pax_global_header 0000666 0000000 0000000 00000000064 14012474704 0014515 g ustar 00root root 0000000 0000000 52 comment=4b2bbe803576d48f08367aa5441740f9319c21e7
glmark2-2021.02/ 0000775 0000000 0000000 00000000000 14012474704 0013222 5 ustar 00root root 0000000 0000000 glmark2-2021.02/.github/ 0000775 0000000 0000000 00000000000 14012474704 0014562 5 ustar 00root root 0000000 0000000 glmark2-2021.02/.github/workflows/ 0000775 0000000 0000000 00000000000 14012474704 0016617 5 ustar 00root root 0000000 0000000 glmark2-2021.02/.github/workflows/build.yml 0000664 0000000 0000000 00000004313 14012474704 0020442 0 ustar 00root root 0000000 0000000 name: build
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
build-meson:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v1
- name: Install dependencies
run: >
sudo apt install meson libdrm-dev libgbm-dev libudev-dev
libwayland-dev wayland-protocols libx11-dev
- name: Setup
run: meson setup build -Dflavors=x11-gl,x11-glesv2,wayland-gl,wayland-glesv2,drm-gl,drm-glesv2
- name: Build
run: ninja -C build
- name: Install
run: DESTDIR=/tmp/glmark2-install ninja -C build install
build-meson-only-drm:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v1
- name: Install dependencies
run: sudo apt install meson libdrm-dev libgbm-dev libudev-dev
- name: Setup
run: meson setup build -Dflavors=drm-gl,drm-glesv2
- name: Build
run: ninja -C build
- name: Install
run: DESTDIR=/tmp/glmark2-install ninja -C build install
build-meson-only-wayland:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v1
- name: Install dependencies
run: sudo apt install meson libwayland-dev wayland-protocols
- name: Setup
run: meson setup build -Dflavors=wayland-gl,wayland-glesv2
- name: Build
run: ninja -C build
- name: Install
run: DESTDIR=/tmp/glmark2-install ninja -C build install
build-meson-only-x11:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v1
- name: Install dependencies
run: sudo apt install meson libx11-dev
- name: Setup
run: meson setup build -Dflavors=x11-gl,x11-glesv2
- name: Build
run: ninja -C build
- name: Install
run: DESTDIR=/tmp/glmark2-install ninja -C build install
build-waf:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v1
- name: Install dependencies
run: >
sudo apt install libdrm-dev libgbm-dev libudev-dev
libwayland-dev wayland-protocols libx11-dev
- name: Setup
run: ./waf configure --with-flavors=x11-gl,x11-glesv2,wayland-gl,wayland-glesv2,drm-gl,drm-glesv2
- name: Build
run: ./waf build
- name: Install
run: DESTDIR=/tmp/glmark2-install ./waf install
glmark2-2021.02/.gitignore 0000664 0000000 0000000 00000000042 14012474704 0015206 0 ustar 00root root 0000000 0000000 .lock-waf*
waflib/**/*.pyc
build/
glmark2-2021.02/COPYING 0000664 0000000 0000000 00000104513 14012474704 0014261 0 ustar 00root root 0000000 0000000 GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Copyright (C)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
Copyright (C)
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
.
glmark2-2021.02/COPYING.SGI 0000664 0000000 0000000 00000004161 14012474704 0014700 0 ustar 00root root 0000000 0000000 The data and some of the control logic for the "ideas" scene was adapted from
the "Ideas in Motion" GLUT demo. Per the rights granted by the source for that
demo, the following notice is reproduced here:
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
glmark2-2021.02/INSTALL 0000664 0000000 0000000 00000001525 14012474704 0014256 0 ustar 00root root 0000000 0000000 Meson build system
------------------
glmark2 uses the meson build system for the most common build flavors (X11,
Wayland, DRM).
To configure glmark2 use:
$ meson setup build -Dflavors=drm-gl,drm-glesv2,wayland-gl,wayland-glesv2,x11-gl,x11-glesv2 [-Ddata-path=DATA_PATH --prefix=PREFIX]
To build use:
$ ninja -C build
To install use:
$ [DESTDIR=] ninja -C build install
WAF build system
----------------
glmark2 previously used the WAF build system, and the builds for some flavors
(dispmanx, win32, mir) have not been ported to the meson build system. For such
cases follow the instructions below.
To configure glmark2 use:
$ ./waf configure --with-flavors=dispmanx-glesv2,win32-gl,win32-glesv2,mir-gl,mir-glesv2... [--data-path=DATA_PATH --prefix=PREFIX]
To build use:
$ ./waf
To install use:
$ ./waf install --destdir=DESTDIR
glmark2-2021.02/INSTALL.android 0000664 0000000 0000000 00000003406 14012474704 0015675 0 ustar 00root root 0000000 0000000 A build script for Linux has been added which simplifies the process of
creating an APK.
Any recent toolchain (released in 2018 or later) should work. The steps
using build-tools have been hard coded to 26.0.1, but could be made
configurable, or update the script to point to installed version.
Tested with NDK r18b.
$ sudo apt-get install openjdk-8-jdk
$ export ANDROID_SDK=/path/to/Android/Sdk
$ export ANDROID_NDK=/path/to/Android/Sdk/ndk-bundle
$ export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64
$ cd android
$ ./build.sh
$ adb install glmark2.apk
Building using the SDK and NDK
------------------------------
Note: These build steps require older SDK and NDK. Later revisions have
removed the android and ant scripts.
To build and install glmark2 you need the Android SDK and NDK. The 'android',
'adb' and 'ndk-build' tools used below are included there.
To build glmark2 for Android we start by building the native part:
$ cd android
$ ndk-build
To continue building the package from the command line:
$ android update project -p . -s -t (where target, e.g., android-10)
$ ant debug {or release}
To install to a device, you need to have set up an ADB connection
to the device. Then do:
$ adb install bin/Glmark2-debug.apk
Alternatively you can load the project (in the android/ directory) in Eclipse
using the ADT plugin and manage the build and install process from there. Keep
in mind that when updating the native build (ndk-build etc) you need to refresh
the Eclipse project, otherwise it won't notice that something has changed.
Building using the Android build system
---------------------------------------
Copy the glmark2 source tree to somewhere the Android build system can access
it (eg external/glmark2) and build the GLMark2 module:
$ make GLMark2
glmark2-2021.02/NEWS 0000664 0000000 0000000 00000022375 14012474704 0013732 0 ustar 00root root 0000000 0000000 glmark2 2021.02 (20210215)
==========================
* Meson build system support for DRM/X11/Wayland builds.
* Fix precision handling in various fragment shaders.
* Fix spurious failures when using --validate.
* Always draw to the correct, offscreen buffer when using --off-screen.
* Don't prefer framebuffer formats with more than 8 bytes per component.
* Add basic mouse and keyboard support on Wayland.
glmark2 2020.04 (20200428)
==========================
* Port Wayland flavor to xdg-shell window management.
* Support recent Android SDK/NDK versions.
* Add support for Windows via WGL and ANGLE-EGL.
* Support Raspberry Pi's dispmanx.
* Use glad for GL headers and dynamic GL library loading.
* Add --data-path command-line option to set data path at runtime.
* Add 'nframes' scene option to limit the number of rendered frames.
* Add F-Droid/fastlane metadata.
glmark2 2017.07 (20170728)
==========================
* Use monotonic clock for benchmark timings.
* Use udev to find the best node path to use in the DRM backend.
* Don't rebuild common source needlessly.
* Build in C++14 mode.
glmark2 2014.03 (20140310)
==========================
* Refactor canvas code to make it easier to support new platforms.
* Add Wayland backend.
* Add Mir backend.
* Add a new 'cel' (or 'toon') shading model (scene 'shading').
* Add a new 'clear' scene, which just clears the canvas.
* Improve support for the Wavefront .obj file format.
glmark2 2012.12 (20121218)
==========================
* Add a refraction (2 interface) and reflection benchmark (scene 'reflect').
* Add a new canvas object which allows rendering to GBM managed surfaces
and page flipping to DRM managed framebuffer from a console.
* Enhancements to visual config mechanism to consider stencil size in the
selection criteria and to query all config attribs.
glmark2 2012.11 (20121126)
==========================
* Add a shadow mapping benchmark (scene 'shadow').
* Consolidate EGL interactions into a separate state object.
glmark2 2012.08 (20120817)
==========================
* Display benchmark results in the Android GUI.
* Add an Android option menu offering load/save/delete benchmark list
functionality, access to last benchmark results, settings and
information about glmark2.
* Properly handle spaces in scene options on Android.
* Exclude from score calculation benchmarks whose set up wasn't successful.
* Display an appropriate message (instead of a 0 FPS value) if benchmark
set up isn't successful.
* Add support for standard GNU installation directories.
glmark2 2012.07 (20120719)
==========================
* Add Android GUI for defining and running benchmarks.
* Add benchmark based on the WebGL jellyfish demo (scene 'jellyfish').
* Add benchmark based on the WebGL dynamic terrain demo (scene 'terrain').
* Extend texture scene with the option to compute texture coordinates
in the shader (option 'texgen').
* Add support for reading texture data from JPEG files.
* Properly support options that have a finite set of acceptable values.
glmark2 2012.06 (20120621)
==========================
* Add command-line option to render in fullscreen mode (--fullscreen).
* Display the frame time in addition to the FPS for each benchmark.
glmark2 2012.05 (20120524)
==========================
* Add benchmark based on the SGI "Ideas in Motion" demo.
* Ensure that the framebuffer is drawn opaquely.
* Add command-line option to configure the visual used for rendering
(--visual-config).
* Add support for additional models and textures in the 'texture' scene.
glmark2 2012.03 (20120322)
==========================
* X11:
- Support rendering to an off-screen surface (--off-screen).
- Add command-line option to select which method to use to "end"
a frame (--frame-end).
glmark2 2012.02 (20120216)
==========================
* Consolidate X11 and Android main loops.
* Accept command-line options on Android through either a file
('/data/glmark2/args') or an extra intent key ('args').
* Support per-scene options for displaying an FPS count on screen
(show-fps, fps-pos, fps-size), and remove --show-fps command-line option.
* Support per-scene options for displaying a benchmark title on screen
(title, title-pos, title-size).
* Add command-line option to run benchmarks indefinitely (--run-forever).
* Add command-line option to annotate the benchmarks with on-screen
information (--annotate == -b :show-fps=true:title=#info#).
* Move various utility classes to libmatrix.
* Fix build issues on Android ICS.
glmark2 2012.01 (20120119)
==========================
* X11:
- Run each benchmark in a fresh GL context. Use --reuse-context
to revert to the old default behavior of using the same context
for all benchmarks.
- Add option for showing a live FPS counter on screen (--show-fps).
- If the list of benchmarks to run contains only option-setting
descriptions, run the default benchmarks.
* Android:
- Fix crash on platforms not supporting glMapBufferOES.
- Log the glmark2 score when finishing.
- Log an error message if we fail to find a suitable EGLContext.
- Implement various stability improvements.
glmark2 2011.12 (20111215)
==========================
* Add benchmark for bilinear filtering implemented in the fragment
shader (not included in the default benchmarks).
* Ensure we don't call any GL functions before binding a GL context.
* Fix bug in the ShaderSource object that could lead to shader
compilation errors in strict OpenGL ES 2.0 implementations.
* Refactor scene update code to reduce duplication.
glmark2 2011.11 (20111116)
==========================
* Add benchmark for bump mapping using a height map.
* Add benchmark for bump mapping using a tangent space normal map
(not included in the default benchmarks).
* Implement validation support for all default benchmarks.
* Add a colored prefix to log messages in debug mode.
* Clean up and refactor code.
glmark2 2011.10 (20111018)
==========================
* Add benchmark for buffer (VBO) updates.
* Add benchmark for drop-shadow desktop effect.
* Add support for glmark2 extra large models.
* Enable the selection of additional models in the shading benchmark.
* Gracefully handle unsupported OpenGL versions, on both X11 and Android.
* Disable screen dimming and screen rotation on Android.
glmark2 2011.09 (20110921)
==========================
* Add benchmark for blur desktop effect.
* Add support for multiple lights in the phong shading benchmark.
* Add support for loading models from OBJ geometry files.
* Add Stanford Bunny model and make it available in the build benchmark.
* Add per-scene options to set shader precision at runtime.
* Add command-line option to specify the benchmarks to run using a text file.
glmark2 2011.08 (20110818)
==========================
* Port to Android (see INSTALL.android).
* Add benchmark based on pulsar X11 GL screensaver.
* Add benchmark for 2D image processing using the GPU.
* Add command line option to set the size of the output window (-s, --size).
* Implement ShaderSource object to simplify complex shader creation.
* Implement utility functions to access resources in an abstract way.
glmark2 2011.07 (20110719)
==========================
* Replace SDL with custom window handling code.
* Add benchmark for shader conditionals.
* Add benchmark for shader function calls.
* Add benchmark for shader loops.
* Add benchmark for real phong (vs blinn-phong) lighting model.
* Add benchmark for normal mapping.
* Refactor Mesh class to increase flexibility in vertex attribute
handling.
glmark2 2011.06 (20110624)
==========================
* Improve benchmark versatility by allowing runtime-configurable,
per-scene options.
* Add command line option to list avalaible scenes and their
supported options (-l,--list-scenes).
* Allow specifying the scenes to run and their options from the
command line (-b,--benchmark).
* Add basic output validation functionality (--validate).
* Add command line option to call glFinish() instead of swapping
the front and back buffers (--no-swap-buffers).
* Manually disable VSync for GL/GLX (work around an SDL bug).
* Replace custom math and shader infrastructure with functionality
provided by LibMatrix (lp:libmatrix).
* Improve user documentation (--help and man page).
glmark2 11.05 (20110530)
==========================
* Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848).
* Ensure our screen updates are not synchronized with the vertical
retrace (LP: 761855).
* Use the correct GL headers depending on the flavor (desktop vs ES2).
* Query the correct GL object for shader linking status.
glmark2 11.01 (20110125)
==========================
* Fix visual corruption in glmark2-es2 due to missing depth buffer.
* Fix linking issues with gcc 4.5.
* Use correct GL functions to manipulate shaders vs programs.
* Make result reporting more parser-friendly.
* Upgrade build system to waf 1.6.2.
glmark2 10.07.1 (20100728)
==========================
* Define the precision of fragment shader variables for OpenGL ES 2.0.
glmark2 10.07 (20100715)
========================
* First release.
* Included benchmarks:
- Rendering using vertex arrays
- Rendering using VBOs
- Texturing using nearest filtering
- Texturing using linear filtering
- Texturing using trilinear mipmapped filtering
- Lighting per vertex using simple GLSL shaders
- Lighting per pixel using elaborate GLSL shaders
glmark2-2021.02/README 0000664 0000000 0000000 00000001132 14012474704 0014077 0 ustar 00root root 0000000 0000000 glmark2 is an OpenGL 2.0 and ES 2.0 benchmark.
glmark2 is developed by Alexandros Frantzis and Jesse Barker based on the
original glmark benchmark by Ben Smith.
It is licensed under the GPLv3 (see COPYING).
To build glmark2 you need:
* meson (>= 0.47) or python3 (if you are using WAF for building)
* libpng 1.6
* Window system development files for the flavors you want to build
(e.g, X11, Wayland, drm)
* libGL (for desktop GL)
* libEGL and libGLESv2 (for GLESv2)
Read the INSTALL file for building/installation instructions,
Read the INSTALL.android file for instructions for Android.
glmark2-2021.02/README.android 0000664 0000000 0000000 00000002772 14012474704 0015531 0 ustar 00root root 0000000 0000000 Command-line arguments
======================
The Android version of glmark2 can accept command-line arguments from either
an extra intent key or a file. If arguments are specified in an intent key, the
file is disregarded.
Arguments from an extra intent key
----------------------------------
The 'args' extra intent key is used to specify arguments. For example:
am start -a android.intent.action.MAIN \
-n org.linaro.glmark2/org.linaro.glmark2.Glmark2Activity \
-e args '-b :duration=2 -b texture -f /path/file --debug'
Arguments from a file
---------------------
If the 'args' intent key is not defined, the contents of the file
'/data/glmark2/args' (if present) are used as command line arguments. The
arguments can be placed in either a single or multiple lines. For example:
-b :duration -b texture
-f /path/file
--debug
Android limitations and peculiarities
=====================================
The Android version of glmark2 doesn't accept all of the command-line arguments
that the X11 version accepts. In particular, the Android version currently
ignores the following:
--validate
--frame-end
--off-screen
--reuse-context
--fullscreen
-l,--list-scenes
The default visual config used on Android is:
'red=5:green=6:blue=5:alpha=0:depth=16:buffer=1'
Of course, you can change it using the '--visual-config' option.
The Android system is free to resize the application at will, so although the
'-s,--size' option is initially taken into account, it usually doesn't have any
lasting effect.
glmark2-2021.02/android/ 0000775 0000000 0000000 00000000000 14012474704 0014642 5 ustar 00root root 0000000 0000000 glmark2-2021.02/android/Android.mk 0000664 0000000 0000000 00000000431 14012474704 0016551 0 ustar 00root root 0000000 0000000 LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := $(call all-java-files-under, src)
LOCAL_MODULE_TAGS := optional
LOCAL_PACKAGE_NAME := GLMark2
LOCAL_JNI_SHARED_LIBRARIES := libglmark2-android
include $(BUILD_PACKAGE)
include $(LOCAL_PATH)/jni/Android.mk
glmark2-2021.02/android/AndroidManifest.xml 0000664 0000000 0000000 00000005330 14012474704 0020434 0 ustar 00root root 0000000 0000000
glmark2-2021.02/android/CleanSpec.mk 0000664 0000000 0000000 00000000667 14012474704 0017041 0 ustar 00root root 0000000 0000000 $(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/APPS/GLMark2*)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/system/app/GLMark2.apk)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libglmark2-android_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libglmark2-matrix_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libglmark2-png_intermediates)
glmark2-2021.02/android/assets 0000777 0000000 0000000 00000000000 14012474704 0017210 2../data/ ustar 00root root 0000000 0000000 glmark2-2021.02/android/build.sh 0000775 0000000 0000000 00000004624 14012474704 0016306 0 ustar 00root root 0000000 0000000 #!/bin/bash
# Copyright 2019 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
if [ -z "${ANDROID_SDK}" ];
then echo "Please set ANDROID_SDK, exiting"; exit 1;
else echo "ANDROID_SDK is ${ANDROID_SDK}";
fi
if [ -z "${ANDROID_NDK}" ];
then echo "Please set ANDROID_NDK, exiting"; exit 1;
else echo "ANDROID_NDK is ${ANDROID_NDK}";
fi
if [ -z "${JAVA_HOME}" ];
then echo "Please set JAVA_HOME, exiting"; exit 1;
else echo "JAVA_HOME is ${JAVA_HOME}";
fi
BUILD_TOOLS_VERSION=26.0.1
BUILD_TOOLS=$ANDROID_SDK/build-tools/$BUILD_TOOLS_VERSION
if [ ! -d "${BUILD_TOOLS}" ];
then echo "Please download correct build-tools version: ${BUILD_TOOLS_VERSION}, exiting"; exit 1;
else echo "BUILD_TOOLS is ${BUILD_TOOLS}";
fi
set -ev
GLMARK2_BUILD_DIR=$PWD
GLMARK2_BASE_DIR=$GLMARK2_BUILD_DIR/..
echo GLMARK2_BASE_DIR="${GLMARK2_BASE_DIR}"
echo GLMARK2_BUILD_DIR="${GLMARK2_BUILD_DIR}"
# Android 16 is the minSdkVersion supported
ANDROID_JAR=$ANDROID_SDK/platforms/android-16/android.jar
function create_APK() {
mkdir -p bin/lib obj
cp -r $GLMARK2_BUILD_DIR/libs/* $GLMARK2_BUILD_DIR/bin/lib
cp -r $GLMARK2_BASE_DIR/data $GLMARK2_BUILD_DIR/bin/assets
$BUILD_TOOLS/aapt package -f -m -S res -J src -M AndroidManifest.xml -I $ANDROID_JAR
$JAVA_HOME/bin/javac -d ./obj -source 1.7 -target 1.7 -bootclasspath $JAVA_HOME/jre/lib/rt.jar -classpath $ANDROID_JAR:obj -sourcepath src src/org/linaro/glmark2/*.java
$BUILD_TOOLS/dx --dex --output=bin/classes.dex ./obj
$BUILD_TOOLS/aapt package -f -M AndroidManifest.xml -S res -I $ANDROID_JAR -F $1-unaligned.apk bin
$JAVA_HOME/bin/jarsigner -verbose -keystore ~/.android/debug.keystore -storepass android -keypass android $1-unaligned.apk androiddebugkey
$BUILD_TOOLS/zipalign -f 4 $1-unaligned.apk $1.apk
}
#
# build native libraries
#
$ANDROID_NDK/build/ndk-build -j $cores
#
# build glmark2 APK
#
create_APK glmark2
echo Builds succeeded
exit 0
glmark2-2021.02/android/build.xml 0000664 0000000 0000000 00000007517 14012474704 0016475 0 ustar 00root root 0000000 0000000
glmark2-2021.02/android/jni/ 0000775 0000000 0000000 00000000000 14012474704 0015422 5 ustar 00root root 0000000 0000000 glmark2-2021.02/android/jni/Android.mk 0000664 0000000 0000000 00000005704 14012474704 0017341 0 ustar 00root root 0000000 0000000 LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CPP_EXTENSION := .cc
LOCAL_MODULE := libglmark2-matrix
LOCAL_CFLAGS := -DGLMARK2_USE_GLESv2 -Werror -Wall -Wextra -Wnon-virtual-dtor \
-Wno-error=unused-parameter
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libmatrix/*.cc))
LOCAL_SHARED_LIBRARIES := libdl libstlport
include external/stlport/libstlport.mk
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libglmark2-png
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libpng/*.c))
LOCAL_C_INCLUDES := external/zlib
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libglmark2-jpeg
LOCAL_CFLAGS := -Werror -Wall -Wextra -Wno-error=attributes \
-Wno-error=unused-parameter -Wno-error=unused-function -Wno-error=unused-variable
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src/libjpeg-turbo/
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/simd/*.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/simd/*.S)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/*.c))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_CPP_EXTENSION := .cc
LOCAL_MODULE := libglmark2-ideas
LOCAL_CFLAGS := -DGLMARK_DATA_PATH="" -DGLMARK2_USE_GLESv2 -Werror -Wall -Wextra\
-Wnon-virtual-dtor -Wno-error=unused-parameter
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src \
$(LOCAL_PATH)/src/libmatrix
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/scene-ideas/*.cc))
LOCAL_SHARED_LIBRARIES := libdl libstlport
include external/stlport/libstlport.mk
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE := libglmark2-android
LOCAL_STATIC_LIBRARIES := libglmark2-matrix libglmark2-png libglmark2-ideas libglmark2-jpeg
LOCAL_CFLAGS := -DGLMARK_DATA_PATH="" -DGLMARK_VERSION="\"2021.02\"" \
-DGLMARK2_USE_GLESv2 -Werror -Wall -Wextra -Wnon-virtual-dtor \
-Wno-error=unused-parameter
LOCAL_SHARED_LIBRARIES := liblog libz libEGL libGLESv2 libandroid libdl libstlport
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src \
$(LOCAL_PATH)/src/libmatrix \
$(LOCAL_PATH)/src/scene-ideas \
$(LOCAL_PATH)/src/scene-terrain \
$(LOCAL_PATH)/src/libjpeg-turbo \
$(LOCAL_PATH)/src/libpng \
external/zlib
LOCAL_SRC_FILES := $(filter-out src/canvas% src/gl-state% src/native-state% src/main.cpp, \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/*.cpp))) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/scene-terrain/*.cpp)) \
src/canvas-android.cpp
LOCAL_PRELINK_MODULE := false
include external/stlport/libstlport.mk
include $(BUILD_SHARED_LIBRARY)
glmark2-2021.02/android/jni/Android.ndk.mk 0000664 0000000 0000000 00000016643 14012474704 0020120 0 ustar 00root root 0000000 0000000 LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CPP_EXTENSION := .cc
LOCAL_MODULE := libglmark2-matrix
LOCAL_CFLAGS := -DGLMARK2_USE_GLESv2 -Werror -Wall -Wextra -Wnon-virtual-dtor \
-Wno-error=unused-parameter
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src \
$(LOCAL_PATH)/src/glad/include
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libmatrix/*.cc))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libglmark2-png
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libpng/*.c))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libglmark2-jpeg
LOCAL_CFLAGS := -Werror -Wall -Wextra -Wno-error=attributes \
-Wno-error=unused-parameter -Wno-error=unused-function -Wno-error=unused-variable
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src/libjpeg-turbo/
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcapimin.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcapistd.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jccoefct.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jccolor.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcdctmgr.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jchuff.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcinit.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcmainct.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcmarker.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcmaster.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcomapi.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcparam.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcphuff.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcprepct.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jcsample.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdapimin.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdapistd.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdatadst.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdatasrc.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdcoefct.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdcolor.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jddctmgr.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdhuff.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdinput.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdmainct.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdmarker.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdmaster.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdmerge.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdphuff.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdpostct.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jdsample.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jerror.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jfdctflt.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jfdctfst.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jfdctint.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jidctflt.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jidctfst.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jidctint.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jidctred.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jmemmgr.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jmemnobs.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jquant1.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jquant2.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jutils.c)) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/libjpeg-turbo/jsimd_none.c))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_CPP_EXTENSION := .cc
LOCAL_MODULE := libglmark2-ideas
LOCAL_CFLAGS := -DGLMARK_DATA_PATH="" -DGLMARK2_USE_GLESv2 -Werror -Wall -Wextra\
-Wnon-virtual-dtor -Wno-error=unused-parameter
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src \
$(LOCAL_PATH)/src/libmatrix \
$(LOCAL_PATH)/src/glad/include
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/scene-ideas/*.cc))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libglad-egl
LOCAL_CFLAGS := -Werror -Wall
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src/glad/include
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/glad/src/egl.c))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libglad-glesv2
LOCAL_CFLAGS := -Werror -Wall
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src/glad/include
LOCAL_SRC_FILES := $(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/glad/src/gles2.c))
include $(BUILD_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE := libglmark2-android
LOCAL_STATIC_LIBRARIES := libglmark2-matrix libglmark2-png libglmark2-ideas libglmark2-jpeg libglad-egl libglad-glesv2
LOCAL_CFLAGS := -DGLMARK_DATA_PATH="" -DGLMARK_VERSION="\"2021.02\"" \
-DGLMARK2_USE_GLESv2 -Werror -Wall -Wextra -Wnon-virtual-dtor \
-Wno-error=unused-parameter
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src \
$(LOCAL_PATH)/src/libmatrix \
$(LOCAL_PATH)/src/scene-ideas \
$(LOCAL_PATH)/src/scene-terrain \
$(LOCAL_PATH)/src/libjpeg-turbo \
$(LOCAL_PATH)/src/libpng \
$(LOCAL_PATH)/src/glad/include
LOCAL_SRC_FILES := $(filter-out src/canvas% src/gl-state% src/native-state% src/main.cpp, \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/*.cpp))) \
$(subst $(LOCAL_PATH)/,,$(wildcard $(LOCAL_PATH)/src/scene-terrain/*.cpp)) \
src/canvas-android.cpp
include $(BUILD_SHARED_LIBRARY)
glmark2-2021.02/android/jni/Application.mk 0000664 0000000 0000000 00000000147 14012474704 0020220 0 ustar 00root root 0000000 0000000 APP_ABI := all
APP_STL := c++_static
APP_PLATFORM := android-16
APP_BUILD_SCRIPT := jni/Android.ndk.mk
glmark2-2021.02/android/jni/src 0000777 0000000 0000000 00000000000 14012474704 0017346 2../../src/ ustar 00root root 0000000 0000000 glmark2-2021.02/android/project.properties 0000664 0000000 0000000 00000001063 14012474704 0020426 0 ustar 00root root 0000000 0000000 # This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-10
glmark2-2021.02/android/res/ 0000775 0000000 0000000 00000000000 14012474704 0015433 5 ustar 00root root 0000000 0000000 glmark2-2021.02/android/res/drawable-hdpi/ 0000775 0000000 0000000 00000000000 14012474704 0020136 5 ustar 00root root 0000000 0000000 glmark2-2021.02/android/res/drawable-hdpi/ic_menu_archive.png 0000664 0000000 0000000 00000002517 14012474704 0023771 0 ustar 00root root 0000000 0000000 ‰PNG
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