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See the License for the specific language governing permissions and limitations under the License. golang-clockwork-0.0~git20141217/README.md000066400000000000000000000024761252230234600176270ustar00rootroot00000000000000clockwork ========= [![Build Status](https://travis-ci.org/jonboulle/clockwork.png?branch=master)](https://travis-ci.org/jonboulle/clockwork) [![godoc](https://godoc.org/github.com/jonboulle/clockwork?status.svg)](http://godoc.org/github.com/jonboulle/clockwork) a simple fake clock for golang # Usage Replace uses of the `time` package with the `clockwork.Clock` interface instead. For example, instead of using `time.Sleep` directly: ``` func my_func() { time.Sleep(3 * time.Second) do_something() } ``` inject a clock and use its `Sleep` method instead: ``` func my_func(clock clockwork.Clock) { clock.Sleep(3 * time.Second) do_something() } ``` Now you can easily test `my_func` with a `FakeClock`: ``` func TestMyFunc(t *testing.T) { c := clockwork.NewFakeClock() // Start our sleepy function my_func(c) // Ensure we wait until my_func is sleeping c.BlockUntil(1) assert_state() // Advance the FakeClock forward in time c.Advance(3) assert_state() } ``` and in production builds, simply inject the real clock instead: ``` my_func(clockwork.NewRealClock()) ``` See [example_test.go](example_test.go) for a full example. # Credits clockwork is inspired by @wickman's [threaded fake clock](https://gist.github.com/wickman/3840816), and the [Golang playground](http://blog.golang.org/playground#Faking time) golang-clockwork-0.0~git20141217/clockwork.go000066400000000000000000000077621252230234600207000ustar00rootroot00000000000000package clockwork import ( "sync" "time" ) // Clock provides an interface that packages can use instead of directly // using the time module, so that chronology-related behavior can be tested type Clock interface { After(d time.Duration) <-chan time.Time Sleep(d time.Duration) Now() time.Time } // FakeClock provides an interface for a clock which can be // manually advanced through time type FakeClock interface { Clock // Advance advances the FakeClock to a new point in time, ensuring any existing // sleepers are notified appropriately before returning Advance(d time.Duration) // BlockUntil will block until the FakeClock has the given number of // sleepers (callers of Sleep or After) BlockUntil(n int) } // NewRealClock returns a Clock which simply delegates calls to the actual time // package; it should be used by packages in production. func NewRealClock() Clock { return &realClock{} } // NewFakeClock returns a FakeClock implementation which can be // manually advanced through time for testing. func NewFakeClock() FakeClock { return &fakeClock{ l: sync.RWMutex{}, // use a fixture that does not fulfill Time.IsZero() time: time.Date(1900, time.January, 1, 0, 0, 0, 0, time.UTC), } } type realClock struct{} func (rc *realClock) After(d time.Duration) <-chan time.Time { return time.After(d) } func (rc *realClock) Sleep(d time.Duration) { time.Sleep(d) } func (rc *realClock) Now() time.Time { return time.Now() } type fakeClock struct { sleepers []*sleeper blockers []*blocker time time.Time l sync.RWMutex } // sleeper represents a caller of After or Sleep type sleeper struct { until time.Time done chan time.Time } // blocker represents a caller of BlockUntil type blocker struct { count int ch chan struct{} } // After mimics time.After; it waits for the given duration to elapse on the // fakeClock, then sends the current time on the returned channel. func (fc *fakeClock) After(d time.Duration) <-chan time.Time { fc.l.Lock() defer fc.l.Unlock() now := fc.time done := make(chan time.Time, 1) if d.Nanoseconds() == 0 { // special case - trigger immediately done <- now } else { // otherwise, add to the set of sleepers s := &sleeper{ until: now.Add(d), done: done, } fc.sleepers = append(fc.sleepers, s) // and notify any blockers fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers)) } return done } // notifyBlockers notifies all the blockers waiting until the // given number of sleepers are waiting on the fakeClock. It // returns an updated slice of blockers (i.e. those still waiting) func notifyBlockers(blockers []*blocker, count int) (newBlockers []*blocker) { for _, b := range blockers { if b.count == count { close(b.ch) } else { newBlockers = append(newBlockers, b) } } return } // Sleep blocks until the given duration has passed on the fakeClock func (fc *fakeClock) Sleep(d time.Duration) { <-fc.After(d) } // Time returns the current time of the fakeClock func (fc *fakeClock) Now() time.Time { fc.l.Lock() defer fc.l.Unlock() return fc.time } // Advance advances fakeClock to a new point in time, ensuring channels from any // previous invocations of After are notified appropriately before returning func (fc *fakeClock) Advance(d time.Duration) { fc.l.Lock() defer fc.l.Unlock() end := fc.time.Add(d) var newSleepers []*sleeper for _, s := range fc.sleepers { if end.Sub(s.until) >= 0 { s.done <- end } else { newSleepers = append(newSleepers, s) } } fc.sleepers = newSleepers fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers)) fc.time = end } // BlockUntil will block until the fakeClock has the given number of sleepers // (callers of Sleep or After) func (fc *fakeClock) BlockUntil(n int) { fc.l.Lock() // Fast path: current number of sleepers is what we're looking for if len(fc.sleepers) == n { fc.l.Unlock() return } // Otherwise, set up a new blocker b := &blocker{ count: n, ch: make(chan struct{}), } fc.blockers = append(fc.blockers, b) fc.l.Unlock() <-b.ch } golang-clockwork-0.0~git20141217/clockwork_test.go000066400000000000000000000043661252230234600217340ustar00rootroot00000000000000package clockwork import ( "reflect" "testing" "time" ) func TestFakeClockAfter(t *testing.T) { fc := &fakeClock{} zero := fc.After(0) select { case <-zero: default: t.Errorf("zero did not return!") } one := fc.After(1) two := fc.After(2) six := fc.After(6) ten := fc.After(10) fc.Advance(1) select { case <-one: default: t.Errorf("one did not return!") } select { case <-two: t.Errorf("two returned prematurely!") case <-six: t.Errorf("six returned prematurely!") case <-ten: t.Errorf("ten returned prematurely!") default: } fc.Advance(1) select { case <-two: default: t.Errorf("two did not return!") } select { case <-six: t.Errorf("six returned prematurely!") case <-ten: t.Errorf("ten returned prematurely!") default: } fc.Advance(1) select { case <-six: t.Errorf("six returned prematurely!") case <-ten: t.Errorf("ten returned prematurely!") default: } fc.Advance(3) select { case <-six: default: t.Errorf("six did not return!") } select { case <-ten: t.Errorf("ten returned prematurely!") default: } fc.Advance(100) select { case <-ten: default: t.Errorf("ten did not return!") } } func TestNotifyBlockers(t *testing.T) { b1 := &blocker{1, make(chan struct{})} b2 := &blocker{2, make(chan struct{})} b3 := &blocker{5, make(chan struct{})} b4 := &blocker{10, make(chan struct{})} b5 := &blocker{10, make(chan struct{})} bs := []*blocker{b1, b2, b3, b4, b5} bs1 := notifyBlockers(bs, 2) if n := len(bs1); n != 4 { t.Fatalf("got %d blockers, want %d", n, 4) } select { case <-b2.ch: case <-time.After(time.Second): t.Fatalf("timed out waiting for channel close!") } bs2 := notifyBlockers(bs1, 10) if n := len(bs2); n != 2 { t.Fatalf("got %d blockers, want %d", n, 2) } select { case <-b4.ch: case <-time.After(time.Second): t.Fatalf("timed out waiting for channel close!") } select { case <-b5.ch: case <-time.After(time.Second): t.Fatalf("timed out waiting for channel close!") } } func TestNewFakeClock(t *testing.T) { fc := NewFakeClock() now := fc.Now() if now.IsZero() { t.Fatalf("fakeClock.Now() fulfills IsZero") } now2 := fc.Now() if !reflect.DeepEqual(now, now2) { t.Fatalf("fakeClock.Now() returned different value: want=%#v got=%#v", now, now2) } } golang-clockwork-0.0~git20141217/example_test.go000066400000000000000000000015541252230234600213650ustar00rootroot00000000000000package clockwork import ( "sync" "testing" "time" ) // my_func is an example of a time-dependent function, using an // injected clock func my_func(clock Clock, i *int) { clock.Sleep(3 * time.Second) *i += 1 } // assert_state is an example of a state assertion in a test func assert_state(t *testing.T, i, j int) { if i != j { t.Fatalf("i %d, j %d", i, j) } } // TestMyFunc tests my_func's behaviour with a FakeClock func TestMyFunc(t *testing.T) { var i int c := NewFakeClock() var wg sync.WaitGroup wg.Add(1) go func() { my_func(c, &i) wg.Done() }() // Wait until my_func is actually sleeping on the clock c.BlockUntil(1) // Assert the initial state assert_state(t, i, 0) // Now advance the clock forward in time c.Advance(1 * time.Hour) // Wait until the function completes wg.Wait() // Assert the final state assert_state(t, i, 1) }