pax_global_header 0000666 0000000 0000000 00000000064 12755316313 0014520 g ustar 00root root 0000000 0000000 52 comment=999f3556fdd80983b10051746264489f2cb1ef16
glfw-3.2.1/ 0000775 0000000 0000000 00000000000 12755316313 0012462 5 ustar 00root root 0000000 0000000 glfw-3.2.1/.appveyor.yml 0000664 0000000 0000000 00000000666 12755316313 0015140 0 ustar 00root root 0000000 0000000 branches:
only:
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- master
skip_tags: true
environment:
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
matrix:
fast_finish: true
build_script:
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
notifications:
- provider: Email
to:
- ci@glfw.org
- on_build_failure: true
- on_build_success: false
glfw-3.2.1/.github/ 0000775 0000000 0000000 00000000000 12755316313 0014022 5 ustar 00root root 0000000 0000000 glfw-3.2.1/.github/CONTRIBUTING.md 0000664 0000000 0000000 00000032621 12755316313 0016257 0 ustar 00root root 0000000 0000000 # Contribution Guide
## Contents
- [Asking a question](#asking-a-question)
- [Reporting a bug](#reporting-a-bug)
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
- [Reporting an input or event bug](#reporting-an-input-or-event-bug)
- [Reporting some other library bug](#reporting-some-other-library-bug)
- [Reporting a documentation bug](#reporting-a-documentation-bug)
- [Reporting a website bug](#reporting-a-website-bug)
- [Requesting a feature](#requesting-a-feature)
- [Contributing a bug fix](#contributing-a-bug-fix)
- [Contributing a feature](#contributing-a-feature)
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/).
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.
## Reporting a bug
If GLFW is behaving unexpectedly at run-time, start by setting an [error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling).
GLFW will often tell you the cause of an error via this callback. If it
doesn't, that might be a separate bug.
If GLFW is crashing or triggering asserts, make sure that all your object
handles and other pointers are valid.
For bugs where it makes sense, a [Short, Self Contained, Correct (Compilable),
Example](http://www.sscce.org/) is absolutely invaluable. Just put it inline in
the body text. Note that if the bug is reproducible with one of the test
programs that come with GLFW, just mention that instead.
__Don't worry about adding too much information__. Unimportant information can
be abbreviated or removed later, but missing information can stall bug fixing,
especially when your schedule doesn't align with that of the maintainer.
There are issue labels for both platforms and GPU manufacturers, so there is no
need to mention these in the subject line. If you do, it will be removed when
the issue is labeled.
If your bug is already reported, please add any new information you have, or if
it already has everything, give it a :+1:.
### Reporting a compile or link bug
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
means linking to many system libraries. If you are using GLFW as a static
library, that means your application needs to link to these in addition to GLFW.
__Note:__ Check the [Compiling
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](http://www.glfw.org/docs/latest/build.html) guide for before
opening an issue of this kind. Most issues are caused by a missing package or
linker flag.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
C++ 2015 Update 2`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include the __complete build log__ from your compiler and linker,
even if it's long. It can always be shortened later, if necessary.
#### Quick template
```
OS and version:
Compiler version:
Release or commit:
Build log:
```
### Reporting a segfault or other crash bug
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __full call stack__ of the crash, or if the crash does not occur in debug
mode, mention that instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
Call stack:
```
### Reporting a context creation bug
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
GLFW says that your machine lacks support for OpenGL, it very likely does.
Install drivers from the computer manufacturer or graphics card manufacturer
([Nvidia](http://www.geforce.com/drivers),
[AMD](http://support.amd.com/en-us/download),
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
fix this.
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
hint for how to select EGL.
Please verify that context creation also fails with the `glfwinfo` tool before
reporting it as a bug. This tool is included in the GLFW source tree as
`tests/glfwinfo.c` and is built along with the library. It has switches for all
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
/dev/js XI Xf86vm`), as described
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
__output of `glfwinfo`__ (with switches matching any hints you set in your
code) when reporting this kind of bug. If this tool doesn't run on the machine,
mention that instead.
#### Quick template
```
OS and version:
GPU and driver:
Release or commit:
Version string:
glfwinfo output:
```
### Reporting a monitor or video mode bug
__Note:__ On headless systems on some platforms, no monitors are reported. This
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
prepared for.
__Note:__ Some third-party tools report more video modes than are approved of
by the OS. For safety and compatibility, GLFW only reports video modes the OS
wants programs to use. This is not a bug.
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
and is built along with the library. It lists all information GLFW provides
about monitors it detects.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __output of `monitors`__ when reporting this kind of bug. If this tool
doesn't run on the machine, mention this instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
monitors output:
```
### Reporting an input or event bug
__Note:__ The exact ordering of related window events will sometimes differ.
__Note:__ Window moving and resizing (by the user) will block the main thread on some
platforms. This is not a bug. Set a [refresh
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
want to keep the window contents updated during a move or size operation.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
built along with the library. It prints all information provided to every
callback supported by GLFW as events occur. Each event is listed with the time
and a unique number to make discussions about event logs easier. The tool has
command-line options for creating multiple windows and full screen windows.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
if relevant, the __output of `events`__ when reporting this kind of bug. If
this tool doesn't run on the machine, mention this instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
events output:
```
### Reporting some other library bug
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
relevant.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
```
### Reporting a documentation bug
If you found a bug in the documentation, including this file, then it's fine to
just link to that web page or mention that source file. You don't need to match
the source to the output or vice versa.
### Reporting a website bug
If the bug is in the documentation (anything under `/docs/`) then please see the
section above. Bugs in the rest of the site are reported to to the [website
source repository](https://github.com/glfw/website/issues).
## Requesting a feature
Please explain why you need the feature and how you intend to use it. If you
have a specific API design in mind, please add that as well. If you have or are
planning to write code for the feature, see the section below.
If there already is a request for the feature you need, add your specific use
case unless it is already mentioned. If it is, give it a :+1:.
## Contributing a bug fix
__Note:__ You must have all necessary [intellectual
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
code you contribute. If you did not write the code yourself, you must explain
where it came from and under what license you received it. Even code using the
same license as GLFW may not be copied without attribution.
__There is no preferred patch size__. A one character fix is just as welcome as
a thousand line one, if that is the appropriate size for the fix.
In addition to the code, a complete bug fix includes:
- Change log entry in `README.md`, describing the incorrect behavior
- Credits entries for all authors of the bug fix
Bug fixes will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other bugs and features to work on.
If the patch fixes a bug introduced after the last release, it should not get
a change log entry.
## Contributing a feature
__Note:__ You must have all necessary rights to any code you contribute. If you
did not write the code yourself, you must explain where it came from and under
what license. Even code using the same license as GLFW may not be copied
without attribution.
__There is no preferred patch size__. A one character change is just as welcome
as one adding a thousand line one, if that is the appropriate size for the
feature.
In addition to the code, a complete feature includes:
- Change log entry in `README.md`, listing all new symbols
- News page entry, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide
- Reference documentation, with all applicable tags
- Cross-references and mentions in appropriate places
- Credits entries for all authors of the feature
If the feature requires platform-specific code, at minimum stubs must be added
for the new platform function to all supported and experimental platforms.
If it adds a new callback, support for it must be added to `tests/event.c`.
If it adds a new monitor property, support for it must be added to
`tests/monitor.c`.
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
the extension is missing documented in `docs/compat.dox`.
Features will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other features and bugs to work on.
Please also keep in mind that any part of the public API that has been included
in a release cannot be changed until the next _major_ version. Features can be
added and existing parts can sometimes be overloaded (in the general sense of
doing more things, not in the C++ sense), but code written to the API of one
minor release should both compile and run on subsequent minor releases.
glfw-3.2.1/.gitignore 0000664 0000000 0000000 00000002412 12755316313 0014451 0 ustar 00root root 0000000 0000000 # External junk
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_ReSharper*
*.opensdf
*.sdf
*.suo
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*.vcxproj*
*.sln
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RelWithDebInfo
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CMakeFiles
CMakeScripts
cmake_install.cmake
cmake_uninstall.cmake
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docs/Doxyfile
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src/wayland-pointer-constraints-unstable-v1-client-protocol.h
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glfw-3.2.1/.travis.yml 0000664 0000000 0000000 00000001004 12755316313 0014566 0 ustar 00root root 0000000 0000000 language: c
compiler: clang
branches:
only:
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os:
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sudo: false
addons:
apt:
sources:
- kubuntu-backports
packages:
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env:
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script:
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notifications:
email:
recipients:
- ci@glfw.org
on_success: never
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glfw-3.2.1/CMake/ 0000775 0000000 0000000 00000000000 12755316313 0013442 5 ustar 00root root 0000000 0000000 glfw-3.2.1/CMake/MacOSXBundleInfo.plist.in 0000664 0000000 0000000 00000002421 12755316313 0020163 0 ustar 00root root 0000000 0000000
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CFBundleSignature
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CSResourcesFileMapped
LSRequiresCarbon
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NSHighResolutionCapable
glfw-3.2.1/CMake/amd64-mingw32msvc.cmake 0000664 0000000 0000000 00000001067 12755316313 0017540 0 ustar 00root root 0000000 0000000 # Define the environment for cross compiling from Linux to Win64
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
glfw-3.2.1/CMake/i586-mingw32msvc.cmake 0000664 0000000 0000000 00000001062 12755316313 0017313 0 ustar 00root root 0000000 0000000 # Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
glfw-3.2.1/CMake/i686-pc-mingw32.cmake 0000664 0000000 0000000 00000001113 12755316313 0017020 0 ustar 00root root 0000000 0000000 # Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
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SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
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glfw-3.2.1/CMake/i686-w64-mingw32.cmake 0000664 0000000 0000000 00000001107 12755316313 0017041 0 ustar 00root root 0000000 0000000 # Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
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glfw-3.2.1/CMake/modules/ 0000775 0000000 0000000 00000000000 12755316313 0015112 5 ustar 00root root 0000000 0000000 glfw-3.2.1/CMake/modules/FindMir.cmake 0000664 0000000 0000000 00000000652 12755316313 0017447 0 ustar 00root root 0000000 0000000 # Try to find Mir on a Unix system
#
# This will define:
#
# MIR_LIBRARIES - Link these to use Wayland
# MIR_INCLUDE_DIR - Include directory for Wayland
#
# Copyright (c) 2014 Brandon Schaefer
if (NOT WIN32)
find_package (PkgConfig)
pkg_check_modules (PKG_MIR QUIET mirclient)
set (MIR_INCLUDE_DIR ${PKG_MIR_INCLUDE_DIRS})
set (MIR_LIBRARIES ${PKG_MIR_LIBRARIES})
endif ()
glfw-3.2.1/CMake/modules/FindVulkan.cmake 0000664 0000000 0000000 00000002041 12755316313 0020152 0 ustar 00root root 0000000 0000000 # Find Vulkan
#
# VULKAN_INCLUDE_DIR
# VULKAN_LIBRARY
# VULKAN_FOUND
if (WIN32)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (CMAKE_CL_64)
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
else()
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
"$ENV{VULKAN_SDK}/lib")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)
glfw-3.2.1/CMake/modules/FindWaylandProtocols.cmake 0000664 0000000 0000000 00000001623 12755316313 0022223 0 ustar 00root root 0000000 0000000 find_package(PkgConfig)
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
RESULT_VARIABLE _pkgconfig_failed)
if (_pkgconfig_failed)
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
endif()
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
find_package_handle_standard_args(WaylandProtocols
FOUND_VAR
WaylandProtocols_FOUND
REQUIRED_VARS
WaylandProtocols_PKGDATADIR
VERSION_VAR
WaylandProtocols_VERSION
HANDLE_COMPONENTS
)
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
glfw-3.2.1/CMake/modules/FindXKBCommon.cmake 0000664 0000000 0000000 00000002023 12755316313 0020507 0 ustar 00root root 0000000 0000000 # - Try to find XKBCommon
# Once done, this will define
#
# XKBCOMMON_FOUND - System has XKBCommon
# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
find_package(PkgConfig)
pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
find_path(XKBCOMMON_INCLUDE_DIR
NAMES xkbcommon/xkbcommon.h
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
)
find_library(XKBCOMMON_LIBRARY
NAMES xkbcommon
HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
)
set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(XKBCommon DEFAULT_MSG
XKBCOMMON_LIBRARY
XKBCOMMON_INCLUDE_DIR
)
mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
glfw-3.2.1/CMake/x86_64-w64-mingw32.cmake 0000664 0000000 0000000 00000001121 12755316313 0017277 0 ustar 00root root 0000000 0000000 # Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
glfw-3.2.1/CMakeLists.txt 0000664 0000000 0000000 00000033722 12755316313 0015231 0 ustar 00root root 0000000 0000000 set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
project(GLFW C)
cmake_minimum_required(VERSION 2.8.12)
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
# Until all major package systems have moved to CMake 3,
# we stick with the older INSTALL_NAME_DIR mechanism
cmake_policy(SET CMP0042 OLD)
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "2")
set(GLFW_VERSION_PATCH "1")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
if (WIN32)
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
endif()
if (APPLE)
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
endif()
if (UNIX AND NOT APPLE)
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
endif()
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
endif()
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
if (GLFW_VULKAN_STATIC)
set(_GLFW_VULKAN_STATIC 1)
endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
find_package(Vulkan)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
endif()
#--------------------------------------------------------------------
# Set compiler specific flags
#--------------------------------------------------------------------
if (MSVC)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
if (${flag} MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
elseif (UNIX)
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_MIR)
set(_GLFW_MIR 1)
message(STATUS "Using Mir for window creation")
else()
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
endif()
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Add Vulkan static library if requested
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY})
else()
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
message(FATAL_ERROR "Vulkan loader static library not found")
else()
message(WARNING "Vulkan loader static library not found")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use Win32 for window creation
#--------------------------------------------------------------------
if (_GLFW_WIN32)
list(APPEND glfw_PKG_LIBS "-lgdi32")
if (GLFW_USE_HYBRID_HPG)
set(_GLFW_USE_HYBRID_HPG 1)
endif()
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
if (_GLFW_X11)
find_package(X11 REQUIRED)
list(APPEND glfw_PKG_DEPS "x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xrandr_LIB}")
list(APPEND glfw_PKG_DEPS "xrandr")
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_FOUND)
message(FATAL_ERROR "The Xinerama library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xinerama_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}")
list(APPEND glfw_PKG_DEPS "xinerama")
# Check for Xf86VidMode (fallback gamma control)
if (X11_xf86vmode_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${X11_xf86vmode_INCLUDE_PATH}")
list(APPEND glfw_PKG_DEPS "xxf86vm")
if (X11_Xxf86vm_LIB)
list(APPEND glfw_LIBRARIES "${X11_Xxf86vm_LIB}")
else()
# Backwards compatibility (see CMake bug 0006976)
list(APPEND glfw_LIBRARIES Xxf86vm)
endif()
set(_GLFW_HAS_XF86VM TRUE)
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
message(FATAL_ERROR "The X keyboard extension headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIR "${X11_Xkb_INCLUDE_PATH}")
# Check for Xcursor
if (NOT X11_Xcursor_FOUND)
message(FATAL_ERROR "The Xcursor libraries and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIR "${X11_Xcursor_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xcursor_LIB}")
list(APPEND glfw_PKG_DEPS "xcursor")
endif()
#--------------------------------------------------------------------
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
find_package(Wayland REQUIRED)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.1 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use Mir for window creation
#--------------------------------------------------------------------
if (_GLFW_MIR)
find_package(Mir REQUIRED)
list(APPEND glfw_PKG_DEPS "mirclient")
list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA)
if (GLFW_USE_MENUBAR)
set(_GLFW_USE_MENUBAR 1)
endif()
if (GLFW_USE_CHDIR)
set(_GLFW_USE_CHDIR 1)
endif()
if (GLFW_USE_RETINA)
set(_GLFW_USE_RETINA 1)
endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
find_library(CORE_VIDEO_FRAMEWORK CoreVideo)
mark_as_advanced(COCOA_FRAMEWORK
IOKIT_FRAMEWORK
CORE_FOUNDATION_FRAMEWORK
CORE_VIDEO_FRAMEWORK)
list(APPEND glfw_LIBRARIES "${COCOA_FRAMEWORK}"
"${IOKIT_FRAMEWORK}"
"${CORE_FOUNDATION_FRAMEWORK}"
"${CORE_VIDEO_FRAMEWORK}")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach()
#--------------------------------------------------------------------
# Create generated files
#--------------------------------------------------------------------
include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION_FULL}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
#--------------------------------------------------------------------
# Add subdirectories
#--------------------------------------------------------------------
add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
#--------------------------------------------------------------------
# Install files other than the library
# The library is installed by src/CMakeLists.txt
#--------------------------------------------------------------------
if (GLFW_INSTALL)
install(DIRECTORY include/GLFW DESTINATION include
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
DESTINATION "${GLFW_CONFIG_PATH}")
install(EXPORT glfwTargets FILE glfw3Targets.cmake
EXPORT_LINK_INTERFACE_LIBRARIES
DESTINATION "${GLFW_CONFIG_PATH}")
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
endif()
endif()
glfw-3.2.1/COPYING.txt 0000664 0000000 0000000 00000001640 12755316313 0014334 0 ustar 00root root 0000000 0000000 Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Berglund
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
glfw-3.2.1/README.md 0000664 0000000 0000000 00000021255 12755316313 0013746 0 ustar 00root root 0000000 0000000 # GLFW
[](https://travis-ci.org/glfw/glfw)
[](https://ci.appveyor.com/project/elmindreda/glfw)
[](https://scan.coverity.com/projects/glfw-glfw)
## Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW is licensed under the [zlib/libpng
license](https://opensource.org/licenses/Zlib).
This is version 3.2.1, which adds support for statically linking the Vulkan
loader and fixes for a number of bugs that together affect all supported
platforms.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
3 useful. If you have used GLFW 2 in the past, there is a
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
the GLFW 3 API.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on OS X with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are also [pre-compiled Windows
binaries](http://www.glfw.org/download.html) available for all compilers
supported on that platform.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
documentation for more information.
## Using GLFW
See the [building application guide](http://www.glfw.org/docs/latest/build.html)
guide in the documentation for more information.
## System requirements
GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
other Unix-like systems with the X Window System. Experimental implementations
for the Wayland protocol and the Mir display server are available but not yet
officially supported.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build.
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
does not find Doxygen, the documentation will not be generated when you build.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Added on-demand loading of Vulkan and context creation API libraries
- Added `_GLFW_VULKAN_STATIC` build macro to make the library use the Vulkan
loader linked statically into the application (#820)
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
- Bugfix: The range checks for `glfwSetCursorPos` used the wrong minimum (#773)
- Bugfix: Defining `GLFW_INCLUDE_VULKAN` when compiling the library did not
fail with the expected error message (#823)
- Bugfix: Inherited value of `CMAKE_MODULE_PATH` was clobbered (#822)
- [Win32] Bugfix: `glfwSetClipboardString` created an unnecessary intermediate
copy of the string
- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in
`linmath.h` (#785)
- [Win32] Bugfix: The first shown window ignored the `GLFW_MAXIMIZED` hint
when the process was provided a `STARTUPINFO` (#780)
- [Cocoa] Bugfix: Event processing would segfault on some machines due to
a previous distributed notification listener not being fully
removed (#817,#826)
- [Cocoa] Bugfix: Some include statements were duplicated (#838)
- [X11] Bugfix: Window size limits were ignored if the minimum or maximum size
was set to `GLFW_DONT_CARE` (#805)
- [X11] Bugfix: Input focus was set before window was visible, causing
`BadMatch` on some non-reparenting WMs (#789,#798)
- [X11] Bugfix: `glfwGetWindowPos` and `glfwSetWindowPos` operated on the
window frame instead of the client area (#800)
- [WGL] Added reporting of errors from `WGL_ARB_create_context` extension
- [GLX] Bugfix: Dynamically loaded entry points were not verified
- [EGL] Added `lib` prefix matching between EGL and OpenGL ES library binaries
- [EGL] Bugfix: Dynamically loaded entry points were not verified
## Contact
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Martin Capitanio
- Chi-kwan Chan
- Lambert Clara
- Andrew Corrigan
- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
- Michael Fogleman
- Gerald Franz
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Osman Keskin
- Cameron King
- Peter Knut
- Christoph Kubisch
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Zbigniew Mandziejewicz
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Kamil Nowakowski
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
- Philip Rideout
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Patrick Snape
- Julian Squires
- Johannes Stein
- Justin Stoecker
- Elviss Strazdins
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- urraka
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement
glfw-3.2.1/cmake_uninstall.cmake.in 0000664 0000000 0000000 00000002166 12755316313 0017247 0 ustar 00root root 0000000 0000000
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
if (EXISTS "$ENV{DESTDIR}${file}")
exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval)
if (NOT "${rm_retval}" STREQUAL 0)
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
endif()
elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
OUTPUT_VARIABLE rm_out
RETURN_VALUE rm_retval)
if (NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
endif()
else()
message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
endif()
endforeach()
glfw-3.2.1/deps/ 0000775 0000000 0000000 00000000000 12755316313 0013415 5 ustar 00root root 0000000 0000000 glfw-3.2.1/deps/KHR/ 0000775 0000000 0000000 00000000000 12755316313 0014041 5 ustar 00root root 0000000 0000000 glfw-3.2.1/deps/KHR/khrplatform.h 0000664 0000000 0000000 00000023446 12755316313 0016554 0 ustar 00root root 0000000 0000000 #ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using
*/
#include
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using
*/
#include
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
glfw-3.2.1/deps/getopt.c 0000664 0000000 0000000 00000017565 12755316313 0015101 0 ustar 00root root 0000000 0000000 /* Copyright (c) 2012, Kim Gräsman
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Kim Gräsman nor the names of contributors may be used
* to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "getopt.h"
#include
#include
const int no_argument = 0;
const int required_argument = 1;
const int optional_argument = 2;
char* optarg;
int optopt;
/* The variable optind [...] shall be initialized to 1 by the system. */
int optind = 1;
int opterr;
static char* optcursor = NULL;
/* Implemented based on [1] and [2] for optional arguments.
optopt is handled FreeBSD-style, per [3].
Other GNU and FreeBSD extensions are purely accidental.
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
*/
int getopt(int argc, char* const argv[], const char* optstring) {
int optchar = -1;
const char* optdecl = NULL;
optarg = NULL;
opterr = 0;
optopt = 0;
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
if (optind >= argc)
goto no_more_optchars;
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
shall return -1 without changing optind. */
if (argv[optind] == NULL)
goto no_more_optchars;
/* If, when getopt() is called *argv[optind] is not the character '-',
getopt() shall return -1 without changing optind. */
if (*argv[optind] != '-')
goto no_more_optchars;
/* If, when getopt() is called argv[optind] points to the string "-",
getopt() shall return -1 without changing optind. */
if (strcmp(argv[optind], "-") == 0)
goto no_more_optchars;
/* If, when getopt() is called argv[optind] points to the string "--",
getopt() shall return -1 after incrementing optind. */
if (strcmp(argv[optind], "--") == 0) {
++optind;
goto no_more_optchars;
}
if (optcursor == NULL || *optcursor == '\0')
optcursor = argv[optind] + 1;
optchar = *optcursor;
/* FreeBSD: The variable optopt saves the last known option character
returned by getopt(). */
optopt = optchar;
/* The getopt() function shall return the next option character (if one is
found) from argv that matches a character in optstring, if there is
one that matches. */
optdecl = strchr(optstring, optchar);
if (optdecl) {
/* [I]f a character is followed by a colon, the option takes an
argument. */
if (optdecl[1] == ':') {
optarg = ++optcursor;
if (*optarg == '\0') {
/* GNU extension: Two colons mean an option takes an
optional arg; if there is text in the current argv-element
(i.e., in the same word as the option name itself, for example,
"-oarg"), then it is returned in optarg, otherwise optarg is set
to zero. */
if (optdecl[2] != ':') {
/* If the option was the last character in the string pointed to by
an element of argv, then optarg shall contain the next element
of argv, and optind shall be incremented by 2. If the resulting
value of optind is greater than argc, this indicates a missing
option-argument, and getopt() shall return an error indication.
Otherwise, optarg shall point to the string following the
option character in that element of argv, and optind shall be
incremented by 1.
*/
if (++optind < argc) {
optarg = argv[optind];
} else {
/* If it detects a missing option-argument, it shall return the
colon character ( ':' ) if the first character of optstring
was a colon, or a question-mark character ( '?' ) otherwise.
*/
optarg = NULL;
optchar = (optstring[0] == ':') ? ':' : '?';
}
} else {
optarg = NULL;
}
}
optcursor = NULL;
}
} else {
/* If getopt() encounters an option character that is not contained in
optstring, it shall return the question-mark ( '?' ) character. */
optchar = '?';
}
if (optcursor == NULL || *++optcursor == '\0')
++optind;
return optchar;
no_more_optchars:
optcursor = NULL;
return -1;
}
/* Implementation based on [1].
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
*/
int getopt_long(int argc, char* const argv[], const char* optstring,
const struct option* longopts, int* longindex) {
const struct option* o = longopts;
const struct option* match = NULL;
int num_matches = 0;
size_t argument_name_length = 0;
const char* current_argument = NULL;
int retval = -1;
optarg = NULL;
optopt = 0;
if (optind >= argc)
return -1;
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
return getopt(argc, argv, optstring);
/* It's an option; starts with -- and is longer than two chars. */
current_argument = argv[optind] + 2;
argument_name_length = strcspn(current_argument, "=");
for (; o->name; ++o) {
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
match = o;
++num_matches;
}
}
if (num_matches == 1) {
/* If longindex is not NULL, it points to a variable which is set to the
index of the long option relative to longopts. */
if (longindex)
*longindex = (int) (match - longopts);
/* If flag is NULL, then getopt_long() shall return val.
Otherwise, getopt_long() returns 0, and flag shall point to a variable
which shall be set to val if the option is found, but left unchanged if
the option is not found. */
if (match->flag)
*(match->flag) = match->val;
retval = match->flag ? 0 : match->val;
if (match->has_arg != no_argument) {
optarg = strchr(argv[optind], '=');
if (optarg != NULL)
++optarg;
if (match->has_arg == required_argument) {
/* Only scan the next argv for required arguments. Behavior is not
specified, but has been observed with Ubuntu and Mac OSX. */
if (optarg == NULL && ++optind < argc) {
optarg = argv[optind];
}
if (optarg == NULL)
retval = ':';
}
} else if (strchr(argv[optind], '=')) {
/* An argument was provided to a non-argument option.
I haven't seen this specified explicitly, but both GNU and BSD-based
implementations show this behavior.
*/
retval = '?';
}
} else {
/* Unknown option or ambiguous match. */
retval = '?';
}
++optind;
return retval;
}
glfw-3.2.1/deps/getopt.h 0000664 0000000 0000000 00000004130 12755316313 0015066 0 ustar 00root root 0000000 0000000 /* Copyright (c) 2012, Kim Gräsman
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Kim Gräsman nor the names of contributors may be used
* to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDED_GETOPT_PORT_H
#define INCLUDED_GETOPT_PORT_H
#if defined(__cplusplus)
extern "C" {
#endif
extern const int no_argument;
extern const int required_argument;
extern const int optional_argument;
extern char* optarg;
extern int optind, opterr, optopt;
struct option {
const char* name;
int has_arg;
int* flag;
int val;
};
int getopt(int argc, char* const argv[], const char* optstring);
int getopt_long(int argc, char* const argv[],
const char* optstring, const struct option* longopts, int* longindex);
#if defined(__cplusplus)
}
#endif
#endif // INCLUDED_GETOPT_PORT_H
glfw-3.2.1/deps/glad.c 0000664 0000000 0000000 00000246563 12755316313 0014510 0 ustar 00root root 0000000 0000000 #include
#include
#include
#include
struct gladGLversionStruct GLVersion;
static int has_ext(const char *ext) {
#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
if(GLVersion.major < 3 || glGetStringi == NULL) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = (const char*) glGetString(GL_EXTENSIONS);
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
} else {
GLint num_exts, index;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
for(index = 0; index < num_exts; index++) {
if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
PFNGLVERTEX2FVPROC glad_glVertex2fv;
PFNGLINDEXIPROC glad_glIndexi;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
PFNGLRECTDVPROC glad_glRectdv;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
PFNGLINDEXDPROC glad_glIndexd;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
PFNGLINDEXFPROC glad_glIndexf;
PFNGLLINEWIDTHPROC glad_glLineWidth;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
PFNGLGETMAPFVPROC glad_glGetMapfv;
PFNGLINDEXSPROC glad_glIndexs;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
PFNGLINDEXFVPROC glad_glIndexfv;
PFNGLFOGIVPROC glad_glFogiv;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
PFNGLCOLOR4UIPROC glad_glColor4ui;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
PFNGLFOGFVPROC glad_glFogfv;
PFNGLENABLEIPROC glad_glEnablei;
PFNGLVERTEX4IVPROC glad_glVertex4iv;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
PFNGLCREATESHADERPROC glad_glCreateShader;
PFNGLISBUFFERPROC glad_glIsBuffer;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
PFNGLVERTEX4FVPROC glad_glVertex4fv;
PFNGLBINDTEXTUREPROC glad_glBindTexture;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
PFNGLPOINTSIZEPROC glad_glPointSize;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
PFNGLCOLOR4BVPROC glad_glColor4bv;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
PFNGLCOLOR3BPROC glad_glColor3b;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
PFNGLVERTEX3DPROC glad_glVertex3d;
PFNGLVERTEX3FPROC glad_glVertex3f;
PFNGLVERTEX3IPROC glad_glVertex3i;
PFNGLCOLOR3IPROC glad_glColor3i;
PFNGLUNIFORM3FPROC glad_glUniform3f;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
PFNGLCOLOR3SPROC glad_glColor3s;
PFNGLVERTEX3SPROC glad_glVertex3s;
PFNGLCOLORMASKIPROC glad_glColorMaski;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
PFNGLVERTEX2IVPROC glad_glVertex2iv;
PFNGLCOLOR3SVPROC glad_glColor3sv;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
PFNGLVERTEX4SVPROC glad_glVertex4sv;
PFNGLPASSTHROUGHPROC glad_glPassThrough;
PFNGLFOGIPROC glad_glFogi;
PFNGLBEGINPROC glad_glBegin;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
PFNGLLIGHTFVPROC glad_glLightfv;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
PFNGLCLEARPROC glad_glClear;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
PFNGLISENABLEDPROC glad_glIsEnabled;
PFNGLSTENCILOPPROC glad_glStencilOp;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
PFNGLTRANSLATEFPROC glad_glTranslatef;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
PFNGLTRANSLATEDPROC glad_glTranslated;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
PFNGLINDEXSVPROC glad_glIndexsv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
PFNGLVERTEX3IVPROC glad_glVertex3iv;
PFNGLBITMAPPROC glad_glBitmap;
PFNGLMATERIALIPROC glad_glMateriali;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
PFNGLMATERIALFPROC glad_glMaterialf;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
PFNGLISSHADERPROC glad_glIsShader;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
PFNGLVERTEX3DVPROC glad_glVertex3dv;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
PFNGLENABLEPROC glad_glEnable;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
PFNGLCOLOR4FVPROC glad_glColor4fv;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
PFNGLTEXGENFPROC glad_glTexGenf;
PFNGLGETPOINTERVPROC glad_glGetPointerv;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
PFNGLNORMAL3FVPROC glad_glNormal3fv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
PFNGLDEPTHRANGEPROC glad_glDepthRange;
PFNGLFRUSTUMPROC glad_glFrustum;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
PFNGLORTHOPROC glad_glOrtho;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
PFNGLCLEARINDEXPROC glad_glClearIndex;
PFNGLMAP1DPROC glad_glMap1d;
PFNGLMAP1FPROC glad_glMap1f;
PFNGLFLUSHPROC glad_glFlush;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
PFNGLINDEXIVPROC glad_glIndexiv;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
PFNGLPIXELZOOMPROC glad_glPixelZoom;
PFNGLFENCESYNCPROC glad_glFenceSync;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
PFNGLLIGHTIPROC glad_glLighti;
PFNGLLIGHTFPROC glad_glLightf;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
PFNGLCLAMPCOLORPROC glad_glClampColor;
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
PFNGLCLEARSTENCILPROC glad_glClearStencil;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
PFNGLGENTEXTURESPROC glad_glGenTextures;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
PFNGLISSYNCPROC glad_glIsSync;
PFNGLVERTEX2FPROC glad_glVertex2f;
PFNGLVERTEX2DPROC glad_glVertex2d;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
PFNGLUNIFORM2IPROC glad_glUniform2i;
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
PFNGLVERTEX2IPROC glad_glVertex2i;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
PFNGLVERTEX2SPROC glad_glVertex2s;
PFNGLNORMAL3BVPROC glad_glNormal3bv;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
PFNGLVERTEX3SVPROC glad_glVertex3sv;
PFNGLGENQUERIESPROC glad_glGenQueries;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
PFNGLTEXENVFPROC glad_glTexEnvf;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
PFNGLFOGCOORDDPROC glad_glFogCoordd;
PFNGLFOGCOORDFPROC glad_glFogCoordf;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
PFNGLTEXENVIPROC glad_glTexEnvi;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
PFNGLISENABLEDIPROC glad_glIsEnabledi;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
PFNGLMATRIXMODEPROC glad_glMatrixMode;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
PFNGLGETMAPIVPROC glad_glGetMapiv;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
PFNGLCALLLISTPROC glad_glCallList;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
PFNGLLIGHTMODELFPROC glad_glLightModelf;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
PFNGLVERTEX2SVPROC glad_glVertex2sv;
PFNGLLIGHTMODELIPROC glad_glLightModeli;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
PFNGLCALLLISTSPROC glad_glCallLists;
PFNGLMAPBUFFERPROC glad_glMapBuffer;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
PFNGLDELETESYNCPROC glad_glDeleteSync;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
PFNGLISLISTPROC glad_glIsList;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
PFNGLCOLOR4SPROC glad_glColor4s;
PFNGLUSEPROGRAMPROC glad_glUseProgram;
PFNGLLINESTIPPLEPROC glad_glLineStipple;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
PFNGLCOLOR4BPROC glad_glColor4b;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
PFNGLCOLOR4FPROC glad_glColor4f;
PFNGLCOLOR4DPROC glad_glColor4d;
PFNGLCOLOR4IPROC glad_glColor4i;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
PFNGLVERTEX2DVPROC glad_glVertex2dv;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
PFNGLFINISHPROC glad_glFinish;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
PFNGLDELETESHADERPROC glad_glDeleteShader;
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
PFNGLGETMAPDVPROC glad_glGetMapdv;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
PFNGLMATERIALFVPROC glad_glMaterialfv;
PFNGLVIEWPORTPROC glad_glViewport;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
PFNGLINDEXDVPROC glad_glIndexdv;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
PFNGLCLEARDEPTHPROC glad_glClearDepth;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
PFNGLTEXBUFFERPROC glad_glTexBuffer;
PFNGLPOPNAMEPROC glad_glPopName;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
PFNGLRECTIPROC glad_glRecti;
PFNGLCOLOR4UBPROC glad_glColor4ub;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
PFNGLRECTFPROC glad_glRectf;
PFNGLRECTDPROC glad_glRectd;
PFNGLNORMAL3SVPROC glad_glNormal3sv;
PFNGLNEWLISTPROC glad_glNewList;
PFNGLCOLOR4USPROC glad_glColor4us;
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
PFNGLHINTPROC glad_glHint;
PFNGLRECTSPROC glad_glRects;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
PFNGLGETSTRINGPROC glad_glGetString;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
PFNGLDETACHSHADERPROC glad_glDetachShader;
PFNGLSCALEFPROC glad_glScalef;
PFNGLENDQUERYPROC glad_glEndQuery;
PFNGLSCALEDPROC glad_glScaled;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
PFNGLPOPATTRIBPROC glad_glPopAttrib;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
PFNGLINITNAMESPROC glad_glInitNames;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
PFNGLCOLOR3DVPROC glad_glColor3dv;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
PFNGLWAITSYNCPROC glad_glWaitSync;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
PFNGLUNIFORM1FPROC glad_glUniform1f;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
PFNGLRENDERMODEPROC glad_glRenderMode;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
PFNGLUNIFORM1IPROC glad_glUniform1i;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
PFNGLUNIFORM3IPROC glad_glUniform3i;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
PFNGLDISABLEPROC glad_glDisable;
PFNGLLOGICOPPROC glad_glLogicOp;
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
PFNGLCOLOR3FPROC glad_glColor3f;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
PFNGLRECTFVPROC glad_glRectfv;
PFNGLCULLFACEPROC glad_glCullFace;
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
PFNGLCOLOR3DPROC glad_glColor3d;
PFNGLTEXGENDPROC glad_glTexGend;
PFNGLTEXGENIPROC glad_glTexGeni;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
PFNGLGETSTRINGIPROC glad_glGetStringi;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
PFNGLATTACHSHADERPROC glad_glAttachShader;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
PFNGLTEXGENIVPROC glad_glTexGeniv;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
PFNGLTEXENVFVPROC glad_glTexEnvfv;
PFNGLREADBUFFERPROC glad_glReadBuffer;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
PFNGLDELETELISTSPROC glad_glDeleteLists;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
PFNGLVERTEX4DVPROC glad_glVertex4dv;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
PFNGLPOPMATRIXPROC glad_glPopMatrix;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
PFNGLCOLOR4IVPROC glad_glColor4iv;
PFNGLINDEXUBVPROC glad_glIndexubv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
PFNGLVERTEX3FVPROC glad_glVertex3fv;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
PFNGLMATERIALIVPROC glad_glMaterialiv;
PFNGLISPROGRAMPROC glad_glIsProgram;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
PFNGLVERTEX4SPROC glad_glVertex4s;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
PFNGLNORMAL3DVPROC glad_glNormal3dv;
PFNGLUNIFORM4IPROC glad_glUniform4i;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
PFNGLROTATEDPROC glad_glRotated;
PFNGLROTATEFPROC glad_glRotatef;
PFNGLVERTEX4IPROC glad_glVertex4i;
PFNGLREADPIXELSPROC glad_glReadPixels;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
PFNGLLOADNAMEPROC glad_glLoadName;
PFNGLUNIFORM4FPROC glad_glUniform4f;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
PFNGLSHADEMODELPROC glad_glShadeModel;
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
PFNGLRECTIVPROC glad_glRectiv;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
PFNGLEVALMESH2PROC glad_glEvalMesh2;
PFNGLEVALMESH1PROC glad_glEvalMesh1;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
PFNGLTEXENVIVPROC glad_glTexEnviv;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
PFNGLGENBUFFERSPROC glad_glGenBuffers;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
PFNGLBLENDFUNCPROC glad_glBlendFunc;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
PFNGLLIGHTIVPROC glad_glLightiv;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
PFNGLTEXGENFVPROC glad_glTexGenfv;
PFNGLENDPROC glad_glEnd;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
PFNGLSCISSORPROC glad_glScissor;
PFNGLCLIPPLANEPROC glad_glClipPlane;
PFNGLPUSHNAMEPROC glad_glPushName;
PFNGLTEXGENDVPROC glad_glTexGendv;
PFNGLINDEXUBPROC glad_glIndexub;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
PFNGLCLEARCOLORPROC glad_glClearColor;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
PFNGLNORMAL3SPROC glad_glNormal3s;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
PFNGLBLENDCOLORPROC glad_glBlendColor;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
PFNGLCOLOR4DVPROC glad_glColor4dv;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
PFNGLNORMAL3IVPROC glad_glNormal3iv;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
PFNGLCOLOR3USPROC glad_glColor3us;
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
PFNGLLISTBASEPROC glad_glListBase;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
PFNGLCOLOR3UBPROC glad_glColor3ub;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
PFNGLCOLOR3UIPROC glad_glColor3ui;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
PFNGLCOLORMASKPROC glad_glColorMask;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
PFNGLCOLOR4SVPROC glad_glColor4sv;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
PFNGLFOGFPROC glad_glFogf;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
PFNGLCOLOR3IVPROC glad_glColor3iv;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
PFNGLGENLISTSPROC glad_glGenLists;
PFNGLCOLOR3BVPROC glad_glColor3bv;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
PFNGLENDLISTPROC glad_glEndList;
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
PFNGLCOLOR3USVPROC glad_glColor3usv;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
PFNGLDISABLEIPROC glad_glDisablei;
PFNGLINDEXMASKPROC glad_glIndexMask;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
PFNGLSHADERSOURCEPROC glad_glShaderSource;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
PFNGLCLEARACCUMPROC glad_glClearAccum;
PFNGLGETSYNCIVPROC glad_glGetSynciv;
PFNGLUNIFORM2FPROC glad_glUniform2f;
PFNGLBEGINQUERYPROC glad_glBeginQuery;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
PFNGLBINDBUFFERPROC glad_glBindBuffer;
PFNGLMAP2DPROC glad_glMap2d;
PFNGLMAP2FPROC glad_glMap2f;
PFNGLVERTEX4DPROC glad_glVertex4d;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
PFNGLBUFFERDATAPROC glad_glBufferData;
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
PFNGLGETERRORPROC glad_glGetError;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
PFNGLGETFLOATVPROC glad_glGetFloatv;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
PFNGLACCUMPROC glad_glAccum;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
PFNGLISQUERYPROC glad_glIsQuery;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
PFNGLSTENCILMASKPROC glad_glStencilMask;
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
PFNGLISTEXTUREPROC glad_glIsTexture;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
PFNGLVERTEX4FPROC glad_glVertex4f;
PFNGLRECTSVPROC glad_glRectsv;
PFNGLCOLOR4USVPROC glad_glColor4usv;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
PFNGLNORMAL3IPROC glad_glNormal3i;
PFNGLNORMAL3FPROC glad_glNormal3f;
PFNGLNORMAL3DPROC glad_glNormal3d;
PFNGLNORMAL3BPROC glad_glNormal3b;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
PFNGLARRAYELEMENTPROC glad_glArrayElement;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
PFNGLDEPTHMASKPROC glad_glDepthMask;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
PFNGLCOLOR3FVPROC glad_glColor3fv;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
int GLAD_GL_ARB_robustness;
int GLAD_GL_ARB_multisample;
int GLAD_GL_EXT_separate_specular_color;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
glad_glHint = (PFNGLHINTPROC)load("glHint");
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
glad_glEnd = (PFNGLENDPROC)load("glEnd");
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
glad_glRects = (PFNGLRECTSPROC)load("glRects");
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
}
static void load_GL_VERSION_1_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
}
static void load_GL_VERSION_1_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
}
static void load_GL_VERSION_1_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
}
static void load_GL_VERSION_1_4(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
}
static void load_GL_VERSION_1_5(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
}
static void load_GL_VERSION_2_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
}
static void load_GL_VERSION_2_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
}
static void load_GL_VERSION_3_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
}
static void load_GL_VERSION_3_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
}
static void load_GL_VERSION_3_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_2) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
}
static void load_GL_ARB_multisample(GLADloadproc load) {
if(!GLAD_GL_ARB_multisample) return;
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
}
static void load_GL_ARB_robustness(GLADloadproc load) {
if(!GLAD_GL_ARB_robustness) return;
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
}
static void find_extensionsGL(void) {
GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
}
static void find_coreGL(void) {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLVersion.major = major; GLVersion.minor = minor;
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
}
int gladLoadGLLoader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGL();
load_GL_VERSION_1_0(load);
load_GL_VERSION_1_1(load);
load_GL_VERSION_1_2(load);
load_GL_VERSION_1_3(load);
load_GL_VERSION_1_4(load);
load_GL_VERSION_1_5(load);
load_GL_VERSION_2_0(load);
load_GL_VERSION_2_1(load);
load_GL_VERSION_3_0(load);
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
find_extensionsGL();
load_GL_ARB_multisample(load);
load_GL_ARB_robustness(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}
glfw-3.2.1/deps/glad/ 0000775 0000000 0000000 00000000000 12755316313 0014324 5 ustar 00root root 0000000 0000000 glfw-3.2.1/deps/glad/glad.h 0000664 0000000 0000000 00000525547 12755316313 0015426 0 ustar 00root root 0000000 0000000
#ifndef __glad_h_
#define __glad_h_
#ifdef __gl_h_
#error OpenGL header already included, remove this include, glad already provides it
#endif
#define __gl_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct gladGLversionStruct {
int major;
int minor;
};
extern struct gladGLversionStruct GLVersion;
typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
# if defined(WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern
# else
# define GLAPI __declspec(dllexport) extern
# endif
# else
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllimport)) extern
# else
# define GLAPI __declspec(dllimport) extern
# endif
# endif
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
# define GLAPI __attribute__ ((visibility ("default"))) extern
# else
# define GLAPI extern
# endif
# else
# define GLAPI extern
# endif
#endif
GLAPI int gladLoadGLLoader(GLADloadproc);
#include
#include
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include
#elif defined(__sun__) || defined(__digital__)
#include
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include
#elif defined(__SCO__) || defined(__USLC__)
#include
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include
#endif
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLclampx;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef GLint GLfixed;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_REPEAT 0x2901
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP 0x0BF1
#define GL_AUX_BUFFERS 0x0C00
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_COLOR_INDEX 0x1900
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_CLAMP 0x2900
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_COORD 0x8451
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC2_ALPHA 0x858A
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_INDEX 0x8222
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_ALPHA_INTEGER 0x8D97
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_DEPTH_CLAMP 0x864F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)();
GLAPI PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)();
GLAPI PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
GLAPI PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
GLAPI PFNGLNEWLISTPROC glad_glNewList;
#define glNewList glad_glNewList
typedef void (APIENTRYP PFNGLENDLISTPROC)();
GLAPI PFNGLENDLISTPROC glad_glEndList;
#define glEndList glad_glEndList
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
GLAPI PFNGLCALLLISTPROC glad_glCallList;
#define glCallList glad_glCallList
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void* lists);
GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
#define glCallLists glad_glCallLists
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
#define glDeleteLists glad_glDeleteLists
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
GLAPI PFNGLGENLISTSPROC glad_glGenLists;
#define glGenLists glad_glGenLists
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
GLAPI PFNGLLISTBASEPROC glad_glListBase;
#define glListBase glad_glListBase
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
GLAPI PFNGLBEGINPROC glad_glBegin;
#define glBegin glad_glBegin
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
GLAPI PFNGLBITMAPPROC glad_glBitmap;
#define glBitmap glad_glBitmap
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
#define glColor3b glad_glColor3b
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte* v);
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
#define glColor3bv glad_glColor3bv
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
#define glColor3d glad_glColor3d
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble* v);
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
#define glColor3dv glad_glColor3dv
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
#define glColor3f glad_glColor3f
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat* v);
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
#define glColor3fv glad_glColor3fv
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
#define glColor3i glad_glColor3i
typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint* v);
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
#define glColor3iv glad_glColor3iv
typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
#define glColor3s glad_glColor3s
typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort* v);
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
#define glColor3sv glad_glColor3sv
typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
#define glColor3ub glad_glColor3ub
typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte* v);
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
#define glColor3ubv glad_glColor3ubv
typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
#define glColor3ui glad_glColor3ui
typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint* v);
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
#define glColor3uiv glad_glColor3uiv
typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
#define glColor3us glad_glColor3us
typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort* v);
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
#define glColor3usv glad_glColor3usv
typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
#define glColor4b glad_glColor4b
typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte* v);
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
#define glColor4bv glad_glColor4bv
typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
#define glColor4d glad_glColor4d
typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble* v);
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
#define glColor4dv glad_glColor4dv
typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
#define glColor4f glad_glColor4f
typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat* v);
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
#define glColor4fv glad_glColor4fv
typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
#define glColor4i glad_glColor4i
typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint* v);
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
#define glColor4iv glad_glColor4iv
typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
#define glColor4s glad_glColor4s
typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort* v);
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
#define glColor4sv glad_glColor4sv
typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
#define glColor4ub glad_glColor4ub
typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte* v);
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
#define glColor4ubv glad_glColor4ubv
typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
#define glColor4ui glad_glColor4ui
typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint* v);
GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
#define glColor4uiv glad_glColor4uiv
typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
#define glColor4us glad_glColor4us
typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort* v);
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
#define glColor4usv glad_glColor4usv
typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
#define glEdgeFlag glad_glEdgeFlag
typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean* flag);
GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
#define glEdgeFlagv glad_glEdgeFlagv
typedef void (APIENTRYP PFNGLENDPROC)();
GLAPI PFNGLENDPROC glad_glEnd;
#define glEnd glad_glEnd
typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
GLAPI PFNGLINDEXDPROC glad_glIndexd;
#define glIndexd glad_glIndexd
typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble* c);
GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
#define glIndexdv glad_glIndexdv
typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
GLAPI PFNGLINDEXFPROC glad_glIndexf;
#define glIndexf glad_glIndexf
typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat* c);
GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
#define glIndexfv glad_glIndexfv
typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
GLAPI PFNGLINDEXIPROC glad_glIndexi;
#define glIndexi glad_glIndexi
typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint* c);
GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
#define glIndexiv glad_glIndexiv
typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
GLAPI PFNGLINDEXSPROC glad_glIndexs;
#define glIndexs glad_glIndexs
typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort* c);
GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
#define glIndexsv glad_glIndexsv
typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
#define glNormal3b glad_glNormal3b
typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte* v);
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
#define glNormal3bv glad_glNormal3bv
typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
#define glNormal3d glad_glNormal3d
typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble* v);
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
#define glNormal3dv glad_glNormal3dv
typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
#define glNormal3f glad_glNormal3f
typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat* v);
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
#define glNormal3fv glad_glNormal3fv
typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
#define glNormal3i glad_glNormal3i
typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint* v);
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
#define glNormal3iv glad_glNormal3iv
typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
#define glNormal3s glad_glNormal3s
typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort* v);
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
#define glNormal3sv glad_glNormal3sv
typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
#define glRasterPos2d glad_glRasterPos2d
typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble* v);
GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
#define glRasterPos2dv glad_glRasterPos2dv
typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
#define glRasterPos2f glad_glRasterPos2f
typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat* v);
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
#define glRasterPos2fv glad_glRasterPos2fv
typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
#define glRasterPos2i glad_glRasterPos2i
typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint* v);
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
#define glRasterPos2iv glad_glRasterPos2iv
typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
#define glRasterPos2s glad_glRasterPos2s
typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort* v);
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
#define glRasterPos2sv glad_glRasterPos2sv
typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
#define glRasterPos3d glad_glRasterPos3d
typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble* v);
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
#define glRasterPos3dv glad_glRasterPos3dv
typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
#define glRasterPos3f glad_glRasterPos3f
typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat* v);
GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
#define glRasterPos3fv glad_glRasterPos3fv
typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
#define glRasterPos3i glad_glRasterPos3i
typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint* v);
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
#define glRasterPos3iv glad_glRasterPos3iv
typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
#define glRasterPos3s glad_glRasterPos3s
typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort* v);
GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
#define glRasterPos3sv glad_glRasterPos3sv
typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
#define glRasterPos4d glad_glRasterPos4d
typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble* v);
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
#define glRasterPos4dv glad_glRasterPos4dv
typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
#define glRasterPos4f glad_glRasterPos4f
typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat* v);
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
#define glRasterPos4fv glad_glRasterPos4fv
typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
#define glRasterPos4i glad_glRasterPos4i
typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint* v);
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
#define glRasterPos4iv glad_glRasterPos4iv
typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
#define glRasterPos4s glad_glRasterPos4s
typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort* v);
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
#define glRasterPos4sv glad_glRasterPos4sv
typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GLAPI PFNGLRECTDPROC glad_glRectd;
#define glRectd glad_glRectd
typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble* v1, const GLdouble* v2);
GLAPI PFNGLRECTDVPROC glad_glRectdv;
#define glRectdv glad_glRectdv
typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI PFNGLRECTFPROC glad_glRectf;
#define glRectf glad_glRectf
typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat* v1, const GLfloat* v2);
GLAPI PFNGLRECTFVPROC glad_glRectfv;
#define glRectfv glad_glRectfv
typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI PFNGLRECTIPROC glad_glRecti;
#define glRecti glad_glRecti
typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint* v1, const GLint* v2);
GLAPI PFNGLRECTIVPROC glad_glRectiv;
#define glRectiv glad_glRectiv
typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GLAPI PFNGLRECTSPROC glad_glRects;
#define glRects glad_glRects
typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort* v1, const GLshort* v2);
GLAPI PFNGLRECTSVPROC glad_glRectsv;
#define glRectsv glad_glRectsv
typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
#define glTexCoord1d glad_glTexCoord1d
typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble* v);
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
#define glTexCoord1dv glad_glTexCoord1dv
typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
#define glTexCoord1f glad_glTexCoord1f
typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat* v);
GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
#define glTexCoord1fv glad_glTexCoord1fv
typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
#define glTexCoord1i glad_glTexCoord1i
typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint* v);
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
#define glTexCoord1iv glad_glTexCoord1iv
typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
#define glTexCoord1s glad_glTexCoord1s
typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort* v);
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
#define glTexCoord1sv glad_glTexCoord1sv
typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
#define glTexCoord2d glad_glTexCoord2d
typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble* v);
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
#define glTexCoord2dv glad_glTexCoord2dv
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
#define glTexCoord2f glad_glTexCoord2f
typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat* v);
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
#define glTexCoord2fv glad_glTexCoord2fv
typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
#define glTexCoord2i glad_glTexCoord2i
typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint* v);
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
#define glTexCoord2iv glad_glTexCoord2iv
typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
#define glTexCoord2s glad_glTexCoord2s
typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort* v);
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
#define glTexCoord2sv glad_glTexCoord2sv
typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
#define glTexCoord3d glad_glTexCoord3d
typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble* v);
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
#define glTexCoord3dv glad_glTexCoord3dv
typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
#define glTexCoord3f glad_glTexCoord3f
typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat* v);
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
#define glTexCoord3fv glad_glTexCoord3fv
typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
#define glTexCoord3i glad_glTexCoord3i
typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint* v);
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
#define glTexCoord3iv glad_glTexCoord3iv
typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
#define glTexCoord3s glad_glTexCoord3s
typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort* v);
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
#define glTexCoord3sv glad_glTexCoord3sv
typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
#define glTexCoord4d glad_glTexCoord4d
typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble* v);
GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
#define glTexCoord4dv glad_glTexCoord4dv
typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
#define glTexCoord4f glad_glTexCoord4f
typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat* v);
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
#define glTexCoord4fv glad_glTexCoord4fv
typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
#define glTexCoord4i glad_glTexCoord4i
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint* v);
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
#define glTexCoord4iv glad_glTexCoord4iv
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
#define glTexCoord4s glad_glTexCoord4s
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort* v);
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
#define glTexCoord4sv glad_glTexCoord4sv
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
#define glVertex2d glad_glVertex2d
typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble* v);
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
#define glVertex2dv glad_glVertex2dv
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
#define glVertex2f glad_glVertex2f
typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat* v);
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
#define glVertex2fv glad_glVertex2fv
typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
#define glVertex2i glad_glVertex2i
typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint* v);
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
#define glVertex2iv glad_glVertex2iv
typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
#define glVertex2s glad_glVertex2s
typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort* v);
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
#define glVertex2sv glad_glVertex2sv
typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
#define glVertex3d glad_glVertex3d
typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble* v);
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
#define glVertex3dv glad_glVertex3dv
typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
#define glVertex3f glad_glVertex3f
typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat* v);
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
#define glVertex3fv glad_glVertex3fv
typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
#define glVertex3i glad_glVertex3i
typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint* v);
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
#define glVertex3iv glad_glVertex3iv
typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
#define glVertex3s glad_glVertex3s
typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort* v);
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
#define glVertex3sv glad_glVertex3sv
typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
#define glVertex4d glad_glVertex4d
typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble* v);
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
#define glVertex4dv glad_glVertex4dv
typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
#define glVertex4f glad_glVertex4f
typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat* v);
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
#define glVertex4fv glad_glVertex4fv
typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
#define glVertex4i glad_glVertex4i
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint* v);
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
#define glVertex4iv glad_glVertex4iv
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
#define glVertex4s glad_glVertex4s
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort* v);
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
#define glVertex4sv glad_glVertex4sv
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble* equation);
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
#define glClipPlane glad_glClipPlane
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
#define glColorMaterial glad_glColorMaterial
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLFOGFPROC glad_glFogf;
#define glFogf glad_glFogf
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat* params);
GLAPI PFNGLFOGFVPROC glad_glFogfv;
#define glFogfv glad_glFogfv
typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
GLAPI PFNGLFOGIPROC glad_glFogi;
#define glFogi glad_glFogi
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint* params);
GLAPI PFNGLFOGIVPROC glad_glFogiv;
#define glFogiv glad_glFogiv
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTFPROC glad_glLightf;
#define glLightf glad_glLightf
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat* params);
GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
#define glLightfv glad_glLightfv
typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
GLAPI PFNGLLIGHTIPROC glad_glLighti;
#define glLighti glad_glLighti
typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint* params);
GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
#define glLightiv glad_glLightiv
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
#define glLightModelf glad_glLightModelf
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat* params);
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
#define glLightModelfv glad_glLightModelfv
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
#define glLightModeli glad_glLightModeli
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint* params);
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
#define glLightModeliv glad_glLightModeliv
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
#define glLineStipple glad_glLineStipple
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
#define glMaterialf glad_glMaterialf
typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat* params);
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
#define glMaterialfv glad_glMaterialfv
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
GLAPI PFNGLMATERIALIPROC glad_glMateriali;
#define glMateriali glad_glMateriali
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint* params);
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
#define glMaterialiv glad_glMaterialiv
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte* mask);
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
#define glPolygonStipple glad_glPolygonStipple
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
#define glShadeModel glad_glShadeModel
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
#define glTexEnvf glad_glTexEnvf
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
#define glTexEnvfv glad_glTexEnvfv
typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
#define glTexEnvi glad_glTexEnvi
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint* params);
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
#define glTexEnviv glad_glTexEnviv
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
GLAPI PFNGLTEXGENDPROC glad_glTexGend;
#define glTexGend glad_glTexGend
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble* params);
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
#define glTexGendv glad_glTexGendv
typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
#define glTexGenf glad_glTexGenf
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat* params);
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
#define glTexGenfv glad_glTexGenfv
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
#define glTexGeni glad_glTexGeni
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint* params);
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
#define glTexGeniv glad_glTexGeniv
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat* buffer);
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
#define glFeedbackBuffer glad_glFeedbackBuffer
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint* buffer);
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
#define glSelectBuffer glad_glSelectBuffer
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
#define glRenderMode glad_glRenderMode
typedef void (APIENTRYP PFNGLINITNAMESPROC)();
GLAPI PFNGLINITNAMESPROC glad_glInitNames;
#define glInitNames glad_glInitNames
typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
#define glLoadName glad_glLoadName
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
#define glPassThrough glad_glPassThrough
typedef void (APIENTRYP PFNGLPOPNAMEPROC)();
GLAPI PFNGLPOPNAMEPROC glad_glPopName;
#define glPopName glad_glPopName
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
#define glPushName glad_glPushName
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
#define glClearAccum glad_glClearAccum
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
#define glClearIndex glad_glClearIndex
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
#define glIndexMask glad_glIndexMask
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
GLAPI PFNGLACCUMPROC glad_glAccum;
#define glAccum glad_glAccum
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)();
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
#define glPopAttrib glad_glPopAttrib
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
#define glPushAttrib glad_glPushAttrib
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
GLAPI PFNGLMAP1DPROC glad_glMap1d;
#define glMap1d glad_glMap1d
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
GLAPI PFNGLMAP1FPROC glad_glMap1f;
#define glMap1f glad_glMap1f
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
GLAPI PFNGLMAP2DPROC glad_glMap2d;
#define glMap2d glad_glMap2d
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
GLAPI PFNGLMAP2FPROC glad_glMap2f;
#define glMap2f glad_glMap2f
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
#define glMapGrid1d glad_glMapGrid1d
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
#define glMapGrid1f glad_glMapGrid1f
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
#define glMapGrid2d glad_glMapGrid2d
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
#define glMapGrid2f glad_glMapGrid2f
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
#define glEvalCoord1d glad_glEvalCoord1d
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble* u);
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
#define glEvalCoord1dv glad_glEvalCoord1dv
typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
#define glEvalCoord1f glad_glEvalCoord1f
typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat* u);
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
#define glEvalCoord1fv glad_glEvalCoord1fv
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
#define glEvalCoord2d glad_glEvalCoord2d
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble* u);
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
#define glEvalCoord2dv glad_glEvalCoord2dv
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
#define glEvalCoord2f glad_glEvalCoord2f
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat* u);
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
#define glEvalCoord2fv glad_glEvalCoord2fv
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
#define glEvalMesh1 glad_glEvalMesh1
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
#define glEvalPoint1 glad_glEvalPoint1
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
#define glEvalMesh2 glad_glEvalMesh2
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
#define glEvalPoint2 glad_glEvalPoint2
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
#define glAlphaFunc glad_glAlphaFunc
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
#define glPixelZoom glad_glPixelZoom
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
#define glPixelTransferf glad_glPixelTransferf
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
#define glPixelTransferi glad_glPixelTransferi
typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat* values);
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
#define glPixelMapfv glad_glPixelMapfv
typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint* values);
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
#define glPixelMapuiv glad_glPixelMapuiv
typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort* values);
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
#define glPixelMapusv glad_glPixelMapusv
typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
#define glCopyPixels glad_glCopyPixels
typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
#define glDrawPixels glad_glDrawPixels
typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble* equation);
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
#define glGetClipPlane glad_glGetClipPlane
typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat* params);
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
#define glGetLightfv glad_glGetLightfv
typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint* params);
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
#define glGetLightiv glad_glGetLightiv
typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble* v);
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
#define glGetMapdv glad_glGetMapdv
typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat* v);
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
#define glGetMapfv glad_glGetMapfv
typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint* v);
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
#define glGetMapiv glad_glGetMapiv
typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat* params);
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
#define glGetMaterialfv glad_glGetMaterialfv
typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint* params);
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
#define glGetMaterialiv glad_glGetMaterialiv
typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat* values);
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
#define glGetPixelMapfv glad_glGetPixelMapfv
typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values);
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
#define glGetPixelMapuiv glad_glGetPixelMapuiv
typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort* values);
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
#define glGetPixelMapusv glad_glGetPixelMapusv
typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte* mask);
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
#define glGetPolygonStipple glad_glGetPolygonStipple
typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat* params);
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
#define glGetTexEnvfv glad_glGetTexEnvfv
typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint* params);
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
#define glGetTexEnviv glad_glGetTexEnviv
typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble* params);
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
#define glGetTexGendv glad_glGetTexGendv
typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat* params);
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
#define glGetTexGenfv glad_glGetTexGenfv
typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint* params);
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
#define glGetTexGeniv glad_glGetTexGeniv
typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
GLAPI PFNGLISLISTPROC glad_glIsList;
#define glIsList glad_glIsList
typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
#define glFrustum glad_glFrustum
typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)();
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
#define glLoadIdentity glad_glLoadIdentity
typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat* m);
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
#define glLoadMatrixf glad_glLoadMatrixf
typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble* m);
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
#define glLoadMatrixd glad_glLoadMatrixd
typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
#define glMatrixMode glad_glMatrixMode
typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat* m);
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
#define glMultMatrixf glad_glMultMatrixf
typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble* m);
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
#define glMultMatrixd glad_glMultMatrixd
typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLORTHOPROC glad_glOrtho;
#define glOrtho glad_glOrtho
typedef void (APIENTRYP PFNGLPOPMATRIXPROC)();
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
#define glPopMatrix glad_glPopMatrix
typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)();
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
#define glPushMatrix glad_glPushMatrix
typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLROTATEDPROC glad_glRotated;
#define glRotated glad_glRotated
typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLROTATEFPROC glad_glRotatef;
#define glRotatef glad_glRotatef
typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLSCALEDPROC glad_glScaled;
#define glScaled glad_glScaled
typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLSCALEFPROC glad_glScalef;
#define glScalef glad_glScalef
typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
#define glTranslated glad_glTranslated
typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
#define glTranslatef glad_glTranslatef
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int GLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params);
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv glad_glGetPointerv
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D glad_glTexSubImage1D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
#define glArrayElement glad_glArrayElement
typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
#define glColorPointer glad_glColorPointer
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
#define glDisableClientState glad_glDisableClientState
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void* pointer);
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
#define glEdgeFlagPointer glad_glEdgeFlagPointer
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
#define glEnableClientState glad_glEnableClientState
typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
#define glIndexPointer glad_glIndexPointer
typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void* pointer);
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
#define glInterleavedArrays glad_glInterleavedArrays
typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
#define glNormalPointer glad_glNormalPointer
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
#define glTexCoordPointer glad_glTexCoordPointer
typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
#define glVertexPointer glad_glVertexPointer
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences);
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
#define glAreTexturesResident glad_glAreTexturesResident
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint* textures, const GLfloat* priorities);
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
#define glPrioritizeTextures glad_glPrioritizeTextures
typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
GLAPI PFNGLINDEXUBPROC glad_glIndexub;
#define glIndexub glad_glIndexub
typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte* c);
GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
#define glIndexubv glad_glIndexubv
typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
#define glPopClientAttrib glad_glPopClientAttrib
typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
#define glPushClientAttrib glad_glPushClientAttrib
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
GLAPI int GLAD_GL_VERSION_1_2;
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
GLAPI int GLAD_GL_VERSION_1_3;
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_glCompressedTexImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_glGetCompressedTexImage
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
#define glClientActiveTexture glad_glClientActiveTexture
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
#define glMultiTexCoord1d glad_glMultiTexCoord1d
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v);
GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
#define glMultiTexCoord1f glad_glMultiTexCoord1f
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v);
GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
#define glMultiTexCoord1i glad_glMultiTexCoord1i
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v);
GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
#define glMultiTexCoord1s glad_glMultiTexCoord1s
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v);
GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
#define glMultiTexCoord2d glad_glMultiTexCoord2d
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v);
GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
#define glMultiTexCoord2f glad_glMultiTexCoord2f
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v);
GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
#define glMultiTexCoord2i glad_glMultiTexCoord2i
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v);
GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
#define glMultiTexCoord2s glad_glMultiTexCoord2s
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v);
GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
#define glMultiTexCoord3d glad_glMultiTexCoord3d
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v);
GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
#define glMultiTexCoord3f glad_glMultiTexCoord3f
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v);
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
#define glMultiTexCoord3i glad_glMultiTexCoord3i
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v);
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
#define glMultiTexCoord3s glad_glMultiTexCoord3s
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v);
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
#define glMultiTexCoord4d glad_glMultiTexCoord4d
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v);
GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
#define glMultiTexCoord4f glad_glMultiTexCoord4f
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v);
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
#define glMultiTexCoord4i glad_glMultiTexCoord4i
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v);
GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
#define glMultiTexCoord4s glad_glMultiTexCoord4s
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v);
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m);
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m);
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m);
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m);
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
GLAPI int GLAD_GL_VERSION_1_4;
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf glad_glPointParameterf
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv glad_glPointParameterfv
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri glad_glPointParameteri
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv glad_glPointParameteriv
typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
#define glFogCoordf glad_glFogCoordf
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord);
GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
#define glFogCoordfv glad_glFogCoordfv
typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
#define glFogCoordd glad_glFogCoordd
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord);
GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
#define glFogCoorddv glad_glFogCoorddv
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
#define glFogCoordPointer glad_glFogCoordPointer
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
#define glSecondaryColor3b glad_glSecondaryColor3b
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v);
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
#define glSecondaryColor3bv glad_glSecondaryColor3bv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
#define glSecondaryColor3d glad_glSecondaryColor3d
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v);
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
#define glSecondaryColor3dv glad_glSecondaryColor3dv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
#define glSecondaryColor3f glad_glSecondaryColor3f
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v);
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
#define glSecondaryColor3fv glad_glSecondaryColor3fv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
#define glSecondaryColor3i glad_glSecondaryColor3i
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v);
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
#define glSecondaryColor3iv glad_glSecondaryColor3iv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
#define glSecondaryColor3s glad_glSecondaryColor3s
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v);
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
#define glSecondaryColor3sv glad_glSecondaryColor3sv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
#define glSecondaryColor3ub glad_glSecondaryColor3ub
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v);
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
#define glSecondaryColor3ui glad_glSecondaryColor3ui
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v);
GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
#define glSecondaryColor3us glad_glSecondaryColor3us
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v);
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
#define glSecondaryColor3usv glad_glSecondaryColor3usv
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
#define glSecondaryColorPointer glad_glSecondaryColorPointer
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
#define glWindowPos2d glad_glWindowPos2d
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v);
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
#define glWindowPos2dv glad_glWindowPos2dv
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
#define glWindowPos2f glad_glWindowPos2f
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v);
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
#define glWindowPos2fv glad_glWindowPos2fv
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
#define glWindowPos2i glad_glWindowPos2i
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v);
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
#define glWindowPos2iv glad_glWindowPos2iv
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
#define glWindowPos2s glad_glWindowPos2s
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v);
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
#define glWindowPos2sv glad_glWindowPos2sv
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
#define glWindowPos3d glad_glWindowPos3d
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v);
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
#define glWindowPos3dv glad_glWindowPos3dv
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
#define glWindowPos3f glad_glWindowPos3f
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v);
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
#define glWindowPos3fv glad_glWindowPos3fv
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
#define glWindowPos3i glad_glWindowPos3i
typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v);
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
#define glWindowPos3iv glad_glWindowPos3iv
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
#define glWindowPos3s glad_glWindowPos3s
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v);
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
#define glWindowPos3sv glad_glWindowPos3sv
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
GLAPI int GLAD_GL_VERSION_1_5;
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData glad_glGetBufferSubData
typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
GLAPI int GLAD_GL_VERSION_2_0;
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_glGetVertexAttribdv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
GLAPI PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d glad_glVertexAttrib1d
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_glVertexAttrib1dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s glad_glVertexAttrib1s
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_glVertexAttrib1sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d glad_glVertexAttrib2d
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_glVertexAttrib2dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s glad_glVertexAttrib2s
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_glVertexAttrib2sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d glad_glVertexAttrib3d
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_glVertexAttrib3dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s glad_glVertexAttrib3s
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_glVertexAttrib3sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_glVertexAttrib4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d glad_glVertexAttrib4d
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_glVertexAttrib4dv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_glVertexAttrib4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s glad_glVertexAttrib4s
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_glVertexAttrib4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_glVertexAttrib4usv
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
GLAPI int GLAD_GL_VERSION_2_1;
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
GLAPI int GLAD_GL_VERSION_3_0;
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski glad_glColorMaski
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v glad_glGetBooleani_v
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei glad_glEnablei
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei glad_glDisablei
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi glad_glIsEnabledi
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
#define glClampColor glad_glClampColor
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender glad_glBeginConditionalRender
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender glad_glEndConditionalRender
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
#define glVertexAttribI1i glad_glVertexAttribI1i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
#define glVertexAttribI2i glad_glVertexAttribI2i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
#define glVertexAttribI3i glad_glVertexAttribI3i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_glVertexAttribI1ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_glVertexAttribI2ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_glVertexAttribI3ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_glVertexAttribI1iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_glVertexAttribI2iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_glVertexAttribI3iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_glVertexAttribI4bv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_glVertexAttribI4sv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_glVertexAttribI4usv
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation glad_glBindFragDataLocation
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv glad_glTexParameterIiv
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv glad_glTexParameterIuiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_glGetTexParameterIiv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_glFramebufferTexture1D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_glFramebufferTexture3D
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
GLAPI int GLAD_GL_VERSION_3_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_glDrawArraysInstanced
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_glDrawElementsInstanced
typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
#define glTexBuffer glad_glTexBuffer
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData glad_glCopyBufferSubData
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices glad_glGetUniformIndices
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
#define glGetActiveUniformName glad_glGetActiveUniformName
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding glad_glUniformBlockBinding
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
GLAPI int GLAD_GL_VERSION_3_2;
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
#define glProvokingVertex glad_glProvokingVertex
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync glad_glFenceSync
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
GLAPI PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync glad_glIsSync
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync glad_glDeleteSync
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync glad_glClientWaitSync
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync glad_glWaitSync
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v glad_glGetInteger64v
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv glad_glGetSynciv
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
#define glGetInteger64i_v glad_glGetInteger64i_v
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
#define glFramebufferTexture glad_glFramebufferTexture
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
#define glTexImage2DMultisample glad_glTexImage2DMultisample
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
#define glTexImage3DMultisample glad_glTexImage3DMultisample
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
#define glGetMultisamplefv glad_glGetMultisamplefv
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
#define glSampleMaski glad_glSampleMaski
#endif
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#ifndef GL_EXT_separate_specular_color
#define GL_EXT_separate_specular_color 1
GLAPI int GLAD_GL_EXT_separate_specular_color;
#endif
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
GLAPI int GLAD_GL_ARB_multisample;
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
#define glSampleCoverageARB glad_glSampleCoverageARB
#endif
#ifndef GL_ARB_robustness
#define GL_ARB_robustness 1
GLAPI int GLAD_GL_ARB_robustness;
typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)();
GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
#define glGetnTexImageARB glad_glGetnTexImageARB
typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
#define glReadnPixelsARB glad_glReadnPixelsARB
typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img);
GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
#define glGetnUniformfvARB glad_glGetnUniformfvARB
typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
#define glGetnUniformivARB glad_glGetnUniformivARB
typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
#define glGetnUniformuivARB glad_glGetnUniformuivARB
typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
#define glGetnUniformdvARB glad_glGetnUniformdvARB
typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
#define glGetnMapdvARB glad_glGetnMapdvARB
typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
#define glGetnMapfvARB glad_glGetnMapfvARB
typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v);
GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
#define glGetnMapivARB glad_glGetnMapivARB
typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values);
GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values);
GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values);
GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern);
GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
#define glGetnColorTableARB glad_glGetnColorTableARB
typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span);
GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
#define glGetnHistogramARB glad_glGetnHistogramARB
typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
#define glGetnMinmaxARB glad_glGetnMinmaxARB
#endif
#ifdef __cplusplus
}
#endif
#endif
glfw-3.2.1/deps/linmath.h 0000664 0000000 0000000 00000030634 12755316313 0015230 0 ustar 00root root 0000000 0000000 #ifndef LINMATH_H
#define LINMATH_H
#include
#ifdef _MSC_VER
#define inline __inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i 1e-4) {
mat4x4 T, C, S;
vec3_norm(u, u);
mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0];
S[2][1] = -u[0];
S[2][0] = u[1];
S[0][2] = -u[1];
S[0][1] = u[2];
S[1][0] = -u[2];
mat4x4_scale(S, S, s);
mat4x4_identity(C);
mat4x4_sub(C, C, T);
mat4x4_scale(C, C, c);
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{1.f, 0.f, 0.f, 0.f},
{0.f, c, s, 0.f},
{0.f, -s, c, 0.f},
{0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, 0.f, s, 0.f},
{ 0.f, 1.f, 0.f, 0.f},
{ -s, 0.f, c, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, s, 0.f, 0.f},
{ -s, c, 0.f, 0.f},
{ 0.f, 0.f, 1.f, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
{
float idet;
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
float s = 1.;
vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][0] = (r+l)/(r-l);
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
m[0][2] = 0.f;
m[0][3] = 0.f;
m[1][0] = 0.f;
m[1][1] = a;
m[1][2] = 0.f;
m[1][3] = 0.f;
m[2][0] = 0.f;
m[2][1] = 0.f;
m[2][2] = -((f + n) / (f - n));
m[2][3] = -1.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
/* of the algorithm. We implement it in a straightforward way: */
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3 s;
vec3 t;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
m[0][1] = t[0];
m[0][2] = -f[0];
m[0][3] = 0.f;
m[1][0] = s[1];
m[1][1] = t[1];
m[1][2] = -f[1];
m[1][3] = 0.f;
m[2][0] = s[2];
m[2][1] = t[2];
m[2][2] = -f[2];
m[2][3] = 0.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = 0.f;
m[3][3] = 1.f;
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
}
typedef float quat[4];
static inline void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
{
vec3 w;
vec3_mul_cross(r, p, q);
vec3_scale(w, p, q[3]);
vec3_add(r, r, w);
vec3_scale(w, q, p[3]);
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
for(i=0; i<4; ++i)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
int i;
vec3 v;
vec3_scale(v, axis, sinf(angle / 2));
for(i=0; i<3; ++i)
r[i] = v[i];
r[3] = cosf(angle / 2);
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
{
float a = q[3];
float b = q[0];
float c = q[1];
float d = q[2];
float a2 = a*a;
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
M[0][3] = 0.f;
M[1][0] = 2*(b*c - a*d);
M[1][1] = a2 - b2 + c2 - d2;
M[1][2] = 2.f*(c*d + a*b);
M[1][3] = 0.f;
M[2][0] = 2.f*(b*d + a*c);
M[2][1] = 2.f*(c*d - a*b);
M[2][2] = a2 - b2 - c2 + d2;
M[2][3] = 0.f;
M[3][0] = M[3][1] = M[3][2] = 0.f;
M[3][3] = 1.f;
}
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
/* XXX: The way this is written only works for othogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
quat_mul_vec3(R[0], q, M[0]);
quat_mul_vec3(R[1], q, M[1]);
quat_mul_vec3(R[2], q, M[2]);
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f;
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
{
float r=0.f;
int i;
int perm[] = { 0, 1, 2, 0, 1 };
int *p = perm;
for(i = 0; i<3; i++) {
float m = M[i][i];
if( m < r )
continue;
m = r;
p = &perm[i];
}
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
q[1] = q[2] = q[3] = 0.f;
return;
}
q[0] = r/2.f;
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
#endif
glfw-3.2.1/deps/mingw/ 0000775 0000000 0000000 00000000000 12755316313 0014536 5 ustar 00root root 0000000 0000000 glfw-3.2.1/deps/mingw/_mingw_dxhelper.h 0000664 0000000 0000000 00000006047 12755316313 0020071 0 ustar 00root root 0000000 0000000 /**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER within this package.
*/
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSSTRUCT) && \
!defined(NONAMELESSUNION)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSUNION) && \
!defined(NONAMELESSSTRUCT)
#define NONAMELESSSTRUCT 1
#endif
#if !defined(__GNU_EXTENSION)
#if defined(__GNUC__) || defined(__GNUG__)
#define __GNU_EXTENSION __extension__
#else
#define __GNU_EXTENSION
#endif
#endif /* __extension__ */
#ifndef __ANONYMOUS_DEFINED
#define __ANONYMOUS_DEFINED
#if defined(__GNUC__) || defined(__GNUG__)
#define _ANONYMOUS_UNION __extension__
#define _ANONYMOUS_STRUCT __extension__
#else
#define _ANONYMOUS_UNION
#define _ANONYMOUS_STRUCT
#endif
#ifndef NONAMELESSUNION
#define _UNION_NAME(x)
#define _STRUCT_NAME(x)
#else /* NONAMELESSUNION */
#define _UNION_NAME(x) x
#define _STRUCT_NAME(x) x
#endif
#endif /* __ANONYMOUS_DEFINED */
#ifndef DUMMYUNIONNAME
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME u
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# define DUMMYUNIONNAME2 u2
# define DUMMYUNIONNAME3 u3
# define DUMMYUNIONNAME4 u4
# define DUMMYUNIONNAME5 u5
# define DUMMYUNIONNAME6 u6
# define DUMMYUNIONNAME7 u7
# define DUMMYUNIONNAME8 u8
# define DUMMYUNIONNAME9 u9
# else /* NONAMELESSUNION */
# define DUMMYUNIONNAME
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# define DUMMYUNIONNAME2
# define DUMMYUNIONNAME3
# define DUMMYUNIONNAME4
# define DUMMYUNIONNAME5
# define DUMMYUNIONNAME6
# define DUMMYUNIONNAME7
# define DUMMYUNIONNAME8
# define DUMMYUNIONNAME9
# endif
#endif /* DUMMYUNIONNAME */
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# else
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# endif
#endif /* DUMMYUNIONNAME1 */
#ifndef DUMMYSTRUCTNAME
# ifdef NONAMELESSUNION
# define DUMMYSTRUCTNAME s
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2 s2
# define DUMMYSTRUCTNAME3 s3
# define DUMMYSTRUCTNAME4 s4
# define DUMMYSTRUCTNAME5 s5
# else
# define DUMMYSTRUCTNAME
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2
# define DUMMYSTRUCTNAME3
# define DUMMYSTRUCTNAME4
# define DUMMYSTRUCTNAME5
# endif
#endif /* DUMMYSTRUCTNAME */
/* These are for compatibility with the Wine source tree */
#ifndef WINELIB_NAME_AW
# ifdef __MINGW_NAME_AW
# define WINELIB_NAME_AW __MINGW_NAME_AW
# else
# ifdef UNICODE
# define WINELIB_NAME_AW(func) func##W
# else
# define WINELIB_NAME_AW(func) func##A
# endif
# endif
#endif /* WINELIB_NAME_AW */
#ifndef DECL_WINELIB_TYPE_AW
# ifdef __MINGW_TYPEDEF_AW
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
# else
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
# endif
#endif /* DECL_WINELIB_TYPE_AW */
glfw-3.2.1/deps/mingw/dinput.h 0000664 0000000 0000000 00000333660 12755316313 0016225 0 ustar 00root root 0000000 0000000 /*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __DINPUT_INCLUDED__
#define __DINPUT_INCLUDED__
#define COM_NO_WINDOWS_H
#include
#include <_mingw_dxhelper.h>
#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0800
#endif
/* Classes */
DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
/* Interfaces */
DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
/* Predefined object types */
DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
/* Predefined product GUIDs */
DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
/* predefined forcefeedback effects */
DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
typedef struct IDirectInputA *LPDIRECTINPUTA;
typedef struct IDirectInputW *LPDIRECTINPUTW;
typedef struct IDirectInput2A *LPDIRECTINPUT2A;
typedef struct IDirectInput2W *LPDIRECTINPUT2W;
typedef struct IDirectInput7A *LPDIRECTINPUT7A;
typedef struct IDirectInput7W *LPDIRECTINPUT7W;
#if DIRECTINPUT_VERSION >= 0x0800
typedef struct IDirectInput8A *LPDIRECTINPUT8A;
typedef struct IDirectInput8W *LPDIRECTINPUT8W;
#endif /* DI8 */
typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
#if DIRECTINPUT_VERSION >= 0x0500
typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
#endif /* DI5 */
#if DIRECTINPUT_VERSION >= 0x0700
typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
#endif /* DI7 */
#if DIRECTINPUT_VERSION >= 0x0800
typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
#endif /* DI8 */
#if DIRECTINPUT_VERSION >= 0x0500
typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
#endif /* DI5 */
typedef struct SysKeyboardA *LPSYSKEYBOARDA;
typedef struct SysMouseA *LPSYSMOUSEA;
#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput)
#define IDirectInput WINELIB_NAME_AW(IDirectInput)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUT)
#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2)
#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2)
#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7)
#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7)
#if DIRECTINPUT_VERSION >= 0x0800
#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8)
#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8)
#endif /* DI8 */
#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice)
#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE)
#if DIRECTINPUT_VERSION >= 0x0500
#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2)
#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2)
#endif /* DI5 */
#if DIRECTINPUT_VERSION >= 0x0700
#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7)
#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7)
#endif /* DI7 */
#if DIRECTINPUT_VERSION >= 0x0800
#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8)
#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8)
DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8)
#endif /* DI8 */
#define DI_OK S_OK
#define DI_NOTATTACHED S_FALSE
#define DI_BUFFEROVERFLOW S_FALSE
#define DI_PROPNOEFFECT S_FALSE
#define DI_NOEFFECT S_FALSE
#define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
#define DI_TRUNCATED ((HRESULT)0x00000008L)
#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
#define DI_WRITEPROTECT ((HRESULT)0x00000013L)
#define DIERR_OLDDIRECTINPUTVERSION \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
#define DIERR_BETADIRECTINPUTVERSION \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
#define DIERR_BADDRIVERVER \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
#define DIERR_NOTFOUND \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
#define DIERR_OBJECTNOTFOUND \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
#define DIERR_INVALIDPARAM E_INVALIDARG
#define DIERR_NOINTERFACE E_NOINTERFACE
#define DIERR_GENERIC E_FAIL
#define DIERR_OUTOFMEMORY E_OUTOFMEMORY
#define DIERR_UNSUPPORTED E_NOTIMPL
#define DIERR_NOTINITIALIZED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
#define DIERR_ALREADYINITIALIZED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
#define DIERR_INPUTLOST \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
#define DIERR_ACQUIRED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
#define DIERR_NOTACQUIRED \
MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
#define DIERR_READONLY E_ACCESSDENIED
#define DIERR_HANDLEEXISTS E_ACCESSDENIED
#ifndef E_PENDING
#define E_PENDING 0x8000000AL
#endif
#define DIERR_INSUFFICIENTPRIVS 0x80040200L
#define DIERR_DEVICEFULL 0x80040201L
#define DIERR_MOREDATA 0x80040202L
#define DIERR_NOTDOWNLOADED 0x80040203L
#define DIERR_HASEFFECTS 0x80040204L
#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
#define DIERR_INCOMPLETEEFFECT 0x80040206L
#define DIERR_NOTBUFFERED 0x80040207L
#define DIERR_EFFECTPLAYING 0x80040208L
#define DIERR_UNPLUGGED 0x80040209L
#define DIERR_REPORTFULL 0x8004020AL
#define DIERR_MAPFILEFAIL 0x8004020BL
#define DIENUM_STOP 0
#define DIENUM_CONTINUE 1
#define DIEDFL_ALLDEVICES 0x00000000
#define DIEDFL_ATTACHEDONLY 0x00000001
#define DIEDFL_FORCEFEEDBACK 0x00000100
#define DIEDFL_INCLUDEALIASES 0x00010000
#define DIEDFL_INCLUDEPHANTOMS 0x00020000
#define DIEDFL_INCLUDEHIDDEN 0x00040000
#define DIDEVTYPE_DEVICE 1
#define DIDEVTYPE_MOUSE 2
#define DIDEVTYPE_KEYBOARD 3
#define DIDEVTYPE_JOYSTICK 4
#define DIDEVTYPE_HID 0x00010000
#define DI8DEVCLASS_ALL 0
#define DI8DEVCLASS_DEVICE 1
#define DI8DEVCLASS_POINTER 2
#define DI8DEVCLASS_KEYBOARD 3
#define DI8DEVCLASS_GAMECTRL 4
#define DI8DEVTYPE_DEVICE 0x11
#define DI8DEVTYPE_MOUSE 0x12
#define DI8DEVTYPE_KEYBOARD 0x13
#define DI8DEVTYPE_JOYSTICK 0x14
#define DI8DEVTYPE_GAMEPAD 0x15
#define DI8DEVTYPE_DRIVING 0x16
#define DI8DEVTYPE_FLIGHT 0x17
#define DI8DEVTYPE_1STPERSON 0x18
#define DI8DEVTYPE_DEVICECTRL 0x19
#define DI8DEVTYPE_SCREENPOINTER 0x1A
#define DI8DEVTYPE_REMOTE 0x1B
#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
#define DIDEVTYPEMOUSE_UNKNOWN 1
#define DIDEVTYPEMOUSE_TRADITIONAL 2
#define DIDEVTYPEMOUSE_FINGERSTICK 3
#define DIDEVTYPEMOUSE_TOUCHPAD 4
#define DIDEVTYPEMOUSE_TRACKBALL 5
#define DIDEVTYPEKEYBOARD_UNKNOWN 0
#define DIDEVTYPEKEYBOARD_PCXT 1
#define DIDEVTYPEKEYBOARD_OLIVETTI 2
#define DIDEVTYPEKEYBOARD_PCAT 3
#define DIDEVTYPEKEYBOARD_PCENH 4
#define DIDEVTYPEKEYBOARD_NOKIA1050 5
#define DIDEVTYPEKEYBOARD_NOKIA9140 6
#define DIDEVTYPEKEYBOARD_NEC98 7
#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
#define DIDEVTYPEKEYBOARD_NEC98106 9
#define DIDEVTYPEKEYBOARD_JAPAN106 10
#define DIDEVTYPEKEYBOARD_JAPANAX 11
#define DIDEVTYPEKEYBOARD_J3100 12
#define DIDEVTYPEJOYSTICK_UNKNOWN 1
#define DIDEVTYPEJOYSTICK_TRADITIONAL 2
#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
#define DIDEVTYPEJOYSTICK_GAMEPAD 4
#define DIDEVTYPEJOYSTICK_RUDDER 5
#define DIDEVTYPEJOYSTICK_WHEEL 6
#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
#define DI8DEVTYPEMOUSE_UNKNOWN 1
#define DI8DEVTYPEMOUSE_TRADITIONAL 2
#define DI8DEVTYPEMOUSE_FINGERSTICK 3
#define DI8DEVTYPEMOUSE_TOUCHPAD 4
#define DI8DEVTYPEMOUSE_TRACKBALL 5
#define DI8DEVTYPEMOUSE_ABSOLUTE 6
#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
#define DI8DEVTYPEKEYBOARD_PCXT 1
#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
#define DI8DEVTYPEKEYBOARD_PCAT 3
#define DI8DEVTYPEKEYBOARD_PCENH 4
#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
#define DI8DEVTYPEKEYBOARD_NEC98 7
#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
#define DI8DEVTYPEKEYBOARD_NEC98106 9
#define DI8DEVTYPEKEYBOARD_JAPAN106 10
#define DI8DEVTYPEKEYBOARD_JAPANAX 11
#define DI8DEVTYPEKEYBOARD_J3100 12
#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEJOYSTICK_STANDARD 2
#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEGAMEPAD_STANDARD 2
#define DI8DEVTYPEGAMEPAD_TILT 3
#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
#define DI8DEVTYPEDRIVING_DUALPEDALS 3
#define DI8DEVTYPEDRIVING_THREEPEDALS 4
#define DI8DEVTYPEDRIVING_HANDHELD 5
#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPEFLIGHT_STICK 2
#define DI8DEVTYPEFLIGHT_YOKE 3
#define DI8DEVTYPEFLIGHT_RC 4
#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
#define DI8DEVTYPE1STPERSON_UNKNOWN 2
#define DI8DEVTYPE1STPERSON_SIXDOF 3
#define DI8DEVTYPE1STPERSON_SHOOTER 4
#define DI8DEVTYPESCREENPTR_UNKNOWN 2
#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
#define DI8DEVTYPESCREENPTR_TOUCH 5
#define DI8DEVTYPEREMOTE_UNKNOWN 2
#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
CHAR tszName[MAX_PATH];
} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
WCHAR tszName[MAX_PATH];
} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3)
DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3)
DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3)
typedef struct DIDEVICEOBJECTINSTANCEA {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
CHAR tszName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
DWORD dwFFMaxForce;
DWORD dwFFForceResolution;
WORD wCollectionNumber;
WORD wDesignatorIndex;
WORD wUsagePage;
WORD wUsage;
DWORD dwDimension;
WORD wExponent;
WORD wReserved;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
typedef struct DIDEVICEOBJECTINSTANCEW {
DWORD dwSize;
GUID guidType;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
WCHAR tszName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
DWORD dwFFMaxForce;
DWORD dwFFForceResolution;
WORD wCollectionNumber;
WORD wDesignatorIndex;
WORD wUsagePage;
WORD wUsage;
DWORD dwDimension;
WORD wExponent;
WORD wReserved;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE)
DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE)
DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE)
typedef struct DIDEVICEINSTANCE_DX3A {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
CHAR tszInstanceName[MAX_PATH];
CHAR tszProductName[MAX_PATH];
} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
typedef struct DIDEVICEINSTANCE_DX3W {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
WCHAR tszInstanceName[MAX_PATH];
WCHAR tszProductName[MAX_PATH];
} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3)
DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3)
DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3)
typedef struct DIDEVICEINSTANCEA {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
CHAR tszInstanceName[MAX_PATH];
CHAR tszProductName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
GUID guidFFDriver;
WORD wUsagePage;
WORD wUsage;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
typedef struct DIDEVICEINSTANCEW {
DWORD dwSize;
GUID guidInstance;
GUID guidProduct;
DWORD dwDevType;
WCHAR tszInstanceName[MAX_PATH];
WCHAR tszProductName[MAX_PATH];
#if(DIRECTINPUT_VERSION >= 0x0500)
GUID guidFFDriver;
WORD wUsagePage;
WORD wUsage;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE)
DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE)
DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE)
typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID);
typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID);
DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK)
#define DIEDBS_MAPPEDPRI1 0x00000001
#define DIEDBS_MAPPEDPRI2 0x00000002
#define DIEDBS_RECENTDEVICE 0x00000010
#define DIEDBS_NEWDEVICE 0x00000020
#define DIEDBSFL_ATTACHEDONLY 0x00000000
#define DIEDBSFL_THISUSER 0x00000010
#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
#define DIEDBSFL_AVAILABLEDEVICES 0x00001000
#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
#define DIEDBSFL_NONGAMINGDEVICES 0x00004000
#define DIEDBSFL_VALID 0x00007110
#if DIRECTINPUT_VERSION >= 0x0800
typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID);
typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID);
DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB)
#endif
typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID);
typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID);
typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID);
DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK)
#if DIRECTINPUT_VERSION >= 0x0500
typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
#endif
#define DIK_ESCAPE 0x01
#define DIK_1 0x02
#define DIK_2 0x03
#define DIK_3 0x04
#define DIK_4 0x05
#define DIK_5 0x06
#define DIK_6 0x07
#define DIK_7 0x08
#define DIK_8 0x09
#define DIK_9 0x0A
#define DIK_0 0x0B
#define DIK_MINUS 0x0C /* - on main keyboard */
#define DIK_EQUALS 0x0D
#define DIK_BACK 0x0E /* backspace */
#define DIK_TAB 0x0F
#define DIK_Q 0x10
#define DIK_W 0x11
#define DIK_E 0x12
#define DIK_R 0x13
#define DIK_T 0x14
#define DIK_Y 0x15
#define DIK_U 0x16
#define DIK_I 0x17
#define DIK_O 0x18
#define DIK_P 0x19
#define DIK_LBRACKET 0x1A
#define DIK_RBRACKET 0x1B
#define DIK_RETURN 0x1C /* Enter on main keyboard */
#define DIK_LCONTROL 0x1D
#define DIK_A 0x1E
#define DIK_S 0x1F
#define DIK_D 0x20
#define DIK_F 0x21
#define DIK_G 0x22
#define DIK_H 0x23
#define DIK_J 0x24
#define DIK_K 0x25
#define DIK_L 0x26
#define DIK_SEMICOLON 0x27
#define DIK_APOSTROPHE 0x28
#define DIK_GRAVE 0x29 /* accent grave */
#define DIK_LSHIFT 0x2A
#define DIK_BACKSLASH 0x2B
#define DIK_Z 0x2C
#define DIK_X 0x2D
#define DIK_C 0x2E
#define DIK_V 0x2F
#define DIK_B 0x30
#define DIK_N 0x31
#define DIK_M 0x32
#define DIK_COMMA 0x33
#define DIK_PERIOD 0x34 /* . on main keyboard */
#define DIK_SLASH 0x35 /* / on main keyboard */
#define DIK_RSHIFT 0x36
#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
#define DIK_LMENU 0x38 /* left Alt */
#define DIK_SPACE 0x39
#define DIK_CAPITAL 0x3A
#define DIK_F1 0x3B
#define DIK_F2 0x3C
#define DIK_F3 0x3D
#define DIK_F4 0x3E
#define DIK_F5 0x3F
#define DIK_F6 0x40
#define DIK_F7 0x41
#define DIK_F8 0x42
#define DIK_F9 0x43
#define DIK_F10 0x44
#define DIK_NUMLOCK 0x45
#define DIK_SCROLL 0x46 /* Scroll Lock */
#define DIK_NUMPAD7 0x47
#define DIK_NUMPAD8 0x48
#define DIK_NUMPAD9 0x49
#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
#define DIK_NUMPAD4 0x4B
#define DIK_NUMPAD5 0x4C
#define DIK_NUMPAD6 0x4D
#define DIK_ADD 0x4E /* + on numeric keypad */
#define DIK_NUMPAD1 0x4F
#define DIK_NUMPAD2 0x50
#define DIK_NUMPAD3 0x51
#define DIK_NUMPAD0 0x52
#define DIK_DECIMAL 0x53 /* . on numeric keypad */
#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */
#define DIK_F11 0x57
#define DIK_F12 0x58
#define DIK_F13 0x64 /* (NEC PC98) */
#define DIK_F14 0x65 /* (NEC PC98) */
#define DIK_F15 0x66 /* (NEC PC98) */
#define DIK_KANA 0x70 /* (Japanese keyboard) */
#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */
#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
#define DIK_YEN 0x7D /* (Japanese keyboard) */
#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */
#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */
#define DIK_AT 0x91 /* (NEC PC98) */
#define DIK_COLON 0x92 /* (NEC PC98) */
#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
#define DIK_KANJI 0x94 /* (Japanese keyboard) */
#define DIK_STOP 0x95 /* (NEC PC98) */
#define DIK_AX 0x96 /* (Japan AX) */
#define DIK_UNLABELED 0x97 /* (J3100) */
#define DIK_NEXTTRACK 0x99 /* Next Track */
#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
#define DIK_RCONTROL 0x9D
#define DIK_MUTE 0xA0 /* Mute */
#define DIK_CALCULATOR 0xA1 /* Calculator */
#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
#define DIK_MEDIASTOP 0xA4 /* Media Stop */
#define DIK_VOLUMEDOWN 0xAE /* Volume - */
#define DIK_VOLUMEUP 0xB0 /* Volume + */
#define DIK_WEBHOME 0xB2 /* Web home */
#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
#define DIK_SYSRQ 0xB7
#define DIK_RMENU 0xB8 /* right Alt */
#define DIK_PAUSE 0xC5 /* Pause */
#define DIK_HOME 0xC7 /* Home on arrow keypad */
#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
#define DIK_END 0xCF /* End on arrow keypad */
#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
#define DIK_LWIN 0xDB /* Left Windows key */
#define DIK_RWIN 0xDC /* Right Windows key */
#define DIK_APPS 0xDD /* AppMenu key */
#define DIK_POWER 0xDE
#define DIK_SLEEP 0xDF
#define DIK_WAKE 0xE3 /* System Wake */
#define DIK_WEBSEARCH 0xE5 /* Web Search */
#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
#define DIK_WEBSTOP 0xE8 /* Web Stop */
#define DIK_WEBFORWARD 0xE9 /* Web Forward */
#define DIK_WEBBACK 0xEA /* Web Back */
#define DIK_MYCOMPUTER 0xEB /* My Computer */
#define DIK_MAIL 0xEC /* Mail */
#define DIK_MEDIASELECT 0xED /* Media Select */
#define DIK_BACKSPACE DIK_BACK /* backspace */
#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
#define DIK_LALT DIK_LMENU /* left Alt */
#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
#define DIK_RALT DIK_RMENU /* right Alt */
#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
#define DIDFT_ALL 0x00000000
#define DIDFT_RELAXIS 0x00000001
#define DIDFT_ABSAXIS 0x00000002
#define DIDFT_AXIS 0x00000003
#define DIDFT_PSHBUTTON 0x00000004
#define DIDFT_TGLBUTTON 0x00000008
#define DIDFT_BUTTON 0x0000000C
#define DIDFT_POV 0x00000010
#define DIDFT_COLLECTION 0x00000040
#define DIDFT_NODATA 0x00000080
#define DIDFT_ANYINSTANCE 0x00FFFF00
#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
#define DIDFT_GETTYPE(n) LOBYTE(n)
#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
#define DIDFT_FFACTUATOR 0x01000000
#define DIDFT_FFEFFECTTRIGGER 0x02000000
#if DIRECTINPUT_VERSION >= 0x050a
#define DIDFT_OUTPUT 0x10000000
#define DIDFT_VENDORDEFINED 0x04000000
#define DIDFT_ALIAS 0x08000000
#endif /* DI5a */
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
#define DIDFT_NOCOLLECTION 0x00FFFF00
#define DIDF_ABSAXIS 0x00000001
#define DIDF_RELAXIS 0x00000002
#define DIGDD_PEEK 0x00000001
#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0)
typedef struct DIDEVICEOBJECTDATA_DX3 {
DWORD dwOfs;
DWORD dwData;
DWORD dwTimeStamp;
DWORD dwSequence;
} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3;
typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3;
typedef struct DIDEVICEOBJECTDATA {
DWORD dwOfs;
DWORD dwData;
DWORD dwTimeStamp;
DWORD dwSequence;
#if(DIRECTINPUT_VERSION >= 0x0800)
UINT_PTR uAppData;
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
typedef struct _DIOBJECTDATAFORMAT {
const GUID *pguid;
DWORD dwOfs;
DWORD dwType;
DWORD dwFlags;
} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
typedef struct _DIDATAFORMAT {
DWORD dwSize;
DWORD dwObjSize;
DWORD dwFlags;
DWORD dwDataSize;
DWORD dwNumObjs;
LPDIOBJECTDATAFORMAT rgodf;
} DIDATAFORMAT, *LPDIDATAFORMAT;
typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
#if DIRECTINPUT_VERSION >= 0x0500
#define DIDOI_FFACTUATOR 0x00000001
#define DIDOI_FFEFFECTTRIGGER 0x00000002
#define DIDOI_POLLED 0x00008000
#define DIDOI_ASPECTPOSITION 0x00000100
#define DIDOI_ASPECTVELOCITY 0x00000200
#define DIDOI_ASPECTACCEL 0x00000300
#define DIDOI_ASPECTFORCE 0x00000400
#define DIDOI_ASPECTMASK 0x00000F00
#endif /* DI5 */
#if DIRECTINPUT_VERSION >= 0x050a
#define DIDOI_GUIDISUSAGE 0x00010000
#endif /* DI5a */
typedef struct DIPROPHEADER {
DWORD dwSize;
DWORD dwHeaderSize;
DWORD dwObj;
DWORD dwHow;
} DIPROPHEADER,*LPDIPROPHEADER;
typedef const DIPROPHEADER *LPCDIPROPHEADER;
#define DIPH_DEVICE 0
#define DIPH_BYOFFSET 1
#define DIPH_BYID 2
#if DIRECTINPUT_VERSION >= 0x050a
#define DIPH_BYUSAGE 3
#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage)
#endif /* DI5a */
typedef struct DIPROPDWORD {
DIPROPHEADER diph;
DWORD dwData;
} DIPROPDWORD, *LPDIPROPDWORD;
typedef const DIPROPDWORD *LPCDIPROPDWORD;
typedef struct DIPROPRANGE {
DIPROPHEADER diph;
LONG lMin;
LONG lMax;
} DIPROPRANGE, *LPDIPROPRANGE;
typedef const DIPROPRANGE *LPCDIPROPRANGE;
#define DIPROPRANGE_NOMIN ((LONG)0x80000000)
#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
#if DIRECTINPUT_VERSION >= 0x050a
typedef struct DIPROPCAL {
DIPROPHEADER diph;
LONG lMin;
LONG lCenter;
LONG lMax;
} DIPROPCAL, *LPDIPROPCAL;
typedef const DIPROPCAL *LPCDIPROPCAL;
typedef struct DIPROPCALPOV {
DIPROPHEADER diph;
LONG lMin[5];
LONG lMax[5];
} DIPROPCALPOV, *LPDIPROPCALPOV;
typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
typedef struct DIPROPGUIDANDPATH {
DIPROPHEADER diph;
GUID guidClass;
WCHAR wszPath[MAX_PATH];
} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
typedef struct DIPROPSTRING {
DIPROPHEADER diph;
WCHAR wsz[MAX_PATH];
} DIPROPSTRING, *LPDIPROPSTRING;
typedef const DIPROPSTRING *LPCDIPROPSTRING;
#endif /* DI5a */
#if DIRECTINPUT_VERSION >= 0x0800
typedef struct DIPROPPOINTER {
DIPROPHEADER diph;
UINT_PTR uData;
} DIPROPPOINTER, *LPDIPROPPOINTER;
typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
#endif /* DI8 */
/* special property GUIDs */
#ifdef __cplusplus
#define MAKEDIPROP(prop) (*(const GUID *)(prop))
#else
#define MAKEDIPROP(prop) ((REFGUID)(prop))
#endif
#define DIPROP_BUFFERSIZE MAKEDIPROP(1)
#define DIPROP_AXISMODE MAKEDIPROP(2)
#define DIPROPAXISMODE_ABS 0
#define DIPROPAXISMODE_REL 1
#define DIPROP_GRANULARITY MAKEDIPROP(3)
#define DIPROP_RANGE MAKEDIPROP(4)
#define DIPROP_DEADZONE MAKEDIPROP(5)
#define DIPROP_SATURATION MAKEDIPROP(6)
#define DIPROP_FFGAIN MAKEDIPROP(7)
#define DIPROP_FFLOAD MAKEDIPROP(8)
#define DIPROP_AUTOCENTER MAKEDIPROP(9)
#define DIPROPAUTOCENTER_OFF 0
#define DIPROPAUTOCENTER_ON 1
#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
#define DIPROPCALIBRATIONMODE_COOKED 0
#define DIPROPCALIBRATIONMODE_RAW 1
#if DIRECTINPUT_VERSION >= 0x050a
#define DIPROP_CALIBRATION MAKEDIPROP(11)
#define DIPROP_GUIDANDPATH MAKEDIPROP(12)
#define DIPROP_INSTANCENAME MAKEDIPROP(13)
#define DIPROP_PRODUCTNAME MAKEDIPROP(14)
#endif
#if DIRECTINPUT_VERSION >= 0x5B2
#define DIPROP_JOYSTICKID MAKEDIPROP(15)
#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
#endif
#if DIRECTINPUT_VERSION >= 0x0700
#define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
#define DIPROP_LOGICALRANGE MAKEDIPROP(19)
#endif
#if(DIRECTINPUT_VERSION >= 0x0800)
#define DIPROP_KEYNAME MAKEDIPROP(20)
#define DIPROP_CPOINTS MAKEDIPROP(21)
#define DIPROP_APPDATA MAKEDIPROP(22)
#define DIPROP_SCANCODE MAKEDIPROP(23)
#define DIPROP_VIDPID MAKEDIPROP(24)
#define DIPROP_USERNAME MAKEDIPROP(25)
#define DIPROP_TYPENAME MAKEDIPROP(26)
#define MAXCPOINTSNUM 8
typedef struct _CPOINT {
LONG lP;
DWORD dwLog;
} CPOINT, *PCPOINT;
typedef struct DIPROPCPOINTS {
DIPROPHEADER diph;
DWORD dwCPointsNum;
CPOINT cp[MAXCPOINTSNUM];
} DIPROPCPOINTS, *LPDIPROPCPOINTS;
typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
#endif /* DI8 */
typedef struct DIDEVCAPS_DX3 {
DWORD dwSize;
DWORD dwFlags;
DWORD dwDevType;
DWORD dwAxes;
DWORD dwButtons;
DWORD dwPOVs;
} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
typedef struct DIDEVCAPS {
DWORD dwSize;
DWORD dwFlags;
DWORD dwDevType;
DWORD dwAxes;
DWORD dwButtons;
DWORD dwPOVs;
#if(DIRECTINPUT_VERSION >= 0x0500)
DWORD dwFFSamplePeriod;
DWORD dwFFMinTimeResolution;
DWORD dwFirmwareRevision;
DWORD dwHardwareRevision;
DWORD dwFFDriverVersion;
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
} DIDEVCAPS,*LPDIDEVCAPS;
#define DIDC_ATTACHED 0x00000001
#define DIDC_POLLEDDEVICE 0x00000002
#define DIDC_EMULATED 0x00000004
#define DIDC_POLLEDDATAFORMAT 0x00000008
#define DIDC_FORCEFEEDBACK 0x00000100
#define DIDC_FFATTACK 0x00000200
#define DIDC_FFFADE 0x00000400
#define DIDC_SATURATION 0x00000800
#define DIDC_POSNEGCOEFFICIENTS 0x00001000
#define DIDC_POSNEGSATURATION 0x00002000
#define DIDC_DEADBAND 0x00004000
#define DIDC_STARTDELAY 0x00008000
#define DIDC_ALIAS 0x00010000
#define DIDC_PHANTOM 0x00020000
#define DIDC_HIDDEN 0x00040000
/* SetCooperativeLevel dwFlags */
#define DISCL_EXCLUSIVE 0x00000001
#define DISCL_NONEXCLUSIVE 0x00000002
#define DISCL_FOREGROUND 0x00000004
#define DISCL_BACKGROUND 0x00000008
#define DISCL_NOWINKEY 0x00000010
#if (DIRECTINPUT_VERSION >= 0x0500)
/* Device FF flags */
#define DISFFC_RESET 0x00000001
#define DISFFC_STOPALL 0x00000002
#define DISFFC_PAUSE 0x00000004
#define DISFFC_CONTINUE 0x00000008
#define DISFFC_SETACTUATORSON 0x00000010
#define DISFFC_SETACTUATORSOFF 0x00000020
#define DIGFFS_EMPTY 0x00000001
#define DIGFFS_STOPPED 0x00000002
#define DIGFFS_PAUSED 0x00000004
#define DIGFFS_ACTUATORSON 0x00000010
#define DIGFFS_ACTUATORSOFF 0x00000020
#define DIGFFS_POWERON 0x00000040
#define DIGFFS_POWEROFF 0x00000080
#define DIGFFS_SAFETYSWITCHON 0x00000100
#define DIGFFS_SAFETYSWITCHOFF 0x00000200
#define DIGFFS_USERFFSWITCHON 0x00000400
#define DIGFFS_USERFFSWITCHOFF 0x00000800
#define DIGFFS_DEVICELOST 0x80000000
/* Effect flags */
#define DIEFT_ALL 0x00000000
#define DIEFT_CONSTANTFORCE 0x00000001
#define DIEFT_RAMPFORCE 0x00000002
#define DIEFT_PERIODIC 0x00000003
#define DIEFT_CONDITION 0x00000004
#define DIEFT_CUSTOMFORCE 0x00000005
#define DIEFT_HARDWARE 0x000000FF
#define DIEFT_FFATTACK 0x00000200
#define DIEFT_FFFADE 0x00000400
#define DIEFT_SATURATION 0x00000800
#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
#define DIEFT_POSNEGSATURATION 0x00002000
#define DIEFT_DEADBAND 0x00004000
#define DIEFT_STARTDELAY 0x00008000
#define DIEFT_GETTYPE(n) LOBYTE(n)
#define DIEFF_OBJECTIDS 0x00000001
#define DIEFF_OBJECTOFFSETS 0x00000002
#define DIEFF_CARTESIAN 0x00000010
#define DIEFF_POLAR 0x00000020
#define DIEFF_SPHERICAL 0x00000040
#define DIEP_DURATION 0x00000001
#define DIEP_SAMPLEPERIOD 0x00000002
#define DIEP_GAIN 0x00000004
#define DIEP_TRIGGERBUTTON 0x00000008
#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
#define DIEP_AXES 0x00000020
#define DIEP_DIRECTION 0x00000040
#define DIEP_ENVELOPE 0x00000080
#define DIEP_TYPESPECIFICPARAMS 0x00000100
#if(DIRECTINPUT_VERSION >= 0x0600)
#define DIEP_STARTDELAY 0x00000200
#define DIEP_ALLPARAMS_DX5 0x000001FF
#define DIEP_ALLPARAMS 0x000003FF
#else
#define DIEP_ALLPARAMS 0x000001FF
#endif /* DIRECTINPUT_VERSION >= 0x0600 */
#define DIEP_START 0x20000000
#define DIEP_NORESTART 0x40000000
#define DIEP_NODOWNLOAD 0x80000000
#define DIEB_NOTRIGGER 0xFFFFFFFF
#define DIES_SOLO 0x00000001
#define DIES_NODOWNLOAD 0x80000000
#define DIEGES_PLAYING 0x00000001
#define DIEGES_EMULATED 0x00000002
#define DI_DEGREES 100
#define DI_FFNOMINALMAX 10000
#define DI_SECONDS 1000000
typedef struct DICONSTANTFORCE {
LONG lMagnitude;
} DICONSTANTFORCE, *LPDICONSTANTFORCE;
typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
typedef struct DIRAMPFORCE {
LONG lStart;
LONG lEnd;
} DIRAMPFORCE, *LPDIRAMPFORCE;
typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
typedef struct DIPERIODIC {
DWORD dwMagnitude;
LONG lOffset;
DWORD dwPhase;
DWORD dwPeriod;
} DIPERIODIC, *LPDIPERIODIC;
typedef const DIPERIODIC *LPCDIPERIODIC;
typedef struct DICONDITION {
LONG lOffset;
LONG lPositiveCoefficient;
LONG lNegativeCoefficient;
DWORD dwPositiveSaturation;
DWORD dwNegativeSaturation;
LONG lDeadBand;
} DICONDITION, *LPDICONDITION;
typedef const DICONDITION *LPCDICONDITION;
typedef struct DICUSTOMFORCE {
DWORD cChannels;
DWORD dwSamplePeriod;
DWORD cSamples;
LPLONG rglForceData;
} DICUSTOMFORCE, *LPDICUSTOMFORCE;
typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
typedef struct DIENVELOPE {
DWORD dwSize;
DWORD dwAttackLevel;
DWORD dwAttackTime;
DWORD dwFadeLevel;
DWORD dwFadeTime;
} DIENVELOPE, *LPDIENVELOPE;
typedef const DIENVELOPE *LPCDIENVELOPE;
typedef struct DIEFFECT_DX5 {
DWORD dwSize;
DWORD dwFlags;
DWORD dwDuration;
DWORD dwSamplePeriod;
DWORD dwGain;
DWORD dwTriggerButton;
DWORD dwTriggerRepeatInterval;
DWORD cAxes;
LPDWORD rgdwAxes;
LPLONG rglDirection;
LPDIENVELOPE lpEnvelope;
DWORD cbTypeSpecificParams;
LPVOID lpvTypeSpecificParams;
} DIEFFECT_DX5, *LPDIEFFECT_DX5;
typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
typedef struct DIEFFECT {
DWORD dwSize;
DWORD dwFlags;
DWORD dwDuration;
DWORD dwSamplePeriod;
DWORD dwGain;
DWORD dwTriggerButton;
DWORD dwTriggerRepeatInterval;
DWORD cAxes;
LPDWORD rgdwAxes;
LPLONG rglDirection;
LPDIENVELOPE lpEnvelope;
DWORD cbTypeSpecificParams;
LPVOID lpvTypeSpecificParams;
#if(DIRECTINPUT_VERSION >= 0x0600)
DWORD dwStartDelay;
#endif /* DIRECTINPUT_VERSION >= 0x0600 */
} DIEFFECT, *LPDIEFFECT;
typedef const DIEFFECT *LPCDIEFFECT;
typedef DIEFFECT DIEFFECT_DX6;
typedef LPDIEFFECT LPDIEFFECT_DX6;
typedef struct DIEFFECTINFOA {
DWORD dwSize;
GUID guid;
DWORD dwEffType;
DWORD dwStaticParams;
DWORD dwDynamicParams;
CHAR tszName[MAX_PATH];
} DIEFFECTINFOA, *LPDIEFFECTINFOA;
typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
typedef struct DIEFFECTINFOW {
DWORD dwSize;
GUID guid;
DWORD dwEffType;
DWORD dwStaticParams;
DWORD dwDynamicParams;
WCHAR tszName[MAX_PATH];
} DIEFFECTINFOW, *LPDIEFFECTINFOW;
typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
DECL_WINELIB_TYPE_AW(DIEFFECTINFO)
DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO)
DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO)
typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
typedef struct DIEFFESCAPE {
DWORD dwSize;
DWORD dwCommand;
LPVOID lpvInBuffer;
DWORD cbInBuffer;
LPVOID lpvOutBuffer;
DWORD cbOutBuffer;
} DIEFFESCAPE, *LPDIEFFESCAPE;
typedef struct DIJOYSTATE {
LONG lX;
LONG lY;
LONG lZ;
LONG lRx;
LONG lRy;
LONG lRz;
LONG rglSlider[2];
DWORD rgdwPOV[4];
BYTE rgbButtons[32];
} DIJOYSTATE, *LPDIJOYSTATE;
typedef struct DIJOYSTATE2 {
LONG lX;
LONG lY;
LONG lZ;
LONG lRx;
LONG lRy;
LONG lRz;
LONG rglSlider[2];
DWORD rgdwPOV[4];
BYTE rgbButtons[128];
LONG lVX; /* 'v' as in velocity */
LONG lVY;
LONG lVZ;
LONG lVRx;
LONG lVRy;
LONG lVRz;
LONG rglVSlider[2];
LONG lAX; /* 'a' as in acceleration */
LONG lAY;
LONG lAZ;
LONG lARx;
LONG lARy;
LONG lARz;
LONG rglASlider[2];
LONG lFX; /* 'f' as in force */
LONG lFY;
LONG lFZ;
LONG lFRx; /* 'fr' as in rotational force aka torque */
LONG lFRy;
LONG lFRz;
LONG rglFSlider[2];
} DIJOYSTATE2, *LPDIJOYSTATE2;
#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
(n) * sizeof(LONG))
#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
(n) * sizeof(DWORD))
#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
/* DInput 7 structures, types */
#if(DIRECTINPUT_VERSION >= 0x0700)
typedef struct DIFILEEFFECT {
DWORD dwSize;
GUID GuidEffect;
LPCDIEFFECT lpDiEffect;
CHAR szFriendlyName[MAX_PATH];
} DIFILEEFFECT, *LPDIFILEEFFECT;
typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
/* DInput 8 structures and types */
#if DIRECTINPUT_VERSION >= 0x0800
typedef struct _DIACTIONA {
UINT_PTR uAppData;
DWORD dwSemantic;
DWORD dwFlags;
__GNU_EXTENSION union {
LPCSTR lptszActionName;
UINT uResIdString;
} DUMMYUNIONNAME;
GUID guidInstance;
DWORD dwObjID;
DWORD dwHow;
} DIACTIONA, *LPDIACTIONA;
typedef const DIACTIONA *LPCDIACTIONA;
typedef struct _DIACTIONW {
UINT_PTR uAppData;
DWORD dwSemantic;
DWORD dwFlags;
__GNU_EXTENSION union {
LPCWSTR lptszActionName;
UINT uResIdString;
} DUMMYUNIONNAME;
GUID guidInstance;
DWORD dwObjID;
DWORD dwHow;
} DIACTIONW, *LPDIACTIONW;
typedef const DIACTIONW *LPCDIACTIONW;
DECL_WINELIB_TYPE_AW(DIACTION)
DECL_WINELIB_TYPE_AW(LPDIACTION)
DECL_WINELIB_TYPE_AW(LPCDIACTION)
#define DIA_FORCEFEEDBACK 0x00000001
#define DIA_APPMAPPED 0x00000002
#define DIA_APPNOMAP 0x00000004
#define DIA_NORANGE 0x00000008
#define DIA_APPFIXED 0x00000010
#define DIAH_UNMAPPED 0x00000000
#define DIAH_USERCONFIG 0x00000001
#define DIAH_APPREQUESTED 0x00000002
#define DIAH_HWAPP 0x00000004
#define DIAH_HWDEFAULT 0x00000008
#define DIAH_DEFAULT 0x00000020
#define DIAH_ERROR 0x80000000
typedef struct _DIACTIONFORMATA {
DWORD dwSize;
DWORD dwActionSize;
DWORD dwDataSize;
DWORD dwNumActions;
LPDIACTIONA rgoAction;
GUID guidActionMap;
DWORD dwGenre;
DWORD dwBufferSize;
LONG lAxisMin;
LONG lAxisMax;
HINSTANCE hInstString;
FILETIME ftTimeStamp;
DWORD dwCRC;
CHAR tszActionMap[MAX_PATH];
} DIACTIONFORMATA, *LPDIACTIONFORMATA;
typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
typedef struct _DIACTIONFORMATW {
DWORD dwSize;
DWORD dwActionSize;
DWORD dwDataSize;
DWORD dwNumActions;
LPDIACTIONW rgoAction;
GUID guidActionMap;
DWORD dwGenre;
DWORD dwBufferSize;
LONG lAxisMin;
LONG lAxisMax;
HINSTANCE hInstString;
FILETIME ftTimeStamp;
DWORD dwCRC;
WCHAR tszActionMap[MAX_PATH];
} DIACTIONFORMATW, *LPDIACTIONFORMATW;
typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
DECL_WINELIB_TYPE_AW(DIACTIONFORMAT)
DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT)
DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT)
#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
#define DIAFTS_UNUSEDDEVICELOW 0x00000000
#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
#define DIDBAM_DEFAULT 0x00000000
#define DIDBAM_PRESERVE 0x00000001
#define DIDBAM_INITIALIZE 0x00000002
#define DIDBAM_HWDEFAULTS 0x00000004
#define DIDSAM_DEFAULT 0x00000000
#define DIDSAM_NOUSER 0x00000001
#define DIDSAM_FORCESAVE 0x00000002
#define DICD_DEFAULT 0x00000000
#define DICD_EDIT 0x00000001
#ifndef D3DCOLOR_DEFINED
typedef DWORD D3DCOLOR;
#define D3DCOLOR_DEFINED
#endif
typedef struct _DICOLORSET {
DWORD dwSize;
D3DCOLOR cTextFore;
D3DCOLOR cTextHighlight;
D3DCOLOR cCalloutLine;
D3DCOLOR cCalloutHighlight;
D3DCOLOR cBorder;
D3DCOLOR cControlFill;
D3DCOLOR cHighlightFill;
D3DCOLOR cAreaFill;
} DICOLORSET, *LPDICOLORSET;
typedef const DICOLORSET *LPCDICOLORSET;
typedef struct _DICONFIGUREDEVICESPARAMSA {
DWORD dwSize;
DWORD dwcUsers;
LPSTR lptszUserNames;
DWORD dwcFormats;
LPDIACTIONFORMATA lprgFormats;
HWND hwnd;
DICOLORSET dics;
LPUNKNOWN lpUnkDDSTarget;
} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
typedef struct _DICONFIGUREDEVICESPARAMSW {
DWORD dwSize;
DWORD dwcUsers;
LPWSTR lptszUserNames;
DWORD dwcFormats;
LPDIACTIONFORMATW lprgFormats;
HWND hwnd;
DICOLORSET dics;
LPUNKNOWN lpUnkDDSTarget;
} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS)
DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS)
DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS)
#define DIDIFT_CONFIGURATION 0x00000001
#define DIDIFT_OVERLAY 0x00000002
#define DIDAL_CENTERED 0x00000000
#define DIDAL_LEFTALIGNED 0x00000001
#define DIDAL_RIGHTALIGNED 0x00000002
#define DIDAL_MIDDLE 0x00000000
#define DIDAL_TOPALIGNED 0x00000004
#define DIDAL_BOTTOMALIGNED 0x00000008
typedef struct _DIDEVICEIMAGEINFOA {
CHAR tszImagePath[MAX_PATH];
DWORD dwFlags;
DWORD dwViewID;
RECT rcOverlay;
DWORD dwObjID;
DWORD dwcValidPts;
POINT rgptCalloutLine[5];
RECT rcCalloutRect;
DWORD dwTextAlign;
} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
typedef struct _DIDEVICEIMAGEINFOW {
WCHAR tszImagePath[MAX_PATH];
DWORD dwFlags;
DWORD dwViewID;
RECT rcOverlay;
DWORD dwObjID;
DWORD dwcValidPts;
POINT rgptCalloutLine[5];
RECT rcCalloutRect;
DWORD dwTextAlign;
} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO)
DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO)
DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO)
typedef struct _DIDEVICEIMAGEINFOHEADERA {
DWORD dwSize;
DWORD dwSizeImageInfo;
DWORD dwcViews;
DWORD dwcButtons;
DWORD dwcAxes;
DWORD dwcPOVs;
DWORD dwBufferSize;
DWORD dwBufferUsed;
LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
typedef struct _DIDEVICEIMAGEINFOHEADERW {
DWORD dwSize;
DWORD dwSizeImageInfo;
DWORD dwcViews;
DWORD dwcButtons;
DWORD dwcAxes;
DWORD dwcPOVs;
DWORD dwBufferSize;
DWORD dwBufferUsed;
LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER)
DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER)
DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER)
#endif /* DI8 */
/*****************************************************************************
* IDirectInputEffect interface
*/
#if (DIRECTINPUT_VERSION >= 0x0500)
#undef INTERFACE
#define INTERFACE IDirectInputEffect
DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputEffect methods ***/
STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE;
STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE;
STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE;
STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE;
STDMETHOD(Stop)(THIS) PURE;
STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
STDMETHOD(Download)(THIS) PURE;
STDMETHOD(Unload)(THIS) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInputEffect methods ***/
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#else
/*** IUnknown methods ***/
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputEffect_AddRef(p) (p)->AddRef()
#define IDirectInputEffect_Release(p) (p)->Release()
/*** IDirectInputEffect methods ***/
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
#define IDirectInputEffect_Stop(p) (p)->Stop()
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
#define IDirectInputEffect_Download(p) (p)->Download()
#define IDirectInputEffect_Unload(p) (p)->Unload()
#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
#endif
#endif /* DI5 */
/*****************************************************************************
* IDirectInputDeviceA interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDeviceA
DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceA methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
};
/*****************************************************************************
* IDirectInputDeviceW interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDeviceW
DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceW methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice_AddRef(p) (p)->AddRef()
#define IDirectInputDevice_Release(p) (p)->Release()
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice_Acquire(p) (p)->Acquire()
#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#endif
#if (DIRECTINPUT_VERSION >= 0x0500)
/*****************************************************************************
* IDirectInputDevice2A interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDevice2A
DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceA methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
/*** IDirectInputDevice2A methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
};
/*****************************************************************************
* IDirectInputDevice2W interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDevice2W
DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceW methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
/*** IDirectInputDevice2W methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
/*** IDirectInputDevice2 methods ***/
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
#define IDirectInputDevice2_Release(p) (p)->Release()
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
/*** IDirectInputDevice2 methods ***/
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
#define IDirectInputDevice2_Poll(p) (p)->Poll()
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
#endif
#endif /* DI5 */
#if DIRECTINPUT_VERSION >= 0x0700
/*****************************************************************************
* IDirectInputDevice7A interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDevice7A
DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceA methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
/*** IDirectInputDevice2A methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
/*** IDirectInputDevice7A methods ***/
STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
};
/*****************************************************************************
* IDirectInputDevice7W interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDevice7W
DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceW methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
/*** IDirectInputDevice2W methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
/*** IDirectInputDevice7W methods ***/
STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
/*** IDirectInputDevice2 methods ***/
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
/*** IDirectInputDevice7 methods ***/
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
#define IDirectInputDevice7_Release(p) (p)->Release()
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
/*** IDirectInputDevice2 methods ***/
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
#define IDirectInputDevice7_Poll(p) (p)->Poll()
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
/*** IDirectInputDevice7 methods ***/
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
#endif
#endif /* DI7 */
#if DIRECTINPUT_VERSION >= 0x0800
/*****************************************************************************
* IDirectInputDevice8A interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDevice8A
DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceA methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
/*** IDirectInputDevice2A methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
/*** IDirectInputDevice7A methods ***/
STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
/*** IDirectInputDevice8A methods ***/
STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE;
};
/*****************************************************************************
* IDirectInputDevice8W interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputDevice8W
DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputDeviceW methods ***/
STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
STDMETHOD(Acquire)(THIS) PURE;
STDMETHOD(Unacquire)(THIS) PURE;
STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
/*** IDirectInputDevice2W methods ***/
STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
STDMETHOD(Poll)(THIS) PURE;
STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
/*** IDirectInputDevice7W methods ***/
STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
/*** IDirectInputDevice8W methods ***/
STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
/*** IDirectInputDevice2 methods ***/
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
/*** IDirectInputDevice7 methods ***/
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
/*** IDirectInputDevice8 methods ***/
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
#else
/*** IUnknown methods ***/
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
#define IDirectInputDevice8_Release(p) (p)->Release()
/*** IDirectInputDevice methods ***/
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
/*** IDirectInputDevice2 methods ***/
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
#define IDirectInputDevice8_Poll(p) (p)->Poll()
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
/*** IDirectInputDevice7 methods ***/
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
/*** IDirectInputDevice8 methods ***/
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
#endif
#endif /* DI8 */
/* "Standard" Mouse report... */
typedef struct DIMOUSESTATE {
LONG lX;
LONG lY;
LONG lZ;
BYTE rgbButtons[4];
} DIMOUSESTATE;
#if DIRECTINPUT_VERSION >= 0x0700
/* "Standard" Mouse report for DInput 7... */
typedef struct DIMOUSESTATE2 {
LONG lX;
LONG lY;
LONG lZ;
BYTE rgbButtons[8];
} DIMOUSESTATE2;
#endif /* DI7 */
#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
#if DIRECTINPUT_VERSION >= 0x0700
#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
#endif /* DI7 */
#ifdef __cplusplus
extern "C" {
#endif
extern const DIDATAFORMAT c_dfDIMouse;
#if DIRECTINPUT_VERSION >= 0x0700
extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */
#endif /* DI7 */
extern const DIDATAFORMAT c_dfDIKeyboard;
#if DIRECTINPUT_VERSION >= 0x0500
extern const DIDATAFORMAT c_dfDIJoystick;
extern const DIDATAFORMAT c_dfDIJoystick2;
#endif /* DI5 */
#ifdef __cplusplus
};
#endif
/*****************************************************************************
* IDirectInputA interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputA
DECLARE_INTERFACE_(IDirectInputA,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputA methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
};
/*****************************************************************************
* IDirectInputW interface
*/
#undef INTERFACE
#define INTERFACE IDirectInputW
DECLARE_INTERFACE_(IDirectInputW,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputW methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInput methods ***/
#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput_AddRef(p) (p)->AddRef()
#define IDirectInput_Release(p) (p)->Release()
/*** IDirectInput methods ***/
#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
#endif
/*****************************************************************************
* IDirectInput2A interface
*/
#undef INTERFACE
#define INTERFACE IDirectInput2A
DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputA methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
/*** IDirectInput2A methods ***/
STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
};
/*****************************************************************************
* IDirectInput2W interface
*/
#undef INTERFACE
#define INTERFACE IDirectInput2W
DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputW methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
/*** IDirectInput2W methods ***/
STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInput methods ***/
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
/*** IDirectInput2 methods ***/
#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput2_AddRef(p) (p)->AddRef()
#define IDirectInput2_Release(p) (p)->Release()
/*** IDirectInput methods ***/
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
/*** IDirectInput2 methods ***/
#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
#endif
/*****************************************************************************
* IDirectInput7A interface
*/
#undef INTERFACE
#define INTERFACE IDirectInput7A
DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputA methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
/*** IDirectInput2A methods ***/
STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
/*** IDirectInput7A methods ***/
STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
};
/*****************************************************************************
* IDirectInput7W interface
*/
#undef INTERFACE
#define INTERFACE IDirectInput7W
DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInputW methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
/*** IDirectInput2W methods ***/
STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
/*** IDirectInput7W methods ***/
STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInput methods ***/
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
/*** IDirectInput2 methods ***/
#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
/*** IDirectInput7 methods ***/
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput7_AddRef(p) (p)->AddRef()
#define IDirectInput7_Release(p) (p)->Release()
/*** IDirectInput methods ***/
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
/*** IDirectInput2 methods ***/
#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
/*** IDirectInput7 methods ***/
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
#endif
#if DIRECTINPUT_VERSION >= 0x0800
/*****************************************************************************
* IDirectInput8A interface
*/
#undef INTERFACE
#define INTERFACE IDirectInput8A
DECLARE_INTERFACE_(IDirectInput8A,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInput8A methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
};
/*****************************************************************************
* IDirectInput8W interface
*/
#undef INTERFACE
#define INTERFACE IDirectInput8W
DECLARE_INTERFACE_(IDirectInput8W,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirectInput8W methods ***/
STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
/*** IDirectInput8 methods ***/
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
#else
/*** IUnknown methods ***/
#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirectInput8_AddRef(p) (p)->AddRef()
#define IDirectInput8_Release(p) (p)->Release()
/*** IDirectInput8 methods ***/
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
#endif
#endif /* DI8 */
/* Export functions */
#ifdef __cplusplus
extern "C" {
#endif
#if DIRECTINPUT_VERSION >= 0x0800
HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
#else /* DI < 8 */
HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN);
HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN);
#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate)
HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
#endif /* DI8 */
#ifdef __cplusplus
};
#endif
#endif /* __DINPUT_INCLUDED__ */
glfw-3.2.1/deps/mingw/xinput.h 0000664 0000000 0000000 00000017416 12755316313 0016247 0 ustar 00root root 0000000 0000000 /*
* The Wine project - Xinput Joystick Library
* Copyright 2008 Andrew Fenn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_XINPUT_H
#define __WINE_XINPUT_H
#include
/*
* Bitmasks for the joysticks buttons, determines what has
* been pressed on the joystick, these need to be mapped
* to whatever device you're using instead of an xbox 360
* joystick
*/
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
/*
* Defines the flags used to determine if the user is pushing
* down on a button, not holding a button, etc
*/
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
/*
* Defines the codes which are returned by XInputGetKeystroke
*/
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
/*
* Deadzones are for analogue joystick controls on the joypad
* which determine when input should be assumed to be in the
* middle of the pad. This is a threshold to stop a joypad
* controlling the game when the player isn't touching the
* controls.
*/
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
/*
* Defines what type of abilities the type of joystick has
* DEVTYPE_GAMEPAD is available for all joysticks, however
* there may be more specific identifiers for other joysticks
* which are being used.
*/
#define XINPUT_DEVTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
/*
* These are used with the XInputGetCapabilities function to
* determine the abilities to the joystick which has been
* plugged in.
*/
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
#define XINPUT_FLAG_GAMEPAD 0x00000001
/*
* Defines the status of the battery if one is used in the
* attached joystick. The first two define if the joystick
* supports a battery. Disconnected means that the joystick
* isn't connected. Wired shows that the joystick is a wired
* joystick.
*/
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
#define BATTERY_TYPE_DISCONNECTED 0x00
#define BATTERY_TYPE_WIRED 0x01
#define BATTERY_TYPE_ALKALINE 0x02
#define BATTERY_TYPE_NIMH 0x03
#define BATTERY_TYPE_UNKNOWN 0xFF
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
/*
* How many joysticks can be used with this library. Games that
* use the xinput library will not go over this number.
*/
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
/*
* Defines the structure of an xbox 360 joystick.
*/
typedef struct _XINPUT_GAMEPAD {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
/*
* Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360
* joystick you will have to map these to your device.
*/
typedef struct _XINPUT_VIBRATION {
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
/*
* Defines the structure for what kind of abilities the joystick has
* such abilities are things such as if the joystick has the ability
* to send and receive audio, if the joystick is in fact a driving
* wheel or perhaps if the joystick is some kind of dance pad or
* guitar.
*/
typedef struct _XINPUT_CAPABILITIES {
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
/*
* Defines the structure for a joystick input event which is
* retrieved using the function XInputGetKeystroke
*/
typedef struct _XINPUT_KEYSTROKE {
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
#ifdef __cplusplus
extern "C" {
#endif
void WINAPI XInputEnable(WINBOOL);
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_XINPUT_H */
glfw-3.2.1/deps/tinycthread.c 0000664 0000000 0000000 00000031414 12755316313 0016102 0 ustar 00root root 0000000 0000000 /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
Copyright (c) 2012 Marcus Geelnard
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
/* 2013-01-06 Camilla Berglund
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
*/
#include "tinycthread.h"
#include
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include
#include
#include
#include
#include
#elif defined(_TTHREAD_WIN32_)
#include
#include
#endif
/* Standard, good-to-have defines */
#ifndef NULL
#define NULL (void*)0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
int mtx_init(mtx_t *mtx, int type)
{
#if defined(_TTHREAD_WIN32_)
mtx->mAlreadyLocked = FALSE;
mtx->mRecursive = type & mtx_recursive;
InitializeCriticalSection(&mtx->mHandle);
return thrd_success;
#else
int ret;
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
if (type & mtx_recursive)
{
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
}
ret = pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return ret == 0 ? thrd_success : thrd_error;
#endif
}
void mtx_destroy(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
DeleteCriticalSection(&mtx->mHandle);
#else
pthread_mutex_destroy(mtx);
#endif
}
int mtx_lock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
EnterCriticalSection(&mtx->mHandle);
if (!mtx->mRecursive)
{
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
mtx->mAlreadyLocked = TRUE;
}
return thrd_success;
#else
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
#endif
}
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
{
/* FIXME! */
(void)mtx;
(void)ts;
return thrd_error;
}
int mtx_trylock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
{
LeaveCriticalSection(&mtx->mHandle);
ret = thrd_busy;
}
return ret;
#else
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
#endif
}
int mtx_unlock(mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
mtx->mAlreadyLocked = FALSE;
LeaveCriticalSection(&mtx->mHandle);
return thrd_success;
#else
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
#endif
}
#if defined(_TTHREAD_WIN32_)
#define _CONDITION_EVENT_ONE 0
#define _CONDITION_EVENT_ALL 1
#endif
int cnd_init(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
cond->mWaitersCount = 0;
/* Init critical section */
InitializeCriticalSection(&cond->mWaitersCountLock);
/* Init events */
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
{
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
return thrd_error;
}
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
return thrd_error;
}
return thrd_success;
#else
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
#endif
}
void cnd_destroy(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
}
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
{
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
}
DeleteCriticalSection(&cond->mWaitersCountLock);
#else
pthread_cond_destroy(cond);
#endif
}
int cnd_signal(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
int haveWaiters;
/* Are there any waiters? */
EnterCriticalSection(&cond->mWaitersCountLock);
haveWaiters = (cond->mWaitersCount > 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we have any waiting threads, send them a signal */
if(haveWaiters)
{
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
{
return thrd_error;
}
}
return thrd_success;
#else
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
#endif
}
int cnd_broadcast(cnd_t *cond)
{
#if defined(_TTHREAD_WIN32_)
int haveWaiters;
/* Are there any waiters? */
EnterCriticalSection(&cond->mWaitersCountLock);
haveWaiters = (cond->mWaitersCount > 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we have any waiting threads, send them a signal */
if(haveWaiters)
{
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
{
return thrd_error;
}
}
return thrd_success;
#else
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
#endif
}
#if defined(_TTHREAD_WIN32_)
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
{
int result, lastWaiter;
/* Increment number of waiters */
EnterCriticalSection(&cond->mWaitersCountLock);
++ cond->mWaitersCount;
LeaveCriticalSection(&cond->mWaitersCountLock);
/* Release the mutex while waiting for the condition (will decrease
the number of waiters when done)... */
mtx_unlock(mtx);
/* Wait for either event to become signaled due to cnd_signal() or
cnd_broadcast() being called */
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
if (result == WAIT_TIMEOUT)
{
return thrd_timeout;
}
else if (result == (int)WAIT_FAILED)
{
return thrd_error;
}
/* Check if we are the last waiter */
EnterCriticalSection(&cond->mWaitersCountLock);
-- cond->mWaitersCount;
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
(cond->mWaitersCount == 0);
LeaveCriticalSection(&cond->mWaitersCountLock);
/* If we are the last waiter to be notified to stop waiting, reset the event */
if (lastWaiter)
{
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
{
return thrd_error;
}
}
/* Re-acquire the mutex */
mtx_lock(mtx);
return thrd_success;
}
#endif
int cnd_wait(cnd_t *cond, mtx_t *mtx)
{
#if defined(_TTHREAD_WIN32_)
return _cnd_timedwait_win32(cond, mtx, INFINITE);
#else
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
#endif
}
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct timespec now;
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
{
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
return _cnd_timedwait_win32(cond, mtx, delta);
}
else
return thrd_error;
#else
int ret;
ret = pthread_cond_timedwait(cond, mtx, ts);
if (ret == ETIMEDOUT)
{
return thrd_timeout;
}
return ret == 0 ? thrd_success : thrd_error;
#endif
}
/** Information to pass to the new thread (what to run). */
typedef struct {
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
void * mArg; /**< Function argument for the thread function. */
} _thread_start_info;
/* Thread wrapper function. */
#if defined(_TTHREAD_WIN32_)
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
#elif defined(_TTHREAD_POSIX_)
static void * _thrd_wrapper_function(void * aArg)
#endif
{
thrd_start_t fun;
void *arg;
int res;
#if defined(_TTHREAD_POSIX_)
void *pres;
#endif
/* Get thread startup information */
_thread_start_info *ti = (_thread_start_info *) aArg;
fun = ti->mFunction;
arg = ti->mArg;
/* The thread is responsible for freeing the startup information */
free((void *)ti);
/* Call the actual client thread function */
res = fun(arg);
#if defined(_TTHREAD_WIN32_)
return res;
#else
pres = malloc(sizeof(int));
if (pres != NULL)
{
*(int*)pres = res;
}
return pres;
#endif
}
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
/* Fill out the thread startup information (passed to the thread wrapper,
which will eventually free it) */
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
if (ti == NULL)
{
return thrd_nomem;
}
ti->mFunction = func;
ti->mArg = arg;
/* Create the thread */
#if defined(_TTHREAD_WIN32_)
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
#elif defined(_TTHREAD_POSIX_)
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
{
*thr = 0;
}
#endif
/* Did we fail to create the thread? */
if(!*thr)
{
free(ti);
return thrd_error;
}
return thrd_success;
}
thrd_t thrd_current(void)
{
#if defined(_TTHREAD_WIN32_)
return GetCurrentThread();
#else
return pthread_self();
#endif
}
int thrd_detach(thrd_t thr)
{
/* FIXME! */
(void)thr;
return thrd_error;
}
int thrd_equal(thrd_t thr0, thrd_t thr1)
{
#if defined(_TTHREAD_WIN32_)
return thr0 == thr1;
#else
return pthread_equal(thr0, thr1);
#endif
}
void thrd_exit(int res)
{
#if defined(_TTHREAD_WIN32_)
ExitThread(res);
#else
void *pres = malloc(sizeof(int));
if (pres != NULL)
{
*(int*)pres = res;
}
pthread_exit(pres);
#endif
}
int thrd_join(thrd_t thr, int *res)
{
#if defined(_TTHREAD_WIN32_)
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
{
return thrd_error;
}
if (res != NULL)
{
DWORD dwRes;
GetExitCodeThread(thr, &dwRes);
*res = dwRes;
}
#elif defined(_TTHREAD_POSIX_)
void *pres;
int ires = 0;
if (pthread_join(thr, &pres) != 0)
{
return thrd_error;
}
if (pres != NULL)
{
ires = *(int*)pres;
free(pres);
}
if (res != NULL)
{
*res = ires;
}
#endif
return thrd_success;
}
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
{
struct timespec now;
#if defined(_TTHREAD_WIN32_)
DWORD delta;
#else
long delta;
#endif
/* Get the current time */
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
return -2; // FIXME: Some specific error code?
#if defined(_TTHREAD_WIN32_)
/* Delta in milliseconds */
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
if (delta > 0)
{
Sleep(delta);
}
#else
/* Delta in microseconds */
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
/* On some systems, the usleep argument must be < 1000000 */
while (delta > 999999L)
{
usleep(999999);
delta -= 999999L;
}
if (delta > 0L)
{
usleep((useconds_t)delta);
}
#endif
/* We don't support waking up prematurely (yet) */
if (remaining)
{
remaining->tv_sec = 0;
remaining->tv_nsec = 0;
}
return 0;
}
void thrd_yield(void)
{
#if defined(_TTHREAD_WIN32_)
Sleep(0);
#else
sched_yield();
#endif
}
int tss_create(tss_t *key, tss_dtor_t dtor)
{
#if defined(_TTHREAD_WIN32_)
/* FIXME: The destructor function is not supported yet... */
if (dtor != NULL)
{
return thrd_error;
}
*key = TlsAlloc();
if (*key == TLS_OUT_OF_INDEXES)
{
return thrd_error;
}
#else
if (pthread_key_create(key, dtor) != 0)
{
return thrd_error;
}
#endif
return thrd_success;
}
void tss_delete(tss_t key)
{
#if defined(_TTHREAD_WIN32_)
TlsFree(key);
#else
pthread_key_delete(key);
#endif
}
void *tss_get(tss_t key)
{
#if defined(_TTHREAD_WIN32_)
return TlsGetValue(key);
#else
return pthread_getspecific(key);
#endif
}
int tss_set(tss_t key, void *val)
{
#if defined(_TTHREAD_WIN32_)
if (TlsSetValue(key, val) == 0)
{
return thrd_error;
}
#else
if (pthread_setspecific(key, val) != 0)
{
return thrd_error;
}
#endif
return thrd_success;
}
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct _timeb tb;
_ftime(&tb);
ts->tv_sec = (time_t)tb.time;
ts->tv_nsec = 1000000L * (long)tb.millitm;
#else
struct timeval tv;
gettimeofday(&tv, NULL);
ts->tv_sec = (time_t)tv.tv_sec;
ts->tv_nsec = 1000L * (long)tv.tv_usec;
#endif
return 0;
}
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
glfw-3.2.1/deps/tinycthread.h 0000664 0000000 0000000 00000036414 12755316313 0016114 0 ustar 00root root 0000000 0000000 /* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
Copyright (c) 2012 Marcus Geelnard
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef _TINYCTHREAD_H_
#define _TINYCTHREAD_H_
/**
* @file
* @mainpage TinyCThread API Reference
*
* @section intro_sec Introduction
* TinyCThread is a minimal, portable implementation of basic threading
* classes for C.
*
* They closely mimic the functionality and naming of the C11 standard, and
* should be easily replaceable with the corresponding standard variants.
*
* @section port_sec Portability
* The Win32 variant uses the native Win32 API for implementing the thread
* classes, while for other systems, the POSIX threads API (pthread) is used.
*
* @section misc_sec Miscellaneous
* The following special keywords are available: #_Thread_local.
*
* For more detailed information, browse the different sections of this
* documentation. A good place to start is:
* tinycthread.h.
*/
/* Which platform are we on? */
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
#define _TTHREAD_WIN32_
#else
#define _TTHREAD_POSIX_
#endif
#define _TTHREAD_PLATFORM_DEFINED_
#endif
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
#if defined(_TTHREAD_POSIX_)
#undef _FEATURES_H
#if !defined(_GNU_SOURCE)
#define _GNU_SOURCE
#endif
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L
#endif
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500
#endif
#endif
/* Generic includes */
#include
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include
#include
#elif defined(_TTHREAD_WIN32_)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#define __UNDEF_LEAN_AND_MEAN
#endif
#include
#ifdef __UNDEF_LEAN_AND_MEAN
#undef WIN32_LEAN_AND_MEAN
#undef __UNDEF_LEAN_AND_MEAN
#endif
#endif
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
it's quite likely that libc does not support it either. Hence, fall back to
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
we're probably emulating clock_gettime anyway, so anything goes). */
#ifndef TIME_UTC
#ifdef CLOCK_REALTIME
#define TIME_UTC CLOCK_REALTIME
#else
#define TIME_UTC 0
#endif
#endif
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
/* Emulate struct timespec */
#if defined(_TTHREAD_WIN32_)
struct _ttherad_timespec {
time_t tv_sec;
long tv_nsec;
};
#define timespec _ttherad_timespec
#endif
/* Emulate clockid_t */
typedef int _tthread_clockid_t;
#define clockid_t _tthread_clockid_t
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
#define CLOCK_REALTIME 0
#endif
/** TinyCThread version (major number). */
#define TINYCTHREAD_VERSION_MAJOR 1
/** TinyCThread version (minor number). */
#define TINYCTHREAD_VERSION_MINOR 1
/** TinyCThread version (full version). */
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
/**
* @def _Thread_local
* Thread local storage keyword.
* A variable that is declared with the @c _Thread_local keyword makes the
* value of the variable local to each thread (known as thread-local storage,
* or TLS). Example usage:
* @code
* // This variable is local to each thread.
* _Thread_local int variable;
* @endcode
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
* compiler directive (e.g. @c __declspec(thread)).
* @note This directive is currently not supported on Mac OS X (it will give
* a compiler error), since compile-time TLS is not supported in the Mac OS X
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
* not support this directive.
* @hideinitializer
*/
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
#define _Thread_local __thread
#else
#define _Thread_local __declspec(thread)
#endif
#endif
/* Macros */
#define TSS_DTOR_ITERATIONS 0
/* Function return values */
#define thrd_error 0 /**< The requested operation failed */
#define thrd_success 1 /**< The requested operation succeeded */
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
/* Mutex types */
#define mtx_plain 1
#define mtx_timed 2
#define mtx_try 4
#define mtx_recursive 8
/* Mutex */
#if defined(_TTHREAD_WIN32_)
typedef struct {
CRITICAL_SECTION mHandle; /* Critical section handle */
int mAlreadyLocked; /* TRUE if the mutex is already locked */
int mRecursive; /* TRUE if the mutex is recursive */
} mtx_t;
#else
typedef pthread_mutex_t mtx_t;
#endif
/** Create a mutex object.
* @param mtx A mutex object.
* @param type Bit-mask that must have one of the following six values:
* @li @c mtx_plain for a simple non-recursive mutex
* @li @c mtx_timed for a non-recursive mutex that supports timeout
* @li @c mtx_try for a non-recursive mutex that supports test and return
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_init(mtx_t *mtx, int type);
/** Release any resources used by the given mutex.
* @param mtx A mutex object.
*/
void mtx_destroy(mtx_t *mtx);
/** Lock the given mutex.
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
* the calling thread already has a lock on the mutex, this call will block
* forever.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_lock(mtx_t *mtx);
/** NOT YET IMPLEMENTED.
*/
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
/** Try to lock the given mutex.
* The specified mutex shall support either test and return or timeout. If the
* mutex is already locked, the function returns without blocking.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
* requested is already in use, or @ref thrd_error if the request could not be
* honored.
*/
int mtx_trylock(mtx_t *mtx);
/** Unlock the given mutex.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int mtx_unlock(mtx_t *mtx);
/* Condition variable */
#if defined(_TTHREAD_WIN32_)
typedef struct {
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
unsigned int mWaitersCount; /* Count of the number of waiters. */
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
} cnd_t;
#else
typedef pthread_cond_t cnd_t;
#endif
/** Create a condition variable object.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_init(cnd_t *cond);
/** Release any resources used by the given condition variable.
* @param cond A condition variable object.
*/
void cnd_destroy(cnd_t *cond);
/** Signal a condition variable.
* Unblocks one of the threads that are blocked on the given condition variable
* at the time of the call. If no threads are blocked on the condition variable
* at the time of the call, the function does nothing and return success.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_signal(cnd_t *cond);
/** Broadcast a condition variable.
* Unblocks all of the threads that are blocked on the given condition variable
* at the time of the call. If no threads are blocked on the condition variable
* at the time of the call, the function does nothing and return success.
* @param cond A condition variable object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_broadcast(cnd_t *cond);
/** Wait for a condition variable to become signaled.
* The function atomically unlocks the given mutex and endeavors to block until
* the given condition variable is signaled by a call to cnd_signal or to
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
* before it returns.
* @param cond A condition variable object.
* @param mtx A mutex object.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int cnd_wait(cnd_t *cond, mtx_t *mtx);
/** Wait for a condition variable to become signaled.
* The function atomically unlocks the given mutex and endeavors to block until
* the given condition variable is signaled by a call to cnd_signal or to
* cnd_broadcast, or until after the specified time. When the calling thread
* becomes unblocked it locks the mutex before it returns.
* @param cond A condition variable object.
* @param mtx A mutex object.
* @param xt A point in time at which the request will time out (absolute time).
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
* specified in the call was reached without acquiring the requested resource, or
* @ref thrd_error if the request could not be honored.
*/
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
/* Thread */
#if defined(_TTHREAD_WIN32_)
typedef HANDLE thrd_t;
#else
typedef pthread_t thrd_t;
#endif
/** Thread start function.
* Any thread that is started with the @ref thrd_create() function must be
* started through a function of this type.
* @param arg The thread argument (the @c arg argument of the corresponding
* @ref thrd_create() call).
* @return The thread return value, which can be obtained by another thread
* by using the @ref thrd_join() function.
*/
typedef int (*thrd_start_t)(void *arg);
/** Create a new thread.
* @param thr Identifier of the newly created thread.
* @param func A function pointer to the function that will be executed in
* the new thread.
* @param arg An argument to the thread function.
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
* be allocated for the thread requested, or @ref thrd_error if the request
* could not be honored.
* @note A thread’s identifier may be reused for a different thread once the
* original thread has exited and either been detached or joined to another
* thread.
*/
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
/** Identify the calling thread.
* @return The identifier of the calling thread.
*/
thrd_t thrd_current(void);
/** NOT YET IMPLEMENTED.
*/
int thrd_detach(thrd_t thr);
/** Compare two thread identifiers.
* The function determines if two thread identifiers refer to the same thread.
* @return Zero if the two thread identifiers refer to different threads.
* Otherwise a nonzero value is returned.
*/
int thrd_equal(thrd_t thr0, thrd_t thr1);
/** Terminate execution of the calling thread.
* @param res Result code of the calling thread.
*/
void thrd_exit(int res);
/** Wait for a thread to terminate.
* The function joins the given thread with the current thread by blocking
* until the other thread has terminated.
* @param thr The thread to join with.
* @param res If this pointer is not NULL, the function will store the result
* code of the given thread in the integer pointed to by @c res.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int thrd_join(thrd_t thr, int *res);
/** Put the calling thread to sleep.
* Suspend execution of the calling thread.
* @param time_point A point in time at which the thread will resume (absolute time).
* @param remaining If non-NULL, this parameter will hold the remaining time until
* time_point upon return. This will typically be zero, but if
* the thread was woken up by a signal that is not ignored before
* time_point was reached @c remaining will hold a positive
* time.
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
*/
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
/** Yield execution to another thread.
* Permit other threads to run, even if the current thread would ordinarily
* continue to run.
*/
void thrd_yield(void);
/* Thread local storage */
#if defined(_TTHREAD_WIN32_)
typedef DWORD tss_t;
#else
typedef pthread_key_t tss_t;
#endif
/** Destructor function for a thread-specific storage.
* @param val The value of the destructed thread-specific storage.
*/
typedef void (*tss_dtor_t)(void *val);
/** Create a thread-specific storage.
* @param key The unique key identifier that will be set if the function is
* successful.
* @param dtor Destructor function. This can be NULL.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
* @note The destructor function is not supported under Windows. If @c dtor is
* not NULL when calling this function under Windows, the function will fail
* and return @ref thrd_error.
*/
int tss_create(tss_t *key, tss_dtor_t dtor);
/** Delete a thread-specific storage.
* The function releases any resources used by the given thread-specific
* storage.
* @param key The key that shall be deleted.
*/
void tss_delete(tss_t key);
/** Get the value for a thread-specific storage.
* @param key The thread-specific storage identifier.
* @return The value for the current thread held in the given thread-specific
* storage.
*/
void *tss_get(tss_t key);
/** Set the value for a thread-specific storage.
* @param key The thread-specific storage identifier.
* @param val The value of the thread-specific storage to set for the current
* thread.
* @return @ref thrd_success on success, or @ref thrd_error if the request could
* not be honored.
*/
int tss_set(tss_t key, void *val);
#endif /* _TINYTHREAD_H_ */
glfw-3.2.1/deps/vulkan/ 0000775 0000000 0000000 00000000000 12755316313 0014715 5 ustar 00root root 0000000 0000000 glfw-3.2.1/deps/vulkan/vk_platform.h 0000664 0000000 0000000 00000007434 12755316313 0017422 0 ustar 00root root 0000000 0000000 //
// File: vk_platform.h
//
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
// Android does not support Vulkan in native code using the "armeabi" ABI.
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
// convention, even if the application's native code is compiled with the
// armeabi-v7a calling convention.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
// On other platforms, use the default calling convention
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include
#endif
#endif // !defined(VK_NO_STDINT_H)
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
// Platform-specific headers required by platform window system extensions.
// These are enabled prior to #including "vulkan.h". The same enable then
// controls inclusion of the extension interfaces in vulkan.h.
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include
#endif
#endif
glfw-3.2.1/deps/vulkan/vulkan.h 0000664 0000000 0000000 00000544375 12755316313 0016410 0 ustar 00root root 0000000 0000000 #ifndef VULKAN_H_
#define VULKAN_H_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2015-2016 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
/*
** This header is generated from the Khronos Vulkan XML API Registry.
**
*/
#define VK_VERSION_1_0 1
#include "vk_platform.h"
#define VK_MAKE_VERSION(major, minor, patch) \
(((major) << 22) | ((minor) << 12) | (patch))
// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0)
// Vulkan 1.0 version number
#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)
#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
// Version of this file
#define VK_HEADER_VERSION 11
#define VK_NULL_HANDLE 0
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
typedef uint32_t VkFlags;
typedef uint32_t VkBool32;
typedef uint64_t VkDeviceSize;
typedef uint32_t VkSampleMask;
VK_DEFINE_HANDLE(VkInstance)
VK_DEFINE_HANDLE(VkPhysicalDevice)
VK_DEFINE_HANDLE(VkDevice)
VK_DEFINE_HANDLE(VkQueue)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
VK_DEFINE_HANDLE(VkCommandBuffer)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
#define VK_LOD_CLAMP_NONE 1000.0f
#define VK_REMAINING_MIP_LEVELS (~0U)
#define VK_REMAINING_ARRAY_LAYERS (~0U)
#define VK_WHOLE_SIZE (~0ULL)
#define VK_ATTACHMENT_UNUSED (~0U)
#define VK_TRUE 1
#define VK_FALSE 0
#define VK_QUEUE_FAMILY_IGNORED (~0U)
#define VK_SUBPASS_EXTERNAL (~0U)
#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
#define VK_UUID_SIZE 16
#define VK_MAX_MEMORY_TYPES 32
#define VK_MAX_MEMORY_HEAPS 16
#define VK_MAX_EXTENSION_NAME_SIZE 256
#define VK_MAX_DESCRIPTION_SIZE 256
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
} VkPipelineCacheHeaderVersion;
typedef enum VkResult {
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
VK_SUBOPTIMAL_KHR = 1000001003,
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
VK_ERROR_INVALID_SHADER_NV = -1000012000,
VK_RESULT_BEGIN_RANGE = VK_ERROR_FORMAT_NOT_SUPPORTED,
VK_RESULT_END_RANGE = VK_INCOMPLETE,
VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FORMAT_NOT_SUPPORTED + 1),
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
} VkResult;
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
typedef enum VkSystemAllocationScope {
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
} VkSystemAllocationScope;
typedef enum VkInternalAllocationType {
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkInternalAllocationType;
typedef enum VkFormat {
VK_FORMAT_UNDEFINED = 0,
VK_FORMAT_R4G4_UNORM_PACK8 = 1,
VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
VK_FORMAT_R8_UNORM = 9,
VK_FORMAT_R8_SNORM = 10,
VK_FORMAT_R8_USCALED = 11,
VK_FORMAT_R8_SSCALED = 12,
VK_FORMAT_R8_UINT = 13,
VK_FORMAT_R8_SINT = 14,
VK_FORMAT_R8_SRGB = 15,
VK_FORMAT_R8G8_UNORM = 16,
VK_FORMAT_R8G8_SNORM = 17,
VK_FORMAT_R8G8_USCALED = 18,
VK_FORMAT_R8G8_SSCALED = 19,
VK_FORMAT_R8G8_UINT = 20,
VK_FORMAT_R8G8_SINT = 21,
VK_FORMAT_R8G8_SRGB = 22,
VK_FORMAT_R8G8B8_UNORM = 23,
VK_FORMAT_R8G8B8_SNORM = 24,
VK_FORMAT_R8G8B8_USCALED = 25,
VK_FORMAT_R8G8B8_SSCALED = 26,
VK_FORMAT_R8G8B8_UINT = 27,
VK_FORMAT_R8G8B8_SINT = 28,
VK_FORMAT_R8G8B8_SRGB = 29,
VK_FORMAT_B8G8R8_UNORM = 30,
VK_FORMAT_B8G8R8_SNORM = 31,
VK_FORMAT_B8G8R8_USCALED = 32,
VK_FORMAT_B8G8R8_SSCALED = 33,
VK_FORMAT_B8G8R8_UINT = 34,
VK_FORMAT_B8G8R8_SINT = 35,
VK_FORMAT_B8G8R8_SRGB = 36,
VK_FORMAT_R8G8B8A8_UNORM = 37,
VK_FORMAT_R8G8B8A8_SNORM = 38,
VK_FORMAT_R8G8B8A8_USCALED = 39,
VK_FORMAT_R8G8B8A8_SSCALED = 40,
VK_FORMAT_R8G8B8A8_UINT = 41,
VK_FORMAT_R8G8B8A8_SINT = 42,
VK_FORMAT_R8G8B8A8_SRGB = 43,
VK_FORMAT_B8G8R8A8_UNORM = 44,
VK_FORMAT_B8G8R8A8_SNORM = 45,
VK_FORMAT_B8G8R8A8_USCALED = 46,
VK_FORMAT_B8G8R8A8_SSCALED = 47,
VK_FORMAT_B8G8R8A8_UINT = 48,
VK_FORMAT_B8G8R8A8_SINT = 49,
VK_FORMAT_B8G8R8A8_SRGB = 50,
VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
VK_FORMAT_R16_UNORM = 70,
VK_FORMAT_R16_SNORM = 71,
VK_FORMAT_R16_USCALED = 72,
VK_FORMAT_R16_SSCALED = 73,
VK_FORMAT_R16_UINT = 74,
VK_FORMAT_R16_SINT = 75,
VK_FORMAT_R16_SFLOAT = 76,
VK_FORMAT_R16G16_UNORM = 77,
VK_FORMAT_R16G16_SNORM = 78,
VK_FORMAT_R16G16_USCALED = 79,
VK_FORMAT_R16G16_SSCALED = 80,
VK_FORMAT_R16G16_UINT = 81,
VK_FORMAT_R16G16_SINT = 82,
VK_FORMAT_R16G16_SFLOAT = 83,
VK_FORMAT_R16G16B16_UNORM = 84,
VK_FORMAT_R16G16B16_SNORM = 85,
VK_FORMAT_R16G16B16_USCALED = 86,
VK_FORMAT_R16G16B16_SSCALED = 87,
VK_FORMAT_R16G16B16_UINT = 88,
VK_FORMAT_R16G16B16_SINT = 89,
VK_FORMAT_R16G16B16_SFLOAT = 90,
VK_FORMAT_R16G16B16A16_UNORM = 91,
VK_FORMAT_R16G16B16A16_SNORM = 92,
VK_FORMAT_R16G16B16A16_USCALED = 93,
VK_FORMAT_R16G16B16A16_SSCALED = 94,
VK_FORMAT_R16G16B16A16_UINT = 95,
VK_FORMAT_R16G16B16A16_SINT = 96,
VK_FORMAT_R16G16B16A16_SFLOAT = 97,
VK_FORMAT_R32_UINT = 98,
VK_FORMAT_R32_SINT = 99,
VK_FORMAT_R32_SFLOAT = 100,
VK_FORMAT_R32G32_UINT = 101,
VK_FORMAT_R32G32_SINT = 102,
VK_FORMAT_R32G32_SFLOAT = 103,
VK_FORMAT_R32G32B32_UINT = 104,
VK_FORMAT_R32G32B32_SINT = 105,
VK_FORMAT_R32G32B32_SFLOAT = 106,
VK_FORMAT_R32G32B32A32_UINT = 107,
VK_FORMAT_R32G32B32A32_SINT = 108,
VK_FORMAT_R32G32B32A32_SFLOAT = 109,
VK_FORMAT_R64_UINT = 110,
VK_FORMAT_R64_SINT = 111,
VK_FORMAT_R64_SFLOAT = 112,
VK_FORMAT_R64G64_UINT = 113,
VK_FORMAT_R64G64_SINT = 114,
VK_FORMAT_R64G64_SFLOAT = 115,
VK_FORMAT_R64G64B64_UINT = 116,
VK_FORMAT_R64G64B64_SINT = 117,
VK_FORMAT_R64G64B64_SFLOAT = 118,
VK_FORMAT_R64G64B64A64_UINT = 119,
VK_FORMAT_R64G64B64A64_SINT = 120,
VK_FORMAT_R64G64B64A64_SFLOAT = 121,
VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
VK_FORMAT_D16_UNORM = 124,
VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
VK_FORMAT_D32_SFLOAT = 126,
VK_FORMAT_S8_UINT = 127,
VK_FORMAT_D16_UNORM_S8_UINT = 128,
VK_FORMAT_D24_UNORM_S8_UINT = 129,
VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
VK_FORMAT_BC2_UNORM_BLOCK = 135,
VK_FORMAT_BC2_SRGB_BLOCK = 136,
VK_FORMAT_BC3_UNORM_BLOCK = 137,
VK_FORMAT_BC3_SRGB_BLOCK = 138,
VK_FORMAT_BC4_UNORM_BLOCK = 139,
VK_FORMAT_BC4_SNORM_BLOCK = 140,
VK_FORMAT_BC5_UNORM_BLOCK = 141,
VK_FORMAT_BC5_SNORM_BLOCK = 142,
VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
VK_FORMAT_BC7_UNORM_BLOCK = 145,
VK_FORMAT_BC7_SRGB_BLOCK = 146,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
} VkFormat;
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkImageType;
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
} VkImageTiling;
typedef enum VkPhysicalDeviceType {
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkPhysicalDeviceType;
typedef enum VkQueryType {
VK_QUERY_TYPE_OCCLUSION = 0,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
VK_QUERY_TYPE_TIMESTAMP = 2,
VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkQueryType;
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
} VkSharingMode;
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
} VkImageLayout;
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkImageViewType;
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
} VkComponentSwizzle;
typedef enum VkVertexInputRate {
VK_VERTEX_INPUT_RATE_VERTEX = 0,
VK_VERTEX_INPUT_RATE_INSTANCE = 1,
VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
} VkVertexInputRate;
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
} VkPrimitiveTopology;
typedef enum VkPolygonMode {
VK_POLYGON_MODE_FILL = 0,
VK_POLYGON_MODE_LINE = 1,
VK_POLYGON_MODE_POINT = 2,
VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
} VkPolygonMode;
typedef enum VkFrontFace {
VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
VK_FRONT_FACE_CLOCKWISE = 1,
VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
} VkFrontFace;
typedef enum VkCompareOp {
VK_COMPARE_OP_NEVER = 0,
VK_COMPARE_OP_LESS = 1,
VK_COMPARE_OP_EQUAL = 2,
VK_COMPARE_OP_LESS_OR_EQUAL = 3,
VK_COMPARE_OP_GREATER = 4,
VK_COMPARE_OP_NOT_EQUAL = 5,
VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
VK_COMPARE_OP_ALWAYS = 7,
VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
} VkCompareOp;
typedef enum VkStencilOp {
VK_STENCIL_OP_KEEP = 0,
VK_STENCIL_OP_ZERO = 1,
VK_STENCIL_OP_REPLACE = 2,
VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
VK_STENCIL_OP_INVERT = 5,
VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
} VkStencilOp;
typedef enum VkLogicOp {
VK_LOGIC_OP_CLEAR = 0,
VK_LOGIC_OP_AND = 1,
VK_LOGIC_OP_AND_REVERSE = 2,
VK_LOGIC_OP_COPY = 3,
VK_LOGIC_OP_AND_INVERTED = 4,
VK_LOGIC_OP_NO_OP = 5,
VK_LOGIC_OP_XOR = 6,
VK_LOGIC_OP_OR = 7,
VK_LOGIC_OP_NOR = 8,
VK_LOGIC_OP_EQUIVALENT = 9,
VK_LOGIC_OP_INVERT = 10,
VK_LOGIC_OP_OR_REVERSE = 11,
VK_LOGIC_OP_COPY_INVERTED = 12,
VK_LOGIC_OP_OR_INVERTED = 13,
VK_LOGIC_OP_NAND = 14,
VK_LOGIC_OP_SET = 15,
VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
} VkLogicOp;
typedef enum VkBlendFactor {
VK_BLEND_FACTOR_ZERO = 0,
VK_BLEND_FACTOR_ONE = 1,
VK_BLEND_FACTOR_SRC_COLOR = 2,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VK_BLEND_FACTOR_DST_COLOR = 4,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
VK_BLEND_FACTOR_SRC_ALPHA = 6,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
VK_BLEND_FACTOR_DST_ALPHA = 8,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
VK_BLEND_FACTOR_SRC1_COLOR = 15,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
VK_BLEND_FACTOR_SRC1_ALPHA = 17,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
} VkBlendFactor;
typedef enum VkBlendOp {
VK_BLEND_OP_ADD = 0,
VK_BLEND_OP_SUBTRACT = 1,
VK_BLEND_OP_REVERSE_SUBTRACT = 2,
VK_BLEND_OP_MIN = 3,
VK_BLEND_OP_MAX = 4,
VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
} VkBlendOp;
typedef enum VkDynamicState {
VK_DYNAMIC_STATE_VIEWPORT = 0,
VK_DYNAMIC_STATE_SCISSOR = 1,
VK_DYNAMIC_STATE_LINE_WIDTH = 2,
VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
} VkDynamicState;
typedef enum VkFilter {
VK_FILTER_NEAREST = 0,
VK_FILTER_LINEAR = 1,
VK_FILTER_CUBIC_IMG = 1000015000,
VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
VK_FILTER_MAX_ENUM = 0x7FFFFFFF
} VkFilter;
typedef enum VkSamplerMipmapMode {
VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
} VkSamplerMipmapMode;
typedef enum VkSamplerAddressMode {
VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
} VkSamplerAddressMode;
typedef enum VkBorderColor {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
} VkBorderColor;
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkDescriptorType;
typedef enum VkAttachmentLoadOp {
VK_ATTACHMENT_LOAD_OP_LOAD = 0,
VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
} VkAttachmentLoadOp;
typedef enum VkAttachmentStoreOp {
VK_ATTACHMENT_STORE_OP_STORE = 0,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
} VkAttachmentStoreOp;
typedef enum VkPipelineBindPoint {
VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
VK_PIPELINE_BIND_POINT_COMPUTE = 1,
VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
} VkPipelineBindPoint;
typedef enum VkCommandBufferLevel {
VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
} VkCommandBufferLevel;
typedef enum VkIndexType {
VK_INDEX_TYPE_UINT16 = 0,
VK_INDEX_TYPE_UINT32 = 1,
VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkIndexType;
typedef enum VkSubpassContents {
VK_SUBPASS_CONTENTS_INLINE = 0,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
} VkSubpassContents;
typedef VkFlags VkInstanceCreateFlags;
typedef enum VkFormatFeatureFlagBits {
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkFormatFeatureFlagBits;
typedef VkFlags VkFormatFeatureFlags;
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkImageUsageFlagBits;
typedef VkFlags VkImageUsageFlags;
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkImageCreateFlagBits;
typedef VkFlags VkImageCreateFlags;
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkSampleCountFlagBits;
typedef VkFlags VkSampleCountFlags;
typedef enum VkQueueFlagBits {
VK_QUEUE_GRAPHICS_BIT = 0x00000001,
VK_QUEUE_COMPUTE_BIT = 0x00000002,
VK_QUEUE_TRANSFER_BIT = 0x00000004,
VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkQueueFlagBits;
typedef VkFlags VkQueueFlags;
typedef enum VkMemoryPropertyFlagBits {
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkMemoryPropertyFlagBits;
typedef VkFlags VkMemoryPropertyFlags;
typedef enum VkMemoryHeapFlagBits {
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkMemoryHeapFlagBits;
typedef VkFlags VkMemoryHeapFlags;
typedef VkFlags VkDeviceCreateFlags;
typedef VkFlags VkDeviceQueueCreateFlags;
typedef enum VkPipelineStageFlagBits {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkPipelineStageFlagBits;
typedef VkFlags VkPipelineStageFlags;
typedef VkFlags VkMemoryMapFlags;
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkImageAspectFlagBits;
typedef VkFlags VkImageAspectFlags;
typedef enum VkSparseImageFormatFlagBits {
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkSparseImageFormatFlagBits;
typedef VkFlags VkSparseImageFormatFlags;
typedef enum VkSparseMemoryBindFlagBits {
VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkSparseMemoryBindFlagBits;
typedef VkFlags VkSparseMemoryBindFlags;
typedef enum VkFenceCreateFlagBits {
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkFenceCreateFlagBits;
typedef VkFlags VkFenceCreateFlags;
typedef VkFlags VkSemaphoreCreateFlags;
typedef VkFlags VkEventCreateFlags;
typedef VkFlags VkQueryPoolCreateFlags;
typedef enum VkQueryPipelineStatisticFlagBits {
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkQueryPipelineStatisticFlagBits;
typedef VkFlags VkQueryPipelineStatisticFlags;
typedef enum VkQueryResultFlagBits {
VK_QUERY_RESULT_64_BIT = 0x00000001,
VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkQueryResultFlagBits;
typedef VkFlags VkQueryResultFlags;
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkBufferCreateFlagBits;
typedef VkFlags VkBufferCreateFlags;
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkBufferUsageFlagBits;
typedef VkFlags VkBufferUsageFlags;
typedef VkFlags VkBufferViewCreateFlags;
typedef VkFlags VkImageViewCreateFlags;
typedef VkFlags VkShaderModuleCreateFlags;
typedef VkFlags VkPipelineCacheCreateFlags;
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkPipelineCreateFlagBits;
typedef VkFlags VkPipelineCreateFlags;
typedef VkFlags VkPipelineShaderStageCreateFlags;
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkShaderStageFlagBits;
typedef VkFlags VkPipelineVertexInputStateCreateFlags;
typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
typedef VkFlags VkPipelineTessellationStateCreateFlags;
typedef VkFlags VkPipelineViewportStateCreateFlags;
typedef VkFlags VkPipelineRasterizationStateCreateFlags;
typedef enum VkCullModeFlagBits {
VK_CULL_MODE_NONE = 0,
VK_CULL_MODE_FRONT_BIT = 0x00000001,
VK_CULL_MODE_BACK_BIT = 0x00000002,
VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkCullModeFlagBits;
typedef VkFlags VkCullModeFlags;
typedef VkFlags VkPipelineMultisampleStateCreateFlags;
typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
typedef VkFlags VkPipelineColorBlendStateCreateFlags;
typedef enum VkColorComponentFlagBits {
VK_COLOR_COMPONENT_R_BIT = 0x00000001,
VK_COLOR_COMPONENT_G_BIT = 0x00000002,
VK_COLOR_COMPONENT_B_BIT = 0x00000004,
VK_COLOR_COMPONENT_A_BIT = 0x00000008,
VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkColorComponentFlagBits;
typedef VkFlags VkColorComponentFlags;
typedef VkFlags VkPipelineDynamicStateCreateFlags;
typedef VkFlags VkPipelineLayoutCreateFlags;
typedef VkFlags VkShaderStageFlags;
typedef VkFlags VkSamplerCreateFlags;
typedef VkFlags VkDescriptorSetLayoutCreateFlags;
typedef enum VkDescriptorPoolCreateFlagBits {
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkDescriptorPoolCreateFlagBits;
typedef VkFlags VkDescriptorPoolCreateFlags;
typedef VkFlags VkDescriptorPoolResetFlags;
typedef VkFlags VkFramebufferCreateFlags;
typedef VkFlags VkRenderPassCreateFlags;
typedef enum VkAttachmentDescriptionFlagBits {
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkAttachmentDescriptionFlagBits;
typedef VkFlags VkAttachmentDescriptionFlags;
typedef VkFlags VkSubpassDescriptionFlags;
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkAccessFlagBits;
typedef VkFlags VkAccessFlags;
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkDependencyFlagBits;
typedef VkFlags VkDependencyFlags;
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkCommandPoolCreateFlagBits;
typedef VkFlags VkCommandPoolCreateFlags;
typedef enum VkCommandPoolResetFlagBits {
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkCommandPoolResetFlagBits;
typedef VkFlags VkCommandPoolResetFlags;
typedef enum VkCommandBufferUsageFlagBits {
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkCommandBufferUsageFlagBits;
typedef VkFlags VkCommandBufferUsageFlags;
typedef enum VkQueryControlFlagBits {
VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkQueryControlFlagBits;
typedef VkFlags VkQueryControlFlags;
typedef enum VkCommandBufferResetFlagBits {
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkCommandBufferResetFlagBits;
typedef VkFlags VkCommandBufferResetFlags;
typedef enum VkStencilFaceFlagBits {
VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
VK_STENCIL_FACE_BACK_BIT = 0x00000002,
VK_STENCIL_FRONT_AND_BACK = 0x00000003,
VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkStencilFaceFlagBits;
typedef VkFlags VkStencilFaceFlags;
typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
void* pUserData,
void* pOriginal,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
void* pUserData,
void* pMemory);
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
typedef struct VkAllocationCallbacks {
void* pUserData;
PFN_vkAllocationFunction pfnAllocation;
PFN_vkReallocationFunction pfnReallocation;
PFN_vkFreeFunction pfnFree;
PFN_vkInternalAllocationNotification pfnInternalAllocation;
PFN_vkInternalFreeNotification pfnInternalFree;
} VkAllocationCallbacks;
typedef struct VkPhysicalDeviceFeatures {
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 drawIndirectFirstInstance;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
VkBool32 sparseResidency2Samples;
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
VkBool32 inheritedQueries;
} VkPhysicalDeviceFeatures;
typedef struct VkFormatProperties {
VkFormatFeatureFlags linearTilingFeatures;
VkFormatFeatureFlags optimalTilingFeatures;
VkFormatFeatureFlags bufferFeatures;
} VkFormatProperties;
typedef struct VkExtent3D {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkExtent3D;
typedef struct VkImageFormatProperties {
VkExtent3D maxExtent;
uint32_t maxMipLevels;
uint32_t maxArrayLayers;
VkSampleCountFlags sampleCounts;
VkDeviceSize maxResourceSize;
} VkImageFormatProperties;
typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
VkBool32 timestampComputeAndGraphics;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits;
typedef struct VkPhysicalDeviceSparseProperties {
VkBool32 residencyStandard2DBlockShape;
VkBool32 residencyStandard2DMultisampleBlockShape;
VkBool32 residencyStandard3DBlockShape;
VkBool32 residencyAlignedMipSize;
VkBool32 residencyNonResidentStrict;
} VkPhysicalDeviceSparseProperties;
typedef struct VkPhysicalDeviceProperties {
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorID;
uint32_t deviceID;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
VkPhysicalDeviceLimits limits;
VkPhysicalDeviceSparseProperties sparseProperties;
} VkPhysicalDeviceProperties;
typedef struct VkQueueFamilyProperties {
VkQueueFlags queueFlags;
uint32_t queueCount;
uint32_t timestampValidBits;
VkExtent3D minImageTransferGranularity;
} VkQueueFamilyProperties;
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
} VkMemoryType;
typedef struct VkMemoryHeap {
VkDeviceSize size;
VkMemoryHeapFlags flags;
} VkMemoryHeap;
typedef struct VkPhysicalDeviceMemoryProperties {
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
typedef struct VkDeviceQueueCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueCount;
const float* pQueuePriorities;
} VkDeviceQueueCreateInfo;
typedef struct VkDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceCreateFlags flags;
uint32_t queueCreateInfoCount;
const VkDeviceQueueCreateInfo* pQueueCreateInfos;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures* pEnabledFeatures;
} VkDeviceCreateInfo;
typedef struct VkExtensionProperties {
char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
} VkExtensionProperties;
typedef struct VkLayerProperties {
char layerName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
uint32_t implementationVersion;
char description[VK_MAX_DESCRIPTION_SIZE];
} VkLayerProperties;
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo;
typedef struct VkMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeIndex;
} VkMemoryAllocateInfo;
typedef struct VkMappedMemoryRange {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkDeviceSize offset;
VkDeviceSize size;
} VkMappedMemoryRange;
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements;
typedef struct VkSparseImageFormatProperties {
VkImageAspectFlags aspectMask;
VkExtent3D imageGranularity;
VkSparseImageFormatFlags flags;
} VkSparseImageFormatProperties;
typedef struct VkSparseImageMemoryRequirements {
VkSparseImageFormatProperties formatProperties;
uint32_t imageMipTailFirstLod;
VkDeviceSize imageMipTailSize;
VkDeviceSize imageMipTailOffset;
VkDeviceSize imageMipTailStride;
} VkSparseImageMemoryRequirements;
typedef struct VkSparseMemoryBind {
VkDeviceSize resourceOffset;
VkDeviceSize size;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseMemoryBind;
typedef struct VkSparseBufferMemoryBindInfo {
VkBuffer buffer;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseBufferMemoryBindInfo;
typedef struct VkSparseImageOpaqueMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseImageOpaqueMemoryBindInfo;
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource;
typedef struct VkOffset3D {
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
typedef struct VkSparseImageMemoryBind {
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseImageMemoryBind;
typedef struct VkSparseImageMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseImageMemoryBind* pBinds;
} VkSparseImageMemoryBindInfo;
typedef struct VkBindSparseInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t bufferBindCount;
const VkSparseBufferMemoryBindInfo* pBufferBinds;
uint32_t imageOpaqueBindCount;
const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
uint32_t imageBindCount;
const VkSparseImageMemoryBindInfo* pImageBinds;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkBindSparseInfo;
typedef struct VkFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkFenceCreateFlags flags;
} VkFenceCreateInfo;
typedef struct VkSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreCreateFlags flags;
} VkSemaphoreCreateInfo;
typedef struct VkEventCreateInfo {
VkStructureType sType;
const void* pNext;
VkEventCreateFlags flags;
} VkEventCreateInfo;
typedef struct VkQueryPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueryPoolCreateFlags flags;
VkQueryType queryType;
uint32_t queryCount;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkQueryPoolCreateInfo;
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo;
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo;
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo;
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout;
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping;
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange;
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
typedef struct VkShaderModuleCreateInfo {
VkStructureType sType;
const void* pNext;
VkShaderModuleCreateFlags flags;
size_t codeSize;
const uint32_t* pCode;
} VkShaderModuleCreateInfo;
typedef struct VkPipelineCacheCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCacheCreateFlags flags;
size_t initialDataSize;
const void* pInitialData;
} VkPipelineCacheCreateInfo;
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry;
typedef struct VkSpecializationInfo {
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMapEntries;
size_t dataSize;
const void* pData;
} VkSpecializationInfo;
typedef struct VkPipelineShaderStageCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineShaderStageCreateFlags flags;
VkShaderStageFlagBits stage;
VkShaderModule module;
const char* pName;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
typedef struct VkVertexInputBindingDescription {
uint32_t binding;
uint32_t stride;
VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription;
typedef struct VkPipelineVertexInputStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineVertexInputStateCreateFlags flags;
uint32_t vertexBindingDescriptionCount;
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t vertexAttributeDescriptionCount;
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;
typedef struct VkPipelineInputAssemblyStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineInputAssemblyStateCreateFlags flags;
VkPrimitiveTopology topology;
VkBool32 primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo;
typedef struct VkPipelineTessellationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineTessellationStateCreateFlags flags;
uint32_t patchControlPoints;
} VkPipelineTessellationStateCreateInfo;
typedef struct VkViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport;
typedef struct VkOffset2D {
int32_t x;
int32_t y;
} VkOffset2D;
typedef struct VkExtent2D {
uint32_t width;
uint32_t height;
} VkExtent2D;
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
typedef struct VkPipelineViewportStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineViewportStateCreateFlags flags;
uint32_t viewportCount;
const VkViewport* pViewports;
uint32_t scissorCount;
const VkRect2D* pScissors;
} VkPipelineViewportStateCreateInfo;
typedef struct VkPipelineRasterizationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationStateCreateFlags flags;
VkBool32 depthClampEnable;
VkBool32 rasterizerDiscardEnable;
VkPolygonMode polygonMode;
VkCullModeFlags cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float lineWidth;
} VkPipelineRasterizationStateCreateInfo;
typedef struct VkPipelineMultisampleStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineMultisampleStateCreateFlags flags;
VkSampleCountFlagBits rasterizationSamples;
VkBool32 sampleShadingEnable;
float minSampleShading;
const VkSampleMask* pSampleMask;
VkBool32 alphaToCoverageEnable;
VkBool32 alphaToOneEnable;
} VkPipelineMultisampleStateCreateInfo;
typedef struct VkStencilOpState {
VkStencilOp failOp;
VkStencilOp passOp;
VkStencilOp depthFailOp;
VkCompareOp compareOp;
uint32_t compareMask;
uint32_t writeMask;
uint32_t reference;
} VkStencilOpState;
typedef struct VkPipelineDepthStencilStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDepthStencilStateCreateFlags flags;
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
VkBool32 depthBoundsTestEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
float minDepthBounds;
float maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo;
typedef struct VkPipelineColorBlendAttachmentState {
VkBool32 blendEnable;
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
VkColorComponentFlags colorWriteMask;
} VkPipelineColorBlendAttachmentState;
typedef struct VkPipelineColorBlendStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineColorBlendStateCreateFlags flags;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
float blendConstants[4];
} VkPipelineColorBlendStateCreateInfo;
typedef struct VkPipelineDynamicStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDynamicStateCreateFlags flags;
uint32_t dynamicStateCount;
const VkDynamicState* pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
typedef struct VkComputePipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
VkPipelineShaderStageCreateInfo stage;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkComputePipelineCreateInfo;
typedef struct VkPushConstantRange {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
} VkPushConstantRange;
typedef struct VkPipelineLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineLayoutCreateFlags flags;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
uint32_t pushConstantRangeCount;
const VkPushConstantRange* pPushConstantRanges;
} VkPipelineLayoutCreateInfo;
typedef struct VkSamplerCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerCreateFlags flags;
VkFilter magFilter;
VkFilter minFilter;
VkSamplerMipmapMode mipmapMode;
VkSamplerAddressMode addressModeU;
VkSamplerAddressMode addressModeV;
VkSamplerAddressMode addressModeW;
float mipLodBias;
VkBool32 anisotropyEnable;
float maxAnisotropy;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
VkBool32 unnormalizedCoordinates;
} VkSamplerCreateInfo;
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
typedef struct VkDescriptorSetLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorSetLayoutCreateFlags flags;
uint32_t bindingCount;
const VkDescriptorSetLayoutBinding* pBindings;
} VkDescriptorSetLayoutCreateInfo;
typedef struct VkDescriptorPoolSize {
VkDescriptorType type;
uint32_t descriptorCount;
} VkDescriptorPoolSize;
typedef struct VkDescriptorPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPoolCreateFlags flags;
uint32_t maxSets;
uint32_t poolSizeCount;
const VkDescriptorPoolSize* pPoolSizes;
} VkDescriptorPoolCreateInfo;
typedef struct VkDescriptorSetAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPool descriptorPool;
uint32_t descriptorSetCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkDescriptorSetAllocateInfo;
typedef struct VkDescriptorImageInfo {
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
} VkDescriptorImageInfo;
typedef struct VkDescriptorBufferInfo {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize range;
} VkDescriptorBufferInfo;
typedef struct VkWriteDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
const VkDescriptorImageInfo* pImageInfo;
const VkDescriptorBufferInfo* pBufferInfo;
const VkBufferView* pTexelBufferView;
} VkWriteDescriptorSet;
typedef struct VkCopyDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet srcSet;
uint32_t srcBinding;
uint32_t srcArrayElement;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
} VkCopyDescriptorSet;
typedef struct VkFramebufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkFramebufferCreateFlags flags;
VkRenderPass renderPass;
uint32_t attachmentCount;
const VkImageView* pAttachments;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
typedef struct VkAttachmentDescription {
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription;
typedef struct VkAttachmentReference {
uint32_t attachment;
VkImageLayout layout;
} VkAttachmentReference;
typedef struct VkSubpassDescription {
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t inputAttachmentCount;
const VkAttachmentReference* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference* pColorAttachments;
const VkAttachmentReference* pResolveAttachments;
const VkAttachmentReference* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription;
typedef struct VkSubpassDependency {
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency;
typedef struct VkRenderPassCreateInfo {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency* pDependencies;
} VkRenderPassCreateInfo;
typedef struct VkCommandPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPoolCreateFlags flags;
uint32_t queueFamilyIndex;
} VkCommandPoolCreateInfo;
typedef struct VkCommandBufferAllocateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPool commandPool;
VkCommandBufferLevel level;
uint32_t commandBufferCount;
} VkCommandBufferAllocateInfo;
typedef struct VkCommandBufferInheritanceInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
uint32_t subpass;
VkFramebuffer framebuffer;
VkBool32 occlusionQueryEnable;
VkQueryControlFlags queryFlags;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkCommandBufferInheritanceInfo;
typedef struct VkCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
VkCommandBufferUsageFlags flags;
const VkCommandBufferInheritanceInfo* pInheritanceInfo;
} VkCommandBufferBeginInfo;
typedef struct VkBufferCopy {
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy;
typedef struct VkImageSubresourceLayers {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceLayers;
typedef struct VkImageCopy {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageCopy;
typedef struct VkImageBlit {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffsets[2];
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffsets[2];
} VkImageBlit;
typedef struct VkBufferImageCopy {
VkDeviceSize bufferOffset;
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
VkImageSubresourceLayers imageSubresource;
VkOffset3D imageOffset;
VkExtent3D imageExtent;
} VkBufferImageCopy;
typedef union VkClearColorValue {
float float32[4];
int32_t int32[4];
uint32_t uint32[4];
} VkClearColorValue;
typedef struct VkClearDepthStencilValue {
float depth;
uint32_t stencil;
} VkClearDepthStencilValue;
typedef union VkClearValue {
VkClearColorValue color;
VkClearDepthStencilValue depthStencil;
} VkClearValue;
typedef struct VkClearAttachment {
VkImageAspectFlags aspectMask;
uint32_t colorAttachment;
VkClearValue clearValue;
} VkClearAttachment;
typedef struct VkClearRect {
VkRect2D rect;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkClearRect;
typedef struct VkImageResolve {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageResolve;
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier;
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier;
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier;
typedef struct VkRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRect2D renderArea;
uint32_t clearValueCount;
const VkClearValue* pClearValues;
} VkRenderPassBeginInfo;
typedef struct VkDispatchIndirectCommand {
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCommand;
typedef struct VkDrawIndexedIndirectCommand {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCommand;
typedef struct VkDrawIndirectCommand {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCommand;
typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z);
typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t* pData);
typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures);
VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties* pFormatProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkImageFormatProperties* pImageFormatProperties);
VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties);
VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties);
VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperties);
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
VkInstance instance,
const char* pName);
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
VkDevice device,
const char* pName);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice);
VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
VkDevice device,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
VkDevice device,
uint32_t queueFamilyIndex,
uint32_t queueIndex,
VkQueue* pQueue);
VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence);
VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
VkQueue queue);
VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
VkDevice device);
VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory);
VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
VkDevice device,
VkDeviceMemory memory,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData);
VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
VkDevice device,
VkDeviceMemory memory);
VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize* pCommittedMemoryInBytes);
VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements);
VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements);
VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
VkDevice device,
VkImage image,
uint32_t* pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkSampleCountFlagBits samples,
VkImageUsageFlags usage,
VkImageTiling tiling,
uint32_t* pPropertyCount,
VkSparseImageFormatProperties* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
VkQueue queue,
uint32_t bindInfoCount,
const VkBindSparseInfo* pBindInfo,
VkFence fence);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences);
VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
VkDevice device,
VkFence fence);
VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
uint64_t timeout);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphore* pSemaphore);
VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
VkDevice device,
VkSemaphore semaphore,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkEvent* pEvent);
VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
VkDevice device,
VkEvent event,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
VkDevice device,
VkEvent event);
VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
VkDevice device,
VkEvent event);
VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
VkDevice device,
VkEvent event);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool);
VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
VkDevice device,
VkQueryPool queryPool,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer);
VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView);
VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage);
VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView);
VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule);
VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineCache* pPipelineCache);
VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
VkDevice device,
VkPipelineCache pipelineCache,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
VkDevice device,
VkPipelineCache pipelineCache,
size_t* pDataSize,
void* pData);
VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
VkDevice device,
VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache* pSrcCaches);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
VkDevice device,
VkPipeline pipeline,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout);
VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
VkDevice device,
VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler);
VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout);
VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool);
VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags);
VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
VkDevice device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets);
VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets);
VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
VkDevice device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer);
VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
VkDevice device,
VkFramebuffer framebuffer,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
VkDevice device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags);
VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers);
VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo);
VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
VkCommandBuffer commandBuffer);
VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags);
VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* pViewports);
VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* pScissors);
VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth);
VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor);
VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4]);
VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds);
VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask);
VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask);
VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference);
VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets);
VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType);
VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets);
VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
VkCommandBuffer commandBuffer,
uint32_t x,
uint32_t y,
uint32_t z);
VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset);
VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions);
VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkFilter filter);
VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const uint32_t* pData);
VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data);
VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects);
VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions);
VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags);
VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query);
VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query);
VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags);
VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues);
VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents);
VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
VkCommandBuffer commandBuffer,
VkSubpassContents contents);
VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
VkCommandBuffer commandBuffer);
VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
#endif
#define VK_KHR_surface 1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
#define VK_KHR_SURFACE_SPEC_VERSION 25
#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
typedef enum VkColorSpaceKHR {
VK_COLORSPACE_SRGB_NONLINEAR_KHR = 0,
VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
VK_COLOR_SPACE_END_RANGE_KHR = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLORSPACE_SRGB_NONLINEAR_KHR - VK_COLORSPACE_SRGB_NONLINEAR_KHR + 1),
VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
} VkColorSpaceKHR;
typedef enum VkPresentModeKHR {
VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
VK_PRESENT_MODE_MAILBOX_KHR = 1,
VK_PRESENT_MODE_FIFO_KHR = 2,
VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR,
VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
} VkPresentModeKHR;
typedef enum VkSurfaceTransformFlagBitsKHR {
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
} VkSurfaceTransformFlagBitsKHR;
typedef VkFlags VkSurfaceTransformFlagsKHR;
typedef enum VkCompositeAlphaFlagBitsKHR {
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
} VkCompositeAlphaFlagBitsKHR;
typedef VkFlags VkCompositeAlphaFlagsKHR;
typedef struct VkSurfaceCapabilitiesKHR {
uint32_t minImageCount;
uint32_t maxImageCount;
VkExtent2D currentExtent;
VkExtent2D minImageExtent;
VkExtent2D maxImageExtent;
uint32_t maxImageArrayLayers;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkSurfaceTransformFlagBitsKHR currentTransform;
VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
VkImageUsageFlags supportedUsageFlags;
} VkSurfaceCapabilitiesKHR;
typedef struct VkSurfaceFormatKHR {
VkFormat format;
VkColorSpaceKHR colorSpace;
} VkSurfaceFormatKHR;
typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
VkInstance instance,
VkSurfaceKHR surface,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
VkSurfaceKHR surface,
VkBool32* pSupported);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pSurfaceFormatCount,
VkSurfaceFormatKHR* pSurfaceFormats);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pPresentModeCount,
VkPresentModeKHR* pPresentModes);
#endif
#define VK_KHR_swapchain 1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
#define VK_KHR_SWAPCHAIN_SPEC_VERSION 68
#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
typedef VkFlags VkSwapchainCreateFlagsKHR;
typedef struct VkSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainCreateFlagsKHR flags;
VkSurfaceKHR surface;
uint32_t minImageCount;
VkFormat imageFormat;
VkColorSpaceKHR imageColorSpace;
VkExtent2D imageExtent;
uint32_t imageArrayLayers;
VkImageUsageFlags imageUsage;
VkSharingMode imageSharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkSurfaceTransformFlagBitsKHR preTransform;
VkCompositeAlphaFlagBitsKHR compositeAlpha;
VkPresentModeKHR presentMode;
VkBool32 clipped;
VkSwapchainKHR oldSwapchain;
} VkSwapchainCreateInfoKHR;
typedef struct VkPresentInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t swapchainCount;
const VkSwapchainKHR* pSwapchains;
const uint32_t* pImageIndices;
VkResult* pResults;
} VkPresentInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
VkDevice device,
const VkSwapchainCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSwapchainKHR* pSwapchain);
VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
VkDevice device,
VkSwapchainKHR swapchain,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
VkDevice device,
VkSwapchainKHR swapchain,
uint32_t* pSwapchainImageCount,
VkImage* pSwapchainImages);
VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
VkDevice device,
VkSwapchainKHR swapchain,
uint64_t timeout,
VkSemaphore semaphore,
VkFence fence,
uint32_t* pImageIndex);
VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
VkQueue queue,
const VkPresentInfoKHR* pPresentInfo);
#endif
#define VK_KHR_display 1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
#define VK_KHR_DISPLAY_SPEC_VERSION 21
#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display"
typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
} VkDisplayPlaneAlphaFlagBitsKHR;
typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
typedef VkFlags VkDisplayModeCreateFlagsKHR;
typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
typedef struct VkDisplayPropertiesKHR {
VkDisplayKHR display;
const char* displayName;
VkExtent2D physicalDimensions;
VkExtent2D physicalResolution;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkBool32 planeReorderPossible;
VkBool32 persistentContent;
} VkDisplayPropertiesKHR;
typedef struct VkDisplayModeParametersKHR {
VkExtent2D visibleRegion;
uint32_t refreshRate;
} VkDisplayModeParametersKHR;
typedef struct VkDisplayModePropertiesKHR {
VkDisplayModeKHR displayMode;
VkDisplayModeParametersKHR parameters;
} VkDisplayModePropertiesKHR;
typedef struct VkDisplayModeCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDisplayModeCreateFlagsKHR flags;
VkDisplayModeParametersKHR parameters;
} VkDisplayModeCreateInfoKHR;
typedef struct VkDisplayPlaneCapabilitiesKHR {
VkDisplayPlaneAlphaFlagsKHR supportedAlpha;
VkOffset2D minSrcPosition;
VkOffset2D maxSrcPosition;
VkExtent2D minSrcExtent;
VkExtent2D maxSrcExtent;
VkOffset2D minDstPosition;
VkOffset2D maxDstPosition;
VkExtent2D minDstExtent;
VkExtent2D maxDstExtent;
} VkDisplayPlaneCapabilitiesKHR;
typedef struct VkDisplayPlanePropertiesKHR {
VkDisplayKHR currentDisplay;
uint32_t currentStackIndex;
} VkDisplayPlanePropertiesKHR;
typedef struct VkDisplaySurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDisplaySurfaceCreateFlagsKHR flags;
VkDisplayModeKHR displayMode;
uint32_t planeIndex;
uint32_t planeStackIndex;
VkSurfaceTransformFlagBitsKHR transform;
float globalAlpha;
VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
VkExtent2D imageExtent;
} VkDisplaySurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPropertiesKHR* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPlanePropertiesKHR* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
VkPhysicalDevice physicalDevice,
uint32_t planeIndex,
uint32_t* pDisplayCount,
VkDisplayKHR* pDisplays);
VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
uint32_t* pPropertyCount,
VkDisplayModePropertiesKHR* pProperties);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
const VkDisplayModeCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDisplayModeKHR* pMode);
VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
VkPhysicalDevice physicalDevice,
VkDisplayModeKHR mode,
uint32_t planeIndex,
VkDisplayPlaneCapabilitiesKHR* pCapabilities);
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
VkInstance instance,
const VkDisplaySurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
#define VK_KHR_display_swapchain 1
#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
typedef struct VkDisplayPresentInfoKHR {
VkStructureType sType;
const void* pNext;
VkRect2D srcRect;
VkRect2D dstRect;
VkBool32 persistent;
} VkDisplayPresentInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
VkDevice device,
uint32_t swapchainCount,
const VkSwapchainCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkSwapchainKHR* pSwapchains);
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#define VK_KHR_xlib_surface 1
#include
#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
typedef struct VkXlibSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
Display* dpy;
Window window;
} VkXlibSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
VkInstance instance,
const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
Display* dpy,
VisualID visualID);
#endif
#endif /* VK_USE_PLATFORM_XLIB_KHR */
#ifdef VK_USE_PLATFORM_XCB_KHR
#define VK_KHR_xcb_surface 1
#include
#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
typedef struct VkXcbSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkXcbSurfaceCreateFlagsKHR flags;
xcb_connection_t* connection;
xcb_window_t window;
} VkXcbSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
VkInstance instance,
const VkXcbSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
xcb_connection_t* connection,
xcb_visualid_t visual_id);
#endif
#endif /* VK_USE_PLATFORM_XCB_KHR */
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#define VK_KHR_wayland_surface 1
#include
#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 5
#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
typedef struct VkWaylandSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkWaylandSurfaceCreateFlagsKHR flags;
struct wl_display* display;
struct wl_surface* surface;
} VkWaylandSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
VkInstance instance,
const VkWaylandSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
struct wl_display* display);
#endif
#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
#ifdef VK_USE_PLATFORM_MIR_KHR
#define VK_KHR_mir_surface 1
#include
#define VK_KHR_MIR_SURFACE_SPEC_VERSION 4
#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
typedef VkFlags VkMirSurfaceCreateFlagsKHR;
typedef struct VkMirSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkMirSurfaceCreateFlagsKHR flags;
MirConnection* connection;
MirSurface* mirSurface;
} VkMirSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
VkInstance instance,
const VkMirSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
MirConnection* connection);
#endif
#endif /* VK_USE_PLATFORM_MIR_KHR */
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#define VK_KHR_android_surface 1
#include
#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
typedef struct VkAndroidSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkAndroidSurfaceCreateFlagsKHR flags;
ANativeWindow* window;
} VkAndroidSurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
VkInstance instance,
const VkAndroidSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
#endif
#endif /* VK_USE_PLATFORM_ANDROID_KHR */
#ifdef VK_USE_PLATFORM_WIN32_KHR
#define VK_KHR_win32_surface 1
#include
#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 5
#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
typedef struct VkWin32SurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkWin32SurfaceCreateFlagsKHR flags;
HINSTANCE hinstance;
HWND hwnd;
} VkWin32SurfaceCreateInfoKHR;
typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
VkInstance instance,
const VkWin32SurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
#endif
#endif /* VK_USE_PLATFORM_WIN32_KHR */
#define VK_KHR_sampler_mirror_clamp_to_edge 1
#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1
#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge"
#define VK_EXT_debug_report 1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 2
#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
#define VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
typedef enum VkDebugReportObjectTypeEXT {
VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = 28,
VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT,
VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1),
VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
} VkDebugReportObjectTypeEXT;
typedef enum VkDebugReportErrorEXT {
VK_DEBUG_REPORT_ERROR_NONE_EXT = 0,
VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT = 1,
VK_DEBUG_REPORT_ERROR_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_ERROR_NONE_EXT,
VK_DEBUG_REPORT_ERROR_END_RANGE_EXT = VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT,
VK_DEBUG_REPORT_ERROR_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT - VK_DEBUG_REPORT_ERROR_NONE_EXT + 1),
VK_DEBUG_REPORT_ERROR_MAX_ENUM_EXT = 0x7FFFFFFF
} VkDebugReportErrorEXT;
typedef enum VkDebugReportFlagBitsEXT {
VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
} VkDebugReportFlagBitsEXT;
typedef VkFlags VkDebugReportFlagsEXT;
typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData);
typedef struct VkDebugReportCallbackCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDebugReportFlagsEXT flags;
PFN_vkDebugReportCallbackEXT pfnCallback;
void* pUserData;
} VkDebugReportCallbackCreateInfoEXT;
typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
VkInstance instance,
const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugReportCallbackEXT* pCallback);
VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
VkInstance instance,
VkDebugReportCallbackEXT callback,
const VkAllocationCallbacks* pAllocator);
VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
VkInstance instance,
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage);
#endif
#define VK_NV_glsl_shader 1
#define VK_NV_GLSL_SHADER_SPEC_VERSION 1
#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader"
#define VK_IMG_filter_cubic 1
#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1
#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic"
#ifdef __cplusplus
}
#endif
#endif
glfw-3.2.1/docs/ 0000775 0000000 0000000 00000000000 12755316313 0013412 5 ustar 00root root 0000000 0000000 glfw-3.2.1/docs/CMakeLists.txt 0000664 0000000 0000000 00000002130 12755316313 0016146 0 ustar 00root root 0000000 0000000
set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox"
"${GLFW_SOURCE_DIR}/docs/context.dox"
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
"${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox")
if (GLFW_DOCUMENT_INTERNALS)
list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/src/internal.h")
endif()
foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} ${arg}")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
glfw-3.2.1/docs/Doxyfile.in 0000664 0000000 0000000 00000234125 12755316313 0015534 0 ustar 00root root 0000000 0000000 # Doxyfile 1.8.3.1
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
#
# All text after a hash (#) is considered a comment and will be ignored.
# The format is:
# TAG = value [value, ...]
# For lists items can also be appended using:
# TAG += value [value, ...]
# Values that contain spaces should be placed between quotes (" ").
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
# This tag specifies the encoding used for all characters in the config file
# that follow. The default is UTF-8 which is also the encoding used for all
# text before the first occurrence of this tag. Doxygen uses libiconv (or the
# iconv built into libc) for the transcoding. See
# http://www.gnu.org/software/libiconv for the list of possible encodings.
DOXYFILE_ENCODING = UTF-8
# The PROJECT_NAME tag is a single word (or sequence of words) that should
# identify the project. Note that if you do not use Doxywizard you need
# to put quotes around the project name if it contains spaces.
PROJECT_NAME = "GLFW"
# The PROJECT_NUMBER tag can be used to enter a project or revision number.
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = @GLFW_VERSION_FULL@
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer
# a quick idea about the purpose of the project. Keep the description short.
PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input"
# With the PROJECT_LOGO tag one can specify an logo or icon that is
# included in the documentation. The maximum height of the logo should not
# exceed 55 pixels and the maximum width should not exceed 200 pixels.
# Doxygen will copy the logo to the output directory.
PROJECT_LOGO =
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
# If a relative path is entered, it will be relative to the location
# where doxygen was started. If left blank the current directory will be used.
OUTPUT_DIRECTORY = @GLFW_BINARY_DIR@/docs
# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
# 4096 sub-directories (in 2 levels) under the output directory of each output
# format and will distribute the generated files over these directories.
# Enabling this option can be useful when feeding doxygen a huge amount of
# source files, where putting all generated files in the same directory would
# otherwise cause performance problems for the file system.
CREATE_SUBDIRS = NO
# The OUTPUT_LANGUAGE tag is used to specify the language in which all
# documentation generated by doxygen is written. Doxygen will use this
# information to generate all constant output in the proper language.
# The default language is English, other supported languages are:
# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak,
# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
OUTPUT_LANGUAGE = English
# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
# include brief member descriptions after the members that are listed in
# the file and class documentation (similar to JavaDoc).
# Set to NO to disable this.
BRIEF_MEMBER_DESC = YES
# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
# the brief description of a member or function before the detailed description.
# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
# brief descriptions will be completely suppressed.
REPEAT_BRIEF = NO
# This tag implements a quasi-intelligent brief description abbreviator
# that is used to form the text in various listings. Each string
# in this list, if found as the leading text of the brief description, will be
# stripped from the text and the result after processing the whole list, is
# used as the annotated text. Otherwise, the brief description is used as-is.
# If left blank, the following values are used ("$name" is automatically
# replaced with the name of the entity): "The $name class" "The $name widget"
# "The $name file" "is" "provides" "specifies" "contains"
# "represents" "a" "an" "the"
ABBREVIATE_BRIEF =
# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
# Doxygen will generate a detailed section even if there is only a brief
# description.
ALWAYS_DETAILED_SEC = YES
# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
# inherited members of a class in the documentation of that class as if those
# members were ordinary class members. Constructors, destructors and assignment
# operators of the base classes will not be shown.
INLINE_INHERITED_MEMB = NO
# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
# path before files name in the file list and in the header files. If set
# to NO the shortest path that makes the file name unique will be used.
FULL_PATH_NAMES = NO
# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
# can be used to strip a user-defined part of the path. Stripping is
# only done if one of the specified strings matches the left-hand part of
# the path. The tag can be used to show relative paths in the file list.
# If left blank the directory from which doxygen is run is used as the
# path to strip. Note that you specify absolute paths here, but also
# relative paths, which will be relative from the directory where doxygen is
# started.
STRIP_FROM_PATH =
# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
# the path mentioned in the documentation of a class, which tells
# the reader which header file to include in order to use a class.
# If left blank only the name of the header file containing the class
# definition is used. Otherwise one should specify the include paths that
# are normally passed to the compiler using the -I flag.
STRIP_FROM_INC_PATH =
# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
# (but less readable) file names. This can be useful if your file system
# doesn't support long names like on DOS, Mac, or CD-ROM.
SHORT_NAMES = NO
# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
# will interpret the first line (until the first dot) of a JavaDoc-style
# comment as the brief description. If set to NO, the JavaDoc
# comments will behave just like regular Qt-style comments
# (thus requiring an explicit @brief command for a brief description.)
JAVADOC_AUTOBRIEF = NO
# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
# interpret the first line (until the first dot) of a Qt-style
# comment as the brief description. If set to NO, the comments
# will behave just like regular Qt-style comments (thus requiring
# an explicit \brief command for a brief description.)
QT_AUTOBRIEF = NO
# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
# treat a multi-line C++ special comment block (i.e. a block of //! or ///
# comments) as a brief description. This used to be the default behaviour.
# The new default is to treat a multi-line C++ comment block as a detailed
# description. Set this tag to YES if you prefer the old behaviour instead.
MULTILINE_CPP_IS_BRIEF = NO
# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
# member inherits the documentation from any documented member that it
# re-implements.
INHERIT_DOCS = YES
# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
# a new page for each member. If set to NO, the documentation of a member will
# be part of the file/class/namespace that contains it.
SEPARATE_MEMBER_PAGES = NO
# The TAB_SIZE tag can be used to set the number of spaces in a tab.
# Doxygen uses this value to replace tabs by spaces in code fragments.
TAB_SIZE = 8
# This tag can be used to specify a number of aliases that acts
# as commands in the documentation. An alias has the form "name=value".
# For example adding "sideeffect=\par Side Effects:\n" will allow you to
# put the command \sideeffect (or @sideeffect) in the documentation, which
# will result in a user-defined paragraph with heading "Side Effects:".
# You can put \n's in the value part of an alias to insert newlines.
ALIASES = "thread_safety=@par Thread safety\n" \
"pointer_lifetime=@par Pointer lifetime\n" \
"analysis=@par Analysis\n" \
"reentrancy=@par Reentrancy\n" \
"errors=@par Errors\n" \
"glfw3=@par\n__GLFW 3:__" \
"x11=__X11:__" \
"win32=__Windows:__" \
"osx=__OS X:__"
# This tag can be used to specify a number of word-keyword mappings (TCL only).
# A mapping has the form "name=value". For example adding
# "class=itcl::class" will allow you to use the command class in the
# itcl::class meaning.
TCL_SUBST =
# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
# sources only. Doxygen will then generate output that is more tailored for C.
# For instance, some of the names that are used will be different. The list
# of all members will be omitted, etc.
OPTIMIZE_OUTPUT_FOR_C = YES
# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
# sources only. Doxygen will then generate output that is more tailored for
# Java. For instance, namespaces will be presented as packages, qualified
# scopes will look different, etc.
OPTIMIZE_OUTPUT_JAVA = NO
# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
# sources only. Doxygen will then generate output that is more tailored for
# Fortran.
OPTIMIZE_FOR_FORTRAN = NO
# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
# sources. Doxygen will then generate output that is tailored for
# VHDL.
OPTIMIZE_OUTPUT_VHDL = NO
# Doxygen selects the parser to use depending on the extension of the files it
# parses. With this tag you can assign which parser to use for a given
# extension. Doxygen has a built-in mapping, but you can override or extend it
# using this tag. The format is ext=language, where ext is a file extension,
# and language is one of the parsers supported by doxygen: IDL, Java,
# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C,
# C++. For instance to make doxygen treat .inc files as Fortran files (default
# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note
# that for custom extensions you also need to set FILE_PATTERNS otherwise the
# files are not read by doxygen.
EXTENSION_MAPPING =
# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all
# comments according to the Markdown format, which allows for more readable
# documentation. See http://daringfireball.net/projects/markdown/ for details.
# The output of markdown processing is further processed by doxygen, so you
# can mix doxygen, HTML, and XML commands with Markdown formatting.
# Disable only in case of backward compatibilities issues.
MARKDOWN_SUPPORT = YES
# When enabled doxygen tries to link words that correspond to documented classes,
# or namespaces to their corresponding documentation. Such a link can be
# prevented in individual cases by by putting a % sign in front of the word or
# globally by setting AUTOLINK_SUPPORT to NO.
AUTOLINK_SUPPORT = YES
# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
# to include (a tag file for) the STL sources as input, then you should
# set this tag to YES in order to let doxygen match functions declarations and
# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
# func(std::string) {}). This also makes the inheritance and collaboration
# diagrams that involve STL classes more complete and accurate.
BUILTIN_STL_SUPPORT = NO
# If you use Microsoft's C++/CLI language, you should set this option to YES to
# enable parsing support.
CPP_CLI_SUPPORT = NO
# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
# Doxygen will parse them like normal C++ but will assume all classes use public
# instead of private inheritance when no explicit protection keyword is present.
SIP_SUPPORT = NO
# For Microsoft's IDL there are propget and propput attributes to indicate
# getter and setter methods for a property. Setting this option to YES (the
# default) will make doxygen replace the get and set methods by a property in
# the documentation. This will only work if the methods are indeed getting or
# setting a simple type. If this is not the case, or you want to show the
# methods anyway, you should set this option to NO.
IDL_PROPERTY_SUPPORT = NO
# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
# tag is set to YES, then doxygen will reuse the documentation of the first
# member in the group (if any) for the other members of the group. By default
# all members of a group must be documented explicitly.
DISTRIBUTE_GROUP_DOC = NO
# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
# the same type (for instance a group of public functions) to be put as a
# subgroup of that type (e.g. under the Public Functions section). Set it to
# NO to prevent subgrouping. Alternatively, this can be done per class using
# the \nosubgrouping command.
SUBGROUPING = YES
# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and
# unions are shown inside the group in which they are included (e.g. using
# @ingroup) instead of on a separate page (for HTML and Man pages) or
# section (for LaTeX and RTF).
INLINE_GROUPED_CLASSES = NO
# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and
# unions with only public data fields will be shown inline in the documentation
# of the scope in which they are defined (i.e. file, namespace, or group
# documentation), provided this scope is documented. If set to NO (the default),
# structs, classes, and unions are shown on a separate page (for HTML and Man
# pages) or section (for LaTeX and RTF).
INLINE_SIMPLE_STRUCTS = NO
# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
# is documented as struct, union, or enum with the name of the typedef. So
# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
# with name TypeT. When disabled the typedef will appear as a member of a file,
# namespace, or class. And the struct will be named TypeS. This can typically
# be useful for C code in case the coding convention dictates that all compound
# types are typedef'ed and only the typedef is referenced, never the tag name.
TYPEDEF_HIDES_STRUCT = NO
# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be
# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given
# their name and scope. Since this can be an expensive process and often the
# same symbol appear multiple times in the code, doxygen keeps a cache of
# pre-resolved symbols. If the cache is too small doxygen will become slower.
# If the cache is too large, memory is wasted. The cache size is given by this
# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0,
# corresponding to a cache size of 2^16 = 65536 symbols.
LOOKUP_CACHE_SIZE = 0
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
# documentation are documented, even if no documentation was available.
# Private class members and static file members will be hidden unless
# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
EXTRACT_ALL = YES
# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
# will be included in the documentation.
EXTRACT_PRIVATE = NO
# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
# scope will be included in the documentation.
EXTRACT_PACKAGE = NO
# If the EXTRACT_STATIC tag is set to YES all static members of a file
# will be included in the documentation.
EXTRACT_STATIC = NO
# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
# defined locally in source files will be included in the documentation.
# If set to NO only classes defined in header files are included.
EXTRACT_LOCAL_CLASSES = YES
# This flag is only useful for Objective-C code. When set to YES local
# methods, which are defined in the implementation section but not in
# the interface are included in the documentation.
# If set to NO (the default) only methods in the interface are included.
EXTRACT_LOCAL_METHODS = NO
# If this flag is set to YES, the members of anonymous namespaces will be
# extracted and appear in the documentation as a namespace called
# 'anonymous_namespace{file}', where file will be replaced with the base
# name of the file that contains the anonymous namespace. By default
# anonymous namespaces are hidden.
EXTRACT_ANON_NSPACES = NO
# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
# undocumented members of documented classes, files or namespaces.
# If set to NO (the default) these members will be included in the
# various overviews, but no documentation section is generated.
# This option has no effect if EXTRACT_ALL is enabled.
HIDE_UNDOC_MEMBERS = NO
# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy.
# If set to NO (the default) these classes will be included in the various
# overviews. This option has no effect if EXTRACT_ALL is enabled.
HIDE_UNDOC_CLASSES = NO
# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
# friend (class|struct|union) declarations.
# If set to NO (the default) these declarations will be included in the
# documentation.
HIDE_FRIEND_COMPOUNDS = NO
# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
# documentation blocks found inside the body of a function.
# If set to NO (the default) these blocks will be appended to the
# function's detailed documentation block.
HIDE_IN_BODY_DOCS = NO
# The INTERNAL_DOCS tag determines if documentation
# that is typed after a \internal command is included. If the tag is set
# to NO (the default) then the documentation will be excluded.
# Set it to YES to include the internal documentation.
INTERNAL_DOCS = NO
# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
# file names in lower-case letters. If set to YES upper-case letters are also
# allowed. This is useful if you have classes or files whose names only differ
# in case and if your file system supports case sensitive file names. Windows
# and Mac users are advised to set this option to NO.
CASE_SENSE_NAMES = YES
# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
# will show members with their full class and namespace scopes in the
# documentation. If set to YES the scope will be hidden.
HIDE_SCOPE_NAMES = NO
# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
# will put a list of the files that are included by a file in the documentation
# of that file.
SHOW_INCLUDE_FILES = NO
# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen
# will list include files with double quotes in the documentation
# rather than with sharp brackets.
FORCE_LOCAL_INCLUDES = NO
# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
# is inserted in the documentation for inline members.
INLINE_INFO = YES
# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
# will sort the (detailed) documentation of file and class members
# alphabetically by member name. If set to NO the members will appear in
# declaration order.
SORT_MEMBER_DOCS = YES
# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
# brief documentation of file, namespace and class members alphabetically
# by member name. If set to NO (the default) the members will appear in
# declaration order.
SORT_BRIEF_DOCS = NO
# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
# will sort the (brief and detailed) documentation of class members so that
# constructors and destructors are listed first. If set to NO (the default)
# the constructors will appear in the respective orders defined by
# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS.
# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO
# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
SORT_MEMBERS_CTORS_1ST = NO
# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
# hierarchy of group names into alphabetical order. If set to NO (the default)
# the group names will appear in their defined order.
SORT_GROUP_NAMES = YES
# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
# sorted by fully-qualified names, including namespaces. If set to
# NO (the default), the class list will be sorted only by class name,
# not including the namespace part.
# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
# Note: This option applies only to the class list, not to the
# alphabetical list.
SORT_BY_SCOPE_NAME = NO
# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to
# do proper type resolution of all parameters of a function it will reject a
# match between the prototype and the implementation of a member function even
# if there is only one candidate or it is obvious which candidate to choose
# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen
# will still accept a match between prototype and implementation in such cases.
STRICT_PROTO_MATCHING = NO
# The GENERATE_TODOLIST tag can be used to enable (YES) or
# disable (NO) the todo list. This list is created by putting \todo
# commands in the documentation.
GENERATE_TODOLIST = YES
# The GENERATE_TESTLIST tag can be used to enable (YES) or
# disable (NO) the test list. This list is created by putting \test
# commands in the documentation.
GENERATE_TESTLIST = YES
# The GENERATE_BUGLIST tag can be used to enable (YES) or
# disable (NO) the bug list. This list is created by putting \bug
# commands in the documentation.
GENERATE_BUGLIST = YES
# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
# disable (NO) the deprecated list. This list is created by putting
# \deprecated commands in the documentation.
GENERATE_DEPRECATEDLIST= YES
# The ENABLED_SECTIONS tag can be used to enable conditional
# documentation sections, marked by \if section-label ... \endif
# and \cond section-label ... \endcond blocks.
ENABLED_SECTIONS =
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
# the initial value of a variable or macro consists of for it to appear in
# the documentation. If the initializer consists of more lines than specified
# here it will be hidden. Use a value of 0 to hide initializers completely.
# The appearance of the initializer of individual variables and macros in the
# documentation can be controlled using \showinitializer or \hideinitializer
# command in the documentation regardless of this setting.
MAX_INITIALIZER_LINES = 30
# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
# at the bottom of the documentation of classes and structs. If set to YES the
# list will mention the files that were used to generate the documentation.
SHOW_USED_FILES = YES
# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
# This will remove the Files entry from the Quick Index and from the
# Folder Tree View (if specified). The default is YES.
SHOW_FILES = YES
# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
# Namespaces page.
# This will remove the Namespaces entry from the Quick Index
# and from the Folder Tree View (if specified). The default is YES.
SHOW_NAMESPACES = NO
# The FILE_VERSION_FILTER tag can be used to specify a program or script that
# doxygen should invoke to get the current version for each file (typically from
# the version control system). Doxygen will invoke the program by executing (via
# popen()) the command , where is the value of
# the FILE_VERSION_FILTER tag, and is the name of an input file
# provided by doxygen. Whatever the program writes to standard output
# is used as the file version. See the manual for examples.
FILE_VERSION_FILTER =
# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
# by doxygen. The layout file controls the global structure of the generated
# output files in an output format independent way. To create the layout file
# that represents doxygen's defaults, run doxygen with the -l option.
# You can optionally specify a file name after the option, if omitted
# DoxygenLayout.xml will be used as the name of the layout file.
LAYOUT_FILE =
# The CITE_BIB_FILES tag can be used to specify one or more bib files
# containing the references data. This must be a list of .bib files. The
# .bib extension is automatically appended if omitted. Using this command
# requires the bibtex tool to be installed. See also
# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style
# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this
# feature you need bibtex and perl available in the search path. Do not use
# file names with spaces, bibtex cannot handle them.
CITE_BIB_FILES =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
# The QUIET tag can be used to turn on/off the messages that are generated
# by doxygen. Possible values are YES and NO. If left blank NO is used.
QUIET = YES
# The WARNINGS tag can be used to turn on/off the warning messages that are
# generated by doxygen. Possible values are YES and NO. If left blank
# NO is used.
WARNINGS = YES
# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
# automatically be disabled.
WARN_IF_UNDOCUMENTED = YES
# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
# potential errors in the documentation, such as not documenting some
# parameters in a documented function, or documenting parameters that
# don't exist or using markup commands wrongly.
WARN_IF_DOC_ERROR = YES
# The WARN_NO_PARAMDOC option can be enabled to get warnings for
# functions that are documented, but have no documentation for their parameters
# or return value. If set to NO (the default) doxygen will only warn about
# wrong or incomplete parameter documentation, but not about the absence of
# documentation.
WARN_NO_PARAMDOC = YES
# The WARN_FORMAT tag determines the format of the warning messages that
# doxygen can produce. The string should contain the $file, $line, and $text
# tags, which will be replaced by the file and line number from which the
# warning originated and the warning text. Optionally the format may contain
# $version, which will be replaced by the version of the file (if it could
# be obtained via FILE_VERSION_FILTER)
WARN_FORMAT = "$file:$line: $text"
# The WARN_LOGFILE tag can be used to specify a file to which warning
# and error messages should be written. If left blank the output is written
# to stderr.
WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
# The INPUT tag can be used to specify the files and/or directories that contain
# documented source files. You may enter file names like "myfile.cpp" or
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
INPUT = @GLFW_DOCS_SOURCES@
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
# also the default input encoding. Doxygen uses libiconv (or the iconv built
# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
# the list of possible encodings.
INPUT_ENCODING = UTF-8
# If the value of the INPUT tag contains directories, you can use the
# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
# and *.h) to filter out the source-files in the directories. If left
# blank the following patterns are tested:
# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh
# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py
# *.f90 *.f *.for *.vhd *.vhdl
FILE_PATTERNS = *.h *.dox
# The RECURSIVE tag can be used to turn specify whether or not subdirectories
# should be searched for input files as well. Possible values are YES and NO.
# If left blank NO is used.
RECURSIVE = NO
# The EXCLUDE tag can be used to specify files and/or directories that should be
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
# Note that relative paths are relative to the directory from which doxygen is
# run.
EXCLUDE =
# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
# from the input.
EXCLUDE_SYMLINKS = NO
# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
# certain files from those directories. Note that the wildcards are matched
# against the file with absolute path, so to exclude all test directories
# for example use the pattern */test/*
EXCLUDE_PATTERNS =
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the
# output. The symbol name can be a fully qualified name, a word, or if the
# wildcard * is used, a substring. Examples: ANamespace, AClass,
# AClass::ANamespace, ANamespace::*Test
EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
# The EXAMPLE_PATH tag can be used to specify one or more files or
# directories that contain example code fragments that are included (see
# the \include command).
EXAMPLE_PATH = @GLFW_SOURCE_DIR@/examples
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
# and *.h) to filter out the source-files in the directories. If left
# blank all files are included.
EXAMPLE_PATTERNS =
# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
# searched for input files to be used with the \include or \dontinclude
# commands irrespective of the value of the RECURSIVE tag.
# Possible values are YES and NO. If left blank NO is used.
EXAMPLE_RECURSIVE = NO
# The IMAGE_PATH tag can be used to specify one or more files or
# directories that contain image that are included in the documentation (see
# the \image command).
IMAGE_PATH =
# The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program
# by executing (via popen()) the command , where
# is the value of the INPUT_FILTER tag, and is the name of an
# input file. Doxygen will then use the output that the filter program writes
# to standard output.
# If FILTER_PATTERNS is specified, this tag will be
# ignored.
INPUT_FILTER =
# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
# basis.
# Doxygen will compare the file name with each pattern and apply the
# filter if there is a match.
# The filters are a list of the form:
# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
# info on how filters are used. If FILTER_PATTERNS is empty or if
# non of the patterns match the file name, INPUT_FILTER is applied.
FILTER_PATTERNS =
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER) will be used to filter the input files when producing source
# files to browse (i.e. when SOURCE_BROWSER is set to YES).
FILTER_SOURCE_FILES = NO
# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
# pattern. A pattern will override the setting for FILTER_PATTERN (if any)
# and it is also possible to disable source filtering for a specific pattern
# using *.ext= (so without naming a filter). This option only has effect when
# FILTER_SOURCE_FILES is enabled.
FILTER_SOURCE_PATTERNS =
# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that
# is part of the input, its contents will be placed on the main page (index.html).
# This can be useful if you have a project on for instance GitHub and want reuse
# the introduction page also for the doxygen output.
USE_MDFILE_AS_MAINPAGE =
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
# If the SOURCE_BROWSER tag is set to YES then a list of source files will
# be generated. Documented entities will be cross-referenced with these sources.
# Note: To get rid of all source code in the generated output, make sure also
# VERBATIM_HEADERS is set to NO.
SOURCE_BROWSER = NO
# Setting the INLINE_SOURCES tag to YES will include the body
# of functions and classes directly in the documentation.
INLINE_SOURCES = NO
# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
# doxygen to hide any special comment blocks from generated source code
# fragments. Normal C, C++ and Fortran comments will always remain visible.
STRIP_CODE_COMMENTS = YES
# If the REFERENCED_BY_RELATION tag is set to YES
# then for each documented function all documented
# functions referencing it will be listed.
REFERENCED_BY_RELATION = NO
# If the REFERENCES_RELATION tag is set to YES
# then for each documented function all documented entities
# called/used by that function will be listed.
REFERENCES_RELATION = NO
# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
# link to the source code.
# Otherwise they will link to the documentation.
REFERENCES_LINK_SOURCE = YES
# If the USE_HTAGS tag is set to YES then the references to source code
# will point to the HTML generated by the htags(1) tool instead of doxygen
# built-in source browser. The htags tool is part of GNU's global source
# tagging system (see http://www.gnu.org/software/global/global.html). You
# will need version 4.8.6 or higher.
USE_HTAGS = NO
# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
# will generate a verbatim copy of the header file for each class for
# which an include is specified. Set to NO to disable this.
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
# of all compounds will be generated. Enable this if the project
# contains a lot of classes, structs, unions or interfaces.
ALPHABETICAL_INDEX = YES
# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
# in which this list will be split (can be a number in the range [1..20])
COLS_IN_ALPHA_INDEX = 5
# In case all classes in a project start with a common prefix, all
# classes will be put under the same header in the alphabetical index.
# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
# should be ignored while generating the index headers.
IGNORE_PREFIX = glfw GLFW_
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
# generate HTML output.
GENERATE_HTML = YES
# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `html' will be used as the default path.
HTML_OUTPUT = html
# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
# doxygen will generate files with .html extension.
HTML_FILE_EXTENSION = .html
# The HTML_HEADER tag can be used to specify a personal HTML header for
# each generated HTML page. If it is left blank doxygen will generate a
# standard header. Note that when using a custom header you are responsible
# for the proper inclusion of any scripts and style sheets that doxygen
# needs, which is dependent on the configuration options used.
# It is advised to generate a default header using "doxygen -w html
# header.html footer.html stylesheet.css YourConfigFile" and then modify
# that header. Note that the header is subject to change so you typically
# have to redo this when upgrading to a newer version of doxygen or when
# changing the value of configuration settings such as GENERATE_TREEVIEW!
HTML_HEADER = @GLFW_SOURCE_DIR@/docs/header.html
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
# each generated HTML page. If it is left blank doxygen will generate a
# standard footer.
HTML_FOOTER = @GLFW_SOURCE_DIR@/docs/footer.html
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
# style sheet that is used by each HTML page. It can be used to
# fine-tune the look of the HTML output. If left blank doxygen will
# generate a default style sheet. Note that it is recommended to use
# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this
# tag will in the future become obsolete.
HTML_STYLESHEET =
# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional
# user-defined cascading style sheet that is included after the standard
# style sheets created by doxygen. Using this option one can overrule
# certain style aspects. This is preferred over using HTML_STYLESHEET
# since it does not replace the standard style sheet and is therefor more
# robust against future updates. Doxygen will copy the style sheet file to
# the output directory.
HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the HTML output directory. Note
# that these files will be copied to the base HTML output directory. Use the
# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
# files. In the HTML_STYLESHEET file, use the file name only. Also note that
# the files will be copied as-is; there are no commands or markers available.
HTML_EXTRA_FILES = @GLFW_SOURCE_DIR@/docs/spaces.svg
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
# Doxygen will adjust the colors in the style sheet and background images
# according to this color. Hue is specified as an angle on a colorwheel,
# see http://en.wikipedia.org/wiki/Hue for more information.
# For instance the value 0 represents red, 60 is yellow, 120 is green,
# 180 is cyan, 240 is blue, 300 purple, and 360 is red again.
# The allowed range is 0 to 359.
HTML_COLORSTYLE_HUE = 220
# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of
# the colors in the HTML output. For a value of 0 the output will use
# grayscales only. A value of 255 will produce the most vivid colors.
HTML_COLORSTYLE_SAT = 100
# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to
# the luminance component of the colors in the HTML output. Values below
# 100 gradually make the output lighter, whereas values above 100 make
# the output darker. The value divided by 100 is the actual gamma applied,
# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2,
# and 100 does not change the gamma.
HTML_COLORSTYLE_GAMMA = 80
# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
# page will contain the date and time when the page was generated. Setting
# this to NO can help when comparing the output of multiple runs.
HTML_TIMESTAMP = YES
# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
# documentation will contain sections that can be hidden and shown after the
# page has loaded.
HTML_DYNAMIC_SECTIONS = NO
# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of
# entries shown in the various tree structured indices initially; the user
# can expand and collapse entries dynamically later on. Doxygen will expand
# the tree to such a level that at most the specified number of entries are
# visible (unless a fully collapsed tree already exceeds this amount).
# So setting the number of entries 1 will produce a full collapsed tree by
# default. 0 is a special value representing an infinite number of entries
# and will result in a full expanded tree by default.
HTML_INDEX_NUM_ENTRIES = 100
# If the GENERATE_DOCSET tag is set to YES, additional index files
# will be generated that can be used as input for Apple's Xcode 3
# integrated development environment, introduced with OSX 10.5 (Leopard).
# To create a documentation set, doxygen will generate a Makefile in the
# HTML output directory. Running make will produce the docset in that
# directory and running "make install" will install the docset in
# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
# it at startup.
# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
# for more information.
GENERATE_DOCSET = NO
# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
# feed. A documentation feed provides an umbrella under which multiple
# documentation sets from a single provider (such as a company or product suite)
# can be grouped.
DOCSET_FEEDNAME = "Doxygen generated docs"
# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
# should uniquely identify the documentation set bundle. This should be a
# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
# will append .docset to the name.
DOCSET_BUNDLE_ID = org.doxygen.Project
# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely
# identify the documentation publisher. This should be a reverse domain-name
# style string, e.g. com.mycompany.MyDocSet.documentation.
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.
DOCSET_PUBLISHER_NAME = Publisher
# If the GENERATE_HTMLHELP tag is set to YES, additional index files
# will be generated that can be used as input for tools like the
# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
# of the generated HTML documentation.
GENERATE_HTMLHELP = NO
# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
# be used to specify the file name of the resulting .chm file. You
# can add a path in front of the file if the result should not be
# written to the html output directory.
CHM_FILE =
# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
# be used to specify the location (absolute path including file name) of
# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
# the HTML help compiler on the generated index.hhp.
HHC_LOCATION =
# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
# controls if a separate .chi index file is generated (YES) or that
# it should be included in the master .chm file (NO).
GENERATE_CHI = NO
# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
# is used to encode HtmlHelp index (hhk), content (hhc) and project file
# content.
CHM_INDEX_ENCODING =
# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
# controls whether a binary table of contents is generated (YES) or a
# normal table of contents (NO) in the .chm file.
BINARY_TOC = NO
# The TOC_EXPAND flag can be set to YES to add extra items for group members
# to the contents of the HTML help documentation and to the tree view.
TOC_EXPAND = NO
# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated
# that can be used as input for Qt's qhelpgenerator to generate a
# Qt Compressed Help (.qch) of the generated HTML documentation.
GENERATE_QHP = NO
# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
# be used to specify the file name of the resulting .qch file.
# The path specified is relative to the HTML output folder.
QCH_FILE =
# The QHP_NAMESPACE tag specifies the namespace to use when generating
# Qt Help Project output. For more information please see
# http://doc.trolltech.com/qthelpproject.html#namespace
QHP_NAMESPACE = org.doxygen.Project
# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
# Qt Help Project output. For more information please see
# http://doc.trolltech.com/qthelpproject.html#virtual-folders
QHP_VIRTUAL_FOLDER = doc
# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to
# add. For more information please see
# http://doc.trolltech.com/qthelpproject.html#custom-filters
QHP_CUST_FILTER_NAME =
# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the
# custom filter to add. For more information please see
#
# Qt Help Project / Custom Filters.
QHP_CUST_FILTER_ATTRS =
# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
# project's
# filter section matches.
#
# Qt Help Project / Filter Attributes.
QHP_SECT_FILTER_ATTRS =
# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
# be used to specify the location of Qt's qhelpgenerator.
# If non-empty doxygen will try to run qhelpgenerator on the generated
# .qhp file.
QHG_LOCATION =
# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files
# will be generated, which together with the HTML files, form an Eclipse help
# plugin. To install this plugin and make it available under the help contents
# menu in Eclipse, the contents of the directory containing the HTML and XML
# files needs to be copied into the plugins directory of eclipse. The name of
# the directory within the plugins directory should be the same as
# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
# the help appears.
GENERATE_ECLIPSEHELP = NO
# A unique identifier for the eclipse help plugin. When installing the plugin
# the directory name containing the HTML and XML files should also have
# this name.
ECLIPSE_DOC_ID = org.doxygen.Project
# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs)
# at top of each HTML page. The value NO (the default) enables the index and
# the value YES disables it. Since the tabs have the same information as the
# navigation tree you can set this option to NO if you already set
# GENERATE_TREEVIEW to YES.
DISABLE_INDEX = NO
# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
# structure should be generated to display hierarchical information.
# If the tag value is set to YES, a side panel will be generated
# containing a tree-like index structure (just like the one that
# is generated for HTML Help). For this to work a browser that supports
# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
# Windows users are probably better off using the HTML help feature.
# Since the tree basically has the same information as the tab index you
# could consider to set DISABLE_INDEX to NO when enabling this option.
GENERATE_TREEVIEW = NO
# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values
# (range [0,1..20]) that doxygen will group on one line in the generated HTML
# documentation. Note that a value of 0 will completely suppress the enum
# values from appearing in the overview section.
ENUM_VALUES_PER_LINE = 4
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
# used to set the initial width (in pixels) of the frame in which the tree
# is shown.
TREEVIEW_WIDTH = 300
# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open
# links to external symbols imported via tag files in a separate window.
EXT_LINKS_IN_WINDOW = NO
# Use this tag to change the font size of Latex formulas included
# as images in the HTML documentation. The default is 10. Note that
# when you change the font size after a successful doxygen run you need
# to manually remove any form_*.png images from the HTML output directory
# to force them to be regenerated.
FORMULA_FONTSIZE = 10
# Use the FORMULA_TRANPARENT tag to determine whether or not the images
# generated for formulas are transparent PNGs. Transparent PNGs are
# not supported properly for IE 6.0, but are supported on all modern browsers.
# Note that when changing this option you need to delete any form_*.png files
# in the HTML output before the changes have effect.
FORMULA_TRANSPARENT = YES
# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax
# (see http://www.mathjax.org) which uses client side Javascript for the
# rendering instead of using prerendered bitmaps. Use this if you do not
# have LaTeX installed or if you want to formulas look prettier in the HTML
# output. When enabled you may also need to install MathJax separately and
# configure the path to it using the MATHJAX_RELPATH option.
USE_MATHJAX = NO
# When MathJax is enabled you can set the default output format to be used for
# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and
# SVG. The default value is HTML-CSS, which is slower, but has the best
# compatibility.
MATHJAX_FORMAT = HTML-CSS
# When MathJax is enabled you need to specify the location relative to the
# HTML output directory using the MATHJAX_RELPATH option. The destination
# directory should contain the MathJax.js script. For instance, if the mathjax
# directory is located at the same level as the HTML output directory, then
# MATHJAX_RELPATH should be ../mathjax. The default value points to
# the MathJax Content Delivery Network so you can quickly see the result without
# installing MathJax.
# However, it is strongly recommended to install a local
# copy of MathJax from http://www.mathjax.org before deployment.
MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension
# names that should be enabled during MathJax rendering.
MATHJAX_EXTENSIONS =
# When the SEARCHENGINE tag is enabled doxygen will generate a search box
# for the HTML output. The underlying search engine uses javascript
# and DHTML and should work on any modern browser. Note that when using
# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
# (GENERATE_DOCSET) there is already a search function so this one should
# typically be disabled. For large projects the javascript based search engine
# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
SEARCHENGINE = YES
# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
# implemented using a web server instead of a web client using Javascript.
# There are two flavours of web server based search depending on the
# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for
# searching and an index file used by the script. When EXTERNAL_SEARCH is
# enabled the indexing and searching needs to be provided by external tools.
# See the manual for details.
SERVER_BASED_SEARCH = NO
# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP
# script for searching. Instead the search results are written to an XML file
# which needs to be processed by an external indexer. Doxygen will invoke an
# external search engine pointed to by the SEARCHENGINE_URL option to obtain
# the search results. Doxygen ships with an example indexer (doxyindexer) and
# search engine (doxysearch.cgi) which are based on the open source search engine
# library Xapian. See the manual for configuration details.
EXTERNAL_SEARCH = NO
# The SEARCHENGINE_URL should point to a search engine hosted by a web server
# which will returned the search results when EXTERNAL_SEARCH is enabled.
# Doxygen ships with an example search engine (doxysearch) which is based on
# the open source search engine library Xapian. See the manual for configuration
# details.
SEARCHENGINE_URL =
# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
# search data is written to a file for indexing by an external tool. With the
# SEARCHDATA_FILE tag the name of this file can be specified.
SEARCHDATA_FILE = searchdata.xml
# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the
# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
# projects and redirect the results back to the right project.
EXTERNAL_SEARCH_ID =
# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
# projects other than the one defined by this configuration file, but that are
# all added to the same external search index. Each project needs to have a
# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id
# of to a relative location where the documentation can be found.
# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ...
EXTRA_SEARCH_MAPPINGS =
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
# generate Latex output.
GENERATE_LATEX = NO
# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `latex' will be used as the default path.
LATEX_OUTPUT = latex
# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
# invoked. If left blank `latex' will be used as the default command name.
# Note that when enabling USE_PDFLATEX this option is only used for
# generating bitmaps for formulas in the HTML output, but not in the
# Makefile that is written to the output directory.
LATEX_CMD_NAME = latex
# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
# generate index for LaTeX. If left blank `makeindex' will be used as the
# default command name.
MAKEINDEX_CMD_NAME = makeindex
# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
# LaTeX documents. This may be useful for small projects and may help to
# save some trees in general.
COMPACT_LATEX = NO
# The PAPER_TYPE tag can be used to set the paper type that is used
# by the printer. Possible values are: a4, letter, legal and
# executive. If left blank a4wide will be used.
PAPER_TYPE = a4
# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
# packages that should be included in the LaTeX output.
EXTRA_PACKAGES =
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
# the generated latex document. The header should contain everything until
# the first chapter. If it is left blank doxygen will generate a
# standard header. Notice: only use this tag if you know what you are doing!
LATEX_HEADER =
# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for
# the generated latex document. The footer should contain everything after
# the last chapter. If it is left blank doxygen will generate a
# standard footer. Notice: only use this tag if you know what you are doing!
LATEX_FOOTER =
# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
# is prepared for conversion to pdf (using ps2pdf). The pdf file will
# contain links (just like the HTML output) instead of page references
# This makes the output suitable for online browsing using a pdf viewer.
PDF_HYPERLINKS = YES
# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
# plain latex in the generated Makefile. Set this option to YES to get a
# higher quality PDF documentation.
USE_PDFLATEX = YES
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
# command to the generated LaTeX files. This will instruct LaTeX to keep
# running if errors occur, instead of asking the user for help.
# This option is also used when generating formulas in HTML.
LATEX_BATCHMODE = NO
# If LATEX_HIDE_INDICES is set to YES then doxygen will not
# include the index chapters (such as File Index, Compound Index, etc.)
# in the output.
LATEX_HIDE_INDICES = NO
# If LATEX_SOURCE_CODE is set to YES then doxygen will include
# source code with syntax highlighting in the LaTeX output.
# Note that which sources are shown also depends on other settings
# such as SOURCE_BROWSER.
LATEX_SOURCE_CODE = NO
# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See
# http://en.wikipedia.org/wiki/BibTeX for more info.
LATEX_BIB_STYLE = plain
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
# The RTF output is optimized for Word 97 and may not look very pretty with
# other RTF readers or editors.
GENERATE_RTF = NO
# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `rtf' will be used as the default path.
RTF_OUTPUT = rtf
# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
# RTF documents. This may be useful for small projects and may help to
# save some trees in general.
COMPACT_RTF = NO
# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
# will contain hyperlink fields. The RTF file will
# contain links (just like the HTML output) instead of page references.
# This makes the output suitable for online browsing using WORD or other
# programs which support those fields.
# Note: wordpad (write) and others do not support links.
RTF_HYPERLINKS = NO
# Load style sheet definitions from file. Syntax is similar to doxygen's
# config file, i.e. a series of assignments. You only have to provide
# replacements, missing definitions are set to their default value.
RTF_STYLESHEET_FILE =
# Set optional variables used in the generation of an rtf document.
# Syntax is similar to doxygen's config file.
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
# generate man pages
GENERATE_MAN = NO
# The MAN_OUTPUT tag is used to specify where the man pages will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `man' will be used as the default path.
MAN_OUTPUT = man
# The MAN_EXTENSION tag determines the extension that is added to
# the generated man pages (default is the subroutine's section .3)
MAN_EXTENSION = .3
# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
# then it will generate one additional man file for each entity
# documented in the real man page(s). These additional files
# only source the real man page, but without them the man command
# would be unable to find the correct page. The default is NO.
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
# If the GENERATE_XML tag is set to YES Doxygen will
# generate an XML file that captures the structure of
# the code including all documentation.
GENERATE_XML = NO
# The XML_OUTPUT tag is used to specify where the XML pages will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `xml' will be used as the default path.
XML_OUTPUT = xml
# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
# dump the program listings (including syntax highlighting
# and cross-referencing information) to the XML output. Note that
# enabling this will significantly increase the size of the XML output.
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
# generate an AutoGen Definitions (see autogen.sf.net) file
# that captures the structure of the code including all
# documentation. Note that this feature is still experimental
# and incomplete at the moment.
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
# If the GENERATE_PERLMOD tag is set to YES Doxygen will
# generate a Perl module file that captures the structure of
# the code including all documentation. Note that this
# feature is still experimental and incomplete at the
# moment.
GENERATE_PERLMOD = NO
# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
# the necessary Makefile rules, Perl scripts and LaTeX code to be able
# to generate PDF and DVI output from the Perl module output.
PERLMOD_LATEX = NO
# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
# nicely formatted so it can be parsed by a human reader.
# This is useful
# if you want to understand what is going on.
# On the other hand, if this
# tag is set to NO the size of the Perl module output will be much smaller
# and Perl will parse it just the same.
PERLMOD_PRETTY = YES
# The names of the make variables in the generated doxyrules.make file
# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
# This is useful so different doxyrules.make files included by the same
# Makefile don't overwrite each other's variables.
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
# evaluate all C-preprocessor directives found in the sources and include
# files.
ENABLE_PREPROCESSING = YES
# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
# names in the source code. If set to NO (the default) only conditional
# compilation will be performed. Macro expansion can be done in a controlled
# way by setting EXPAND_ONLY_PREDEF to YES.
MACRO_EXPANSION = YES
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
# then the macro expansion is limited to the macros specified with the
# PREDEFINED and EXPAND_AS_DEFINED tags.
EXPAND_ONLY_PREDEF = YES
# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
# pointed to by INCLUDE_PATH will be searched when a #include is found.
SEARCH_INCLUDES = YES
# The INCLUDE_PATH tag can be used to specify one or more directories that
# contain include files that are not input files but should be processed by
# the preprocessor.
INCLUDE_PATH =
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the
# directories. If left blank, the patterns specified with FILE_PATTERNS will
# be used.
INCLUDE_FILE_PATTERNS =
# The PREDEFINED tag can be used to specify one or more macro names that
# are defined before the preprocessor is started (similar to the -D option of
# gcc). The argument of the tag is a list of macros of the form: name
# or name=definition (no spaces). If the definition and the = are
# omitted =1 is assumed. To prevent a macro definition from being
# undefined via #undef or recursively expanded use the := operator
# instead of the = operator.
PREDEFINED = GLFWAPI= \
GLFW_EXPOSE_NATIVE_WIN32 \
GLFW_EXPOSE_NATIVE_WGL \
GLFW_EXPOSE_NATIVE_X11 \
GLFW_EXPOSE_NATIVE_WAYLAND \
GLFW_EXPOSE_NATIVE_MIR \
GLFW_EXPOSE_NATIVE_GLX \
GLFW_EXPOSE_NATIVE_COCOA \
GLFW_EXPOSE_NATIVE_NSGL \
GLFW_EXPOSE_NATIVE_EGL \
VK_VERSION_1_0
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded.
# The macro definition that is found in the sources will be used.
# Use the PREDEFINED tag if you want to use a different macro definition that
# overrules the definition found in the source code.
EXPAND_AS_DEFINED =
# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
# doxygen's preprocessor will remove all references to function-like macros
# that are alone on a line, have an all uppercase name, and do not end with a
# semicolon, because these will confuse the parser if not removed.
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
# The TAGFILES option can be used to specify one or more tagfiles. For each
# tag file the location of the external documentation should be added. The
# format of a tag file without this location is as follows:
#
# TAGFILES = file1 file2 ...
# Adding location for the tag files is done as follows:
#
# TAGFILES = file1=loc1 "file2 = loc2" ...
# where "loc1" and "loc2" can be relative or absolute paths
# or URLs. Note that each tag file must have a unique name (where the name does
# NOT include the path). If a tag file is not located in the directory in which
# doxygen is run, you must also specify the path to the tagfile here.
TAGFILES =
# When a file name is specified after GENERATE_TAGFILE, doxygen will create
# a tag file that is based on the input files it reads.
GENERATE_TAGFILE =
# If the ALLEXTERNALS tag is set to YES all external classes will be listed
# in the class index. If set to NO only the inherited external classes
# will be listed.
ALLEXTERNALS = NO
# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
# in the modules index. If set to NO, only the current project's groups will
# be listed.
EXTERNAL_GROUPS = YES
# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of `which perl').
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
# or super classes. Setting the tag to NO turns the diagrams off. Note that
# this option also works with HAVE_DOT disabled, but it is recommended to
# install and use dot, since it yields more powerful graphs.
CLASS_DIAGRAMS = YES
# You can define message sequence charts within doxygen comments using the \msc
# command. Doxygen will then run the mscgen tool (see
# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
# the mscgen tool resides. If left empty the tool is assumed to be found in the
# default search path.
MSCGEN_PATH =
# If set to YES, the inheritance and collaboration graphs will hide
# inheritance and usage relations if the target is undocumented
# or is not a class.
HIDE_UNDOC_RELATIONS = YES
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz, a graph visualization
# toolkit from AT&T and Lucent Bell Labs. The other options in this section
# have no effect if this option is set to NO (the default)
HAVE_DOT = NO
# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is
# allowed to run in parallel. When set to 0 (the default) doxygen will
# base this on the number of processors available in the system. You can set it
# explicitly to a value larger than 0 to get control over the balance
# between CPU load and processing speed.
DOT_NUM_THREADS = 0
# By default doxygen will use the Helvetica font for all dot files that
# doxygen generates. When you want a differently looking font you can specify
# the font name using DOT_FONTNAME. You need to make sure dot is able to find
# the font, which can be done by putting it in a standard location or by setting
# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
# directory containing the font.
DOT_FONTNAME = Helvetica
# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
# The default size is 10pt.
DOT_FONTSIZE = 10
# By default doxygen will tell dot to use the Helvetica font.
# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to
# set the path where dot can find it.
DOT_FONTPATH =
# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for each documented class showing the direct and
# indirect inheritance relations. Setting this tag to YES will force the
# CLASS_DIAGRAMS tag to NO.
CLASS_GRAPH = YES
# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for each documented class showing the direct and
# indirect implementation dependencies (inheritance, containment, and
# class references variables) of the class with other documented classes.
COLLABORATION_GRAPH = YES
# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for groups, showing the direct groups dependencies
GROUP_GRAPHS = YES
# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
# collaboration diagrams in a style similar to the OMG's Unified Modeling
# Language.
UML_LOOK = NO
# If the UML_LOOK tag is enabled, the fields and methods are shown inside
# the class node. If there are many fields or methods and many nodes the
# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
# threshold limits the number of items for each type to make the size more
# managable. Set this to 0 for no limit. Note that the threshold may be
# exceeded by 50% before the limit is enforced.
UML_LIMIT_NUM_FIELDS = 10
# If set to YES, the inheritance and collaboration graphs will show the
# relations between templates and their instances.
TEMPLATE_RELATIONS = NO
# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
# tags are set to YES then doxygen will generate a graph for each documented
# file showing the direct and indirect include dependencies of the file with
# other documented files.
INCLUDE_GRAPH = YES
# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
# documented header file showing the documented files that directly or
# indirectly include this file.
INCLUDED_BY_GRAPH = YES
# If the CALL_GRAPH and HAVE_DOT options are set to YES then
# doxygen will generate a call dependency graph for every global function
# or class method. Note that enabling this option will significantly increase
# the time of a run. So in most cases it will be better to enable call graphs
# for selected functions only using the \callgraph command.
CALL_GRAPH = NO
# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
# doxygen will generate a caller dependency graph for every global function
# or class method. Note that enabling this option will significantly increase
# the time of a run. So in most cases it will be better to enable caller
# graphs for selected functions only using the \callergraph command.
CALLER_GRAPH = NO
# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
# will generate a graphical hierarchy of all classes instead of a textual one.
GRAPHICAL_HIERARCHY = YES
# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES
# then doxygen will show the dependencies a directory has on other directories
# in a graphical way. The dependency relations are determined by the #include
# relations between the files in the directories.
DIRECTORY_GRAPH = YES
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. Possible values are svg, png, jpg, or gif.
# If left blank png will be used. If you choose svg you need to set
# HTML_FILE_EXTENSION to xhtml in order to make the SVG files
# visible in IE 9+ (other browsers do not have this requirement).
DOT_IMAGE_FORMAT = png
# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
# enable generation of interactive SVG images that allow zooming and panning.
# Note that this requires a modern browser other than Internet Explorer.
# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files
# visible. Older versions of IE do not have SVG support.
INTERACTIVE_SVG = NO
# The tag DOT_PATH can be used to specify the path where the dot tool can be
# found. If left blank, it is assumed the dot tool can be found in the path.
DOT_PATH =
# The DOTFILE_DIRS tag can be used to specify one or more directories that
# contain dot files that are included in the documentation (see the
# \dotfile command).
DOTFILE_DIRS =
# The MSCFILE_DIRS tag can be used to specify one or more directories that
# contain msc files that are included in the documentation (see the
# \mscfile command).
MSCFILE_DIRS =
# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
# nodes that will be shown in the graph. If the number of nodes in a graph
# becomes larger than this value, doxygen will truncate the graph, which is
# visualized by representing a node as a red box. Note that doxygen if the
# number of direct children of the root node in a graph is already larger than
# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
DOT_GRAPH_MAX_NODES = 50
# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
# graphs generated by dot. A depth value of 3 means that only nodes reachable
# from the root by following a path via at most 3 edges will be shown. Nodes
# that lay further from the root node will be omitted. Note that setting this
# option to 1 or 2 may greatly reduce the computation time needed for large
# code bases. Also note that the size of a graph can be further restricted by
# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
MAX_DOT_GRAPH_DEPTH = 0
# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
# background. This is disabled by default, because dot on Windows does not
# seem to support this out of the box. Warning: Depending on the platform used,
# enabling this option may lead to badly anti-aliased labels on the edges of
# a graph (i.e. they become hard to read).
DOT_TRANSPARENT = NO
# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
# files in one run (i.e. multiple -o and -T options on the command line). This
# makes dot run faster, but since only newer versions of dot (>1.8.10)
# support this, this feature is disabled by default.
DOT_MULTI_TARGETS = NO
# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
# generate a legend page explaining the meaning of the various boxes and
# arrows in the dot generated graphs.
GENERATE_LEGEND = YES
# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
# remove the intermediate dot files that are used to generate
# the various graphs.
DOT_CLEANUP = YES
glfw-3.2.1/docs/DoxygenLayout.xml 0000664 0000000 0000000 00000013457 12755316313 0016761 0 ustar 00root root 0000000 0000000
glfw-3.2.1/docs/build.dox 0000664 0000000 0000000 00000032724 12755316313 0015235 0 ustar 00root root 0000000 0000000 /*!
@page build_guide Building applications
@tableofcontents
This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the
[introductory tutorial](@ref quick_guide). For information on how to compile
the GLFW library itself, see @ref compile_guide.
This is not a tutorial on compilation or linking. It assumes basic
understanding of how to compile and link a C program as well as how to use the
specific compiler of your chosen development environment. The compilation
and linking process should be explained in your C programming material and in
the documentation for your development environment.
@section build_include Including the GLFW header file
In the source files of your application where you use OpenGL or GLFW, you should
include the GLFW header file, i.e.:
@code
#include
@endcode
The GLFW header declares the GLFW API and by default also includes the OpenGL
header of your development environment, which in turn defines all the constants,
types and function prototypes of the OpenGL API.
The GLFW header also defines everything necessary for your OpenGL header to
function. For example, under Windows you are normally required to include
`windows.h` before the OpenGL header, which would pollute your code namespace
with the entire Win32 API.
Instead, the GLFW header takes care of this for you, not by including
`windows.h`, but by duplicating only the very few necessary parts of it. It
does this only when needed, so if `windows.h` _is_ included, the GLFW header
does not try to redefine those symbols. The reverse is not true, i.e.
`windows.h` cannot cope if any of its symbols have already been defined.
In other words:
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
- Do _not_ include `windows.h` or other platform-specific headers unless you
plan on using those APIs directly
- If you _do_ need to include such headers, do it _before_ including
the GLFW header and it will handle this
If you are using an OpenGL extension loading library such as
[glad](https://github.com/Dav1dde/glad), the extension loader header should
either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
(described below) should be defined.
@subsection build_macros GLFW header option macros
These macros may be defined before the inclusion of the GLFW header and affect
its behavior.
`GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
`GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL
header.
`GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
header. This is useful in combination with an extension loading library.
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
header (`OpenGL/gl.h` on OS X) is included.
The following macros control the inclusion of additional API headers. Any
number of these may be defined simultaneously, and/or together with one of the
above macros.
`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
header for the OpenGL or OpenGL ES header selected above after and in addition
to that header.
`GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the
header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@note GLFW does not provide any of the API headers mentioned above. They must
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK.
@note None of these macros may be defined during the compilation of GLFW itself.
If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
@section build_link Link with the right libraries
GLFW is essentially a wrapper of various platform-specific APIs and therefore
needs to link against many different system libraries. If you are using GLFW as
a shared library / dynamic library / DLL then it takes care of these links.
However, if you are using GLFW as a static library then your executable will
need to link against these libraries.
On Windows and OS X, the list of system libraries is static and can be
hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
A good general introduction to linking is
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
David Drysdale.
@subsection build_link_win32 With MinGW or Visual C++ on Windows
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
When linking an application under Windows that uses the static version of GLFW,
you must link with `opengl32`. On some versions of MinGW, you must also
explicitly link with `gdi32`, while other versions of MinGW include it in the
set of default libraries along with other dependencies like `user32` and
`kernel32`. If you are using GLU, you must also link with `glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the `GLFW_DLL`
macro _before_ any inclusion of the GLFW header. This can be done either with
a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `opengl32` if your application
uses OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
build_link_cmake_package.
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
tree built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Then add the root directory of the GLFW source tree to your project. This
will add the `glfw` target and the necessary cache variables to your project.
@code{.cmake}
add_subdirectory(path/to/glfw)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the
[GLFW_DLL](@ref build_macros) macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source.
With just a few changes to your `CMakeLists.txt`, you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.2 REQUIRED)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When
they are updated or if they differ between systems, you will get the correct
ones automatically.
A typical compile and link command-line when using the static version of the
GLFW library may look like this:
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
@endcode
If you are using the shared version of the GLFW library, simply omit the
`--static` flag.
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@endcode
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
@code{.sh}
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@endcode
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU
is built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config package.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
If you are using the static version of the GLFW library, make sure you don't
link statically against GLU.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
@endcode
@subsection build_link_xcode With Xcode on OS X
If you are using the dynamic library version of GLFW, simply add it to the
project dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
all be found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on OS X
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
building from the command line on OS X. That way you will get any new
dependencies added automatically. If you still wish to build manually, you need
to add the required frameworks and libraries to your command-line yourself using
the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
@endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
for `-lglfw`.
Note that you do not add the `.framework` extension to a framework when linking
against it from the command-line.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will _not_ work with the OS X native version of GLFW.
*/
glfw-3.2.1/docs/compat.dox 0000664 0000000 0000000 00000025515 12755316313 0015421 0 ustar 00root root 0000000 0000000 /*!
@page compat_guide Standards conformance
@tableofcontents
This guide describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
vital knowledge for developers intending to deploy their applications on a wide
range of machines.
The information in this guide is not a part of GLFW API, but merely
preconditions for some parts of the library to function on a given machine. Any
part of this information may change in future versions of GLFW and that will not
be considered a breaking API change.
@section compat_x11 X11 extensions, protocols and IPC standards
As GLFW uses Xlib directly, without any intervening toolkit
library, it has sole responsibility for interacting well with the many and
varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
(ICCCM) and
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards.
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
If the running window manager does not support this property, the
`GLFW_DECORATED` hint will have no effect.
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
attempting to close the GLFW window. If the running window manager does not
support this protocol, the close callback will never be called.
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
the user when the application has stopped responding, i.e. when it has ceased to
process events. If the running window manager does not support this protocol,
the user will not be notified if the application locks up.
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
manager to make the GLFW window full screen. If the running window manager does
not support this state, full screen windows may not work properly. GLFW has
a fallback code path in case this state is unavailable, but every window manager
behaves slightly differently in this regard.
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
compositing window manager to un-redirect full screen GLFW windows. If the
running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
support will not function and only a single, desktop-spanning monitor will be
reported.
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
support. If the running X server does not support either or both of these
extensions, gamma ramp support will not function.
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
input. If the running X server does not support this extension, a non-Xkb
fallback path is used.
@section compat_glx GLX extensions
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
(or _vsync_), in that order of preference. Where none of these extension are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
multisampling anti-aliasing. Where this extension is unavailable, the
`GLFW_SAMPLES` hint will have no effect.
GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_wgl WGL extensions
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
GLFW uses either the `WGL_EXT_extension_string` or the
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
extensions listed below. If both are available, the EXT one is preferred. If
neither is available, no other extensions are used and many GLFW features
related to context creation will have no effect or cause errors when used.
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
glfwSwapInterval will have no effect.
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
create contexts with multisampling anti-aliasing. Where these extensions are
unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL 3.2 and later on OS X
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
core profile contexts. There is also still no mechanism for requesting debug
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
@section compat_vulkan Vulkan loader and API
GLFW uses the standard system-wide Vulkan loader to access the Vulkan API.
This should be installed by graphics drivers and Vulkan SDKs. If this is not
available, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other
Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error.
@section compat_wsi Vulkan WSI extensions
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms.
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
surfaces on Mir. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW does not support any extensions for window surface creation on OS X,
meaning@ref glfwGetRequiredInstanceExtensions will return an empty list and
window surface creation will fail.
*/
glfw-3.2.1/docs/compile.dox 0000664 0000000 0000000 00000025704 12755316313 0015566 0 ustar 00root root 0000000 0000000 /*!
@page compile_guide Compiling GLFW
@tableofcontents
This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can simply install its CMake package. If not, you can download
installers for Windows and OS X from the [CMake website](http://www.cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your
chosen development environment and then use them to compile the actual GLFW
library.
@subsection compile_deps Dependencies
Once you have installed CMake, make sure that all other dependencies are
available. On some platforms, GLFW needs a few additional packages to be
installed. See the section for your chosen platform and development environment
below.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ already
contains all the necessary headers, link libraries and tools except for CMake.
Move on to @ref compile_generate.
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
Both the MinGW and the MinGW-w64 packages already contain all the necessary
headers, link libraries and tools except for CMake. Move on to @ref
compile_generate.
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
cross-compilation of Windows binaries. To use these files you need to add a
special parameter when generating the project files or makefiles:
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE= .
@endcode
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
invocation would be:
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
@endcode
For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
the CMake wiki.
Once you have this set up, move on to @ref compile_generate.
@subsubsection compile_deps_xcode Dependencies for Xcode on OS X
Xcode comes with all necessary tools except for CMake. The required headers
and libraries are included in the core OS X frameworks. Xcode can be downloaded
from the Mac App Store or from the ADC Member Center.
Once you have Xcode installed, move on to @ref compile_generate.
@subsubsection compile_deps_x11 Dependencies for Linux and X11
To compile GLFW for X11, you need to have the X11 packages installed, as well as
the basic development tools like GCC and make. For example, on Ubuntu and other
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
package, which pulls in all X.org header packages.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_generate Generating build files with CMake
Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs to know two
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
_not_ the `src` subdirectory) and the target path for the generated files and
compiled binaries. If these are the same, it is called an in-tree build,
otherwise it is called an out-of-tree build.
One of several advantages of out-of-tree builds is that you can generate files
and compile for different development environments using a single source tree.
@note This section is about generating the project files or makefiles necessary
to compile the GLFW library, not about compiling the actual library.
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
To make an in-tree build, enter the _root_ directory of the GLFW source tree
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
used as target path, while the path provided as an argument is used to find the
source tree.
@code{.sh}
cd
cmake .
@endcode
To make an out-of-tree build, make a directory outside of the source tree, enter
it and run CMake with the (relative or absolute) path to the root of the source
tree as an argument.
@code{.sh}
mkdir glfw-build
cd glfw-build
cmake
@endcode
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsubsection compile_generate_gui Generating files with the CMake GUI
If you are using the GUI version, choose the root of the GLFW source tree as
source location and the same directory or another, empty directory as the
destination for binaries. Choose _Configure_, change any options you wish to,
_Configure_ again to let the changes take effect and then _Generate_.
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
@subsection compile_compile Compiling the library
You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files, as you would with any other project.
Once the GLFW library is compiled, you are ready to build your applications,
linking it to the GLFW library. See @ref build_guide for more information.
@subsection compile_options CMake options
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
among projects using CMake and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version of CMake you can use the
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
distributions based on Debian GNU/Linux have this tool in a separate
`cmake-curses-gui` package.
Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
@code{.sh}
cmake -DBUILD_SHARED_LIBS=ON .
@endcode
@subsubsection compile_options_shared Shared CMake options
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library.
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it
is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
along with the library.
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
built along with the library.
`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
the library.
`GLFW_VULKAN_STATIC` determines whether to use the Vulkan loader linked
statically into the application.
@subsubsection compile_options_osx OS X specific CMake options
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_MENUBAR` determines whether the first call to
`glfwCreateWindow` sets up a minimal menu bar.
`GLFW_USE_RETINA` determines whether windows will use the full resolution of
Retina displays.
@subsubsection compile_options_win32 Windows specific CMake options
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. If set to `ON`, the
DLL version of the Visual C++ library is used.
`GLFW_USE_HYBRID_HPG` determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
need to be exported by the EXE to be detected by the driver, so the override
will not work if GLFW is built as a DLL.
@section compile_manual Compiling GLFW manually
If you wish to compile GLFW without its CMake build environment then you will
have to do at least some of the platform detection yourself. GLFW needs
a configuration macro to be defined in order to know what window system it's
being compiled for and also has optional, platform-specific ones for various
features.
When building with CMake, the `glfw_config.h` configuration header is generated
based on the current platform and CMake options. The GLFW CMake environment
defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
`internal.h`. Without this macro, GLFW will expect the necessary configuration
macros to be defined on the command-line.
The window creation API is used to create windows, handle input, monitors, gamma
ramps and clipboard. The options are:
- `_GLFW_COCOA` to use the Cocoa frameworks
- `_GLFW_WIN32` to use the Win32 API
- `_GLFW_X11` to use the X Window System
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
If you are linking the Vulkan loader statically into your application then you
must also define `_GLFW_VULKAN_STATIC`. Otherwise, GLFW will attempt to use the
external version.
For the EGL context creation API, the following options are available:
- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
definitions (fallback)
If you are using the X11 window creation API, support for the following X11
extensions can be enabled:
- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
(recommended)
If you are using the Cocoa window creation API, the following options are
available:
- `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the
application bundle during @ref glfwInit (recommended)
- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
is created (recommended)
- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
(recommended)
@note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.
*/
glfw-3.2.1/docs/context.dox 0000664 0000000 0000000 00000030324 12755316313 0015614 0 ustar 00root root 0000000 0000000 /*!
@page context_guide Context guide
@tableofcontents
This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. For details on a specific function in this category, see the @ref
context. There are also guides for the other areas of the GLFW API.
- @ref intro_guide
- @ref window_guide
- @ref vulkan_guide
- @ref monitor_guide
- @ref input_guide
@section context_object Context objects
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
context. It is created with @ref glfwCreateWindow and destroyed with @ref
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
information.
As the window and context are inseparably linked, the window object also serves
as the context handle.
To test the creation of various kinds of contexts and see their properties, run
the `glfwinfo` test program.
@note Vulkan does not have a context and the Vulkan instance is created via the
Vulkan API itself. If you will be using Vulkan to render to a window, disable
context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
@subsection context_hints Context creation hints
There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window guide.
@subsection context_sharing Context object sharing
When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with.
@code
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
@endcode
Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
GLFW comes with a simple object sharing test program called `sharing`.
@subsection context_offscreen Offscreen contexts
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
@code
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode
The window never needs to be shown and its context can be used as a plain
offscreen context. Depending on the window manager, the size of a hidden
window's framebuffer may not be usable or modifiable, so framebuffer
objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
__OS X:__ The first time a window is created the menu bar is populated with
common commands like Hide, Quit and About. This is not desirable for example
when writing a command-line only application. The menu bar setup can be
disabled with a [compile-time option](@ref compile_options_osx).
@subsection context_less Windows without contexts
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. Windows without
contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
@section context_current Current context
Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
at a time, and a thread can only have a single context current at a time.
The context of a window is made current with @ref glfwMakeContextCurrent.
@code
glfwMakeContextCurrent(window);
@endcode
The window of the current context is returned by @ref glfwGetCurrentContext.
@code
GLFWwindow* window = glfwGetCurrentContext();
@endcode
The following GLFW functions require a context to be current. Calling any these
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
error.
- @ref glfwSwapInterval
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
@section context_swap Buffer swapping
Buffer swapping is part of the window and framebuffer, not the context. See
@ref buffer_swap.
@section context_glext OpenGL and OpenGL ES extensions
One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the
API before that functionality is included in a new version of the OpenGL or
OpenGL ES specification, and some extensions are never included and remain
as extensions until they become obsolete.
An extension is defined by:
- An extension name (e.g. `GL_ARB_debug_output`)
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
Note the `ARB` affix, which stands for Architecture Review Board and is used
for official extensions. The extension above was created by the ARB, but there
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
group may also use the generic `EXT` affix. Lists of extensions, together with
their specifications, can be found at the
[OpenGL Registry](http://www.opengl.org/registry/) and
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@subsection context_glext_auto Loading extension with a loader library
An extension loader library is the easiest and best way to access both OpenGL and
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
They will take care of all the details of declaring and loading everything you
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
several others.
The following example will use glad but all extension loader libraries work
similarly.
First you need to generate the source files using the glad Python script. This
example generates a loader for any version of OpenGL, which is the default for
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
API versions and extension sets can be generated. The generated files are
written to the `output` directory.
@code{.sh}
python main.py --generator c --no-loader --out-path output
@endcode
The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
selected context creation API, and glad can call this instead of having to
implement its own. There are several other command-line options as well. See
the glad documentation for details.
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
`output/include/KHR/khrplatform.h` files to your build. Then you need to
include the glad header file, which will replace the OpenGL header of your
development environment. By including the glad header before the GLFW header,
it suppresses the development environment's OpenGL or OpenGL ES header.
@code
#include
#include
@endcode
Finally you need to initialize glad once you have a suitable current context.
@code
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
if (!window)
{
...
}
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
@endcode
Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you
generated and you are ready to start rendering.
You can specify a minimum required OpenGL or OpenGL ES version with
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
check the actual OpenGL or OpenGL ES version with
[context attributes](@ref window_attribs_ctx), or you can check whether
a specific version is supported by the current context with the
`GLAD_GL_VERSION_x_x` booleans.
@code
if (GLAD_GL_VERSION_3_2)
{
// Call OpenGL 3.2+ specific code
}
@endcode
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans.
@code
if (GLAD_GL_ARB_debug_output)
{
// Use GL_ARB_debug_output
}
@endcode
@subsection context_glext_manual Loading extensions manually
__Do not use this technique__ unless it is absolutely necessary. An
[extension loader library](@ref context_glext_auto) will save you a ton of
tedious, repetitive, error prone work.
To use a certain extension, you must first check whether the context supports
that extension and then, if it introduces new functions, retrieve the pointers
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
glfwGetProcAddress for manual loading of extensions and new API functions.
This section will demonstrate manual loading of OpenGL extensions. The loading
of OpenGL ES extensions is identical except for the name of the extension header.
@subsubsection context_glext_header The glext.h header
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
extension headers for the various versions of OpenGL ES at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
recommended that you use your own copy of the extension header, as the one
included in your development environment may be several years out of date and
may not include the extensions you wish to use.
The header defines function pointer types for all functions of all extensions it
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define [GLFW_INCLUDE_GLEXT](@ref build_macros)
before including the GLFW header.
@code
#define GLFW_INCLUDE_GLEXT
#include
@endcode
@subsubsection context_glext_string Checking for extensions
A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported.
@code
if (glfwExtensionSupported("GL_ARB_debug_output"))
{
// The extension is supported by the current context
}
@endcode
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`.
@subsubsection context_glext_proc Fetching function pointers
Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress.
@code
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
@endcode
In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can
use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like
when used together.
@code
#define GLFW_INCLUDE_GLEXT
#include
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
// Flag indicating whether the extension is supported
int has_ARB_debug_output = 0;
void load_extensions(void)
{
if (glfwExtensionSupported("GL_ARB_debug_output"))
{
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
glfwGetProcAddress("glGetDebugMessageLogARB");
has_ARB_debug_output = 1;
}
}
void some_function(void)
{
if (has_ARB_debug_output)
{
// Now the extension function can be called as usual
glGetDebugMessageLogARB(...);
}
}
@endcode
*/
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border:none;
padding:1em;
overflow:auto;
border-left:4px solid hsl(0,0%,80%);
margin:1em 0;
}
.lineno a,.lineno a:visited,.line,pre.fragment {
color:@default-text-color;
}
span.preprocessor,span.comment {
color:hsl(193,100%,30%);
}
a.code,a.code:visited {
color:hsl(18,100%,45%);
}
span.keyword,span.keywordtype,span.keywordflow {
color:darken(@default-text-color, 5%);
font-weight:bold;
}
span.stringliteral {
color:hsl(261,100%,30%);
}
code {
padding:.1em;
border-radius:4px;
}
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