pax_global_header 0000666 0000000 0000000 00000000064 14304463727 0014524 g ustar 00root root 0000000 0000000 52 comment=13f52d678d315676568a656b5211b8a24a54a885
bubbles-0.14.0/ 0000775 0000000 0000000 00000000000 14304463727 0013224 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/.github/ 0000775 0000000 0000000 00000000000 14304463727 0014564 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/.github/workflows/ 0000775 0000000 0000000 00000000000 14304463727 0016621 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/.github/workflows/build.yml 0000664 0000000 0000000 00000001115 14304463727 0020441 0 ustar 00root root 0000000 0000000 name: build
on: [push, pull_request]
jobs:
test:
strategy:
matrix:
go-version: [~1.13, ^1]
os: [ubuntu-latest, macos-latest, windows-latest]
runs-on: ${{ matrix.os }}
env:
GO111MODULE: "on"
steps:
- name: Install Go
uses: actions/setup-go@v2
with:
go-version: ${{ matrix.go-version }}
- name: Checkout code
uses: actions/checkout@v2
- name: Download Go modules
run: go mod download
- name: Build
run: go build -v ./...
- name: Test
run: go test ./...
bubbles-0.14.0/.github/workflows/coverage.yml 0000664 0000000 0000000 00000001321 14304463727 0021134 0 ustar 00root root 0000000 0000000 name: coverage
on: [push, pull_request]
jobs:
coverage:
strategy:
matrix:
go-version: [^1]
os: [ubuntu-latest]
runs-on: ${{ matrix.os }}
env:
GO111MODULE: "on"
steps:
- name: Install Go
uses: actions/setup-go@v2
with:
go-version: ${{ matrix.go-version }}
- name: Checkout code
uses: actions/checkout@v2
- name: Coverage
env:
COVERALLS_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
go test -race -covermode atomic -coverprofile=profile.cov ./...
GO111MODULE=off go get github.com/mattn/goveralls
$(go env GOPATH)/bin/goveralls -coverprofile=profile.cov -service=github
bubbles-0.14.0/.github/workflows/lint.yml 0000664 0000000 0000000 00000001056 14304463727 0020314 0 ustar 00root root 0000000 0000000 name: lint
on: [push, pull_request]
jobs:
golangci:
name: lint
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: golangci-lint
uses: golangci/golangci-lint-action@v2
with:
# Optional: golangci-lint command line arguments.
args: --issues-exit-code=0
# Optional: working directory, useful for monorepos
# working-directory: somedir
# Optional: show only new issues if it's a pull request. The default value is `false`.
only-new-issues: true
bubbles-0.14.0/.github/workflows/soft-serve.yml 0000664 0000000 0000000 00000000325 14304463727 0021441 0 ustar 00root root 0000000 0000000 name: soft-serve
on:
push:
branches:
- master
jobs:
soft-serve:
uses: charmbracelet/meta/.github/workflows/soft-serve.yml@main
secrets:
ssh-key: "${{ secrets.CHARM_SOFT_SERVE_KEY }}"
bubbles-0.14.0/.gitignore 0000664 0000000 0000000 00000000012 14304463727 0015205 0 ustar 00root root 0000000 0000000 .DS_Store
bubbles-0.14.0/.golangci.yml 0000664 0000000 0000000 00000000712 14304463727 0015610 0 ustar 00root root 0000000 0000000 run:
tests: false
issues:
include:
- EXC0001
- EXC0005
- EXC0011
- EXC0012
- EXC0013
max-issues-per-linter: 0
max-same-issues: 0
linters:
enable:
- bodyclose
- dupl
- exportloopref
- goconst
- godot
- godox
- goimports
- goprintffuncname
- gosec
- ifshort
- misspell
- prealloc
- revive
- rowserrcheck
- sqlclosecheck
- unconvert
- unparam
- whitespace
bubbles-0.14.0/LICENSE 0000664 0000000 0000000 00000002063 14304463727 0014232 0 ustar 00root root 0000000 0000000 MIT License
Copyright (c) 2020 Charmbracelet, Inc
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
bubbles-0.14.0/README.md 0000664 0000000 0000000 00000022634 14304463727 0014512 0 ustar 00root root 0000000 0000000 Bubbles
=======
[](https://github.com/charmbracelet/bubbles/releases)
[](https://pkg.go.dev/github.com/charmbracelet/bubbles)
[](https://github.com/charmbracelet/bubbles/actions)
[](https://goreportcard.com/report/charmbracelet/bubbles)
Some components for [Bubble Tea](https://github.com/charmbracelet/bubbletea)
applications. These components are used in production in [Glow][glow],
[Charm][charm] and [many other applications][otherstuff].
[glow]: https://github.com/charmbracelet/glow
[charm]: https://github.com/charmbracelet/charm
[otherstuff]: https://github.com/charmbracelet/bubbletea/#bubble-tea-in-the-wild
## Spinner
A spinner, useful for indicating that some kind an operation is happening.
There are a couple default ones, but you can also pass your own ”frames.”
* [Example code, basic spinner](https://github.com/charmbracelet/tea/tree/master/examples/spinner/main.go)
* [Example code, various spinners](https://github.com/charmbracelet/tea/tree/master/examples/spinners/main.go)
## Text Input
A text input field, akin to an `` in HTML. Supports unicode,
pasting, in-place scrolling when the value exceeds the width of the element and
the common, and many customization options.
* [Example code, one field](https://github.com/charmbracelet/tea/tree/master/examples/textinput/main.go)
* [Example code, many fields](https://github.com/charmbracelet/tea/tree/master/examples/textinputs/main.go)
## Text Area
A text area field, akin to an `` in HTML. Allows for input that
spans multiple lines. Supports unicode, pasting, vertical scrolling when the
value exceeds the width and height of the element, and many customization
options.
* [Example code, chat input](https://github.com/charmbracelet/tea/tree/master/examples/chat/main.go)
* [Example code, story time input](https://github.com/charmbracelet/tea/tree/master/examples/textarea/main.go)
## Progress
A simple, customizable progress meter, with optional animation via
[Harmonica][harmonica]. Supports solid and gradient fills. The empty and filled
runes can be set to whatever you'd like. The percentage readout is customizable
and can also be omitted entirely.
* [Animated example](https://github.com/charmbracelet/bubbletea/blob/master/examples/progress-animated/main.go)
* [Static example](https://github.com/charmbracelet/bubbletea/blob/master/examples/progress-static/main.go)
[harmonica]: https://github.com/charmbracelet/harmonica
## Paginator
A component for handling pagination logic and optionally drawing pagination UI.
Supports "dot-style" pagination (similar to what you might see on iOS) and
numeric page numbering, but you could also just use this component for the
logic and visualize pagination however you like.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/paginator/main.go)
## Viewport
A viewport for vertically scrolling content. Optionally includes standard
pager keybindings and mouse wheel support. A high performance mode is available
for applications which make use of the alternate screen buffer.
* [Example code](https://github.com/charmbracelet/tea/tree/master/examples/pager/main.go)
This component is well complemented with [Reflow][reflow] for ANSI-aware
indenting and text wrapping.
[reflow]: https://github.com/muesli/reflow
## List
A customizable, batteries-included component for browsing a set of items.
Features pagination, fuzzy filtering, auto-generated help, an activity spinner,
and status messages, all of which can be enabled and disabled as needed.
Extrapolated from [Glow][glow].
* [Example code, default list](https://github.com/charmbracelet/tea/tree/master/examples/list-default/main.go)
* [Example code, simple list](https://github.com/charmbracelet/tea/tree/master/examples/list-simple/main.go)
* [Example code, all features](https://github.com/charmbracelet/tea/tree/master/examples/list-fancy/main.go)
## Timer
A simple, flexible component for counting down. The update frequency and output
can be customized as you like.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/timer/main.go)
## Stopwatch
A simple, flexible component for counting up. The update frequency and output
can be customized as you see fit.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/stopwatch/main.go)
## Help
A customizable horizontal mini help view that automatically generates itself
from your keybindings. It features single and multi-line modes, which the user
can optionally toggle between. It will truncate gracefully if the terminal is
too wide for the content.
* [Example code](https://github.com/charmbracelet/bubbletea/blob/master/examples/help/main.go)
## Key
A non-visual component for managing keybindings. It’s useful for allowing users
to remap keybindings as well as generating help views corresponding to your
keybindings.
```go
type KeyMap struct {
Up key.Binding
Down key.Binding
}
var DefaultKeyMap = KeyMap{
Up: key.NewBinding(
key.WithKeys("k", "up"), // actual keybindings
key.WithHelp("↑/k", "move up"), // corresponding help text
),
Down: key.NewBinding(
key.WithKeys("j", "down"),
key.WithHelp("↓/j", "move down"),
),
}
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, DefaultKeyMap.Up):
// The user pressed up
case key.Matches(msg, DefaultKeyMap.Down):
// The user pressed down
}
}
return m, nil
}
```
## Additional Bubbles
* [76creates/stickers](https://github.com/76creates/stickers): Responsive
flexbox and table components.
* [calyptia/go-bubble-table](https://github.com/calyptia/go-bubble-table): An
interactive, customizable, scrollable table component.
* [erikgeiser/promptkit](https://github.com/erikgeiser/promptkit): A collection
of common prompts for cases like selection, text input, and confirmation.
Each prompt comes with sensible defaults, remappable keybindings, any many
customization options.
* [evertras/bubble-table](https://github.com/Evertras/bubble-table): Interactive,
customizable, paginated tables.
* [knipferrc/teacup](https://github.com/knipferrc/teacup): Various handy
bubbles and utilities for building Bubble Tea applications.
* [mritd/bubbles](https://github.com/mritd/bubbles): Some general-purpose
bubbles. Inputs with validation, menu selection, a modified progressbar, and
so on.
* [treilik/bubbleboxer](https://github.com/treilik/bubbleboxer): Layout
multiple bubbles side-by-side in a layout-tree.
* [treilik/bubblelister](https://github.com/treilik/bubblelister): An alternate
list that is scrollable without pagination and has the ability to contain
other bubbles as list items.
If you’ve built a Bubble you think should be listed here,
[let us know](mailto:vt100@charm.sh).
## License
[MIT](https://github.com/charmbracelet/teaparty/raw/master/LICENSE)
***
Part of [Charm](https://charm.sh).
Charm热爱开源 • Charm loves open source
[charm]: https://charm.sh/
bubbles-0.14.0/bubbles.go 0000664 0000000 0000000 00000000020 14304463727 0015161 0 ustar 00root root 0000000 0000000 package bubbles
bubbles-0.14.0/cursor/ 0000775 0000000 0000000 00000000000 14304463727 0014541 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/cursor/cursor.go 0000664 0000000 0000000 00000010736 14304463727 0016414 0 ustar 00root root 0000000 0000000 package cursor
import (
"context"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
const defaultBlinkSpeed = time.Millisecond * 530
// initialBlinkMsg initializes cursor blinking.
type initialBlinkMsg struct{}
// BlinkMsg signals that the cursor should blink. It contains metadata that
// allows us to tell if the blink message is the one we're expecting.
type BlinkMsg struct {
id int
tag int
}
// blinkCanceled is sent when a blink operation is canceled.
type blinkCanceled struct{}
// blinkCtx manages cursor blinking.
type blinkCtx struct {
ctx context.Context
cancel context.CancelFunc
}
// Mode describes the behavior of the cursor.
type Mode int
// Available cursor modes.
const (
CursorBlink Mode = iota
CursorStatic
CursorHide
)
// String returns the cursor mode in a human-readable format. This method is
// provisional and for informational purposes only.
func (c Mode) String() string {
return [...]string{
"blink",
"static",
"hidden",
}[c]
}
// Model is the Bubble Tea model for this cursor element.
type Model struct {
BlinkSpeed time.Duration
// Style for styling the cursor block.
Style lipgloss.Style
// TextStyle is the style used for the cursor when it is hidden (when blinking).
// I.e. displaying normal text.
TextStyle lipgloss.Style
// char is the character under the cursor
char string
// The ID of this Model as it relates to other cursors
id int
// focus indicates whether the containing input is focused
focus bool
// Cursor Blink state.
Blink bool
// Used to manage cursor blink
blinkCtx *blinkCtx
// The ID of the blink message we're expecting to receive.
blinkTag int
// cursorMode determines the behavior of the cursor
cursorMode Mode
}
// New creates a new model with default settings.
func New() Model {
return Model{
BlinkSpeed: defaultBlinkSpeed,
Blink: true,
cursorMode: CursorBlink,
blinkCtx: &blinkCtx{
ctx: context.Background(),
},
}
}
// Update updates the cursor.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case initialBlinkMsg:
// We accept all initialBlinkMsgs generated by the Blink command.
if m.cursorMode != CursorBlink || !m.focus {
return m, nil
}
cmd := m.BlinkCmd()
return m, cmd
case BlinkMsg:
// We're choosy about whether to accept blinkMsgs so that our cursor
// only exactly when it should.
// Is this model blink-able?
if m.cursorMode != CursorBlink || !m.focus {
return m, nil
}
// Were we expecting this blink message?
if msg.id != m.id || msg.tag != m.blinkTag {
return m, nil
}
var cmd tea.Cmd
if m.cursorMode == CursorBlink {
m.Blink = !m.Blink
cmd = m.BlinkCmd()
}
return m, cmd
case blinkCanceled: // no-op
return m, nil
}
return m, nil
}
// CursorMode returns the model's cursor mode. For available cursor modes, see
// type CursorMode.
func (m Model) CursorMode() Mode {
return m.cursorMode
}
// SetCursorMode sets the model's cursor mode. This method returns a command.
//
// For available cursor modes, see type CursorMode.
func (m *Model) SetCursorMode(mode Mode) tea.Cmd {
m.cursorMode = mode
m.Blink = m.cursorMode == CursorHide || !m.focus
if mode == CursorBlink {
return Blink
}
return nil
}
// BlinkCmd is an command used to manage cursor blinking.
func (m *Model) BlinkCmd() tea.Cmd {
if m.cursorMode != CursorBlink {
return nil
}
if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
m.blinkCtx.cancel()
}
ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
m.blinkCtx.cancel = cancel
m.blinkTag++
return func() tea.Msg {
defer cancel()
<-ctx.Done()
if ctx.Err() == context.DeadlineExceeded {
return BlinkMsg{id: m.id, tag: m.blinkTag}
}
return blinkCanceled{}
}
}
// Blink is a command used to initialize cursor blinking.
func Blink() tea.Msg {
return initialBlinkMsg{}
}
// Focus focuses the cursor to allow it to blink if desired.
func (m *Model) Focus() tea.Cmd {
m.focus = true
m.Blink = m.cursorMode == CursorHide // show the cursor unless we've explicitly hidden it
if m.cursorMode == CursorBlink && m.focus {
return m.BlinkCmd()
}
return nil
}
// Blur blurs the cursor.
func (m *Model) Blur() {
m.focus = false
m.Blink = true
}
// SetChar sets the character under the cursor.
func (m *Model) SetChar(char string) {
m.char = char
}
// View displays the cursor.
func (m Model) View() string {
if m.Blink {
return m.TextStyle.Render(m.char)
}
return m.Style.Inline(true).Reverse(true).Render(m.char)
}
bubbles-0.14.0/go.mod 0000664 0000000 0000000 00000000751 14304463727 0014335 0 ustar 00root root 0000000 0000000 module github.com/charmbracelet/bubbles
go 1.13
require (
github.com/atotto/clipboard v0.1.4
github.com/charmbracelet/bubbletea v0.21.0
github.com/charmbracelet/harmonica v0.2.0
github.com/charmbracelet/lipgloss v0.5.0
github.com/kylelemons/godebug v1.1.0 // indirect
github.com/lucasb-eyer/go-colorful v1.2.0
github.com/mattn/go-runewidth v0.0.13
github.com/muesli/reflow v0.3.0
github.com/muesli/termenv v0.11.1-0.20220212125758-44cd13922739
github.com/sahilm/fuzzy v0.1.0
)
bubbles-0.14.0/go.sum 0000664 0000000 0000000 00000010376 14304463727 0014366 0 ustar 00root root 0000000 0000000 github.com/atotto/clipboard v0.1.4 h1:EH0zSVneZPSuFR11BlR9YppQTVDbh5+16AmcJi4g1z4=
github.com/atotto/clipboard v0.1.4/go.mod h1:ZY9tmq7sm5xIbd9bOK4onWV4S6X0u6GY7Vn0Yu86PYI=
github.com/charmbracelet/bubbletea v0.21.0 h1:f3y+kanzgev5PA916qxmDybSHU3N804uOnKnhRPXTcI=
github.com/charmbracelet/bubbletea v0.21.0/go.mod h1:GgmJMec61d08zXsOhqRC/AiOx4K4pmz+VIcRIm1FKr4=
github.com/charmbracelet/harmonica v0.2.0 h1:8NxJWRWg/bzKqqEaaeFNipOu77YR5t8aSwG4pgaUBiQ=
github.com/charmbracelet/harmonica v0.2.0/go.mod h1:KSri/1RMQOZLbw7AHqgcBycp8pgJnQMYYT8QZRqZ1Ao=
github.com/charmbracelet/lipgloss v0.5.0 h1:lulQHuVeodSgDez+3rGiuxlPVXSnhth442DATR2/8t8=
github.com/charmbracelet/lipgloss v0.5.0/go.mod h1:EZLha/HbzEt7cYqdFPovlqy5FZPj0xFhg5SaqxScmgs=
github.com/containerd/console v1.0.3 h1:lIr7SlA5PxZyMV30bDW0MGbiOPXwc63yRuCP0ARubLw=
github.com/containerd/console v1.0.3/go.mod h1:7LqA/THxQ86k76b8c/EMSiaJ3h1eZkMkXar0TQ1gf3U=
github.com/kylelemons/godebug v1.1.0 h1:RPNrshWIDI6G2gRW9EHilWtl7Z6Sb1BR0xunSBf0SNc=
github.com/kylelemons/godebug v1.1.0/go.mod h1:9/0rRGxNHcop5bhtWyNeEfOS8JIWk580+fNqagV/RAw=
github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY=
github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0=
github.com/mattn/go-isatty v0.0.14 h1:yVuAays6BHfxijgZPzw+3Zlu5yQgKGP2/hcQbHb7S9Y=
github.com/mattn/go-isatty v0.0.14/go.mod h1:7GGIvUiUoEMVVmxf/4nioHXj79iQHKdU27kJ6hsGG94=
github.com/mattn/go-runewidth v0.0.10/go.mod h1:RAqKPSqVFrSLVXbA8x7dzmKdmGzieGRCM46jaSJTDAk=
github.com/mattn/go-runewidth v0.0.12/go.mod h1:RAqKPSqVFrSLVXbA8x7dzmKdmGzieGRCM46jaSJTDAk=
github.com/mattn/go-runewidth v0.0.13 h1:lTGmDsbAYt5DmK6OnoV7EuIF1wEIFAcxld6ypU4OSgU=
github.com/mattn/go-runewidth v0.0.13/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w=
github.com/muesli/ansi v0.0.0-20211018074035-2e021307bc4b h1:1XF24mVaiu7u+CFywTdcDo2ie1pzzhwjt6RHqzpMU34=
github.com/muesli/ansi v0.0.0-20211018074035-2e021307bc4b/go.mod h1:fQuZ0gauxyBcmsdE3ZT4NasjaRdxmbCS0jRHsrWu3Ho=
github.com/muesli/cancelreader v0.2.0 h1:SOpr+CfyVNce341kKqvbhhzQhBPyJRXQaCtn03Pae1Q=
github.com/muesli/cancelreader v0.2.0/go.mod h1:3XuTXfFS2VjM+HTLZY9Ak0l6eUKfijIfMUZ4EgX0QYo=
github.com/muesli/reflow v0.2.1-0.20210115123740-9e1d0d53df68/go.mod h1:Xk+z4oIWdQqJzsxyjgl3P22oYZnHdZ8FFTHAQQt5BMQ=
github.com/muesli/reflow v0.3.0 h1:IFsN6K9NfGtjeggFP+68I4chLZV2yIKsXJFNZ+eWh6s=
github.com/muesli/reflow v0.3.0/go.mod h1:pbwTDkVPibjO2kyvBQRBxTWEEGDGq0FlB1BIKtnHY/8=
github.com/muesli/termenv v0.11.1-0.20220204035834-5ac8409525e0/go.mod h1:Bd5NYQ7pd+SrtBSrSNoBBmXlcY8+Xj4BMJgh8qcZrvs=
github.com/muesli/termenv v0.11.1-0.20220212125758-44cd13922739 h1:QANkGiGr39l1EESqrE0gZw0/AJNYzIvoGLhIoVYtluI=
github.com/muesli/termenv v0.11.1-0.20220212125758-44cd13922739/go.mod h1:Bd5NYQ7pd+SrtBSrSNoBBmXlcY8+Xj4BMJgh8qcZrvs=
github.com/rivo/uniseg v0.1.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.1.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.2.0 h1:S1pD9weZBuJdFmowNwbpi7BJ8TNftyUImj/0WQi72jY=
github.com/rivo/uniseg v0.2.0 h1:S1pD9weZBuJdFmowNwbpi7BJ8TNftyUImj/0WQi72jY=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/sahilm/fuzzy v0.1.0 h1:FzWGaw2Opqyu+794ZQ9SYifWv2EIXpwP4q8dY1kDAwI=
github.com/sahilm/fuzzy v0.1.0/go.mod h1:VFvziUEIMCrT6A6tw2RFIXPXXmzXbOsSHF0DOI8ZK9Y=
golang.org/x/sys v0.0.0-20210124154548-22da62e12c0c/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210630005230-0f9fa26af87c/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220204135822-1c1b9b1eba6a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220209214540-3681064d5158 h1:rm+CHSpPEEW2IsXUib1ThaHIjuBVZjxNgSKmBLFfD4c=
golang.org/x/sys v0.0.0-20220209214540-3681064d5158/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211 h1:JGgROgKl9N8DuW20oFS5gxc+lE67/N3FcwmBPMe7ArY=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
bubbles-0.14.0/help/ 0000775 0000000 0000000 00000000000 14304463727 0014154 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/help/help.go 0000664 0000000 0000000 00000013024 14304463727 0015433 0 ustar 00root root 0000000 0000000 package help
import (
"strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// KeyMap is a map of keybindings used to generate help. Since it's an
// interface it can be any type, though struct or a map[string][]key.Binding
// are likely candidates.
//
// Note that if a key is disabled (via key.Binding.SetEnabled) it will not be
// rendered in the help view, so in theory generated help should self-manage.
type KeyMap interface {
// ShortHelp returns a slice of bindings to be displayed in the short
// version of the help. The help bubble will render help in the order in
// which the help items are returned here.
ShortHelp() []key.Binding
// MoreHelp returns an extended group of help items, grouped by columns.
// The help bubble will render the help in the order in which the help
// items are returned here.
FullHelp() [][]key.Binding
}
// Styles is a set of available style definitions for the Help bubble.
type Styles struct {
Ellipsis lipgloss.Style
// Styling for the short help
ShortKey lipgloss.Style
ShortDesc lipgloss.Style
ShortSeparator lipgloss.Style
// Styling for the full help
FullKey lipgloss.Style
FullDesc lipgloss.Style
FullSeparator lipgloss.Style
}
// Model contains the state of the help view.
type Model struct {
Width int
ShowAll bool // if true, render the "full" help menu
ShortSeparator string
FullSeparator string
// The symbol we use in the short help when help items have been truncated
// due to width. Periods of ellipsis by default.
Ellipsis string
Styles Styles
}
// New creates a new help view with some useful defaults.
func New() Model {
keyStyle := lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#909090",
Dark: "#626262",
})
descStyle := lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#B2B2B2",
Dark: "#4A4A4A",
})
sepStyle := lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#DDDADA",
Dark: "#3C3C3C",
})
return Model{
ShortSeparator: " • ",
FullSeparator: " ",
Ellipsis: "…",
Styles: Styles{
ShortKey: keyStyle,
ShortDesc: descStyle,
ShortSeparator: sepStyle,
Ellipsis: sepStyle.Copy(),
FullKey: keyStyle.Copy(),
FullDesc: descStyle.Copy(),
FullSeparator: sepStyle.Copy(),
},
}
}
// NewModel creates a new help view with some useful defaults.
//
// Deprecated. Use New instead.
var NewModel = New
// Update helps satisfy the Bubble Tea Model interface. It's a no-op.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
return m, nil
}
// View renders the help view's current state.
func (m Model) View(k KeyMap) string {
if m.ShowAll {
return m.FullHelpView(k.FullHelp())
}
return m.ShortHelpView(k.ShortHelp())
}
// ShortHelpView renders a single line help view from a slice of keybindings.
// If the line is longer than the maximum width it will be gracefully
// truncated, showing only as many help items as possible.
func (m Model) ShortHelpView(bindings []key.Binding) string {
if len(bindings) == 0 {
return ""
}
var b strings.Builder
var totalWidth int
var separator = m.Styles.ShortSeparator.Inline(true).Render(m.ShortSeparator)
for i, kb := range bindings {
if !kb.Enabled() {
continue
}
var sep string
if totalWidth > 0 && i < len(bindings) {
sep = separator
}
str := sep +
m.Styles.ShortKey.Inline(true).Render(kb.Help().Key) + " " +
m.Styles.ShortDesc.Inline(true).Render(kb.Help().Desc)
w := lipgloss.Width(str)
// If adding this help item would go over the available width, stop
// drawing.
if m.Width > 0 && totalWidth+w > m.Width {
// Although if there's room for an ellipsis, print that.
tail := " " + m.Styles.Ellipsis.Inline(true).Render(m.Ellipsis)
tailWidth := lipgloss.Width(tail)
if totalWidth+tailWidth < m.Width {
b.WriteString(tail)
}
break
}
totalWidth += w
b.WriteString(str)
}
return b.String()
}
// FullHelpView renders help columns from a slice of key binding slices. Each
// top level slice entry renders into a column.
func (m Model) FullHelpView(groups [][]key.Binding) string {
if len(groups) == 0 {
return ""
}
// Linter note: at this time we don't think it's worth the additional
// code complexity involved in preallocating this slice.
//nolint:prealloc
var (
out []string
totalWidth int
sep = m.Styles.FullSeparator.Render(m.FullSeparator)
sepWidth = lipgloss.Width(sep)
)
// Iterate over groups to build columns
for i, group := range groups {
if group == nil || !shouldRenderColumn(group) {
continue
}
var (
keys []string
descriptions []string
)
// Separate keys and descriptions into different slices
for _, kb := range group {
if !kb.Enabled() {
continue
}
keys = append(keys, kb.Help().Key)
descriptions = append(descriptions, kb.Help().Desc)
}
col := lipgloss.JoinHorizontal(lipgloss.Top,
m.Styles.FullKey.Render(strings.Join(keys, "\n")),
m.Styles.FullKey.Render(" "),
m.Styles.FullDesc.Render(strings.Join(descriptions, "\n")),
)
// Column
totalWidth += lipgloss.Width(col)
if totalWidth > m.Width {
break
}
out = append(out, col)
// Separator
if i < len(group)-1 {
totalWidth += sepWidth
if totalWidth > m.Width {
break
}
}
out = append(out, sep)
}
return lipgloss.JoinHorizontal(lipgloss.Top, out...)
}
func shouldRenderColumn(b []key.Binding) (ok bool) {
for _, v := range b {
if v.Enabled() {
return true
}
}
return false
}
bubbles-0.14.0/key/ 0000775 0000000 0000000 00000000000 14304463727 0014014 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/key/key.go 0000664 0000000 0000000 00000007220 14304463727 0015134 0 ustar 00root root 0000000 0000000 // Package key provides some types and functions for generating user-definable
// keymappings useful in Bubble Tea components. There are a few different ways
// you can define a keymapping with this package. Here's one example:
//
// type KeyMap struct {
// Up key.Binding
// Down key.Binding
// }
//
// var DefaultKeyMap = KeyMap{
// Up: key.NewBinding(
// key.WithKeys("k", "up"), // actual keybindings
// key.WithHelp("↑/k", "move up"), // corresponding help text
// ),
// Down: key.NewBinding(
// key.WithKeys("j", "down"),
// key.WithHelp("↓/j", "move down"),
// ),
// }
//
// func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
// switch msg := msg.(type) {
// case tea.KeyMsg:
// switch {
// case key.Matches(msg, DefaultKeyMap.Up):
// // The user pressed up
// case key.Matches(msg, DefaultKeyMap.Down):
// // The user pressed down
// }
// }
//
// // ...
// }
//
// The help information, which is not used in the example above, can be used
// to render help text for keystrokes in your views.
package key
import (
tea "github.com/charmbracelet/bubbletea"
)
// Binding describes a set of keybindings and, optionally, their associated
// help text.
type Binding struct {
keys []string
help Help
disabled bool
}
// BindingOpt is an initialization option for a keybinding. It's used as an
// argument to NewBinding.
type BindingOpt func(*Binding)
// NewBinding returns a new keybinding from a set of BindingOpt options.
func NewBinding(opts ...BindingOpt) Binding {
b := &Binding{}
for _, opt := range opts {
opt(b)
}
return *b
}
// WithKeys initializes a keybinding with the given keystrokes.
func WithKeys(keys ...string) BindingOpt {
return func(b *Binding) {
b.keys = keys
}
}
// WithHelp initializes a keybinding with the given help text.
func WithHelp(key, desc string) BindingOpt {
return func(b *Binding) {
b.help = Help{Key: key, Desc: desc}
}
}
// WithDisabled initializes a disabled keybinding.
func WithDisabled() BindingOpt {
return func(b *Binding) {
b.disabled = true
}
}
// SetKeys sets the keys for the keybinding.
func (b *Binding) SetKeys(keys ...string) {
b.keys = keys
}
// Keys returns the keys for the keybinding.
func (b Binding) Keys() []string {
return b.keys
}
// SetHelp sets the help text for the keybinding.
func (b *Binding) SetHelp(key, desc string) {
b.help = Help{Key: key, Desc: desc}
}
// Help returns the Help information for the keybinding.
func (b Binding) Help() Help {
return b.help
}
// Enabled returns whether or not the keybinding is enabled. Disabled
// keybindings won't be activated and won't show up in help. Keybindings are
// enabled by default.
func (b Binding) Enabled() bool {
return !b.disabled && b.keys != nil
}
// SetEnabled enables or disables the keybinding.
func (b *Binding) SetEnabled(v bool) {
b.disabled = !v
}
// Unbind removes the keys and help from this binding, effectively nullifying
// it. This is a step beyond disabling it, since applications can enable
// or disable key bindings based on application state.
func (b *Binding) Unbind() {
b.keys = nil
b.help = Help{}
}
// Help is help information for a given keybinding.
type Help struct {
Key string
Desc string
}
// Matches checks if the given KeyMsg matches the given bindings.
func Matches(k tea.KeyMsg, b ...Binding) bool {
keys := k.String()
for _, binding := range b {
for _, v := range binding.keys {
if keys == v && binding.Enabled() {
return true
}
}
}
return false
}
bubbles-0.14.0/key/key_test.go 0000664 0000000 0000000 00000000677 14304463727 0016204 0 ustar 00root root 0000000 0000000 package key
import (
"testing"
)
func TestBinding_Enabled(t *testing.T) {
binding := NewBinding(
WithKeys("k", "up"),
WithHelp("↑/k", "move up"),
)
if !binding.Enabled() {
t.Errorf("expected key to be Enabled")
}
binding.SetEnabled(false)
if binding.Enabled() {
t.Errorf("expected key not to be Enabled")
}
binding.SetEnabled(true)
binding.Unbind()
if binding.Enabled() {
t.Errorf("expected key not to be Enabled")
}
}
bubbles-0.14.0/list/ 0000775 0000000 0000000 00000000000 14304463727 0014177 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/list/defaultitem.go 0000664 0000000 0000000 00000014173 14304463727 0017037 0 ustar 00root root 0000000 0000000 package list
import (
"fmt"
"io"
"strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/muesli/reflow/truncate"
)
// DefaultItemStyles defines styling for a default list item.
// See DefaultItemView for when these come into play.
type DefaultItemStyles struct {
// The Normal state.
NormalTitle lipgloss.Style
NormalDesc lipgloss.Style
// The selected item state.
SelectedTitle lipgloss.Style
SelectedDesc lipgloss.Style
// The dimmed state, for when the filter input is initially activated.
DimmedTitle lipgloss.Style
DimmedDesc lipgloss.Style
// Charcters matching the current filter, if any.
FilterMatch lipgloss.Style
}
// NewDefaultItemStyles returns style definitions for a default item. See
// DefaultItemView for when these come into play.
func NewDefaultItemStyles() (s DefaultItemStyles) {
s.NormalTitle = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#1a1a1a", Dark: "#dddddd"}).
Padding(0, 0, 0, 2)
s.NormalDesc = s.NormalTitle.Copy().
Foreground(lipgloss.AdaptiveColor{Light: "#A49FA5", Dark: "#777777"})
s.SelectedTitle = lipgloss.NewStyle().
Border(lipgloss.NormalBorder(), false, false, false, true).
BorderForeground(lipgloss.AdaptiveColor{Light: "#F793FF", Dark: "#AD58B4"}).
Foreground(lipgloss.AdaptiveColor{Light: "#EE6FF8", Dark: "#EE6FF8"}).
Padding(0, 0, 0, 1)
s.SelectedDesc = s.SelectedTitle.Copy().
Foreground(lipgloss.AdaptiveColor{Light: "#F793FF", Dark: "#AD58B4"})
s.DimmedTitle = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#A49FA5", Dark: "#777777"}).
Padding(0, 0, 0, 2)
s.DimmedDesc = s.DimmedTitle.Copy().
Foreground(lipgloss.AdaptiveColor{Light: "#C2B8C2", Dark: "#4D4D4D"})
s.FilterMatch = lipgloss.NewStyle().Underline(true)
return s
}
// DefaultItem describes an items designed to work with DefaultDelegate.
type DefaultItem interface {
Item
Title() string
Description() string
}
// DefaultDelegate is a standard delegate designed to work in lists. It's
// styled by DefaultItemStyles, which can be customized as you like.
//
// The description line can be hidden by setting Description to false, which
// renders the list as single-line-items. The spacing between items can be set
// with the SetSpacing method.
//
// Setting UpdateFunc is optional. If it's set it will be called when the
// ItemDelegate called, which is called when the list's Update function is
// invoked.
//
// Settings ShortHelpFunc and FullHelpFunc is optional. They can can be set to
// include items in the list's default short and full help menus.
type DefaultDelegate struct {
ShowDescription bool
Styles DefaultItemStyles
UpdateFunc func(tea.Msg, *Model) tea.Cmd
ShortHelpFunc func() []key.Binding
FullHelpFunc func() [][]key.Binding
height int
spacing int
}
// NewDefaultDelegate creates a new delegate with default styles.
func NewDefaultDelegate() DefaultDelegate {
return DefaultDelegate{
ShowDescription: true,
Styles: NewDefaultItemStyles(),
height: 2,
spacing: 1,
}
}
// SetHeight sets delegate's preferred height.
func (d *DefaultDelegate) SetHeight(i int) {
d.height = i
}
// Height returns the delegate's preferred height.
// This has effect only if ShowDescription is true,
// otherwise height is always 1.
func (d DefaultDelegate) Height() int {
if d.ShowDescription {
return d.height
}
return 1
}
// SetSpacing set the delegate's spacing.
func (d *DefaultDelegate) SetSpacing(i int) {
d.spacing = i
}
// Spacing returns the delegate's spacing.
func (d DefaultDelegate) Spacing() int {
return d.spacing
}
// Update checks whether the delegate's UpdateFunc is set and calls it.
func (d DefaultDelegate) Update(msg tea.Msg, m *Model) tea.Cmd {
if d.UpdateFunc == nil {
return nil
}
return d.UpdateFunc(msg, m)
}
// Render prints an item.
func (d DefaultDelegate) Render(w io.Writer, m Model, index int, item Item) {
var (
title, desc string
matchedRunes []int
s = &d.Styles
)
if i, ok := item.(DefaultItem); ok {
title = i.Title()
desc = i.Description()
} else {
return
}
if m.width <= 0 {
// short-circuit
return
}
// Prevent text from exceeding list width
textwidth := uint(m.width - s.NormalTitle.GetPaddingLeft() - s.NormalTitle.GetPaddingRight())
title = truncate.StringWithTail(title, textwidth, ellipsis)
if d.ShowDescription {
var lines []string
for i, line := range strings.Split(desc, "\n") {
if i >= d.height-1 {
break
}
lines = append(lines, truncate.StringWithTail(line, textwidth, ellipsis))
}
desc = strings.Join(lines, "\n")
}
// Conditions
var (
isSelected = index == m.Index()
emptyFilter = m.FilterState() == Filtering && m.FilterValue() == ""
isFiltered = m.FilterState() == Filtering || m.FilterState() == FilterApplied
)
if isFiltered && index < len(m.filteredItems) {
// Get indices of matched characters
matchedRunes = m.MatchesForItem(index)
}
if emptyFilter {
title = s.DimmedTitle.Render(title)
desc = s.DimmedDesc.Render(desc)
} else if isSelected && m.FilterState() != Filtering {
if isFiltered {
// Highlight matches
unmatched := s.SelectedTitle.Inline(true)
matched := unmatched.Copy().Inherit(s.FilterMatch)
title = lipgloss.StyleRunes(title, matchedRunes, matched, unmatched)
}
title = s.SelectedTitle.Render(title)
desc = s.SelectedDesc.Render(desc)
} else {
if isFiltered {
// Highlight matches
unmatched := s.NormalTitle.Inline(true)
matched := unmatched.Copy().Inherit(s.FilterMatch)
title = lipgloss.StyleRunes(title, matchedRunes, matched, unmatched)
}
title = s.NormalTitle.Render(title)
desc = s.NormalDesc.Render(desc)
}
if d.ShowDescription {
fmt.Fprintf(w, "%s\n%s", title, desc)
return
}
fmt.Fprintf(w, "%s", title)
}
// ShortHelp returns the delegate's short help.
func (d DefaultDelegate) ShortHelp() []key.Binding {
if d.ShortHelpFunc != nil {
return d.ShortHelpFunc()
}
return nil
}
// FullHelp returns the delegate's full help.
func (d DefaultDelegate) FullHelp() [][]key.Binding {
if d.FullHelpFunc != nil {
return d.FullHelpFunc()
}
return nil
}
bubbles-0.14.0/list/keys.go 0000664 0000000 0000000 00000004575 14304463727 0015514 0 ustar 00root root 0000000 0000000 package list
import "github.com/charmbracelet/bubbles/key"
// KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which
// is used to render the menu menu.
type KeyMap struct {
// Keybindings used when browsing the list.
CursorUp key.Binding
CursorDown key.Binding
NextPage key.Binding
PrevPage key.Binding
GoToStart key.Binding
GoToEnd key.Binding
Filter key.Binding
ClearFilter key.Binding
// Keybindings used when setting a filter.
CancelWhileFiltering key.Binding
AcceptWhileFiltering key.Binding
// Help toggle keybindings.
ShowFullHelp key.Binding
CloseFullHelp key.Binding
// The quit keybinding. This won't be caught when filtering.
Quit key.Binding
// The quit-no-matter-what keybinding. This will be caught when filtering.
ForceQuit key.Binding
}
// DefaultKeyMap returns a default set of keybindings.
func DefaultKeyMap() KeyMap {
return KeyMap{
// Browsing.
CursorUp: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
CursorDown: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
PrevPage: key.NewBinding(
key.WithKeys("left", "h", "pgup", "b", "u"),
key.WithHelp("←/h/pgup", "prev page"),
),
NextPage: key.NewBinding(
key.WithKeys("right", "l", "pgdown", "f", "d"),
key.WithHelp("→/l/pgdn", "next page"),
),
GoToStart: key.NewBinding(
key.WithKeys("home", "g"),
key.WithHelp("g/home", "go to start"),
),
GoToEnd: key.NewBinding(
key.WithKeys("end", "G"),
key.WithHelp("G/end", "go to end"),
),
Filter: key.NewBinding(
key.WithKeys("/"),
key.WithHelp("/", "filter"),
),
ClearFilter: key.NewBinding(
key.WithKeys("esc"),
key.WithHelp("esc", "clear filter"),
),
// Filtering.
CancelWhileFiltering: key.NewBinding(
key.WithKeys("esc"),
key.WithHelp("esc", "cancel"),
),
AcceptWhileFiltering: key.NewBinding(
key.WithKeys("enter", "tab", "shift+tab", "ctrl+k", "up", "ctrl+j", "down"),
key.WithHelp("enter", "apply filter"),
),
// Toggle help.
ShowFullHelp: key.NewBinding(
key.WithKeys("?"),
key.WithHelp("?", "more"),
),
CloseFullHelp: key.NewBinding(
key.WithKeys("?"),
key.WithHelp("?", "close help"),
),
// Quitting.
Quit: key.NewBinding(
key.WithKeys("q", "esc"),
key.WithHelp("q", "quit"),
),
ForceQuit: key.NewBinding(key.WithKeys("ctrl+c")),
}
}
bubbles-0.14.0/list/list.go 0000664 0000000 0000000 00000076464 14304463727 0015522 0 ustar 00root root 0000000 0000000 // Package list provides a feature-rich Bubble Tea component for browsing
// a general purpose list of items. It features optional filtering, pagination,
// help, status messages, and a spinner to indicate activity.
package list
import (
"fmt"
"io"
"sort"
"strings"
"time"
"github.com/charmbracelet/bubbles/help"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/paginator"
"github.com/charmbracelet/bubbles/spinner"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/muesli/reflow/ansi"
"github.com/muesli/reflow/truncate"
"github.com/sahilm/fuzzy"
)
// Item is an item that appears in the list.
type Item interface {
// Filter value is the value we use when filtering against this item when
// we're filtering the list.
FilterValue() string
}
// ItemDelegate encapsulates the general functionality for all list items. The
// benefit to separating this logic from the item itself is that you can change
// the functionality of items without changing the actual items themselves.
//
// Note that if the delegate also implements help.KeyMap delegate-related
// help items will be added to the help view.
type ItemDelegate interface {
// Render renders the item's view.
Render(w io.Writer, m Model, index int, item Item)
// Height is the height of the list item.
Height() int
// Spacing is the size of the horizontal gap between list items in cells.
Spacing() int
// Update is the update loop for items. All messages in the list's update
// loop will pass through here except when the user is setting a filter.
// Use this method to perform item-level updates appropriate to this
// delegate.
Update(msg tea.Msg, m *Model) tea.Cmd
}
type filteredItem struct {
item Item // item matched
matches []int // rune indices of matched items
}
type filteredItems []filteredItem
func (f filteredItems) items() []Item {
agg := make([]Item, len(f))
for i, v := range f {
agg[i] = v.item
}
return agg
}
// FilterMatchesMsg contains data about items matched during filtering. The
// message should be routed to Update for processing.
type FilterMatchesMsg []filteredItem
// FilterFunc takes a term and a list of strings to search through
// (defined by Item#FilterValue).
// It should return a sorted list of ranks.
type FilterFunc func(string, []string) []Rank
// Rank defines a rank for a given item.
type Rank struct {
// The index of the item in the original input.
Index int
// Indices of the actual word that were matched against the filter term.
MatchedIndexes []int
}
// DefaultFilter uses the sahilm/fuzzy to filter through the list.
// This is set by default.
func DefaultFilter(term string, targets []string) []Rank {
var ranks = fuzzy.Find(term, targets)
sort.Stable(ranks)
result := make([]Rank, len(ranks))
for i, r := range ranks {
result[i] = Rank{
Index: r.Index,
MatchedIndexes: r.MatchedIndexes,
}
}
return result
}
type statusMessageTimeoutMsg struct{}
// FilterState describes the current filtering state on the model.
type FilterState int
// Possible filter states.
const (
Unfiltered FilterState = iota // no filter set
Filtering // user is actively setting a filter
FilterApplied // a filter is applied and user is not editing filter
)
// String returns a human-readable string of the current filter state.
func (f FilterState) String() string {
return [...]string{
"unfiltered",
"filtering",
"filter applied",
}[f]
}
// Model contains the state of this component.
type Model struct {
showTitle bool
showFilter bool
showStatusBar bool
showPagination bool
showHelp bool
filteringEnabled bool
itemNameSingular string
itemNamePlural string
Title string
Styles Styles
// Key mappings for navigating the list.
KeyMap KeyMap
// Filter is used to filter the list.
Filter FilterFunc
disableQuitKeybindings bool
// Additional key mappings for the short and full help views. This allows
// you to add additional key mappings to the help menu without
// re-implementing the help component. Of course, you can also disable the
// list's help component and implement a new one if you need more
// flexibility.
AdditionalShortHelpKeys func() []key.Binding
AdditionalFullHelpKeys func() []key.Binding
spinner spinner.Model
showSpinner bool
width int
height int
Paginator paginator.Model
cursor int
Help help.Model
FilterInput textinput.Model
filterState FilterState
// How long status messages should stay visible. By default this is
// 1 second.
StatusMessageLifetime time.Duration
statusMessage string
statusMessageTimer *time.Timer
// The master set of items we're working with.
items []Item
// Filtered items we're currently displaying. Filtering, toggles and so on
// will alter this slice so we can show what is relevant. For that reason,
// this field should be considered ephemeral.
filteredItems filteredItems
delegate ItemDelegate
}
// New returns a new model with sensible defaults.
func New(items []Item, delegate ItemDelegate, width, height int) Model {
styles := DefaultStyles()
sp := spinner.NewModel()
sp.Spinner = spinner.Line
sp.Style = styles.Spinner
filterInput := textinput.NewModel()
filterInput.Prompt = "Filter: "
filterInput.PromptStyle = styles.FilterPrompt
filterInput.CursorStyle = styles.FilterCursor
filterInput.CharLimit = 64
filterInput.Focus()
p := paginator.NewModel()
p.Type = paginator.Dots
p.ActiveDot = styles.ActivePaginationDot.String()
p.InactiveDot = styles.InactivePaginationDot.String()
m := Model{
showTitle: true,
showFilter: true,
showStatusBar: true,
showPagination: true,
showHelp: true,
itemNameSingular: "item",
itemNamePlural: "items",
filteringEnabled: true,
KeyMap: DefaultKeyMap(),
Filter: DefaultFilter,
Styles: styles,
Title: "List",
FilterInput: filterInput,
StatusMessageLifetime: time.Second,
width: width,
height: height,
delegate: delegate,
items: items,
Paginator: p,
spinner: sp,
Help: help.NewModel(),
}
m.updatePagination()
m.updateKeybindings()
return m
}
// NewModel returns a new model with sensible defaults.
//
// Deprecated. Use New instead.
var NewModel = New
// SetFilteringEnabled enables or disables filtering. Note that this is different
// from ShowFilter, which merely hides or shows the input view.
func (m *Model) SetFilteringEnabled(v bool) {
m.filteringEnabled = v
if !v {
m.resetFiltering()
}
m.updateKeybindings()
}
// FilteringEnabled returns whether or not filtering is enabled.
func (m Model) FilteringEnabled() bool {
return m.filteringEnabled
}
// SetShowTitle shows or hides the title bar.
func (m *Model) SetShowTitle(v bool) {
m.showTitle = v
m.updatePagination()
}
// ShowTitle returns whether or not the title bar is set to be rendered.
func (m Model) ShowTitle() bool {
return m.showTitle
}
// SetShowFilter shows or hides the filer bar. Note that this does not disable
// filtering, it simply hides the built-in filter view. This allows you to
// use the FilterInput to render the filtering UI differently without having to
// re-implement filtering from scratch.
//
// To disable filtering entirely use EnableFiltering.
func (m *Model) SetShowFilter(v bool) {
m.showFilter = v
m.updatePagination()
}
// ShowFilter returns whether or not the filter is set to be rendered. Note
// that this is separate from FilteringEnabled, so filtering can be hidden yet
// still invoked. This allows you to render filtering differently without
// having to re-implement it from scratch.
func (m Model) ShowFilter() bool {
return m.showFilter
}
// SetShowStatusBar shows or hides the view that displays metadata about the
// list, such as item counts.
func (m *Model) SetShowStatusBar(v bool) {
m.showStatusBar = v
m.updatePagination()
}
// ShowStatusBar returns whether or not the status bar is set to be rendered.
func (m Model) ShowStatusBar() bool {
return m.showStatusBar
}
// SetStatusBarItemName defines a replacement for the items identifier.
// Defaults to item/items.
func (m *Model) SetStatusBarItemName(singular, plural string) {
m.itemNameSingular = singular
m.itemNamePlural = plural
}
// StatusBarItemName returns singular and plural status bar item names.
func (m Model) StatusBarItemName() (string, string) {
return m.itemNameSingular, m.itemNamePlural
}
// SetShowPagination hides or shoes the paginator. Note that pagination will
// still be active, it simply won't be displayed.
func (m *Model) SetShowPagination(v bool) {
m.showPagination = v
m.updatePagination()
}
// ShowPagination returns whether the pagination is visible.
func (m *Model) ShowPagination() bool {
return m.showPagination
}
// SetShowHelp shows or hides the help view.
func (m *Model) SetShowHelp(v bool) {
m.showHelp = v
m.updatePagination()
}
// ShowHelp returns whether or not the help is set to be rendered.
func (m Model) ShowHelp() bool {
return m.showHelp
}
// Items returns the items in the list.
func (m Model) Items() []Item {
return m.items
}
// Set the items available in the list. This returns a command.
func (m *Model) SetItems(i []Item) tea.Cmd {
var cmd tea.Cmd
m.items = i
if m.filterState != Unfiltered {
m.filteredItems = nil
cmd = filterItems(*m)
}
m.updatePagination()
m.updateKeybindings()
return cmd
}
// Select selects the given index of the list and goes to its respective page.
func (m *Model) Select(index int) {
m.Paginator.Page = index / m.Paginator.PerPage
m.cursor = index % m.Paginator.PerPage
}
// ResetSelected resets the selected item to the first item in the first page of the list.
func (m *Model) ResetSelected() {
m.Select(0)
}
// ResetFilter resets the current filtering state.
func (m *Model) ResetFilter() {
m.resetFiltering()
}
// Replace an item at the given index. This returns a command.
func (m *Model) SetItem(index int, item Item) tea.Cmd {
var cmd tea.Cmd
m.items[index] = item
if m.filterState != Unfiltered {
cmd = filterItems(*m)
}
m.updatePagination()
return cmd
}
// Insert an item at the given index. If index is out of the upper bound, the
// item will be appended. This returns a command.
func (m *Model) InsertItem(index int, item Item) tea.Cmd {
var cmd tea.Cmd
m.items = insertItemIntoSlice(m.items, item, index)
if m.filterState != Unfiltered {
cmd = filterItems(*m)
}
m.updatePagination()
m.updateKeybindings()
return cmd
}
// RemoveItem removes an item at the given index. If the index is out of bounds
// this will be a no-op. O(n) complexity, which probably won't matter in the
// case of a TUI.
func (m *Model) RemoveItem(index int) {
m.items = removeItemFromSlice(m.items, index)
if m.filterState != Unfiltered {
m.filteredItems = removeFilterMatchFromSlice(m.filteredItems, index)
if len(m.filteredItems) == 0 {
m.resetFiltering()
}
}
m.updatePagination()
}
// Set the item delegate.
func (m *Model) SetDelegate(d ItemDelegate) {
m.delegate = d
m.updatePagination()
}
// VisibleItems returns the total items available to be shown.
func (m Model) VisibleItems() []Item {
if m.filterState != Unfiltered {
return m.filteredItems.items()
}
return m.items
}
// SelectedItems returns the current selected item in the list.
func (m Model) SelectedItem() Item {
i := m.Index()
items := m.VisibleItems()
if i < 0 || len(items) == 0 || len(items) <= i {
return nil
}
return items[i]
}
// MatchesForItem returns rune positions matched by the current filter, if any.
// Use this to style runes matched by the active filter.
//
// See DefaultItemView for a usage example.
func (m Model) MatchesForItem(index int) []int {
if m.filteredItems == nil || index >= len(m.filteredItems) {
return nil
}
return m.filteredItems[index].matches
}
// Index returns the index of the currently selected item as it appears in the
// entire slice of items.
func (m Model) Index() int {
return m.Paginator.Page*m.Paginator.PerPage + m.cursor
}
// Cursor returns the index of the cursor on the current page.
func (m Model) Cursor() int {
return m.cursor
}
// CursorUp moves the cursor up. This can also move the state to the previous
// page.
func (m *Model) CursorUp() {
m.cursor--
// If we're at the start, stop
if m.cursor < 0 && m.Paginator.Page == 0 {
m.cursor = 0
return
}
// Move the cursor as normal
if m.cursor >= 0 {
return
}
// Go to the previous page
m.Paginator.PrevPage()
m.cursor = m.Paginator.ItemsOnPage(len(m.VisibleItems())) - 1
}
// CursorDown moves the cursor down. This can also advance the state to the
// next page.
func (m *Model) CursorDown() {
itemsOnPage := m.Paginator.ItemsOnPage(len(m.VisibleItems()))
m.cursor++
// If we're at the end, stop
if m.cursor < itemsOnPage {
return
}
// Go to the next page
if !m.Paginator.OnLastPage() {
m.Paginator.NextPage()
m.cursor = 0
return
}
// During filtering the cursor position can exceed the number of
// itemsOnPage. It's more intuitive to start the cursor at the
// topmost position when moving it down in this scenario.
if m.cursor > itemsOnPage {
m.cursor = 0
return
}
m.cursor = itemsOnPage - 1
}
// PrevPage moves to the previous page, if available.
func (m Model) PrevPage() {
m.Paginator.PrevPage()
}
// NextPage moves to the next page, if available.
func (m Model) NextPage() {
m.Paginator.NextPage()
}
// FilterState returns the current filter state.
func (m Model) FilterState() FilterState {
return m.filterState
}
// FilterValue returns the current value of the filter.
func (m Model) FilterValue() string {
return m.FilterInput.Value()
}
// SettingFilter returns whether or not the user is currently editing the
// filter value. It's purely a convenience method for the following:
//
// m.FilterState() == Filtering
//
// It's included here because it's a common thing to check for when
// implementing this component.
func (m Model) SettingFilter() bool {
return m.filterState == Filtering
}
// IsFiltered returns whether or not the list is currently filtered.
// It's purely a convenience method for the following:
//
// m.FilterState() == FilterApplied
//
func (m Model) IsFiltered() bool {
return m.filterState == FilterApplied
}
// Width returns the current width setting.
func (m Model) Width() int {
return m.width
}
// Height returns the current height setting.
func (m Model) Height() int {
return m.height
}
// SetSpinner allows to set the spinner style.
func (m *Model) SetSpinner(spinner spinner.Spinner) {
m.spinner.Spinner = spinner
}
// Toggle the spinner. Note that this also returns a command.
func (m *Model) ToggleSpinner() tea.Cmd {
if !m.showSpinner {
return m.StartSpinner()
}
m.StopSpinner()
return nil
}
// StartSpinner starts the spinner. Note that this returns a command.
func (m *Model) StartSpinner() tea.Cmd {
m.showSpinner = true
return spinner.Tick
}
// StopSpinner stops the spinner.
func (m *Model) StopSpinner() {
m.showSpinner = false
}
// Helper for disabling the keybindings used for quitting, in case you want to
// handle this elsewhere in your application.
func (m *Model) DisableQuitKeybindings() {
m.disableQuitKeybindings = true
m.KeyMap.Quit.SetEnabled(false)
m.KeyMap.ForceQuit.SetEnabled(false)
}
// NewStatusMessage sets a new status message, which will show for a limited
// amount of time. Note that this also returns a command.
func (m *Model) NewStatusMessage(s string) tea.Cmd {
m.statusMessage = s
if m.statusMessageTimer != nil {
m.statusMessageTimer.Stop()
}
m.statusMessageTimer = time.NewTimer(m.StatusMessageLifetime)
// Wait for timeout
return func() tea.Msg {
<-m.statusMessageTimer.C
return statusMessageTimeoutMsg{}
}
}
// SetSize sets the width and height of this component.
func (m *Model) SetSize(width, height int) {
m.setSize(width, height)
}
// SetWidth sets the width of this component.
func (m *Model) SetWidth(v int) {
m.setSize(v, m.height)
}
// SetHeight sets the height of this component.
func (m *Model) SetHeight(v int) {
m.setSize(m.width, v)
}
func (m *Model) setSize(width, height int) {
promptWidth := lipgloss.Width(m.Styles.Title.Render(m.FilterInput.Prompt))
m.width = width
m.height = height
m.Help.Width = width
m.FilterInput.Width = width - promptWidth - lipgloss.Width(m.spinnerView())
m.updatePagination()
}
func (m *Model) resetFiltering() {
if m.filterState == Unfiltered {
return
}
m.filterState = Unfiltered
m.FilterInput.Reset()
m.filteredItems = nil
m.updatePagination()
m.updateKeybindings()
}
func (m Model) itemsAsFilterItems() filteredItems {
fi := make([]filteredItem, len(m.items))
for i, item := range m.items {
fi[i] = filteredItem{
item: item,
}
}
return filteredItems(fi)
}
// Set keybindings according to the filter state.
func (m *Model) updateKeybindings() {
switch m.filterState {
case Filtering:
m.KeyMap.CursorUp.SetEnabled(false)
m.KeyMap.CursorDown.SetEnabled(false)
m.KeyMap.NextPage.SetEnabled(false)
m.KeyMap.PrevPage.SetEnabled(false)
m.KeyMap.GoToStart.SetEnabled(false)
m.KeyMap.GoToEnd.SetEnabled(false)
m.KeyMap.Filter.SetEnabled(false)
m.KeyMap.ClearFilter.SetEnabled(false)
m.KeyMap.CancelWhileFiltering.SetEnabled(true)
m.KeyMap.AcceptWhileFiltering.SetEnabled(m.FilterInput.Value() != "")
m.KeyMap.Quit.SetEnabled(false)
m.KeyMap.ShowFullHelp.SetEnabled(false)
m.KeyMap.CloseFullHelp.SetEnabled(false)
default:
hasItems := len(m.items) != 0
m.KeyMap.CursorUp.SetEnabled(hasItems)
m.KeyMap.CursorDown.SetEnabled(hasItems)
hasPages := m.Paginator.TotalPages > 1
m.KeyMap.NextPage.SetEnabled(hasPages)
m.KeyMap.PrevPage.SetEnabled(hasPages)
m.KeyMap.GoToStart.SetEnabled(hasItems)
m.KeyMap.GoToEnd.SetEnabled(hasItems)
m.KeyMap.Filter.SetEnabled(m.filteringEnabled && hasItems)
m.KeyMap.ClearFilter.SetEnabled(m.filterState == FilterApplied)
m.KeyMap.CancelWhileFiltering.SetEnabled(false)
m.KeyMap.AcceptWhileFiltering.SetEnabled(false)
m.KeyMap.Quit.SetEnabled(!m.disableQuitKeybindings)
if m.Help.ShowAll {
m.KeyMap.ShowFullHelp.SetEnabled(true)
m.KeyMap.CloseFullHelp.SetEnabled(true)
} else {
minHelp := countEnabledBindings(m.FullHelp()) > 1
m.KeyMap.ShowFullHelp.SetEnabled(minHelp)
m.KeyMap.CloseFullHelp.SetEnabled(minHelp)
}
}
}
// Update pagination according to the amount of items for the current state.
func (m *Model) updatePagination() {
index := m.Index()
availHeight := m.height
if m.showTitle || (m.showFilter && m.filteringEnabled) {
availHeight -= lipgloss.Height(m.titleView())
}
if m.showStatusBar {
availHeight -= lipgloss.Height(m.statusView())
}
if m.showPagination {
availHeight -= lipgloss.Height(m.paginationView())
}
if m.showHelp {
availHeight -= lipgloss.Height(m.helpView())
}
m.Paginator.PerPage = max(1, availHeight/(m.delegate.Height()+m.delegate.Spacing()))
if pages := len(m.VisibleItems()); pages < 1 {
m.Paginator.SetTotalPages(1)
} else {
m.Paginator.SetTotalPages(pages)
}
// Restore index
m.Paginator.Page = index / m.Paginator.PerPage
m.cursor = index % m.Paginator.PerPage
// Make sure the page stays in bounds
if m.Paginator.Page >= m.Paginator.TotalPages-1 {
m.Paginator.Page = max(0, m.Paginator.TotalPages-1)
}
}
func (m *Model) hideStatusMessage() {
m.statusMessage = ""
if m.statusMessageTimer != nil {
m.statusMessageTimer.Stop()
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
var cmds []tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
if key.Matches(msg, m.KeyMap.ForceQuit) {
return m, tea.Quit
}
case FilterMatchesMsg:
m.filteredItems = filteredItems(msg)
return m, nil
case spinner.TickMsg:
newSpinnerModel, cmd := m.spinner.Update(msg)
m.spinner = newSpinnerModel
if m.showSpinner {
cmds = append(cmds, cmd)
}
case statusMessageTimeoutMsg:
m.hideStatusMessage()
}
if m.filterState == Filtering {
cmds = append(cmds, m.handleFiltering(msg))
} else {
cmds = append(cmds, m.handleBrowsing(msg))
}
return m, tea.Batch(cmds...)
}
// Updates for when a user is browsing the list.
func (m *Model) handleBrowsing(msg tea.Msg) tea.Cmd {
var cmds []tea.Cmd
numItems := len(m.VisibleItems())
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
// Note: we match clear filter before quit because, by default, they're
// both mapped to escape.
case key.Matches(msg, m.KeyMap.ClearFilter):
m.resetFiltering()
case key.Matches(msg, m.KeyMap.Quit):
return tea.Quit
case key.Matches(msg, m.KeyMap.CursorUp):
m.CursorUp()
case key.Matches(msg, m.KeyMap.CursorDown):
m.CursorDown()
case key.Matches(msg, m.KeyMap.PrevPage):
m.Paginator.PrevPage()
case key.Matches(msg, m.KeyMap.NextPage):
m.Paginator.NextPage()
case key.Matches(msg, m.KeyMap.GoToStart):
m.Paginator.Page = 0
m.cursor = 0
case key.Matches(msg, m.KeyMap.GoToEnd):
m.Paginator.Page = m.Paginator.TotalPages - 1
m.cursor = m.Paginator.ItemsOnPage(numItems) - 1
case key.Matches(msg, m.KeyMap.Filter):
m.hideStatusMessage()
if m.FilterInput.Value() == "" {
// Populate filter with all items only if the filter is empty.
m.filteredItems = m.itemsAsFilterItems()
}
m.Paginator.Page = 0
m.cursor = 0
m.filterState = Filtering
m.FilterInput.CursorEnd()
m.FilterInput.Focus()
m.updateKeybindings()
return textinput.Blink
case key.Matches(msg, m.KeyMap.ShowFullHelp):
fallthrough
case key.Matches(msg, m.KeyMap.CloseFullHelp):
m.Help.ShowAll = !m.Help.ShowAll
m.updatePagination()
}
}
cmd := m.delegate.Update(msg, m)
cmds = append(cmds, cmd)
// Keep the index in bounds when paginating
itemsOnPage := m.Paginator.ItemsOnPage(len(m.VisibleItems()))
if m.cursor > itemsOnPage-1 {
m.cursor = max(0, itemsOnPage-1)
}
return tea.Batch(cmds...)
}
// Updates for when a user is in the filter editing interface.
func (m *Model) handleFiltering(msg tea.Msg) tea.Cmd {
var cmds []tea.Cmd
// Handle keys
if msg, ok := msg.(tea.KeyMsg); ok {
switch {
case key.Matches(msg, m.KeyMap.CancelWhileFiltering):
m.resetFiltering()
m.KeyMap.Filter.SetEnabled(true)
m.KeyMap.ClearFilter.SetEnabled(false)
case key.Matches(msg, m.KeyMap.AcceptWhileFiltering):
m.hideStatusMessage()
if len(m.items) == 0 {
break
}
h := m.VisibleItems()
// If we've filtered down to nothing, clear the filter
if len(h) == 0 {
m.resetFiltering()
break
}
m.FilterInput.Blur()
m.filterState = FilterApplied
m.updateKeybindings()
if m.FilterInput.Value() == "" {
m.resetFiltering()
}
}
}
// Update the filter text input component
newFilterInputModel, inputCmd := m.FilterInput.Update(msg)
filterChanged := m.FilterInput.Value() != newFilterInputModel.Value()
m.FilterInput = newFilterInputModel
cmds = append(cmds, inputCmd)
// If the filtering input has changed, request updated filtering
if filterChanged {
cmds = append(cmds, filterItems(*m))
m.KeyMap.AcceptWhileFiltering.SetEnabled(m.FilterInput.Value() != "")
}
// Update pagination
m.updatePagination()
return tea.Batch(cmds...)
}
// ShortHelp returns bindings to show in the abbreviated help view. It's part
// of the help.KeyMap interface.
func (m Model) ShortHelp() []key.Binding {
kb := []key.Binding{
m.KeyMap.CursorUp,
m.KeyMap.CursorDown,
}
filtering := m.filterState == Filtering
// If the delegate implements the help.KeyMap interface add the short help
// items to the short help after the cursor movement keys.
if !filtering {
if b, ok := m.delegate.(help.KeyMap); ok {
kb = append(kb, b.ShortHelp()...)
}
}
kb = append(kb,
m.KeyMap.Filter,
m.KeyMap.ClearFilter,
m.KeyMap.AcceptWhileFiltering,
m.KeyMap.CancelWhileFiltering,
)
if !filtering && m.AdditionalShortHelpKeys != nil {
kb = append(kb, m.AdditionalShortHelpKeys()...)
}
return append(kb,
m.KeyMap.Quit,
m.KeyMap.ShowFullHelp,
)
}
// FullHelp returns bindings to show the full help view. It's part of the
// help.KeyMap interface.
func (m Model) FullHelp() [][]key.Binding {
kb := [][]key.Binding{{
m.KeyMap.CursorUp,
m.KeyMap.CursorDown,
m.KeyMap.NextPage,
m.KeyMap.PrevPage,
m.KeyMap.GoToStart,
m.KeyMap.GoToEnd,
}}
filtering := m.filterState == Filtering
// If the delegate implements the help.KeyMap interface add full help
// keybindings to a special section of the full help.
if !filtering {
if b, ok := m.delegate.(help.KeyMap); ok {
kb = append(kb, b.FullHelp()...)
}
}
listLevelBindings := []key.Binding{
m.KeyMap.Filter,
m.KeyMap.ClearFilter,
m.KeyMap.AcceptWhileFiltering,
m.KeyMap.CancelWhileFiltering,
}
if !filtering && m.AdditionalFullHelpKeys != nil {
listLevelBindings = append(listLevelBindings, m.AdditionalFullHelpKeys()...)
}
return append(kb,
listLevelBindings,
[]key.Binding{
m.KeyMap.Quit,
m.KeyMap.CloseFullHelp,
})
}
// View renders the component.
func (m Model) View() string {
var (
sections []string
availHeight = m.height
)
if m.showTitle || (m.showFilter && m.filteringEnabled) {
v := m.titleView()
sections = append(sections, v)
availHeight -= lipgloss.Height(v)
}
if m.showStatusBar {
v := m.statusView()
sections = append(sections, v)
availHeight -= lipgloss.Height(v)
}
var pagination string
if m.showPagination {
pagination = m.paginationView()
availHeight -= lipgloss.Height(pagination)
}
var help string
if m.showHelp {
help = m.helpView()
availHeight -= lipgloss.Height(help)
}
content := lipgloss.NewStyle().Height(availHeight).Render(m.populatedView())
sections = append(sections, content)
if m.showPagination {
sections = append(sections, pagination)
}
if m.showHelp {
sections = append(sections, help)
}
return lipgloss.JoinVertical(lipgloss.Left, sections...)
}
func (m Model) titleView() string {
var (
view string
titleBarStyle = m.Styles.TitleBar.Copy()
// We need to account for the size of the spinner, even if we don't
// render it, to reserve some space for it should we turn it on later.
spinnerView = m.spinnerView()
spinnerWidth = lipgloss.Width(spinnerView)
spinnerLeftGap = " "
spinnerOnLeft = titleBarStyle.GetPaddingLeft() >= spinnerWidth+lipgloss.Width(spinnerLeftGap) && m.showSpinner
)
// If the filter's showing, draw that. Otherwise draw the title.
if m.showFilter && m.filterState == Filtering {
view += m.FilterInput.View()
} else if m.showTitle {
if m.showSpinner && spinnerOnLeft {
view += spinnerView + spinnerLeftGap
titleBarGap := titleBarStyle.GetPaddingLeft()
titleBarStyle = titleBarStyle.PaddingLeft(titleBarGap - spinnerWidth - lipgloss.Width(spinnerLeftGap))
}
view += m.Styles.Title.Render(m.Title)
// Status message
if m.filterState != Filtering {
view += " " + m.statusMessage
view = truncate.StringWithTail(view, uint(m.width-spinnerWidth), ellipsis)
}
}
// Spinner
if m.showSpinner && !spinnerOnLeft {
// Place spinner on the right
availSpace := m.width - lipgloss.Width(m.Styles.TitleBar.Render(view))
if availSpace > spinnerWidth {
view += strings.Repeat(" ", availSpace-spinnerWidth)
view += spinnerView
}
}
if len(view) > 0 {
return titleBarStyle.Render(view)
}
return view
}
func (m Model) statusView() string {
var status string
totalItems := len(m.items)
visibleItems := len(m.VisibleItems())
var itemName string
if visibleItems != 1 {
itemName = m.itemNamePlural
} else {
itemName = m.itemNameSingular
}
itemsDisplay := fmt.Sprintf("%d %s", visibleItems, itemName)
if m.filterState == Filtering {
// Filter results
if visibleItems == 0 {
status = m.Styles.StatusEmpty.Render("Nothing matched")
} else {
status = itemsDisplay
}
} else if len(m.items) == 0 {
// Not filtering: no items.
status = m.Styles.StatusEmpty.Render("No " + m.itemNamePlural)
} else {
// Normal
filtered := m.FilterState() == FilterApplied
if filtered {
f := strings.TrimSpace(m.FilterInput.Value())
f = truncate.StringWithTail(f, 10, "…")
status += fmt.Sprintf("“%s” ", f)
}
status += itemsDisplay
}
numFiltered := totalItems - visibleItems
if numFiltered > 0 {
status += m.Styles.DividerDot.String()
status += m.Styles.StatusBarFilterCount.Render(fmt.Sprintf("%d filtered", numFiltered))
}
return m.Styles.StatusBar.Render(status)
}
func (m Model) paginationView() string {
if m.Paginator.TotalPages < 2 { //nolint:gomnd
return ""
}
s := m.Paginator.View()
// If the dot pagination is wider than the width of the window
// use the arabic paginator.
if ansi.PrintableRuneWidth(s) > m.width {
m.Paginator.Type = paginator.Arabic
s = m.Styles.ArabicPagination.Render(m.Paginator.View())
}
style := m.Styles.PaginationStyle
if m.delegate.Spacing() == 0 && style.GetMarginTop() == 0 {
style = style.Copy().MarginTop(1)
}
return style.Render(s)
}
func (m Model) populatedView() string {
items := m.VisibleItems()
var b strings.Builder
// Empty states
if len(items) == 0 {
if m.filterState == Filtering {
return ""
}
return m.Styles.NoItems.Render("No " + m.itemNamePlural + " found.")
}
if len(items) > 0 {
start, end := m.Paginator.GetSliceBounds(len(items))
docs := items[start:end]
for i, item := range docs {
m.delegate.Render(&b, m, i+start, item)
if i != len(docs)-1 {
fmt.Fprint(&b, strings.Repeat("\n", m.delegate.Spacing()+1))
}
}
}
// If there aren't enough items to fill up this page (always the last page)
// then we need to add some newlines to fill up the space where items would
// have been.
itemsOnPage := m.Paginator.ItemsOnPage(len(items))
if itemsOnPage < m.Paginator.PerPage {
n := (m.Paginator.PerPage - itemsOnPage) * (m.delegate.Height() + m.delegate.Spacing())
if len(items) == 0 {
n -= m.delegate.Height() - 1
}
fmt.Fprint(&b, strings.Repeat("\n", n))
}
return b.String()
}
func (m Model) helpView() string {
return m.Styles.HelpStyle.Render(m.Help.View(m))
}
func (m Model) spinnerView() string {
return m.spinner.View()
}
func filterItems(m Model) tea.Cmd {
return func() tea.Msg {
if m.FilterInput.Value() == "" || m.filterState == Unfiltered {
return FilterMatchesMsg(m.itemsAsFilterItems()) // return nothing
}
targets := []string{}
items := m.items
for _, t := range items {
targets = append(targets, t.FilterValue())
}
filterMatches := []filteredItem{}
for _, r := range m.Filter(m.FilterInput.Value(), targets) {
filterMatches = append(filterMatches, filteredItem{
item: items[r.Index],
matches: r.MatchedIndexes,
})
}
return FilterMatchesMsg(filterMatches)
}
}
func insertItemIntoSlice(items []Item, item Item, index int) []Item {
if items == nil {
return []Item{item}
}
if index >= len(items) {
return append(items, item)
}
index = max(0, index)
items = append(items, nil)
copy(items[index+1:], items[index:])
items[index] = item
return items
}
// Remove an item from a slice of items at the given index. This runs in O(n).
func removeItemFromSlice(i []Item, index int) []Item {
if index >= len(i) {
return i // noop
}
copy(i[index:], i[index+1:])
i[len(i)-1] = nil
return i[:len(i)-1]
}
func removeFilterMatchFromSlice(i []filteredItem, index int) []filteredItem {
if index >= len(i) {
return i // noop
}
copy(i[index:], i[index+1:])
i[len(i)-1] = filteredItem{}
return i[:len(i)-1]
}
func countEnabledBindings(groups [][]key.Binding) (agg int) {
for _, group := range groups {
for _, kb := range group {
if kb.Enabled() {
agg++
}
}
}
return agg
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
bubbles-0.14.0/list/list_test.go 0000664 0000000 0000000 00000003671 14304463727 0016547 0 ustar 00root root 0000000 0000000 package list
import (
"fmt"
"io"
"strings"
"testing"
tea "github.com/charmbracelet/bubbletea"
)
type item string
func (i item) FilterValue() string { return "" }
type itemDelegate struct{}
func (d itemDelegate) Height() int { return 1 }
func (d itemDelegate) Spacing() int { return 0 }
func (d itemDelegate) Update(msg tea.Msg, m *Model) tea.Cmd { return nil }
func (d itemDelegate) Render(w io.Writer, m Model, index int, listItem Item) {
i, ok := listItem.(item)
if !ok {
return
}
str := fmt.Sprintf("%d. %s", index+1, i)
fmt.Fprint(w, m.Styles.TitleBar.Render(str))
}
func TestStatusBarItemName(t *testing.T) {
list := New([]Item{item("foo"), item("bar")}, itemDelegate{}, 10, 10)
expected := "2 items"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
list.SetItems([]Item{item("foo")})
expected = "1 item"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
}
func TestStatusBarWithoutItems(t *testing.T) {
list := New([]Item{}, itemDelegate{}, 10, 10)
expected := "No items"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
}
func TestCustomStatusBarItemName(t *testing.T) {
list := New([]Item{item("foo"), item("bar")}, itemDelegate{}, 10, 10)
list.SetStatusBarItemName("connection", "connections")
expected := "2 connections"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
list.SetItems([]Item{item("foo")})
expected = "1 connection"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
list.SetItems([]Item{})
expected = "No connections"
if !strings.Contains(list.statusView(), expected) {
t.Fatalf("Error: expected view to contain %s", expected)
}
}
bubbles-0.14.0/list/style.go 0000664 0000000 0000000 00000005463 14304463727 0015676 0 ustar 00root root 0000000 0000000 package list
import (
"github.com/charmbracelet/lipgloss"
)
const (
bullet = "•"
ellipsis = "…"
)
// Styles contains style definitions for this list component. By default, these
// values are generated by DefaultStyles.
type Styles struct {
TitleBar lipgloss.Style
Title lipgloss.Style
Spinner lipgloss.Style
FilterPrompt lipgloss.Style
FilterCursor lipgloss.Style
// Default styling for matched characters in a filter. This can be
// overridden by delegates.
DefaultFilterCharacterMatch lipgloss.Style
StatusBar lipgloss.Style
StatusEmpty lipgloss.Style
StatusBarActiveFilter lipgloss.Style
StatusBarFilterCount lipgloss.Style
NoItems lipgloss.Style
PaginationStyle lipgloss.Style
HelpStyle lipgloss.Style
// Styled characters.
ActivePaginationDot lipgloss.Style
InactivePaginationDot lipgloss.Style
ArabicPagination lipgloss.Style
DividerDot lipgloss.Style
}
// DefaultStyles returns a set of default style definitions for this list
// component.
func DefaultStyles() (s Styles) {
verySubduedColor := lipgloss.AdaptiveColor{Light: "#DDDADA", Dark: "#3C3C3C"}
subduedColor := lipgloss.AdaptiveColor{Light: "#9B9B9B", Dark: "#5C5C5C"}
s.TitleBar = lipgloss.NewStyle().Padding(0, 0, 1, 2)
s.Title = lipgloss.NewStyle().
Background(lipgloss.Color("62")).
Foreground(lipgloss.Color("230")).
Padding(0, 1)
s.Spinner = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#8E8E8E", Dark: "#747373"})
s.FilterPrompt = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#04B575", Dark: "#ECFD65"})
s.FilterCursor = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#EE6FF8", Dark: "#EE6FF8"})
s.DefaultFilterCharacterMatch = lipgloss.NewStyle().Underline(true)
s.StatusBar = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#A49FA5", Dark: "#777777"}).
Padding(0, 0, 1, 2)
s.StatusEmpty = lipgloss.NewStyle().Foreground(subduedColor)
s.StatusBarActiveFilter = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#1a1a1a", Dark: "#dddddd"})
s.StatusBarFilterCount = lipgloss.NewStyle().Foreground(verySubduedColor)
s.NoItems = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#909090", Dark: "#626262"})
s.ArabicPagination = lipgloss.NewStyle().Foreground(subduedColor)
s.PaginationStyle = lipgloss.NewStyle().PaddingLeft(2) //nolint:gomnd
s.HelpStyle = lipgloss.NewStyle().Padding(1, 0, 0, 2)
s.ActivePaginationDot = lipgloss.NewStyle().
Foreground(lipgloss.AdaptiveColor{Light: "#847A85", Dark: "#979797"}).
SetString(bullet)
s.InactivePaginationDot = lipgloss.NewStyle().
Foreground(verySubduedColor).
SetString(bullet)
s.DividerDot = lipgloss.NewStyle().
Foreground(verySubduedColor).
SetString(" " + bullet + " ")
return s
}
bubbles-0.14.0/paginator/ 0000775 0000000 0000000 00000000000 14304463727 0015210 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/paginator/paginator.go 0000664 0000000 0000000 00000010551 14304463727 0017525 0 ustar 00root root 0000000 0000000 // Package paginator provides a Bubble Tea package for calulating pagination
// and rendering pagination info. Note that this package does not render actual
// pages: it's purely for handling keystrokes related to pagination, and
// rendering pagination status.
package paginator
import (
"fmt"
tea "github.com/charmbracelet/bubbletea"
)
// Type specifies the way we render pagination.
type Type int
// Pagination rendering options.
const (
Arabic Type = iota
Dots
)
// Model is the Bubble Tea model for this user interface.
type Model struct {
Type Type
Page int
PerPage int
TotalPages int
ActiveDot string
InactiveDot string
ArabicFormat string
UsePgUpPgDownKeys bool
UseLeftRightKeys bool
UseUpDownKeys bool
UseHLKeys bool
UseJKKeys bool
}
// SetTotalPages is a helper function for calculating the total number of pages
// from a given number of items. It's use is optional since this pager can be
// used for other things beyond navigating sets. Note that it both returns the
// number of total pages and alters the model.
func (m *Model) SetTotalPages(items int) int {
if items < 1 {
return m.TotalPages
}
n := items / m.PerPage
if items%m.PerPage > 0 {
n++
}
m.TotalPages = n
return n
}
// ItemsOnPage is a helper function for returning the numer of items on the
// current page given the total numer of items passed as an argument.
func (m Model) ItemsOnPage(totalItems int) int {
if totalItems < 1 {
return 0
}
start, end := m.GetSliceBounds(totalItems)
return end - start
}
// GetSliceBounds is a helper function for paginating slices. Pass the length
// of the slice you're rendering and you'll receive the start and end bounds
// corresponding the to pagination. For example:
//
// bunchOfStuff := []stuff{...}
// start, end := model.GetSliceBounds(len(bunchOfStuff))
// sliceToRender := bunchOfStuff[start:end]
//
func (m *Model) GetSliceBounds(length int) (start int, end int) {
start = m.Page * m.PerPage
end = min(m.Page*m.PerPage+m.PerPage, length)
return start, end
}
// PrevPage is a number function for navigating one page backward. It will not
// page beyond the first page (i.e. page 0).
func (m *Model) PrevPage() {
if m.Page > 0 {
m.Page--
}
}
// NextPage is a helper function for navigating one page forward. It will not
// page beyond the last page (i.e. totalPages - 1).
func (m *Model) NextPage() {
if !m.OnLastPage() {
m.Page++
}
}
// OnLastPage returns whether or not we're on the last page.
func (m Model) OnLastPage() bool {
return m.Page == m.TotalPages-1
}
// New creates a new model with defaults.
func New() Model {
return Model{
Type: Arabic,
Page: 0,
PerPage: 1,
TotalPages: 1,
ActiveDot: "•",
InactiveDot: "○",
ArabicFormat: "%d/%d",
UsePgUpPgDownKeys: true,
UseLeftRightKeys: true,
UseUpDownKeys: false,
UseHLKeys: true,
UseJKKeys: false,
}
}
// NewModel creates a new model with defaults.
//
// Deprecated. Use New instead.
var NewModel = New
// Update is the Tea update function which binds keystrokes to pagination.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
if m.UsePgUpPgDownKeys {
switch msg.String() {
case "pgup":
m.PrevPage()
case "pgdown":
m.NextPage()
}
}
if m.UseLeftRightKeys {
switch msg.String() {
case "left":
m.PrevPage()
case "right":
m.NextPage()
}
}
if m.UseUpDownKeys {
switch msg.String() {
case "up":
m.PrevPage()
case "down":
m.NextPage()
}
}
if m.UseHLKeys {
switch msg.String() {
case "h":
m.PrevPage()
case "l":
m.NextPage()
}
}
if m.UseJKKeys {
switch msg.String() {
case "j":
m.PrevPage()
case "k":
m.NextPage()
}
}
}
return m, nil
}
// View renders the pagination to a string.
func (m Model) View() string {
switch m.Type {
case Dots:
return m.dotsView()
default:
return m.arabicView()
}
}
func (m Model) dotsView() string {
var s string
for i := 0; i < m.TotalPages; i++ {
if i == m.Page {
s += m.ActiveDot
continue
}
s += m.InactiveDot
}
return s
}
func (m Model) arabicView() string {
return fmt.Sprintf(m.ArabicFormat, m.Page+1, m.TotalPages)
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
bubbles-0.14.0/progress/ 0000775 0000000 0000000 00000000000 14304463727 0015070 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/progress/progress.go 0000664 0000000 0000000 00000022617 14304463727 0017273 0 ustar 00root root 0000000 0000000 package progress
import (
"fmt"
"math"
"strings"
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/harmonica"
"github.com/charmbracelet/lipgloss"
"github.com/lucasb-eyer/go-colorful"
"github.com/muesli/reflow/ansi"
"github.com/muesli/termenv"
)
// Internal ID management. Used during animating to assure that frame messages
// can only be received by progress components that sent them.
var (
lastID int
idMtx sync.Mutex
)
// Return the next ID we should use on the model.
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
const (
fps = 60
defaultWidth = 40
defaultFrequency = 18.0
defaultDamping = 1.0
)
// Option is used to set options in NewModel. For example:
//
// progress := NewModel(
// WithRamp("#ff0000", "#0000ff"),
// WithoutPercentage(),
// )
//
type Option func(*Model)
// WithDefaultGradient sets a gradient fill with default colors.
func WithDefaultGradient() Option {
return WithGradient("#5A56E0", "#EE6FF8")
}
// WithGradient sets a gradient fill blending between two colors.
func WithGradient(colorA, colorB string) Option {
return func(m *Model) {
m.setRamp(colorA, colorB, false)
}
}
// WithDefaultScaledGradient sets a gradient with default colors, and scales the
// gradient to fit the filled portion of the ramp.
func WithDefaultScaledGradient() Option {
return WithScaledGradient("#5A56E0", "#EE6FF8")
}
// WithScaledGradient scales the gradient to fit the width of the filled portion of
// the progress bar.
func WithScaledGradient(colorA, colorB string) Option {
return func(m *Model) {
m.setRamp(colorA, colorB, true)
}
}
// WithSolidFill sets the progress to use a solid fill with the given color.
func WithSolidFill(color string) Option {
return func(m *Model) {
m.FullColor = color
m.useRamp = false
}
}
// WithoutPercentage hides the numeric percentage.
func WithoutPercentage() Option {
return func(m *Model) {
m.ShowPercentage = false
}
}
// WithWidth sets the initial width of the progress bar. Note that you can also
// set the width via the Width property, which can come in handy if you're
// waiting for a tea.WindowSizeMsg.
func WithWidth(w int) Option {
return func(m *Model) {
m.Width = w
}
}
// WithSpringOptions sets the initial frequency and damping options for the
// progressbar's built-in spring-based animation. Frequency corresponds to
// speed, and damping to bounciness. For details see:
//
// https://github.com/charmbracelet/harmonica
func WithSpringOptions(frequency, damping float64) Option {
return func(m *Model) {
m.SetSpringOptions(frequency, damping)
m.springCustomized = true
}
}
// WithColorProfile sets the color profile to use for the progress bar.
func WithColorProfile(p termenv.Profile) Option {
return func(m *Model) {
m.colorProfile = p
}
}
// FrameMsg indicates that an animation step should occur.
type FrameMsg struct {
id int
tag int
}
// Model stores values we'll use when rendering the progress bar.
type Model struct {
// An identifier to keep us from receiving messages intended for other
// progress bars.
id int
// An identifier to keep us from receiving frame messages too quickly.
tag int
// Total width of the progress bar, including percentage, if set.
Width int
// "Filled" sections of the progress bar.
Full rune
FullColor string
// "Empty" sections of progress bar.
Empty rune
EmptyColor string
// Settings for rendering the numeric percentage.
ShowPercentage bool
PercentFormat string // a fmt string for a float
PercentageStyle lipgloss.Style
// Members for animated transitions.
spring harmonica.Spring
springCustomized bool
percentShown float64 // percent currently displaying
targetPercent float64 // percent to which we're animating
velocity float64
// Gradient settings
useRamp bool
rampColorA colorful.Color
rampColorB colorful.Color
// When true, we scale the gradient to fit the width of the filled section
// of the progress bar. When false, the width of the gradient will be set
// to the full width of the progress bar.
scaleRamp bool
// Color profile for the progress bar.
colorProfile termenv.Profile
}
// New returns a model with default values.
func New(opts ...Option) Model {
m := Model{
id: nextID(),
Width: defaultWidth,
Full: '█',
FullColor: "#7571F9",
Empty: '░',
EmptyColor: "#606060",
ShowPercentage: true,
PercentFormat: " %3.0f%%",
colorProfile: termenv.ColorProfile(),
}
if !m.springCustomized {
m.SetSpringOptions(defaultFrequency, defaultDamping)
}
for _, opt := range opts {
opt(&m)
}
return m
}
// NewModel returns a model with default values.
//
// Deprecated. Use New instead.
var NewModel = New
// Init exists satisfy the tea.Model interface.
func (m Model) Init() tea.Cmd {
return nil
}
// Update is used to animation the progress bar during transitions. Use
// SetPercent to create the command you'll need to trigger the animation.
//
// If you're rendering with ViewAs you won't need this.
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case FrameMsg:
if msg.id != m.id || msg.tag != m.tag {
return m, nil
}
// If we've more or less reached equilibrium, stop updating.
dist := math.Abs(m.percentShown - m.targetPercent)
if dist < 0.001 && m.velocity < 0.01 {
return m, nil
}
m.percentShown, m.velocity = m.spring.Update(m.percentShown, m.velocity, m.targetPercent)
return m, m.nextFrame()
default:
return m, nil
}
}
// SetSpringOptions sets the frequency and damping for the current spring.
// Frequency corresponds to speed, and damping to bounciness. For details see:
//
// https://github.com/charmbracelet/harmonica
func (m *Model) SetSpringOptions(frequency, damping float64) {
m.spring = harmonica.NewSpring(harmonica.FPS(fps), frequency, damping)
}
// Percent returns the current visible percentage on the model. This is only
// relevant when you're animating the progress bar.
//
// If you're rendering with ViewAs you won't need this.
func (m Model) Percent() float64 {
return m.targetPercent
}
// SetPercent sets the percentage state of the model as well as a command
// necessary for animating the progress bar to this new percentage.
//
// If you're rendering with ViewAs you won't need this.
func (m *Model) SetPercent(p float64) tea.Cmd {
m.targetPercent = math.Max(0, math.Min(1, p))
m.tag++
return m.nextFrame()
}
// IncrPercent increments the percentage by a given amount, returning a command
// necessary to animate the progress bar to the new percentage.
//
// If you're rendering with ViewAs you won't need this.
func (m *Model) IncrPercent(v float64) tea.Cmd {
return m.SetPercent(m.Percent() + v)
}
// DecrPercent decrements the percentage by a given amount, returning a command
// necessary to animate the progress bar to the new percentage.
//
// If you're rendering with ViewAs you won't need this.
func (m *Model) DecrPercent(v float64) tea.Cmd {
return m.SetPercent(m.Percent() - v)
}
// View renders the an animated progress bar in its current state. To render
// a static progress bar based on your own calculations use ViewAs instead.
func (m Model) View() string {
return m.ViewAs(m.percentShown)
}
// ViewAs renders the progress bar with a given percentage.
func (m Model) ViewAs(percent float64) string {
b := strings.Builder{}
percentView := m.percentageView(percent)
m.barView(&b, percent, ansi.PrintableRuneWidth(percentView))
b.WriteString(percentView)
return b.String()
}
func (m *Model) nextFrame() tea.Cmd {
return tea.Tick(time.Second/time.Duration(fps), func(time.Time) tea.Msg {
return FrameMsg{id: m.id, tag: m.tag}
})
}
func (m Model) barView(b *strings.Builder, percent float64, textWidth int) {
var (
tw = max(0, m.Width-textWidth) // total width
fw = int(math.Round((float64(tw) * percent))) // filled width
p float64
)
fw = max(0, min(tw, fw))
if m.useRamp {
// Gradient fill
for i := 0; i < fw; i++ {
if m.scaleRamp {
p = float64(i) / float64(fw)
} else {
p = float64(i) / float64(tw)
}
c := m.rampColorA.BlendLuv(m.rampColorB, p).Hex()
b.WriteString(termenv.
String(string(m.Full)).
Foreground(m.color(c)).
String(),
)
}
} else {
// Solid fill
s := termenv.String(string(m.Full)).Foreground(m.color(m.FullColor)).String()
b.WriteString(strings.Repeat(s, fw))
}
// Empty fill
e := termenv.String(string(m.Empty)).Foreground(m.color(m.EmptyColor)).String()
n := max(0, tw-fw)
b.WriteString(strings.Repeat(e, n))
}
func (m Model) percentageView(percent float64) string {
if !m.ShowPercentage {
return ""
}
percent = math.Max(0, math.Min(1, percent))
percentage := fmt.Sprintf(m.PercentFormat, percent*100) //nolint:gomnd
percentage = m.PercentageStyle.Inline(true).Render(percentage)
return percentage
}
func (m *Model) setRamp(colorA, colorB string, scaled bool) {
// In the event of an error colors here will default to black. For
// usability's sake, and because such an error is only cosmetic, we're
// ignoring the error for sake of usability.
a, _ := colorful.Hex(colorA)
b, _ := colorful.Hex(colorB)
m.useRamp = true
m.scaleRamp = scaled
m.rampColorA = a
m.rampColorB = b
}
func (m Model) color(c string) termenv.Color {
return m.colorProfile.Color(c)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
bubbles-0.14.0/spinner/ 0000775 0000000 0000000 00000000000 14304463727 0014702 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/spinner/spinner.go 0000664 0000000 0000000 00000012176 14304463727 0016716 0 ustar 00root root 0000000 0000000 package spinner
import (
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// Internal ID management. Used during animating to ensure that frame messages
// are received only by spinner components that sent them.
var (
lastID int
idMtx sync.Mutex
)
// Return the next ID we should use on the Model.
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// Spinner is a set of frames used in animating the spinner.
type Spinner struct {
Frames []string
FPS time.Duration
}
// Some spinners to choose from. You could also make your own.
var (
Line = Spinner{
Frames: []string{"|", "/", "-", "\\"},
FPS: time.Second / 10, //nolint:gomnd
}
Dot = Spinner{
Frames: []string{"⣾ ", "⣽ ", "⣻ ", "⢿ ", "⡿ ", "⣟ ", "⣯ ", "⣷ "},
FPS: time.Second / 10, //nolint:gomnd
}
MiniDot = Spinner{
Frames: []string{"⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"},
FPS: time.Second / 12, //nolint:gomnd
}
Jump = Spinner{
Frames: []string{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"},
FPS: time.Second / 10, //nolint:gomnd
}
Pulse = Spinner{
Frames: []string{"█", "▓", "▒", "░"},
FPS: time.Second / 8, //nolint:gomnd
}
Points = Spinner{
Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●"},
FPS: time.Second / 7, //nolint:gomnd
}
Globe = Spinner{
Frames: []string{"🌍", "🌎", "🌏"},
FPS: time.Second / 4, //nolint:gomnd
}
Moon = Spinner{
Frames: []string{"🌑", "🌒", "🌓", "🌔", "🌕", "🌖", "🌗", "🌘"},
FPS: time.Second / 8, //nolint:gomnd
}
Monkey = Spinner{
Frames: []string{"🙈", "🙉", "🙊"},
FPS: time.Second / 3, //nolint:gomnd
}
Meter = Spinner{
Frames: []string{
"▱▱▱",
"▰▱▱",
"▰▰▱",
"▰▰▰",
"▰▰▱",
"▰▱▱",
"▱▱▱",
},
FPS: time.Second / 7, //nolint:gomnd
}
Hamburger = Spinner{
Frames: []string{"☱", "☲", "☴", "☲"},
FPS: time.Second / 3, //nolint:gomnd
}
)
// Model contains the state for the spinner. Use NewModel to create new models
// rather than using Model as a struct literal.
type Model struct {
// Spinner settings to use. See type Spinner.
Spinner Spinner
// Style sets the styling for the spinner. Most of the time you'll just
// want foreground and background coloring, and potentially some padding.
//
// For an introduction to styling with Lip Gloss see:
// https://github.com/charmbracelet/lipgloss
Style lipgloss.Style
frame int
id int
tag int
}
// ID returns the spinner's unique ID.
func (m Model) ID() int {
return m.id
}
// New returns a model with default values.
func New(opts ...Option) Model {
m := Model{
Spinner: Line,
id: nextID(),
}
for _, opt := range opts {
opt(&m)
}
return m
}
// NewModel returns a model with default values.
//
// Deprecated. Use New instead.
var NewModel = New
// TickMsg indicates that the timer has ticked and we should render a frame.
type TickMsg struct {
Time time.Time
tag int
ID int
}
// Update is the Tea update function.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case TickMsg:
// If an ID is set, and the ID doesn't belong to this spinner, reject
// the message.
if msg.ID > 0 && msg.ID != m.id {
return m, nil
}
// If a tag is set, and it's not the one we expect, reject the message.
// This prevents the spinner from receiving too many messages and
// thus spinning too fast.
if msg.tag > 0 && msg.tag != m.tag {
return m, nil
}
m.frame++
if m.frame >= len(m.Spinner.Frames) {
m.frame = 0
}
m.tag++
return m, m.tick(m.id, m.tag)
default:
return m, nil
}
}
// View renders the model's view.
func (m Model) View() string {
if m.frame >= len(m.Spinner.Frames) {
return "(error)"
}
return m.Style.Render(m.Spinner.Frames[m.frame])
}
// Tick is the command used to advance the spinner one frame. Use this command
// to effectively start the spinner.
func (m Model) Tick() tea.Msg {
return TickMsg{
// The time at which the tick occurred.
Time: time.Now(),
// The ID of the spinner that this message belongs to. This can be
// helpful when routing messages, however bear in mind that spinners
// will ignore messages that don't contain ID by default.
ID: m.id,
tag: m.tag,
}
}
func (m Model) tick(id, tag int) tea.Cmd {
return tea.Tick(m.Spinner.FPS, func(t time.Time) tea.Msg {
return TickMsg{
Time: t,
ID: id,
tag: tag,
}
})
}
// Tick is the command used to advance the spinner one frame. Use this command
// to effectively start the spinner.
//
// This method is deprecated. Use Model.Tick instead.
func Tick() tea.Msg {
return TickMsg{Time: time.Now()}
}
// Option is used to set options in New. For example:
//
// spinner := New(WithSpinner(Dot))
//
type Option func(*Model)
// WithSpinner is an option to set the spinner.
func WithSpinner(spinner Spinner) Option {
return func(m *Model) {
m.Spinner = spinner
}
}
// WithStyle is an option to set the spinner style.
func WithStyle(style lipgloss.Style) Option {
return func(m *Model) {
m.Style = style
}
}
bubbles-0.14.0/spinner/spinner_test.go 0000664 0000000 0000000 00000002530 14304463727 0017746 0 ustar 00root root 0000000 0000000 package spinner_test
import (
"testing"
"github.com/charmbracelet/bubbles/spinner"
)
func TestSpinnerNew(t *testing.T) {
assertEqualSpinner := func(t *testing.T, exp, got spinner.Spinner) {
t.Helper()
if exp.FPS != got.FPS {
t.Errorf("expecting %d FPS, got %d", exp.FPS, got.FPS)
}
if e, g := len(exp.Frames), len(got.Frames); e != g {
t.Fatalf("expecting %d frames, got %d", e, g)
}
for i, e := range exp.Frames {
if g := got.Frames[i]; e != g {
t.Errorf("expecting frame index %d with value %q, got %q", i, e, g)
}
}
}
t.Run("default", func(t *testing.T) {
s := spinner.New()
assertEqualSpinner(t, spinner.Line, s.Spinner)
})
t.Run("WithSpinner", func(t *testing.T) {
customSpinner := spinner.Spinner{
Frames: []string{"a", "b", "c", "d"},
FPS: 16,
}
s := spinner.New(spinner.WithSpinner(customSpinner))
assertEqualSpinner(t, customSpinner, s.Spinner)
})
tests := map[string]spinner.Spinner{
"Line": spinner.Line,
"Dot": spinner.Dot,
"MiniDot": spinner.MiniDot,
"Jump": spinner.Jump,
"Pulse": spinner.Pulse,
"Points": spinner.Points,
"Globe": spinner.Globe,
"Moon": spinner.Moon,
"Monkey": spinner.Monkey,
}
for name, s := range tests {
t.Run(name, func(t *testing.T) {
assertEqualSpinner(t, spinner.New(spinner.WithSpinner(s)).Spinner, s)
})
}
}
bubbles-0.14.0/stopwatch/ 0000775 0000000 0000000 00000000000 14304463727 0015240 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/stopwatch/stopwatch.go 0000664 0000000 0000000 00000006034 14304463727 0017606 0 ustar 00root root 0000000 0000000 // Package stopwatch provides a simple stopwatch component.
package stopwatch
import (
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var (
lastID int
idMtx sync.Mutex
)
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// TickMsg is a message that is sent on every timer tick.
type TickMsg struct {
// ID is the identifier of the stopwatch that send the message. This makes
// it possible to determine which stopwatch a tick belongs to when there
// are multiple stopwatches running.
//
// Note, however, that a stopwatch will reject ticks from other
// stopwatches, so it's safe to flow all TickMsgs through all stopwatches
// and have them still behave appropriately.
ID int
}
// StartStopMsg is sent when the stopwatch should start or stop.
type StartStopMsg struct {
ID int
running bool
}
// ResetMsg is sent when the stopwatch should reset.
type ResetMsg struct {
ID int
}
// Model for the stopwatch component.
type Model struct {
d time.Duration
id int
running bool
// How long to wait before every tick. Defaults to 1 second.
Interval time.Duration
}
// NewWithInterval creates a new stopwatch with the given timeout and tick
// interval.
func NewWithInterval(interval time.Duration) Model {
return Model{
Interval: interval,
id: nextID(),
}
}
// New creates a new stopwatch with 1s interval.
func New() Model {
return NewWithInterval(time.Second)
}
// ID returns the unique ID of the model.
func (m Model) ID() int {
return m.id
}
// Init starts the stopwatch.
func (m Model) Init() tea.Cmd {
return m.Start()
}
// Start starts the stopwatch.
func (m Model) Start() tea.Cmd {
return tea.Batch(func() tea.Msg {
return StartStopMsg{ID: m.id, running: true}
}, tick(m.id, m.Interval))
}
// Stop stops the stopwatch.
func (m Model) Stop() tea.Cmd {
return func() tea.Msg {
return StartStopMsg{ID: m.id, running: false}
}
}
// Toggle stops the stopwatch if it is running and starts it if it is stopped.
func (m Model) Toggle() tea.Cmd {
if m.Running() {
return m.Stop()
}
return m.Start()
}
// Reset restes the stopwatch to 0.
func (m Model) Reset() tea.Cmd {
return func() tea.Msg {
return ResetMsg{ID: m.id}
}
}
// Running returns true if the stopwatch is running or false if it is stopped.
func (m Model) Running() bool {
return m.running
}
// Update handles the timer tick.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case StartStopMsg:
if msg.ID != m.id {
return m, nil
}
m.running = msg.running
case ResetMsg:
if msg.ID != m.id {
return m, nil
}
m.d = 0
case TickMsg:
if !m.running || msg.ID != m.id {
break
}
m.d += m.Interval
return m, tick(m.id, m.Interval)
}
return m, nil
}
// Elapsed returns the time elapsed.
func (m Model) Elapsed() time.Duration {
return m.d
}
// View of the timer component.
func (m Model) View() string {
return m.d.String()
}
func tick(id int, d time.Duration) tea.Cmd {
return tea.Tick(d, func(_ time.Time) tea.Msg {
return TickMsg{ID: id}
})
}
bubbles-0.14.0/table/ 0000775 0000000 0000000 00000000000 14304463727 0014313 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/table/table.go 0000664 0000000 0000000 00000021204 14304463727 0015730 0 ustar 00root root 0000000 0000000 package table
import (
"strings"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/mattn/go-runewidth"
)
// Model defines a state for the table widget.
type Model struct {
KeyMap KeyMap
cols []Column
rows []Row
cursor int
focus bool
styles Styles
viewport viewport.Model
}
// Row represents one line in the table.
type Row []string
// Column defines the table structure.
type Column struct {
Title string
Width int
}
// KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which
// is used to render the menu menu.
type KeyMap struct {
LineUp key.Binding
LineDown key.Binding
PageUp key.Binding
PageDown key.Binding
HalfPageUp key.Binding
HalfPageDown key.Binding
GotoTop key.Binding
GotoBottom key.Binding
}
// DefaultKeyMap returns a default set of keybindings.
func DefaultKeyMap() KeyMap {
const spacebar = " "
return KeyMap{
LineUp: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
LineDown: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
PageUp: key.NewBinding(
key.WithKeys("b", "pgup"),
key.WithHelp("b/pgup", "page up"),
),
PageDown: key.NewBinding(
key.WithKeys("f", "pgdown", spacebar),
key.WithHelp("f/pgdn", "page down"),
),
HalfPageUp: key.NewBinding(
key.WithKeys("u", "ctrl+u"),
key.WithHelp("u", "½ page up"),
),
HalfPageDown: key.NewBinding(
key.WithKeys("d", "ctrl+d"),
key.WithHelp("d", "½ page down"),
),
GotoTop: key.NewBinding(
key.WithKeys("home", "g"),
key.WithHelp("g/home", "go to start"),
),
GotoBottom: key.NewBinding(
key.WithKeys("end", "G"),
key.WithHelp("G/end", "go to end"),
),
}
}
// Styles contains style definitions for this list component. By default, these
// values are generated by DefaultStyles.
type Styles struct {
Header lipgloss.Style
Cell lipgloss.Style
Selected lipgloss.Style
}
// DefaultStyles returns a set of default style definitions for this table.
func DefaultStyles() Styles {
return Styles{
Selected: lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("212")),
Header: lipgloss.NewStyle().Bold(true).Padding(0, 1),
Cell: lipgloss.NewStyle().Padding(0, 1),
}
}
// SetStyles sets the table styles.
func (m *Model) SetStyles(s Styles) {
m.styles = s
m.UpdateViewport()
}
// Option is used to set options in New. For example:
//
// table := New(WithColumns([]Column{{Title: "ID", Width: 10}}))
//
type Option func(*Model)
// New creates a new model for the table widget.
func New(opts ...Option) Model {
m := Model{
cursor: 0,
viewport: viewport.New(0, 20),
KeyMap: DefaultKeyMap(),
styles: DefaultStyles(),
}
for _, opt := range opts {
opt(&m)
}
m.UpdateViewport()
return m
}
// WithColumns sets the table columns (headers).
func WithColumns(cols []Column) Option {
return func(m *Model) {
m.cols = cols
}
}
// WithRows sets the table rows (data).
func WithRows(rows []Row) Option {
return func(m *Model) {
m.rows = rows
}
}
// WithHeight sets the height of the table.
func WithHeight(h int) Option {
return func(m *Model) {
m.viewport.Height = h
}
}
// WithWidth sets the width of the table.
func WithWidth(w int) Option {
return func(m *Model) {
m.viewport.Width = w
}
}
// WithFocused sets the focus state of the table.
func WithFocused(f bool) Option {
return func(m *Model) {
m.focus = f
}
}
// WithStyles sets the table styles.
func WithStyles(s Styles) Option {
return func(m *Model) {
m.styles = s
}
}
// WithKeyMap sets the key map.
func WithKeyMap(km KeyMap) Option {
return func(m *Model) {
m.KeyMap = km
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
return m, nil
}
var cmds []tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, m.KeyMap.LineUp):
m.MoveUp(1)
case key.Matches(msg, m.KeyMap.LineDown):
m.MoveDown(1)
case key.Matches(msg, m.KeyMap.PageUp):
m.MoveUp(m.viewport.Height)
case key.Matches(msg, m.KeyMap.PageDown):
m.MoveDown(m.viewport.Height)
case key.Matches(msg, m.KeyMap.HalfPageUp):
m.MoveUp(m.viewport.Height / 2)
case key.Matches(msg, m.KeyMap.HalfPageDown):
m.MoveDown(m.viewport.Height / 2)
case key.Matches(msg, m.KeyMap.LineDown):
m.MoveDown(1)
case key.Matches(msg, m.KeyMap.GotoTop):
m.GotoTop()
case key.Matches(msg, m.KeyMap.GotoBottom):
m.GotoBottom()
}
}
return m, tea.Batch(cmds...)
}
// Focused returns the focus state of the table.
func (m Model) Focused() bool {
return m.focus
}
// Focus focusses the table, allowing the user to move around the rows and
// interact.
func (m *Model) Focus() {
m.focus = true
m.UpdateViewport()
}
// Blur blurs the table, preventing selection or movement.
func (m *Model) Blur() {
m.focus = false
m.UpdateViewport()
}
// View renders the component.
func (m Model) View() string {
return m.headersView() + "\n" + m.viewport.View()
}
// UpdateViewport updates the list content based on the previously defined
// columns and rows.
func (m *Model) UpdateViewport() {
renderedRows := make([]string, 0, len(m.rows))
for i := range m.rows {
renderedRows = append(renderedRows, m.renderRow(i))
}
m.viewport.SetContent(
lipgloss.JoinVertical(lipgloss.Left, renderedRows...),
)
}
// SelectedRow returns the selected row.
// You can cast it to your own implementation.
func (m Model) SelectedRow() Row {
return m.rows[m.cursor]
}
// SetRows set a new rows state.
func (m *Model) SetRows(r []Row) {
m.rows = r
m.UpdateViewport()
}
// SetWidth sets the width of the viewport of the table.
func (m *Model) SetWidth(w int) {
m.viewport.Width = w
m.UpdateViewport()
}
// SetHeight sets the height of the viewport of the table.
func (m *Model) SetHeight(h int) {
m.viewport.Height = h
m.UpdateViewport()
}
// Height returns the viewport height of the table.
func (m Model) Height() int {
return m.viewport.Height
}
// Width returns the viewport width of the table.
func (m Model) Width() int {
return m.viewport.Width
}
// Cursor returns the index of the selected row.
func (m Model) Cursor() int {
return m.cursor
}
// SetCursor sets the cursor position in the table.
func (m *Model) SetCursor(n int) {
m.cursor = clamp(n, 0, len(m.rows)-1)
m.UpdateViewport()
}
// MoveUp moves the selection up by any number of row.
// It can not go above the first row.
func (m *Model) MoveUp(n int) {
m.cursor = clamp(m.cursor-n, 0, len(m.rows)-1)
m.UpdateViewport()
if m.cursor < m.viewport.YOffset {
m.viewport.SetYOffset(m.cursor)
}
}
// MoveDown moves the selection down by any number of row.
// It can not go below the last row.
func (m *Model) MoveDown(n int) {
m.cursor = clamp(m.cursor+n, 0, len(m.rows)-1)
m.UpdateViewport()
if m.cursor > (m.viewport.YOffset + (m.viewport.Height - 1)) {
m.viewport.SetYOffset(m.cursor - (m.viewport.Height - 1))
}
}
// GotoTop moves the selection to the first row.
func (m *Model) GotoTop() {
m.MoveUp(m.cursor)
}
// GotoBottom moves the selection to the last row.
func (m *Model) GotoBottom() {
m.MoveDown(len(m.rows))
}
// FromValues create the table rows from a simple string. It uses `\n` by
// default for getting all the rows and the given separator for the fields on
// each row.
func (m *Model) FromValues(value, separator string) {
rows := []Row{}
for _, line := range strings.Split(value, "\n") {
r := Row{}
for _, field := range strings.Split(line, separator) {
r = append(r, field)
}
rows = append(rows, r)
}
m.SetRows(rows)
}
func (m Model) headersView() string {
var s = make([]string, 0, len(m.cols))
for _, col := range m.cols {
style := lipgloss.NewStyle().Width(col.Width).MaxWidth(col.Width).Inline(true)
renderedCell := style.Render(runewidth.Truncate(col.Title, col.Width, "…"))
s = append(s, m.styles.Header.Render(renderedCell))
}
return lipgloss.JoinHorizontal(lipgloss.Left, s...)
}
func (m *Model) renderRow(rowID int) string {
var s = make([]string, 0, len(m.cols))
for i, value := range m.rows[rowID] {
style := lipgloss.NewStyle().Width(m.cols[i].Width).MaxWidth(m.cols[i].Width).Inline(true)
renderedCell := m.styles.Cell.Render(style.Render(runewidth.Truncate(value, m.cols[i].Width, "…")))
s = append(s, renderedCell)
}
row := lipgloss.JoinHorizontal(lipgloss.Left, s...)
if rowID == m.cursor {
return m.styles.Selected.Render(row)
}
return row
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func clamp(v, low, high int) int {
return min(max(v, low), high)
}
bubbles-0.14.0/table/table_test.go 0000664 0000000 0000000 00000002170 14304463727 0016770 0 ustar 00root root 0000000 0000000 package table
import "testing"
func TestFromValues(t *testing.T) {
input := "foo1,bar1\nfoo2,bar2\nfoo3,bar3"
table := New(WithColumns([]Column{{Title: "Foo"}, {Title: "Bar"}}))
table.FromValues(input, ",")
if len(table.rows) != 3 {
t.Fatalf("expect table to have 3 rows but it has %d", len(table.rows))
}
expect := []Row{
{"foo1", "bar1"},
{"foo2", "bar2"},
{"foo3", "bar3"},
}
if !deepEqual(table.rows, expect) {
t.Fatal("table rows is not equals to the input")
}
}
func TestFromValuesWithTabSeparator(t *testing.T) {
input := "foo1.\tbar1\nfoo,bar,baz\tbar,2"
table := New(WithColumns([]Column{{Title: "Foo"}, {Title: "Bar"}}))
table.FromValues(input, "\t")
if len(table.rows) != 2 {
t.Fatalf("expect table to have 2 rows but it has %d", len(table.rows))
}
expect := []Row{
{"foo1.", "bar1"},
{"foo,bar,baz", "bar,2"},
}
if !deepEqual(table.rows, expect) {
t.Fatal("table rows is not equals to the input")
}
}
func deepEqual(a, b []Row) bool {
if len(a) != len(b) {
return false
}
for i, r := range a {
for j, f := range r {
if f != b[i][j] {
return false
}
}
}
return true
}
bubbles-0.14.0/textarea/ 0000775 0000000 0000000 00000000000 14304463727 0015041 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/textarea/textarea.go 0000664 0000000 0000000 00000106764 14304463727 0017223 0 ustar 00root root 0000000 0000000 package textarea
import (
"fmt"
"strings"
"unicode"
"github.com/atotto/clipboard"
"github.com/charmbracelet/bubbles/cursor"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
rw "github.com/mattn/go-runewidth"
)
const (
minHeight = 1
minWidth = 2
defaultHeight = 6
defaultWidth = 40
defaultCharLimit = 400
maxHeight = 99
maxWidth = 500
)
// Internal messages for clipboard operations.
type pasteMsg string
type pasteErrMsg struct{ error }
// KeyMap is the key bindings for different actions within the textarea.
type KeyMap struct {
CharacterBackward key.Binding
CharacterForward key.Binding
DeleteAfterCursor key.Binding
DeleteBeforeCursor key.Binding
DeleteCharacterBackward key.Binding
DeleteCharacterForward key.Binding
DeleteWordBackward key.Binding
DeleteWordForward key.Binding
InsertNewline key.Binding
LineEnd key.Binding
LineNext key.Binding
LinePrevious key.Binding
LineStart key.Binding
Paste key.Binding
WordBackward key.Binding
WordForward key.Binding
InputBegin key.Binding
InputEnd key.Binding
UppercaseWordForward key.Binding
LowercaseWordForward key.Binding
CapitalizeWordForward key.Binding
TransposeCharacterBackward key.Binding
}
// DefaultKeyMap is the default set of key bindings for navigating and acting
// upon the textarea.
var DefaultKeyMap = KeyMap{
CharacterForward: key.NewBinding(key.WithKeys("right", "ctrl+f")),
CharacterBackward: key.NewBinding(key.WithKeys("left", "ctrl+b")),
WordForward: key.NewBinding(key.WithKeys("alt+right", "alt+f")),
WordBackward: key.NewBinding(key.WithKeys("alt+left", "alt+b")),
LineNext: key.NewBinding(key.WithKeys("down", "ctrl+n")),
LinePrevious: key.NewBinding(key.WithKeys("up", "ctrl+p")),
DeleteWordBackward: key.NewBinding(key.WithKeys("alt+backspace", "ctrl+w")),
DeleteWordForward: key.NewBinding(key.WithKeys("alt+delete", "alt+d")),
DeleteAfterCursor: key.NewBinding(key.WithKeys("ctrl+k")),
DeleteBeforeCursor: key.NewBinding(key.WithKeys("ctrl+u")),
InsertNewline: key.NewBinding(key.WithKeys("enter", "ctrl+m")),
DeleteCharacterBackward: key.NewBinding(key.WithKeys("backspace", "ctrl+h")),
DeleteCharacterForward: key.NewBinding(key.WithKeys("delete", "ctrl+d")),
LineStart: key.NewBinding(key.WithKeys("home", "ctrl+a")),
LineEnd: key.NewBinding(key.WithKeys("end", "ctrl+e")),
Paste: key.NewBinding(key.WithKeys("ctrl+v")),
InputBegin: key.NewBinding(key.WithKeys("alt+<", "ctrl+home")),
InputEnd: key.NewBinding(key.WithKeys("alt+>", "ctrl+end")),
CapitalizeWordForward: key.NewBinding(key.WithKeys("alt+c")),
LowercaseWordForward: key.NewBinding(key.WithKeys("alt+l")),
UppercaseWordForward: key.NewBinding(key.WithKeys("alt+u")),
TransposeCharacterBackward: key.NewBinding(key.WithKeys("ctrl+t")),
}
// LineInfo is a helper for keeping track of line information regarding
// soft-wrapped lines.
type LineInfo struct {
// Width is the number of columns in the line.
Width int
// CharWidth is the number of characters in the line to account for
// double-width runes.
CharWidth int
// Height is the number of rows in the line.
Height int
// StartColumn is the index of the first column of the line.
StartColumn int
// ColumnOffset is the number of columns that the cursor is offset from the
// start of the line.
ColumnOffset int
// RowOffset is the number of rows that the cursor is offset from the start
// of the line.
RowOffset int
// CharOffset is the number of characters that the cursor is offset
// from the start of the line. This will generally be equivalent to
// ColumnOffset, but will be different there are double-width runes before
// the cursor.
CharOffset int
}
// Style that will be applied to the text area.
//
// Style can be applied to focused and unfocused states to change the styles
// depending on the focus state.
//
// For an introduction to styling with Lip Gloss see:
// https://github.com/charmbracelet/lipgloss
type Style struct {
Base lipgloss.Style
CursorLine lipgloss.Style
CursorLineNumber lipgloss.Style
EndOfBuffer lipgloss.Style
LineNumber lipgloss.Style
Placeholder lipgloss.Style
Prompt lipgloss.Style
Text lipgloss.Style
}
// Model is the Bubble Tea model for this text area element.
type Model struct {
Err error
// General settings.
// Prompt is printed at the beginning of each line.
//
// When changing the value of Prompt after the model has been
// initialized, ensure that SetWidth() gets called afterwards.
//
// See also SetPromptFunc().
Prompt string
// Placeholder is the text displayed when the user
// hasn't entered anything yet.
Placeholder string
// ShowLineNumbers, if enabled, causes line numbers to be printed
// after the prompt.
ShowLineNumbers bool
// EndOfBufferCharacter is displayed at the end of the input.
EndOfBufferCharacter rune
// KeyMap encodes the keybindings recognized by the widget.
KeyMap KeyMap
// Styling. FocusedStyle and BlurredStyle are used to style the textarea in
// focused and blurred states.
FocusedStyle Style
BlurredStyle Style
// style is the current styling to use.
// It is used to abstract the differences in focus state when styling the
// model, since we can simply assign the set of styles to this variable
// when switching focus states.
style *Style
// Cursor is the text area cursor.
Cursor cursor.Model
// CharLimit is the maximum number of characters this input element will
// accept. If 0 or less, there's no limit.
CharLimit int
// If promptFunc is set, it replaces Prompt as a generator for
// prompt strings at the beginning of each line.
promptFunc func(line int) string
// promptWidth is the width of the prompt.
promptWidth int
// width is the maximum number of characters that can be displayed at once.
// If 0 or less this setting is ignored.
width int
// height is the maximum number of lines that can be displayed at once. It
// essentially treats the text field like a vertically scrolling viewport
// if there are more lines than the permitted height.
height int
// Underlying text value.
value [][]rune
// focus indicates whether user input focus should be on this input
// component. When false, ignore keyboard input and hide the cursor.
focus bool
// Cursor column.
col int
// Cursor row.
row int
// Last character offset, used to maintain state when the cursor is moved
// vertically such that we can maintain the same navigating position.
lastCharOffset int
// lineNumberFormat is the format string used to display line numbers.
lineNumberFormat string
// viewport is the vertically-scrollable viewport of the multi-line text
// input.
viewport *viewport.Model
}
// New creates a new model with default settings.
func New() Model {
vp := viewport.New(0, 0)
vp.KeyMap = viewport.KeyMap{}
cur := cursor.New()
focusedStyle, blurredStyle := DefaultStyles()
m := Model{
CharLimit: defaultCharLimit,
Prompt: lipgloss.ThickBorder().Left + " ",
style: &blurredStyle,
FocusedStyle: focusedStyle,
BlurredStyle: blurredStyle,
EndOfBufferCharacter: '~',
ShowLineNumbers: true,
Cursor: cur,
KeyMap: DefaultKeyMap,
value: make([][]rune, minHeight, maxHeight),
focus: false,
col: 0,
row: 0,
lineNumberFormat: "%2v ",
viewport: &vp,
}
m.SetHeight(defaultHeight)
m.SetWidth(defaultWidth)
return m
}
// DefaultStyles returns the default styles for focused and blurred states for
// the textarea.
func DefaultStyles() (Style, Style) {
focused := Style{
Base: lipgloss.NewStyle(),
CursorLine: lipgloss.NewStyle().Background(lipgloss.AdaptiveColor{Light: "255", Dark: "0"}),
CursorLineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "240"}),
EndOfBuffer: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "254", Dark: "0"}),
LineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "249", Dark: "7"}),
Placeholder: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
Prompt: lipgloss.NewStyle().Foreground(lipgloss.Color("7")),
Text: lipgloss.NewStyle(),
}
blurred := Style{
Base: lipgloss.NewStyle(),
CursorLine: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "245", Dark: "7"}),
CursorLineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "249", Dark: "7"}),
EndOfBuffer: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "254", Dark: "0"}),
LineNumber: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "249", Dark: "7"}),
Placeholder: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
Prompt: lipgloss.NewStyle().Foreground(lipgloss.Color("7")),
Text: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "245", Dark: "7"}),
}
return focused, blurred
}
// SetValue sets the value of the text input.
func (m *Model) SetValue(s string) {
m.Reset()
m.InsertString(s)
}
// InsertString inserts a string at the cursor position.
func (m *Model) InsertString(s string) {
lines := strings.Split(s, "\n")
for l, line := range lines {
for _, rune := range line {
m.InsertRune(rune)
}
if l != len(lines)-1 {
m.InsertRune('\n')
}
}
}
// InsertRune inserts a rune at the cursor position.
func (m *Model) InsertRune(r rune) {
if r == '\n' {
m.splitLine(m.row, m.col)
return
}
m.value[m.row] = append(m.value[m.row][:m.col], append([]rune{r}, m.value[m.row][m.col:]...)...)
m.col++
}
// Value returns the value of the text input.
func (m Model) Value() string {
if m.value == nil {
return ""
}
var v strings.Builder
for _, l := range m.value {
v.WriteString(string(l))
v.WriteByte('\n')
}
return strings.TrimSuffix(v.String(), "\n")
}
// Length returns the number of characters currently in the text input.
func (m *Model) Length() int {
var l int
for _, row := range m.value {
l += rw.StringWidth(string(row))
}
return l + len(m.value) - 1
}
// LineCount returns the number of lines that are currently in the text input.
func (m *Model) LineCount() int {
return len(m.value)
}
// Line returns the line position.
func (m Model) Line() int {
return m.row
}
// CursorDown moves the cursor down by one line.
// Returns whether or not the cursor blink should be reset.
func (m *Model) CursorDown() {
li := m.LineInfo()
charOffset := max(m.lastCharOffset, li.CharOffset)
m.lastCharOffset = charOffset
if li.RowOffset+1 >= li.Height && m.row < len(m.value)-1 {
m.row++
m.col = 0
} else {
// Move the cursor to the start of the next line. So that we can get
// the line information. We need to add 2 columns to account for the
// trailing space wrapping.
m.col = min(li.StartColumn+li.Width+2, len(m.value[m.row])-1)
}
nli := m.LineInfo()
m.col = nli.StartColumn
if nli.Width <= 0 {
return
}
offset := 0
for offset < charOffset {
if m.col > len(m.value[m.row]) || offset >= nli.CharWidth-1 {
break
}
offset += rw.RuneWidth(m.value[m.row][m.col])
m.col++
}
}
// CursorUp moves the cursor up by one line.
func (m *Model) CursorUp() {
li := m.LineInfo()
charOffset := max(m.lastCharOffset, li.CharOffset)
m.lastCharOffset = charOffset
if li.RowOffset <= 0 && m.row > 0 {
m.row--
m.col = len(m.value[m.row])
} else {
// Move the cursor to the end of the previous line.
// This can be done by moving the cursor to the start of the line and
// then subtracting 2 to account for the trailing space we keep on
// soft-wrapped lines.
m.col = li.StartColumn - 2
}
nli := m.LineInfo()
m.col = nli.StartColumn
if nli.Width <= 0 {
return
}
offset := 0
for offset < charOffset {
if m.col >= len(m.value[m.row]) || offset >= nli.CharWidth-1 {
break
}
offset += rw.RuneWidth(m.value[m.row][m.col])
m.col++
}
}
// SetCursor moves the cursor to the given position. If the position is
// out of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(col int) {
m.col = clamp(col, 0, len(m.value[m.row]))
// Any time that we move the cursor horizontally we need to reset the last
// offset so that the horizontal position when navigating is adjusted.
m.lastCharOffset = 0
}
// CursorStart moves the cursor to the start of the input field.
func (m *Model) CursorStart() {
m.SetCursor(0)
}
// CursorEnd moves the cursor to the end of the input field.
func (m *Model) CursorEnd() {
m.SetCursor(len(m.value[m.row]))
}
// Focused returns the focus state on the model.
func (m Model) Focused() bool {
return m.focus
}
// Focus sets the focus state on the model. When the model is in focus it can
// receive keyboard input and the cursor will be hidden.
func (m *Model) Focus() tea.Cmd {
m.focus = true
m.style = &m.FocusedStyle
return m.Cursor.Focus()
}
// Blur removes the focus state on the model. When the model is blurred it can
// not receive keyboard input and the cursor will be hidden.
func (m *Model) Blur() {
m.focus = false
m.style = &m.BlurredStyle
m.Cursor.Blur()
}
// Reset sets the input to its default state with no input.
func (m *Model) Reset() {
m.value = make([][]rune, minHeight, maxHeight)
m.col = 0
m.row = 0
m.viewport.GotoTop()
m.SetCursor(0)
}
// handle a clipboard paste event, if supported.
func (m *Model) handlePaste(v string) {
paste := []rune(v)
var availSpace int
if m.CharLimit > 0 {
availSpace = m.CharLimit - m.Length()
}
// If the char limit's been reached cancel
if m.CharLimit > 0 && availSpace <= 0 {
return
}
// If there's not enough space to paste the whole thing cut the pasted
// runes down so they'll fit
if m.CharLimit > 0 && availSpace < len(paste) {
paste = paste[:len(paste)-availSpace]
}
// Stuff before and after the cursor
head := m.value[m.row][:m.col]
tailSrc := m.value[m.row][m.col:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
// Insert pasted runes
for _, r := range paste {
head = append(head, r)
m.col++
if m.CharLimit > 0 {
availSpace--
if availSpace <= 0 {
break
}
}
}
// Reset blink state if necessary and run overflow checks
m.SetCursor(m.col + len(paste))
}
// deleteBeforeCursor deletes all text before the cursor. Returns whether or
// not the cursor blink should be reset.
func (m *Model) deleteBeforeCursor() {
m.value[m.row] = m.value[m.row][m.col:]
m.SetCursor(0)
}
// deleteAfterCursor deletes all text after the cursor. Returns whether or not
// the cursor blink should be reset. If input is masked delete everything after
// the cursor so as not to reveal word breaks in the masked input.
func (m *Model) deleteAfterCursor() {
m.value[m.row] = m.value[m.row][:m.col]
m.SetCursor(len(m.value[m.row]))
}
// transposeLeft exchanges the runes at the cursor and immediately
// before. No-op if the cursor is at the beginning of the line. If
// the cursor is not at the end of the line yet, moves the cursor to
// the right.
func (m *Model) transposeLeft() {
if m.col == 0 || len(m.value[m.row]) < 2 {
return
}
if m.col >= len(m.value[m.row]) {
m.SetCursor(m.col - 1)
}
m.value[m.row][m.col-1], m.value[m.row][m.col] =
m.value[m.row][m.col], m.value[m.row][m.col-1]
if m.col < len(m.value[m.row]) {
m.SetCursor(m.col + 1)
}
}
// deleteWordLeft deletes the word left to the cursor. Returns whether or not
// the cursor blink should be reset.
func (m *Model) deleteWordLeft() {
if m.col == 0 || len(m.value[m.row]) == 0 {
return
}
// Linter note: it's critical that we acquire the initial cursor position
// here prior to altering it via SetCursor() below. As such, moving this
// call into the corresponding if clause does not apply here.
oldCol := m.col //nolint:ifshort
m.SetCursor(m.col - 1)
for unicode.IsSpace(m.value[m.row][m.col]) {
if m.col <= 0 {
break
}
// ignore series of whitespace before cursor
m.SetCursor(m.col - 1)
}
for m.col > 0 {
if !unicode.IsSpace(m.value[m.row][m.col]) {
m.SetCursor(m.col - 1)
} else {
if m.col > 0 {
// keep the previous space
m.SetCursor(m.col + 1)
}
break
}
}
if oldCol > len(m.value[m.row]) {
m.value[m.row] = m.value[m.row][:m.col]
} else {
m.value[m.row] = append(m.value[m.row][:m.col], m.value[m.row][oldCol:]...)
}
}
// deleteWordRight deletes the word right to the cursor.
func (m *Model) deleteWordRight() {
if m.col >= len(m.value[m.row]) || len(m.value[m.row]) == 0 {
return
}
oldCol := m.col
m.SetCursor(m.col + 1)
for unicode.IsSpace(m.value[m.row][m.col]) {
// ignore series of whitespace after cursor
m.SetCursor(m.col + 1)
if m.col >= len(m.value[m.row]) {
break
}
}
for m.col < len(m.value[m.row]) {
if !unicode.IsSpace(m.value[m.row][m.col]) {
m.SetCursor(m.col + 1)
} else {
break
}
}
if m.col > len(m.value[m.row]) {
m.value[m.row] = m.value[m.row][:oldCol]
} else {
m.value[m.row] = append(m.value[m.row][:oldCol], m.value[m.row][m.col:]...)
}
m.SetCursor(oldCol)
}
// characterRight moves the cursor one character to the right.
func (m *Model) characterRight() {
if m.col < len(m.value[m.row]) {
m.SetCursor(m.col + 1)
} else {
if m.row < len(m.value)-1 {
m.row++
m.CursorStart()
}
}
}
// characterLeft moves the cursor one character to the left.
// If insideLine is set, the cursor is moved to the last
// character in the previous line, instead of one past that.
func (m *Model) characterLeft(insideLine bool) {
if m.col == 0 && m.row != 0 {
m.row--
m.CursorEnd()
if !insideLine {
return
}
}
if m.col > 0 {
m.SetCursor(m.col - 1)
}
}
// wordLeft moves the cursor one word to the left. Returns whether or not the
// cursor blink should be reset. If input is masked, move input to the start
// so as not to reveal word breaks in the masked input.
func (m *Model) wordLeft() {
for {
m.characterLeft(true /* insideLine */)
if m.col < len(m.value[m.row]) && !unicode.IsSpace(m.value[m.row][m.col]) {
break
}
}
for m.col > 0 {
if unicode.IsSpace(m.value[m.row][m.col-1]) {
break
}
m.SetCursor(m.col - 1)
}
}
// wordRight moves the cursor one word to the right. Returns whether or not the
// cursor blink should be reset. If the input is masked, move input to the end
// so as not to reveal word breaks in the masked input.
func (m *Model) wordRight() {
m.doWordRight(func(int, int) { /* nothing */ })
}
func (m *Model) doWordRight(fn func(charIdx int, pos int)) {
// Skip spaces forward.
for {
if m.col < len(m.value[m.row]) && !unicode.IsSpace(m.value[m.row][m.col]) {
break
}
if m.row == len(m.value)-1 && m.col == len(m.value[m.row]) {
// End of text.
break
}
m.characterRight()
}
charIdx := 0
for m.col < len(m.value[m.row]) {
if unicode.IsSpace(m.value[m.row][m.col]) {
break
}
fn(charIdx, m.col)
m.SetCursor(m.col + 1)
charIdx++
}
}
// uppercaseRight changes the word to the right to uppercase.
func (m *Model) uppercaseRight() {
m.doWordRight(func(_ int, i int) {
m.value[m.row][i] = unicode.ToUpper(m.value[m.row][i])
})
}
// lowercaseRight changes the word to the right to lowercase.
func (m *Model) lowercaseRight() {
m.doWordRight(func(_ int, i int) {
m.value[m.row][i] = unicode.ToLower(m.value[m.row][i])
})
}
// capitalizeRight changes the word to the right to title case.
func (m *Model) capitalizeRight() {
m.doWordRight(func(charIdx int, i int) {
if charIdx == 0 {
m.value[m.row][i] = unicode.ToTitle(m.value[m.row][i])
}
})
}
// LineInfo returns the number of characters from the start of the
// (soft-wrapped) line and the (soft-wrapped) line width.
func (m Model) LineInfo() LineInfo {
grid := wrap(m.value[m.row], m.width)
// Find out which line we are currently on. This can be determined by the
// m.col and counting the number of runes that we need to skip.
var counter int
for i, line := range grid {
// We've found the line that we are on
if counter+len(line) == m.col && i+1 < len(grid) {
// We wrap around to the next line if we are at the end of the
// previous line so that we can be at the very beginning of the row
return LineInfo{
CharOffset: 0,
ColumnOffset: 0,
Height: len(grid),
RowOffset: i + 1,
StartColumn: m.col,
Width: len(grid[i+1]),
CharWidth: rw.StringWidth(string(line)),
}
}
if counter+len(line) >= m.col {
return LineInfo{
CharOffset: rw.StringWidth(string(line[:max(0, m.col-counter)])),
ColumnOffset: m.col - counter,
Height: len(grid),
RowOffset: i,
StartColumn: counter,
Width: len(line),
CharWidth: rw.StringWidth(string(line)),
}
}
counter += len(line)
}
return LineInfo{}
}
// repositionView repositions the view of the viewport based on the defined
// scrolling behavior.
func (m *Model) repositionView() {
min := m.viewport.YOffset
max := min + m.viewport.Height - 1
if row := m.cursorLineNumber(); row < min {
m.viewport.LineUp(min - row)
} else if row > max {
m.viewport.LineDown(row - max)
}
}
// Width returns the width of the textarea.
func (m Model) Width() int {
return m.width
}
// moveToBegin moves the cursor to the beginning of the input.
func (m *Model) moveToBegin() {
m.row = 0
m.SetCursor(0)
}
// moveToEnd moves the cursor to the end of the input.
func (m *Model) moveToEnd() {
m.row = len(m.value) - 1
m.SetCursor(len(m.value[m.row]))
}
// SetWidth sets the width of the textarea to fit exactly within the given width.
// This means that the textarea will account for the width of the prompt and
// whether or not line numbers are being shown.
//
// Ensure that SetWidth is called after setting the Prompt and ShowLineNumbers,
// If it important that the width of the textarea be exactly the given width
// and no more.
func (m *Model) SetWidth(w int) {
m.viewport.Width = clamp(w, minWidth, maxWidth)
// Since the width of the textarea input is dependant on the width of the
// prompt and line numbers, we need to calculate it by subtracting.
inputWidth := w
if m.ShowLineNumbers {
inputWidth -= rw.StringWidth(fmt.Sprintf(m.lineNumberFormat, 0))
}
// Account for base style borders and padding.
inputWidth -= m.style.Base.GetHorizontalFrameSize()
if m.promptFunc == nil {
m.promptWidth = rw.StringWidth(m.Prompt)
}
inputWidth -= m.promptWidth
m.width = clamp(inputWidth, minWidth, maxWidth)
}
// SetPromptFunc supersedes the Prompt field and sets a dynamic prompt
// instead.
// If the function returns a prompt that is shorter than the
// specified promptWidth, it will be padded to the left.
// If it returns a prompt that is longer, display artifacts
// may occur; the caller is responsible for computing an adequate
// promptWidth.
func (m *Model) SetPromptFunc(promptWidth int, fn func(lineIdx int) string) {
m.promptFunc = fn
m.promptWidth = promptWidth
}
// Height returns the current height of the textarea.
func (m Model) Height() int {
return m.height
}
// SetHeight sets the height of the textarea.
func (m *Model) SetHeight(h int) {
m.height = clamp(h, minHeight, maxHeight)
m.viewport.Height = clamp(h, minHeight, maxHeight)
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
m.Cursor.Blur()
return m, nil
}
// Used to determine if the cursor should blink.
oldRow, oldCol := m.cursorLineNumber(), m.col
var cmds []tea.Cmd
if m.value[m.row] == nil {
m.value[m.row] = make([]rune, 0)
}
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, m.KeyMap.DeleteAfterCursor):
m.col = clamp(m.col, 0, len(m.value[m.row]))
if m.col >= len(m.value[m.row]) {
m.mergeLineBelow(m.row)
break
}
m.deleteAfterCursor()
case key.Matches(msg, m.KeyMap.DeleteBeforeCursor):
m.col = clamp(m.col, 0, len(m.value[m.row]))
if m.col <= 0 {
m.mergeLineAbove(m.row)
break
}
m.deleteBeforeCursor()
case key.Matches(msg, m.KeyMap.DeleteCharacterBackward):
m.col = clamp(m.col, 0, len(m.value[m.row]))
if m.col <= 0 {
m.mergeLineAbove(m.row)
break
}
if len(m.value[m.row]) > 0 {
m.value[m.row] = append(m.value[m.row][:max(0, m.col-1)], m.value[m.row][m.col:]...)
if m.col > 0 {
m.SetCursor(m.col - 1)
}
}
case key.Matches(msg, m.KeyMap.DeleteCharacterForward):
if len(m.value[m.row]) > 0 && m.col < len(m.value[m.row]) {
m.value[m.row] = append(m.value[m.row][:m.col], m.value[m.row][m.col+1:]...)
}
if m.col >= len(m.value[m.row]) {
m.mergeLineBelow(m.row)
break
}
case key.Matches(msg, m.KeyMap.DeleteWordBackward):
if m.col <= 0 {
m.mergeLineAbove(m.row)
break
}
m.deleteWordLeft()
case key.Matches(msg, m.KeyMap.DeleteWordForward):
m.col = clamp(m.col, 0, len(m.value[m.row]))
if m.col >= len(m.value[m.row]) {
m.mergeLineBelow(m.row)
break
}
m.deleteWordRight()
case key.Matches(msg, m.KeyMap.InsertNewline):
if len(m.value) >= maxHeight {
return m, nil
}
m.col = clamp(m.col, 0, len(m.value[m.row]))
m.splitLine(m.row, m.col)
case key.Matches(msg, m.KeyMap.LineEnd):
m.CursorEnd()
case key.Matches(msg, m.KeyMap.LineStart):
m.CursorStart()
case key.Matches(msg, m.KeyMap.CharacterForward):
m.characterRight()
case key.Matches(msg, m.KeyMap.LineNext):
m.CursorDown()
case key.Matches(msg, m.KeyMap.WordForward):
m.wordRight()
case key.Matches(msg, m.KeyMap.Paste):
return m, Paste
case key.Matches(msg, m.KeyMap.CharacterBackward):
m.characterLeft(false /* insideLine */)
case key.Matches(msg, m.KeyMap.LinePrevious):
m.CursorUp()
case key.Matches(msg, m.KeyMap.WordBackward):
m.wordLeft()
case key.Matches(msg, m.KeyMap.InputBegin):
m.moveToBegin()
case key.Matches(msg, m.KeyMap.InputEnd):
m.moveToEnd()
case key.Matches(msg, m.KeyMap.LowercaseWordForward):
m.lowercaseRight()
case key.Matches(msg, m.KeyMap.UppercaseWordForward):
m.uppercaseRight()
case key.Matches(msg, m.KeyMap.CapitalizeWordForward):
m.capitalizeRight()
case key.Matches(msg, m.KeyMap.TransposeCharacterBackward):
m.transposeLeft()
default:
if m.CharLimit > 0 && rw.StringWidth(m.Value()) >= m.CharLimit {
break
}
m.col = min(m.col, len(m.value[m.row]))
m.value[m.row] = append(m.value[m.row][:m.col], append(msg.Runes, m.value[m.row][m.col:]...)...)
m.SetCursor(m.col + len(msg.Runes))
}
case pasteMsg:
m.handlePaste(string(msg))
case pasteErrMsg:
m.Err = msg
}
vp, cmd := m.viewport.Update(msg)
m.viewport = &vp
cmds = append(cmds, cmd)
newRow, newCol := m.cursorLineNumber(), m.col
m.Cursor, cmd = m.Cursor.Update(msg)
if newRow != oldRow || newCol != oldCol {
m.Cursor.Blink = false
cmd = m.Cursor.BlinkCmd()
}
cmds = append(cmds, cmd)
m.repositionView()
return m, tea.Batch(cmds...)
}
// View renders the text area in its current state.
func (m Model) View() string {
if m.Value() == "" && m.row == 0 && m.col == 0 && m.Placeholder != "" {
return m.placeholderView()
}
m.Cursor.TextStyle = m.style.CursorLine
var s strings.Builder
var style lipgloss.Style
lineInfo := m.LineInfo()
var newLines int
displayLine := 0
for l, line := range m.value {
wrappedLines := wrap(line, m.width)
if m.row == l {
style = m.style.CursorLine
} else {
style = m.style.Text
}
for wl, wrappedLine := range wrappedLines {
prompt := m.getPromptString(displayLine)
prompt = m.style.Prompt.Render(prompt)
s.WriteString(style.Render(prompt))
displayLine++
if m.ShowLineNumbers {
if wl == 0 {
if m.row == l {
s.WriteString(style.Render(m.style.CursorLineNumber.Render(fmt.Sprintf(m.lineNumberFormat, l+1))))
} else {
s.WriteString(style.Render(m.style.LineNumber.Render(fmt.Sprintf(m.lineNumberFormat, l+1))))
}
} else {
s.WriteString(m.style.LineNumber.Render(style.Render(" ")))
}
}
strwidth := rw.StringWidth(string(wrappedLine))
padding := m.width - strwidth
// If the trailing space causes the line to be wider than the
// width, we should not draw it to the screen since it will result
// in an extra space at the end of the line which can look off when
// the cursor line is showing.
if strwidth > m.width {
// The character causing the line to be wider than the width is
// guaranteed to be a space since any other character would
// have been wrapped.
wrappedLine = []rune(strings.TrimSuffix(string(wrappedLine), " "))
padding -= m.width - strwidth
}
if m.row == l && lineInfo.RowOffset == wl {
s.WriteString(style.Render(string(wrappedLine[:lineInfo.ColumnOffset])))
if m.col >= len(line) && lineInfo.CharOffset >= m.width {
m.Cursor.SetChar(" ")
s.WriteString(m.Cursor.View())
} else {
m.Cursor.SetChar(string(wrappedLine[lineInfo.ColumnOffset]))
s.WriteString(style.Render(m.Cursor.View()))
s.WriteString(style.Render(string(wrappedLine[lineInfo.ColumnOffset+1:])))
}
} else {
s.WriteString(style.Render(string(wrappedLine)))
}
s.WriteString(style.Render(strings.Repeat(" ", max(0, padding))))
s.WriteRune('\n')
newLines++
}
}
// Always show at least `m.Height` lines at all times.
// To do this we can simply pad out a few extra new lines in the view.
for i := 0; i < m.height; i++ {
prompt := m.getPromptString(displayLine)
prompt = m.style.Prompt.Render(prompt)
s.WriteString(prompt)
displayLine++
if m.ShowLineNumbers {
lineNumber := m.style.EndOfBuffer.Render((fmt.Sprintf(m.lineNumberFormat, string(m.EndOfBufferCharacter))))
s.WriteString(lineNumber)
}
s.WriteRune('\n')
}
m.viewport.SetContent(s.String())
return m.style.Base.Render(m.viewport.View())
}
func (m Model) getPromptString(displayLine int) (prompt string) {
prompt = m.Prompt
if m.promptFunc == nil {
return prompt
}
prompt = m.promptFunc(displayLine)
pl := rw.StringWidth(prompt)
if pl < m.promptWidth {
prompt = fmt.Sprintf("%*s%s", m.promptWidth-pl, "", prompt)
}
return prompt
}
// placeholderView returns the prompt and placeholder view, if any.
func (m Model) placeholderView() string {
var (
s strings.Builder
p = rw.Truncate(m.Placeholder, m.width, "...")
style = m.style.Placeholder.Inline(true)
)
prompt := m.getPromptString(0)
prompt = m.style.Prompt.Render(prompt)
s.WriteString(m.style.CursorLine.Render(prompt))
if m.ShowLineNumbers {
s.WriteString(m.style.CursorLine.Render(m.style.CursorLineNumber.Render((fmt.Sprintf(m.lineNumberFormat, 1)))))
}
m.Cursor.TextStyle = m.style.Placeholder
m.Cursor.SetChar(string(p[0]))
s.WriteString(m.style.CursorLine.Render(m.Cursor.View()))
// The rest of the placeholder text
s.WriteString(m.style.CursorLine.Render(style.Render(p[1:] + strings.Repeat(" ", max(0, m.width-rw.StringWidth(p))))))
// The rest of the new lines
for i := 1; i < m.height; i++ {
s.WriteRune('\n')
prompt := m.getPromptString(i)
prompt = m.style.Prompt.Render(prompt)
s.WriteString(prompt)
if m.ShowLineNumbers {
eob := m.style.EndOfBuffer.Render((fmt.Sprintf(m.lineNumberFormat, string(m.EndOfBufferCharacter))))
s.WriteString(eob)
}
}
m.viewport.SetContent(s.String())
return m.style.Base.Render(m.viewport.View())
}
// Blink returns the blink command for the cursor.
func Blink() tea.Msg {
return cursor.Blink()
}
// cursorLineNumber returns the line number that the cursor is on.
// This accounts for soft wrapped lines.
func (m Model) cursorLineNumber() int {
line := 0
for i := 0; i < m.row; i++ {
// Calculate the number of lines that the current line will be split
// into.
line += len(wrap(m.value[i], m.width))
}
line += m.LineInfo().RowOffset
return line
}
// mergeLineBelow merges the current line with the line below.
func (m *Model) mergeLineBelow(row int) {
if row >= len(m.value)-1 {
return
}
// To perform a merge, we will need to combine the two lines and then
m.value[row] = append(m.value[row], m.value[row+1]...)
// Shift all lines up by one
for i := row + 1; i < len(m.value)-1; i++ {
m.value[i] = m.value[i+1]
}
// And, remove the last line
if len(m.value) > 0 {
m.value = m.value[:len(m.value)-1]
}
}
// mergeLineAbove merges the current line the cursor is on with the line above.
func (m *Model) mergeLineAbove(row int) {
if row <= 0 {
return
}
m.col = len(m.value[row-1])
m.row = m.row - 1
// To perform a merge, we will need to combine the two lines and then
m.value[row-1] = append(m.value[row-1], m.value[row]...)
// Shift all lines up by one
for i := row; i < len(m.value)-1; i++ {
m.value[i] = m.value[i+1]
}
// And, remove the last line
if len(m.value) > 0 {
m.value = m.value[:len(m.value)-1]
}
}
func (m *Model) splitLine(row, col int) {
// To perform a split, take the current line and keep the content before
// the cursor, take the content after the cursor and make it the content of
// the line underneath, and shift the remaining lines down by one
head, tailSrc := m.value[row][:col], m.value[row][col:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
m.value = append(m.value[:row+1], m.value[row:]...)
m.value[row] = head
m.value[row+1] = tail
m.col = 0
m.row++
}
// Paste is a command for pasting from the clipboard into the text input.
func Paste() tea.Msg {
str, err := clipboard.ReadAll()
if err != nil {
return pasteErrMsg{err}
}
return pasteMsg(str)
}
func wrap(runes []rune, width int) [][]rune {
var (
lines = [][]rune{{}}
word = []rune{}
row int
spaces int
)
// Word wrap the runes
for _, r := range runes {
if unicode.IsSpace(r) {
spaces++
} else {
word = append(word, r)
}
if spaces > 0 {
if rw.StringWidth(string(lines[row]))+rw.StringWidth(string(word))+spaces > width {
row++
lines = append(lines, []rune{})
lines[row] = append(lines[row], word...)
lines[row] = append(lines[row], repeatSpaces(spaces)...)
spaces = 0
word = nil
} else {
lines[row] = append(lines[row], word...)
lines[row] = append(lines[row], repeatSpaces(spaces)...)
spaces = 0
word = nil
}
} else {
// If the last character is a double-width rune, then we may not be able to add it to this line
// as it might cause us to go past the width.
lastCharLen := rw.RuneWidth(word[len(word)-1])
if rw.StringWidth(string(word))+lastCharLen > width {
// If the current line has any content, let's move to the next
// line because the current word fills up the entire line.
if len(lines[row]) > 0 {
row++
lines = append(lines, []rune{})
}
lines[row] = append(lines[row], word...)
word = nil
}
}
}
if rw.StringWidth(string(lines[row]))+rw.StringWidth(string(word))+spaces >= width {
lines = append(lines, []rune{})
lines[row+1] = append(lines[row+1], word...)
// We add an extra space at the end of the line to account for the
// trailing space at the end of the previous soft-wrapped lines so that
// behaviour when navigating is consistent and so that we don't need to
// continually add edges to handle the last line of the wrapped input.
spaces++
lines[row+1] = append(lines[row+1], repeatSpaces(spaces)...)
} else {
lines[row] = append(lines[row], word...)
spaces++
lines[row] = append(lines[row], repeatSpaces(spaces)...)
}
return lines
}
func repeatSpaces(n int) []rune {
return []rune(strings.Repeat(string(' '), n))
}
func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
bubbles-0.14.0/textarea/textarea_test.go 0000664 0000000 0000000 00000026271 14304463727 0020254 0 ustar 00root root 0000000 0000000 package textarea
import (
"strings"
"testing"
tea "github.com/charmbracelet/bubbletea"
)
func TestNew(t *testing.T) {
textarea := newTextArea()
view := textarea.View()
if !strings.Contains(view, ">") {
t.Log(view)
t.Error("Text area did not render the prompt")
}
if !strings.Contains(view, "World!") {
t.Log(view)
t.Error("Text area did not render the placeholder")
}
}
func TestInput(t *testing.T) {
textarea := newTextArea()
input := "foo"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
if !strings.Contains(view, input) {
t.Log(view)
t.Error("Text area did not render the input")
}
if textarea.col != len(input) {
t.Log(view)
t.Error("Text area did not move the cursor to the correct position")
}
}
func TestSoftWrap(t *testing.T) {
textarea := newTextArea()
textarea.Prompt = ""
textarea.ShowLineNumbers = false
textarea.SetWidth(5)
textarea.SetHeight(5)
textarea.CharLimit = 60
textarea, _ = textarea.Update(nil)
input := "foo bar baz"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
for _, word := range strings.Split(input, " ") {
if !strings.Contains(view, word) {
t.Log(view)
t.Error("Text area did not render the input")
}
}
// Due to the word wrapping, each word will be on a new line and the
// text area will look like this:
//
// > foo
// > bar
// > baz█
//
// However, due to soft-wrapping the column will still be at the end of the line.
if textarea.row != 0 || textarea.col != len(input) {
t.Log(view)
t.Error("Text area did not move the cursor to the correct position")
}
}
func TestCharLimit(t *testing.T) {
textarea := newTextArea()
// First input (foo bar) should be accepted as it will fall within the
// CharLimit. Second input (baz) should not appear in the input.
input := []string{"foo bar", "baz"}
textarea.CharLimit = len(input[0])
for _, k := range []rune(strings.Join(input, " ")) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
if strings.Contains(view, input[1]) {
t.Log(view)
t.Error("Text area should not include input past the character limit")
}
}
func TestVerticalScrolling(t *testing.T) {
textarea := newTextArea()
textarea.Prompt = ""
textarea.ShowLineNumbers = false
textarea.SetHeight(1)
textarea.SetWidth(20)
textarea.CharLimit = 100
textarea, _ = textarea.Update(nil)
input := "This is a really long line that should wrap around the text area."
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
view := textarea.View()
// The view should contain the first "line" of the input.
if !strings.Contains(view, "This is a really") {
t.Log(view)
t.Error("Text area did not render the input")
}
// But we should be able to scroll to see the next line.
// Let's scroll down for each line to view the full input.
lines := []string{
"long line that",
"should wrap around",
"the text area.",
}
for _, line := range lines {
textarea.viewport.LineDown(1)
view = textarea.View()
if !strings.Contains(view, line) {
t.Log(view)
t.Error("Text area did not render the correct scrolled input")
}
}
}
func TestWordWrapOverflowing(t *testing.T) {
// An interesting edge case is when the user enters many words that fill up
// the text area and then goes back up and inserts a few words which causes
// a cascading wrap and causes an overflow of the last line.
//
// In this case, we should not let the user insert more words if, after the
// entire wrap is complete, the last line is overflowing.
textarea := newTextArea()
textarea.SetHeight(3)
textarea.SetWidth(20)
textarea.CharLimit = 500
textarea, _ = textarea.Update(nil)
input := "Testing Testing Testing Testing Testing Testing Testing Testing"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
textarea.View()
}
// We have essentially filled the text area with input.
// Let's see if we can cause wrapping to overflow the last line.
textarea.row = 0
textarea.col = 0
input = "Testing"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
textarea.View()
}
lastLineWidth := textarea.LineInfo().Width
if lastLineWidth > 20 {
t.Log(lastLineWidth)
t.Log(textarea.View())
t.Fail()
}
}
func TestValueSoftWrap(t *testing.T) {
textarea := newTextArea()
textarea.SetWidth(16)
textarea.SetHeight(10)
textarea.CharLimit = 500
textarea, _ = textarea.Update(nil)
input := "Testing Testing Testing Testing Testing Testing Testing Testing"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
textarea.View()
}
value := textarea.Value()
if value != input {
t.Log(value)
t.Log(input)
t.Fatal("The text area does not have the correct value")
}
}
func TestSetValue(t *testing.T) {
textarea := newTextArea()
textarea.SetValue(strings.Join([]string{"Foo", "Bar", "Baz"}, "\n"))
if textarea.row != 2 && textarea.col != 3 {
t.Log(textarea.row, textarea.col)
t.Fatal("Cursor Should be on row 2 column 3 after inserting 2 new lines")
}
value := textarea.Value()
if value != "Foo\nBar\nBaz" {
t.Fatal("Value should be Foo\nBar\nBaz")
}
// SetValue should reset text area
textarea.SetValue("Test")
value = textarea.Value()
if value != "Test" {
t.Log(value)
t.Fatal("Text area was not reset when SetValue() was called")
}
}
func TestInsertString(t *testing.T) {
textarea := newTextArea()
// Insert some text
input := "foo baz"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
// Put cursor in the middle of the text
textarea.col = 4
textarea.InsertString("bar ")
value := textarea.Value()
if value != "foo bar baz" {
t.Log(value)
t.Fatal("Expected insert string to insert bar between foo and baz")
}
}
func TestCanHandleEmoji(t *testing.T) {
textarea := newTextArea()
input := "🧋"
for _, k := range []rune(input) {
textarea, _ = textarea.Update(keyPress(k))
}
value := textarea.Value()
if value != input {
t.Log(value)
t.Fatal("Expected emoji to be inserted")
}
input = "🧋🧋🧋"
textarea.SetValue(input)
value = textarea.Value()
if value != input {
t.Log(value)
t.Fatal("Expected emoji to be inserted")
}
if textarea.col != 3 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the third character")
}
if charOffset := textarea.LineInfo().CharOffset; charOffset != 6 {
t.Log(charOffset)
t.Fatal("Expected cursor to be on the sixth character")
}
}
func TestVerticalNavigationKeepsCursorHorizontalPosition(t *testing.T) {
textarea := newTextArea()
textarea.SetWidth(20)
textarea.SetValue(strings.Join([]string{"你好你好", "Hello"}, "\n"))
textarea.row = 0
textarea.col = 2
// 你好|你好
// Hell|o
// 1234|
// Let's imagine our cursor is on the first line where the pipe is.
// We press the down arrow to get to the next line.
// The issue is that if we keep the cursor on the same column, the cursor will jump to after the `e`.
//
// 你好|你好
// He|llo
//
// But this is wrong because visually we were at the 4th character due to
// the first line containing double-width runes.
// We want to keep the cursor on the same visual column.
//
// 你好|你好
// Hell|o
//
// This test ensures that the cursor is kept on the same visual column by
// ensuring that the column offset goes from 2 -> 4.
lineInfo := textarea.LineInfo()
if lineInfo.CharOffset != 4 || lineInfo.ColumnOffset != 2 {
t.Log(lineInfo.CharOffset)
t.Log(lineInfo.ColumnOffset)
t.Fatal("Expected cursor to be on the fourth character because there two double width runes on the first line.")
}
downMsg := tea.KeyMsg{Type: tea.KeyDown, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(downMsg)
lineInfo = textarea.LineInfo()
if lineInfo.CharOffset != 4 || lineInfo.ColumnOffset != 4 {
t.Log(lineInfo.CharOffset)
t.Log(lineInfo.ColumnOffset)
t.Fatal("Expected cursor to be on the fourth character because we came down from the first line.")
}
}
func TestVerticalNavigationShouldRememberPositionWhileTraversing(t *testing.T) {
textarea := newTextArea()
textarea.SetWidth(40)
// Let's imagine we have a text area with the following content:
//
// Hello
// World
// This is a long line.
//
// If we are at the end of the last line and go up, we should be at the end
// of the second line.
// And, if we go up again we should be at the end of the first line.
// But, if we go back down twice, we should be at the end of the last line
// again and not the fifth (length of second line) character of the last line.
//
// In other words, we should remember the last horizontal position while
// traversing vertically.
textarea.SetValue(strings.Join([]string{"Hello", "World", "This is a long line."}, "\n"))
// We are at the end of the last line.
if textarea.col != 20 || textarea.row != 2 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 20th character of the last line")
}
// Let's go up.
upMsg := tea.KeyMsg{Type: tea.KeyUp, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(upMsg)
// We should be at the end of the second line.
if textarea.col != 5 || textarea.row != 1 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 5th character of the second line")
}
// And, again.
textarea, _ = textarea.Update(upMsg)
// We should be at the end of the first line.
if textarea.col != 5 || textarea.row != 0 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 5th character of the first line")
}
// Let's go down, twice.
downMsg := tea.KeyMsg{Type: tea.KeyDown, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(downMsg)
textarea, _ = textarea.Update(downMsg)
// We should be at the end of the last line.
if textarea.col != 20 || textarea.row != 2 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 20th character of the last line")
}
// Now, for correct behavior, if we move right or left, we should forget
// (reset) the saved horizontal position. Since we assume the user wants to
// keep the cursor where it is horizontally. This is how most text areas
// work.
textarea, _ = textarea.Update(upMsg)
leftMsg := tea.KeyMsg{Type: tea.KeyLeft, Alt: false, Runes: []rune{}}
textarea, _ = textarea.Update(leftMsg)
if textarea.col != 4 || textarea.row != 1 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 5th character of the second line")
}
// Going down now should keep us at the 4th column since we moved left and
// reset the horizontal position saved state.
textarea, _ = textarea.Update(downMsg)
if textarea.col != 4 || textarea.row != 2 {
t.Log(textarea.col)
t.Fatal("Expected cursor to be on the 4th character of the last line")
}
}
func TestRendersEndOfLineBuffer(t *testing.T) {
textarea := newTextArea()
textarea.ShowLineNumbers = true
textarea.SetWidth(20)
view := textarea.View()
if !strings.Contains(view, "~") {
t.Log(view)
t.Fatal("Expected to see a tilde at the end of the line")
}
}
func newTextArea() Model {
textarea := New()
textarea.Prompt = "> "
textarea.Placeholder = "Hello, World!"
textarea.Focus()
textarea, _ = textarea.Update(nil)
return textarea
}
func keyPress(key rune) tea.Msg {
return tea.KeyMsg{Type: tea.KeyRunes, Runes: []rune{key}, Alt: false}
}
bubbles-0.14.0/textinput/ 0000775 0000000 0000000 00000000000 14304463727 0015270 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/textinput/textinput.go 0000664 0000000 0000000 00000047063 14304463727 0017675 0 ustar 00root root 0000000 0000000 package textinput
import (
"context"
"strings"
"sync"
"time"
"unicode"
"github.com/atotto/clipboard"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
rw "github.com/mattn/go-runewidth"
)
const defaultBlinkSpeed = time.Millisecond * 530
// Internal ID management for text inputs. Necessary for blink integrity when
// multiple text inputs are involved.
var (
lastID int
idMtx sync.Mutex
)
// Return the next ID we should use on the Model.
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// initialBlinkMsg initializes cursor blinking.
type initialBlinkMsg struct{}
// blinkMsg signals that the cursor should blink. It contains metadata that
// allows us to tell if the blink message is the one we're expecting.
type blinkMsg struct {
id int
tag int
}
// blinkCanceled is sent when a blink operation is canceled.
type blinkCanceled struct{}
// Internal messages for clipboard operations.
type pasteMsg string
type pasteErrMsg struct{ error }
// EchoMode sets the input behavior of the text input field.
type EchoMode int
const (
// EchoNormal displays text as is. This is the default behavior.
EchoNormal EchoMode = iota
// EchoPassword displays the EchoCharacter mask instead of actual
// characters. This is commonly used for password fields.
EchoPassword
// EchoNone displays nothing as characters are entered. This is commonly
// seen for password fields on the command line.
EchoNone
// EchoOnEdit.
)
// blinkCtx manages cursor blinking.
type blinkCtx struct {
ctx context.Context
cancel context.CancelFunc
}
// CursorMode describes the behavior of the cursor.
type CursorMode int
// Available cursor modes.
const (
CursorBlink CursorMode = iota
CursorStatic
CursorHide
)
// String returns a the cursor mode in a human-readable format. This method is
// provisional and for informational purposes only.
func (c CursorMode) String() string {
return [...]string{
"blink",
"static",
"hidden",
}[c]
}
// ValidateFunc is a function that returns an error if the input is invalid.
type ValidateFunc func(string) error
// Model is the Bubble Tea model for this text input element.
type Model struct {
Err error
// General settings.
Prompt string
Placeholder string
BlinkSpeed time.Duration
EchoMode EchoMode
EchoCharacter rune
// Styles. These will be applied as inline styles.
//
// For an introduction to styling with Lip Gloss see:
// https://github.com/charmbracelet/lipgloss
PromptStyle lipgloss.Style
TextStyle lipgloss.Style
BackgroundStyle lipgloss.Style
PlaceholderStyle lipgloss.Style
CursorStyle lipgloss.Style
// CharLimit is the maximum amount of characters this input element will
// accept. If 0 or less, there's no limit.
CharLimit int
// Width is the maximum number of characters that can be displayed at once.
// It essentially treats the text field like a horizontally scrolling
// viewport. If 0 or less this setting is ignored.
Width int
// The ID of this Model as it relates to other textinput Models.
id int
// The ID of the blink message we're expecting to receive.
blinkTag int
// Underlying text value.
value []rune
// focus indicates whether user input focus should be on this input
// component. When false, ignore keyboard input and hide the cursor.
focus bool
// Cursor blink state.
blink bool
// Cursor position.
pos int
// Used to emulate a viewport when width is set and the content is
// overflowing.
offset int
offsetRight int
// Used to manage cursor blink
blinkCtx *blinkCtx
// cursorMode determines the behavior of the cursor
cursorMode CursorMode
// Validate is a function that checks whether or not the text within the
// input is valid. If it is not valid, the `Err` field will be set to the
// error returned by the function. If the function is not defined, all
// input is considered valid.
Validate ValidateFunc
}
// New creates a new model with default settings.
func New() Model {
return Model{
Prompt: "> ",
BlinkSpeed: defaultBlinkSpeed,
EchoCharacter: '*',
CharLimit: 0,
PlaceholderStyle: lipgloss.NewStyle().Foreground(lipgloss.Color("240")),
id: nextID(),
value: nil,
focus: false,
blink: true,
pos: 0,
cursorMode: CursorBlink,
blinkCtx: &blinkCtx{
ctx: context.Background(),
},
}
}
// NewModel creates a new model with default settings.
//
// Deprecated. Use New instead.
var NewModel = New
// SetValue sets the value of the text input.
func (m *Model) SetValue(s string) {
if m.Validate != nil {
if err := m.Validate(s); err != nil {
m.Err = err
return
}
}
m.Err = nil
runes := []rune(s)
if m.CharLimit > 0 && len(runes) > m.CharLimit {
m.value = runes[:m.CharLimit]
} else {
m.value = runes
}
if m.pos == 0 || m.pos > len(m.value) {
m.setCursor(len(m.value))
}
m.handleOverflow()
}
// Value returns the value of the text input.
func (m Model) Value() string {
return string(m.value)
}
// Cursor returns the cursor position.
func (m Model) Cursor() int {
return m.pos
}
// Blink returns whether or not to draw the cursor.
func (m Model) Blink() bool {
return m.blink
}
// SetCursor moves the cursor to the given position. If the position is
// out of bounds the cursor will be moved to the start or end accordingly.
func (m *Model) SetCursor(pos int) {
m.setCursor(pos)
}
// setCursor moves the cursor to the given position and returns whether or not
// the cursor blink should be reset. If the position is out of bounds the
// cursor will be moved to the start or end accordingly.
func (m *Model) setCursor(pos int) bool {
m.pos = clamp(pos, 0, len(m.value))
m.handleOverflow()
// Show the cursor unless it's been explicitly hidden
m.blink = m.cursorMode == CursorHide
// Reset cursor blink if necessary
return m.cursorMode == CursorBlink
}
// CursorStart moves the cursor to the start of the input field.
func (m *Model) CursorStart() {
m.cursorStart()
}
// cursorStart moves the cursor to the start of the input field and returns
// whether or not the curosr blink should be reset.
func (m *Model) cursorStart() bool {
return m.setCursor(0)
}
// CursorEnd moves the cursor to the end of the input field.
func (m *Model) CursorEnd() {
m.cursorEnd()
}
// CursorMode returns the model's cursor mode. For available cursor modes, see
// type CursorMode.
func (m Model) CursorMode() CursorMode {
return m.cursorMode
}
// SetCursorMode sets the model's cursor mode. This method returns a command.
//
// For available cursor modes, see type CursorMode.
func (m *Model) SetCursorMode(mode CursorMode) tea.Cmd {
m.cursorMode = mode
m.blink = m.cursorMode == CursorHide || !m.focus
if mode == CursorBlink {
return Blink
}
return nil
}
// cursorEnd moves the cursor to the end of the input field and returns whether
// the cursor should blink should reset.
func (m *Model) cursorEnd() bool {
return m.setCursor(len(m.value))
}
// Focused returns the focus state on the model.
func (m Model) Focused() bool {
return m.focus
}
// Focus sets the focus state on the model. When the model is in focus it can
// receive keyboard input and the cursor will be hidden.
func (m *Model) Focus() tea.Cmd {
m.focus = true
m.blink = m.cursorMode == CursorHide // show the cursor unless we've explicitly hidden it
if m.cursorMode == CursorBlink && m.focus {
return m.blinkCmd()
}
return nil
}
// Blur removes the focus state on the model. When the model is blurred it can
// not receive keyboard input and the cursor will be hidden.
func (m *Model) Blur() {
m.focus = false
m.blink = true
}
// Reset sets the input to its default state with no input. Returns whether
// or not the cursor blink should reset.
func (m *Model) Reset() bool {
m.value = nil
return m.setCursor(0)
}
// handle a clipboard paste event, if supported. Returns whether or not the
// cursor blink should reset.
func (m *Model) handlePaste(v string) bool {
paste := []rune(v)
var availSpace int
if m.CharLimit > 0 {
availSpace = m.CharLimit - len(m.value)
}
// If the char limit's been reached cancel
if m.CharLimit > 0 && availSpace <= 0 {
return false
}
// If there's not enough space to paste the whole thing cut the pasted
// runes down so they'll fit
if m.CharLimit > 0 && availSpace < len(paste) {
paste = paste[:len(paste)-availSpace]
}
// Stuff before and after the cursor
head := m.value[:m.pos]
tailSrc := m.value[m.pos:]
tail := make([]rune, len(tailSrc))
copy(tail, tailSrc)
oldPos := m.pos
// Insert pasted runes
for _, r := range paste {
head = append(head, r)
m.pos++
if m.CharLimit > 0 {
availSpace--
if availSpace <= 0 {
break
}
}
}
// Put it all back together
value := append(head, tail...)
m.SetValue(string(value))
if m.Err != nil {
m.pos = oldPos
}
// Reset blink state if necessary and run overflow checks
return m.setCursor(m.pos)
}
// If a max width is defined, perform some logic to treat the visible area
// as a horizontally scrolling viewport.
func (m *Model) handleOverflow() {
if m.Width <= 0 || rw.StringWidth(string(m.value)) <= m.Width {
m.offset = 0
m.offsetRight = len(m.value)
return
}
// Correct right offset if we've deleted characters
m.offsetRight = min(m.offsetRight, len(m.value))
if m.pos < m.offset {
m.offset = m.pos
w := 0
i := 0
runes := m.value[m.offset:]
for i < len(runes) && w <= m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width+1 {
i++
}
}
m.offsetRight = m.offset + i
} else if m.pos >= m.offsetRight {
m.offsetRight = m.pos
w := 0
runes := m.value[:m.offsetRight]
i := len(runes) - 1
for i > 0 && w < m.Width {
w += rw.RuneWidth(runes[i])
if w <= m.Width {
i--
}
}
m.offset = m.offsetRight - (len(runes) - 1 - i)
}
}
// deleteBeforeCursor deletes all text before the cursor. Returns whether or
// not the cursor blink should be reset.
func (m *Model) deleteBeforeCursor() bool {
m.value = m.value[m.pos:]
m.offset = 0
return m.setCursor(0)
}
// deleteAfterCursor deletes all text after the cursor. Returns whether or not
// the cursor blink should be reset. If input is masked delete everything after
// the cursor so as not to reveal word breaks in the masked input.
func (m *Model) deleteAfterCursor() bool {
m.value = m.value[:m.pos]
return m.setCursor(len(m.value))
}
// deleteWordLeft deletes the word left to the cursor. Returns whether or not
// the cursor blink should be reset.
func (m *Model) deleteWordLeft() bool {
if m.pos == 0 || len(m.value) == 0 {
return false
}
if m.EchoMode != EchoNormal {
return m.deleteBeforeCursor()
}
// Linter note: it's critical that we acquire the initial cursor position
// here prior to altering it via SetCursor() below. As such, moving this
// call into the corresponding if clause does not apply here.
oldPos := m.pos //nolint:ifshort
blink := m.setCursor(m.pos - 1)
for unicode.IsSpace(m.value[m.pos]) {
if m.pos <= 0 {
break
}
// ignore series of whitespace before cursor
blink = m.setCursor(m.pos - 1)
}
for m.pos > 0 {
if !unicode.IsSpace(m.value[m.pos]) {
blink = m.setCursor(m.pos - 1)
} else {
if m.pos > 0 {
// keep the previous space
blink = m.setCursor(m.pos + 1)
}
break
}
}
if oldPos > len(m.value) {
m.value = m.value[:m.pos]
} else {
m.value = append(m.value[:m.pos], m.value[oldPos:]...)
}
return blink
}
// deleteWordRight deletes the word right to the cursor. Returns whether or not
// the cursor blink should be reset. If input is masked delete everything after
// the cursor so as not to reveal word breaks in the masked input.
func (m *Model) deleteWordRight() bool {
if m.pos >= len(m.value) || len(m.value) == 0 {
return false
}
if m.EchoMode != EchoNormal {
return m.deleteAfterCursor()
}
oldPos := m.pos
m.setCursor(m.pos + 1)
for unicode.IsSpace(m.value[m.pos]) {
// ignore series of whitespace after cursor
m.setCursor(m.pos + 1)
if m.pos >= len(m.value) {
break
}
}
for m.pos < len(m.value) {
if !unicode.IsSpace(m.value[m.pos]) {
m.setCursor(m.pos + 1)
} else {
break
}
}
if m.pos > len(m.value) {
m.value = m.value[:oldPos]
} else {
m.value = append(m.value[:oldPos], m.value[m.pos:]...)
}
return m.setCursor(oldPos)
}
// wordLeft moves the cursor one word to the left. Returns whether or not the
// cursor blink should be reset. If input is masked, move input to the start
// so as not to reveal word breaks in the masked input.
func (m *Model) wordLeft() bool {
if m.pos == 0 || len(m.value) == 0 {
return false
}
if m.EchoMode != EchoNormal {
return m.cursorStart()
}
blink := false
i := m.pos - 1
for i >= 0 {
if unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos - 1)
i--
} else {
break
}
}
for i >= 0 {
if !unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos - 1)
i--
} else {
break
}
}
return blink
}
// wordRight moves the cursor one word to the right. Returns whether or not the
// cursor blink should be reset. If the input is masked, move input to the end
// so as not to reveal word breaks in the masked input.
func (m *Model) wordRight() bool {
if m.pos >= len(m.value) || len(m.value) == 0 {
return false
}
if m.EchoMode != EchoNormal {
return m.cursorEnd()
}
blink := false
i := m.pos
for i < len(m.value) {
if unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos + 1)
i++
} else {
break
}
}
for i < len(m.value) {
if !unicode.IsSpace(m.value[i]) {
blink = m.setCursor(m.pos + 1)
i++
} else {
break
}
}
return blink
}
func (m Model) echoTransform(v string) string {
switch m.EchoMode {
case EchoPassword:
return strings.Repeat(string(m.EchoCharacter), rw.StringWidth(v))
case EchoNone:
return ""
default:
return v
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
m.blink = true
return m, nil
}
var resetBlink bool
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyBackspace, tea.KeyCtrlH: // delete character before cursor
m.Err = nil
if msg.Alt {
resetBlink = m.deleteWordLeft()
} else {
if len(m.value) > 0 {
m.value = append(m.value[:max(0, m.pos-1)], m.value[m.pos:]...)
if m.pos > 0 {
resetBlink = m.setCursor(m.pos - 1)
}
}
}
case tea.KeyLeft, tea.KeyCtrlB:
if msg.Alt { // alt+left arrow, back one word
resetBlink = m.wordLeft()
break
}
if m.pos > 0 { // left arrow, ^F, back one character
resetBlink = m.setCursor(m.pos - 1)
}
case tea.KeyRight, tea.KeyCtrlF:
if msg.Alt { // alt+right arrow, forward one word
resetBlink = m.wordRight()
break
}
if m.pos < len(m.value) { // right arrow, ^F, forward one character
resetBlink = m.setCursor(m.pos + 1)
}
case tea.KeyCtrlW: // ^W, delete word left of cursor
resetBlink = m.deleteWordLeft()
case tea.KeyHome, tea.KeyCtrlA: // ^A, go to beginning
resetBlink = m.cursorStart()
case tea.KeyDelete, tea.KeyCtrlD: // ^D, delete char under cursor
if len(m.value) > 0 && m.pos < len(m.value) {
m.value = append(m.value[:m.pos], m.value[m.pos+1:]...)
}
case tea.KeyCtrlE, tea.KeyEnd: // ^E, go to end
resetBlink = m.cursorEnd()
case tea.KeyCtrlK: // ^K, kill text after cursor
resetBlink = m.deleteAfterCursor()
case tea.KeyCtrlU: // ^U, kill text before cursor
resetBlink = m.deleteBeforeCursor()
case tea.KeyCtrlV: // ^V paste
return m, Paste
case tea.KeyRunes, tea.KeySpace: // input regular characters
if msg.Alt && len(msg.Runes) == 1 {
if msg.Runes[0] == 'd' { // alt+d, delete word right of cursor
resetBlink = m.deleteWordRight()
break
}
if msg.Runes[0] == 'b' { // alt+b, back one word
resetBlink = m.wordLeft()
break
}
if msg.Runes[0] == 'f' { // alt+f, forward one word
resetBlink = m.wordRight()
break
}
}
// Input a regular character
if m.CharLimit <= 0 || len(m.value) < m.CharLimit {
runes := msg.Runes
value := make([]rune, len(m.value))
copy(value, m.value)
value = append(value[:m.pos], append(runes, value[m.pos:]...)...)
m.SetValue(string(value))
if m.Err == nil {
resetBlink = m.setCursor(m.pos + len(runes))
}
}
}
case initialBlinkMsg:
// We accept all initialBlinkMsgs genrated by the Blink command.
if m.cursorMode != CursorBlink || !m.focus {
return m, nil
}
cmd := m.blinkCmd()
return m, cmd
case blinkMsg:
// We're choosy about whether to accept blinkMsgs so that our cursor
// only exactly when it should.
// Is this model blinkable?
if m.cursorMode != CursorBlink || !m.focus {
return m, nil
}
// Were we expecting this blink message?
if msg.id != m.id || msg.tag != m.blinkTag {
return m, nil
}
var cmd tea.Cmd
if m.cursorMode == CursorBlink {
m.blink = !m.blink
cmd = m.blinkCmd()
}
return m, cmd
case blinkCanceled: // no-op
return m, nil
case pasteMsg:
resetBlink = m.handlePaste(string(msg))
case pasteErrMsg:
m.Err = msg
}
var cmd tea.Cmd
if resetBlink {
cmd = m.blinkCmd()
}
m.handleOverflow()
return m, cmd
}
// View renders the textinput in its current state.
func (m Model) View() string {
// Placeholder text
if len(m.value) == 0 && m.Placeholder != "" {
return m.placeholderView()
}
styleText := m.TextStyle.Inline(true).Render
value := m.value[m.offset:m.offsetRight]
pos := max(0, m.pos-m.offset)
v := styleText(m.echoTransform(string(value[:pos])))
if pos < len(value) {
v += m.cursorView(m.echoTransform(string(value[pos]))) // cursor and text under it
v += styleText(m.echoTransform(string(value[pos+1:]))) // text after cursor
} else {
v += m.cursorView(" ")
}
// If a max width and background color were set fill the empty spaces with
// the background color.
valWidth := rw.StringWidth(string(value))
if m.Width > 0 && valWidth <= m.Width {
padding := max(0, m.Width-valWidth)
if valWidth+padding <= m.Width && pos < len(value) {
padding++
}
v += styleText(strings.Repeat(" ", padding))
}
return m.PromptStyle.Render(m.Prompt) + v
}
// placeholderView returns the prompt and placeholder view, if any.
func (m Model) placeholderView() string {
var (
v string
p = m.Placeholder
style = m.PlaceholderStyle.Inline(true).Render
)
// Cursor
if m.blink {
v += m.cursorView(style(p[:1]))
} else {
v += m.cursorView(p[:1])
}
// The rest of the placeholder text
v += style(p[1:])
return m.PromptStyle.Render(m.Prompt) + v
}
// cursorView styles the cursor.
func (m Model) cursorView(v string) string {
if m.blink {
return m.TextStyle.Render(v)
}
return m.CursorStyle.Inline(true).Reverse(true).Render(v)
}
// blinkCmd is an internal command used to manage cursor blinking.
func (m *Model) blinkCmd() tea.Cmd {
if m.cursorMode != CursorBlink {
return nil
}
if m.blinkCtx != nil && m.blinkCtx.cancel != nil {
m.blinkCtx.cancel()
}
ctx, cancel := context.WithTimeout(m.blinkCtx.ctx, m.BlinkSpeed)
m.blinkCtx.cancel = cancel
m.blinkTag++
return func() tea.Msg {
defer cancel()
<-ctx.Done()
if ctx.Err() == context.DeadlineExceeded {
return blinkMsg{id: m.id, tag: m.blinkTag}
}
return blinkCanceled{}
}
}
// Blink is a command used to initialize cursor blinking.
func Blink() tea.Msg {
return initialBlinkMsg{}
}
// Paste is a command for pasting from the clipboard into the text input.
func Paste() tea.Msg {
str, err := clipboard.ReadAll()
if err != nil {
return pasteErrMsg{err}
}
return pasteMsg(str)
}
func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
bubbles-0.14.0/timer/ 0000775 0000000 0000000 00000000000 14304463727 0014344 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/timer/timer.go 0000664 0000000 0000000 00000011361 14304463727 0016015 0 ustar 00root root 0000000 0000000 // Package timer provides a simple timeout component.
package timer
import (
"sync"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var (
lastID int
idMtx sync.Mutex
)
func nextID() int {
idMtx.Lock()
defer idMtx.Unlock()
lastID++
return lastID
}
// Authors note with regard to start and stop commands:
//
// Technically speaking, sending commands to start and stop the timer in this
// case is extraneous. To stop the timer we'd just need to set the 'running'
// property on the model to false which cause logic in the update function to
// stop responding to TickMsgs. To start the model we'd set 'running' to true
// and fire off a TickMsg. Helper functions would look like:
//
// func (m *model) Start() tea.Cmd
// func (m *model) Stop()
//
// The danger with this approach, however, is that order of operations becomes
// important with helper functions like the above. Consider the following:
//
// // Would not work
// return m, m.timer.Start()
//
// // Would work
// cmd := m.timer.start()
// return m, cmd
//
// Thus, because of potential pitfalls like the ones above, we've introduced
// the extraneous StartStopMsg to simplify the mental model when using this
// package. Bear in mind that the practice of sending commands to simply
// communicate with other parts of your application, such as in this package,
// is still not recommended.
// StartStopMsg is used to start and stop the timer.
type StartStopMsg struct {
ID int
running bool
}
// TickMsg is a message that is sent on every timer tick.
type TickMsg struct {
// ID is the identifier of the stopwatch that send the message. This makes
// it possible to determine which timer a tick belongs to when there
// are multiple timers running.
//
// Note, however, that a timer will reject ticks from other stopwatches, so
// it's safe to flow all TickMsgs through all timers and have them still
// behave appropriately.
ID int
// Timeout returns whether or not this tick is a timeout tick. You can
// alternatively listen for TimeoutMsg.
Timeout bool
}
// TimeoutMsg is a message that is sent once when the timer times out.
//
// It's a convenience message sent alongside a TickMsg with the Timeout value
// set to true.
type TimeoutMsg struct {
ID int
}
// Model of the timer component.
type Model struct {
// How long until the timer expires.
Timeout time.Duration
// How long to wait before every tick. Defaults to 1 second.
Interval time.Duration
id int
running bool
}
// NewWithInterval creates a new timer with the given timeout and tick interval.
func NewWithInterval(timeout, interval time.Duration) Model {
return Model{
Timeout: timeout,
Interval: interval,
running: true,
id: nextID(),
}
}
// New creates a new timer with the given timeout and default 1s interval.
func New(timeout time.Duration) Model {
return NewWithInterval(timeout, time.Second)
}
// ID returns the model's identifier. This can be used to determine if messages
// belong to this timer instance when there are multiple timers.
func (m Model) ID() int {
return m.id
}
// Running returns whether or not the timer is running. If the timer has timed
// out this will always return false.
func (m Model) Running() bool {
if m.Timedout() || !m.running {
return false
}
return true
}
// Timedout returns whether or not the timer has timed out.
func (m Model) Timedout() bool {
return m.Timeout <= 0
}
// Init starts the timer.
func (m Model) Init() tea.Cmd {
return m.tick()
}
// Update handles the timer tick.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
switch msg := msg.(type) {
case StartStopMsg:
if msg.ID != 0 && msg.ID != m.id {
return m, nil
}
m.running = msg.running
return m, m.tick()
case TickMsg:
if !m.Running() || (msg.ID != 0 && msg.ID != m.id) {
break
}
m.Timeout -= m.Interval
return m, tea.Batch(m.tick(), m.timedout())
}
return m, nil
}
// View of the timer component.
func (m Model) View() string {
return m.Timeout.String()
}
// Start resumes the timer. Has no effect if the timer has timed out.
func (m *Model) Start() tea.Cmd {
return m.startStop(true)
}
// Stop pauses the timer. Has no effect if the timer has timed out.
func (m *Model) Stop() tea.Cmd {
return m.startStop(false)
}
// Toggle stops the timer if it's running and starts it if it's stopped.
func (m *Model) Toggle() tea.Cmd {
return m.startStop(!m.Running())
}
func (m Model) tick() tea.Cmd {
return tea.Tick(m.Interval, func(_ time.Time) tea.Msg {
return TickMsg{ID: m.id, Timeout: m.Timedout()}
})
}
func (m Model) timedout() tea.Cmd {
if !m.Timedout() {
return nil
}
return func() tea.Msg {
return TimeoutMsg{ID: m.id}
}
}
func (m Model) startStop(v bool) tea.Cmd {
return func() tea.Msg {
return StartStopMsg{ID: m.id, running: v}
}
}
bubbles-0.14.0/viewport/ 0000775 0000000 0000000 00000000000 14304463727 0015103 5 ustar 00root root 0000000 0000000 bubbles-0.14.0/viewport/keymap.go 0000664 0000000 0000000 00000002310 14304463727 0016714 0 ustar 00root root 0000000 0000000 package viewport
import "github.com/charmbracelet/bubbles/key"
const spacebar = " "
// KeyMap defines the keybindings for the viewport. Note that you don't
// necessary need to use keybindings at all; the viewport can be controlled
// programmatically with methods like Model.LineDown(1). See the GoDocs for
// details.
type KeyMap struct {
PageDown key.Binding
PageUp key.Binding
HalfPageUp key.Binding
HalfPageDown key.Binding
Down key.Binding
Up key.Binding
}
// DefaultKeyMap returns a set of pager-like default keybindings.
func DefaultKeyMap() KeyMap {
return KeyMap{
PageDown: key.NewBinding(
key.WithKeys("pgdown", spacebar, "f"),
key.WithHelp("f/pgdn", "page down"),
),
PageUp: key.NewBinding(
key.WithKeys("pgup", "b"),
key.WithHelp("b/pgup", "page up"),
),
HalfPageUp: key.NewBinding(
key.WithKeys("u", "ctrl+u"),
key.WithHelp("u", "½ page up"),
),
HalfPageDown: key.NewBinding(
key.WithKeys("d", "ctrl+d"),
key.WithHelp("d", "½ page down"),
),
Up: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
Down: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
}
}
bubbles-0.14.0/viewport/viewport.go 0000664 0000000 0000000 00000023374 14304463727 0017322 0 ustar 00root root 0000000 0000000 package viewport
import (
"math"
"strings"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
// New returns a new model with the given width and height as well as default
// key mappings.
func New(width, height int) (m Model) {
m.Width = width
m.Height = height
m.setInitialValues()
return m
}
// Model is the Bubble Tea model for this viewport element.
type Model struct {
Width int
Height int
KeyMap KeyMap
// Whether or not to respond to the mouse. The mouse must be enabled in
// Bubble Tea for this to work. For details, see the Bubble Tea docs.
MouseWheelEnabled bool
// The number of lines the mouse wheel will scroll. By default, this is 3.
MouseWheelDelta int
// YOffset is the vertical scroll position.
YOffset int
// YPosition is the position of the viewport in relation to the terminal
// window. It's used in high performance rendering only.
YPosition int
// Style applies a lipgloss style to the viewport. Realistically, it's most
// useful for setting borders, margins and padding.
Style lipgloss.Style
// HighPerformanceRendering bypasses the normal Bubble Tea renderer to
// provide higher performance rendering. Most of the time the normal Bubble
// Tea rendering methods will suffice, but if you're passing content with
// a lot of ANSI escape codes you may see improved rendering in certain
// terminals with this enabled.
//
// This should only be used in program occupying the entire terminal,
// which is usually via the alternate screen buffer.
HighPerformanceRendering bool
initialized bool
lines []string
}
func (m *Model) setInitialValues() {
m.KeyMap = DefaultKeyMap()
m.MouseWheelEnabled = true
m.MouseWheelDelta = 3
m.initialized = true
}
// Init exists to satisfy the tea.Model interface for composability purposes.
func (m Model) Init() tea.Cmd {
return nil
}
// AtTop returns whether or not the viewport is in the very top position.
func (m Model) AtTop() bool {
return m.YOffset <= 0
}
// AtBottom returns whether or not the viewport is at or past the very bottom
// position.
func (m Model) AtBottom() bool {
return m.YOffset >= m.maxYOffset()
}
// PastBottom returns whether or not the viewport is scrolled beyond the last
// line. This can happen when adjusting the viewport height.
func (m Model) PastBottom() bool {
return m.YOffset > m.maxYOffset()
}
// ScrollPercent returns the amount scrolled as a float between 0 and 1.
func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
return 1.0
}
y := float64(m.YOffset)
h := float64(m.Height)
t := float64(len(m.lines) - 1)
v := y / (t - h)
return math.Max(0.0, math.Min(1.0, v))
}
// SetContent set the pager's text content. For high performance rendering the
// Sync command should also be called.
func (m *Model) SetContent(s string) {
s = strings.ReplaceAll(s, "\r\n", "\n") // normalize line endings
m.lines = strings.Split(s, "\n")
if m.YOffset > len(m.lines)-1 {
m.GotoBottom()
}
}
// maxYOffset returns the maximum possible value of the y-offset based on the
// viewport's content and set height.
func (m Model) maxYOffset() int {
return max(0, len(m.lines)-m.Height)
}
// visibleLines returns the lines that should currently be visible in the
// viewport.
func (m Model) visibleLines() (lines []string) {
if len(m.lines) > 0 {
top := max(0, m.YOffset)
bottom := clamp(m.YOffset+m.Height, top, len(m.lines))
lines = m.lines[top:bottom]
}
return lines
}
// scrollArea returns the scrollable boundaries for high performance rendering.
func (m Model) scrollArea() (top, bottom int) {
top = max(0, m.YPosition)
bottom = max(top, top+m.Height)
if top > 0 && bottom > top {
bottom--
}
return top, bottom
}
// SetYOffset sets the Y offset.
func (m *Model) SetYOffset(n int) {
m.YOffset = clamp(n, 0, m.maxYOffset())
}
// ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down".
func (m *Model) ViewDown() []string {
if m.AtBottom() {
return nil
}
m.SetYOffset(m.YOffset + m.Height)
return m.visibleLines()
}
// ViewUp moves the view up by one height of the viewport. Basically, "page up".
func (m *Model) ViewUp() []string {
if m.AtTop() {
return nil
}
m.SetYOffset(m.YOffset - m.Height)
return m.visibleLines()
}
// HalfViewDown moves the view down by half the height of the viewport.
func (m *Model) HalfViewDown() (lines []string) {
if m.AtBottom() {
return nil
}
m.SetYOffset(m.YOffset + m.Height/2)
return m.visibleLines()
}
// HalfViewUp moves the view up by half the height of the viewport.
func (m *Model) HalfViewUp() (lines []string) {
if m.AtTop() {
return nil
}
m.SetYOffset(m.YOffset - m.Height/2)
return m.visibleLines()
}
// LineDown moves the view down by the given number of lines.
func (m *Model) LineDown(n int) (lines []string) {
if m.AtBottom() || n == 0 {
return nil
}
// Make sure the number of lines by which we're going to scroll isn't
// greater than the number of lines we actually have left before we reach
// the bottom.
m.SetYOffset(m.YOffset + n)
return m.visibleLines()
}
// LineUp moves the view down by the given number of lines. Returns the new
// lines to show.
func (m *Model) LineUp(n int) (lines []string) {
if m.AtTop() || n == 0 {
return nil
}
// Make sure the number of lines by which we're going to scroll isn't
// greater than the number of lines we are from the top.
m.SetYOffset(m.YOffset - n)
return m.visibleLines()
}
// GotoTop sets the viewport to the top position.
func (m *Model) GotoTop() (lines []string) {
if m.AtTop() {
return nil
}
m.SetYOffset(0)
return m.visibleLines()
}
// GotoBottom sets the viewport to the bottom position.
func (m *Model) GotoBottom() (lines []string) {
m.SetYOffset(m.maxYOffset())
return m.visibleLines()
}
// Sync tells the renderer where the viewport will be located and requests
// a render of the current state of the viewport. It should be called for the
// first render and after a window resize.
//
// For high performance rendering only.
func Sync(m Model) tea.Cmd {
if len(m.lines) == 0 {
return nil
}
top, bottom := m.scrollArea()
return tea.SyncScrollArea(m.visibleLines(), top, bottom)
}
// ViewDown is a high performance command that moves the viewport up by a given
// number of lines. Use Model.ViewDown to get the lines that should be rendered.
// For example:
//
// lines := model.ViewDown(1)
// cmd := ViewDown(m, lines)
//
func ViewDown(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
top, bottom := m.scrollArea()
return tea.ScrollDown(lines, top, bottom)
}
// ViewUp is a high performance command the moves the viewport down by a given
// number of lines height. Use Model.ViewUp to get the lines that should be
// rendered.
func ViewUp(m Model, lines []string) tea.Cmd {
if len(lines) == 0 {
return nil
}
top, bottom := m.scrollArea()
return tea.ScrollUp(lines, top, bottom)
}
// Update handles standard message-based viewport updates.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
var cmd tea.Cmd
m, cmd = m.updateAsModel(msg)
return m, cmd
}
// Author's note: this method has been broken out to make it easier to
// potentially transition Update to satisfy tea.Model.
func (m Model) updateAsModel(msg tea.Msg) (Model, tea.Cmd) {
if !m.initialized {
m.setInitialValues()
}
var cmd tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, m.KeyMap.PageDown):
lines := m.ViewDown()
if m.HighPerformanceRendering {
cmd = ViewDown(m, lines)
}
case key.Matches(msg, m.KeyMap.PageUp):
lines := m.ViewUp()
if m.HighPerformanceRendering {
cmd = ViewUp(m, lines)
}
case key.Matches(msg, m.KeyMap.HalfPageDown):
lines := m.HalfViewDown()
if m.HighPerformanceRendering {
cmd = ViewDown(m, lines)
}
case key.Matches(msg, m.KeyMap.HalfPageUp):
lines := m.HalfViewUp()
if m.HighPerformanceRendering {
cmd = ViewUp(m, lines)
}
case key.Matches(msg, m.KeyMap.Down):
lines := m.LineDown(1)
if m.HighPerformanceRendering {
cmd = ViewDown(m, lines)
}
case key.Matches(msg, m.KeyMap.Up):
lines := m.LineUp(1)
if m.HighPerformanceRendering {
cmd = ViewUp(m, lines)
}
}
case tea.MouseMsg:
if !m.MouseWheelEnabled {
break
}
switch msg.Type {
case tea.MouseWheelUp:
lines := m.LineUp(m.MouseWheelDelta)
if m.HighPerformanceRendering {
cmd = ViewUp(m, lines)
}
case tea.MouseWheelDown:
lines := m.LineDown(m.MouseWheelDelta)
if m.HighPerformanceRendering {
cmd = ViewDown(m, lines)
}
}
}
return m, cmd
}
// View renders the viewport into a string.
func (m Model) View() string {
if m.HighPerformanceRendering {
// Just send newlines since we're going to be rendering the actual
// content separately. We still need to send something that equals the
// height of this view so that the Bubble Tea standard renderer can
// position anything below this view properly.
return strings.Repeat("\n", max(0, m.Height-1))
}
w, h := m.Width, m.Height
if sw := m.Style.GetWidth(); sw != 0 {
w = min(w, sw)
}
if sh := m.Style.GetHeight(); sh != 0 {
h = min(h, sh)
}
contentWidth := w - m.Style.GetHorizontalFrameSize()
contentHeight := h - m.Style.GetVerticalFrameSize()
contents := lipgloss.NewStyle().
Height(contentHeight). // pad to height.
MaxHeight(contentHeight). // truncate height if taller.
MaxWidth(contentWidth). // truncate width.
Render(strings.Join(m.visibleLines(), "\n"))
return m.Style.Copy().
UnsetWidth().UnsetHeight(). // Style size already applied in contents.
Render(contents)
}
func clamp(v, low, high int) int {
if high < low {
low, high = high, low
}
return min(high, max(low, v))
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}