$pass = prog,link... if test "$alldeplibs" = yes && { test "$deplibs_check_method" = pass_all || { test "$build_libtool_libs" = yes && test -n "$library_names"; }; }; then # We only need to search for static libraries continue fi fi link_static=no # Whether the deplib will be linked statically use_static_libs=$prefer_static_libs if test "$use_static_libs" = built && test "$installed" = yes; then use_static_libs=no fi if test -n "$library_names" && { test "$use_static_libs" = no || test -z "$old_library"; }; then case $host in *cygwin* | *mingw* | *cegcc*) # No point in relinking DLLs because paths are not encoded notinst_deplibs="$notinst_deplibs $lib" need_relink=no ;; *) if test "$installed" = no; then notinst_deplibs="$notinst_deplibs $lib" need_relink=yes fi ;; esac # This is a shared library # Warn about portability, can't link against -module's on some # systems (darwin). Don't bleat about dlopened modules though! dlopenmodule="" for dlpremoduletest in $dlprefiles; do if test "X$dlpremoduletest" = "X$lib"; then dlopenmodule="$dlpremoduletest" break fi done if test -z "$dlopenmodule" && test "$shouldnotlink" = yes && test "$pass" = link; then $ECHO if test "$linkmode" = prog; then $ECHO "*** Warning: Linking the executable $output against the loadable module" else $ECHO "*** Warning: Linking the shared library $output against the loadable module" fi $ECHO "*** $linklib is not portable!" fi if test "$linkmode" = lib && test "$hardcode_into_libs" = yes; then # Hardcode the library path. # Skip directories that are in the system default run-time # search path. case " $sys_lib_dlsearch_path " in *" $absdir "*) ;; *) case "$compile_rpath " in *" $absdir "*) ;; *) compile_rpath="$compile_rpath $absdir" esac ;; esac case " $sys_lib_dlsearch_path " in *" $libdir "*) ;; *) case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" esac ;; esac fi if test -n "$old_archive_from_expsyms_cmds"; then # figure out the soname set dummy $library_names shift realname="$1" shift libname=`eval "\\$ECHO \"$libname_spec\""` # use dlname if we got it. it's perfectly good, no? if test -n "$dlname"; then soname="$dlname" elif test -n "$soname_spec"; then # bleh windows case $host in *cygwin* | mingw* | *cegcc*) func_arith $current - $age major=$func_arith_result versuffix="-$major" ;; esac eval soname=\"$soname_spec\" else soname="$realname" fi # Make a new name for the extract_expsyms_cmds to use soroot="$soname" func_basename "$soroot" soname="$func_basename_result" func_stripname 'lib' '.dll' "$soname" newlib=libimp-$func_stripname_result.a # If the library has no export list, then create one now if test -f "$output_objdir/$soname-def"; then : else func_verbose "extracting exported symbol list from \`$soname'" func_execute_cmds "$extract_expsyms_cmds" 'exit $?' fi # Create $newlib if test -f "$output_objdir/$newlib"; then :; else func_verbose "generating import library for \`$soname'" func_execute_cmds "$old_archive_from_expsyms_cmds" 'exit $?' fi # make sure the library variables are pointing to the new library dir=$output_objdir linklib=$newlib fi # test -n "$old_archive_from_expsyms_cmds" if test "$linkmode" = prog || test "$mode" != relink; then add_shlibpath= add_dir= add= lib_linked=yes case $hardcode_action in immediate | unsupported) if test "$hardcode_direct" = no; then add="$dir/$linklib" case $host in *-*-sco3.2v5.0.[024]*) add_dir="-L$dir" ;; *-*-sysv4*uw2*) add_dir="-L$dir" ;; *-*-sysv5OpenUNIX* | *-*-sysv5UnixWare7.[01].[10]* | \ *-*-unixware7*) add_dir="-L$dir" ;; *-*-darwin* ) # if the lib is a (non-dlopened) module then we can not # link against it, someone is ignoring the earlier warnings if /usr/bin/file -L $add 2> /dev/null | $GREP ": [^:]* bundle" >/dev/null ; then if test "X$dlopenmodule" != "X$lib"; then $ECHO "*** Warning: lib $linklib is a module, not a shared library" if test -z "$old_library" ; then $ECHO $ECHO "*** And there doesn't seem to be a static archive available" $ECHO "*** The link will probably fail, sorry" else add="$dir/$old_library" fi elif test -n "$old_library"; then add="$dir/$old_library" fi fi esac elif test "$hardcode_minus_L" = no; then case $host in *-*-sunos*) add_shlibpath="$dir" ;; esac add_dir="-L$dir" add="-l$name" elif test "$hardcode_shlibpath_var" = no; then add_shlibpath="$dir" add="-l$name" else lib_linked=no fi ;; relink) if test "$hardcode_direct" = yes && test "$hardcode_direct_absolute" = no; then add="$dir/$linklib" elif test "$hardcode_minus_L" = yes; then add_dir="-L$dir" # Try looking first in the location we're being installed to. if test -n "$inst_prefix_dir"; then case $libdir in [\\/]*) add_dir="$add_dir -L$inst_prefix_dir$libdir" ;; esac fi add="-l$name" elif test "$hardcode_shlibpath_var" = yes; then add_shlibpath="$dir" add="-l$name" else lib_linked=no fi ;; *) lib_linked=no ;; esac if test "$lib_linked" != yes; then func_fatal_configuration "unsupported hardcode properties" fi if test -n "$add_shlibpath"; then case :$compile_shlibpath: in *":$add_shlibpath:"*) ;; *) compile_shlibpath="$compile_shlibpath$add_shlibpath:" ;; esac fi if test "$linkmode" = prog; then test -n "$add_dir" && compile_deplibs="$add_dir $compile_deplibs" test -n "$add" && compile_deplibs="$add $compile_deplibs" else test -n "$add_dir" && deplibs="$add_dir $deplibs" test -n "$add" && deplibs="$add $deplibs" if test "$hardcode_direct" != yes && test "$hardcode_minus_L" != yes && test "$hardcode_shlibpath_var" = yes; then case :$finalize_shlibpath: in *":$libdir:"*) ;; *) finalize_shlibpath="$finalize_shlibpath$libdir:" ;; esac fi fi fi if test "$linkmode" = prog || test "$mode" = relink; then add_shlibpath= add_dir= add= # Finalize command for both is simple: just hardcode it. if test "$hardcode_direct" = yes && test "$hardcode_direct_absolute" = no; then add="$libdir/$linklib" elif test "$hardcode_minus_L" = yes; then add_dir="-L$libdir" add="-l$name" elif test "$hardcode_shlibpath_var" = yes; then case :$finalize_shlibpath: in *":$libdir:"*) ;; *) finalize_shlibpath="$finalize_shlibpath$libdir:" ;; esac add="-l$name" elif test "$hardcode_automatic" = yes; then if test -n "$inst_prefix_dir" && test -f "$inst_prefix_dir$libdir/$linklib" ; then add="$inst_prefix_dir$libdir/$linklib" else add="$libdir/$linklib" fi else # We cannot seem to hardcode it, guess we'll fake it. add_dir="-L$libdir" # Try looking first in the location we're being installed to. if test -n "$inst_prefix_dir"; then case $libdir in [\\/]*) add_dir="$add_dir -L$inst_prefix_dir$libdir" ;; esac fi add="-l$name" fi if test "$linkmode" = prog; then test -n "$add_dir" && finalize_deplibs="$add_dir $finalize_deplibs" test -n "$add" && finalize_deplibs="$add $finalize_deplibs" else test -n "$add_dir" && deplibs="$add_dir $deplibs" test -n "$add" && deplibs="$add $deplibs" fi fi elif test "$linkmode" = prog; then # Here we assume that one of hardcode_direct or hardcode_minus_L # is not unsupported. This is valid on all known static and # shared platforms. if test "$hardcode_direct" != unsupported; then test -n "$old_library" && linklib="$old_library" compile_deplibs="$dir/$linklib $compile_deplibs" finalize_deplibs="$dir/$linklib $finalize_deplibs" else compile_deplibs="-l$name -L$dir $compile_deplibs" finalize_deplibs="-l$name -L$dir $finalize_deplibs" fi elif test "$build_libtool_libs" = yes; then # Not a shared library if test "$deplibs_check_method" != pass_all; then # We're trying link a shared library against a static one # but the system doesn't support it. # Just print a warning and add the library to dependency_libs so # that the program can be linked against the static library. $ECHO $ECHO "*** Warning: This system can not link to static lib archive $lib." $ECHO "*** I have the capability to make that library automatically link in when" $ECHO "*** you link to this library. But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have." if test "$module" = yes; then $ECHO "*** But as you try to build a module library, libtool will still create " $ECHO "*** a static module, that should work as long as the dlopening application" $ECHO "*** is linked with the -dlopen flag to resolve symbols at runtime." if test -z "$global_symbol_pipe"; then $ECHO $ECHO "*** However, this would only work if libtool was able to extract symbol" $ECHO "*** lists from a program, using \`nm' or equivalent, but libtool could" $ECHO "*** not find such a program. So, this module is probably useless." $ECHO "*** \`nm' from GNU binutils and a full rebuild may help." fi if test "$build_old_libs" = no; then build_libtool_libs=module build_old_libs=yes else build_libtool_libs=no fi fi else deplibs="$dir/$old_library $deplibs" link_static=yes fi fi # link shared/static library? if test "$linkmode" = lib; then if test -n "$dependency_libs" && { test "$hardcode_into_libs" != yes || test "$build_old_libs" = yes || test "$link_static" = yes; }; then # Extract -R from dependency_libs temp_deplibs= for libdir in $dependency_libs; do case $libdir in -R*) func_stripname '-R' '' "$libdir" temp_xrpath=$func_stripname_result case " $xrpath " in *" $temp_xrpath "*) ;; *) xrpath="$xrpath $temp_xrpath";; esac;; *) temp_deplibs="$temp_deplibs $libdir";; esac done dependency_libs="$temp_deplibs" fi newlib_search_path="$newlib_search_path $absdir" # Link against this library test "$link_static" = no && newdependency_libs="$abs_ladir/$laname $newdependency_libs" # ... and its dependency_libs tmp_libs= for deplib in $dependency_libs; do newdependency_libs="$deplib $newdependency_libs" if $opt_duplicate_deps ; then case "$tmp_libs " in *" $deplib "*) specialdeplibs="$specialdeplibs $deplib" ;; esac fi tmp_libs="$tmp_libs $deplib" done if test "$link_all_deplibs" != no; then # Add the search paths of all dependency libraries for deplib in $dependency_libs; do case $deplib in -L*) path="$deplib" ;; *.la) func_dirname "$deplib" "" "." dir="$func_dirname_result" # We need an absolute path. case $dir in [\\/]* | [A-Za-z]:[\\/]*) absdir="$dir" ;; *) absdir=`cd "$dir" && pwd` if test -z "$absdir"; then func_warning "cannot determine absolute directory name of \`$dir'" absdir="$dir" fi ;; esac if $GREP "^installed=no" $deplib > /dev/null; then case $host in *-*-darwin*) depdepl= eval deplibrary_names=`${SED} -n -e 's/^library_names=\(.*\)$/\1/p' $deplib` if test -n "$deplibrary_names" ; then for tmp in $deplibrary_names ; do depdepl=$tmp done if test -f "$absdir/$objdir/$depdepl" ; then depdepl="$absdir/$objdir/$depdepl" darwin_install_name=`${OTOOL} -L $depdepl | awk '{if (NR == 2) {print $1;exit}}'` if test -z "$darwin_install_name"; then darwin_install_name=`${OTOOL64} -L $depdepl | awk '{if (NR == 2) {print $1;exit}}'` fi compiler_flags="$compiler_flags ${wl}-dylib_file ${wl}${darwin_install_name}:${depdepl}" linker_flags="$linker_flags -dylib_file ${darwin_install_name}:${depdepl}" path= fi fi ;; *) path="-L$absdir/$objdir" ;; esac else eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $deplib` test -z "$libdir" && \ func_fatal_error "\`$deplib' is not a valid libtool archive" test "$absdir" != "$libdir" && \ func_warning "\`$deplib' seems to be moved" path="-L$absdir" fi ;; esac case " $deplibs " in *" $path "*) ;; *) deplibs="$path $deplibs" ;; esac done fi # link_all_deplibs != no fi # linkmode = lib done # for deplib in $libs if test "$pass" = link; then if test "$linkmode" = "prog"; then compile_deplibs="$new_inherited_linker_flags $compile_deplibs" finalize_deplibs="$new_inherited_linker_flags $finalize_deplibs" else compiler_flags="$compiler_flags "`$ECHO "X $new_inherited_linker_flags" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` fi fi dependency_libs="$newdependency_libs" if test "$pass" = dlpreopen; then # Link the dlpreopened libraries before other libraries for deplib in $save_deplibs; do deplibs="$deplib $deplibs" done fi if test "$pass" != dlopen; then if test "$pass" != conv; then # Make sure lib_search_path contains only unique directories. lib_search_path= for dir in $newlib_search_path; do case "$lib_search_path " in *" $dir "*) ;; *) lib_search_path="$lib_search_path $dir" ;; esac done newlib_search_path= fi if test "$linkmode,$pass" != "prog,link"; then vars="deplibs" else vars="compile_deplibs finalize_deplibs" fi for var in $vars dependency_libs; do # Add libraries to $var in reverse order eval tmp_libs=\"\$$var\" new_libs= for deplib in $tmp_libs; do # FIXME: Pedantically, this is the right thing to do, so # that some nasty dependency loop isn't accidentally # broken: #new_libs="$deplib $new_libs" # Pragmatically, this seems to cause very few problems in # practice: case $deplib in -L*) new_libs="$deplib $new_libs" ;; -R*) ;; *) # And here is the reason: when a library appears more # than once as an explicit dependence of a library, or # is implicitly linked in more than once by the # compiler, it is considered special, and multiple # occurrences thereof are not removed. Compare this # with having the same library being listed as a # dependency of multiple other libraries: in this case, # we know (pedantically, we assume) the library does not # need to be listed more than once, so we keep only the # last copy. This is not always right, but it is rare # enough that we require users that really mean to play # such unportable linking tricks to link the library # using -Wl,-lname, so that libtool does not consider it # for duplicate removal. case " $specialdeplibs " in *" $deplib "*) new_libs="$deplib $new_libs" ;; *) case " $new_libs " in *" $deplib "*) ;; *) new_libs="$deplib $new_libs" ;; esac ;; esac ;; esac done tmp_libs= for deplib in $new_libs; do case $deplib in -L*) case " $tmp_libs " in *" $deplib "*) ;; *) tmp_libs="$tmp_libs $deplib" ;; esac ;; *) tmp_libs="$tmp_libs $deplib" ;; esac done eval $var=\"$tmp_libs\" done # for var fi # Last step: remove runtime libs from dependency_libs # (they stay in deplibs) tmp_libs= for i in $dependency_libs ; do case " $predeps $postdeps $compiler_lib_search_path " in *" $i "*) i="" ;; esac if test -n "$i" ; then tmp_libs="$tmp_libs $i" fi done dependency_libs=$tmp_libs done # for pass if test "$linkmode" = prog; then dlfiles="$newdlfiles" fi if test "$linkmode" = prog || test "$linkmode" = lib; then dlprefiles="$newdlprefiles" fi case $linkmode in oldlib) if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then func_warning "\`-dlopen' is ignored for archives" fi case " $deplibs" in *\ -l* | *\ -L*) func_warning "\`-l' and \`-L' are ignored for archives" ;; esac test -n "$rpath" && \ func_warning "\`-rpath' is ignored for archives" test -n "$xrpath" && \ func_warning "\`-R' is ignored for archives" test -n "$vinfo" && \ func_warning "\`-version-info/-version-number' is ignored for archives" test -n "$release" && \ func_warning "\`-release' is ignored for archives" test -n "$export_symbols$export_symbols_regex" && \ func_warning "\`-export-symbols' is ignored for archives" # Now set the variables for building old libraries. build_libtool_libs=no oldlibs="$output" objs="$objs$old_deplibs" ;; lib) # Make sure we only generate libraries of the form `libNAME.la'. case $outputname in lib*) func_stripname 'lib' '.la' "$outputname" name=$func_stripname_result eval shared_ext=\"$shrext_cmds\" eval libname=\"$libname_spec\" ;; *) test "$module" = no && \ func_fatal_help "libtool library \`$output' must begin with \`lib'" if test "$need_lib_prefix" != no; then # Add the "lib" prefix for modules if required func_stripname '' '.la' "$outputname" name=$func_stripname_result eval shared_ext=\"$shrext_cmds\" eval libname=\"$libname_spec\" else func_stripname '' '.la' "$outputname" libname=$func_stripname_result fi ;; esac if test -n "$objs"; then if test "$deplibs_check_method" != pass_all; then func_fatal_error "cannot build libtool library \`$output' from non-libtool objects on this host:$objs" else $ECHO $ECHO "*** Warning: Linking the shared library $output against the non-libtool" $ECHO "*** objects $objs is not portable!" libobjs="$libobjs $objs" fi fi test "$dlself" != no && \ func_warning "\`-dlopen self' is ignored for libtool libraries" set dummy $rpath shift test "$#" -gt 1 && \ func_warning "ignoring multiple \`-rpath's for a libtool library" install_libdir="$1" oldlibs= if test -z "$rpath"; then if test "$build_libtool_libs" = yes; then # Building a libtool convenience library. # Some compilers have problems with a `.al' extension so # convenience libraries should have the same extension an # archive normally would. oldlibs="$output_objdir/$libname.$libext $oldlibs" build_libtool_libs=convenience build_old_libs=yes fi test -n "$vinfo" && \ func_warning "\`-version-info/-version-number' is ignored for convenience libraries" test -n "$release" && \ func_warning "\`-release' is ignored for convenience libraries" else # Parse the version information argument. save_ifs="$IFS"; IFS=':' set dummy $vinfo 0 0 0 shift IFS="$save_ifs" test -n "$7" && \ func_fatal_help "too many parameters to \`-version-info'" # convert absolute version numbers to libtool ages # this retains compatibility with .la files and attempts # to make the code below a bit more comprehensible case $vinfo_number in yes) number_major="$1" number_minor="$2" number_revision="$3" # # There are really only two kinds -- those that # use the current revision as the major version # and those that subtract age and use age as # a minor version. But, then there is irix # which has an extra 1 added just for fun # case $version_type in darwin|linux|osf|windows|none) func_arith $number_major + $number_minor current=$func_arith_result age="$number_minor" revision="$number_revision" ;; freebsd-aout|freebsd-elf|sunos) current="$number_major" revision="$number_minor" age="0" ;; irix|nonstopux) func_arith $number_major + $number_minor current=$func_arith_result age="$number_minor" revision="$number_minor" lt_irix_increment=no ;; esac ;; no) current="$1" revision="$2" age="$3" ;; esac # Check that each of the things are valid numbers. case $current in 0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;; *) func_error "CURRENT \`$current' must be a nonnegative integer" func_fatal_error "\`$vinfo' is not valid version information" ;; esac case $revision in 0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;; *) func_error "REVISION \`$revision' must be a nonnegative integer" func_fatal_error "\`$vinfo' is not valid version information" ;; esac case $age in 0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;; *) func_error "AGE \`$age' must be a nonnegative integer" func_fatal_error "\`$vinfo' is not valid version information" ;; esac if test "$age" -gt "$current"; then func_error "AGE \`$age' is greater than the current interface number \`$current'" func_fatal_error "\`$vinfo' is not valid version information" fi # Calculate the version variables. major= versuffix= verstring= case $version_type in none) ;; darwin) # Like Linux, but with the current version available in # verstring for coding it into the library header func_arith $current - $age major=.$func_arith_result versuffix="$major.$age.$revision" # Darwin ld doesn't like 0 for these options... func_arith $current + 1 minor_current=$func_arith_result xlcverstring="${wl}-compatibility_version ${wl}$minor_current ${wl}-current_version ${wl}$minor_current.$revision" verstring="-compatibility_version $minor_current -current_version $minor_current.$revision" ;; freebsd-aout) major=".$current" versuffix=".$current.$revision"; ;; freebsd-elf) major=".$current" versuffix=".$current" ;; irix | nonstopux) if test "X$lt_irix_increment" = "Xno"; then func_arith $current - $age else func_arith $current - $age + 1 fi major=$func_arith_result case $version_type in nonstopux) verstring_prefix=nonstopux ;; *) verstring_prefix=sgi ;; esac verstring="$verstring_prefix$major.$revision" # Add in all the interfaces that we are compatible with. loop=$revision while test "$loop" -ne 0; do func_arith $revision - $loop iface=$func_arith_result func_arith $loop - 1 loop=$func_arith_result verstring="$verstring_prefix$major.$iface:$verstring" done # Before this point, $major must not contain `.'. major=.$major versuffix="$major.$revision" ;; linux) func_arith $current - $age major=.$func_arith_result versuffix="$major.$age.$revision" ;; osf) func_arith $current - $age major=.$func_arith_result versuffix=".$current.$age.$revision" verstring="$current.$age.$revision" # Add in all the interfaces that we are compatible with. loop=$age while test "$loop" -ne 0; do func_arith $current - $loop iface=$func_arith_result func_arith $loop - 1 loop=$func_arith_result verstring="$verstring:${iface}.0" done # Make executables depend on our current version. verstring="$verstring:${current}.0" ;; qnx) major=".$current" versuffix=".$current" ;; sunos) major=".$current" versuffix=".$current.$revision" ;; windows) # Use '-' rather than '.', since we only want one # extension on DOS 8.3 filesystems. func_arith $current - $age major=$func_arith_result versuffix="-$major" ;; *) func_fatal_configuration "unknown library version type \`$version_type'" ;; esac # Clear the version info if we defaulted, and they specified a release. if test -z "$vinfo" && test -n "$release"; then major= case $version_type in darwin) # we can't check for "0.0" in archive_cmds due to quoting # problems, so we reset it completely verstring= ;; *) verstring="0.0" ;; esac if test "$need_version" = no; then versuffix= else versuffix=".0.0" fi fi # Remove version info from name if versioning should be avoided if test "$avoid_version" = yes && test "$need_version" = no; then major= versuffix= verstring="" fi # Check to see if the archive will have undefined symbols. if test "$allow_undefined" = yes; then if test "$allow_undefined_flag" = unsupported; then func_warning "undefined symbols not allowed in $host shared libraries" build_libtool_libs=no build_old_libs=yes fi else # Don't allow undefined symbols. allow_undefined_flag="$no_undefined_flag" fi fi func_generate_dlsyms "$libname" "$libname" "yes" libobjs="$libobjs $symfileobj" test "X$libobjs" = "X " && libobjs= if test "$mode" != relink; then # Remove our outputs, but don't remove object files since they # may have been created when compiling PIC objects. removelist= tempremovelist=`$ECHO "$output_objdir/*"` for p in $tempremovelist; do case $p in *.$objext | *.gcno) ;; $output_objdir/$outputname | $output_objdir/$libname.* | $output_objdir/${libname}${release}.*) if test "X$precious_files_regex" != "X"; then if $ECHO "$p" | $EGREP -e "$precious_files_regex" >/dev/null 2>&1 then continue fi fi removelist="$removelist $p" ;; *) ;; esac done test -n "$removelist" && \ func_show_eval "${RM}r \$removelist" fi # Now set the variables for building old libraries. if test "$build_old_libs" = yes && test "$build_libtool_libs" != convenience ; then oldlibs="$oldlibs $output_objdir/$libname.$libext" # Transform .lo files to .o files. oldobjs="$objs "`$ECHO "X$libobjs" | $SP2NL | $Xsed -e '/\.'${libext}'$/d' -e "$lo2o" | $NL2SP` fi # Eliminate all temporary directories. #for path in $notinst_path; do # lib_search_path=`$ECHO "X$lib_search_path " | $Xsed -e "s% $path % %g"` # deplibs=`$ECHO "X$deplibs " | $Xsed -e "s% -L$path % %g"` # dependency_libs=`$ECHO "X$dependency_libs " | $Xsed -e "s% -L$path % %g"` #done if test -n "$xrpath"; then # If the user specified any rpath flags, then add them. temp_xrpath= for libdir in $xrpath; do temp_xrpath="$temp_xrpath -R$libdir" case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" ;; esac done if test "$hardcode_into_libs" != yes || test "$build_old_libs" = yes; then dependency_libs="$temp_xrpath $dependency_libs" fi fi # Make sure dlfiles contains only unique files that won't be dlpreopened old_dlfiles="$dlfiles" dlfiles= for lib in $old_dlfiles; do case " $dlprefiles $dlfiles " in *" $lib "*) ;; *) dlfiles="$dlfiles $lib" ;; esac done # Make sure dlprefiles contains only unique files old_dlprefiles="$dlprefiles" dlprefiles= for lib in $old_dlprefiles; do case "$dlprefiles " in *" $lib "*) ;; *) dlprefiles="$dlprefiles $lib" ;; esac done if test "$build_libtool_libs" = yes; then if test -n "$rpath"; then case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc*) # these systems don't actually have a c library (as such)! ;; *-*-rhapsody* | *-*-darwin1.[012]) # Rhapsody C library is in the System framework deplibs="$deplibs System.ltframework" ;; *-*-netbsd*) # Don't link with libc until the a.out ld.so is fixed. ;; *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*) # Do not include libc due to us having libc/libc_r. ;; *-*-sco3.2v5* | *-*-sco5v6*) # Causes problems with __ctype ;; *-*-sysv4.2uw2* | *-*-sysv5* | *-*-unixware* | *-*-OpenUNIX*) # Compiler inserts libc in the correct place for threads to work ;; *) # Add libc to deplibs on all other systems if necessary. if test "$build_libtool_need_lc" = "yes"; then deplibs="$deplibs -lc" fi ;; esac fi # Transform deplibs into only deplibs that can be linked in shared. name_save=$name libname_save=$libname release_save=$release versuffix_save=$versuffix major_save=$major # I'm not sure if I'm treating the release correctly. I think # release should show up in the -l (ie -lgmp5) so we don't want to # add it in twice. Is that correct? release="" versuffix="" major="" newdeplibs= droppeddeps=no case $deplibs_check_method in pass_all) # Don't check for shared/static. Everything works. # This might be a little naive. We might want to check # whether the library exists or not. But this is on # osf3 & osf4 and I'm not really sure... Just # implementing what was already the behavior. newdeplibs=$deplibs ;; test_compile) # This code stresses the "libraries are programs" paradigm to its # limits. Maybe even breaks it. We compile a program, linking it # against the deplibs as a proxy for the library. Then we can check # whether they linked in statically or dynamically with ldd. $opt_dry_run || $RM conftest.c cat > conftest.c </dev/null` for potent_lib in $potential_libs; do # Follow soft links. if ls -lLd "$potent_lib" 2>/dev/null | $GREP " -> " >/dev/null; then continue fi # The statement above tries to avoid entering an # endless loop below, in case of cyclic links. # We might still enter an endless loop, since a link # loop can be closed while we follow links, # but so what? potlib="$potent_lib" while test -h "$potlib" 2>/dev/null; do potliblink=`ls -ld $potlib | ${SED} 's/.* -> //'` case $potliblink in [\\/]* | [A-Za-z]:[\\/]*) potlib="$potliblink";; *) potlib=`$ECHO "X$potlib" | $Xsed -e 's,[^/]*$,,'`"$potliblink";; esac done if eval $file_magic_cmd \"\$potlib\" 2>/dev/null | $SED -e 10q | $EGREP "$file_magic_regex" > /dev/null; then newdeplibs="$newdeplibs $a_deplib" a_deplib="" break 2 fi done done fi if test -n "$a_deplib" ; then droppeddeps=yes $ECHO $ECHO "*** Warning: linker path does not have real file for library $a_deplib." $ECHO "*** I have the capability to make that library automatically link in when" $ECHO "*** you link to this library. But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have" $ECHO "*** because I did check the linker path looking for a file starting" if test -z "$potlib" ; then $ECHO "*** with $libname but no candidates were found. (...for file magic test)" else $ECHO "*** with $libname and none of the candidates passed a file format test" $ECHO "*** using a file magic. 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But I can only do this if you have a" $ECHO "*** shared version of the library, which you do not appear to have" $ECHO "*** because I did check the linker path looking for a file starting" if test -z "$potlib" ; then $ECHO "*** with $libname but no candidates were found. (...for regex pattern test)" else $ECHO "*** with $libname and none of the candidates passed a file format test" $ECHO "*** using a regex pattern. Last file checked: $potlib" fi fi ;; *) # Add a -L argument. newdeplibs="$newdeplibs $a_deplib" ;; esac done # Gone through all deplibs. ;; none | unknown | *) newdeplibs="" tmp_deplibs=`$ECHO "X $deplibs" | $Xsed \ -e 's/ -lc$//' -e 's/ -[LR][^ ]*//g'` if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then for i in $predeps $postdeps ; do # can't use Xsed below, because $i might contain '/' tmp_deplibs=`$ECHO "X $tmp_deplibs" | $Xsed -e "s,$i,,"` done fi if $ECHO "X $tmp_deplibs" | $Xsed -e 's/[ ]//g' | $GREP . >/dev/null; then $ECHO if test "X$deplibs_check_method" = "Xnone"; then $ECHO "*** Warning: inter-library dependencies are not supported in this platform." else $ECHO "*** Warning: inter-library dependencies are not known to be supported." fi $ECHO "*** All declared inter-library dependencies are being dropped." droppeddeps=yes fi ;; esac versuffix=$versuffix_save major=$major_save release=$release_save libname=$libname_save name=$name_save case $host in *-*-rhapsody* | *-*-darwin1.[012]) # On Rhapsody replace the C library with the System framework newdeplibs=`$ECHO "X $newdeplibs" | $Xsed -e 's/ -lc / System.ltframework /'` ;; esac if test "$droppeddeps" = yes; then if test "$module" = yes; then $ECHO $ECHO "*** Warning: libtool could not satisfy all declared inter-library" $ECHO "*** dependencies of module $libname. Therefore, libtool will create" $ECHO "*** a static module, that should work as long as the dlopening" $ECHO "*** application is linked with the -dlopen flag." if test -z "$global_symbol_pipe"; then $ECHO $ECHO "*** However, this would only work if libtool was able to extract symbol" $ECHO "*** lists from a program, using \`nm' or equivalent, but libtool could" $ECHO "*** not find such a program. So, this module is probably useless." $ECHO "*** \`nm' from GNU binutils and a full rebuild may help." fi if test "$build_old_libs" = no; then oldlibs="$output_objdir/$libname.$libext" build_libtool_libs=module build_old_libs=yes else build_libtool_libs=no fi else $ECHO "*** The inter-library dependencies that have been dropped here will be" $ECHO "*** automatically added whenever a program is linked with this library" $ECHO "*** or is declared to -dlopen it." if test "$allow_undefined" = no; then $ECHO $ECHO "*** Since this library must not contain undefined symbols," $ECHO "*** because either the platform does not support them or" $ECHO "*** it was explicitly requested with -no-undefined," $ECHO "*** libtool will only create a static version of it." if test "$build_old_libs" = no; then oldlibs="$output_objdir/$libname.$libext" build_libtool_libs=module build_old_libs=yes else build_libtool_libs=no fi fi fi fi # Done checking deplibs! deplibs=$newdeplibs fi # Time to change all our "foo.ltframework" stuff back to "-framework foo" case $host in *-*-darwin*) newdeplibs=`$ECHO "X $newdeplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` new_inherited_linker_flags=`$ECHO "X $new_inherited_linker_flags" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` deplibs=`$ECHO "X $deplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` ;; esac # move library search paths that coincide with paths to not yet # installed libraries to the beginning of the library search list new_libs= for path in $notinst_path; do case " $new_libs " in *" -L$path/$objdir "*) ;; *) case " $deplibs " in *" -L$path/$objdir "*) new_libs="$new_libs -L$path/$objdir" ;; esac ;; esac done for deplib in $deplibs; do case $deplib in -L*) case " $new_libs " in *" $deplib "*) ;; *) new_libs="$new_libs $deplib" ;; esac ;; *) new_libs="$new_libs $deplib" ;; esac done deplibs="$new_libs" # All the library-specific variables (install_libdir is set above). library_names= old_library= dlname= # Test again, we may have decided not to build it any more if test "$build_libtool_libs" = yes; then if test "$hardcode_into_libs" = yes; then # Hardcode the library paths hardcode_libdirs= dep_rpath= rpath="$finalize_rpath" test "$mode" != relink && rpath="$compile_rpath$rpath" for libdir in $rpath; do if test -n "$hardcode_libdir_flag_spec"; then if test -n "$hardcode_libdir_separator"; then if test -z "$hardcode_libdirs"; then hardcode_libdirs="$libdir" else # Just accumulate the unique libdirs. case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in *"$hardcode_libdir_separator$libdir$hardcode_libdir_separator"*) ;; *) hardcode_libdirs="$hardcode_libdirs$hardcode_libdir_separator$libdir" ;; esac fi else eval flag=\"$hardcode_libdir_flag_spec\" dep_rpath="$dep_rpath $flag" fi elif test -n "$runpath_var"; then case "$perm_rpath " in *" $libdir "*) ;; *) perm_rpath="$perm_rpath $libdir" ;; esac fi done # Substitute the hardcoded libdirs into the rpath. if test -n "$hardcode_libdir_separator" && test -n "$hardcode_libdirs"; then libdir="$hardcode_libdirs" if test -n "$hardcode_libdir_flag_spec_ld"; then eval dep_rpath=\"$hardcode_libdir_flag_spec_ld\" else eval dep_rpath=\"$hardcode_libdir_flag_spec\" fi fi if test -n "$runpath_var" && test -n "$perm_rpath"; then # We should set the runpath_var. rpath= for dir in $perm_rpath; do rpath="$rpath$dir:" done eval "$runpath_var='$rpath\$$runpath_var'; export $runpath_var" fi test -n "$dep_rpath" && deplibs="$dep_rpath $deplibs" fi shlibpath="$finalize_shlibpath" test "$mode" != relink && shlibpath="$compile_shlibpath$shlibpath" if test -n "$shlibpath"; then eval "$shlibpath_var='$shlibpath\$$shlibpath_var'; export $shlibpath_var" fi # Get the real and link names of the library. eval shared_ext=\"$shrext_cmds\" eval library_names=\"$library_names_spec\" set dummy $library_names shift realname="$1" shift if test -n "$soname_spec"; then eval soname=\"$soname_spec\" else soname="$realname" fi if test -z "$dlname"; then dlname=$soname fi lib="$output_objdir/$realname" linknames= for link do linknames="$linknames $link" done # Use standard objects if they are pic test -z "$pic_flag" && libobjs=`$ECHO "X$libobjs" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` test "X$libobjs" = "X " && libobjs= delfiles= if test -n "$export_symbols" && test -n "$include_expsyms"; then $opt_dry_run || cp "$export_symbols" "$output_objdir/$libname.uexp" export_symbols="$output_objdir/$libname.uexp" delfiles="$delfiles $export_symbols" fi orig_export_symbols= case $host_os in cygwin* | mingw* | cegcc*) if test -n "$export_symbols" && test -z "$export_symbols_regex"; then # exporting using user supplied symfile if test "x`$SED 1q $export_symbols`" != xEXPORTS; then # and it's NOT already a .def file. Must figure out # which of the given symbols are data symbols and tag # them as such. So, trigger use of export_symbols_cmds. # export_symbols gets reassigned inside the "prepare # the list of exported symbols" if statement, so the # include_expsyms logic still works. orig_export_symbols="$export_symbols" export_symbols= always_export_symbols=yes fi fi ;; esac # Prepare the list of exported symbols if test -z "$export_symbols"; then if test "$always_export_symbols" = yes || test -n "$export_symbols_regex"; then func_verbose "generating symbol list for \`$libname.la'" export_symbols="$output_objdir/$libname.exp" $opt_dry_run || $RM $export_symbols cmds=$export_symbols_cmds save_ifs="$IFS"; IFS='~' for cmd in $cmds; do IFS="$save_ifs" eval cmd=\"$cmd\" func_len " $cmd" len=$func_len_result if test "$len" -lt "$max_cmd_len" || test "$max_cmd_len" -le -1; then func_show_eval "$cmd" 'exit $?' skipped_export=false else # The command line is too long to execute in one step. func_verbose "using reloadable object file for export list..." skipped_export=: # Break out early, otherwise skipped_export may be # set to false by a later but shorter cmd. break fi done IFS="$save_ifs" if test -n "$export_symbols_regex" && test "X$skipped_export" != "X:"; then func_show_eval '$EGREP -e "$export_symbols_regex" "$export_symbols" > "${export_symbols}T"' func_show_eval '$MV "${export_symbols}T" "$export_symbols"' fi fi fi if test -n "$export_symbols" && test -n "$include_expsyms"; then tmp_export_symbols="$export_symbols" test -n "$orig_export_symbols" && tmp_export_symbols="$orig_export_symbols" $opt_dry_run || eval '$ECHO "X$include_expsyms" | $Xsed | $SP2NL >> "$tmp_export_symbols"' fi if test "X$skipped_export" != "X:" && test -n "$orig_export_symbols"; then # The given exports_symbols file has to be filtered, so filter it. func_verbose "filter symbol list for \`$libname.la' to tag DATA exports" # FIXME: $output_objdir/$libname.filter potentially contains lots of # 's' commands which not all seds can handle. GNU sed should be fine # though. Also, the filter scales superlinearly with the number of # global variables. join(1) would be nice here, but unfortunately # isn't a blessed tool. $opt_dry_run || $SED -e '/[ ,]DATA/!d;s,\(.*\)\([ \,].*\),s|^\1$|\1\2|,' < $export_symbols > $output_objdir/$libname.filter delfiles="$delfiles $export_symbols $output_objdir/$libname.filter" export_symbols=$output_objdir/$libname.def $opt_dry_run || $SED -f $output_objdir/$libname.filter < $orig_export_symbols > $export_symbols fi tmp_deplibs= for test_deplib in $deplibs; do case " $convenience " in *" $test_deplib "*) ;; *) tmp_deplibs="$tmp_deplibs $test_deplib" ;; esac done deplibs="$tmp_deplibs" if test -n "$convenience"; then if test -n "$whole_archive_flag_spec" && test "$compiler_needs_object" = yes && test -z "$libobjs"; then # extract the archives, so we have objects to list. # TODO: could optimize this to just extract one archive. whole_archive_flag_spec= fi if test -n "$whole_archive_flag_spec"; then save_libobjs=$libobjs eval libobjs=\"\$libobjs $whole_archive_flag_spec\" test "X$libobjs" = "X " && libobjs= else gentop="$output_objdir/${outputname}x" generated="$generated $gentop" func_extract_archives $gentop $convenience libobjs="$libobjs $func_extract_archives_result" test "X$libobjs" = "X " && libobjs= fi fi if test "$thread_safe" = yes && test -n "$thread_safe_flag_spec"; then eval flag=\"$thread_safe_flag_spec\" linker_flags="$linker_flags $flag" fi # Make a backup of the uninstalled library when relinking if test "$mode" = relink; then $opt_dry_run || eval '(cd $output_objdir && $RM ${realname}U && $MV $realname ${realname}U)' || exit $? fi # Do each of the archive commands. if test "$module" = yes && test -n "$module_cmds" ; then if test -n "$export_symbols" && test -n "$module_expsym_cmds"; then eval test_cmds=\"$module_expsym_cmds\" cmds=$module_expsym_cmds else eval test_cmds=\"$module_cmds\" cmds=$module_cmds fi else if test -n "$export_symbols" && test -n "$archive_expsym_cmds"; then eval test_cmds=\"$archive_expsym_cmds\" cmds=$archive_expsym_cmds else eval test_cmds=\"$archive_cmds\" cmds=$archive_cmds fi fi if test "X$skipped_export" != "X:" && func_len " $test_cmds" && len=$func_len_result && test "$len" -lt "$max_cmd_len" || test "$max_cmd_len" -le -1; then : else # The command line is too long to link in one step, link piecewise # or, if using GNU ld and skipped_export is not :, use a linker # script. # Save the value of $output and $libobjs because we want to # use them later. If we have whole_archive_flag_spec, we # want to use save_libobjs as it was before # whole_archive_flag_spec was expanded, because we can't # assume the linker understands whole_archive_flag_spec. # This may have to be revisited, in case too many # convenience libraries get linked in and end up exceeding # the spec. if test -z "$convenience" || test -z "$whole_archive_flag_spec"; then save_libobjs=$libobjs fi save_output=$output output_la=`$ECHO "X$output" | $Xsed -e "$basename"` # Clear the reloadable object creation command queue and # initialize k to one. test_cmds= concat_cmds= objlist= last_robj= k=1 if test -n "$save_libobjs" && test "X$skipped_export" != "X:" && test "$with_gnu_ld" = yes; then output=${output_objdir}/${output_la}.lnkscript func_verbose "creating GNU ld script: $output" $ECHO 'INPUT (' > $output for obj in $save_libobjs do $ECHO "$obj" >> $output done $ECHO ')' >> $output delfiles="$delfiles $output" elif test -n "$save_libobjs" && test "X$skipped_export" != "X:" && test "X$file_list_spec" != X; then output=${output_objdir}/${output_la}.lnk func_verbose "creating linker input file list: $output" : > $output set x $save_libobjs shift firstobj= if test "$compiler_needs_object" = yes; then firstobj="$1 " shift fi for obj do $ECHO "$obj" >> $output done delfiles="$delfiles $output" output=$firstobj\"$file_list_spec$output\" else if test -n "$save_libobjs"; then func_verbose "creating reloadable object files..." output=$output_objdir/$output_la-${k}.$objext eval test_cmds=\"$reload_cmds\" func_len " $test_cmds" len0=$func_len_result len=$len0 # Loop over the list of objects to be linked. for obj in $save_libobjs do func_len " $obj" func_arith $len + $func_len_result len=$func_arith_result if test "X$objlist" = X || test "$len" -lt "$max_cmd_len"; then func_append objlist " $obj" else # The command $test_cmds is almost too long, add a # command to the queue. if test "$k" -eq 1 ; then # The first file doesn't have a previous command to add. eval concat_cmds=\"$reload_cmds $objlist $last_robj\" else # All subsequent reloadable object files will link in # the last one created. eval concat_cmds=\"\$concat_cmds~$reload_cmds $objlist $last_robj~\$RM $last_robj\" fi last_robj=$output_objdir/$output_la-${k}.$objext func_arith $k + 1 k=$func_arith_result output=$output_objdir/$output_la-${k}.$objext objlist=$obj func_len " $last_robj" func_arith $len0 + $func_len_result len=$func_arith_result fi done # Handle the remaining objects by creating one last # reloadable object file. All subsequent reloadable object # files will link in the last one created. test -z "$concat_cmds" || concat_cmds=$concat_cmds~ eval concat_cmds=\"\${concat_cmds}$reload_cmds $objlist $last_robj\" if test -n "$last_robj"; then eval concat_cmds=\"\${concat_cmds}~\$RM $last_robj\" fi delfiles="$delfiles $output" else output= fi if ${skipped_export-false}; then func_verbose "generating symbol list for \`$libname.la'" export_symbols="$output_objdir/$libname.exp" $opt_dry_run || $RM $export_symbols libobjs=$output # Append the command to create the export file. test -z "$concat_cmds" || concat_cmds=$concat_cmds~ eval concat_cmds=\"\$concat_cmds$export_symbols_cmds\" if test -n "$last_robj"; then eval concat_cmds=\"\$concat_cmds~\$RM $last_robj\" fi fi test -n "$save_libobjs" && func_verbose "creating a temporary reloadable object file: $output" # Loop through the commands generated above and execute them. save_ifs="$IFS"; IFS='~' for cmd in $concat_cmds; do IFS="$save_ifs" $opt_silent || { func_quote_for_expand "$cmd" eval "func_echo $func_quote_for_expand_result" } $opt_dry_run || eval "$cmd" || { lt_exit=$? # Restore the uninstalled library and exit if test "$mode" = relink; then ( cd "$output_objdir" && \ $RM "${realname}T" && \ $MV "${realname}U" "$realname" ) fi exit $lt_exit } done IFS="$save_ifs" if test -n "$export_symbols_regex" && ${skipped_export-false}; then func_show_eval '$EGREP -e "$export_symbols_regex" "$export_symbols" > "${export_symbols}T"' func_show_eval '$MV "${export_symbols}T" "$export_symbols"' fi fi if ${skipped_export-false}; then if test -n "$export_symbols" && test -n "$include_expsyms"; then tmp_export_symbols="$export_symbols" test -n "$orig_export_symbols" && tmp_export_symbols="$orig_export_symbols" $opt_dry_run || eval '$ECHO "X$include_expsyms" | $Xsed | $SP2NL >> "$tmp_export_symbols"' fi if test -n "$orig_export_symbols"; then # The given exports_symbols file has to be filtered, so filter it. func_verbose "filter symbol list for \`$libname.la' to tag DATA exports" # FIXME: $output_objdir/$libname.filter potentially contains lots of # 's' commands which not all seds can handle. GNU sed should be fine # though. Also, the filter scales superlinearly with the number of # global variables. join(1) would be nice here, but unfortunately # isn't a blessed tool. $opt_dry_run || $SED -e '/[ ,]DATA/!d;s,\(.*\)\([ \,].*\),s|^\1$|\1\2|,' < $export_symbols > $output_objdir/$libname.filter delfiles="$delfiles $export_symbols $output_objdir/$libname.filter" export_symbols=$output_objdir/$libname.def $opt_dry_run || $SED -f $output_objdir/$libname.filter < $orig_export_symbols > $export_symbols fi fi libobjs=$output # Restore the value of output. output=$save_output if test -n "$convenience" && test -n "$whole_archive_flag_spec"; then eval libobjs=\"\$libobjs $whole_archive_flag_spec\" test "X$libobjs" = "X " && libobjs= fi # Expand the library linking commands again to reset the # value of $libobjs for piecewise linking. # Do each of the archive commands. if test "$module" = yes && test -n "$module_cmds" ; then if test -n "$export_symbols" && test -n "$module_expsym_cmds"; then cmds=$module_expsym_cmds else cmds=$module_cmds fi else if test -n "$export_symbols" && test -n "$archive_expsym_cmds"; then cmds=$archive_expsym_cmds else cmds=$archive_cmds fi fi fi if test -n "$delfiles"; then # Append the command to remove temporary files to $cmds. eval cmds=\"\$cmds~\$RM $delfiles\" fi # Add any objects from preloaded convenience libraries if test -n "$dlprefiles"; then gentop="$output_objdir/${outputname}x" generated="$generated $gentop" func_extract_archives $gentop $dlprefiles libobjs="$libobjs $func_extract_archives_result" test "X$libobjs" = "X " && libobjs= fi save_ifs="$IFS"; IFS='~' for cmd in $cmds; do IFS="$save_ifs" eval cmd=\"$cmd\" $opt_silent || { func_quote_for_expand "$cmd" eval "func_echo $func_quote_for_expand_result" } $opt_dry_run || eval "$cmd" || { lt_exit=$? # Restore the uninstalled library and exit if test "$mode" = relink; then ( cd "$output_objdir" && \ $RM "${realname}T" && \ $MV "${realname}U" "$realname" ) fi exit $lt_exit } done IFS="$save_ifs" # Restore the uninstalled library and exit if test "$mode" = relink; then $opt_dry_run || eval '(cd $output_objdir && $RM ${realname}T && $MV $realname ${realname}T && $MV ${realname}U $realname)' || exit $? if test -n "$convenience"; then if test -z "$whole_archive_flag_spec"; then func_show_eval '${RM}r "$gentop"' fi fi exit $EXIT_SUCCESS fi # Create links to the real library. for linkname in $linknames; do if test "$realname" != "$linkname"; then func_show_eval '(cd "$output_objdir" && $RM "$linkname" && $LN_S "$realname" "$linkname")' 'exit $?' fi done # If -module or -export-dynamic was specified, set the dlname. if test "$module" = yes || test "$export_dynamic" = yes; then # On all known operating systems, these are identical. dlname="$soname" fi fi ;; obj) if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then func_warning "\`-dlopen' is ignored for objects" fi case " $deplibs" in *\ -l* | *\ -L*) func_warning "\`-l' and \`-L' are ignored for objects" ;; esac test -n "$rpath" && \ func_warning "\`-rpath' is ignored for objects" test -n "$xrpath" && \ func_warning "\`-R' is ignored for objects" test -n "$vinfo" && \ func_warning "\`-version-info' is ignored for objects" test -n "$release" && \ func_warning "\`-release' is ignored for objects" case $output in *.lo) test -n "$objs$old_deplibs" && \ func_fatal_error "cannot build library object \`$output' from non-libtool objects" libobj=$output func_lo2o "$libobj" obj=$func_lo2o_result ;; *) libobj= obj="$output" ;; esac # Delete the old objects. $opt_dry_run || $RM $obj $libobj # Objects from convenience libraries. This assumes # single-version convenience libraries. Whenever we create # different ones for PIC/non-PIC, this we'll have to duplicate # the extraction. reload_conv_objs= gentop= # reload_cmds runs $LD directly, so let us get rid of # -Wl from whole_archive_flag_spec and hope we can get by with # turning comma into space.. wl= if test -n "$convenience"; then if test -n "$whole_archive_flag_spec"; then eval tmp_whole_archive_flags=\"$whole_archive_flag_spec\" reload_conv_objs=$reload_objs\ `$ECHO "X$tmp_whole_archive_flags" | $Xsed -e 's|,| |g'` else gentop="$output_objdir/${obj}x" generated="$generated $gentop" func_extract_archives $gentop $convenience reload_conv_objs="$reload_objs $func_extract_archives_result" fi fi # Create the old-style object. reload_objs="$objs$old_deplibs "`$ECHO "X$libobjs" | $SP2NL | $Xsed -e '/\.'${libext}$'/d' -e '/\.lib$/d' -e "$lo2o" | $NL2SP`" $reload_conv_objs" ### testsuite: skip nested quoting test output="$obj" func_execute_cmds "$reload_cmds" 'exit $?' # Exit if we aren't doing a library object file. if test -z "$libobj"; then if test -n "$gentop"; then func_show_eval '${RM}r "$gentop"' fi exit $EXIT_SUCCESS fi if test "$build_libtool_libs" != yes; then if test -n "$gentop"; then func_show_eval '${RM}r "$gentop"' fi # Create an invalid libtool object if no PIC, so that we don't # accidentally link it into a program. # $show "echo timestamp > $libobj" # $opt_dry_run || eval "echo timestamp > $libobj" || exit $? exit $EXIT_SUCCESS fi if test -n "$pic_flag" || test "$pic_mode" != default; then # Only do commands if we really have different PIC objects. reload_objs="$libobjs $reload_conv_objs" output="$libobj" func_execute_cmds "$reload_cmds" 'exit $?' fi if test -n "$gentop"; then func_show_eval '${RM}r "$gentop"' fi exit $EXIT_SUCCESS ;; prog) case $host in *cygwin*) func_stripname '' '.exe' "$output" output=$func_stripname_result.exe;; esac test -n "$vinfo" && \ func_warning "\`-version-info' is ignored for programs" test -n "$release" && \ func_warning "\`-release' is ignored for programs" test "$preload" = yes \ && test "$dlopen_support" = unknown \ && test "$dlopen_self" = unknown \ && test "$dlopen_self_static" = unknown && \ func_warning "\`LT_INIT([dlopen])' not used. Assuming no dlopen support." case $host in *-*-rhapsody* | *-*-darwin1.[012]) # On Rhapsody replace the C library is the System framework compile_deplibs=`$ECHO "X $compile_deplibs" | $Xsed -e 's/ -lc / System.ltframework /'` finalize_deplibs=`$ECHO "X $finalize_deplibs" | $Xsed -e 's/ -lc / System.ltframework /'` ;; esac case $host in *-*-darwin*) # Don't allow lazy linking, it breaks C++ global constructors # But is supposedly fixed on 10.4 or later (yay!). if test "$tagname" = CXX ; then case ${MACOSX_DEPLOYMENT_TARGET-10.0} in 10.[0123]) compile_command="$compile_command ${wl}-bind_at_load" finalize_command="$finalize_command ${wl}-bind_at_load" ;; esac fi # Time to change all our "foo.ltframework" stuff back to "-framework foo" compile_deplibs=`$ECHO "X $compile_deplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` finalize_deplibs=`$ECHO "X $finalize_deplibs" | $Xsed -e 's% \([^ $]*\).ltframework% -framework \1%g'` ;; esac # move library search paths that coincide with paths to not yet # installed libraries to the beginning of the library search list new_libs= for path in $notinst_path; do case " $new_libs " in *" -L$path/$objdir "*) ;; *) case " $compile_deplibs " in *" -L$path/$objdir "*) new_libs="$new_libs -L$path/$objdir" ;; esac ;; esac done for deplib in $compile_deplibs; do case $deplib in -L*) case " $new_libs " in *" $deplib "*) ;; *) new_libs="$new_libs $deplib" ;; esac ;; *) new_libs="$new_libs $deplib" ;; esac done compile_deplibs="$new_libs" compile_command="$compile_command $compile_deplibs" finalize_command="$finalize_command $finalize_deplibs" if test -n "$rpath$xrpath"; then # If the user specified any rpath flags, then add them. for libdir in $rpath $xrpath; do # This is the magic to use -rpath. case "$finalize_rpath " in *" $libdir "*) ;; *) finalize_rpath="$finalize_rpath $libdir" ;; esac done fi # Now hardcode the library paths rpath= hardcode_libdirs= for libdir in $compile_rpath $finalize_rpath; do if test -n "$hardcode_libdir_flag_spec"; then if test -n "$hardcode_libdir_separator"; then if test -z "$hardcode_libdirs"; then hardcode_libdirs="$libdir" else # Just accumulate the unique libdirs. case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in *"$hardcode_libdir_separator$libdir$hardcode_libdir_separator"*) ;; *) hardcode_libdirs="$hardcode_libdirs$hardcode_libdir_separator$libdir" ;; esac fi else eval flag=\"$hardcode_libdir_flag_spec\" rpath="$rpath $flag" fi elif test -n "$runpath_var"; then case "$perm_rpath " in *" $libdir "*) ;; *) perm_rpath="$perm_rpath $libdir" ;; esac fi case $host in *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*) testbindir=`${ECHO} "$libdir" | ${SED} -e 's*/lib$*/bin*'` case :$dllsearchpath: in *":$libdir:"*) ;; ::) dllsearchpath=$libdir;; *) dllsearchpath="$dllsearchpath:$libdir";; esac case :$dllsearchpath: in *":$testbindir:"*) ;; ::) dllsearchpath=$testbindir;; *) dllsearchpath="$dllsearchpath:$testbindir";; esac ;; esac done # Substitute the hardcoded libdirs into the rpath. if test -n "$hardcode_libdir_separator" && test -n "$hardcode_libdirs"; then libdir="$hardcode_libdirs" eval rpath=\" $hardcode_libdir_flag_spec\" fi compile_rpath="$rpath" rpath= hardcode_libdirs= for libdir in $finalize_rpath; do if test -n "$hardcode_libdir_flag_spec"; then if test -n "$hardcode_libdir_separator"; then if test -z "$hardcode_libdirs"; then hardcode_libdirs="$libdir" else # Just accumulate the unique libdirs. case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in *"$hardcode_libdir_separator$libdir$hardcode_libdir_separator"*) ;; *) hardcode_libdirs="$hardcode_libdirs$hardcode_libdir_separator$libdir" ;; esac fi else eval flag=\"$hardcode_libdir_flag_spec\" rpath="$rpath $flag" fi elif test -n "$runpath_var"; then case "$finalize_perm_rpath " in *" $libdir "*) ;; *) finalize_perm_rpath="$finalize_perm_rpath $libdir" ;; esac fi done # Substitute the hardcoded libdirs into the rpath. if test -n "$hardcode_libdir_separator" && test -n "$hardcode_libdirs"; then libdir="$hardcode_libdirs" eval rpath=\" $hardcode_libdir_flag_spec\" fi finalize_rpath="$rpath" if test -n "$libobjs" && test "$build_old_libs" = yes; then # Transform all the library objects into standard objects. compile_command=`$ECHO "X$compile_command" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` finalize_command=`$ECHO "X$finalize_command" | $SP2NL | $Xsed -e "$lo2o" | $NL2SP` fi func_generate_dlsyms "$outputname" "@PROGRAM@" "no" # template prelinking step if test -n "$prelink_cmds"; 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then finalize_command="$shlibpath_var=\"$finalize_shlibpath\$$shlibpath_var\" $finalize_command" fi compile_var= finalize_var= if test -n "$runpath_var"; then if test -n "$perm_rpath"; then # We should set the runpath_var. rpath= for dir in $perm_rpath; do rpath="$rpath$dir:" done compile_var="$runpath_var=\"$rpath\$$runpath_var\" " fi if test -n "$finalize_perm_rpath"; then # We should set the runpath_var. rpath= for dir in $finalize_perm_rpath; do rpath="$rpath$dir:" done finalize_var="$runpath_var=\"$rpath\$$runpath_var\" " fi fi if test "$no_install" = yes; then # We don't need to create a wrapper script. link_command="$compile_var$compile_command$compile_rpath" # Replace the output file specification. link_command=`$ECHO "X$link_command" | $Xsed -e 's%@OUTPUT@%'"$output"'%g'` # Delete the old output file. $opt_dry_run || $RM $output # Link the executable and exit func_show_eval "$link_command" 'exit $?' exit $EXIT_SUCCESS fi if test "$hardcode_action" = relink; then # Fast installation is not supported link_command="$compile_var$compile_command$compile_rpath" relink_command="$finalize_var$finalize_command$finalize_rpath" func_warning "this platform does not like uninstalled shared libraries" func_warning "\`$output' will be relinked during installation" else if test "$fast_install" != no; then link_command="$finalize_var$compile_command$finalize_rpath" if test "$fast_install" = yes; then relink_command=`$ECHO "X$compile_var$compile_command$compile_rpath" | $Xsed -e 's%@OUTPUT@%\$progdir/\$file%g'` else # fast_install is set to needless relink_command= fi else link_command="$compile_var$compile_command$compile_rpath" relink_command="$finalize_var$finalize_command$finalize_rpath" fi fi # Replace the output file specification. link_command=`$ECHO "X$link_command" | $Xsed -e 's%@OUTPUT@%'"$output_objdir/$outputname"'%g'` # Delete the old output files. $opt_dry_run || $RM $output $output_objdir/$outputname $output_objdir/lt-$outputname func_show_eval "$link_command" 'exit $?' # Now create the wrapper script. func_verbose "creating $output" # Quote the relink command for shipping. if test -n "$relink_command"; then # Preserve any variables that may affect compiler behavior for var in $variables_saved_for_relink; do if eval test -z \"\${$var+set}\"; then relink_command="{ test -z \"\${$var+set}\" || $lt_unset $var || { $var=; 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then eval exec "$exec_cmd" exit $EXIT_FAILURE fi exit $exit_status # The TAGs below are defined such that we never get into a situation # in which we disable both kinds of libraries. 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It does not imply ALL GNU software can. # # This file is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA # 02110-1301, USA. # # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Please send patches to . Submit a context # diff and a properly formatted ChangeLog entry. # # Configuration subroutine to validate and canonicalize a configuration type. # Supply the specified configuration type as an argument. # If it is invalid, we print an error message on stderr and exit with code 1. # Otherwise, we print the canonical config type on stdout and succeed. # This file is supposed to be the same for all GNU packages # and recognize all the CPU types, system types and aliases # that are meaningful with *any* GNU software. # Each package is responsible for reporting which valid configurations # it does not support. The user should be able to distinguish # a failure to support a valid configuration from a meaningless # configuration. # The goal of this file is to map all the various variations of a given # machine specification into a single specification in the form: # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM # or in some cases, the newer four-part form: # CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM # It is wrong to echo any other type of specification. me=`echo "$0" | sed -e 's,.*/,,'` usage="\ Usage: $0 [OPTION] CPU-MFR-OPSYS $0 [OPTION] ALIAS Canonicalize a configuration name. Operation modes: -h, --help print this help, then exit -t, --time-stamp print date of last modification, then exit -v, --version print version number, then exit Report bugs and patches to ." version="\ GNU config.sub ($timestamp) Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." help=" Try \`$me --help' for more information." # Parse command line while test $# -gt 0 ; do case $1 in --time-stamp | --time* | -t ) echo "$timestamp" ; exit ;; --version | -v ) echo "$version" ; exit ;; --help | --h* | -h ) echo "$usage"; exit ;; -- ) # Stop option processing shift; break ;; - ) # Use stdin as input. break ;; -* ) echo "$me: invalid option $1$help" exit 1 ;; *local*) # First pass through any local machine types. echo $1 exit ;; * ) break ;; esac done case $# in 0) echo "$me: missing argument$help" >&2 exit 1;; 1) ;; *) echo "$me: too many arguments$help" >&2 exit 1;; esac # Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). # Here we must recognize all the valid KERNEL-OS combinations. maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` case $maybe_os in nto-qnx* | linux-gnu* | linux-dietlibc | linux-newlib* | linux-uclibc* | \ uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | \ storm-chaos* | os2-emx* | rtmk-nova*) os=-$maybe_os basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` ;; *) basic_machine=`echo $1 | sed 's/-[^-]*$//'` if [ $basic_machine != $1 ] then os=`echo $1 | sed 's/.*-/-/'` else os=; fi ;; esac ### Let's recognize common machines as not being operating systems so ### that things like config.sub decstation-3100 work. We also ### recognize some manufacturers as not being operating systems, so we ### can provide default operating systems below. case $os in -sun*os*) # Prevent following clause from handling this invalid input. ;; -dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \ -att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \ -unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \ -convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\ -c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \ -harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \ -apple | -axis | -knuth | -cray) os= basic_machine=$1 ;; -sim | -cisco | -oki | -wec | -winbond) os= basic_machine=$1 ;; -scout) ;; -wrs) os=-vxworks basic_machine=$1 ;; -chorusos*) os=-chorusos basic_machine=$1 ;; -chorusrdb) os=-chorusrdb basic_machine=$1 ;; -hiux*) os=-hiuxwe2 ;; -sco6) os=-sco5v6 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco5) os=-sco3.2v5 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco4) os=-sco3.2v4 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2.[4-9]*) os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2v[4-9]*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco5v6*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco*) os=-sco3.2v2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -udk*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -isc) os=-isc2.2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -clix*) basic_machine=clipper-intergraph ;; -isc*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -lynx*) os=-lynxos ;; -ptx*) basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` ;; -windowsnt*) os=`echo $os | sed -e 's/windowsnt/winnt/'` ;; -psos*) os=-psos ;; -mint | -mint[0-9]*) basic_machine=m68k-atari os=-mint ;; esac # Decode aliases for certain CPU-COMPANY combinations. case $basic_machine in # Recognize the basic CPU types without company name. # Some are omitted here because they have special meanings below. 1750a | 580 \ | a29k \ | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ | am33_2.0 \ | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \ | bfin \ | c4x | clipper \ | d10v | d30v | dlx | dsp16xx \ | fido | fr30 | frv \ | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ | i370 | i860 | i960 | ia64 \ | ip2k | iq2000 \ | m32c | m32r | m32rle | m68000 | m68k | m88k \ | maxq | mb | microblaze | mcore | mep \ | mips | mipsbe | mipseb | mipsel | mipsle \ | mips16 \ | mips64 | mips64el \ | mips64vr | mips64vrel \ | mips64orion | mips64orionel \ | mips64vr4100 | mips64vr4100el \ | mips64vr4300 | mips64vr4300el \ | mips64vr5000 | mips64vr5000el \ | mips64vr5900 | mips64vr5900el \ | mipsisa32 | mipsisa32el \ | mipsisa32r2 | mipsisa32r2el \ | mipsisa64 | mipsisa64el \ | mipsisa64r2 | mipsisa64r2el \ | mipsisa64sb1 | mipsisa64sb1el \ | mipsisa64sr71k | mipsisa64sr71kel \ | mipstx39 | mipstx39el \ | mn10200 | mn10300 \ | mt \ | msp430 \ | nios | nios2 \ | ns16k | ns32k \ | or32 \ | pdp10 | pdp11 | pj | pjl \ | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ | pyramid \ | score \ | sh | sh[1234] | sh[24]a | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \ | sh64 | sh64le \ | sparc | sparc64 | sparc64b | sparc64v | sparc86x | sparclet | sparclite \ | sparcv8 | sparcv9 | sparcv9b | sparcv9v \ | spu | strongarm \ | tahoe | thumb | tic4x | tic80 | tron \ | v850 | v850e \ | we32k \ | x86 | xc16x | xscale | xscalee[bl] | xstormy16 | xtensa \ | z8k) basic_machine=$basic_machine-unknown ;; m6811 | m68hc11 | m6812 | m68hc12) # Motorola 68HC11/12. basic_machine=$basic_machine-unknown os=-none ;; m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) ;; ms1) basic_machine=mt-unknown ;; # We use `pc' rather than `unknown' # because (1) that's what they normally are, and # (2) the word "unknown" tends to confuse beginning users. i*86 | x86_64) basic_machine=$basic_machine-pc ;; # Object if more than one company name word. *-*-*) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; # Recognize the basic CPU types with company name. 580-* \ | a29k-* \ | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ | avr-* | avr32-* \ | bfin-* | bs2000-* \ | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ | clipper-* | craynv-* | cydra-* \ | d10v-* | d30v-* | dlx-* \ | elxsi-* \ | f30[01]-* | f700-* | fido-* | fr30-* | frv-* | fx80-* \ | h8300-* | h8500-* \ | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ | i*86-* | i860-* | i960-* | ia64-* \ | ip2k-* | iq2000-* \ | m32c-* | m32r-* | m32rle-* \ | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ | m88110-* | m88k-* | maxq-* | mcore-* \ | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ | mips16-* \ | mips64-* | mips64el-* \ | mips64vr-* | mips64vrel-* \ | mips64orion-* | mips64orionel-* \ | mips64vr4100-* | mips64vr4100el-* \ | mips64vr4300-* | mips64vr4300el-* \ | mips64vr5000-* | mips64vr5000el-* \ | mips64vr5900-* | mips64vr5900el-* \ | mipsisa32-* | mipsisa32el-* \ | mipsisa32r2-* | mipsisa32r2el-* \ | mipsisa64-* | mipsisa64el-* \ | mipsisa64r2-* | mipsisa64r2el-* \ | mipsisa64sb1-* | mipsisa64sb1el-* \ | mipsisa64sr71k-* | mipsisa64sr71kel-* \ | mipstx39-* | mipstx39el-* \ | mmix-* \ | mt-* \ | msp430-* \ | nios-* | nios2-* \ | none-* | np1-* | ns16k-* | ns32k-* \ | orion-* \ | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ | pyramid-* \ | romp-* | rs6000-* \ | sh-* | sh[1234]-* | sh[24]a-* | sh[23]e-* | sh[34]eb-* | sheb-* | shbe-* \ | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ | sparc-* | sparc64-* | sparc64b-* | sparc64v-* | sparc86x-* | sparclet-* \ | sparclite-* \ | sparcv8-* | sparcv9-* | sparcv9b-* | sparcv9v-* | strongarm-* | sv1-* | sx?-* \ | tahoe-* | thumb-* \ | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \ | tron-* \ | v850-* | v850e-* | vax-* \ | we32k-* \ | x86-* | x86_64-* | xc16x-* | xps100-* | xscale-* | xscalee[bl]-* \ | xstormy16-* | xtensa*-* \ | ymp-* \ | z8k-*) ;; # Recognize the basic CPU types without company name, with glob match. xtensa*) basic_machine=$basic_machine-unknown ;; # Recognize the various machine names and aliases which stand # for a CPU type and a company and sometimes even an OS. 386bsd) basic_machine=i386-unknown os=-bsd ;; 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) basic_machine=m68000-att ;; 3b*) basic_machine=we32k-att ;; a29khif) basic_machine=a29k-amd os=-udi ;; abacus) basic_machine=abacus-unknown ;; adobe68k) basic_machine=m68010-adobe os=-scout ;; alliant | fx80) basic_machine=fx80-alliant ;; altos | altos3068) basic_machine=m68k-altos ;; am29k) basic_machine=a29k-none os=-bsd ;; amd64) basic_machine=x86_64-pc ;; amd64-*) basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; amdahl) basic_machine=580-amdahl os=-sysv ;; amiga | amiga-*) basic_machine=m68k-unknown ;; amigaos | amigados) basic_machine=m68k-unknown os=-amigaos ;; amigaunix | amix) basic_machine=m68k-unknown os=-sysv4 ;; apollo68) basic_machine=m68k-apollo os=-sysv ;; apollo68bsd) basic_machine=m68k-apollo os=-bsd ;; aux) basic_machine=m68k-apple os=-aux ;; balance) basic_machine=ns32k-sequent os=-dynix ;; blackfin) basic_machine=bfin-unknown os=-linux ;; blackfin-*) basic_machine=bfin-`echo $basic_machine | sed 's/^[^-]*-//'` os=-linux ;; c90) basic_machine=c90-cray os=-unicos ;; convex-c1) basic_machine=c1-convex os=-bsd ;; convex-c2) basic_machine=c2-convex os=-bsd ;; convex-c32) basic_machine=c32-convex os=-bsd ;; convex-c34) basic_machine=c34-convex os=-bsd ;; convex-c38) basic_machine=c38-convex os=-bsd ;; cray | j90) basic_machine=j90-cray os=-unicos ;; craynv) basic_machine=craynv-cray os=-unicosmp ;; cr16) basic_machine=cr16-unknown os=-elf ;; crds | unos) basic_machine=m68k-crds ;; crisv32 | crisv32-* | etraxfs*) basic_machine=crisv32-axis ;; cris | cris-* | etrax*) basic_machine=cris-axis ;; crx) basic_machine=crx-unknown os=-elf ;; da30 | da30-*) basic_machine=m68k-da30 ;; decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) basic_machine=mips-dec ;; decsystem10* | dec10*) basic_machine=pdp10-dec os=-tops10 ;; decsystem20* | dec20*) basic_machine=pdp10-dec os=-tops20 ;; delta | 3300 | motorola-3300 | motorola-delta \ | 3300-motorola | delta-motorola) basic_machine=m68k-motorola ;; delta88) basic_machine=m88k-motorola os=-sysv3 ;; djgpp) basic_machine=i586-pc os=-msdosdjgpp ;; dpx20 | dpx20-*) basic_machine=rs6000-bull os=-bosx ;; dpx2* | dpx2*-bull) basic_machine=m68k-bull os=-sysv3 ;; ebmon29k) basic_machine=a29k-amd os=-ebmon ;; elxsi) basic_machine=elxsi-elxsi os=-bsd ;; encore | umax | mmax) basic_machine=ns32k-encore ;; es1800 | OSE68k | ose68k | ose | OSE) basic_machine=m68k-ericsson os=-ose ;; fx2800) basic_machine=i860-alliant ;; genix) basic_machine=ns32k-ns ;; gmicro) basic_machine=tron-gmicro os=-sysv ;; go32) basic_machine=i386-pc os=-go32 ;; h3050r* | hiux*) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; h8300hms) basic_machine=h8300-hitachi os=-hms ;; h8300xray) basic_machine=h8300-hitachi os=-xray ;; h8500hms) basic_machine=h8500-hitachi os=-hms ;; harris) basic_machine=m88k-harris os=-sysv3 ;; hp300-*) basic_machine=m68k-hp ;; hp300bsd) basic_machine=m68k-hp os=-bsd ;; hp300hpux) basic_machine=m68k-hp os=-hpux ;; hp3k9[0-9][0-9] | hp9[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k2[0-9][0-9] | hp9k31[0-9]) basic_machine=m68000-hp ;; hp9k3[2-9][0-9]) basic_machine=m68k-hp ;; hp9k6[0-9][0-9] | hp6[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k7[0-79][0-9] | hp7[0-79][0-9]) basic_machine=hppa1.1-hp ;; hp9k78[0-9] | hp78[0-9]) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[0-9][13679] | hp8[0-9][13679]) basic_machine=hppa1.1-hp ;; hp9k8[0-9][0-9] | hp8[0-9][0-9]) basic_machine=hppa1.0-hp ;; hppa-next) os=-nextstep3 ;; hppaosf) basic_machine=hppa1.1-hp os=-osf ;; hppro) basic_machine=hppa1.1-hp os=-proelf ;; i370-ibm* | ibm*) basic_machine=i370-ibm ;; # I'm not sure what "Sysv32" means. Should this be sysv3.2? i*86v32) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv32 ;; i*86v4*) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv4 ;; i*86v) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv ;; i*86sol2) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-solaris2 ;; i386mach) basic_machine=i386-mach os=-mach ;; i386-vsta | vsta) basic_machine=i386-unknown os=-vsta ;; iris | iris4d) basic_machine=mips-sgi case $os in -irix*) ;; *) os=-irix4 ;; esac ;; isi68 | isi) basic_machine=m68k-isi os=-sysv ;; m68knommu) basic_machine=m68k-unknown os=-linux ;; m68knommu-*) basic_machine=m68k-`echo $basic_machine | sed 's/^[^-]*-//'` os=-linux ;; m88k-omron*) basic_machine=m88k-omron ;; magnum | m3230) basic_machine=mips-mips os=-sysv ;; merlin) basic_machine=ns32k-utek os=-sysv ;; mingw32) basic_machine=i386-pc os=-mingw32 ;; mingw32ce) basic_machine=arm-unknown os=-mingw32ce ;; miniframe) basic_machine=m68000-convergent ;; *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) basic_machine=m68k-atari os=-mint ;; mips3*-*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` ;; mips3*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown ;; monitor) basic_machine=m68k-rom68k os=-coff ;; morphos) basic_machine=powerpc-unknown os=-morphos ;; msdos) basic_machine=i386-pc os=-msdos ;; ms1-*) basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'` ;; mvs) basic_machine=i370-ibm os=-mvs ;; ncr3000) basic_machine=i486-ncr os=-sysv4 ;; netbsd386) basic_machine=i386-unknown os=-netbsd ;; netwinder) basic_machine=armv4l-rebel os=-linux ;; news | news700 | news800 | news900) basic_machine=m68k-sony os=-newsos ;; news1000) basic_machine=m68030-sony os=-newsos ;; news-3600 | risc-news) basic_machine=mips-sony os=-newsos ;; necv70) basic_machine=v70-nec os=-sysv ;; next | m*-next ) basic_machine=m68k-next case $os in -nextstep* ) ;; -ns2*) os=-nextstep2 ;; *) os=-nextstep3 ;; esac ;; nh3000) basic_machine=m68k-harris os=-cxux ;; nh[45]000) basic_machine=m88k-harris os=-cxux ;; nindy960) basic_machine=i960-intel os=-nindy ;; mon960) basic_machine=i960-intel os=-mon960 ;; nonstopux) basic_machine=mips-compaq os=-nonstopux ;; np1) basic_machine=np1-gould ;; nsr-tandem) basic_machine=nsr-tandem ;; op50n-* | op60c-*) basic_machine=hppa1.1-oki os=-proelf ;; openrisc | openrisc-*) basic_machine=or32-unknown ;; os400) basic_machine=powerpc-ibm os=-os400 ;; OSE68000 | ose68000) basic_machine=m68000-ericsson os=-ose ;; os68k) basic_machine=m68k-none os=-os68k ;; pa-hitachi) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; paragon) basic_machine=i860-intel os=-osf ;; parisc) basic_machine=hppa-unknown os=-linux ;; parisc-*) basic_machine=hppa-`echo $basic_machine | sed 's/^[^-]*-//'` os=-linux ;; pbd) basic_machine=sparc-tti ;; pbb) basic_machine=m68k-tti ;; pc532 | pc532-*) basic_machine=ns32k-pc532 ;; pc98) basic_machine=i386-pc ;; pc98-*) basic_machine=i386-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentium | p5 | k5 | k6 | nexgen | viac3) basic_machine=i586-pc ;; pentiumpro | p6 | 6x86 | athlon | athlon_*) basic_machine=i686-pc ;; 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Define the datafile directory name in configure.ac if you don't like it if WINDOWS_VERSION #no datadir #defined garden_SOURCES += ../src/garden.rc garden_LDFLAGS = -static else #unix version :-) AM_CPPFLAGS = -D'DATADIR="@DATADIR_NAME@"' endif #how to build resources? .rc.o: $(RC) $(RCFLAGS) $< -o $@ garden-1.0.8/configure.ac0000644000175000001440000000750411344272753012201 00000000000000# -*- Autoconf -*- # Process this file with autoconf to produce a configure script. AC_PREREQ(2.62) AC_INIT([GARDEN], [1.0.8], [bubla@users.sourceforge.net]) AS_INIT AC_CONFIG_AUX_DIR([build-aux]) AM_INIT_AUTOMAKE([-Wall]) AC_CONFIG_SRCDIR([src/input.h]) AC_CONFIG_HEADERS([src/configure.h]) AC_CONFIG_MACRO_DIR([m4]) AC_ARG_ENABLE([debug], [AS_HELP_STRING([--enable-debug], [Builds the debug version of the library [[default = no]]]) ], [], [enable_debug="no"]) AS_IF([test "x$enable_debug" = "xyes"], [CFLAGS="${CFLAGS} -g -O0"]) # Checks for programs. AC_PROG_CC AC_PROG_LIBTOOL LT_PROG_RC AC_CANONICAL_HOST dnl dnl Check whether it makes sense to install a garden.desktop file dnl AC_CHECK_PROG([have_freedesktop], [update-desktop-database], [yes]) AM_CONDITIONAL([HAVE_FREEDESKTOP], [test "x$have_freedesktop" = "xyes"]) AS_CASE([$host], [*mingw* | *cygwin*], [AC_DEFINE([WINDOWS_VERSION], [1], [Define when building for Windows]) windows_version="yes"]) AM_CONDITIONAL([WINDOWS_VERSION], [test "x$windows_version" = "xyes" ]) dnl now the datadir specification, that is useful if one does want to play without installing AC_ARG_WITH([datadir], [AS_HELP_STRING([--with-datadir=path-to-your-garden-datafiles], [Normally you don't have to use this, but it is handy when you want to play the game without installing it or if you want to use already installed data. In the first case, use for instance --with-datadir=`pwd`/data (if it makes sense) ])], [DATADIR_NAME="$with_datadir"], [DATADIR_NAME='$(datadir)/'garden]) # Sets the data subdirectory AC_SUBST([DATADIR_NAME]) AM_CONDITIONAL([NO_EXISTING_DATA], [test "x$enable_datadir" != "xyes"]) # Checks for libraries. AC_CHECK_HEADER([allegro.h], [], [have_allegro="no" AC_MSG_ERROR([You don't even have Allegro headers... Get Allegro first!]) ]) test "x$host_os" != "x$build_os" && CROSS_COMPILING="yes" try_link_allegro () { LIBS_SAVE=$LIBS LIBS="$LIBS $1" AC_MSG_CHECKING([for Allegro using $1]) AC_LINK_IFELSE([AC_LANG_PROGRAM([AC_INCLUDES_DEFAULT [ #include ]], [allegro_init();])END_OF_MAIN() ], [have_allegro="yes"], [have_allegro="no"]) AC_MSG_RESULT([$have_allegro]) LIBS=$LIBS_SAVE AS_IF([test "x$have_allegro" == "xyes"], [return 0], [return 1]) } # first check for 'official allegro' # The official allegro does not support cross-compiling, though... AM_PATH_ALLEGRO([4.2.0]) try_link_allegro "$allegro_LIBS" AS_IF([test "x$?" == "x0"], [[LIBS="$LIBS $allegro_LIBS" ALLEGRO_LIB=`echo $allegro_LIBS | sed -e 's/-l\([^[:blank:]]*\).*/\1/'` have_allegro="yes"]]) ALLEGRO_RELEASE_LIBS="alleg alleg42 alleg44" ALLEGRO_DEBUG_LIBS="alld42 alleg44-debug" AS_IF([test "x$enable_debug" = "xyes"], [ALLEGRO_LIBS="$ALLEGRO_DEBUG_LIBS $ALLEGRO_RELEASE_LIBS"], [ALLEGRO_LIBS="$ALLEGRO_RELEASE_LIBS $ALLEGRO_DEBUG_LIBS"]) for lib in $ALLEGRO_LIBS do ldflag="-l$lib" AS_IF([test "x$have_allegro" == "xyes"], [break]) try_link_allegro $ldflag AS_IF([test "x$?" == "x0"], [LIBS="$LIBS $ldflag" ALLEGRO_LIB="$lib" have_allegro="yes"]) done AS_IF([test "x$have_allegro" != "xyes"], [AC_MSG_ERROR([Unable to find Allegro game programming library 4.2, check out www.allegro.cc (or your distro repositories if you use a unix-like system)]) ]) # Checks for header files. AC_CHECK_HEADERS([string.h sys/stat.h]) # Checks for typedefs, structures, and compiler characteristics. AC_C_INLINE AC_HEADER_STDBOOL # Checks for library functions. AC_SUBST([ALLEGRO_LIB]) AC_CONFIG_FILES([Makefile bin/Makefile data/Makefile resources/Makefile docs/garden.doxyfile pkgs/w32/winstaller.nsi]) AC_OUTPUT garden-1.0.8/AUTHORS0000644000175000001440000000024511341550372010747 00000000000000Programmed by: Linley Henzell Initial Linux adaptation: Miriam Ruiz Correct data storing stuff: Thomas Harte Continued unix adaptation and maintenance: Matěj Týč garden-1.0.8/INSTALL0000644000175000001440000002245011101070425010720 00000000000000Installation Instructions ************************* Copyright (C) 1994, 1995, 1996, 1999, 2000, 2001, 2002, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. This file is free documentation; the Free Software Foundation gives unlimited permission to copy, distribute and modify it. Basic Installation ================== Briefly, the shell commands `./configure; make; make install' should configure, build, and install this package. The following more-detailed instructions are generic; see the `README' file for instructions specific to this package. The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, and a file `config.log' containing compiler output (useful mainly for debugging `configure'). It can also use an optional file (typically called `config.cache' and enabled with `--cache-file=config.cache' or simply `-C') that saves the results of its tests to speed up reconfiguring. Caching is disabled by default to prevent problems with accidental use of stale cache files. If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If you are using the cache, and at some point `config.cache' contains results you don't want to keep, you may remove or edit it. The file `configure.ac' (or `configure.in') is used to create `configure' by a program called `autoconf'. You need `configure.ac' if you want to change it or regenerate `configure' using a newer version of `autoconf'. The simplest way to compile this package is: 1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. Running `configure' might take a while. While running, it prints some messages telling which features it is checking for. 2. Type `make' to compile the package. 3. Optionally, type `make check' to run any self-tests that come with the package. 4. Type `make install' to install the programs and any data files and documentation. 5. You can remove the program binaries and object files from the source code directory by typing `make clean'. To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution. 6. Often, you can also type `make uninstall' to remove the installed files again. Compilers and Options ===================== Some systems require unusual options for compilation or linking that the `configure' script does not know about. Run `./configure --help' for details on some of the pertinent environment variables. You can give `configure' initial values for configuration parameters by setting variables in the command line or in the environment. Here is an example: ./configure CC=c99 CFLAGS=-g LIBS=-lposix *Note Defining Variables::, for more details. Compiling For Multiple Architectures ==================================== You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you can use GNU `make'. `cd' to the directory where you want the object files and executables to go and run the `configure' script. `configure' automatically checks for the source code in the directory that `configure' is in and in `..'. With a non-GNU `make', it is safer to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean' before reconfiguring for another architecture. Installation Names ================== By default, `make install' installs the package's commands under `/usr/local/bin', include files under `/usr/local/include', etc. You can specify an installation prefix other than `/usr/local' by giving `configure' the option `--prefix=PREFIX'. You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you pass the option `--exec-prefix=PREFIX' to `configure', the package uses PREFIX as the prefix for installing programs and libraries. Documentation and other data files still use the regular prefix. In addition, if you use an unusual directory layout you can give options like `--bindir=DIR' to specify different values for particular kinds of files. Run `configure --help' for a list of the directories you can set and what kinds of files go in them. If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure' the option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'. Optional Features ================= Some packages pay attention to `--enable-FEATURE' options to `configure', where FEATURE indicates an optional part of the package. They may also pay attention to `--with-PACKAGE' options, where PACKAGE is something like `gnu-as' or `x' (for the X Window System). The `README' should mention any `--enable-' and `--with-' options that the package recognizes. For packages that use the X Window System, `configure' can usually find the X include and library files automatically, but if it doesn't, you can use the `configure' options `--x-includes=DIR' and `--x-libraries=DIR' to specify their locations. Specifying the System Type ========================== There may be some features `configure' cannot figure out automatically, but needs to determine by the type of machine the package will run on. Usually, assuming the package is built to be run on the _same_ architectures, `configure' can figure that out, but if it prints a message saying it cannot guess the machine type, give it the `--build=TYPE' option. TYPE can either be a short name for the system type, such as `sun4', or a canonical name which has the form: CPU-COMPANY-SYSTEM where SYSTEM can have one of these forms: OS KERNEL-OS See the file `config.sub' for the possible values of each field. If `config.sub' isn't included in this package, then this package doesn't need to know the machine type. If you are _building_ compiler tools for cross-compiling, you should use the option `--target=TYPE' to select the type of system they will produce code for. If you want to _use_ a cross compiler, that generates code for a platform different from the build platform, you should specify the "host" platform (i.e., that on which the generated programs will eventually be run) with `--host=TYPE'. Sharing Defaults ================ If you want to set default values for `configure' scripts to share, you can create a site shell script called `config.site' that gives default values for variables like `CC', `cache_file', and `prefix'. `configure' looks for `PREFIX/share/config.site' if it exists, then `PREFIX/etc/config.site' if it exists. Or, you can set the `CONFIG_SITE' environment variable to the location of the site script. A warning: not all `configure' scripts look for a site script. Defining Variables ================== Variables not defined in a site shell script can be set in the environment passed to `configure'. However, some packages may run configure again during the build, and the customized values of these variables may be lost. In order to avoid this problem, you should set them in the `configure' command line, using `VAR=value'. For example: ./configure CC=/usr/local2/bin/gcc causes the specified `gcc' to be used as the C compiler (unless it is overridden in the site shell script). Unfortunately, this technique does not work for `CONFIG_SHELL' due to an Autoconf bug. Until the bug is fixed you can use this workaround: CONFIG_SHELL=/bin/bash /bin/bash ./configure CONFIG_SHELL=/bin/bash `configure' Invocation ====================== `configure' recognizes the following options to control how it operates. `--help' `-h' Print a summary of the options to `configure', and exit. `--version' `-V' Print the version of Autoconf used to generate the `configure' script, and exit. `--cache-file=FILE' Enable the cache: use and save the results of the tests in FILE, traditionally `config.cache'. FILE defaults to `/dev/null' to disable caching. `--config-cache' `-C' Alias for `--cache-file=config.cache'. `--quiet' `--silent' `-q' Do not print messages saying which checks are being made. To suppress all normal output, redirect it to `/dev/null' (any error messages will still be shown). `--srcdir=DIR' Look for the package's source code in directory DIR. Usually `configure' can determine that directory automatically. `configure' also accepts some other, not widely useful, options. Run `configure --help' for more details. garden-1.0.8/docs/0000755000175000001440000000000011344277670010720 500000000000000garden-1.0.8/docs/garden.doxyfile.in0000644000175000001440000017133411156017261014250 00000000000000# Doxyfile 1.5.7.1 # This file describes the settings to be used by the documentation system # doxygen (www.doxygen.org) for a project # # All text after a hash (#) is considered a comment and will be ignored # The format is: # TAG = value [value, ...] # For lists items can also be appended using: # TAG += value [value, ...] # Values that contain spaces should be placed between quotes (" ") #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- # This tag specifies the encoding used for all characters in the config file # that follow. The default is UTF-8 which is also the encoding used for all # text before the first occurrence of this tag. Doxygen uses libiconv (or the # iconv built into libc) for the transcoding. See # http://www.gnu.org/software/libiconv for the list of possible encodings. DOXYFILE_ENCODING = UTF-8 # The PROJECT_NAME tag is a single word (or a sequence of words surrounded # by quotes) that should identify the project. PROJECT_NAME = @PACKAGE_NAME@ # The PROJECT_NUMBER tag can be used to enter a project or revision number. # This could be handy for archiving the generated documentation or # if some version control system is used. PROJECT_NUMBER = @PACKAGE_VERSION@ # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # base path where the generated documentation will be put. # If a relative path is entered, it will be relative to the location # where doxygen was started. If left blank the current directory will be used. OUTPUT_DIRECTORY = # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create # 4096 sub-directories (in 2 levels) under the output directory of each output # format and will distribute the generated files over these directories. # Enabling this option can be useful when feeding doxygen a huge amount of # source files, where putting all generated files in the same directory would # otherwise cause performance problems for the file system. CREATE_SUBDIRS = NO # The OUTPUT_LANGUAGE tag is used to specify the language in which all # documentation generated by doxygen is written. Doxygen will use this # information to generate all constant output in the proper language. # The default language is English, other supported languages are: # Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, # Croatian, Czech, Danish, Dutch, Farsi, Finnish, French, German, Greek, # Hungarian, Italian, Japanese, Japanese-en (Japanese with English messages), # Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, Polish, # Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak, Slovene, # Spanish, Swedish, and Ukrainian. OUTPUT_LANGUAGE = English # If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will # include brief member descriptions after the members that are listed in # the file and class documentation (similar to JavaDoc). # Set to NO to disable this. BRIEF_MEMBER_DESC = YES # If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend # the brief description of a member or function before the detailed description. # Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # brief descriptions will be completely suppressed. REPEAT_BRIEF = YES # This tag implements a quasi-intelligent brief description abbreviator # that is used to form the text in various listings. Each string # in this list, if found as the leading text of the brief description, will be # stripped from the text and the result after processing the whole list, is # used as the annotated text. Otherwise, the brief description is used as-is. # If left blank, the following values are used ("$name" is automatically # replaced with the name of the entity): "The $name class" "The $name widget" # "The $name file" "is" "provides" "specifies" "contains" # "represents" "a" "an" "the" ABBREVIATE_BRIEF = # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then # Doxygen will generate a detailed section even if there is only a brief # description. ALWAYS_DETAILED_SEC = NO # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all # inherited members of a class in the documentation of that class as if those # members were ordinary class members. Constructors, destructors and assignment # operators of the base classes will not be shown. INLINE_INHERITED_MEMB = NO # If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full # path before files name in the file list and in the header files. If set # to NO the shortest path that makes the file name unique will be used. FULL_PATH_NAMES = YES # If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag # can be used to strip a user-defined part of the path. Stripping is # only done if one of the specified strings matches the left-hand part of # the path. The tag can be used to show relative paths in the file list. # If left blank the directory from which doxygen is run is used as the # path to strip. STRIP_FROM_PATH = # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of # the path mentioned in the documentation of a class, which tells # the reader which header file to include in order to use a class. # If left blank only the name of the header file containing the class # definition is used. Otherwise one should specify the include paths that # are normally passed to the compiler using the -I flag. STRIP_FROM_INC_PATH = # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter # (but less readable) file names. This can be useful is your file systems # doesn't support long names like on DOS, Mac, or CD-ROM. SHORT_NAMES = NO # If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen # will interpret the first line (until the first dot) of a JavaDoc-style # comment as the brief description. If set to NO, the JavaDoc # comments will behave just like regular Qt-style comments # (thus requiring an explicit @brief command for a brief description.) JAVADOC_AUTOBRIEF = NO # If the QT_AUTOBRIEF tag is set to YES then Doxygen will # interpret the first line (until the first dot) of a Qt-style # comment as the brief description. If set to NO, the comments # will behave just like regular Qt-style comments (thus requiring # an explicit \brief command for a brief description.) QT_AUTOBRIEF = NO # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen # treat a multi-line C++ special comment block (i.e. a block of //! or /// # comments) as a brief description. This used to be the default behaviour. # The new default is to treat a multi-line C++ comment block as a detailed # description. Set this tag to YES if you prefer the old behaviour instead. MULTILINE_CPP_IS_BRIEF = NO # If the INHERIT_DOCS tag is set to YES (the default) then an undocumented # member inherits the documentation from any documented member that it # re-implements. INHERIT_DOCS = YES # If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce # a new page for each member. If set to NO, the documentation of a member will # be part of the file/class/namespace that contains it. SEPARATE_MEMBER_PAGES = NO # The TAB_SIZE tag can be used to set the number of spaces in a tab. # Doxygen uses this value to replace tabs by spaces in code fragments. TAB_SIZE = 8 # This tag can be used to specify a number of aliases that acts # as commands in the documentation. An alias has the form "name=value". # For example adding "sideeffect=\par Side Effects:\n" will allow you to # put the command \sideeffect (or @sideeffect) in the documentation, which # will result in a user-defined paragraph with heading "Side Effects:". # You can put \n's in the value part of an alias to insert newlines. ALIASES = # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C # sources only. Doxygen will then generate output that is more tailored for C. # For instance, some of the names that are used will be different. The list # of all members will be omitted, etc. OPTIMIZE_OUTPUT_FOR_C = NO # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java # sources only. Doxygen will then generate output that is more tailored for # Java. For instance, namespaces will be presented as packages, qualified # scopes will look different, etc. OPTIMIZE_OUTPUT_JAVA = NO # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran # sources only. Doxygen will then generate output that is more tailored for # Fortran. OPTIMIZE_FOR_FORTRAN = NO # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL # sources. Doxygen will then generate output that is tailored for # VHDL. OPTIMIZE_OUTPUT_VHDL = NO # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want # to include (a tag file for) the STL sources as input, then you should # set this tag to YES in order to let doxygen match functions declarations and # definitions whose arguments contain STL classes (e.g. func(std::string); v.s. # func(std::string) {}). This also make the inheritance and collaboration # diagrams that involve STL classes more complete and accurate. BUILTIN_STL_SUPPORT = NO # If you use Microsoft's C++/CLI language, you should set this option to YES to # enable parsing support. CPP_CLI_SUPPORT = NO # Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. # Doxygen will parse them like normal C++ but will assume all classes use public # instead of private inheritance when no explicit protection keyword is present. SIP_SUPPORT = NO # For Microsoft's IDL there are propget and propput attributes to indicate getter # and setter methods for a property. Setting this option to YES (the default) # will make doxygen to replace the get and set methods by a property in the # documentation. This will only work if the methods are indeed getting or # setting a simple type. If this is not the case, or you want to show the # methods anyway, you should set this option to NO. IDL_PROPERTY_SUPPORT = YES # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC # tag is set to YES, then doxygen will reuse the documentation of the first # member in the group (if any) for the other members of the group. By default # all members of a group must be documented explicitly. DISTRIBUTE_GROUP_DOC = NO # Set the SUBGROUPING tag to YES (the default) to allow class member groups of # the same type (for instance a group of public functions) to be put as a # subgroup of that type (e.g. under the Public Functions section). Set it to # NO to prevent subgrouping. Alternatively, this can be done per class using # the \nosubgrouping command. SUBGROUPING = YES # When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum # is documented as struct, union, or enum with the name of the typedef. So # typedef struct TypeS {} TypeT, will appear in the documentation as a struct # with name TypeT. When disabled the typedef will appear as a member of a file, # namespace, or class. And the struct will be named TypeS. This can typically # be useful for C code in case the coding convention dictates that all compound # types are typedef'ed and only the typedef is referenced, never the tag name. TYPEDEF_HIDES_STRUCT = NO # The SYMBOL_CACHE_SIZE determines the size of the internal cache use to # determine which symbols to keep in memory and which to flush to disk. # When the cache is full, less often used symbols will be written to disk. # For small to medium size projects (<1000 input files) the default value is # probably good enough. For larger projects a too small cache size can cause # doxygen to be busy swapping symbols to and from disk most of the time # causing a significant performance penality. # If the system has enough physical memory increasing the cache will improve the # performance by keeping more symbols in memory. Note that the value works on # a logarithmic scale so increasing the size by one will rougly double the # memory usage. The cache size is given by this formula: # 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, # corresponding to a cache size of 2^16 = 65536 symbols SYMBOL_CACHE_SIZE = 0 #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- # If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in # documentation are documented, even if no documentation was available. # Private class members and static file members will be hidden unless # the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES EXTRACT_ALL = NO # If the EXTRACT_PRIVATE tag is set to YES all private members of a class # will be included in the documentation. EXTRACT_PRIVATE = NO # If the EXTRACT_STATIC tag is set to YES all static members of a file # will be included in the documentation. EXTRACT_STATIC = NO # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) # defined locally in source files will be included in the documentation. # If set to NO only classes defined in header files are included. EXTRACT_LOCAL_CLASSES = YES # This flag is only useful for Objective-C code. When set to YES local # methods, which are defined in the implementation section but not in # the interface are included in the documentation. # If set to NO (the default) only methods in the interface are included. EXTRACT_LOCAL_METHODS = NO # If this flag is set to YES, the members of anonymous namespaces will be # extracted and appear in the documentation as a namespace called # 'anonymous_namespace{file}', where file will be replaced with the base # name of the file that contains the anonymous namespace. By default # anonymous namespace are hidden. EXTRACT_ANON_NSPACES = NO # If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all # undocumented members of documented classes, files or namespaces. # If set to NO (the default) these members will be included in the # various overviews, but no documentation section is generated. # This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_MEMBERS = NO # If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all # undocumented classes that are normally visible in the class hierarchy. # If set to NO (the default) these classes will be included in the various # overviews. This option has no effect if EXTRACT_ALL is enabled. HIDE_UNDOC_CLASSES = NO # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all # friend (class|struct|union) declarations. # If set to NO (the default) these declarations will be included in the # documentation. HIDE_FRIEND_COMPOUNDS = NO # If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any # documentation blocks found inside the body of a function. # If set to NO (the default) these blocks will be appended to the # function's detailed documentation block. HIDE_IN_BODY_DOCS = NO # The INTERNAL_DOCS tag determines if documentation # that is typed after a \internal command is included. If the tag is set # to NO (the default) then the documentation will be excluded. # Set it to YES to include the internal documentation. INTERNAL_DOCS = NO # If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate # file names in lower-case letters. If set to YES upper-case letters are also # allowed. This is useful if you have classes or files whose names only differ # in case and if your file system supports case sensitive file names. Windows # and Mac users are advised to set this option to NO. CASE_SENSE_NAMES = YES # If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen # will show members with their full class and namespace scopes in the # documentation. If set to YES the scope will be hidden. HIDE_SCOPE_NAMES = NO # If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen # will put a list of the files that are included by a file in the documentation # of that file. SHOW_INCLUDE_FILES = YES # If the INLINE_INFO tag is set to YES (the default) then a tag [inline] # is inserted in the documentation for inline members. INLINE_INFO = YES # If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen # will sort the (detailed) documentation of file and class members # alphabetically by member name. If set to NO the members will appear in # declaration order. SORT_MEMBER_DOCS = YES # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the # brief documentation of file, namespace and class members alphabetically # by member name. If set to NO (the default) the members will appear in # declaration order. SORT_BRIEF_DOCS = NO # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the # hierarchy of group names into alphabetical order. If set to NO (the default) # the group names will appear in their defined order. SORT_GROUP_NAMES = NO # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be # sorted by fully-qualified names, including namespaces. If set to # NO (the default), the class list will be sorted only by class name, # not including the namespace part. # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. # Note: This option applies only to the class list, not to the # alphabetical list. SORT_BY_SCOPE_NAME = NO # The GENERATE_TODOLIST tag can be used to enable (YES) or # disable (NO) the todo list. This list is created by putting \todo # commands in the documentation. GENERATE_TODOLIST = YES # The GENERATE_TESTLIST tag can be used to enable (YES) or # disable (NO) the test list. This list is created by putting \test # commands in the documentation. GENERATE_TESTLIST = YES # The GENERATE_BUGLIST tag can be used to enable (YES) or # disable (NO) the bug list. This list is created by putting \bug # commands in the documentation. GENERATE_BUGLIST = YES # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or # disable (NO) the deprecated list. This list is created by putting # \deprecated commands in the documentation. GENERATE_DEPRECATEDLIST= YES # The ENABLED_SECTIONS tag can be used to enable conditional # documentation sections, marked by \if sectionname ... \endif. ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines # the initial value of a variable or define consists of for it to appear in # the documentation. If the initializer consists of more lines than specified # here it will be hidden. Use a value of 0 to hide initializers completely. # The appearance of the initializer of individual variables and defines in the # documentation can be controlled using \showinitializer or \hideinitializer # command in the documentation regardless of this setting. MAX_INITIALIZER_LINES = 30 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated # at the bottom of the documentation of classes and structs. If set to YES the # list will mention the files that were used to generate the documentation. SHOW_USED_FILES = YES # If the sources in your project are distributed over multiple directories # then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy # in the documentation. The default is NO. SHOW_DIRECTORIES = NO # Set the SHOW_FILES tag to NO to disable the generation of the Files page. # This will remove the Files entry from the Quick Index and from the # Folder Tree View (if specified). The default is YES. SHOW_FILES = YES # Set the SHOW_NAMESPACES tag to NO to disable the generation of the # Namespaces page. This will remove the Namespaces entry from the Quick Index # and from the Folder Tree View (if specified). The default is YES. SHOW_NAMESPACES = YES # The FILE_VERSION_FILTER tag can be used to specify a program or script that # doxygen should invoke to get the current version for each file (typically from # the version control system). Doxygen will invoke the program by executing (via # popen()) the command , where is the value of # the FILE_VERSION_FILTER tag, and is the name of an input file # provided by doxygen. Whatever the program writes to standard output # is used as the file version. See the manual for examples. FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by # doxygen. The layout file controls the global structure of the generated output files # in an output format independent way. The create the layout file that represents # doxygen's defaults, run doxygen with the -l option. You can optionally specify a # file name after the option, if omitted DoxygenLayout.xml will be used as the name # of the layout file. LAYOUT_FILE = #--------------------------------------------------------------------------- # configuration options related to warning and progress messages #--------------------------------------------------------------------------- # The QUIET tag can be used to turn on/off the messages that are generated # by doxygen. Possible values are YES and NO. If left blank NO is used. QUIET = NO # The WARNINGS tag can be used to turn on/off the warning messages that are # generated by doxygen. Possible values are YES and NO. If left blank # NO is used. WARNINGS = YES # If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings # for undocumented members. If EXTRACT_ALL is set to YES then this flag will # automatically be disabled. WARN_IF_UNDOCUMENTED = YES # If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for # potential errors in the documentation, such as not documenting some # parameters in a documented function, or documenting parameters that # don't exist or using markup commands wrongly. WARN_IF_DOC_ERROR = YES # This WARN_NO_PARAMDOC option can be abled to get warnings for # functions that are documented, but have no documentation for their parameters # or return value. If set to NO (the default) doxygen will only warn about # wrong or incomplete parameter documentation, but not about the absence of # documentation. WARN_NO_PARAMDOC = NO # The WARN_FORMAT tag determines the format of the warning messages that # doxygen can produce. The string should contain the $file, $line, and $text # tags, which will be replaced by the file and line number from which the # warning originated and the warning text. Optionally the format may contain # $version, which will be replaced by the version of the file (if it could # be obtained via FILE_VERSION_FILTER) WARN_FORMAT = "$file:$line: $text" # The WARN_LOGFILE tag can be used to specify a file to which warning # and error messages should be written. If left blank the output is written # to stderr. WARN_LOGFILE = #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- # The INPUT tag can be used to specify the files and/or directories that contain # documented source files. You may enter file names like "myfile.cpp" or # directories like "/usr/src/myproject". Separate the files or directories # with spaces. INPUT = ../src # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is # also the default input encoding. Doxygen uses libiconv (or the iconv built # into libc) for the transcoding. See http://www.gnu.org/software/libiconv for # the list of possible encodings. INPUT_ENCODING = UTF-8 # If the value of the INPUT tag contains directories, you can use the # FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank the following patterns are tested: # *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx # *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 FILE_PATTERNS = # The RECURSIVE tag can be used to turn specify whether or not subdirectories # should be searched for input files as well. Possible values are YES and NO. # If left blank NO is used. RECURSIVE = NO # The EXCLUDE tag can be used to specify files and/or directories that should # excluded from the INPUT source files. This way you can easily exclude a # subdirectory from a directory tree whose root is specified with the INPUT tag. EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used select whether or not files or # directories that are symbolic links (a Unix filesystem feature) are excluded # from the input. EXCLUDE_SYMLINKS = NO # If the value of the INPUT tag contains directories, you can use the # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude # certain files from those directories. Note that the wildcards are matched # against the file with absolute path, so to exclude all test directories # for example use the pattern */test/* EXCLUDE_PATTERNS = # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names # (namespaces, classes, functions, etc.) that should be excluded from the # output. The symbol name can be a fully qualified name, a word, or if the # wildcard * is used, a substring. Examples: ANamespace, AClass, # AClass::ANamespace, ANamespace::*Test EXCLUDE_SYMBOLS = # The EXAMPLE_PATH tag can be used to specify one or more files or # directories that contain example code fragments that are included (see # the \include command). EXAMPLE_PATH = # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp # and *.h) to filter out the source-files in the directories. If left # blank all files are included. EXAMPLE_PATTERNS = # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be # searched for input files to be used with the \include or \dontinclude # commands irrespective of the value of the RECURSIVE tag. # Possible values are YES and NO. If left blank NO is used. EXAMPLE_RECURSIVE = NO # The IMAGE_PATH tag can be used to specify one or more files or # directories that contain image that are included in the documentation (see # the \image command). IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program # by executing (via popen()) the command , where # is the value of the INPUT_FILTER tag, and is the name of an # input file. Doxygen will then use the output that the filter program writes # to standard output. If FILTER_PATTERNS is specified, this tag will be # ignored. INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. Doxygen will compare the file name with each pattern and apply the # filter if there is a match. The filters are a list of the form: # pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further # info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER # is applied to all files. FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will be used to filter the input files when producing source # files to browse (i.e. when SOURCE_BROWSER is set to YES). FILTER_SOURCE_FILES = NO #--------------------------------------------------------------------------- # configuration options related to source browsing #--------------------------------------------------------------------------- # If the SOURCE_BROWSER tag is set to YES then a list of source files will # be generated. Documented entities will be cross-referenced with these sources. # Note: To get rid of all source code in the generated output, make sure also # VERBATIM_HEADERS is set to NO. SOURCE_BROWSER = NO # Setting the INLINE_SOURCES tag to YES will include the body # of functions and classes directly in the documentation. INLINE_SOURCES = NO # Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct # doxygen to hide any special comment blocks from generated source code # fragments. Normal C and C++ comments will always remain visible. STRIP_CODE_COMMENTS = YES # If the REFERENCED_BY_RELATION tag is set to YES # then for each documented function all documented # functions referencing it will be listed. REFERENCED_BY_RELATION = NO # If the REFERENCES_RELATION tag is set to YES # then for each documented function all documented entities # called/used by that function will be listed. REFERENCES_RELATION = NO # If the REFERENCES_LINK_SOURCE tag is set to YES (the default) # and SOURCE_BROWSER tag is set to YES, then the hyperlinks from # functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will # link to the source code. Otherwise they will link to the documentstion. REFERENCES_LINK_SOURCE = YES # If the USE_HTAGS tag is set to YES then the references to source code # will point to the HTML generated by the htags(1) tool instead of doxygen # built-in source browser. The htags tool is part of GNU's global source # tagging system (see http://www.gnu.org/software/global/global.html). You # will need version 4.8.6 or higher. USE_HTAGS = NO # If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen # will generate a verbatim copy of the header file for each class for # which an include is specified. Set to NO to disable this. VERBATIM_HEADERS = YES #--------------------------------------------------------------------------- # configuration options related to the alphabetical class index #--------------------------------------------------------------------------- # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index # of all compounds will be generated. Enable this if the project # contains a lot of classes, structs, unions or interfaces. ALPHABETICAL_INDEX = NO # If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then # the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns # in which this list will be split (can be a number in the range [1..20]) COLS_IN_ALPHA_INDEX = 5 # In case all classes in a project start with a common prefix, all # classes will be put under the same header in the alphabetical index. # The IGNORE_PREFIX tag can be used to specify one or more prefixes that # should be ignored while generating the index headers. IGNORE_PREFIX = #--------------------------------------------------------------------------- # configuration options related to the HTML output #--------------------------------------------------------------------------- # If the GENERATE_HTML tag is set to YES (the default) Doxygen will # generate HTML output. GENERATE_HTML = YES # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `html' will be used as the default path. HTML_OUTPUT = html # The HTML_FILE_EXTENSION tag can be used to specify the file extension for # each generated HTML page (for example: .htm,.php,.asp). If it is left blank # doxygen will generate files with .html extension. HTML_FILE_EXTENSION = .html # The HTML_HEADER tag can be used to specify a personal HTML header for # each generated HTML page. If it is left blank doxygen will generate a # standard header. HTML_HEADER = # The HTML_FOOTER tag can be used to specify a personal HTML footer for # each generated HTML page. If it is left blank doxygen will generate a # standard footer. HTML_FOOTER = # The HTML_STYLESHEET tag can be used to specify a user-defined cascading # style sheet that is used by each HTML page. It can be used to # fine-tune the look of the HTML output. If the tag is left blank doxygen # will generate a default style sheet. Note that doxygen will try to copy # the style sheet file to the HTML output directory, so don't put your own # stylesheet in the HTML output directory as well, or it will be erased! HTML_STYLESHEET = # If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, # files or namespaces will be aligned in HTML using tables. If set to # NO a bullet list will be used. HTML_ALIGN_MEMBERS = YES # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML # documentation will contain sections that can be hidden and shown after the # page has loaded. For this to work a browser that supports # JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox # Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). HTML_DYNAMIC_SECTIONS = NO # If the GENERATE_DOCSET tag is set to YES, additional index files # will be generated that can be used as input for Apple's Xcode 3 # integrated development environment, introduced with OSX 10.5 (Leopard). # To create a documentation set, doxygen will generate a Makefile in the # HTML output directory. Running make will produce the docset in that # directory and running "make install" will install the docset in # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find # it at startup. # See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. GENERATE_DOCSET = NO # When GENERATE_DOCSET tag is set to YES, this tag determines the name of the # feed. A documentation feed provides an umbrella under which multiple # documentation sets from a single provider (such as a company or product suite) # can be grouped. DOCSET_FEEDNAME = "Doxygen generated docs" # When GENERATE_DOCSET tag is set to YES, this tag specifies a string that # should uniquely identify the documentation set bundle. This should be a # reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen # will append .docset to the name. DOCSET_BUNDLE_ID = org.doxygen.Project # If the GENERATE_HTMLHELP tag is set to YES, additional index files # will be generated that can be used as input for tools like the # Microsoft HTML help workshop to generate a compiled HTML help file (.chm) # of the generated HTML documentation. GENERATE_HTMLHELP = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can # be used to specify the file name of the resulting .chm file. You # can add a path in front of the file if the result should not be # written to the html output directory. CHM_FILE = # If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can # be used to specify the location (absolute path including file name) of # the HTML help compiler (hhc.exe). If non-empty doxygen will try to run # the HTML help compiler on the generated index.hhp. HHC_LOCATION = # If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag # controls if a separate .chi index file is generated (YES) or that # it should be included in the master .chm file (NO). GENERATE_CHI = NO # If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING # is used to encode HtmlHelp index (hhk), content (hhc) and project file # content. CHM_INDEX_ENCODING = # If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag # controls whether a binary table of contents is generated (YES) or a # normal table of contents (NO) in the .chm file. BINARY_TOC = NO # The TOC_EXPAND flag can be set to YES to add extra items for group members # to the contents of the HTML help documentation and to the tree view. TOC_EXPAND = NO # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER # are set, an additional index file will be generated that can be used as input for # Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated # HTML documentation. GENERATE_QHP = NO # If the QHG_LOCATION tag is specified, the QCH_FILE tag can # be used to specify the file name of the resulting .qch file. # The path specified is relative to the HTML output folder. QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating # Qt Help Project output. For more information please see # Qt Help Project / Namespace. QHP_NAMESPACE = org.doxygen.Project # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating # Qt Help Project output. For more information please see # Qt Help Project / Virtual Folders. QHP_VIRTUAL_FOLDER = doc # If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can # be used to specify the location of Qt's qhelpgenerator. # If non-empty doxygen will try to run qhelpgenerator on the generated # .qhp file . QHG_LOCATION = # The DISABLE_INDEX tag can be used to turn on/off the condensed index at # top of each HTML page. The value NO (the default) enables the index and # the value YES disables it. DISABLE_INDEX = NO # This tag can be used to set the number of enum values (range [1..20]) # that doxygen will group on one line in the generated HTML documentation. ENUM_VALUES_PER_LINE = 4 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index # structure should be generated to display hierarchical information. # If the tag value is set to FRAME, a side panel will be generated # containing a tree-like index structure (just like the one that # is generated for HTML Help). For this to work a browser that supports # JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, # Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are # probably better off using the HTML help feature. Other possible values # for this tag are: HIERARCHIES, which will generate the Groups, Directories, # and Class Hierarchy pages using a tree view instead of an ordered list; # ALL, which combines the behavior of FRAME and HIERARCHIES; and NONE, which # disables this behavior completely. For backwards compatibility with previous # releases of Doxygen, the values YES and NO are equivalent to FRAME and NONE # respectively. GENERATE_TREEVIEW = NONE # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be # used to set the initial width (in pixels) of the frame in which the tree # is shown. TREEVIEW_WIDTH = 250 # Use this tag to change the font size of Latex formulas included # as images in the HTML documentation. The default is 10. Note that # when you change the font size after a successful doxygen run you need # to manually remove any form_*.png images from the HTML output directory # to force them to be regenerated. FORMULA_FONTSIZE = 10 #--------------------------------------------------------------------------- # configuration options related to the LaTeX output #--------------------------------------------------------------------------- # If the GENERATE_LATEX tag is set to YES (the default) Doxygen will # generate Latex output. GENERATE_LATEX = NO # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `latex' will be used as the default path. LATEX_OUTPUT = latex # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be # invoked. If left blank `latex' will be used as the default command name. LATEX_CMD_NAME = latex # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to # generate index for LaTeX. If left blank `makeindex' will be used as the # default command name. MAKEINDEX_CMD_NAME = makeindex # If the COMPACT_LATEX tag is set to YES Doxygen generates more compact # LaTeX documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_LATEX = NO # The PAPER_TYPE tag can be used to set the paper type that is used # by the printer. Possible values are: a4, a4wide, letter, legal and # executive. If left blank a4wide will be used. PAPER_TYPE = a4wide # The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX # packages that should be included in the LaTeX output. EXTRA_PACKAGES = # The LATEX_HEADER tag can be used to specify a personal LaTeX header for # the generated latex document. The header should contain everything until # the first chapter. If it is left blank doxygen will generate a # standard header. Notice: only use this tag if you know what you are doing! LATEX_HEADER = # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated # is prepared for conversion to pdf (using ps2pdf). The pdf file will # contain links (just like the HTML output) instead of page references # This makes the output suitable for online browsing using a pdf viewer. PDF_HYPERLINKS = YES # If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of # plain latex in the generated Makefile. Set this option to YES to get a # higher quality PDF documentation. USE_PDFLATEX = YES # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. # command to the generated LaTeX files. This will instruct LaTeX to keep # running if errors occur, instead of asking the user for help. # This option is also used when generating formulas in HTML. LATEX_BATCHMODE = NO # If LATEX_HIDE_INDICES is set to YES then doxygen will not # include the index chapters (such as File Index, Compound Index, etc.) # in the output. LATEX_HIDE_INDICES = NO #--------------------------------------------------------------------------- # configuration options related to the RTF output #--------------------------------------------------------------------------- # If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output # The RTF output is optimized for Word 97 and may not look very pretty with # other RTF readers or editors. GENERATE_RTF = NO # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `rtf' will be used as the default path. RTF_OUTPUT = rtf # If the COMPACT_RTF tag is set to YES Doxygen generates more compact # RTF documents. This may be useful for small projects and may help to # save some trees in general. COMPACT_RTF = NO # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated # will contain hyperlink fields. The RTF file will # contain links (just like the HTML output) instead of page references. # This makes the output suitable for online browsing using WORD or other # programs which support those fields. # Note: wordpad (write) and others do not support links. RTF_HYPERLINKS = NO # Load stylesheet definitions from file. Syntax is similar to doxygen's # config file, i.e. a series of assignments. You only have to provide # replacements, missing definitions are set to their default value. RTF_STYLESHEET_FILE = # Set optional variables used in the generation of an rtf document. # Syntax is similar to doxygen's config file. RTF_EXTENSIONS_FILE = #--------------------------------------------------------------------------- # configuration options related to the man page output #--------------------------------------------------------------------------- # If the GENERATE_MAN tag is set to YES (the default) Doxygen will # generate man pages GENERATE_MAN = NO # The MAN_OUTPUT tag is used to specify where the man pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `man' will be used as the default path. MAN_OUTPUT = man # The MAN_EXTENSION tag determines the extension that is added to # the generated man pages (default is the subroutine's section .3) MAN_EXTENSION = .3 # If the MAN_LINKS tag is set to YES and Doxygen generates man output, # then it will generate one additional man file for each entity # documented in the real man page(s). These additional files # only source the real man page, but without them the man command # would be unable to find the correct page. The default is NO. MAN_LINKS = NO #--------------------------------------------------------------------------- # configuration options related to the XML output #--------------------------------------------------------------------------- # If the GENERATE_XML tag is set to YES Doxygen will # generate an XML file that captures the structure of # the code including all documentation. GENERATE_XML = NO # The XML_OUTPUT tag is used to specify where the XML pages will be put. # If a relative path is entered the value of OUTPUT_DIRECTORY will be # put in front of it. If left blank `xml' will be used as the default path. XML_OUTPUT = xml # The XML_SCHEMA tag can be used to specify an XML schema, # which can be used by a validating XML parser to check the # syntax of the XML files. XML_SCHEMA = # The XML_DTD tag can be used to specify an XML DTD, # which can be used by a validating XML parser to check the # syntax of the XML files. XML_DTD = # If the XML_PROGRAMLISTING tag is set to YES Doxygen will # dump the program listings (including syntax highlighting # and cross-referencing information) to the XML output. Note that # enabling this will significantly increase the size of the XML output. XML_PROGRAMLISTING = YES #--------------------------------------------------------------------------- # configuration options for the AutoGen Definitions output #--------------------------------------------------------------------------- # If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will # generate an AutoGen Definitions (see autogen.sf.net) file # that captures the structure of the code including all # documentation. Note that this feature is still experimental # and incomplete at the moment. GENERATE_AUTOGEN_DEF = NO #--------------------------------------------------------------------------- # configuration options related to the Perl module output #--------------------------------------------------------------------------- # If the GENERATE_PERLMOD tag is set to YES Doxygen will # generate a Perl module file that captures the structure of # the code including all documentation. Note that this # feature is still experimental and incomplete at the # moment. GENERATE_PERLMOD = NO # If the PERLMOD_LATEX tag is set to YES Doxygen will generate # the necessary Makefile rules, Perl scripts and LaTeX code to be able # to generate PDF and DVI output from the Perl module output. PERLMOD_LATEX = NO # If the PERLMOD_PRETTY tag is set to YES the Perl module output will be # nicely formatted so it can be parsed by a human reader. This is useful # if you want to understand what is going on. On the other hand, if this # tag is set to NO the size of the Perl module output will be much smaller # and Perl will parse it just the same. PERLMOD_PRETTY = YES # The names of the make variables in the generated doxyrules.make file # are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. # This is useful so different doxyrules.make files included by the same # Makefile don't overwrite each other's variables. PERLMOD_MAKEVAR_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the preprocessor #--------------------------------------------------------------------------- # If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will # evaluate all C-preprocessor directives found in the sources and include # files. ENABLE_PREPROCESSING = YES # If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro # names in the source code. If set to NO (the default) only conditional # compilation will be performed. Macro expansion can be done in a controlled # way by setting EXPAND_ONLY_PREDEF to YES. MACRO_EXPANSION = NO # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES # then the macro expansion is limited to the macros specified with the # PREDEFINED and EXPAND_AS_DEFINED tags. EXPAND_ONLY_PREDEF = NO # If the SEARCH_INCLUDES tag is set to YES (the default) the includes files # in the INCLUDE_PATH (see below) will be search if a #include is found. SEARCH_INCLUDES = YES # The INCLUDE_PATH tag can be used to specify one or more directories that # contain include files that are not input files but should be processed by # the preprocessor. INCLUDE_PATH = # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard # patterns (like *.h and *.hpp) to filter out the header-files in the # directories. If left blank, the patterns specified with FILE_PATTERNS will # be used. INCLUDE_FILE_PATTERNS = # The PREDEFINED tag can be used to specify one or more macro names that # are defined before the preprocessor is started (similar to the -D option of # gcc). The argument of the tag is a list of macros of the form: name # or name=definition (no spaces). If the definition and the = are # omitted =1 is assumed. To prevent a macro definition from being # undefined via #undef or recursively expanded use the := operator # instead of the = operator. PREDEFINED = # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then # this tag can be used to specify a list of macro names that should be expanded. # The macro definition that is found in the sources will be used. # Use the PREDEFINED tag if you want to use a different macro definition. EXPAND_AS_DEFINED = # If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then # doxygen's preprocessor will remove all function-like macros that are alone # on a line, have an all uppercase name, and do not end with a semicolon. Such # function macros are typically used for boiler-plate code, and will confuse # the parser if not removed. SKIP_FUNCTION_MACROS = YES #--------------------------------------------------------------------------- # Configuration::additions related to external references #--------------------------------------------------------------------------- # The TAGFILES option can be used to specify one or more tagfiles. # Optionally an initial location of the external documentation # can be added for each tagfile. The format of a tag file without # this location is as follows: # TAGFILES = file1 file2 ... # Adding location for the tag files is done as follows: # TAGFILES = file1=loc1 "file2 = loc2" ... # where "loc1" and "loc2" can be relative or absolute paths or # URLs. If a location is present for each tag, the installdox tool # does not have to be run to correct the links. # Note that each tag file must have a unique name # (where the name does NOT include the path) # If a tag file is not located in the directory in which doxygen # is run, you must also specify the path to the tagfile here. TAGFILES = # When a file name is specified after GENERATE_TAGFILE, doxygen will create # a tag file that is based on the input files it reads. GENERATE_TAGFILE = # If the ALLEXTERNALS tag is set to YES all external classes will be listed # in the class index. If set to NO only the inherited external classes # will be listed. ALLEXTERNALS = NO # If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed # in the modules index. If set to NO, only the current project's groups will # be listed. EXTERNAL_GROUPS = YES # The PERL_PATH should be the absolute path and name of the perl script # interpreter (i.e. the result of `which perl'). PERL_PATH = /usr/bin/perl #--------------------------------------------------------------------------- # Configuration options related to the dot tool #--------------------------------------------------------------------------- # If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will # generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base # or super classes. Setting the tag to NO turns the diagrams off. Note that # this option is superseded by the HAVE_DOT option below. This is only a # fallback. It is recommended to install and use dot, since it yields more # powerful graphs. CLASS_DIAGRAMS = YES # You can define message sequence charts within doxygen comments using the \msc # command. Doxygen will then run the mscgen tool (see # http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the # documentation. The MSCGEN_PATH tag allows you to specify the directory where # the mscgen tool resides. If left empty the tool is assumed to be found in the # default search path. MSCGEN_PATH = # If set to YES, the inheritance and collaboration graphs will hide # inheritance and usage relations if the target is undocumented # or is not a class. HIDE_UNDOC_RELATIONS = YES # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is # available from the path. This tool is part of Graphviz, a graph visualization # toolkit from AT&T and Lucent Bell Labs. The other options in this section # have no effect if this option is set to NO (the default) HAVE_DOT = NO # By default doxygen will write a font called FreeSans.ttf to the output # directory and reference it in all dot files that doxygen generates. This # font does not include all possible unicode characters however, so when you need # these (or just want a differently looking font) you can specify the font name # using DOT_FONTNAME. You need need to make sure dot is able to find the font, # which can be done by putting it in a standard location or by setting the # DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory # containing the font. DOT_FONTNAME = FreeSans # The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. # The default size is 10pt. DOT_FONTSIZE = 10 # By default doxygen will tell dot to use the output directory to look for the # FreeSans.ttf font (which doxygen will put there itself). If you specify a # different font using DOT_FONTNAME you can set the path where dot # can find it using this tag. DOT_FONTPATH = # If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen # will generate a graph for each documented class showing the direct and # indirect inheritance relations. Setting this tag to YES will force the # the CLASS_DIAGRAMS tag to NO. CLASS_GRAPH = YES # If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen # will generate a graph for each documented class showing the direct and # indirect implementation dependencies (inheritance, containment, and # class references variables) of the class with other documented classes. COLLABORATION_GRAPH = YES # If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen # will generate a graph for groups, showing the direct groups dependencies GROUP_GRAPHS = YES # If the UML_LOOK tag is set to YES doxygen will generate inheritance and # collaboration diagrams in a style similar to the OMG's Unified Modeling # Language. UML_LOOK = NO # If set to YES, the inheritance and collaboration graphs will show the # relations between templates and their instances. TEMPLATE_RELATIONS = NO # If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT # tags are set to YES then doxygen will generate a graph for each documented # file showing the direct and indirect include dependencies of the file with # other documented files. INCLUDE_GRAPH = YES # If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and # HAVE_DOT tags are set to YES then doxygen will generate a graph for each # documented header file showing the documented files that directly or # indirectly include this file. INCLUDED_BY_GRAPH = YES # If the CALL_GRAPH and HAVE_DOT options are set to YES then # doxygen will generate a call dependency graph for every global function # or class method. Note that enabling this option will significantly increase # the time of a run. So in most cases it will be better to enable call graphs # for selected functions only using the \callgraph command. CALL_GRAPH = NO # If the CALLER_GRAPH and HAVE_DOT tags are set to YES then # doxygen will generate a caller dependency graph for every global function # or class method. Note that enabling this option will significantly increase # the time of a run. So in most cases it will be better to enable caller # graphs for selected functions only using the \callergraph command. CALLER_GRAPH = NO # If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen # will graphical hierarchy of all classes instead of a textual one. GRAPHICAL_HIERARCHY = YES # If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES # then doxygen will show the dependencies a directory has on other directories # in a graphical way. The dependency relations are determined by the #include # relations between the files in the directories. DIRECTORY_GRAPH = YES # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images # generated by dot. Possible values are png, jpg, or gif # If left blank png will be used. DOT_IMAGE_FORMAT = png # The tag DOT_PATH can be used to specify the path where the dot tool can be # found. If left blank, it is assumed the dot tool can be found in the path. DOT_PATH = # The DOTFILE_DIRS tag can be used to specify one or more directories that # contain dot files that are included in the documentation (see the # \dotfile command). DOTFILE_DIRS = # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of # nodes that will be shown in the graph. If the number of nodes in a graph # becomes larger than this value, doxygen will truncate the graph, which is # visualized by representing a node as a red box. Note that doxygen if the # number of direct children of the root node in a graph is already larger than # DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note # that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. DOT_GRAPH_MAX_NODES = 50 # The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the # graphs generated by dot. A depth value of 3 means that only nodes reachable # from the root by following a path via at most 3 edges will be shown. Nodes # that lay further from the root node will be omitted. Note that setting this # option to 1 or 2 may greatly reduce the computation time needed for large # code bases. Also note that the size of a graph can be further restricted by # DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. MAX_DOT_GRAPH_DEPTH = 0 # Set the DOT_TRANSPARENT tag to YES to generate images with a transparent # background. This is disabled by default, because dot on Windows does not # seem to support this out of the box. Warning: Depending on the platform used, # enabling this option may lead to badly anti-aliased labels on the edges of # a graph (i.e. they become hard to read). DOT_TRANSPARENT = NO # Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output # files in one run (i.e. multiple -o and -T options on the command line). This # makes dot run faster, but since only newer versions of dot (>1.8.10) # support this, this feature is disabled by default. DOT_MULTI_TARGETS = NO # If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will # generate a legend page explaining the meaning of the various boxes and # arrows in the dot generated graphs. GENERATE_LEGEND = YES # If the DOT_CLEANUP tag is set to YES (the default) Doxygen will # remove the intermediate dot files that are used to generate # the various graphs. DOT_CLEANUP = YES #--------------------------------------------------------------------------- # Configuration::additions related to the search engine #--------------------------------------------------------------------------- # The SEARCHENGINE tag specifies whether or not a search engine should be # used. If set to NO the values of all tags below this one will be ignored. SEARCHENGINE = NO