pax_global_header00006660000000000000000000000064131765164770014533gustar00rootroot0000000000000052 comment=ab87a837b2cbed79d1189f0351047dc574ee999d goxel-0.7.2/000077500000000000000000000000001317651647700126575ustar00rootroot00000000000000goxel-0.7.2/.gitattributes000066400000000000000000000000261317651647700155500ustar00rootroot00000000000000src/assets.inl binary goxel-0.7.2/.gitignore000066400000000000000000000001451317651647700146470ustar00rootroot00000000000000*.o *.swp *~ *.obj .sconsign.dblite /.sconf_temp /goxel /imgui.ini /config.log .DS_Store xcuserdata/ goxel-0.7.2/.travis.yml000066400000000000000000000020171317651647700147700ustar00rootroot00000000000000# Travis configuration for automatic build language: c++ matrix: include: - os: linux sudo: required dist: trusty compiler: gcc - os: linux sudo: required dist: trusty compiler: clang - os: osx osx_image: xcode8.3 before_install: - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo apt-get -qq update; sudo apt-get install -y libgtk-3-dev mesa-common-dev libgl1-mesa-dev; wget https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip; fi install: - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then unzip glfw-3.2.1.zip; cd glfw-3.2.1; cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=ON; make; sudo make install; cd ..; fi script: - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then make release || travis_terminate 1; fi - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then cd osx/goxel; xcodebuild build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO || travis_terminate 1; cd ../..; fi goxel-0.7.2/AUTHORS000066400000000000000000000007421317651647700137320ustar00rootroot00000000000000Goxel was created by: Guillaume Chereau Other contributors: Dustin Willis Webber Pablo Hugo Reda Othelarian (https://github.com/othelarian) Michał (https://github.com/YarlBoro) Goxel uses the font DejaVu (GPL-2+ licence): Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. DejaVu changes are in public domain. goxel-0.7.2/COPYING000066400000000000000000001045131317651647700137160ustar00rootroot00000000000000 GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . goxel-0.7.2/INTERNALS.md000066400000000000000000000024451317651647700145450ustar00rootroot00000000000000 Small explanation of the internals of goxel code ================================================ The voxels data are stored as blocks of 16^3 voxels (`block_t`). The blocks implement a copy on write mechanism with references counting, so that it is very fast to copy blocks, the actual data (`block_data_t`) is copied only when we make change to a block. Several blocks together form a mesh (`mesh_t`), the meshes also use a copy on write mechanism to make copy basically free. An `image_t` contains several `layer_t`, which is basically a mesh plus a few attributes. The image also keeps snapshots of the layers at every changes for undo history (since we use copy on write on individual blocks, this does not require much memory). The basic function to operate on a mesh is `mesh_op`, we give it a `painter_t` pointer that defines the operation: shape, color, mode, etc. All the rendering functions are differed. The `render_xxx` calls just build a list of operations, that is executed when we call `render_render`. The assets are stored directly in the C code (`src/assets.inl`), a python script (`tools/create_assets`) takes care of generating this file. We can then use `assets_get` to retrieve them. The gui is using Ocornut imgui library, with a few custom widgets defined in `src/imgui_user.inl`. goxel-0.7.2/Makefile000066400000000000000000000002511317651647700143150ustar00rootroot00000000000000 all: scons -j 8 release: scons debug=0 profile: scons profile=1 run: ./goxel .PHONY: js js: $(EMSCRIPTEN)/emscons scons debug=0 emscripten=1 clean: scons -c goxel-0.7.2/README.md000066400000000000000000000040421317651647700141360ustar00rootroot00000000000000 Goxel ===== Version 0.7.1 By Guillaume Chereau [![Build Status]( https://travis-ci.org/guillaumechereau/goxel.svg?branch=master)]( https://travis-ci.org/guillaumechereau/goxel) [![Snap Status](https://build.snapcraft.io/badge/guillaumechereau/goxel.svg)](https://build.snapcraft.io/user/guillaumechereau/goxel) Webpage: https://guillaumechereau.github.io/goxel About ----- You can use goxel to create voxel graphics (3D images formed of cubes). It works on Linux, BSD, Windows and macOS. Download -------- The last release files can be downloaded from [there]( https://github.com/guillaumechereau/goxel/releases/latest). There is also in iOS version on [iTunes]( https://itunes.apple.com/us/app/goxel-3d-voxel-editor/id1259097826). ![goxel screenshot 0](/screenshots/screenshot-castle.png?raw=true) ![goxel screenshot 1](/screenshots/screenshot-procedural-city.png?raw=true) ![goxel screenshot 2](/screenshots/screenshot-dicom.png?raw=true) Licence ------- Goxel is released under the GPL3 licence. Features -------- - 24 bits RGB colors. - Unlimited scene size. - Unlimited undo buffer. - Layers. - Marching Cube rendering. - Procedural rendering. - Export to obj, pyl, png, magica voxel, qubicle. Usage ----- - Left click: apply selected tool operation. - Middle click: rotate the view. - right click: pan the view. - Left/Right arrow: rotate the view. - Mouse wheel: zoom in and out. Building -------- The building system uses scons. You can compile in debug with 'scons', and in release with 'scons debug=0'. On Windows, I only tried to build with msys2. The code is in C99, using some gnu extensions, so it does not compile with msvc. # Linux/BSD Install dependencies: scons pkg-config libglfw3-dev libgtk-3-dev Then to build: make release # Windows You need to install msys2 mingw, and the following packages: pacman -S mingw-w64-x86_64-gcc pacman -S mingw-w64-x86_64-glfw pacman -S mingw-w64-x86_64-libtre-git pacman -S scons pacman -S make Then to build: make release goxel-0.7.2/SConstruct000066400000000000000000000075111317651647700147150ustar00rootroot00000000000000import glob import os import sys # CCFLAGS : C and C++ # CFLAGS : only C # CXXFLAGS : only C++ target_os = str(Platform()) debug = int(ARGUMENTS.get('debug', 1)) profile = int(ARGUMENTS.get('profile', 0)) glut = int(ARGUMENTS.get('glut', 0)) emscripten = ARGUMENTS.get('emscripten', 0) werror = int(ARGUMENTS.get("werror", 1)) clang = int(ARGUMENTS.get("clang", 0)) argp_standalone = int(ARGUMENTS.get("argp_standalone", 0)) sound = False if profile: debug = 0 if emscripten: target_os = 'js' env = Environment(ENV = os.environ) conf = env.Configure() if clang: env.Replace(CC='clang', CXX='clang++') # Asan & Ubsan (need to come first). if debug and target_os == 'posix': env.Append(CCFLAGS=['-fsanitize=address', '-fsanitize=undefined'], LINKFLAGS=['-fsanitize=address', '-fsanitize=undefined']) if not clang: env.Append(LIBS=['asan', 'ubsan']) env.Append(CFLAGS= '-Wall -std=gnu99 -Wno-unknown-pragmas ' '-Wno-unknown-warning-option', CXXFLAGS='-std=gnu++11 -Wall -Wno-narrowing ' '-Wno-unknown-pragmas -Wno-unused-function' ) if werror: env.Append(CCFLAGS='-Werror') if debug: if env['CC'] == 'gcc': env.Append(CFLAGS='-Og') else: env.Append(CCFLAGS='-Ofast -DNDEBUG') if profile or debug: env.Append(CCFLAGS='-g') env.Append(CPPPATH=['src']) sources = glob.glob('src/*.c') + glob.glob('src/*.cpp') + \ glob.glob('src/formats/*.c') + \ glob.glob('src/tools/*.c') if target_os == 'posix': env.Append(LIBS=['GL', 'm', 'z']) if not conf.CheckDeclaration('__GLIBC__', includes='#include '): env.Append(LIBS=['argp']) # Note: add '--static' to link with all the libs needed by glfw3. env.ParseConfig('pkg-config --libs glfw3') if glut: env.Append(CCFLAGS='-DUSE_GLUT=1', LIBS='glut') if argp_standalone: env.Append(LIBS='argp') if target_os == 'msys': env.Append(CCFLAGS='-DNO_ARGP') env.Append(LIBS=['glfw3', 'opengl32', 'Imm32', 'gdi32', 'Comdlg32', 'z', 'tre', 'intl', 'iconv'], LINKFLAGS='--static') if target_os == 'darwin': sources += glob.glob('src/*.m') env.Append(FRAMEWORKS=['OpenGL', 'Cocoa']) env.Append(LIBS=['m', 'z', 'argp', 'glfw3', 'objc']) env.Append(CPPPATH=['ext_src/uthash']) env.Append(CPPPATH=['ext_src/stb']) env.Append(CPPPATH=['ext_src/noc']) if conf.CheckLib('libpng'): env.Append(CCFLAGS='-DHAVE_LIBPNG=1') sources += glob.glob('ext_src/imgui/*.cpp') env.Append(CPPPATH=['ext_src/imgui']) env.Append(CXXFLAGS='-DIMGUI_INCLUDE_IMGUI_USER_INL') sources += glob.glob('ext_src/inih/*.c') env.Append(CPPPATH=['ext_src/inih']) env.Append(CFLAGS='-DINI_HANDLER_LINENO=1') if target_os == 'posix': env.ParseConfig('pkg-config --cflags --libs gtk+-3.0') if target_os == 'msys': sources += glob.glob('ext_src/glew/glew.c') env.Append(CPPPATH=['ext_src/glew']) env.Append(CCFLAGS='-DGLEW_STATIC') if target_os == 'js': assert(os.environ['EMSCRIPTEN_TOOL_PATH']) env.Tool('emscripten', toolpath=[os.environ['EMSCRIPTEN_TOOL_PATH']]) funcs = ['_main'] funcs = ','.join("'{}'".format(x) for x in funcs) flags = [ '-s', 'ALLOW_MEMORY_GROWTH=1', '-s', 'USE_GLFW=3', '-Os', '-s', 'NO_EXIT_RUNTIME=1', '-s', '"EXPORTED_FUNCTIONS=[{}]"'.format(funcs), ] env.Append(CCFLAGS=['-DGLES2 1', '-DNO_ZLIB', '-DNO_ARGP'] + flags) env.Append(LINKFLAGS=flags) env.Append(LIBS=['GL']) if sound: env.Append(LIBS='openal') env.Append(CCFLAGS='-DSOUND=OPENAL') # Append external environment flags env.Append( CFLAGS=os.environ.get("CFLAGS", "").split(), CXXFLAGS=os.environ.get("CXXFLAGS", "").split(), LINKFLAGS=os.environ.get("LDFLAGS", "").split() ) env.Program(target='goxel', source=sources) goxel-0.7.2/data/000077500000000000000000000000001317651647700135705ustar00rootroot00000000000000goxel-0.7.2/data/fonts/000077500000000000000000000000001317651647700147215ustar00rootroot00000000000000goxel-0.7.2/data/fonts/DejaVuSans-light.ttf000066400000000000000000001357501317651647700205630ustar00rootroot000000000000000FFTMo9<GDEF&(GPOSvyl$GSUBtMATHXOS/2Y,Vcmap rUcvt z} pfpgmq4vj\gasp glyf??@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\_]`^, %Id@QX Y!-,%Id@QX Y!-,  P y PXY%%# P y PXY%-,KPX EDY!-,%E`D-,KSX%%EDY!!-,ED-,%%I%%I` ch #:e:-@%2%%A:B2SAS//2ݖ}ٻ֊A}G}G͖2ƅ%]%]@@%d%d%A2dA  d   A(]%]@%..%A  %d%@~}}~}}|d{T{%zyxw v utsrqponl!kjBjSih}gBfedcba:`^ ][ZYX YX WW2VUTUBTSSRQJQP ONMNMLKJKJIJI IH GFEDC-CBAK@?>=>=<=<; <@; :987876765 65 43 21 21 0/ 0 / .- .- ,2+*%+d*)*%)('%(A'%&% &% $#"!! 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"b+/10K TKT[X@878Y!!Vu=  @  Z[Z10"32654&'2#"&546PnnPPnoO@v+..ooPOmmOOp1.-rB .@     <2<21/<<0!!#!5!!!-Ө-}}!$   7 !$ !$!$!!$p @ 104767632#"'&'&pihѵhiihҵhiѶiiiiѶiiii>2   : `   (Z4;b ;; 0    " F m " : %: h: ; ;Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. DejaVu changes are in public domain Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. DejaVu changes are in public domain DejaVu SansDejaVu SansBookBookDejaVu SansDejaVu SansDejaVu SansDejaVu SansVersion 2.35Version 2.35DejaVuSansDejaVuSansDejaVu fonts teamDejaVu fonts teamhttp://dejavu.sourceforge.nethttp://dejavu.sourceforge.netFonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjung Bah (see below) Bitstream Vera Fonts Copyright ------------------------------ Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces. The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word "Vera". This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Bitstream Vera" names. The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org. Arev Fonts Copyright ------------------------------ Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the modifications to the Bitstream Vera Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces. The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Tavmjong Bah" or the word "Arev". This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Tavmjong Bah Arev" names. The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. Except as contained in this notice, the name of Tavmjong Bah shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from Tavmjong Bah. For further information, contact: tavmjong @ free . fr.Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjung Bah (see below) Bitstream Vera Fonts Copyright ------------------------------ Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces. The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word "Vera". This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Bitstream Vera" names. The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. Except as contained in this notice, the names of Gnome, the Gnome Foundation, and Bitstream Inc., shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from the Gnome Foundation or Bitstream Inc., respectively. For further information, contact: fonts at gnome dot org. Arev Fonts Copyright ------------------------------ Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the modifications to the Bitstream Vera Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: The above copyright and trademark notices and this permission notice shall be included in all copies of one or more of the Font Software typefaces. The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words "Tavmjong Bah" or the word "Arev". This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "Tavmjong Bah Arev" names. The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. Except as contained in this notice, the name of Tavmjong Bah shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Font Software without prior written authorization from Tavmjong Bah. For further information, contact: tavmjong @ free . fr.http://dejavu.sourceforge.net/wiki/index.php/Licensehttp://dejavu.sourceforge.net/wiki/index.php/LicenseDejaVu SansDejaVu SansBookBook~Zh  !"#$%&'()*+,-./0123456789:;<=>@ABDEFGHIJKLMNOPQRSTUVWXYZ[\]^`triagupuni25B4uni25B6triagdnuni25BEuni25C0H18533 g DFLTzarabarmnbraicanschercyrlgeorgrekhanihebrkanalao (latn4mathpnko |ogamrunrtfngthaiKUR SND URD MKD SRB 4ISM 4KSM 4LSM 4MOL 4NSM 4ROM 4SKS 4SSM 4 RQDccmp ccmp&ccmp. 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102 330066 51 0 51 330033 51 0 0 330000 0 255 255 00FFFF 0 255 204 00FFCC 0 255 153 00FF99 0 255 102 00FF66 0 255 51 00FF33 0 255 0 00FF00 0 204 255 00CCFF 0 204 204 00CCCC 0 204 153 00CC99 0 204 102 00CC66 0 204 51 00CC33 0 204 0 00CC00 0 153 255 0099FF 0 153 204 0099CC 0 153 153 009999 0 153 102 009966 0 153 51 009933 0 153 0 009900 0 102 255 0066FF 0 102 204 0066CC 0 102 153 006699 0 102 102 006666 0 102 51 006633 0 102 0 006600 0 51 255 0033FF 0 51 204 0033CC 0 51 153 003399 0 51 102 003366 0 51 51 003333 0 51 0 003300 0 0 255 0000FF 0 0 204 0000CC 0 0 153 000099 0 0 102 000066 0 0 51 000033 0 0 0 000000 goxel-0.7.2/data/povray_template.pov000066400000000000000000000013531317651647700175330ustar00rootroot00000000000000// Generated from goxel {{version}} // https://github.com/guillaumechereau/goxel {{#camera}} camera { perspective right x*{{width}}/{{height}} direction <0, 0, -1> angle {{angle}} transform { matrix {{modelview}} inverse } } {{/camera}} #declare Voxel = box {<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>} #macro Vox(Pos, Color) object { Voxel translate Pos translate <0.5, 0.5, 0.5> texture { pigment {color rgb Color / 255} } } #end {{#light}} global_settings { ambient_light rgb<1, 1, 1> * {{ambient}} } light_source { <0, 0, 1024> color rgb <2, 2, 2> parallel point_at {{point_at}} } {{/light}} union { {{#voxels}} Vox({{pos}}, {{color}}) {{/voxels}} } goxel-0.7.2/data/progs/000077500000000000000000000000001317651647700147225ustar00rootroot00000000000000goxel-0.7.2/data/progs/cherry.goxcf000066400000000000000000000007241317651647700172510ustar00rootroot00000000000000shape main { [seed 7] tree(0, 40, 10)[s 10 light -0.9] } shape tree($n, $e, $f) rule { cylinder[] if ($n < $e) { tree($n + 1)[rz 0+-10 z 0.5 s 0.95 z 0.5 rx 4] } if (($n >= $e) || ($n > $f && 0+-1 > 0.5)) { flower[] } } rule 0.1 { tree[rz 180] } rule 0.08 { tree[] tree($n + 1)[rz 0+-180 rx -45] } shape flower { [light 0.5 sat 0.7 sn 1 s 6 z -0.5 x -1 hue -10] sphere[x 0+-0.5 0+-0.5 light 0+-0.2] }goxel-0.7.2/data/progs/city.goxcf000066400000000000000000000022561317651647700167270ustar00rootroot00000000000000shape main { [seed 4] city[] } shape ground { [s 128 128 1 light -0.6 sat 0.2 hue 50] cube[] loop 16 [] { cube[x 0+-0.4 0+-0.4 s 0.2+-0.1 0.2+-0.1 3+-1 light -0.3+-0.2] } } shape city { ground[] loop 128 [wait 1] { building[x 0+-58 0+-58 s 2+-0.5 sat 0.2+-0.1 hue 0+-180] } } shape building // Tall building rule 1 { [s 3] $n = int(10+-5) loop $n [z 1 wait 1] { $s = 2+-0.2 floor[s $s $s 1 z 0.5] } [z $n - 0.5] loop 1+-2 [] { antenna[] } } // Low building rule 1 { [s 8+-4 8+-4 4+-2 z 0.5] cube[light -0.3] windows(8)[] loop 2+-1 [] {antenna[]} } // Tree rule 10 { [z 0.5 sn 1 z 0.5] [sat 1 0.5 light 1 0.2 hue 1 20] cube[z 0.5 sz 5] loop 2 [] { sphere[z 4 s 4+-1 x 0+-0.1 0+-0.1 hue 100+-40] } } shape windows($n) { loop $n [rz 90] { cube[x 0.5 0+-0.4 sn s 1/3 x -0.5 light 1 1 light 0+-0.2] } } shape floor { cube[light -0.5+-0.1] windows(8)[] } shape antenna { [z 0.5 x 0+-0.4 0+-0.4 sn 1 sz 2+-1 z 0.5 light -0.5] cube[] }goxel-0.7.2/data/progs/intro.goxcf000066400000000000000000000047671317651647700171230ustar00rootroot00000000000000// The 'main' shape is always the entry point of the program. shape main { // Initial random seed of 2. // Remove this line to use different seed each time. [seed 2] // Improves marching cube rendering. [antialiased 1] // Render a single white voxel. cube [] // Put an other cube next to it. // 'x' applies a translation of 1 along x. // Those transformation are only applied // to this cube. cube [x 1] // Now render a bigger grey sphere. // light -0.5 move the light value to half // the current value of 1 and the target sphere [s 10 x 1 light -0.5] // We can also render cylinders: cylinder [s 10 x -1 light -0.9] // This time we use a user defined shape. // And we increase the saturation to give it a color. my_shape [z 20 light -0.5 sat 0.5] } // A user defined shape shape my_shape { // s 8 8 1 scales with different values // for each axis. // rx A applies a rotation along z of // 45 deg. // Note that the color is red, because we set the // Saturation when we called my_shape. cube [s 8 8 1 z 1 rz 45] // Loop 16 time, each time increasing the x // translation and the hue. loop 16 [x 2 hue 10] { cube [] } // The loop transformations only affect // the loop block, after it we return to // the previous context. sphere [s 6 z 1] // Let's try a recursive shape: tree [x -10 s 4] // And an other one with a bit or randomness: tree2 [x 10 s 4 rz 180 hue 180] // A shape with several rules: my_other_shape [y 10 rz 90 hue -60 s 3] } // Tree render a cylinder and then call itself. // Since we scale down the shape at each iteration // at some point it becomes too small, and is // then automatically stopped. shape tree { cylinder [] tree [z 1 s 0.99 ry -6] } shape tree2 { cylinder [] // 'A +- B' means that we use a random value in the range // A - B, A + B. this make the second spiral a bit // messy. tree2 [z 1 s 0.99 ry -6+-6] } // Here 'my_other_shape' defines several rules. The rule // used is picked randomly using the weight. shape my_other_shape // Most of the time, just keep growing in z. rule 15 { cube [] my_other_shape [z 1] } // Sometime split into two rule 1 { my_other_shape [rx 45 s 0.9] my_other_shape [rx -45 s 0.9] } // Some other times render a shpere and stop rule 0.5 { // 'hue 1 70' means that we immediately set the hue // to 70 (yellow). sphere [s 3 hue 1 70] } goxel-0.7.2/data/progs/planet.goxcf000066400000000000000000000010121317651647700172270ustar00rootroot00000000000000// Simple planet shape main { [s 50] sphere [sat 0.5 light -0.75 hue 200] loop 3 [] { continent[rz 0+-180 ry 0+-180 hue 1 40+-10 sat 1 0.5 light -0.5+-0.1] } loop 16 [wait 1] { cloud [rz 0+-180 ry 0+-180 hue 200 light -0.1 sat 0.5] } } shape continent { loop 30 [rz 10 rx 0+-80 wait 1] { sphere[x 0.3 s 0.4+-0.05] } } shape cloud { loop 5 [rz 2 rx 0+-180 wait 1] { sphere[x 0.5 s 0.04 +- 0.01] } } goxel-0.7.2/data/progs/test.goxcf000066400000000000000000000005021317651647700167260ustar00rootroot00000000000000// Simple Test shape branch rule { cylinder [sz 0.7] branch [rz 0 z 0.25 s 0.9 rx 30 z 0.25 light -0.1 hue 10 sat 0.1] } rule 0.2 { branch [rz 180] } rule 0.2 { branch [rz 90] } rule 0.1 { branch [rx -90 s 0.8 z 1] branch [] } shape main { [light 1 antialiased 1] branch [s 32] } goxel-0.7.2/data/progs/test2.goxcf000066400000000000000000000006421317651647700170150ustar00rootroot00000000000000shape main { [antialiased 1] [light 0.5 sat 0.5 s 100] loop 5 [s -0.95 light 0.1 sat 0.01 hue 5] { sphere [light -0.6 hue 30] } loop 30 [wait 1] { sphere [sub rz 0+-180 ry 0+-180 z 0.5 s 0.3] } loop 2 [rz 90] { loop 120 [ry 10 wait 1] { sphere [hue 30+-30 light -0.5+-0.4 z 0.5 s 0.05+-0.01 z 4+-0.5] } } } goxel-0.7.2/data/progs/test3.goxcf000066400000000000000000000004551317651647700170200ustar00rootroot00000000000000shape main { [antialiased 1] loop 8 [rz 45] { test [s 20 x 2] } } shape test { [sat 0.4 light -0.2 hue 240] sphere[] cube [z 0.5 sub] tige (15) [s 0.5 light -0.5] } shape tige ($n) { cylinder[] if $n { tige($n - 1)[z 0.5 ry $n z 0.5 sat -0.1] } } goxel-0.7.2/data/progs/tree-big.goxcf000066400000000000000000000010341317651647700174460ustar00rootroot00000000000000 shape leaf { cube[] leaf[x 0.5 s 0.9 0.9 0.8 ry 25 x 0.4] } shape top { loop 8 [rz 360 / 8] { [life 8 sy 2 z 0+-5] leaf[s 5 light -0.4 sat 0.5 hue 60+-20 ry -45] } } shape part($n) { loop $i = $n [z 1 rz 30+-10 rx 0+-10 wait 1] { cylinder[s 4 x 0.1 light 0+-0.1] if ($i == int($n - 2)) { top[] } } } shape main { [antialiased 1 hue 40 light -0.5 sat 0.5] $n = 40+-10 loop 3 [rz 120+-45] { [y 0.5] part($n)[light -0.3+-0.05] } } goxel-0.7.2/data/progs/tree-small.goxcf000066400000000000000000000005631317651647700200230ustar00rootroot00000000000000shape branch2 { cube[] branch2 [z 0.5 s 0.8 rx 20+-4 z 0.5] } shape branch { [rx 90] branch2[s 2] } shape tree($s) { loop $s [z 1] { cube[s 1 light -0.8+-0.1 sat 0.5] } [z $s] [sat 1 light -0.5 hue 50+-30] loop 6 [rz 360 / 6 rz 0+-10] { branch[light 0+-0.3] } } shape main { [antialiased 0] tree(8+-2)[] } goxel-0.7.2/data/sounds/000077500000000000000000000000001317651647700151035ustar00rootroot00000000000000goxel-0.7.2/data/sounds/click.wav000066400000000000000000000010141317651647700167030ustar00rootroot00000000000000RIFFWAVEfmt Ddata@7UNS.'' h|fWOfjBI_ȜNVr*N@R+%ES\+4+S(zK黳u ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__gl2_h_) #error gl2.h included before glew.h #endif #if defined(__gltypes_h_) #error gltypes.h included before glew.h #endif #if defined(__REGAL_H__) #error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __gl2_h_ #define __GL_H__ #define _GL_H #define __gltypes_h_ #define __REGAL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* and */ #ifdef APIENTRY # ifndef GLAPIENTRY # define GLAPIENTRY APIENTRY # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY APIENTRY # endif #else #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # ifndef GLAPIENTRY # define GLAPIENTRY __stdcall # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY __stdcall # endif # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #endif /* _WIN32 */ #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef GLEWAPIENTRY #define GLEWAPIENTRY #endif #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU # ifdef __APPLE__ # include # if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) # define GLEW_NO_GLU # endif # endif #endif #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) #endif /* GL_VERSION_1_2 */ /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ #ifndef GL_VERSION_1_2_1 #define GL_VERSION_1_2_1 1 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) #endif /* GL_VERSION_1_2_1 */ /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) #endif /* GL_VERSION_1_3 */ /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); #define glBlendColor GLEW_GET_FUN(__glewBlendColor) #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) #endif /* GL_VERSION_1_4 */ /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) #define glBufferData GLEW_GET_FUN(__glewBufferData) #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) #define glEndQuery GLEW_GET_FUN(__glewEndQuery) #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) #define glGenQueries GLEW_GET_FUN(__glewGenQueries) #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) #define glIsQuery GLEW_GET_FUN(__glewIsQuery) #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) #endif /* GL_VERSION_1_5 */ /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); #define glAttachShader GLEW_GET_FUN(__glewAttachShader) #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) #define glCompileShader GLEW_GET_FUN(__glewCompileShader) #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) #define glCreateShader GLEW_GET_FUN(__glewCreateShader) #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) #define glDetachShader GLEW_GET_FUN(__glewDetachShader) #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) #define glIsProgram GLEW_GET_FUN(__glewIsProgram) #define glIsShader GLEW_GET_FUN(__glewIsShader) #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) #define glShaderSource GLEW_GET_FUN(__glewShaderSource) #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) #define glUniform1f GLEW_GET_FUN(__glewUniform1f) #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) #define glUniform1i GLEW_GET_FUN(__glewUniform1i) #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) #define glUniform2f GLEW_GET_FUN(__glewUniform2f) #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) #define glUniform2i GLEW_GET_FUN(__glewUniform2i) #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) #define glUniform3f GLEW_GET_FUN(__glewUniform3f) #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) #define glUniform3i GLEW_GET_FUN(__glewUniform3i) #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) #define glUniform4f GLEW_GET_FUN(__glewUniform4f) #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) #define glUniform4i GLEW_GET_FUN(__glewUniform4i) #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) #define glUseProgram GLEW_GET_FUN(__glewUseProgram) #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) #endif /* GL_VERSION_2_0 */ /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) #endif /* GL_VERSION_2_1 */ /* ----------------------------- GL_VERSION_3_0 ---------------------------- */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_DEPTH_BUFFER 0x8223 #define GL_STENCIL_BUFFER 0x8224 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_ALPHA_INTEGER 0x8D97 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) #define glClampColor GLEW_GET_FUN(__glewClampColor) #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) #define glColorMaski GLEW_GET_FUN(__glewColorMaski) #define glDisablei GLEW_GET_FUN(__glewDisablei) #define glEnablei GLEW_GET_FUN(__glewEnablei) #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) #define glGetStringi GLEW_GET_FUN(__glewGetStringi) #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) #endif /* GL_VERSION_3_0 */ /* ----------------------------- GL_VERSION_3_1 ---------------------------- */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) #endif /* GL_VERSION_3_1 */ /* ----------------------------- GL_VERSION_3_2 ---------------------------- */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) #endif /* GL_VERSION_3_2 */ /* ----------------------------- GL_VERSION_3_3 ---------------------------- */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_RGB10_A2UI 0x906F typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) #endif /* GL_VERSION_3_3 */ /* ----------------------------- GL_VERSION_4_0 ---------------------------- */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) #endif /* GL_VERSION_4_0 */ /* ----------------------------- GL_VERSION_4_1 ---------------------------- */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) #endif /* GL_VERSION_4_1 */ /* ----------------------------- GL_VERSION_4_2 ---------------------------- */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) #endif /* GL_VERSION_4_2 */ /* ----------------------------- GL_VERSION_4_3 ---------------------------- */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) #endif /* GL_VERSION_4_3 */ /* ----------------------------- GL_VERSION_4_4 ---------------------------- */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) #endif /* GL_VERSION_4_4 */ /* ----------------------------- GL_VERSION_4_5 ---------------------------- */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) #define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) #define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) #define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) #define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) #endif /* GL_VERSION_4_5 */ /* -------------------------- GL_3DFX_multisample -------------------------- */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) #endif /* GL_3DFX_multisample */ /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) #endif /* GL_3DFX_tbuffer */ /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) #endif /* GL_3DFX_texture_compression_FXT1 */ /* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) #endif /* GL_AMD_blend_minmax_factor */ /* ----------------------- GL_AMD_conservative_depth ----------------------- */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) #endif /* GL_AMD_conservative_depth */ /* -------------------------- GL_AMD_debug_output -------------------------- */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) #endif /* GL_AMD_debug_output */ /* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) #endif /* GL_AMD_depth_clamp_separate */ /* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) #endif /* GL_AMD_draw_buffers_blend */ /* --------------------------- GL_AMD_gcn_shader --------------------------- */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) #endif /* GL_AMD_gcn_shader */ /* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 #define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) #endif /* GL_AMD_gpu_shader_int64 */ /* ---------------------- GL_AMD_interleaved_elements ---------------------- */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RG8UI 0x8238 #define GL_RG16UI 0x823A #define GL_RGBA8UI 0x8D7C #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) #endif /* GL_AMD_interleaved_elements */ /* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) #endif /* GL_AMD_multi_draw_indirect */ /* ------------------------- GL_AMD_name_gen_delete ------------------------ */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) #endif /* GL_AMD_name_gen_delete */ /* ---------------------- GL_AMD_occlusion_query_event --------------------- */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) #define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) #endif /* GL_AMD_occlusion_query_event */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* GL_AMD_performance_monitor */ /* -------------------------- GL_AMD_pinned_memory ------------------------- */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) #endif /* GL_AMD_pinned_memory */ /* ----------------------- GL_AMD_query_buffer_object ---------------------- */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) #endif /* GL_AMD_query_buffer_object */ /* ------------------------ GL_AMD_sample_positions ------------------------ */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) #endif /* GL_AMD_sample_positions */ /* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) #endif /* GL_AMD_seamless_cubemap_per_texture */ /* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) #endif /* GL_AMD_shader_atomic_counter_ops */ /* ---------------------- GL_AMD_shader_stencil_export --------------------- */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) #endif /* GL_AMD_shader_stencil_export */ /* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ #ifndef GL_AMD_shader_stencil_value_export #define GL_AMD_shader_stencil_value_export 1 #define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) #endif /* GL_AMD_shader_stencil_value_export */ /* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) #endif /* GL_AMD_shader_trinary_minmax */ /* ------------------------- GL_AMD_sparse_texture ------------------------- */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) #define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) #define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) #endif /* GL_AMD_sparse_texture */ /* ------------------- GL_AMD_stencil_operation_extended ------------------- */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) #endif /* GL_AMD_stencil_operation_extended */ /* ------------------------ GL_AMD_texture_texture4 ------------------------ */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) #endif /* GL_AMD_texture_texture4 */ /* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) #endif /* GL_AMD_transform_feedback3_lines_triangles */ /* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) #endif /* GL_AMD_transform_feedback4 */ /* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) #endif /* GL_AMD_vertex_shader_layer */ /* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) #endif /* GL_AMD_vertex_shader_tessellator */ /* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) #endif /* GL_AMD_vertex_shader_viewport_index */ /* ------------------------- GL_ANGLE_depth_texture ------------------------ */ #ifndef GL_ANGLE_depth_texture #define GL_ANGLE_depth_texture 1 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) #endif /* GL_ANGLE_depth_texture */ /* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) #endif /* GL_ANGLE_framebuffer_blit */ /* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_ANGLE_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) #endif /* GL_ANGLE_framebuffer_multisample */ /* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ #ifndef GL_ANGLE_instanced_arrays #define GL_ANGLE_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) #endif /* GL_ANGLE_instanced_arrays */ /* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ #ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) #endif /* GL_ANGLE_pack_reverse_row_order */ /* ------------------------ GL_ANGLE_program_binary ------------------------ */ #ifndef GL_ANGLE_program_binary #define GL_ANGLE_program_binary 1 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) #endif /* GL_ANGLE_program_binary */ /* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt1 #define GL_ANGLE_texture_compression_dxt1 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) #endif /* GL_ANGLE_texture_compression_dxt1 */ /* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) #endif /* GL_ANGLE_texture_compression_dxt3 */ /* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) #endif /* GL_ANGLE_texture_compression_dxt5 */ /* ------------------------- GL_ANGLE_texture_usage ------------------------ */ #ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) #endif /* GL_ANGLE_texture_usage */ /* -------------------------- GL_ANGLE_timer_query ------------------------- */ #ifndef GL_ANGLE_timer_query #define GL_ANGLE_timer_query 1 #define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 #define GL_CURRENT_QUERY_ANGLE 0x8865 #define GL_QUERY_RESULT_ANGLE 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 #define GL_TIME_ELAPSED_ANGLE 0x88BF #define GL_TIMESTAMP_ANGLE 0x8E28 typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); #define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) #define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) #define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) #define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) #define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) #define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) #define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) #define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) #define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) #define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) #define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) #define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) #endif /* GL_ANGLE_timer_query */ /* ------------------- GL_ANGLE_translated_shader_source ------------------- */ #ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) #endif /* GL_ANGLE_translated_shader_source */ /* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) #endif /* GL_APPLE_aux_depth_stencil */ /* ------------------------ GL_APPLE_client_storage ------------------------ */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) #endif /* GL_APPLE_client_storage */ /* ------------------------- GL_APPLE_element_array ------------------------ */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) #endif /* GL_APPLE_element_array */ /* ----------------------------- GL_APPLE_fence ---------------------------- */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) #endif /* GL_APPLE_fence */ /* ------------------------- GL_APPLE_float_pixels ------------------------- */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) #endif /* GL_APPLE_float_pixels */ /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) #endif /* GL_APPLE_flush_buffer_range */ /* ----------------------- GL_APPLE_object_purgeable ----------------------- */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) #endif /* GL_APPLE_object_purgeable */ /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ #ifndef GL_APPLE_pixel_buffer #define GL_APPLE_pixel_buffer 1 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) #endif /* GL_APPLE_pixel_buffer */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_422_APPLE 0x8A1F #define GL_RGB_RAW_422_APPLE 0x8A51 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* GL_APPLE_rgb_422 */ /* --------------------------- GL_APPLE_row_bytes -------------------------- */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) #endif /* GL_APPLE_row_bytes */ /* ------------------------ GL_APPLE_specular_vector ----------------------- */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) #endif /* GL_APPLE_specular_vector */ /* ------------------------- GL_APPLE_texture_range ------------------------ */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) #endif /* GL_APPLE_texture_range */ /* ------------------------ GL_APPLE_transform_hint ------------------------ */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) #endif /* GL_APPLE_transform_hint */ /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) #endif /* GL_APPLE_vertex_array_object */ /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) #endif /* GL_APPLE_vertex_array_range */ /* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) #endif /* GL_APPLE_vertex_program_evaluators */ /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) #endif /* GL_APPLE_ycbcr_422 */ /* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_RGB565 0x8D62 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD typedef int GLfixed; typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) #endif /* GL_ARB_ES2_compatibility */ /* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); #define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) #define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) #endif /* GL_ARB_ES3_1_compatibility */ /* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) #define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) #endif /* GL_ARB_ES3_2_compatibility */ /* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) #endif /* GL_ARB_ES3_compatibility */ /* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) #endif /* GL_ARB_arrays_of_arrays */ /* -------------------------- GL_ARB_base_instance ------------------------- */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) #endif /* GL_ARB_base_instance */ /* ------------------------ GL_ARB_bindless_texture ------------------------ */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); #define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) #define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) #define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) #define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) #define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) #define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) #define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) #define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) #define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) #define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) #define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) #define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) #define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) #define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) #define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) #define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) #define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) #endif /* GL_ARB_bindless_texture */ /* ----------------------- GL_ARB_blend_func_extended ---------------------- */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) #endif /* GL_ARB_blend_func_extended */ /* ------------------------- GL_ARB_buffer_storage ------------------------- */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_PERSISTENT_BIT 0x00000040 #define GL_MAP_COHERENT_BIT 0x00000080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); #define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) #define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) #define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) #endif /* GL_ARB_buffer_storage */ /* ---------------------------- GL_ARB_cl_event ---------------------------- */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef struct _cl_context *cl_context; typedef struct _cl_event *cl_event; typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) #endif /* GL_ARB_cl_event */ /* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); #define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) #define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) #define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) #define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) #endif /* GL_ARB_clear_buffer_object */ /* -------------------------- GL_ARB_clear_texture ------------------------- */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #define GL_CLEAR_TEXTURE 0x9365 typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); #define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) #define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) #define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) #endif /* GL_ARB_clear_texture */ /* -------------------------- GL_ARB_clip_control -------------------------- */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); #define glClipControl GLEW_GET_FUN(__glewClipControl) #define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) #endif /* GL_ARB_clip_control */ /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) #endif /* GL_ARB_color_buffer_float */ /* -------------------------- GL_ARB_compatibility ------------------------- */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) #endif /* GL_ARB_compatibility */ /* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) #endif /* GL_ARB_compressed_texture_pixel_storage */ /* ------------------------- GL_ARB_compute_shader ------------------------- */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); #define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) #define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) #define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) #endif /* GL_ARB_compute_shader */ /* ------------------- GL_ARB_compute_variable_group_size ------------------ */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) #endif /* GL_ARB_compute_variable_group_size */ /* ------------------- GL_ARB_conditional_render_inverted ------------------ */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) #endif /* GL_ARB_conditional_render_inverted */ /* ----------------------- GL_ARB_conservative_depth ----------------------- */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) #endif /* GL_ARB_conservative_depth */ /* --------------------------- GL_ARB_copy_buffer -------------------------- */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) #endif /* GL_ARB_copy_buffer */ /* --------------------------- GL_ARB_copy_image --------------------------- */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) #define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) #endif /* GL_ARB_copy_image */ /* -------------------------- GL_ARB_cull_distance ------------------------- */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) #endif /* GL_ARB_cull_distance */ /* -------------------------- GL_ARB_debug_output -------------------------- */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) #endif /* GL_ARB_debug_output */ /* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) #endif /* GL_ARB_depth_buffer_float */ /* --------------------------- GL_ARB_depth_clamp -------------------------- */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #define GL_DEPTH_CLAMP 0x864F #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) #endif /* GL_ARB_depth_clamp */ /* -------------------------- GL_ARB_depth_texture ------------------------- */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) #endif /* GL_ARB_depth_texture */ /* ----------------------- GL_ARB_derivative_control ----------------------- */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) #endif /* GL_ARB_derivative_control */ /* ----------------------- GL_ARB_direct_state_access ---------------------- */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); #define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) #define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) #define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) #define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) #define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) #define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) #define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) #define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) #define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) #define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) #define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) #define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) #define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) #define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) #define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) #define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) #define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) #define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) #define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) #define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) #define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) #define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) #define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) #define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) #define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) #define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) #define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) #define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) #define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) #define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) #define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) #define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) #define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) #define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) #define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) #define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) #define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) #define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) #define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) #define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) #define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) #define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) #define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) #define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) #define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) #define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) #define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) #define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) #define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) #define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) #define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) #define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) #define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) #define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) #define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) #define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) #define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) #define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) #define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) #define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) #define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) #define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) #define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) #define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) #define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) #define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) #define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) #define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) #define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) #define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) #define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) #define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) #define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) #define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) #define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) #define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) #define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) #define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) #define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) #define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) #define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) #define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) #define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) #define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) #define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) #define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) #define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) #define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) #define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) #define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) #define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) #define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) #define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) #define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) #define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) #define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) #define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) #define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) #endif /* GL_ARB_direct_state_access */ /* -------------------------- GL_ARB_draw_buffers -------------------------- */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) #endif /* GL_ARB_draw_buffers */ /* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) #endif /* GL_ARB_draw_buffers_blend */ /* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) #endif /* GL_ARB_draw_elements_base_vertex */ /* -------------------------- GL_ARB_draw_indirect ------------------------- */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) #endif /* GL_ARB_draw_indirect */ /* ------------------------- GL_ARB_draw_instanced ------------------------- */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) #endif /* GL_ARB_draw_instanced */ /* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) #endif /* GL_ARB_enhanced_layouts */ /* -------------------- GL_ARB_explicit_attrib_location -------------------- */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) #endif /* GL_ARB_explicit_attrib_location */ /* -------------------- GL_ARB_explicit_uniform_location ------------------- */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) #endif /* GL_ARB_explicit_uniform_location */ /* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) #endif /* GL_ARB_fragment_coord_conventions */ /* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) #endif /* GL_ARB_fragment_layer_viewport */ /* ------------------------ GL_ARB_fragment_program ------------------------ */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) #endif /* GL_ARB_fragment_program */ /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) #endif /* GL_ARB_fragment_program_shadow */ /* ------------------------- GL_ARB_fragment_shader ------------------------ */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) #endif /* GL_ARB_fragment_shader */ /* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) #endif /* GL_ARB_fragment_shader_interlock */ /* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); #define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) #define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) #define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) #define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) #endif /* GL_ARB_framebuffer_no_attachments */ /* ----------------------- GL_ARB_framebuffer_object ----------------------- */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_INDEX 0x8222 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_SRGB 0x8C40 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) #endif /* GL_ARB_framebuffer_object */ /* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) #endif /* GL_ARB_framebuffer_sRGB */ /* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0xA #define GL_LINE_STRIP_ADJACENCY_ARB 0xB #define GL_TRIANGLES_ADJACENCY_ARB 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) #endif /* GL_ARB_geometry_shader4 */ /* ----------------------- GL_ARB_get_program_binary ----------------------- */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) #endif /* GL_ARB_get_program_binary */ /* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); #define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) #define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) #define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) #endif /* GL_ARB_get_texture_sub_image */ /* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) #endif /* GL_ARB_gpu_shader5 */ /* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) #define glUniform1d GLEW_GET_FUN(__glewUniform1d) #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) #define glUniform2d GLEW_GET_FUN(__glewUniform2d) #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) #define glUniform3d GLEW_GET_FUN(__glewUniform3d) #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) #define glUniform4d GLEW_GET_FUN(__glewUniform4d) #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) #endif /* GL_ARB_gpu_shader_fp64 */ /* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_UNSIGNED_INT64_ARB 0x140F #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) #define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) #define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) #define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) #define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) #define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) #define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) #define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) #define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) #define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) #define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) #define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) #define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) #define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) #define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) #define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) #define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) #define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) #define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) #define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) #define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) #define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) #define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) #define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) #define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) #define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) #define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) #define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) #define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) #define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) #define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) #define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) #define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) #define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) #define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) #define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) #define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) #endif /* GL_ARB_gpu_shader_int64 */ /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #define GL_HALF_FLOAT_ARB 0x140B #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) #endif /* GL_ARB_half_float_pixel */ /* ------------------------ GL_ARB_half_float_vertex ----------------------- */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #define GL_HALF_FLOAT 0x140B #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) #endif /* GL_ARB_half_float_vertex */ /* ----------------------------- GL_ARB_imaging ---------------------------- */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_WRAP_BORDER 0x8152 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) #define glColorTable GLEW_GET_FUN(__glewColorTable) #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) #define glHistogram GLEW_GET_FUN(__glewHistogram) #define glMinmax GLEW_GET_FUN(__glewMinmax) #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) #endif /* GL_ARB_imaging */ /* ----------------------- GL_ARB_indirect_parameters ---------------------- */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) #define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) #endif /* GL_ARB_indirect_parameters */ /* ------------------------ GL_ARB_instanced_arrays ------------------------ */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) #endif /* GL_ARB_instanced_arrays */ /* ---------------------- GL_ARB_internalformat_query ---------------------- */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #define GL_NUM_SAMPLE_COUNTS 0x9380 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) #endif /* GL_ARB_internalformat_query */ /* ---------------------- GL_ARB_internalformat_query2 --------------------- */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); #define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) #endif /* GL_ARB_internalformat_query2 */ /* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); #define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) #define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) #define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) #define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) #define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) #define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) #endif /* GL_ARB_invalidate_subdata */ /* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) #endif /* GL_ARB_map_buffer_alignment */ /* ------------------------ GL_ARB_map_buffer_range ------------------------ */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) #endif /* GL_ARB_map_buffer_range */ /* ------------------------- GL_ARB_matrix_palette ------------------------- */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) #endif /* GL_ARB_matrix_palette */ /* --------------------------- GL_ARB_multi_bind --------------------------- */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); #define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) #define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) #define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) #define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) #define glBindTextures GLEW_GET_FUN(__glewBindTextures) #define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) #define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) #endif /* GL_ARB_multi_bind */ /* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) #define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) #endif /* GL_ARB_multi_draw_indirect */ /* --------------------------- GL_ARB_multisample -------------------------- */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) #endif /* GL_ARB_multisample */ /* -------------------------- GL_ARB_multitexture -------------------------- */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) #endif /* GL_ARB_multitexture */ /* ------------------------- GL_ARB_occlusion_query ------------------------ */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) #endif /* GL_ARB_occlusion_query */ /* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) #endif /* GL_ARB_occlusion_query2 */ /* --------------------- GL_ARB_parallel_shader_compile -------------------- */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) #define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) #endif /* GL_ARB_parallel_shader_compile */ /* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) #endif /* GL_ARB_pipeline_statistics_query */ /* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) #endif /* GL_ARB_pixel_buffer_object */ /* ------------------------ GL_ARB_point_parameters ------------------------ */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) #endif /* GL_ARB_point_parameters */ /* -------------------------- GL_ARB_point_sprite -------------------------- */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) #endif /* GL_ARB_point_sprite */ /* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) #endif /* GL_ARB_post_depth_coverage */ /* --------------------- GL_ARB_program_interface_query -------------------- */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_IS_PER_PATCH 0x92E7 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); #define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) #define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) #define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) #define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) #define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) #define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) #define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) #endif /* GL_ARB_program_interface_query */ /* ------------------------ GL_ARB_provoking_vertex ------------------------ */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) #endif /* GL_ARB_provoking_vertex */ /* ----------------------- GL_ARB_query_buffer_object ---------------------- */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) #endif /* GL_ARB_query_buffer_object */ /* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) #endif /* GL_ARB_robust_buffer_access_behavior */ /* --------------------------- GL_ARB_robustness --------------------------- */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) #endif /* GL_ARB_robustness */ /* ---------------- GL_ARB_robustness_application_isolation ---------------- */ #ifndef GL_ARB_robustness_application_isolation #define GL_ARB_robustness_application_isolation 1 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) #endif /* GL_ARB_robustness_application_isolation */ /* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ #ifndef GL_ARB_robustness_share_group_isolation #define GL_ARB_robustness_share_group_isolation 1 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) #endif /* GL_ARB_robustness_share_group_isolation */ /* ------------------------ GL_ARB_sample_locations ------------------------ */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); #define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) #define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) #define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) #endif /* GL_ARB_sample_locations */ /* ------------------------- GL_ARB_sample_shading ------------------------- */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) #endif /* GL_ARB_sample_shading */ /* ------------------------- GL_ARB_sampler_objects ------------------------ */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #define GL_SAMPLER_BINDING 0x8919 typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); #define glBindSampler GLEW_GET_FUN(__glewBindSampler) #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) #define glIsSampler GLEW_GET_FUN(__glewIsSampler) #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) #endif /* GL_ARB_sampler_objects */ /* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) #endif /* GL_ARB_seamless_cube_map */ /* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) #endif /* GL_ARB_seamless_cubemap_per_texture */ /* --------------------- GL_ARB_separate_shader_objects -------------------- */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_ALL_SHADER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) #endif /* GL_ARB_separate_shader_objects */ /* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) #endif /* GL_ARB_shader_atomic_counter_ops */ /* --------------------- GL_ARB_shader_atomic_counters --------------------- */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) #endif /* GL_ARB_shader_atomic_counters */ /* -------------------------- GL_ARB_shader_ballot ------------------------- */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) #endif /* GL_ARB_shader_ballot */ /* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) #endif /* GL_ARB_shader_bit_encoding */ /* -------------------------- GL_ARB_shader_clock -------------------------- */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) #endif /* GL_ARB_shader_clock */ /* --------------------- GL_ARB_shader_draw_parameters --------------------- */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) #endif /* GL_ARB_shader_draw_parameters */ /* ------------------------ GL_ARB_shader_group_vote ----------------------- */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) #endif /* GL_ARB_shader_group_vote */ /* --------------------- GL_ARB_shader_image_load_store -------------------- */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) #endif /* GL_ARB_shader_image_load_store */ /* ------------------------ GL_ARB_shader_image_size ----------------------- */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) #endif /* GL_ARB_shader_image_size */ /* ------------------------- GL_ARB_shader_objects ------------------------- */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef char GLcharARB; typedef unsigned int GLhandleARB; typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) #endif /* GL_ARB_shader_objects */ /* ------------------------ GL_ARB_shader_precision ------------------------ */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) #endif /* GL_ARB_shader_precision */ /* ---------------------- GL_ARB_shader_stencil_export --------------------- */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) #endif /* GL_ARB_shader_stencil_export */ /* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) #endif /* GL_ARB_shader_storage_buffer_object */ /* ------------------------ GL_ARB_shader_subroutine ----------------------- */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) #endif /* GL_ARB_shader_subroutine */ /* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) #endif /* GL_ARB_shader_texture_image_samples */ /* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) #endif /* GL_ARB_shader_texture_lod */ /* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) #endif /* GL_ARB_shader_viewport_layer_array */ /* ---------------------- GL_ARB_shading_language_100 ---------------------- */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) #endif /* GL_ARB_shading_language_100 */ /* -------------------- GL_ARB_shading_language_420pack -------------------- */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) #endif /* GL_ARB_shading_language_420pack */ /* -------------------- GL_ARB_shading_language_include -------------------- */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) #endif /* GL_ARB_shading_language_include */ /* -------------------- GL_ARB_shading_language_packing -------------------- */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) #endif /* GL_ARB_shading_language_packing */ /* ----------------------------- GL_ARB_shadow ----------------------------- */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) #endif /* GL_ARB_shadow */ /* ------------------------- GL_ARB_shadow_ambient ------------------------- */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) #endif /* GL_ARB_shadow_ambient */ /* -------------------------- GL_ARB_sparse_buffer ------------------------- */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); #define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) #define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) #endif /* GL_ARB_sparse_buffer */ /* ------------------------- GL_ARB_sparse_texture ------------------------- */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) #define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) #define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) #endif /* GL_ARB_sparse_texture */ /* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) #endif /* GL_ARB_sparse_texture2 */ /* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) #endif /* GL_ARB_sparse_texture_clamp */ /* ------------------------ GL_ARB_stencil_texturing ----------------------- */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) #endif /* GL_ARB_stencil_texturing */ /* ------------------------------ GL_ARB_sync ------------------------------ */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) #define glFenceSync GLEW_GET_FUN(__glewFenceSync) #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) #define glIsSync GLEW_GET_FUN(__glewIsSync) #define glWaitSync GLEW_GET_FUN(__glewWaitSync) #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) #endif /* GL_ARB_sync */ /* ----------------------- GL_ARB_tessellation_shader ---------------------- */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #define GL_PATCHES 0xE #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) #endif /* GL_ARB_tessellation_shader */ /* ------------------------- GL_ARB_texture_barrier ------------------------ */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); #define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) #define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) #endif /* GL_ARB_texture_barrier */ /* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) #endif /* GL_ARB_texture_border_clamp */ /* ---------------------- GL_ARB_texture_buffer_object --------------------- */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) #endif /* GL_ARB_texture_buffer_object */ /* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) #endif /* GL_ARB_texture_buffer_object_rgb32 */ /* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) #define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) #endif /* GL_ARB_texture_buffer_range */ /* ----------------------- GL_ARB_texture_compression ---------------------- */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) #endif /* GL_ARB_texture_compression */ /* -------------------- GL_ARB_texture_compression_bptc -------------------- */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) #endif /* GL_ARB_texture_compression_bptc */ /* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) #endif /* GL_ARB_texture_compression_rgtc */ /* ------------------------ GL_ARB_texture_cube_map ------------------------ */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) #endif /* GL_ARB_texture_cube_map */ /* --------------------- GL_ARB_texture_cube_map_array --------------------- */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) #endif /* GL_ARB_texture_cube_map_array */ /* ------------------------- GL_ARB_texture_env_add ------------------------ */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) #endif /* GL_ARB_texture_env_add */ /* ----------------------- GL_ARB_texture_env_combine ---------------------- */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_SUBTRACT_ARB 0x84E7 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) #endif /* GL_ARB_texture_env_combine */ /* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) #endif /* GL_ARB_texture_env_crossbar */ /* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) #endif /* GL_ARB_texture_env_dot3 */ /* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) #endif /* GL_ARB_texture_filter_minmax */ /* -------------------------- GL_ARB_texture_float ------------------------- */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) #endif /* GL_ARB_texture_float */ /* ------------------------- GL_ARB_texture_gather ------------------------- */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) #endif /* GL_ARB_texture_gather */ /* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) #endif /* GL_ARB_texture_mirror_clamp_to_edge */ /* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) #endif /* GL_ARB_texture_mirrored_repeat */ /* ----------------------- GL_ARB_texture_multisample ---------------------- */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) #endif /* GL_ARB_texture_multisample */ /* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) #endif /* GL_ARB_texture_non_power_of_two */ /* ---------------------- GL_ARB_texture_query_levels ---------------------- */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) #endif /* GL_ARB_texture_query_levels */ /* ------------------------ GL_ARB_texture_query_lod ----------------------- */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) #endif /* GL_ARB_texture_query_lod */ /* ------------------------ GL_ARB_texture_rectangle ----------------------- */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) #endif /* GL_ARB_texture_rectangle */ /* --------------------------- GL_ARB_texture_rg --------------------------- */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) #endif /* GL_ARB_texture_rg */ /* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #define GL_RGB10_A2UI 0x906F #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) #endif /* GL_ARB_texture_rgb10_a2ui */ /* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX8 0x8D48 #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) #endif /* GL_ARB_texture_stencil8 */ /* ------------------------- GL_ARB_texture_storage ------------------------ */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) #endif /* GL_ARB_texture_storage */ /* ------------------- GL_ARB_texture_storage_multisample ------------------ */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) #define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) #define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) #define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) #endif /* GL_ARB_texture_storage_multisample */ /* ------------------------- GL_ARB_texture_swizzle ------------------------ */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) #endif /* GL_ARB_texture_swizzle */ /* -------------------------- GL_ARB_texture_view -------------------------- */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #define glTextureView GLEW_GET_FUN(__glewTextureView) #define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) #endif /* GL_ARB_texture_view */ /* --------------------------- GL_ARB_timer_query -------------------------- */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) #endif /* GL_ARB_timer_query */ /* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) #endif /* GL_ARB_transform_feedback2 */ /* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) #endif /* GL_ARB_transform_feedback3 */ /* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) #endif /* GL_ARB_transform_feedback_instanced */ /* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) #endif /* GL_ARB_transform_feedback_overflow_query */ /* ------------------------ GL_ARB_transpose_matrix ------------------------ */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) #endif /* GL_ARB_transpose_matrix */ /* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) #endif /* GL_ARB_uniform_buffer_object */ /* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) #endif /* GL_ARB_vertex_array_bgra */ /* ----------------------- GL_ARB_vertex_array_object ---------------------- */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) #endif /* GL_ARB_vertex_array_object */ /* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) #endif /* GL_ARB_vertex_attrib_64bit */ /* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); #define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) #define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) #define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) #define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) #define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) #define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) #define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) #define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) #define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) #define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) #define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) #define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) #endif /* GL_ARB_vertex_attrib_binding */ /* -------------------------- GL_ARB_vertex_blend -------------------------- */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) #endif /* GL_ARB_vertex_blend */ /* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) #endif /* GL_ARB_vertex_buffer_object */ /* ------------------------- GL_ARB_vertex_program ------------------------- */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) #endif /* GL_ARB_vertex_program */ /* -------------------------- GL_ARB_vertex_shader ------------------------- */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) #endif /* GL_ARB_vertex_shader */ /* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ /* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ /* ------------------------- GL_ARB_viewport_array ------------------------- */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #define GL_DEPTH_RANGE 0x0B70 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) #endif /* GL_ARB_viewport_array */ /* --------------------------- GL_ARB_window_pos --------------------------- */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) #endif /* GL_ARB_window_pos */ /* ------------------------- GL_ATIX_point_sprites ------------------------- */ #ifndef GL_ATIX_point_sprites #define GL_ATIX_point_sprites 1 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) #endif /* GL_ATIX_point_sprites */ /* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ #ifndef GL_ATIX_texture_env_combine3 #define GL_ATIX_texture_env_combine3 1 #define GL_MODULATE_ADD_ATIX 0x8744 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) #endif /* GL_ATIX_texture_env_combine3 */ /* ----------------------- GL_ATIX_texture_env_route ----------------------- */ #ifndef GL_ATIX_texture_env_route #define GL_ATIX_texture_env_route 1 #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) #endif /* GL_ATIX_texture_env_route */ /* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ #ifndef GL_ATIX_vertex_shader_output_point_size #define GL_ATIX_vertex_shader_output_point_size 1 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) #endif /* GL_ATIX_vertex_shader_output_point_size */ /* -------------------------- GL_ATI_draw_buffers -------------------------- */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) #endif /* GL_ATI_draw_buffers */ /* -------------------------- GL_ATI_element_array ------------------------- */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) #endif /* GL_ATI_element_array */ /* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- GL_ATI_fragment_shader ------------------------ */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_2X_BIT_ATI 0x00000001 #define GL_RED_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_COMP_BIT_ATI 0x00000002 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) #endif /* GL_ATI_fragment_shader */ /* ------------------------ GL_ATI_map_object_buffer ----------------------- */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) #endif /* GL_ATI_map_object_buffer */ /* ----------------------------- GL_ATI_meminfo ---------------------------- */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) #endif /* GL_ATI_meminfo */ /* -------------------------- GL_ATI_pn_triangles -------------------------- */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) #endif /* GL_ATI_pn_triangles */ /* ------------------------ GL_ATI_separate_stencil ------------------------ */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) #endif /* GL_ATI_separate_stencil */ /* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ #ifndef GL_ATI_shader_texture_lod #define GL_ATI_shader_texture_lod 1 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) #endif /* GL_ATI_shader_texture_lod */ /* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) #endif /* GL_ATI_text_fragment_shader */ /* --------------------- GL_ATI_texture_compression_3dc -------------------- */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) #endif /* GL_ATI_texture_compression_3dc */ /* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) #endif /* GL_ATI_texture_env_combine3 */ /* -------------------------- GL_ATI_texture_float ------------------------- */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) #endif /* GL_ATI_texture_float */ /* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) #endif /* GL_ATI_texture_mirror_once */ /* ----------------------- GL_ATI_vertex_array_object ---------------------- */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) #endif /* GL_ATI_vertex_array_object */ /* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) #endif /* GL_ATI_vertex_attrib_array_object */ /* ------------------------- GL_ATI_vertex_streams ------------------------- */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) #define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) #define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) #define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) #define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) #define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) #define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) #define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) #define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) #endif /* GL_ATI_vertex_streams */ /* --------------------------- GL_EXT_422_pixels --------------------------- */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) #endif /* GL_EXT_422_pixels */ /* ---------------------------- GL_EXT_Cg_shader --------------------------- */ #ifndef GL_EXT_Cg_shader #define GL_EXT_Cg_shader 1 #define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_CG_FRAGMENT_SHADER_EXT 0x890F #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) #endif /* GL_EXT_Cg_shader */ /* ------------------------------ GL_EXT_abgr ------------------------------ */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) #endif /* GL_EXT_abgr */ /* ------------------------------ GL_EXT_bgra ------------------------------ */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) #endif /* GL_EXT_bgra */ /* ------------------------ GL_EXT_bindable_uniform ------------------------ */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) #endif /* GL_EXT_bindable_uniform */ /* --------------------------- GL_EXT_blend_color -------------------------- */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) #endif /* GL_EXT_blend_color */ /* --------------------- GL_EXT_blend_equation_separate -------------------- */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) #endif /* GL_EXT_blend_equation_separate */ /* ----------------------- GL_EXT_blend_func_separate ---------------------- */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) #endif /* GL_EXT_blend_func_separate */ /* ------------------------- GL_EXT_blend_logic_op ------------------------- */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) #endif /* GL_EXT_blend_logic_op */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* GL_EXT_blend_minmax */ /* ------------------------- GL_EXT_blend_subtract ------------------------- */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) #endif /* GL_EXT_blend_subtract */ /* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) #endif /* GL_EXT_clip_volume_hint */ /* ------------------------------ GL_EXT_cmyka ----------------------------- */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) #endif /* GL_EXT_cmyka */ /* ------------------------- GL_EXT_color_subtable ------------------------- */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) #endif /* GL_EXT_color_subtable */ /* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) #endif /* GL_EXT_compiled_vertex_array */ /* --------------------------- GL_EXT_convolution -------------------------- */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) #endif /* GL_EXT_convolution */ /* ------------------------ GL_EXT_coordinate_frame ------------------------ */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) #endif /* GL_EXT_coordinate_frame */ /* -------------------------- GL_EXT_copy_texture -------------------------- */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) #endif /* GL_EXT_copy_texture */ /* --------------------------- GL_EXT_cull_vertex -------------------------- */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) #endif /* GL_EXT_cull_vertex */ /* --------------------------- GL_EXT_debug_label -------------------------- */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); #define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) #define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) #define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) #endif /* GL_EXT_debug_label */ /* -------------------------- GL_EXT_debug_marker -------------------------- */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) #define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) #endif /* GL_EXT_debug_marker */ /* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) #endif /* GL_EXT_depth_bounds_test */ /* ----------------------- GL_EXT_direct_state_access ---------------------- */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) #define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) #endif /* GL_EXT_direct_state_access */ /* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) #endif /* GL_EXT_draw_buffers2 */ /* ------------------------- GL_EXT_draw_instanced ------------------------- */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) #endif /* GL_EXT_draw_instanced */ /* ----------------------- GL_EXT_draw_range_elements ---------------------- */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) #endif /* GL_EXT_draw_range_elements */ /* ---------------------------- GL_EXT_fog_coord --------------------------- */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) #endif /* GL_EXT_fog_coord */ /* ------------------------ GL_EXT_fragment_lighting ----------------------- */ #ifndef GL_EXT_fragment_lighting #define GL_EXT_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define GL_LIGHT_ENV_MODE_EXT 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define GL_FRAGMENT_LIGHT0_EXT 0x840C #define GL_FRAGMENT_LIGHT7_EXT 0x8413 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) #endif /* GL_EXT_fragment_lighting */ /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) #endif /* GL_EXT_framebuffer_blit */ /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) #endif /* GL_EXT_framebuffer_multisample */ /* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ /* ----------------------- GL_EXT_framebuffer_object ----------------------- */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) #endif /* GL_EXT_framebuffer_object */ /* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) #endif /* GL_EXT_framebuffer_sRGB */ /* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) #endif /* GL_EXT_geometry_shader4 */ /* --------------------- GL_EXT_gpu_program_parameters --------------------- */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) #endif /* GL_EXT_gpu_program_parameters */ /* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) #endif /* GL_EXT_gpu_shader4 */ /* ---------------------------- GL_EXT_histogram --------------------------- */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) #endif /* GL_EXT_histogram */ /* ----------------------- GL_EXT_index_array_formats ---------------------- */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) #endif /* GL_EXT_index_array_formats */ /* --------------------------- GL_EXT_index_func --------------------------- */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) #endif /* GL_EXT_index_func */ /* ------------------------- GL_EXT_index_material ------------------------- */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) #endif /* GL_EXT_index_material */ /* -------------------------- GL_EXT_index_texture ------------------------- */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) #endif /* GL_EXT_index_texture */ /* -------------------------- GL_EXT_light_texture ------------------------- */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) #endif /* GL_EXT_light_texture */ /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) #endif /* GL_EXT_misc_attribute */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* GL_EXT_multi_draw_arrays */ /* --------------------------- GL_EXT_multisample -------------------------- */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) #endif /* GL_EXT_multisample */ /* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) #endif /* GL_EXT_packed_depth_stencil */ /* -------------------------- GL_EXT_packed_float -------------------------- */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) #endif /* GL_EXT_packed_float */ /* -------------------------- GL_EXT_packed_pixels ------------------------- */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) #endif /* GL_EXT_packed_pixels */ /* ------------------------ GL_EXT_paletted_texture ------------------------ */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) #endif /* GL_EXT_paletted_texture */ /* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) #endif /* GL_EXT_pixel_buffer_object */ /* ------------------------- GL_EXT_pixel_transform ------------------------ */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) #endif /* GL_EXT_pixel_transform */ /* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) #endif /* GL_EXT_pixel_transform_color_table */ /* ------------------------ GL_EXT_point_parameters ------------------------ */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) #endif /* GL_EXT_point_parameters */ /* ------------------------- GL_EXT_polygon_offset ------------------------- */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) #endif /* GL_EXT_polygon_offset */ /* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) #define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) #endif /* GL_EXT_polygon_offset_clamp */ /* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) #endif /* GL_EXT_post_depth_coverage */ /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) #endif /* GL_EXT_provoking_vertex */ /* ----------------------- GL_EXT_raster_multisample ----------------------- */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) #define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) #define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) #define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) #define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) #endif /* GL_EXT_raster_multisample */ /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) #endif /* GL_EXT_rescale_normal */ /* -------------------------- GL_EXT_scene_marker -------------------------- */ #ifndef GL_EXT_scene_marker #define GL_EXT_scene_marker 1 typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) #endif /* GL_EXT_scene_marker */ /* ------------------------- GL_EXT_secondary_color ------------------------ */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) #endif /* GL_EXT_secondary_color */ /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* GL_EXT_separate_shader_objects */ /* --------------------- GL_EXT_separate_specular_color -------------------- */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) #endif /* GL_EXT_separate_specular_color */ /* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) #endif /* GL_EXT_shader_image_load_formatted */ /* --------------------- GL_EXT_shader_image_load_store -------------------- */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) #endif /* GL_EXT_shader_image_load_store */ /* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) #endif /* GL_EXT_shader_integer_mix */ /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) #endif /* GL_EXT_shadow_funcs */ /* --------------------- GL_EXT_shared_texture_palette --------------------- */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) #endif /* GL_EXT_shared_texture_palette */ /* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ #ifndef GL_EXT_sparse_texture2 #define GL_EXT_sparse_texture2 1 #define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) #endif /* GL_EXT_sparse_texture2 */ /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) #endif /* GL_EXT_stencil_clear_tag */ /* ------------------------ GL_EXT_stencil_two_side ------------------------ */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) #endif /* GL_EXT_stencil_two_side */ /* -------------------------- GL_EXT_stencil_wrap -------------------------- */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) #endif /* GL_EXT_stencil_wrap */ /* --------------------------- GL_EXT_subtexture --------------------------- */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) #endif /* GL_EXT_subtexture */ /* ----------------------------- GL_EXT_texture ---------------------------- */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) #endif /* GL_EXT_texture */ /* ---------------------------- GL_EXT_texture3D --------------------------- */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) #endif /* GL_EXT_texture3D */ /* -------------------------- GL_EXT_texture_array ------------------------- */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) #endif /* GL_EXT_texture_array */ /* ---------------------- GL_EXT_texture_buffer_object --------------------- */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) #endif /* GL_EXT_texture_buffer_object */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* GL_EXT_texture_compression_dxt1 */ /* -------------------- GL_EXT_texture_compression_latc -------------------- */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) #endif /* GL_EXT_texture_compression_latc */ /* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) #endif /* GL_EXT_texture_compression_rgtc */ /* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ GL_EXT_texture_cube_map ------------------------ */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) #endif /* GL_EXT_texture_cube_map */ /* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ #ifndef GL_EXT_texture_edge_clamp #define GL_EXT_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) #endif /* GL_EXT_texture_edge_clamp */ /* --------------------------- GL_EXT_texture_env -------------------------- */ #ifndef GL_EXT_texture_env #define GL_EXT_texture_env 1 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) #endif /* GL_EXT_texture_env */ /* ------------------------- GL_EXT_texture_env_add ------------------------ */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) #endif /* GL_EXT_texture_env_add */ /* ----------------------- GL_EXT_texture_env_combine ---------------------- */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) #endif /* GL_EXT_texture_env_combine */ /* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) #endif /* GL_EXT_texture_env_dot3 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* GL_EXT_texture_filter_anisotropic */ /* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) #endif /* GL_EXT_texture_filter_minmax */ /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) #endif /* GL_EXT_texture_integer */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* GL_EXT_texture_lod_bias */ /* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) #endif /* GL_EXT_texture_mirror_clamp */ /* ------------------------- GL_EXT_texture_object ------------------------- */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) #endif /* GL_EXT_texture_object */ /* --------------------- GL_EXT_texture_perturb_normal --------------------- */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) #endif /* GL_EXT_texture_perturb_normal */ /* ------------------------ GL_EXT_texture_rectangle ----------------------- */ #ifndef GL_EXT_texture_rectangle #define GL_EXT_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) #endif /* GL_EXT_texture_rectangle */ /* -------------------------- GL_EXT_texture_sRGB -------------------------- */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) #endif /* GL_EXT_texture_sRGB */ /* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) #endif /* GL_EXT_texture_sRGB_decode */ /* --------------------- GL_EXT_texture_shared_exponent -------------------- */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) #endif /* GL_EXT_texture_shared_exponent */ /* -------------------------- GL_EXT_texture_snorm ------------------------- */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) #endif /* GL_EXT_texture_snorm */ /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) #endif /* GL_EXT_texture_swizzle */ /* --------------------------- GL_EXT_timer_query -------------------------- */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) #endif /* GL_EXT_timer_query */ /* ----------------------- GL_EXT_transform_feedback ----------------------- */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) #endif /* GL_EXT_transform_feedback */ /* -------------------------- GL_EXT_vertex_array -------------------------- */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_DOUBLE_EXT 0x140A #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) #endif /* GL_EXT_vertex_array */ /* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) #endif /* GL_EXT_vertex_array_bgra */ /* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) #endif /* GL_EXT_vertex_attrib_64bit */ /* -------------------------- GL_EXT_vertex_shader ------------------------- */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) #endif /* GL_EXT_vertex_shader */ /* ------------------------ GL_EXT_vertex_weighting ------------------------ */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) #endif /* GL_EXT_vertex_weighting */ /* ------------------------- GL_EXT_x11_sync_object ------------------------ */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) #endif /* GL_EXT_x11_sync_object */ /* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) #endif /* GL_GREMEDY_frame_terminator */ /* ------------------------ GL_GREMEDY_string_marker ----------------------- */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) #endif /* GL_GREMEDY_string_marker */ /* --------------------- GL_HP_convolution_border_modes -------------------- */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) #endif /* GL_HP_convolution_border_modes */ /* ------------------------- GL_HP_image_transform ------------------------- */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) #endif /* GL_HP_image_transform */ /* -------------------------- GL_HP_occlusion_test ------------------------- */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) #endif /* GL_HP_occlusion_test */ /* ------------------------- GL_HP_texture_lighting ------------------------ */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) #endif /* GL_HP_texture_lighting */ /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) #endif /* GL_IBM_cull_vertex */ /* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) #endif /* GL_IBM_multimode_draw_arrays */ /* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) #endif /* GL_IBM_rasterpos_clip */ /* --------------------------- GL_IBM_static_data -------------------------- */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) #endif /* GL_IBM_static_data */ /* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) #endif /* GL_IBM_texture_mirrored_repeat */ /* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) #endif /* GL_IBM_vertex_array_lists */ /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) #endif /* GL_INGR_color_clamp */ /* ------------------------- GL_INGR_interlace_read ------------------------ */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) #endif /* GL_INGR_interlace_read */ /* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) #endif /* GL_INTEL_fragment_shader_ordering */ /* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 #define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) #endif /* GL_INTEL_framebuffer_CMAA */ /* -------------------------- GL_INTEL_map_texture ------------------------- */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); #define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) #define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) #define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) #define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) #endif /* GL_INTEL_map_texture */ /* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) #endif /* GL_INTEL_parallel_arrays */ /* ----------------------- GL_INTEL_performance_query ---------------------- */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) #define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) #define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) #define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) #define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) #define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) #define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) #define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) #define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) #define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) #define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) #endif /* GL_INTEL_performance_query */ /* ------------------------ GL_INTEL_texture_scissor ----------------------- */ #ifndef GL_INTEL_texture_scissor #define GL_INTEL_texture_scissor 1 typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) #endif /* GL_INTEL_texture_scissor */ /* --------------------- GL_KHR_blend_equation_advanced -------------------- */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); #define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) #define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) #endif /* GL_KHR_blend_equation_advanced */ /* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) #endif /* GL_KHR_blend_equation_advanced_coherent */ /* ---------------------- GL_KHR_context_flush_control --------------------- */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) #endif /* GL_KHR_context_flush_control */ /* ------------------------------ GL_KHR_debug ----------------------------- */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) #define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) #endif /* GL_KHR_debug */ /* ---------------------------- GL_KHR_no_error ---------------------------- */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) #endif /* GL_KHR_no_error */ /* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) #endif /* GL_KHR_robust_buffer_access_behavior */ /* --------------------------- GL_KHR_robustness --------------------------- */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_LOST 0x0507 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); #define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) #define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) #define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) #define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) #define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) #endif /* GL_KHR_robustness */ /* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) #endif /* GL_KHR_texture_compression_astc_hdr */ /* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) #endif /* GL_KHR_texture_compression_astc_ldr */ /* -------------------------- GL_KTX_buffer_region ------------------------- */ #ifndef GL_KTX_buffer_region #define GL_KTX_buffer_region 1 #define GL_KTX_FRONT_REGION 0x0 #define GL_KTX_BACK_REGION 0x1 #define GL_KTX_Z_REGION 0x2 #define GL_KTX_STENCIL_REGION 0x3 typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) #endif /* GL_KTX_buffer_region */ /* ------------------------- GL_MESAX_texture_stack ------------------------ */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) #endif /* GL_MESAX_texture_stack */ /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) #endif /* GL_MESA_pack_invert */ /* ------------------------- GL_MESA_resize_buffers ------------------------ */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) #endif /* GL_MESA_resize_buffers */ /* --------------------------- GL_MESA_window_pos -------------------------- */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) #endif /* GL_MESA_window_pos */ /* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) #endif /* GL_MESA_ycbcr_texture */ /* ----------------------- GL_NVX_conditional_render ----------------------- */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); #define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) #define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) #endif /* GL_NVX_conditional_render */ /* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) #endif /* GL_NVX_gpu_memory_info */ /* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) #define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) #endif /* GL_NV_bindless_multi_draw_indirect */ /* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) #define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) #define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) #endif /* GL_NV_bindless_multi_draw_indirect_count */ /* ------------------------- GL_NV_bindless_texture ------------------------ */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) #define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) #define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) #define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) #define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) #define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) #define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) #define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) #define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) #define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) #define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) #define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) #define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) #define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) #endif /* GL_NV_bindless_texture */ /* --------------------- GL_NV_blend_equation_advanced --------------------- */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_XOR_NV 0x1506 #define GL_RED_NV 0x1903 #define GL_GREEN_NV 0x1904 #define GL_BLUE_NV 0x1905 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_UNCORRELATED_NV 0x9282 #define GL_DISJOINT_NV 0x9283 #define GL_CONJOINT_NV 0x9284 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #define GL_SRC_NV 0x9286 #define GL_DST_NV 0x9287 #define GL_SRC_OVER_NV 0x9288 #define GL_DST_OVER_NV 0x9289 #define GL_SRC_IN_NV 0x928A #define GL_DST_IN_NV 0x928B #define GL_SRC_OUT_NV 0x928C #define GL_DST_OUT_NV 0x928D #define GL_SRC_ATOP_NV 0x928E #define GL_DST_ATOP_NV 0x928F #define GL_PLUS_NV 0x9291 #define GL_PLUS_DARKER_NV 0x9292 #define GL_MULTIPLY_NV 0x9294 #define GL_SCREEN_NV 0x9295 #define GL_OVERLAY_NV 0x9296 #define GL_DARKEN_NV 0x9297 #define GL_LIGHTEN_NV 0x9298 #define GL_COLORDODGE_NV 0x9299 #define GL_COLORBURN_NV 0x929A #define GL_HARDLIGHT_NV 0x929B #define GL_SOFTLIGHT_NV 0x929C #define GL_DIFFERENCE_NV 0x929E #define GL_MINUS_NV 0x929F #define GL_EXCLUSION_NV 0x92A0 #define GL_CONTRAST_NV 0x92A1 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARBURN_NV 0x92A5 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_PINLIGHT_NV 0x92A8 #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_SATURATION_NV 0x92AE #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_INVERT_OVG_NV 0x92B4 typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); #define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) #define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) #endif /* GL_NV_blend_equation_advanced */ /* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) #endif /* GL_NV_blend_equation_advanced_coherent */ /* --------------------------- GL_NV_blend_square -------------------------- */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) #endif /* GL_NV_blend_square */ /* ------------------------- GL_NV_compute_program5 ------------------------ */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) #endif /* GL_NV_compute_program5 */ /* ------------------------ GL_NV_conditional_render ----------------------- */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) #endif /* GL_NV_conditional_render */ /* ----------------------- GL_NV_conservative_raster ----------------------- */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) #define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) #endif /* GL_NV_conservative_raster */ /* -------------------- GL_NV_conservative_raster_dilate ------------------- */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) #define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) #endif /* GL_NV_conservative_raster_dilate */ /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- GL_NV_copy_image --------------------------- */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) #endif /* GL_NV_copy_image */ /* -------------------------- GL_NV_deep_texture3D ------------------------- */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) #endif /* GL_NV_deep_texture3D */ /* ------------------------ GL_NV_depth_buffer_float ----------------------- */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) #endif /* GL_NV_depth_buffer_float */ /* --------------------------- GL_NV_depth_clamp --------------------------- */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) #endif /* GL_NV_depth_clamp */ /* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ #ifndef GL_NV_depth_range_unclamped #define GL_NV_depth_range_unclamped 1 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 #define GL_QUERY_RESULT_NV 0x8866 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 #define GL_SAMPLE_COUNT_NV 0x8914 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) #endif /* GL_NV_depth_range_unclamped */ /* --------------------------- GL_NV_draw_texture -------------------------- */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) #define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) #endif /* GL_NV_draw_texture */ /* ---------------------------- GL_NV_evaluators --------------------------- */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) #endif /* GL_NV_evaluators */ /* ----------------------- GL_NV_explicit_multisample ---------------------- */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) #endif /* GL_NV_explicit_multisample */ /* ------------------------------ GL_NV_fence ------------------------------ */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* GL_NV_fence */ /* -------------------------- GL_NV_fill_rectangle ------------------------- */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) #endif /* GL_NV_fill_rectangle */ /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) #endif /* GL_NV_float_buffer */ /* --------------------------- GL_NV_fog_distance -------------------------- */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) #endif /* GL_NV_fog_distance */ /* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) #define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) #endif /* GL_NV_fragment_coverage_to_color */ /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) #endif /* GL_NV_fragment_program */ /* ------------------------ GL_NV_fragment_program2 ------------------------ */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) #endif /* GL_NV_fragment_program2 */ /* ------------------------ GL_NV_fragment_program4 ------------------------ */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) #endif /* GL_NV_fragment_program4 */ /* --------------------- GL_NV_fragment_program_option --------------------- */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) #endif /* GL_NV_fragment_program_option */ /* -------------------- GL_NV_fragment_shader_interlock -------------------- */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) #endif /* GL_NV_fragment_shader_interlock */ /* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 #define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) #endif /* GL_NV_framebuffer_mixed_samples */ /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) #endif /* GL_NV_framebuffer_multisample_coverage */ /* ------------------------ GL_NV_geometry_program4 ------------------------ */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) #endif /* GL_NV_geometry_program4 */ /* ------------------------- GL_NV_geometry_shader4 ------------------------ */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) #endif /* GL_NV_geometry_shader4 */ /* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) #endif /* GL_NV_geometry_shader_passthrough */ /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) #endif /* GL_NV_gpu_program4 */ /* --------------------------- GL_NV_gpu_program5 -------------------------- */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) #endif /* GL_NV_gpu_program5 */ /* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) #endif /* GL_NV_gpu_program5_mem_extended */ /* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ #ifndef GL_NV_gpu_program_fp64 #define GL_NV_gpu_program_fp64 1 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) #endif /* GL_NV_gpu_program_fp64 */ /* --------------------------- GL_NV_gpu_shader5 --------------------------- */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) #endif /* GL_NV_gpu_shader5 */ /* ---------------------------- GL_NV_half_float --------------------------- */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 #define GL_HALF_FLOAT_NV 0x140B typedef unsigned short GLhalf; typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) #endif /* GL_NV_half_float */ /* ------------------- GL_NV_internalformat_sample_query ------------------- */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) #define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) #endif /* GL_NV_internalformat_sample_query */ /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) #endif /* GL_NV_light_max_exponent */ /* ----------------------- GL_NV_multisample_coverage ---------------------- */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) #endif /* GL_NV_multisample_coverage */ /* --------------------- GL_NV_multisample_filter_hint --------------------- */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) #endif /* GL_NV_multisample_filter_hint */ /* ------------------------- GL_NV_occlusion_query ------------------------- */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) #endif /* GL_NV_occlusion_query */ /* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) #endif /* GL_NV_packed_depth_stencil */ /* --------------------- GL_NV_parameter_buffer_object --------------------- */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) #endif /* GL_NV_parameter_buffer_object */ /* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) #endif /* GL_NV_parameter_buffer_object2 */ /* -------------------------- GL_NV_path_rendering ------------------------- */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_CLOSE_PATH_NV 0x00 #define GL_BOLD_BIT_NV 0x01 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_ITALIC_BIT_NV 0x02 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_RELATIVE_RECT_NV 0xF7 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PRIMARY_COLOR 0x8577 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_PATH_STROKE_BOUND_NV 0x9086 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_FRAGMENT_INPUT_NV 0x936D #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) #define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) #define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) #define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) #define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) #define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) #define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) #define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) #define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) #define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) #define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) #define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) #define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) #define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) #define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) #define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) #endif /* GL_NV_path_rendering */ /* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) #endif /* GL_NV_path_rendering_shared_edge */ /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) #endif /* GL_NV_pixel_data_range */ /* --------------------------- GL_NV_point_sprite -------------------------- */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) #endif /* GL_NV_point_sprite */ /* -------------------------- GL_NV_present_video -------------------------- */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) #endif /* GL_NV_present_video */ /* ------------------------ GL_NV_primitive_restart ------------------------ */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) #endif /* GL_NV_primitive_restart */ /* ------------------------ GL_NV_register_combiners ----------------------- */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) #endif /* GL_NV_register_combiners */ /* ----------------------- GL_NV_register_combiners2 ----------------------- */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) #endif /* GL_NV_register_combiners2 */ /* ------------------------- GL_NV_sample_locations ------------------------ */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); #define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) #define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) #define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) #endif /* GL_NV_sample_locations */ /* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) #endif /* GL_NV_sample_mask_override_coverage */ /* ---------------------- GL_NV_shader_atomic_counters --------------------- */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) #endif /* GL_NV_shader_atomic_counters */ /* ----------------------- GL_NV_shader_atomic_float ----------------------- */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) #endif /* GL_NV_shader_atomic_float */ /* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) #endif /* GL_NV_shader_atomic_fp16_vector */ /* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) #endif /* GL_NV_shader_atomic_int64 */ /* ------------------------ GL_NV_shader_buffer_load ----------------------- */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) #endif /* GL_NV_shader_buffer_load */ /* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) #endif /* GL_NV_shader_storage_buffer_object */ /* ----------------------- GL_NV_shader_thread_group ----------------------- */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) #endif /* GL_NV_shader_thread_group */ /* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) #endif /* GL_NV_shader_thread_shuffle */ /* ---------------------- GL_NV_tessellation_program5 ---------------------- */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) #endif /* GL_NV_tessellation_program5 */ /* -------------------------- GL_NV_texgen_emboss -------------------------- */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) #endif /* GL_NV_texgen_emboss */ /* ------------------------ GL_NV_texgen_reflection ------------------------ */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) #endif /* GL_NV_texgen_reflection */ /* ------------------------- GL_NV_texture_barrier ------------------------- */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) #endif /* GL_NV_texture_barrier */ /* --------------------- GL_NV_texture_compression_vtc --------------------- */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) #endif /* GL_NV_texture_compression_vtc */ /* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) #endif /* GL_NV_texture_env_combine4 */ /* ---------------------- GL_NV_texture_expand_normal ---------------------- */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) #endif /* GL_NV_texture_expand_normal */ /* ----------------------- GL_NV_texture_multisample ----------------------- */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) #endif /* GL_NV_texture_multisample */ /* ------------------------ GL_NV_texture_rectangle ------------------------ */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) #endif /* GL_NV_texture_rectangle */ /* -------------------------- GL_NV_texture_shader ------------------------- */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) #endif /* GL_NV_texture_shader */ /* ------------------------- GL_NV_texture_shader2 ------------------------- */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) #endif /* GL_NV_texture_shader2 */ /* ------------------------- GL_NV_texture_shader3 ------------------------- */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) #endif /* GL_NV_texture_shader3 */ /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) #endif /* GL_NV_transform_feedback */ /* ----------------------- GL_NV_transform_feedback2 ----------------------- */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) #endif /* GL_NV_transform_feedback2 */ /* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) #endif /* GL_NV_uniform_buffer_unified_memory */ /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) #endif /* GL_NV_vdpau_interop */ /* ------------------------ GL_NV_vertex_array_range ----------------------- */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) #endif /* GL_NV_vertex_array_range */ /* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) #endif /* GL_NV_vertex_array_range2 */ /* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) #endif /* GL_NV_vertex_attrib_integer_64bit */ /* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) #endif /* GL_NV_vertex_buffer_unified_memory */ /* -------------------------- GL_NV_vertex_program ------------------------- */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) #endif /* GL_NV_vertex_program */ /* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) #endif /* GL_NV_vertex_program1_1 */ /* ------------------------- GL_NV_vertex_program2 ------------------------- */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) #endif /* GL_NV_vertex_program2 */ /* ---------------------- GL_NV_vertex_program2_option --------------------- */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) #endif /* GL_NV_vertex_program2_option */ /* ------------------------- GL_NV_vertex_program3 ------------------------- */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) #endif /* GL_NV_vertex_program3 */ /* ------------------------- GL_NV_vertex_program4 ------------------------- */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) #endif /* GL_NV_vertex_program4 */ /* -------------------------- GL_NV_video_capture -------------------------- */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) #endif /* GL_NV_video_capture */ /* ------------------------- GL_NV_viewport_array2 ------------------------- */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) #endif /* GL_NV_viewport_array2 */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* GL_OES_byte_coordinates */ /* ------------------- GL_OES_compressed_paletted_texture ------------------ */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) #endif /* GL_OES_compressed_paletted_texture */ /* --------------------------- GL_OES_read_format -------------------------- */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) #endif /* GL_OES_read_format */ /* ------------------------ GL_OES_single_precision ------------------------ */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) #endif /* GL_OES_single_precision */ /* ---------------------------- GL_OML_interlace --------------------------- */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) #endif /* GL_OML_interlace */ /* ---------------------------- GL_OML_resample ---------------------------- */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) #endif /* GL_OML_resample */ /* ---------------------------- GL_OML_subsample --------------------------- */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) #endif /* GL_OML_subsample */ /* ---------------------------- GL_OVR_multiview --------------------------- */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) #define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) #endif /* GL_OVR_multiview */ /* --------------------------- GL_OVR_multiview2 --------------------------- */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) #endif /* GL_OVR_multiview2 */ /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 #define GL_ALWAYS_FAST_HINT_PGI 107020 #define GL_ALWAYS_SOFT_HINT_PGI 107021 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 #define GL_STRICT_LIGHTING_HINT_PGI 107031 #define GL_STRICT_SCISSOR_HINT_PGI 107032 #define GL_FULL_STIPPLE_HINT_PGI 107033 #define GL_CLIP_NEAR_HINT_PGI 107040 #define GL_CLIP_FAR_HINT_PGI 107041 #define GL_WIDE_LINE_HINT_PGI 107042 #define GL_BACK_NORMALS_HINT_PGI 107043 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) #endif /* GL_PGI_misc_hints */ /* -------------------------- GL_PGI_vertex_hints -------------------------- */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_VERTEX_DATA_HINT_PGI 107050 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 #define GL_MATERIAL_SIDE_HINT_PGI 107052 #define GL_MAX_VERTEX_HINT_PGI 107053 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) #endif /* GL_PGI_vertex_hints */ /* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ #ifndef GL_REGAL_ES1_0_compatibility #define GL_REGAL_ES1_0_compatibility 1 typedef int GLclampx; typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); #define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) #define glClearColorx GLEW_GET_FUN(__glewClearColorx) #define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) #define glColor4x GLEW_GET_FUN(__glewColor4x) #define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) #define glFogx GLEW_GET_FUN(__glewFogx) #define glFogxv GLEW_GET_FUN(__glewFogxv) #define glFrustumf GLEW_GET_FUN(__glewFrustumf) #define glFrustumx GLEW_GET_FUN(__glewFrustumx) #define glLightModelx GLEW_GET_FUN(__glewLightModelx) #define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) #define glLightx GLEW_GET_FUN(__glewLightx) #define glLightxv GLEW_GET_FUN(__glewLightxv) #define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) #define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) #define glMaterialx GLEW_GET_FUN(__glewMaterialx) #define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) #define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) #define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) #define glNormal3x GLEW_GET_FUN(__glewNormal3x) #define glOrthof GLEW_GET_FUN(__glewOrthof) #define glOrthox GLEW_GET_FUN(__glewOrthox) #define glPointSizex GLEW_GET_FUN(__glewPointSizex) #define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) #define glRotatex GLEW_GET_FUN(__glewRotatex) #define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) #define glScalex GLEW_GET_FUN(__glewScalex) #define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) #define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) #define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) #define glTranslatex GLEW_GET_FUN(__glewTranslatex) #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) #endif /* GL_REGAL_ES1_0_compatibility */ /* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ #ifndef GL_REGAL_ES1_1_compatibility #define GL_REGAL_ES1_1_compatibility 1 typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); #define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) #define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) #define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) #define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) #define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) #define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) #define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) #define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) #define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) #define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) #define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) #define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) #define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) #endif /* GL_REGAL_ES1_1_compatibility */ /* ---------------------------- GL_REGAL_enable ---------------------------- */ #ifndef GL_REGAL_enable #define GL_REGAL_enable 1 #define GL_ERROR_REGAL 0x9322 #define GL_DEBUG_REGAL 0x9323 #define GL_LOG_REGAL 0x9324 #define GL_EMULATION_REGAL 0x9325 #define GL_DRIVER_REGAL 0x9326 #define GL_MISSING_REGAL 0x9360 #define GL_TRACE_REGAL 0x9361 #define GL_CACHE_REGAL 0x9362 #define GL_CODE_REGAL 0x9363 #define GL_STATISTICS_REGAL 0x9364 #define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) #endif /* GL_REGAL_enable */ /* ------------------------- GL_REGAL_error_string ------------------------- */ #ifndef GL_REGAL_error_string #define GL_REGAL_error_string 1 typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); #define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) #define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) #endif /* GL_REGAL_error_string */ /* ------------------------ GL_REGAL_extension_query ----------------------- */ #ifndef GL_REGAL_extension_query #define GL_REGAL_extension_query 1 typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); #define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) #define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) #define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) #endif /* GL_REGAL_extension_query */ /* ------------------------------ GL_REGAL_log ----------------------------- */ #ifndef GL_REGAL_log #define GL_REGAL_log 1 #define GL_LOG_ERROR_REGAL 0x9319 #define GL_LOG_WARNING_REGAL 0x931A #define GL_LOG_INFO_REGAL 0x931B #define GL_LOG_APP_REGAL 0x931C #define GL_LOG_DRIVER_REGAL 0x931D #define GL_LOG_INTERNAL_REGAL 0x931E #define GL_LOG_DEBUG_REGAL 0x931F #define GL_LOG_STATUS_REGAL 0x9320 #define GL_LOG_HTTP_REGAL 0x9321 typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); #define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) #define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) #endif /* GL_REGAL_log */ /* ------------------------- GL_REGAL_proc_address ------------------------- */ #ifndef GL_REGAL_proc_address #define GL_REGAL_proc_address 1 typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); #define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) #endif /* GL_REGAL_proc_address */ /* ----------------------- GL_REND_screen_coordinates ---------------------- */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) #endif /* GL_REND_screen_coordinates */ /* ------------------------------- GL_S3_s3tc ------------------------------ */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) #endif /* GL_S3_s3tc */ /* -------------------------- GL_SGIS_color_range -------------------------- */ #ifndef GL_SGIS_color_range #define GL_SGIS_color_range 1 #define GL_EXTENDED_RANGE_SGIS 0x85A5 #define GL_MIN_RED_SGIS 0x85A6 #define GL_MAX_RED_SGIS 0x85A7 #define GL_MIN_GREEN_SGIS 0x85A8 #define GL_MAX_GREEN_SGIS 0x85A9 #define GL_MIN_BLUE_SGIS 0x85AA #define GL_MAX_BLUE_SGIS 0x85AB #define GL_MIN_ALPHA_SGIS 0x85AC #define GL_MAX_ALPHA_SGIS 0x85AD #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) #endif /* GL_SGIS_color_range */ /* ------------------------- GL_SGIS_detail_texture ------------------------ */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) #endif /* GL_SGIS_detail_texture */ /* -------------------------- GL_SGIS_fog_function ------------------------- */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) #endif /* GL_SGIS_fog_function */ /* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) #endif /* GL_SGIS_generate_mipmap */ /* -------------------------- GL_SGIS_multisample -------------------------- */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) #endif /* GL_SGIS_multisample */ /* ------------------------- GL_SGIS_pixel_texture ------------------------- */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) #endif /* GL_SGIS_pixel_texture */ /* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) #endif /* GL_SGIS_point_line_texgen */ /* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) #endif /* GL_SGIS_sharpen_texture */ /* --------------------------- GL_SGIS_texture4D --------------------------- */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) #endif /* GL_SGIS_texture4D */ /* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) #endif /* GL_SGIS_texture_border_clamp */ /* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) #endif /* GL_SGIS_texture_edge_clamp */ /* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) #endif /* GL_SGIS_texture_filter4 */ /* -------------------------- GL_SGIS_texture_lod -------------------------- */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) #endif /* GL_SGIS_texture_lod */ /* ------------------------- GL_SGIS_texture_select ------------------------ */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) #endif /* GL_SGIS_texture_select */ /* ----------------------------- GL_SGIX_async ----------------------------- */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) #endif /* GL_SGIX_async */ /* ------------------------ GL_SGIX_async_histogram ------------------------ */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) #endif /* GL_SGIX_async_histogram */ /* -------------------------- GL_SGIX_async_pixel -------------------------- */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) #endif /* GL_SGIX_async_pixel */ /* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) #endif /* GL_SGIX_blend_alpha_minmax */ /* ---------------------------- GL_SGIX_clipmap ---------------------------- */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) #endif /* GL_SGIX_clipmap */ /* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) #endif /* GL_SGIX_convolution_accuracy */ /* ------------------------- GL_SGIX_depth_texture ------------------------- */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) #endif /* GL_SGIX_depth_texture */ /* -------------------------- GL_SGIX_flush_raster ------------------------- */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) #endif /* GL_SGIX_flush_raster */ /* --------------------------- GL_SGIX_fog_offset -------------------------- */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) #endif /* GL_SGIX_fog_offset */ /* -------------------------- GL_SGIX_fog_texture -------------------------- */ #ifndef GL_SGIX_fog_texture #define GL_SGIX_fog_texture 1 #define GL_FOG_PATCHY_FACTOR_SGIX 0 #define GL_FRAGMENT_FOG_SGIX 0 #define GL_TEXTURE_FOG_SGIX 0 typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) #endif /* GL_SGIX_fog_texture */ /* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ #ifndef GL_SGIX_fragment_specular_lighting #define GL_SGIX_fragment_specular_lighting 1 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) #endif /* GL_SGIX_fragment_specular_lighting */ /* --------------------------- GL_SGIX_framezoom --------------------------- */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) #endif /* GL_SGIX_framezoom */ /* --------------------------- GL_SGIX_interlace --------------------------- */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) #endif /* GL_SGIX_interlace */ /* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) #endif /* GL_SGIX_ir_instrument1 */ /* ------------------------- GL_SGIX_list_priority ------------------------- */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) #endif /* GL_SGIX_list_priority */ /* ------------------------- GL_SGIX_pixel_texture ------------------------- */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) #endif /* GL_SGIX_pixel_texture */ /* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ #ifndef GL_SGIX_pixel_texture_bits #define GL_SGIX_pixel_texture_bits 1 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) #endif /* GL_SGIX_pixel_texture_bits */ /* ------------------------ GL_SGIX_reference_plane ------------------------ */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) #endif /* GL_SGIX_reference_plane */ /* ---------------------------- GL_SGIX_resample --------------------------- */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) #endif /* GL_SGIX_resample */ /* ----------------------------- GL_SGIX_shadow ---------------------------- */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) #endif /* GL_SGIX_shadow */ /* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) #endif /* GL_SGIX_shadow_ambient */ /* ----------------------------- GL_SGIX_sprite ---------------------------- */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) #endif /* GL_SGIX_sprite */ /* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) #endif /* GL_SGIX_tag_sample_buffer */ /* ------------------------ GL_SGIX_texture_add_env ------------------------ */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) #endif /* GL_SGIX_texture_add_env */ /* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) #endif /* GL_SGIX_texture_coordinate_clamp */ /* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) #endif /* GL_SGIX_texture_lod_bias */ /* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) #endif /* GL_SGIX_texture_multi_buffer */ /* ------------------------- GL_SGIX_texture_range ------------------------- */ #ifndef GL_SGIX_texture_range #define GL_SGIX_texture_range 1 #define GL_RGB_SIGNED_SGIX 0x85E0 #define GL_RGBA_SIGNED_SGIX 0x85E1 #define GL_ALPHA_SIGNED_SGIX 0x85E2 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 #define GL_RGB16_SIGNED_SGIX 0x85E6 #define GL_RGBA16_SIGNED_SGIX 0x85E7 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 #define GL_MIN_LUMINANCE_SGIS 0x85F8 #define GL_MAX_LUMINANCE_SGIS 0x85F9 #define GL_MIN_INTENSITY_SGIS 0x85FA #define GL_MAX_INTENSITY_SGIS 0x85FB #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) #endif /* GL_SGIX_texture_range */ /* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) #endif /* GL_SGIX_texture_scale_bias */ /* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) #endif /* GL_SGIX_vertex_preclip */ /* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ #ifndef GL_SGIX_vertex_preclip_hint #define GL_SGIX_vertex_preclip_hint 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) #endif /* GL_SGIX_vertex_preclip_hint */ /* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) #endif /* GL_SGIX_ycrcb */ /* -------------------------- GL_SGI_color_matrix -------------------------- */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) #endif /* GL_SGI_color_matrix */ /* --------------------------- GL_SGI_color_table -------------------------- */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) #endif /* GL_SGI_color_table */ /* ----------------------- GL_SGI_texture_color_table ---------------------- */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) #endif /* GL_SGI_texture_color_table */ /* ------------------------- GL_SUNX_constant_data ------------------------- */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) #endif /* GL_SUNX_constant_data */ /* -------------------- GL_SUN_convolution_border_modes -------------------- */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) #endif /* GL_SUN_convolution_border_modes */ /* -------------------------- GL_SUN_global_alpha -------------------------- */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) #endif /* GL_SUN_global_alpha */ /* --------------------------- GL_SUN_mesh_array --------------------------- */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) #endif /* GL_SUN_mesh_array */ /* ------------------------ GL_SUN_read_video_pixels ----------------------- */ #ifndef GL_SUN_read_video_pixels #define GL_SUN_read_video_pixels 1 typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) #endif /* GL_SUN_read_video_pixels */ /* --------------------------- GL_SUN_slice_accum -------------------------- */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) #endif /* GL_SUN_slice_accum */ /* -------------------------- GL_SUN_triangle_list ------------------------- */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) #endif /* GL_SUN_triangle_list */ /* ----------------------------- GL_SUN_vertex ----------------------------- */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) #endif /* GL_SUN_vertex */ /* -------------------------- GL_WIN_phong_shading ------------------------- */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) #endif /* GL_WIN_phong_shading */ /* -------------------------- GL_WIN_specular_fog -------------------------- */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) #endif /* GL_WIN_specular_fog */ /* ---------------------------- GL_WIN_swap_hint --------------------------- */ #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ #if defined(GLEW_MX) && defined(_WIN32) #define GLEW_FUN_EXPORT #else #define GLEW_FUN_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) #define GLEW_VAR_EXPORT #else #define GLEW_VAR_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) && defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; #if defined(GLEW_MX) && !defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; #ifdef GLEW_MX }; /* GLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* ------------------------------------------------------------------------- */ /* GLEW version info */ /* VERSION 1.13.0 VERSION_MAJOR 1 VERSION_MINOR 13 VERSION_MICRO 0 */ /* API */ #ifdef GLEW_MX typedef struct GLEWContextStruct GLEWContext; GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); #define glewInit() glewContextInit(glewGetContext()) #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) #ifdef _WIN32 # define GLEW_GET_FUN(x) glewGetContext()->x #else # define GLEW_GET_FUN(x) x #endif #else /* GLEW_MX */ GLEWAPI GLenum GLEWAPIENTRY glewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLEW_GET_FUN(x) x #endif /* GLEW_MX */ GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ goxel-0.7.2/ext_src/glew/GL/wglew.h000066400000000000000000001765041317651647700171010ustar00rootroot00000000000000/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------ WGL_AMD_gpu_association ------------------------ */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) #endif /* WGL_AMD_gpu_association */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* --------------------- WGL_ARB_context_flush_control --------------------- */ #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) #endif /* WGL_ARB_context_flush_control */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* --------------------- WGL_ARB_create_context_profile -------------------- */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) #endif /* WGL_ARB_create_context_profile */ /* ------------------- WGL_ARB_create_context_robustness ------------------- */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) #endif /* WGL_ARB_create_context_robustness */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ---------------- WGL_ARB_robustness_application_isolation --------------- */ #ifndef WGL_ARB_robustness_application_isolation #define WGL_ARB_robustness_application_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) #endif /* WGL_ARB_robustness_application_isolation */ /* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ #ifndef WGL_ARB_robustness_share_group_isolation #define WGL_ARB_robustness_share_group_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) #endif /* WGL_ARB_robustness_share_group_isolation */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) #endif /* WGL_EXT_create_context_es2_profile */ /* ------------------- WGL_EXT_create_context_es_profile ------------------- */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) #endif /* WGL_EXT_create_context_es_profile */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) #endif /* WGL_EXT_swap_control_tear */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* --------------------------- WGL_NV_DX_interop --------------------------- */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x0000 #define WGL_ACCESS_READ_WRITE_NV 0x0001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) #endif /* WGL_NV_DX_interop */ /* --------------------------- WGL_NV_DX_interop2 -------------------------- */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) #endif /* WGL_NV_DX_interop2 */ /* --------------------------- WGL_NV_copy_image --------------------------- */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) #endif /* WGL_NV_copy_image */ /* ------------------------ WGL_NV_delay_before_swap ----------------------- */ #ifndef WGL_NV_delay_before_swap #define WGL_NV_delay_before_swap 1 typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); #define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) #define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) #endif /* WGL_NV_delay_before_swap */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) #endif /* WGL_NV_multisample_coverage */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_capture ------------------------- */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF DECLARE_HANDLE(HVIDEOINPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) #endif /* WGL_NV_video_capture */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX #define WGLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT #else #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT #endif /* GLEW_MX */ #ifdef GLEW_MX struct WGLEWContextStruct { #endif /* GLEW_MX */ WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; #ifdef GLEW_MX }; /* WGLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX typedef struct WGLEWContextStruct WGLEWContext; GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); #define wglewInit() wglewContextInit(wglewGetContext()) #define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) #define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) #define WGLEW_GET_FUN(x) wglewGetContext()->x #else /* GLEW_MX */ GLEWAPI GLenum GLEWAPIENTRY wglewInit (); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define WGLEW_GET_FUN(x) x #endif /* GLEW_MX */ GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ goxel-0.7.2/ext_src/glew/glew.c000066400000000000000000035750431317651647700164070ustar00rootroot00000000000000/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #if defined(_WIN32) # include #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) # include #endif #include /* For size_t */ /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ #if defined(GLEW_REGAL) /* In GLEW_REGAL mode we call direcly into the linked libRegal.so glGetProcAddressREGAL for looking up the GL function pointers. */ # undef glGetProcAddressREGAL # ifdef WIN32 extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # else extern void * glGetProcAddressREGAL(const GLchar *name); static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # endif # define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; void* addr; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(GLEW_REGAL) # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name) #elif defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) # define glewGetProcAddress(name) NSGLGetProcAddress(name) #elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) # define glewGetProcAddress(name) dlGetProcAddress(name) #elif defined(__ANDROID__) # define glewGetProcAddress(name) NULL /* TODO */ #elif defined(__native_client__) # define glewGetProcAddress(name) NULL /* TODO */ #else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) #endif /* * Redefine GLEW_GET_VAR etc without const cast */ #undef GLEW_GET_VAR #ifdef GLEW_MX # define GLEW_GET_VAR(x) (glewGetContext()->x) #else /* GLEW_MX */ # define GLEW_GET_VAR(x) (x) #endif /* GLEW_MX */ #ifdef WGLEW_GET_VAR # undef WGLEW_GET_VAR # ifdef GLEW_MX # define WGLEW_GET_VAR(x) (wglewGetContext()->x) # else /* GLEW_MX */ # define WGLEW_GET_VAR(x) (x) # endif /* GLEW_MX */ #endif /* WGLEW_GET_VAR */ #ifdef GLXEW_GET_VAR # undef GLXEW_GET_VAR # ifdef GLEW_MX # define GLXEW_GET_VAR(x) (glxewGetContext()->x) # else /* GLEW_MX */ # define GLXEW_GET_VAR(x) (x) # endif /* GLEW_MX */ #endif /* GLXEW_GET_VAR */ /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return (s[i] == '\0' || s[i] == c) ? i : 0; } static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } #if !defined(_WIN32) || !defined(GLEW_MX) PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; PFNGLBLENDCOLORPROC __glewBlendColor = NULL; PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; PFNGLBUFFERDATAPROC __glewBufferData = NULL; PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; PFNGLENDQUERYPROC __glewEndQuery = NULL; PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; PFNGLGENQUERIESPROC __glewGenQueries = NULL; PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; PFNGLISBUFFERPROC __glewIsBuffer = NULL; PFNGLISQUERYPROC __glewIsQuery = NULL; PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; PFNGLATTACHSHADERPROC __glewAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; PFNGLCREATESHADERPROC __glewCreateShader = NULL; PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; PFNGLDELETESHADERPROC __glewDeleteShader = NULL; PFNGLDETACHSHADERPROC __glewDetachShader = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; PFNGLISPROGRAMPROC __glewIsProgram = NULL; PFNGLISSHADERPROC __glewIsShader = NULL; PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; PFNGLUNIFORM1FPROC __glewUniform1f = NULL; PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; PFNGLUNIFORM1IPROC __glewUniform1i = NULL; PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; PFNGLUNIFORM2FPROC __glewUniform2f = NULL; PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; PFNGLUNIFORM2IPROC __glewUniform2i = NULL; PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; PFNGLUNIFORM3FPROC __glewUniform3f = NULL; PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; PFNGLUNIFORM3IPROC __glewUniform3i = NULL; PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; PFNGLUNIFORM4FPROC __glewUniform4f = NULL; PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; PFNGLUNIFORM4IPROC __glewUniform4i = NULL; PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; PFNGLCLAMPCOLORPROC __glewClampColor = NULL; PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; PFNGLCOLORMASKIPROC __glewColorMaski = NULL; PFNGLDISABLEIPROC __glewDisablei = NULL; PFNGLENABLEIPROC __glewEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; PFNGLGETSTRINGIPROC __glewGetStringi = NULL; PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; PFNGLCLIPCONTROLPROC __glewClipControl = NULL; PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; PFNGLUNIFORM2DPROC __glewUniform2d = NULL; PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; PFNGLUNIFORM3DPROC __glewUniform3d = NULL; PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; PFNGLUNIFORM4DPROC __glewUniform4d = NULL; PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; PFNGLCOLORTABLEPROC __glewColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC __glewGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; PFNGLHISTOGRAMPROC __glewHistogram = NULL; PFNGLMINMAXPROC __glewMinmax = NULL; PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; PFNGLISSAMPLERPROC __glewIsSampler = NULL; PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; PFNGLDELETESYNCPROC __glewDeleteSync = NULL; PFNGLFENCESYNCPROC __glewFenceSync = NULL; PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; PFNGLISSYNCPROC __glewIsSync = NULL; PFNGLWAITSYNCPROC __glewWaitSync = NULL; PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; PFNGLISPATHNVPROC __glewIsPathNV = NULL; PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC __glewOrthofOES = NULL; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; PFNGLCOLOR4XPROC __glewColor4x = NULL; PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; PFNGLFOGXPROC __glewFogx = NULL; PFNGLFOGXVPROC __glewFogxv = NULL; PFNGLFRUSTUMFPROC __glewFrustumf = NULL; PFNGLFRUSTUMXPROC __glewFrustumx = NULL; PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; PFNGLLIGHTXPROC __glewLightx = NULL; PFNGLLIGHTXVPROC __glewLightxv = NULL; PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; PFNGLMATERIALXPROC __glewMaterialx = NULL; PFNGLMATERIALXVPROC __glewMaterialxv = NULL; PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; PFNGLNORMAL3XPROC __glewNormal3x = NULL; PFNGLORTHOFPROC __glewOrthof = NULL; PFNGLORTHOXPROC __glewOrthox = NULL; PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; PFNGLROTATEXPROC __glewRotatex = NULL; PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; PFNGLSCALEXPROC __glewScalex = NULL; PFNGLTEXENVXPROC __glewTexEnvx = NULL; PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; PFNGLTRANSLATEXPROC __glewTranslatex = NULL; PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; #endif /* !WIN32 || !GLEW_MX */ #if !defined(GLEW_MX) GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_3 = GL_FALSE; GLboolean __GLEW_VERSION_1_4 = GL_FALSE; GLboolean __GLEW_VERSION_1_5 = GL_FALSE; GLboolean __GLEW_VERSION_2_0 = GL_FALSE; GLboolean __GLEW_VERSION_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_0 = GL_FALSE; GLboolean __GLEW_VERSION_3_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_2 = GL_FALSE; GLboolean __GLEW_VERSION_3_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_0 = GL_FALSE; GLboolean __GLEW_VERSION_4_1 = GL_FALSE; GLboolean __GLEW_VERSION_4_2 = GL_FALSE; GLboolean __GLEW_VERSION_4_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_4 = GL_FALSE; GLboolean __GLEW_VERSION_4_5 = GL_FALSE; GLboolean __GLEW_3DFX_multisample = GL_FALSE; GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; GLboolean __GLEW_AMD_debug_output = GL_FALSE; GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; GLboolean __GLEW_AMD_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; GLboolean __GLEW_APPLE_client_storage = GL_FALSE; GLboolean __GLEW_APPLE_element_array = GL_FALSE; GLboolean __GLEW_APPLE_fence = GL_FALSE; GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; GLboolean __GLEW_APPLE_texture_range = GL_FALSE; GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; GLboolean __GLEW_ARB_base_instance = GL_FALSE; GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; GLboolean __GLEW_ARB_cl_event = GL_FALSE; GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_clear_texture = GL_FALSE; GLboolean __GLEW_ARB_clip_control = GL_FALSE; GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_compatibility = GL_FALSE; GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; GLboolean __GLEW_ARB_compute_shader = GL_FALSE; GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; GLboolean __GLEW_ARB_copy_image = GL_FALSE; GLboolean __GLEW_ARB_cull_distance = GL_FALSE; GLboolean __GLEW_ARB_debug_output = GL_FALSE; GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; GLboolean __GLEW_ARB_depth_texture = GL_FALSE; GLboolean __GLEW_ARB_derivative_control = GL_FALSE; GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; GLboolean __GLEW_ARB_fragment_program = GL_FALSE; GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; GLboolean __GLEW_ARB_imaging = GL_FALSE; GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; GLboolean __GLEW_ARB_multi_bind = GL_FALSE; GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_multisample = GL_FALSE; GLboolean __GLEW_ARB_multitexture = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_point_parameters = GL_FALSE; GLboolean __GLEW_ARB_point_sprite = GL_FALSE; GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_ARB_robustness = GL_FALSE; GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLEW_ARB_sample_locations = GL_FALSE; GLboolean __GLEW_ARB_sample_shading = GL_FALSE; GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; GLboolean __GLEW_ARB_shader_clock = GL_FALSE; GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; GLboolean __GLEW_ARB_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_precision = GL_FALSE; GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; GLboolean __GLEW_ARB_shadow = GL_FALSE; GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; GLboolean __GLEW_ARB_sync = GL_FALSE; GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_texture_compression = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_ARB_texture_float = GL_FALSE; GLboolean __GLEW_ARB_texture_gather = GL_FALSE; GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; GLboolean __GLEW_ARB_texture_rg = GL_FALSE; GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; GLboolean __GLEW_ARB_texture_storage = GL_FALSE; GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; GLboolean __GLEW_ARB_texture_view = GL_FALSE; GLboolean __GLEW_ARB_timer_query = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_program = GL_FALSE; GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean __GLEW_ARB_viewport_array = GL_FALSE; GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; GLboolean __GLEW_ATI_element_array = GL_FALSE; GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; GLboolean __GLEW_ATI_meminfo = GL_FALSE; GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATI_texture_float = GL_FALSE; GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; GLboolean __GLEW_EXT_bgra = GL_FALSE; GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; GLboolean __GLEW_EXT_blend_color = GL_FALSE; GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; GLboolean __GLEW_EXT_cmyka = GL_FALSE; GLboolean __GLEW_EXT_color_subtable = GL_FALSE; GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_convolution = GL_FALSE; GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; GLboolean __GLEW_EXT_copy_texture = GL_FALSE; GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; GLboolean __GLEW_EXT_debug_label = GL_FALSE; GLboolean __GLEW_EXT_debug_marker = GL_FALSE; GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; GLboolean __GLEW_EXT_histogram = GL_FALSE; GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; GLboolean __GLEW_EXT_index_func = GL_FALSE; GLboolean __GLEW_EXT_index_material = GL_FALSE; GLboolean __GLEW_EXT_index_texture = GL_FALSE; GLboolean __GLEW_EXT_light_texture = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multisample = GL_FALSE; GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_packed_float = GL_FALSE; GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; GLboolean __GLEW_EXT_subtexture = GL_FALSE; GLboolean __GLEW_EXT_texture = GL_FALSE; GLboolean __GLEW_EXT_texture3D = GL_FALSE; GLboolean __GLEW_EXT_texture_array = GL_FALSE; GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_env = GL_FALSE; GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_object = GL_FALSE; GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_timer_query = GL_FALSE; GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; GLboolean __GLEW_EXT_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; GLboolean __GLEW_IBM_static_data = GL_FALSE; GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; GLboolean __GLEW_INTEL_map_texture = GL_FALSE; GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; GLboolean __GLEW_INTEL_performance_query = GL_FALSE; GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; GLboolean __GLEW_KHR_debug = GL_FALSE; GLboolean __GLEW_KHR_no_error = GL_FALSE; GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_KHR_robustness = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; GLboolean __GLEW_NVX_conditional_render = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; GLboolean __GLEW_NV_bindless_texture = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_compute_program5 = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_conservative_raster = GL_FALSE; GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_draw_texture = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; GLboolean __GLEW_NV_occlusion_query = GL_FALSE; GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_path_rendering = GL_FALSE; GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; GLboolean __GLEW_NV_sample_locations = GL_FALSE; GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; GLboolean __GLEW_NV_texture_barrier = GL_FALSE; GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; GLboolean __GLEW_NV_texture_multisample = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vertex_program = GL_FALSE; GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; GLboolean __GLEW_OES_single_precision = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; GLboolean __GLEW_OVR_multiview = GL_FALSE; GLboolean __GLEW_OVR_multiview2 = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_enable = GL_FALSE; GLboolean __GLEW_REGAL_error_string = GL_FALSE; GLboolean __GLEW_REGAL_extension_query = GL_FALSE; GLboolean __GLEW_REGAL_log = GL_FALSE; GLboolean __GLEW_REGAL_proc_address = GL_FALSE; GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; GLboolean __GLEW_S3_s3tc = GL_FALSE; GLboolean __GLEW_SGIS_color_range = GL_FALSE; GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; GLboolean __GLEW_SGIS_fog_function = GL_FALSE; GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; GLboolean __GLEW_SGIS_multisample = GL_FALSE; GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; GLboolean __GLEW_SGIS_texture4D = GL_FALSE; GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; GLboolean __GLEW_SGIS_texture_select = GL_FALSE; GLboolean __GLEW_SGIX_async = GL_FALSE; GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean __GLEW_SGIX_clipmap = GL_FALSE; GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; GLboolean __GLEW_SGIX_framezoom = GL_FALSE; GLboolean __GLEW_SGIX_interlace = GL_FALSE; GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; GLboolean __GLEW_SGIX_list_priority = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; GLboolean __GLEW_SGIX_resample = GL_FALSE; GLboolean __GLEW_SGIX_shadow = GL_FALSE; GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; GLboolean __GLEW_SGIX_sprite = GL_FALSE; GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_range = GL_FALSE; GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; GLboolean __GLEW_SGI_color_matrix = GL_FALSE; GLboolean __GLEW_SGI_color_table = GL_FALSE; GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; GLboolean __GLEW_SUNX_constant_data = GL_FALSE; GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; GLboolean __GLEW_SUN_global_alpha = GL_FALSE; GLboolean __GLEW_SUN_mesh_array = GL_FALSE; GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; GLboolean __GLEW_SUN_slice_accum = GL_FALSE; GLboolean __GLEW_SUN_triangle_list = GL_FALSE; GLboolean __GLEW_SUN_vertex = GL_FALSE; GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GL_VERSION_1_2 static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; return r; } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_3 static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; return r; } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_5 static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; return r; } #endif /* GL_VERSION_4_5 */ #ifdef GL_3DFX_tbuffer static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; return r; } #endif /* GL_3DFX_tbuffer */ #ifdef GL_AMD_debug_output static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; return r; } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_draw_buffers_blend static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_interleaved_elements static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; return r; } #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; return r; } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; return r; } #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; return r; } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_sparse_texture static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; return r; } #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_vertex_shader_tessellator static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; return r; } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_ANGLE_framebuffer_blit static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_timer_query static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_element_array static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_flush_buffer_range static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_texture_range static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_vertex_array_object static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_ARB_ES2_compatibility static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; return r; } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; return r; } #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; return r; } #endif /* GL_ARB_ES3_2_compatibility */ #ifdef GL_ARB_base_instance static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; return r; } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; return r; } #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; return r; } #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; return r; } #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; return r; } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compute_shader static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; return r; } #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_copy_buffer static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; return r; } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_direct_state_access static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; return r; } #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_framebuffer_no_attachments static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_geometry_shader4 static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gpu_shader_fp64 static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_int64 */ #ifdef GL_ARB_imaging static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; return r; } #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_range static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; return r; } #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; return r; } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_parallel_shader_compile static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; return r; } #endif /* GL_ARB_parallel_shader_compile */ #ifdef GL_ARB_point_parameters static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_program_interface_query static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; return r; } #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; return r; } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; return r; } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_locations static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; return r; } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_separate_shader_objects static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_image_load_store static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; return r; } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_storage_buffer_object static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shading_language_include static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; return r; } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_sparse_buffer static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; return r; } #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; return r; } #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_sync static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_buffer_object static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_range static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_multisample static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_storage static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_view static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; return r; } #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_object static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; return r; } #endif /* GL_ARB_window_pos */ #ifdef GL_ATI_draw_buffers static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; return r; } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_pn_triangles static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; return r; } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_vertex_array_object static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_bindable_uniform static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_minmax static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_color_subtable static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_geometry_shader4 static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; return r; } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_func static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_light_texture static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_multi_draw_arrays static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_paletted_texture static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_transform static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_point_parameters static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset_clamp */ #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; return r; } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_shader_image_load_store static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_stencil_two_side static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_subtexture static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture3D static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_integer static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_object static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_timer_query static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_attrib_64bit static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_image_transform static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; return r; } #endif /* GL_HP_image_transform */ #ifdef GL_IBM_multimode_draw_arrays static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; return r; } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_vertex_array_lists static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; return r; } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INTEL_map_texture static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; return r; } #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_debug static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; return r; } #endif /* GL_KHR_debug */ #ifdef GL_KHR_robustness static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; return r; } #endif /* GL_KHR_robustness */ #ifdef GL_KTX_buffer_region static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; return r; } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESA_resize_buffers static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; return r; } #endif /* GL_MESA_window_pos */ #ifdef GL_NVX_conditional_render static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; return r; } #endif /* GL_NVX_conditional_render */ #ifdef GL_NV_bindless_multi_draw_indirect static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; return r; } #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_conditional_render static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; return r; } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster_dilate */ #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; return r; } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_draw_texture static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_texture */ #ifdef GL_NV_evaluators static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; return r; } #endif /* GL_NV_fence */ #ifdef GL_NV_fragment_coverage_to_color static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_framebuffer_multisample_coverage static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; return r; } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_gpu_program4 static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_shader5 static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; return r; } #endif /* GL_NV_half_float */ #ifdef GL_NV_internalformat_sample_query static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; return r; } #endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; return r; } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_parameter_buffer_object static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; return r; } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_path_rendering static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; return r; } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; return r; } #endif /* GL_NV_sample_locations */ #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_texture_barrier static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_multisample static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_transform_feedback static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_attrib_integer_64bit static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_video_capture static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_video_capture */ #ifdef GL_OES_single_precision static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; return r; } #endif /* GL_OES_single_precision */ #ifdef GL_OVR_multiview static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; return r; } #endif /* GL_OVR_multiview */ #ifdef GL_REGAL_ES1_0_compatibility static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; return r; } #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; return r; } #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_error_string static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_proc_address */ #ifdef GL_SGIS_detail_texture static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_multisample static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_sharpen_texture static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_filter4 static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIX_async static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_flush_raster static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_texture static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_pixel_texture static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_reference_plane static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_sprite static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGI_color_table static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; return r; } #endif /* GL_SGI_color_table */ #ifdef GL_SUNX_constant_data static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; return r; } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_global_alpha static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; return r; } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_read_video_pixels static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; return r; } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_triangle_list static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_swap_hint static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ GLboolean GLEWAPIENTRY glewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*)glGetString(GL_EXTENSIONS); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } /* ------------------------------------------------------------------------- */ #ifndef GLEW_MX static #endif GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) { const GLubyte* s; GLuint dot; GLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* query opengl version */ s = glGetString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } /* query opengl extensions string */ extStart = glGetString(GL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte*)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GL_VERSION_1_2 if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 #endif /* GL_VERSION_4_2 */ #ifdef GL_VERSION_4_3 #endif /* GL_VERSION_4_3 */ #ifdef GL_VERSION_4_4 #endif /* GL_VERSION_4_4 */ #ifdef GL_VERSION_4_5 if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_4_5 */ #ifdef GL_3DFX_multisample GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_gcn_shader GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd); #endif /* GL_AMD_gcn_shader */ #ifdef GL_AMD_gpu_shader_int64 GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd); #endif /* GL_AMD_gpu_shader_int64 */ #ifdef GL_AMD_interleaved_elements GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd); if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_pinned_memory GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); #endif /* GL_AMD_pinned_memory */ #ifdef GL_AMD_query_buffer_object GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); #endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_atomic_counter_ops GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd); #endif /* GL_AMD_shader_atomic_counter_ops */ #ifdef GL_AMD_shader_stencil_export GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_shader_stencil_value_export GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd); #endif /* GL_AMD_shader_stencil_value_export */ #ifdef GL_AMD_shader_trinary_minmax GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); #endif /* GL_AMD_shader_trinary_minmax */ #ifdef GL_AMD_sparse_texture GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_texture_texture4 GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_transform_feedback4 GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd); #endif /* GL_AMD_transform_feedback4 */ #ifdef GL_AMD_vertex_shader_layer GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); #endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_AMD_vertex_shader_viewport_index GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef GL_ANGLE_depth_texture GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); #endif /* GL_ANGLE_depth_texture */ #ifdef GL_ANGLE_framebuffer_blit GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_pack_reverse_row_order GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); #endif /* GL_ANGLE_pack_reverse_row_order */ #ifdef GL_ANGLE_program_binary GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); #endif /* GL_ANGLE_program_binary */ #ifdef GL_ANGLE_texture_compression_dxt1 GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); #endif /* GL_ANGLE_texture_compression_dxt1 */ #ifdef GL_ANGLE_texture_compression_dxt3 GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); #endif /* GL_ANGLE_texture_compression_dxt3 */ #ifdef GL_ANGLE_texture_compression_dxt5 GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); #endif /* GL_ANGLE_texture_compression_dxt5 */ #ifdef GL_ANGLE_texture_usage GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); #endif /* GL_ANGLE_texture_usage */ #ifdef GL_ANGLE_timer_query GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_aux_depth_stencil GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd); if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd); if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES3_2_compatibility */ #ifdef GL_ARB_ES3_compatibility GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); #endif /* GL_ARB_ES3_compatibility */ #ifdef GL_ARB_arrays_of_arrays GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); #endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd); if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_conditional_render_inverted GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd); #endif /* GL_ARB_conditional_render_inverted */ #ifdef GL_ARB_conservative_depth GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_cull_distance GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd); #endif /* GL_ARB_cull_distance */ #ifdef GL_ARB_debug_output GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_derivative_control GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd); #endif /* GL_ARB_derivative_control */ #ifdef GL_ARB_direct_state_access GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd); if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_enhanced_layouts GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); #endif /* GL_ARB_enhanced_layouts */ #ifdef GL_ARB_explicit_attrib_location GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_explicit_uniform_location GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); #endif /* GL_ARB_explicit_uniform_location */ #ifdef GL_ARB_fragment_coord_conventions GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_layer_viewport GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); #endif /* GL_ARB_fragment_layer_viewport */ #ifdef GL_ARB_fragment_program GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_fragment_shader_interlock GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd); #endif /* GL_ARB_fragment_shader_interlock */ #ifdef GL_ARB_framebuffer_no_attachments GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd); if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gpu_shader5 GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd); if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_gpu_shader_int64 */ #ifdef GL_ARB_half_float_pixel GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_alignment GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_parallel_shader_compile GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd); if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_parallel_shader_compile */ #ifdef GL_ARB_pipeline_statistics_query GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd); #endif /* GL_ARB_pipeline_statistics_query */ #ifdef GL_ARB_pixel_buffer_object GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_post_depth_coverage GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd); #endif /* GL_ARB_post_depth_coverage */ #ifdef GL_ARB_program_interface_query GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_query_buffer_object GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); #endif /* GL_ARB_query_buffer_object */ #ifdef GL_ARB_robust_buffer_access_behavior GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_robustness_application_isolation GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GL_ARB_robustness_application_isolation */ #ifdef GL_ARB_robustness_share_group_isolation GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_locations GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd); if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_seamless_cubemap_per_texture GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifdef GL_ARB_separate_shader_objects GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counter_ops GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd); #endif /* GL_ARB_shader_atomic_counter_ops */ #ifdef GL_ARB_shader_atomic_counters GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_ballot GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd); #endif /* GL_ARB_shader_ballot */ #ifdef GL_ARB_shader_bit_encoding GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_clock GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd); #endif /* GL_ARB_shader_clock */ #ifdef GL_ARB_shader_draw_parameters GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); #endif /* GL_ARB_shader_draw_parameters */ #ifdef GL_ARB_shader_group_vote GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); #endif /* GL_ARB_shader_group_vote */ #ifdef GL_ARB_shader_image_load_store GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_image_size GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); #endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_image_samples GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd); #endif /* GL_ARB_shader_texture_image_samples */ #ifdef GL_ARB_shader_texture_lod GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shader_viewport_layer_array GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd); #endif /* GL_ARB_shader_viewport_layer_array */ #ifdef GL_ARB_shading_language_100 GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sparse_buffer GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd); if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_sparse_texture2 GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd); #endif /* GL_ARB_sparse_texture2 */ #ifdef GL_ARB_sparse_texture_clamp GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd); #endif /* GL_ARB_sparse_texture_clamp */ #ifdef GL_ARB_stencil_texturing GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); #endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_border_clamp GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_filter_minmax GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd); #endif /* GL_ARB_texture_filter_minmax */ #ifdef GL_ARB_texture_float GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirror_clamp_to_edge GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifdef GL_ARB_texture_mirrored_repeat GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_levels GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); #endif /* GL_ARB_texture_query_levels */ #ifdef GL_ARB_texture_query_lod GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_stencil8 GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); #endif /* GL_ARB_texture_stencil8 */ #ifdef GL_ARB_texture_storage GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_swizzle GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transform_feedback_overflow_query GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd); #endif /* GL_ARB_transform_feedback_overflow_query */ #ifdef GL_ARB_transpose_matrix GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_10f_11f_11f_rev GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd); if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd); if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset_clamp */ #ifdef GL_EXT_post_depth_coverage GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd); #endif /* GL_EXT_post_depth_coverage */ #ifdef GL_EXT_provoking_vertex GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_rescale_normal GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_formatted GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd); #endif /* GL_EXT_shader_image_load_formatted */ #ifdef GL_EXT_shader_image_load_store GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shader_integer_mix GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd); #endif /* GL_EXT_shader_integer_mix */ #ifdef GL_EXT_shadow_funcs GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_sparse_texture2 GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd); #endif /* GL_EXT_sparse_texture2 */ #ifdef GL_EXT_stencil_clear_tag GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_filter_minmax GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd); #endif /* GL_EXT_texture_filter_minmax */ #ifdef GL_EXT_texture_integer GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_fragment_shader_ordering GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd); #endif /* GL_INTEL_fragment_shader_ordering */ #ifdef GL_INTEL_framebuffer_CMAA GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd); #endif /* GL_INTEL_framebuffer_CMAA */ #ifdef GL_INTEL_map_texture GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd); if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd); if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_blend_equation_advanced_coherent GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd); #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifdef GL_KHR_context_flush_control GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd); #endif /* GL_KHR_context_flush_control */ #ifdef GL_KHR_debug GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KHR_debug */ #ifdef GL_KHR_no_error GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd); #endif /* GL_KHR_no_error */ #ifdef GL_KHR_robust_buffer_access_behavior GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd); #endif /* GL_KHR_robust_buffer_access_behavior */ #ifdef GL_KHR_robustness GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd); if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KHR_robustness */ #ifdef GL_KHR_texture_compression_astc_hdr GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd); #endif /* GL_KHR_texture_compression_astc_hdr */ #ifdef GL_KHR_texture_compression_astc_ldr GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_conditional_render GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_gpu_memory_info GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_bindless_multi_draw_indirect GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd); if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_blend_equation_advanced_coherent GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); #endif /* GL_NV_blend_equation_advanced_coherent */ #ifdef GL_NV_blend_square GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); #endif /* GL_NV_blend_square */ #ifdef GL_NV_compute_program5 GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); #endif /* GL_NV_compute_program5 */ #ifdef GL_NV_conditional_render GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd); if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd); if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conservative_raster_dilate */ #ifdef GL_NV_copy_depth_to_color GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_copy_image */ #ifdef GL_NV_deep_texture3D GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); #endif /* GL_NV_deep_texture3D */ #ifdef GL_NV_depth_buffer_float GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_draw_texture GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_draw_texture */ #ifdef GL_NV_evaluators GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd); if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fence */ #ifdef GL_NV_fill_rectangle GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd); #endif /* GL_NV_fill_rectangle */ #ifdef GL_NV_float_buffer GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_coverage_to_color GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd); if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_fragment_shader_interlock GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd); #endif /* GL_NV_fragment_shader_interlock */ #ifdef GL_NV_framebuffer_mixed_samples GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd); #endif /* GL_NV_framebuffer_mixed_samples */ #ifdef GL_NV_framebuffer_multisample_coverage GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_geometry_shader_passthrough GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd); #endif /* GL_NV_geometry_shader_passthrough */ #ifdef GL_NV_gpu_program4 GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program5_mem_extended GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); #endif /* GL_NV_gpu_program5_mem_extended */ #ifdef GL_NV_gpu_program_fp64 GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_half_float */ #ifdef GL_NV_internalformat_sample_query GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd); if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_light_max_exponent GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_path_rendering_shared_edge GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd); #endif /* GL_NV_path_rendering_shared_edge */ #ifdef GL_NV_pixel_data_range GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd); if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_sample_locations */ #ifdef GL_NV_sample_mask_override_coverage GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd); #endif /* GL_NV_sample_mask_override_coverage */ #ifdef GL_NV_shader_atomic_counters GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); #endif /* GL_NV_shader_atomic_counters */ #ifdef GL_NV_shader_atomic_float GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); #endif /* GL_NV_shader_atomic_float */ #ifdef GL_NV_shader_atomic_fp16_vector GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd); #endif /* GL_NV_shader_atomic_fp16_vector */ #ifdef GL_NV_shader_atomic_int64 GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd); #endif /* GL_NV_shader_atomic_int64 */ #ifdef GL_NV_shader_buffer_load GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_shader_storage_buffer_object GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); #endif /* GL_NV_shader_storage_buffer_object */ #ifdef GL_NV_shader_thread_group GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd); #endif /* GL_NV_shader_thread_group */ #ifdef GL_NV_shader_thread_shuffle GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd); #endif /* GL_NV_shader_thread_shuffle */ #ifdef GL_NV_tessellation_program5 GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_uniform_buffer_unified_memory GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd); #endif /* GL_NV_uniform_buffer_unified_memory */ #ifdef GL_NV_vdpau_interop GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_video_capture */ #ifdef GL_NV_viewport_array2 GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd); #endif /* GL_NV_viewport_array2 */ #ifdef GL_OES_byte_coordinates GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); #endif /* GL_OML_interlace */ #ifdef GL_OML_resample GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd); #endif /* GL_OML_resample */ #ifdef GL_OML_subsample GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); #endif /* GL_OML_subsample */ #ifdef GL_OVR_multiview GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd); if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_OVR_multiview */ #ifdef GL_OVR_multiview2 GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd); #endif /* GL_OVR_multiview2 */ #ifdef GL_PGI_misc_hints GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); #endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_ES1_0_compatibility GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_enable GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); #endif /* GL_REGAL_enable */ #ifdef GL_REGAL_error_string GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd); if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_proc_address */ #ifdef GL_REND_screen_coordinates GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_WIN_swap_hint */ return GLEW_OK; } #if defined(_WIN32) #if !defined(GLEW_MX) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; GLboolean __WGLEW_3DFX_multisample = GL_FALSE; GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; GLboolean __WGLEW_ARB_create_context = GL_FALSE; GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; GLboolean __WGLEW_ARB_multisample = GL_FALSE; GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ARB_render_texture = GL_FALSE; GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __WGLEW_EXT_depth_float = GL_FALSE; GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; GLboolean __WGLEW_EXT_multisample = GL_FALSE; GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; GLboolean __WGLEW_EXT_swap_control = GL_FALSE; GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; GLboolean __WGLEW_I3D_gamma = GL_FALSE; GLboolean __WGLEW_I3D_genlock = GL_FALSE; GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; GLboolean __WGLEW_NV_DX_interop = GL_FALSE; GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; GLboolean __WGLEW_NV_copy_image = GL_FALSE; GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; GLboolean __WGLEW_NV_float_buffer = GL_FALSE; GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; GLboolean __WGLEW_NV_present_video = GL_FALSE; GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_NV_swap_group = GL_FALSE; GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #endif /* !GLEW_MX */ #ifdef WGL_3DL_stereo_control static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; return r; } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; return r; } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_extensions_string static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; return r; } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_make_current_read static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; return r; } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_pbuffer static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_render_texture static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; return r; } #endif /* WGL_ARB_render_texture */ #ifdef WGL_EXT_display_color_table static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_make_current_read static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_pbuffer static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_swap_control static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; return r; } #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_copy_image static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; return r; } #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_gpu_affinity static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; return r; } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_present_video static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; return r; } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_swap_group static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; return r; } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; return r; } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; return r; } #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } #ifdef GLEW_MX GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) #else GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) #endif { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; #ifdef WGL_3DFX_multisample WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_context_flush_control WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); #endif /* WGL_ARB_context_flush_control */ #ifdef WGL_ARB_create_context WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ARB_robustness_application_isolation WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); #endif /* WGL_ARB_robustness_application_isolation */ #ifdef WGL_ARB_robustness_share_group_isolation WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* WGL_ARB_robustness_share_group_isolation */ #ifdef WGL_ATI_pixel_format_float WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_float_buffer WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_OML_sync_control */ return GLEW_OK; } #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; #if !defined(GLEW_MX) GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; GLboolean __GLXEW_3DFX_multisample = GL_FALSE; GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; GLboolean __GLXEW_ARB_create_context = GL_FALSE; GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; GLboolean __GLXEW_ARB_multisample = GL_FALSE; GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; GLboolean __GLXEW_ATI_render_texture = GL_FALSE; GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; GLboolean __GLXEW_EXT_visual_info = GL_FALSE; GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; GLboolean __GLXEW_MESA_swap_control = GL_FALSE; GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; GLboolean __GLXEW_NV_copy_image = GL_FALSE; GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_capture = GL_FALSE; GLboolean __GLXEW_NV_video_out = GL_FALSE; GLboolean __GLXEW_OML_swap_method = GL_FALSE; GLboolean __GLXEW_OML_sync_control = GL_FALSE; GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; GLboolean __GLXEW_SGIS_color_range = GL_FALSE; GLboolean __GLXEW_SGIS_multisample = GL_FALSE; GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; GLboolean __GLXEW_SGI_cushion = GL_FALSE; GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GLX_VERSION_1_2 static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_AMD_gpu_association static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* GLX_ARB_create_context */ #ifdef GLX_ATI_render_texture static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; return r; } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_import_context static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_swap_control static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_MESA_agp_offset static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; return r; } #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_present_video static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; return r; } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; return r; } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; return r; } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_out */ #ifdef GLX_OML_sync_control static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; return r; } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIX_fbconfig static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGI_cushion static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } #ifdef GLEW_MX GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) #else GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ GLXEW_VERSION_1_0 = GL_TRUE; GLXEW_VERSION_1_1 = GL_TRUE; GLXEW_VERSION_1_2 = GL_TRUE; GLXEW_VERSION_1_3 = GL_TRUE; GLXEW_VERSION_1_4 = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: GLXEW_VERSION_1_4 = GL_FALSE; break; case 2: GLXEW_VERSION_1_4 = GL_FALSE; GLXEW_VERSION_1_3 = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GLX_VERSION_1_3 if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_context_flush_control GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); #endif /* GLX_ARB_context_flush_control */ #ifdef GLX_ARB_create_context GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_buffer_age GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); #endif /* GLX_EXT_buffer_age */ #ifdef GLX_EXT_create_context_es2_profile GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_stereo_tree GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); #endif /* GLX_EXT_stereo_tree */ #ifdef GLX_EXT_swap_control GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_float_buffer GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_video_resize */ return GLEW_OK; } #endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ /* ------------------------------------------------------------------------ */ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; } const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"1.13.0", (const GLubyte*)"1", (const GLubyte*)"13", (const GLubyte*)"0" }; const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; #if !defined(GLEW_MX) GLenum GLEWAPIENTRY glewInit (void) { GLenum r; r = glewContextInit(); if ( r != 0 ) return r; #if defined(_WIN32) return wglewInit(); #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ return glxewInit(); #else return r; #endif /* _WIN32 */ } #endif /* !GLEW_MX */ #ifdef GLEW_MX GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) #else GLboolean GLEWAPIENTRY glewIsSupported (const char* name) #endif { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLEW_VERSION_1_2; continue; } #endif #ifdef GL_VERSION_1_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) { ret = GLEW_VERSION_1_2_1; continue; } #endif #ifdef GL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLEW_VERSION_1_3; continue; } #endif #ifdef GL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLEW_VERSION_1_4; continue; } #endif #ifdef GL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = GLEW_VERSION_1_5; continue; } #endif #ifdef GL_VERSION_2_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) { ret = GLEW_VERSION_2_0; continue; } #endif #ifdef GL_VERSION_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) { ret = GLEW_VERSION_2_1; continue; } #endif #ifdef GL_VERSION_3_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) { ret = GLEW_VERSION_3_0; continue; } #endif #ifdef GL_VERSION_3_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) { ret = GLEW_VERSION_3_1; continue; } #endif #ifdef GL_VERSION_3_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) { ret = GLEW_VERSION_3_2; continue; } #endif #ifdef GL_VERSION_3_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) { ret = GLEW_VERSION_3_3; continue; } #endif #ifdef GL_VERSION_4_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) { ret = GLEW_VERSION_4_0; continue; } #endif #ifdef GL_VERSION_4_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) { ret = GLEW_VERSION_4_1; continue; } #endif #ifdef GL_VERSION_4_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) { ret = GLEW_VERSION_4_2; continue; } #endif #ifdef GL_VERSION_4_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) { ret = GLEW_VERSION_4_3; continue; } #endif #ifdef GL_VERSION_4_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) { ret = GLEW_VERSION_4_4; continue; } #endif #ifdef GL_VERSION_4_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) { ret = GLEW_VERSION_4_5; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_3DFX_multisample; continue; } #endif #ifdef GL_3DFX_tbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) { ret = GLEW_3DFX_tbuffer; continue; } #endif #ifdef GL_3DFX_texture_compression_FXT1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) { ret = GLEW_3DFX_texture_compression_FXT1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GL_AMD_blend_minmax_factor if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) { ret = GLEW_AMD_blend_minmax_factor; continue; } #endif #ifdef GL_AMD_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_AMD_conservative_depth; continue; } #endif #ifdef GL_AMD_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_AMD_debug_output; continue; } #endif #ifdef GL_AMD_depth_clamp_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) { ret = GLEW_AMD_depth_clamp_separate; continue; } #endif #ifdef GL_AMD_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_AMD_draw_buffers_blend; continue; } #endif #ifdef GL_AMD_gcn_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) { ret = GLEW_AMD_gcn_shader; continue; } #endif #ifdef GL_AMD_gpu_shader_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) { ret = GLEW_AMD_gpu_shader_int64; continue; } #endif #ifdef GL_AMD_interleaved_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) { ret = GLEW_AMD_interleaved_elements; continue; } #endif #ifdef GL_AMD_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_AMD_multi_draw_indirect; continue; } #endif #ifdef GL_AMD_name_gen_delete if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) { ret = GLEW_AMD_name_gen_delete; continue; } #endif #ifdef GL_AMD_occlusion_query_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) { ret = GLEW_AMD_occlusion_query_event; continue; } #endif #ifdef GL_AMD_performance_monitor if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) { ret = GLEW_AMD_performance_monitor; continue; } #endif #ifdef GL_AMD_pinned_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) { ret = GLEW_AMD_pinned_memory; continue; } #endif #ifdef GL_AMD_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_AMD_query_buffer_object; continue; } #endif #ifdef GL_AMD_sample_positions if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) { ret = GLEW_AMD_sample_positions; continue; } #endif #ifdef GL_AMD_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_AMD_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_AMD_shader_atomic_counter_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) { ret = GLEW_AMD_shader_atomic_counter_ops; continue; } #endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_AMD_shader_stencil_export; continue; } #endif #ifdef GL_AMD_shader_stencil_value_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) { ret = GLEW_AMD_shader_stencil_value_export; continue; } #endif #ifdef GL_AMD_shader_trinary_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) { ret = GLEW_AMD_shader_trinary_minmax; continue; } #endif #ifdef GL_AMD_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_AMD_sparse_texture; continue; } #endif #ifdef GL_AMD_stencil_operation_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) { ret = GLEW_AMD_stencil_operation_extended; continue; } #endif #ifdef GL_AMD_texture_texture4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) { ret = GLEW_AMD_texture_texture4; continue; } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) { ret = GLEW_AMD_transform_feedback3_lines_triangles; continue; } #endif #ifdef GL_AMD_transform_feedback4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) { ret = GLEW_AMD_transform_feedback4; continue; } #endif #ifdef GL_AMD_vertex_shader_layer if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) { ret = GLEW_AMD_vertex_shader_layer; continue; } #endif #ifdef GL_AMD_vertex_shader_tessellator if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) { ret = GLEW_AMD_vertex_shader_tessellator; continue; } #endif #ifdef GL_AMD_vertex_shader_viewport_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) { ret = GLEW_AMD_vertex_shader_viewport_index; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) { #ifdef GL_ANGLE_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ANGLE_depth_texture; continue; } #endif #ifdef GL_ANGLE_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_ANGLE_framebuffer_blit; continue; } #endif #ifdef GL_ANGLE_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_ANGLE_framebuffer_multisample; continue; } #endif #ifdef GL_ANGLE_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ANGLE_instanced_arrays; continue; } #endif #ifdef GL_ANGLE_pack_reverse_row_order if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) { ret = GLEW_ANGLE_pack_reverse_row_order; continue; } #endif #ifdef GL_ANGLE_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) { ret = GLEW_ANGLE_program_binary; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_ANGLE_texture_compression_dxt1; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) { ret = GLEW_ANGLE_texture_compression_dxt3; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) { ret = GLEW_ANGLE_texture_compression_dxt5; continue; } #endif #ifdef GL_ANGLE_texture_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) { ret = GLEW_ANGLE_texture_usage; continue; } #endif #ifdef GL_ANGLE_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ANGLE_timer_query; continue; } #endif #ifdef GL_ANGLE_translated_shader_source if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) { ret = GLEW_ANGLE_translated_shader_source; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) { #ifdef GL_APPLE_aux_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) { ret = GLEW_APPLE_aux_depth_stencil; continue; } #endif #ifdef GL_APPLE_client_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) { ret = GLEW_APPLE_client_storage; continue; } #endif #ifdef GL_APPLE_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_APPLE_element_array; continue; } #endif #ifdef GL_APPLE_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_APPLE_fence; continue; } #endif #ifdef GL_APPLE_float_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) { ret = GLEW_APPLE_float_pixels; continue; } #endif #ifdef GL_APPLE_flush_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) { ret = GLEW_APPLE_flush_buffer_range; continue; } #endif #ifdef GL_APPLE_object_purgeable if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) { ret = GLEW_APPLE_object_purgeable; continue; } #endif #ifdef GL_APPLE_pixel_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) { ret = GLEW_APPLE_pixel_buffer; continue; } #endif #ifdef GL_APPLE_rgb_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) { ret = GLEW_APPLE_rgb_422; continue; } #endif #ifdef GL_APPLE_row_bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) { ret = GLEW_APPLE_row_bytes; continue; } #endif #ifdef GL_APPLE_specular_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) { ret = GLEW_APPLE_specular_vector; continue; } #endif #ifdef GL_APPLE_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_APPLE_texture_range; continue; } #endif #ifdef GL_APPLE_transform_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) { ret = GLEW_APPLE_transform_hint; continue; } #endif #ifdef GL_APPLE_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_APPLE_vertex_array_object; continue; } #endif #ifdef GL_APPLE_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_APPLE_vertex_array_range; continue; } #endif #ifdef GL_APPLE_vertex_program_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) { ret = GLEW_APPLE_vertex_program_evaluators; continue; } #endif #ifdef GL_APPLE_ycbcr_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) { ret = GLEW_APPLE_ycbcr_422; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GL_ARB_ES2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) { ret = GLEW_ARB_ES2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_1_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) { ret = GLEW_ARB_ES3_1_compatibility; continue; } #endif #ifdef GL_ARB_ES3_2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) { ret = GLEW_ARB_ES3_2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) { ret = GLEW_ARB_ES3_compatibility; continue; } #endif #ifdef GL_ARB_arrays_of_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) { ret = GLEW_ARB_arrays_of_arrays; continue; } #endif #ifdef GL_ARB_base_instance if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) { ret = GLEW_ARB_base_instance; continue; } #endif #ifdef GL_ARB_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_ARB_bindless_texture; continue; } #endif #ifdef GL_ARB_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_ARB_blend_func_extended; continue; } #endif #ifdef GL_ARB_buffer_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) { ret = GLEW_ARB_buffer_storage; continue; } #endif #ifdef GL_ARB_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = GLEW_ARB_cl_event; continue; } #endif #ifdef GL_ARB_clear_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) { ret = GLEW_ARB_clear_buffer_object; continue; } #endif #ifdef GL_ARB_clear_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) { ret = GLEW_ARB_clear_texture; continue; } #endif #ifdef GL_ARB_clip_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) { ret = GLEW_ARB_clip_control; continue; } #endif #ifdef GL_ARB_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_ARB_color_buffer_float; continue; } #endif #ifdef GL_ARB_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) { ret = GLEW_ARB_compatibility; continue; } #endif #ifdef GL_ARB_compressed_texture_pixel_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) { ret = GLEW_ARB_compressed_texture_pixel_storage; continue; } #endif #ifdef GL_ARB_compute_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) { ret = GLEW_ARB_compute_shader; continue; } #endif #ifdef GL_ARB_compute_variable_group_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) { ret = GLEW_ARB_compute_variable_group_size; continue; } #endif #ifdef GL_ARB_conditional_render_inverted if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) { ret = GLEW_ARB_conditional_render_inverted; continue; } #endif #ifdef GL_ARB_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_ARB_conservative_depth; continue; } #endif #ifdef GL_ARB_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_ARB_copy_buffer; continue; } #endif #ifdef GL_ARB_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_ARB_copy_image; continue; } #endif #ifdef GL_ARB_cull_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) { ret = GLEW_ARB_cull_distance; continue; } #endif #ifdef GL_ARB_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_ARB_debug_output; continue; } #endif #ifdef GL_ARB_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_ARB_depth_buffer_float; continue; } #endif #ifdef GL_ARB_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_ARB_depth_clamp; continue; } #endif #ifdef GL_ARB_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ARB_depth_texture; continue; } #endif #ifdef GL_ARB_derivative_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) { ret = GLEW_ARB_derivative_control; continue; } #endif #ifdef GL_ARB_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_ARB_direct_state_access; continue; } #endif #ifdef GL_ARB_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ARB_draw_buffers; continue; } #endif #ifdef GL_ARB_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_ARB_draw_buffers_blend; continue; } #endif #ifdef GL_ARB_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_ARB_draw_elements_base_vertex; continue; } #endif #ifdef GL_ARB_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) { ret = GLEW_ARB_draw_indirect; continue; } #endif #ifdef GL_ARB_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_ARB_draw_instanced; continue; } #endif #ifdef GL_ARB_enhanced_layouts if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) { ret = GLEW_ARB_enhanced_layouts; continue; } #endif #ifdef GL_ARB_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_ARB_explicit_attrib_location; continue; } #endif #ifdef GL_ARB_explicit_uniform_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) { ret = GLEW_ARB_explicit_uniform_location; continue; } #endif #ifdef GL_ARB_fragment_coord_conventions if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) { ret = GLEW_ARB_fragment_coord_conventions; continue; } #endif #ifdef GL_ARB_fragment_layer_viewport if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) { ret = GLEW_ARB_fragment_layer_viewport; continue; } #endif #ifdef GL_ARB_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_ARB_fragment_program; continue; } #endif #ifdef GL_ARB_fragment_program_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) { ret = GLEW_ARB_fragment_program_shadow; continue; } #endif #ifdef GL_ARB_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ARB_fragment_shader; continue; } #endif #ifdef GL_ARB_fragment_shader_interlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) { ret = GLEW_ARB_fragment_shader_interlock; continue; } #endif #ifdef GL_ARB_framebuffer_no_attachments if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) { ret = GLEW_ARB_framebuffer_no_attachments; continue; } #endif #ifdef GL_ARB_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_ARB_framebuffer_object; continue; } #endif #ifdef GL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GL_ARB_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_ARB_geometry_shader4; continue; } #endif #ifdef GL_ARB_get_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) { ret = GLEW_ARB_get_program_binary; continue; } #endif #ifdef GL_ARB_get_texture_sub_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) { ret = GLEW_ARB_get_texture_sub_image; continue; } #endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_ARB_gpu_shader5; continue; } #endif #ifdef GL_ARB_gpu_shader_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) { ret = GLEW_ARB_gpu_shader_fp64; continue; } #endif #ifdef GL_ARB_gpu_shader_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) { ret = GLEW_ARB_gpu_shader_int64; continue; } #endif #ifdef GL_ARB_half_float_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) { ret = GLEW_ARB_half_float_pixel; continue; } #endif #ifdef GL_ARB_half_float_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) { ret = GLEW_ARB_half_float_vertex; continue; } #endif #ifdef GL_ARB_imaging if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) { ret = GLEW_ARB_imaging; continue; } #endif #ifdef GL_ARB_indirect_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) { ret = GLEW_ARB_indirect_parameters; continue; } #endif #ifdef GL_ARB_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ARB_instanced_arrays; continue; } #endif #ifdef GL_ARB_internalformat_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) { ret = GLEW_ARB_internalformat_query; continue; } #endif #ifdef GL_ARB_internalformat_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) { ret = GLEW_ARB_internalformat_query2; continue; } #endif #ifdef GL_ARB_invalidate_subdata if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) { ret = GLEW_ARB_invalidate_subdata; continue; } #endif #ifdef GL_ARB_map_buffer_alignment if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) { ret = GLEW_ARB_map_buffer_alignment; continue; } #endif #ifdef GL_ARB_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_ARB_map_buffer_range; continue; } #endif #ifdef GL_ARB_matrix_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) { ret = GLEW_ARB_matrix_palette; continue; } #endif #ifdef GL_ARB_multi_bind if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) { ret = GLEW_ARB_multi_bind; continue; } #endif #ifdef GL_ARB_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_ARB_multi_draw_indirect; continue; } #endif #ifdef GL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_ARB_multisample; continue; } #endif #ifdef GL_ARB_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_ARB_multitexture; continue; } #endif #ifdef GL_ARB_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_ARB_occlusion_query; continue; } #endif #ifdef GL_ARB_occlusion_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) { ret = GLEW_ARB_occlusion_query2; continue; } #endif #ifdef GL_ARB_parallel_shader_compile if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) { ret = GLEW_ARB_parallel_shader_compile; continue; } #endif #ifdef GL_ARB_pipeline_statistics_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) { ret = GLEW_ARB_pipeline_statistics_query; continue; } #endif #ifdef GL_ARB_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_ARB_pixel_buffer_object; continue; } #endif #ifdef GL_ARB_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_ARB_point_parameters; continue; } #endif #ifdef GL_ARB_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_ARB_point_sprite; continue; } #endif #ifdef GL_ARB_post_depth_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) { ret = GLEW_ARB_post_depth_coverage; continue; } #endif #ifdef GL_ARB_program_interface_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) { ret = GLEW_ARB_program_interface_query; continue; } #endif #ifdef GL_ARB_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_ARB_provoking_vertex; continue; } #endif #ifdef GL_ARB_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_ARB_query_buffer_object; continue; } #endif #ifdef GL_ARB_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_ARB_robust_buffer_access_behavior; continue; } #endif #ifdef GL_ARB_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_ARB_robustness; continue; } #endif #ifdef GL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GL_ARB_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { ret = GLEW_ARB_sample_locations; continue; } #endif #ifdef GL_ARB_sample_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) { ret = GLEW_ARB_sample_shading; continue; } #endif #ifdef GL_ARB_sampler_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) { ret = GLEW_ARB_sampler_objects; continue; } #endif #ifdef GL_ARB_seamless_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) { ret = GLEW_ARB_seamless_cube_map; continue; } #endif #ifdef GL_ARB_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_ARB_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_ARB_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_ARB_separate_shader_objects; continue; } #endif #ifdef GL_ARB_shader_atomic_counter_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) { ret = GLEW_ARB_shader_atomic_counter_ops; continue; } #endif #ifdef GL_ARB_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_ARB_shader_atomic_counters; continue; } #endif #ifdef GL_ARB_shader_ballot if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) { ret = GLEW_ARB_shader_ballot; continue; } #endif #ifdef GL_ARB_shader_bit_encoding if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) { ret = GLEW_ARB_shader_bit_encoding; continue; } #endif #ifdef GL_ARB_shader_clock if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) { ret = GLEW_ARB_shader_clock; continue; } #endif #ifdef GL_ARB_shader_draw_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) { ret = GLEW_ARB_shader_draw_parameters; continue; } #endif #ifdef GL_ARB_shader_group_vote if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) { ret = GLEW_ARB_shader_group_vote; continue; } #endif #ifdef GL_ARB_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_ARB_shader_image_load_store; continue; } #endif #ifdef GL_ARB_shader_image_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) { ret = GLEW_ARB_shader_image_size; continue; } #endif #ifdef GL_ARB_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) { ret = GLEW_ARB_shader_objects; continue; } #endif #ifdef GL_ARB_shader_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) { ret = GLEW_ARB_shader_precision; continue; } #endif #ifdef GL_ARB_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_ARB_shader_stencil_export; continue; } #endif #ifdef GL_ARB_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_ARB_shader_storage_buffer_object; continue; } #endif #ifdef GL_ARB_shader_subroutine if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) { ret = GLEW_ARB_shader_subroutine; continue; } #endif #ifdef GL_ARB_shader_texture_image_samples if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) { ret = GLEW_ARB_shader_texture_image_samples; continue; } #endif #ifdef GL_ARB_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ARB_shader_texture_lod; continue; } #endif #ifdef GL_ARB_shader_viewport_layer_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) { ret = GLEW_ARB_shader_viewport_layer_array; continue; } #endif #ifdef GL_ARB_shading_language_100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) { ret = GLEW_ARB_shading_language_100; continue; } #endif #ifdef GL_ARB_shading_language_420pack if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) { ret = GLEW_ARB_shading_language_420pack; continue; } #endif #ifdef GL_ARB_shading_language_include if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) { ret = GLEW_ARB_shading_language_include; continue; } #endif #ifdef GL_ARB_shading_language_packing if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) { ret = GLEW_ARB_shading_language_packing; continue; } #endif #ifdef GL_ARB_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_ARB_shadow; continue; } #endif #ifdef GL_ARB_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_ARB_shadow_ambient; continue; } #endif #ifdef GL_ARB_sparse_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) { ret = GLEW_ARB_sparse_buffer; continue; } #endif #ifdef GL_ARB_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_ARB_sparse_texture; continue; } #endif #ifdef GL_ARB_sparse_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) { ret = GLEW_ARB_sparse_texture2; continue; } #endif #ifdef GL_ARB_sparse_texture_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) { ret = GLEW_ARB_sparse_texture_clamp; continue; } #endif #ifdef GL_ARB_stencil_texturing if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) { ret = GLEW_ARB_stencil_texturing; continue; } #endif #ifdef GL_ARB_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_ARB_sync; continue; } #endif #ifdef GL_ARB_tessellation_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) { ret = GLEW_ARB_tessellation_shader; continue; } #endif #ifdef GL_ARB_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_ARB_texture_barrier; continue; } #endif #ifdef GL_ARB_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_ARB_texture_border_clamp; continue; } #endif #ifdef GL_ARB_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_ARB_texture_buffer_object; continue; } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) { ret = GLEW_ARB_texture_buffer_object_rgb32; continue; } #endif #ifdef GL_ARB_texture_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) { ret = GLEW_ARB_texture_buffer_range; continue; } #endif #ifdef GL_ARB_texture_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) { ret = GLEW_ARB_texture_compression; continue; } #endif #ifdef GL_ARB_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_ARB_texture_compression_bptc; continue; } #endif #ifdef GL_ARB_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_ARB_texture_compression_rgtc; continue; } #endif #ifdef GL_ARB_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_ARB_texture_cube_map; continue; } #endif #ifdef GL_ARB_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_ARB_texture_cube_map_array; continue; } #endif #ifdef GL_ARB_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_ARB_texture_env_add; continue; } #endif #ifdef GL_ARB_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_ARB_texture_env_combine; continue; } #endif #ifdef GL_ARB_texture_env_crossbar if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) { ret = GLEW_ARB_texture_env_crossbar; continue; } #endif #ifdef GL_ARB_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_ARB_texture_env_dot3; continue; } #endif #ifdef GL_ARB_texture_filter_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) { ret = GLEW_ARB_texture_filter_minmax; continue; } #endif #ifdef GL_ARB_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ARB_texture_float; continue; } #endif #ifdef GL_ARB_texture_gather if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) { ret = GLEW_ARB_texture_gather; continue; } #endif #ifdef GL_ARB_texture_mirror_clamp_to_edge if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) { ret = GLEW_ARB_texture_mirror_clamp_to_edge; continue; } #endif #ifdef GL_ARB_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_ARB_texture_mirrored_repeat; continue; } #endif #ifdef GL_ARB_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_ARB_texture_multisample; continue; } #endif #ifdef GL_ARB_texture_non_power_of_two if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) { ret = GLEW_ARB_texture_non_power_of_two; continue; } #endif #ifdef GL_ARB_texture_query_levels if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) { ret = GLEW_ARB_texture_query_levels; continue; } #endif #ifdef GL_ARB_texture_query_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) { ret = GLEW_ARB_texture_query_lod; continue; } #endif #ifdef GL_ARB_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_ARB_texture_rectangle; continue; } #endif #ifdef GL_ARB_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_ARB_texture_rg; continue; } #endif #ifdef GL_ARB_texture_rgb10_a2ui if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) { ret = GLEW_ARB_texture_rgb10_a2ui; continue; } #endif #ifdef GL_ARB_texture_stencil8 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) { ret = GLEW_ARB_texture_stencil8; continue; } #endif #ifdef GL_ARB_texture_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) { ret = GLEW_ARB_texture_storage; continue; } #endif #ifdef GL_ARB_texture_storage_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) { ret = GLEW_ARB_texture_storage_multisample; continue; } #endif #ifdef GL_ARB_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_ARB_texture_swizzle; continue; } #endif #ifdef GL_ARB_texture_view if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) { ret = GLEW_ARB_texture_view; continue; } #endif #ifdef GL_ARB_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ARB_timer_query; continue; } #endif #ifdef GL_ARB_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_ARB_transform_feedback2; continue; } #endif #ifdef GL_ARB_transform_feedback3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) { ret = GLEW_ARB_transform_feedback3; continue; } #endif #ifdef GL_ARB_transform_feedback_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) { ret = GLEW_ARB_transform_feedback_instanced; continue; } #endif #ifdef GL_ARB_transform_feedback_overflow_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) { ret = GLEW_ARB_transform_feedback_overflow_query; continue; } #endif #ifdef GL_ARB_transpose_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) { ret = GLEW_ARB_transpose_matrix; continue; } #endif #ifdef GL_ARB_uniform_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) { ret = GLEW_ARB_uniform_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_ARB_vertex_array_bgra; continue; } #endif #ifdef GL_ARB_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ARB_vertex_array_object; continue; } #endif #ifdef GL_ARB_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_ARB_vertex_attrib_64bit; continue; } #endif #ifdef GL_ARB_vertex_attrib_binding if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) { ret = GLEW_ARB_vertex_attrib_binding; continue; } #endif #ifdef GL_ARB_vertex_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) { ret = GLEW_ARB_vertex_blend; continue; } #endif #ifdef GL_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLEW_ARB_vertex_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_ARB_vertex_program; continue; } #endif #ifdef GL_ARB_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_ARB_vertex_shader; continue; } #endif #ifdef GL_ARB_vertex_type_10f_11f_11f_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) { ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; continue; } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) { ret = GLEW_ARB_vertex_type_2_10_10_10_rev; continue; } #endif #ifdef GL_ARB_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_ARB_viewport_array; continue; } #endif #ifdef GL_ARB_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_ARB_window_pos; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) { #ifdef GL_ATIX_point_sprites if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) { ret = GLEW_ATIX_point_sprites; continue; } #endif #ifdef GL_ATIX_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATIX_texture_env_combine3; continue; } #endif #ifdef GL_ATIX_texture_env_route if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) { ret = GLEW_ATIX_texture_env_route; continue; } #endif #ifdef GL_ATIX_vertex_shader_output_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) { ret = GLEW_ATIX_vertex_shader_output_point_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GL_ATI_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ATI_draw_buffers; continue; } #endif #ifdef GL_ATI_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_ATI_element_array; continue; } #endif #ifdef GL_ATI_envmap_bumpmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) { ret = GLEW_ATI_envmap_bumpmap; continue; } #endif #ifdef GL_ATI_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ATI_fragment_shader; continue; } #endif #ifdef GL_ATI_map_object_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) { ret = GLEW_ATI_map_object_buffer; continue; } #endif #ifdef GL_ATI_meminfo if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) { ret = GLEW_ATI_meminfo; continue; } #endif #ifdef GL_ATI_pn_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) { ret = GLEW_ATI_pn_triangles; continue; } #endif #ifdef GL_ATI_separate_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) { ret = GLEW_ATI_separate_stencil; continue; } #endif #ifdef GL_ATI_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ATI_shader_texture_lod; continue; } #endif #ifdef GL_ATI_text_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) { ret = GLEW_ATI_text_fragment_shader; continue; } #endif #ifdef GL_ATI_texture_compression_3dc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) { ret = GLEW_ATI_texture_compression_3dc; continue; } #endif #ifdef GL_ATI_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATI_texture_env_combine3; continue; } #endif #ifdef GL_ATI_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ATI_texture_float; continue; } #endif #ifdef GL_ATI_texture_mirror_once if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) { ret = GLEW_ATI_texture_mirror_once; continue; } #endif #ifdef GL_ATI_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ATI_vertex_array_object; continue; } #endif #ifdef GL_ATI_vertex_attrib_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) { ret = GLEW_ATI_vertex_attrib_array_object; continue; } #endif #ifdef GL_ATI_vertex_streams if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) { ret = GLEW_ATI_vertex_streams; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) { ret = GLEW_EXT_422_pixels; continue; } #endif #ifdef GL_EXT_Cg_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) { ret = GLEW_EXT_Cg_shader; continue; } #endif #ifdef GL_EXT_abgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) { ret = GLEW_EXT_abgr; continue; } #endif #ifdef GL_EXT_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) { ret = GLEW_EXT_bgra; continue; } #endif #ifdef GL_EXT_bindable_uniform if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) { ret = GLEW_EXT_bindable_uniform; continue; } #endif #ifdef GL_EXT_blend_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) { ret = GLEW_EXT_blend_color; continue; } #endif #ifdef GL_EXT_blend_equation_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) { ret = GLEW_EXT_blend_equation_separate; continue; } #endif #ifdef GL_EXT_blend_func_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) { ret = GLEW_EXT_blend_func_separate; continue; } #endif #ifdef GL_EXT_blend_logic_op if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) { ret = GLEW_EXT_blend_logic_op; continue; } #endif #ifdef GL_EXT_blend_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) { ret = GLEW_EXT_blend_minmax; continue; } #endif #ifdef GL_EXT_blend_subtract if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) { ret = GLEW_EXT_blend_subtract; continue; } #endif #ifdef GL_EXT_clip_volume_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) { ret = GLEW_EXT_clip_volume_hint; continue; } #endif #ifdef GL_EXT_cmyka if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) { ret = GLEW_EXT_cmyka; continue; } #endif #ifdef GL_EXT_color_subtable if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) { ret = GLEW_EXT_color_subtable; continue; } #endif #ifdef GL_EXT_compiled_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) { ret = GLEW_EXT_compiled_vertex_array; continue; } #endif #ifdef GL_EXT_convolution if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) { ret = GLEW_EXT_convolution; continue; } #endif #ifdef GL_EXT_coordinate_frame if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) { ret = GLEW_EXT_coordinate_frame; continue; } #endif #ifdef GL_EXT_copy_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) { ret = GLEW_EXT_copy_texture; continue; } #endif #ifdef GL_EXT_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_EXT_cull_vertex; continue; } #endif #ifdef GL_EXT_debug_label if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) { ret = GLEW_EXT_debug_label; continue; } #endif #ifdef GL_EXT_debug_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) { ret = GLEW_EXT_debug_marker; continue; } #endif #ifdef GL_EXT_depth_bounds_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) { ret = GLEW_EXT_depth_bounds_test; continue; } #endif #ifdef GL_EXT_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_EXT_direct_state_access; continue; } #endif #ifdef GL_EXT_draw_buffers2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) { ret = GLEW_EXT_draw_buffers2; continue; } #endif #ifdef GL_EXT_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_EXT_draw_instanced; continue; } #endif #ifdef GL_EXT_draw_range_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) { ret = GLEW_EXT_draw_range_elements; continue; } #endif #ifdef GL_EXT_fog_coord if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) { ret = GLEW_EXT_fog_coord; continue; } #endif #ifdef GL_EXT_fragment_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) { ret = GLEW_EXT_fragment_lighting; continue; } #endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_EXT_framebuffer_blit; continue; } #endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_EXT_framebuffer_multisample; continue; } #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) { ret = GLEW_EXT_framebuffer_multisample_blit_scaled; continue; } #endif #ifdef GL_EXT_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_EXT_framebuffer_object; continue; } #endif #ifdef GL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GL_EXT_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_EXT_geometry_shader4; continue; } #endif #ifdef GL_EXT_gpu_program_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) { ret = GLEW_EXT_gpu_program_parameters; continue; } #endif #ifdef GL_EXT_gpu_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) { ret = GLEW_EXT_gpu_shader4; continue; } #endif #ifdef GL_EXT_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) { ret = GLEW_EXT_histogram; continue; } #endif #ifdef GL_EXT_index_array_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) { ret = GLEW_EXT_index_array_formats; continue; } #endif #ifdef GL_EXT_index_func if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) { ret = GLEW_EXT_index_func; continue; } #endif #ifdef GL_EXT_index_material if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) { ret = GLEW_EXT_index_material; continue; } #endif #ifdef GL_EXT_index_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) { ret = GLEW_EXT_index_texture; continue; } #endif #ifdef GL_EXT_light_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) { ret = GLEW_EXT_light_texture; continue; } #endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { ret = GLEW_EXT_misc_attribute; continue; } #endif #ifdef GL_EXT_multi_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) { ret = GLEW_EXT_multi_draw_arrays; continue; } #endif #ifdef GL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_EXT_multisample; continue; } #endif #ifdef GL_EXT_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_EXT_packed_depth_stencil; continue; } #endif #ifdef GL_EXT_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_EXT_packed_float; continue; } #endif #ifdef GL_EXT_packed_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) { ret = GLEW_EXT_packed_pixels; continue; } #endif #ifdef GL_EXT_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) { ret = GLEW_EXT_paletted_texture; continue; } #endif #ifdef GL_EXT_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_EXT_pixel_buffer_object; continue; } #endif #ifdef GL_EXT_pixel_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) { ret = GLEW_EXT_pixel_transform; continue; } #endif #ifdef GL_EXT_pixel_transform_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) { ret = GLEW_EXT_pixel_transform_color_table; continue; } #endif #ifdef GL_EXT_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_EXT_point_parameters; continue; } #endif #ifdef GL_EXT_polygon_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) { ret = GLEW_EXT_polygon_offset; continue; } #endif #ifdef GL_EXT_polygon_offset_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) { ret = GLEW_EXT_polygon_offset_clamp; continue; } #endif #ifdef GL_EXT_post_depth_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) { ret = GLEW_EXT_post_depth_coverage; continue; } #endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_EXT_provoking_vertex; continue; } #endif #ifdef GL_EXT_raster_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) { ret = GLEW_EXT_raster_multisample; continue; } #endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { ret = GLEW_EXT_rescale_normal; continue; } #endif #ifdef GL_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLEW_EXT_scene_marker; continue; } #endif #ifdef GL_EXT_secondary_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) { ret = GLEW_EXT_secondary_color; continue; } #endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_EXT_separate_shader_objects; continue; } #endif #ifdef GL_EXT_separate_specular_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) { ret = GLEW_EXT_separate_specular_color; continue; } #endif #ifdef GL_EXT_shader_image_load_formatted if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) { ret = GLEW_EXT_shader_image_load_formatted; continue; } #endif #ifdef GL_EXT_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_EXT_shader_image_load_store; continue; } #endif #ifdef GL_EXT_shader_integer_mix if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) { ret = GLEW_EXT_shader_integer_mix; continue; } #endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { ret = GLEW_EXT_shadow_funcs; continue; } #endif #ifdef GL_EXT_shared_texture_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) { ret = GLEW_EXT_shared_texture_palette; continue; } #endif #ifdef GL_EXT_sparse_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) { ret = GLEW_EXT_sparse_texture2; continue; } #endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { ret = GLEW_EXT_stencil_clear_tag; continue; } #endif #ifdef GL_EXT_stencil_two_side if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) { ret = GLEW_EXT_stencil_two_side; continue; } #endif #ifdef GL_EXT_stencil_wrap if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) { ret = GLEW_EXT_stencil_wrap; continue; } #endif #ifdef GL_EXT_subtexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) { ret = GLEW_EXT_subtexture; continue; } #endif #ifdef GL_EXT_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) { ret = GLEW_EXT_texture; continue; } #endif #ifdef GL_EXT_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) { ret = GLEW_EXT_texture3D; continue; } #endif #ifdef GL_EXT_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_EXT_texture_array; continue; } #endif #ifdef GL_EXT_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_EXT_texture_buffer_object; continue; } #endif #ifdef GL_EXT_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_EXT_texture_compression_dxt1; continue; } #endif #ifdef GL_EXT_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_EXT_texture_compression_latc; continue; } #endif #ifdef GL_EXT_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_EXT_texture_compression_rgtc; continue; } #endif #ifdef GL_EXT_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_EXT_texture_compression_s3tc; continue; } #endif #ifdef GL_EXT_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_EXT_texture_cube_map; continue; } #endif #ifdef GL_EXT_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_EXT_texture_edge_clamp; continue; } #endif #ifdef GL_EXT_texture_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) { ret = GLEW_EXT_texture_env; continue; } #endif #ifdef GL_EXT_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_EXT_texture_env_add; continue; } #endif #ifdef GL_EXT_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_EXT_texture_env_combine; continue; } #endif #ifdef GL_EXT_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_EXT_texture_env_dot3; continue; } #endif #ifdef GL_EXT_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_EXT_texture_filter_anisotropic; continue; } #endif #ifdef GL_EXT_texture_filter_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) { ret = GLEW_EXT_texture_filter_minmax; continue; } #endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { ret = GLEW_EXT_texture_integer; continue; } #endif #ifdef GL_EXT_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_EXT_texture_lod_bias; continue; } #endif #ifdef GL_EXT_texture_mirror_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) { ret = GLEW_EXT_texture_mirror_clamp; continue; } #endif #ifdef GL_EXT_texture_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) { ret = GLEW_EXT_texture_object; continue; } #endif #ifdef GL_EXT_texture_perturb_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) { ret = GLEW_EXT_texture_perturb_normal; continue; } #endif #ifdef GL_EXT_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_EXT_texture_rectangle; continue; } #endif #ifdef GL_EXT_texture_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) { ret = GLEW_EXT_texture_sRGB; continue; } #endif #ifdef GL_EXT_texture_sRGB_decode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) { ret = GLEW_EXT_texture_sRGB_decode; continue; } #endif #ifdef GL_EXT_texture_shared_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) { ret = GLEW_EXT_texture_shared_exponent; continue; } #endif #ifdef GL_EXT_texture_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) { ret = GLEW_EXT_texture_snorm; continue; } #endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_EXT_texture_swizzle; continue; } #endif #ifdef GL_EXT_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_EXT_timer_query; continue; } #endif #ifdef GL_EXT_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_EXT_transform_feedback; continue; } #endif #ifdef GL_EXT_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) { ret = GLEW_EXT_vertex_array; continue; } #endif #ifdef GL_EXT_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_EXT_vertex_array_bgra; continue; } #endif #ifdef GL_EXT_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_EXT_vertex_attrib_64bit; continue; } #endif #ifdef GL_EXT_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_EXT_vertex_shader; continue; } #endif #ifdef GL_EXT_vertex_weighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) { ret = GLEW_EXT_vertex_weighting; continue; } #endif #ifdef GL_EXT_x11_sync_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) { ret = GLEW_EXT_x11_sync_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) { #ifdef GL_GREMEDY_frame_terminator if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) { ret = GLEW_GREMEDY_frame_terminator; continue; } #endif #ifdef GL_GREMEDY_string_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) { ret = GLEW_GREMEDY_string_marker; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) { #ifdef GL_HP_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_HP_convolution_border_modes; continue; } #endif #ifdef GL_HP_image_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) { ret = GLEW_HP_image_transform; continue; } #endif #ifdef GL_HP_occlusion_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) { ret = GLEW_HP_occlusion_test; continue; } #endif #ifdef GL_HP_texture_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) { ret = GLEW_HP_texture_lighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) { #ifdef GL_IBM_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_IBM_cull_vertex; continue; } #endif #ifdef GL_IBM_multimode_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) { ret = GLEW_IBM_multimode_draw_arrays; continue; } #endif #ifdef GL_IBM_rasterpos_clip if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) { ret = GLEW_IBM_rasterpos_clip; continue; } #endif #ifdef GL_IBM_static_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) { ret = GLEW_IBM_static_data; continue; } #endif #ifdef GL_IBM_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_IBM_texture_mirrored_repeat; continue; } #endif #ifdef GL_IBM_vertex_array_lists if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) { ret = GLEW_IBM_vertex_array_lists; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) { #ifdef GL_INGR_color_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) { ret = GLEW_INGR_color_clamp; continue; } #endif #ifdef GL_INGR_interlace_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) { ret = GLEW_INGR_interlace_read; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GL_INTEL_fragment_shader_ordering if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) { ret = GLEW_INTEL_fragment_shader_ordering; continue; } #endif #ifdef GL_INTEL_framebuffer_CMAA if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) { ret = GLEW_INTEL_framebuffer_CMAA; continue; } #endif #ifdef GL_INTEL_map_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) { ret = GLEW_INTEL_map_texture; continue; } #endif #ifdef GL_INTEL_parallel_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) { ret = GLEW_INTEL_parallel_arrays; continue; } #endif #ifdef GL_INTEL_performance_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) { ret = GLEW_INTEL_performance_query; continue; } #endif #ifdef GL_INTEL_texture_scissor if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) { ret = GLEW_INTEL_texture_scissor; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) { #ifdef GL_KHR_blend_equation_advanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) { ret = GLEW_KHR_blend_equation_advanced; continue; } #endif #ifdef GL_KHR_blend_equation_advanced_coherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) { ret = GLEW_KHR_blend_equation_advanced_coherent; continue; } #endif #ifdef GL_KHR_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = GLEW_KHR_context_flush_control; continue; } #endif #ifdef GL_KHR_debug if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) { ret = GLEW_KHR_debug; continue; } #endif #ifdef GL_KHR_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) { ret = GLEW_KHR_no_error; continue; } #endif #ifdef GL_KHR_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_KHR_robust_buffer_access_behavior; continue; } #endif #ifdef GL_KHR_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_KHR_robustness; continue; } #endif #ifdef GL_KHR_texture_compression_astc_hdr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) { ret = GLEW_KHR_texture_compression_astc_hdr; continue; } #endif #ifdef GL_KHR_texture_compression_astc_ldr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) { ret = GLEW_KHR_texture_compression_astc_ldr; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { #ifdef GL_KTX_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = GLEW_KTX_buffer_region; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) { #ifdef GL_MESAX_texture_stack if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) { ret = GLEW_MESAX_texture_stack; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { ret = GLEW_MESA_pack_invert; continue; } #endif #ifdef GL_MESA_resize_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) { ret = GLEW_MESA_resize_buffers; continue; } #endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_MESA_window_pos; continue; } #endif #ifdef GL_MESA_ycbcr_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) { ret = GLEW_MESA_ycbcr_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { #ifdef GL_NVX_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NVX_conditional_render; continue; } #endif #ifdef GL_NVX_gpu_memory_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) { ret = GLEW_NVX_gpu_memory_info; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GL_NV_bindless_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) { ret = GLEW_NV_bindless_multi_draw_indirect; continue; } #endif #ifdef GL_NV_bindless_multi_draw_indirect_count if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) { ret = GLEW_NV_bindless_multi_draw_indirect_count; continue; } #endif #ifdef GL_NV_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_NV_bindless_texture; continue; } #endif #ifdef GL_NV_blend_equation_advanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) { ret = GLEW_NV_blend_equation_advanced; continue; } #endif #ifdef GL_NV_blend_equation_advanced_coherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) { ret = GLEW_NV_blend_equation_advanced_coherent; continue; } #endif #ifdef GL_NV_blend_square if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) { ret = GLEW_NV_blend_square; continue; } #endif #ifdef GL_NV_compute_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) { ret = GLEW_NV_compute_program5; continue; } #endif #ifdef GL_NV_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NV_conditional_render; continue; } #endif #ifdef GL_NV_conservative_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) { ret = GLEW_NV_conservative_raster; continue; } #endif #ifdef GL_NV_conservative_raster_dilate if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) { ret = GLEW_NV_conservative_raster_dilate; continue; } #endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { ret = GLEW_NV_copy_depth_to_color; continue; } #endif #ifdef GL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_NV_copy_image; continue; } #endif #ifdef GL_NV_deep_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) { ret = GLEW_NV_deep_texture3D; continue; } #endif #ifdef GL_NV_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_NV_depth_buffer_float; continue; } #endif #ifdef GL_NV_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_NV_depth_clamp; continue; } #endif #ifdef GL_NV_depth_range_unclamped if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) { ret = GLEW_NV_depth_range_unclamped; continue; } #endif #ifdef GL_NV_draw_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) { ret = GLEW_NV_draw_texture; continue; } #endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { ret = GLEW_NV_evaluators; continue; } #endif #ifdef GL_NV_explicit_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) { ret = GLEW_NV_explicit_multisample; continue; } #endif #ifdef GL_NV_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_NV_fence; continue; } #endif #ifdef GL_NV_fill_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) { ret = GLEW_NV_fill_rectangle; continue; } #endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLEW_NV_float_buffer; continue; } #endif #ifdef GL_NV_fog_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) { ret = GLEW_NV_fog_distance; continue; } #endif #ifdef GL_NV_fragment_coverage_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) { ret = GLEW_NV_fragment_coverage_to_color; continue; } #endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_NV_fragment_program; continue; } #endif #ifdef GL_NV_fragment_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) { ret = GLEW_NV_fragment_program2; continue; } #endif #ifdef GL_NV_fragment_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) { ret = GLEW_NV_fragment_program4; continue; } #endif #ifdef GL_NV_fragment_program_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) { ret = GLEW_NV_fragment_program_option; continue; } #endif #ifdef GL_NV_fragment_shader_interlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) { ret = GLEW_NV_fragment_shader_interlock; continue; } #endif #ifdef GL_NV_framebuffer_mixed_samples if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) { ret = GLEW_NV_framebuffer_mixed_samples; continue; } #endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { ret = GLEW_NV_framebuffer_multisample_coverage; continue; } #endif #ifdef GL_NV_geometry_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) { ret = GLEW_NV_geometry_program4; continue; } #endif #ifdef GL_NV_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_NV_geometry_shader4; continue; } #endif #ifdef GL_NV_geometry_shader_passthrough if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) { ret = GLEW_NV_geometry_shader_passthrough; continue; } #endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { ret = GLEW_NV_gpu_program4; continue; } #endif #ifdef GL_NV_gpu_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) { ret = GLEW_NV_gpu_program5; continue; } #endif #ifdef GL_NV_gpu_program5_mem_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) { ret = GLEW_NV_gpu_program5_mem_extended; continue; } #endif #ifdef GL_NV_gpu_program_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) { ret = GLEW_NV_gpu_program_fp64; continue; } #endif #ifdef GL_NV_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_NV_gpu_shader5; continue; } #endif #ifdef GL_NV_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) { ret = GLEW_NV_half_float; continue; } #endif #ifdef GL_NV_internalformat_sample_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) { ret = GLEW_NV_internalformat_sample_query; continue; } #endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { ret = GLEW_NV_light_max_exponent; continue; } #endif #ifdef GL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLEW_NV_multisample_coverage; continue; } #endif #ifdef GL_NV_multisample_filter_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) { ret = GLEW_NV_multisample_filter_hint; continue; } #endif #ifdef GL_NV_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_NV_occlusion_query; continue; } #endif #ifdef GL_NV_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_NV_packed_depth_stencil; continue; } #endif #ifdef GL_NV_parameter_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) { ret = GLEW_NV_parameter_buffer_object; continue; } #endif #ifdef GL_NV_parameter_buffer_object2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) { ret = GLEW_NV_parameter_buffer_object2; continue; } #endif #ifdef GL_NV_path_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) { ret = GLEW_NV_path_rendering; continue; } #endif #ifdef GL_NV_path_rendering_shared_edge if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) { ret = GLEW_NV_path_rendering_shared_edge; continue; } #endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { ret = GLEW_NV_pixel_data_range; continue; } #endif #ifdef GL_NV_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_NV_point_sprite; continue; } #endif #ifdef GL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLEW_NV_present_video; continue; } #endif #ifdef GL_NV_primitive_restart if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) { ret = GLEW_NV_primitive_restart; continue; } #endif #ifdef GL_NV_register_combiners if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) { ret = GLEW_NV_register_combiners; continue; } #endif #ifdef GL_NV_register_combiners2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) { ret = GLEW_NV_register_combiners2; continue; } #endif #ifdef GL_NV_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { ret = GLEW_NV_sample_locations; continue; } #endif #ifdef GL_NV_sample_mask_override_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) { ret = GLEW_NV_sample_mask_override_coverage; continue; } #endif #ifdef GL_NV_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_NV_shader_atomic_counters; continue; } #endif #ifdef GL_NV_shader_atomic_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) { ret = GLEW_NV_shader_atomic_float; continue; } #endif #ifdef GL_NV_shader_atomic_fp16_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) { ret = GLEW_NV_shader_atomic_fp16_vector; continue; } #endif #ifdef GL_NV_shader_atomic_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) { ret = GLEW_NV_shader_atomic_int64; continue; } #endif #ifdef GL_NV_shader_buffer_load if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) { ret = GLEW_NV_shader_buffer_load; continue; } #endif #ifdef GL_NV_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_NV_shader_storage_buffer_object; continue; } #endif #ifdef GL_NV_shader_thread_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) { ret = GLEW_NV_shader_thread_group; continue; } #endif #ifdef GL_NV_shader_thread_shuffle if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) { ret = GLEW_NV_shader_thread_shuffle; continue; } #endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { ret = GLEW_NV_tessellation_program5; continue; } #endif #ifdef GL_NV_texgen_emboss if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) { ret = GLEW_NV_texgen_emboss; continue; } #endif #ifdef GL_NV_texgen_reflection if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) { ret = GLEW_NV_texgen_reflection; continue; } #endif #ifdef GL_NV_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_NV_texture_barrier; continue; } #endif #ifdef GL_NV_texture_compression_vtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) { ret = GLEW_NV_texture_compression_vtc; continue; } #endif #ifdef GL_NV_texture_env_combine4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) { ret = GLEW_NV_texture_env_combine4; continue; } #endif #ifdef GL_NV_texture_expand_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) { ret = GLEW_NV_texture_expand_normal; continue; } #endif #ifdef GL_NV_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_NV_texture_multisample; continue; } #endif #ifdef GL_NV_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_NV_texture_rectangle; continue; } #endif #ifdef GL_NV_texture_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) { ret = GLEW_NV_texture_shader; continue; } #endif #ifdef GL_NV_texture_shader2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) { ret = GLEW_NV_texture_shader2; continue; } #endif #ifdef GL_NV_texture_shader3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) { ret = GLEW_NV_texture_shader3; continue; } #endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_NV_transform_feedback; continue; } #endif #ifdef GL_NV_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_NV_transform_feedback2; continue; } #endif #ifdef GL_NV_uniform_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) { ret = GLEW_NV_uniform_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { ret = GLEW_NV_vdpau_interop; continue; } #endif #ifdef GL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_NV_vertex_array_range; continue; } #endif #ifdef GL_NV_vertex_array_range2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) { ret = GLEW_NV_vertex_array_range2; continue; } #endif #ifdef GL_NV_vertex_attrib_integer_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) { ret = GLEW_NV_vertex_attrib_integer_64bit; continue; } #endif #ifdef GL_NV_vertex_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) { ret = GLEW_NV_vertex_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_NV_vertex_program; continue; } #endif #ifdef GL_NV_vertex_program1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) { ret = GLEW_NV_vertex_program1_1; continue; } #endif #ifdef GL_NV_vertex_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) { ret = GLEW_NV_vertex_program2; continue; } #endif #ifdef GL_NV_vertex_program2_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) { ret = GLEW_NV_vertex_program2_option; continue; } #endif #ifdef GL_NV_vertex_program3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) { ret = GLEW_NV_vertex_program3; continue; } #endif #ifdef GL_NV_vertex_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) { ret = GLEW_NV_vertex_program4; continue; } #endif #ifdef GL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLEW_NV_video_capture; continue; } #endif #ifdef GL_NV_viewport_array2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) { ret = GLEW_NV_viewport_array2; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { #ifdef GL_OES_byte_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) { ret = GLEW_OES_byte_coordinates; continue; } #endif #ifdef GL_OES_compressed_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) { ret = GLEW_OES_compressed_paletted_texture; continue; } #endif #ifdef GL_OES_read_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) { ret = GLEW_OES_read_format; continue; } #endif #ifdef GL_OES_single_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) { ret = GLEW_OES_single_precision; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GL_OML_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_OML_interlace; continue; } #endif #ifdef GL_OML_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_OML_resample; continue; } #endif #ifdef GL_OML_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_OML_subsample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) { #ifdef GL_OVR_multiview if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) { ret = GLEW_OVR_multiview; continue; } #endif #ifdef GL_OVR_multiview2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) { ret = GLEW_OVR_multiview2; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) { #ifdef GL_PGI_misc_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) { ret = GLEW_PGI_misc_hints; continue; } #endif #ifdef GL_PGI_vertex_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) { ret = GLEW_PGI_vertex_hints; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) { #ifdef GL_REGAL_ES1_0_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) { ret = GLEW_REGAL_ES1_0_compatibility; continue; } #endif #ifdef GL_REGAL_ES1_1_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) { ret = GLEW_REGAL_ES1_1_compatibility; continue; } #endif #ifdef GL_REGAL_enable if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) { ret = GLEW_REGAL_enable; continue; } #endif #ifdef GL_REGAL_error_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) { ret = GLEW_REGAL_error_string; continue; } #endif #ifdef GL_REGAL_extension_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) { ret = GLEW_REGAL_extension_query; continue; } #endif #ifdef GL_REGAL_log if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) { ret = GLEW_REGAL_log; continue; } #endif #ifdef GL_REGAL_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) { ret = GLEW_REGAL_proc_address; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) { #ifdef GL_REND_screen_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) { ret = GLEW_REND_screen_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) { #ifdef GL_S3_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) { ret = GLEW_S3_s3tc; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GL_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLEW_SGIS_color_range; continue; } #endif #ifdef GL_SGIS_detail_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) { ret = GLEW_SGIS_detail_texture; continue; } #endif #ifdef GL_SGIS_fog_function if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) { ret = GLEW_SGIS_fog_function; continue; } #endif #ifdef GL_SGIS_generate_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) { ret = GLEW_SGIS_generate_mipmap; continue; } #endif #ifdef GL_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_SGIS_multisample; continue; } #endif #ifdef GL_SGIS_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIS_pixel_texture; continue; } #endif #ifdef GL_SGIS_point_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) { ret = GLEW_SGIS_point_line_texgen; continue; } #endif #ifdef GL_SGIS_sharpen_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) { ret = GLEW_SGIS_sharpen_texture; continue; } #endif #ifdef GL_SGIS_texture4D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) { ret = GLEW_SGIS_texture4D; continue; } #endif #ifdef GL_SGIS_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_SGIS_texture_border_clamp; continue; } #endif #ifdef GL_SGIS_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_SGIS_texture_edge_clamp; continue; } #endif #ifdef GL_SGIS_texture_filter4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) { ret = GLEW_SGIS_texture_filter4; continue; } #endif #ifdef GL_SGIS_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) { ret = GLEW_SGIS_texture_lod; continue; } #endif #ifdef GL_SGIS_texture_select if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) { ret = GLEW_SGIS_texture_select; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GL_SGIX_async if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) { ret = GLEW_SGIX_async; continue; } #endif #ifdef GL_SGIX_async_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) { ret = GLEW_SGIX_async_histogram; continue; } #endif #ifdef GL_SGIX_async_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) { ret = GLEW_SGIX_async_pixel; continue; } #endif #ifdef GL_SGIX_blend_alpha_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) { ret = GLEW_SGIX_blend_alpha_minmax; continue; } #endif #ifdef GL_SGIX_clipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) { ret = GLEW_SGIX_clipmap; continue; } #endif #ifdef GL_SGIX_convolution_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) { ret = GLEW_SGIX_convolution_accuracy; continue; } #endif #ifdef GL_SGIX_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_SGIX_depth_texture; continue; } #endif #ifdef GL_SGIX_flush_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) { ret = GLEW_SGIX_flush_raster; continue; } #endif #ifdef GL_SGIX_fog_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) { ret = GLEW_SGIX_fog_offset; continue; } #endif #ifdef GL_SGIX_fog_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) { ret = GLEW_SGIX_fog_texture; continue; } #endif #ifdef GL_SGIX_fragment_specular_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) { ret = GLEW_SGIX_fragment_specular_lighting; continue; } #endif #ifdef GL_SGIX_framezoom if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) { ret = GLEW_SGIX_framezoom; continue; } #endif #ifdef GL_SGIX_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_SGIX_interlace; continue; } #endif #ifdef GL_SGIX_ir_instrument1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) { ret = GLEW_SGIX_ir_instrument1; continue; } #endif #ifdef GL_SGIX_list_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) { ret = GLEW_SGIX_list_priority; continue; } #endif #ifdef GL_SGIX_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIX_pixel_texture; continue; } #endif #ifdef GL_SGIX_pixel_texture_bits if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) { ret = GLEW_SGIX_pixel_texture_bits; continue; } #endif #ifdef GL_SGIX_reference_plane if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) { ret = GLEW_SGIX_reference_plane; continue; } #endif #ifdef GL_SGIX_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_SGIX_resample; continue; } #endif #ifdef GL_SGIX_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_SGIX_shadow; continue; } #endif #ifdef GL_SGIX_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_SGIX_shadow_ambient; continue; } #endif #ifdef GL_SGIX_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) { ret = GLEW_SGIX_sprite; continue; } #endif #ifdef GL_SGIX_tag_sample_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) { ret = GLEW_SGIX_tag_sample_buffer; continue; } #endif #ifdef GL_SGIX_texture_add_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) { ret = GLEW_SGIX_texture_add_env; continue; } #endif #ifdef GL_SGIX_texture_coordinate_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) { ret = GLEW_SGIX_texture_coordinate_clamp; continue; } #endif #ifdef GL_SGIX_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_SGIX_texture_lod_bias; continue; } #endif #ifdef GL_SGIX_texture_multi_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) { ret = GLEW_SGIX_texture_multi_buffer; continue; } #endif #ifdef GL_SGIX_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_SGIX_texture_range; continue; } #endif #ifdef GL_SGIX_texture_scale_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) { ret = GLEW_SGIX_texture_scale_bias; continue; } #endif #ifdef GL_SGIX_vertex_preclip if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) { ret = GLEW_SGIX_vertex_preclip; continue; } #endif #ifdef GL_SGIX_vertex_preclip_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) { ret = GLEW_SGIX_vertex_preclip_hint; continue; } #endif #ifdef GL_SGIX_ycrcb if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) { ret = GLEW_SGIX_ycrcb; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GL_SGI_color_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) { ret = GLEW_SGI_color_matrix; continue; } #endif #ifdef GL_SGI_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) { ret = GLEW_SGI_color_table; continue; } #endif #ifdef GL_SGI_texture_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) { ret = GLEW_SGI_texture_color_table; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) { #ifdef GL_SUNX_constant_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) { ret = GLEW_SUNX_constant_data; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GL_SUN_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_SUN_convolution_border_modes; continue; } #endif #ifdef GL_SUN_global_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) { ret = GLEW_SUN_global_alpha; continue; } #endif #ifdef GL_SUN_mesh_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) { ret = GLEW_SUN_mesh_array; continue; } #endif #ifdef GL_SUN_read_video_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) { ret = GLEW_SUN_read_video_pixels; continue; } #endif #ifdef GL_SUN_slice_accum if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) { ret = GLEW_SUN_slice_accum; continue; } #endif #ifdef GL_SUN_triangle_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) { ret = GLEW_SUN_triangle_list; continue; } #endif #ifdef GL_SUN_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) { ret = GLEW_SUN_vertex; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) { #ifdef GL_WIN_phong_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) { ret = GLEW_WIN_phong_shading; continue; } #endif #ifdef GL_WIN_specular_fog if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) { ret = GLEW_WIN_specular_fog; continue; } #endif #ifdef GL_WIN_swap_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) { ret = GLEW_WIN_swap_hint; continue; } #endif } } ret = (len == 0); } return ret; } #if defined(_WIN32) #if defined(GLEW_MX) GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) #else GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) #endif { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef WGL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) { #ifdef WGL_3DL_stereo_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) { ret = WGLEW_3DL_stereo_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef WGL_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = WGLEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef WGL_ARB_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = WGLEW_ARB_buffer_region; continue; } #endif #ifdef WGL_ARB_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = WGLEW_ARB_context_flush_control; continue; } #endif #ifdef WGL_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = WGLEW_ARB_create_context; continue; } #endif #ifdef WGL_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = WGLEW_ARB_create_context_profile; continue; } #endif #ifdef WGL_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = WGLEW_ARB_create_context_robustness; continue; } #endif #ifdef WGL_ARB_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_ARB_extensions_string; continue; } #endif #ifdef WGL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef WGL_ARB_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_ARB_make_current_read; continue; } #endif #ifdef WGL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_ARB_multisample; continue; } #endif #ifdef WGL_ARB_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_ARB_pbuffer; continue; } #endif #ifdef WGL_ARB_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_ARB_pixel_format; continue; } #endif #ifdef WGL_ARB_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ARB_pixel_format_float; continue; } #endif #ifdef WGL_ARB_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = WGLEW_ARB_render_texture; continue; } #endif #ifdef WGL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = WGLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef WGL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = WGLEW_ARB_robustness_share_group_isolation; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef WGL_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ATI_pixel_format_float; continue; } #endif #ifdef WGL_ATI_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_ATI_render_texture_rectangle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef WGL_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = WGLEW_EXT_create_context_es2_profile; continue; } #endif #ifdef WGL_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = WGLEW_EXT_create_context_es_profile; continue; } #endif #ifdef WGL_EXT_depth_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) { ret = WGLEW_EXT_depth_float; continue; } #endif #ifdef WGL_EXT_display_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) { ret = WGLEW_EXT_display_color_table; continue; } #endif #ifdef WGL_EXT_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_EXT_extensions_string; continue; } #endif #ifdef WGL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef WGL_EXT_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_EXT_make_current_read; continue; } #endif #ifdef WGL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_EXT_multisample; continue; } #endif #ifdef WGL_EXT_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_EXT_pbuffer; continue; } #endif #ifdef WGL_EXT_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_EXT_pixel_format; continue; } #endif #ifdef WGL_EXT_pixel_format_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) { ret = WGLEW_EXT_pixel_format_packed_float; continue; } #endif #ifdef WGL_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = WGLEW_EXT_swap_control; continue; } #endif #ifdef WGL_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = WGLEW_EXT_swap_control_tear; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) { #ifdef WGL_I3D_digital_video_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) { ret = WGLEW_I3D_digital_video_control; continue; } #endif #ifdef WGL_I3D_gamma if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) { ret = WGLEW_I3D_gamma; continue; } #endif #ifdef WGL_I3D_genlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) { ret = WGLEW_I3D_genlock; continue; } #endif #ifdef WGL_I3D_image_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) { ret = WGLEW_I3D_image_buffer; continue; } #endif #ifdef WGL_I3D_swap_frame_lock if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) { ret = WGLEW_I3D_swap_frame_lock; continue; } #endif #ifdef WGL_I3D_swap_frame_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) { ret = WGLEW_I3D_swap_frame_usage; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef WGL_NV_DX_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) { ret = WGLEW_NV_DX_interop; continue; } #endif #ifdef WGL_NV_DX_interop2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) { ret = WGLEW_NV_DX_interop2; continue; } #endif #ifdef WGL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = WGLEW_NV_copy_image; continue; } #endif #ifdef WGL_NV_delay_before_swap if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) { ret = WGLEW_NV_delay_before_swap; continue; } #endif #ifdef WGL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = WGLEW_NV_float_buffer; continue; } #endif #ifdef WGL_NV_gpu_affinity if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) { ret = WGLEW_NV_gpu_affinity; continue; } #endif #ifdef WGL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = WGLEW_NV_multisample_coverage; continue; } #endif #ifdef WGL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = WGLEW_NV_present_video; continue; } #endif #ifdef WGL_NV_render_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) { ret = WGLEW_NV_render_depth_texture; continue; } #endif #ifdef WGL_NV_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_NV_render_texture_rectangle; continue; } #endif #ifdef WGL_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = WGLEW_NV_swap_group; continue; } #endif #ifdef WGL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = WGLEW_NV_vertex_array_range; continue; } #endif #ifdef WGL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = WGLEW_NV_video_capture; continue; } #endif #ifdef WGL_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = WGLEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef WGL_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = WGLEW_OML_sync_control; continue; } #endif } } ret = (len == 0); } return ret; } #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #if defined(GLEW_MX) GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) #else GLboolean glxewIsSupported (const char* name) #endif { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GLX_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLXEW_VERSION_1_2; continue; } #endif #ifdef GLX_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLXEW_VERSION_1_3; continue; } #endif #ifdef GLX_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLXEW_VERSION_1_4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GLX_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GLX_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = GLXEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GLX_ARB_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = GLXEW_ARB_context_flush_control; continue; } #endif #ifdef GLX_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = GLXEW_ARB_create_context; continue; } #endif #ifdef GLX_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = GLXEW_ARB_create_context_profile; continue; } #endif #ifdef GLX_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = GLXEW_ARB_create_context_robustness; continue; } #endif #ifdef GLX_ARB_fbconfig_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) { ret = GLXEW_ARB_fbconfig_float; continue; } #endif #ifdef GLX_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GLX_ARB_get_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) { ret = GLXEW_ARB_get_proc_address; continue; } #endif #ifdef GLX_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_ARB_multisample; continue; } #endif #ifdef GLX_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLXEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GLX_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLXEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GLX_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLXEW_ARB_vertex_buffer_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GLX_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = GLXEW_ATI_pixel_format_float; continue; } #endif #ifdef GLX_ATI_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = GLXEW_ATI_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GLX_EXT_buffer_age if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) { ret = GLXEW_EXT_buffer_age; continue; } #endif #ifdef GLX_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = GLXEW_EXT_create_context_es2_profile; continue; } #endif #ifdef GLX_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = GLXEW_EXT_create_context_es_profile; continue; } #endif #ifdef GLX_EXT_fbconfig_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) { ret = GLXEW_EXT_fbconfig_packed_float; continue; } #endif #ifdef GLX_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { ret = GLXEW_EXT_import_context; continue; } #endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLXEW_EXT_scene_marker; continue; } #endif #ifdef GLX_EXT_stereo_tree if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) { ret = GLXEW_EXT_stereo_tree; continue; } #endif #ifdef GLX_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_EXT_swap_control; continue; } #endif #ifdef GLX_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = GLXEW_EXT_swap_control_tear; continue; } #endif #ifdef GLX_EXT_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = GLXEW_EXT_texture_from_pixmap; continue; } #endif #ifdef GLX_EXT_visual_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) { ret = GLXEW_EXT_visual_info; continue; } #endif #ifdef GLX_EXT_visual_rating if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) { ret = GLXEW_EXT_visual_rating; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GLX_INTEL_swap_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) { ret = GLXEW_INTEL_swap_event; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GLX_MESA_agp_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) { ret = GLXEW_MESA_agp_offset; continue; } #endif #ifdef GLX_MESA_copy_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) { ret = GLXEW_MESA_copy_sub_buffer; continue; } #endif #ifdef GLX_MESA_pixmap_colormap if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) { ret = GLXEW_MESA_pixmap_colormap; continue; } #endif #ifdef GLX_MESA_query_renderer if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) { ret = GLXEW_MESA_query_renderer; continue; } #endif #ifdef GLX_MESA_release_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) { ret = GLXEW_MESA_release_buffers; continue; } #endif #ifdef GLX_MESA_set_3dfx_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) { ret = GLXEW_MESA_set_3dfx_mode; continue; } #endif #ifdef GLX_MESA_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_MESA_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GLX_NV_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLXEW_NV_copy_buffer; continue; } #endif #ifdef GLX_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLXEW_NV_copy_image; continue; } #endif #ifdef GLX_NV_delay_before_swap if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) { ret = GLXEW_NV_delay_before_swap; continue; } #endif #ifdef GLX_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLXEW_NV_float_buffer; continue; } #endif #ifdef GLX_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLXEW_NV_multisample_coverage; continue; } #endif #ifdef GLX_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLXEW_NV_present_video; continue; } #endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_NV_swap_group; continue; } #endif #ifdef GLX_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLXEW_NV_vertex_array_range; continue; } #endif #ifdef GLX_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLXEW_NV_video_capture; continue; } #endif #ifdef GLX_NV_video_out if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) { ret = GLXEW_NV_video_out; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GLX_OML_swap_method if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) { ret = GLXEW_OML_swap_method; continue; } #endif #ifdef GLX_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = GLXEW_OML_sync_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GLX_SGIS_blended_overlay if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) { ret = GLXEW_SGIS_blended_overlay; continue; } #endif #ifdef GLX_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLXEW_SGIS_color_range; continue; } #endif #ifdef GLX_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_SGIS_multisample; continue; } #endif #ifdef GLX_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLXEW_SGIS_shared_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GLX_SGIX_fbconfig if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) { ret = GLXEW_SGIX_fbconfig; continue; } #endif #ifdef GLX_SGIX_hyperpipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) { ret = GLXEW_SGIX_hyperpipe; continue; } #endif #ifdef GLX_SGIX_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = GLXEW_SGIX_pbuffer; continue; } #endif #ifdef GLX_SGIX_swap_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) { ret = GLXEW_SGIX_swap_barrier; continue; } #endif #ifdef GLX_SGIX_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_SGIX_swap_group; continue; } #endif #ifdef GLX_SGIX_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SGIX_video_resize; continue; } #endif #ifdef GLX_SGIX_visual_select_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) { ret = GLXEW_SGIX_visual_select_group; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GLX_SGI_cushion if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) { ret = GLXEW_SGI_cushion; continue; } #endif #ifdef GLX_SGI_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = GLXEW_SGI_make_current_read; continue; } #endif #ifdef GLX_SGI_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_SGI_swap_control; continue; } #endif #ifdef GLX_SGI_video_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) { ret = GLXEW_SGI_video_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GLX_SUN_get_transparent_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) { ret = GLXEW_SUN_get_transparent_index; continue; } #endif #ifdef GLX_SUN_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SUN_video_resize; continue; } #endif } } ret = (len == 0); } return ret; } #endif /* _WIN32 */ goxel-0.7.2/ext_src/imgui/000077500000000000000000000000001317651647700154405ustar00rootroot00000000000000goxel-0.7.2/ext_src/imgui/imconfig.h000066400000000000000000000045131317651647700174070ustar00rootroot00000000000000//----------------------------------------------------------------------------- // USER IMPLEMENTATION // This file contains compile-time options for ImGui. // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). //----------------------------------------------------------------------------- #pragma once //---- Define assertion handler. Defaults to calling assert(). //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. //#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec( dllimport ) //---- Include imgui_user.h at the end of imgui.h //#define IMGUI_INCLUDE_IMGUI_USER_H //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) //#define IMGUI_DISABLE_TEST_WINDOWS //---- Don't define obsolete functions names //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) //#define IMGUI_USE_BGRA_PACKED_COLOR //---- Implement STB libraries in a namespace to avoid conflicts //#define IMGUI_STB_NAMESPACE ImGuiStb //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. /* #define IM_VEC2_CLASS_EXTRA \ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ operator MyVec2() const { return MyVec2(x,y); } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. /* namespace ImGui { void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); } */ goxel-0.7.2/ext_src/imgui/imgui.cpp000066400000000000000000015205711317651647700172710ustar00rootroot00000000000000// dear imgui, v1.50 WIP // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. // Newcomers, read 'Programmer guide' below for notes on how to setup ImGui in your codebase. // Get latest version at https://github.com/ocornut/imgui // Releases change-log at https://github.com/ocornut/imgui/releases // Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/772 // Developed by Omar Cornut and every direct or indirect contributors to the GitHub. // This library is free but I need your support to sustain development and maintenance. // If you work for a company, please consider financial support, e.g: https://www.patreon.com/imgui /* Index - MISSION STATEMENT - END-USER GUIDE - PROGRAMMER GUIDE (read me!) - API BREAKING CHANGES (read me when you update!) - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - How can I help? - How do I update to a newer version of ImGui? - What is ImTextureID and how do I display an image? - I integrated ImGui in my engine and the text or lines are blurry.. - I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. - How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs. - How can I tell when ImGui wants my mouse/keyboard inputs and when I can pass them to my application? - How can I load a different font than the default? - How can I easily use icons in my application? - How can I load multiple fonts? - How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic? - How can I use the drawing facilities without an ImGui window? (using ImDrawList API) - ISSUES & TODO-LIST - CODE MISSION STATEMENT ================= - easy to use to create code-driven and data-driven tools - easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools - easy to hack and improve - minimize screen real-estate usage - minimize setup and maintenance - minimize state storage on user side - portable, minimize dependencies, run on target (consoles, phones, etc.) - efficient runtime (NB- we do allocate when "growing" content - creating a window / opening a tree node for the first time, etc. - but a typical frame won't allocate anything) - read about immediate-mode gui principles @ http://mollyrocket.com/861, http://mollyrocket.com/forums/index.html Designed for developers and content-creators, not the typical end-user! Some of the weaknesses includes: - doesn't look fancy, doesn't animate - limited layout features, intricate layouts are typically crafted in code - occasionally uses statically sized buffers for string manipulations - won't crash, but some very long pieces of text may be clipped. functions like ImGui::TextUnformatted() don't have such restriction. END-USER GUIDE ============== - double-click title bar to collapse window - click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin() - click and drag on lower right corner to resize window - click and drag on any empty space to move window - double-click/double-tap on lower right corner grip to auto-fit to content - TAB/SHIFT+TAB to cycle through keyboard editable fields - use mouse wheel to scroll - use CTRL+mouse wheel to zoom window contents (if IO.FontAllowScaling is true) - CTRL+Click on a slider or drag box to input value as text - text editor: - Hold SHIFT or use mouse to select text. - CTRL+Left/Right to word jump - CTRL+Shift+Left/Right to select words - CTRL+A our Double-Click to select all - CTRL+X,CTRL+C,CTRL+V to use OS clipboard - CTRL+Z,CTRL+Y to undo/redo - ESCAPE to revert text to its original value - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!) PROGRAMMER GUIDE ================ - read the FAQ below this section! - your code creates the UI, if your code doesn't run the UI is gone! == very dynamic UI, no construction/destructions steps, less data retention on your side, no state duplication, less sync, less bugs. - call and read ImGui::ShowTestWindow() for demo code demonstrating most features. - see examples/ folder for standalone sample applications. Prefer reading examples/opengl2_example/ first as it is the simplest. you may be able to grab and copy a ready made imgui_impl_*** file from the examples/. - customization: PushStyleColor()/PushStyleVar() or the style editor to tweak the look of the interface (e.g. if you want a more compact UI or a different color scheme). - getting started: - init: call ImGui::GetIO() to retrieve the ImGuiIO structure and fill the fields marked 'Settings'. - init: call io.Fonts->GetTexDataAsRGBA32(...) and load the font texture pixels into graphics memory. - every frame: 1/ in your mainloop or right after you got your keyboard/mouse info, call ImGui::GetIO() and fill the fields marked 'Input' 2/ call ImGui::NewFrame() as early as you can! 3/ use any ImGui function you want between NewFrame() and Render() 4/ call ImGui::Render() as late as you can to end the frame and finalize render data. it will call your RenderDrawListFn handler that you set in the IO structure. (if you don't need to render, you still need to call Render() and ignore the callback, or call EndFrame() instead. if you call neither some aspects of windows focusing/moving will appear broken.) - all rendering information are stored into command-lists until ImGui::Render() is called. - ImGui never touches or know about your GPU state. the only function that knows about GPU is the RenderDrawListFn handler that you provide. - effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" phases of your own application. - refer to the examples applications in the examples/ folder for instruction on how to setup your code. - a typical application skeleton may be: // Application init ImGuiIO& io = ImGui::GetIO(); io.DisplaySize.x = 1920.0f; io.DisplaySize.y = 1280.0f; io.IniFilename = "imgui.ini"; io.RenderDrawListsFn = my_render_function; // Setup a render function, or set to NULL and call GetDrawData() after Render() to access the render data. // TODO: Fill others settings of the io structure // Load texture atlas // There is a default font so you don't need to care about choosing a font yet unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(pixels, &width, &height); // TODO: At this points you've got a texture pointed to by 'pixels' and you need to upload that your your graphic system // TODO: Store your texture pointer/identifier (whatever your engine uses) in 'io.Fonts->TexID' // Application main loop while (true) { // 1) get low-level inputs (e.g. on Win32, GetKeyboardState(), or poll your events, etc.) // TODO: fill all fields of IO structure and call NewFrame ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = 1.0f/60.0f; io.MousePos = mouse_pos; io.MouseDown[0] = mouse_button_0; io.MouseDown[1] = mouse_button_1; io.KeysDown[i] = ... // 2) call NewFrame(), after this point you can use ImGui::* functions anytime ImGui::NewFrame(); // 3) most of your application code here MyGameUpdate(); // may use any ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End(); MyGameRender(); // may use any ImGui functions // 4) render & swap video buffers ImGui::Render(); SwapBuffers(); } - You can read back 'io.WantCaptureMouse', 'io.WantCaptureKeybord' etc. flags from the IO structure to tell how ImGui intends to use your inputs and to know if you should share them or hide them from the rest of your application. Read the FAQ below for more information. API BREAKING CHANGES ==================== Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Also read releases logs https://github.com/ocornut/imgui/releases for more details. - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild(). - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it. - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal. - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore. If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you. However if your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color. ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col) { float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a; return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a); } If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color. - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337). - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert. - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you. - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis. - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete. - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position. GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out! - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project. - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure. you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text. - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost. this necessary change will break your rendering function! the fix should be very easy. sorry for that :( - if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest. - the signature of the io.RenderDrawListsFn handler has changed! ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) became: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data). argument 'cmd_lists' -> 'draw_data->CmdLists' argument 'cmd_lists_count' -> 'draw_data->CmdListsCount' ImDrawList 'commands' -> 'CmdBuffer' ImDrawList 'vtx_buffer' -> 'VtxBuffer' ImDrawList n/a -> 'IdxBuffer' (new) ImDrawCmd 'vtx_count' -> 'ElemCount' ImDrawCmd 'clip_rect' -> 'ClipRect' ImDrawCmd 'user_callback' -> 'UserCallback' ImDrawCmd 'texture_id' -> 'TextureId' - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer. - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering! - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade! - 2015/07/10 (1.43) - changed SameLine() parameters from int to float. - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete). - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount. - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely be used. Sorry! - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete). - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete). - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons. - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened. - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50. - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive. - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead. - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50. - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50. - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing) - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50. - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once. - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now. - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing() - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels. this sequence: const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); // became: unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // io.Fonts->TexID = (your_texture_identifier); you now have much more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs. it is now recommended that you sample the font texture with bilinear interpolation. (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID. (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix) (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver) - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph) - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered() - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale() - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically) - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes FREQUENTLY ASKED QUESTIONS (FAQ), TIPS ====================================== Q: How can I help? A: - If you are experienced enough with ImGui and with C/C++, look at the todo list and see how you want/can help! - Become a Patron/donate. Convince your company to become a Patron or provide serious funding for development time. Q: How do I update to a newer version of ImGui? A: Overwrite the following files: imgui.cpp imgui.h imgui_demo.cpp imgui_draw.cpp imgui_internal.h stb_rect_pack.h stb_textedit.h stb_truetype.h Don't overwrite imconfig.h if you have made modification to your copy. Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name in the code, there will likely be a comment about it. Please report any issue to the GitHub page! Q: What is ImTextureID and how do I display an image? A: ImTextureID is a void* used to pass renderer-agnostic texture references around until it hits your render function. ImGui knows nothing about what those bits represent, it just passes them around. It is up to you to decide what you want the void* to carry! It could be an identifier to your OpenGL texture (cast GLuint to void*), a pointer to your custom engine material (cast MyMaterial* to void*), etc. At the end of the chain, your renderer takes this void* to cast it back into whatever it needs to select a current texture to render. Refer to examples applications, where each renderer (in a imgui_impl_xxxx.cpp file) is treating ImTextureID as a different thing. (c++ tip: OpenGL uses integers to identify textures. You can safely store an integer into a void*, just cast it to void*, don't take it's address!) To display a custom image/texture within an ImGui window, you may use ImGui::Image(), ImGui::ImageButton(), ImDrawList::AddImage() functions. ImGui will generate the geometry and draw calls using the ImTextureID that you passed and which your renderer can use. It is your responsibility to get textures uploaded to your GPU. Q: I integrated ImGui in my engine and the text or lines are blurry.. A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f). Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension. Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height). Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) A: Yes. A primer on the use of labels/IDs in ImGui.. - Elements that are not clickable, such as Text() items don't need an ID. - Interactive widgets require state to be carried over multiple frames (most typically ImGui often needs to remember what is the "active" widget). to do so they need a unique ID. unique ID are typically derived from a string label, an integer index or a pointer. Button("OK"); // Label = "OK", ID = hash of "OK" Button("Cancel"); // Label = "Cancel", ID = hash of "Cancel" - ID are uniquely scoped within windows, tree nodes, etc. so no conflict can happen if you have two buttons called "OK" in two different windows or in two different locations of a tree. - If you have a same ID twice in the same location, you'll have a conflict: Button("OK"); Button("OK"); // ID collision! Both buttons will be treated as the same. Fear not! this is easy to solve and there are many ways to solve it! - When passing a label you can optionally specify extra unique ID information within string itself. This helps solving the simpler collision cases. use "##" to pass a complement to the ID that won't be visible to the end-user: Button("Play"); // Label = "Play", ID = hash of "Play" Button("Play##foo1"); // Label = "Play", ID = hash of "Play##foo1" (different from above) Button("Play##foo2"); // Label = "Play", ID = hash of "Play##foo2" (different from above) - If you want to completely hide the label, but still need an ID: Checkbox("##On", &b); // Label = "", ID = hash of "##On" (no label!) - Occasionally/rarely you might want change a label while preserving a constant ID. This allows you to animate labels. For example you may want to include varying information in a window title bar (and windows are uniquely identified by their ID.. obviously) Use "###" to pass a label that isn't part of ID: Button("Hello###ID"; // Label = "Hello", ID = hash of "ID" Button("World###ID"; // Label = "World", ID = hash of "ID" (same as above) sprintf(buf, "My game (%f FPS)###MyGame"); Begin(buf); // Variable label, ID = hash of "MyGame" - Use PushID() / PopID() to create scopes and avoid ID conflicts within the same Window. This is the most convenient way of distinguishing ID if you are iterating and creating many UI elements. You can push a pointer, a string or an integer value. Remember that ID are formed from the concatenation of everything in the ID stack! for (int i = 0; i < 100; i++) { PushID(i); Button("Click"); // Label = "Click", ID = hash of integer + "label" (unique) PopID(); } for (int i = 0; i < 100; i++) { MyObject* obj = Objects[i]; PushID(obj); Button("Click"); // Label = "Click", ID = hash of pointer + "label" (unique) PopID(); } for (int i = 0; i < 100; i++) { MyObject* obj = Objects[i]; PushID(obj->Name); Button("Click"); // Label = "Click", ID = hash of string + "label" (unique) PopID(); } - More example showing that you can stack multiple prefixes into the ID stack: Button("Click"); // Label = "Click", ID = hash of "Click" PushID("node"); Button("Click"); // Label = "Click", ID = hash of "node" + "Click" PushID(my_ptr); Button("Click"); // Label = "Click", ID = hash of "node" + ptr + "Click" PopID(); PopID(); - Tree nodes implicitly creates a scope for you by calling PushID(). Button("Click"); // Label = "Click", ID = hash of "Click" if (TreeNode("node")) { Button("Click"); // Label = "Click", ID = hash of "node" + "Click" TreePop(); } - When working with trees, ID are used to preserve the open/close state of each tree node. Depending on your use cases you may want to use strings, indices or pointers as ID. e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change. e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense! Q: How can I tell when ImGui wants my mouse/keyboard inputs and when I can pass them to my application? A: You can read the 'io.WantCaptureXXX' flags in the ImGuiIO structure. Preferably read them after calling ImGui::NewFrame() to avoid those flags lagging by one frame, but either should be fine. When 'io.WantCaptureMouse' or 'io.WantCaptureKeyboard' flags are set you may want to discard/hide the inputs from the rest of your application. When 'io.WantInputsCharacters' is set to may want to notify your OS to popup an on-screen keyboard, if available. ImGui is tracking dragging and widget activity that may occur outside the boundary of a window, so 'io.WantCaptureMouse' is a more accurate and complete than testing for ImGui::IsMouseHoveringAnyWindow(). (Advanced note: text input releases focus on Return 'KeyDown', so the following Return 'KeyUp' event that your application receive will typically have 'io.WantcaptureKeyboard=false'. Depending on your application logic it may or not be inconvenient. You might want to track which key-downs were for ImGui (e.g. with an array of bool) and filter out the corresponding key-ups.) Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13) A: Use the font atlas to load the TTF file you want: ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() Q: How can I easily use icons in my application? A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your strings. Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions. Q: How can I load multiple fonts? A: Use the font atlas to pack them into a single texture: (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.) ImGuiIO& io = ImGui::GetIO(); ImFont* font0 = io.Fonts->AddFontDefault(); ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); ImFont* font2 = io.Fonts->AddFontFromFileTTF("myfontfile2.ttf", size_in_pixels); io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() // the first loaded font gets used by default // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime // Options ImFontConfig config; config.OversampleH = 3; config.OversampleV = 1; config.GlyphExtraSpacing.x = 1.0f; io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config); // Combine multiple fonts into one (e.g. for icon fonts) ImWchar ranges[] = { 0xf000, 0xf3ff, 0 }; ImFontConfig config; config.MergeMode = true; io.Fonts->AddFontDefault(); io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); // Merge icon font io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); // Merge japanese glyphs Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic? A: When loading a font, pass custom Unicode ranges to specify the glyphs to load. All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese or CP-1251 for Cyrillic) will not work. In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8. You can also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code. io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, io.Fonts->GetGlyphRangesJapanese()); // Load Japanese characters io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8() io.ImeWindowHandle = MY_HWND; // To input using Microsoft IME, give ImGui the hwnd of your application As for text input, depends on you passing the right character code to io.AddInputCharacter(). The example applications do that. Q: How can I use the drawing facilities without an ImGui window? (using ImDrawList API) A: The easiest way is to create a dummy window. Call Begin() with NoTitleBar|NoResize|NoMove|NoScrollbar|NoSavedSettings|NoInputs flag, zero background alpha, then retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like. - tip: the construct 'IMGUI_ONCE_UPON_A_FRAME { ... }' will run the block of code only once a frame. You can use it to quickly add custom UI in the middle of a deep nested inner loop in your code. - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug" - tip: you can call Begin() multiple times with the same name during the same frame, it will keep appending to the same window. this is also useful to set yourself in the context of another window (to get/set other settings) - tip: you can call Render() multiple times (e.g for VR renders). - tip: call and read the ShowTestWindow() code in imgui_demo.cpp for more example of how to use ImGui! ISSUES & TODO-LIST ================== Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point it usually moves to the github) - doc: add a proper documentation+regression testing system (#435) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: allow resizing of child windows (possibly given min/max for each axis?) - window: background options for child windows, border option (disable rounding) - window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip) - window: resizing from any sides? + mouse cursor directives for app. !- window: begin with *p_open == false should return false. - window: get size/pos helpers given names (see discussion in #249) - window: a collapsed window can be stuck behind the main menu bar? - window: when window is small, prioritize resize button over close button. - window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later. - window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd. - draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). !- scrolling: allow immediately effective change of scroll if we haven't appended items yet - splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) - widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. - widgets: clean up widgets internal toward exposing everything. - widgets: add disabled and read-only modes (#211) - main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them. !- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows). - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile. - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541) - input text: expose CursorPos in char filter event (#816) - input text: flag to disable live update of the user buffer (also applies to float/int text input) - input text: resize behavior - field could stretch when being edited? hover tooltip shows more text? - input text: add ImGuiInputTextFlags_EnterToApply? (off #218) - input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725) - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc). - input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200) - input text multi-line: line numbers? status bar? (follow up on #200) - input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725) - input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position. - input number: optional range min/max for Input*() functions - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled) - input number: use mouse wheel to step up/down - input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack. - button: provide a button that looks framed. - text: proper alignment options - image/image button: misalignment on padded/bordered button? - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that? - layout: horizontal layout helper (#97) - layout: horizontal flow until no space left (#404) - layout: more generic alignment state (left/right/centered) for single items? - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. - layout: BeginGroup() needs a border option. - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125) - columns: add a conditional parameter to SetColumnOffset() (#513, #125) - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) - columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125) - columns: user specify columns size (#513, #125) - columns: flag to add horizontal separator above/below? - columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets) - combo: sparse combo boxes (via function call?) / iterators - combo: contents should extends to fit label if combo widget is small - combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203) - listbox: multiple selection - listbox: user may want to initial scroll to focus on the one selected value? - listbox: keyboard navigation. - listbox: scrolling should track modified selection. !- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) - popups: add variant using global identifier similar to Begin/End (#402) - popups: border options. richer api like BeginChild() perhaps? (#197) - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse - menus: local shortcuts, global shortcuts (#456, #126) - menus: icons - menus: menubars: some sort of priority / effect of main menu-bar on desktop size? - menus: calling BeginMenu() twice with a same name doesn't seem to append nicely - statusbar: add a per-window status bar helper similar to what menubar does. - tabs (#261, #351) - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y) !- color: the color helpers/typing is a mess and needs sorting out. - color: add a better color picker (#346) - node/graph editor (#306) - pie menus patterns (#434) - drag'n drop, dragging helpers (carry dragging info, visualize drag source before clicking, drop target, etc.) (#143, #479) - plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals) - plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots) - plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value) - plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID) - slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt() - slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). - slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate. - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) - slider & drag: int data passing through a float - drag float: up/down axis - drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits) - tree node / optimization: avoid formatting when clipped. - tree node: tree-node/header right-most side doesn't take account of horizontal scrolling. - tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings? - tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits? - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) - tree node: tweak color scheme to distinguish headers from selected tree node (#581) - textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249) - settings: write more decent code to allow saving/loading new fields - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file - style: add window shadows. - style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. - style: color-box not always square? - style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc. - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). - style: global scale setting. - style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle - text: simple markup language for color change? - font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font: small opt: for monospace font (like the defalt one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance - font: add support for kerning, probably optional. perhaps default to (32..128)^2 matrix ~ 36KB then hash fallback. - font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize) - font: fix AddRemapChar() to work before font has been built. - log: LogButtons() options for specifying depth and/or hiding depth slider - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope) - log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard) - log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs. - filters: set a current filter that tree node can automatically query to hide themselves - filters: handle wildcards (with implicit leading/trailing *), regexps - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus) !- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing - keyboard: full keyboard navigation and focus. (#323) - focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622) - focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame) - input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71) - input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style). - input: support track pad style scrolling & slider edit. - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? - misc: provide HoveredTime and ActivatedTime to ease the creation of animations. - style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438) - style editor: color child window height expressed in multiple of line height. - remote: make a system like RemoteImGui first-class citizen/project (#75) - drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?) - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. - examples: directx9: save/restore device state more thoroughly. - examples: window minimize, maximize (#583) - optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335) - optimization: use another hash function than crc32, e.g. FNV1a - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? - optimization: turn some the various stack vectors into statically-sized arrays - optimization: better clipping for multi-component widgets */ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS #endif #include "imgui.h" #define IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_PLACEMENT_NEW #include "imgui_internal.h" #include // toupper, isprint #include // NULL, malloc, free, qsort, atoi #include // vsnprintf, sscanf, printf #include // INT_MIN, INT_MAX #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier #include // intptr_t #else #include // intptr_t #endif #ifdef _MSC_VER #pragma warning (disable: 4127) // condition expression is constant #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen #endif // Clang warnings with -Weverything #ifdef __clang__ #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. #pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. #pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // #pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' // #elif defined(__GNUC__) #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used #pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size #pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*' #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers #endif //------------------------------------------------------------------------- // Forward Declarations //------------------------------------------------------------------------- static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); static void PushMultiItemsWidths(int components, float w_full = 0.0f); static float GetDraggedColumnOffset(int column_index); static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); static ImFont* GetDefaultFont(); static void SetCurrentFont(ImFont* font); static void SetCurrentWindow(ImGuiWindow* window); static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y); static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond); static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond); static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond); static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs); static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); static inline bool IsWindowContentHoverable(ImGuiWindow* window); static void ClearSetNextWindowData(); static void CheckStacksSize(ImGuiWindow* window, bool write); static void Scrollbar(ImGuiWindow* window, bool horizontal); static void AddDrawListToRenderList(ImVector& out_render_list, ImDrawList* draw_list); static void AddWindowToRenderList(ImVector& out_render_list, ImGuiWindow* window); static void AddWindowToSortedBuffer(ImVector& out_sorted_windows, ImGuiWindow* window); static ImGuiIniData* FindWindowSettings(const char* name); static ImGuiIniData* AddWindowSettings(const char* name); static void LoadIniSettingsFromDisk(const char* ini_filename); static void SaveIniSettingsToDisk(const char* ini_filename); static void MarkIniSettingsDirty(); static void PushColumnClipRect(int column_index = -1); static ImRect GetVisibleRect(); static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags); static void CloseInactivePopups(); static void ClosePopupToLevel(int remaining); static void ClosePopup(ImGuiID id); static bool IsPopupOpen(ImGuiID id); static ImGuiWindow* GetFrontMostModalRootWindow(); static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid); static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size); static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size); static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2); static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format); //----------------------------------------------------------------------------- // Platform dependent default implementations //----------------------------------------------------------------------------- static const char* GetClipboardTextFn_DefaultImpl(void* user_data); static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text); static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y); //----------------------------------------------------------------------------- // Context //----------------------------------------------------------------------------- // Default font atlas storage . // New contexts always point by default to this font atlas. It can be changed by reassigning the GetIO().Fonts variable. static ImFontAtlas GImDefaultFontAtlas; // Default context storage + current context pointer. // Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext() // ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by: // - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts) // - or: Changing this variable to be TLS. You may #define GImGui in imconfig.h for further custom hackery. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586 #ifndef GImGui static ImGuiContext GImDefaultContext; ImGuiContext* GImGui = &GImDefaultContext; #endif //----------------------------------------------------------------------------- // User facing structures //----------------------------------------------------------------------------- ImGuiStyle::ImGuiStyle() { Alpha = 1.0f; // Global alpha applies to everything in ImGui WindowPadding = ImVec2(8,8); // Padding within a window WindowMinSize = ImVec2(32,32); // Minimum window size WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text ChildWindowRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets) FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets). ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns ScrollbarSize = 16.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows. DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU. AntiAliasedShapes = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) CurveTessellationTol = 1.25f; // Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f); Colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.65f); Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f); // Background of checkbox, radio button, plot, slider, text input Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f); Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.65f, 0.65f, 0.45f); Colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); Colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); Colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 0.40f); Colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f); Colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); Colors[ImGuiCol_Button] = ImVec4(0.67f, 0.40f, 0.40f, 0.60f); Colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f); Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); Colors[ImGuiCol_Column] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); Colors[ImGuiCol_ColumnHovered] = ImVec4(0.70f, 0.60f, 0.60f, 1.00f); Colors[ImGuiCol_ColumnActive] = ImVec4(0.90f, 0.70f, 0.70f, 1.00f); Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f); Colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f); Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f); Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f); Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); } ImGuiIO::ImGuiIO() { // Most fields are initialized with zero memset(this, 0, sizeof(*this)); DisplaySize = ImVec2(-1.0f, -1.0f); DeltaTime = 1.0f/60.0f; IniSavingRate = 5.0f; IniFilename = "imgui.ini"; LogFilename = "imgui_log.txt"; Fonts = &GImDefaultFontAtlas; FontGlobalScale = 1.0f; FontDefault = NULL; DisplayFramebufferScale = ImVec2(1.0f, 1.0f); MousePos = ImVec2(-1,-1); MousePosPrev = ImVec2(-1,-1); MouseDoubleClickTime = 0.30f; MouseDoubleClickMaxDist = 6.0f; MouseDragThreshold = 6.0f; for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f; for (int i = 0; i < ImGuiKey_COUNT; i++) KeyMap[i] = -1; KeyRepeatDelay = 0.250f; KeyRepeatRate = 0.050f; UserData = NULL; // User functions RenderDrawListsFn = NULL; MemAllocFn = malloc; MemFreeFn = free; GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; ClipboardUserData = NULL; ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl; // Set OS X style defaults based on __APPLE__ compile time flag #ifdef __APPLE__ OSXBehaviors = true; #endif } // Pass in translated ASCII characters for text input. // - with glfw you can get those from the callback set in glfwSetCharCallback() // - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message void ImGuiIO::AddInputCharacter(ImWchar c) { const int n = ImStrlenW(InputCharacters); if (n + 1 < IM_ARRAYSIZE(InputCharacters)) { InputCharacters[n] = c; InputCharacters[n+1] = '\0'; } } void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) { // We can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more const int wchars_buf_len = sizeof(ImGuiIO::InputCharacters) / sizeof(ImWchar); ImWchar wchars[wchars_buf_len]; ImTextStrFromUtf8(wchars, wchars_buf_len, utf8_chars, NULL); for (int i = 0; i < wchars_buf_len && wchars[i] != 0; i++) AddInputCharacter(wchars[i]); } //----------------------------------------------------------------------------- // HELPERS //----------------------------------------------------------------------------- #define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose #define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 // Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n. #ifdef _WIN32 #define IM_NEWLINE "\r\n" #else #define IM_NEWLINE "\n" #endif bool ImIsPointInTriangle(const ImVec2& p, const ImVec2& a, const ImVec2& b, const ImVec2& c) { bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f; bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f; bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f; return ((b1 == b2) && (b2 == b3)); } int ImStricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; } int ImStrnicmp(const char* str1, const char* str2, int count) { int d = 0; while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; } return d; } void ImStrncpy(char* dst, const char* src, int count) { if (count < 1) return; strncpy(dst, src, (size_t)count); dst[count-1] = 0; } char* ImStrdup(const char *str) { size_t len = strlen(str) + 1; void* buff = ImGui::MemAlloc(len); return (char*)memcpy(buff, (const void*)str, len); } int ImStrlenW(const ImWchar* str) { int n = 0; while (*str++) n++; return n; } const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line { while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n') buf_mid_line--; return buf_mid_line; } const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end) { if (!needle_end) needle_end = needle + strlen(needle); const char un0 = (char)toupper(*needle); while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end)) { if (toupper(*haystack) == un0) { const char* b = needle + 1; for (const char* a = haystack + 1; b < needle_end; a++, b++) if (toupper(*a) != toupper(*b)) break; if (b == needle_end) return haystack; } haystack++; } return NULL; } // MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). // Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm. int ImFormatString(char* buf, int buf_size, const char* fmt, ...) { IM_ASSERT(buf_size > 0); va_list args; va_start(args, fmt); int w = vsnprintf(buf, buf_size, fmt, args); va_end(args); if (w == -1 || w >= buf_size) w = buf_size - 1; buf[w] = 0; return w; } int ImFormatStringV(char* buf, int buf_size, const char* fmt, va_list args) { IM_ASSERT(buf_size > 0); int w = vsnprintf(buf, buf_size, fmt, args); if (w == -1 || w >= buf_size) w = buf_size - 1; buf[w] = 0; return w; } // Pass data_size==0 for zero-terminated strings // FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements. ImU32 ImHash(const void* data, int data_size, ImU32 seed) { static ImU32 crc32_lut[256] = { 0 }; if (!crc32_lut[1]) { const ImU32 polynomial = 0xEDB88320; for (ImU32 i = 0; i < 256; i++) { ImU32 crc = i; for (ImU32 j = 0; j < 8; j++) crc = (crc >> 1) ^ (ImU32(-int(crc & 1)) & polynomial); crc32_lut[i] = crc; } } seed = ~seed; ImU32 crc = seed; const unsigned char* current = (const unsigned char*)data; if (data_size > 0) { // Known size while (data_size--) crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++]; } else { // Zero-terminated string while (unsigned char c = *current++) { // We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed. // Because this syntax is rarely used we are optimizing for the common case. // - If we reach ### in the string we discard the hash so far and reset to the seed. // - We don't do 'current += 2; continue;' after handling ### to keep the code smaller. if (c == '#' && current[0] == '#' && current[1] == '#') crc = seed; crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c]; } } return ~crc; } //----------------------------------------------------------------------------- // ImText* helpers //----------------------------------------------------------------------------- // Convert UTF-8 to 32-bits character, process single character input. // Based on stb_from_utf8() from github.com/nothings/stb/ // We handle UTF-8 decoding error by skipping forward. int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end) { unsigned int c = (unsigned int)-1; const unsigned char* str = (const unsigned char*)in_text; if (!(*str & 0x80)) { c = (unsigned int)(*str++); *out_char = c; return 1; } if ((*str & 0xe0) == 0xc0) { *out_char = 0xFFFD; // will be invalid but not end of string if (in_text_end && in_text_end - (const char*)str < 2) return 1; if (*str < 0xc2) return 2; c = (unsigned int)((*str++ & 0x1f) << 6); if ((*str & 0xc0) != 0x80) return 2; c += (*str++ & 0x3f); *out_char = c; return 2; } if ((*str & 0xf0) == 0xe0) { *out_char = 0xFFFD; // will be invalid but not end of string if (in_text_end && in_text_end - (const char*)str < 3) return 1; if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3; if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below c = (unsigned int)((*str++ & 0x0f) << 12); if ((*str & 0xc0) != 0x80) return 3; c += (unsigned int)((*str++ & 0x3f) << 6); if ((*str & 0xc0) != 0x80) return 3; c += (*str++ & 0x3f); *out_char = c; return 3; } if ((*str & 0xf8) == 0xf0) { *out_char = 0xFFFD; // will be invalid but not end of string if (in_text_end && in_text_end - (const char*)str < 4) return 1; if (*str > 0xf4) return 4; if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4; if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below c = (unsigned int)((*str++ & 0x07) << 18); if ((*str & 0xc0) != 0x80) return 4; c += (unsigned int)((*str++ & 0x3f) << 12); if ((*str & 0xc0) != 0x80) return 4; c += (unsigned int)((*str++ & 0x3f) << 6); if ((*str & 0xc0) != 0x80) return 4; c += (*str++ & 0x3f); // utf-8 encodings of values used in surrogate pairs are invalid if ((c & 0xFFFFF800) == 0xD800) return 4; *out_char = c; return 4; } *out_char = 0; return 0; } int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining) { ImWchar* buf_out = buf; ImWchar* buf_end = buf + buf_size; while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c; in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); if (c == 0) break; if (c < 0x10000) // FIXME: Losing characters that don't fit in 2 bytes *buf_out++ = (ImWchar)c; } *buf_out = 0; if (in_text_remaining) *in_text_remaining = in_text; return (int)(buf_out - buf); } int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end) { int char_count = 0; while ((!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c; in_text += ImTextCharFromUtf8(&c, in_text, in_text_end); if (c == 0) break; if (c < 0x10000) char_count++; } return char_count; } // Based on stb_to_utf8() from github.com/nothings/stb/ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c) { if (c < 0x80) { buf[0] = (char)c; return 1; } if (c < 0x800) { if (buf_size < 2) return 0; buf[0] = (char)(0xc0 + (c >> 6)); buf[1] = (char)(0x80 + (c & 0x3f)); return 2; } if (c >= 0xdc00 && c < 0xe000) { return 0; } if (c >= 0xd800 && c < 0xdc00) { if (buf_size < 4) return 0; buf[0] = (char)(0xf0 + (c >> 18)); buf[1] = (char)(0x80 + ((c >> 12) & 0x3f)); buf[2] = (char)(0x80 + ((c >> 6) & 0x3f)); buf[3] = (char)(0x80 + ((c ) & 0x3f)); return 4; } //else if (c < 0x10000) { if (buf_size < 3) return 0; buf[0] = (char)(0xe0 + (c >> 12)); buf[1] = (char)(0x80 + ((c>> 6) & 0x3f)); buf[2] = (char)(0x80 + ((c ) & 0x3f)); return 3; } } static inline int ImTextCountUtf8BytesFromChar(unsigned int c) { if (c < 0x80) return 1; if (c < 0x800) return 2; if (c >= 0xdc00 && c < 0xe000) return 0; if (c >= 0xd800 && c < 0xdc00) return 4; return 3; } int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end) { char* buf_out = buf; const char* buf_end = buf + buf_size; while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c = (unsigned int)(*in_text++); if (c < 0x80) *buf_out++ = (char)c; else buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end-buf_out-1), c); } *buf_out = 0; return (int)(buf_out - buf); } int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end) { int bytes_count = 0; while ((!in_text_end || in_text < in_text_end) && *in_text) { unsigned int c = (unsigned int)(*in_text++); if (c < 0x80) bytes_count++; else bytes_count += ImTextCountUtf8BytesFromChar(c); } return bytes_count; } ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) { float s = 1.0f/255.0f; return ImVec4( ((in >> IM_COL32_R_SHIFT) & 0xFF) * s, ((in >> IM_COL32_G_SHIFT) & 0xFF) * s, ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, ((in >> IM_COL32_A_SHIFT) & 0xFF) * s); } ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) { ImU32 out; out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT; out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT; out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT; return out; } ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ColorConvertFloat4ToU32(c); } ImU32 ImGui::GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ColorConvertFloat4ToU32(c); } // Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 // Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) { float K = 0.f; if (g < b) { const float tmp = g; g = b; b = tmp; K = -1.f; } if (r < g) { const float tmp = r; r = g; g = tmp; K = -2.f / 6.f - K; } const float chroma = r - (g < b ? g : b); out_h = fabsf(K + (g - b) / (6.f * chroma + 1e-20f)); out_s = chroma / (r + 1e-20f); out_v = r; } // Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 // also http://en.wikipedia.org/wiki/HSL_and_HSV void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) { if (s == 0.0f) { // gray out_r = out_g = out_b = v; return; } h = fmodf(h, 1.0f) / (60.0f/360.0f); int i = (int)h; float f = h - (float)i; float p = v * (1.0f - s); float q = v * (1.0f - s * f); float t = v * (1.0f - s * (1.0f - f)); switch (i) { case 0: out_r = v; out_g = t; out_b = p; break; case 1: out_r = q; out_g = v; out_b = p; break; case 2: out_r = p; out_g = v; out_b = t; break; case 3: out_r = p; out_g = q; out_b = v; break; case 4: out_r = t; out_g = p; out_b = v; break; case 5: default: out_r = v; out_g = p; out_b = q; break; } } FILE* ImFileOpen(const char* filename, const char* mode) { #if defined(_WIN32) && !defined(__CYGWIN__) // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can) const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1; const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1; ImVector buf; buf.resize(filename_wsize + mode_wsize); ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL); ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL); return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]); #else return fopen(filename, mode); #endif } // Load file content into memory // Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree() void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size, int padding_bytes) { IM_ASSERT(filename && file_open_mode); if (out_file_size) *out_file_size = 0; FILE* f; if ((f = ImFileOpen(filename, file_open_mode)) == NULL) return NULL; long file_size_signed; if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return NULL; } int file_size = (int)file_size_signed; void* file_data = ImGui::MemAlloc(file_size + padding_bytes); if (file_data == NULL) { fclose(f); return NULL; } if (fread(file_data, 1, (size_t)file_size, f) != (size_t)file_size) { fclose(f); ImGui::MemFree(file_data); return NULL; } if (padding_bytes > 0) memset((void *)(((char*)file_data) + file_size), 0, padding_bytes); fclose(f); if (out_file_size) *out_file_size = file_size; return file_data; } //----------------------------------------------------------------------------- // ImGuiStorage //----------------------------------------------------------------------------- // Helper: Key->value storage void ImGuiStorage::Clear() { Data.clear(); } // std::lower_bound but without the bullshit static ImVector::iterator LowerBound(ImVector& data, ImGuiID key) { ImVector::iterator first = data.begin(); ImVector::iterator last = data.end(); int count = (int)(last - first); while (count > 0) { int count2 = count / 2; ImVector::iterator mid = first + count2; if (mid->key < key) { first = ++mid; count -= count2 + 1; } else { count = count2; } } return first; } int ImGuiStorage::GetInt(ImGuiID key, int default_val) const { ImVector::iterator it = LowerBound(const_cast&>(Data), key); if (it == Data.end() || it->key != key) return default_val; return it->val_i; } bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const { return GetInt(key, default_val ? 1 : 0) != 0; } float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const { ImVector::iterator it = LowerBound(const_cast&>(Data), key); if (it == Data.end() || it->key != key) return default_val; return it->val_f; } void* ImGuiStorage::GetVoidPtr(ImGuiID key) const { ImVector::iterator it = LowerBound(const_cast&>(Data), key); if (it == Data.end() || it->key != key) return NULL; return it->val_p; } // References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val) { ImVector::iterator it = LowerBound(Data, key); if (it == Data.end() || it->key != key) it = Data.insert(it, Pair(key, default_val)); return &it->val_i; } bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val) { return (bool*)GetIntRef(key, default_val ? 1 : 0); } float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val) { ImVector::iterator it = LowerBound(Data, key); if (it == Data.end() || it->key != key) it = Data.insert(it, Pair(key, default_val)); return &it->val_f; } void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val) { ImVector::iterator it = LowerBound(Data, key); if (it == Data.end() || it->key != key) it = Data.insert(it, Pair(key, default_val)); return &it->val_p; } // FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame) void ImGuiStorage::SetInt(ImGuiID key, int val) { ImVector::iterator it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { Data.insert(it, Pair(key, val)); return; } it->val_i = val; } void ImGuiStorage::SetBool(ImGuiID key, bool val) { SetInt(key, val ? 1 : 0); } void ImGuiStorage::SetFloat(ImGuiID key, float val) { ImVector::iterator it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { Data.insert(it, Pair(key, val)); return; } it->val_f = val; } void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val) { ImVector::iterator it = LowerBound(Data, key); if (it == Data.end() || it->key != key) { Data.insert(it, Pair(key, val)); return; } it->val_p = val; } void ImGuiStorage::SetAllInt(int v) { for (int i = 0; i < Data.Size; i++) Data[i].val_i = v; } //----------------------------------------------------------------------------- // ImGuiTextFilter //----------------------------------------------------------------------------- // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" ImGuiTextFilter::ImGuiTextFilter(const char* default_filter) { if (default_filter) { ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf)); Build(); } else { InputBuf[0] = 0; CountGrep = 0; } } bool ImGuiTextFilter::Draw(const char* label, float width) { if (width != 0.0f) ImGui::PushItemWidth(width); bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); if (width != 0.0f) ImGui::PopItemWidth(); if (value_changed) Build(); return value_changed; } void ImGuiTextFilter::TextRange::split(char separator, ImVector& out) { out.resize(0); const char* wb = b; const char* we = wb; while (we < e) { if (*we == separator) { out.push_back(TextRange(wb, we)); wb = we + 1; } we++; } if (wb != we) out.push_back(TextRange(wb, we)); } void ImGuiTextFilter::Build() { Filters.resize(0); TextRange input_range(InputBuf, InputBuf+strlen(InputBuf)); input_range.split(',', Filters); CountGrep = 0; for (int i = 0; i != Filters.Size; i++) { Filters[i].trim_blanks(); if (Filters[i].empty()) continue; if (Filters[i].front() != '-') CountGrep += 1; } } bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const { if (Filters.empty()) return true; if (text == NULL) text = ""; for (int i = 0; i != Filters.Size; i++) { const TextRange& f = Filters[i]; if (f.empty()) continue; if (f.front() == '-') { // Subtract if (ImStristr(text, text_end, f.begin()+1, f.end()) != NULL) return false; } else { // Grep if (ImStristr(text, text_end, f.begin(), f.end()) != NULL) return true; } } // Implicit * grep if (CountGrep == 0) return true; return false; } //----------------------------------------------------------------------------- // ImGuiTextBuffer //----------------------------------------------------------------------------- // On some platform vsnprintf() takes va_list by reference and modifies it. // va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it. #ifndef va_copy #define va_copy(dest, src) (dest = src) #endif // Helper: Text buffer for logging/accumulating text void ImGuiTextBuffer::appendv(const char* fmt, va_list args) { va_list args_copy; va_copy(args_copy, args); int len = vsnprintf(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass. if (len <= 0) return; const int write_off = Buf.Size; const int needed_sz = write_off + len; if (write_off + len >= Buf.Capacity) { int double_capacity = Buf.Capacity * 2; Buf.reserve(needed_sz > double_capacity ? needed_sz : double_capacity); } Buf.resize(needed_sz); ImFormatStringV(&Buf[write_off] - 1, len+1, fmt, args_copy); } void ImGuiTextBuffer::append(const char* fmt, ...) { va_list args; va_start(args, fmt); appendv(fmt, args); va_end(args); } //----------------------------------------------------------------------------- // ImGuiSimpleColumns //----------------------------------------------------------------------------- ImGuiSimpleColumns::ImGuiSimpleColumns() { Count = 0; Spacing = Width = NextWidth = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); } void ImGuiSimpleColumns::Update(int count, float spacing, bool clear) { IM_ASSERT(Count <= IM_ARRAYSIZE(Pos)); Count = count; Width = NextWidth = 0.0f; Spacing = spacing; if (clear) memset(NextWidths, 0, sizeof(NextWidths)); for (int i = 0; i < Count; i++) { if (i > 0 && NextWidths[i] > 0.0f) Width += Spacing; Pos[i] = (float)(int)Width; Width += NextWidths[i]; NextWidths[i] = 0.0f; } } float ImGuiSimpleColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double { NextWidth = 0.0f; NextWidths[0] = ImMax(NextWidths[0], w0); NextWidths[1] = ImMax(NextWidths[1], w1); NextWidths[2] = ImMax(NextWidths[2], w2); for (int i = 0; i < 3; i++) NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f); return ImMax(Width, NextWidth); } float ImGuiSimpleColumns::CalcExtraSpace(float avail_w) { return ImMax(0.0f, avail_w - Width); } //----------------------------------------------------------------------------- // ImGuiListClipper //----------------------------------------------------------------------------- static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height) { // Set cursor position and a few other things so that SetScrollHere() and Columns() can work when seeking cursor. // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. Consider moving within SetCursorXXX functions? ImGui::SetCursorPosY(pos_y); ImGuiWindow* window = ImGui::GetCurrentWindow(); window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHere() can properly function after the end of our clipper usage. window->DC.PrevLineHeight = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list. if (window->DC.ColumnsCount > 1) window->DC.ColumnsCellMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly } // Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1 // Use case B: Begin() called from constructor with items_height>0 // FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style. void ImGuiListClipper::Begin(int count, float items_height) { StartPosY = ImGui::GetCursorPosY(); ItemsHeight = items_height; ItemsCount = count; StepNo = 0; DisplayEnd = DisplayStart = -1; if (ItemsHeight > 0.0f) { ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display if (DisplayStart > 0) SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor StepNo = 2; } } void ImGuiListClipper::End() { if (ItemsCount < 0) return; // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user. if (ItemsCount < INT_MAX) SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor ItemsCount = -1; StepNo = 3; } bool ImGuiListClipper::Step() { if (ItemsCount == 0 || ImGui::GetCurrentWindowRead()->SkipItems) { ItemsCount = -1; return false; } if (StepNo == 0) // Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height. { DisplayStart = 0; DisplayEnd = 1; StartPosY = ImGui::GetCursorPosY(); StepNo = 1; return true; } if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element. { if (ItemsCount == 1) { ItemsCount = -1; return false; } float items_height = ImGui::GetCursorPosY() - StartPosY; IM_ASSERT(items_height > 0.0f); // If this triggers, it means Item 0 hasn't moved the cursor vertically Begin(ItemsCount-1, items_height); DisplayStart++; DisplayEnd++; StepNo = 3; return true; } if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3. { IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0); StepNo = 3; return true; } if (StepNo == 3) // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop. End(); return false; } //----------------------------------------------------------------------------- // ImGuiWindow //----------------------------------------------------------------------------- ImGuiWindow::ImGuiWindow(const char* name) { Name = ImStrdup(name); ID = ImHash(name, 0); IDStack.push_back(ID); MoveId = GetID("#MOVE"); Flags = 0; IndexWithinParent = 0; PosFloat = Pos = ImVec2(0.0f, 0.0f); Size = SizeFull = ImVec2(0.0f, 0.0f); SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f); WindowPadding = ImVec2(0.0f, 0.0f); Scroll = ImVec2(0.0f, 0.0f); ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f); ScrollbarX = ScrollbarY = false; ScrollbarSizes = ImVec2(0.0f, 0.0f); BorderSize = 0.0f; Active = WasActive = false; Accessed = false; Collapsed = false; SkipItems = false; BeginCount = 0; PopupId = 0; AutoFitFramesX = AutoFitFramesY = -1; AutoFitOnlyGrows = false; AutoPosLastDirection = -1; HiddenFrames = 0; SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing; SetWindowPosCenterWanted = false; LastFrameActive = -1; ItemWidthDefault = 0.0f; FontWindowScale = 1.0f; DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList)); IM_PLACEMENT_NEW(DrawList) ImDrawList(); DrawList->_OwnerName = Name; RootWindow = NULL; RootNonPopupWindow = NULL; ParentWindow = NULL; FocusIdxAllCounter = FocusIdxTabCounter = -1; FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = INT_MAX; FocusIdxAllRequestNext = FocusIdxTabRequestNext = INT_MAX; } ImGuiWindow::~ImGuiWindow() { DrawList->~ImDrawList(); ImGui::MemFree(DrawList); DrawList = NULL; ImGui::MemFree(Name); Name = NULL; } ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end) { ImGuiID seed = IDStack.back(); ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed); ImGui::KeepAliveID(id); return id; } ImGuiID ImGuiWindow::GetID(const void* ptr) { ImGuiID seed = IDStack.back(); ImGuiID id = ImHash(&ptr, sizeof(void*), seed); ImGui::KeepAliveID(id); return id; } ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end) { ImGuiID seed = IDStack.back(); return ImHash(str, str_end ? (int)(str_end - str) : 0, seed); } //----------------------------------------------------------------------------- // Internal API exposed in imgui_internal.h //----------------------------------------------------------------------------- static void SetCurrentWindow(ImGuiWindow* window) { ImGuiContext& g = *GImGui; g.CurrentWindow = window; if (window) g.FontSize = window->CalcFontSize(); } ImGuiWindow* ImGui::GetParentWindow() { ImGuiContext& g = *GImGui; IM_ASSERT(g.CurrentWindowStack.Size >= 2); return g.CurrentWindowStack[(unsigned int)g.CurrentWindowStack.Size - 2]; } void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window) { ImGuiContext& g = *GImGui; g.ActiveId = id; g.ActiveIdAllowOverlap = false; g.ActiveIdIsJustActivated = true; if (id) g.ActiveIdIsAlive = true; g.ActiveIdWindow = window; } void ImGui::ClearActiveID() { SetActiveID(0, NULL); } void ImGui::SetHoveredID(ImGuiID id) { ImGuiContext& g = *GImGui; g.HoveredId = id; g.HoveredIdAllowOverlap = false; } void ImGui::KeepAliveID(ImGuiID id) { ImGuiContext& g = *GImGui; if (g.ActiveId == id) g.ActiveIdIsAlive = true; } // Advance cursor given item size for layout. void ImGui::ItemSize(const ImVec2& size, float text_offset_y) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; // Always align ourselves on pixel boundaries ImGuiContext& g = *GImGui; const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y); window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug window->DC.PrevLineHeight = line_height; window->DC.PrevLineTextBaseOffset = text_base_offset; window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f; } void ImGui::ItemSize(const ImRect& bb, float text_offset_y) { ItemSize(bb.GetSize(), text_offset_y); } // Declare item bounding box for clipping and interaction. // Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface // declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd(). bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) { ImGuiWindow* window = GetCurrentWindow(); window->DC.LastItemId = id ? *id : 0; window->DC.LastItemRect = bb; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; if (IsClippedEx(bb, id, false)) return false; // This is a sensible default, but widgets are free to override it after calling ItemAdd() ImGuiContext& g = *GImGui; if (IsMouseHoveringRect(bb.Min, bb.Max)) { // Matching the behavior of IsHovered() but allow if ActiveId==window->MoveID (we clicked on the window background) // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() window->DC.LastItemHoveredRect = true; if (g.HoveredRootWindow == window->RootWindow) if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) if (IsWindowContentHoverable(window)) window->DC.LastItemHoveredAndUsable = true; } return true; } bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindowRead(); if (!bb.Overlaps(window->ClipRect)) if (!id || *id != GImGui->ActiveId) if (clip_even_when_logged || !g.LogEnabled) return true; return false; } // NB: This is an internal helper. The user-facing IsItemHovered() is using data emitted from ItemAdd(), with a slightly different logic. bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs) { ImGuiContext& g = *GImGui; if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowOverlap) { ImGuiWindow* window = GetCurrentWindowRead(); if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow)) if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap) && IsMouseHoveringRect(bb.Min, bb.Max)) if (IsWindowContentHoverable(g.HoveredRootWindow)) return true; } return false; } bool ImGui::FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop) { ImGuiContext& g = *GImGui; const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus; window->FocusIdxAllCounter++; if (allow_keyboard_focus) window->FocusIdxTabCounter++; // Process keyboard input at this point: TAB, Shift-TAB switch focus // We can always TAB out of a widget that doesn't allow tabbing in. if (tab_stop && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && is_active && IsKeyPressedMap(ImGuiKey_Tab)) { // Modulo on index will be applied at the end of frame once we've got the total counter of items. window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (allow_keyboard_focus ? -1 : 0) : +1); } if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent) return true; if (allow_keyboard_focus) if (window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent) return true; return false; } void ImGui::FocusableItemUnregister(ImGuiWindow* window) { window->FocusIdxAllCounter--; window->FocusIdxTabCounter--; } ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y) { ImGuiContext& g = *GImGui; ImVec2 content_max; if (size.x < 0.0f || size.y < 0.0f) content_max = g.CurrentWindow->Pos + GetContentRegionMax(); if (size.x <= 0.0f) size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x; if (size.y <= 0.0f) size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y; return size; } float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) { if (wrap_pos_x < 0.0f) return 0.0f; ImGuiWindow* window = GetCurrentWindowRead(); if (wrap_pos_x == 0.0f) wrap_pos_x = GetContentRegionMax().x + window->Pos.x; else if (wrap_pos_x > 0.0f) wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space return ImMax(wrap_pos_x - pos.x, 1.0f); } //----------------------------------------------------------------------------- void* ImGui::MemAlloc(size_t sz) { GImGui->IO.MetricsAllocs++; return GImGui->IO.MemAllocFn(sz); } void ImGui::MemFree(void* ptr) { if (ptr) GImGui->IO.MetricsAllocs--; return GImGui->IO.MemFreeFn(ptr); } const char* ImGui::GetClipboardText() { return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : ""; } void ImGui::SetClipboardText(const char* text) { if (GImGui->IO.SetClipboardTextFn) GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text); } const char* ImGui::GetVersion() { return IMGUI_VERSION; } // Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself // Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module ImGuiContext* ImGui::GetCurrentContext() { return GImGui; } void ImGui::SetCurrentContext(ImGuiContext* ctx) { #ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this. #else GImGui = ctx; #endif } ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*)) { if (!malloc_fn) malloc_fn = malloc; ImGuiContext* ctx = (ImGuiContext*)malloc_fn(sizeof(ImGuiContext)); IM_PLACEMENT_NEW(ctx) ImGuiContext(); ctx->IO.MemAllocFn = malloc_fn; ctx->IO.MemFreeFn = free_fn ? free_fn : free; return ctx; } void ImGui::DestroyContext(ImGuiContext* ctx) { void (*free_fn)(void*) = ctx->IO.MemFreeFn; ctx->~ImGuiContext(); free_fn(ctx); if (GImGui == ctx) SetCurrentContext(NULL); } ImGuiIO& ImGui::GetIO() { return GImGui->IO; } ImGuiStyle& ImGui::GetStyle() { return GImGui->Style; } // Same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame() ImDrawData* ImGui::GetDrawData() { return GImGui->RenderDrawData.Valid ? &GImGui->RenderDrawData : NULL; } float ImGui::GetTime() { return GImGui->Time; } int ImGui::GetFrameCount() { return GImGui->FrameCount; } void ImGui::NewFrame() { ImGuiContext& g = *GImGui; // Check user data IM_ASSERT(g.IO.DeltaTime >= 0.0f); // Need a positive DeltaTime (zero is tolerated but will cause some timing issues) IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f); IM_ASSERT(g.IO.Fonts->Fonts.Size > 0); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? IM_ASSERT(g.Style.CurveTessellationTol > 0.0f); // Invalid style setting if (!g.Initialized) { // Initialize on first frame g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer)); IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer(); IM_ASSERT(g.Settings.empty()); LoadIniSettingsFromDisk(g.IO.IniFilename); g.Initialized = true; } SetCurrentFont(GetDefaultFont()); IM_ASSERT(g.Font->IsLoaded()); g.Time += g.IO.DeltaTime; g.FrameCount += 1; g.Tooltip[0] = '\0'; g.OverlayDrawList.Clear(); g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID); g.OverlayDrawList.PushClipRectFullScreen(); // Mark rendering data as invalid to prevent user who may have a handle on it to use it g.RenderDrawData.Valid = false; g.RenderDrawData.CmdLists = NULL; g.RenderDrawData.CmdListsCount = g.RenderDrawData.TotalVtxCount = g.RenderDrawData.TotalIdxCount = 0; // Update inputs state if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) g.IO.MousePos = ImVec2(-9999.0f, -9999.0f); if ((g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) || (g.IO.MousePosPrev.x < 0 && g.IO.MousePosPrev.y < 0)) // if mouse just appeared or disappeared (negative coordinate) we cancel out movement in MouseDelta g.IO.MouseDelta = ImVec2(0.0f, 0.0f); else g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; g.IO.MousePosPrev = g.IO.MousePos; for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) { g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f; g.IO.MouseReleased[i] = !g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] >= 0.0f; g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i]; g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f; g.IO.MouseDoubleClicked[i] = false; if (g.IO.MouseClicked[i]) { if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime) { if (ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i]) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist) g.IO.MouseDoubleClicked[i] = true; g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click } else { g.IO.MouseClickedTime[i] = g.Time; } g.IO.MouseClickedPos[i] = g.IO.MousePos; g.IO.MouseDragMaxDistanceSqr[i] = 0.0f; } else if (g.IO.MouseDown[i]) { g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i])); } } memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration)); for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f; // Calculate frame-rate for the user, as a purely luxurious feature g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx]; g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime; g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame); g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame)); // Clear reference to active widget if the widget isn't alive anymore g.HoveredIdPreviousFrame = g.HoveredId; g.HoveredId = 0; g.HoveredIdAllowOverlap = false; if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) ClearActiveID(); g.ActiveIdPreviousFrame = g.ActiveId; g.ActiveIdIsAlive = false; g.ActiveIdIsJustActivated = false; // Handle user moving window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows. if (g.MovedWindowMoveId && g.MovedWindowMoveId == g.ActiveId) { KeepAliveID(g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); if (g.IO.MouseDown[0]) { if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow->PosFloat += g.IO.MouseDelta; if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoSavedSettings) && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)) MarkIniSettingsDirty(); } FocusWindow(g.MovedWindow); } else { ClearActiveID(); g.MovedWindow = NULL; g.MovedWindowMoveId = 0; } } else { g.MovedWindow = NULL; g.MovedWindowMoveId = 0; } // Delay saving settings so we don't spam disk too much if (g.SettingsDirtyTimer > 0.0f) { g.SettingsDirtyTimer -= g.IO.DeltaTime; if (g.SettingsDirtyTimer <= 0.0f) SaveIniSettingsToDisk(g.IO.IniFilename); } // Find the window we are hovering. Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow g.HoveredWindow = g.MovedWindow ? g.MovedWindow : FindHoveredWindow(g.IO.MousePos, false); if (g.HoveredWindow && (g.HoveredWindow->Flags & ImGuiWindowFlags_ChildWindow)) g.HoveredRootWindow = g.HoveredWindow->RootWindow; else g.HoveredRootWindow = g.MovedWindow ? g.MovedWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true); if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow()) { g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f); ImGuiWindow* window = g.HoveredRootWindow; while (window && window != modal_window) window = window->ParentWindow; if (!window) g.HoveredRootWindow = g.HoveredWindow = NULL; } else { g.ModalWindowDarkeningRatio = 0.0f; } // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application. // When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership. int mouse_earliest_button_down = -1; bool mouse_any_down = false; for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) { if (g.IO.MouseClicked[i]) g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty()); mouse_any_down |= g.IO.MouseDown[i]; if (g.IO.MouseDown[i]) if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i]) mouse_earliest_button_down = i; } bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down]; if (g.CaptureMouseNextFrame != -1) g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0); else g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty()); g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0); g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId); g.MouseCursor = ImGuiMouseCursor_Arrow; g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = -1; g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. if (!mouse_avail_to_imgui) g.HoveredWindow = g.HoveredRootWindow = NULL; // Scale & Scrolling if (g.HoveredWindow && g.IO.MouseWheel != 0.0f && !g.HoveredWindow->Collapsed) { ImGuiWindow* window = g.HoveredWindow; if (g.IO.KeyCtrl) { if (g.IO.FontAllowUserScaling) { // Zoom / Scale window float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); float scale = new_font_scale / window->FontWindowScale; window->FontWindowScale = new_font_scale; const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; window->Pos += offset; window->PosFloat += offset; window->Size *= scale; window->SizeFull *= scale; } } else if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse)) { // Scroll const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines); } } // Pressing TAB activate widget focus // NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false)) g.FocusedWindow->FocusIdxTabRequestNext = 0; // Mark all windows as not visible for (int i = 0; i != g.Windows.Size; i++) { ImGuiWindow* window = g.Windows[i]; window->WasActive = window->Active; window->Active = false; window->Accessed = false; } // Closing the focused window restore focus to the first active root window in descending z-order if (g.FocusedWindow && !g.FocusedWindow->WasActive) for (int i = g.Windows.Size-1; i >= 0; i--) if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow)) { FocusWindow(g.Windows[i]); break; } // No window should be open at the beginning of the frame. // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. g.CurrentWindowStack.resize(0); g.CurrentPopupStack.resize(0); CloseInactivePopups(); // Create implicit window - we will only render it if the user has added something to it. ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiSetCond_FirstUseEver); ImGui::Begin("Debug"); } // NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations. void ImGui::Shutdown() { ImGuiContext& g = *GImGui; // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame) if (g.IO.Fonts) // Testing for NULL to allow user to NULLify in case of running Shutdown() on multiple contexts. Bit hacky. g.IO.Fonts->Clear(); // Cleanup of other data are conditional on actually having used ImGui. if (!g.Initialized) return; SaveIniSettingsToDisk(g.IO.IniFilename); for (int i = 0; i < g.Windows.Size; i++) { g.Windows[i]->~ImGuiWindow(); ImGui::MemFree(g.Windows[i]); } g.Windows.clear(); g.WindowsSortBuffer.clear(); g.CurrentWindow = NULL; g.CurrentWindowStack.clear(); g.FocusedWindow = NULL; g.HoveredWindow = NULL; g.HoveredRootWindow = NULL; g.ActiveIdWindow = NULL; g.MovedWindow = NULL; for (int i = 0; i < g.Settings.Size; i++) ImGui::MemFree(g.Settings[i].Name); g.Settings.clear(); g.ColorModifiers.clear(); g.StyleModifiers.clear(); g.FontStack.clear(); g.OpenPopupStack.clear(); g.CurrentPopupStack.clear(); g.SetNextWindowSizeConstraintCallback = NULL; g.SetNextWindowSizeConstraintCallbackUserData = NULL; for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) g.RenderDrawLists[i].clear(); g.OverlayDrawList.ClearFreeMemory(); g.ColorEditModeStorage.Clear(); if (g.PrivateClipboard) { ImGui::MemFree(g.PrivateClipboard); g.PrivateClipboard = NULL; } g.InputTextState.Text.clear(); g.InputTextState.InitialText.clear(); g.InputTextState.TempTextBuffer.clear(); if (g.LogFile && g.LogFile != stdout) { fclose(g.LogFile); g.LogFile = NULL; } if (g.LogClipboard) { g.LogClipboard->~ImGuiTextBuffer(); ImGui::MemFree(g.LogClipboard); } g.Initialized = false; } static ImGuiIniData* FindWindowSettings(const char* name) { ImGuiContext& g = *GImGui; ImGuiID id = ImHash(name, 0); for (int i = 0; i != g.Settings.Size; i++) { ImGuiIniData* ini = &g.Settings[i]; if (ini->Id == id) return ini; } return NULL; } static ImGuiIniData* AddWindowSettings(const char* name) { GImGui->Settings.resize(GImGui->Settings.Size + 1); ImGuiIniData* ini = &GImGui->Settings.back(); ini->Name = ImStrdup(name); ini->Id = ImHash(name, 0); ini->Collapsed = false; ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Size = ImVec2(0,0); return ini; } // Zero-tolerance, poor-man .ini parsing // FIXME: Write something less rubbish static void LoadIniSettingsFromDisk(const char* ini_filename) { ImGuiContext& g = *GImGui; if (!ini_filename) return; int file_size; char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1); if (!file_data) return; ImGuiIniData* settings = NULL; const char* buf_end = file_data + file_size; for (const char* line_start = file_data; line_start < buf_end; ) { const char* line_end = line_start; while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') line_end++; if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']') { char name[64]; ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", (int)(line_end-line_start-2), line_start+1); settings = FindWindowSettings(name); if (!settings) settings = AddWindowSettings(name); } else if (settings) { float x, y; int i; if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y); else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize); else if (sscanf(line_start, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0); } line_start = line_end+1; } ImGui::MemFree(file_data); } static void SaveIniSettingsToDisk(const char* ini_filename) { ImGuiContext& g = *GImGui; g.SettingsDirtyTimer = 0.0f; if (!ini_filename) return; // Gather data from windows that were active during this session for (int i = 0; i != g.Windows.Size; i++) { ImGuiWindow* window = g.Windows[i]; if (window->Flags & ImGuiWindowFlags_NoSavedSettings) continue; ImGuiIniData* settings = FindWindowSettings(window->Name); settings->Pos = window->Pos; settings->Size = window->SizeFull; settings->Collapsed = window->Collapsed; } // Write .ini file // If a window wasn't opened in this session we preserve its settings FILE* f = ImFileOpen(ini_filename, "wt"); if (!f) return; for (int i = 0; i != g.Settings.Size; i++) { const ImGuiIniData* settings = &g.Settings[i]; if (settings->Pos.x == FLT_MAX) continue; const char* name = settings->Name; if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID() name = p; fprintf(f, "[%s]\n", name); fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); fprintf(f, "Collapsed=%d\n", settings->Collapsed); fprintf(f, "\n"); } fclose(f); } static void MarkIniSettingsDirty() { ImGuiContext& g = *GImGui; if (g.SettingsDirtyTimer <= 0.0f) g.SettingsDirtyTimer = g.IO.IniSavingRate; } // FIXME: Add a more explicit sort order in the window structure. static int ChildWindowComparer(const void* lhs, const void* rhs) { const ImGuiWindow* a = *(const ImGuiWindow**)lhs; const ImGuiWindow* b = *(const ImGuiWindow**)rhs; if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup)) return d; if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip)) return d; if (int d = (a->Flags & ImGuiWindowFlags_ComboBox) - (b->Flags & ImGuiWindowFlags_ComboBox)) return d; return (a->IndexWithinParent - b->IndexWithinParent); } static void AddWindowToSortedBuffer(ImVector& out_sorted_windows, ImGuiWindow* window) { out_sorted_windows.push_back(window); if (window->Active) { int count = window->DC.ChildWindows.Size; if (count > 1) qsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer); for (int i = 0; i < count; i++) { ImGuiWindow* child = window->DC.ChildWindows[i]; if (child->Active) AddWindowToSortedBuffer(out_sorted_windows, child); } } } static void AddDrawListToRenderList(ImVector& out_render_list, ImDrawList* draw_list) { if (draw_list->CmdBuffer.empty()) return; // Remove trailing command if unused ImDrawCmd& last_cmd = draw_list->CmdBuffer.back(); if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL) { draw_list->CmdBuffer.pop_back(); if (draw_list->CmdBuffer.empty()) return; } // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices) // If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly. IM_ASSERT((int64_t)draw_list->_VtxCurrentIdx <= ((int64_t)1L << (sizeof(ImDrawIdx)*8))); // Too many vertices in same ImDrawList. See comment above. out_render_list.push_back(draw_list); GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size; GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size; } static void AddWindowToRenderList(ImVector& out_render_list, ImGuiWindow* window) { AddDrawListToRenderList(out_render_list, window->DrawList); for (int i = 0; i < window->DC.ChildWindows.Size; i++) { ImGuiWindow* child = window->DC.ChildWindows[i]; if (!child->Active) // clipped children may have been marked not active continue; if ((child->Flags & ImGuiWindowFlags_Popup) && child->HiddenFrames > 0) continue; AddWindowToRenderList(out_render_list, child); } } // When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result. void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect) { ImGuiWindow* window = GetCurrentWindow(); window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect); window->ClipRect = window->DrawList->_ClipRectStack.back(); } void ImGui::PopClipRect() { ImGuiWindow* window = GetCurrentWindow(); window->DrawList->PopClipRect(); window->ClipRect = window->DrawList->_ClipRectStack.back(); } // This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal. void ImGui::EndFrame() { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() IM_ASSERT(g.FrameCountEnded != g.FrameCount); // ImGui::EndFrame() called multiple times, or forgot to call ImGui::NewFrame() again // Render tooltip if (g.Tooltip[0]) { ImGui::BeginTooltip(); ImGui::TextUnformatted(g.Tooltip); ImGui::EndTooltip(); } // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME) if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.OsImePosRequest - g.OsImePosSet) > 0.0001f) { g.IO.ImeSetInputScreenPosFn((int)g.OsImePosRequest.x, (int)g.OsImePosRequest.y); g.OsImePosSet = g.OsImePosRequest; } // Hide implicit "Debug" window if it hasn't been used IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls if (g.CurrentWindow && !g.CurrentWindow->Accessed) g.CurrentWindow->Active = false; ImGui::End(); // Click to focus window and start moving (after we're done with all our widgets) if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0]) { if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear { if (g.HoveredRootWindow != NULL) { FocusWindow(g.HoveredWindow); if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) { g.MovedWindow = g.HoveredWindow; g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); } } else if (g.FocusedWindow != NULL && GetFrontMostModalRootWindow() == NULL) { // Clicking on void disable focus FocusWindow(NULL); } } } // Sort the window list so that all child windows are after their parent // We cannot do that on FocusWindow() because childs may not exist yet g.WindowsSortBuffer.resize(0); g.WindowsSortBuffer.reserve(g.Windows.Size); for (int i = 0; i != g.Windows.Size; i++) { ImGuiWindow* window = g.Windows[i]; if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it continue; AddWindowToSortedBuffer(g.WindowsSortBuffer, window); } IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size); // we done something wrong g.Windows.swap(g.WindowsSortBuffer); // Clear Input data for next frame g.IO.MouseWheel = 0.0f; memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters)); g.FrameCountEnded = g.FrameCount; } void ImGui::Render() { ImGuiContext& g = *GImGui; IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() if (g.FrameCountEnded != g.FrameCount) ImGui::EndFrame(); g.FrameCountRendered = g.FrameCount; // Skip render altogether if alpha is 0.0 // Note that vertex buffers have been created and are wasted, so it is best practice that you don't create windows in the first place, or consistently respond to Begin() returning false. if (g.Style.Alpha > 0.0f) { // Gather windows to render g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0; for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) g.RenderDrawLists[i].resize(0); for (int i = 0; i != g.Windows.Size; i++) { ImGuiWindow* window = g.Windows[i]; if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0) { // FIXME: Generalize this with a proper layering system so e.g. user can draw in specific layers, below text, .. g.IO.MetricsActiveWindows++; if (window->Flags & ImGuiWindowFlags_Popup) AddWindowToRenderList(g.RenderDrawLists[1], window); else if (window->Flags & ImGuiWindowFlags_Tooltip) AddWindowToRenderList(g.RenderDrawLists[2], window); else AddWindowToRenderList(g.RenderDrawLists[0], window); } } // Flatten layers int n = g.RenderDrawLists[0].Size; int flattened_size = n; for (int i = 1; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) flattened_size += g.RenderDrawLists[i].Size; g.RenderDrawLists[0].resize(flattened_size); for (int i = 1; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) { ImVector& layer = g.RenderDrawLists[i]; if (layer.empty()) continue; memcpy(&g.RenderDrawLists[0][n], &layer[0], layer.Size * sizeof(ImDrawList*)); n += layer.Size; } // Draw software mouse cursor if requested if (g.IO.MouseDrawCursor) { const ImGuiMouseCursorData& cursor_data = g.MouseCursorData[g.MouseCursor]; const ImVec2 pos = g.IO.MousePos - cursor_data.HotOffset; const ImVec2 size = cursor_data.Size; const ImTextureID tex_id = g.IO.Fonts->TexID; g.OverlayDrawList.PushTextureID(tex_id); g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,48)); // Shadow g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,48)); // Shadow g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,255)); // Black border g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], IM_COL32(255,255,255,255)); // White fill g.OverlayDrawList.PopTextureID(); } if (!g.OverlayDrawList.VtxBuffer.empty()) AddDrawListToRenderList(g.RenderDrawLists[0], &g.OverlayDrawList); // Setup draw data g.RenderDrawData.Valid = true; g.RenderDrawData.CmdLists = (g.RenderDrawLists[0].Size > 0) ? &g.RenderDrawLists[0][0] : NULL; g.RenderDrawData.CmdListsCount = g.RenderDrawLists[0].Size; g.RenderDrawData.TotalVtxCount = g.IO.MetricsRenderVertices; g.RenderDrawData.TotalIdxCount = g.IO.MetricsRenderIndices; // Render. If user hasn't set a callback then they may retrieve the draw data via GetDrawData() if (g.RenderDrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) g.IO.RenderDrawListsFn(&g.RenderDrawData); } } const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end) { const char* text_display_end = text; if (!text_end) text_end = (const char*)-1; while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) text_display_end++; return text_display_end; } // Pass text data straight to log (without being displayed) void ImGui::LogText(const char* fmt, ...) { ImGuiContext& g = *GImGui; if (!g.LogEnabled) return; va_list args; va_start(args, fmt); if (g.LogFile) { vfprintf(g.LogFile, fmt, args); } else { g.LogClipboard->appendv(fmt, args); } va_end(args); } // Internal version that takes a position to decide on newline placement and pad items according to their depth. // We split text into individual lines to add current tree level padding static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end) { ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); if (!text_end) text_end = ImGui::FindRenderedTextEnd(text, text_end); const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1; window->DC.LogLinePosY = ref_pos.y; const char* text_remaining = text; if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth g.LogStartDepth = window->DC.TreeDepth; const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth); for (;;) { // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry. const char* line_end = text_remaining; while (line_end < text_end) if (*line_end == '\n') break; else line_end++; if (line_end >= text_end) line_end = NULL; const bool is_first_line = (text == text_remaining); bool is_last_line = false; if (line_end == NULL) { is_last_line = true; line_end = text_end; } if (line_end != NULL && !(is_last_line && (line_end - text_remaining)==0)) { const int char_count = (int)(line_end - text_remaining); if (log_new_line || !is_first_line) ImGui::LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, text_remaining); else ImGui::LogText(" %.*s", char_count, text_remaining); } if (is_last_line) break; text_remaining = line_end + 1; } } // Internal ImGui functions to render text // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); // Hide anything after a '##' string const char* text_display_end; if (hide_text_after_hash) { text_display_end = FindRenderedTextEnd(text, text_end); } else { if (!text_end) text_end = text + strlen(text); // FIXME-OPT text_display_end = text_end; } const int text_len = (int)(text_display_end - text); if (text_len > 0) { window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); if (g.LogEnabled) LogRenderedText(pos, text, text_display_end); } } void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (!text_end) text_end = text + strlen(text); // FIXME-OPT const int text_len = (int)(text_end - text); if (text_len > 0) { window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); if (g.LogEnabled) LogRenderedText(pos, text, text_end); } } // Default clip_rect uses (pos_min,pos_max) // Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges) void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect) { // Hide anything after a '##' string const char* text_display_end = FindRenderedTextEnd(text, text_end); const int text_len = (int)(text_display_end - text); if (text_len == 0) return; ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); // Perform CPU side clipping for single clipped element to avoid using scissor state ImVec2 pos = pos_min; const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f); const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min; const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max; bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y); if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y); // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment. if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x); if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y); // Render if (need_clipping) { ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); } else { window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); } if (g.LogEnabled) LogRenderedText(pos, text, text_display_end); } // Render a rectangle shaped with optional rounding and borders void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) { ImGuiWindow* window = GetCurrentWindow(); window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); if (border && (window->Flags & ImGuiWindowFlags_ShowBorders)) { window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding); window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding); } } // Render a triangle to denote expanded/collapsed state void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); const float h = g.FontSize * 1.00f; const float r = h * 0.40f * scale; ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale); ImVec2 a, b, c; if (is_open) { center.y -= r*0.25f; a = center + ImVec2(0,1)*r; b = center + ImVec2(-0.866f,-0.5f)*r; c = center + ImVec2(0.866f,-0.5f)*r; } else { a = center + ImVec2(1,0)*r; b = center + ImVec2(-0.500f,0.866f)*r; c = center + ImVec2(-0.500f,-0.866f)*r; } window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text)); } void ImGui::RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8); } void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); ImVec2 a, b, c; float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f); float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f); a.x = pos.x + 0.5f + start_x; b.x = a.x + rem_third; c.x = a.x + rem_third * 3.0f; b.y = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); a.y = b.y - rem_third; c.y = b.y - rem_third * 2.0f; window->DrawList->PathLineTo(a); window->DrawList->PathLineTo(b); window->DrawList->PathLineTo(c); window->DrawList->PathStroke(col, false); } // Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. // CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize) ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) { ImGuiContext& g = *GImGui; const char* text_display_end; if (hide_text_after_double_hash) text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string else text_display_end = text_end; ImFont* font = g.Font; const float font_size = g.FontSize; if (text == text_display_end) return ImVec2(0.0f, font_size); ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL); // Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field) const float font_scale = font_size / font->FontSize; const float character_spacing_x = 1.0f * font_scale; if (text_size.x > 0.0f) text_size.x -= character_spacing_x; text_size.x = (float)(int)(text_size.x + 0.95f); return text_size; } // Helper to calculate coarse clipping of large list of evenly sized items. // NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern. // NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindowRead(); if (g.LogEnabled) { // If logging is active, do not perform any clipping *out_items_display_start = 0; *out_items_display_end = items_count; return; } if (window->SkipItems) { *out_items_display_start = *out_items_display_end = 0; return; } const ImVec2 pos = window->DC.CursorPos; int start = (int)((window->ClipRect.Min.y - pos.y) / items_height); int end = (int)((window->ClipRect.Max.y - pos.y) / items_height); start = ImClamp(start, 0, items_count); end = ImClamp(end + 1, start, items_count); *out_items_display_start = start; *out_items_display_end = end; } // Find window given position, search front-to-back // FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected. static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs) { ImGuiContext& g = *GImGui; for (int i = g.Windows.Size-1; i >= 0; i--) { ImGuiWindow* window = g.Windows[i]; if (!window->Active) continue; if (window->Flags & ImGuiWindowFlags_NoInputs) continue; if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0) continue; // Using the clipped AABB so a child window will typically be clipped by its parent. ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding); if (bb.Contains(pos)) return window; } return NULL; } // Test if mouse cursor is hovering given rectangle // NB- Rectangle is clipped by our current clip setting // NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindowRead(); // Clip ImRect rect_clipped(r_min, r_max); if (clip) rect_clipped.Clip(window->ClipRect); // Expand for touch input const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); return rect_for_touch.Contains(g.IO.MousePos); } bool ImGui::IsMouseHoveringWindow() { ImGuiContext& g = *GImGui; return g.HoveredWindow == g.CurrentWindow; } bool ImGui::IsMouseHoveringAnyWindow() { ImGuiContext& g = *GImGui; return g.HoveredWindow != NULL; } bool ImGui::IsPosHoveringAnyWindow(const ImVec2& pos) { return FindHoveredWindow(pos, false) != NULL; } static bool IsKeyPressedMap(ImGuiKey key, bool repeat) { const int key_index = GImGui->IO.KeyMap[key]; return ImGui::IsKeyPressed(key_index, repeat); } int ImGui::GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= 0 && key < ImGuiKey_COUNT); return GImGui->IO.KeyMap[key]; } bool ImGui::IsKeyDown(int key_index) { if (key_index < 0) return false; IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(GImGui->IO.KeysDown)); return GImGui->IO.KeysDown[key_index]; } bool ImGui::IsKeyPressed(int key_index, bool repeat) { ImGuiContext& g = *GImGui; if (key_index < 0) return false; IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); const float t = g.IO.KeysDownDuration[key_index]; if (t == 0.0f) return true; if (repeat && t > g.IO.KeyRepeatDelay) { float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate; if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f)) return true; } return false; } bool ImGui::IsKeyReleased(int key_index) { ImGuiContext& g = *GImGui; if (key_index < 0) return false; IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); if (g.IO.KeysDownDurationPrev[key_index] >= 0.0f && !g.IO.KeysDown[key_index]) return true; return false; } bool ImGui::IsMouseDown(int button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); return g.IO.MouseDown[button]; } bool ImGui::IsMouseClicked(int button, bool repeat) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); const float t = g.IO.MouseDownDuration[button]; if (t == 0.0f) return true; if (repeat && t > g.IO.KeyRepeatDelay) { float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate; if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f)) return true; } return false; } bool ImGui::IsMouseReleased(int button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); return g.IO.MouseReleased[button]; } bool ImGui::IsMouseDoubleClicked(int button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); return g.IO.MouseDoubleClicked[button]; } bool ImGui::IsMouseDragging(int button, float lock_threshold) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); if (!g.IO.MouseDown[button]) return false; if (lock_threshold < 0.0f) lock_threshold = g.IO.MouseDragThreshold; return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold; } ImVec2 ImGui::GetMousePos() { return GImGui->IO.MousePos; } // NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed! ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup() { ImGuiContext& g = *GImGui; if (g.CurrentPopupStack.Size > 0) return g.OpenPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen; return g.IO.MousePos; } ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); if (lock_threshold < 0.0f) lock_threshold = g.IO.MouseDragThreshold; if (g.IO.MouseDown[button]) if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold) return g.IO.MousePos - g.IO.MouseClickedPos[button]; // Assume we can only get active with left-mouse button (at the moment). return ImVec2(0.0f, 0.0f); } void ImGui::ResetMouseDragDelta(int button) { ImGuiContext& g = *GImGui; IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr g.IO.MouseClickedPos[button] = g.IO.MousePos; } ImGuiMouseCursor ImGui::GetMouseCursor() { return GImGui->MouseCursor; } void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) { GImGui->MouseCursor = cursor_type; } void ImGui::CaptureKeyboardFromApp(bool capture) { GImGui->CaptureKeyboardNextFrame = capture ? 1 : 0; } void ImGui::CaptureMouseFromApp(bool capture) { GImGui->CaptureMouseNextFrame = capture ? 1 : 0; } bool ImGui::IsItemHovered() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.LastItemHoveredAndUsable; } bool ImGui::IsItemHoveredRect() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.LastItemHoveredRect; } bool ImGui::IsItemActive() { ImGuiContext& g = *GImGui; if (g.ActiveId) { ImGuiWindow* window = GetCurrentWindowRead(); return g.ActiveId == window->DC.LastItemId; } return false; } bool ImGui::IsItemClicked(int mouse_button) { return IsMouseClicked(mouse_button) && IsItemHovered(); } bool ImGui::IsAnyItemHovered() { return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0; } bool ImGui::IsAnyItemActive() { return GImGui->ActiveId != 0; } bool ImGui::IsItemVisible() { ImGuiWindow* window = GetCurrentWindowRead(); ImRect r(window->ClipRect); return r.Overlaps(window->DC.LastItemRect); } // Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. void ImGui::SetItemAllowOverlap() { ImGuiContext& g = *GImGui; if (g.HoveredId == g.CurrentWindow->DC.LastItemId) g.HoveredIdAllowOverlap = true; if (g.ActiveId == g.CurrentWindow->DC.LastItemId) g.ActiveIdAllowOverlap = true; } ImVec2 ImGui::GetItemRectMin() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.LastItemRect.Min; } ImVec2 ImGui::GetItemRectMax() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.LastItemRect.Max; } ImVec2 ImGui::GetItemRectSize() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.LastItemRect.GetSize(); } ImVec2 ImGui::CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge, float outward) { ImGuiWindow* window = GetCurrentWindowRead(); ImRect rect = window->DC.LastItemRect; rect.Expand(outward); return rect.GetClosestPoint(pos, on_edge); } // Tooltip is stored and turned into a BeginTooltip()/EndTooltip() sequence at the end of the frame. Each call override previous value. void ImGui::SetTooltipV(const char* fmt, va_list args) { ImGuiContext& g = *GImGui; ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args); } void ImGui::SetTooltip(const char* fmt, ...) { va_list args; va_start(args, fmt); SetTooltipV(fmt, args); va_end(args); } static ImRect GetVisibleRect() { ImGuiContext& g = *GImGui; if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y) return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax); return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); } void ImGui::BeginTooltip() { ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; ImGui::Begin("##Tooltip", NULL, flags); } void ImGui::EndTooltip() { IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls ImGui::End(); } static bool IsPopupOpen(ImGuiID id) { ImGuiContext& g = *GImGui; return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; } // Mark popup as open (toggle toward open state). // Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. // Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). // One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL) void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; ImGuiID id = window->GetID(str_id); int current_stack_size = g.CurrentPopupStack.Size; ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) if (g.OpenPopupStack.Size < current_stack_size + 1) g.OpenPopupStack.push_back(popup_ref); else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) { g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack[current_stack_size] = popup_ref; } } void ImGui::OpenPopup(const char* str_id) { ImGui::OpenPopupEx(str_id, false); } static void CloseInactivePopups() { ImGuiContext& g = *GImGui; if (g.OpenPopupStack.empty()) return; // When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it. // Don't close our own child popup windows int n = 0; if (g.FocusedWindow) { for (n = 0; n < g.OpenPopupStack.Size; n++) { ImGuiPopupRef& popup = g.OpenPopupStack[n]; if (!popup.Window) continue; IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0); if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow) continue; bool has_focus = false; for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++) has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow); if (!has_focus) break; } } if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a useful breakpoint on the line below g.OpenPopupStack.resize(n); } static ImGuiWindow* GetFrontMostModalRootWindow() { ImGuiContext& g = *GImGui; for (int n = g.OpenPopupStack.Size-1; n >= 0; n--) if (ImGuiWindow* front_most_popup = g.OpenPopupStack.Data[n].Window) if (front_most_popup->Flags & ImGuiWindowFlags_Modal) return front_most_popup; return NULL; } static void ClosePopupToLevel(int remaining) { ImGuiContext& g = *GImGui; if (remaining > 0) ImGui::FocusWindow(g.OpenPopupStack[remaining-1].Window); else ImGui::FocusWindow(g.OpenPopupStack[0].ParentWindow); g.OpenPopupStack.resize(remaining); } static void ClosePopup(ImGuiID id) { if (!IsPopupOpen(id)) return; ImGuiContext& g = *GImGui; ClosePopupToLevel(g.OpenPopupStack.Size - 1); } // Close the popup we have begin-ed into. void ImGui::CloseCurrentPopup() { ImGuiContext& g = *GImGui; int popup_idx = g.CurrentPopupStack.Size - 1; if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) return; while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) popup_idx--; ClosePopupToLevel(popup_idx); } static inline void ClearSetNextWindowData() { ImGuiContext& g = *GImGui; g.SetNextWindowPosCond = g.SetNextWindowSizeCond = g.SetNextWindowContentSizeCond = g.SetNextWindowCollapsedCond = 0; g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false; } static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; const ImGuiID id = window->GetID(str_id); if (!IsPopupOpen(id)) { ClearSetNextWindowData(); // We behave like Begin() and need to consume those values return false; } ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; char name[20]; if (flags & ImGuiWindowFlags_ChildMenu) ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth else ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame bool is_open = ImGui::Begin(name, NULL, flags); if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders; if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) ImGui::EndPopup(); return is_open; } bool ImGui::BeginPopup(const char* str_id) { if (GImGui->OpenPopupStack.Size <= GImGui->CurrentPopupStack.Size) // Early out for performance { ClearSetNextWindowData(); // We behave like Begin() and need to consume those values return false; } return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders); } bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags extra_flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; const ImGuiID id = window->GetID(name); if (!IsPopupOpen(id)) { ClearSetNextWindowData(); // We behave like Begin() and need to consume those values return false; } ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings; bool is_open = ImGui::Begin(name, p_open, flags); if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) { ImGui::EndPopup(); if (is_open) ClosePopup(id); return false; } return is_open; } void ImGui::EndPopup() { ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls IM_ASSERT(GImGui->CurrentPopupStack.Size > 0); ImGui::End(); if (!(window->Flags & ImGuiWindowFlags_Modal)) ImGui::PopStyleVar(); } // This is a helper to handle the most simple case of associating one named popup to one given widget. // 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling // this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers. // 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemHoveredRect() // and passing true to the OpenPopupEx(). // Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that // the item isn't interactable (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu // driven by click position. bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button) { if (IsItemHovered() && IsMouseClicked(mouse_button)) OpenPopupEx(str_id, false); return BeginPopup(str_id); } bool ImGui::BeginPopupContextWindow(bool also_over_items, const char* str_id, int mouse_button) { if (!str_id) str_id = "window_context_menu"; if (IsMouseHoveringWindow() && IsMouseClicked(mouse_button)) if (also_over_items || !IsAnyItemHovered()) OpenPopupEx(str_id, true); return BeginPopup(str_id); } bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button) { if (!str_id) str_id = "void_context_menu"; if (!IsMouseHoveringAnyWindow() && IsMouseClicked(mouse_button)) OpenPopupEx(str_id, true); return BeginPopup(str_id); } static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) { ImGuiWindow* window = ImGui::GetCurrentWindow(); ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow; const ImVec2 content_avail = ImGui::GetContentRegionAvail(); ImVec2 size = ImFloor(size_arg); if (size.x <= 0.0f) { if (size.x == 0.0f) flags |= ImGuiWindowFlags_ChildWindowAutoFitX; size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues) } if (size.y <= 0.0f) { if (size.y == 0.0f) flags |= ImGuiWindowFlags_ChildWindowAutoFitY; size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y); } if (border) flags |= ImGuiWindowFlags_ShowBorders; flags |= extra_flags; char title[256]; if (name) ImFormatString(title, IM_ARRAYSIZE(title), "%s.%s.%08X", window->Name, name, id); else ImFormatString(title, IM_ARRAYSIZE(title), "%s.%08X", window->Name, id); bool ret = ImGui::Begin(title, NULL, size, -1.0f, flags); if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) ImGui::GetCurrentWindow()->Flags &= ~ImGuiWindowFlags_ShowBorders; return ret; } bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) { ImGuiWindow* window = GetCurrentWindow(); return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); } bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) { return BeginChildEx(NULL, id, size_arg, border, extra_flags); } void ImGui::EndChild() { ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss if ((window->Flags & ImGuiWindowFlags_ComboBox) || window->BeginCount > 1) { ImGui::End(); } else { // When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting. ImVec2 sz = GetWindowSize(); if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f sz.x = ImMax(4.0f, sz.x); if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY) sz.y = ImMax(4.0f, sz.y); ImGui::End(); window = GetCurrentWindow(); ImRect bb(window->DC.CursorPos, window->DC.CursorPos + sz); ItemSize(sz); ItemAdd(bb, NULL); } } // Helper to create a child window / scrolling region that looks like a normal widget frame. bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]); ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); return ImGui::BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); } void ImGui::EndChildFrame() { ImGui::EndChild(); ImGui::PopStyleVar(2); ImGui::PopStyleColor(); } // Save and compare stack sizes on Begin()/End() to detect usage errors static void CheckStacksSize(ImGuiWindow* window, bool write) { // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin) ImGuiContext& g = *GImGui; int* p_backup = &window->DC.StackSizesBackup[0]; { int current = window->IDStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushID/PopID Mismatch!"); p_backup++; } // User forgot PopID() { int current = window->DC.GroupStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // User forgot EndGroup() { int current = g.CurrentPopupStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++; }// User forgot EndPopup()/EndMenu() { int current = g.ColorModifiers.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // User forgot PopStyleColor() { int current = g.StyleModifiers.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // User forgot PopStyleVar() { int current = g.FontStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushFont/PopFont Mismatch!"); p_backup++; } // User forgot PopFont() IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup)); } static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& r_inner) { const ImGuiStyle& style = GImGui->Style; // Clamp into visible area while not overlapping the cursor. Safety padding is optional if our popup size won't fit without it. ImVec2 safe_padding = style.DisplaySafeAreaPadding; ImRect r_outer(GetVisibleRect()); r_outer.Reduce(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? safe_padding.y : 0.0f)); ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size); for (int n = (*last_dir != -1) ? -1 : 0; n < 4; n++) // Last, Right, down, up, left. (Favor last used direction). { const int dir = (n == -1) ? *last_dir : n; ImRect rect(dir == 0 ? r_inner.Max.x : r_outer.Min.x, dir == 1 ? r_inner.Max.y : r_outer.Min.y, dir == 3 ? r_inner.Min.x : r_outer.Max.x, dir == 2 ? r_inner.Min.y : r_outer.Max.y); if (rect.GetWidth() < size.x || rect.GetHeight() < size.y) continue; *last_dir = dir; return ImVec2(dir == 0 ? r_inner.Max.x : dir == 3 ? r_inner.Min.x - size.x : base_pos_clamped.x, dir == 1 ? r_inner.Max.y : dir == 2 ? r_inner.Min.y - size.y : base_pos_clamped.y); } // Fallback, try to keep within display *last_dir = -1; ImVec2 pos = base_pos; pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x); pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y); return pos; } ImGuiWindow* ImGui::FindWindowByName(const char* name) { // FIXME-OPT: Store sorted hashes -> pointers so we can do a bissection in a contiguous block ImGuiContext& g = *GImGui; ImGuiID id = ImHash(name, 0); for (int i = 0; i < g.Windows.Size; i++) if (g.Windows[i]->ID == id) return g.Windows[i]; return NULL; } static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; // Create window the first time ImGuiWindow* window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow)); IM_PLACEMENT_NEW(window) ImGuiWindow(name); window->Flags = flags; if (flags & ImGuiWindowFlags_NoSavedSettings) { // User can disable loading and saving of settings. Tooltip and child windows also don't store settings. window->Size = window->SizeFull = size; } else { // Retrieve settings from .ini file // Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window. window->PosFloat = ImVec2(60, 60); window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); ImGuiIniData* settings = FindWindowSettings(name); if (!settings) { settings = AddWindowSettings(name); } else { window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver; window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver; window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver; } if (settings->Pos.x != FLT_MAX) { window->PosFloat = settings->Pos; window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); window->Collapsed = settings->Collapsed; } if (ImLengthSqr(settings->Size) > 0.00001f && !(flags & ImGuiWindowFlags_NoResize)) size = settings->Size; window->Size = window->SizeFull = size; } if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) { window->AutoFitFramesX = window->AutoFitFramesY = 2; window->AutoFitOnlyGrows = false; } else { if (window->Size.x <= 0.0f) window->AutoFitFramesX = 2; if (window->Size.y <= 0.0f) window->AutoFitFramesY = 2; window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0); } if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus) g.Windows.insert(g.Windows.begin(), window); // Quite slow but rare and only once else g.Windows.push_back(window); return window; } static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size) { ImGuiContext& g = *GImGui; if (g.SetNextWindowSizeConstraint) { // Using -1,-1 on either X/Y axis to preserve the current size. ImRect cr = g.SetNextWindowSizeConstraintRect; new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x; new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y; if (g.SetNextWindowSizeConstraintCallback) { ImGuiSizeConstraintCallbackData data; data.UserData = g.SetNextWindowSizeConstraintCallbackUserData; data.Pos = window->Pos; data.CurrentSize = window->SizeFull; data.DesiredSize = new_size; g.SetNextWindowSizeConstraintCallback(&data); new_size = data.DesiredSize; } } if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize))) new_size = ImMax(new_size, g.Style.WindowMinSize); window->SizeFull = new_size; } // Push a new ImGui window to add widgets to. // - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair. // - Begin/End can be called multiple times during the frame with the same window name to append content. // - 'size_on_first_use' for a regular window denote the initial size for first-time creation (no saved data) and isn't that useful. Use SetNextWindowSize() prior to calling Begin() for more flexible window manipulation. // - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). // You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file. // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. // - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. // - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin(). bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) { return ImGui::Begin(name, p_open, ImVec2(0.f, 0.f), -1.0f, flags); } bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; IM_ASSERT(name != NULL); // Window name required IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet if (flags & ImGuiWindowFlags_NoInputs) flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; // Find or create bool window_is_new = false; ImGuiWindow* window = FindWindowByName(name); if (!window) { window = CreateNewWindow(name, size_on_first_use, flags); window_is_new = true; } const int current_frame = ImGui::GetFrameCount(); const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); if (first_begin_of_the_frame) window->Flags = (ImGuiWindowFlags)flags; else flags = window->Flags; // Add to stack ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL; g.CurrentWindowStack.push_back(window); SetCurrentWindow(window); CheckStacksSize(window, true); IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); bool window_was_active = (window->LastFrameActive == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; window_was_active &= (window->PopupId == popup_ref.PopupId); window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); window->PopupId = popup_ref.PopupId; } const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); // Process SetNextWindow***() calls bool window_pos_set_by_api = false, window_size_set_by_api = false; if (g.SetNextWindowPosCond) { const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that. if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f) { window->SetWindowPosCenterWanted = true; // May be processed on the next frame if this is our first frame and we are measuring size window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); } else { SetWindowPos(window, g.SetNextWindowPosVal, g.SetNextWindowPosCond); } window->DC.CursorPos = backup_cursor_pos; g.SetNextWindowPosCond = 0; } if (g.SetNextWindowSizeCond) { if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing; window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0; SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); g.SetNextWindowSizeCond = 0; } if (g.SetNextWindowContentSizeCond) { window->SizeContentsExplicit = g.SetNextWindowContentSizeVal; g.SetNextWindowContentSizeCond = 0; } else if (first_begin_of_the_frame) { window->SizeContentsExplicit = ImVec2(0.0f, 0.0f); } if (g.SetNextWindowCollapsedCond) { if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing; SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond); g.SetNextWindowCollapsedCond = 0; } if (g.SetNextWindowFocus) { ImGui::SetWindowFocus(); g.SetNextWindowFocus = false; } // Update known root window (if we are a child window, otherwise window == window->RootWindow) int root_idx, root_non_popup_idx; for (root_idx = g.CurrentWindowStack.Size - 1; root_idx > 0; root_idx--) if (!(g.CurrentWindowStack[root_idx]->Flags & ImGuiWindowFlags_ChildWindow)) break; for (root_non_popup_idx = root_idx; root_non_popup_idx > 0; root_non_popup_idx--) if (!(g.CurrentWindowStack[root_non_popup_idx]->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) break; window->ParentWindow = parent_window; window->RootWindow = g.CurrentWindowStack[root_idx]; window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // This is merely for displaying the TitleBgActive color. // When reusing window again multiple times a frame, just append content (don't need to setup again) if (first_begin_of_the_frame) { window->Active = true; window->IndexWithinParent = 0; window->BeginCount = 0; window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); window->LastFrameActive = current_frame; window->IDStack.resize(1); // Clear draw list, setup texture, outer clipping rectangle window->DrawList->Clear(); window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); ImRect fullscreen_rect(GetVisibleRect()); if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup))) PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true); else PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true); if (!window_was_active) { // Popup first latch mouse position, will position itself when it appears next frame window->AutoPosLastDirection = -1; if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api) window->PosFloat = g.IO.MousePos; } // Collapse window by double-clicking on title bar // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse)) { ImRect title_bar_rect = window->TitleBarRect(); if (g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0]) { window->Collapsed = !window->Collapsed; if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkIniSettingsDirty(); FocusWindow(window); } } else { window->Collapsed = false; } // SIZE // Save contents size from last frame for auto-fitting (unless explicitly specified) window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x)); window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y)); // Hide popup/tooltip window when first appearing while we measure size (because we recycle them) if (window->HiddenFrames > 0) window->HiddenFrames--; if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_active) { window->HiddenFrames = 1; if (flags & ImGuiWindowFlags_AlwaysAutoResize) { if (!window_size_set_by_api) window->Size = window->SizeFull = ImVec2(0.f, 0.f); window->SizeContents = ImVec2(0.f, 0.f); } } // Lock window padding so that altering the ShowBorders flag for children doesn't have side-effects. window->WindowPadding = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) ? ImVec2(0,0) : style.WindowPadding; // Calculate auto-fit size ImVec2 size_auto_fit; if ((flags & ImGuiWindowFlags_Tooltip) != 0) { // Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose. size_auto_fit = window->SizeContents + window->WindowPadding - ImVec2(0.0f, style.ItemSpacing.y); } else { size_auto_fit = ImClamp(window->SizeContents + window->WindowPadding, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding)); // Handling case of auto fit window not fitting in screen on one axis, we are growing auto fit size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding. if (size_auto_fit.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)) size_auto_fit.y += style.ScrollbarSize; if (size_auto_fit.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar)) size_auto_fit.x += style.ScrollbarSize; size_auto_fit.y = ImMax(size_auto_fit.y - style.ItemSpacing.y, 0.0f); } // Handle automatic resize if (window->Collapsed) { // We still process initial auto-fit on collapsed windows to get a window width, // But otherwise we don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed. if (window->AutoFitFramesX > 0) window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; if (window->AutoFitFramesY > 0) window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; } else { if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window_size_set_by_api) { window->SizeFull = size_auto_fit; } else if ((window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) && !window_size_set_by_api) { // Auto-fit only grows during the first few frames if (window->AutoFitFramesX > 0) window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x; if (window->AutoFitFramesY > 0) window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y; if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkIniSettingsDirty(); } } // Apply minimum/maximum window size constraints and final size ApplySizeFullWithConstraint(window, window->SizeFull); window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull; // POSITION // Position child window if (flags & ImGuiWindowFlags_ChildWindow) { window->IndexWithinParent = parent_window->DC.ChildWindows.Size; parent_window->DC.ChildWindows.push_back(window); } if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup)) { window->Pos = window->PosFloat = parent_window->DC.CursorPos; window->Size = window->SizeFull = size_on_first_use; // NB: argument name 'size_on_first_use' misleading here, it's really just 'size' as provided by user passed via BeginChild()->Begin(). } bool window_pos_center = false; window_pos_center |= (window->SetWindowPosCenterWanted && window->HiddenFrames == 0); window_pos_center |= ((flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api && window_appearing_after_being_hidden); if (window_pos_center) { // Center (any sort of window) SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f), 0); } else if (flags & ImGuiWindowFlags_ChildMenu) { IM_ASSERT(window_pos_set_by_api); ImRect rect_to_avoid; if (parent_window->DC.MenuBarAppending) rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight()); else rect_to_avoid = ImRect(parent_window->Pos.x + style.ItemSpacing.x, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - style.ItemSpacing.x - parent_window->ScrollbarSizes.x, FLT_MAX); // We want some overlap to convey the relative depth of each popup (here hard-coded to 4) window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid); } else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_appearing_after_being_hidden) { ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1); window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid); } // Position tooltip (always follows mouse) if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api) { ImRect rect_to_avoid(g.IO.MousePos.x - 16, g.IO.MousePos.y - 8, g.IO.MousePos.x + 24, g.IO.MousePos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead? window->PosFloat = FindBestPopupWindowPos(g.IO.MousePos, window->Size, &window->AutoPosLastDirection, rect_to_avoid); if (window->AutoPosLastDirection == -1) window->PosFloat = g.IO.MousePos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible. } // Clamp position so it stays visible if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) { if (!window_pos_set_by_api && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. { ImVec2 padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding); window->PosFloat = ImMax(window->PosFloat + window->Size, padding) - window->Size; window->PosFloat = ImMin(window->PosFloat, g.IO.DisplaySize - padding); } } window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); // Default item width. Make it proportional to window size if window manually resizes if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize)) window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f); else window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f); // Prepare for focus requests window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1); window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1); window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1; window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX; // Apply scrolling if (window->ScrollTarget.x < FLT_MAX) { window->Scroll.x = window->ScrollTarget.x; window->ScrollTarget.x = FLT_MAX; } if (window->ScrollTarget.y < FLT_MAX) { float center_ratio = window->ScrollTargetCenterRatio.y; window->Scroll.y = window->ScrollTarget.y - ((1.0f - center_ratio) * (window->TitleBarHeight() + window->MenuBarHeight())) - (center_ratio * window->SizeFull.y); window->ScrollTarget.y = FLT_MAX; } window->Scroll = ImMax(window->Scroll, ImVec2(0.0f, 0.0f)); if (!window->Collapsed && !window->SkipItems) window->Scroll = ImMin(window->Scroll, ImMax(ImVec2(0.0f, 0.0f), window->SizeContents - window->SizeFull + window->ScrollbarSizes)); // Modal window darkens what is behind them if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow()) window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio)); // Draw window + handle manual resize ImRect title_bar_rect = window->TitleBarRect(); const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; if (window->Collapsed) { // Draw title bar only RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding); } else { ImU32 resize_col = 0; const float resize_corner_size = ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f); if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize)) { // Manual resize const ImVec2 br = window->Rect().GetBR(); const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br); const ImGuiID resize_id = window->GetID("#RESIZE"); bool hovered, held; ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds); resize_col = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); if (hovered || held) g.MouseCursor = ImGuiMouseCursor_ResizeNWSE; if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0]) { // Manual auto-fit when double-clicking ApplySizeFullWithConstraint(window, size_auto_fit); if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkIniSettingsDirty(); ClearActiveID(); } else if (held) { // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position ApplySizeFullWithConstraint(window, (g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize()) - window->Pos); if (!(flags & ImGuiWindowFlags_NoSavedSettings)) MarkIniSettingsDirty(); } window->Size = window->SizeFull; title_bar_rect = window->TitleBarRect(); } // Scrollbars window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->Size.y + style.ItemSpacing.y) && !(flags & ImGuiWindowFlags_NoScrollbar)); window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->Size.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)); window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; // Window background, Default Alpha ImGuiCol bg_color_idx = ImGuiCol_WindowBg; if ((flags & ImGuiWindowFlags_ComboBox) != 0) bg_color_idx = ImGuiCol_ComboBg; else if ((flags & ImGuiWindowFlags_Tooltip) != 0 || (flags & ImGuiWindowFlags_Popup) != 0) bg_color_idx = ImGuiCol_PopupBg; else if ((flags & ImGuiWindowFlags_ChildWindow) != 0) bg_color_idx = ImGuiCol_ChildWindowBg; ImVec4 bg_color = style.Colors[bg_color_idx]; if (bg_alpha >= 0.0f) bg_color.w = bg_alpha; bg_color.w *= style.Alpha; if (bg_color.w > 0.0f) window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight); // Title bar if (!(flags & ImGuiWindowFlags_NoTitleBar)) window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight); // Menu bar if (flags & ImGuiWindowFlags_MenuBar) { ImRect menu_bar_rect = window->MenuBarRect(); if (flags & ImGuiWindowFlags_ShowBorders) window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border)); window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight); } // Scrollbars if (window->ScrollbarX) Scrollbar(window, true); if (window->ScrollbarY) Scrollbar(window, false); // Render resize grip // (after the input handling so we don't have a frame of latency) if (!(flags & ImGuiWindowFlags_NoResize)) { const ImVec2 br = window->Rect().GetBR(); window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->BorderSize)); window->DrawList->PathLineTo(br + ImVec2(-window->BorderSize, -resize_corner_size)); window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->BorderSize, br.y - window_rounding - window->BorderSize), window_rounding, 0, 3); window->DrawList->PathFill(resize_col); } // Borders if (flags & ImGuiWindowFlags_ShowBorders) { window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), window_rounding); window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding); if (!(flags & ImGuiWindowFlags_NoTitleBar)) window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border)); } } // Update ContentsRegionMax. All the variable it depends on are set above in this function. window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x; window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x)); window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y)); // Setup drawing context window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x; window->DC.GroupOffsetX = 0.0f; window->DC.ColumnsOffsetX = 0.0f; window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y); window->DC.CursorPos = window->DC.CursorStartPos; window->DC.CursorPosPrevLine = window->DC.CursorPos; window->DC.CursorMaxPos = window->DC.CursorStartPos; window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f; window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; window->DC.MenuBarAppending = false; window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x); window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; window->DC.ChildWindows.resize(0); window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.ItemWidth = window->ItemWidthDefault; window->DC.TextWrapPos = -1.0f; // disabled window->DC.AllowKeyboardFocus = true; window->DC.ButtonRepeat = false; window->DC.ItemWidthStack.resize(0); window->DC.AllowKeyboardFocusStack.resize(0); window->DC.ButtonRepeatStack.resize(0); window->DC.TextWrapPosStack.resize(0); window->DC.ColumnsCurrent = 0; window->DC.ColumnsCount = 1; window->DC.ColumnsStartPosY = window->DC.CursorPos.y; window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.ColumnsStartPosY; window->DC.TreeDepth = 0; window->DC.StateStorage = &window->StateStorage; window->DC.GroupStack.resize(0); window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect; window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_active); if (window->AutoFitFramesX > 0) window->AutoFitFramesX--; if (window->AutoFitFramesY > 0) window->AutoFitFramesY--; // New windows appears in front (we need to do that AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there) if (!window_was_active && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup)) FocusWindow(window); // Title bar if (!(flags & ImGuiWindowFlags_NoTitleBar)) { if (p_open != NULL) { const float pad = 2.0f; const float rad = (window->TitleBarHeight() - pad*2.0f) * 0.5f; if (CloseButton(window->GetID("#CLOSE"), window->Rect().GetTR() + ImVec2(-pad - rad, pad + rad), rad)) *p_open = false; } const ImVec2 text_size = CalcTextSize(name, NULL, true); if (!(flags & ImGuiWindowFlags_NoCollapse)) RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f); ImVec2 text_min = window->Pos; ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y); ImRect clip_rect; clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton() float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x; float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x; if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x); text_min.x += pad_left; text_max.x -= pad_right; clip_rect.Min = ImVec2(text_min.x, window->Pos.y); RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect); } // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() window->WindowRectClipped = window->Rect(); window->WindowRectClipped.Clip(window->ClipRect); // Pressing CTRL+C while holding on a window copy its content to the clipboard // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. // Maybe we can support CTRL+C on every element? /* if (g.ActiveId == move_id) if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C)) ImGui::LogToClipboard(); */ } // Inner clipping rectangle // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior. const ImRect title_bar_rect = window->TitleBarRect(); const float border_size = window->BorderSize; ImRect clip_rect; // Force round to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. clip_rect.Min.x = ImFloor(0.5f + title_bar_rect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f))); clip_rect.Min.y = ImFloor(0.5f + title_bar_rect.Max.y + window->MenuBarHeight() + border_size); clip_rect.Max.x = ImFloor(0.5f + window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f))); clip_rect.Max.y = ImFloor(0.5f + window->Pos.y + window->Size.y - window->ScrollbarSizes.y - border_size); PushClipRect(clip_rect.Min, clip_rect.Max, true); // Clear 'accessed' flag last thing if (first_begin_of_the_frame) window->Accessed = false; window->BeginCount++; g.SetNextWindowSizeConstraint = false; // Child window can be out of sight and have "negative" clip windows. // Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar). if (flags & ImGuiWindowFlags_ChildWindow) { IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); window->Collapsed = parent_window && parent_window->Collapsed; if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) window->Collapsed |= (window->WindowRectClipped.Min.x >= window->WindowRectClipped.Max.x || window->WindowRectClipped.Min.y >= window->WindowRectClipped.Max.y); // We also hide the window from rendering because we've already added its border to the command list. // (we could perform the check earlier in the function but it is simpler at this point) if (window->Collapsed) window->Active = false; } if (style.Alpha <= 0.0f) window->Active = false; // Return false if we don't intend to display anything to allow user to perform an early out optimization window->SkipItems = (window->Collapsed || !window->Active) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0; return !window->SkipItems; } void ImGui::End() { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; Columns(1, "#CloseColumns"); PopClipRect(); // inner window clip rectangle // Stop logging if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging LogFinish(); // Pop // NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin(). g.CurrentWindowStack.pop_back(); if (window->Flags & ImGuiWindowFlags_Popup) g.CurrentPopupStack.pop_back(); CheckStacksSize(window, false); SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back()); } // Vertical scrollbar // The entire piece of code below is rather confusing because: // - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab) // - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar // - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal. static void Scrollbar(ImGuiWindow* window, bool horizontal) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(horizontal ? "#SCROLLX" : "#SCROLLY"); // Render background bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX); float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f; const ImRect window_rect = window->Rect(); const float border_size = window->BorderSize; ImRect bb = horizontal ? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size) : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size); if (!horizontal) bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f); float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; int window_rounding_corners; if (horizontal) window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight); else window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight); window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f))); // V denote the main axis of the scrollbar float scrollbar_size_v = horizontal ? bb.GetWidth() : bb.GetHeight(); float scroll_v = horizontal ? window->Scroll.x : window->Scroll.y; float win_size_avail_v = (horizontal ? window->Size.x : window->Size.y) - other_scrollbar_size_w; float win_size_contents_v = horizontal ? window->SizeContents.x : window->SizeContents.y; // The grabable box size generally represent the amount visible (vs the total scrollable amount) // But we maintain a minimum size in pixel to allow for the user to still aim inside. const float grab_h_pixels = ImMin(ImMax(scrollbar_size_v * ImSaturate(win_size_avail_v / ImMax(win_size_contents_v, win_size_avail_v)), style.GrabMinSize), scrollbar_size_v); const float grab_h_norm = grab_h_pixels / scrollbar_size_v; // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar(). bool held = false; bool hovered = false; const bool previously_held = (g.ActiveId == id); ImGui::ButtonBehavior(bb, id, &hovered, &held); float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v); float scroll_ratio = ImSaturate(scroll_v / scroll_max); float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; if (held && grab_h_norm < 1.0f) { float scrollbar_pos_v = horizontal ? bb.Min.x : bb.Min.y; float mouse_pos_v = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; float* click_delta_to_grab_center_v = horizontal ? &g.ScrollbarClickDeltaToGrabCenter.x : &g.ScrollbarClickDeltaToGrabCenter.y; // Click position in scrollbar normalized space (0.0f->1.0f) const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v); ImGui::SetHoveredID(id); bool seek_absolute = false; if (!previously_held) { // On initial click calculate the distance between mouse and the center of the grab if (clicked_v_norm >= grab_v_norm && clicked_v_norm <= grab_v_norm + grab_h_norm) { *click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f; } else { seek_absolute = true; *click_delta_to_grab_center_v = 0.0f; } } // Apply scroll // It is ok to modify Scroll here because we are being called in Begin() after the calculation of SizeContents and before setting up our starting position const float scroll_v_norm = ImSaturate((clicked_v_norm - *click_delta_to_grab_center_v - grab_h_norm*0.5f) / (1.0f - grab_h_norm)); scroll_v = (float)(int)(0.5f + scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v)); if (horizontal) window->Scroll.x = scroll_v; else window->Scroll.y = scroll_v; // Update values for rendering scroll_ratio = ImSaturate(scroll_v / scroll_max); grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Update distance to grab now that we have seeked and saturated if (seek_absolute) *click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f; } // Render const ImU32 grab_col = ImGui::GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab); if (horizontal) window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding); else window->DrawList->AddRectFilled(ImVec2(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm)), ImVec2(bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels), grab_col, style.ScrollbarRounding); } // Moving window to front of display (which happens to be back of our sorted list) void ImGui::FocusWindow(ImGuiWindow* window) { ImGuiContext& g = *GImGui; // Always mark the window we passed as focused. This is used for keyboard interactions such as tabbing. g.FocusedWindow = window; // Passing NULL allow to disable keyboard focus if (!window) return; // And move its root window to the top of the pile if (window->RootWindow) window = window->RootWindow; // Steal focus on active widgets if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it.. if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window) ClearActiveID(); // Bring to front if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window) return; for (int i = 0; i < g.Windows.Size; i++) if (g.Windows[i] == window) { g.Windows.erase(g.Windows.begin() + i); break; } g.Windows.push_back(window); } void ImGui::PushItemWidth(float item_width) { ImGuiWindow* window = GetCurrentWindow(); window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width); window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); } static void PushMultiItemsWidths(int components, float w_full) { ImGuiWindow* window = ImGui::GetCurrentWindow(); const ImGuiStyle& style = GImGui->Style; if (w_full <= 0.0f) w_full = ImGui::CalcItemWidth(); const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); window->DC.ItemWidthStack.push_back(w_item_last); for (int i = 0; i < components-1; i++) window->DC.ItemWidthStack.push_back(w_item_one); window->DC.ItemWidth = window->DC.ItemWidthStack.back(); } void ImGui::PopItemWidth() { ImGuiWindow* window = GetCurrentWindow(); window->DC.ItemWidthStack.pop_back(); window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back(); } float ImGui::CalcItemWidth() { ImGuiWindow* window = GetCurrentWindowRead(); float w = window->DC.ItemWidth; if (w < 0.0f) { // Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well. float width_to_right_edge = GetContentRegionAvail().x; w = ImMax(1.0f, width_to_right_edge + w); } w = (float)(int)w; return w; } static ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; } static void SetCurrentFont(ImFont* font) { ImGuiContext& g = *GImGui; IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ? IM_ASSERT(font->Scale > 0.0f); g.Font = font; g.FontBaseSize = g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale; g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f; g.FontTexUvWhitePixel = g.Font->ContainerAtlas->TexUvWhitePixel; } void ImGui::PushFont(ImFont* font) { ImGuiContext& g = *GImGui; if (!font) font = GetDefaultFont(); SetCurrentFont(font); g.FontStack.push_back(font); g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID); } void ImGui::PopFont() { ImGuiContext& g = *GImGui; g.CurrentWindow->DrawList->PopTextureID(); g.FontStack.pop_back(); SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back()); } void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus) { ImGuiWindow* window = GetCurrentWindow(); window->DC.AllowKeyboardFocus = allow_keyboard_focus; window->DC.AllowKeyboardFocusStack.push_back(allow_keyboard_focus); } void ImGui::PopAllowKeyboardFocus() { ImGuiWindow* window = GetCurrentWindow(); window->DC.AllowKeyboardFocusStack.pop_back(); window->DC.AllowKeyboardFocus = window->DC.AllowKeyboardFocusStack.empty() ? true : window->DC.AllowKeyboardFocusStack.back(); } void ImGui::PushButtonRepeat(bool repeat) { ImGuiWindow* window = GetCurrentWindow(); window->DC.ButtonRepeat = repeat; window->DC.ButtonRepeatStack.push_back(repeat); } void ImGui::PopButtonRepeat() { ImGuiWindow* window = GetCurrentWindow(); window->DC.ButtonRepeatStack.pop_back(); window->DC.ButtonRepeat = window->DC.ButtonRepeatStack.empty() ? false : window->DC.ButtonRepeatStack.back(); } void ImGui::PushTextWrapPos(float wrap_pos_x) { ImGuiWindow* window = GetCurrentWindow(); window->DC.TextWrapPos = wrap_pos_x; window->DC.TextWrapPosStack.push_back(wrap_pos_x); } void ImGui::PopTextWrapPos() { ImGuiWindow* window = GetCurrentWindow(); window->DC.TextWrapPosStack.pop_back(); window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back(); } void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col) { ImGuiContext& g = *GImGui; ImGuiColMod backup; backup.Col = idx; backup.BackupValue = g.Style.Colors[idx]; g.ColorModifiers.push_back(backup); g.Style.Colors[idx] = col; } void ImGui::PopStyleColor(int count) { ImGuiContext& g = *GImGui; while (count > 0) { ImGuiColMod& backup = g.ColorModifiers.back(); g.Style.Colors[backup.Col] = backup.BackupValue; g.ColorModifiers.pop_back(); count--; } } struct ImGuiStyleVarInfo { ImGuiDataType Type; ImU32 Offset; void* GetVarPtr() const { return (void*)((unsigned char*)&GImGui->Style + Offset); } }; static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] = { { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) }, { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, }; static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx) { IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_Count_); return &GStyleVarInfo[idx]; } void ImGui::PushStyleVar(ImGuiStyleVar idx, float val) { const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); if (var_info->Type == ImGuiDataType_Float) { float* pvar = (float*)var_info->GetVarPtr(); GImGui->StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = val; return; } IM_ASSERT(0); // Called function with wrong-type? Variable is not a float. } void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val) { const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx); if (var_info->Type == ImGuiDataType_Float2) { ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(); GImGui->StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = val; return; } IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2. } void ImGui::PopStyleVar(int count) { ImGuiContext& g = *GImGui; while (count > 0) { ImGuiStyleMod& backup = g.StyleModifiers.back(); const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx); if (info->Type == ImGuiDataType_Float) (*(float*)info->GetVarPtr()) = backup.BackupFloat[0]; else if (info->Type == ImGuiDataType_Float2) (*(ImVec2*)info->GetVarPtr()) = ImVec2(backup.BackupFloat[0], backup.BackupFloat[1]); else if (info->Type == ImGuiDataType_Int) (*(int*)info->GetVarPtr()) = backup.BackupInt[0]; g.StyleModifiers.pop_back(); count--; } } const char* ImGui::GetStyleColName(ImGuiCol idx) { // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; switch (idx) { case ImGuiCol_Text: return "Text"; case ImGuiCol_TextDisabled: return "TextDisabled"; case ImGuiCol_WindowBg: return "WindowBg"; case ImGuiCol_ChildWindowBg: return "ChildWindowBg"; case ImGuiCol_PopupBg: return "PopupBg"; case ImGuiCol_Border: return "Border"; case ImGuiCol_BorderShadow: return "BorderShadow"; case ImGuiCol_FrameBg: return "FrameBg"; case ImGuiCol_FrameBgHovered: return "FrameBgHovered"; case ImGuiCol_FrameBgActive: return "FrameBgActive"; case ImGuiCol_TitleBg: return "TitleBg"; case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; case ImGuiCol_TitleBgActive: return "TitleBgActive"; case ImGuiCol_MenuBarBg: return "MenuBarBg"; case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; case ImGuiCol_ComboBg: return "ComboBg"; case ImGuiCol_CheckMark: return "CheckMark"; case ImGuiCol_SliderGrab: return "SliderGrab"; case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; case ImGuiCol_Button: return "Button"; case ImGuiCol_ButtonHovered: return "ButtonHovered"; case ImGuiCol_ButtonActive: return "ButtonActive"; case ImGuiCol_Header: return "Header"; case ImGuiCol_HeaderHovered: return "HeaderHovered"; case ImGuiCol_HeaderActive: return "HeaderActive"; case ImGuiCol_Column: return "Column"; case ImGuiCol_ColumnHovered: return "ColumnHovered"; case ImGuiCol_ColumnActive: return "ColumnActive"; case ImGuiCol_ResizeGrip: return "ResizeGrip"; case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; case ImGuiCol_CloseButton: return "CloseButton"; case ImGuiCol_CloseButtonHovered: return "CloseButtonHovered"; case ImGuiCol_CloseButtonActive: return "CloseButtonActive"; case ImGuiCol_PlotLines: return "PlotLines"; case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; case ImGuiCol_PlotHistogram: return "PlotHistogram"; case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered"; case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening"; } IM_ASSERT(0); return "Unknown"; } bool ImGui::IsWindowHovered() { ImGuiContext& g = *GImGui; return g.HoveredWindow == g.CurrentWindow && IsWindowContentHoverable(g.HoveredRootWindow); } bool ImGui::IsWindowFocused() { ImGuiContext& g = *GImGui; return g.FocusedWindow == g.CurrentWindow; } bool ImGui::IsRootWindowFocused() { ImGuiContext& g = *GImGui; return g.FocusedWindow == g.CurrentWindow->RootWindow; } bool ImGui::IsRootWindowOrAnyChildFocused() { ImGuiContext& g = *GImGui; return g.FocusedWindow && g.FocusedWindow->RootWindow == g.CurrentWindow->RootWindow; } bool ImGui::IsRootWindowOrAnyChildHovered() { ImGuiContext& g = *GImGui; return g.HoveredRootWindow && (g.HoveredRootWindow == g.CurrentWindow->RootWindow) && IsWindowContentHoverable(g.HoveredRootWindow); } float ImGui::GetWindowWidth() { ImGuiWindow* window = GImGui->CurrentWindow; return window->Size.x; } float ImGui::GetWindowHeight() { ImGuiWindow* window = GImGui->CurrentWindow; return window->Size.y; } ImVec2 ImGui::GetWindowPos() { ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; return window->Pos; } static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y) { window->DC.CursorMaxPos.y += window->Scroll.y; window->Scroll.y = new_scroll_y; window->DC.CursorMaxPos.y -= window->Scroll.y; } static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time if (cond && (window->SetWindowPosAllowFlags & cond) == 0) return; window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); window->SetWindowPosCenterWanted = false; // Set const ImVec2 old_pos = window->Pos; window->PosFloat = pos; window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor window->DC.CursorMaxPos += (window->Pos - old_pos); // And more importantly we need to adjust this so size calculation doesn't get affected. } void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond) { ImGuiWindow* window = GetCurrentWindowRead(); SetWindowPos(window, pos, cond); } void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond) { if (ImGuiWindow* window = FindWindowByName(name)) SetWindowPos(window, pos, cond); } ImVec2 ImGui::GetWindowSize() { ImGuiWindow* window = GetCurrentWindowRead(); return window->Size; } static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time if (cond && (window->SetWindowSizeAllowFlags & cond) == 0) return; window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); // Set if (size.x > 0.0f) { window->AutoFitFramesX = 0; window->SizeFull.x = size.x; } else { window->AutoFitFramesX = 2; window->AutoFitOnlyGrows = false; } if (size.y > 0.0f) { window->AutoFitFramesY = 0; window->SizeFull.y = size.y; } else { window->AutoFitFramesY = 2; window->AutoFitOnlyGrows = false; } } void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond) { SetWindowSize(GImGui->CurrentWindow, size, cond); } void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond) { ImGuiWindow* window = FindWindowByName(name); if (window) SetWindowSize(window, size, cond); } static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond) { // Test condition (NB: bit 0 is always true) and clear flags for next time if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0) return; window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing); // Set window->Collapsed = collapsed; } void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond) { SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond); } bool ImGui::IsWindowCollapsed() { return GImGui->CurrentWindow->Collapsed; } void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond) { ImGuiWindow* window = FindWindowByName(name); if (window) SetWindowCollapsed(window, collapsed, cond); } void ImGui::SetWindowFocus() { FocusWindow(GImGui->CurrentWindow); } void ImGui::SetWindowFocus(const char* name) { if (name) { if (ImGuiWindow* window = FindWindowByName(name)) FocusWindow(window); } else { FocusWindow(NULL); } } void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowPosVal = pos; g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always; } void ImGui::SetNextWindowPosCenter(ImGuiSetCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowPosVal = ImVec2(-FLT_MAX, -FLT_MAX); g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always; } void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowSizeVal = size; g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always; } void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data) { ImGuiContext& g = *GImGui; g.SetNextWindowSizeConstraint = true; g.SetNextWindowSizeConstraintRect = ImRect(size_min, size_max); g.SetNextWindowSizeConstraintCallback = custom_callback; g.SetNextWindowSizeConstraintCallbackUserData = custom_callback_user_data; } void ImGui::SetNextWindowContentSize(const ImVec2& size) { ImGuiContext& g = *GImGui; g.SetNextWindowContentSizeVal = size; g.SetNextWindowContentSizeCond = ImGuiSetCond_Always; } void ImGui::SetNextWindowContentWidth(float width) { ImGuiContext& g = *GImGui; g.SetNextWindowContentSizeVal = ImVec2(width, g.SetNextWindowContentSizeCond ? g.SetNextWindowContentSizeVal.y : 0.0f); g.SetNextWindowContentSizeCond = ImGuiSetCond_Always; } void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond) { ImGuiContext& g = *GImGui; g.SetNextWindowCollapsedVal = collapsed; g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always; } void ImGui::SetNextWindowFocus() { ImGuiContext& g = *GImGui; g.SetNextWindowFocus = true; } // In window space (not screen space!) ImVec2 ImGui::GetContentRegionMax() { ImGuiWindow* window = GetCurrentWindowRead(); ImVec2 mx = window->ContentsRegionRect.Max; if (window->DC.ColumnsCount != 1) mx.x = GetColumnOffset(window->DC.ColumnsCurrent + 1) - window->WindowPadding.x; return mx; } ImVec2 ImGui::GetContentRegionAvail() { ImGuiWindow* window = GetCurrentWindowRead(); return GetContentRegionMax() - (window->DC.CursorPos - window->Pos); } float ImGui::GetContentRegionAvailWidth() { return GetContentRegionAvail().x; } // In window space (not screen space!) ImVec2 ImGui::GetWindowContentRegionMin() { ImGuiWindow* window = GetCurrentWindowRead(); return window->ContentsRegionRect.Min; } ImVec2 ImGui::GetWindowContentRegionMax() { ImGuiWindow* window = GetCurrentWindowRead(); return window->ContentsRegionRect.Max; } float ImGui::GetWindowContentRegionWidth() { ImGuiWindow* window = GetCurrentWindowRead(); return window->ContentsRegionRect.Max.x - window->ContentsRegionRect.Min.x; } float ImGui::GetTextLineHeight() { ImGuiContext& g = *GImGui; return g.FontSize; } float ImGui::GetTextLineHeightWithSpacing() { ImGuiContext& g = *GImGui; return g.FontSize + g.Style.ItemSpacing.y; } float ImGui::GetItemsLineHeightWithSpacing() { ImGuiContext& g = *GImGui; return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; } ImDrawList* ImGui::GetWindowDrawList() { ImGuiWindow* window = GetCurrentWindow(); return window->DrawList; } ImFont* ImGui::GetFont() { return GImGui->Font; } float ImGui::GetFontSize() { return GImGui->FontSize; } ImVec2 ImGui::GetFontTexUvWhitePixel() { return GImGui->FontTexUvWhitePixel; } void ImGui::SetWindowFontScale(float scale) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); window->FontWindowScale = scale; g.FontSize = window->CalcFontSize(); } // User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. ImVec2 ImGui::GetCursorPos() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.CursorPos - window->Pos + window->Scroll; } float ImGui::GetCursorPosX() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x; } float ImGui::GetCursorPosY() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y; } void ImGui::SetCursorPos(const ImVec2& local_pos) { ImGuiWindow* window = GetCurrentWindow(); window->DC.CursorPos = window->Pos - window->Scroll + local_pos; window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); } void ImGui::SetCursorPosX(float x) { ImGuiWindow* window = GetCurrentWindow(); window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x; window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x); } void ImGui::SetCursorPosY(float y) { ImGuiWindow* window = GetCurrentWindow(); window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y; window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); } ImVec2 ImGui::GetCursorStartPos() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.CursorStartPos - window->Pos; } ImVec2 ImGui::GetCursorScreenPos() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.CursorPos; } void ImGui::SetCursorScreenPos(const ImVec2& screen_pos) { ImGuiWindow* window = GetCurrentWindow(); window->DC.CursorPos = screen_pos; window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos); } float ImGui::GetScrollX() { return GImGui->CurrentWindow->Scroll.x; } float ImGui::GetScrollY() { return GImGui->CurrentWindow->Scroll.y; } float ImGui::GetScrollMaxX() { ImGuiWindow* window = GetCurrentWindowRead(); return window->SizeContents.x - window->SizeFull.x - window->ScrollbarSizes.x; } float ImGui::GetScrollMaxY() { ImGuiWindow* window = GetCurrentWindowRead(); return window->SizeContents.y - window->SizeFull.y - window->ScrollbarSizes.y; } void ImGui::SetScrollX(float scroll_x) { ImGuiWindow* window = GetCurrentWindow(); window->ScrollTarget.x = scroll_x; window->ScrollTargetCenterRatio.x = 0.0f; } void ImGui::SetScrollY(float scroll_y) { ImGuiWindow* window = GetCurrentWindow(); window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY window->ScrollTargetCenterRatio.y = 0.0f; } void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio) { // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f); window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y); if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y) // Minor hack to make "scroll to top" take account of WindowPadding, else it would scroll to (WindowPadding.y - ItemSpacing.y) window->ScrollTarget.y = 0.0f; window->ScrollTargetCenterRatio.y = center_y_ratio; } // center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. void ImGui::SetScrollHere(float center_y_ratio) { ImGuiWindow* window = GetCurrentWindow(); float target_y = window->DC.CursorPosPrevLine.y + (window->DC.PrevLineHeight * center_y_ratio) + (GImGui->Style.ItemSpacing.y * (center_y_ratio - 0.5f) * 2.0f); // Precisely aim above, in the middle or below the last line. SetScrollFromPosY(target_y - window->Pos.y, center_y_ratio); } void ImGui::SetKeyboardFocusHere(int offset) { ImGuiWindow* window = GetCurrentWindow(); window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset; window->FocusIdxTabRequestNext = INT_MAX; } void ImGui::SetStateStorage(ImGuiStorage* tree) { ImGuiWindow* window = GetCurrentWindow(); window->DC.StateStorage = tree ? tree : &window->StateStorage; } ImGuiStorage* ImGui::GetStateStorage() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.StateStorage; } void ImGui::TextV(const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); TextUnformatted(g.TempBuffer, text_end); } void ImGui::Text(const char* fmt, ...) { va_list args; va_start(args, fmt); TextV(fmt, args); va_end(args); } void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args) { PushStyleColor(ImGuiCol_Text, col); TextV(fmt, args); PopStyleColor(); } void ImGui::TextColored(const ImVec4& col, const char* fmt, ...) { va_list args; va_start(args, fmt); TextColoredV(col, fmt, args); va_end(args); } void ImGui::TextDisabledV(const char* fmt, va_list args) { PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]); TextV(fmt, args); PopStyleColor(); } void ImGui::TextDisabled(const char* fmt, ...) { va_list args; va_start(args, fmt); TextDisabledV(fmt, args); va_end(args); } void ImGui::TextWrappedV(const char* fmt, va_list args) { bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set if (need_wrap) PushTextWrapPos(0.0f); TextV(fmt, args); if (need_wrap) PopTextWrapPos(); } void ImGui::TextWrapped(const char* fmt, ...) { va_list args; va_start(args, fmt); TextWrappedV(fmt, args); va_end(args); } void ImGui::TextUnformatted(const char* text, const char* text_end) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; IM_ASSERT(text != NULL); const char* text_begin = text; if (text_end == NULL) text_end = text + strlen(text); // FIXME-OPT const float wrap_pos_x = window->DC.TextWrapPos; const bool wrap_enabled = wrap_pos_x >= 0.0f; if (text_end - text > 2000 && !wrap_enabled) { // Long text! // Perform manual coarse clipping to optimize for long multi-line text // From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled. // We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line. const char* line = text; const float line_height = GetTextLineHeight(); const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset); const ImRect clip_rect = window->ClipRect; ImVec2 text_size(0,0); if (text_pos.y <= clip_rect.Max.y) { ImVec2 pos = text_pos; // Lines to skip (can't skip when logging text) if (!g.LogEnabled) { int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); if (lines_skippable > 0) { int lines_skipped = 0; while (line < text_end && lines_skipped < lines_skippable) { const char* line_end = strchr(line, '\n'); if (!line_end) line_end = text_end; line = line_end + 1; lines_skipped++; } pos.y += lines_skipped * line_height; } } // Lines to render if (line < text_end) { ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height)); while (line < text_end) { const char* line_end = strchr(line, '\n'); if (IsClippedEx(line_rect, NULL, false)) break; const ImVec2 line_size = CalcTextSize(line, line_end, false); text_size.x = ImMax(text_size.x, line_size.x); RenderText(pos, line, line_end, false); if (!line_end) line_end = text_end; line = line_end + 1; line_rect.Min.y += line_height; line_rect.Max.y += line_height; pos.y += line_height; } // Count remaining lines int lines_skipped = 0; while (line < text_end) { const char* line_end = strchr(line, '\n'); if (!line_end) line_end = text_end; line = line_end + 1; lines_skipped++; } pos.y += lines_skipped * line_height; } text_size.y += (pos - text_pos).y; } ImRect bb(text_pos, text_pos + text_size); ItemSize(bb); ItemAdd(bb, NULL); } else { const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f; const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width); // Account of baseline offset ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset); ImRect bb(text_pos, text_pos + text_size); ItemSize(text_size); if (!ItemAdd(bb, NULL)) return; // Render (we don't hide text after ## in this end-user function) RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width); } } void ImGui::AlignFirstTextHeightToWidgets() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; // Declare a dummy item size to that upcoming items that are smaller will center-align on the newly expanded line height. ImGuiContext& g = *GImGui; ItemSize(ImVec2(0, g.FontSize + g.Style.FramePadding.y*2), g.Style.FramePadding.y); SameLine(0, 0); } // Add a label+text combo aligned to other label+value widgets void ImGui::LabelTextV(const char* label, const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2)); const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, NULL)) return; // Render const char* value_text_begin = &g.TempBuffer[0]; const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f,0.5f)); if (label_size.x > 0.0f) RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label); } void ImGui::LabelText(const char* label, const char* fmt, ...) { va_list args; va_start(args, fmt); LabelTextV(label, fmt, args); va_end(args); } static inline bool IsWindowContentHoverable(ImGuiWindow* window) { // An active popup disable hovering on other windows (apart from its own children) ImGuiContext& g = *GImGui; if (ImGuiWindow* focused_window = g.FocusedWindow) if (ImGuiWindow* focused_root_window = focused_window->RootWindow) if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow) return false; return true; } bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); if (flags & ImGuiButtonFlags_Disabled) { if (out_hovered) *out_hovered = false; if (out_held) *out_held = false; if (g.ActiveId == id) ClearActiveID(); return false; } if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0) flags |= ImGuiButtonFlags_PressedOnClickRelease; bool pressed = false; bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0); if (hovered) { SetHoveredID(id); if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt)) { // | CLICKING | HOLDING with ImGuiButtonFlags_Repeat // PressedOnClickRelease | * | .. (NOT on release) <-- MOST COMMON! (*) only if both click/release were over bounds // PressedOnClick | | .. // PressedOnRelease | | .. (NOT on release) // PressedOnDoubleClick | | .. if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0]) { SetActiveID(id, window); // Hold on ID FocusWindow(window); g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; } if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0])) { pressed = true; ClearActiveID(); FocusWindow(window); } if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0]) { if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps pressed = true; ClearActiveID(); } // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings. if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && g.IO.MouseDownDuration[0] > 0.0f && IsMouseClicked(0, true)) pressed = true; } } bool held = false; if (g.ActiveId == id) { if (g.IO.MouseDown[0]) { held = true; } else { if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease)) if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps pressed = true; ClearActiveID(); } } // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one. if (hovered && (flags & ImGuiButtonFlags_AllowOverlapMode) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0)) hovered = pressed = held = false; if (out_hovered) *out_hovered = hovered; if (out_held) *out_held = held; return pressed; } bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y; ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); ItemSize(bb, style.FramePadding.y); if (!ItemAdd(bb, &id)) return false; if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb); // Automatically close popups //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); return pressed; } bool ImGui::Button(const char* label, const ImVec2& size_arg) { return ButtonEx(label, size_arg, 0); } // Small buttons fits within text without additional vertical spacing. bool ImGui::SmallButton(const char* label) { ImGuiContext& g = *GImGui; float backup_padding_y = g.Style.FramePadding.y; g.Style.FramePadding.y = 0.0f; bool pressed = ButtonEx(label, ImVec2(0,0), ImGuiButtonFlags_AlignTextBaseLine); g.Style.FramePadding.y = backup_padding_y; return pressed; } // Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. // Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id) bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; const ImGuiID id = window->GetID(str_id); ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); ItemSize(bb); if (!ItemAdd(bb, &id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); return pressed; } // Upper-right button to close a window. bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) { ImGuiWindow* window = GetCurrentWindow(); const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius)); bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); const ImVec2 center = bb.GetCenter(); window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), col, 12); const float cross_extent = (radius * 0.7071f) - 1.0f; if (hovered) { window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), GetColorU32(ImGuiCol_Text)); window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), GetColorU32(ImGuiCol_Text)); } return pressed; } void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); if (border_col.w > 0.0f) bb.Max += ImVec2(2,2); ItemSize(bb); if (!ItemAdd(bb, NULL)) return; if (border_col.w > 0.0f) { window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); window->DrawList->AddImage(user_texture_id, bb.Min+ImVec2(1,1), bb.Max-ImVec2(1,1), uv0, uv1, GetColorU32(tint_col)); } else { window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); } } // frame_padding < 0: uses FramePadding from style (default) // frame_padding = 0: no framing // frame_padding > 0: set framing size // The color used are the button colors. bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; // Default to using texture ID as ID. User can still push string/integer prefixes. // We could hash the size/uv to create a unique ID but that would prevent the user from animating UV. PushID((void *)user_texture_id); const ImGuiID id = window->GetID("#image"); PopID(); const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : style.FramePadding; const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding*2); const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size); ItemSize(bb); if (!ItemAdd(bb, &id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); // Render const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col)); window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col)); return pressed; } // Start logging ImGui output to TTY void ImGui::LogToTTY(int max_depth) { ImGuiContext& g = *GImGui; if (g.LogEnabled) return; ImGuiWindow* window = GetCurrentWindowRead(); g.LogEnabled = true; g.LogFile = stdout; g.LogStartDepth = window->DC.TreeDepth; if (max_depth >= 0) g.LogAutoExpandMaxDepth = max_depth; } // Start logging ImGui output to given file void ImGui::LogToFile(int max_depth, const char* filename) { ImGuiContext& g = *GImGui; if (g.LogEnabled) return; ImGuiWindow* window = GetCurrentWindowRead(); if (!filename) { filename = g.IO.LogFilename; if (!filename) return; } g.LogFile = ImFileOpen(filename, "ab"); if (!g.LogFile) { IM_ASSERT(g.LogFile != NULL); // Consider this an error return; } g.LogEnabled = true; g.LogStartDepth = window->DC.TreeDepth; if (max_depth >= 0) g.LogAutoExpandMaxDepth = max_depth; } // Start logging ImGui output to clipboard void ImGui::LogToClipboard(int max_depth) { ImGuiContext& g = *GImGui; if (g.LogEnabled) return; ImGuiWindow* window = GetCurrentWindowRead(); g.LogEnabled = true; g.LogFile = NULL; g.LogStartDepth = window->DC.TreeDepth; if (max_depth >= 0) g.LogAutoExpandMaxDepth = max_depth; } void ImGui::LogFinish() { ImGuiContext& g = *GImGui; if (!g.LogEnabled) return; LogText(IM_NEWLINE); g.LogEnabled = false; if (g.LogFile != NULL) { if (g.LogFile == stdout) fflush(g.LogFile); else fclose(g.LogFile); g.LogFile = NULL; } if (g.LogClipboard->size() > 1) { SetClipboardText(g.LogClipboard->begin()); g.LogClipboard->clear(); } } // Helper to display logging buttons void ImGui::LogButtons() { ImGuiContext& g = *GImGui; PushID("LogButtons"); const bool log_to_tty = Button("Log To TTY"); SameLine(); const bool log_to_file = Button("Log To File"); SameLine(); const bool log_to_clipboard = Button("Log To Clipboard"); SameLine(); PushItemWidth(80.0f); PushAllowKeyboardFocus(false); SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL); PopAllowKeyboardFocus(); PopItemWidth(); PopID(); // Start logging at the end of the function so that the buttons don't appear in the log if (log_to_tty) LogToTTY(g.LogAutoExpandMaxDepth); if (log_to_file) LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename); if (log_to_clipboard) LogToClipboard(g.LogAutoExpandMaxDepth); } bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags) { if (flags & ImGuiTreeNodeFlags_Leaf) return true; // We only write to the tree storage if the user clicks (or explicitely use SetNextTreeNode*** functions) ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; ImGuiStorage* storage = window->DC.StateStorage; bool is_open; if (g.SetNextTreeNodeOpenCond != 0) { if (g.SetNextTreeNodeOpenCond & ImGuiSetCond_Always) { is_open = g.SetNextTreeNodeOpenVal; storage->SetInt(id, is_open); } else { // We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently. const int stored_value = storage->GetInt(id, -1); if (stored_value == -1) { is_open = g.SetNextTreeNodeOpenVal; storage->SetInt(id, is_open); } else { is_open = stored_value != 0; } } g.SetNextTreeNodeOpenCond = 0; } else { is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0; } // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior). // NB- If we are above max depth we still allow manually opened nodes to be logged. if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth) is_open = true; return is_open; } bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0; const ImVec2 padding = display_frame ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f); if (!label_end) label_end = FindRenderedTextEnd(label); const ImVec2 label_size = CalcTextSize(label, label_end, false); // We vertically grow up to current line height up the typical widget height. const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2); ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height)); if (display_frame) { // Framed header expand a little outside the default padding bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1; bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1; } const float text_offset_x = (g.FontSize + (display_frame ? padding.x*3 : padding.x*2)); // Collapser arrow width + Spacing const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser ItemSize(ImVec2(text_width, frame_height), text_base_offset_y); // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing // (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not) const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y); bool is_open = TreeNodeBehaviorIsOpen(id, flags); if (!ItemAdd(interact_bb, &id)) { if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) TreePushRawID(id); return is_open; } // Flags that affects opening behavior: // - 0(default) ..................... single-click anywhere to open // - OpenOnDoubleClick .............. double-click anywhere to open // - OpenOnArrow .................... single-click on arrow to open // - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0); if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0); bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags); if (pressed && !(flags & ImGuiTreeNodeFlags_Leaf)) { bool toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)); if (flags & ImGuiTreeNodeFlags_OpenOnArrow) toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y)); if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) toggled |= g.IO.MouseDoubleClicked[0]; if (toggled) { is_open = !is_open; window->DC.StateStorage->SetInt(id, is_open); } } if (flags & ImGuiTreeNodeFlags_AllowOverlapMode) SetItemAllowOverlap(); // Render const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); const ImVec2 text_pos = bb.Min + ImVec2(text_offset_x, padding.y + text_base_offset_y); if (display_frame) { // Framed type RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f); if (g.LogEnabled) { // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. const char log_prefix[] = "\n##"; const char log_suffix[] = "##"; LogRenderedText(text_pos, log_prefix, log_prefix+3); RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size); LogRenderedText(text_pos, log_suffix+1, log_suffix+3); } else { RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size); } } else { // Unframed typed for tree nodes if (hovered || (flags & ImGuiTreeNodeFlags_Selected)) RenderFrame(bb.Min, bb.Max, col, false); if (flags & ImGuiTreeNodeFlags_Bullet) RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y)); else if (!(flags & ImGuiTreeNodeFlags_Leaf)) RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f); if (g.LogEnabled) LogRenderedText(text_pos, ">"); RenderText(text_pos, label, label_end, false); } if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen)) TreePushRawID(id); return is_open; } // CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). // This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode(). bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen, label); } bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; if (p_open && !*p_open) return false; ImGuiID id = window->GetID(label); bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowOverlapMode : 0), label); if (p_open) { // Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. ImGuiContext& g = *GImGui; float button_sz = g.FontSize * 0.5f; if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz)) *p_open = false; } return is_open; } bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; return TreeNodeBehavior(window->GetID(label), flags, label, NULL); } bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end); } bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end); } bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args) { return TreeNodeExV(str_id, 0, fmt, args); } bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args) { return TreeNodeExV(ptr_id, 0, fmt, args); } bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) { va_list args; va_start(args, fmt); bool is_open = TreeNodeExV(str_id, flags, fmt, args); va_end(args); return is_open; } bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) { va_list args; va_start(args, fmt); bool is_open = TreeNodeExV(ptr_id, flags, fmt, args); va_end(args); return is_open; } bool ImGui::TreeNode(const char* str_id, const char* fmt, ...) { va_list args; va_start(args, fmt); bool is_open = TreeNodeExV(str_id, 0, fmt, args); va_end(args); return is_open; } bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...) { va_list args; va_start(args, fmt); bool is_open = TreeNodeExV(ptr_id, 0, fmt, args); va_end(args); return is_open; } bool ImGui::TreeNode(const char* label) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; return TreeNodeBehavior(window->GetID(label), 0, label, NULL); } void ImGui::TreeAdvanceToLabelPos() { ImGuiContext& g = *GImGui; g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing(); } // Horizontal distance preceding label when using TreeNode() or Bullet() float ImGui::GetTreeNodeToLabelSpacing() { ImGuiContext& g = *GImGui; return g.FontSize + (g.Style.FramePadding.x * 2.0f); } void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond) { ImGuiContext& g = *GImGui; g.SetNextTreeNodeOpenVal = is_open; g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiSetCond_Always; } void ImGui::PushID(const char* str_id) { ImGuiWindow* window = GetCurrentWindow(); window->IDStack.push_back(window->GetID(str_id)); } void ImGui::PushID(const char* str_id_begin, const char* str_id_end) { ImGuiWindow* window = GetCurrentWindow(); window->IDStack.push_back(window->GetID(str_id_begin, str_id_end)); } void ImGui::PushID(const void* ptr_id) { ImGuiWindow* window = GetCurrentWindow(); window->IDStack.push_back(window->GetID(ptr_id)); } void ImGui::PushID(int int_id) { const void* ptr_id = (void*)(intptr_t)int_id; ImGuiWindow* window = GetCurrentWindow(); window->IDStack.push_back(window->GetID(ptr_id)); } void ImGui::PopID() { ImGuiWindow* window = GetCurrentWindow(); window->IDStack.pop_back(); } ImGuiID ImGui::GetID(const char* str_id) { return GImGui->CurrentWindow->GetID(str_id); } ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end) { return GImGui->CurrentWindow->GetID(str_id_begin, str_id_end); } ImGuiID ImGui::GetID(const void* ptr_id) { return GImGui->CurrentWindow->GetID(ptr_id); } void ImGui::Bullet() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height)); ItemSize(bb); if (!ItemAdd(bb, NULL)) { SameLine(0, style.FramePadding.x*2); return; } // Render and stay on same line RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); SameLine(0, style.FramePadding.x*2); } // Text with a little bullet aligned to the typical tree node. void ImGui::BulletTextV(const char* fmt, va_list args) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const char* text_begin = g.TempBuffer; const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding ItemSize(bb); if (!ItemAdd(bb, NULL)) return; // Render RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); } void ImGui::BulletText(const char* fmt, ...) { va_list args; va_start(args, fmt); BulletTextV(fmt, args); va_end(args); } static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size) { if (data_type == ImGuiDataType_Int) ImFormatString(buf, buf_size, display_format, *(int*)data_ptr); else if (data_type == ImGuiDataType_Float) ImFormatString(buf, buf_size, display_format, *(float*)data_ptr); } static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size) { if (data_type == ImGuiDataType_Int) { if (decimal_precision < 0) ImFormatString(buf, buf_size, "%d", *(int*)data_ptr); else ImFormatString(buf, buf_size, "%.*d", decimal_precision, *(int*)data_ptr); } else if (data_type == ImGuiDataType_Float) { if (decimal_precision < 0) ImFormatString(buf, buf_size, "%f", *(float*)data_ptr); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits? else ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(float*)data_ptr); } } static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2)// Store into value1 { if (data_type == ImGuiDataType_Int) { if (op == '+') *(int*)value1 = *(int*)value1 + *(const int*)value2; else if (op == '-') *(int*)value1 = *(int*)value1 - *(const int*)value2; } else if (data_type == ImGuiDataType_Float) { if (op == '+') *(float*)value1 = *(float*)value1 + *(const float*)value2; else if (op == '-') *(float*)value1 = *(float*)value1 - *(const float*)value2; } } // User can input math operators (e.g. +100) to edit a numerical values. static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format) { while (ImCharIsSpace(*buf)) buf++; // We don't support '-' op because it would conflict with inputing negative value. // Instead you can use +-100 to subtract from an existing value char op = buf[0]; if (op == '+' || op == '*' || op == '/') { buf++; while (ImCharIsSpace(*buf)) buf++; } else { op = 0; } if (!buf[0]) return false; if (data_type == ImGuiDataType_Int) { if (!scalar_format) scalar_format = "%d"; int* v = (int*)data_ptr; const int old_v = *v; int arg0 = *v; if (op && sscanf(initial_value_buf, scalar_format, &arg0) < 1) return false; // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision float arg1 = 0.0f; if (op == '+') { if (sscanf(buf, "%f", &arg1) == 1) *v = (int)(arg0 + arg1); } // Add (use "+-" to subtract) else if (op == '*') { if (sscanf(buf, "%f", &arg1) == 1) *v = (int)(arg0 * arg1); } // Multiply else if (op == '/') { if (sscanf(buf, "%f", &arg1) == 1 && arg1 != 0.0f) *v = (int)(arg0 / arg1); }// Divide else { if (sscanf(buf, scalar_format, &arg0) == 1) *v = arg0; } // Assign constant return (old_v != *v); } else if (data_type == ImGuiDataType_Float) { // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in scalar_format = "%f"; float* v = (float*)data_ptr; const float old_v = *v; float arg0 = *v; if (op && sscanf(initial_value_buf, scalar_format, &arg0) < 1) return false; float arg1 = 0.0f; if (sscanf(buf, scalar_format, &arg1) < 1) return false; if (op == '+') { *v = arg0 + arg1; } // Add (use "+-" to subtract) else if (op == '*') { *v = arg0 * arg1; } // Multiply else if (op == '/') { if (arg1 != 0.0f) *v = arg0 / arg1; } // Divide else { *v = arg1; } // Assign constant return (old_v != *v); } return false; } // Create text input in place of a slider (when CTRL+Clicking on slider) bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen) SetActiveID(g.ScalarAsInputTextId, window); SetHoveredID(0); FocusableItemUnregister(window); char buf[32]; DataTypeFormatString(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf)); bool text_value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize(), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll); if (g.ScalarAsInputTextId == 0) { // First frame IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible) g.ScalarAsInputTextId = g.ActiveId; SetHoveredID(id); } else if (g.ActiveId != g.ScalarAsInputTextId) { // Release g.ScalarAsInputTextId = 0; } if (text_value_changed) return DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, NULL); return false; } // Parse display precision back from the display format string int ImGui::ParseFormatPrecision(const char* fmt, int default_precision) { int precision = default_precision; while ((fmt = strchr(fmt, '%')) != NULL) { fmt++; if (fmt[0] == '%') { fmt++; continue; } // Ignore "%%" while (*fmt >= '0' && *fmt <= '9') fmt++; if (*fmt == '.') { precision = atoi(fmt + 1); if (precision < 0 || precision > 10) precision = default_precision; } break; } return precision; } float ImGui::RoundScalar(float value, int decimal_precision) { // Round past decimal precision // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 // FIXME: Investigate better rounding methods static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision); bool negative = value < 0.0f; value = fabsf(value); float remainder = fmodf(value, min_step); if (remainder <= min_step*0.5f) value -= remainder; else value += (min_step - remainder); return negative ? -value : value; } static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos) { if (v_min == v_max) return 0.0f; const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min); if (is_non_linear) { if (v_clamped < 0.0f) { const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min); return (1.0f - powf(f, 1.0f/power)) * linear_zero_pos; } else { const float f = (v_clamped - ImMax(0.0f,v_min)) / (v_max - ImMax(0.0f,v_min)); return linear_zero_pos + powf(f, 1.0f/power) * (1.0f - linear_zero_pos); } } // Linear slider return (v_clamped - v_min) / (v_max - v_min); } bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); const ImGuiStyle& style = g.Style; // Draw frame RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; const float grab_padding = 2.0f; const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); float grab_sz; if (decimal_precision > 0) grab_sz = ImMin(style.GrabMinSize, slider_sz); else grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit const float slider_usable_sz = slider_sz - grab_sz; const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f; const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f; // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f float linear_zero_pos = 0.0f; // 0.0->1.0f if (v_min * v_max < 0.0f) { // Different sign const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power); const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power); linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0); } else { // Same sign linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; } // Process clicking on the slider bool value_changed = false; if (g.ActiveId == id) { if (g.IO.MouseDown[0]) { const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; float clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f; if (!is_horizontal) clicked_t = 1.0f - clicked_t; float new_value; if (is_non_linear) { // Account for logarithmic scale on both sides of the zero if (clicked_t < linear_zero_pos) { // Negative: rescale to the negative range before powering float a = 1.0f - (clicked_t / linear_zero_pos); a = powf(a, power); new_value = ImLerp(ImMin(v_max,0.0f), v_min, a); } else { // Positive: rescale to the positive range before powering float a; if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f) a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos); else a = clicked_t; a = powf(a, power); new_value = ImLerp(ImMax(v_min,0.0f), v_max, a); } } else { // Linear slider new_value = ImLerp(v_min, v_max, clicked_t); } // Round past decimal precision new_value = RoundScalar(new_value, decimal_precision); if (*v != new_value) { *v = new_value; value_changed = true; } } else { ClearActiveID(); } } // Calculate slider grab positioning float grab_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos); // Draw if (!is_horizontal) grab_t = 1.0f - grab_t; const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); ImRect grab_bb; if (is_horizontal) grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding)); else grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f)); window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); return value_changed; } // Use power!=1.0 for logarithmic sliders. // Adjust display_format to decorate the value with a prefix or a suffix. // "%.3f" 1.234 // "%5.2f secs" 01.23 secs // "Gold: %.0f" Gold: 1 bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); // NB- we don't call ItemSize() yet because we may turn into a text edit box below if (!ItemAdd(total_bb, &id)) { ItemSize(total_bb, style.FramePadding.y); return false; } const bool hovered = IsHovered(frame_bb, id); if (hovered) SetHoveredID(id); if (!display_format) display_format = "%.3f"; int decimal_precision = ParseFormatPrecision(display_format, 3); // Tabbing or CTRL-clicking on Slider turns it into an input box bool start_text_input = false; const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id); if (tab_focus_requested || (hovered && g.IO.MouseClicked[0])) { SetActiveID(id, window); FocusWindow(window); if (tab_focus_requested || g.IO.KeyCtrl) { start_text_input = true; g.ScalarAsInputTextId = 0; } } if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id)) return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision); ItemSize(total_bb, style.FramePadding.y); // Actual slider behavior + render grab const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); return value_changed; } bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ItemSize(bb, style.FramePadding.y); if (!ItemAdd(frame_bb, &id)) return false; const bool hovered = IsHovered(frame_bb, id); if (hovered) SetHoveredID(id); if (!display_format) display_format = "%.3f"; int decimal_precision = ParseFormatPrecision(display_format, 3); if (hovered && g.IO.MouseClicked[0]) { SetActiveID(id, window); FocusWindow(window); } // Actual slider behavior + render grab bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // For the vertical slider we allow centered text to overlap the frame padding char value_buf[64]; char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); return value_changed; } bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max) { float v_deg = (*v_rad) * 360.0f / (2*IM_PI); bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, "%.0f deg", 1.0f); *v_rad = v_deg * (2*IM_PI) / 360.0f; return value_changed; } bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format) { if (!display_format) display_format = "%.0f"; float v_f = (float)*v; bool value_changed = SliderFloat(label, &v_f, (float)v_min, (float)v_max, display_format, 1.0f); *v = (int)v_f; return value_changed; } bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format) { if (!display_format) display_format = "%.0f"; float v_f = (float)*v; bool value_changed = VSliderFloat(label, size, &v_f, (float)v_min, (float)v_max, display_format, 1.0f); *v = (int)v_f; return value_changed; } // Add multiple sliders on 1 line for compact edition of multiple components bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; bool value_changed = false; BeginGroup(); PushID(label); PushMultiItemsWidths(components); for (int i = 0; i < components; i++) { PushID(i); value_changed |= SliderFloat("##v", &v[i], v_min, v_max, display_format, power); SameLine(0, g.Style.ItemInnerSpacing.x); PopID(); PopItemWidth(); } PopID(); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); return value_changed; } bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power) { return SliderFloatN(label, v, 2, v_min, v_max, display_format, power); } bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power) { return SliderFloatN(label, v, 3, v_min, v_max, display_format, power); } bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power) { return SliderFloatN(label, v, 4, v_min, v_max, display_format, power); } bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; bool value_changed = false; BeginGroup(); PushID(label); PushMultiItemsWidths(components); for (int i = 0; i < components; i++) { PushID(i); value_changed |= SliderInt("##v", &v[i], v_min, v_max, display_format); SameLine(0, g.Style.ItemInnerSpacing.x); PopID(); PopItemWidth(); } PopID(); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); return value_changed; } bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format) { return SliderIntN(label, v, 2, v_min, v_max, display_format); } bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format) { return SliderIntN(label, v, 3, v_min, v_max, display_format); } bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format) { return SliderIntN(label, v, 4, v_min, v_max, display_format); } bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; // Draw frame const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); bool value_changed = false; // Process clicking on the drag if (g.ActiveId == id) { if (g.IO.MouseDown[0]) { if (g.ActiveIdIsJustActivated) { // Lock current value on click g.DragCurrentValue = *v; g.DragLastMouseDelta = ImVec2(0.f, 0.f); } float v_cur = g.DragCurrentValue; const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f); if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f) { float speed = v_speed; if (speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX) speed = (v_max - v_min) * g.DragSpeedDefaultRatio; if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) speed = speed * g.DragSpeedScaleFast; if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) speed = speed * g.DragSpeedScaleSlow; float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed; if (fabsf(power - 1.0f) > 0.001f) { // Logarithmic curve on both side of 0.0 float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur; float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f; float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign); float v1_abs = v1 >= 0.0f ? v1 : -v1; float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign } else { v_cur += delta; } g.DragLastMouseDelta.x = mouse_drag_delta.x; // Clamp if (v_min < v_max) v_cur = ImClamp(v_cur, v_min, v_max); g.DragCurrentValue = v_cur; } // Round to user desired precision, then apply v_cur = RoundScalar(v_cur, decimal_precision); if (*v != v_cur) { *v = v_cur; value_changed = true; } } else { ClearActiveID(); } } return value_changed; } bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); // NB- we don't call ItemSize() yet because we may turn into a text edit box below if (!ItemAdd(total_bb, &id)) { ItemSize(total_bb, style.FramePadding.y); return false; } const bool hovered = IsHovered(frame_bb, id); if (hovered) SetHoveredID(id); if (!display_format) display_format = "%.3f"; int decimal_precision = ParseFormatPrecision(display_format, 3); // Tabbing or CTRL-clicking on Drag turns it into an input box bool start_text_input = false; const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id); if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0]))) { SetActiveID(id, window); FocusWindow(window); if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0]) { start_text_input = true; g.ScalarAsInputTextId = 0; } } if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id)) return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision); // Actual drag behavior ItemSize(total_bb, style.FramePadding.y); const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); return value_changed; } bool ImGui::DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; bool value_changed = false; BeginGroup(); PushID(label); PushMultiItemsWidths(components); for (int i = 0; i < components; i++) { PushID(i); value_changed |= DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power); SameLine(0, g.Style.ItemInnerSpacing.x); PopID(); PopItemWidth(); } PopID(); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); return value_changed; } bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power) { return DragFloatN(label, v, 2, v_speed, v_min, v_max, display_format, power); } bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* display_format, float power) { return DragFloatN(label, v, 3, v_speed, v_min, v_max, display_format, power); } bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* display_format, float power) { return DragFloatN(label, v, 4, v_speed, v_min, v_max, display_format, power); } bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* display_format, const char* display_format_max, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; PushID(label); BeginGroup(); PushMultiItemsWidths(2); bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); value_changed |= DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); PopID(); return value_changed; } // NB: v_speed is float to allow adjusting the drag speed with more precision bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format) { if (!display_format) display_format = "%.0f"; float v_f = (float)*v; bool value_changed = DragFloat(label, &v_f, v_speed, (float)v_min, (float)v_max, display_format); *v = (int)v_f; return value_changed; } bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; bool value_changed = false; BeginGroup(); PushID(label); PushMultiItemsWidths(components); for (int i = 0; i < components; i++) { PushID(i); value_changed |= DragInt("##v", &v[i], v_speed, v_min, v_max, display_format); SameLine(0, g.Style.ItemInnerSpacing.x); PopID(); PopItemWidth(); } PopID(); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); return value_changed; } bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* display_format) { return DragIntN(label, v, 2, v_speed, v_min, v_max, display_format); } bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* display_format) { return DragIntN(label, v, 3, v_speed, v_min, v_max, display_format); } bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* display_format) { return DragIntN(label, v, 4, v_speed, v_min, v_max, display_format); } bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* display_format, const char* display_format_max) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; PushID(label); BeginGroup(); PushMultiItemsWidths(2); bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); value_changed |= DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, display_format_max ? display_format_max : display_format); PopItemWidth(); SameLine(0, g.Style.ItemInnerSpacing.x); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); PopID(); return value_changed; } void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImVec2 label_size = CalcTextSize(label, NULL, true); if (graph_size.x == 0.0f) graph_size.x = CalcItemWidth(); if (graph_size.y == 0.0f) graph_size.y = label_size.y + (style.FramePadding.y * 2); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y)); const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, NULL)) return; // Determine scale from values if not specified if (scale_min == FLT_MAX || scale_max == FLT_MAX) { float v_min = FLT_MAX; float v_max = -FLT_MAX; for (int i = 0; i < values_count; i++) { const float v = values_getter(data, i); v_min = ImMin(v_min, v); v_max = ImMax(v_max, v); } if (scale_min == FLT_MAX) scale_min = v_min; if (scale_max == FLT_MAX) scale_max = v_max; } RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); if (values_count > 0) { int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); // Tooltip on hover int v_hovered = -1; if (IsHovered(inner_bb, 0)) { const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); const int v_idx = (int)(t * item_count); IM_ASSERT(v_idx >= 0 && v_idx < values_count); const float v0 = values_getter(data, (v_idx + values_offset) % values_count); const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); if (plot_type == ImGuiPlotType_Lines) SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1); else if (plot_type == ImGuiPlotType_Histogram) SetTooltip("%d: %8.4g", v_idx, v0); v_hovered = v_idx; } const float t_step = 1.0f / (float)res_w; float v0 = values_getter(data, (0 + values_offset) % values_count); float t0 = 0.0f; ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); for (int n = 0; n < res_w; n++) { const float t1 = t0 + t_step; const int v1_idx = (int)(t0 * item_count + 0.5f); IM_ASSERT(v1_idx >= 0 && v1_idx < values_count); const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count); const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) ); // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU. ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0); ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f)); if (plot_type == ImGuiPlotType_Lines) { window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); } else if (plot_type == ImGuiPlotType_Histogram) { if (pos1.x >= pos0.x + 2.0f) pos1.x -= 1.0f; window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); } t0 = t1; tp0 = tp1; } } // Text overlay if (overlay_text) RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f,0.0f)); if (label_size.x > 0.0f) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); } struct ImGuiPlotArrayGetterData { const float* Values; int Stride; ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; } }; static float Plot_ArrayGetter(void* data, int idx) { ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data; const float v = *(float*)(void*)((unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride); return v; } void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) { ImGuiPlotArrayGetterData data(values, stride); PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) { ImGuiPlotArrayGetterData data(values, stride); PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } // size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; ImVec2 pos = window->DC.CursorPos; ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f)); ItemSize(bb, style.FramePadding.y); if (!ItemAdd(bb, NULL)) return; // Render fraction = ImSaturate(fraction); RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); bb.Reduce(ImVec2(window->BorderSize, window->BorderSize)); const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y); RenderFrame(bb.Min, fill_br, GetColorU32(ImGuiCol_PlotHistogram), false, style.FrameRounding); // Default displaying the fraction as percentage string, but user can override it char overlay_buf[32]; if (!overlay) { ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction*100+0.01f); overlay = overlay_buf; } ImVec2 overlay_size = CalcTextSize(overlay, NULL); if (overlay_size.x > 0.0f) RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f,0.5f), &bb); } bool ImGui::Checkbox(const char* label, bool* v) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); ItemSize(check_bb, style.FramePadding.y); ImRect total_bb = check_bb; if (label_size.x > 0) SameLine(0, style.ItemInnerSpacing.x); const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size); if (label_size.x > 0) { ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y); total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max)); } if (!ItemAdd(total_bb, &id)) return false; bool hovered, held; bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); if (pressed) *v = !(*v); RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); if (*v) { const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding); } if (g.LogEnabled) LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]"); if (label_size.x > 0.0f) RenderText(text_bb.GetTL(), label); return pressed; } bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) { bool v = ((*flags & flags_value) == flags_value); bool pressed = Checkbox(label, &v); if (pressed) { if (v) *flags |= flags_value; else *flags &= ~flags_value; } return pressed; } bool ImGui::RadioButton(const char* label, bool active) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2-1, label_size.y + style.FramePadding.y*2-1)); ItemSize(check_bb, style.FramePadding.y); ImRect total_bb = check_bb; if (label_size.x > 0) SameLine(0, style.ItemInnerSpacing.x); const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size); if (label_size.x > 0) { ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y); total_bb.Add(text_bb); } if (!ItemAdd(total_bb, &id)) return false; ImVec2 center = check_bb.GetCenter(); center.x = (float)(int)center.x + 0.5f; center.y = (float)(int)center.y + 0.5f; const float radius = check_bb.GetHeight() * 0.5f; bool hovered, held; bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); if (active) { const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16); } if (window->Flags & ImGuiWindowFlags_ShowBorders) { window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16); window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16); } if (g.LogEnabled) LogRenderedText(text_bb.GetTL(), active ? "(x)" : "( )"); if (label_size.x > 0.0f) RenderText(text_bb.GetTL(), label); return pressed; } bool ImGui::RadioButton(const char* label, int* v, int v_button) { const bool pressed = RadioButton(label, *v == v_button); if (pressed) { *v = v_button; } return pressed; } static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end) { int line_count = 0; const char* s = text_begin; while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding if (c == '\n') line_count++; s--; if (s[0] != '\n' && s[0] != '\r') line_count++; *out_text_end = s; return line_count; } static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line) { ImFont* font = GImGui->Font; const float line_height = GImGui->FontSize; const float scale = line_height / font->FontSize; ImVec2 text_size = ImVec2(0,0); float line_width = 0.0f; const ImWchar* s = text_begin; while (s < text_end) { unsigned int c = (unsigned int)(*s++); if (c == '\n') { text_size.x = ImMax(text_size.x, line_width); text_size.y += line_height; line_width = 0.0f; if (stop_on_new_line) break; continue; } if (c == '\r') continue; const float char_width = font->GetCharAdvance((unsigned short)c) * scale; line_width += char_width; } if (text_size.x < line_width) text_size.x = line_width; if (out_offset) *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n text_size.y += line_height; if (remaining) *remaining = s; return text_size; } // Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar) namespace ImGuiStb { static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; } static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->Text[idx]; } static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->Text[line_start_idx+char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; return GImGui->Font->GetCharAdvance(c) * (GImGui->FontSize / GImGui->Font->FontSize); } static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; } static ImWchar STB_TEXTEDIT_NEWLINE = '\n'; static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx) { const ImWchar* text = obj->Text.Data; const ImWchar* text_remaining = NULL; const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true); r->x0 = 0.0f; r->x1 = size.x; r->baseline_y_delta = size.y; r->ymin = 0.0f; r->ymax = size.y; r->num_chars = (int)(text_remaining - (text + line_start_idx)); } static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; } static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } #ifdef __APPLE__ // FIXME: Move setting to IO structure static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; } static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } #else static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } #endif #define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h #define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n) { ImWchar* dst = obj->Text.Data + pos; // We maintain our buffer length in both UTF-8 and wchar formats obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n); obj->CurLenW -= n; // Offset remaining text const ImWchar* src = obj->Text.Data + pos + n; while (ImWchar c = *src++) *dst++ = c; *dst = '\0'; } static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len) { const int text_len = obj->CurLenW; IM_ASSERT(pos <= text_len); if (new_text_len + text_len + 1 > obj->Text.Size) return false; const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len); if (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufSizeA) return false; ImWchar* text = obj->Text.Data; if (pos != text_len) memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar)); memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar)); obj->CurLenW += new_text_len; obj->CurLenA += new_text_len_utf8; obj->Text[obj->CurLenW] = '\0'; return true; } // We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols) #define STB_TEXTEDIT_K_LEFT 0x10000 // keyboard input to move cursor left #define STB_TEXTEDIT_K_RIGHT 0x10001 // keyboard input to move cursor right #define STB_TEXTEDIT_K_UP 0x10002 // keyboard input to move cursor up #define STB_TEXTEDIT_K_DOWN 0x10003 // keyboard input to move cursor down #define STB_TEXTEDIT_K_LINESTART 0x10004 // keyboard input to move cursor to start of line #define STB_TEXTEDIT_K_LINEEND 0x10005 // keyboard input to move cursor to end of line #define STB_TEXTEDIT_K_TEXTSTART 0x10006 // keyboard input to move cursor to start of text #define STB_TEXTEDIT_K_TEXTEND 0x10007 // keyboard input to move cursor to end of text #define STB_TEXTEDIT_K_DELETE 0x10008 // keyboard input to delete selection or character under cursor #define STB_TEXTEDIT_K_BACKSPACE 0x10009 // keyboard input to delete selection or character left of cursor #define STB_TEXTEDIT_K_UNDO 0x1000A // keyboard input to perform undo #define STB_TEXTEDIT_K_REDO 0x1000B // keyboard input to perform redo #define STB_TEXTEDIT_K_WORDLEFT 0x1000C // keyboard input to move cursor left one word #define STB_TEXTEDIT_K_WORDRIGHT 0x1000D // keyboard input to move cursor right one word #define STB_TEXTEDIT_K_SHIFT 0x20000 #define STB_TEXTEDIT_IMPLEMENTATION #include "stb_textedit.h" } void ImGuiTextEditState::OnKeyPressed(int key) { stb_textedit_key(this, &StbState, key); CursorFollow = true; CursorAnimReset(); } // Public API to manipulate UTF-8 text // We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar) // FIXME: The existence of this rarely exercised code path is a bit of a nuisance. void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count) { IM_ASSERT(pos + bytes_count <= BufTextLen); char* dst = Buf + pos; const char* src = Buf + pos + bytes_count; while (char c = *src++) *dst++ = c; *dst = '\0'; if (CursorPos + bytes_count >= pos) CursorPos -= bytes_count; else if (CursorPos >= pos) CursorPos = pos; SelectionStart = SelectionEnd = CursorPos; BufDirty = true; BufTextLen -= bytes_count; } void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end) { const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text); if (new_text_len + BufTextLen + 1 >= BufSize) return; if (BufTextLen != pos) memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos)); memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char)); Buf[BufTextLen + new_text_len] = '\0'; if (CursorPos >= pos) CursorPos += new_text_len; SelectionStart = SelectionEnd = CursorPos; BufDirty = true; BufTextLen += new_text_len; } // Return false to discard a character. static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) { unsigned int c = *p_char; if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF))) { bool pass = false; pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput)); if (!pass) return false; } if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys. return false; if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank)) { if (flags & ImGuiInputTextFlags_CharsDecimal) if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) return false; if (flags & ImGuiInputTextFlags_CharsHexadecimal) if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) return false; if (flags & ImGuiInputTextFlags_CharsUppercase) if (c >= 'a' && c <= 'z') *p_char = (c += (unsigned int)('A'-'a')); if (flags & ImGuiInputTextFlags_CharsNoBlank) if (ImCharIsSpace(c)) return false; } if (flags & ImGuiInputTextFlags_CallbackCharFilter) { ImGuiTextEditCallbackData callback_data; memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData)); callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter; callback_data.EventChar = (ImWchar)c; callback_data.Flags = flags; callback_data.UserData = user_data; if (callback(&callback_data) != 0) return false; *p_char = callback_data.EventChar; if (!callback_data.EventChar) return false; } return true; } // Edit a string of text // NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effect. // FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188 bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) ImGuiContext& g = *GImGui; const ImGuiIO& io = g.IO; const ImGuiStyle& style = g.Style; const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0; const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn BeginGroup(); const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f)); ImGuiWindow* draw_window = window; if (is_multiline) { if (!BeginChildFrame(id, frame_bb.GetSize())) { EndChildFrame(); EndGroup(); return false; } draw_window = GetCurrentWindow(); size.x -= draw_window->ScrollbarSizes.x; } else { ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, &id)) return false; } // Password pushes a temporary font with only a fallback glyph if (is_password) { const ImFont::Glyph* glyph = g.Font->FindGlyph('*'); ImFont* password_font = &g.InputTextPasswordFont; password_font->FontSize = g.Font->FontSize; password_font->Scale = g.Font->Scale; password_font->DisplayOffset = g.Font->DisplayOffset; password_font->Ascent = g.Font->Ascent; password_font->Descent = g.Font->Descent; password_font->ContainerAtlas = g.Font->ContainerAtlas; password_font->FallbackGlyph = glyph; password_font->FallbackXAdvance = glyph->XAdvance; IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexXAdvance.empty() && password_font->IndexLookup.empty()); PushFont(password_font); } // NB: we are only allowed to access 'edit_state' if we are the active widget. ImGuiTextEditState& edit_state = g.InputTextState; const bool focus_requested = FocusableItemRegister(window, g.ActiveId == id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent); const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; const bool hovered = IsHovered(frame_bb, id); if (hovered) { SetHoveredID(id); g.MouseCursor = ImGuiMouseCursor_TextInput; } const bool user_clicked = hovered && io.MouseClicked[0]; const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY"); bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0; if (focus_requested || user_clicked || user_scrolled) { if (g.ActiveId != id) { // Start edition // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar) // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode) const int prev_len_w = edit_state.CurLenW; edit_state.Text.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash. edit_state.InitialText.resize(buf_size+1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash. ImStrncpy(edit_state.InitialText.Data, buf, edit_state.InitialText.Size); const char* buf_end = NULL; edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end); edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImFormatString() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8. edit_state.CursorAnimReset(); // Preserve cursor position and undo/redo stack if we come back to same widget // FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar). const bool recycle_state = (edit_state.Id == id) && (prev_len_w == edit_state.CurLenW); if (recycle_state) { // Recycle existing cursor/selection/undo stack but clamp position // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler. edit_state.CursorClamp(); } else { edit_state.Id = id; edit_state.ScrollX = 0.0f; stb_textedit_initialize_state(&edit_state.StbState, !is_multiline); if (!is_multiline && focus_requested_by_code) select_all = true; } if (flags & ImGuiInputTextFlags_AlwaysInsertMode) edit_state.StbState.insert_mode = true; if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl))) select_all = true; } SetActiveID(id, window); FocusWindow(window); } else if (io.MouseClicked[0]) { // Release focus when we click outside if (g.ActiveId == id) ClearActiveID(); } bool value_changed = false; bool enter_pressed = false; if (g.ActiveId == id) { if (!is_editable && !g.ActiveIdIsJustActivated) { // When read-only we always use the live data passed to the function edit_state.Text.resize(buf_size+1); const char* buf_end = NULL; edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end); edit_state.CurLenA = (int)(buf_end - buf); edit_state.CursorClamp(); } edit_state.BufSizeA = buf_size; // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget. // Down the line we should have a cleaner library-wide concept of Selected vs Active. g.ActiveIdAllowOverlap = !io.MouseDown[0]; // Edit in progress const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f)); const bool osx_double_click_selects_words = io.OSXBehaviors; // OS X style: Double click selects by word instead of selecting whole text if (select_all || (hovered && !osx_double_click_selects_words && io.MouseDoubleClicked[0])) { edit_state.SelectAll(); edit_state.SelectedAllMouseLock = true; } else if (hovered && osx_double_click_selects_words && io.MouseDoubleClicked[0]) { // Select a word only, OS X style (by simulating keystrokes) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT); edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT); } else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock) { stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y); edit_state.CursorAnimReset(); } else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)) { stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y); edit_state.CursorAnimReset(); edit_state.CursorFollow = true; } if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) edit_state.SelectedAllMouseLock = false; if (io.InputCharacters[0]) { // Process text input (before we check for Return because using some IME will effectively send a Return?) // We ignore CTRL inputs, but need to allow CTRL+ALT as some keyboards (e.g. German) use AltGR - which is Alt+Ctrl - to input certain characters. if (!(io.KeyCtrl && !io.KeyAlt) && is_editable) { for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++) if (unsigned int c = (unsigned int)io.InputCharacters[n]) { // Insert character if they pass filtering if (!InputTextFilterCharacter(&c, flags, callback, user_data)) continue; edit_state.OnKeyPressed((int)c); } } // Consume characters memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters)); } // Handle various key-presses bool cancel_edit = false; const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0); const bool is_shortcut_key_only = (io.OSXBehaviors ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl const bool is_wordmove_key_down = io.OSXBehaviors ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl const bool is_startend_key_down = io.OSXBehaviors && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); } else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); } else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); } else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); } else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable) { if (!edit_state.HasSelection()) { if (is_wordmove_key_down) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT); else if (io.OSXBehaviors && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) edit_state.OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT); } edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Enter)) { bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0; if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl)) { ClearActiveID(); enter_pressed = true; } else if (is_editable) { unsigned int c = '\n'; // Insert new line if (InputTextFilterCharacter(&c, flags, callback, user_data)) edit_state.OnKeyPressed((int)c); } } else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable) { unsigned int c = '\t'; // Insert TAB if (InputTextFilterCharacter(&c, flags, callback, user_data)) edit_state.OnKeyPressed((int)c); } else if (IsKeyPressedMap(ImGuiKey_Escape)) { ClearActiveID(); cancel_edit = true; } else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); } else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); } else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; } else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection())) { // Cut, Copy const bool cut = IsKeyPressedMap(ImGuiKey_X); if (cut && !edit_state.HasSelection()) edit_state.SelectAll(); if (io.SetClipboardTextFn) { const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0; const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW; edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1); ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie); SetClipboardText(edit_state.TempTextBuffer.Data); } if (cut) { edit_state.CursorFollow = true; stb_textedit_cut(&edit_state, &edit_state.StbState); } } else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable) { // Paste if (const char* clipboard = GetClipboardText()) { // Filter pasted buffer const int clipboard_len = (int)strlen(clipboard); ImWchar* clipboard_filtered = (ImWchar*)ImGui::MemAlloc((clipboard_len+1) * sizeof(ImWchar)); int clipboard_filtered_len = 0; for (const char* s = clipboard; *s; ) { unsigned int c; s += ImTextCharFromUtf8(&c, s, NULL); if (c == 0) break; if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, user_data)) continue; clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; } clipboard_filtered[clipboard_filtered_len] = 0; if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation { stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len); edit_state.CursorFollow = true; } ImGui::MemFree(clipboard_filtered); } } if (cancel_edit) { // Restore initial value if (is_editable) { ImStrncpy(buf, edit_state.InitialText.Data, buf_size); value_changed = true; } } else { // Apply new value immediately - copy modified buffer back // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect. // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. if (is_editable) { edit_state.TempTextBuffer.resize(edit_state.Text.Size * 4); ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data, NULL); } // User callback if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0) { IM_ASSERT(callback != NULL); // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment. ImGuiInputTextFlags event_flag = 0; ImGuiKey event_key = ImGuiKey_COUNT; if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab)) { event_flag = ImGuiInputTextFlags_CallbackCompletion; event_key = ImGuiKey_Tab; } else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow)) { event_flag = ImGuiInputTextFlags_CallbackHistory; event_key = ImGuiKey_UpArrow; } else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow)) { event_flag = ImGuiInputTextFlags_CallbackHistory; event_key = ImGuiKey_DownArrow; } else if (flags & ImGuiInputTextFlags_CallbackAlways) event_flag = ImGuiInputTextFlags_CallbackAlways; if (event_flag) { ImGuiTextEditCallbackData callback_data; memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData)); callback_data.EventFlag = event_flag; callback_data.Flags = flags; callback_data.UserData = user_data; callback_data.ReadOnly = !is_editable; callback_data.EventKey = event_key; callback_data.Buf = edit_state.TempTextBuffer.Data; callback_data.BufTextLen = edit_state.CurLenA; callback_data.BufSize = edit_state.BufSizeA; callback_data.BufDirty = false; // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188) ImWchar* text = edit_state.Text.Data; const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor); const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start); const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_end); // Call user code callback(&callback_data); // Read back what user may have modified IM_ASSERT(callback_data.Buf == edit_state.TempTextBuffer.Data); // Invalid to modify those fields IM_ASSERT(callback_data.BufSize == edit_state.BufSizeA); IM_ASSERT(callback_data.Flags == flags); if (callback_data.CursorPos != utf8_cursor_pos) edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); if (callback_data.SelectionStart != utf8_selection_start) edit_state.StbState.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); if (callback_data.BufDirty) { IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text! edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL); edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen() edit_state.CursorAnimReset(); } } } // Copy back to user buffer if (is_editable && strcmp(edit_state.TempTextBuffer.Data, buf) != 0) { ImStrncpy(buf, edit_state.TempTextBuffer.Data, buf_size); value_changed = true; } } } // Render // Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on. const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL; if (!is_multiline) RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; ImVec2 text_size(0.f, 0.f); const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY")); if (g.ActiveId == id || is_currently_scrolling) { edit_state.CursorAnim += io.DeltaTime; // This is going to be messy. We need to: // - Display the text (this alone can be more easily clipped) // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation) // - Measure text height (for scrollbar) // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort) // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8. const ImWchar* text_begin = edit_state.Text.Data; ImVec2 cursor_offset, select_start_offset; { // Count lines + find lines numbers straddling 'cursor' and 'select_start' position. const ImWchar* searches_input_ptr[2]; searches_input_ptr[0] = text_begin + edit_state.StbState.cursor; searches_input_ptr[1] = NULL; int searches_remaining = 1; int searches_result_line_number[2] = { -1, -999 }; if (edit_state.StbState.select_start != edit_state.StbState.select_end) { searches_input_ptr[1] = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end); searches_result_line_number[1] = -1; searches_remaining++; } // Iterate all lines to find our line numbers // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter. searches_remaining += is_multiline ? 1 : 0; int line_count = 0; for (const ImWchar* s = text_begin; *s != 0; s++) if (*s == '\n') { line_count++; if (searches_result_line_number[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_number[0] = line_count; if (--searches_remaining <= 0) break; } if (searches_result_line_number[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_number[1] = line_count; if (--searches_remaining <= 0) break; } } line_count++; if (searches_result_line_number[0] == -1) searches_result_line_number[0] = line_count; if (searches_result_line_number[1] == -1) searches_result_line_number[1] = line_count; // Calculate 2d position by finding the beginning of the line and measuring distance cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x; cursor_offset.y = searches_result_line_number[0] * g.FontSize; if (searches_result_line_number[1] >= 0) { select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x; select_start_offset.y = searches_result_line_number[1] * g.FontSize; } // Calculate text height if (is_multiline) text_size = ImVec2(size.x, line_count * g.FontSize); } // Scroll if (edit_state.CursorFollow) { // Horizontal scroll in chunks of quarter width if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll)) { const float scroll_increment_x = size.x * 0.25f; if (cursor_offset.x < edit_state.ScrollX) edit_state.ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x); else if (cursor_offset.x - size.x >= edit_state.ScrollX) edit_state.ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x); } else { edit_state.ScrollX = 0.0f; } // Vertical scroll if (is_multiline) { float scroll_y = draw_window->Scroll.y; if (cursor_offset.y - g.FontSize < scroll_y) scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize); else if (cursor_offset.y - size.y >= scroll_y) scroll_y = cursor_offset.y - size.y; draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y); // To avoid a frame of lag draw_window->Scroll.y = scroll_y; render_pos.y = draw_window->DC.CursorPos.y; } } edit_state.CursorFollow = false; const ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f); // Draw selection if (edit_state.StbState.select_start != edit_state.StbState.select_end) { const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end); const ImWchar* text_selected_end = text_begin + ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end); float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. float bg_offy_dn = is_multiline ? 0.0f : 2.0f; ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg); ImVec2 rect_pos = render_pos + select_start_offset - render_scroll; for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) { if (rect_pos.y > clip_rect.w + g.FontSize) break; if (rect_pos.y < clip_rect.y) { while (p < text_selected_end) if (*p++ == '\n') break; } else { ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true); if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn)); rect.Clip(clip_rect); if (rect.Overlaps(clip_rect)) draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color); } rect_pos.x = render_pos.x - render_scroll.x; rect_pos.y += g.FontSize; } } draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect); // Draw blinking cursor bool cursor_is_visible = (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f; ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll; ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f); if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text)); // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) if (is_editable) g.OsImePosRequest = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize); } else { // Render text only const char* buf_end = NULL; if (is_multiline) text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_end) * g.FontSize); // We don't need width draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); } if (is_multiline) { Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line EndChildFrame(); EndGroup(); } if (is_password) PopFont(); // Log as text if (g.LogEnabled && !is_password) LogRenderedText(render_pos, buf_display, NULL); if (label_size.x > 0) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0) return enter_pressed; else return value_changed; } bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) { IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline() return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data); } bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) { return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data); } // NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument) bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImVec2 label_size = CalcTextSize(label, NULL, true); BeginGroup(); PushID(label); const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding*2.0f; if (step_ptr) PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_sz.x + style.ItemInnerSpacing.x)*2)); char buf[64]; DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf)); bool value_changed = false; if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal)) extra_flags |= ImGuiInputTextFlags_CharsDecimal; extra_flags |= ImGuiInputTextFlags_AutoSelectAll; if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view value_changed = DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, scalar_format); // Step buttons if (step_ptr) { PopItemWidth(); SameLine(0, style.ItemInnerSpacing.x); if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups)) { DataTypeApplyOp(data_type, '-', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr); value_changed = true; } SameLine(0, style.ItemInnerSpacing.x); if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups)) { DataTypeApplyOp(data_type, '+', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr); value_changed = true; } } PopID(); if (label_size.x > 0) { SameLine(0, style.ItemInnerSpacing.x); RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label); ItemSize(label_size, style.FramePadding.y); } EndGroup(); return value_changed; } bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags) { char display_format[16]; if (decimal_precision < 0) strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1 else ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision); return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags); } bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags) { // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes. const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d"; return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), scalar_format, extra_flags); } bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; bool value_changed = false; BeginGroup(); PushID(label); PushMultiItemsWidths(components); for (int i = 0; i < components; i++) { PushID(i); value_changed |= InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags); SameLine(0, g.Style.ItemInnerSpacing.x); PopID(); PopItemWidth(); } PopID(); window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); return value_changed; } bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags) { return InputFloatN(label, v, 2, decimal_precision, extra_flags); } bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags) { return InputFloatN(label, v, 3, decimal_precision, extra_flags); } bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags) { return InputFloatN(label, v, 4, decimal_precision, extra_flags); } bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; bool value_changed = false; BeginGroup(); PushID(label); PushMultiItemsWidths(components); for (int i = 0; i < components; i++) { PushID(i); value_changed |= InputInt("##v", &v[i], 0, 0, extra_flags); SameLine(0, g.Style.ItemInnerSpacing.x); PopID(); PopItemWidth(); } PopID(); window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y); TextUnformatted(label, FindRenderedTextEnd(label)); EndGroup(); return value_changed; } bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags) { return InputIntN(label, v, 2, extra_flags); } bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags) { return InputIntN(label, v, 3, extra_flags); } bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags) { return InputIntN(label, v, 4, extra_flags); } static bool Items_ArrayGetter(void* data, int idx, const char** out_text) { const char* const* items = (const char* const*)data; if (out_text) *out_text = items[idx]; return true; } static bool Items_SingleStringGetter(void* data, int idx, const char** out_text) { // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited. const char* items_separated_by_zeros = (const char*)data; int items_count = 0; const char* p = items_separated_by_zeros; while (*p) { if (idx == items_count) break; p += strlen(p) + 1; items_count++; } if (!*p) return false; if (out_text) *out_text = p; return true; } // Combo box helper allowing to pass an array of strings. bool ImGui::Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items) { const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); return value_changed; } // Combo box helper allowing to pass all items in a single string. bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items) { int items_count = 0; const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open while (*p) { p += strlen(p) + 1; items_count++; } bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items); return value_changed; } // Combo box function. bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); ItemSize(total_bb, style.FramePadding.y); if (!ItemAdd(total_bb, &id)) return false; const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f); const bool hovered = IsHovered(frame_bb, id); bool popup_open = IsPopupOpen(id); bool popup_opened_now = false; const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f)); RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true); if (*current_item >= 0 && *current_item < items_count) { const char* item_text; if (items_getter(data, *current_item, &item_text)) RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, item_text, NULL, NULL, ImVec2(0.0f,0.0f)); } if (label_size.x > 0) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); if (hovered) { SetHoveredID(id); if (g.IO.MouseClicked[0]) { ClearActiveID(); if (IsPopupOpen(id)) { ClosePopup(id); } else { FocusWindow(window); OpenPopup(label); popup_open = popup_opened_now = true; } } } bool value_changed = false; if (IsPopupOpen(id)) { // Size default to hold ~7 items if (height_in_items < 0) height_in_items = 7; float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3); float popup_y1 = frame_bb.Max.y; float popup_y2 = ImClamp(popup_y1 + popup_height, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y); if ((popup_y2 - popup_y1) < ImMin(popup_height, frame_bb.Min.y - style.DisplaySafeAreaPadding.y)) { // Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement) popup_y1 = ImClamp(frame_bb.Min.y - popup_height, style.DisplaySafeAreaPadding.y, frame_bb.Min.y); popup_y2 = frame_bb.Min.y; } ImRect popup_rect(ImVec2(frame_bb.Min.x, popup_y1), ImVec2(frame_bb.Max.x, popup_y2)); SetNextWindowPos(popup_rect.Min); SetNextWindowSize(popup_rect.GetSize()); PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0); if (BeginPopupEx(label, flags)) { // Display items Spacing(); for (int i = 0; i < items_count; i++) { PushID((void*)(intptr_t)i); const bool item_selected = (i == *current_item); const char* item_text; if (!items_getter(data, i, &item_text)) item_text = "*Unknown item*"; if (Selectable(item_text, item_selected)) { ClearActiveID(); value_changed = true; *current_item = i; } if (item_selected && popup_opened_now) SetScrollHere(); PopID(); } EndPopup(); } PopStyleVar(); } return value_changed; } // Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image. // But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID. bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1) PopClipRect(); ImGuiID id = window->GetID(label); ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); ImVec2 pos = window->DC.CursorPos; pos.y += window->DC.CurrentLineTextBaseOffset; ImRect bb(pos, pos + size); ItemSize(bb); // Fill horizontal space. ImVec2 window_padding = window->WindowPadding; float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x; float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x); ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y); ImRect bb_with_spacing(pos, pos + size_draw); if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth)) bb_with_spacing.Max.x += window_padding.x; // Selectables are tightly packed together, we extend the box to cover spacing between selectable. float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f); float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f); float spacing_R = style.ItemSpacing.x - spacing_L; float spacing_D = style.ItemSpacing.y - spacing_U; bb_with_spacing.Min.x -= spacing_L; bb_with_spacing.Min.y -= spacing_U; bb_with_spacing.Max.x += spacing_R; bb_with_spacing.Max.y += spacing_D; if (!ItemAdd(bb_with_spacing, &id)) { if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1) PushColumnClipRect(); return false; } ImGuiButtonFlags button_flags = 0; if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick; if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease; if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled; if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; bool hovered, held; bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags); if (flags & ImGuiSelectableFlags_Disabled) selected = false; // Render if (hovered || selected) { const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f); } if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1) { PushColumnClipRect(); bb_with_spacing.Max.x -= (GetContentRegionMax().x - max_x); } if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size, ImVec2(0.0f,0.0f)); if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor(); // Automatically close popups if (pressed && !(flags & ImGuiSelectableFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) CloseCurrentPopup(); return pressed; } bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) { if (Selectable(label, *p_selected, flags, size_arg)) { *p_selected = !*p_selected; return true; } return false; } // Helper to calculate the size of a listbox and display a label on the right. // Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty" bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; const ImGuiStyle& style = GetStyle(); const ImGuiID id = GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y); ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y)); ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); window->DC.LastItemRect = bb; BeginGroup(); if (label_size.x > 0) RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); BeginChildFrame(id, frame_bb.GetSize()); return true; } bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items) { // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar. // However we don't add +0.40f if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size. // I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution. if (height_in_items < 0) height_in_items = ImMin(items_count, 7); float height_in_items_f = height_in_items < items_count ? (height_in_items + 0.40f) : (height_in_items + 0.00f); // We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild(). ImVec2 size; size.x = 0.0f; size.y = GetTextLineHeightWithSpacing() * height_in_items_f + GetStyle().ItemSpacing.y; return ListBoxHeader(label, size); } void ImGui::ListBoxFooter() { ImGuiWindow* parent_window = GetParentWindow(); const ImRect bb = parent_window->DC.LastItemRect; const ImGuiStyle& style = GetStyle(); EndChildFrame(); // Redeclare item size so that it includes the label (we have stored the full size in LastItemRect) // We call SameLine() to restore DC.CurrentLine* data SameLine(); parent_window->DC.CursorPos = bb.Min; ItemSize(bb, style.FramePadding.y); EndGroup(); } bool ImGui::ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_items) { const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items); return value_changed; } bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items) { if (!ListBoxHeader(label, items_count, height_in_items)) return false; // Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper. bool value_changed = false; ImGuiListClipper clipper(items_count, GetTextLineHeightWithSpacing()); while (clipper.Step()) for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) { const bool item_selected = (i == *current_item); const char* item_text; if (!items_getter(data, i, &item_text)) item_text = "*Unknown item*"; PushID(i); if (Selectable(item_text, item_selected)) { *current_item = i; value_changed = true; } PopID(); } ListBoxFooter(); return value_changed; } bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; ImVec2 pos = window->DC.CursorPos; ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f); float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); bool pressed = Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (enabled ? 0 : ImGuiSelectableFlags_Disabled), ImVec2(w, 0.0f)); if (shortcut_size.x > 0.0f) { PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false); PopStyleColor(); } if (selected) RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled)); return pressed; } bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled) { if (MenuItem(label, shortcut, p_selected ? *p_selected : false, enabled)) { if (p_selected) *p_selected = !*p_selected; return true; } return false; } bool ImGui::BeginMainMenuBar() { ImGuiContext& g = *GImGui; SetNextWindowPos(ImVec2(0.0f, 0.0f)); SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.FontBaseSize + g.Style.FramePadding.y * 2.0f)); PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0)); if (!Begin("##MainMenuBar", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_MenuBar) || !BeginMenuBar()) { End(); PopStyleVar(2); return false; } g.CurrentWindow->DC.MenuBarOffsetX += g.Style.DisplaySafeAreaPadding.x; return true; } void ImGui::EndMainMenuBar() { EndMenuBar(); End(); PopStyleVar(2); } bool ImGui::BeginMenuBar() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; if (!(window->Flags & ImGuiWindowFlags_MenuBar)) return false; IM_ASSERT(!window->DC.MenuBarAppending); BeginGroup(); // Save position PushID("##menubar"); ImRect rect = window->MenuBarRect(); PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false); window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y); window->DC.LayoutType = ImGuiLayoutType_Horizontal; window->DC.MenuBarAppending = true; AlignFirstTextHeightToWidgets(); return true; } void ImGui::EndMenuBar() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar); IM_ASSERT(window->DC.MenuBarAppending); PopClipRect(); PopID(); window->DC.MenuBarOffsetX = window->DC.CursorPos.x - window->MenuBarRect().Min.x; window->DC.GroupStack.back().AdvanceCursor = false; EndGroup(); window->DC.LayoutType = ImGuiLayoutType_Vertical; window->DC.MenuBarAppending = false; } bool ImGui::BeginMenu(const char* label, bool enabled) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); ImVec2 label_size = CalcTextSize(label, NULL, true); ImGuiWindow* backed_focused_window = g.FocusedWindow; bool pressed; bool menu_is_open = IsPopupOpen(id); bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus")); if (menuset_is_open) g.FocusedWindow = window; ImVec2 popup_pos, pos = window->DC.CursorPos; if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) { popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight()); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); float w = label_size.x; pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); PopStyleVar(); SameLine(); window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); } else { popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w); pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f)); if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false); if (!enabled) PopStyleColor(); } bool hovered = enabled && IsHovered(window->DC.LastItemRect, id); if (menuset_is_open) g.FocusedWindow = backed_focused_window; bool want_open = false, want_close = false; if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) { // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. bool moving_within_opened_triangle = false; if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentWindow == window) { if (ImGuiWindow* next_window = g.OpenPopupStack[g.CurrentPopupStack.Size].Window) { ImRect next_window_rect = next_window->Rect(); ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta; ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR(); ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR(); float extra = ImClamp(fabsf(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack. ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale? tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f); moving_within_opened_triangle = ImIsPointInTriangle(g.IO.MousePos, ta, tb, tc); //window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug } } want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle); want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed); } else if (menu_is_open && pressed && menuset_is_open) // menu-bar: click open menu to close { want_close = true; want_open = menu_is_open = false; } else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // menu-bar: first click to open, then hover to open others want_open = true; if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }' want_close = true; if (want_close && IsPopupOpen(id)) ClosePopupToLevel(GImGui->CurrentPopupStack.Size); if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size) { // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame. OpenPopup(label); return false; } menu_is_open |= want_open; if (want_open) OpenPopup(label); if (menu_is_open) { SetNextWindowPos(popup_pos, ImGuiSetCond_Always); ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu); menu_is_open = BeginPopupEx(label, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) } return menu_is_open; } void ImGui::EndMenu() { EndPopup(); } // A little colored square. Return true when clicked. // FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID("#colorbutton"); const float square_size = g.FontSize; const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.y*2, square_size + (small_height ? 0 : style.FramePadding.y*2))); ItemSize(bb, small_height ? 0.0f : style.FramePadding.y); if (!ItemAdd(bb, &id)) return false; bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding); if (hovered) SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8_SAT(col.x), IM_F32_TO_INT8_SAT(col.y), IM_F32_TO_INT8_SAT(col.z), IM_F32_TO_INT8_SAT(col.z)); return pressed; } bool ImGui::ColorEdit3(const char* label, float col[3]) { float col4[4]; col4[0] = col[0]; col4[1] = col[1]; col4[2] = col[2]; col4[3] = 1.0f; const bool value_changed = ColorEdit4(label, col4, false); col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2]; return value_changed; } // Edit colors components (each component in 0.0f..1.0f range // Use CTRL-Click to input value and TAB to go to next item. bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w_full = CalcItemWidth(); const float square_sz = (g.FontSize + style.FramePadding.y * 2.0f); ImGuiColorEditMode edit_mode = window->DC.ColorEditMode; if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton) edit_mode = g.ColorEditModeStorage.GetInt(id, 0) % 3; float f[4] = { col[0], col[1], col[2], col[3] }; if (edit_mode == ImGuiColorEditMode_HSV) ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]); int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) }; int components = alpha ? 4 : 3; bool value_changed = false; BeginGroup(); PushID(label); const bool hsv = (edit_mode == 1); switch (edit_mode) { case ImGuiColorEditMode_RGB: case ImGuiColorEditMode_HSV: { // RGB/HSV 0..255 Sliders const float w_items_all = w_full - (square_sz + style.ItemInnerSpacing.x); const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components)); const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1))); const bool hide_prefix = (w_item_one <= CalcTextSize("M:999").x); const char* ids[4] = { "##X", "##Y", "##Z", "##W" }; const char* fmt_table[3][4] = { { "%3.0f", "%3.0f", "%3.0f", "%3.0f" }, { "R:%3.0f", "G:%3.0f", "B:%3.0f", "A:%3.0f" }, { "H:%3.0f", "S:%3.0f", "V:%3.0f", "A:%3.0f" } }; const char** fmt = hide_prefix ? fmt_table[0] : hsv ? fmt_table[2] : fmt_table[1]; PushItemWidth(w_item_one); for (int n = 0; n < components; n++) { if (n > 0) SameLine(0, style.ItemInnerSpacing.x); if (n + 1 == components) PushItemWidth(w_item_last); value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]); } PopItemWidth(); PopItemWidth(); } break; case ImGuiColorEditMode_HEX: { // RGB Hexadecimal Input const float w_slider_all = w_full - square_sz; char buf[64]; if (alpha) ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", i[0], i[1], i[2], i[3]); else ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", i[0], i[1], i[2]); PushItemWidth(w_slider_all - style.ItemInnerSpacing.x); if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase)) { value_changed |= true; char* p = buf; while (*p == '#' || ImCharIsSpace(*p)) p++; i[0] = i[1] = i[2] = i[3] = 0; if (alpha) sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned) else sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]); } PopItemWidth(); } break; } SameLine(0, style.ItemInnerSpacing.x); const ImVec4 col_display(col[0], col[1], col[2], 1.0f); if (ColorButton(col_display)) g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away! // Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here if (IsItemHovered()) SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8_SAT(col[0]), IM_F32_TO_INT8_SAT(col[1]), IM_F32_TO_INT8_SAT(col[2]), IM_F32_TO_INT8_SAT(col[3])); if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) { SameLine(0, style.ItemInnerSpacing.x); const char* button_titles[3] = { "RGB", "HSV", "HEX" }; if (ButtonEx(button_titles[edit_mode], ImVec2(0,0), ImGuiButtonFlags_DontClosePopups)) g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away! } const char* label_display_end = FindRenderedTextEnd(label); if (label != label_display_end) { SameLine(0, (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton) ? -1.0f : style.ItemInnerSpacing.x); TextUnformatted(label, label_display_end); } // Convert back for (int n = 0; n < 4; n++) f[n] = i[n] / 255.0f; if (edit_mode == 1) ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]); if (value_changed) { col[0] = f[0]; col[1] = f[1]; col[2] = f[2]; if (alpha) col[3] = f[3]; } PopID(); EndGroup(); return value_changed; } void ImGui::ColorEditMode(ImGuiColorEditMode mode) { ImGuiWindow* window = GetCurrentWindow(); window->DC.ColorEditMode = mode; } // Horizontal separating line. void ImGui::Separator() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; if (window->DC.ColumnsCount > 1) PopClipRect(); float x1 = window->Pos.x; float x2 = window->Pos.x + window->Size.x; if (!window->DC.GroupStack.empty()) x1 += window->DC.IndentX; const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f)); ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout. if (!ItemAdd(bb, NULL)) { if (window->DC.ColumnsCount > 1) PushColumnClipRect(); return; } window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Border)); ImGuiContext& g = *GImGui; if (g.LogEnabled) LogText(IM_NEWLINE "--------------------------------"); if (window->DC.ColumnsCount > 1) { PushColumnClipRect(); window->DC.ColumnsCellMinY = window->DC.CursorPos.y; } } void ImGui::Spacing() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ItemSize(ImVec2(0,0)); } void ImGui::Dummy(const ImVec2& size) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size); ItemSize(bb); ItemAdd(bb, NULL); } bool ImGui::IsRectVisible(const ImVec2& size) { ImGuiWindow* window = GetCurrentWindowRead(); return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); } bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max) { ImGuiWindow* window = GetCurrentWindowRead(); return window->ClipRect.Overlaps(ImRect(rect_min, rect_max)); } // Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) void ImGui::BeginGroup() { ImGuiWindow* window = GetCurrentWindow(); window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1); ImGuiGroupData& group_data = window->DC.GroupStack.back(); group_data.BackupCursorPos = window->DC.CursorPos; group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; group_data.BackupIndentX = window->DC.IndentX; group_data.BackupGroupOffsetX = window->DC.GroupOffsetX; group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight; group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset; group_data.BackupLogLinePosY = window->DC.LogLinePosY; group_data.BackupActiveIdIsAlive = GImGui->ActiveIdIsAlive; group_data.AdvanceCursor = true; window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX; window->DC.IndentX = window->DC.GroupOffsetX; window->DC.CursorMaxPos = window->DC.CursorPos; window->DC.CurrentLineHeight = 0.0f; window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; } void ImGui::EndGroup() { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls ImGuiGroupData& group_data = window->DC.GroupStack.back(); ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos); group_bb.Max.y -= g.Style.ItemSpacing.y; // Cancel out last vertical spacing because we are adding one ourselves. group_bb.Max = ImMax(group_bb.Min, group_bb.Max); window->DC.CursorPos = group_data.BackupCursorPos; window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight; window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset; window->DC.IndentX = group_data.BackupIndentX; window->DC.GroupOffsetX = group_data.BackupGroupOffsetX; window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; if (group_data.AdvanceCursor) { window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now. ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset); ItemAdd(group_bb, NULL); } // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will function on the entire group. // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context. const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow); if (active_id_within_group) window->DC.LastItemId = g.ActiveId; if (active_id_within_group && g.HoveredId == g.ActiveId) window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = true; window->DC.GroupStack.pop_back(); //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // Debug } // Gets back to previous line and continue with horizontal layout // pos_x == 0 : follow right after previous item // pos_x != 0 : align to specified x position (relative to window/group left) // spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0 // spacing_w >= 0 : enforce spacing amount void ImGui::SameLine(float pos_x, float spacing_w) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; ImGuiContext& g = *GImGui; if (pos_x != 0.0f) { if (spacing_w < 0.0f) spacing_w = 0.0f; window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w + window->DC.GroupOffsetX + window->DC.ColumnsOffsetX; window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; } else { if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x; window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w; window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y; } window->DC.CurrentLineHeight = window->DC.PrevLineHeight; window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset; } void ImGui::NewLine() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return; if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height. ItemSize(ImVec2(0,0)); else ItemSize(ImVec2(0.0f, GImGui->FontSize)); } void ImGui::NextColumn() { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems || window->DC.ColumnsCount <= 1) return; ImGuiContext& g = *GImGui; PopItemWidth(); PopClipRect(); window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y); if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount) { // Columns 1+ cancel out IndentX window->DC.ColumnsOffsetX = GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x; window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent); } else { window->DC.ColumnsCurrent = 0; window->DC.ColumnsOffsetX = 0.0f; window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY; window->DrawList->ChannelsSetCurrent(0); } window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); window->DC.CursorPos.y = window->DC.ColumnsCellMinY; window->DC.CurrentLineHeight = 0.0f; window->DC.CurrentLineTextBaseOffset = 0.0f; PushColumnClipRect(); PushItemWidth(GetColumnWidth() * 0.65f); // FIXME: Move on columns setup } int ImGui::GetColumnIndex() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.ColumnsCurrent; } int ImGui::GetColumnsCount() { ImGuiWindow* window = GetCurrentWindowRead(); return window->DC.ColumnsCount; } static float GetDraggedColumnOffset(int column_index) { // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. ImGuiContext& g = *GImGui; ImGuiWindow* window = ImGui::GetCurrentWindowRead(); IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); return (float)(int)x; } float ImGui::GetColumnOffset(int column_index) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindowRead(); if (column_index < 0) column_index = window->DC.ColumnsCurrent; if (g.ActiveId) { const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); if (g.ActiveId == column_id) return GetDraggedColumnOffset(column_index); } IM_ASSERT(column_index < window->DC.ColumnsData.Size); const float t = window->DC.ColumnsData[column_index].OffsetNorm; const float x_offset = window->DC.ColumnsMinX + t * (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); return (float)(int)x_offset; } void ImGui::SetColumnOffset(int column_index, float offset) { ImGuiWindow* window = GetCurrentWindow(); if (column_index < 0) column_index = window->DC.ColumnsCurrent; IM_ASSERT(column_index < window->DC.ColumnsData.Size); const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); window->DC.ColumnsData[column_index].OffsetNorm = t; const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); window->DC.StateStorage->SetFloat(column_id, t); } float ImGui::GetColumnWidth(int column_index) { ImGuiWindow* window = GetCurrentWindowRead(); if (column_index < 0) column_index = window->DC.ColumnsCurrent; float w = GetColumnOffset(column_index+1) - GetColumnOffset(column_index); return w; } static void PushColumnClipRect(int column_index) { ImGuiWindow* window = ImGui::GetCurrentWindow(); if (column_index < 0) column_index = window->DC.ColumnsCurrent; float x1 = ImFloor(0.5f + window->Pos.x + ImGui::GetColumnOffset(column_index) - 1.0f); float x2 = ImFloor(0.5f + window->Pos.x + ImGui::GetColumnOffset(column_index+1) - 1.0f); ImGui::PushClipRect(ImVec2(x1,-FLT_MAX), ImVec2(x2,+FLT_MAX), true); } void ImGui::Columns(int columns_count, const char* id, bool border) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); IM_ASSERT(columns_count >= 1); if (window->DC.ColumnsCount != 1) { if (window->DC.ColumnsCurrent != 0) ItemSize(ImVec2(0,0)); // Advance to column 0 PopItemWidth(); PopClipRect(); window->DrawList->ChannelsMerge(); window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y); window->DC.CursorPos.y = window->DC.ColumnsCellMaxY; } // Draw columns borders and handle resize at the time of "closing" a columns set if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders && !window->SkipItems) { const float y1 = window->DC.ColumnsStartPosY; const float y2 = window->DC.CursorPos.y; for (int i = 1; i < window->DC.ColumnsCount; i++) { float x = window->Pos.x + GetColumnOffset(i); const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); if (IsClippedEx(column_rect, &column_id, false)) continue; bool hovered, held; ButtonBehavior(column_rect, column_id, &hovered, &held); if (hovered || held) g.MouseCursor = ImGuiMouseCursor_ResizeEW; // Draw before resize so our items positioning are in sync with the line being drawn const ImU32 col = GetColorU32(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column); const float xi = (float)(int)x; window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col); if (held) { if (g.ActiveIdIsJustActivated) g.ActiveIdClickOffset.x -= 4; // Store from center of column line (we used a 8 wide rect for columns clicking) x = GetDraggedColumnOffset(i); SetColumnOffset(i, x); } } } // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. PushID(0x11223347 + (id ? 0 : columns_count)); window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); PopID(); // Set state for first column window->DC.ColumnsCurrent = 0; window->DC.ColumnsCount = columns_count; window->DC.ColumnsShowBorders = border; const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : window->Size.x; window->DC.ColumnsMinX = window->DC.IndentX; // Lock our horizontal range window->DC.ColumnsMaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; window->DC.ColumnsStartPosY = window->DC.CursorPos.y; window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y; window->DC.ColumnsOffsetX = 0.0f; window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); if (window->DC.ColumnsCount != 1) { // Cache column offsets window->DC.ColumnsData.resize(columns_count + 1); for (int column_index = 0; column_index < columns_count + 1; column_index++) { const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); KeepAliveID(column_id); const float default_t = column_index / (float)window->DC.ColumnsCount; const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store a union into the map?) window->DC.ColumnsData[column_index].OffsetNorm = t; } window->DrawList->ChannelsSplit(window->DC.ColumnsCount); PushColumnClipRect(); PushItemWidth(GetColumnWidth() * 0.65f); } else { window->DC.ColumnsData.resize(0); } } void ImGui::Indent(float indent_w) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing; window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; } void ImGui::Unindent(float indent_w) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing; window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; } void ImGui::TreePush(const char* str_id) { ImGuiWindow* window = GetCurrentWindow(); Indent(); window->DC.TreeDepth++; PushID(str_id ? str_id : "#TreePush"); } void ImGui::TreePush(const void* ptr_id) { ImGuiWindow* window = GetCurrentWindow(); Indent(); window->DC.TreeDepth++; PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); } void ImGui::TreePushRawID(ImGuiID id) { ImGuiWindow* window = GetCurrentWindow(); Indent(); window->DC.TreeDepth++; window->IDStack.push_back(id); } void ImGui::TreePop() { ImGuiWindow* window = GetCurrentWindow(); Unindent(); window->DC.TreeDepth--; PopID(); } void ImGui::Value(const char* prefix, bool b) { Text("%s: %s", prefix, (b ? "true" : "false")); } void ImGui::Value(const char* prefix, int v) { Text("%s: %d", prefix, v); } void ImGui::Value(const char* prefix, unsigned int v) { Text("%s: %d", prefix, v); } void ImGui::Value(const char* prefix, float v, const char* float_format) { if (float_format) { char fmt[64]; ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format); Text(fmt, prefix, v); } else { Text("%s: %.3f", prefix, v); } } // FIXME: May want to remove those helpers? void ImGui::ValueColor(const char* prefix, const ImVec4& v) { Text("%s: (%.2f,%.2f,%.2f,%.2f)", prefix, v.x, v.y, v.z, v.w); SameLine(); ColorButton(v, true); } void ImGui::ValueColor(const char* prefix, ImU32 v) { Text("%s: %08X", prefix, v); SameLine(); ColorButton(ColorConvertU32ToFloat4(v), true); } //----------------------------------------------------------------------------- // PLATFORM DEPENDENT HELPERS //----------------------------------------------------------------------------- #if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS)) #undef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #include #endif // Win32 API clipboard implementation #if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS) #ifdef _MSC_VER #pragma comment(lib, "user32") #endif static const char* GetClipboardTextFn_DefaultImpl(void*) { static ImVector buf_local; buf_local.clear(); if (!OpenClipboard(NULL)) return NULL; HANDLE wbuf_handle = GetClipboardData(CF_UNICODETEXT); if (wbuf_handle == NULL) return NULL; if (ImWchar* wbuf_global = (ImWchar*)GlobalLock(wbuf_handle)) { int buf_len = ImTextCountUtf8BytesFromStr(wbuf_global, NULL) + 1; buf_local.resize(buf_len); ImTextStrToUtf8(buf_local.Data, buf_len, wbuf_global, NULL); } GlobalUnlock(wbuf_handle); CloseClipboard(); return buf_local.Data; } static void SetClipboardTextFn_DefaultImpl(void*, const char* text) { if (!OpenClipboard(NULL)) return; const int wbuf_length = ImTextCountCharsFromUtf8(text, NULL) + 1; HGLOBAL wbuf_handle = GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(ImWchar)); if (wbuf_handle == NULL) return; ImWchar* wbuf_global = (ImWchar*)GlobalLock(wbuf_handle); ImTextStrFromUtf8(wbuf_global, wbuf_length, text, NULL); GlobalUnlock(wbuf_handle); EmptyClipboard(); SetClipboardData(CF_UNICODETEXT, wbuf_handle); CloseClipboard(); } #else // Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers static const char* GetClipboardTextFn_DefaultImpl(void*) { return GImGui->PrivateClipboard; } // Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers static void SetClipboardTextFn_DefaultImpl(void*, const char* text) { ImGuiContext& g = *GImGui; if (g.PrivateClipboard) { ImGui::MemFree(g.PrivateClipboard); g.PrivateClipboard = NULL; } const char* text_end = text + strlen(text); g.PrivateClipboard = (char*)ImGui::MemAlloc((size_t)(text_end - text) + 1); memcpy(g.PrivateClipboard, text, (size_t)(text_end - text)); g.PrivateClipboard[(int)(text_end - text)] = 0; } #endif // Win32 API IME support (for Asian languages, etc.) #if defined(_WIN32) && !defined(__GNUC__) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS) #include #ifdef _MSC_VER #pragma comment(lib, "imm32") #endif static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y) { // Notify OS Input Method Editor of text input position if (HWND hwnd = (HWND)GImGui->IO.ImeWindowHandle) if (HIMC himc = ImmGetContext(hwnd)) { COMPOSITIONFORM cf; cf.ptCurrentPos.x = x; cf.ptCurrentPos.y = y; cf.dwStyle = CFS_FORCE_POSITION; ImmSetCompositionWindow(himc, &cf); } } #else static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {} #endif //----------------------------------------------------------------------------- // HELP //----------------------------------------------------------------------------- void ImGui::ShowMetricsWindow(bool* p_open) { if (ImGui::Begin("ImGui Metrics", p_open)) { ImGui::Text("ImGui %s", ImGui::GetVersion()); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3); ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs); static bool show_clip_rects = true; ImGui::Checkbox("Show clipping rectangles when hovering a ImDrawCmd", &show_clip_rects); ImGui::Separator(); struct Funcs { static void NodeDrawList(ImDrawList* draw_list, const char* label) { bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size); if (draw_list == ImGui::GetWindowDrawList()) { ImGui::SameLine(); ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered) if (node_open) ImGui::TreePop(); return; } if (!node_open) return; ImDrawList* overlay_draw_list = &GImGui->OverlayDrawList; // Render additional visuals into the top-most draw list overlay_draw_list->PushClipRectFullScreen(); int elem_offset = 0; for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++) { if (pcmd->UserCallback) { ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); continue; } ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); if (show_clip_rects && ImGui::IsItemHovered()) { ImRect clip_rect = pcmd->ClipRect; ImRect vtxs_rect; for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++) vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos); clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255)); vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255)); } if (!pcmd_node_open) continue; ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. while (clipper.Step()) for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++) { char buf[300], *buf_p = buf; ImVec2 triangles_pos[3]; for (int n = 0; n < 3; n++, vtx_i++) { ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i]; triangles_pos[n] = v.pos; buf_p += sprintf(buf_p, "%s %04d { pos = (%8.2f,%8.2f), uv = (%.6f,%.6f), col = %08X }\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); } ImGui::Selectable(buf, false); if (ImGui::IsItemHovered()) overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f, false); // Add triangle without AA, more readable for large-thin triangle } ImGui::TreePop(); } overlay_draw_list->PopClipRect(); ImGui::TreePop(); } static void NodeWindows(ImVector& windows, const char* label) { if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size)) return; for (int i = 0; i < windows.Size; i++) Funcs::NodeWindow(windows[i], "Window"); ImGui::TreePop(); } static void NodeWindow(ImGuiWindow* window, const char* label) { if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) return; NodeDrawList(window->DrawList, "DrawList"); ImGui::BulletText("Pos: (%.1f,%.1f)", window->Pos.x, window->Pos.y); ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); ImGui::TreePop(); } }; ImGuiContext& g = *GImGui; // Access private state Funcs::NodeWindows(g.Windows, "Windows"); if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size)) { for (int i = 0; i < g.RenderDrawLists[0].Size; i++) Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList"); ImGui::TreePop(); } if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size)) { for (int i = 0; i < g.OpenPopupStack.Size; i++) { ImGuiWindow* window = g.OpenPopupStack[i].Window; ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); } ImGui::TreePop(); } if (ImGui::TreeNode("Basic state")) { ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL"); ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL"); ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL"); ImGui::Text("HoveredID: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame); ImGui::TreePop(); } } ImGui::End(); } //----------------------------------------------------------------------------- // Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed. // Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github. #ifdef IMGUI_INCLUDE_IMGUI_USER_INL #include "imgui_user.inl" #endif //----------------------------------------------------------------------------- goxel-0.7.2/ext_src/imgui/imgui.h000066400000000000000000003621561317651647700167400ustar00rootroot00000000000000// dear imgui, v1.50 WIP // (headers) // See imgui.cpp file for documentation. // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. // Read 'Programmer guide' in imgui.cpp for notes on how to setup ImGui in your codebase. // Get latest version at https://github.com/ocornut/imgui #pragma once #if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H) #include "imconfig.h" // User-editable configuration file #endif #include // FLT_MAX #include // va_list #include // ptrdiff_t, NULL #include // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp #define IMGUI_VERSION "1.50 WIP" // Define attributes of all API symbols declarations, e.g. for DLL under Windows. #ifndef IMGUI_API #define IMGUI_API #endif // Define assertion handler. #ifndef IM_ASSERT #include #define IM_ASSERT(_EXPR) assert(_EXPR) #endif // Some compilers support applying printf-style warnings to user functions. #if defined(__clang__) || defined(__GNUC__) #define IM_PRINTFARGS(FMT) __attribute__((format(printf, FMT, (FMT+1)))) #else #define IM_PRINTFARGS(FMT) #endif #if defined(__clang__) #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wold-style-cast" #endif // Forward declarations struct ImDrawChannel; // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit() struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call) struct ImDrawData; // All draw command lists required to render the frame struct ImDrawList; // A single draw command list (generally one per window) struct ImDrawVert; // A single vertex (20 bytes by default, override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) struct ImFont; // Runtime data for a single font within a parent ImFontAtlas struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF font loader struct ImFontConfig; // Configuration data when adding a font or merging fonts struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 struct ImGuiIO; // Main configuration and I/O between your application and ImGui struct ImGuiOnceUponAFrame; // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro struct ImGuiStorage; // Simple custom key value storage struct ImGuiStyle; // Runtime data for styling/colors struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" struct ImGuiTextBuffer; // Text buffer for logging/accumulating text struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use) struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window size in custom ways when using custom ImGuiSizeConstraintCallback (rare/advanced use) struct ImGuiListClipper; // Helper to manually clip large list of items struct ImGuiContext; // ImGui context (opaque) // Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file) typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors) typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string) typedef unsigned short ImWchar; // character for keyboard input/display typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp) typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_ typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_ typedef int ImGuiKey; // a key identifier (ImGui-side enum) // enum ImGuiKey_ typedef int ImGuiColorEditMode; // color edit mode for ColorEdit*() // enum ImGuiColorEditMode_ typedef int ImGuiMouseCursor; // a mouse cursor identifier // enum ImGuiMouseCursor_ typedef int ImGuiWindowFlags; // window flags for Begin*() // enum ImGuiWindowFlags_ typedef int ImGuiSetCond; // condition flags for Set*() // enum ImGuiSetCond_ typedef int ImGuiInputTextFlags; // flags for InputText*() // enum ImGuiInputTextFlags_ typedef int ImGuiSelectableFlags; // flags for Selectable() // enum ImGuiSelectableFlags_ typedef int ImGuiTreeNodeFlags; // flags for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_ typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data); typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data); // Others helpers at bottom of the file: // class ImVector<> // Lightweight std::vector like class. // IMGUI_ONCE_UPON_A_FRAME // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times) struct ImVec2 { float x, y; ImVec2() { x = y = 0.0f; } ImVec2(float _x, float _y) { x = _x; y = _y; } #ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec2. IM_VEC2_CLASS_EXTRA #endif }; struct ImVec4 { float x, y, z, w; ImVec4() { x = y = z = w = 0.0f; } ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } #ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec4. IM_VEC4_CLASS_EXTRA #endif }; // ImGui end-user API // In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types) namespace ImGui { // Main IMGUI_API ImGuiIO& GetIO(); IMGUI_API ImGuiStyle& GetStyle(); IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame() IMGUI_API void NewFrame(); // start a new ImGui frame, you can submit any command from this point until NewFrame()/Render(). IMGUI_API void Render(); // ends the ImGui frame, finalize rendering data, then call your io.RenderDrawListsFn() function if set. IMGUI_API void Shutdown(); IMGUI_API void ShowUserGuide(); // help block IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block. you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) IMGUI_API void ShowTestWindow(bool* p_open = NULL); // test window demonstrating ImGui features IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // metrics window for debugging ImGui (browse draw commands, individual vertices, window list, etc.) // Window IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed, so you can early out in your code. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false). IMGUI_API bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE. this is the older/longer API. the extra parameters aren't very relevant. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! might obsolete this API eventually. IMGUI_API void End(); // finish appending to current window, pop it off the window stack. IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400). IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // " IMGUI_API void EndChild(); IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() IMGUI_API float GetContentRegionAvailWidth(); // IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates IMGUI_API float GetWindowContentRegionWidth(); // IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api) IMGUI_API ImVec2 GetWindowSize(); // get current window size IMGUI_API float GetWindowWidth(); IMGUI_API float GetWindowHeight(); IMGUI_API bool IsWindowCollapsed(); IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin() IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin() IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints. IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (enforce the range of scrollbars). set axis to 0.0f to leave it automatic. call before Begin() IMGUI_API void SetNextWindowContentWidth(float width); // set next window content width (enforce the range of horizontal scrollbar). call before Begin() IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. call before Begin() IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin() IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects. IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed(). IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus(). IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position. IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis. IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus. IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()] IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()] IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()] IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()] IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions. IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use negative 'offset' to access previous widgets. IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it) IMGUI_API ImGuiStorage* GetStateStorage(); // Parameters stacks (shared) IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font IMGUI_API void PopFont(); IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col); IMGUI_API void PopStyleColor(int count = 1); IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); IMGUI_API void PopStyleVar(int count = 1); IMGUI_API ImFont* GetFont(); // get current font IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied // Parameters stacks (current window) IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) IMGUI_API void PopItemWidth(); IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space IMGUI_API void PopTextWrapPos(); IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets IMGUI_API void PopAllowKeyboardFocus(); IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (uses io.KeyRepeatDelay/io.KeyRepeatRate for now). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. IMGUI_API void PopButtonRepeat(); // Cursor / Layout IMGUI_API void Separator(); // horizontal line IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally IMGUI_API void NewLine(); // undo a SameLine() IMGUI_API void Spacing(); // add vertical spacing IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if >0 IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if >0 IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.) IMGUI_API void EndGroup(); IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position IMGUI_API float GetCursorPosX(); // " IMGUI_API float GetCursorPosY(); // " IMGUI_API void SetCursorPos(const ImVec2& local_pos); // " IMGUI_API void SetCursorPosX(float x); // " IMGUI_API void SetCursorPosY(float y); // " IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API) IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize] IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize() IMGUI_API float GetTextLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y // Columns // You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress and rather lacking. IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1). IMGUI_API void NextColumn(); // next column IMGUI_API int GetColumnIndex(); // get current column index IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset()) IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns()) // ID scopes // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them. // You can also use the "##foobar" syntax within widget label to distinguish them from each others. Read "A primer on the use of labels/IDs" in the FAQ for more details. IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack! IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); IMGUI_API void PushID(const void* ptr_id); IMGUI_API void PushID(int int_id); IMGUI_API void PopID(); IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end); IMGUI_API ImGuiID GetID(const void* ptr_id); // Widgets IMGUI_API void Text(const char* fmt, ...) IM_PRINTFARGS(1); IMGUI_API void TextV(const char* fmt, va_list args); IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_PRINTFARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args); IMGUI_API void TextDisabled(const char* fmt, ...) IM_PRINTFARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor(); IMGUI_API void TextDisabledV(const char* fmt, va_list args); IMGUI_API void TextWrapped(const char* fmt, ...) IM_PRINTFARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize(). IMGUI_API void TextWrappedV(const char* fmt, va_list args); IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_PRINTFARGS(2); // display text+label aligned the same way as value+label widgets IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args); IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1); // shortcut for Bullet()+Text() IMGUI_API void BulletTextV(const char* fmt, va_list args); IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding IMGUI_API bool Checkbox(const char* label, bool* v); IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API bool RadioButton(const char* label, int* v, int v_button); IMGUI_API bool Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1); IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0 IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true); IMGUI_API bool ColorEdit3(const char* label, float col[3]); // Hint: 'float col[3]' function argument is same as 'float* col'. You can pass address of first element out of a contiguous set, e.g. &myvector.x IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true); // " IMGUI_API void ColorEditMode(ImGuiColorEditMode mode); // FIXME-OBSOLETE: This is inconsistent with most of the API and will be obsoleted/replaced. IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL); // Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds) // For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, remember than a 'float v[3]' function argument is the same as 'float* v'. You can pass address of your first element out of a contiguous set, e.g. &myvector.x IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", const char* display_format_max = NULL, float power = 1.0f); IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_min >= v_max we have no bound IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f", const char* display_format_max = NULL); // Widgets: Input with Keyboard IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0); IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0); // Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds) IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f"); IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f"); // Widgets: Trees IMGUI_API bool TreeNode(const char* label); // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop(). IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_PRINTFARGS(2); // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet(). IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_PRINTFARGS(2); // " IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // " IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // " IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0); IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_PRINTFARGS(3); IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_PRINTFARGS(3); IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args); IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args); IMGUI_API void TreePush(const char* str_id = NULL); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose IMGUI_API void TreePush(const void* ptr_id = NULL); // " IMGUI_API void TreePop(); // ~ Unindent()+PopId() IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing() IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond = 0); // set next TreeNode/CollapsingHeader open state. IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header // Widgets: Selectable / Lists IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); IMGUI_API bool ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards. IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // " IMGUI_API void ListBoxFooter(); // terminate the scrolling region // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) IMGUI_API void Value(const char* prefix, bool b); IMGUI_API void Value(const char* prefix, int v); IMGUI_API void Value(const char* prefix, unsigned int v); IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL); IMGUI_API void ValueColor(const char* prefix, const ImVec4& v); IMGUI_API void ValueColor(const char* prefix, ImU32 v); // Tooltips IMGUI_API void SetTooltip(const char* fmt, ...) IM_PRINTFARGS(1); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins IMGUI_API void SetTooltipV(const char* fmt, va_list args); IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text IMGUI_API void EndTooltip(); // Menus IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true! IMGUI_API void EndMainMenuBar(); IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set). only call EndMenuBar() if this returns true! IMGUI_API void EndMenuBar(); IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true! IMGUI_API void EndMenu(); IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL // Popups IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true! IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (block interactions behind the modal window, can't close the modal window by clicking outside) IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item. read comments in .cpp! IMGUI_API bool BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on current window. IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (no window). IMGUI_API void EndPopup(); IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. // Logging: all text output from interface is redirected to tty/file/clipboard. By default, tree nodes are automatically opened during logging. IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard IMGUI_API void LogFinish(); // stop logging (close file, etc.) IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard IMGUI_API void LogText(const char* fmt, ...) IM_PRINTFARGS(1); // pass text data straight to log (without being displayed) // Clipping IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect); IMGUI_API void PopClipRect(); // Utilities IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse? IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) IMGUI_API bool IsItemClicked(int mouse_button = 0); // was the last item clicked? (e.g. button/node just clicked on) IMGUI_API bool IsItemVisible(); // was the last item visible? (aka not out of sight due to clipping/scrolling.) IMGUI_API bool IsAnyItemHovered(); IMGUI_API bool IsAnyItemActive(); IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space IMGUI_API ImVec2 GetItemRectMax(); // " IMGUI_API ImVec2 GetItemRectSize(); // " IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area. IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others) IMGUI_API bool IsWindowFocused(); // is current window focused IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self) IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup) IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped. IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window IMGUI_API float GetTime(); IMGUI_API int GetFrameCount(); IMGUI_API const char* GetStyleColName(ImGuiCol idx); IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can. IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame IMGUI_API void EndChildFrame(); IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); // Inputs IMGUI_API int GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key] IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[] array, imgui doesn't know the semantic of each entry, uses your own indices! IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // uses user's key indices as stored in the keys_down[] array. if repeat=true. uses io.KeyRepeatDelay / KeyRepeatRate IMGUI_API bool IsKeyReleased(int key_index); // " IMGUI_API bool IsMouseDown(int button); // is mouse button held IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down) IMGUI_API bool IsMouseDoubleClicked(int button); // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime. IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down) IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup) IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup. IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold IMGUI_API void ResetMouseDragDelta(int button = 0); // IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type IMGUI_API void CaptureKeyboardFromApp(bool capture = true); // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered. IMGUI_API void CaptureMouseFromApp(bool capture = true); // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle). // Helpers functions to access functions pointers in ImGui::GetIO() IMGUI_API void* MemAlloc(size_t sz); IMGUI_API void MemFree(void* ptr); IMGUI_API const char* GetClipboardText(); IMGUI_API void SetClipboardText(const char* text); // Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default. // All contexts share a same ImFontAtlas by default. If you want different font atlas, you can new() them and overwrite the GetIO().Fonts variable of an ImGui context. IMGUI_API const char* GetVersion(); IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL); IMGUI_API void DestroyContext(ImGuiContext* ctx); IMGUI_API ImGuiContext* GetCurrentContext(); IMGUI_API void SetCurrentContext(ImGuiContext* ctx); // Obsolete (will be removed) #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+ static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+ static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+ static inline void SetScrollPosHere() { SetScrollHere(); } // OBSOLETE 1.42+ static inline bool GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); } // OBSOLETE 1.39+ static inline bool IsRectClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE 1.39+ #endif } // namespace ImGui // Flags for ImGui::Begin() enum ImGuiWindowFlags_ { // Default: 0 ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programatically) ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus) ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) // [Internal] ImGuiWindowFlags_ChildWindow = 1 << 20, // Don't use! For internal use by BeginChild() ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 21, // Don't use! For internal use by BeginChild() ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 22, // Don't use! For internal use by BeginChild() ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox() ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip() ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup() ImGuiWindowFlags_Modal = 1 << 26, // Don't use! For internal use by BeginPopupModal() ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu() }; // Flags for ImGui::InputText() enum ImGuiInputTextFlags_ { // Default: 0 ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/ ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to when the value was modified) ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling) ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling) ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time. User code may query cursor position, modify text buffer. ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character. ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter). ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*' // [Internal] ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline() }; // Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*() enum ImGuiTreeNodeFlags_ { ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader) ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes). ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow //ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 10, // FIXME: TODO: Extend hit box horizontally even if not framed //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 11, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog }; // Flags for ImGui::Selectable() enum ImGuiSelectableFlags_ { // Default: 0 ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column) ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too }; // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array enum ImGuiKey_ { ImGuiKey_Tab, // for tabbing through fields ImGuiKey_LeftArrow, // for text edit ImGuiKey_RightArrow,// for text edit ImGuiKey_UpArrow, // for text edit ImGuiKey_DownArrow, // for text edit ImGuiKey_PageUp, ImGuiKey_PageDown, ImGuiKey_Home, // for text edit ImGuiKey_End, // for text edit ImGuiKey_Delete, // for text edit ImGuiKey_Backspace, // for text edit ImGuiKey_Enter, // for text edit ImGuiKey_Escape, // for text edit ImGuiKey_A, // for text edit CTRL+A: select all ImGuiKey_C, // for text edit CTRL+C: copy ImGuiKey_V, // for text edit CTRL+V: paste ImGuiKey_X, // for text edit CTRL+X: cut ImGuiKey_Y, // for text edit CTRL+Y: redo ImGuiKey_Z, // for text edit CTRL+Z: undo ImGuiKey_COUNT }; // Enumeration for PushStyleColor() / PopStyleColor() enum ImGuiCol_ { ImGuiCol_Text, ImGuiCol_TextDisabled, ImGuiCol_WindowBg, // Background of normal windows ImGuiCol_ChildWindowBg, // Background of child windows ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows ImGuiCol_Border, ImGuiCol_BorderShadow, ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive, ImGuiCol_TitleBg, ImGuiCol_TitleBgCollapsed, ImGuiCol_TitleBgActive, ImGuiCol_MenuBarBg, ImGuiCol_ScrollbarBg, ImGuiCol_ScrollbarGrab, ImGuiCol_ScrollbarGrabHovered, ImGuiCol_ScrollbarGrabActive, ImGuiCol_ComboBg, ImGuiCol_CheckMark, ImGuiCol_SliderGrab, ImGuiCol_SliderGrabActive, ImGuiCol_Button, ImGuiCol_ButtonHovered, ImGuiCol_ButtonActive, ImGuiCol_Header, ImGuiCol_HeaderHovered, ImGuiCol_HeaderActive, ImGuiCol_Column, ImGuiCol_ColumnHovered, ImGuiCol_ColumnActive, ImGuiCol_ResizeGrip, ImGuiCol_ResizeGripHovered, ImGuiCol_ResizeGripActive, ImGuiCol_CloseButton, ImGuiCol_CloseButtonHovered, ImGuiCol_CloseButtonActive, ImGuiCol_PlotLines, ImGuiCol_PlotLinesHovered, ImGuiCol_PlotHistogram, ImGuiCol_PlotHistogramHovered, ImGuiCol_TextSelectedBg, ImGuiCol_ModalWindowDarkening, // darken entire screen when a modal window is active ImGuiCol_COUNT }; // Enumeration for PushStyleVar() / PopStyleVar() // NB: the enum only refers to fields of ImGuiStyle() which makes sense to be pushed/poped in UI code. Feel free to add others. enum ImGuiStyleVar_ { ImGuiStyleVar_Alpha, // float ImGuiStyleVar_WindowPadding, // ImVec2 ImGuiStyleVar_WindowRounding, // float ImGuiStyleVar_WindowMinSize, // ImVec2 ImGuiStyleVar_ChildWindowRounding, // float ImGuiStyleVar_FramePadding, // ImVec2 ImGuiStyleVar_FrameRounding, // float ImGuiStyleVar_ItemSpacing, // ImVec2 ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ImGuiStyleVar_IndentSpacing, // float ImGuiStyleVar_GrabMinSize, // float ImGuiStyleVar_ButtonTextAlign, // flags ImGuiAlign_* ImGuiStyleVar_Count_ }; // Enumeration for ColorEditMode() // FIXME-OBSOLETE: Will be replaced by future color/picker api enum ImGuiColorEditMode_ { ImGuiColorEditMode_UserSelect = -2, ImGuiColorEditMode_UserSelectShowButton = -1, ImGuiColorEditMode_RGB = 0, ImGuiColorEditMode_HSV = 1, ImGuiColorEditMode_HEX = 2 }; // Enumeration for GetMouseCursor() enum ImGuiMouseCursor_ { ImGuiMouseCursor_None = -1, ImGuiMouseCursor_Arrow = 0, ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. ImGuiMouseCursor_Move, // Unused ImGuiMouseCursor_ResizeNS, // Unused ImGuiMouseCursor_ResizeEW, // When hovering over a column ImGuiMouseCursor_ResizeNESW, // Unused ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window ImGuiMouseCursor_Count_ }; // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions // All those functions treat 0 as a shortcut to ImGuiSetCond_Always enum ImGuiSetCond_ { ImGuiSetCond_Always = 1 << 0, // Set the variable ImGuiSetCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed) ImGuiSetCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file) ImGuiSetCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time) }; struct ImGuiStyle { float Alpha; // Global alpha applies to everything in ImGui ImVec2 WindowPadding; // Padding within a window ImVec2 WindowMinSize; // Minimum window size float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets) float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much! float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). float ColumnsMinSpacing; // Minimum horizontal spacing between two columns float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar float ScrollbarRounding; // Radius of grab corners for scrollbar float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar. float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered. ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows. ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows. bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU. bool AntiAliasedShapes; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.) float CurveTessellationTol; // Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality. ImVec4 Colors[ImGuiCol_COUNT]; IMGUI_API ImGuiStyle(); }; // This is where your app communicate with ImGui. Access via ImGui::GetIO(). // Read 'Programmer guide' section in .cpp file for general usage. struct ImGuiIO { //------------------------------------------------------------------ // Settings (fill once) // Default value: //------------------------------------------------------------------ ImVec2 DisplaySize; // // Display size, in pixels. For clamping windows positions. float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. float IniSavingRate; // = 5.0f // Maximum time between saving positions/sizes to .ini file, in seconds. const char* IniFilename; // = "imgui.ini" // Path to .ini file. NULL to disable .ini saving. const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified). float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.). float KeyRepeatRate; // = 0.020f // When holding a key/button, rate at which it repeats, in seconds. void* UserData; // = NULL // Store your own data for retrieval by callbacks. ImFontAtlas* Fonts; // // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array. float FontGlobalScale; // = 1.0f // Global scale all fonts bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. ImVec2 DisplayFramebufferScale; // = (1.0f,1.0f) // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui. ImVec2 DisplayVisibleMin; // (0.0f,0.0f) // If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area. ImVec2 DisplayVisibleMax; // (0.0f,0.0f) // If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize // Advanced/subtle behaviors bool OSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl //------------------------------------------------------------------ // User Functions //------------------------------------------------------------------ // Rendering function, will be called in Render(). // Alternatively you can keep this to NULL and call GetDrawData() after Render() to get the same pointer. // See example applications if you are unsure of how to implement this. void (*RenderDrawListsFn)(ImDrawData* data); // Optional: access OS clipboard // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) const char* (*GetClipboardTextFn)(void* user_data); void (*SetClipboardTextFn)(void* user_data, const char* text); void* ClipboardUserData; // Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer. // (default to posix malloc/free) void* (*MemAllocFn)(size_t sz); void (*MemFreeFn)(void* ptr); // Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows) // (default to use native imm32 api on Windows) void (*ImeSetInputScreenPosFn)(int x, int y); void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning. //------------------------------------------------------------------ // Input - Fill before calling NewFrame() //------------------------------------------------------------------ ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API. float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text. bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). bool KeyCtrl; // Keyboard modifier pressed: Control bool KeyShift; // Keyboard modifier pressed: Shift bool KeyAlt; // Keyboard modifier pressed: Alt bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data) ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper. // Functions IMGUI_API void AddInputCharacter(ImWchar c); // Add new character into InputCharacters[] IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars); // Add new characters into InputCharacters[] from an UTF-8 string inline void ClearInputCharacters() { InputCharacters[0] = 0; } // Clear the text input buffer manually //------------------------------------------------------------------ // Output - Retrieve after calling NewFrame() //------------------------------------------------------------------ bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input). Use to hide mouse from the rest of your application bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input). Use to hide keyboard from the rest of your application bool WantTextInput; // Some text input widget is active, which will read input characters from the InputCharacters array. Use to activate on screen keyboard if your system needs one float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames int MetricsAllocs; // Number of active memory allocations int MetricsRenderVertices; // Vertices output during last call to Render() int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3 int MetricsActiveWindows; // Number of visible root windows (exclude child windows) ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are negative, so a disappearing/reappearing mouse won't have a huge delta for one frame. //------------------------------------------------------------------ // [Private] ImGui will maintain those fields. Forward compatibility not guaranteed! //------------------------------------------------------------------ ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame()) bool MouseClicked[5]; // Mouse button went from !Down to Down ImVec2 MouseClickedPos[5]; // Position at time of clicking float MouseClickedTime[5]; // Time of last click (used to figure out double-click) bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? bool MouseReleased[5]; // Mouse button went from Down to !Down bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds. float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked) float MouseDownDurationPrev[5]; // Previous time the mouse button has been down float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the click point float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed) float KeysDownDurationPrev[512]; // Previous duration the key has been down IMGUI_API ImGuiIO(); }; //----------------------------------------------------------------------------- // Helpers //----------------------------------------------------------------------------- // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug). // Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code! template class ImVector { public: int Size; int Capacity; T* Data; typedef T value_type; typedef value_type* iterator; typedef const value_type* const_iterator; ImVector() { Size = Capacity = 0; Data = NULL; } ~ImVector() { if (Data) ImGui::MemFree(Data); } inline bool empty() const { return Size == 0; } inline int size() const { return Size; } inline int capacity() const { return Capacity; } inline value_type& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; } inline const value_type& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; } inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } } inline iterator begin() { return Data; } inline const_iterator begin() const { return Data; } inline iterator end() { return Data + Size; } inline const_iterator end() const { return Data + Size; } inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; } inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; } inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size-1]; } inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size-1]; } inline void swap(ImVector& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } inline int _grow_capacity(int new_size) { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; } inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(value_type)); if (Data) memcpy(new_data, Data, (size_t)Size * sizeof(value_type)); ImGui::MemFree(Data); Data = new_data; Capacity = new_capacity; } inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; } inline void pop_back() { IM_ASSERT(Size > 0); Size--; } inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; } inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; } }; // Helper: execute a block of code at maximum once a frame // Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. // Usage: // IMGUI_ONCE_UPON_A_FRAME // { // // code block will be executed one per frame // } // Attention! the macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces. #define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf##__LINE__; if (imgui_oaf##__LINE__) struct ImGuiOnceUponAFrame { ImGuiOnceUponAFrame() { RefFrame = -1; } mutable int RefFrame; operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; } }; // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" struct ImGuiTextFilter { struct TextRange { const char* b; const char* e; TextRange() { b = e = NULL; } TextRange(const char* _b, const char* _e) { b = _b; e = _e; } const char* begin() const { return b; } const char* end() const { return e; } bool empty() const { return b == e; } char front() const { return *b; } static bool is_blank(char c) { return c == ' ' || c == '\t'; } void trim_blanks() { while (b < e && is_blank(*b)) b++; while (e > b && is_blank(*(e-1))) e--; } IMGUI_API void split(char separator, ImVector& out); }; char InputBuf[256]; ImVector Filters; int CountGrep; ImGuiTextFilter(const char* default_filter = ""); ~ImGuiTextFilter() {} void Clear() { InputBuf[0] = 0; Build(); } bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build bool PassFilter(const char* text, const char* text_end = NULL) const; bool IsActive() const { return !Filters.empty(); } IMGUI_API void Build(); }; // Helper: Text buffer for logging/accumulating text struct ImGuiTextBuffer { ImVector Buf; ImGuiTextBuffer() { Buf.push_back(0); } inline char operator[](int i) { return Buf.Data[i]; } const char* begin() const { return &Buf.front(); } const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator int size() const { return Buf.Size - 1; } bool empty() { return Buf.Size <= 1; } void clear() { Buf.clear(); Buf.push_back(0); } const char* c_str() const { return Buf.Data; } IMGUI_API void append(const char* fmt, ...) IM_PRINTFARGS(2); IMGUI_API void appendv(const char* fmt, va_list args); }; // Helper: Simple Key->value storage // Typically you don't have to worry about this since a storage is held within each Window. // We use it to e.g. store collapse state for a tree (Int 0/1), store color edit options. // You can use it as custom user storage for temporary values. // Declare your own storage if: // - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). // - You want to store custom debug data easily without adding or editing structures in your code. // Types are NOT stored, so it is up to you to make sure your Key don't collide with different types. struct ImGuiStorage { struct Pair { ImGuiID key; union { int val_i; float val_f; void* val_p; }; Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } }; ImVector Data; // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) // - Set***() functions find pair, insertion on demand if missing. // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair. IMGUI_API void Clear(); IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const; IMGUI_API void SetInt(ImGuiID key, int val); IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const; IMGUI_API void SetBool(ImGuiID key, bool val); IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const; IMGUI_API void SetFloat(ImGuiID key, float val); IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL IMGUI_API void SetVoidPtr(ImGuiID key, void* val); // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct) // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL); // Use on your own storage if you know only integer are being stored (open/close all tree nodes) IMGUI_API void SetAllInt(int val); }; // Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered. struct ImGuiTextEditCallbackData { ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only void* UserData; // What user passed to InputText() // Read-only bool ReadOnly; // Read-only mode // Read-only // CharFilter event: ImWchar EventChar; // Character input // Read-write (replace character or set to zero) // Completion,History,Always events: // If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true. ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only char* Buf; // Current text buffer // Read-write (pointed data only, can't replace the actual pointer) int BufTextLen; // Current text length in bytes // Read-write int BufSize; // Maximum text length in bytes // Read-only bool BufDirty; // Set if you modify Buf/BufTextLen!! // Write int CursorPos; // // Read-write int SelectionStart; // // Read-write (== to SelectionEnd when no selection) int SelectionEnd; // // Read-write // NB: Helper functions for text manipulation. Calling those function loses selection. void DeleteChars(int pos, int bytes_count); void InsertChars(int pos, const char* text, const char* text_end = NULL); bool HasSelection() const { return SelectionStart != SelectionEnd; } }; // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). // NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough. struct ImGuiSizeConstraintCallbackData { void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints() ImVec2 Pos; // Read-only. Window position, for reference. ImVec2 CurrentSize; // Read-only. Current window size. ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing. }; // Helpers macros to generate 32-bits encoded colors #ifdef IMGUI_USE_BGRA_PACKED_COLOR #define IM_COL32_R_SHIFT 16 #define IM_COL32_G_SHIFT 8 #define IM_COL32_B_SHIFT 0 #define IM_COL32_A_SHIFT 24 #define IM_COL32_A_MASK 0xFF000000 #else #define IM_COL32_R_SHIFT 0 #define IM_COL32_G_SHIFT 8 #define IM_COL32_B_SHIFT 16 #define IM_COL32_A_SHIFT 24 #define IM_COL32_A_MASK 0xFF000000 #endif #define IM_COL32(R,G,B,A) (((ImU32)(A)<>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; } ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; } ImColor(const ImVec4& col) { Value = col; } inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); } inline operator ImVec4() const { return Value; } inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; } static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); } }; // Helper: Manually clip large list of items. // If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all. // The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. // ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null. // Usage: // ImGuiListClipper clipper(1000); // we have 1000 elements, evenly spaced. // while (clipper.Step()) // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) // ImGui::Text("line number %d", i); // - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor). // - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element. // - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.) // - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop. struct ImGuiListClipper { float StartPosY; float ItemsHeight; int ItemsCount, StepNo, DisplayStart, DisplayEnd; // items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step). // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing(). // If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step(). ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want). ~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // Assert if user forgot to call End() or Step() until false. IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items. IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1. IMGUI_API void End(); // Automatically called on the last call of Step() that returns false. }; //----------------------------------------------------------------------------- // Draw List // Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList. //----------------------------------------------------------------------------- // Draw callbacks for advanced uses. // NB- You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering (you can poke into the draw list for that) // Draw callback may be useful for example, A) Change your GPU render state, B) render a complex 3D scene inside a UI element (without an intermediate texture/render target), etc. // The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) cmd.UserCallback(parent_list, cmd); else RenderTriangles()' typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); // Typically, 1 command = 1 gpu draw call (unless command is a callback) struct ImDrawCmd { unsigned int ElemCount; // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[]. ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2) ImTextureID TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas. ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally. void* UserCallbackData; // The draw callback code can access this. ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = -8192.0f; ClipRect.z = ClipRect.w = +8192.0f; TextureId = NULL; UserCallback = NULL; UserCallbackData = NULL; } }; // Vertex index (override with '#define ImDrawIdx unsigned int' inside in imconfig.h) #ifndef ImDrawIdx typedef unsigned short ImDrawIdx; #endif // Vertex layout #ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT struct ImDrawVert { ImVec2 pos; ImVec2 uv; ImU32 col; }; #else // You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. // The type has to be described within the macro (you can either declare the struct or use a typedef) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; #endif // Draw channels are used by the Columns API to "split" the render list into different channels while building, so items of each column can be batched together. // You can also use them to simulate drawing layers and submit primitives in a different order than how they will be rendered. struct ImDrawChannel { ImVector CmdBuffer; ImVector IdxBuffer; }; // Draw command list // This is the low-level list of polygons that ImGui functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. // At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future. // If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives. // You can interleave normal ImGui:: calls and adding primitives to the current draw list. // All positions are in screen coordinates (0,0=top-left, 1 pixel per unit). Primitives are always added to the list and not culled (culling is done at render time and at a higher-level by ImGui:: functions). struct ImDrawList { // This is what you have to render ImVector CmdBuffer; // Commands. Typically 1 command = 1 gpu draw call. ImVector IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those ImVector VtxBuffer; // Vertex buffer. // [Internal, used while building lists] const char* _OwnerName; // Pointer to owner window's name for debugging unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) ImVector _ClipRectStack; // [Internal] ImVector _TextureIdStack; // [Internal] ImVector _Path; // [Internal] current path building int _ChannelsCurrent; // [Internal] current channel number (0) int _ChannelsCount; // [Internal] number of active channels (1+) ImVector _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size) ImDrawList() { _OwnerName = NULL; Clear(); } ~ImDrawList() { ClearFreeMemory(); } IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) IMGUI_API void PushClipRectFullScreen(); IMGUI_API void PopClipRect(); IMGUI_API void PushTextureID(const ImTextureID& texture_id); IMGUI_API void PopTextureID(); // Primitives IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0, float thickness = 1.0f); // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0); // a: upper-left, b: lower-right IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f); IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col); IMGUI_API void AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness = 1.0f); IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f); IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), ImU32 col = 0xFFFFFFFF); IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased); IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0); // Stateful path API, add points then finish with PathFill() or PathStroke() inline void PathClear() { _Path.resize(0); } inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); } inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); } inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); } inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); } IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ~0); // rounding_corners_flags: 4-bits corresponding to which corner to round // Channels // - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives) // - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end) IMGUI_API void ChannelsSplit(int channels_count); IMGUI_API void ChannelsMerge(); IMGUI_API void ChannelsSetCurrent(int channel_index); // Advanced IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles. IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible // Internal helpers // NB: all primitives needs to be reserved via PrimReserve() beforehand! IMGUI_API void Clear(); IMGUI_API void ClearFreeMemory(); IMGUI_API void PrimReserve(int idx_count, int vtx_count); IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles) IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col); inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } IMGUI_API void UpdateClipRect(); IMGUI_API void UpdateTextureID(); }; // All draw data to render an ImGui frame struct ImDrawData { bool Valid; // Only valid after Render() is called and before the next NewFrame() is called. ImDrawList** CmdLists; int CmdListsCount; int TotalVtxCount; // For convenience, sum of all cmd_lists vtx_buffer.Size int TotalIdxCount; // For convenience, sum of all cmd_lists idx_buffer.Size // Functions ImDrawData() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; } IMGUI_API void DeIndexAllBuffers(); // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! IMGUI_API void ScaleClipRects(const ImVec2& sc); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. }; struct ImFontConfig { void* FontData; // // TTF data int FontDataSize; // // TTF data size bool FontDataOwnedByAtlas; // true // TTF data ownership taken by the container ImFontAtlas (will delete memory itself). Set to true int FontNo; // 0 // Index of font within TTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). bool MergeGlyphCenterV; // false // When merging (multiple ImFontInput for one ImFont), vertically center new glyphs instead of aligning their baseline // [Internal] char Name[32]; // Name (strictly for debugging) ImFont* DstFont; IMGUI_API ImFontConfig(); }; // Load and rasterize multiple TTF fonts into a same texture. // Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering. // We also add custom graphic data into the texture that serves for ImGui. // 1. (Optional) Call AddFont*** functions. If you don't call any, the default font will be loaded for you. // 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. // 3. Upload the pixels data into a texture within your graphics system. // 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture. // 5. Call ClearTexData() to free textures memory on the heap. // NB: If you use a 'glyph_ranges' array you need to make sure that your array persist up until the ImFont is cleared. We only copy the pointer, not the data. struct ImFontAtlas { IMGUI_API ImFontAtlas(); IMGUI_API ~ImFontAtlas(); IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build() IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_ttf_data' still owned by caller. Compress with binary_to_compressed_c.cpp IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_ttf_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 paramaeter IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory. IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges) IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates) IMGUI_API void Clear(); // Clear all // Retrieve texture data // User is in charge of copying the pixels into graphics memory, then call SetTextureUserID() // After loading the texture into your graphic system, store your texture handle in 'TexID' (ignore if you aren't using multiple fonts nor images) // RGBA32 format is provided for convenience and high compatibility, but note that all RGB pixels are white, so 75% of the memory is wasted. // Pitch = Width * BytesPerPixels IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel void SetTexID(void* id) { TexID = id; } // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) // NB: Make sure that your string are UTF-8 and NOT in your local code page. See FAQ for details. IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters // Members // (Access texture data via GetTexData*() calls which will setup a default font for you.) void* TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It ia passed back to you during rendering. unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 int TexWidth; // Texture width calculated during Build(). int TexHeight; // Texture height calculated during Build(). int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. // Private ImVector ConfigData; // Internal data IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions. IMGUI_API void RenderCustomTexData(int pass, void* rects); }; // Font runtime data and rendering // ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). struct ImFont { struct Glyph { ImWchar Codepoint; float XAdvance; float X0, Y0, X1, Y1; float U0, V0, U1, V1; // Texture coordinates }; // Members: Hot ~62/78 bytes float FontSize; // // Height of characters, set during loading (don't change after loading) float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels ImVector Glyphs; // // All glyphs. ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) float FallbackXAdvance; // == FallbackGlyph->XAdvance ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() // Members: Cold ~18/26 bytes short ConfigDataCount; // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. ImFontConfig* ConfigData; // // Pointer within ContainerAtlas->ConfigData ImFontAtlas* ContainerAtlas; // // What we has been loaded into float Ascent, Descent; // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] // Methods IMGUI_API ImFont(); IMGUI_API ~ImFont(); IMGUI_API void Clear(); IMGUI_API void BuildLookupTable(); IMGUI_API const Glyph* FindGlyph(ImWchar c) const; IMGUI_API void SetFallbackChar(ImWchar c); float GetCharAdvance(ImWchar c) const { return ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] : FallbackXAdvance; } bool IsLoaded() const { return ContainerAtlas != NULL; } // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const; IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; // Private IMGUI_API void GrowIndex(int new_size); IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built. }; #if defined(__clang__) #pragma clang diagnostic pop #endif // Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h) #ifdef IMGUI_INCLUDE_IMGUI_USER_H #include "imgui_user.h" #endif goxel-0.7.2/ext_src/imgui/imgui_draw.cpp000066400000000000000000003243411317651647700203020ustar00rootroot00000000000000// dear imgui, v1.50 WIP // (drawing and font code) // Contains implementation for // - ImDrawList // - ImDrawData // - ImFontAtlas // - ImFont // - Default font data #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS #endif #include "imgui.h" #define IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_PLACEMENT_NEW #include "imgui_internal.h" #include // vsnprintf, sscanf, printf #if !defined(alloca) #ifdef _WIN32 #include // alloca #elif (defined(__FreeBSD__) || defined(FreeBSD_kernel) || defined(__DragonFly__)) && !defined(__GLIBC__) #include // alloca. FreeBSD uses stdlib.h unless GLIBC #else #include // alloca #endif #endif #ifdef _MSC_VER #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen #define snprintf _snprintf #endif #ifdef __clang__ #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // #if __has_warning("-Wreserved-id-macro") #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // #endif #elif defined(__GNUC__) #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers #endif //------------------------------------------------------------------------- // STB libraries implementation //------------------------------------------------------------------------- //#define IMGUI_STB_NAMESPACE ImGuiStb //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #ifdef IMGUI_STB_NAMESPACE namespace IMGUI_STB_NAMESPACE { #endif #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. #pragma clang diagnostic ignored "-Wunused-function" #pragma clang diagnostic ignored "-Wmissing-prototypes" #endif #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] #endif #define STBRP_ASSERT(x) IM_ASSERT(x) #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define STBRP_STATIC #define STB_RECT_PACK_IMPLEMENTATION #endif #include "stb_rect_pack.h" #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) #define STBTT_assert(x) IM_ASSERT(x) #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define STBTT_STATIC #define STB_TRUETYPE_IMPLEMENTATION #else #define STBTT_DEF extern #endif #include "stb_truetype.h" #ifdef __GNUC__ #pragma GCC diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef _MSC_VER #pragma warning (pop) #endif #ifdef IMGUI_STB_NAMESPACE } // namespace ImGuiStb using namespace IMGUI_STB_NAMESPACE; #endif //----------------------------------------------------------------------------- // ImDrawList //----------------------------------------------------------------------------- static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift void ImDrawList::Clear() { CmdBuffer.resize(0); IdxBuffer.resize(0); VtxBuffer.resize(0); _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _ClipRectStack.resize(0); _TextureIdStack.resize(0); _Path.resize(0); _ChannelsCurrent = 0; _ChannelsCount = 1; // NB: Do not clear channels so our allocations are re-used after the first frame. } void ImDrawList::ClearFreeMemory() { CmdBuffer.clear(); IdxBuffer.clear(); VtxBuffer.clear(); _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _ClipRectStack.clear(); _TextureIdStack.clear(); _Path.clear(); _ChannelsCurrent = 0; _ChannelsCount = 1; for (int i = 0; i < _Channels.Size; i++) { if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again _Channels[i].CmdBuffer.clear(); _Channels[i].IdxBuffer.clear(); } _Channels.clear(); } // Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect) #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) void ImDrawList::AddDrawCmd() { ImDrawCmd draw_cmd; draw_cmd.ClipRect = GetCurrentClipRect(); draw_cmd.TextureId = GetCurrentTextureId(); IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); CmdBuffer.push_back(draw_cmd); } void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) { ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) { AddDrawCmd(); current_cmd = &CmdBuffer.back(); } current_cmd->UserCallback = callback; current_cmd->UserCallbackData = callback_data; AddDrawCmd(); // Force a new command after us (see comment below) } // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. void ImDrawList::UpdateClipRect() { // If current command is used with different settings we need to add a new command const ImVec4 curr_clip_rect = GetCurrentClipRect(); ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) { AddDrawCmd(); return; } // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->ClipRect = curr_clip_rect; } void ImDrawList::UpdateTextureID() { // If current command is used with different settings we need to add a new command const ImTextureID curr_texture_id = GetCurrentTextureId(); ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) { AddDrawCmd(); return; } // Try to merge with previous command if it matches, else use current command ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) CmdBuffer.pop_back(); else curr_cmd->TextureId = curr_texture_id; } #undef GetCurrentClipRect #undef GetCurrentTextureId // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) { ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); if (intersect_with_current_clip_rect && _ClipRectStack.Size) { ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; if (cr.x < current.x) cr.x = current.x; if (cr.y < current.y) cr.y = current.y; if (cr.z > current.z) cr.z = current.z; if (cr.w > current.w) cr.w = current.w; } cr.z = ImMax(cr.x, cr.z); cr.w = ImMax(cr.y, cr.w); _ClipRectStack.push_back(cr); UpdateClipRect(); } void ImDrawList::PushClipRectFullScreen() { PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w)); //PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here? } void ImDrawList::PopClipRect() { IM_ASSERT(_ClipRectStack.Size > 0); _ClipRectStack.pop_back(); UpdateClipRect(); } void ImDrawList::PushTextureID(const ImTextureID& texture_id) { _TextureIdStack.push_back(texture_id); UpdateTextureID(); } void ImDrawList::PopTextureID() { IM_ASSERT(_TextureIdStack.Size > 0); _TextureIdStack.pop_back(); UpdateTextureID(); } void ImDrawList::ChannelsSplit(int channels_count) { IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); int old_channels_count = _Channels.Size; if (old_channels_count < channels_count) _Channels.resize(channels_count); _ChannelsCount = channels_count; // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer memset(&_Channels[0], 0, sizeof(ImDrawChannel)); for (int i = 1; i < channels_count; i++) { if (i >= old_channels_count) { IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); } else { _Channels[i].CmdBuffer.resize(0); _Channels[i].IdxBuffer.resize(0); } if (_Channels[i].CmdBuffer.Size == 0) { ImDrawCmd draw_cmd; draw_cmd.ClipRect = _ClipRectStack.back(); draw_cmd.TextureId = _TextureIdStack.back(); _Channels[i].CmdBuffer.push_back(draw_cmd); } } } void ImDrawList::ChannelsMerge() { // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. if (_ChannelsCount <= 1) return; ChannelsSetCurrent(0); if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) CmdBuffer.pop_back(); int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; for (int i = 1; i < _ChannelsCount; i++) { ImDrawChannel& ch = _Channels[i]; if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) ch.CmdBuffer.pop_back(); new_cmd_buffer_count += ch.CmdBuffer.Size; new_idx_buffer_count += ch.IdxBuffer.Size; } CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; for (int i = 1; i < _ChannelsCount; i++) { ImDrawChannel& ch = _Channels[i]; if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } } AddDrawCmd(); _ChannelsCount = 1; } void ImDrawList::ChannelsSetCurrent(int idx) { IM_ASSERT(idx < _ChannelsCount); if (_ChannelsCurrent == idx) return; memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); _ChannelsCurrent = idx; memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; } // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) void ImDrawList::PrimReserve(int idx_count, int vtx_count) { ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; draw_cmd.ElemCount += idx_count; int vtx_buffer_size = VtxBuffer.Size; VtxBuffer.resize(vtx_buffer_size + vtx_count); _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size; int idx_buffer_size = IdxBuffer.Size; IdxBuffer.resize(idx_buffer_size + idx_count); _IdxWritePtr = IdxBuffer.Data + idx_buffer_size; } // Fully unrolled with inline call to keep our debug builds decently fast. void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) { ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel); ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _VtxCurrentIdx += 4; _IdxWritePtr += 6; } void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) { ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _VtxCurrentIdx += 4; _IdxWritePtr += 6; } void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) { ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _VtxCurrentIdx += 4; _IdxWritePtr += 6; } // TODO: Thickness anti-aliased lines cap are missing their AA fringe. void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased) { if (points_count < 2) return; const ImVec2 uv = GImGui->FontTexUvWhitePixel; anti_aliased &= GImGui->Style.AntiAliasedLines; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug int count = points_count; if (!closed) count = points_count-1; const bool thick_line = thickness > 1.0f; if (anti_aliased) { // Anti-aliased stroke const float AA_SIZE = 1.0f; const ImU32 col_trans = col & IM_COL32(255,255,255,0); const int idx_count = thick_line ? count*18 : count*12; const int vtx_count = thick_line ? points_count*4 : points_count*3; PrimReserve(idx_count, vtx_count); // Temporary buffer ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); ImVec2* temp_points = temp_normals + points_count; for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1+1) == points_count ? 0 : i1+1; ImVec2 diff = points[i2] - points[i1]; diff *= ImInvLength(diff, 1.0f); temp_normals[i1].x = diff.y; temp_normals[i1].y = -diff.x; } if (!closed) temp_normals[points_count-1] = temp_normals[points_count-2]; if (!thick_line) { if (!closed) { temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; } // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. unsigned int idx1 = _VtxCurrentIdx; for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1+1) == points_count ? 0 : i1+1; unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; // Average normals ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; float dmr2 = dm.x*dm.x + dm.y*dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 100.0f) scale = 100.0f; dm *= scale; } dm *= AA_SIZE; temp_points[i2*2+0] = points[i2] + dm; temp_points[i2*2+1] = points[i2] - dm; // Add indexes _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); _IdxWritePtr += 12; idx1 = idx2; } // Add vertexes for (int i = 0; i < points_count; i++) { _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; _VtxWritePtr += 3; } } else { const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; if (!closed) { temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); } // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. unsigned int idx1 = _VtxCurrentIdx; for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1+1) == points_count ? 0 : i1+1; unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; // Average normals ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; float dmr2 = dm.x*dm.x + dm.y*dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 100.0f) scale = 100.0f; dm *= scale; } ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); ImVec2 dm_in = dm * half_inner_thickness; temp_points[i2*4+0] = points[i2] + dm_out; temp_points[i2*4+1] = points[i2] + dm_in; temp_points[i2*4+2] = points[i2] - dm_in; temp_points[i2*4+3] = points[i2] - dm_out; // Add indexes _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); _IdxWritePtr += 18; idx1 = idx2; } // Add vertexes for (int i = 0; i < points_count; i++) { _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; _VtxWritePtr += 4; } } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } else { // Non Anti-aliased Stroke const int idx_count = count*6; const int vtx_count = count*4; // FIXME-OPT: Not sharing edges PrimReserve(idx_count, vtx_count); for (int i1 = 0; i1 < count; i1++) { const int i2 = (i1+1) == points_count ? 0 : i1+1; const ImVec2& p1 = points[i1]; const ImVec2& p2 = points[i2]; ImVec2 diff = p2 - p1; diff *= ImInvLength(diff, 1.0f); const float dx = diff.x * (thickness * 0.5f); const float dy = diff.y * (thickness * 0.5f); _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; _VtxWritePtr += 4; _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); _IdxWritePtr += 6; _VtxCurrentIdx += 4; } } } void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased) { const ImVec2 uv = GImGui->FontTexUvWhitePixel; anti_aliased &= GImGui->Style.AntiAliasedShapes; //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug if (anti_aliased) { // Anti-aliased Fill const float AA_SIZE = 1.0f; const ImU32 col_trans = col & IM_COL32(255,255,255,0); const int idx_count = (points_count-2)*3 + points_count*6; const int vtx_count = (points_count*2); PrimReserve(idx_count, vtx_count); // Add indexes for fill unsigned int vtx_inner_idx = _VtxCurrentIdx; unsigned int vtx_outer_idx = _VtxCurrentIdx+1; for (int i = 2; i < points_count; i++) { _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); _IdxWritePtr += 3; } // Compute normals ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) { const ImVec2& p0 = points[i0]; const ImVec2& p1 = points[i1]; ImVec2 diff = p1 - p0; diff *= ImInvLength(diff, 1.0f); temp_normals[i0].x = diff.y; temp_normals[i0].y = -diff.x; } for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) { // Average normals const ImVec2& n0 = temp_normals[i0]; const ImVec2& n1 = temp_normals[i1]; ImVec2 dm = (n0 + n1) * 0.5f; float dmr2 = dm.x*dm.x + dm.y*dm.y; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 100.0f) scale = 100.0f; dm *= scale; } dm *= AA_SIZE * 0.5f; // Add vertices _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer _VtxWritePtr += 2; // Add indexes for fringes _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr += 6; } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } else { // Non Anti-aliased Fill const int idx_count = (points_count-2)*3; const int vtx_count = points_count; PrimReserve(idx_count, vtx_count); for (int i = 0; i < vtx_count; i++) { _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; _VtxWritePtr++; } for (int i = 2; i < points_count; i++) { _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); _IdxWritePtr += 3; } _VtxCurrentIdx += (ImDrawIdx)vtx_count; } } void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax) { static ImVec2 circle_vtx[12]; static bool circle_vtx_builds = false; const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx); if (!circle_vtx_builds) { for (int i = 0; i < circle_vtx_count; i++) { const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI; circle_vtx[i].x = cosf(a); circle_vtx[i].y = sinf(a); } circle_vtx_builds = true; } if (amin > amax) return; if (radius == 0.0f) { _Path.push_back(centre); } else { _Path.reserve(_Path.Size + (amax - amin + 1)); for (int a = amin; a <= amax; a++) { const ImVec2& c = circle_vtx[a % circle_vtx_count]; _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); } } } void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) { if (radius == 0.0f) _Path.push_back(centre); _Path.reserve(_Path.Size + (num_segments + 1)); for (int i = 0; i <= num_segments; i++) { const float a = amin + ((float)i / (float)num_segments) * (amax - amin); _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); } } static void PathBezierToCasteljau(ImVector* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) { float dx = x4 - x1; float dy = y4 - y1; float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); d2 = (d2 >= 0) ? d2 : -d2; d3 = (d3 >= 0) ? d3 : -d3; if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) { path->push_back(ImVec2(x4, y4)); } else if (level < 10) { float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); } } void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) { ImVec2 p1 = _Path.back(); if (num_segments == 0) { // Auto-tessellated PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0); } else { float t_step = 1.0f / (float)num_segments; for (int i_step = 1; i_step <= num_segments; i_step++) { float t = t_step * i_step; float u = 1.0f - t; float w1 = u*u*u; float w2 = 3*u*u*t; float w3 = 3*u*t*t; float w4 = t*t*t; _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); } } } void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) { float r = rounding; r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f); r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f); if (r <= 0.0f || rounding_corners == 0) { PathLineTo(a); PathLineTo(ImVec2(b.x,a.y)); PathLineTo(b); PathLineTo(ImVec2(a.x,b.y)); } else { const float r0 = (rounding_corners & 1) ? r : 0.0f; const float r1 = (rounding_corners & 2) ? r : 0.0f; const float r2 = (rounding_corners & 4) ? r : 0.0f; const float r3 = (rounding_corners & 8) ? r : 0.0f; PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9); PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12); PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3); PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6); } } void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a + ImVec2(0.5f,0.5f)); PathLineTo(b + ImVec2(0.5f,0.5f)); PathStroke(col, false, thickness); } // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags); PathStroke(col, true, thickness); } void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) { if ((col & IM_COL32_A_MASK) == 0) return; if (rounding > 0.0f) { PathRect(a, b, rounding, rounding_corners_flags); PathFill(col); } else { PrimReserve(6, 4); PrimRect(a, b, col); } } void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) { if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) return; const ImVec2 uv = GImGui->FontTexUvWhitePixel; PrimReserve(6, 4); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); PrimWriteVtx(a, uv, col_upr_left); PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); PrimWriteVtx(c, uv, col_bot_right); PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); } void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathLineTo(d); PathStroke(col, true, thickness); } void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathLineTo(d); PathFill(col); } void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathStroke(col, true, thickness); } void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(a); PathLineTo(b); PathLineTo(c); PathFill(col); } void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) { if ((col & IM_COL32_A_MASK) == 0) return; const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments); PathStroke(col, true, thickness); } void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) { if ((col & IM_COL32_A_MASK) == 0) return; const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; PathArcTo(centre, radius, 0.0f, a_max, num_segments); PathFill(col); } void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) { if ((col & IM_COL32_A_MASK) == 0) return; PathLineTo(pos0); PathBezierCurveTo(cp0, cp1, pos1, num_segments); PathStroke(col, false, thickness); } void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) { if ((col & IM_COL32_A_MASK) == 0) return; if (text_end == NULL) text_end = text_begin + strlen(text_begin); if (text_begin == text_end) return; // Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful. // Might just move Font/FontSize to ImDrawList? if (font == NULL) font = GImGui->Font; if (font_size == 0.0f) font_size = GImGui->FontSize; IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. ImVec4 clip_rect = _ClipRectStack.back(); if (cpu_fine_clip_rect) { clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); } font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); } void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end); } void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col) { if ((col & IM_COL32_A_MASK) == 0) return; // FIXME-OPT: This is wasting draw calls. const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); if (push_texture_id) PushTextureID(user_texture_id); PrimReserve(6, 4); PrimRectUV(a, b, uv0, uv1, col); if (push_texture_id) PopTextureID(); } //----------------------------------------------------------------------------- // ImDrawData //----------------------------------------------------------------------------- // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! void ImDrawData::DeIndexAllBuffers() { ImVector new_vtx_buffer; TotalVtxCount = TotalIdxCount = 0; for (int i = 0; i < CmdListsCount; i++) { ImDrawList* cmd_list = CmdLists[i]; if (cmd_list->IdxBuffer.empty()) continue; new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; cmd_list->VtxBuffer.swap(new_vtx_buffer); cmd_list->IdxBuffer.resize(0); TotalVtxCount += cmd_list->VtxBuffer.Size; } } // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. void ImDrawData::ScaleClipRects(const ImVec2& scale) { for (int i = 0; i < CmdListsCount; i++) { ImDrawList* cmd_list = CmdLists[i]; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); } } } //----------------------------------------------------------------------------- // ImFontAtlas //----------------------------------------------------------------------------- ImFontConfig::ImFontConfig() { FontData = NULL; FontDataSize = 0; FontDataOwnedByAtlas = true; FontNo = 0; SizePixels = 0.0f; OversampleH = 3; OversampleV = 1; PixelSnapH = false; GlyphExtraSpacing = ImVec2(0.0f, 0.0f); GlyphRanges = NULL; MergeMode = false; MergeGlyphCenterV = false; DstFont = NULL; memset(Name, 0, sizeof(Name)); } ImFontAtlas::ImFontAtlas() { TexID = NULL; TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; TexWidth = TexHeight = TexDesiredWidth = 0; TexUvWhitePixel = ImVec2(0, 0); } ImFontAtlas::~ImFontAtlas() { Clear(); } void ImFontAtlas::ClearInputData() { for (int i = 0; i < ConfigData.Size; i++) if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) { ImGui::MemFree(ConfigData[i].FontData); ConfigData[i].FontData = NULL; } // When clearing this we lose access to the font name and other information used to build the font. for (int i = 0; i < Fonts.Size; i++) if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) { Fonts[i]->ConfigData = NULL; Fonts[i]->ConfigDataCount = 0; } ConfigData.clear(); } void ImFontAtlas::ClearTexData() { if (TexPixelsAlpha8) ImGui::MemFree(TexPixelsAlpha8); if (TexPixelsRGBA32) ImGui::MemFree(TexPixelsRGBA32); TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; } void ImFontAtlas::ClearFonts() { for (int i = 0; i < Fonts.Size; i++) { Fonts[i]->~ImFont(); ImGui::MemFree(Fonts[i]); } Fonts.clear(); } void ImFontAtlas::Clear() { ClearInputData(); ClearTexData(); ClearFonts(); } void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) { // Build atlas on demand if (TexPixelsAlpha8 == NULL) { if (ConfigData.empty()) AddFontDefault(); Build(); } *out_pixels = TexPixelsAlpha8; if (out_width) *out_width = TexWidth; if (out_height) *out_height = TexHeight; if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; } void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) { // Convert to RGBA32 format on demand // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp if (!TexPixelsRGBA32) { unsigned char* pixels; GetTexDataAsAlpha8(&pixels, NULL, NULL); TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); const unsigned char* src = pixels; unsigned int* dst = TexPixelsRGBA32; for (int n = TexWidth * TexHeight; n > 0; n--) *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); } *out_pixels = (unsigned char*)TexPixelsRGBA32; if (out_width) *out_width = TexWidth; if (out_height) *out_height = TexHeight; if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; } ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) { IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); IM_ASSERT(font_cfg->SizePixels > 0.0f); // Create new font if (!font_cfg->MergeMode) { ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont)); IM_PLACEMENT_NEW(font) ImFont(); Fonts.push_back(font); } ConfigData.push_back(*font_cfg); ImFontConfig& new_font_cfg = ConfigData.back(); if (!new_font_cfg.DstFont) new_font_cfg.DstFont = Fonts.back(); if (!new_font_cfg.FontDataOwnedByAtlas) { new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); new_font_cfg.FontDataOwnedByAtlas = true; memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); } // Invalidate texture ClearTexData(); return new_font_cfg.DstFont; } // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) static unsigned int stb_decompress_length(unsigned char *input); static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); static const char* GetDefaultCompressedFontDataTTFBase85(); static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } static void Decode85(const unsigned char* src, unsigned char* dst) { while (*src) { unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. src += 5; dst += 4; } } // Load embedded ProggyClean.ttf at size 13, disable oversampling ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) { ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); if (!font_cfg_template) { font_cfg.OversampleH = font_cfg.OversampleV = 1; font_cfg.PixelSnapH = true; } if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px"); const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault()); return font; } ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { int data_size = 0; void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); if (!data) { IM_ASSERT(0); // Could not load file. return NULL; } ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); if (font_cfg.Name[0] == '\0') { // Store a short copy of filename into into the font name for convenience const char* p; for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); } return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); } // NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); IM_ASSERT(font_cfg.FontData == NULL); font_cfg.FontData = ttf_data; font_cfg.FontDataSize = ttf_size; font_cfg.SizePixels = size_pixels; if (glyph_ranges) font_cfg.GlyphRanges = glyph_ranges; return AddFont(&font_cfg); } ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) { const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data); unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); IM_ASSERT(font_cfg.FontData == NULL); font_cfg.FontDataOwnedByAtlas = true; return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); } ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) { int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); ImGui::MemFree(compressed_ttf); return font; } bool ImFontAtlas::Build() { IM_ASSERT(ConfigData.Size > 0); TexID = NULL; TexWidth = TexHeight = 0; TexUvWhitePixel = ImVec2(0, 0); ClearTexData(); struct ImFontTempBuildData { stbtt_fontinfo FontInfo; stbrp_rect* Rects; stbtt_pack_range* Ranges; int RangesCount; }; ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData)); // Initialize font information early (so we can error without any cleanup) + count glyphs int total_glyph_count = 0; int total_glyph_range_count = 0; for (int input_i = 0; input_i < ConfigData.Size; input_i++) { ImFontConfig& cfg = ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this)); const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); IM_ASSERT(font_offset >= 0); if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) return false; // Count glyphs if (!cfg.GlyphRanges) cfg.GlyphRanges = GetGlyphRangesDefault(); for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) { total_glyph_count += (in_range[1] - in_range[0]) + 1; total_glyph_range_count++; } } // Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth if they wish. // After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height. TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512; TexHeight = 0; const int max_tex_height = 1024*32; stbtt_pack_context spc = {}; stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL); // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). ImVector extra_rects; RenderCustomTexData(0, &extra_rects); stbtt_PackSetOversampling(&spc, 1, 1); stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size); for (int i = 0; i < extra_rects.Size; i++) if (extra_rects[i].was_packed) TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h); // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar)); stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect)); stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range)); memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar)); memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range)); // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point) for (int input_i = 0; input_i < ConfigData.Size; input_i++) { ImFontConfig& cfg = ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; // Setup ranges int glyph_count = 0; int glyph_ranges_count = 0; for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) { glyph_count += (in_range[1] - in_range[0]) + 1; glyph_ranges_count++; } tmp.Ranges = buf_ranges + buf_ranges_n; tmp.RangesCount = glyph_ranges_count; buf_ranges_n += glyph_ranges_count; for (int i = 0; i < glyph_ranges_count; i++) { const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; stbtt_pack_range& range = tmp.Ranges[i]; range.font_size = cfg.SizePixels; range.first_unicode_codepoint_in_range = in_range[0]; range.num_chars = (in_range[1] - in_range[0]) + 1; range.chardata_for_range = buf_packedchars + buf_packedchars_n; buf_packedchars_n += range.num_chars; } // Pack tmp.Rects = buf_rects + buf_rects_n; buf_rects_n += glyph_count; stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); // Extend texture height for (int i = 0; i < n; i++) if (tmp.Rects[i].was_packed) TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); } IM_ASSERT(buf_rects_n == total_glyph_count); IM_ASSERT(buf_packedchars_n == total_glyph_count); IM_ASSERT(buf_ranges_n == total_glyph_range_count); // Create texture TexHeight = ImUpperPowerOfTwo(TexHeight); TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight); memset(TexPixelsAlpha8, 0, TexWidth * TexHeight); spc.pixels = TexPixelsAlpha8; spc.height = TexHeight; // Second pass: render characters for (int input_i = 0; input_i < ConfigData.Size; input_i++) { ImFontConfig& cfg = ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); tmp.Rects = NULL; } // End packing stbtt_PackEnd(&spc); ImGui::MemFree(buf_rects); buf_rects = NULL; // Third pass: setup ImFont and glyphs for runtime for (int input_i = 0; input_i < ConfigData.Size; input_i++) { ImFontConfig& cfg = ConfigData[input_i]; ImFontTempBuildData& tmp = tmp_array[input_i]; ImFont* dst_font = cfg.DstFont; float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels); int unscaled_ascent, unscaled_descent, unscaled_line_gap; stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); float ascent = unscaled_ascent * font_scale; float descent = unscaled_descent * font_scale; if (!cfg.MergeMode) { dst_font->ContainerAtlas = this; dst_font->ConfigData = &cfg; dst_font->ConfigDataCount = 0; dst_font->FontSize = cfg.SizePixels; dst_font->Ascent = ascent; dst_font->Descent = descent; dst_font->Glyphs.resize(0); } dst_font->ConfigDataCount++; float off_y = (cfg.MergeMode && cfg.MergeGlyphCenterV) ? (ascent - dst_font->Ascent) * 0.5f : 0.0f; dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable() for (int i = 0; i < tmp.RangesCount; i++) { stbtt_pack_range& range = tmp.Ranges[i]; for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) { const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) continue; const int codepoint = range.first_unicode_codepoint_in_range + char_idx; if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint)) continue; stbtt_aligned_quad q; float dummy_x = 0.0f, dummy_y = 0.0f; stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1); ImFont::Glyph& glyph = dst_font->Glyphs.back(); glyph.Codepoint = (ImWchar)codepoint; glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1; glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1; glyph.Y0 += (float)(int)(dst_font->Ascent + off_y + 0.5f); glyph.Y1 += (float)(int)(dst_font->Ascent + off_y + 0.5f); glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance if (cfg.PixelSnapH) glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f); } } cfg.DstFont->BuildLookupTable(); } // Cleanup temporaries ImGui::MemFree(buf_packedchars); ImGui::MemFree(buf_ranges); ImGui::MemFree(tmp_array); // Render into our custom data block RenderCustomTexData(1, &extra_rects); return true; } void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects) { // A work of art lies ahead! (. = white layer, X = black layer, others are blank) // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. const int TEX_DATA_W = 90; const int TEX_DATA_H = 27; const char texture_data[TEX_DATA_W*TEX_DATA_H+1] = { "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" "..- -X.....X- X.X - X.X -X.....X - X.....X" "--- -XXX.XXX- X...X - X...X -X....X - X....X" "X - X.X - X.....X - X.....X -X...X - X...X" "XX - X.X -X.......X- X.......X -X..X.X - X.X..X" "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" "X..X - X.X - X.X - X.X -XX X.X - X.X XX" "X...X - X.X - X.X - XX X.X XX - X.X - X.X " "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" "X.X X..X - -X.......X- X.......X - XX XX - " "XX X..X - - X.....X - X.....X - X.X X.X - " " X..X - X...X - X...X - X..X X..X - " " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " "------------ - X - X -X.....................X- " " ----------------------------------- X...XXXXXXXXXXXXX...X - " " - X..X X..X - " " - X.X X.X - " " - XX XX - " }; ImVector& rects = *(ImVector*)p_rects; if (pass == 0) { // Request rectangles stbrp_rect r; memset(&r, 0, sizeof(r)); r.w = (TEX_DATA_W*2)+1; r.h = TEX_DATA_H+1; rects.push_back(r); } else if (pass == 1) { // Render/copy pixels const stbrp_rect& r = rects[0]; for (int y = 0, n = 0; y < TEX_DATA_H; y++) for (int x = 0; x < TEX_DATA_W; x++, n++) { const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth; const int offset1 = offset0 + 1 + TEX_DATA_W; TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00; TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00; } const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight); TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y); // Setup mouse cursors const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] = { // Pos ........ Size ......... Offset ...... { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE }; for (int type = 0; type < ImGuiMouseCursor_Count_; type++) { ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y); const ImVec2 size = cursor_datas[type][1]; cursor_data.Type = type; cursor_data.Size = size; cursor_data.HotOffset = cursor_datas[type][2]; cursor_data.TexUvMin[0] = (pos) * tex_uv_scale; cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale; pos.x += TEX_DATA_W+1; cursor_data.TexUvMin[1] = (pos) * tex_uv_scale; cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale; } } } // Retrieve list of range (2 int per range, values are inclusive) const ImWchar* ImFontAtlas::GetGlyphRangesDefault() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesKorean() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3131, 0x3163, // Korean alphabets 0xAC00, 0xD79D, // Korean characters 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesChinese() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana 0x31F0, 0x31FF, // Katakana Phonetic Extensions 0xFF00, 0xFFEF, // Half-width characters 0x4e00, 0x9FAF, // CJK Ideograms 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() { // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1. // This encoding helps us reduce the source code size. static const short offsets_from_0x4E00[] = { -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17, 4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1, 5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0, 11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19, 1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48, 21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14, 20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14, 22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0, 2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0, 3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0, 9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7, 8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20, 4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2, 8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11, 6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27, 7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0, 2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14, 5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0, 18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26, 2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20, 15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23, 9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10, 3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21, 2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4, 4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6, 19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5, 1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11, 91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0, 2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6, 14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2, 19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20, 109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38, }; static ImWchar base_ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana 0x31F0, 0x31FF, // Katakana Phonetic Extensions 0xFF00, 0xFFEF, // Half-width characters }; static bool full_ranges_unpacked = false; static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1]; if (!full_ranges_unpacked) { // Unpack int codepoint = 0x4e00; memcpy(full_ranges, base_ranges, sizeof(base_ranges)); ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);; for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2) dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1)); dst[0] = 0; full_ranges_unpacked = true; } return &full_ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement 0x2DE0, 0x2DFF, // Cyrillic Extended-A 0xA640, 0xA69F, // Cyrillic Extended-B 0, }; return &ranges[0]; } const ImWchar* ImFontAtlas::GetGlyphRangesThai() { static const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin 0x0E00, 0x0E7F, // Thai 0, }; return &ranges[0]; } //----------------------------------------------------------------------------- // ImFont //----------------------------------------------------------------------------- ImFont::ImFont() { Scale = 1.0f; FallbackChar = (ImWchar)'?'; Clear(); } ImFont::~ImFont() { // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. // If you want to delete fonts you need to do it between Render() and NewFrame(). // FIXME-CLEANUP /* ImGuiContext& g = *GImGui; if (g.Font == this) g.Font = NULL; */ Clear(); } void ImFont::Clear() { FontSize = 0.0f; DisplayOffset = ImVec2(0.0f, 1.0f); ConfigData = NULL; ConfigDataCount = 0; Ascent = Descent = 0.0f; ContainerAtlas = NULL; Glyphs.clear(); FallbackGlyph = NULL; FallbackXAdvance = 0.0f; IndexXAdvance.clear(); IndexLookup.clear(); } void ImFont::BuildLookupTable() { int max_codepoint = 0; for (int i = 0; i != Glyphs.Size; i++) max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved IndexXAdvance.clear(); IndexLookup.clear(); GrowIndex(max_codepoint + 1); for (int i = 0; i < Glyphs.Size; i++) { int codepoint = (int)Glyphs[i].Codepoint; IndexXAdvance[codepoint] = Glyphs[i].XAdvance; IndexLookup[codepoint] = (unsigned short)i; } // Create a glyph to handle TAB // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) if (FindGlyph((unsigned short)' ')) { if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times Glyphs.resize(Glyphs.Size + 1); ImFont::Glyph& tab_glyph = Glyphs.back(); tab_glyph = *FindGlyph((unsigned short)' '); tab_glyph.Codepoint = '\t'; tab_glyph.XAdvance *= 4; IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); } FallbackGlyph = NULL; FallbackGlyph = FindGlyph(FallbackChar); FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f; for (int i = 0; i < max_codepoint + 1; i++) if (IndexXAdvance[i] < 0.0f) IndexXAdvance[i] = FallbackXAdvance; } void ImFont::SetFallbackChar(ImWchar c) { FallbackChar = c; BuildLookupTable(); } void ImFont::GrowIndex(int new_size) { IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size); int old_size = IndexLookup.Size; if (new_size <= old_size) return; IndexXAdvance.resize(new_size); IndexLookup.resize(new_size); for (int i = old_size; i < new_size; i++) { IndexXAdvance[i] = -1.0f; IndexLookup[i] = (unsigned short)-1; } } void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) { IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. int index_size = IndexLookup.Size; if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists return; if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op return; GrowIndex(dst + 1); IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f; } const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const { if (c < IndexLookup.Size) { const unsigned short i = IndexLookup[c]; if (i != (unsigned short)-1) return &Glyphs.Data[i]; } return FallbackGlyph; } const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { // Simple word-wrapping for English, not full-featured. Please submit failing cases! // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) // For references, possible wrap point marked with ^ // "aaa bbb, ccc,ddd. eee fff. ggg!" // ^ ^ ^ ^ ^__ ^ ^ // List of hardcoded separators: .,;!?'" // Skip extra blanks after a line returns (that includes not counting them in width computation) // e.g. "Hello world" --> "Hello" "World" // Cut words that cannot possibly fit within one line. // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" float line_width = 0.0f; float word_width = 0.0f; float blank_width = 0.0f; const char* word_end = text; const char* prev_word_end = NULL; bool inside_word = true; const char* s = text; while (s < text_end) { unsigned int c = (unsigned int)*s; const char* next_s; if (c < 0x80) next_s = s + 1; else next_s = s + ImTextCharFromUtf8(&c, s, text_end); if (c == 0) break; if (c < 32) { if (c == '\n') { line_width = word_width = blank_width = 0.0f; inside_word = true; s = next_s; continue; } if (c == '\r') { s = next_s; continue; } } const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale; if (ImCharIsSpace(c)) { if (inside_word) { line_width += blank_width; blank_width = 0.0f; word_end = s; } blank_width += char_width; inside_word = false; } else { word_width += char_width; if (inside_word) { word_end = next_s; } else { prev_word_end = word_end; line_width += word_width + blank_width; word_width = blank_width = 0.0f; } // Allow wrapping after punctuation. inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); } // We ignore blank width at the end of the line (they can be skipped) if (line_width + word_width >= wrap_width) { // Words that cannot possibly fit within an entire line will be cut anywhere. if (word_width < wrap_width) s = prev_word_end ? prev_word_end : word_end; break; } s = next_s; } return s; } ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const { if (!text_end) text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. const float line_height = size; const float scale = size / FontSize; ImVec2 text_size = ImVec2(0,0); float line_width = 0.0f; const bool word_wrap_enabled = (wrap_width > 0.0f); const char* word_wrap_eol = NULL; const char* s = text_begin; while (s < text_end) { if (word_wrap_enabled) { // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. if (!word_wrap_eol) { word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below } if (s >= word_wrap_eol) { if (text_size.x < line_width) text_size.x = line_width; text_size.y += line_height; line_width = 0.0f; word_wrap_eol = NULL; // Wrapping skips upcoming blanks while (s < text_end) { const char c = *s; if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } } continue; } } // Decode and advance source const char* prev_s = s; unsigned int c = (unsigned int)*s; if (c < 0x80) { s += 1; } else { s += ImTextCharFromUtf8(&c, s, text_end); if (c == 0) // Malformed UTF-8? break; } if (c < 32) { if (c == '\n') { text_size.x = ImMax(text_size.x, line_width); text_size.y += line_height; line_width = 0.0f; continue; } if (c == '\r') continue; } const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale; if (line_width + char_width >= max_width) { s = prev_s; break; } line_width += char_width; } if (text_size.x < line_width) text_size.x = line_width; if (line_width > 0 || text_size.y == 0.0f) text_size.y += line_height; if (remaining) *remaining = s; return text_size; } void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const { if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. return; if (const Glyph* glyph = FindGlyph(c)) { float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; pos.x = (float)(int)pos.x + DisplayOffset.x; pos.y = (float)(int)pos.y + DisplayOffset.y; ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale); ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale); draw_list->PrimReserve(6, 4); draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); } } void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const { if (!text_end) text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. // Align to be pixel perfect pos.x = (float)(int)pos.x + DisplayOffset.x; pos.y = (float)(int)pos.y + DisplayOffset.y; float x = pos.x; float y = pos.y; if (y > clip_rect.w) return; const float scale = size / FontSize; const float line_height = FontSize * scale; const bool word_wrap_enabled = (wrap_width > 0.0f); const char* word_wrap_eol = NULL; // Skip non-visible lines const char* s = text_begin; if (!word_wrap_enabled && y + line_height < clip_rect.y) while (s < text_end && *s != '\n') // Fast-forward to next line s++; // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) const int vtx_count_max = (int)(text_end - s) * 4; const int idx_count_max = (int)(text_end - s) * 6; const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; draw_list->PrimReserve(idx_count_max, vtx_count_max); ImDrawVert* vtx_write = draw_list->_VtxWritePtr; ImDrawIdx* idx_write = draw_list->_IdxWritePtr; unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; while (s < text_end) { if (word_wrap_enabled) { // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. if (!word_wrap_eol) { word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below } if (s >= word_wrap_eol) { x = pos.x; y += line_height; word_wrap_eol = NULL; // Wrapping skips upcoming blanks while (s < text_end) { const char c = *s; if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } } continue; } } // Decode and advance source unsigned int c = (unsigned int)*s; if (c < 0x80) { s += 1; } else { s += ImTextCharFromUtf8(&c, s, text_end); if (c == 0) // Malformed UTF-8? break; } if (c < 32) { if (c == '\n') { x = pos.x; y += line_height; if (y > clip_rect.w) break; if (!word_wrap_enabled && y + line_height < clip_rect.y) while (s < text_end && *s != '\n') // Fast-forward to next line s++; continue; } if (c == '\r') continue; } float char_width = 0.0f; if (const Glyph* glyph = FindGlyph((unsigned short)c)) { char_width = glyph->XAdvance * scale; // Arbitrarily assume that both space and tabs are empty glyphs as an optimization if (c != ' ' && c != '\t') { // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w float x1 = x + glyph->X0 * scale; float x2 = x + glyph->X1 * scale; float y1 = y + glyph->Y0 * scale; float y2 = y + glyph->Y1 * scale; if (x1 <= clip_rect.z && x2 >= clip_rect.x) { // Render a character float u1 = glyph->U0; float v1 = glyph->V0; float u2 = glyph->U1; float v2 = glyph->V1; // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. if (cpu_fine_clip) { if (x1 < clip_rect.x) { u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); x1 = clip_rect.x; } if (y1 < clip_rect.y) { v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); y1 = clip_rect.y; } if (x2 > clip_rect.z) { u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); x2 = clip_rect.z; } if (y2 > clip_rect.w) { v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); y2 = clip_rect.w; } if (y1 >= y2) { x += char_width; continue; } } // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug build. // Inlined here: { idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; vtx_write += 4; vtx_current_idx += 4; idx_write += 6; } } } } x += char_width; } // Give back unused vertices draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); draw_list->_VtxWritePtr = vtx_write; draw_list->_IdxWritePtr = idx_write; draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; } //----------------------------------------------------------------------------- // DEFAULT FONT DATA //----------------------------------------------------------------------------- // Compressed with stb_compress() then converted to a C array. // Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h //----------------------------------------------------------------------------- static unsigned int stb_decompress_length(unsigned char *input) { return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; } static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4; static unsigned char *stb__dout; static void stb__match(unsigned char *data, unsigned int length) { // INVERSE of memmove... write each byte before copying the next... IM_ASSERT (stb__dout + length <= stb__barrier); if (stb__dout + length > stb__barrier) { stb__dout += length; return; } if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; } while (length--) *stb__dout++ = *data++; } static void stb__lit(unsigned char *data, unsigned int length) { IM_ASSERT (stb__dout + length <= stb__barrier); if (stb__dout + length > stb__barrier) { stb__dout += length; return; } if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; } memcpy(stb__dout, data, length); stb__dout += length; } #define stb__in2(x) ((i[x] << 8) + i[(x)+1]) #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) static unsigned char *stb_decompress_token(unsigned char *i) { if (*i >= 0x20) { // use fewer if's for cases that expand small if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); } else { // more ifs for cases that expand large, since overhead is amortized if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; } return i; } static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) { const unsigned long ADLER_MOD = 65521; unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; unsigned long blocklen, i; blocklen = buflen % 5552; while (buflen) { for (i=0; i + 7 < blocklen; i += 8) { s1 += buffer[0], s2 += s1; s1 += buffer[1], s2 += s1; s1 += buffer[2], s2 += s1; s1 += buffer[3], s2 += s1; s1 += buffer[4], s2 += s1; s1 += buffer[5], s2 += s1; s1 += buffer[6], s2 += s1; s1 += buffer[7], s2 += s1; buffer += 8; } for (; i < blocklen; ++i) s1 += *buffer++, s2 += s1; s1 %= ADLER_MOD, s2 %= ADLER_MOD; buflen -= blocklen; blocklen = 5552; } return (unsigned int)(s2 << 16) + (unsigned int)s1; } static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length) { unsigned int olen; if (stb__in4(0) != 0x57bC0000) return 0; if (stb__in4(4) != 0) return 0; // error! stream is > 4GB olen = stb_decompress_length(i); stb__barrier2 = i; stb__barrier3 = i+length; stb__barrier = output + olen; stb__barrier4 = output; i += 16; stb__dout = output; for (;;) { unsigned char *old_i = i; i = stb_decompress_token(i); if (i == old_i) { if (*i == 0x05 && i[1] == 0xfa) { IM_ASSERT(stb__dout == output + olen); if (stb__dout != output + olen) return 0; if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) return 0; return olen; } else { IM_ASSERT(0); /* NOTREACHED */ return 0; } } IM_ASSERT(stb__dout <= output + olen); if (stb__dout > output + olen) return 0; } } //----------------------------------------------------------------------------- // ProggyClean.ttf // Copyright (c) 2004, 2005 Tristan Grimmer // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) // Download and more information at http://upperbounds.net //----------------------------------------------------------------------------- // File: 'ProggyClean.ttf' (41208 bytes) // Exported using binary_to_compressed_c.cpp //----------------------------------------------------------------------------- static const char proggy_clean_ttf_compressed_data_base85[11980+1] = "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" "2*>]b(MC;$jPfY.;h^`IWM9Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1=Ke$$'5F%)]0^#0X@U.a$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;--VsM.M0rJfLH2eTM`*oJMHRC`N" "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa&VZ>1i%h1S9u5o@YaaW$e+bROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." 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proggy_clean_ttf_compressed_data_base85; } goxel-0.7.2/ext_src/imgui/imgui_internal.h000066400000000000000000001352121317651647700206230ustar00rootroot00000000000000// dear imgui, v1.50 WIP // (internals) // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // Implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators) // #define IMGUI_DEFINE_MATH_OPERATORS #pragma once #ifndef IMGUI_VERSION #error Must include imgui.h before imgui_internal.h #endif #include // FILE* #include // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf #ifdef _MSC_VER #pragma warning (push) #pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport) #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h #pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h #pragma clang diagnostic ignored "-Wold-style-cast" #endif //----------------------------------------------------------------------------- // Forward Declarations //----------------------------------------------------------------------------- struct ImRect; struct ImGuiColMod; struct ImGuiStyleMod; struct ImGuiGroupData; struct ImGuiSimpleColumns; struct ImGuiDrawContext; struct ImGuiTextEditState; struct ImGuiIniData; struct ImGuiMouseCursorData; struct ImGuiPopupRef; struct ImGuiWindow; typedef int ImGuiLayoutType; // enum ImGuiLayoutType_ typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_ typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_ typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_ //------------------------------------------------------------------------- // STB libraries //------------------------------------------------------------------------- namespace ImGuiStb { #undef STB_TEXTEDIT_STRING #undef STB_TEXTEDIT_CHARTYPE #define STB_TEXTEDIT_STRING ImGuiTextEditState #define STB_TEXTEDIT_CHARTYPE ImWchar #define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f #include "stb_textedit.h" } // namespace ImGuiStb //----------------------------------------------------------------------------- // Context //----------------------------------------------------------------------------- #ifndef GImGui extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer #endif //----------------------------------------------------------------------------- // Helpers //----------------------------------------------------------------------------- #define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) #define IM_PI 3.14159265358979323846f #define IM_OFFSETOF(_TYPE,_ELM) ((size_t)&(((_TYPE*)0)->_ELM)) // Helpers: UTF-8 <> wchar IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count) IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string as UTF-8 code-points // Helpers: Misc IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size = NULL, int padding_bytes = 0); IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode); IMGUI_API bool ImIsPointInTriangle(const ImVec2& p, const ImVec2& a, const ImVec2& b, const ImVec2& c); static inline bool ImCharIsSpace(int c) { return c == ' ' || c == '\t' || c == 0x3000; } static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } // Helpers: String IMGUI_API int ImStricmp(const char* str1, const char* str2); IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count); IMGUI_API char* ImStrdup(const char* str); IMGUI_API int ImStrlenW(const ImWchar* str); IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end); IMGUI_API int ImFormatString(char* buf, int buf_size, const char* fmt, ...) IM_PRINTFARGS(3); IMGUI_API int ImFormatStringV(char* buf, int buf_size, const char* fmt, va_list args); // Helpers: Math // We are keeping those not leaking to the user by default, in the case the user has implicit cast operators between ImVec2 and its own types (when IM_VEC2_CLASS_EXTRA is defined) #ifdef IMGUI_DEFINE_MATH_OPERATORS static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); } static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); } static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); } #endif static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; } static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; } static inline float ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; } static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; } static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(ImMin(lhs.x,rhs.x), ImMin(lhs.y,rhs.y)); } static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(ImMax(lhs.x,rhs.x), ImMax(lhs.y,rhs.y)); } static inline int ImClamp(int v, int mn, int mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; } static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); } static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; } static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; } static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; } static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; } static inline float ImFloor(float f) { return (float)(int)f; } static inline ImVec2 ImFloor(ImVec2 v) { return ImVec2((float)(int)v.x, (float)(int)v.y); } // We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. // Defining a custom placement new() with a dummy parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. #ifdef IMGUI_DEFINE_PLACEMENT_NEW struct ImPlacementNewDummy {}; inline void* operator new(size_t, ImPlacementNewDummy, void* ptr) { return ptr; } inline void operator delete(void*, ImPlacementNewDummy, void*) {} #define IM_PLACEMENT_NEW(_PTR) new(ImPlacementNewDummy(), _PTR) #endif //----------------------------------------------------------------------------- // Types //----------------------------------------------------------------------------- enum ImGuiButtonFlags_ { ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // (default) return pressed on click+release on same item (default if no PressedOn** flag is set) ImGuiButtonFlags_PressedOnClick = 1 << 2, // return pressed on click (default requires click+release) ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return pressed on release (default requires click+release) ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return pressed on double-click (default requires click+release) ImGuiButtonFlags_FlattenChilds = 1 << 5, // allow interaction even if a child window is overlapping ImGuiButtonFlags_DontClosePopups = 1 << 6, // disable automatically closing parent popup on press ImGuiButtonFlags_Disabled = 1 << 7, // disable interaction ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held ImGuiButtonFlags_AllowOverlapMode = 1 << 10 // require previous frame HoveredId to either match id or be null before being usable }; enum ImGuiSliderFlags_ { ImGuiSliderFlags_Vertical = 1 << 0 }; enum ImGuiSelectableFlagsPrivate_ { // NB: need to be in sync with last value of ImGuiSelectableFlags_ ImGuiSelectableFlags_Menu = 1 << 3, ImGuiSelectableFlags_MenuItem = 1 << 4, ImGuiSelectableFlags_Disabled = 1 << 5, ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6 }; // FIXME: this is in development, not exposed/functional as a generic feature yet. enum ImGuiLayoutType_ { ImGuiLayoutType_Vertical, ImGuiLayoutType_Horizontal }; enum ImGuiPlotType { ImGuiPlotType_Lines, ImGuiPlotType_Histogram }; enum ImGuiDataType { ImGuiDataType_Int, ImGuiDataType_Float, ImGuiDataType_Float2, }; enum ImGuiCorner { ImGuiCorner_TopLeft = 1 << 0, // 1 ImGuiCorner_TopRight = 1 << 1, // 2 ImGuiCorner_BottomRight = 1 << 2, // 4 ImGuiCorner_BottomLeft = 1 << 3, // 8 ImGuiCorner_All = 0x0F }; // 2D axis aligned bounding-box // NB: we can't rely on ImVec2 math operators being available here struct IMGUI_API ImRect { ImVec2 Min; // Upper-left ImVec2 Max; // Lower-right ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {} ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {} ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {} ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {} ImVec2 GetCenter() const { return ImVec2((Min.x+Max.x)*0.5f, (Min.y+Max.y)*0.5f); } ImVec2 GetSize() const { return ImVec2(Max.x-Min.x, Max.y-Min.y); } float GetWidth() const { return Max.x-Min.x; } float GetHeight() const { return Max.y-Min.y; } ImVec2 GetTL() const { return Min; } // Top-left ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left ImVec2 GetBR() const { return Max; } // Bottom-right bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; } bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x < Max.x && r.Max.y < Max.y; } bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; } void Add(const ImVec2& rhs) { if (Min.x > rhs.x) Min.x = rhs.x; if (Min.y > rhs.y) Min.y = rhs.y; if (Max.x < rhs.x) Max.x = rhs.x; if (Max.y < rhs.y) Max.y = rhs.y; } void Add(const ImRect& rhs) { if (Min.x > rhs.Min.x) Min.x = rhs.Min.x; if (Min.y > rhs.Min.y) Min.y = rhs.Min.y; if (Max.x < rhs.Max.x) Max.x = rhs.Max.x; if (Max.y < rhs.Max.y) Max.y = rhs.Max.y; } void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; } void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; } void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; } void Clip(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; } void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; } ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const { if (!on_edge && Contains(p)) return p; if (p.x > Max.x) p.x = Max.x; else if (p.x < Min.x) p.x = Min.x; if (p.y > Max.y) p.y = Max.y; else if (p.y < Min.y) p.y = Min.y; return p; } }; // Stacked color modifier, backup of modified data so we can restore it struct ImGuiColMod { ImGuiCol Col; ImVec4 BackupValue; }; // Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable. struct ImGuiStyleMod { ImGuiStyleVar VarIdx; union { int BackupInt[2]; float BackupFloat[2]; }; ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; } ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; } ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; } }; // Stacked data for BeginGroup()/EndGroup() struct ImGuiGroupData { ImVec2 BackupCursorPos; ImVec2 BackupCursorMaxPos; float BackupIndentX; float BackupGroupOffsetX; float BackupCurrentLineHeight; float BackupCurrentLineTextBaseOffset; float BackupLogLinePosY; bool BackupActiveIdIsAlive; bool AdvanceCursor; }; // Per column data for Columns() struct ImGuiColumnData { float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right) //float IndentX; }; // Simple column measurement currently used for MenuItem() only. This is very short-sighted/throw-away code and NOT a generic helper. struct IMGUI_API ImGuiSimpleColumns { int Count; float Spacing; float Width, NextWidth; float Pos[8], NextWidths[8]; ImGuiSimpleColumns(); void Update(int count, float spacing, bool clear); float DeclColumns(float w0, float w1, float w2); float CalcExtraSpace(float avail_w); }; // Internal state of the currently focused/edited text input box struct IMGUI_API ImGuiTextEditState { ImGuiID Id; // widget id owning the text state ImVector Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. ImVector InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) ImVector TempTextBuffer; int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format. int BufSizeA; // end-user buffer size float ScrollX; ImGuiStb::STB_TexteditState StbState; float CursorAnim; bool CursorFollow; bool SelectedAllMouseLock; ImGuiTextEditState() { memset(this, 0, sizeof(*this)); } void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); } bool HasSelection() const { return StbState.select_start != StbState.select_end; } void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; } void SelectAll() { StbState.select_start = 0; StbState.select_end = CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; } void OnKeyPressed(int key); }; // Data saved in imgui.ini file struct ImGuiIniData { char* Name; ImGuiID Id; ImVec2 Pos; ImVec2 Size; bool Collapsed; }; // Mouse cursor data (used when io.MouseDrawCursor is set) struct ImGuiMouseCursorData { ImGuiMouseCursor Type; ImVec2 HotOffset; ImVec2 Size; ImVec2 TexUvMin[2]; ImVec2 TexUvMax[2]; }; // Storage for current popup stack struct ImGuiPopupRef { ImGuiID PopupId; // Set on OpenPopup() ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() ImGuiWindow* ParentWindow; // Set on OpenPopup() ImGuiID ParentMenuSet; // Set on OpenPopup() ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } }; // Main state for ImGui struct ImGuiContext { bool Initialized; ImGuiIO IO; ImGuiStyle Style; ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back() float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize() float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Size of characters. ImVec2 FontTexUvWhitePixel; // (Shortcut) == Font->TexUvWhitePixel float Time; int FrameCount; int FrameCountEnded; int FrameCountRendered; ImVector Windows; ImVector WindowsSortBuffer; ImGuiWindow* CurrentWindow; // Being drawn into ImVector CurrentWindowStack; ImGuiWindow* FocusedWindow; // Will catch keyboard inputs ImGuiWindow* HoveredWindow; // Will catch mouse inputs ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only) ImGuiID HoveredId; // Hovered widget bool HoveredIdAllowOverlap; ImGuiID HoveredIdPreviousFrame; ImGuiID ActiveId; // Active widget ImGuiID ActiveIdPreviousFrame; bool ActiveIdIsAlive; bool ActiveIdIsJustActivated; // Set at the time of activation for one frame bool ActiveIdAllowOverlap; // Set only by active widget ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) ImGuiWindow* ActiveIdWindow; ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId ImVector Settings; // .ini Settings float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero ImVector ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() ImVector StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() ImVector FontStack; // Stack for PushFont()/PopFont() ImVector OpenPopupStack; // Which popups are open (persistent) ImVector CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame) // Storage for SetNexWindow** and SetNextTreeNode*** functions ImVec2 SetNextWindowPosVal; ImVec2 SetNextWindowSizeVal; ImVec2 SetNextWindowContentSizeVal; bool SetNextWindowCollapsedVal; ImGuiSetCond SetNextWindowPosCond; ImGuiSetCond SetNextWindowSizeCond; ImGuiSetCond SetNextWindowContentSizeCond; ImGuiSetCond SetNextWindowCollapsedCond; ImRect SetNextWindowSizeConstraintRect; // Valid if 'SetNextWindowSizeConstraint' is true ImGuiSizeConstraintCallback SetNextWindowSizeConstraintCallback; void* SetNextWindowSizeConstraintCallbackUserData; bool SetNextWindowSizeConstraint; bool SetNextWindowFocus; bool SetNextTreeNodeOpenVal; ImGuiSetCond SetNextTreeNodeOpenCond; // Render ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user ImVector RenderDrawLists[3]; float ModalWindowDarkeningRatio; ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays ImGuiMouseCursor MouseCursor; ImGuiMouseCursorData MouseCursorData[ImGuiMouseCursor_Count_]; // Widget state ImGuiTextEditState InputTextState; ImFont InputTextPasswordFont; ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc. ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode float DragCurrentValue; // Currently dragged value, always float, not rounded by end-user precision settings ImVec2 DragLastMouseDelta; float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio float DragSpeedScaleSlow; float DragSpeedScaleFast; ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage? char Tooltip[1024]; char* PrivateClipboard; // If no custom clipboard handler is defined ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor // Logging bool LogEnabled; FILE* LogFile; // If != NULL log to stdout/ file ImGuiTextBuffer* LogClipboard; // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators. int LogStartDepth; int LogAutoExpandMaxDepth; // Misc float FramerateSecPerFrame[120]; // calculate estimate of framerate for user int FramerateSecPerFrameIdx; float FramerateSecPerFrameAccum; int CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags int CaptureKeyboardNextFrame; char TempBuffer[1024*3+1]; // temporary text buffer ImGuiContext() { Initialized = false; Font = NULL; FontSize = FontBaseSize = 0.0f; FontTexUvWhitePixel = ImVec2(0.0f, 0.0f); Time = 0.0f; FrameCount = 0; FrameCountEnded = FrameCountRendered = -1; CurrentWindow = NULL; FocusedWindow = NULL; HoveredWindow = NULL; HoveredRootWindow = NULL; HoveredId = 0; HoveredIdAllowOverlap = false; HoveredIdPreviousFrame = 0; ActiveId = 0; ActiveIdPreviousFrame = 0; ActiveIdIsAlive = false; ActiveIdIsJustActivated = false; ActiveIdAllowOverlap = false; ActiveIdClickOffset = ImVec2(-1,-1); ActiveIdWindow = NULL; MovedWindow = NULL; MovedWindowMoveId = 0; SettingsDirtyTimer = 0.0f; SetNextWindowPosVal = ImVec2(0.0f, 0.0f); SetNextWindowSizeVal = ImVec2(0.0f, 0.0f); SetNextWindowCollapsedVal = false; SetNextWindowPosCond = 0; SetNextWindowSizeCond = 0; SetNextWindowContentSizeCond = 0; SetNextWindowCollapsedCond = 0; SetNextWindowSizeConstraintRect = ImRect(); SetNextWindowSizeConstraintCallback = NULL; SetNextWindowSizeConstraintCallbackUserData = NULL; SetNextWindowSizeConstraint = false; SetNextWindowFocus = false; SetNextTreeNodeOpenVal = false; SetNextTreeNodeOpenCond = 0; ScalarAsInputTextId = 0; DragCurrentValue = 0.0f; DragLastMouseDelta = ImVec2(0.0f, 0.0f); DragSpeedDefaultRatio = 1.0f / 100.0f; DragSpeedScaleSlow = 0.01f; DragSpeedScaleFast = 10.0f; ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f); memset(Tooltip, 0, sizeof(Tooltip)); PrivateClipboard = NULL; OsImePosRequest = OsImePosSet = ImVec2(-1.0f, -1.0f); ModalWindowDarkeningRatio = 0.0f; OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging MouseCursor = ImGuiMouseCursor_Arrow; memset(MouseCursorData, 0, sizeof(MouseCursorData)); LogEnabled = false; LogFile = NULL; LogClipboard = NULL; LogStartDepth = 0; LogAutoExpandMaxDepth = 2; memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); FramerateSecPerFrameIdx = 0; FramerateSecPerFrameAccum = 0.0f; CaptureMouseNextFrame = CaptureKeyboardNextFrame = -1; memset(TempBuffer, 0, sizeof(TempBuffer)); } }; // Transient per-window data, reset at the beginning of the frame // FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiDrawContext is quite tenuous and could be reconsidered. struct IMGUI_API ImGuiDrawContext { ImVec2 CursorPos; ImVec2 CursorPosPrevLine; ImVec2 CursorStartPos; ImVec2 CursorMaxPos; // Implicitly calculate the size of our contents, always extending. Saved into window->SizeContents at the end of the frame float CurrentLineHeight; float CurrentLineTextBaseOffset; float PrevLineHeight; float PrevLineTextBaseOffset; float LogLinePosY; int TreeDepth; ImGuiID LastItemId; ImRect LastItemRect; bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window) bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window) bool MenuBarAppending; float MenuBarOffsetX; ImVector ChildWindows; ImGuiStorage* StateStorage; ImGuiLayoutType LayoutType; // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings. float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f] bool AllowKeyboardFocus; // == AllowKeyboardFocusStack.back() [empty == true] bool ButtonRepeat; // == ButtonRepeatStack.back() [empty == false] ImVector ItemWidthStack; ImVector TextWrapPosStack; ImVector AllowKeyboardFocusStack; ImVector ButtonRepeatStack; ImVectorGroupStack; ImGuiColorEditMode ColorEditMode; int StackSizesBackup[6]; // Store size of various stacks for asserting float IndentX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) float GroupOffsetX; float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. int ColumnsCurrent; int ColumnsCount; float ColumnsMinX; float ColumnsMaxX; float ColumnsStartPosY; float ColumnsCellMinY; float ColumnsCellMaxY; bool ColumnsShowBorders; ImGuiID ColumnsSetId; ImVector ColumnsData; ImGuiDrawContext() { CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f); CurrentLineHeight = PrevLineHeight = 0.0f; CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; LogLinePosY = -1.0f; TreeDepth = 0; LastItemId = 0; LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f); LastItemHoveredAndUsable = LastItemHoveredRect = false; MenuBarAppending = false; MenuBarOffsetX = 0.0f; StateStorage = NULL; LayoutType = ImGuiLayoutType_Vertical; ItemWidth = 0.0f; ButtonRepeat = false; AllowKeyboardFocus = true; TextWrapPos = -1.0f; ColorEditMode = ImGuiColorEditMode_RGB; memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); IndentX = 0.0f; GroupOffsetX = 0.0f; ColumnsOffsetX = 0.0f; ColumnsCurrent = 0; ColumnsCount = 1; ColumnsMinX = ColumnsMaxX = 0.0f; ColumnsStartPosY = 0.0f; ColumnsCellMinY = ColumnsCellMaxY = 0.0f; ColumnsShowBorders = true; ColumnsSetId = 0; } }; // Windows data struct IMGUI_API ImGuiWindow { char* Name; ImGuiID ID; // == ImHash(Name) ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ int IndexWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0. ImVec2 PosFloat; ImVec2 Pos; // Position rounded-up to nearest pixel ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) ImVec2 SizeFull; // Size when non collapsed ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect ImGuiID MoveId; // == window->GetID("#MOVE") ImVec2 Scroll; ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered bool ScrollbarX, ScrollbarY; ImVec2 ScrollbarSizes; float BorderSize; bool Active; // Set to true on Begin() bool WasActive; bool Accessed; // Set to true when any widget access the current window bool Collapsed; // Set when collapsing window to become only title-bar bool SkipItems; // == Visible && !Collapsed int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) int AutoFitFramesX, AutoFitFramesY; bool AutoFitOnlyGrows; int AutoPosLastDirection; int HiddenFrames; int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call will succeed with this particular flag. int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call will succeed with this particular flag. int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call will succeed with this particular flag. bool SetWindowPosCenterWanted; ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window. int LastFrameActive; float ItemWidthDefault; ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items ImGuiStorage StateStorage; float FontWindowScale; // Scale multiplier per-window ImDrawList* DrawList; ImGuiWindow* RootWindow; // If we are a child window, this is pointing to the first non-child parent window. Else point to ourself. ImGuiWindow* RootNonPopupWindow; // If we are a child window, this is pointing to the first non-child non-popup parent window. Else point to ourself. ImGuiWindow* ParentWindow; // If we are a child window, this is pointing to our parent window. Else point to NULL. // Navigation / Focus int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister() int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through) int FocusIdxAllRequestCurrent; // Item being requested for focus int FocusIdxTabRequestCurrent; // Tab-able item being requested for focus int FocusIdxAllRequestNext; // Item being requested for focus, for next update (relies on layout to be stable between the frame pressing TAB and the next frame) int FocusIdxTabRequestNext; // " public: ImGuiWindow(const char* name); ~ImGuiWindow(); ImGuiID GetID(const char* str, const char* str_end = NULL); ImGuiID GetID(const void* ptr); ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL); ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); } float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; } float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; } ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } }; //----------------------------------------------------------------------------- // Internal API // No guarantee of forward compatibility here. //----------------------------------------------------------------------------- namespace ImGui { // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) // If this ever crash because g.CurrentWindow is NULL it means that either // - ImGui::NewFrame() has never been called, which is illegal. // - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal. inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; } inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->Accessed = true; return g.CurrentWindow; } IMGUI_API ImGuiWindow* GetParentWindow(); IMGUI_API ImGuiWindow* FindWindowByName(const char* name); IMGUI_API void FocusWindow(ImGuiWindow* window); IMGUI_API void EndFrame(); // Ends the ImGui frame. Automatically called by Render()! you most likely don't need to ever call that yourself directly. If you don't need to render you can call EndFrame() but you'll have wasted CPU already. If you don't need to render, don't create any windows instead! IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); IMGUI_API void ClearActiveID(); IMGUI_API void SetHoveredID(ImGuiID id); IMGUI_API void KeepAliveID(ImGuiID id); IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f); IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f); IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id); IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged); IMGUI_API bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false); IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop = true); // Return true if focus is requested IMGUI_API void FocusableItemUnregister(ImGuiWindow* window); IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y); IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); IMGUI_API void OpenPopupEx(const char* str_id, bool reopen_existing); // NB: All position are in absolute pixels coordinates (not window coordinates) // FIXME: All those functions are a mess and needs to be refactored into something decent. AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. // We need: a sort of symbol library, preferably baked into font atlas when possible + decent text rendering helpers. IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL); IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f); IMGUI_API void RenderBullet(ImVec2 pos); IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col); IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text. IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius); IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0); IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power); IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format); IMGUI_API bool DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power); IMGUI_API bool DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power); IMGUI_API bool DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format); IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL); IMGUI_API bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags); IMGUI_API bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags); IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags); IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision); IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL); IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging IMGUI_API void TreePushRawID(ImGuiID id); IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size); IMGUI_API int ParseFormatPrecision(const char* fmt, int default_value); IMGUI_API float RoundScalar(float value, int decimal_precision); } // namespace ImGui #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef _MSC_VER #pragma warning (pop) #endif goxel-0.7.2/ext_src/inih/000077500000000000000000000000001317651647700152555ustar00rootroot00000000000000goxel-0.7.2/ext_src/inih/ini.c000066400000000000000000000146021317651647700162030ustar00rootroot00000000000000/* inih -- simple .INI file parser inih is released under the New BSD license (see LICENSE.txt). Go to the project home page for more info: https://github.com/benhoyt/inih */ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT_SECURE_NO_WARNINGS #endif #include #include #include #include "ini.h" #if !INI_USE_STACK #include #endif #define MAX_SECTION 50 #define MAX_NAME 50 /* Used by ini_parse_string() to keep track of string parsing state. */ typedef struct { const char* ptr; size_t num_left; } ini_parse_string_ctx; /* Strip whitespace chars off end of given string, in place. Return s. */ static char* rstrip(char* s) { char* p = s + strlen(s); while (p > s && isspace((unsigned char)(*--p))) *p = '\0'; return s; } /* Return pointer to first non-whitespace char in given string. */ static char* lskip(const char* s) { while (*s && isspace((unsigned char)(*s))) s++; return (char*)s; } /* Return pointer to first char (of chars) or inline comment in given string, or pointer to null at end of string if neither found. Inline comment must be prefixed by a whitespace character to register as a comment. */ static char* find_chars_or_comment(const char* s, const char* chars) { #if INI_ALLOW_INLINE_COMMENTS int was_space = 0; while (*s && (!chars || !strchr(chars, *s)) && !(was_space && strchr(INI_INLINE_COMMENT_PREFIXES, *s))) { was_space = isspace((unsigned char)(*s)); s++; } #else while (*s && (!chars || !strchr(chars, *s))) { s++; } #endif return (char*)s; } /* Version of strncpy that ensures dest (size bytes) is null-terminated. */ static char* strncpy0(char* dest, const char* src, size_t size) { strncpy(dest, src, size); dest[size - 1] = '\0'; return dest; } /* See documentation in header file. */ int ini_parse_stream(ini_reader reader, void* stream, ini_handler handler, void* user) { /* Uses a fair bit of stack (use heap instead if you need to) */ #if INI_USE_STACK char line[INI_MAX_LINE]; #else char* line; #endif char section[MAX_SECTION] = ""; char prev_name[MAX_NAME] = ""; char* start; char* end; char* name; char* value; int lineno = 0; int error = 0; #if !INI_USE_STACK line = (char*)malloc(INI_MAX_LINE); if (!line) { return -2; } #endif #if INI_HANDLER_LINENO #define HANDLER(u, s, n, v) handler(u, s, n, v, lineno) #else #define HANDLER(u, s, n, v) handler(u, s, n, v) #endif /* Scan through stream line by line */ while (reader(line, INI_MAX_LINE, stream) != NULL) { lineno++; start = line; #if INI_ALLOW_BOM if (lineno == 1 && (unsigned char)start[0] == 0xEF && (unsigned char)start[1] == 0xBB && (unsigned char)start[2] == 0xBF) { start += 3; } #endif start = lskip(rstrip(start)); if (*start == ';' || *start == '#') { /* Per Python configparser, allow both ; and # comments at the start of a line */ } #if INI_ALLOW_MULTILINE else if (*prev_name && *start && start > line) { /* Non-blank line with leading whitespace, treat as continuation of previous name's value (as per Python configparser). */ if (!HANDLER(user, section, prev_name, start) && !error) error = lineno; } #endif else if (*start == '[') { /* A "[section]" line */ end = find_chars_or_comment(start + 1, "]"); if (*end == ']') { *end = '\0'; strncpy0(section, start + 1, sizeof(section)); *prev_name = '\0'; } else if (!error) { /* No ']' found on section line */ error = lineno; } } else if (*start) { /* Not a comment, must be a name[=:]value pair */ end = find_chars_or_comment(start, "=:"); if (*end == '=' || *end == ':') { *end = '\0'; name = rstrip(start); value = end + 1; #if INI_ALLOW_INLINE_COMMENTS end = find_chars_or_comment(value, NULL); if (*end) *end = '\0'; #endif value = lskip(value); rstrip(value); /* Valid name[=:]value pair found, call handler */ strncpy0(prev_name, name, sizeof(prev_name)); if (!HANDLER(user, section, name, value) && !error) error = lineno; } else if (!error) { /* No '=' or ':' found on name[=:]value line */ error = lineno; } } #if INI_STOP_ON_FIRST_ERROR if (error) break; #endif } #if !INI_USE_STACK free(line); #endif return error; } /* See documentation in header file. */ int ini_parse_file(FILE* file, ini_handler handler, void* user) { return ini_parse_stream((ini_reader)fgets, file, handler, user); } /* See documentation in header file. */ int ini_parse(const char* filename, ini_handler handler, void* user) { FILE* file; int error; file = fopen(filename, "r"); if (!file) return -1; error = ini_parse_file(file, handler, user); fclose(file); return error; } /* An ini_reader function to read the next line from a string buffer. This is the fgets() equivalent used by ini_parse_string(). */ static char* ini_reader_string(char* str, int num, void* stream) { ini_parse_string_ctx* ctx = (ini_parse_string_ctx*)stream; const char* ctx_ptr = ctx->ptr; size_t ctx_num_left = ctx->num_left; char* strp = str; char c; if (ctx_num_left == 0 || num < 2) return NULL; while (num > 1 && ctx_num_left != 0) { c = *ctx_ptr++; ctx_num_left--; *strp++ = c; if (c == '\n') break; num--; } *strp = '\0'; ctx->ptr = ctx_ptr; ctx->num_left = ctx_num_left; return str; } /* See documentation in header file. */ int ini_parse_string(const char* string, ini_handler handler, void* user) { ini_parse_string_ctx ctx; ctx.ptr = string; ctx.num_left = strlen(string); return ini_parse_stream((ini_reader)ini_reader_string, &ctx, handler, user); } goxel-0.7.2/ext_src/inih/ini.h000066400000000000000000000072061317651647700162120ustar00rootroot00000000000000/* inih -- simple .INI file parser inih is released under the New BSD license (see LICENSE.txt). Go to the project home page for more info: https://github.com/benhoyt/inih */ #ifndef __INI_H__ #define __INI_H__ /* Make this header file easier to include in C++ code */ #ifdef __cplusplus extern "C" { #endif #include /* Nonzero if ini_handler callback should accept lineno parameter. */ #ifndef INI_HANDLER_LINENO #define INI_HANDLER_LINENO 0 #endif /* Typedef for prototype of handler function. */ #if INI_HANDLER_LINENO typedef int (*ini_handler)(void* user, const char* section, const char* name, const char* value, int lineno); #else typedef int (*ini_handler)(void* user, const char* section, const char* name, const char* value); #endif /* Typedef for prototype of fgets-style reader function. */ typedef char* (*ini_reader)(char* str, int num, void* stream); /* Parse given INI-style file. May have [section]s, name=value pairs (whitespace stripped), and comments starting with ';' (semicolon). Section is "" if name=value pair parsed before any section heading. name:value pairs are also supported as a concession to Python's configparser. For each name=value pair parsed, call handler function with given user pointer as well as section, name, and value (data only valid for duration of handler call). Handler should return nonzero on success, zero on error. Returns 0 on success, line number of first error on parse error (doesn't stop on first error), -1 on file open error, or -2 on memory allocation error (only when INI_USE_STACK is zero). */ int ini_parse(const char* filename, ini_handler handler, void* user); /* Same as ini_parse(), but takes a FILE* instead of filename. This doesn't close the file when it's finished -- the caller must do that. */ int ini_parse_file(FILE* file, ini_handler handler, void* user); /* Same as ini_parse(), but takes an ini_reader function pointer instead of filename. Used for implementing custom or string-based I/O (see also ini_parse_string). */ int ini_parse_stream(ini_reader reader, void* stream, ini_handler handler, void* user); /* Same as ini_parse(), but takes a zero-terminated string with the INI data instead of a file. Useful for parsing INI data from a network socket or already in memory. */ int ini_parse_string(const char* string, ini_handler handler, void* user); /* Nonzero to allow multi-line value parsing, in the style of Python's configparser. If allowed, ini_parse() will call the handler with the same name for each subsequent line parsed. */ #ifndef INI_ALLOW_MULTILINE #define INI_ALLOW_MULTILINE 1 #endif /* Nonzero to allow a UTF-8 BOM sequence (0xEF 0xBB 0xBF) at the start of the file. See http://code.google.com/p/inih/issues/detail?id=21 */ #ifndef INI_ALLOW_BOM #define INI_ALLOW_BOM 1 #endif /* Nonzero to allow inline comments (with valid inline comment characters specified by INI_INLINE_COMMENT_PREFIXES). Set to 0 to turn off and match Python 3.2+ configparser behaviour. */ #ifndef INI_ALLOW_INLINE_COMMENTS #define INI_ALLOW_INLINE_COMMENTS 1 #endif #ifndef INI_INLINE_COMMENT_PREFIXES #define INI_INLINE_COMMENT_PREFIXES ";" #endif /* Nonzero to use stack, zero to use heap (malloc/free). */ #ifndef INI_USE_STACK #define INI_USE_STACK 1 #endif /* Stop parsing on first error (default is to keep parsing). */ #ifndef INI_STOP_ON_FIRST_ERROR #define INI_STOP_ON_FIRST_ERROR 0 #endif /* Maximum line length for any line in INI file. */ #ifndef INI_MAX_LINE #define INI_MAX_LINE 200 #endif #ifdef __cplusplus } #endif #endif /* __INI_H__ */ goxel-0.7.2/ext_src/noc/000077500000000000000000000000001317651647700151055ustar00rootroot00000000000000goxel-0.7.2/ext_src/noc/noc_file_dialog.h000066400000000000000000000226541317651647700203640ustar00rootroot00000000000000/* noc_file_dialog library * * Copyright (c) 2015 Guillaume Chereau * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* A portable library to create open and save dialogs on linux, osx and * windows. * * The library define a single function : noc_file_dialog_open. * With three different implementations. * * Usage: * * The library does not automatically select the implementation, you need to * define one of those macros before including this file: * * NOC_FILE_DIALOG_GTK * NOC_FILE_DIALOG_WIN32 * NOC_FILE_DIALOG_OSX */ #ifndef NOC_INCLUDE_NOC_FILE_DIALOG_H #define NOC_INCLUDE_NOC_FILE_DIALOG_H enum { NOC_FILE_DIALOG_OPEN = 1 << 0, // Create an open file dialog. NOC_FILE_DIALOG_SAVE = 1 << 1, // Create a save file dialog. NOC_FILE_DIALOG_DIR = 1 << 2, // Open a directory. NOC_FILE_DIALOG_NO_OVERWRITE_CONFIRMATION = 1 << 3, }; // There is a single function defined. /* flags : union of the NOC_FILE_DIALOG_XXX masks. * filters : a list of strings separated by '\0' of the form: * "name1 reg1 name2 reg2 ..." * The last value is followed by two '\0'. For example, * to filter png and jpeg files, you can use: * "png\0*.png\0jpeg\0*.jpeg\0" * You can also separate patterns with ';': * "jpeg\0*.jpg;*.jpeg\0" * Set to NULL for no filter. * default_path : the default file to use or NULL. * default_name : the default file name to use or NULL. * * The function return a C string. There is no need to free it, as it is * managed by the library. The string is valid until the next call to * no_dialog_open. If the user canceled, the return value is NULL. */ const char *noc_file_dialog_open(int flags, const char *filters, const char *default_path, const char *default_name); // End of header file #endif // NOC_INCLUDE_NOC_FILE_DIALOG_H #ifdef NOC_FILE_DIALOG_IMPLEMENTATION #include #include static char *g_noc_file_dialog_ret = NULL; #ifdef NOC_FILE_DIALOG_GTK #include const char *noc_file_dialog_open(int flags, const char *filters, const char *default_path, const char *default_name) { GtkWidget *dialog; GtkFileFilter *filter; GtkFileChooser *chooser; GtkFileChooserAction action; gint res; char buf[128], *patterns; action = flags & NOC_FILE_DIALOG_SAVE ? GTK_FILE_CHOOSER_ACTION_SAVE : GTK_FILE_CHOOSER_ACTION_OPEN; if (flags & NOC_FILE_DIALOG_DIR) action = GTK_FILE_CHOOSER_ACTION_SELECT_FOLDER; gtk_init_check(NULL, NULL); dialog = gtk_file_chooser_dialog_new( flags & NOC_FILE_DIALOG_SAVE ? "Save File" : "Open File", NULL, action, "_Cancel", GTK_RESPONSE_CANCEL, flags & NOC_FILE_DIALOG_SAVE ? "_Save" : "_Open", GTK_RESPONSE_ACCEPT, NULL ); chooser = GTK_FILE_CHOOSER(dialog); if (!(flags & NOC_FILE_DIALOG_NO_OVERWRITE_CONFIRMATION)) gtk_file_chooser_set_do_overwrite_confirmation(chooser, TRUE); if (default_path) gtk_file_chooser_set_filename(chooser, default_path); if (default_name) gtk_file_chooser_set_current_name(chooser, default_name); while (filters && *filters) { filter = gtk_file_filter_new(); gtk_file_filter_set_name(filter, filters); filters += strlen(filters) + 1; // Split the filter pattern with ';'. strcpy(buf, filters); buf[strlen(buf)] = '\0'; for (patterns = buf; *patterns; patterns++) if (*patterns == ';') *patterns = '\0'; patterns = buf; while (*patterns) { gtk_file_filter_add_pattern(filter, patterns); patterns += strlen(patterns); if (*patterns) patterns++; } gtk_file_chooser_add_filter(chooser, filter); filters += strlen(filters) + 1; } res = gtk_dialog_run(GTK_DIALOG(dialog)); free(g_noc_file_dialog_ret); g_noc_file_dialog_ret = NULL; if (res == GTK_RESPONSE_ACCEPT) g_noc_file_dialog_ret = gtk_file_chooser_get_filename(chooser); gtk_widget_destroy(dialog); while (gtk_events_pending()) gtk_main_iteration(); return g_noc_file_dialog_ret; } #endif #ifdef NOC_FILE_DIALOG_WIN32 #include #include #include const char *noc_file_dialog_open(int flags, const char *filters, const char *default_path, const char *default_name) { OPENFILENAME ofn; // common dialog box structure BROWSEINFO bif; // only used to open directory LPITEMIDLIST lpItem; // only for open directory char szFile[260]; // buffer for file name int ret; if (!(flags & NOC_FILE_DIALOG_DIR)) { ZeroMemory(&ofn, sizeof(ofn)); ofn.lStructSize = sizeof(ofn); ofn.lpstrFile = szFile; ofn.lpstrFile[0] = '\0'; ofn.nMaxFile = sizeof(szFile); ofn.lpstrFilter = filters; ofn.nFilterIndex = 1; ofn.lpstrFileTitle = NULL; ofn.nMaxFileTitle = 0; ofn.lpstrInitialDir = NULL; ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; if (default_name) strcpy(ofn.lpstrFile, default_name); if (flags & NOC_FILE_DIALOG_OPEN) ret = GetOpenFileName(&ofn); else ret = GetSaveFileName(&ofn); } else { ZeroMemory(&bif, sizeof(bif)); bif.pszDisplayName = szFile; lpItem = SHBrowseForFolder(&bif); if (lpItem) { SHGetPathFromIDList(lpItem, szFile); ret = 1; } else { ret = 0; } } free(g_noc_file_dialog_ret); g_noc_file_dialog_ret = ret ? strdup(szFile) : NULL; return g_noc_file_dialog_ret; } #endif #ifdef NOC_FILE_DIALOG_OSX #include const char *noc_file_dialog_open(int flags, const char *filters, const char *default_path, const char *default_name) { NSURL *url; const char *utf8_path; NSSavePanel *panel; NSOpenPanel *open_panel; NSMutableArray *types_array; NSURL *default_url; char buf[128], *patterns; // XXX: I don't know about memory management with cococa, need to check // if I leak memory here. // NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; if (flags & NOC_FILE_DIALOG_OPEN) { panel = open_panel = [NSOpenPanel openPanel]; } else { panel = [NSSavePanel savePanel]; } if (flags & NOC_FILE_DIALOG_DIR) { [open_panel setCanChooseDirectories:YES]; [open_panel setCanChooseFiles:NO]; } if (default_path) { default_url = [NSURL fileURLWithPath: [NSString stringWithUTF8String:default_path]]; [panel setDirectoryURL:default_url]; [panel setNameFieldStringValue:default_url.lastPathComponent]; } if (filters) { types_array = [NSMutableArray array]; while (*filters) { filters += strlen(filters) + 1; // skip the name // Split the filter pattern with ';'. strcpy(buf, filters); buf[strlen(buf) + 1] = '\0'; for (patterns = buf; *patterns; patterns++) if (*patterns == ';') *patterns = '\0'; patterns = buf; while (*patterns) { assert(strncmp(patterns, "*.", 2) == 0); patterns += 2; // Skip the "*." [types_array addObject:[NSString stringWithUTF8String: patterns]]; patterns += strlen(patterns); if (*patterns) patterns++; } filters += strlen(filters) + 1; } [panel setAllowedFileTypes:types_array]; } free(g_noc_file_dialog_ret); g_noc_file_dialog_ret = NULL; if ( [panel runModal] == NSModalResponseOK ) { url = [panel URL]; utf8_path = [[url path] UTF8String]; g_noc_file_dialog_ret = strdup(utf8_path); } // [pool release]; return g_noc_file_dialog_ret; } #endif #endif goxel-0.7.2/ext_src/stb/000077500000000000000000000000001317651647700151165ustar00rootroot00000000000000goxel-0.7.2/ext_src/stb/stb_image.h000066400000000000000000007066721317651647700172430ustar00rootroot00000000000000/* stb_image - v2.12 - public domain image loader - http://nothings.org/stb_image.h no warranty implied; use at your own risk Do this: #define STB_IMAGE_IMPLEMENTATION before you include this file in *one* C or C++ file to create the implementation. // i.e. it should look like this: #include ... #include ... #include ... #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free QUICK NOTES: Primarily of interest to game developers and other people who can avoid problematic images and only need the trivial interface JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) PNG 1/2/4/8-bit-per-channel (16 bpc not supported) TGA (not sure what subset, if a subset) BMP non-1bpp, non-RLE PSD (composited view only, no extra channels, 8/16 bit-per-channel) GIF (*comp always reports as 4-channel) HDR (radiance rgbE format) PIC (Softimage PIC) PNM (PPM and PGM binary only) Animated GIF still needs a proper API, but here's one way to do it: http://gist.github.com/urraka/685d9a6340b26b830d49 - decode from memory or through FILE (define STBI_NO_STDIO to remove code) - decode from arbitrary I/O callbacks - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) Full documentation under "DOCUMENTATION" below. Revision 2.00 release notes: - Progressive JPEG is now supported. - PPM and PGM binary formats are now supported, thanks to Ken Miller. - x86 platforms now make use of SSE2 SIMD instructions for JPEG decoding, and ARM platforms can use NEON SIMD if requested. This work was done by Fabian "ryg" Giesen. SSE2 is used by default, but NEON must be enabled explicitly; see docs. With other JPEG optimizations included in this version, we see 2x speedup on a JPEG on an x86 machine, and a 1.5x speedup on a JPEG on an ARM machine, relative to previous versions of this library. The same results will not obtain for all JPGs and for all x86/ARM machines. (Note that progressive JPEGs are significantly slower to decode than regular JPEGs.) This doesn't mean that this is the fastest JPEG decoder in the land; rather, it brings it closer to parity with standard libraries. If you want the fastest decode, look elsewhere. (See "Philosophy" section of docs below.) See final bullet items below for more info on SIMD. - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing the memory allocator. Unlike other STBI libraries, these macros don't support a context parameter, so if you need to pass a context in to the allocator, you'll have to store it in a global or a thread-local variable. - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and STBI_NO_LINEAR. STBI_NO_HDR: suppress implementation of .hdr reader format STBI_NO_LINEAR: suppress high-dynamic-range light-linear float API - You can suppress implementation of any of the decoders to reduce your code footprint by #defining one or more of the following symbols before creating the implementation. STBI_NO_JPEG STBI_NO_PNG STBI_NO_BMP STBI_NO_PSD STBI_NO_TGA STBI_NO_GIF STBI_NO_HDR STBI_NO_PIC STBI_NO_PNM (.ppm and .pgm) - You can request *only* certain decoders and suppress all other ones (this will be more forward-compatible, as addition of new decoders doesn't require you to disable them explicitly): STBI_ONLY_JPEG STBI_ONLY_PNG STBI_ONLY_BMP STBI_ONLY_PSD STBI_ONLY_TGA STBI_ONLY_GIF STBI_ONLY_HDR STBI_ONLY_PIC STBI_ONLY_PNM (.ppm and .pgm) Note that you can define multiples of these, and you will get all of them ("only x" and "only y" is interpreted to mean "only x&y"). - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB - Compilation of all SIMD code can be suppressed with #define STBI_NO_SIMD It should not be necessary to disable SIMD unless you have issues compiling (e.g. using an x86 compiler which doesn't support SSE intrinsics or that doesn't support the method used to detect SSE2 support at run-time), and even those can be reported as bugs so I can refine the built-in compile-time checking to be smarter. - The old STBI_SIMD system which allowed installing a user-defined IDCT etc. has been removed. If you need this, don't upgrade. My assumption is that almost nobody was doing this, and those who were will find the built-in SIMD more satisfactory anyway. - RGB values computed for JPEG images are slightly different from previous versions of stb_image. (This is due to using less integer precision in SIMD.) The C code has been adjusted so that the same RGB values will be computed regardless of whether SIMD support is available, so your app should always produce consistent results. But these results are slightly different from previous versions. (Specifically, about 3% of available YCbCr values will compute different RGB results from pre-1.49 versions by +-1; most of the deviating values are one smaller in the G channel.) - If you must produce consistent results with previous versions of stb_image, #define STBI_JPEG_OLD and you will get the same results you used to; however, you will not get the SIMD speedups for the YCbCr-to-RGB conversion step (although you should still see significant JPEG speedup from the other changes). Please note that STBI_JPEG_OLD is a temporary feature; it will be removed in future versions of the library. It is only intended for near-term back-compatibility use. Latest revision history: 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 RGB-format JPEG; remove white matting in PSD; allocate large structures on the stack; correct channel count for PNG & BMP 2.10 (2016-01-22) avoid warning introduced in 2.09 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA 2.07 (2015-09-13) partial animated GIF support limited 16-bit PSD support minor bugs, code cleanup, and compiler warnings 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit 2.03 (2015-04-12) additional corruption checking stbi_set_flip_vertically_on_load fix NEON support; fix mingw support 2.02 (2015-01-19) fix incorrect assert, fix warning 2.01 (2015-01-17) fix various warnings 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG 2.00 (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD progressive JPEG PGM/PPM support STBI_MALLOC,STBI_REALLOC,STBI_FREE STBI_NO_*, STBI_ONLY_* GIF bugfix See end of file for full revision history. ============================ Contributors ========================= Image formats Extensions, features Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) urraka@github (animated gif) Junggon Kim (PNM comments) Daniel Gibson (16-bit TGA) Optimizations & bugfixes Fabian "ryg" Giesen Arseny Kapoulkine Bug & warning fixes Marc LeBlanc David Woo Guillaume George Martins Mozeiko Christpher Lloyd Martin Golini Jerry Jansson Joseph Thomson Dave Moore Roy Eltham Hayaki Saito Phil Jordan Won Chun Luke Graham Johan Duparc Nathan Reed the Horde3D community Thomas Ruf Ronny Chevalier Nick Verigakis Janez Zemva John Bartholomew Michal Cichon svdijk@github Jonathan Blow Ken Hamada Tero Hanninen Baldur Karlsson Laurent Gomila Cort Stratton Sergio Gonzalez romigrou@github Aruelien Pocheville Thibault Reuille Cass Everitt Matthew Gregan Ryamond Barbiero Paul Du Bois Engin Manap snagar@github Michaelangel007@github Oriol Ferrer Mesia socks-the-fox Blazej Dariusz Roszkowski LICENSE This software is dual-licensed to the public domain and under the following license: you are granted a perpetual, irrevocable license to copy, modify, publish, and distribute this file as you see fit. */ #ifndef STBI_INCLUDE_STB_IMAGE_H #define STBI_INCLUDE_STB_IMAGE_H // DOCUMENTATION // // Limitations: // - no 16-bit-per-channel PNG // - no 12-bit-per-channel JPEG // - no JPEGs with arithmetic coding // - no 1-bit BMP // - GIF always returns *comp=4 // // Basic usage (see HDR discussion below for HDR usage): // int x,y,n; // unsigned char *data = stbi_load(filename, &x, &y, &n, 0); // // ... process data if not NULL ... // // ... x = width, y = height, n = # 8-bit components per pixel ... // // ... replace '0' with '1'..'4' to force that many components per pixel // // ... but 'n' will always be the number that it would have been if you said 0 // stbi_image_free(data) // // Standard parameters: // int *x -- outputs image width in pixels // int *y -- outputs image height in pixels // int *comp -- outputs # of image components in image file // int req_comp -- if non-zero, # of image components requested in result // // The return value from an image loader is an 'unsigned char *' which points // to the pixel data, or NULL on an allocation failure or if the image is // corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, // with each pixel consisting of N interleaved 8-bit components; the first // pixel pointed to is top-left-most in the image. There is no padding between // image scanlines or between pixels, regardless of format. The number of // components N is 'req_comp' if req_comp is non-zero, or *comp otherwise. // If req_comp is non-zero, *comp has the number of components that _would_ // have been output otherwise. E.g. if you set req_comp to 4, you will always // get RGBA output, but you can check *comp to see if it's trivially opaque // because e.g. there were only 3 channels in the source image. // // An output image with N components has the following components interleaved // in this order in each pixel: // // N=#comp components // 1 grey // 2 grey, alpha // 3 red, green, blue // 4 red, green, blue, alpha // // If image loading fails for any reason, the return value will be NULL, // and *x, *y, *comp will be unchanged. The function stbi_failure_reason() // can be queried for an extremely brief, end-user unfriendly explanation // of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid // compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly // more user-friendly ones. // // Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. // // =========================================================================== // // Philosophy // // stb libraries are designed with the following priorities: // // 1. easy to use // 2. easy to maintain // 3. good performance // // Sometimes I let "good performance" creep up in priority over "easy to maintain", // and for best performance I may provide less-easy-to-use APIs that give higher // performance, in addition to the easy to use ones. Nevertheless, it's important // to keep in mind that from the standpoint of you, a client of this library, // all you care about is #1 and #3, and stb libraries do not emphasize #3 above all. // // Some secondary priorities arise directly from the first two, some of which // make more explicit reasons why performance can't be emphasized. // // - Portable ("ease of use") // - Small footprint ("easy to maintain") // - No dependencies ("ease of use") // // =========================================================================== // // I/O callbacks // // I/O callbacks allow you to read from arbitrary sources, like packaged // files or some other source. Data read from callbacks are processed // through a small internal buffer (currently 128 bytes) to try to reduce // overhead. // // The three functions you must define are "read" (reads some bytes of data), // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). // // =========================================================================== // // SIMD support // // The JPEG decoder will try to automatically use SIMD kernels on x86 when // supported by the compiler. For ARM Neon support, you must explicitly // request it. // // (The old do-it-yourself SIMD API is no longer supported in the current // code.) // // On x86, SSE2 will automatically be used when available based on a run-time // test; if not, the generic C versions are used as a fall-back. On ARM targets, // the typical path is to have separate builds for NEON and non-NEON devices // (at least this is true for iOS and Android). Therefore, the NEON support is // toggled by a build flag: define STBI_NEON to get NEON loops. // // The output of the JPEG decoder is slightly different from versions where // SIMD support was introduced (that is, for versions before 1.49). The // difference is only +-1 in the 8-bit RGB channels, and only on a small // fraction of pixels. You can force the pre-1.49 behavior by defining // STBI_JPEG_OLD, but this will disable some of the SIMD decoding path // and hence cost some performance. // // If for some reason you do not want to use any of SIMD code, or if // you have issues compiling it, you can disable it entirely by // defining STBI_NO_SIMD. // // =========================================================================== // // HDR image support (disable by defining STBI_NO_HDR) // // stb_image now supports loading HDR images in general, and currently // the Radiance .HDR file format, although the support is provided // generically. You can still load any file through the existing interface; // if you attempt to load an HDR file, it will be automatically remapped to // LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; // both of these constants can be reconfigured through this interface: // // stbi_hdr_to_ldr_gamma(2.2f); // stbi_hdr_to_ldr_scale(1.0f); // // (note, do not use _inverse_ constants; stbi_image will invert them // appropriately). // // Additionally, there is a new, parallel interface for loading files as // (linear) floats to preserve the full dynamic range: // // float *data = stbi_loadf(filename, &x, &y, &n, 0); // // If you load LDR images through this interface, those images will // be promoted to floating point values, run through the inverse of // constants corresponding to the above: // // stbi_ldr_to_hdr_scale(1.0f); // stbi_ldr_to_hdr_gamma(2.2f); // // Finally, given a filename (or an open file or memory block--see header // file for details) containing image data, you can query for the "most // appropriate" interface to use (that is, whether the image is HDR or // not), using: // // stbi_is_hdr(char *filename); // // =========================================================================== // // iPhone PNG support: // // By default we convert iphone-formatted PNGs back to RGB, even though // they are internally encoded differently. You can disable this conversion // by by calling stbi_convert_iphone_png_to_rgb(0), in which case // you will always just get the native iphone "format" through (which // is BGR stored in RGB). // // Call stbi_set_unpremultiply_on_load(1) as well to force a divide per // pixel to remove any premultiplied alpha *only* if the image file explicitly // says there's premultiplied data (currently only happens in iPhone images, // and only if iPhone convert-to-rgb processing is on). // #ifndef STBI_NO_STDIO #include #endif // STBI_NO_STDIO #define STBI_VERSION 1 enum { STBI_default = 0, // only used for req_comp STBI_grey = 1, STBI_grey_alpha = 2, STBI_rgb = 3, STBI_rgb_alpha = 4 }; typedef unsigned char stbi_uc; #ifdef __cplusplus extern "C" { #endif #ifdef STB_IMAGE_STATIC #define STBIDEF static #else #define STBIDEF extern #endif ////////////////////////////////////////////////////////////////////////////// // // PRIMARY API - works on images of any type // // // load image by filename, open file, or memory buffer // typedef struct { int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative int (*eof) (void *user); // returns nonzero if we are at end of file/data } stbi_io_callbacks; STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *comp, int req_comp); STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *comp, int req_comp); #ifndef STBI_NO_STDIO STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); // for stbi_load_from_file, file pointer is left pointing immediately after image #endif #ifndef STBI_NO_LINEAR STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); #ifndef STBI_NO_STDIO STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); #endif #endif #ifndef STBI_NO_HDR STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); STBIDEF void stbi_hdr_to_ldr_scale(float scale); #endif // STBI_NO_HDR #ifndef STBI_NO_LINEAR STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); STBIDEF void stbi_ldr_to_hdr_scale(float scale); #endif // STBI_NO_LINEAR // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); #ifndef STBI_NO_STDIO STBIDEF int stbi_is_hdr (char const *filename); STBIDEF int stbi_is_hdr_from_file(FILE *f); #endif // STBI_NO_STDIO // get a VERY brief reason for failure // NOT THREADSAFE STBIDEF const char *stbi_failure_reason (void); // free the loaded image -- this is just free() STBIDEF void stbi_image_free (void *retval_from_stbi_load); // get image dimensions & components without fully decoding STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); #ifndef STBI_NO_STDIO STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); #endif // for image formats that explicitly notate that they have premultiplied alpha, // we just return the colors as stored in the file. set this flag to force // unpremultiplication. results are undefined if the unpremultiply overflow. STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); // indicate whether we should process iphone images back to canonical format, // or just pass them through "as-is" STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); // flip the image vertically, so the first pixel in the output array is the bottom left STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); // ZLIB client - used by PNG, available for other purposes STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); #ifdef __cplusplus } #endif // // //// end header file ///////////////////////////////////////////////////// #endif // STBI_INCLUDE_STB_IMAGE_H #ifdef STB_IMAGE_IMPLEMENTATION #if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ || defined(STBI_ONLY_ZLIB) #ifndef STBI_ONLY_JPEG #define STBI_NO_JPEG #endif #ifndef STBI_ONLY_PNG #define STBI_NO_PNG #endif #ifndef STBI_ONLY_BMP #define STBI_NO_BMP #endif #ifndef STBI_ONLY_PSD #define STBI_NO_PSD #endif #ifndef STBI_ONLY_TGA #define STBI_NO_TGA #endif #ifndef STBI_ONLY_GIF #define STBI_NO_GIF #endif #ifndef STBI_ONLY_HDR #define STBI_NO_HDR #endif #ifndef STBI_ONLY_PIC #define STBI_NO_PIC #endif #ifndef STBI_ONLY_PNM #define STBI_NO_PNM #endif #endif #if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) #define STBI_NO_ZLIB #endif #include #include // ptrdiff_t on osx #include #include #if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) #include // ldexp #endif #ifndef STBI_NO_STDIO #include #endif #ifndef STBI_ASSERT #include #define STBI_ASSERT(x) assert(x) #endif #ifndef _MSC_VER #ifdef __cplusplus #define stbi_inline inline #else #define stbi_inline #endif #else #define stbi_inline __forceinline #endif #ifdef _MSC_VER typedef unsigned short stbi__uint16; typedef signed short stbi__int16; typedef unsigned int stbi__uint32; typedef signed int stbi__int32; #else #include typedef uint16_t stbi__uint16; typedef int16_t stbi__int16; typedef uint32_t stbi__uint32; typedef int32_t stbi__int32; #endif // should produce compiler error if size is wrong typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; #ifdef _MSC_VER #define STBI_NOTUSED(v) (void)(v) #else #define STBI_NOTUSED(v) (void)sizeof(v) #endif #ifdef _MSC_VER #define STBI_HAS_LROTL #endif #ifdef STBI_HAS_LROTL #define stbi_lrot(x,y) _lrotl(x,y) #else #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) #endif #if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) // ok #elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) // ok #else #error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." #endif #ifndef STBI_MALLOC #define STBI_MALLOC(sz) malloc(sz) #define STBI_REALLOC(p,newsz) realloc(p,newsz) #define STBI_FREE(p) free(p) #endif #ifndef STBI_REALLOC_SIZED #define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) #endif // x86/x64 detection #if defined(__x86_64__) || defined(_M_X64) #define STBI__X64_TARGET #elif defined(__i386) || defined(_M_IX86) #define STBI__X86_TARGET #endif #if defined(__GNUC__) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) // NOTE: not clear do we actually need this for the 64-bit path? // gcc doesn't support sse2 intrinsics unless you compile with -msse2, // (but compiling with -msse2 allows the compiler to use SSE2 everywhere; // this is just broken and gcc are jerks for not fixing it properly // http://www.virtualdub.org/blog/pivot/entry.php?id=363 ) #define STBI_NO_SIMD #endif #if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) // Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET // // 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the // Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. // As a result, enabling SSE2 on 32-bit MinGW is dangerous when not // simultaneously enabling "-mstackrealign". // // See https://github.com/nothings/stb/issues/81 for more information. // // So default to no SSE2 on 32-bit MinGW. If you've read this far and added // -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. #define STBI_NO_SIMD #endif #if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) #define STBI_SSE2 #include #ifdef _MSC_VER #if _MSC_VER >= 1400 // not VC6 #include // __cpuid static int stbi__cpuid3(void) { int info[4]; __cpuid(info,1); return info[3]; } #else static int stbi__cpuid3(void) { int res; __asm { mov eax,1 cpuid mov res,edx } return res; } #endif #define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name static int stbi__sse2_available() { int info3 = stbi__cpuid3(); return ((info3 >> 26) & 1) != 0; } #else // assume GCC-style if not VC++ #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) static int stbi__sse2_available() { #if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later // GCC 4.8+ has a nice way to do this return __builtin_cpu_supports("sse2"); #else // portable way to do this, preferably without using GCC inline ASM? // just bail for now. return 0; #endif } #endif #endif // ARM NEON #if defined(STBI_NO_SIMD) && defined(STBI_NEON) #undef STBI_NEON #endif #ifdef STBI_NEON #include // assume GCC or Clang on ARM targets #define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) #endif #ifndef STBI_SIMD_ALIGN #define STBI_SIMD_ALIGN(type, name) type name #endif /////////////////////////////////////////////// // // stbi__context struct and start_xxx functions // stbi__context structure is our basic context used by all images, so it // contains all the IO context, plus some basic image information typedef struct { stbi__uint32 img_x, img_y; int img_n, img_out_n; stbi_io_callbacks io; void *io_user_data; int read_from_callbacks; int buflen; stbi_uc buffer_start[128]; stbi_uc *img_buffer, *img_buffer_end; stbi_uc *img_buffer_original, *img_buffer_original_end; } stbi__context; static void stbi__refill_buffer(stbi__context *s); // initialize a memory-decode context static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) { s->io.read = NULL; s->read_from_callbacks = 0; s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; } // initialize a callback-based context static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) { s->io = *c; s->io_user_data = user; s->buflen = sizeof(s->buffer_start); s->read_from_callbacks = 1; s->img_buffer_original = s->buffer_start; stbi__refill_buffer(s); s->img_buffer_original_end = s->img_buffer_end; } #ifndef STBI_NO_STDIO static int stbi__stdio_read(void *user, char *data, int size) { return (int) fread(data,1,size,(FILE*) user); } static void stbi__stdio_skip(void *user, int n) { fseek((FILE*) user, n, SEEK_CUR); } static int stbi__stdio_eof(void *user) { return feof((FILE*) user); } static stbi_io_callbacks stbi__stdio_callbacks = { stbi__stdio_read, stbi__stdio_skip, stbi__stdio_eof, }; static void stbi__start_file(stbi__context *s, FILE *f) { stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); } //static void stop_file(stbi__context *s) { } #endif // !STBI_NO_STDIO static void stbi__rewind(stbi__context *s) { // conceptually rewind SHOULD rewind to the beginning of the stream, // but we just rewind to the beginning of the initial buffer, because // we only use it after doing 'test', which only ever looks at at most 92 bytes s->img_buffer = s->img_buffer_original; s->img_buffer_end = s->img_buffer_original_end; } #ifndef STBI_NO_JPEG static int stbi__jpeg_test(stbi__context *s); static stbi_uc *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PNG static int stbi__png_test(stbi__context *s); static stbi_uc *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_BMP static int stbi__bmp_test(stbi__context *s); static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_TGA static int stbi__tga_test(stbi__context *s); static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PSD static int stbi__psd_test(stbi__context *s); static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_HDR static int stbi__hdr_test(stbi__context *s); static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PIC static int stbi__pic_test(stbi__context *s); static stbi_uc *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_GIF static int stbi__gif_test(stbi__context *s); static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); #endif #ifndef STBI_NO_PNM static int stbi__pnm_test(stbi__context *s); static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp); static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); #endif // this is not threadsafe static const char *stbi__g_failure_reason; STBIDEF const char *stbi_failure_reason(void) { return stbi__g_failure_reason; } static int stbi__err(const char *str) { stbi__g_failure_reason = str; return 0; } static void *stbi__malloc(size_t size) { return STBI_MALLOC(size); } // stbi__err - error // stbi__errpf - error returning pointer to float // stbi__errpuc - error returning pointer to unsigned char #ifdef STBI_NO_FAILURE_STRINGS #define stbi__err(x,y) 0 #elif defined(STBI_FAILURE_USERMSG) #define stbi__err(x,y) stbi__err(y) #else #define stbi__err(x,y) stbi__err(x) #endif #define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) #define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) STBIDEF void stbi_image_free(void *retval_from_stbi_load) { STBI_FREE(retval_from_stbi_load); } #ifndef STBI_NO_LINEAR static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); #endif #ifndef STBI_NO_HDR static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); #endif static int stbi__vertically_flip_on_load = 0; STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) { stbi__vertically_flip_on_load = flag_true_if_should_flip; } static unsigned char *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) { #ifndef STBI_NO_JPEG if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PNG if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_BMP if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_GIF if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PSD if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PIC if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_PNM if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp); #endif #ifndef STBI_NO_HDR if (stbi__hdr_test(s)) { float *hdr = stbi__hdr_load(s, x,y,comp,req_comp); return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); } #endif #ifndef STBI_NO_TGA // test tga last because it's a crappy test! if (stbi__tga_test(s)) return stbi__tga_load(s,x,y,comp,req_comp); #endif return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); } static unsigned char *stbi__load_flip(stbi__context *s, int *x, int *y, int *comp, int req_comp) { unsigned char *result = stbi__load_main(s, x, y, comp, req_comp); if (stbi__vertically_flip_on_load && result != NULL) { int w = *x, h = *y; int depth = req_comp ? req_comp : *comp; int row,col,z; stbi_uc temp; // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once for (row = 0; row < (h>>1); row++) { for (col = 0; col < w; col++) { for (z = 0; z < depth; z++) { temp = result[(row * w + col) * depth + z]; result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z]; result[((h - row - 1) * w + col) * depth + z] = temp; } } } } return result; } #ifndef STBI_NO_HDR static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) { if (stbi__vertically_flip_on_load && result != NULL) { int w = *x, h = *y; int depth = req_comp ? req_comp : *comp; int row,col,z; float temp; // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once for (row = 0; row < (h>>1); row++) { for (col = 0; col < w; col++) { for (z = 0; z < depth; z++) { temp = result[(row * w + col) * depth + z]; result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z]; result[((h - row - 1) * w + col) * depth + z] = temp; } } } } } #endif #ifndef STBI_NO_STDIO static FILE *stbi__fopen(char const *filename, char const *mode) { FILE *f; #if defined(_MSC_VER) && _MSC_VER >= 1400 if (0 != fopen_s(&f, filename, mode)) f=0; #else f = fopen(filename, mode); #endif return f; } STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) { FILE *f = stbi__fopen(filename, "rb"); unsigned char *result; if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); result = stbi_load_from_file(f,x,y,comp,req_comp); fclose(f); return result; } STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) { unsigned char *result; stbi__context s; stbi__start_file(&s,f); result = stbi__load_flip(&s,x,y,comp,req_comp); if (result) { // need to 'unget' all the characters in the IO buffer fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); } return result; } #endif //!STBI_NO_STDIO STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_mem(&s,buffer,len); return stbi__load_flip(&s,x,y,comp,req_comp); } STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); return stbi__load_flip(&s,x,y,comp,req_comp); } #ifndef STBI_NO_LINEAR static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) { unsigned char *data; #ifndef STBI_NO_HDR if (stbi__hdr_test(s)) { float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp); if (hdr_data) stbi__float_postprocess(hdr_data,x,y,comp,req_comp); return hdr_data; } #endif data = stbi__load_flip(s, x, y, comp, req_comp); if (data) return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); } STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_mem(&s,buffer,len); return stbi__loadf_main(&s,x,y,comp,req_comp); } STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); return stbi__loadf_main(&s,x,y,comp,req_comp); } #ifndef STBI_NO_STDIO STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) { float *result; FILE *f = stbi__fopen(filename, "rb"); if (!f) return stbi__errpf("can't fopen", "Unable to open file"); result = stbi_loadf_from_file(f,x,y,comp,req_comp); fclose(f); return result; } STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) { stbi__context s; stbi__start_file(&s,f); return stbi__loadf_main(&s,x,y,comp,req_comp); } #endif // !STBI_NO_STDIO #endif // !STBI_NO_LINEAR // these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is // defined, for API simplicity; if STBI_NO_LINEAR is defined, it always // reports false! STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) { #ifndef STBI_NO_HDR stbi__context s; stbi__start_mem(&s,buffer,len); return stbi__hdr_test(&s); #else STBI_NOTUSED(buffer); STBI_NOTUSED(len); return 0; #endif } #ifndef STBI_NO_STDIO STBIDEF int stbi_is_hdr (char const *filename) { FILE *f = stbi__fopen(filename, "rb"); int result=0; if (f) { result = stbi_is_hdr_from_file(f); fclose(f); } return result; } STBIDEF int stbi_is_hdr_from_file(FILE *f) { #ifndef STBI_NO_HDR stbi__context s; stbi__start_file(&s,f); return stbi__hdr_test(&s); #else STBI_NOTUSED(f); return 0; #endif } #endif // !STBI_NO_STDIO STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) { #ifndef STBI_NO_HDR stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); return stbi__hdr_test(&s); #else STBI_NOTUSED(clbk); STBI_NOTUSED(user); return 0; #endif } #ifndef STBI_NO_LINEAR static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } #endif static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } ////////////////////////////////////////////////////////////////////////////// // // Common code used by all image loaders // enum { STBI__SCAN_load=0, STBI__SCAN_type, STBI__SCAN_header }; static void stbi__refill_buffer(stbi__context *s) { int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); if (n == 0) { // at end of file, treat same as if from memory, but need to handle case // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file s->read_from_callbacks = 0; s->img_buffer = s->buffer_start; s->img_buffer_end = s->buffer_start+1; *s->img_buffer = 0; } else { s->img_buffer = s->buffer_start; s->img_buffer_end = s->buffer_start + n; } } stbi_inline static stbi_uc stbi__get8(stbi__context *s) { if (s->img_buffer < s->img_buffer_end) return *s->img_buffer++; if (s->read_from_callbacks) { stbi__refill_buffer(s); return *s->img_buffer++; } return 0; } stbi_inline static int stbi__at_eof(stbi__context *s) { if (s->io.read) { if (!(s->io.eof)(s->io_user_data)) return 0; // if feof() is true, check if buffer = end // special case: we've only got the special 0 character at the end if (s->read_from_callbacks == 0) return 1; } return s->img_buffer >= s->img_buffer_end; } static void stbi__skip(stbi__context *s, int n) { if (n < 0) { s->img_buffer = s->img_buffer_end; return; } if (s->io.read) { int blen = (int) (s->img_buffer_end - s->img_buffer); if (blen < n) { s->img_buffer = s->img_buffer_end; (s->io.skip)(s->io_user_data, n - blen); return; } } s->img_buffer += n; } static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) { if (s->io.read) { int blen = (int) (s->img_buffer_end - s->img_buffer); if (blen < n) { int res, count; memcpy(buffer, s->img_buffer, blen); count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); res = (count == (n-blen)); s->img_buffer = s->img_buffer_end; return res; } } if (s->img_buffer+n <= s->img_buffer_end) { memcpy(buffer, s->img_buffer, n); s->img_buffer += n; return 1; } else return 0; } static int stbi__get16be(stbi__context *s) { int z = stbi__get8(s); return (z << 8) + stbi__get8(s); } static stbi__uint32 stbi__get32be(stbi__context *s) { stbi__uint32 z = stbi__get16be(s); return (z << 16) + stbi__get16be(s); } #if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) // nothing #else static int stbi__get16le(stbi__context *s) { int z = stbi__get8(s); return z + (stbi__get8(s) << 8); } #endif #ifndef STBI_NO_BMP static stbi__uint32 stbi__get32le(stbi__context *s) { stbi__uint32 z = stbi__get16le(s); return z + (stbi__get16le(s) << 16); } #endif #define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings ////////////////////////////////////////////////////////////////////////////// // // generic converter from built-in img_n to req_comp // individual types do this automatically as much as possible (e.g. jpeg // does all cases internally since it needs to colorspace convert anyway, // and it never has alpha, so very few cases ). png can automatically // interleave an alpha=255 channel, but falls back to this for other cases // // assume data buffer is malloced, so malloc a new one and free that one // only failure mode is malloc failing static stbi_uc stbi__compute_y(int r, int g, int b) { return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); } static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) { int i,j; unsigned char *good; if (req_comp == img_n) return data; STBI_ASSERT(req_comp >= 1 && req_comp <= 4); good = (unsigned char *) stbi__malloc(req_comp * x * y); if (good == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } for (j=0; j < (int) y; ++j) { unsigned char *src = data + j * x * img_n ; unsigned char *dest = good + j * x * req_comp; #define COMBO(a,b) ((a)*8+(b)) #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) // convert source image with img_n components to one with req_comp components; // avoid switch per pixel, so use switch per scanline and massive macros switch (COMBO(img_n, req_comp)) { CASE(1,2) { dest[0]=src[0], dest[1]=255; } break; CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; } break; CASE(2,1) { dest[0]=src[0]; } break; CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; } break; CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; } break; CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break; CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; default: STBI_ASSERT(0); } #undef CASE } STBI_FREE(data); return good; } #ifndef STBI_NO_LINEAR static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) { int i,k,n; float *output = (float *) stbi__malloc(x * y * comp * sizeof(float)); if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } // compute number of non-alpha components if (comp & 1) n = comp; else n = comp-1; for (i=0; i < x*y; ++i) { for (k=0; k < n; ++k) { output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); } if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; } STBI_FREE(data); return output; } #endif #ifndef STBI_NO_HDR #define stbi__float2int(x) ((int) (x)) static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) { int i,k,n; stbi_uc *output = (stbi_uc *) stbi__malloc(x * y * comp); if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } // compute number of non-alpha components if (comp & 1) n = comp; else n = comp-1; for (i=0; i < x*y; ++i) { for (k=0; k < n; ++k) { float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; if (z < 0) z = 0; if (z > 255) z = 255; output[i*comp + k] = (stbi_uc) stbi__float2int(z); } if (k < comp) { float z = data[i*comp+k] * 255 + 0.5f; if (z < 0) z = 0; if (z > 255) z = 255; output[i*comp + k] = (stbi_uc) stbi__float2int(z); } } STBI_FREE(data); return output; } #endif ////////////////////////////////////////////////////////////////////////////// // // "baseline" JPEG/JFIF decoder // // simple implementation // - doesn't support delayed output of y-dimension // - simple interface (only one output format: 8-bit interleaved RGB) // - doesn't try to recover corrupt jpegs // - doesn't allow partial loading, loading multiple at once // - still fast on x86 (copying globals into locals doesn't help x86) // - allocates lots of intermediate memory (full size of all components) // - non-interleaved case requires this anyway // - allows good upsampling (see next) // high-quality // - upsampled channels are bilinearly interpolated, even across blocks // - quality integer IDCT derived from IJG's 'slow' // performance // - fast huffman; reasonable integer IDCT // - some SIMD kernels for common paths on targets with SSE2/NEON // - uses a lot of intermediate memory, could cache poorly #ifndef STBI_NO_JPEG // huffman decoding acceleration #define FAST_BITS 9 // larger handles more cases; smaller stomps less cache typedef struct { stbi_uc fast[1 << FAST_BITS]; // weirdly, repacking this into AoS is a 10% speed loss, instead of a win stbi__uint16 code[256]; stbi_uc values[256]; stbi_uc size[257]; unsigned int maxcode[18]; int delta[17]; // old 'firstsymbol' - old 'firstcode' } stbi__huffman; typedef struct { stbi__context *s; stbi__huffman huff_dc[4]; stbi__huffman huff_ac[4]; stbi_uc dequant[4][64]; stbi__int16 fast_ac[4][1 << FAST_BITS]; // sizes for components, interleaved MCUs int img_h_max, img_v_max; int img_mcu_x, img_mcu_y; int img_mcu_w, img_mcu_h; // definition of jpeg image component struct { int id; int h,v; int tq; int hd,ha; int dc_pred; int x,y,w2,h2; stbi_uc *data; void *raw_data, *raw_coeff; stbi_uc *linebuf; short *coeff; // progressive only int coeff_w, coeff_h; // number of 8x8 coefficient blocks } img_comp[4]; stbi__uint32 code_buffer; // jpeg entropy-coded buffer int code_bits; // number of valid bits unsigned char marker; // marker seen while filling entropy buffer int nomore; // flag if we saw a marker so must stop int progressive; int spec_start; int spec_end; int succ_high; int succ_low; int eob_run; int rgb; int scan_n, order[4]; int restart_interval, todo; // kernels void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); } stbi__jpeg; static int stbi__build_huffman(stbi__huffman *h, int *count) { int i,j,k=0,code; // build size list for each symbol (from JPEG spec) for (i=0; i < 16; ++i) for (j=0; j < count[i]; ++j) h->size[k++] = (stbi_uc) (i+1); h->size[k] = 0; // compute actual symbols (from jpeg spec) code = 0; k = 0; for(j=1; j <= 16; ++j) { // compute delta to add to code to compute symbol id h->delta[j] = k - code; if (h->size[k] == j) { while (h->size[k] == j) h->code[k++] = (stbi__uint16) (code++); if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG"); } // compute largest code + 1 for this size, preshifted as needed later h->maxcode[j] = code << (16-j); code <<= 1; } h->maxcode[j] = 0xffffffff; // build non-spec acceleration table; 255 is flag for not-accelerated memset(h->fast, 255, 1 << FAST_BITS); for (i=0; i < k; ++i) { int s = h->size[i]; if (s <= FAST_BITS) { int c = h->code[i] << (FAST_BITS-s); int m = 1 << (FAST_BITS-s); for (j=0; j < m; ++j) { h->fast[c+j] = (stbi_uc) i; } } } return 1; } // build a table that decodes both magnitude and value of small ACs in // one go. static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) { int i; for (i=0; i < (1 << FAST_BITS); ++i) { stbi_uc fast = h->fast[i]; fast_ac[i] = 0; if (fast < 255) { int rs = h->values[fast]; int run = (rs >> 4) & 15; int magbits = rs & 15; int len = h->size[fast]; if (magbits && len + magbits <= FAST_BITS) { // magnitude code followed by receive_extend code int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); int m = 1 << (magbits - 1); if (k < m) k += (-1 << magbits) + 1; // if the result is small enough, we can fit it in fast_ac table if (k >= -128 && k <= 127) fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits)); } } } } static void stbi__grow_buffer_unsafe(stbi__jpeg *j) { do { int b = j->nomore ? 0 : stbi__get8(j->s); if (b == 0xff) { int c = stbi__get8(j->s); if (c != 0) { j->marker = (unsigned char) c; j->nomore = 1; return; } } j->code_buffer |= b << (24 - j->code_bits); j->code_bits += 8; } while (j->code_bits <= 24); } // (1 << n) - 1 static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; // decode a jpeg huffman value from the bitstream stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) { unsigned int temp; int c,k; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); // look at the top FAST_BITS and determine what symbol ID it is, // if the code is <= FAST_BITS c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); k = h->fast[c]; if (k < 255) { int s = h->size[k]; if (s > j->code_bits) return -1; j->code_buffer <<= s; j->code_bits -= s; return h->values[k]; } // naive test is to shift the code_buffer down so k bits are // valid, then test against maxcode. To speed this up, we've // preshifted maxcode left so that it has (16-k) 0s at the // end; in other words, regardless of the number of bits, it // wants to be compared against something shifted to have 16; // that way we don't need to shift inside the loop. temp = j->code_buffer >> 16; for (k=FAST_BITS+1 ; ; ++k) if (temp < h->maxcode[k]) break; if (k == 17) { // error! code not found j->code_bits -= 16; return -1; } if (k > j->code_bits) return -1; // convert the huffman code to the symbol id c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); // convert the id to a symbol j->code_bits -= k; j->code_buffer <<= k; return h->values[c]; } // bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB k = stbi_lrot(j->code_buffer, n); STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))); j->code_buffer = k & ~stbi__bmask[n]; k &= stbi__bmask[n]; j->code_bits -= n; return k + (stbi__jbias[n] & ~sgn); } // get some unsigned bits stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) { unsigned int k; if (j->code_bits < n) stbi__grow_buffer_unsafe(j); k = stbi_lrot(j->code_buffer, n); j->code_buffer = k & ~stbi__bmask[n]; k &= stbi__bmask[n]; j->code_bits -= n; return k; } stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) { unsigned int k; if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); k = j->code_buffer; j->code_buffer <<= 1; --j->code_bits; return k & 0x80000000; } // given a value that's at position X in the zigzag stream, // where does it appear in the 8x8 matrix coded as row-major? static stbi_uc stbi__jpeg_dezigzag[64+15] = { 0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48, 41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23, 30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63, // let corrupt input sample past end 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63 }; // decode one 64-entry block-- static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi_uc *dequant) { int diff,dc,k; int t; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); t = stbi__jpeg_huff_decode(j, hdc); if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); // 0 all the ac values now so we can do it 32-bits at a time memset(data,0,64*sizeof(data[0])); diff = t ? stbi__extend_receive(j, t) : 0; dc = j->img_comp[b].dc_pred + diff; j->img_comp[b].dc_pred = dc; data[0] = (short) (dc * dequant[0]); // decode AC components, see JPEG spec k = 1; do { unsigned int zig; int c,r,s; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); r = fac[c]; if (r) { // fast-AC path k += (r >> 4) & 15; // run s = r & 15; // combined length j->code_buffer <<= s; j->code_bits -= s; // decode into unzigzag'd location zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) ((r >> 8) * dequant[zig]); } else { int rs = stbi__jpeg_huff_decode(j, hac); if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); s = rs & 15; r = rs >> 4; if (s == 0) { if (rs != 0xf0) break; // end block k += 16; } else { k += r; // decode into unzigzag'd location zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); } } } while (k < 64); return 1; } static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) { int diff,dc; int t; if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); if (j->succ_high == 0) { // first scan for DC coefficient, must be first memset(data,0,64*sizeof(data[0])); // 0 all the ac values now t = stbi__jpeg_huff_decode(j, hdc); diff = t ? stbi__extend_receive(j, t) : 0; dc = j->img_comp[b].dc_pred + diff; j->img_comp[b].dc_pred = dc; data[0] = (short) (dc << j->succ_low); } else { // refinement scan for DC coefficient if (stbi__jpeg_get_bit(j)) data[0] += (short) (1 << j->succ_low); } return 1; } // @OPTIMIZE: store non-zigzagged during the decode passes, // and only de-zigzag when dequantizing static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) { int k; if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); if (j->succ_high == 0) { int shift = j->succ_low; if (j->eob_run) { --j->eob_run; return 1; } k = j->spec_start; do { unsigned int zig; int c,r,s; if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); r = fac[c]; if (r) { // fast-AC path k += (r >> 4) & 15; // run s = r & 15; // combined length j->code_buffer <<= s; j->code_bits -= s; zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) ((r >> 8) << shift); } else { int rs = stbi__jpeg_huff_decode(j, hac); if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); s = rs & 15; r = rs >> 4; if (s == 0) { if (r < 15) { j->eob_run = (1 << r); if (r) j->eob_run += stbi__jpeg_get_bits(j, r); --j->eob_run; break; } k += 16; } else { k += r; zig = stbi__jpeg_dezigzag[k++]; data[zig] = (short) (stbi__extend_receive(j,s) << shift); } } } while (k <= j->spec_end); } else { // refinement scan for these AC coefficients short bit = (short) (1 << j->succ_low); if (j->eob_run) { --j->eob_run; for (k = j->spec_start; k <= j->spec_end; ++k) { short *p = &data[stbi__jpeg_dezigzag[k]]; if (*p != 0) if (stbi__jpeg_get_bit(j)) if ((*p & bit)==0) { if (*p > 0) *p += bit; else *p -= bit; } } } else { k = j->spec_start; do { int r,s; int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); s = rs & 15; r = rs >> 4; if (s == 0) { if (r < 15) { j->eob_run = (1 << r) - 1; if (r) j->eob_run += stbi__jpeg_get_bits(j, r); r = 64; // force end of block } else { // r=15 s=0 should write 16 0s, so we just do // a run of 15 0s and then write s (which is 0), // so we don't have to do anything special here } } else { if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); // sign bit if (stbi__jpeg_get_bit(j)) s = bit; else s = -bit; } // advance by r while (k <= j->spec_end) { short *p = &data[stbi__jpeg_dezigzag[k++]]; if (*p != 0) { if (stbi__jpeg_get_bit(j)) if ((*p & bit)==0) { if (*p > 0) *p += bit; else *p -= bit; } } else { if (r == 0) { *p = (short) s; break; } --r; } } } while (k <= j->spec_end); } } return 1; } // take a -128..127 value and stbi__clamp it and convert to 0..255 stbi_inline static stbi_uc stbi__clamp(int x) { // trick to use a single test to catch both cases if ((unsigned int) x > 255) { if (x < 0) return 0; if (x > 255) return 255; } return (stbi_uc) x; } #define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) #define stbi__fsh(x) ((x) << 12) // derived from jidctint -- DCT_ISLOW #define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ p2 = s2; \ p3 = s6; \ p1 = (p2+p3) * stbi__f2f(0.5411961f); \ t2 = p1 + p3*stbi__f2f(-1.847759065f); \ t3 = p1 + p2*stbi__f2f( 0.765366865f); \ p2 = s0; \ p3 = s4; \ t0 = stbi__fsh(p2+p3); \ t1 = stbi__fsh(p2-p3); \ x0 = t0+t3; \ x3 = t0-t3; \ x1 = t1+t2; \ x2 = t1-t2; \ t0 = s7; \ t1 = s5; \ t2 = s3; \ t3 = s1; \ p3 = t0+t2; \ p4 = t1+t3; \ p1 = t0+t3; \ p2 = t1+t2; \ p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ t0 = t0*stbi__f2f( 0.298631336f); \ t1 = t1*stbi__f2f( 2.053119869f); \ t2 = t2*stbi__f2f( 3.072711026f); \ t3 = t3*stbi__f2f( 1.501321110f); \ p1 = p5 + p1*stbi__f2f(-0.899976223f); \ p2 = p5 + p2*stbi__f2f(-2.562915447f); \ p3 = p3*stbi__f2f(-1.961570560f); \ p4 = p4*stbi__f2f(-0.390180644f); \ t3 += p1+p4; \ t2 += p2+p3; \ t1 += p2+p4; \ t0 += p1+p3; static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) { int i,val[64],*v=val; stbi_uc *o; short *d = data; // columns for (i=0; i < 8; ++i,++d, ++v) { // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 && d[40]==0 && d[48]==0 && d[56]==0) { // no shortcut 0 seconds // (1|2|3|4|5|6|7)==0 0 seconds // all separate -0.047 seconds // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds int dcterm = d[0] << 2; v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; } else { STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) // constants scaled things up by 1<<12; let's bring them back // down, but keep 2 extra bits of precision x0 += 512; x1 += 512; x2 += 512; x3 += 512; v[ 0] = (x0+t3) >> 10; v[56] = (x0-t3) >> 10; v[ 8] = (x1+t2) >> 10; v[48] = (x1-t2) >> 10; v[16] = (x2+t1) >> 10; v[40] = (x2-t1) >> 10; v[24] = (x3+t0) >> 10; v[32] = (x3-t0) >> 10; } } for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { // no fast case since the first 1D IDCT spread components out STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) // constants scaled things up by 1<<12, plus we had 1<<2 from first // loop, plus horizontal and vertical each scale by sqrt(8) so together // we've got an extra 1<<3, so 1<<17 total we need to remove. // so we want to round that, which means adding 0.5 * 1<<17, // aka 65536. Also, we'll end up with -128 to 127 that we want // to encode as 0..255 by adding 128, so we'll add that before the shift x0 += 65536 + (128<<17); x1 += 65536 + (128<<17); x2 += 65536 + (128<<17); x3 += 65536 + (128<<17); // tried computing the shifts into temps, or'ing the temps to see // if any were out of range, but that was slower o[0] = stbi__clamp((x0+t3) >> 17); o[7] = stbi__clamp((x0-t3) >> 17); o[1] = stbi__clamp((x1+t2) >> 17); o[6] = stbi__clamp((x1-t2) >> 17); o[2] = stbi__clamp((x2+t1) >> 17); o[5] = stbi__clamp((x2-t1) >> 17); o[3] = stbi__clamp((x3+t0) >> 17); o[4] = stbi__clamp((x3-t0) >> 17); } } #ifdef STBI_SSE2 // sse2 integer IDCT. not the fastest possible implementation but it // produces bit-identical results to the generic C version so it's // fully "transparent". static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) { // This is constructed to match our regular (generic) integer IDCT exactly. __m128i row0, row1, row2, row3, row4, row5, row6, row7; __m128i tmp; // dot product constant: even elems=x, odd elems=y #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) // out(1) = c1[even]*x + c1[odd]*y #define dct_rot(out0,out1, x,y,c0,c1) \ __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) // out = in << 12 (in 16-bit, out 32-bit) #define dct_widen(out, in) \ __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) // wide add #define dct_wadd(out, a, b) \ __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ __m128i out##_h = _mm_add_epi32(a##_h, b##_h) // wide sub #define dct_wsub(out, a, b) \ __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) // butterfly a/b, add bias, then shift by "s" and pack #define dct_bfly32o(out0, out1, a,b,bias,s) \ { \ __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ dct_wadd(sum, abiased, b); \ dct_wsub(dif, abiased, b); \ out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ } // 8-bit interleave step (for transposes) #define dct_interleave8(a, b) \ tmp = a; \ a = _mm_unpacklo_epi8(a, b); \ b = _mm_unpackhi_epi8(tmp, b) // 16-bit interleave step (for transposes) #define dct_interleave16(a, b) \ tmp = a; \ a = _mm_unpacklo_epi16(a, b); \ b = _mm_unpackhi_epi16(tmp, b) #define dct_pass(bias,shift) \ { \ /* even part */ \ dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ __m128i sum04 = _mm_add_epi16(row0, row4); \ __m128i dif04 = _mm_sub_epi16(row0, row4); \ dct_widen(t0e, sum04); \ dct_widen(t1e, dif04); \ dct_wadd(x0, t0e, t3e); \ dct_wsub(x3, t0e, t3e); \ dct_wadd(x1, t1e, t2e); \ dct_wsub(x2, t1e, t2e); \ /* odd part */ \ dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ __m128i sum17 = _mm_add_epi16(row1, row7); \ __m128i sum35 = _mm_add_epi16(row3, row5); \ dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ dct_wadd(x4, y0o, y4o); \ dct_wadd(x5, y1o, y5o); \ dct_wadd(x6, y2o, y5o); \ dct_wadd(x7, y3o, y4o); \ dct_bfly32o(row0,row7, x0,x7,bias,shift); \ dct_bfly32o(row1,row6, x1,x6,bias,shift); \ dct_bfly32o(row2,row5, x2,x5,bias,shift); \ dct_bfly32o(row3,row4, x3,x4,bias,shift); \ } __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); // rounding biases in column/row passes, see stbi__idct_block for explanation. __m128i bias_0 = _mm_set1_epi32(512); __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); // load row0 = _mm_load_si128((const __m128i *) (data + 0*8)); row1 = _mm_load_si128((const __m128i *) (data + 1*8)); row2 = _mm_load_si128((const __m128i *) (data + 2*8)); row3 = _mm_load_si128((const __m128i *) (data + 3*8)); row4 = _mm_load_si128((const __m128i *) (data + 4*8)); row5 = _mm_load_si128((const __m128i *) (data + 5*8)); row6 = _mm_load_si128((const __m128i *) (data + 6*8)); row7 = _mm_load_si128((const __m128i *) (data + 7*8)); // column pass dct_pass(bias_0, 10); { // 16bit 8x8 transpose pass 1 dct_interleave16(row0, row4); dct_interleave16(row1, row5); dct_interleave16(row2, row6); dct_interleave16(row3, row7); // transpose pass 2 dct_interleave16(row0, row2); dct_interleave16(row1, row3); dct_interleave16(row4, row6); dct_interleave16(row5, row7); // transpose pass 3 dct_interleave16(row0, row1); dct_interleave16(row2, row3); dct_interleave16(row4, row5); dct_interleave16(row6, row7); } // row pass dct_pass(bias_1, 17); { // pack __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 __m128i p1 = _mm_packus_epi16(row2, row3); __m128i p2 = _mm_packus_epi16(row4, row5); __m128i p3 = _mm_packus_epi16(row6, row7); // 8bit 8x8 transpose pass 1 dct_interleave8(p0, p2); // a0e0a1e1... dct_interleave8(p1, p3); // c0g0c1g1... // transpose pass 2 dct_interleave8(p0, p1); // a0c0e0g0... dct_interleave8(p2, p3); // b0d0f0h0... // transpose pass 3 dct_interleave8(p0, p2); // a0b0c0d0... dct_interleave8(p1, p3); // a4b4c4d4... // store _mm_storel_epi64((__m128i *) out, p0); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; _mm_storel_epi64((__m128i *) out, p2); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; _mm_storel_epi64((__m128i *) out, p1); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; _mm_storel_epi64((__m128i *) out, p3); out += out_stride; _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); } #undef dct_const #undef dct_rot #undef dct_widen #undef dct_wadd #undef dct_wsub #undef dct_bfly32o #undef dct_interleave8 #undef dct_interleave16 #undef dct_pass } #endif // STBI_SSE2 #ifdef STBI_NEON // NEON integer IDCT. should produce bit-identical // results to the generic C version. static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) { int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); #define dct_long_mul(out, inq, coeff) \ int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) #define dct_long_mac(out, acc, inq, coeff) \ int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) #define dct_widen(out, inq) \ int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) // wide add #define dct_wadd(out, a, b) \ int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ int32x4_t out##_h = vaddq_s32(a##_h, b##_h) // wide sub #define dct_wsub(out, a, b) \ int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ int32x4_t out##_h = vsubq_s32(a##_h, b##_h) // butterfly a/b, then shift using "shiftop" by "s" and pack #define dct_bfly32o(out0,out1, a,b,shiftop,s) \ { \ dct_wadd(sum, a, b); \ dct_wsub(dif, a, b); \ out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ } #define dct_pass(shiftop, shift) \ { \ /* even part */ \ int16x8_t sum26 = vaddq_s16(row2, row6); \ dct_long_mul(p1e, sum26, rot0_0); \ dct_long_mac(t2e, p1e, row6, rot0_1); \ dct_long_mac(t3e, p1e, row2, rot0_2); \ int16x8_t sum04 = vaddq_s16(row0, row4); \ int16x8_t dif04 = vsubq_s16(row0, row4); \ dct_widen(t0e, sum04); \ dct_widen(t1e, dif04); \ dct_wadd(x0, t0e, t3e); \ dct_wsub(x3, t0e, t3e); \ dct_wadd(x1, t1e, t2e); \ dct_wsub(x2, t1e, t2e); \ /* odd part */ \ int16x8_t sum15 = vaddq_s16(row1, row5); \ int16x8_t sum17 = vaddq_s16(row1, row7); \ int16x8_t sum35 = vaddq_s16(row3, row5); \ int16x8_t sum37 = vaddq_s16(row3, row7); \ int16x8_t sumodd = vaddq_s16(sum17, sum35); \ dct_long_mul(p5o, sumodd, rot1_0); \ dct_long_mac(p1o, p5o, sum17, rot1_1); \ dct_long_mac(p2o, p5o, sum35, rot1_2); \ dct_long_mul(p3o, sum37, rot2_0); \ dct_long_mul(p4o, sum15, rot2_1); \ dct_wadd(sump13o, p1o, p3o); \ dct_wadd(sump24o, p2o, p4o); \ dct_wadd(sump23o, p2o, p3o); \ dct_wadd(sump14o, p1o, p4o); \ dct_long_mac(x4, sump13o, row7, rot3_0); \ dct_long_mac(x5, sump24o, row5, rot3_1); \ dct_long_mac(x6, sump23o, row3, rot3_2); \ dct_long_mac(x7, sump14o, row1, rot3_3); \ dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ } // load row0 = vld1q_s16(data + 0*8); row1 = vld1q_s16(data + 1*8); row2 = vld1q_s16(data + 2*8); row3 = vld1q_s16(data + 3*8); row4 = vld1q_s16(data + 4*8); row5 = vld1q_s16(data + 5*8); row6 = vld1q_s16(data + 6*8); row7 = vld1q_s16(data + 7*8); // add DC bias row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); // column pass dct_pass(vrshrn_n_s32, 10); // 16bit 8x8 transpose { // these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. // whether compilers actually get this is another story, sadly. #define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } #define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } #define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } // pass 1 dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 dct_trn16(row2, row3); dct_trn16(row4, row5); dct_trn16(row6, row7); // pass 2 dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 dct_trn32(row1, row3); dct_trn32(row4, row6); dct_trn32(row5, row7); // pass 3 dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 dct_trn64(row1, row5); dct_trn64(row2, row6); dct_trn64(row3, row7); #undef dct_trn16 #undef dct_trn32 #undef dct_trn64 } // row pass // vrshrn_n_s32 only supports shifts up to 16, we need // 17. so do a non-rounding shift of 16 first then follow // up with a rounding shift by 1. dct_pass(vshrn_n_s32, 16); { // pack and round uint8x8_t p0 = vqrshrun_n_s16(row0, 1); uint8x8_t p1 = vqrshrun_n_s16(row1, 1); uint8x8_t p2 = vqrshrun_n_s16(row2, 1); uint8x8_t p3 = vqrshrun_n_s16(row3, 1); uint8x8_t p4 = vqrshrun_n_s16(row4, 1); uint8x8_t p5 = vqrshrun_n_s16(row5, 1); uint8x8_t p6 = vqrshrun_n_s16(row6, 1); uint8x8_t p7 = vqrshrun_n_s16(row7, 1); // again, these can translate into one instruction, but often don't. #define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } #define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } #define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } // sadly can't use interleaved stores here since we only write // 8 bytes to each scan line! // 8x8 8-bit transpose pass 1 dct_trn8_8(p0, p1); dct_trn8_8(p2, p3); dct_trn8_8(p4, p5); dct_trn8_8(p6, p7); // pass 2 dct_trn8_16(p0, p2); dct_trn8_16(p1, p3); dct_trn8_16(p4, p6); dct_trn8_16(p5, p7); // pass 3 dct_trn8_32(p0, p4); dct_trn8_32(p1, p5); dct_trn8_32(p2, p6); dct_trn8_32(p3, p7); // store vst1_u8(out, p0); out += out_stride; vst1_u8(out, p1); out += out_stride; vst1_u8(out, p2); out += out_stride; vst1_u8(out, p3); out += out_stride; vst1_u8(out, p4); out += out_stride; vst1_u8(out, p5); out += out_stride; vst1_u8(out, p6); out += out_stride; vst1_u8(out, p7); #undef dct_trn8_8 #undef dct_trn8_16 #undef dct_trn8_32 } #undef dct_long_mul #undef dct_long_mac #undef dct_widen #undef dct_wadd #undef dct_wsub #undef dct_bfly32o #undef dct_pass } #endif // STBI_NEON #define STBI__MARKER_none 0xff // if there's a pending marker from the entropy stream, return that // otherwise, fetch from the stream and get a marker. if there's no // marker, return 0xff, which is never a valid marker value static stbi_uc stbi__get_marker(stbi__jpeg *j) { stbi_uc x; if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } x = stbi__get8(j->s); if (x != 0xff) return STBI__MARKER_none; while (x == 0xff) x = stbi__get8(j->s); return x; } // in each scan, we'll have scan_n components, and the order // of the components is specified by order[] #define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) // after a restart interval, stbi__jpeg_reset the entropy decoder and // the dc prediction static void stbi__jpeg_reset(stbi__jpeg *j) { j->code_bits = 0; j->code_buffer = 0; j->nomore = 0; j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; j->marker = STBI__MARKER_none; j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; j->eob_run = 0; // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, // since we don't even allow 1<<30 pixels } static int stbi__parse_entropy_coded_data(stbi__jpeg *z) { stbi__jpeg_reset(z); if (!z->progressive) { if (z->scan_n == 1) { int i,j; STBI_SIMD_ALIGN(short, data[64]); int n = z->order[0]; // non-interleaved data, we just need to process one block at a time, // in trivial scanline order // number of blocks to do just depends on how many actual "pixels" this // component has, independent of interleaved MCU blocking and such int w = (z->img_comp[n].x+7) >> 3; int h = (z->img_comp[n].y+7) >> 3; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { int ha = z->img_comp[n].ha; if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); // every data block is an MCU, so countdown the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); // if it's NOT a restart, then just bail, so we get corrupt data // rather than no data if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } else { // interleaved int i,j,k,x,y; STBI_SIMD_ALIGN(short, data[64]); for (j=0; j < z->img_mcu_y; ++j) { for (i=0; i < z->img_mcu_x; ++i) { // scan an interleaved mcu... process scan_n components in order for (k=0; k < z->scan_n; ++k) { int n = z->order[k]; // scan out an mcu's worth of this component; that's just determined // by the basic H and V specified for the component for (y=0; y < z->img_comp[n].v; ++y) { for (x=0; x < z->img_comp[n].h; ++x) { int x2 = (i*z->img_comp[n].h + x)*8; int y2 = (j*z->img_comp[n].v + y)*8; int ha = z->img_comp[n].ha; if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); } } } // after all interleaved components, that's an interleaved MCU, // so now count down the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } } else { if (z->scan_n == 1) { int i,j; int n = z->order[0]; // non-interleaved data, we just need to process one block at a time, // in trivial scanline order // number of blocks to do just depends on how many actual "pixels" this // component has, independent of interleaved MCU blocking and such int w = (z->img_comp[n].x+7) >> 3; int h = (z->img_comp[n].y+7) >> 3; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); if (z->spec_start == 0) { if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) return 0; } else { int ha = z->img_comp[n].ha; if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) return 0; } // every data block is an MCU, so countdown the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } else { // interleaved int i,j,k,x,y; for (j=0; j < z->img_mcu_y; ++j) { for (i=0; i < z->img_mcu_x; ++i) { // scan an interleaved mcu... process scan_n components in order for (k=0; k < z->scan_n; ++k) { int n = z->order[k]; // scan out an mcu's worth of this component; that's just determined // by the basic H and V specified for the component for (y=0; y < z->img_comp[n].v; ++y) { for (x=0; x < z->img_comp[n].h; ++x) { int x2 = (i*z->img_comp[n].h + x); int y2 = (j*z->img_comp[n].v + y); short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) return 0; } } } // after all interleaved components, that's an interleaved MCU, // so now count down the restart interval if (--z->todo <= 0) { if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); if (!STBI__RESTART(z->marker)) return 1; stbi__jpeg_reset(z); } } } return 1; } } } static void stbi__jpeg_dequantize(short *data, stbi_uc *dequant) { int i; for (i=0; i < 64; ++i) data[i] *= dequant[i]; } static void stbi__jpeg_finish(stbi__jpeg *z) { if (z->progressive) { // dequantize and idct the data int i,j,n; for (n=0; n < z->s->img_n; ++n) { int w = (z->img_comp[n].x+7) >> 3; int h = (z->img_comp[n].y+7) >> 3; for (j=0; j < h; ++j) { for (i=0; i < w; ++i) { short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); } } } } } static int stbi__process_marker(stbi__jpeg *z, int m) { int L; switch (m) { case STBI__MARKER_none: // no marker found return stbi__err("expected marker","Corrupt JPEG"); case 0xDD: // DRI - specify restart interval if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); z->restart_interval = stbi__get16be(z->s); return 1; case 0xDB: // DQT - define quantization table L = stbi__get16be(z->s)-2; while (L > 0) { int q = stbi__get8(z->s); int p = q >> 4; int t = q & 15,i; if (p != 0) return stbi__err("bad DQT type","Corrupt JPEG"); if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); for (i=0; i < 64; ++i) z->dequant[t][stbi__jpeg_dezigzag[i]] = stbi__get8(z->s); L -= 65; } return L==0; case 0xC4: // DHT - define huffman table L = stbi__get16be(z->s)-2; while (L > 0) { stbi_uc *v; int sizes[16],i,n=0; int q = stbi__get8(z->s); int tc = q >> 4; int th = q & 15; if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); for (i=0; i < 16; ++i) { sizes[i] = stbi__get8(z->s); n += sizes[i]; } L -= 17; if (tc == 0) { if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; v = z->huff_dc[th].values; } else { if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; v = z->huff_ac[th].values; } for (i=0; i < n; ++i) v[i] = stbi__get8(z->s); if (tc != 0) stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); L -= n; } return L==0; } // check for comment block or APP blocks if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { stbi__skip(z->s, stbi__get16be(z->s)-2); return 1; } return 0; } // after we see SOS static int stbi__process_scan_header(stbi__jpeg *z) { int i; int Ls = stbi__get16be(z->s); z->scan_n = stbi__get8(z->s); if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); for (i=0; i < z->scan_n; ++i) { int id = stbi__get8(z->s), which; int q = stbi__get8(z->s); for (which = 0; which < z->s->img_n; ++which) if (z->img_comp[which].id == id) break; if (which == z->s->img_n) return 0; // no match z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); z->order[i] = which; } { int aa; z->spec_start = stbi__get8(z->s); z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 aa = stbi__get8(z->s); z->succ_high = (aa >> 4); z->succ_low = (aa & 15); if (z->progressive) { if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) return stbi__err("bad SOS", "Corrupt JPEG"); } else { if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); z->spec_end = 63; } } return 1; } static int stbi__process_frame_header(stbi__jpeg *z, int scan) { stbi__context *s = z->s; int Lf,p,i,q, h_max=1,v_max=1,c; Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires c = stbi__get8(s); if (c != 3 && c != 1) return stbi__err("bad component count","Corrupt JPEG"); // JFIF requires s->img_n = c; for (i=0; i < c; ++i) { z->img_comp[i].data = NULL; z->img_comp[i].linebuf = NULL; } if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); z->rgb = 0; for (i=0; i < s->img_n; ++i) { static unsigned char rgb[3] = { 'R', 'G', 'B' }; z->img_comp[i].id = stbi__get8(s); if (z->img_comp[i].id != i+1) // JFIF requires if (z->img_comp[i].id != i) { // some version of jpegtran outputs non-JFIF-compliant files! // somethings output this (see http://fileformats.archiveteam.org/wiki/JPEG#Color_format) if (z->img_comp[i].id != rgb[i]) return stbi__err("bad component ID","Corrupt JPEG"); ++z->rgb; } q = stbi__get8(s); z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); } if (scan != STBI__SCAN_load) return 1; if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); for (i=0; i < s->img_n; ++i) { if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; } // compute interleaved mcu info z->img_h_max = h_max; z->img_v_max = v_max; z->img_mcu_w = h_max * 8; z->img_mcu_h = v_max * 8; z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; for (i=0; i < s->img_n; ++i) { // number of effective pixels (e.g. for non-interleaved MCU) z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; // to simplify generation, we'll allocate enough memory to decode // the bogus oversized data from using interleaved MCUs and their // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't // discard the extra data until colorspace conversion z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; z->img_comp[i].raw_data = stbi__malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); if (z->img_comp[i].raw_data == NULL) { for(--i; i >= 0; --i) { STBI_FREE(z->img_comp[i].raw_data); z->img_comp[i].raw_data = NULL; } return stbi__err("outofmem", "Out of memory"); } // align blocks for idct using mmx/sse z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); z->img_comp[i].linebuf = NULL; if (z->progressive) { z->img_comp[i].coeff_w = (z->img_comp[i].w2 + 7) >> 3; z->img_comp[i].coeff_h = (z->img_comp[i].h2 + 7) >> 3; z->img_comp[i].raw_coeff = STBI_MALLOC(z->img_comp[i].coeff_w * z->img_comp[i].coeff_h * 64 * sizeof(short) + 15); z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); } else { z->img_comp[i].coeff = 0; z->img_comp[i].raw_coeff = 0; } } return 1; } // use comparisons since in some cases we handle more than one case (e.g. SOF) #define stbi__DNL(x) ((x) == 0xdc) #define stbi__SOI(x) ((x) == 0xd8) #define stbi__EOI(x) ((x) == 0xd9) #define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) #define stbi__SOS(x) ((x) == 0xda) #define stbi__SOF_progressive(x) ((x) == 0xc2) static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) { int m; z->marker = STBI__MARKER_none; // initialize cached marker to empty m = stbi__get_marker(z); if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); if (scan == STBI__SCAN_type) return 1; m = stbi__get_marker(z); while (!stbi__SOF(m)) { if (!stbi__process_marker(z,m)) return 0; m = stbi__get_marker(z); while (m == STBI__MARKER_none) { // some files have extra padding after their blocks, so ok, we'll scan if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); m = stbi__get_marker(z); } } z->progressive = stbi__SOF_progressive(m); if (!stbi__process_frame_header(z, scan)) return 0; return 1; } // decode image to YCbCr format static int stbi__decode_jpeg_image(stbi__jpeg *j) { int m; for (m = 0; m < 4; m++) { j->img_comp[m].raw_data = NULL; j->img_comp[m].raw_coeff = NULL; } j->restart_interval = 0; if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; m = stbi__get_marker(j); while (!stbi__EOI(m)) { if (stbi__SOS(m)) { if (!stbi__process_scan_header(j)) return 0; if (!stbi__parse_entropy_coded_data(j)) return 0; if (j->marker == STBI__MARKER_none ) { // handle 0s at the end of image data from IP Kamera 9060 while (!stbi__at_eof(j->s)) { int x = stbi__get8(j->s); if (x == 255) { j->marker = stbi__get8(j->s); break; } else if (x != 0) { return stbi__err("junk before marker", "Corrupt JPEG"); } } // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 } } else { if (!stbi__process_marker(j, m)) return 0; } m = stbi__get_marker(j); } if (j->progressive) stbi__jpeg_finish(j); return 1; } // static jfif-centered resampling (across block boundaries) typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, int w, int hs); #define stbi__div4(x) ((stbi_uc) ((x) >> 2)) static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { STBI_NOTUSED(out); STBI_NOTUSED(in_far); STBI_NOTUSED(w); STBI_NOTUSED(hs); return in_near; } static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate two samples vertically for every one in input int i; STBI_NOTUSED(hs); for (i=0; i < w; ++i) out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); return out; } static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate two samples horizontally for every one in input int i; stbi_uc *input = in_near; if (w == 1) { // if only one sample, can't do any interpolation out[0] = out[1] = input[0]; return out; } out[0] = input[0]; out[1] = stbi__div4(input[0]*3 + input[1] + 2); for (i=1; i < w-1; ++i) { int n = 3*input[i]+2; out[i*2+0] = stbi__div4(n+input[i-1]); out[i*2+1] = stbi__div4(n+input[i+1]); } out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); out[i*2+1] = input[w-1]; STBI_NOTUSED(in_far); STBI_NOTUSED(hs); return out; } #define stbi__div16(x) ((stbi_uc) ((x) >> 4)) static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate 2x2 samples for every one in input int i,t0,t1; if (w == 1) { out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); return out; } t1 = 3*in_near[0] + in_far[0]; out[0] = stbi__div4(t1+2); for (i=1; i < w; ++i) { t0 = t1; t1 = 3*in_near[i]+in_far[i]; out[i*2-1] = stbi__div16(3*t0 + t1 + 8); out[i*2 ] = stbi__div16(3*t1 + t0 + 8); } out[w*2-1] = stbi__div4(t1+2); STBI_NOTUSED(hs); return out; } #if defined(STBI_SSE2) || defined(STBI_NEON) static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // need to generate 2x2 samples for every one in input int i=0,t0,t1; if (w == 1) { out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); return out; } t1 = 3*in_near[0] + in_far[0]; // process groups of 8 pixels for as long as we can. // note we can't handle the last pixel in a row in this loop // because we need to handle the filter boundary conditions. for (; i < ((w-1) & ~7); i += 8) { #if defined(STBI_SSE2) // load and perform the vertical filtering pass // this uses 3*x + y = 4*x + (y - x) __m128i zero = _mm_setzero_si128(); __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); __m128i farw = _mm_unpacklo_epi8(farb, zero); __m128i nearw = _mm_unpacklo_epi8(nearb, zero); __m128i diff = _mm_sub_epi16(farw, nearw); __m128i nears = _mm_slli_epi16(nearw, 2); __m128i curr = _mm_add_epi16(nears, diff); // current row // horizontal filter works the same based on shifted vers of current // row. "prev" is current row shifted right by 1 pixel; we need to // insert the previous pixel value (from t1). // "next" is current row shifted left by 1 pixel, with first pixel // of next block of 8 pixels added in. __m128i prv0 = _mm_slli_si128(curr, 2); __m128i nxt0 = _mm_srli_si128(curr, 2); __m128i prev = _mm_insert_epi16(prv0, t1, 0); __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); // horizontal filter, polyphase implementation since it's convenient: // even pixels = 3*cur + prev = cur*4 + (prev - cur) // odd pixels = 3*cur + next = cur*4 + (next - cur) // note the shared term. __m128i bias = _mm_set1_epi16(8); __m128i curs = _mm_slli_epi16(curr, 2); __m128i prvd = _mm_sub_epi16(prev, curr); __m128i nxtd = _mm_sub_epi16(next, curr); __m128i curb = _mm_add_epi16(curs, bias); __m128i even = _mm_add_epi16(prvd, curb); __m128i odd = _mm_add_epi16(nxtd, curb); // interleave even and odd pixels, then undo scaling. __m128i int0 = _mm_unpacklo_epi16(even, odd); __m128i int1 = _mm_unpackhi_epi16(even, odd); __m128i de0 = _mm_srli_epi16(int0, 4); __m128i de1 = _mm_srli_epi16(int1, 4); // pack and write output __m128i outv = _mm_packus_epi16(de0, de1); _mm_storeu_si128((__m128i *) (out + i*2), outv); #elif defined(STBI_NEON) // load and perform the vertical filtering pass // this uses 3*x + y = 4*x + (y - x) uint8x8_t farb = vld1_u8(in_far + i); uint8x8_t nearb = vld1_u8(in_near + i); int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); int16x8_t curr = vaddq_s16(nears, diff); // current row // horizontal filter works the same based on shifted vers of current // row. "prev" is current row shifted right by 1 pixel; we need to // insert the previous pixel value (from t1). // "next" is current row shifted left by 1 pixel, with first pixel // of next block of 8 pixels added in. int16x8_t prv0 = vextq_s16(curr, curr, 7); int16x8_t nxt0 = vextq_s16(curr, curr, 1); int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); // horizontal filter, polyphase implementation since it's convenient: // even pixels = 3*cur + prev = cur*4 + (prev - cur) // odd pixels = 3*cur + next = cur*4 + (next - cur) // note the shared term. int16x8_t curs = vshlq_n_s16(curr, 2); int16x8_t prvd = vsubq_s16(prev, curr); int16x8_t nxtd = vsubq_s16(next, curr); int16x8_t even = vaddq_s16(curs, prvd); int16x8_t odd = vaddq_s16(curs, nxtd); // undo scaling and round, then store with even/odd phases interleaved uint8x8x2_t o; o.val[0] = vqrshrun_n_s16(even, 4); o.val[1] = vqrshrun_n_s16(odd, 4); vst2_u8(out + i*2, o); #endif // "previous" value for next iter t1 = 3*in_near[i+7] + in_far[i+7]; } t0 = t1; t1 = 3*in_near[i] + in_far[i]; out[i*2] = stbi__div16(3*t1 + t0 + 8); for (++i; i < w; ++i) { t0 = t1; t1 = 3*in_near[i]+in_far[i]; out[i*2-1] = stbi__div16(3*t0 + t1 + 8); out[i*2 ] = stbi__div16(3*t1 + t0 + 8); } out[w*2-1] = stbi__div4(t1+2); STBI_NOTUSED(hs); return out; } #endif static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) { // resample with nearest-neighbor int i,j; STBI_NOTUSED(in_far); for (i=0; i < w; ++i) for (j=0; j < hs; ++j) out[i*hs+j] = in_near[i]; return out; } #ifdef STBI_JPEG_OLD // this is the same YCbCr-to-RGB calculation that stb_image has used // historically before the algorithm changes in 1.49 #define float2fixed(x) ((int) ((x) * 65536 + 0.5)) static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) { int i; for (i=0; i < count; ++i) { int y_fixed = (y[i] << 16) + 32768; // rounding int r,g,b; int cr = pcr[i] - 128; int cb = pcb[i] - 128; r = y_fixed + cr*float2fixed(1.40200f); g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); b = y_fixed + cb*float2fixed(1.77200f); r >>= 16; g >>= 16; b >>= 16; if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } out[0] = (stbi_uc)r; out[1] = (stbi_uc)g; out[2] = (stbi_uc)b; out[3] = 255; out += step; } } #else // this is a reduced-precision calculation of YCbCr-to-RGB introduced // to make sure the code produces the same results in both SIMD and scalar #define float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) { int i; for (i=0; i < count; ++i) { int y_fixed = (y[i] << 20) + (1<<19); // rounding int r,g,b; int cr = pcr[i] - 128; int cb = pcb[i] - 128; r = y_fixed + cr* float2fixed(1.40200f); g = y_fixed + (cr*-float2fixed(0.71414f)) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); b = y_fixed + cb* float2fixed(1.77200f); r >>= 20; g >>= 20; b >>= 20; if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } out[0] = (stbi_uc)r; out[1] = (stbi_uc)g; out[2] = (stbi_uc)b; out[3] = 255; out += step; } } #endif #if defined(STBI_SSE2) || defined(STBI_NEON) static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) { int i = 0; #ifdef STBI_SSE2 // step == 3 is pretty ugly on the final interleave, and i'm not convinced // it's useful in practice (you wouldn't use it for textures, for example). // so just accelerate step == 4 case. if (step == 4) { // this is a fairly straightforward implementation and not super-optimized. __m128i signflip = _mm_set1_epi8(-0x80); __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); __m128i xw = _mm_set1_epi16(255); // alpha channel for (; i+7 < count; i += 8) { // load __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 // unpack to short (and left-shift cr, cb by 8) __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); // color transform __m128i yws = _mm_srli_epi16(yw, 4); __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); __m128i rws = _mm_add_epi16(cr0, yws); __m128i gwt = _mm_add_epi16(cb0, yws); __m128i bws = _mm_add_epi16(yws, cb1); __m128i gws = _mm_add_epi16(gwt, cr1); // descale __m128i rw = _mm_srai_epi16(rws, 4); __m128i bw = _mm_srai_epi16(bws, 4); __m128i gw = _mm_srai_epi16(gws, 4); // back to byte, set up for transpose __m128i brb = _mm_packus_epi16(rw, bw); __m128i gxb = _mm_packus_epi16(gw, xw); // transpose to interleave channels __m128i t0 = _mm_unpacklo_epi8(brb, gxb); __m128i t1 = _mm_unpackhi_epi8(brb, gxb); __m128i o0 = _mm_unpacklo_epi16(t0, t1); __m128i o1 = _mm_unpackhi_epi16(t0, t1); // store _mm_storeu_si128((__m128i *) (out + 0), o0); _mm_storeu_si128((__m128i *) (out + 16), o1); out += 32; } } #endif #ifdef STBI_NEON // in this version, step=3 support would be easy to add. but is there demand? if (step == 4) { // this is a fairly straightforward implementation and not super-optimized. uint8x8_t signflip = vdup_n_u8(0x80); int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); for (; i+7 < count; i += 8) { // load uint8x8_t y_bytes = vld1_u8(y + i); uint8x8_t cr_bytes = vld1_u8(pcr + i); uint8x8_t cb_bytes = vld1_u8(pcb + i); int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); // expand to s16 int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); int16x8_t crw = vshll_n_s8(cr_biased, 7); int16x8_t cbw = vshll_n_s8(cb_biased, 7); // color transform int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); int16x8_t rws = vaddq_s16(yws, cr0); int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); int16x8_t bws = vaddq_s16(yws, cb1); // undo scaling, round, convert to byte uint8x8x4_t o; o.val[0] = vqrshrun_n_s16(rws, 4); o.val[1] = vqrshrun_n_s16(gws, 4); o.val[2] = vqrshrun_n_s16(bws, 4); o.val[3] = vdup_n_u8(255); // store, interleaving r/g/b/a vst4_u8(out, o); out += 8*4; } } #endif for (; i < count; ++i) { int y_fixed = (y[i] << 20) + (1<<19); // rounding int r,g,b; int cr = pcr[i] - 128; int cb = pcb[i] - 128; r = y_fixed + cr* float2fixed(1.40200f); g = y_fixed + cr*-float2fixed(0.71414f) + ((cb*-float2fixed(0.34414f)) & 0xffff0000); b = y_fixed + cb* float2fixed(1.77200f); r >>= 20; g >>= 20; b >>= 20; if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } out[0] = (stbi_uc)r; out[1] = (stbi_uc)g; out[2] = (stbi_uc)b; out[3] = 255; out += step; } } #endif // set up the kernels static void stbi__setup_jpeg(stbi__jpeg *j) { j->idct_block_kernel = stbi__idct_block; j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; #ifdef STBI_SSE2 if (stbi__sse2_available()) { j->idct_block_kernel = stbi__idct_simd; #ifndef STBI_JPEG_OLD j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; #endif j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; } #endif #ifdef STBI_NEON j->idct_block_kernel = stbi__idct_simd; #ifndef STBI_JPEG_OLD j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; #endif j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; #endif } // clean up the temporary component buffers static void stbi__cleanup_jpeg(stbi__jpeg *j) { int i; for (i=0; i < j->s->img_n; ++i) { if (j->img_comp[i].raw_data) { STBI_FREE(j->img_comp[i].raw_data); j->img_comp[i].raw_data = NULL; j->img_comp[i].data = NULL; } if (j->img_comp[i].raw_coeff) { STBI_FREE(j->img_comp[i].raw_coeff); j->img_comp[i].raw_coeff = 0; j->img_comp[i].coeff = 0; } if (j->img_comp[i].linebuf) { STBI_FREE(j->img_comp[i].linebuf); j->img_comp[i].linebuf = NULL; } } } typedef struct { resample_row_func resample; stbi_uc *line0,*line1; int hs,vs; // expansion factor in each axis int w_lores; // horizontal pixels pre-expansion int ystep; // how far through vertical expansion we are int ypos; // which pre-expansion row we're on } stbi__resample; static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) { int n, decode_n; z->s->img_n = 0; // make stbi__cleanup_jpeg safe // validate req_comp if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); // load a jpeg image from whichever source, but leave in YCbCr format if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } // determine actual number of components to generate n = req_comp ? req_comp : z->s->img_n; if (z->s->img_n == 3 && n < 3) decode_n = 1; else decode_n = z->s->img_n; // resample and color-convert { int k; unsigned int i,j; stbi_uc *output; stbi_uc *coutput[4]; stbi__resample res_comp[4]; for (k=0; k < decode_n; ++k) { stbi__resample *r = &res_comp[k]; // allocate line buffer big enough for upsampling off the edges // with upsample factor of 4 z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } r->hs = z->img_h_max / z->img_comp[k].h; r->vs = z->img_v_max / z->img_comp[k].v; r->ystep = r->vs >> 1; r->w_lores = (z->s->img_x + r->hs-1) / r->hs; r->ypos = 0; r->line0 = r->line1 = z->img_comp[k].data; if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; else r->resample = stbi__resample_row_generic; } // can't error after this so, this is safe output = (stbi_uc *) stbi__malloc(n * z->s->img_x * z->s->img_y + 1); if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } // now go ahead and resample for (j=0; j < z->s->img_y; ++j) { stbi_uc *out = output + n * z->s->img_x * j; for (k=0; k < decode_n; ++k) { stbi__resample *r = &res_comp[k]; int y_bot = r->ystep >= (r->vs >> 1); coutput[k] = r->resample(z->img_comp[k].linebuf, y_bot ? r->line1 : r->line0, y_bot ? r->line0 : r->line1, r->w_lores, r->hs); if (++r->ystep >= r->vs) { r->ystep = 0; r->line0 = r->line1; if (++r->ypos < z->img_comp[k].y) r->line1 += z->img_comp[k].w2; } } if (n >= 3) { stbi_uc *y = coutput[0]; if (z->s->img_n == 3) { if (z->rgb == 3) { for (i=0; i < z->s->img_x; ++i) { out[0] = y[i]; out[1] = coutput[1][i]; out[2] = coutput[2][i]; out[3] = 255; out += n; } } else { z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); } } else for (i=0; i < z->s->img_x; ++i) { out[0] = out[1] = out[2] = y[i]; out[3] = 255; // not used if n==3 out += n; } } else { stbi_uc *y = coutput[0]; if (n == 1) for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; else for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; } } stbi__cleanup_jpeg(z); *out_x = z->s->img_x; *out_y = z->s->img_y; if (comp) *comp = z->s->img_n; // report original components, not output return output; } } static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { unsigned char* result; stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); j->s = s; stbi__setup_jpeg(j); result = load_jpeg_image(j, x,y,comp,req_comp); STBI_FREE(j); return result; } static int stbi__jpeg_test(stbi__context *s) { int r; stbi__jpeg j; j.s = s; stbi__setup_jpeg(&j); r = stbi__decode_jpeg_header(&j, STBI__SCAN_type); stbi__rewind(s); return r; } static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) { if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { stbi__rewind( j->s ); return 0; } if (x) *x = j->s->img_x; if (y) *y = j->s->img_y; if (comp) *comp = j->s->img_n; return 1; } static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) { int result; stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); j->s = s; result = stbi__jpeg_info_raw(j, x, y, comp); STBI_FREE(j); return result; } #endif // public domain zlib decode v0.2 Sean Barrett 2006-11-18 // simple implementation // - all input must be provided in an upfront buffer // - all output is written to a single output buffer (can malloc/realloc) // performance // - fast huffman #ifndef STBI_NO_ZLIB // fast-way is faster to check than jpeg huffman, but slow way is slower #define STBI__ZFAST_BITS 9 // accelerate all cases in default tables #define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) // zlib-style huffman encoding // (jpegs packs from left, zlib from right, so can't share code) typedef struct { stbi__uint16 fast[1 << STBI__ZFAST_BITS]; stbi__uint16 firstcode[16]; int maxcode[17]; stbi__uint16 firstsymbol[16]; stbi_uc size[288]; stbi__uint16 value[288]; } stbi__zhuffman; stbi_inline static int stbi__bitreverse16(int n) { n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); return n; } stbi_inline static int stbi__bit_reverse(int v, int bits) { STBI_ASSERT(bits <= 16); // to bit reverse n bits, reverse 16 and shift // e.g. 11 bits, bit reverse and shift away 5 return stbi__bitreverse16(v) >> (16-bits); } static int stbi__zbuild_huffman(stbi__zhuffman *z, stbi_uc *sizelist, int num) { int i,k=0; int code, next_code[16], sizes[17]; // DEFLATE spec for generating codes memset(sizes, 0, sizeof(sizes)); memset(z->fast, 0, sizeof(z->fast)); for (i=0; i < num; ++i) ++sizes[sizelist[i]]; sizes[0] = 0; for (i=1; i < 16; ++i) if (sizes[i] > (1 << i)) return stbi__err("bad sizes", "Corrupt PNG"); code = 0; for (i=1; i < 16; ++i) { next_code[i] = code; z->firstcode[i] = (stbi__uint16) code; z->firstsymbol[i] = (stbi__uint16) k; code = (code + sizes[i]); if (sizes[i]) if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); z->maxcode[i] = code << (16-i); // preshift for inner loop code <<= 1; k += sizes[i]; } z->maxcode[16] = 0x10000; // sentinel for (i=0; i < num; ++i) { int s = sizelist[i]; if (s) { int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); z->size [c] = (stbi_uc ) s; z->value[c] = (stbi__uint16) i; if (s <= STBI__ZFAST_BITS) { int j = stbi__bit_reverse(next_code[s],s); while (j < (1 << STBI__ZFAST_BITS)) { z->fast[j] = fastv; j += (1 << s); } } ++next_code[s]; } } return 1; } // zlib-from-memory implementation for PNG reading // because PNG allows splitting the zlib stream arbitrarily, // and it's annoying structurally to have PNG call ZLIB call PNG, // we require PNG read all the IDATs and combine them into a single // memory buffer typedef struct { stbi_uc *zbuffer, *zbuffer_end; int num_bits; stbi__uint32 code_buffer; char *zout; char *zout_start; char *zout_end; int z_expandable; stbi__zhuffman z_length, z_distance; } stbi__zbuf; stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) { if (z->zbuffer >= z->zbuffer_end) return 0; return *z->zbuffer++; } static void stbi__fill_bits(stbi__zbuf *z) { do { STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; z->num_bits += 8; } while (z->num_bits <= 24); } stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) { unsigned int k; if (z->num_bits < n) stbi__fill_bits(z); k = z->code_buffer & ((1 << n) - 1); z->code_buffer >>= n; z->num_bits -= n; return k; } static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) { int b,s,k; // not resolved by fast table, so compute it the slow way // use jpeg approach, which requires MSbits at top k = stbi__bit_reverse(a->code_buffer, 16); for (s=STBI__ZFAST_BITS+1; ; ++s) if (k < z->maxcode[s]) break; if (s == 16) return -1; // invalid code! // code size is s, so: b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; STBI_ASSERT(z->size[b] == s); a->code_buffer >>= s; a->num_bits -= s; return z->value[b]; } stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) { int b,s; if (a->num_bits < 16) stbi__fill_bits(a); b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; if (b) { s = b >> 9; a->code_buffer >>= s; a->num_bits -= s; return b & 511; } return stbi__zhuffman_decode_slowpath(a, z); } static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes { char *q; int cur, limit, old_limit; z->zout = zout; if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); cur = (int) (z->zout - z->zout_start); limit = old_limit = (int) (z->zout_end - z->zout_start); while (cur + n > limit) limit *= 2; q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); STBI_NOTUSED(old_limit); if (q == NULL) return stbi__err("outofmem", "Out of memory"); z->zout_start = q; z->zout = q + cur; z->zout_end = q + limit; return 1; } static int stbi__zlength_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 }; static int stbi__zlength_extra[31]= { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; static int stbi__zdist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; static int stbi__parse_huffman_block(stbi__zbuf *a) { char *zout = a->zout; for(;;) { int z = stbi__zhuffman_decode(a, &a->z_length); if (z < 256) { if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes if (zout >= a->zout_end) { if (!stbi__zexpand(a, zout, 1)) return 0; zout = a->zout; } *zout++ = (char) z; } else { stbi_uc *p; int len,dist; if (z == 256) { a->zout = zout; return 1; } z -= 257; len = stbi__zlength_base[z]; if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); z = stbi__zhuffman_decode(a, &a->z_distance); if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); dist = stbi__zdist_base[z]; if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); if (zout + len > a->zout_end) { if (!stbi__zexpand(a, zout, len)) return 0; zout = a->zout; } p = (stbi_uc *) (zout - dist); if (dist == 1) { // run of one byte; common in images. stbi_uc v = *p; if (len) { do *zout++ = v; while (--len); } } else { if (len) { do *zout++ = *p++; while (--len); } } } } } static int stbi__compute_huffman_codes(stbi__zbuf *a) { static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; stbi__zhuffman z_codelength; stbi_uc lencodes[286+32+137];//padding for maximum single op stbi_uc codelength_sizes[19]; int i,n; int hlit = stbi__zreceive(a,5) + 257; int hdist = stbi__zreceive(a,5) + 1; int hclen = stbi__zreceive(a,4) + 4; memset(codelength_sizes, 0, sizeof(codelength_sizes)); for (i=0; i < hclen; ++i) { int s = stbi__zreceive(a,3); codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; } if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; n = 0; while (n < hlit + hdist) { int c = stbi__zhuffman_decode(a, &z_codelength); if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); if (c < 16) lencodes[n++] = (stbi_uc) c; else if (c == 16) { c = stbi__zreceive(a,2)+3; memset(lencodes+n, lencodes[n-1], c); n += c; } else if (c == 17) { c = stbi__zreceive(a,3)+3; memset(lencodes+n, 0, c); n += c; } else { STBI_ASSERT(c == 18); c = stbi__zreceive(a,7)+11; memset(lencodes+n, 0, c); n += c; } } if (n != hlit+hdist) return stbi__err("bad codelengths","Corrupt PNG"); if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; return 1; } static int stbi__parse_uncompressed_block(stbi__zbuf *a) { stbi_uc header[4]; int len,nlen,k; if (a->num_bits & 7) stbi__zreceive(a, a->num_bits & 7); // discard // drain the bit-packed data into header k = 0; while (a->num_bits > 0) { header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check a->code_buffer >>= 8; a->num_bits -= 8; } STBI_ASSERT(a->num_bits == 0); // now fill header the normal way while (k < 4) header[k++] = stbi__zget8(a); len = header[1] * 256 + header[0]; nlen = header[3] * 256 + header[2]; if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); if (a->zout + len > a->zout_end) if (!stbi__zexpand(a, a->zout, len)) return 0; memcpy(a->zout, a->zbuffer, len); a->zbuffer += len; a->zout += len; return 1; } static int stbi__parse_zlib_header(stbi__zbuf *a) { int cmf = stbi__zget8(a); int cm = cmf & 15; /* int cinfo = cmf >> 4; */ int flg = stbi__zget8(a); if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png // window = 1 << (8 + cinfo)... but who cares, we fully buffer output return 1; } // @TODO: should statically initialize these for optimal thread safety static stbi_uc stbi__zdefault_length[288], stbi__zdefault_distance[32]; static void stbi__init_zdefaults(void) { int i; // use <= to match clearly with spec for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; } static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) { int final, type; if (parse_header) if (!stbi__parse_zlib_header(a)) return 0; a->num_bits = 0; a->code_buffer = 0; do { final = stbi__zreceive(a,1); type = stbi__zreceive(a,2); if (type == 0) { if (!stbi__parse_uncompressed_block(a)) return 0; } else if (type == 3) { return 0; } else { if (type == 1) { // use fixed code lengths if (!stbi__zdefault_distance[31]) stbi__init_zdefaults(); if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; } else { if (!stbi__compute_huffman_codes(a)) return 0; } if (!stbi__parse_huffman_block(a)) return 0; } } while (!final); return 1; } static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) { a->zout_start = obuf; a->zout = obuf; a->zout_end = obuf + olen; a->z_expandable = exp; return stbi__parse_zlib(a, parse_header); } STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) { stbi__zbuf a; char *p = (char *) stbi__malloc(initial_size); if (p == NULL) return NULL; a.zbuffer = (stbi_uc *) buffer; a.zbuffer_end = (stbi_uc *) buffer + len; if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { if (outlen) *outlen = (int) (a.zout - a.zout_start); return a.zout_start; } else { STBI_FREE(a.zout_start); return NULL; } } STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) { return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); } STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) { stbi__zbuf a; char *p = (char *) stbi__malloc(initial_size); if (p == NULL) return NULL; a.zbuffer = (stbi_uc *) buffer; a.zbuffer_end = (stbi_uc *) buffer + len; if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { if (outlen) *outlen = (int) (a.zout - a.zout_start); return a.zout_start; } else { STBI_FREE(a.zout_start); return NULL; } } STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) { stbi__zbuf a; a.zbuffer = (stbi_uc *) ibuffer; a.zbuffer_end = (stbi_uc *) ibuffer + ilen; if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) return (int) (a.zout - a.zout_start); else return -1; } STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) { stbi__zbuf a; char *p = (char *) stbi__malloc(16384); if (p == NULL) return NULL; a.zbuffer = (stbi_uc *) buffer; a.zbuffer_end = (stbi_uc *) buffer+len; if (stbi__do_zlib(&a, p, 16384, 1, 0)) { if (outlen) *outlen = (int) (a.zout - a.zout_start); return a.zout_start; } else { STBI_FREE(a.zout_start); return NULL; } } STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) { stbi__zbuf a; a.zbuffer = (stbi_uc *) ibuffer; a.zbuffer_end = (stbi_uc *) ibuffer + ilen; if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) return (int) (a.zout - a.zout_start); else return -1; } #endif // public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 // simple implementation // - only 8-bit samples // - no CRC checking // - allocates lots of intermediate memory // - avoids problem of streaming data between subsystems // - avoids explicit window management // performance // - uses stb_zlib, a PD zlib implementation with fast huffman decoding #ifndef STBI_NO_PNG typedef struct { stbi__uint32 length; stbi__uint32 type; } stbi__pngchunk; static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) { stbi__pngchunk c; c.length = stbi__get32be(s); c.type = stbi__get32be(s); return c; } static int stbi__check_png_header(stbi__context *s) { static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; int i; for (i=0; i < 8; ++i) if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); return 1; } typedef struct { stbi__context *s; stbi_uc *idata, *expanded, *out; int depth; } stbi__png; enum { STBI__F_none=0, STBI__F_sub=1, STBI__F_up=2, STBI__F_avg=3, STBI__F_paeth=4, // synthetic filters used for first scanline to avoid needing a dummy row of 0s STBI__F_avg_first, STBI__F_paeth_first }; static stbi_uc first_row_filter[5] = { STBI__F_none, STBI__F_sub, STBI__F_none, STBI__F_avg_first, STBI__F_paeth_first }; static int stbi__paeth(int a, int b, int c) { int p = a + b - c; int pa = abs(p-a); int pb = abs(p-b); int pc = abs(p-c); if (pa <= pb && pa <= pc) return a; if (pb <= pc) return b; return c; } static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; // create the png data from post-deflated data static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) { int bytes = (depth == 16? 2 : 1); stbi__context *s = a->s; stbi__uint32 i,j,stride = x*out_n*bytes; stbi__uint32 img_len, img_width_bytes; int k; int img_n = s->img_n; // copy it into a local for later int output_bytes = out_n*bytes; int filter_bytes = img_n*bytes; int width = x; STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); a->out = (stbi_uc *) stbi__malloc(x * y * output_bytes); // extra bytes to write off the end into if (!a->out) return stbi__err("outofmem", "Out of memory"); img_width_bytes = (((img_n * x * depth) + 7) >> 3); img_len = (img_width_bytes + 1) * y; if (s->img_x == x && s->img_y == y) { if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG"); } else { // interlaced: if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); } for (j=0; j < y; ++j) { stbi_uc *cur = a->out + stride*j; stbi_uc *prior = cur - stride; int filter = *raw++; if (filter > 4) return stbi__err("invalid filter","Corrupt PNG"); if (depth < 8) { STBI_ASSERT(img_width_bytes <= x); cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place filter_bytes = 1; width = img_width_bytes; } // if first row, use special filter that doesn't sample previous row if (j == 0) filter = first_row_filter[filter]; // handle first byte explicitly for (k=0; k < filter_bytes; ++k) { switch (filter) { case STBI__F_none : cur[k] = raw[k]; break; case STBI__F_sub : cur[k] = raw[k]; break; case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; case STBI__F_avg_first : cur[k] = raw[k]; break; case STBI__F_paeth_first: cur[k] = raw[k]; break; } } if (depth == 8) { if (img_n != out_n) cur[img_n] = 255; // first pixel raw += img_n; cur += out_n; prior += out_n; } else if (depth == 16) { if (img_n != out_n) { cur[filter_bytes] = 255; // first pixel top byte cur[filter_bytes+1] = 255; // first pixel bottom byte } raw += filter_bytes; cur += output_bytes; prior += output_bytes; } else { raw += 1; cur += 1; prior += 1; } // this is a little gross, so that we don't switch per-pixel or per-component if (depth < 8 || img_n == out_n) { int nk = (width - 1)*filter_bytes; #define CASE(f) \ case f: \ for (k=0; k < nk; ++k) switch (filter) { // "none" filter turns into a memcpy here; make that explicit. case STBI__F_none: memcpy(cur, raw, nk); break; CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; } #undef CASE raw += nk; } else { STBI_ASSERT(img_n+1 == out_n); #define CASE(f) \ case f: \ for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ for (k=0; k < filter_bytes; ++k) switch (filter) { CASE(STBI__F_none) { cur[k] = raw[k]; } break; CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; } #undef CASE // the loop above sets the high byte of the pixels' alpha, but for // 16 bit png files we also need the low byte set. we'll do that here. if (depth == 16) { cur = a->out + stride*j; // start at the beginning of the row again for (i=0; i < x; ++i,cur+=output_bytes) { cur[filter_bytes+1] = 255; } } } } // we make a separate pass to expand bits to pixels; for performance, // this could run two scanlines behind the above code, so it won't // intefere with filtering but will still be in the cache. if (depth < 8) { for (j=0; j < y; ++j) { stbi_uc *cur = a->out + stride*j; stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range // note that the final byte might overshoot and write more data than desired. // we can allocate enough data that this never writes out of memory, but it // could also overwrite the next scanline. can it overwrite non-empty data // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. // so we need to explicitly clamp the final ones if (depth == 4) { for (k=x*img_n; k >= 2; k-=2, ++in) { *cur++ = scale * ((*in >> 4) ); *cur++ = scale * ((*in ) & 0x0f); } if (k > 0) *cur++ = scale * ((*in >> 4) ); } else if (depth == 2) { for (k=x*img_n; k >= 4; k-=4, ++in) { *cur++ = scale * ((*in >> 6) ); *cur++ = scale * ((*in >> 4) & 0x03); *cur++ = scale * ((*in >> 2) & 0x03); *cur++ = scale * ((*in ) & 0x03); } if (k > 0) *cur++ = scale * ((*in >> 6) ); if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); } else if (depth == 1) { for (k=x*img_n; k >= 8; k-=8, ++in) { *cur++ = scale * ((*in >> 7) ); *cur++ = scale * ((*in >> 6) & 0x01); *cur++ = scale * ((*in >> 5) & 0x01); *cur++ = scale * ((*in >> 4) & 0x01); *cur++ = scale * ((*in >> 3) & 0x01); *cur++ = scale * ((*in >> 2) & 0x01); *cur++ = scale * ((*in >> 1) & 0x01); *cur++ = scale * ((*in ) & 0x01); } if (k > 0) *cur++ = scale * ((*in >> 7) ); if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); } if (img_n != out_n) { int q; // insert alpha = 255 cur = a->out + stride*j; if (img_n == 1) { for (q=x-1; q >= 0; --q) { cur[q*2+1] = 255; cur[q*2+0] = cur[q]; } } else { STBI_ASSERT(img_n == 3); for (q=x-1; q >= 0; --q) { cur[q*4+3] = 255; cur[q*4+2] = cur[q*3+2]; cur[q*4+1] = cur[q*3+1]; cur[q*4+0] = cur[q*3+0]; } } } } } else if (depth == 16) { // force the image data from big-endian to platform-native. // this is done in a separate pass due to the decoding relying // on the data being untouched, but could probably be done // per-line during decode if care is taken. stbi_uc *cur = a->out; stbi__uint16 *cur16 = (stbi__uint16*)cur; for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { *cur16 = (cur[0] << 8) | cur[1]; } } return 1; } static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) { stbi_uc *final; int p; if (!interlaced) return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); // de-interlacing final = (stbi_uc *) stbi__malloc(a->s->img_x * a->s->img_y * out_n); for (p=0; p < 7; ++p) { int xorig[] = { 0,4,0,2,0,1,0 }; int yorig[] = { 0,0,4,0,2,0,1 }; int xspc[] = { 8,8,4,4,2,2,1 }; int yspc[] = { 8,8,8,4,4,2,2 }; int i,j,x,y; // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; if (x && y) { stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { STBI_FREE(final); return 0; } for (j=0; j < y; ++j) { for (i=0; i < x; ++i) { int out_y = j*yspc[p]+yorig[p]; int out_x = i*xspc[p]+xorig[p]; memcpy(final + out_y*a->s->img_x*out_n + out_x*out_n, a->out + (j*x+i)*out_n, out_n); } } STBI_FREE(a->out); image_data += img_len; image_data_len -= img_len; } } a->out = final; return 1; } static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) { stbi__context *s = z->s; stbi__uint32 i, pixel_count = s->img_x * s->img_y; stbi_uc *p = z->out; // compute color-based transparency, assuming we've // already got 255 as the alpha value in the output STBI_ASSERT(out_n == 2 || out_n == 4); if (out_n == 2) { for (i=0; i < pixel_count; ++i) { p[1] = (p[0] == tc[0] ? 0 : 255); p += 2; } } else { for (i=0; i < pixel_count; ++i) { if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) p[3] = 0; p += 4; } } return 1; } static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) { stbi__context *s = z->s; stbi__uint32 i, pixel_count = s->img_x * s->img_y; stbi__uint16 *p = (stbi__uint16*) z->out; // compute color-based transparency, assuming we've // already got 65535 as the alpha value in the output STBI_ASSERT(out_n == 2 || out_n == 4); if (out_n == 2) { for (i = 0; i < pixel_count; ++i) { p[1] = (p[0] == tc[0] ? 0 : 65535); p += 2; } } else { for (i = 0; i < pixel_count; ++i) { if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) p[3] = 0; p += 4; } } return 1; } static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) { stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; stbi_uc *p, *temp_out, *orig = a->out; p = (stbi_uc *) stbi__malloc(pixel_count * pal_img_n); if (p == NULL) return stbi__err("outofmem", "Out of memory"); // between here and free(out) below, exitting would leak temp_out = p; if (pal_img_n == 3) { for (i=0; i < pixel_count; ++i) { int n = orig[i]*4; p[0] = palette[n ]; p[1] = palette[n+1]; p[2] = palette[n+2]; p += 3; } } else { for (i=0; i < pixel_count; ++i) { int n = orig[i]*4; p[0] = palette[n ]; p[1] = palette[n+1]; p[2] = palette[n+2]; p[3] = palette[n+3]; p += 4; } } STBI_FREE(a->out); a->out = temp_out; STBI_NOTUSED(len); return 1; } static int stbi__reduce_png(stbi__png *p) { int i; int img_len = p->s->img_x * p->s->img_y * p->s->img_out_n; stbi_uc *reduced; stbi__uint16 *orig = (stbi__uint16*)p->out; if (p->depth != 16) return 1; // don't need to do anything if not 16-bit data reduced = (stbi_uc *)stbi__malloc(img_len); if (p == NULL) return stbi__err("outofmem", "Out of memory"); for (i = 0; i < img_len; ++i) reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is a decent approx of 16->8 bit scaling p->out = reduced; STBI_FREE(orig); return 1; } static int stbi__unpremultiply_on_load = 0; static int stbi__de_iphone_flag = 0; STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) { stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; } STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) { stbi__de_iphone_flag = flag_true_if_should_convert; } static void stbi__de_iphone(stbi__png *z) { stbi__context *s = z->s; stbi__uint32 i, pixel_count = s->img_x * s->img_y; stbi_uc *p = z->out; if (s->img_out_n == 3) { // convert bgr to rgb for (i=0; i < pixel_count; ++i) { stbi_uc t = p[0]; p[0] = p[2]; p[2] = t; p += 3; } } else { STBI_ASSERT(s->img_out_n == 4); if (stbi__unpremultiply_on_load) { // convert bgr to rgb and unpremultiply for (i=0; i < pixel_count; ++i) { stbi_uc a = p[3]; stbi_uc t = p[0]; if (a) { p[0] = p[2] * 255 / a; p[1] = p[1] * 255 / a; p[2] = t * 255 / a; } else { p[0] = p[2]; p[2] = t; } p += 4; } } else { // convert bgr to rgb for (i=0; i < pixel_count; ++i) { stbi_uc t = p[0]; p[0] = p[2]; p[2] = t; p += 4; } } } } #define STBI__PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) { stbi_uc palette[1024], pal_img_n=0; stbi_uc has_trans=0, tc[3]; stbi__uint16 tc16[3]; stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; int first=1,k,interlace=0, color=0, is_iphone=0; stbi__context *s = z->s; z->expanded = NULL; z->idata = NULL; z->out = NULL; if (!stbi__check_png_header(s)) return 0; if (scan == STBI__SCAN_type) return 1; for (;;) { stbi__pngchunk c = stbi__get_chunk_header(s); switch (c.type) { case STBI__PNG_TYPE('C','g','B','I'): is_iphone = 1; stbi__skip(s, c.length); break; case STBI__PNG_TYPE('I','H','D','R'): { int comp,filter; if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); first = 0; if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); if (!pal_img_n) { s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); if (scan == STBI__SCAN_header) return 1; } else { // if paletted, then pal_n is our final components, and // img_n is # components to decompress/filter. s->img_n = 1; if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); // if SCAN_header, have to scan to see if we have a tRNS } break; } case STBI__PNG_TYPE('P','L','T','E'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); pal_len = c.length / 3; if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); for (i=0; i < pal_len; ++i) { palette[i*4+0] = stbi__get8(s); palette[i*4+1] = stbi__get8(s); palette[i*4+2] = stbi__get8(s); palette[i*4+3] = 255; } break; } case STBI__PNG_TYPE('t','R','N','S'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); if (pal_img_n) { if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); pal_img_n = 4; for (i=0; i < c.length; ++i) palette[i*4+3] = stbi__get8(s); } else { if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); has_trans = 1; if (z->depth == 16) { for (k = 0; k < s->img_n; ++k) tc16[k] = stbi__get16be(s); // copy the values as-is } else { for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger } } break; } case STBI__PNG_TYPE('I','D','A','T'): { if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } if ((int)(ioff + c.length) < (int)ioff) return 0; if (ioff + c.length > idata_limit) { stbi__uint32 idata_limit_old = idata_limit; stbi_uc *p; if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; while (ioff + c.length > idata_limit) idata_limit *= 2; STBI_NOTUSED(idata_limit_old); p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); z->idata = p; } if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); ioff += c.length; break; } case STBI__PNG_TYPE('I','E','N','D'): { stbi__uint32 raw_len, bpl; if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if (scan != STBI__SCAN_load) return 1; if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); // initial guess for decoded data size to avoid unnecessary reallocs bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); if (z->expanded == NULL) return 0; // zlib should set error STBI_FREE(z->idata); z->idata = NULL; if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) s->img_out_n = s->img_n+1; else s->img_out_n = s->img_n; if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; if (has_trans) { if (z->depth == 16) { if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; } else { if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; } } if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) stbi__de_iphone(z); if (pal_img_n) { // pal_img_n == 3 or 4 s->img_n = pal_img_n; // record the actual colors we had s->img_out_n = pal_img_n; if (req_comp >= 3) s->img_out_n = req_comp; if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) return 0; } STBI_FREE(z->expanded); z->expanded = NULL; return 1; } default: // if critical, fail if (first) return stbi__err("first not IHDR", "Corrupt PNG"); if ((c.type & (1 << 29)) == 0) { #ifndef STBI_NO_FAILURE_STRINGS // not threadsafe static char invalid_chunk[] = "XXXX PNG chunk not known"; invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); #endif return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); } stbi__skip(s, c.length); break; } // end of PNG chunk, read and skip CRC stbi__get32be(s); } } static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp) { unsigned char *result=NULL; if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { if (p->depth == 16) { if (!stbi__reduce_png(p)) { return result; } } result = p->out; p->out = NULL; if (req_comp && req_comp != p->s->img_out_n) { result = stbi__convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); p->s->img_out_n = req_comp; if (result == NULL) return result; } *x = p->s->img_x; *y = p->s->img_y; if (n) *n = p->s->img_n; } STBI_FREE(p->out); p->out = NULL; STBI_FREE(p->expanded); p->expanded = NULL; STBI_FREE(p->idata); p->idata = NULL; return result; } static unsigned char *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi__png p; p.s = s; return stbi__do_png(&p, x,y,comp,req_comp); } static int stbi__png_test(stbi__context *s) { int r; r = stbi__check_png_header(s); stbi__rewind(s); return r; } static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) { if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { stbi__rewind( p->s ); return 0; } if (x) *x = p->s->img_x; if (y) *y = p->s->img_y; if (comp) *comp = p->s->img_n; return 1; } static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) { stbi__png p; p.s = s; return stbi__png_info_raw(&p, x, y, comp); } #endif // Microsoft/Windows BMP image #ifndef STBI_NO_BMP static int stbi__bmp_test_raw(stbi__context *s) { int r; int sz; if (stbi__get8(s) != 'B') return 0; if (stbi__get8(s) != 'M') return 0; stbi__get32le(s); // discard filesize stbi__get16le(s); // discard reserved stbi__get16le(s); // discard reserved stbi__get32le(s); // discard data offset sz = stbi__get32le(s); r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); return r; } static int stbi__bmp_test(stbi__context *s) { int r = stbi__bmp_test_raw(s); stbi__rewind(s); return r; } // returns 0..31 for the highest set bit static int stbi__high_bit(unsigned int z) { int n=0; if (z == 0) return -1; if (z >= 0x10000) n += 16, z >>= 16; if (z >= 0x00100) n += 8, z >>= 8; if (z >= 0x00010) n += 4, z >>= 4; if (z >= 0x00004) n += 2, z >>= 2; if (z >= 0x00002) n += 1, z >>= 1; return n; } static int stbi__bitcount(unsigned int a) { a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits a = (a + (a >> 8)); // max 16 per 8 bits a = (a + (a >> 16)); // max 32 per 8 bits return a & 0xff; } static int stbi__shiftsigned(int v, int shift, int bits) { int result; int z=0; if (shift < 0) v <<= -shift; else v >>= shift; result = v; z = bits; while (z < 8) { result += v >> z; z += bits; } return result; } typedef struct { int bpp, offset, hsz; unsigned int mr,mg,mb,ma, all_a; } stbi__bmp_data; static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) { int hsz; if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); stbi__get32le(s); // discard filesize stbi__get16le(s); // discard reserved stbi__get16le(s); // discard reserved info->offset = stbi__get32le(s); info->hsz = hsz = stbi__get32le(s); info->mr = info->mg = info->mb = info->ma = 0; if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); if (hsz == 12) { s->img_x = stbi__get16le(s); s->img_y = stbi__get16le(s); } else { s->img_x = stbi__get32le(s); s->img_y = stbi__get32le(s); } if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); info->bpp = stbi__get16le(s); if (info->bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit"); if (hsz != 12) { int compress = stbi__get32le(s); if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); stbi__get32le(s); // discard sizeof stbi__get32le(s); // discard hres stbi__get32le(s); // discard vres stbi__get32le(s); // discard colorsused stbi__get32le(s); // discard max important if (hsz == 40 || hsz == 56) { if (hsz == 56) { stbi__get32le(s); stbi__get32le(s); stbi__get32le(s); stbi__get32le(s); } if (info->bpp == 16 || info->bpp == 32) { if (compress == 0) { if (info->bpp == 32) { info->mr = 0xffu << 16; info->mg = 0xffu << 8; info->mb = 0xffu << 0; info->ma = 0xffu << 24; info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 } else { info->mr = 31u << 10; info->mg = 31u << 5; info->mb = 31u << 0; } } else if (compress == 3) { info->mr = stbi__get32le(s); info->mg = stbi__get32le(s); info->mb = stbi__get32le(s); // not documented, but generated by photoshop and handled by mspaint if (info->mr == info->mg && info->mg == info->mb) { // ?!?!? return stbi__errpuc("bad BMP", "bad BMP"); } } else return stbi__errpuc("bad BMP", "bad BMP"); } } else { int i; if (hsz != 108 && hsz != 124) return stbi__errpuc("bad BMP", "bad BMP"); info->mr = stbi__get32le(s); info->mg = stbi__get32le(s); info->mb = stbi__get32le(s); info->ma = stbi__get32le(s); stbi__get32le(s); // discard color space for (i=0; i < 12; ++i) stbi__get32le(s); // discard color space parameters if (hsz == 124) { stbi__get32le(s); // discard rendering intent stbi__get32le(s); // discard offset of profile data stbi__get32le(s); // discard size of profile data stbi__get32le(s); // discard reserved } } } return (void *) 1; } static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *out; unsigned int mr=0,mg=0,mb=0,ma=0, all_a; stbi_uc pal[256][4]; int psize=0,i,j,width; int flip_vertically, pad, target; stbi__bmp_data info; info.all_a = 255; if (stbi__bmp_parse_header(s, &info) == NULL) return NULL; // error code already set flip_vertically = ((int) s->img_y) > 0; s->img_y = abs((int) s->img_y); mr = info.mr; mg = info.mg; mb = info.mb; ma = info.ma; all_a = info.all_a; if (info.hsz == 12) { if (info.bpp < 24) psize = (info.offset - 14 - 24) / 3; } else { if (info.bpp < 16) psize = (info.offset - 14 - info.hsz) >> 2; } s->img_n = ma ? 4 : 3; if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 target = req_comp; else target = s->img_n; // if they want monochrome, we'll post-convert out = (stbi_uc *) stbi__malloc(target * s->img_x * s->img_y); if (!out) return stbi__errpuc("outofmem", "Out of memory"); if (info.bpp < 16) { int z=0; if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } for (i=0; i < psize; ++i) { pal[i][2] = stbi__get8(s); pal[i][1] = stbi__get8(s); pal[i][0] = stbi__get8(s); if (info.hsz != 12) stbi__get8(s); pal[i][3] = 255; } stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); if (info.bpp == 4) width = (s->img_x + 1) >> 1; else if (info.bpp == 8) width = s->img_x; else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } pad = (-width)&3; for (j=0; j < (int) s->img_y; ++j) { for (i=0; i < (int) s->img_x; i += 2) { int v=stbi__get8(s),v2=0; if (info.bpp == 4) { v2 = v & 15; v >>= 4; } out[z++] = pal[v][0]; out[z++] = pal[v][1]; out[z++] = pal[v][2]; if (target == 4) out[z++] = 255; if (i+1 == (int) s->img_x) break; v = (info.bpp == 8) ? stbi__get8(s) : v2; out[z++] = pal[v][0]; out[z++] = pal[v][1]; out[z++] = pal[v][2]; if (target == 4) out[z++] = 255; } stbi__skip(s, pad); } } else { int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; int z = 0; int easy=0; stbi__skip(s, info.offset - 14 - info.hsz); if (info.bpp == 24) width = 3 * s->img_x; else if (info.bpp == 16) width = 2*s->img_x; else /* bpp = 32 and pad = 0 */ width=0; pad = (-width) & 3; if (info.bpp == 24) { easy = 1; } else if (info.bpp == 32) { if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) easy = 2; } if (!easy) { if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } // right shift amt to put high bit in position #7 rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); } for (j=0; j < (int) s->img_y; ++j) { if (easy) { for (i=0; i < (int) s->img_x; ++i) { unsigned char a; out[z+2] = stbi__get8(s); out[z+1] = stbi__get8(s); out[z+0] = stbi__get8(s); z += 3; a = (easy == 2 ? stbi__get8(s) : 255); all_a |= a; if (target == 4) out[z++] = a; } } else { int bpp = info.bpp; for (i=0; i < (int) s->img_x; ++i) { stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); int a; out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); all_a |= a; if (target == 4) out[z++] = STBI__BYTECAST(a); } } stbi__skip(s, pad); } } // if alpha channel is all 0s, replace with all 255s if (target == 4 && all_a == 0) for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) out[i] = 255; if (flip_vertically) { stbi_uc t; for (j=0; j < (int) s->img_y>>1; ++j) { stbi_uc *p1 = out + j *s->img_x*target; stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; for (i=0; i < (int) s->img_x*target; ++i) { t = p1[i], p1[i] = p2[i], p2[i] = t; } } } if (req_comp && req_comp != target) { out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); if (out == NULL) return out; // stbi__convert_format frees input on failure } *x = s->img_x; *y = s->img_y; if (comp) *comp = s->img_n; return out; } #endif // Targa Truevision - TGA // by Jonathan Dummer #ifndef STBI_NO_TGA // returns STBI_rgb or whatever, 0 on error static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) { // only RGB or RGBA (incl. 16bit) or grey allowed if(is_rgb16) *is_rgb16 = 0; switch(bits_per_pixel) { case 8: return STBI_grey; case 16: if(is_grey) return STBI_grey_alpha; // else: fall-through case 15: if(is_rgb16) *is_rgb16 = 1; return STBI_rgb; case 24: // fall-through case 32: return bits_per_pixel/8; default: return 0; } } static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) { int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; int sz, tga_colormap_type; stbi__get8(s); // discard Offset tga_colormap_type = stbi__get8(s); // colormap type if( tga_colormap_type > 1 ) { stbi__rewind(s); return 0; // only RGB or indexed allowed } tga_image_type = stbi__get8(s); // image type if ( tga_colormap_type == 1 ) { // colormapped (paletted) image if (tga_image_type != 1 && tga_image_type != 9) { stbi__rewind(s); return 0; } stbi__skip(s,4); // skip index of first colormap entry and number of entries sz = stbi__get8(s); // check bits per palette color entry if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { stbi__rewind(s); return 0; } stbi__skip(s,4); // skip image x and y origin tga_colormap_bpp = sz; } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { stbi__rewind(s); return 0; // only RGB or grey allowed, +/- RLE } stbi__skip(s,9); // skip colormap specification and image x/y origin tga_colormap_bpp = 0; } tga_w = stbi__get16le(s); if( tga_w < 1 ) { stbi__rewind(s); return 0; // test width } tga_h = stbi__get16le(s); if( tga_h < 1 ) { stbi__rewind(s); return 0; // test height } tga_bits_per_pixel = stbi__get8(s); // bits per pixel stbi__get8(s); // ignore alpha bits if (tga_colormap_bpp != 0) { if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { // when using a colormap, tga_bits_per_pixel is the size of the indexes // I don't think anything but 8 or 16bit indexes makes sense stbi__rewind(s); return 0; } tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); } else { tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); } if(!tga_comp) { stbi__rewind(s); return 0; } if (x) *x = tga_w; if (y) *y = tga_h; if (comp) *comp = tga_comp; return 1; // seems to have passed everything } static int stbi__tga_test(stbi__context *s) { int res = 0; int sz, tga_color_type; stbi__get8(s); // discard Offset tga_color_type = stbi__get8(s); // color type if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed sz = stbi__get8(s); // image type if ( tga_color_type == 1 ) { // colormapped (paletted) image if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 stbi__skip(s,4); // skip index of first colormap entry and number of entries sz = stbi__get8(s); // check bits per palette color entry if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; stbi__skip(s,4); // skip image x and y origin } else { // "normal" image w/o colormap if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE stbi__skip(s,9); // skip colormap specification and image x/y origin } if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height sz = stbi__get8(s); // bits per pixel if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; res = 1; // if we got this far, everything's good and we can return 1 instead of 0 errorEnd: stbi__rewind(s); return res; } // read 16bit value and convert to 24bit RGB void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) { stbi__uint16 px = stbi__get16le(s); stbi__uint16 fiveBitMask = 31; // we have 3 channels with 5bits each int r = (px >> 10) & fiveBitMask; int g = (px >> 5) & fiveBitMask; int b = px & fiveBitMask; // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later out[0] = (r * 255)/31; out[1] = (g * 255)/31; out[2] = (b * 255)/31; // some people claim that the most significant bit might be used for alpha // (possibly if an alpha-bit is set in the "image descriptor byte") // but that only made 16bit test images completely translucent.. // so let's treat all 15 and 16bit TGAs as RGB with no alpha. } static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { // read in the TGA header stuff int tga_offset = stbi__get8(s); int tga_indexed = stbi__get8(s); int tga_image_type = stbi__get8(s); int tga_is_RLE = 0; int tga_palette_start = stbi__get16le(s); int tga_palette_len = stbi__get16le(s); int tga_palette_bits = stbi__get8(s); int tga_x_origin = stbi__get16le(s); int tga_y_origin = stbi__get16le(s); int tga_width = stbi__get16le(s); int tga_height = stbi__get16le(s); int tga_bits_per_pixel = stbi__get8(s); int tga_comp, tga_rgb16=0; int tga_inverted = stbi__get8(s); // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) // image data unsigned char *tga_data; unsigned char *tga_palette = NULL; int i, j; unsigned char raw_data[4]; int RLE_count = 0; int RLE_repeating = 0; int read_next_pixel = 1; // do a tiny bit of precessing if ( tga_image_type >= 8 ) { tga_image_type -= 8; tga_is_RLE = 1; } tga_inverted = 1 - ((tga_inverted >> 5) & 1); // If I'm paletted, then I'll use the number of bits from the palette if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); // tga info *x = tga_width; *y = tga_height; if (comp) *comp = tga_comp; tga_data = (unsigned char*)stbi__malloc( (size_t)tga_width * tga_height * tga_comp ); if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); // skip to the data's starting position (offset usually = 0) stbi__skip(s, tga_offset ); if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { for (i=0; i < tga_height; ++i) { int row = tga_inverted ? tga_height -i - 1 : i; stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; stbi__getn(s, tga_row, tga_width * tga_comp); } } else { // do I need to load a palette? if ( tga_indexed) { // any data to skip? (offset usually = 0) stbi__skip(s, tga_palette_start ); // load the palette tga_palette = (unsigned char*)stbi__malloc( tga_palette_len * tga_comp ); if (!tga_palette) { STBI_FREE(tga_data); return stbi__errpuc("outofmem", "Out of memory"); } if (tga_rgb16) { stbi_uc *pal_entry = tga_palette; STBI_ASSERT(tga_comp == STBI_rgb); for (i=0; i < tga_palette_len; ++i) { stbi__tga_read_rgb16(s, pal_entry); pal_entry += tga_comp; } } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { STBI_FREE(tga_data); STBI_FREE(tga_palette); return stbi__errpuc("bad palette", "Corrupt TGA"); } } // load the data for (i=0; i < tga_width * tga_height; ++i) { // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? if ( tga_is_RLE ) { if ( RLE_count == 0 ) { // yep, get the next byte as a RLE command int RLE_cmd = stbi__get8(s); RLE_count = 1 + (RLE_cmd & 127); RLE_repeating = RLE_cmd >> 7; read_next_pixel = 1; } else if ( !RLE_repeating ) { read_next_pixel = 1; } } else { read_next_pixel = 1; } // OK, if I need to read a pixel, do it now if ( read_next_pixel ) { // load however much data we did have if ( tga_indexed ) { // read in index, then perform the lookup int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); if ( pal_idx >= tga_palette_len ) { // invalid index pal_idx = 0; } pal_idx *= tga_comp; for (j = 0; j < tga_comp; ++j) { raw_data[j] = tga_palette[pal_idx+j]; } } else if(tga_rgb16) { STBI_ASSERT(tga_comp == STBI_rgb); stbi__tga_read_rgb16(s, raw_data); } else { // read in the data raw for (j = 0; j < tga_comp; ++j) { raw_data[j] = stbi__get8(s); } } // clear the reading flag for the next pixel read_next_pixel = 0; } // end of reading a pixel // copy data for (j = 0; j < tga_comp; ++j) tga_data[i*tga_comp+j] = raw_data[j]; // in case we're in RLE mode, keep counting down --RLE_count; } // do I need to invert the image? if ( tga_inverted ) { for (j = 0; j*2 < tga_height; ++j) { int index1 = j * tga_width * tga_comp; int index2 = (tga_height - 1 - j) * tga_width * tga_comp; for (i = tga_width * tga_comp; i > 0; --i) { unsigned char temp = tga_data[index1]; tga_data[index1] = tga_data[index2]; tga_data[index2] = temp; ++index1; ++index2; } } } // clear my palette, if I had one if ( tga_palette != NULL ) { STBI_FREE( tga_palette ); } } // swap RGB - if the source data was RGB16, it already is in the right order if (tga_comp >= 3 && !tga_rgb16) { unsigned char* tga_pixel = tga_data; for (i=0; i < tga_width * tga_height; ++i) { unsigned char temp = tga_pixel[0]; tga_pixel[0] = tga_pixel[2]; tga_pixel[2] = temp; tga_pixel += tga_comp; } } // convert to target component count if (req_comp && req_comp != tga_comp) tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); // the things I do to get rid of an error message, and yet keep // Microsoft's C compilers happy... [8^( tga_palette_start = tga_palette_len = tga_palette_bits = tga_x_origin = tga_y_origin = 0; // OK, done return tga_data; } #endif // ************************************************************************************************* // Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB #ifndef STBI_NO_PSD static int stbi__psd_test(stbi__context *s) { int r = (stbi__get32be(s) == 0x38425053); stbi__rewind(s); return r; } static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { int pixelCount; int channelCount, compression; int channel, i, count, len; int bitdepth; int w,h; stbi_uc *out; // Check identifier if (stbi__get32be(s) != 0x38425053) // "8BPS" return stbi__errpuc("not PSD", "Corrupt PSD image"); // Check file type version. if (stbi__get16be(s) != 1) return stbi__errpuc("wrong version", "Unsupported version of PSD image"); // Skip 6 reserved bytes. stbi__skip(s, 6 ); // Read the number of channels (R, G, B, A, etc). channelCount = stbi__get16be(s); if (channelCount < 0 || channelCount > 16) return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); // Read the rows and columns of the image. h = stbi__get32be(s); w = stbi__get32be(s); // Make sure the depth is 8 bits. bitdepth = stbi__get16be(s); if (bitdepth != 8 && bitdepth != 16) return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); // Make sure the color mode is RGB. // Valid options are: // 0: Bitmap // 1: Grayscale // 2: Indexed color // 3: RGB color // 4: CMYK color // 7: Multichannel // 8: Duotone // 9: Lab color if (stbi__get16be(s) != 3) return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) stbi__skip(s,stbi__get32be(s) ); // Skip the image resources. (resolution, pen tool paths, etc) stbi__skip(s, stbi__get32be(s) ); // Skip the reserved data. stbi__skip(s, stbi__get32be(s) ); // Find out if the data is compressed. // Known values: // 0: no compression // 1: RLE compressed compression = stbi__get16be(s); if (compression > 1) return stbi__errpuc("bad compression", "PSD has an unknown compression format"); // Create the destination image. out = (stbi_uc *) stbi__malloc(4 * w*h); if (!out) return stbi__errpuc("outofmem", "Out of memory"); pixelCount = w*h; // Initialize the data to zero. //memset( out, 0, pixelCount * 4 ); // Finally, the image data. if (compression) { // RLE as used by .PSD and .TIFF // Loop until you get the number of unpacked bytes you are expecting: // Read the next source byte into n. // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. // Else if n is 128, noop. // Endloop // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, // which we're going to just skip. stbi__skip(s, h * channelCount * 2 ); // Read the RLE data by channel. for (channel = 0; channel < 4; channel++) { stbi_uc *p; p = out+channel; if (channel >= channelCount) { // Fill this channel with default data. for (i = 0; i < pixelCount; i++, p += 4) *p = (channel == 3 ? 255 : 0); } else { // Read the RLE data. count = 0; while (count < pixelCount) { len = stbi__get8(s); if (len == 128) { // No-op. } else if (len < 128) { // Copy next len+1 bytes literally. len++; count += len; while (len) { *p = stbi__get8(s); p += 4; len--; } } else if (len > 128) { stbi_uc val; // Next -len+1 bytes in the dest are replicated from next source byte. // (Interpret len as a negative 8-bit int.) len ^= 0x0FF; len += 2; val = stbi__get8(s); count += len; while (len) { *p = val; p += 4; len--; } } } } } } else { // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) // where each channel consists of an 8-bit value for each pixel in the image. // Read the data by channel. for (channel = 0; channel < 4; channel++) { stbi_uc *p; p = out + channel; if (channel >= channelCount) { // Fill this channel with default data. stbi_uc val = channel == 3 ? 255 : 0; for (i = 0; i < pixelCount; i++, p += 4) *p = val; } else { // Read the data. if (bitdepth == 16) { for (i = 0; i < pixelCount; i++, p += 4) *p = (stbi_uc) (stbi__get16be(s) >> 8); } else { for (i = 0; i < pixelCount; i++, p += 4) *p = stbi__get8(s); } } } } if (channelCount >= 4) { for (i=0; i < w*h; ++i) { unsigned char *pixel = out + 4*i; if (pixel[3] != 0 && pixel[3] != 255) { // remove weird white matte from PSD float a = pixel[3] / 255.0f; float ra = 1.0f / a; float inv_a = 255.0f * (1 - ra); pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); } } } if (req_comp && req_comp != 4) { out = stbi__convert_format(out, 4, req_comp, w, h); if (out == NULL) return out; // stbi__convert_format frees input on failure } if (comp) *comp = 4; *y = h; *x = w; return out; } #endif // ************************************************************************************************* // Softimage PIC loader // by Tom Seddon // // See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format // See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ #ifndef STBI_NO_PIC static int stbi__pic_is4(stbi__context *s,const char *str) { int i; for (i=0; i<4; ++i) if (stbi__get8(s) != (stbi_uc)str[i]) return 0; return 1; } static int stbi__pic_test_core(stbi__context *s) { int i; if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) return 0; for(i=0;i<84;++i) stbi__get8(s); if (!stbi__pic_is4(s,"PICT")) return 0; return 1; } typedef struct { stbi_uc size,type,channel; } stbi__pic_packet; static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) { int mask=0x80, i; for (i=0; i<4; ++i, mask>>=1) { if (channel & mask) { if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); dest[i]=stbi__get8(s); } } return dest; } static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) { int mask=0x80,i; for (i=0;i<4; ++i, mask>>=1) if (channel&mask) dest[i]=src[i]; } static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) { int act_comp=0,num_packets=0,y,chained; stbi__pic_packet packets[10]; // this will (should...) cater for even some bizarre stuff like having data // for the same channel in multiple packets. do { stbi__pic_packet *packet; if (num_packets==sizeof(packets)/sizeof(packets[0])) return stbi__errpuc("bad format","too many packets"); packet = &packets[num_packets++]; chained = stbi__get8(s); packet->size = stbi__get8(s); packet->type = stbi__get8(s); packet->channel = stbi__get8(s); act_comp |= packet->channel; if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); } while (chained); *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? for(y=0; ytype) { default: return stbi__errpuc("bad format","packet has bad compression type"); case 0: {//uncompressed int x; for(x=0;xchannel,dest)) return 0; break; } case 1://Pure RLE { int left=width, i; while (left>0) { stbi_uc count,value[4]; count=stbi__get8(s); if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); if (count > left) count = (stbi_uc) left; if (!stbi__readval(s,packet->channel,value)) return 0; for(i=0; ichannel,dest,value); left -= count; } } break; case 2: {//Mixed RLE int left=width; while (left>0) { int count = stbi__get8(s), i; if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); if (count >= 128) { // Repeated stbi_uc value[4]; if (count==128) count = stbi__get16be(s); else count -= 127; if (count > left) return stbi__errpuc("bad file","scanline overrun"); if (!stbi__readval(s,packet->channel,value)) return 0; for(i=0;ichannel,dest,value); } else { // Raw ++count; if (count>left) return stbi__errpuc("bad file","scanline overrun"); for(i=0;ichannel,dest)) return 0; } left-=count; } break; } } } } return result; } static stbi_uc *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp) { stbi_uc *result; int i, x,y; for (i=0; i<92; ++i) stbi__get8(s); x = stbi__get16be(s); y = stbi__get16be(s); if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); if ((1 << 28) / x < y) return stbi__errpuc("too large", "Image too large to decode"); stbi__get32be(s); //skip `ratio' stbi__get16be(s); //skip `fields' stbi__get16be(s); //skip `pad' // intermediate buffer is RGBA result = (stbi_uc *) stbi__malloc(x*y*4); memset(result, 0xff, x*y*4); if (!stbi__pic_load_core(s,x,y,comp, result)) { STBI_FREE(result); result=0; } *px = x; *py = y; if (req_comp == 0) req_comp = *comp; result=stbi__convert_format(result,4,req_comp,x,y); return result; } static int stbi__pic_test(stbi__context *s) { int r = stbi__pic_test_core(s); stbi__rewind(s); return r; } #endif // ************************************************************************************************* // GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb #ifndef STBI_NO_GIF typedef struct { stbi__int16 prefix; stbi_uc first; stbi_uc suffix; } stbi__gif_lzw; typedef struct { int w,h; stbi_uc *out, *old_out; // output buffer (always 4 components) int flags, bgindex, ratio, transparent, eflags, delay; stbi_uc pal[256][4]; stbi_uc lpal[256][4]; stbi__gif_lzw codes[4096]; stbi_uc *color_table; int parse, step; int lflags; int start_x, start_y; int max_x, max_y; int cur_x, cur_y; int line_size; } stbi__gif; static int stbi__gif_test_raw(stbi__context *s) { int sz; if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; sz = stbi__get8(s); if (sz != '9' && sz != '7') return 0; if (stbi__get8(s) != 'a') return 0; return 1; } static int stbi__gif_test(stbi__context *s) { int r = stbi__gif_test_raw(s); stbi__rewind(s); return r; } static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) { int i; for (i=0; i < num_entries; ++i) { pal[i][2] = stbi__get8(s); pal[i][1] = stbi__get8(s); pal[i][0] = stbi__get8(s); pal[i][3] = transp == i ? 0 : 255; } } static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) { stbi_uc version; if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return stbi__err("not GIF", "Corrupt GIF"); version = stbi__get8(s); if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); stbi__g_failure_reason = ""; g->w = stbi__get16le(s); g->h = stbi__get16le(s); g->flags = stbi__get8(s); g->bgindex = stbi__get8(s); g->ratio = stbi__get8(s); g->transparent = -1; if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments if (is_info) return 1; if (g->flags & 0x80) stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); return 1; } static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) { stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); if (!stbi__gif_header(s, g, comp, 1)) { STBI_FREE(g); stbi__rewind( s ); return 0; } if (x) *x = g->w; if (y) *y = g->h; STBI_FREE(g); return 1; } static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) { stbi_uc *p, *c; // recurse to decode the prefixes, since the linked-list is backwards, // and working backwards through an interleaved image would be nasty if (g->codes[code].prefix >= 0) stbi__out_gif_code(g, g->codes[code].prefix); if (g->cur_y >= g->max_y) return; p = &g->out[g->cur_x + g->cur_y]; c = &g->color_table[g->codes[code].suffix * 4]; if (c[3] >= 128) { p[0] = c[2]; p[1] = c[1]; p[2] = c[0]; p[3] = c[3]; } g->cur_x += 4; if (g->cur_x >= g->max_x) { g->cur_x = g->start_x; g->cur_y += g->step; while (g->cur_y >= g->max_y && g->parse > 0) { g->step = (1 << g->parse) * g->line_size; g->cur_y = g->start_y + (g->step >> 1); --g->parse; } } } static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) { stbi_uc lzw_cs; stbi__int32 len, init_code; stbi__uint32 first; stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; stbi__gif_lzw *p; lzw_cs = stbi__get8(s); if (lzw_cs > 12) return NULL; clear = 1 << lzw_cs; first = 1; codesize = lzw_cs + 1; codemask = (1 << codesize) - 1; bits = 0; valid_bits = 0; for (init_code = 0; init_code < clear; init_code++) { g->codes[init_code].prefix = -1; g->codes[init_code].first = (stbi_uc) init_code; g->codes[init_code].suffix = (stbi_uc) init_code; } // support no starting clear code avail = clear+2; oldcode = -1; len = 0; for(;;) { if (valid_bits < codesize) { if (len == 0) { len = stbi__get8(s); // start new block if (len == 0) return g->out; } --len; bits |= (stbi__int32) stbi__get8(s) << valid_bits; valid_bits += 8; } else { stbi__int32 code = bits & codemask; bits >>= codesize; valid_bits -= codesize; // @OPTIMIZE: is there some way we can accelerate the non-clear path? if (code == clear) { // clear code codesize = lzw_cs + 1; codemask = (1 << codesize) - 1; avail = clear + 2; oldcode = -1; first = 0; } else if (code == clear + 1) { // end of stream code stbi__skip(s, len); while ((len = stbi__get8(s)) > 0) stbi__skip(s,len); return g->out; } else if (code <= avail) { if (first) return stbi__errpuc("no clear code", "Corrupt GIF"); if (oldcode >= 0) { p = &g->codes[avail++]; if (avail > 4096) return stbi__errpuc("too many codes", "Corrupt GIF"); p->prefix = (stbi__int16) oldcode; p->first = g->codes[oldcode].first; p->suffix = (code == avail) ? p->first : g->codes[code].first; } else if (code == avail) return stbi__errpuc("illegal code in raster", "Corrupt GIF"); stbi__out_gif_code(g, (stbi__uint16) code); if ((avail & codemask) == 0 && avail <= 0x0FFF) { codesize++; codemask = (1 << codesize) - 1; } oldcode = code; } else { return stbi__errpuc("illegal code in raster", "Corrupt GIF"); } } } } static void stbi__fill_gif_background(stbi__gif *g, int x0, int y0, int x1, int y1) { int x, y; stbi_uc *c = g->pal[g->bgindex]; for (y = y0; y < y1; y += 4 * g->w) { for (x = x0; x < x1; x += 4) { stbi_uc *p = &g->out[y + x]; p[0] = c[2]; p[1] = c[1]; p[2] = c[0]; p[3] = 0; } } } // this function is designed to support animated gifs, although stb_image doesn't support it static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp) { int i; stbi_uc *prev_out = 0; if (g->out == 0 && !stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header prev_out = g->out; g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); switch ((g->eflags & 0x1C) >> 2) { case 0: // unspecified (also always used on 1st frame) stbi__fill_gif_background(g, 0, 0, 4 * g->w, 4 * g->w * g->h); break; case 1: // do not dispose if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h); g->old_out = prev_out; break; case 2: // dispose to background if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h); stbi__fill_gif_background(g, g->start_x, g->start_y, g->max_x, g->max_y); break; case 3: // dispose to previous if (g->old_out) { for (i = g->start_y; i < g->max_y; i += 4 * g->w) memcpy(&g->out[i + g->start_x], &g->old_out[i + g->start_x], g->max_x - g->start_x); } break; } for (;;) { switch (stbi__get8(s)) { case 0x2C: /* Image Descriptor */ { int prev_trans = -1; stbi__int32 x, y, w, h; stbi_uc *o; x = stbi__get16le(s); y = stbi__get16le(s); w = stbi__get16le(s); h = stbi__get16le(s); if (((x + w) > (g->w)) || ((y + h) > (g->h))) return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); g->line_size = g->w * 4; g->start_x = x * 4; g->start_y = y * g->line_size; g->max_x = g->start_x + w * 4; g->max_y = g->start_y + h * g->line_size; g->cur_x = g->start_x; g->cur_y = g->start_y; g->lflags = stbi__get8(s); if (g->lflags & 0x40) { g->step = 8 * g->line_size; // first interlaced spacing g->parse = 3; } else { g->step = g->line_size; g->parse = 0; } if (g->lflags & 0x80) { stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); g->color_table = (stbi_uc *) g->lpal; } else if (g->flags & 0x80) { if (g->transparent >= 0 && (g->eflags & 0x01)) { prev_trans = g->pal[g->transparent][3]; g->pal[g->transparent][3] = 0; } g->color_table = (stbi_uc *) g->pal; } else return stbi__errpuc("missing color table", "Corrupt GIF"); o = stbi__process_gif_raster(s, g); if (o == NULL) return NULL; if (prev_trans != -1) g->pal[g->transparent][3] = (stbi_uc) prev_trans; return o; } case 0x21: // Comment Extension. { int len; if (stbi__get8(s) == 0xF9) { // Graphic Control Extension. len = stbi__get8(s); if (len == 4) { g->eflags = stbi__get8(s); g->delay = stbi__get16le(s); g->transparent = stbi__get8(s); } else { stbi__skip(s, len); break; } } while ((len = stbi__get8(s)) != 0) stbi__skip(s, len); break; } case 0x3B: // gif stream termination code return (stbi_uc *) s; // using '1' causes warning on some compilers default: return stbi__errpuc("unknown code", "Corrupt GIF"); } } STBI_NOTUSED(req_comp); } static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *u = 0; stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); memset(g, 0, sizeof(*g)); u = stbi__gif_load_next(s, g, comp, req_comp); if (u == (stbi_uc *) s) u = 0; // end of animated gif marker if (u) { *x = g->w; *y = g->h; if (req_comp && req_comp != 4) u = stbi__convert_format(u, 4, req_comp, g->w, g->h); } else if (g->out) STBI_FREE(g->out); STBI_FREE(g); return u; } static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) { return stbi__gif_info_raw(s,x,y,comp); } #endif // ************************************************************************************************* // Radiance RGBE HDR loader // originally by Nicolas Schulz #ifndef STBI_NO_HDR static int stbi__hdr_test_core(stbi__context *s) { const char *signature = "#?RADIANCE\n"; int i; for (i=0; signature[i]; ++i) if (stbi__get8(s) != signature[i]) return 0; return 1; } static int stbi__hdr_test(stbi__context* s) { int r = stbi__hdr_test_core(s); stbi__rewind(s); return r; } #define STBI__HDR_BUFLEN 1024 static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) { int len=0; char c = '\0'; c = (char) stbi__get8(z); while (!stbi__at_eof(z) && c != '\n') { buffer[len++] = c; if (len == STBI__HDR_BUFLEN-1) { // flush to end of line while (!stbi__at_eof(z) && stbi__get8(z) != '\n') ; break; } c = (char) stbi__get8(z); } buffer[len] = 0; return buffer; } static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) { if ( input[3] != 0 ) { float f1; // Exponent f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); if (req_comp <= 2) output[0] = (input[0] + input[1] + input[2]) * f1 / 3; else { output[0] = input[0] * f1; output[1] = input[1] * f1; output[2] = input[2] * f1; } if (req_comp == 2) output[1] = 1; if (req_comp == 4) output[3] = 1; } else { switch (req_comp) { case 4: output[3] = 1; /* fallthrough */ case 3: output[0] = output[1] = output[2] = 0; break; case 2: output[1] = 1; /* fallthrough */ case 1: output[0] = 0; break; } } } static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { char buffer[STBI__HDR_BUFLEN]; char *token; int valid = 0; int width, height; stbi_uc *scanline; float *hdr_data; int len; unsigned char count, value; int i, j, k, c1,c2, z; // Check identifier if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0) return stbi__errpf("not HDR", "Corrupt HDR image"); // Parse header for(;;) { token = stbi__hdr_gettoken(s,buffer); if (token[0] == 0) break; if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; } if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); // Parse width and height // can't use sscanf() if we're not using stdio! token = stbi__hdr_gettoken(s,buffer); if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); token += 3; height = (int) strtol(token, &token, 10); while (*token == ' ') ++token; if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); token += 3; width = (int) strtol(token, NULL, 10); *x = width; *y = height; if (comp) *comp = 3; if (req_comp == 0) req_comp = 3; // Read data hdr_data = (float *) stbi__malloc(height * width * req_comp * sizeof(float)); // Load image data // image data is stored as some number of sca if ( width < 8 || width >= 32768) { // Read flat data for (j=0; j < height; ++j) { for (i=0; i < width; ++i) { stbi_uc rgbe[4]; main_decode_loop: stbi__getn(s, rgbe, 4); stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); } } } else { // Read RLE-encoded data scanline = NULL; for (j = 0; j < height; ++j) { c1 = stbi__get8(s); c2 = stbi__get8(s); len = stbi__get8(s); if (c1 != 2 || c2 != 2 || (len & 0x80)) { // not run-length encoded, so we have to actually use THIS data as a decoded // pixel (note this can't be a valid pixel--one of RGB must be >= 128) stbi_uc rgbe[4]; rgbe[0] = (stbi_uc) c1; rgbe[1] = (stbi_uc) c2; rgbe[2] = (stbi_uc) len; rgbe[3] = (stbi_uc) stbi__get8(s); stbi__hdr_convert(hdr_data, rgbe, req_comp); i = 1; j = 0; STBI_FREE(scanline); goto main_decode_loop; // yes, this makes no sense } len <<= 8; len |= stbi__get8(s); if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } if (scanline == NULL) scanline = (stbi_uc *) stbi__malloc(width * 4); for (k = 0; k < 4; ++k) { i = 0; while (i < width) { count = stbi__get8(s); if (count > 128) { // Run value = stbi__get8(s); count -= 128; for (z = 0; z < count; ++z) scanline[i++ * 4 + k] = value; } else { // Dump for (z = 0; z < count; ++z) scanline[i++ * 4 + k] = stbi__get8(s); } } } for (i=0; i < width; ++i) stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); } STBI_FREE(scanline); } return hdr_data; } static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) { char buffer[STBI__HDR_BUFLEN]; char *token; int valid = 0; if (stbi__hdr_test(s) == 0) { stbi__rewind( s ); return 0; } for(;;) { token = stbi__hdr_gettoken(s,buffer); if (token[0] == 0) break; if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; } if (!valid) { stbi__rewind( s ); return 0; } token = stbi__hdr_gettoken(s,buffer); if (strncmp(token, "-Y ", 3)) { stbi__rewind( s ); return 0; } token += 3; *y = (int) strtol(token, &token, 10); while (*token == ' ') ++token; if (strncmp(token, "+X ", 3)) { stbi__rewind( s ); return 0; } token += 3; *x = (int) strtol(token, NULL, 10); *comp = 3; return 1; } #endif // STBI_NO_HDR #ifndef STBI_NO_BMP static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) { void *p; stbi__bmp_data info; info.all_a = 255; p = stbi__bmp_parse_header(s, &info); stbi__rewind( s ); if (p == NULL) return 0; *x = s->img_x; *y = s->img_y; *comp = info.ma ? 4 : 3; return 1; } #endif #ifndef STBI_NO_PSD static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) { int channelCount; if (stbi__get32be(s) != 0x38425053) { stbi__rewind( s ); return 0; } if (stbi__get16be(s) != 1) { stbi__rewind( s ); return 0; } stbi__skip(s, 6); channelCount = stbi__get16be(s); if (channelCount < 0 || channelCount > 16) { stbi__rewind( s ); return 0; } *y = stbi__get32be(s); *x = stbi__get32be(s); if (stbi__get16be(s) != 8) { stbi__rewind( s ); return 0; } if (stbi__get16be(s) != 3) { stbi__rewind( s ); return 0; } *comp = 4; return 1; } #endif #ifndef STBI_NO_PIC static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) { int act_comp=0,num_packets=0,chained; stbi__pic_packet packets[10]; if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { stbi__rewind(s); return 0; } stbi__skip(s, 88); *x = stbi__get16be(s); *y = stbi__get16be(s); if (stbi__at_eof(s)) { stbi__rewind( s); return 0; } if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { stbi__rewind( s ); return 0; } stbi__skip(s, 8); do { stbi__pic_packet *packet; if (num_packets==sizeof(packets)/sizeof(packets[0])) return 0; packet = &packets[num_packets++]; chained = stbi__get8(s); packet->size = stbi__get8(s); packet->type = stbi__get8(s); packet->channel = stbi__get8(s); act_comp |= packet->channel; if (stbi__at_eof(s)) { stbi__rewind( s ); return 0; } if (packet->size != 8) { stbi__rewind( s ); return 0; } } while (chained); *comp = (act_comp & 0x10 ? 4 : 3); return 1; } #endif // ************************************************************************************************* // Portable Gray Map and Portable Pixel Map loader // by Ken Miller // // PGM: http://netpbm.sourceforge.net/doc/pgm.html // PPM: http://netpbm.sourceforge.net/doc/ppm.html // // Known limitations: // Does not support comments in the header section // Does not support ASCII image data (formats P2 and P3) // Does not support 16-bit-per-channel #ifndef STBI_NO_PNM static int stbi__pnm_test(stbi__context *s) { char p, t; p = (char) stbi__get8(s); t = (char) stbi__get8(s); if (p != 'P' || (t != '5' && t != '6')) { stbi__rewind( s ); return 0; } return 1; } static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp) { stbi_uc *out; if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) return 0; *x = s->img_x; *y = s->img_y; *comp = s->img_n; out = (stbi_uc *) stbi__malloc(s->img_n * s->img_x * s->img_y); if (!out) return stbi__errpuc("outofmem", "Out of memory"); stbi__getn(s, out, s->img_n * s->img_x * s->img_y); if (req_comp && req_comp != s->img_n) { out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); if (out == NULL) return out; // stbi__convert_format frees input on failure } return out; } static int stbi__pnm_isspace(char c) { return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; } static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) { for (;;) { while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) *c = (char) stbi__get8(s); if (stbi__at_eof(s) || *c != '#') break; while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) *c = (char) stbi__get8(s); } } static int stbi__pnm_isdigit(char c) { return c >= '0' && c <= '9'; } static int stbi__pnm_getinteger(stbi__context *s, char *c) { int value = 0; while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { value = value*10 + (*c - '0'); *c = (char) stbi__get8(s); } return value; } static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) { int maxv; char c, p, t; stbi__rewind( s ); // Get identifier p = (char) stbi__get8(s); t = (char) stbi__get8(s); if (p != 'P' || (t != '5' && t != '6')) { stbi__rewind( s ); return 0; } *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm c = (char) stbi__get8(s); stbi__pnm_skip_whitespace(s, &c); *x = stbi__pnm_getinteger(s, &c); // read width stbi__pnm_skip_whitespace(s, &c); *y = stbi__pnm_getinteger(s, &c); // read height stbi__pnm_skip_whitespace(s, &c); maxv = stbi__pnm_getinteger(s, &c); // read max value if (maxv > 255) return stbi__err("max value > 255", "PPM image not 8-bit"); else return 1; } #endif static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) { #ifndef STBI_NO_JPEG if (stbi__jpeg_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PNG if (stbi__png_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_GIF if (stbi__gif_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_BMP if (stbi__bmp_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PSD if (stbi__psd_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PIC if (stbi__pic_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_PNM if (stbi__pnm_info(s, x, y, comp)) return 1; #endif #ifndef STBI_NO_HDR if (stbi__hdr_info(s, x, y, comp)) return 1; #endif // test tga last because it's a crappy test! #ifndef STBI_NO_TGA if (stbi__tga_info(s, x, y, comp)) return 1; #endif return stbi__err("unknown image type", "Image not of any known type, or corrupt"); } #ifndef STBI_NO_STDIO STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) { FILE *f = stbi__fopen(filename, "rb"); int result; if (!f) return stbi__err("can't fopen", "Unable to open file"); result = stbi_info_from_file(f, x, y, comp); fclose(f); return result; } STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) { int r; stbi__context s; long pos = ftell(f); stbi__start_file(&s, f); r = stbi__info_main(&s,x,y,comp); fseek(f,pos,SEEK_SET); return r; } #endif // !STBI_NO_STDIO STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) { stbi__context s; stbi__start_mem(&s,buffer,len); return stbi__info_main(&s,x,y,comp); } STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) { stbi__context s; stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); return stbi__info_main(&s,x,y,comp); } #endif // STB_IMAGE_IMPLEMENTATION /* revision history: 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes 2.11 (2016-04-02) allocate large structures on the stack remove white matting for transparent PSD fix reported channel count for PNG & BMP re-enable SSE2 in non-gcc 64-bit support RGB-formatted JPEG read 16-bit PNGs (only as 8-bit) 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED 2.09 (2016-01-16) allow comments in PNM files 16-bit-per-pixel TGA (not bit-per-component) info() for TGA could break due to .hdr handling info() for BMP to shares code instead of sloppy parse can use STBI_REALLOC_SIZED if allocator doesn't support realloc code cleanup 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA 2.07 (2015-09-13) fix compiler warnings partial animated GIF support limited 16-bpc PSD support #ifdef unused functions bug with < 92 byte PIC,PNM,HDR,TGA 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit 2.03 (2015-04-12) extra corruption checking (mmozeiko) stbi_set_flip_vertically_on_load (nguillemot) fix NEON support; fix mingw support 2.02 (2015-01-19) fix incorrect assert, fix warning 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) progressive JPEG (stb) PGM/PPM support (Ken Miller) STBI_MALLOC,STBI_REALLOC,STBI_FREE GIF bugfix -- seemingly never worked STBI_NO_*, STBI_ONLY_* 1.48 (2014-12-14) fix incorrectly-named assert() 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) optimize PNG (ryg) fix bug in interlaced PNG with user-specified channel count (stb) 1.46 (2014-08-26) fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG 1.45 (2014-08-16) fix MSVC-ARM internal compiler error by wrapping malloc 1.44 (2014-08-07) various warning fixes from Ronny Chevalier 1.43 (2014-07-15) fix MSVC-only compiler problem in code changed in 1.42 1.42 (2014-07-09) don't define _CRT_SECURE_NO_WARNINGS (affects user code) fixes to stbi__cleanup_jpeg path added STBI_ASSERT to avoid requiring assert.h 1.41 (2014-06-25) fix search&replace from 1.36 that messed up comments/error messages 1.40 (2014-06-22) fix gcc struct-initialization warning 1.39 (2014-06-15) fix to TGA optimization when req_comp != number of components in TGA; fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) add support for BMP version 5 (more ignored fields) 1.38 (2014-06-06) suppress MSVC warnings on integer casts truncating values fix accidental rename of 'skip' field of I/O 1.37 (2014-06-04) remove duplicate typedef 1.36 (2014-06-03) convert to header file single-file library if de-iphone isn't set, load iphone images color-swapped instead of returning NULL 1.35 (2014-05-27) various warnings fix broken STBI_SIMD path fix bug where stbi_load_from_file no longer left file pointer in correct place fix broken non-easy path for 32-bit BMP (possibly never used) TGA optimization by Arseny Kapoulkine 1.34 (unknown) use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case 1.33 (2011-07-14) make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements 1.32 (2011-07-13) support for "info" function for all supported filetypes (SpartanJ) 1.31 (2011-06-20) a few more leak fixes, bug in PNG handling (SpartanJ) 1.30 (2011-06-11) added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) removed deprecated format-specific test/load functions removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) fix inefficiency in decoding 32-bit BMP (David Woo) 1.29 (2010-08-16) various warning fixes from Aurelien Pocheville 1.28 (2010-08-01) fix bug in GIF palette transparency (SpartanJ) 1.27 (2010-08-01) cast-to-stbi_uc to fix warnings 1.26 (2010-07-24) fix bug in file buffering for PNG reported by SpartanJ 1.25 (2010-07-17) refix trans_data warning (Won Chun) 1.24 (2010-07-12) perf improvements reading from files on platforms with lock-heavy fgetc() minor perf improvements for jpeg deprecated type-specific functions so we'll get feedback if they're needed attempt to fix trans_data warning (Won Chun) 1.23 fixed bug in iPhone support 1.22 (2010-07-10) removed image *writing* support stbi_info support from Jetro Lauha GIF support from Jean-Marc Lienher iPhone PNG-extensions from James Brown warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) 1.21 fix use of 'stbi_uc' in header (reported by jon blow) 1.20 added support for Softimage PIC, by Tom Seddon 1.19 bug in interlaced PNG corruption check (found by ryg) 1.18 (2008-08-02) fix a threading bug (local mutable static) 1.17 support interlaced PNG 1.16 major bugfix - stbi__convert_format converted one too many pixels 1.15 initialize some fields for thread safety 1.14 fix threadsafe conversion bug header-file-only version (#define STBI_HEADER_FILE_ONLY before including) 1.13 threadsafe 1.12 const qualifiers in the API 1.11 Support installable IDCT, colorspace conversion routines 1.10 Fixes for 64-bit (don't use "unsigned long") optimized upsampling by Fabian "ryg" Giesen 1.09 Fix format-conversion for PSD code (bad global variables!) 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz 1.07 attempt to fix C++ warning/errors again 1.06 attempt to fix C++ warning/errors again 1.05 fix TGA loading to return correct *comp and use good luminance calc 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR 1.02 support for (subset of) HDR files, float interface for preferred access to them 1.01 fix bug: possible bug in handling right-side up bmps... not sure fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all 1.00 interface to zlib that skips zlib header 0.99 correct handling of alpha in palette 0.98 TGA loader by lonesock; dynamically add loaders (untested) 0.97 jpeg errors on too large a file; also catch another malloc failure 0.96 fix detection of invalid v value - particleman@mollyrocket forum 0.95 during header scan, seek to markers in case of padding 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same 0.93 handle jpegtran output; verbose errors 0.92 read 4,8,16,24,32-bit BMP files of several formats 0.91 output 24-bit Windows 3.0 BMP files 0.90 fix a few more warnings; bump version number to approach 1.0 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd 0.60 fix compiling as c++ 0.59 fix warnings: merge Dave Moore's -Wall fixes 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available 0.56 fix bug: zlib uncompressed mode len vs. nlen 0.55 fix bug: restart_interval not initialized to 0 0.54 allow NULL for 'int *comp' 0.53 fix bug in png 3->4; speedup png decoding 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments 0.51 obey req_comp requests, 1-component jpegs return as 1-component, on 'test' only check type, not whether we support this variant 0.50 (2006-11-19) first released version */ goxel-0.7.2/ext_src/stb/stb_image_write.h000066400000000000000000001114651317651647700204430ustar00rootroot00000000000000/* stb_image_write - v1.02 - public domain - http://nothings.org/stb/stb_image_write.h writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010-2015 no warranty implied; use at your own risk Before #including, #define STB_IMAGE_WRITE_IMPLEMENTATION in the file that you want to have the implementation. Will probably not work correctly with strict-aliasing optimizations. ABOUT: This header file is a library for writing images to C stdio. It could be adapted to write to memory or a general streaming interface; let me know. The PNG output is not optimal; it is 20-50% larger than the file written by a decent optimizing implementation. This library is designed for source code compactness and simplicity, not optimal image file size or run-time performance. BUILDING: You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace malloc,realloc,free. You can define STBIW_MEMMOVE() to replace memmove() USAGE: There are four functions, one for each image file format: int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); There are also four equivalent functions that use an arbitrary write function. You are expected to open/close your file-equivalent before and after calling these: int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); where the callback is: void stbi_write_func(void *context, void *data, int size); You can define STBI_WRITE_NO_STDIO to disable the file variant of these functions, so the library will not use stdio.h at all. However, this will also disable HDR writing, because it requires stdio for formatted output. Each function returns 0 on failure and non-0 on success. The functions create an image file defined by the parameters. The image is a rectangle of pixels stored from left-to-right, top-to-bottom. Each pixel contains 'comp' channels of data stored interleaved with 8-bits per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. The *data pointer points to the first byte of the top-left-most pixel. For PNG, "stride_in_bytes" is the distance in bytes from the first byte of a row of pixels to the first byte of the next row of pixels. PNG creates output files with the same number of components as the input. The BMP format expands Y to RGB in the file format and does not output alpha. PNG supports writing rectangles of data even when the bytes storing rows of data are not consecutive in memory (e.g. sub-rectangles of a larger image), by supplying the stride between the beginning of adjacent rows. The other formats do not. (Thus you cannot write a native-format BMP through the BMP writer, both because it is in BGR order and because it may have padding at the end of the line.) HDR expects linear float data. Since the format is always 32-bit rgb(e) data, alpha (if provided) is discarded, and for monochrome data it is replicated across all three channels. TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed data, set the global variable 'stbi_write_tga_with_rle' to 0. CREDITS: PNG/BMP/TGA Sean Barrett HDR Baldur Karlsson TGA monochrome: Jean-Sebastien Guay misc enhancements: Tim Kelsey TGA RLE Alan Hickman initial file IO callback implementation Emmanuel Julien bugfixes: github:Chribba Guillaume Chereau github:jry2 github:romigrou Sergio Gonzalez Jonas Karlsson Filip Wasil Thatcher Ulrich LICENSE This software is dual-licensed to the public domain and under the following license: you are granted a perpetual, irrevocable license to copy, modify, publish, and distribute this file as you see fit. */ #ifndef INCLUDE_STB_IMAGE_WRITE_H #define INCLUDE_STB_IMAGE_WRITE_H #ifdef __cplusplus extern "C" { #endif #ifdef STB_IMAGE_WRITE_STATIC #define STBIWDEF static #else #define STBIWDEF extern extern int stbi_write_tga_with_rle; #endif #ifndef STBI_WRITE_NO_STDIO STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); #endif typedef void stbi_write_func(void *context, void *data, int size); STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); #ifdef __cplusplus } #endif #endif//INCLUDE_STB_IMAGE_WRITE_H #ifdef STB_IMAGE_WRITE_IMPLEMENTATION #ifdef _WIN32 #ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #endif #ifndef _CRT_NONSTDC_NO_DEPRECATE #define _CRT_NONSTDC_NO_DEPRECATE #endif #endif #ifndef STBI_WRITE_NO_STDIO #include #endif // STBI_WRITE_NO_STDIO #include #include #include #include #if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED)) // ok #elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED) // ok #else #error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)." #endif #ifndef STBIW_MALLOC #define STBIW_MALLOC(sz) malloc(sz) #define STBIW_REALLOC(p,newsz) realloc(p,newsz) #define STBIW_FREE(p) free(p) #endif #ifndef STBIW_REALLOC_SIZED #define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) #endif #ifndef STBIW_MEMMOVE #define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz) #endif #ifndef STBIW_ASSERT #include #define STBIW_ASSERT(x) assert(x) #endif #define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) typedef struct { stbi_write_func *func; void *context; } stbi__write_context; // initialize a callback-based context static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context) { s->func = c; s->context = context; } #ifndef STBI_WRITE_NO_STDIO static void stbi__stdio_write(void *context, void *data, int size) { fwrite(data,1,size,(FILE*) context); } static int stbi__start_write_file(stbi__write_context *s, const char *filename) { FILE *f = fopen(filename, "wb"); stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f); return f != NULL; } static void stbi__end_write_file(stbi__write_context *s) { fclose((FILE *)s->context); } #endif // !STBI_WRITE_NO_STDIO typedef unsigned int stbiw_uint32; typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; #ifdef STB_IMAGE_WRITE_STATIC static int stbi_write_tga_with_rle = 1; #else int stbi_write_tga_with_rle = 1; #endif static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v) { while (*fmt) { switch (*fmt++) { case ' ': break; case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int)); s->func(s->context,&x,1); break; } case '2': { int x = va_arg(v,int); unsigned char b[2]; b[0] = STBIW_UCHAR(x); b[1] = STBIW_UCHAR(x>>8); s->func(s->context,b,2); break; } case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4]; b[0]=STBIW_UCHAR(x); b[1]=STBIW_UCHAR(x>>8); b[2]=STBIW_UCHAR(x>>16); b[3]=STBIW_UCHAR(x>>24); s->func(s->context,b,4); break; } default: STBIW_ASSERT(0); return; } } } static void stbiw__writef(stbi__write_context *s, const char *fmt, ...) { va_list v; va_start(v, fmt); stbiw__writefv(s, fmt, v); va_end(v); } static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c) { unsigned char arr[3]; arr[0] = a, arr[1] = b, arr[2] = c; s->func(s->context, arr, 3); } static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) { unsigned char bg[3] = { 255, 0, 255}, px[3]; int k; if (write_alpha < 0) s->func(s->context, &d[comp - 1], 1); switch (comp) { case 1: s->func(s->context,d,1); break; case 2: if (expand_mono) stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp else s->func(s->context, d, 1); // monochrome TGA break; case 4: if (!write_alpha) { // composite against pink background for (k = 0; k < 3; ++k) px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255; stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]); break; } /* FALLTHROUGH */ case 3: stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]); break; } if (write_alpha > 0) s->func(s->context, &d[comp - 1], 1); } static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono) { stbiw_uint32 zero = 0; int i,j, j_end; if (y <= 0) return; if (vdir < 0) j_end = -1, j = y-1; else j_end = y, j = 0; for (; j != j_end; j += vdir) { for (i=0; i < x; ++i) { unsigned char *d = (unsigned char *) data + (j*x+i)*comp; stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d); } s->func(s->context, &zero, scanline_pad); } } static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) { if (y < 0 || x < 0) { return 0; } else { va_list v; va_start(v, fmt); stbiw__writefv(s, fmt, v); va_end(v); stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono); return 1; } } static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data) { int pad = (-x*3) & 3; return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad, "11 4 22 4" "4 44 22 444444", 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header } STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) { stbi__write_context s; stbi__start_write_callbacks(&s, func, context); return stbi_write_bmp_core(&s, x, y, comp, data); } #ifndef STBI_WRITE_NO_STDIO STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) { stbi__write_context s; if (stbi__start_write_file(&s,filename)) { int r = stbi_write_bmp_core(&s, x, y, comp, data); stbi__end_write_file(&s); return r; } else return 0; } #endif //!STBI_WRITE_NO_STDIO static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data) { int has_alpha = (comp == 2 || comp == 4); int colorbytes = has_alpha ? comp-1 : comp; int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3 if (y < 0 || x < 0) return 0; if (!stbi_write_tga_with_rle) { return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0, "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8); } else { int i,j,k; stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8); for (j = y - 1; j >= 0; --j) { unsigned char *row = (unsigned char *) data + j * x * comp; int len; for (i = 0; i < x; i += len) { unsigned char *begin = row + i * comp; int diff = 1; len = 1; if (i < x - 1) { ++len; diff = memcmp(begin, row + (i + 1) * comp, comp); if (diff) { const unsigned char *prev = begin; for (k = i + 2; k < x && len < 128; ++k) { if (memcmp(prev, row + k * comp, comp)) { prev += comp; ++len; } else { --len; break; } } } else { for (k = i + 2; k < x && len < 128; ++k) { if (!memcmp(begin, row + k * comp, comp)) { ++len; } else { break; } } } } if (diff) { unsigned char header = STBIW_UCHAR(len - 1); s->func(s->context, &header, 1); for (k = 0; k < len; ++k) { stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp); } } else { unsigned char header = STBIW_UCHAR(len - 129); s->func(s->context, &header, 1); stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin); } } } } return 1; } int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) { stbi__write_context s; stbi__start_write_callbacks(&s, func, context); return stbi_write_tga_core(&s, x, y, comp, (void *) data); } #ifndef STBI_WRITE_NO_STDIO int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) { stbi__write_context s; if (stbi__start_write_file(&s,filename)) { int r = stbi_write_tga_core(&s, x, y, comp, (void *) data); stbi__end_write_file(&s); return r; } else return 0; } #endif // ************************************************************************************************* // Radiance RGBE HDR writer // by Baldur Karlsson #ifndef STBI_WRITE_NO_STDIO #define stbiw__max(a, b) ((a) > (b) ? (a) : (b)) void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear) { int exponent; float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2])); if (maxcomp < 1e-32f) { rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0; } else { float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; rgbe[0] = (unsigned char)(linear[0] * normalize); rgbe[1] = (unsigned char)(linear[1] * normalize); rgbe[2] = (unsigned char)(linear[2] * normalize); rgbe[3] = (unsigned char)(exponent + 128); } } void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte) { unsigned char lengthbyte = STBIW_UCHAR(length+128); STBIW_ASSERT(length+128 <= 255); s->func(s->context, &lengthbyte, 1); s->func(s->context, &databyte, 1); } void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data) { unsigned char lengthbyte = STBIW_UCHAR(length); STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code s->func(s->context, &lengthbyte, 1); s->func(s->context, data, length); } void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline) { unsigned char scanlineheader[4] = { 2, 2, 0, 0 }; unsigned char rgbe[4]; float linear[3]; int x; scanlineheader[2] = (width&0xff00)>>8; scanlineheader[3] = (width&0x00ff); /* skip RLE for images too small or large */ if (width < 8 || width >= 32768) { for (x=0; x < width; x++) { switch (ncomp) { case 4: /* fallthrough */ case 3: linear[2] = scanline[x*ncomp + 2]; linear[1] = scanline[x*ncomp + 1]; linear[0] = scanline[x*ncomp + 0]; break; default: linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; break; } stbiw__linear_to_rgbe(rgbe, linear); s->func(s->context, rgbe, 4); } } else { int c,r; /* encode into scratch buffer */ for (x=0; x < width; x++) { switch(ncomp) { case 4: /* fallthrough */ case 3: linear[2] = scanline[x*ncomp + 2]; linear[1] = scanline[x*ncomp + 1]; linear[0] = scanline[x*ncomp + 0]; break; default: linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; break; } stbiw__linear_to_rgbe(rgbe, linear); scratch[x + width*0] = rgbe[0]; scratch[x + width*1] = rgbe[1]; scratch[x + width*2] = rgbe[2]; scratch[x + width*3] = rgbe[3]; } s->func(s->context, scanlineheader, 4); /* RLE each component separately */ for (c=0; c < 4; c++) { unsigned char *comp = &scratch[width*c]; x = 0; while (x < width) { // find first run r = x; while (r+2 < width) { if (comp[r] == comp[r+1] && comp[r] == comp[r+2]) break; ++r; } if (r+2 >= width) r = width; // dump up to first run while (x < r) { int len = r-x; if (len > 128) len = 128; stbiw__write_dump_data(s, len, &comp[x]); x += len; } // if there's a run, output it if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd // find next byte after run while (r < width && comp[r] == comp[x]) ++r; // output run up to r while (x < r) { int len = r-x; if (len > 127) len = 127; stbiw__write_run_data(s, len, comp[x]); x += len; } } } } } } static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data) { if (y <= 0 || x <= 0 || data == NULL) return 0; else { // Each component is stored separately. Allocate scratch space for full output scanline. unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4); int i, len; char buffer[128]; char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n"; s->func(s->context, header, sizeof(header)-1); len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); s->func(s->context, buffer, len); for(i=0; i < y; i++) stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x); STBIW_FREE(scratch); return 1; } } int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data) { stbi__write_context s; stbi__start_write_callbacks(&s, func, context); return stbi_write_hdr_core(&s, x, y, comp, (float *) data); } int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data) { stbi__write_context s; if (stbi__start_write_file(&s,filename)) { int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data); stbi__end_write_file(&s); return r; } else return 0; } #endif // STBI_WRITE_NO_STDIO ////////////////////////////////////////////////////////////////////////////// // // PNG writer // // stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() #define stbiw__sbraw(a) ((int *) (a) - 2) #define stbiw__sbm(a) stbiw__sbraw(a)[0] #define stbiw__sbn(a) stbiw__sbraw(a)[1] #define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a)) #define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0) #define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a))) #define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v)) #define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0) #define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0) static void *stbiw__sbgrowf(void **arr, int increment, int itemsize) { int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1; void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); STBIW_ASSERT(p); if (p) { if (!*arr) ((int *) p)[1] = 0; *arr = (void *) ((int *) p + 2); stbiw__sbm(*arr) = m; } return *arr; } static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) { while (*bitcount >= 8) { stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer)); *bitbuffer >>= 8; *bitcount -= 8; } return data; } static int stbiw__zlib_bitrev(int code, int codebits) { int res=0; while (codebits--) { res = (res << 1) | (code & 1); code >>= 1; } return res; } static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit) { int i; for (i=0; i < limit && i < 258; ++i) if (a[i] != b[i]) break; return i; } static unsigned int stbiw__zhash(unsigned char *data) { stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); hash ^= hash << 3; hash += hash >> 5; hash ^= hash << 4; hash += hash >> 17; hash ^= hash << 25; hash += hash >> 6; return hash; } #define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount)) #define stbiw__zlib_add(code,codebits) \ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush()) #define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c) // default huffman tables #define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8) #define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9) #define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7) #define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8) #define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n)) #define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n)) #define stbiw__ZHASH 16384 unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) { static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; unsigned int bitbuf=0; int i,j, bitcount=0; unsigned char *out = NULL; unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**)); if (quality < 5) quality = 5; stbiw__sbpush(out, 0x78); // DEFLATE 32K window stbiw__sbpush(out, 0x5e); // FLEVEL = 1 stbiw__zlib_add(1,1); // BFINAL = 1 stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman for (i=0; i < stbiw__ZHASH; ++i) hash_table[i] = NULL; i=0; while (i < data_len-3) { // hash next 3 bytes of data to be compressed int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3; unsigned char *bestloc = 0; unsigned char **hlist = hash_table[h]; int n = stbiw__sbcount(hlist); for (j=0; j < n; ++j) { if (hlist[j]-data > i-32768) { // if entry lies within window int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i); if (d >= best) best=d,bestloc=hlist[j]; } } // when hash table entry is too long, delete half the entries if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) { STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); stbiw__sbn(hash_table[h]) = quality; } stbiw__sbpush(hash_table[h],data+i); if (bestloc) { // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1); hlist = hash_table[h]; n = stbiw__sbcount(hlist); for (j=0; j < n; ++j) { if (hlist[j]-data > i-32767) { int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1); if (e > best) { // if next match is better, bail on current match bestloc = NULL; break; } } } } if (bestloc) { int d = (int) (data+i - bestloc); // distance back STBIW_ASSERT(d <= 32767 && best <= 258); for (j=0; best > lengthc[j+1]-1; ++j); stbiw__zlib_huff(j+257); if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]); for (j=0; d > distc[j+1]-1; ++j); stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5); if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]); i += best; } else { stbiw__zlib_huffb(data[i]); ++i; } } // write out final bytes for (;i < data_len; ++i) stbiw__zlib_huffb(data[i]); stbiw__zlib_huff(256); // end of block // pad with 0 bits to byte boundary while (bitcount) stbiw__zlib_add(0,1); for (i=0; i < stbiw__ZHASH; ++i) (void) stbiw__sbfree(hash_table[i]); STBIW_FREE(hash_table); { // compute adler32 on input unsigned int s1=1, s2=0; int blocklen = (int) (data_len % 5552); j=0; while (j < data_len) { for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; s1 %= 65521, s2 %= 65521; j += blocklen; blocklen = 5552; } stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8)); stbiw__sbpush(out, STBIW_UCHAR(s2)); stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8)); stbiw__sbpush(out, STBIW_UCHAR(s1)); } *out_len = stbiw__sbn(out); // make returned pointer freeable STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len); return (unsigned char *) stbiw__sbraw(out); } static unsigned int stbiw__crc32(unsigned char *buffer, int len) { static unsigned int crc_table[256] = { 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D }; unsigned int crc = ~0u; int i; for (i=0; i < len; ++i) crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; return ~crc; } #define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4) #define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); #define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3]) static void stbiw__wpcrc(unsigned char **data, int len) { unsigned int crc = stbiw__crc32(*data - len - 4, len+4); stbiw__wp32(*data, crc); } static unsigned char stbiw__paeth(int a, int b, int c) { int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); if (pa <= pb && pa <= pc) return STBIW_UCHAR(a); if (pb <= pc) return STBIW_UCHAR(b); return STBIW_UCHAR(c); } unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) { int ctype[5] = { -1, 0, 4, 2, 6 }; unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; unsigned char *out,*o, *filt, *zlib; signed char *line_buffer; int i,j,k,p,zlen; if (stride_bytes == 0) stride_bytes = x * n; filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0; line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; } for (j=0; j < y; ++j) { static int mapping[] = { 0,1,2,3,4 }; static int firstmap[] = { 0,1,0,5,6 }; int *mymap = j ? mapping : firstmap; int best = 0, bestval = 0x7fffffff; for (p=0; p < 2; ++p) { for (k= p?best:0; k < 5; ++k) { int type = mymap[k],est=0; unsigned char *z = pixels + stride_bytes*j; for (i=0; i < n; ++i) switch (type) { case 0: line_buffer[i] = z[i]; break; case 1: line_buffer[i] = z[i]; break; case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break; case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-stride_bytes],0)); break; case 5: line_buffer[i] = z[i]; break; case 6: line_buffer[i] = z[i]; break; } for (i=n; i < x*n; ++i) { switch (type) { case 0: line_buffer[i] = z[i]; break; case 1: line_buffer[i] = z[i] - z[i-n]; break; case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break; case 4: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break; case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break; } } if (p) break; for (i=0; i < x*n; ++i) est += abs((signed char) line_buffer[i]); if (est < bestval) { bestval = est; best = k; } } } // when we get here, best contains the filter type, and line_buffer contains the data filt[j*(x*n+1)] = (unsigned char) best; STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n); } STBIW_FREE(line_buffer); zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory STBIW_FREE(filt); if (!zlib) return 0; // each tag requires 12 bytes of overhead out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12); if (!out) return 0; *out_len = 8 + 12+13 + 12+zlen + 12; o=out; STBIW_MEMMOVE(o,sig,8); o+= 8; stbiw__wp32(o, 13); // header length stbiw__wptag(o, "IHDR"); stbiw__wp32(o, x); stbiw__wp32(o, y); *o++ = 8; *o++ = STBIW_UCHAR(ctype[n]); *o++ = 0; *o++ = 0; *o++ = 0; stbiw__wpcrc(&o,13); stbiw__wp32(o, zlen); stbiw__wptag(o, "IDAT"); STBIW_MEMMOVE(o, zlib, zlen); o += zlen; STBIW_FREE(zlib); stbiw__wpcrc(&o, zlen); stbiw__wp32(o,0); stbiw__wptag(o, "IEND"); stbiw__wpcrc(&o,0); STBIW_ASSERT(o == out + *out_len); return out; } #ifndef STBI_WRITE_NO_STDIO STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) { FILE *f; int len; unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); if (png == NULL) return 0; f = fopen(filename, "wb"); if (!f) { STBIW_FREE(png); return 0; } fwrite(png, 1, len, f); fclose(f); STBIW_FREE(png); return 1; } #endif STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes) { int len; unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); if (png == NULL) return 0; func(context, png, len); STBIW_FREE(png); return 1; } #endif // STB_IMAGE_WRITE_IMPLEMENTATION /* Revision history 1.02 (2016-04-02) avoid allocating large structures on the stack 1.01 (2016-01-16) STBIW_REALLOC_SIZED: support allocators with no realloc support avoid race-condition in crc initialization minor compile issues 1.00 (2015-09-14) installable file IO function 0.99 (2015-09-13) warning fixes; TGA rle support 0.98 (2015-04-08) added STBIW_MALLOC, STBIW_ASSERT etc 0.97 (2015-01-18) fixed HDR asserts, rewrote HDR rle logic 0.96 (2015-01-17) add HDR output fix monochrome BMP 0.95 (2014-08-17) add monochrome TGA output 0.94 (2014-05-31) rename private functions to avoid conflicts with stb_image.h 0.93 (2014-05-27) warning fixes 0.92 (2010-08-01) casts to unsigned char to fix warnings 0.91 (2010-07-17) first public release 0.90 first internal release */ goxel-0.7.2/ext_src/stb/stb_rect_pack.h000066400000000000000000000375221317651647700201030ustar00rootroot00000000000000// stb_rect_pack.h - v0.05 - public domain - rectangle packing // Sean Barrett 2014 // // Useful for e.g. packing rectangular textures into an atlas. // Does not do rotation. // // Not necessarily the awesomest packing method, but better than // the totally naive one in stb_truetype (which is primarily what // this is meant to replace). // // Has only had a few tests run, may have issues. // // More docs to come. // // No memory allocations; uses qsort() and assert() from stdlib. // // This library currently uses the Skyline Bottom-Left algorithm. // // Please note: better rectangle packers are welcome! Please // implement them to the same API, but with a different init // function. // // Version history: // // 0.05: added STBRP_ASSERT to allow replacing assert // 0.04: fixed minor bug in STBRP_LARGE_RECTS support // 0.01: initial release ////////////////////////////////////////////////////////////////////////////// // // INCLUDE SECTION // #ifndef STB_INCLUDE_STB_RECT_PACK_H #define STB_INCLUDE_STB_RECT_PACK_H #define STB_RECT_PACK_VERSION 1 #ifdef STBRP_STATIC #define STBRP_DEF static #else #define STBRP_DEF extern #endif #ifdef __cplusplus extern "C" { #endif typedef struct stbrp_context stbrp_context; typedef struct stbrp_node stbrp_node; typedef struct stbrp_rect stbrp_rect; #ifdef STBRP_LARGE_RECTS typedef int stbrp_coord; #else typedef unsigned short stbrp_coord; #endif STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); // Assign packed locations to rectangles. The rectangles are of type // 'stbrp_rect' defined below, stored in the array 'rects', and there // are 'num_rects' many of them. // // Rectangles which are successfully packed have the 'was_packed' flag // set to a non-zero value and 'x' and 'y' store the minimum location // on each axis (i.e. bottom-left in cartesian coordinates, top-left // if you imagine y increasing downwards). Rectangles which do not fit // have the 'was_packed' flag set to 0. // // You should not try to access the 'rects' array from another thread // while this function is running, as the function temporarily reorders // the array while it executes. // // To pack into another rectangle, you need to call stbrp_init_target // again. To continue packing into the same rectangle, you can call // this function again. Calling this multiple times with multiple rect // arrays will probably produce worse packing results than calling it // a single time with the full rectangle array, but the option is // available. struct stbrp_rect { // reserved for your use: int id; // input: stbrp_coord w, h; // output: stbrp_coord x, y; int was_packed; // non-zero if valid packing }; // 16 bytes, nominally STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); // Initialize a rectangle packer to: // pack a rectangle that is 'width' by 'height' in dimensions // using temporary storage provided by the array 'nodes', which is 'num_nodes' long // // You must call this function every time you start packing into a new target. // // There is no "shutdown" function. The 'nodes' memory must stay valid for // the following stbrp_pack_rects() call (or calls), but can be freed after // the call (or calls) finish. // // Note: to guarantee best results, either: // 1. make sure 'num_nodes' >= 'width' // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' // // If you don't do either of the above things, widths will be quantized to multiples // of small integers to guarantee the algorithm doesn't run out of temporary storage. // // If you do #2, then the non-quantized algorithm will be used, but the algorithm // may run out of temporary storage and be unable to pack some rectangles. STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); // Optionally call this function after init but before doing any packing to // change the handling of the out-of-temp-memory scenario, described above. // If you call init again, this will be reset to the default (false). STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); // Optionally select which packing heuristic the library should use. Different // heuristics will produce better/worse results for different data sets. // If you call init again, this will be reset to the default. enum { STBRP_HEURISTIC_Skyline_default=0, STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, STBRP_HEURISTIC_Skyline_BF_sortHeight }; ////////////////////////////////////////////////////////////////////////////// // // the details of the following structures don't matter to you, but they must // be visible so you can handle the memory allocations for them struct stbrp_node { stbrp_coord x,y; stbrp_node *next; }; struct stbrp_context { int width; int height; int align; int init_mode; int heuristic; int num_nodes; stbrp_node *active_head; stbrp_node *free_head; stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' }; #ifdef __cplusplus } #endif #endif ////////////////////////////////////////////////////////////////////////////// // // IMPLEMENTATION SECTION // #ifdef STB_RECT_PACK_IMPLEMENTATION #include #ifndef STBRP_ASSERT #include #define STBRP_ASSERT assert #endif enum { STBRP__INIT_skyline = 1 }; STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) { switch (context->init_mode) { case STBRP__INIT_skyline: STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); context->heuristic = heuristic; break; default: STBRP_ASSERT(0); } } STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) { if (allow_out_of_mem) // if it's ok to run out of memory, then don't bother aligning them; // this gives better packing, but may fail due to OOM (even though // the rectangles easily fit). @TODO a smarter approach would be to only // quantize once we've hit OOM, then we could get rid of this parameter. context->align = 1; else { // if it's not ok to run out of memory, then quantize the widths // so that num_nodes is always enough nodes. // // I.e. num_nodes * align >= width // align >= width / num_nodes // align = ceil(width/num_nodes) context->align = (context->width + context->num_nodes-1) / context->num_nodes; } } STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) { int i; #ifndef STBRP_LARGE_RECTS STBRP_ASSERT(width <= 0xffff && height <= 0xffff); #endif for (i=0; i < num_nodes-1; ++i) nodes[i].next = &nodes[i+1]; nodes[i].next = NULL; context->init_mode = STBRP__INIT_skyline; context->heuristic = STBRP_HEURISTIC_Skyline_default; context->free_head = &nodes[0]; context->active_head = &context->extra[0]; context->width = width; context->height = height; context->num_nodes = num_nodes; stbrp_setup_allow_out_of_mem(context, 0); // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) context->extra[0].x = 0; context->extra[0].y = 0; context->extra[0].next = &context->extra[1]; context->extra[1].x = (stbrp_coord) width; #ifdef STBRP_LARGE_RECTS context->extra[1].y = (1<<30); #else context->extra[1].y = 65535; #endif context->extra[1].next = NULL; } // find minimum y position if it starts at x1 static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) { (void)c; stbrp_node *node = first; int x1 = x0 + width; int min_y, visited_width, waste_area; STBRP_ASSERT(first->x <= x0); #if 0 // skip in case we're past the node while (node->next->x <= x0) ++node; #else STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency #endif STBRP_ASSERT(node->x <= x0); min_y = 0; waste_area = 0; visited_width = 0; while (node->x < x1) { if (node->y > min_y) { // raise min_y higher. // we've accounted for all waste up to min_y, // but we'll now add more waste for everything we've visted waste_area += visited_width * (node->y - min_y); min_y = node->y; // the first time through, visited_width might be reduced if (node->x < x0) visited_width += node->next->x - x0; else visited_width += node->next->x - node->x; } else { // add waste area int under_width = node->next->x - node->x; if (under_width + visited_width > width) under_width = width - visited_width; waste_area += under_width * (min_y - node->y); visited_width += under_width; } node = node->next; } *pwaste = waste_area; return min_y; } typedef struct { int x,y; stbrp_node **prev_link; } stbrp__findresult; static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) { int best_waste = (1<<30), best_x, best_y = (1 << 30); stbrp__findresult fr; stbrp_node **prev, *node, *tail, **best = NULL; // align to multiple of c->align width = (width + c->align - 1); width -= width % c->align; STBRP_ASSERT(width % c->align == 0); node = c->active_head; prev = &c->active_head; while (node->x + width <= c->width) { int y,waste; y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL // bottom left if (y < best_y) { best_y = y; best = prev; } } else { // best-fit if (y + height <= c->height) { // can only use it if it first vertically if (y < best_y || (y == best_y && waste < best_waste)) { best_y = y; best_waste = waste; best = prev; } } } prev = &node->next; node = node->next; } best_x = (best == NULL) ? 0 : (*best)->x; // if doing best-fit (BF), we also have to try aligning right edge to each node position // // e.g, if fitting // // ____________________ // |____________________| // // into // // | | // | ____________| // |____________| // // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned // // This makes BF take about 2x the time if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { tail = c->active_head; node = c->active_head; prev = &c->active_head; // find first node that's admissible while (tail->x < width) tail = tail->next; while (tail) { int xpos = tail->x - width; int y,waste; STBRP_ASSERT(xpos >= 0); // find the left position that matches this while (node->next->x <= xpos) { prev = &node->next; node = node->next; } STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); if (y + height < c->height) { if (y <= best_y) { if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { best_x = xpos; STBRP_ASSERT(y <= best_y); best_y = y; best_waste = waste; best = prev; } } } tail = tail->next; } } fr.prev_link = best; fr.x = best_x; fr.y = best_y; return fr; } static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) { // find best position according to heuristic stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); stbrp_node *node, *cur; // bail if: // 1. it failed // 2. the best node doesn't fit (we don't always check this) // 3. we're out of memory if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { res.prev_link = NULL; return res; } // on success, create new node node = context->free_head; node->x = (stbrp_coord) res.x; node->y = (stbrp_coord) (res.y + height); context->free_head = node->next; // insert the new node into the right starting point, and // let 'cur' point to the remaining nodes needing to be // stiched back in cur = *res.prev_link; if (cur->x < res.x) { // preserve the existing one, so start testing with the next one stbrp_node *next = cur->next; cur->next = node; cur = next; } else { *res.prev_link = node; } // from here, traverse cur and free the nodes, until we get to one // that shouldn't be freed while (cur->next && cur->next->x <= res.x + width) { stbrp_node *next = cur->next; // move the current node to the free list cur->next = context->free_head; context->free_head = cur; cur = next; } // stitch the list back in node->next = cur; if (cur->x < res.x + width) cur->x = (stbrp_coord) (res.x + width); #ifdef _DEBUG cur = context->active_head; while (cur->x < context->width) { STBRP_ASSERT(cur->x < cur->next->x); cur = cur->next; } STBRP_ASSERT(cur->next == NULL); { stbrp_node *L1 = NULL, *L2 = NULL; int count=0; cur = context->active_head; while (cur) { L1 = cur; cur = cur->next; ++count; } cur = context->free_head; while (cur) { L2 = cur; cur = cur->next; ++count; } STBRP_ASSERT(count == context->num_nodes+2); } #endif return res; } static int rect_height_compare(const void *a, const void *b) { stbrp_rect *p = (stbrp_rect *) a; stbrp_rect *q = (stbrp_rect *) b; if (p->h > q->h) return -1; if (p->h < q->h) return 1; return (p->w > q->w) ? -1 : (p->w < q->w); } static int rect_width_compare(const void *a, const void *b) { stbrp_rect *p = (stbrp_rect *) a; stbrp_rect *q = (stbrp_rect *) b; if (p->w > q->w) return -1; if (p->w < q->w) return 1; return (p->h > q->h) ? -1 : (p->h < q->h); } static int rect_original_order(const void *a, const void *b) { stbrp_rect *p = (stbrp_rect *) a; stbrp_rect *q = (stbrp_rect *) b; return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); } #ifdef STBRP_LARGE_RECTS #define STBRP__MAXVAL 0xffffffff #else #define STBRP__MAXVAL 0xffff #endif STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) { int i; // we use the 'was_packed' field internally to allow sorting/unsorting for (i=0; i < num_rects; ++i) { rects[i].was_packed = i; #ifndef STBRP_LARGE_RECTS STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff); #endif } // sort according to heuristic qsort(rects, num_rects, sizeof(rects[0]), rect_height_compare); for (i=0; i < num_rects; ++i) { stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); if (fr.prev_link) { rects[i].x = (stbrp_coord) fr.x; rects[i].y = (stbrp_coord) fr.y; } else { rects[i].x = rects[i].y = STBRP__MAXVAL; } } // unsort qsort(rects, num_rects, sizeof(rects[0]), rect_original_order); // set was_packed flags for (i=0; i < num_rects; ++i) rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); } #endif goxel-0.7.2/ext_src/stb/stb_textedit.h000066400000000000000000001326551317651647700200050ustar00rootroot00000000000000// [ImGui] this is a slightly modified version of stb_truetype.h 1.4 // [ImGui] we made a fix for using the END key on multi-line text edit, see https://github.com/ocornut/imgui/issues/275 // stb_textedit.h - v1.4 - public domain - Sean Barrett // Development of this library was sponsored by RAD Game Tools // // This C header file implements the guts of a multi-line text-editing // widget; you implement display, word-wrapping, and low-level string // insertion/deletion, and stb_textedit will map user inputs into // insertions & deletions, plus updates to the cursor position, // selection state, and undo state. // // It is intended for use in games and other systems that need to build // their own custom widgets and which do not have heavy text-editing // requirements (this library is not recommended for use for editing large // texts, as its performance does not scale and it has limited undo). // // Non-trivial behaviors are modelled after Windows text controls. // // // LICENSE // // This software has been placed in the public domain by its author. // Where that dedication is not recognized, you are granted a perpetual, // irrevocable license to copy and modify this file as you see fit. // // // DEPENDENCIES // // Uses the C runtime function 'memmove'. Uses no other functions. // Performs no runtime allocations. // // // VERSION HISTORY // // 1.4 (2014-08-17) fix signed/unsigned warnings // 1.3 (2014-06-19) fix mouse clicking to round to nearest char boundary // 1.2 (2014-05-27) fix some RAD types that had crept into the new code // 1.1 (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE ) // 1.0 (2012-07-26) improve documentation, initial public release // 0.3 (2012-02-24) bugfixes, single-line mode; insert mode // 0.2 (2011-11-28) fixes to undo/redo // 0.1 (2010-07-08) initial version // // ADDITIONAL CONTRIBUTORS // // Ulf Winklemann: move-by-word in 1.1 // Scott Graham: mouse selection bugfix in 1.3 // // USAGE // // This file behaves differently depending on what symbols you define // before including it. // // // Header-file mode: // // If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this, // it will operate in "header file" mode. In this mode, it declares a // single public symbol, STB_TexteditState, which encapsulates the current // state of a text widget (except for the string, which you will store // separately). // // To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a // primitive type that defines a single character (e.g. char, wchar_t, etc). // // To save space or increase undo-ability, you can optionally define the // following things that are used by the undo system: // // STB_TEXTEDIT_POSITIONTYPE small int type encoding a valid cursor position // STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow // STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer // // If you don't define these, they are set to permissive types and // moderate sizes. The undo system does no memory allocations, so // it grows STB_TexteditState by the worst-case storage which is (in bytes): // // [4 + sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT // + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT // // // Implementation mode: // // If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it // will compile the implementation of the text edit widget, depending // on a large number of symbols which must be defined before the include. // // The implementation is defined only as static functions. You will then // need to provide your own APIs in the same file which will access the // static functions. // // The basic concept is that you provide a "string" object which // behaves like an array of characters. stb_textedit uses indices to // refer to positions in the string, implicitly representing positions // in the displayed textedit. This is true for both plain text and // rich text; even with rich text stb_truetype interacts with your // code as if there was an array of all the displayed characters. // // Symbols that must be the same in header-file and implementation mode: // // STB_TEXTEDIT_CHARTYPE the character type // STB_TEXTEDIT_POSITIONTYPE small type that a valid cursor position // STB_TEXTEDIT_UNDOSTATECOUNT the number of undo states to allow // STB_TEXTEDIT_UNDOCHARCOUNT the number of characters to store in the undo buffer // // Symbols you must define for implementation mode: // // STB_TEXTEDIT_STRING the type of object representing a string being edited, // typically this is a wrapper object with other data you need // // STB_TEXTEDIT_STRINGLEN(obj) the length of the string (ideally O(1)) // STB_TEXTEDIT_LAYOUTROW(&r,obj,n) returns the results of laying out a line of characters // starting from character #n (see discussion below) // STB_TEXTEDIT_GETWIDTH(obj,n,i) returns the pixel delta from the xpos of the i'th character // to the xpos of the i+1'th char for a line of characters // starting at character #n (i.e. accounts for kerning // with previous char) // STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character // (return type is int, -1 means not valid to insert) // STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based // STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize // as manually wordwrapping for end-of-line positioning // // STB_TEXTEDIT_DELETECHARS(obj,i,n) delete n characters starting at i // STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n) insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*) // // STB_TEXTEDIT_K_SHIFT a power of two that is or'd in to a keyboard input to represent the shift key // // STB_TEXTEDIT_K_LEFT keyboard input to move cursor left // STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right // STB_TEXTEDIT_K_UP keyboard input to move cursor up // STB_TEXTEDIT_K_DOWN keyboard input to move cursor down // STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME // STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END // STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME // STB_TEXTEDIT_K_TEXTEND keyboard input to move cursor to end of text // e.g. ctrl-END // STB_TEXTEDIT_K_DELETE keyboard input to delete selection or character under cursor // STB_TEXTEDIT_K_BACKSPACE keyboard input to delete selection or character left of cursor // STB_TEXTEDIT_K_UNDO keyboard input to perform undo // STB_TEXTEDIT_K_REDO keyboard input to perform redo // // Optional: // STB_TEXTEDIT_K_INSERT keyboard input to toggle insert mode // STB_TEXTEDIT_IS_SPACE(ch) true if character is whitespace (e.g. 'isspace'), // required for WORDLEFT/WORDRIGHT // STB_TEXTEDIT_K_WORDLEFT keyboard input to move cursor left one word // e.g. ctrl-LEFT // STB_TEXTEDIT_K_WORDRIGHT keyboard input to move cursor right one word // e.g. ctrl-RIGHT // // Todo: // STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page // STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page // // Keyboard input must be encoded as a single integer value; e.g. a character code // and some bitflags that represent shift states. to simplify the interface, SHIFT must // be a bitflag, so we can test the shifted state of cursor movements to allow selection, // i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. // // You can encode other things, such as CONTROL or ALT, in additional bits, and // then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, // my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN // bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit, // and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the // API below. The control keys will only match WM_KEYDOWN events because of the // keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN // bit so it only decodes WM_CHAR events. // // STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed // row of characters assuming they start on the i'th character--the width and // the height and the number of characters consumed. This allows this library // to traverse the entire layout incrementally. You need to compute word-wrapping // here. // // Each textfield keeps its own insert mode state, which is not how normal // applications work. To keep an app-wide insert mode, update/copy the // "insert_mode" field of STB_TexteditState before/after calling API functions. // // API // // void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) // // void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) // void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) // int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) // int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len) // void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int key) // // Each of these functions potentially updates the string and updates the // state. // // initialize_state: // set the textedit state to a known good default state when initially // constructing the textedit. // // click: // call this with the mouse x,y on a mouse down; it will update the cursor // and reset the selection start/end to the cursor point. the x,y must // be relative to the text widget, with (0,0) being the top left. // // drag: // call this with the mouse x,y on a mouse drag/up; it will update the // cursor and the selection end point // // cut: // call this to delete the current selection; returns true if there was // one. you should FIRST copy the current selection to the system paste buffer. // (To copy, just copy the current selection out of the string yourself.) // // paste: // call this to paste text at the current cursor point or over the current // selection if there is one. // // key: // call this for keyboard inputs sent to the textfield. you can use it // for "key down" events or for "translated" key events. if you need to // do both (as in Win32), or distinguish Unicode characters from control // inputs, set a high bit to distinguish the two; then you can define the // various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit // set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is // clear. // // When rendering, you can read the cursor position and selection state from // the STB_TexteditState. // // // Notes: // // This is designed to be usable in IMGUI, so it allows for the possibility of // running in an IMGUI that has NOT cached the multi-line layout. For this // reason, it provides an interface that is compatible with computing the // layout incrementally--we try to make sure we make as few passes through // as possible. (For example, to locate the mouse pointer in the text, we // could define functions that return the X and Y positions of characters // and binary search Y and then X, but if we're doing dynamic layout this // will run the layout algorithm many times, so instead we manually search // forward in one pass. Similar logic applies to e.g. up-arrow and // down-arrow movement.) // // If it's run in a widget that *has* cached the layout, then this is less // efficient, but it's not horrible on modern computers. But you wouldn't // want to edit million-line files with it. //////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// //// //// Header-file mode //// //// #ifndef INCLUDE_STB_TEXTEDIT_H #define INCLUDE_STB_TEXTEDIT_H //////////////////////////////////////////////////////////////////////// // // STB_TexteditState // // Definition of STB_TexteditState which you should store // per-textfield; it includes cursor position, selection state, // and undo state. // #ifndef STB_TEXTEDIT_UNDOSTATECOUNT #define STB_TEXTEDIT_UNDOSTATECOUNT 99 #endif #ifndef STB_TEXTEDIT_UNDOCHARCOUNT #define STB_TEXTEDIT_UNDOCHARCOUNT 999 #endif #ifndef STB_TEXTEDIT_CHARTYPE #define STB_TEXTEDIT_CHARTYPE int #endif #ifndef STB_TEXTEDIT_POSITIONTYPE #define STB_TEXTEDIT_POSITIONTYPE int #endif typedef struct { // private data STB_TEXTEDIT_POSITIONTYPE where; short insert_length; short delete_length; short char_storage; } StbUndoRecord; typedef struct { // private data StbUndoRecord undo_rec [STB_TEXTEDIT_UNDOSTATECOUNT]; STB_TEXTEDIT_CHARTYPE undo_char[STB_TEXTEDIT_UNDOCHARCOUNT]; short undo_point, redo_point; short undo_char_point, redo_char_point; } StbUndoState; typedef struct { ///////////////////// // // public data // int cursor; // position of the text cursor within the string int select_start; // selection start point int select_end; // selection start and end point in characters; if equal, no selection. // note that start may be less than or greater than end (e.g. when // dragging the mouse, start is where the initial click was, and you // can drag in either direction) unsigned char insert_mode; // each textfield keeps its own insert mode state. to keep an app-wide // insert mode, copy this value in/out of the app state ///////////////////// // // private data // unsigned char cursor_at_end_of_line; // not implemented yet unsigned char initialized; unsigned char has_preferred_x; unsigned char single_line; unsigned char padding1, padding2, padding3; float preferred_x; // this determines where the cursor up/down tries to seek to along x StbUndoState undostate; } STB_TexteditState; //////////////////////////////////////////////////////////////////////// // // StbTexteditRow // // Result of layout query, used by stb_textedit to determine where // the text in each row is. // result of layout query typedef struct { float x0,x1; // starting x location, end x location (allows for align=right, etc) float baseline_y_delta; // position of baseline relative to previous row's baseline float ymin,ymax; // height of row above and below baseline int num_chars; } StbTexteditRow; #endif //INCLUDE_STB_TEXTEDIT_H //////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// //// //// Implementation mode //// //// // implementation isn't include-guarded, since it might have indirectly // included just the "header" portion #ifdef STB_TEXTEDIT_IMPLEMENTATION #include // memmove ///////////////////////////////////////////////////////////////////////////// // // Mouse input handling // // traverse the layout to locate the nearest character to a display position static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y) { StbTexteditRow r; int n = STB_TEXTEDIT_STRINGLEN(str); float base_y = 0, prev_x; int i=0, k; if (y < 0) return 0; r.x0 = r.x1 = 0; r.ymin = r.ymax = 0; r.num_chars = 0; // search rows to find one that straddles 'y' while (i < n) { STB_TEXTEDIT_LAYOUTROW(&r, str, i); if (r.num_chars <= 0) return n; if (y < base_y + r.ymax) break; i += r.num_chars; base_y += r.baseline_y_delta; } // below all text, return 'after' last character if (i >= n) return n; // check if it's before the beginning of the line if (x < r.x0) return i; // check if it's before the end of the line if (x < r.x1) { // search characters in row for one that straddles 'x' k = i; prev_x = r.x0; for (i=0; i < r.num_chars; ++i) { float w = STB_TEXTEDIT_GETWIDTH(str, k, i); if (x < prev_x+w) { if (x < prev_x+w/2) return k+i; else return k+i+1; } prev_x += w; } // shouldn't happen, but if it does, fall through to end-of-line case } // if the last character is a newline, return that. otherwise return 'after' the last character if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE) return i+r.num_chars-1; else return i+r.num_chars; } // API click: on mouse down, move the cursor to the clicked location, and reset the selection static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) { state->cursor = stb_text_locate_coord(str, x, y); state->select_start = state->cursor; state->select_end = state->cursor; state->has_preferred_x = 0; } // API drag: on mouse drag, move the cursor and selection endpoint to the clicked location static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y) { int p = stb_text_locate_coord(str, x, y); state->cursor = state->select_end = p; } ///////////////////////////////////////////////////////////////////////////// // // Keyboard input handling // // forward declarations static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state); static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length); static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length); static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length); typedef struct { float x,y; // position of n'th character float height; // height of line int first_char, length; // first char of row, and length int prev_first; // first char of previous row } StbFindState; // find the x/y location of a character, and remember info about the previous row in // case we get a move-up event (for page up, we'll have to rescan) static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line) { StbTexteditRow r; int prev_start = 0; int z = STB_TEXTEDIT_STRINGLEN(str); int i=0, first; if (n == z) { // if it's at the end, then find the last line -- simpler than trying to // explicitly handle this case in the regular code if (single_line) { STB_TEXTEDIT_LAYOUTROW(&r, str, 0); find->y = 0; find->first_char = 0; find->length = z; find->height = r.ymax - r.ymin; find->x = r.x1; } else { find->y = 0; find->x = 0; find->height = 1; while (i < z) { STB_TEXTEDIT_LAYOUTROW(&r, str, i); prev_start = i; i += r.num_chars; } find->first_char = i; find->length = 0; find->prev_first = prev_start; } return; } // search rows to find the one that straddles character n find->y = 0; for(;;) { STB_TEXTEDIT_LAYOUTROW(&r, str, i); if (n < i + r.num_chars) break; prev_start = i; i += r.num_chars; find->y += r.baseline_y_delta; } find->first_char = first = i; find->length = r.num_chars; find->height = r.ymax - r.ymin; find->prev_first = prev_start; // now scan to find xpos find->x = r.x0; i = 0; for (i=0; first+i < n; ++i) find->x += STB_TEXTEDIT_GETWIDTH(str, first, i); } #define STB_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end) // make the selection/cursor state valid if client altered the string static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) { int n = STB_TEXTEDIT_STRINGLEN(str); if (STB_TEXT_HAS_SELECTION(state)) { if (state->select_start > n) state->select_start = n; if (state->select_end > n) state->select_end = n; // if clamping forced them to be equal, move the cursor to match if (state->select_start == state->select_end) state->cursor = state->select_start; } if (state->cursor > n) state->cursor = n; } // delete characters while updating undo static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len) { stb_text_makeundo_delete(str, state, where, len); STB_TEXTEDIT_DELETECHARS(str, where, len); state->has_preferred_x = 0; } // delete the section static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) { stb_textedit_clamp(str, state); if (STB_TEXT_HAS_SELECTION(state)) { if (state->select_start < state->select_end) { stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start); state->select_end = state->cursor = state->select_start; } else { stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end); state->select_start = state->cursor = state->select_end; } state->has_preferred_x = 0; } } // canoncialize the selection so start <= end static void stb_textedit_sortselection(STB_TexteditState *state) { if (state->select_end < state->select_start) { int temp = state->select_end; state->select_end = state->select_start; state->select_start = temp; } } // move cursor to first character of selection static void stb_textedit_move_to_first(STB_TexteditState *state) { if (STB_TEXT_HAS_SELECTION(state)) { stb_textedit_sortselection(state); state->cursor = state->select_start; state->select_end = state->select_start; state->has_preferred_x = 0; } } // move cursor to last character of selection static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) { if (STB_TEXT_HAS_SELECTION(state)) { stb_textedit_sortselection(state); stb_textedit_clamp(str, state); state->cursor = state->select_end; state->select_start = state->select_end; state->has_preferred_x = 0; } } #ifdef STB_TEXTEDIT_IS_SPACE static int is_word_boundary( STB_TEXTEDIT_STRING *_str, int _idx ) { return _idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str,_idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str, _idx) ) ) : 1; } static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, STB_TexteditState *_state ) { int c = _state->cursor - 1; while( c >= 0 && !is_word_boundary( _str, c ) ) --c; if( c < 0 ) c = 0; return c; } static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *_str, STB_TexteditState *_state ) { const int len = STB_TEXTEDIT_STRINGLEN(_str); int c = _state->cursor+1; while( c < len && !is_word_boundary( _str, c ) ) ++c; if( c > len ) c = len; return c; } #endif // update selection and cursor to match each other static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state) { if (!STB_TEXT_HAS_SELECTION(state)) state->select_start = state->select_end = state->cursor; else state->cursor = state->select_end; } // API cut: delete selection static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) { if (STB_TEXT_HAS_SELECTION(state)) { stb_textedit_delete_selection(str,state); // implicity clamps state->has_preferred_x = 0; return 1; } return 0; } // API paste: replace existing selection with passed-in text static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len) { STB_TEXTEDIT_CHARTYPE *text = (STB_TEXTEDIT_CHARTYPE *) ctext; // if there's a selection, the paste should delete it stb_textedit_clamp(str, state); stb_textedit_delete_selection(str,state); // try to insert the characters if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) { stb_text_makeundo_insert(state, state->cursor, len); state->cursor += len; state->has_preferred_x = 0; return 1; } // remove the undo since we didn't actually insert the characters if (state->undostate.undo_point) --state->undostate.undo_point; return 0; } // API key: process a keyboard input static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int key) { retry: switch (key) { default: { int c = STB_TEXTEDIT_KEYTOTEXT(key); if (c > 0) { STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE) c; // can't add newline in single-line mode if (c == '\n' && state->single_line) break; if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) { stb_text_makeundo_replace(str, state, state->cursor, 1, 1); STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1); if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { ++state->cursor; state->has_preferred_x = 0; } } else { stb_textedit_delete_selection(str,state); // implicity clamps if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) { stb_text_makeundo_insert(state, state->cursor, 1); ++state->cursor; state->has_preferred_x = 0; } } } break; } #ifdef STB_TEXTEDIT_K_INSERT case STB_TEXTEDIT_K_INSERT: state->insert_mode = !state->insert_mode; break; #endif case STB_TEXTEDIT_K_UNDO: stb_text_undo(str, state); state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_REDO: stb_text_redo(str, state); state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_LEFT: // if currently there's a selection, move cursor to start of selection if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_move_to_first(state); else if (state->cursor > 0) --state->cursor; state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_RIGHT: // if currently there's a selection, move cursor to end of selection if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_move_to_last(str, state); else ++state->cursor; stb_textedit_clamp(str, state); state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT: stb_textedit_clamp(str, state); stb_textedit_prep_selection_at_cursor(state); // move selection left if (state->select_end > 0) --state->select_end; state->cursor = state->select_end; state->has_preferred_x = 0; break; #ifdef STB_TEXTEDIT_IS_SPACE case STB_TEXTEDIT_K_WORDLEFT: if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_move_to_first(state); else { state->cursor = stb_textedit_move_to_word_previous(str, state); stb_textedit_clamp( str, state ); } break; case STB_TEXTEDIT_K_WORDRIGHT: if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_move_to_last(str, state); else { state->cursor = stb_textedit_move_to_word_next(str, state); stb_textedit_clamp( str, state ); } break; case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT: if( !STB_TEXT_HAS_SELECTION( state ) ) stb_textedit_prep_selection_at_cursor(state); state->cursor = stb_textedit_move_to_word_previous(str, state); state->select_end = state->cursor; stb_textedit_clamp( str, state ); break; case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT: if( !STB_TEXT_HAS_SELECTION( state ) ) stb_textedit_prep_selection_at_cursor(state); state->cursor = stb_textedit_move_to_word_next(str, state); state->select_end = state->cursor; stb_textedit_clamp( str, state ); break; #endif case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT: stb_textedit_prep_selection_at_cursor(state); // move selection right ++state->select_end; stb_textedit_clamp(str, state); state->cursor = state->select_end; state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_DOWN: case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: { StbFindState find; StbTexteditRow row; int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; if (state->single_line) { // on windows, up&down in single-line behave like left&right key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); goto retry; } if (sel) stb_textedit_prep_selection_at_cursor(state); else if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_move_to_last(str,state); // compute current position of cursor point stb_textedit_clamp(str, state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); // now find character position down a row if (find.length) { float goal_x = state->has_preferred_x ? state->preferred_x : find.x; float x; int start = find.first_char + find.length; state->cursor = start; STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); x = row.x0; for (i=0; i < row.num_chars; ++i) { float dx = STB_TEXTEDIT_GETWIDTH(str, start, i); #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) break; #endif x += dx; if (x > goal_x) break; ++state->cursor; } stb_textedit_clamp(str, state); state->has_preferred_x = 1; state->preferred_x = goal_x; if (sel) state->select_end = state->cursor; } break; } case STB_TEXTEDIT_K_UP: case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: { StbFindState find; StbTexteditRow row; int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; if (state->single_line) { // on windows, up&down become left&right key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); goto retry; } if (sel) stb_textedit_prep_selection_at_cursor(state); else if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_move_to_first(state); // compute current position of cursor point stb_textedit_clamp(str, state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); // can only go up if there's a previous row if (find.prev_first != find.first_char) { // now find character position up a row float goal_x = state->has_preferred_x ? state->preferred_x : find.x; float x; state->cursor = find.prev_first; STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); x = row.x0; for (i=0; i < row.num_chars; ++i) { float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i); #ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE) break; #endif x += dx; if (x > goal_x) break; ++state->cursor; } stb_textedit_clamp(str, state); state->has_preferred_x = 1; state->preferred_x = goal_x; if (sel) state->select_end = state->cursor; } break; } case STB_TEXTEDIT_K_DELETE: case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT: if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_delete_selection(str, state); else { int n = STB_TEXTEDIT_STRINGLEN(str); if (state->cursor < n) stb_textedit_delete(str, state, state->cursor, 1); } state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_BACKSPACE: case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT: if (STB_TEXT_HAS_SELECTION(state)) stb_textedit_delete_selection(str, state); else { stb_textedit_clamp(str, state); if (state->cursor > 0) { stb_textedit_delete(str, state, state->cursor-1, 1); --state->cursor; } } state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_TEXTSTART: state->cursor = state->select_start = state->select_end = 0; state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_TEXTEND: state->cursor = STB_TEXTEDIT_STRINGLEN(str); state->select_start = state->select_end = 0; state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT: stb_textedit_prep_selection_at_cursor(state); state->cursor = state->select_end = 0; state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT: stb_textedit_prep_selection_at_cursor(state); state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str); state->has_preferred_x = 0; break; case STB_TEXTEDIT_K_LINESTART: { StbFindState find; stb_textedit_clamp(str, state); stb_textedit_move_to_first(state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); state->cursor = find.first_char; state->has_preferred_x = 0; break; } case STB_TEXTEDIT_K_LINEEND: { StbFindState find; stb_textedit_clamp(str, state); stb_textedit_move_to_first(state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); state->cursor = find.first_char + find.length; if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE) state->cursor--; state->has_preferred_x = 0; break; } case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: { StbFindState find; stb_textedit_clamp(str, state); stb_textedit_prep_selection_at_cursor(state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); state->cursor = state->select_end = find.first_char; state->has_preferred_x = 0; break; } case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { StbFindState find; stb_textedit_clamp(str, state); stb_textedit_prep_selection_at_cursor(state); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); state->cursor = state->select_end = find.first_char + find.length; if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE) state->cursor = state->select_end = state->cursor - 1; state->has_preferred_x = 0; break; } // @TODO: // STB_TEXTEDIT_K_PGUP - move cursor up a page // STB_TEXTEDIT_K_PGDOWN - move cursor down a page } } ///////////////////////////////////////////////////////////////////////////// // // Undo processing // // @OPTIMIZE: the undo/redo buffer should be circular static void stb_textedit_flush_redo(StbUndoState *state) { state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; } // discard the oldest entry in the undo list static void stb_textedit_discard_undo(StbUndoState *state) { if (state->undo_point > 0) { // if the 0th undo state has characters, clean those up if (state->undo_rec[0].char_storage >= 0) { int n = state->undo_rec[0].insert_length, i; // delete n characters from all other records state->undo_char_point = state->undo_char_point - (short) n; // vsnet05 memmove(state->undo_char, state->undo_char + n, (size_t) ((size_t)state->undo_char_point*sizeof(STB_TEXTEDIT_CHARTYPE))); for (i=0; i < state->undo_point; ++i) if (state->undo_rec[i].char_storage >= 0) state->undo_rec[i].char_storage = state->undo_rec[i].char_storage - (short) n; // vsnet05 // @OPTIMIZE: get rid of char_storage and infer it } --state->undo_point; memmove(state->undo_rec, state->undo_rec+1, (size_t) ((size_t)state->undo_point*sizeof(state->undo_rec[0]))); } } // discard the oldest entry in the redo list--it's bad if this // ever happens, but because undo & redo have to store the actual // characters in different cases, the redo character buffer can // fill up even though the undo buffer didn't static void stb_textedit_discard_redo(StbUndoState *state) { int k = STB_TEXTEDIT_UNDOSTATECOUNT-1; if (state->redo_point <= k) { // if the k'th undo state has characters, clean those up if (state->undo_rec[k].char_storage >= 0) { int n = state->undo_rec[k].insert_length, i; // delete n characters from all other records state->redo_char_point = state->redo_char_point + (short) n; // vsnet05 memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point-n, (size_t) ((size_t)(STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_char_point)*sizeof(STB_TEXTEDIT_CHARTYPE))); for (i=state->redo_point; i < k; ++i) if (state->undo_rec[i].char_storage >= 0) state->undo_rec[i].char_storage = state->undo_rec[i].char_storage + (short) n; // vsnet05 } ++state->redo_point; memmove(state->undo_rec + state->redo_point-1, state->undo_rec + state->redo_point, (size_t) ((size_t)(STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point)*sizeof(state->undo_rec[0]))); } } static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars) { // any time we create a new undo record, we discard redo stb_textedit_flush_redo(state); // if we have no free records, we have to make room, by sliding the // existing records down if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT) stb_textedit_discard_undo(state); // if the characters to store won't possibly fit in the buffer, we can't undo if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) { state->undo_point = 0; state->undo_char_point = 0; return NULL; } // if we don't have enough free characters in the buffer, we have to make room while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT) stb_textedit_discard_undo(state); return &state->undo_rec[state->undo_point++]; } static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len) { StbUndoRecord *r = stb_text_create_undo_record(state, insert_len); if (r == NULL) return NULL; r->where = pos; r->insert_length = (short) insert_len; r->delete_length = (short) delete_len; if (insert_len == 0) { r->char_storage = -1; return NULL; } else { r->char_storage = state->undo_char_point; state->undo_char_point = state->undo_char_point + (short) insert_len; return &state->undo_char[r->char_storage]; } } static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) { StbUndoState *s = &state->undostate; StbUndoRecord u, *r; if (s->undo_point == 0) return; // we need to do two things: apply the undo record, and create a redo record u = s->undo_rec[s->undo_point-1]; r = &s->undo_rec[s->redo_point-1]; r->char_storage = -1; r->insert_length = u.delete_length; r->delete_length = u.insert_length; r->where = u.where; if (u.delete_length) { // if the undo record says to delete characters, then the redo record will // need to re-insert the characters that get deleted, so we need to store // them. // there are three cases: // there's enough room to store the characters // characters stored for *redoing* don't leave room for redo // characters stored for *undoing* don't leave room for redo // if the last is true, we have to bail if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) { // the undo records take up too much character space; there's no space to store the redo characters r->insert_length = 0; } else { int i; // there's definitely room to store the characters eventually while (s->undo_char_point + u.delete_length > s->redo_char_point) { // there's currently not enough room, so discard a redo record stb_textedit_discard_redo(s); // should never happen: if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) return; } r = &s->undo_rec[s->redo_point-1]; r->char_storage = s->redo_char_point - u.delete_length; s->redo_char_point = s->redo_char_point - (short) u.delete_length; // now save the characters for (i=0; i < u.delete_length; ++i) s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i); } // now we can carry out the deletion STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length); } // check type of recorded action: if (u.insert_length) { // easy case: was a deletion, so we need to insert n characters STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length); s->undo_char_point -= u.insert_length; } state->cursor = u.where + u.insert_length; s->undo_point--; s->redo_point--; } static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state) { StbUndoState *s = &state->undostate; StbUndoRecord *u, r; if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT) return; // we need to do two things: apply the redo record, and create an undo record u = &s->undo_rec[s->undo_point]; r = s->undo_rec[s->redo_point]; // we KNOW there must be room for the undo record, because the redo record // was derived from an undo record u->delete_length = r.insert_length; u->insert_length = r.delete_length; u->where = r.where; u->char_storage = -1; if (r.delete_length) { // the redo record requires us to delete characters, so the undo record // needs to store the characters if (s->undo_char_point + u->insert_length > s->redo_char_point) { u->insert_length = 0; u->delete_length = 0; } else { int i; u->char_storage = s->undo_char_point; s->undo_char_point = s->undo_char_point + u->insert_length; // now save the characters for (i=0; i < u->insert_length; ++i) s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i); } STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length); } if (r.insert_length) { // easy case: need to insert n characters STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length); } state->cursor = r.where + r.insert_length; s->undo_point++; s->redo_point++; } static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length) { stb_text_createundo(&state->undostate, where, 0, length); } static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length) { int i; STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0); if (p) { for (i=0; i < length; ++i) p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); } } static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length) { int i; STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length); if (p) { for (i=0; i < old_length; ++i) p[i] = STB_TEXTEDIT_GETCHAR(str, where+i); } } // reset the state to default static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line) { state->undostate.undo_point = 0; state->undostate.undo_char_point = 0; state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT; state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT; state->select_end = state->select_start = 0; state->cursor = 0; state->has_preferred_x = 0; state->preferred_x = 0; state->cursor_at_end_of_line = 0; state->initialized = 1; state->single_line = (unsigned char) is_single_line; state->insert_mode = 0; } // API initialize static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line) { stb_textedit_clear_state(state, is_single_line); } #endif//STB_TEXTEDIT_IMPLEMENTATION goxel-0.7.2/ext_src/stb/stb_truetype.h000066400000000000000000003714041317651647700200310ustar00rootroot00000000000000// stb_truetype.h - v1.10 - public domain // authored from 2009-2015 by Sean Barrett / RAD Game Tools // // This library processes TrueType files: // parse files // extract glyph metrics // extract glyph shapes // render glyphs to one-channel bitmaps with antialiasing (box filter) // // Todo: // non-MS cmaps // crashproof on bad data // hinting? (no longer patented) // cleartype-style AA? // optimize: use simple memory allocator for intermediates // optimize: build edge-list directly from curves // optimize: rasterize directly from curves? // // ADDITIONAL CONTRIBUTORS // // Mikko Mononen: compound shape support, more cmap formats // Tor Andersson: kerning, subpixel rendering // // Misc other: // Ryan Gordon // Simon Glass // // Bug/warning reports/fixes: // "Zer" on mollyrocket (with fix) // Cass Everitt // stoiko (Haemimont Games) // Brian Hook // Walter van Niftrik // David Gow // David Given // Ivan-Assen Ivanov // Anthony Pesch // Johan Duparc // Hou Qiming // Fabian "ryg" Giesen // Martins Mozeiko // Cap Petschulat // Omar Cornut // github:aloucks // Peter LaValle // Sergey Popov // Giumo X. Clanjor // Higor Euripedes // Thomas Fields // Derek Vinyard // // VERSION HISTORY // // 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef // 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly // 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges // 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; // variant PackFontRanges to pack and render in separate phases; // fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); // fixed an assert() bug in the new rasterizer // replace assert() with STBTT_assert() in new rasterizer // 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) // also more precise AA rasterizer, except if shapes overlap // remove need for STBTT_sort // 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC // 1.04 (2015-04-15) typo in example // 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes // // Full history can be found at the end of this file. // // LICENSE // // This software is dual-licensed to the public domain and under the following // license: you are granted a perpetual, irrevocable license to copy, modify, // publish, and distribute this file as you see fit. // // USAGE // // Include this file in whatever places neeed to refer to it. In ONE C/C++ // file, write: // #define STB_TRUETYPE_IMPLEMENTATION // before the #include of this file. This expands out the actual // implementation into that C/C++ file. // // To make the implementation private to the file that generates the implementation, // #define STBTT_STATIC // // Simple 3D API (don't ship this, but it's fine for tools and quick start) // stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture // stbtt_GetBakedQuad() -- compute quad to draw for a given char // // Improved 3D API (more shippable): // #include "stb_rect_pack.h" -- optional, but you really want it // stbtt_PackBegin() // stbtt_PackSetOversample() -- for improved quality on small fonts // stbtt_PackFontRanges() -- pack and renders // stbtt_PackEnd() // stbtt_GetPackedQuad() // // "Load" a font file from a memory buffer (you have to keep the buffer loaded) // stbtt_InitFont() // stbtt_GetFontOffsetForIndex() -- use for TTC font collections // // Render a unicode codepoint to a bitmap // stbtt_GetCodepointBitmap() -- allocates and returns a bitmap // stbtt_MakeCodepointBitmap() -- renders into bitmap you provide // stbtt_GetCodepointBitmapBox() -- how big the bitmap must be // // Character advance/positioning // stbtt_GetCodepointHMetrics() // stbtt_GetFontVMetrics() // stbtt_GetCodepointKernAdvance() // // Starting with version 1.06, the rasterizer was replaced with a new, // faster and generally-more-precise rasterizer. The new rasterizer more // accurately measures pixel coverage for anti-aliasing, except in the case // where multiple shapes overlap, in which case it overestimates the AA pixel // coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If // this turns out to be a problem, you can re-enable the old rasterizer with // #define STBTT_RASTERIZER_VERSION 1 // which will incur about a 15% speed hit. // // ADDITIONAL DOCUMENTATION // // Immediately after this block comment are a series of sample programs. // // After the sample programs is the "header file" section. This section // includes documentation for each API function. // // Some important concepts to understand to use this library: // // Codepoint // Characters are defined by unicode codepoints, e.g. 65 is // uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is // the hiragana for "ma". // // Glyph // A visual character shape (every codepoint is rendered as // some glyph) // // Glyph index // A font-specific integer ID representing a glyph // // Baseline // Glyph shapes are defined relative to a baseline, which is the // bottom of uppercase characters. Characters extend both above // and below the baseline. // // Current Point // As you draw text to the screen, you keep track of a "current point" // which is the origin of each character. The current point's vertical // position is the baseline. Even "baked fonts" use this model. // // Vertical Font Metrics // The vertical qualities of the font, used to vertically position // and space the characters. See docs for stbtt_GetFontVMetrics. // // Font Size in Pixels or Points // The preferred interface for specifying font sizes in stb_truetype // is to specify how tall the font's vertical extent should be in pixels. // If that sounds good enough, skip the next paragraph. // // Most font APIs instead use "points", which are a common typographic // measurement for describing font size, defined as 72 points per inch. // stb_truetype provides a point API for compatibility. However, true // "per inch" conventions don't make much sense on computer displays // since they different monitors have different number of pixels per // inch. For example, Windows traditionally uses a convention that // there are 96 pixels per inch, thus making 'inch' measurements have // nothing to do with inches, and thus effectively defining a point to // be 1.333 pixels. Additionally, the TrueType font data provides // an explicit scale factor to scale a given font's glyphs to points, // but the author has observed that this scale factor is often wrong // for non-commercial fonts, thus making fonts scaled in points // according to the TrueType spec incoherently sized in practice. // // ADVANCED USAGE // // Quality: // // - Use the functions with Subpixel at the end to allow your characters // to have subpixel positioning. Since the font is anti-aliased, not // hinted, this is very import for quality. (This is not possible with // baked fonts.) // // - Kerning is now supported, and if you're supporting subpixel rendering // then kerning is worth using to give your text a polished look. // // Performance: // // - Convert Unicode codepoints to glyph indexes and operate on the glyphs; // if you don't do this, stb_truetype is forced to do the conversion on // every call. // // - There are a lot of memory allocations. We should modify it to take // a temp buffer and allocate from the temp buffer (without freeing), // should help performance a lot. // // NOTES // // The system uses the raw data found in the .ttf file without changing it // and without building auxiliary data structures. This is a bit inefficient // on little-endian systems (the data is big-endian), but assuming you're // caching the bitmaps or glyph shapes this shouldn't be a big deal. // // It appears to be very hard to programmatically determine what font a // given file is in a general way. I provide an API for this, but I don't // recommend it. // // // SOURCE STATISTICS (based on v0.6c, 2050 LOC) // // Documentation & header file 520 LOC \___ 660 LOC documentation // Sample code 140 LOC / // Truetype parsing 620 LOC ---- 620 LOC TrueType // Software rasterization 240 LOC \ . // Curve tesselation 120 LOC \__ 550 LOC Bitmap creation // Bitmap management 100 LOC / // Baked bitmap interface 70 LOC / // Font name matching & access 150 LOC ---- 150 // C runtime library abstraction 60 LOC ---- 60 // // // PERFORMANCE MEASUREMENTS FOR 1.06: // // 32-bit 64-bit // Previous release: 8.83 s 7.68 s // Pool allocations: 7.72 s 6.34 s // Inline sort : 6.54 s 5.65 s // New rasterizer : 5.63 s 5.00 s ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// //// SAMPLE PROGRAMS //// // // Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless // #if 0 #define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation #include "stb_truetype.h" unsigned char ttf_buffer[1<<20]; unsigned char temp_bitmap[512*512]; stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs GLuint ftex; void my_stbtt_initfont(void) { fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb")); stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits! // can free ttf_buffer at this point glGenTextures(1, &ftex); glBindTexture(GL_TEXTURE_2D, ftex); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap); // can free temp_bitmap at this point glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } void my_stbtt_print(float x, float y, char *text) { // assume orthographic projection with units = screen pixels, origin at top left glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, ftex); glBegin(GL_QUADS); while (*text) { if (*text >= 32 && *text < 128) { stbtt_aligned_quad q; stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); } ++text; } glEnd(); } #endif // // ////////////////////////////////////////////////////////////////////////////// // // Complete program (this compiles): get a single bitmap, print as ASCII art // #if 0 #include #define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation #include "stb_truetype.h" char ttf_buffer[1<<25]; int main(int argc, char **argv) { stbtt_fontinfo font; unsigned char *bitmap; int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); for (j=0; j < h; ++j) { for (i=0; i < w; ++i) putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); putchar('\n'); } return 0; } #endif // // Output: // // .ii. // @@@@@@. // V@Mio@@o // :i. V@V // :oM@@M // :@@@MM@M // @@o o@M // :@@. M@M // @@@o@@@@ // :M@@V:@@. // ////////////////////////////////////////////////////////////////////////////// // // Complete program: print "Hello World!" banner, with bugs // #if 0 char buffer[24<<20]; unsigned char screen[20][79]; int main(int arg, char **argv) { stbtt_fontinfo font; int i,j,ascent,baseline,ch=0; float scale, xpos=2; // leave a little padding in case the character extends left char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); stbtt_InitFont(&font, buffer, 0); scale = stbtt_ScaleForPixelHeight(&font, 15); stbtt_GetFontVMetrics(&font, &ascent,0,0); baseline = (int) (ascent*scale); while (text[ch]) { int advance,lsb,x0,y0,x1,y1; float x_shift = xpos - (float) floor(xpos); stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong // because this API is really for baking character bitmaps into textures. if you want to render // a sequence of characters, you really need to render each bitmap to a temp buffer, then // "alpha blend" that into the working buffer xpos += (advance * scale); if (text[ch+1]) xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); ++ch; } for (j=0; j < 20; ++j) { for (i=0; i < 78; ++i) putchar(" .:ioVM@"[screen[j][i]>>5]); putchar('\n'); } return 0; } #endif ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //// //// INTEGRATION WITH YOUR CODEBASE //// //// The following sections allow you to supply alternate definitions //// of C library functions used by stb_truetype. #ifdef STB_TRUETYPE_IMPLEMENTATION // #define your own (u)stbtt_int8/16/32 before including to override this #ifndef stbtt_uint8 typedef unsigned char stbtt_uint8; typedef signed char stbtt_int8; typedef unsigned short stbtt_uint16; typedef signed short stbtt_int16; typedef unsigned int stbtt_uint32; typedef signed int stbtt_int32; #endif typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h #ifndef STBTT_ifloor #include #define STBTT_ifloor(x) ((int) floor(x)) #define STBTT_iceil(x) ((int) ceil(x)) #endif #ifndef STBTT_sqrt #include #define STBTT_sqrt(x) sqrt(x) #endif #ifndef STBTT_fabs #include #define STBTT_fabs(x) fabs(x) #endif // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h #ifndef STBTT_malloc #include #define STBTT_malloc(x,u) ((void)(u),malloc(x)) #define STBTT_free(x,u) ((void)(u),free(x)) #endif #ifndef STBTT_assert #include #define STBTT_assert(x) assert(x) #endif #ifndef STBTT_strlen #include #define STBTT_strlen(x) strlen(x) #endif #ifndef STBTT_memcpy #include #define STBTT_memcpy memcpy #define STBTT_memset memset #endif #endif /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //// //// INTERFACE //// //// #ifndef __STB_INCLUDE_STB_TRUETYPE_H__ #define __STB_INCLUDE_STB_TRUETYPE_H__ #ifdef STBTT_STATIC #define STBTT_DEF static #else #define STBTT_DEF extern #endif #ifdef __cplusplus extern "C" { #endif ////////////////////////////////////////////////////////////////////////////// // // TEXTURE BAKING API // // If you use this API, you only have to call two functions ever. // typedef struct { unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap float xoff,yoff,xadvance; } stbtt_bakedchar; STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) float pixel_height, // height of font in pixels unsigned char *pixels, int pw, int ph, // bitmap to be filled in int first_char, int num_chars, // characters to bake stbtt_bakedchar *chardata); // you allocate this, it's num_chars long // if return is positive, the first unused row of the bitmap // if return is negative, returns the negative of the number of characters that fit // if return is 0, no characters fit and no rows were used // This uses a very crappy packing. typedef struct { float x0,y0,s0,t0; // top-left float x1,y1,s1,t1; // bottom-right } stbtt_aligned_quad; STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above int char_index, // character to display float *xpos, float *ypos, // pointers to current position in screen pixel space stbtt_aligned_quad *q, // output: quad to draw int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier // Call GetBakedQuad with char_index = 'character - first_char', and it // creates the quad you need to draw and advances the current position. // // The coordinate system used assumes y increases downwards. // // Characters will extend both above and below the current position; // see discussion of "BASELINE" above. // // It's inefficient; you might want to c&p it and optimize it. ////////////////////////////////////////////////////////////////////////////// // // NEW TEXTURE BAKING API // // This provides options for packing multiple fonts into one atlas, not // perfectly but better than nothing. typedef struct { unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap float xoff,yoff,xadvance; float xoff2,yoff2; } stbtt_packedchar; typedef struct stbtt_pack_context stbtt_pack_context; typedef struct stbtt_fontinfo stbtt_fontinfo; #ifndef STB_RECT_PACK_VERSION typedef struct stbrp_rect stbrp_rect; #endif STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); // Initializes a packing context stored in the passed-in stbtt_pack_context. // Future calls using this context will pack characters into the bitmap passed // in here: a 1-channel bitmap that is weight x height. stride_in_bytes is // the distance from one row to the next (or 0 to mean they are packed tightly // together). "padding" is the amount of padding to leave between each // character (normally you want '1' for bitmaps you'll use as textures with // bilinear filtering). // // Returns 0 on failure, 1 on success. STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); // Cleans up the packing context and frees all memory. #define STBTT_POINT_SIZE(x) (-(x)) STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size, int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); // Creates character bitmaps from the font_index'th font found in fontdata (use // font_index=0 if you don't know what that is). It creates num_chars_in_range // bitmaps for characters with unicode values starting at first_unicode_char_in_range // and increasing. Data for how to render them is stored in chardata_for_range; // pass these to stbtt_GetPackedQuad to get back renderable quads. // // font_size is the full height of the character from ascender to descender, // as computed by stbtt_ScaleForPixelHeight. To use a point size as computed // by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() // and pass that result as 'font_size': // ..., 20 , ... // font max minus min y is 20 pixels tall // ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall typedef struct { float font_size; int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints int num_chars; stbtt_packedchar *chardata_for_range; // output unsigned char h_oversample, v_oversample; // don't set these, they're used internally } stbtt_pack_range; STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); // Creates character bitmaps from multiple ranges of characters stored in // ranges. This will usually create a better-packed bitmap than multiple // calls to stbtt_PackFontRange. Note that you can call this multiple // times within a single PackBegin/PackEnd. STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); // Oversampling a font increases the quality by allowing higher-quality subpixel // positioning, and is especially valuable at smaller text sizes. // // This function sets the amount of oversampling for all following calls to // stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given // pack context. The default (no oversampling) is achieved by h_oversample=1 // and v_oversample=1. The total number of pixels required is // h_oversample*v_oversample larger than the default; for example, 2x2 // oversampling requires 4x the storage of 1x1. For best results, render // oversampled textures with bilinear filtering. Look at the readme in // stb/tests/oversample for information about oversampled fonts // // To use with PackFontRangesGather etc., you must set it before calls // call to PackFontRangesGatherRects. STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, // same data as above int char_index, // character to display float *xpos, float *ypos, // pointers to current position in screen pixel space stbtt_aligned_quad *q, // output: quad to draw int align_to_integer); STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); // Calling these functions in sequence is roughly equivalent to calling // stbtt_PackFontRanges(). If you more control over the packing of multiple // fonts, or if you want to pack custom data into a font texture, take a look // at the source to of stbtt_PackFontRanges() and create a custom version // using these functions, e.g. call GatherRects multiple times, // building up a single array of rects, then call PackRects once, // then call RenderIntoRects repeatedly. This may result in a // better packing than calling PackFontRanges multiple times // (or it may not). // this is an opaque structure that you shouldn't mess with which holds // all the context needed from PackBegin to PackEnd. struct stbtt_pack_context { void *user_allocator_context; void *pack_info; int width; int height; int stride_in_bytes; int padding; unsigned int h_oversample, v_oversample; unsigned char *pixels; void *nodes; }; ////////////////////////////////////////////////////////////////////////////// // // FONT LOADING // // STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); // Each .ttf/.ttc file may have more than one font. Each font has a sequential // index number starting from 0. Call this function to get the font offset for // a given index; it returns -1 if the index is out of range. A regular .ttf // file will only define one font and it always be at offset 0, so it will // return '0' for index 0, and -1 for all other indices. You can just skip // this step if you know it's that kind of font. // The following structure is defined publically so you can declare one on // the stack or as a global or etc, but you should treat it as opaque. struct stbtt_fontinfo { void * userdata; unsigned char * data; // pointer to .ttf file int fontstart; // offset of start of font int numGlyphs; // number of glyphs, needed for range checking int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf int index_map; // a cmap mapping for our chosen character encoding int indexToLocFormat; // format needed to map from glyph index to glyph }; STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); // Given an offset into the file that defines a font, this function builds // the necessary cached info for the rest of the system. You must allocate // the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't // need to do anything special to free it, because the contents are pure // value data with no additional data structures. Returns 0 on failure. ////////////////////////////////////////////////////////////////////////////// // // CHARACTER TO GLYPH-INDEX CONVERSIOn STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); // If you're going to perform multiple operations on the same character // and you want a speed-up, call this function with the character you're // going to process, then use glyph-based functions instead of the // codepoint-based functions. ////////////////////////////////////////////////////////////////////////////// // // CHARACTER PROPERTIES // STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); // computes a scale factor to produce a font whose "height" is 'pixels' tall. // Height is measured as the distance from the highest ascender to the lowest // descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics // and computing: // scale = pixels / (ascent - descent) // so if you prefer to measure height by the ascent only, use a similar calculation. STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); // computes a scale factor to produce a font whose EM size is mapped to // 'pixels' tall. This is probably what traditional APIs compute, but // I'm not positive. STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); // ascent is the coordinate above the baseline the font extends; descent // is the coordinate below the baseline the font extends (i.e. it is typically negative) // lineGap is the spacing between one row's descent and the next row's ascent... // so you should advance the vertical position by "*ascent - *descent + *lineGap" // these are expressed in unscaled coordinates, so you must multiply by // the scale factor for a given size STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); // the bounding box around all possible characters STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); // leftSideBearing is the offset from the current horizontal position to the left edge of the character // advanceWidth is the offset from the current horizontal position to the next horizontal position // these are expressed in unscaled coordinates STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); // an additional amount to add to the 'advance' value between ch1 and ch2 STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); // Gets the bounding box of the visible part of the glyph, in unscaled coordinates STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); // as above, but takes one or more glyph indices for greater efficiency ////////////////////////////////////////////////////////////////////////////// // // GLYPH SHAPES (you probably don't need these, but they have to go before // the bitmaps for C declaration-order reasons) // #ifndef STBTT_vmove // you can predefine these to use different values (but why?) enum { STBTT_vmove=1, STBTT_vline, STBTT_vcurve }; #endif #ifndef stbtt_vertex // you can predefine this to use different values // (we share this with other code at RAD) #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file typedef struct { stbtt_vertex_type x,y,cx,cy; unsigned char type,padding; } stbtt_vertex; #endif STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); // returns non-zero if nothing is drawn for this glyph STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); // returns # of vertices and fills *vertices with the pointer to them // these are expressed in "unscaled" coordinates // // The shape is a series of countours. Each one starts with // a STBTT_moveto, then consists of a series of mixed // STBTT_lineto and STBTT_curveto segments. A lineto // draws a line from previous endpoint to its x,y; a curveto // draws a quadratic bezier from previous endpoint to // its x,y, using cx,cy as the bezier control point. STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); // frees the data allocated above ////////////////////////////////////////////////////////////////////////////// // // BITMAP RENDERING // STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); // frees the bitmap allocated below STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); // allocates a large-enough single-channel 8bpp bitmap and renders the // specified character/glyph at the specified scale into it, with // antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). // *width & *height are filled out with the width & height of the bitmap, // which is stored left-to-right, top-to-bottom. // // xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); // the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel // shift for the character STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); // the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap // in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap // is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the // width and height and positioning info for it first. STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); // same as stbtt_MakeCodepointBitmap, but you can specify a subpixel // shift for the character STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); // get the bbox of the bitmap centered around the glyph origin; so the // bitmap width is ix1-ix0, height is iy1-iy0, and location to place // the bitmap top left is (leftSideBearing*scale,iy0). // (Note that the bitmap uses y-increases-down, but the shape uses // y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); // same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel // shift for the character // the following functions are equivalent to the above functions, but operate // on glyph indices instead of Unicode codepoints (for efficiency) STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); // @TODO: don't expose this structure typedef struct { int w,h,stride; unsigned char *pixels; } stbtt__bitmap; // rasterize a shape with quadratic beziers into a bitmap STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into float flatness_in_pixels, // allowable error of curve in pixels stbtt_vertex *vertices, // array of vertices defining shape int num_verts, // number of vertices in above array float scale_x, float scale_y, // scale applied to input vertices float shift_x, float shift_y, // translation applied to input vertices int x_off, int y_off, // another translation applied to input int invert, // if non-zero, vertically flip shape void *userdata); // context for to STBTT_MALLOC ////////////////////////////////////////////////////////////////////////////// // // Finding the right font... // // You should really just solve this offline, keep your own tables // of what font is what, and don't try to get it out of the .ttf file. // That's because getting it out of the .ttf file is really hard, because // the names in the file can appear in many possible encodings, in many // possible languages, and e.g. if you need a case-insensitive comparison, // the details of that depend on the encoding & language in a complex way // (actually underspecified in truetype, but also gigantic). // // But you can use the provided functions in two possible ways: // stbtt_FindMatchingFont() will use *case-sensitive* comparisons on // unicode-encoded names to try to find the font you want; // you can run this before calling stbtt_InitFont() // // stbtt_GetFontNameString() lets you get any of the various strings // from the file yourself and do your own comparisons on them. // You have to have called stbtt_InitFont() first. STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); // returns the offset (not index) of the font that matches, or -1 if none // if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". // if you use any other flag, use a font name like "Arial"; this checks // the 'macStyle' header field; i don't know if fonts set this consistently #define STBTT_MACSTYLE_DONTCARE 0 #define STBTT_MACSTYLE_BOLD 1 #define STBTT_MACSTYLE_ITALIC 2 #define STBTT_MACSTYLE_UNDERSCORE 4 #define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); // returns 1/0 whether the first string interpreted as utf8 is identical to // the second string interpreted as big-endian utf16... useful for strings from next func STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); // returns the string (which may be big-endian double byte, e.g. for unicode) // and puts the length in bytes in *length. // // some of the values for the IDs are below; for more see the truetype spec: // http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html // http://www.microsoft.com/typography/otspec/name.htm enum { // platformID STBTT_PLATFORM_ID_UNICODE =0, STBTT_PLATFORM_ID_MAC =1, STBTT_PLATFORM_ID_ISO =2, STBTT_PLATFORM_ID_MICROSOFT =3 }; enum { // encodingID for STBTT_PLATFORM_ID_UNICODE STBTT_UNICODE_EID_UNICODE_1_0 =0, STBTT_UNICODE_EID_UNICODE_1_1 =1, STBTT_UNICODE_EID_ISO_10646 =2, STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 }; enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT STBTT_MS_EID_SYMBOL =0, STBTT_MS_EID_UNICODE_BMP =1, STBTT_MS_EID_SHIFTJIS =2, STBTT_MS_EID_UNICODE_FULL =10 }; enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 }; enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D }; enum { // languageID for STBTT_PLATFORM_ID_MAC STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 }; #ifdef __cplusplus } #endif #endif // __STB_INCLUDE_STB_TRUETYPE_H__ /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //// //// IMPLEMENTATION //// //// #ifdef STB_TRUETYPE_IMPLEMENTATION #ifndef STBTT_MAX_OVERSAMPLE #define STBTT_MAX_OVERSAMPLE 8 #endif #if STBTT_MAX_OVERSAMPLE > 255 #error "STBTT_MAX_OVERSAMPLE cannot be > 255" #endif typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; #ifndef STBTT_RASTERIZER_VERSION #define STBTT_RASTERIZER_VERSION 2 #endif ////////////////////////////////////////////////////////////////////////// // // accessors to parse data from file // // on platforms that don't allow misaligned reads, if we want to allow // truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE #define ttBYTE(p) (* (stbtt_uint8 *) (p)) #define ttCHAR(p) (* (stbtt_int8 *) (p)) #define ttFixed(p) ttLONG(p) #if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE) #define ttUSHORT(p) (* (stbtt_uint16 *) (p)) #define ttSHORT(p) (* (stbtt_int16 *) (p)) #define ttULONG(p) (* (stbtt_uint32 *) (p)) #define ttLONG(p) (* (stbtt_int32 *) (p)) #else static stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } static stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } static stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } static stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } #endif #define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) #define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) static int stbtt__isfont(const stbtt_uint8 *font) { // check the version number if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 return 0; } // @OPTIMIZE: binary search static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) { stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); stbtt_uint32 tabledir = fontstart + 12; stbtt_int32 i; for (i=0; i < num_tables; ++i) { stbtt_uint32 loc = tabledir + 16*i; if (stbtt_tag(data+loc+0, tag)) return ttULONG(data+loc+8); } return 0; } STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index) { // if it's just a font, there's only one valid index if (stbtt__isfont(font_collection)) return index == 0 ? 0 : -1; // check if it's a TTC if (stbtt_tag(font_collection, "ttcf")) { // version 1? if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { stbtt_int32 n = ttLONG(font_collection+8); if (index >= n) return -1; return ttULONG(font_collection+12+index*4); } } return -1; } STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart) { stbtt_uint8 *data = (stbtt_uint8 *) data2; stbtt_uint32 cmap, t; stbtt_int32 i,numTables; info->data = data; info->fontstart = fontstart; cmap = stbtt__find_table(data, fontstart, "cmap"); // required info->loca = stbtt__find_table(data, fontstart, "loca"); // required info->head = stbtt__find_table(data, fontstart, "head"); // required info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required info->kern = stbtt__find_table(data, fontstart, "kern"); // not required if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) return 0; t = stbtt__find_table(data, fontstart, "maxp"); if (t) info->numGlyphs = ttUSHORT(data+t+4); else info->numGlyphs = 0xffff; // find a cmap encoding table we understand *now* to avoid searching // later. (todo: could make this installable) // the same regardless of glyph. numTables = ttUSHORT(data + cmap + 2); info->index_map = 0; for (i=0; i < numTables; ++i) { stbtt_uint32 encoding_record = cmap + 4 + 8 * i; // find an encoding we understand: switch(ttUSHORT(data+encoding_record)) { case STBTT_PLATFORM_ID_MICROSOFT: switch (ttUSHORT(data+encoding_record+2)) { case STBTT_MS_EID_UNICODE_BMP: case STBTT_MS_EID_UNICODE_FULL: // MS/Unicode info->index_map = cmap + ttULONG(data+encoding_record+4); break; } break; case STBTT_PLATFORM_ID_UNICODE: // Mac/iOS has these // all the encodingIDs are unicode, so we don't bother to check it info->index_map = cmap + ttULONG(data+encoding_record+4); break; } } if (info->index_map == 0) return 0; info->indexToLocFormat = ttUSHORT(data+info->head + 50); return 1; } STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) { stbtt_uint8 *data = info->data; stbtt_uint32 index_map = info->index_map; stbtt_uint16 format = ttUSHORT(data + index_map + 0); if (format == 0) { // apple byte encoding stbtt_int32 bytes = ttUSHORT(data + index_map + 2); if (unicode_codepoint < bytes-6) return ttBYTE(data + index_map + 6 + unicode_codepoint); return 0; } else if (format == 6) { stbtt_uint32 first = ttUSHORT(data + index_map + 6); stbtt_uint32 count = ttUSHORT(data + index_map + 8); if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); return 0; } else if (format == 2) { STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean return 0; } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; // do a binary search of the segments stbtt_uint32 endCount = index_map + 14; stbtt_uint32 search = endCount; if (unicode_codepoint > 0xffff) return 0; // they lie from endCount .. endCount + segCount // but searchRange is the nearest power of two, so... if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) search += rangeShift*2; // now decrement to bias correctly to find smallest search -= 2; while (entrySelector) { stbtt_uint16 end; searchRange >>= 1; end = ttUSHORT(data + search + searchRange*2); if (unicode_codepoint > end) search += searchRange*2; --entrySelector; } search += 2; { stbtt_uint16 offset, start; stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); if (unicode_codepoint < start) return 0; offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); if (offset == 0) return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); } } else if (format == 12 || format == 13) { stbtt_uint32 ngroups = ttULONG(data+index_map+12); stbtt_int32 low,high; low = 0; high = (stbtt_int32)ngroups; // Binary search the right group. while (low < high) { stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); if ((stbtt_uint32) unicode_codepoint < start_char) high = mid; else if ((stbtt_uint32) unicode_codepoint > end_char) low = mid+1; else { stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); if (format == 12) return start_glyph + unicode_codepoint-start_char; else // format == 13 return start_glyph; } } return 0; // not found } // @TODO STBTT_assert(0); return 0; } STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) { return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); } static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) { v->type = type; v->x = (stbtt_int16) x; v->y = (stbtt_int16) y; v->cx = (stbtt_int16) cx; v->cy = (stbtt_int16) cy; } static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) { int g1,g2; if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format if (info->indexToLocFormat == 0) { g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; } else { g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); } return g1==g2 ? -1 : g1; // if length is 0, return -1 } STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) { int g = stbtt__GetGlyfOffset(info, glyph_index); if (g < 0) return 0; if (x0) *x0 = ttSHORT(info->data + g + 2); if (y0) *y0 = ttSHORT(info->data + g + 4); if (x1) *x1 = ttSHORT(info->data + g + 6); if (y1) *y1 = ttSHORT(info->data + g + 8); return 1; } STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) { return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); } STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) { stbtt_int16 numberOfContours; int g = stbtt__GetGlyfOffset(info, glyph_index); if (g < 0) return 1; numberOfContours = ttSHORT(info->data + g); return numberOfContours == 0; } static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) { if (start_off) { if (was_off) stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); } else { if (was_off) stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); else stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); } return num_vertices; } STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) { stbtt_int16 numberOfContours; stbtt_uint8 *endPtsOfContours; stbtt_uint8 *data = info->data; stbtt_vertex *vertices=0; int num_vertices=0; int g = stbtt__GetGlyfOffset(info, glyph_index); *pvertices = NULL; if (g < 0) return 0; numberOfContours = ttSHORT(data + g); if (numberOfContours > 0) { stbtt_uint8 flags=0,flagcount; stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; stbtt_uint8 *points; endPtsOfContours = (data + g + 10); ins = ttUSHORT(data + g + 10 + numberOfContours * 2); points = data + g + 10 + numberOfContours * 2 + 2 + ins; n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); m = n + 2*numberOfContours; // a loose bound on how many vertices we might need vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); if (vertices == 0) return 0; next_move = 0; flagcount=0; // in first pass, we load uninterpreted data into the allocated array // above, shifted to the end of the array so we won't overwrite it when // we create our final data starting from the front off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated // first load flags for (i=0; i < n; ++i) { if (flagcount == 0) { flags = *points++; if (flags & 8) flagcount = *points++; } else --flagcount; vertices[off+i].type = flags; } // now load x coordinates x=0; for (i=0; i < n; ++i) { flags = vertices[off+i].type; if (flags & 2) { stbtt_int16 dx = *points++; x += (flags & 16) ? dx : -dx; // ??? } else { if (!(flags & 16)) { x = x + (stbtt_int16) (points[0]*256 + points[1]); points += 2; } } vertices[off+i].x = (stbtt_int16) x; } // now load y coordinates y=0; for (i=0; i < n; ++i) { flags = vertices[off+i].type; if (flags & 4) { stbtt_int16 dy = *points++; y += (flags & 32) ? dy : -dy; // ??? } else { if (!(flags & 32)) { y = y + (stbtt_int16) (points[0]*256 + points[1]); points += 2; } } vertices[off+i].y = (stbtt_int16) y; } // now convert them to our format num_vertices=0; sx = sy = cx = cy = scx = scy = 0; for (i=0; i < n; ++i) { flags = vertices[off+i].type; x = (stbtt_int16) vertices[off+i].x; y = (stbtt_int16) vertices[off+i].y; if (next_move == i) { if (i != 0) num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); // now start the new one start_off = !(flags & 1); if (start_off) { // if we start off with an off-curve point, then when we need to find a point on the curve // where we can start, and we need to save some state for when we wraparound. scx = x; scy = y; if (!(vertices[off+i+1].type & 1)) { // next point is also a curve point, so interpolate an on-point curve sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; } else { // otherwise just use the next point as our start point sx = (stbtt_int32) vertices[off+i+1].x; sy = (stbtt_int32) vertices[off+i+1].y; ++i; // we're using point i+1 as the starting point, so skip it } } else { sx = x; sy = y; } stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); was_off = 0; next_move = 1 + ttUSHORT(endPtsOfContours+j*2); ++j; } else { if (!(flags & 1)) { // if it's a curve if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); cx = x; cy = y; was_off = 1; } else { if (was_off) stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); else stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); was_off = 0; } } } num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); } else if (numberOfContours == -1) { // Compound shapes. int more = 1; stbtt_uint8 *comp = data + g + 10; num_vertices = 0; vertices = 0; while (more) { stbtt_uint16 flags, gidx; int comp_num_verts = 0, i; stbtt_vertex *comp_verts = 0, *tmp = 0; float mtx[6] = {1,0,0,1,0,0}, m, n; flags = ttSHORT(comp); comp+=2; gidx = ttSHORT(comp); comp+=2; if (flags & 2) { // XY values if (flags & 1) { // shorts mtx[4] = ttSHORT(comp); comp+=2; mtx[5] = ttSHORT(comp); comp+=2; } else { mtx[4] = ttCHAR(comp); comp+=1; mtx[5] = ttCHAR(comp); comp+=1; } } else { // @TODO handle matching point STBTT_assert(0); } if (flags & (1<<3)) { // WE_HAVE_A_SCALE mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; mtx[1] = mtx[2] = 0; } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; mtx[1] = mtx[2] = 0; mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; } // Find transformation scales. m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); // Get indexed glyph. comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); if (comp_num_verts > 0) { // Transform vertices. for (i = 0; i < comp_num_verts; ++i) { stbtt_vertex* v = &comp_verts[i]; stbtt_vertex_type x,y; x=v->x; y=v->y; v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); x=v->cx; y=v->cy; v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); } // Append vertices. tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); if (!tmp) { if (vertices) STBTT_free(vertices, info->userdata); if (comp_verts) STBTT_free(comp_verts, info->userdata); return 0; } if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); if (vertices) STBTT_free(vertices, info->userdata); vertices = tmp; STBTT_free(comp_verts, info->userdata); num_vertices += comp_num_verts; } // More components ? more = flags & (1<<5); } } else if (numberOfContours < 0) { // @TODO other compound variations? STBTT_assert(0); } else { // numberOfCounters == 0, do nothing } *pvertices = vertices; return num_vertices; } STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) { stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); if (glyph_index < numOfLongHorMetrics) { if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); } else { if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); } } STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) { stbtt_uint8 *data = info->data + info->kern; stbtt_uint32 needle, straw; int l, r, m; // we only look at the first table. it must be 'horizontal' and format 0. if (!info->kern) return 0; if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 return 0; if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format return 0; l = 0; r = ttUSHORT(data+10) - 1; needle = glyph1 << 16 | glyph2; while (l <= r) { m = (l + r) >> 1; straw = ttULONG(data+18+(m*6)); // note: unaligned read if (needle < straw) r = m - 1; else if (needle > straw) l = m + 1; else return ttSHORT(data+22+(m*6)); } return 0; } STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) { if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs return 0; return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); } STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) { stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); } STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) { if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); if (descent) *descent = ttSHORT(info->data+info->hhea + 6); if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); } STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) { *x0 = ttSHORT(info->data + info->head + 36); *y0 = ttSHORT(info->data + info->head + 38); *x1 = ttSHORT(info->data + info->head + 40); *y1 = ttSHORT(info->data + info->head + 42); } STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) { int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); return (float) height / fheight; } STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) { int unitsPerEm = ttUSHORT(info->data + info->head + 18); return pixels / unitsPerEm; } STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) { STBTT_free(v, info->userdata); } ////////////////////////////////////////////////////////////////////////////// // // antialiasing software rasterizer // STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) { int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { // e.g. space character if (ix0) *ix0 = 0; if (iy0) *iy0 = 0; if (ix1) *ix1 = 0; if (iy1) *iy1 = 0; } else { // move to integral bboxes (treating pixels as little squares, what pixels get touched)? if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); } } STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) { stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); } STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) { stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); } STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) { stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); } ////////////////////////////////////////////////////////////////////////////// // // Rasterizer typedef struct stbtt__hheap_chunk { struct stbtt__hheap_chunk *next; } stbtt__hheap_chunk; typedef struct stbtt__hheap { struct stbtt__hheap_chunk *head; void *first_free; int num_remaining_in_head_chunk; } stbtt__hheap; static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) { if (hh->first_free) { void *p = hh->first_free; hh->first_free = * (void **) p; return p; } else { if (hh->num_remaining_in_head_chunk == 0) { int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); if (c == NULL) return NULL; c->next = hh->head; hh->head = c; hh->num_remaining_in_head_chunk = count; } --hh->num_remaining_in_head_chunk; return (char *) (hh->head) + size * hh->num_remaining_in_head_chunk; } } static void stbtt__hheap_free(stbtt__hheap *hh, void *p) { *(void **) p = hh->first_free; hh->first_free = p; } static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) { stbtt__hheap_chunk *c = hh->head; while (c) { stbtt__hheap_chunk *n = c->next; STBTT_free(c, userdata); c = n; } } typedef struct stbtt__edge { float x0,y0, x1,y1; int invert; } stbtt__edge; typedef struct stbtt__active_edge { struct stbtt__active_edge *next; #if STBTT_RASTERIZER_VERSION==1 int x,dx; float ey; int direction; #elif STBTT_RASTERIZER_VERSION==2 float fx,fdx,fdy; float direction; float sy; float ey; #else #error "Unrecognized value of STBTT_RASTERIZER_VERSION" #endif } stbtt__active_edge; #if STBTT_RASTERIZER_VERSION == 1 #define STBTT_FIXSHIFT 10 #define STBTT_FIX (1 << STBTT_FIXSHIFT) #define STBTT_FIXMASK (STBTT_FIX-1) static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) { stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); STBTT_assert(z != NULL); if (!z) return z; // round dx down to avoid overshooting if (dxdy < 0) z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); else z->dx = STBTT_ifloor(STBTT_FIX * dxdy); z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount z->x -= off_x * STBTT_FIX; z->ey = e->y1; z->next = 0; z->direction = e->invert ? 1 : -1; return z; } #elif STBTT_RASTERIZER_VERSION == 2 static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) { stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); STBTT_assert(z != NULL); //STBTT_assert(e->y0 <= start_point); if (!z) return z; z->fdx = dxdy; z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; z->fx = e->x0 + dxdy * (start_point - e->y0); z->fx -= off_x; z->direction = e->invert ? 1.0f : -1.0f; z->sy = e->y0; z->ey = e->y1; z->next = 0; return z; } #else #error "Unrecognized value of STBTT_RASTERIZER_VERSION" #endif #if STBTT_RASTERIZER_VERSION == 1 // note: this routine clips fills that extend off the edges... ideally this // wouldn't happen, but it could happen if the truetype glyph bounding boxes // are wrong, or if the user supplies a too-small bitmap static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) { // non-zero winding fill int x0=0, w=0; while (e) { if (w == 0) { // if we're currently at zero, we need to record the edge start point x0 = e->x; w += e->direction; } else { int x1 = e->x; w += e->direction; // if we went to zero, we need to draw if (w == 0) { int i = x0 >> STBTT_FIXSHIFT; int j = x1 >> STBTT_FIXSHIFT; if (i < len && j >= 0) { if (i == j) { // x0,x1 are the same pixel, so compute combined coverage scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); } else { if (i >= 0) // add antialiasing for x0 scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); else i = -1; // clip if (j < len) // add antialiasing for x1 scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); else j = len; // clip for (++i; i < j; ++i) // fill pixels between x0 and x1 scanline[i] = scanline[i] + (stbtt_uint8) max_weight; } } } } e = e->next; } } static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) { stbtt__hheap hh = { 0, 0, 0 }; stbtt__active_edge *active = NULL; int y,j=0; int max_weight = (255 / vsubsample); // weight per vertical scanline int s; // vertical subsample index unsigned char scanline_data[512], *scanline; if (result->w > 512) scanline = (unsigned char *) STBTT_malloc(result->w, userdata); else scanline = scanline_data; y = off_y * vsubsample; e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; while (j < result->h) { STBTT_memset(scanline, 0, result->w); for (s=0; s < vsubsample; ++s) { // find center of pixel for this scanline float scan_y = y + 0.5f; stbtt__active_edge **step = &active; // update all active edges; // remove all active edges that terminate before the center of this scanline while (*step) { stbtt__active_edge * z = *step; if (z->ey <= scan_y) { *step = z->next; // delete from list STBTT_assert(z->direction); z->direction = 0; stbtt__hheap_free(&hh, z); } else { z->x += z->dx; // advance to position for current scanline step = &((*step)->next); // advance through list } } // resort the list if needed for(;;) { int changed=0; step = &active; while (*step && (*step)->next) { if ((*step)->x > (*step)->next->x) { stbtt__active_edge *t = *step; stbtt__active_edge *q = t->next; t->next = q->next; q->next = t; *step = q; changed = 1; } step = &(*step)->next; } if (!changed) break; } // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline while (e->y0 <= scan_y) { if (e->y1 > scan_y) { stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); if (z != NULL) { // find insertion point if (active == NULL) active = z; else if (z->x < active->x) { // insert at front z->next = active; active = z; } else { // find thing to insert AFTER stbtt__active_edge *p = active; while (p->next && p->next->x < z->x) p = p->next; // at this point, p->next->x is NOT < z->x z->next = p->next; p->next = z; } } } ++e; } // now process all active edges in XOR fashion if (active) stbtt__fill_active_edges(scanline, result->w, active, max_weight); ++y; } STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); ++j; } stbtt__hheap_cleanup(&hh, userdata); if (scanline != scanline_data) STBTT_free(scanline, userdata); } #elif STBTT_RASTERIZER_VERSION == 2 // the edge passed in here does not cross the vertical line at x or the vertical line at x+1 // (i.e. it has already been clipped to those) static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) { if (y0 == y1) return; STBTT_assert(y0 < y1); STBTT_assert(e->sy <= e->ey); if (y0 > e->ey) return; if (y1 < e->sy) return; if (y0 < e->sy) { x0 += (x1-x0) * (e->sy - y0) / (y1-y0); y0 = e->sy; } if (y1 > e->ey) { x1 += (x1-x0) * (e->ey - y1) / (y1-y0); y1 = e->ey; } if (x0 == x) STBTT_assert(x1 <= x+1); else if (x0 == x+1) STBTT_assert(x1 >= x); else if (x0 <= x) STBTT_assert(x1 <= x); else if (x0 >= x+1) STBTT_assert(x1 >= x+1); else STBTT_assert(x1 >= x && x1 <= x+1); if (x0 <= x && x1 <= x) scanline[x] += e->direction * (y1-y0); else if (x0 >= x+1 && x1 >= x+1) ; else { STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position } } static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) { float y_bottom = y_top+1; while (e) { // brute force every pixel // compute intersection points with top & bottom STBTT_assert(e->ey >= y_top); if (e->fdx == 0) { float x0 = e->fx; if (x0 < len) { if (x0 >= 0) { stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); } else { stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); } } } else { float x0 = e->fx; float dx = e->fdx; float xb = x0 + dx; float x_top, x_bottom; float sy0,sy1; float dy = e->fdy; STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); // compute endpoints of line segment clipped to this scanline (if the // line segment starts on this scanline. x0 is the intersection of the // line with y_top, but that may be off the line segment. if (e->sy > y_top) { x_top = x0 + dx * (e->sy - y_top); sy0 = e->sy; } else { x_top = x0; sy0 = y_top; } if (e->ey < y_bottom) { x_bottom = x0 + dx * (e->ey - y_top); sy1 = e->ey; } else { x_bottom = xb; sy1 = y_bottom; } if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { // from here on, we don't have to range check x values if ((int) x_top == (int) x_bottom) { float height; // simple case, only spans one pixel int x = (int) x_top; height = sy1 - sy0; STBTT_assert(x >= 0 && x < len); scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height; scanline_fill[x] += e->direction * height; // everything right of this pixel is filled } else { int x,x1,x2; float y_crossing, step, sign, area; // covers 2+ pixels if (x_top > x_bottom) { // flip scanline vertically; signed area is the same float t; sy0 = y_bottom - (sy0 - y_top); sy1 = y_bottom - (sy1 - y_top); t = sy0, sy0 = sy1, sy1 = t; t = x_bottom, x_bottom = x_top, x_top = t; dx = -dx; dy = -dy; t = x0, x0 = xb, xb = t; } x1 = (int) x_top; x2 = (int) x_bottom; // compute intersection with y axis at x1+1 y_crossing = (x1+1 - x0) * dy + y_top; sign = e->direction; // area of the rectangle covered from y0..y_crossing area = sign * (y_crossing-sy0); // area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2); step = sign * dy; for (x = x1+1; x < x2; ++x) { scanline[x] += area + step/2; area += step; } y_crossing += dy * (x2 - (x1+1)); STBTT_assert(STBTT_fabs(area) <= 1.01f); scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); scanline_fill[x2] += sign * (sy1-sy0); } } else { // if edge goes outside of box we're drawing, we require // clipping logic. since this does not match the intended use // of this library, we use a different, very slow brute // force implementation int x; for (x=0; x < len; ++x) { // cases: // // there can be up to two intersections with the pixel. any intersection // with left or right edges can be handled by splitting into two (or three) // regions. intersections with top & bottom do not necessitate case-wise logic. // // the old way of doing this found the intersections with the left & right edges, // then used some simple logic to produce up to three segments in sorted order // from top-to-bottom. however, this had a problem: if an x edge was epsilon // across the x border, then the corresponding y position might not be distinct // from the other y segment, and it might ignored as an empty segment. to avoid // that, we need to explicitly produce segments based on x positions. // rename variables to clear pairs float y0 = y_top; float x1 = (float) (x); float x2 = (float) (x+1); float x3 = xb; float y3 = y_bottom; float y1,y2; // x = e->x + e->dx * (y-y_top) // (y-y_top) = (x - e->x) / e->dx // y = (x - e->x) / e->dx + y_top y1 = (x - x0) / dx + y_top; y2 = (x+1 - x0) / dx + y_top; if (x0 < x1 && x3 > x2) { // three segments descending down-right stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); } else if (x3 < x1 && x0 > x2) { // three segments descending down-left stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); } else { // one segment stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); } } } } e = e->next; } } // directly AA rasterize edges w/o supersampling static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) { (void)vsubsample; stbtt__hheap hh = { 0, 0, 0 }; stbtt__active_edge *active = NULL; int y,j=0, i; float scanline_data[129], *scanline, *scanline2; if (result->w > 64) scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); else scanline = scanline_data; scanline2 = scanline + result->w; y = off_y; e[n].y0 = (float) (off_y + result->h) + 1; while (j < result->h) { // find center of pixel for this scanline float scan_y_top = y + 0.0f; float scan_y_bottom = y + 1.0f; stbtt__active_edge **step = &active; STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); // update all active edges; // remove all active edges that terminate before the top of this scanline while (*step) { stbtt__active_edge * z = *step; if (z->ey <= scan_y_top) { *step = z->next; // delete from list STBTT_assert(z->direction); z->direction = 0; stbtt__hheap_free(&hh, z); } else { step = &((*step)->next); // advance through list } } // insert all edges that start before the bottom of this scanline while (e->y0 <= scan_y_bottom) { if (e->y0 != e->y1) { stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); if (z != NULL) { STBTT_assert(z->ey >= scan_y_top); // insert at front z->next = active; active = z; } } ++e; } // now process all active edges if (active) stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); { float sum = 0; for (i=0; i < result->w; ++i) { float k; int m; sum += scanline2[i]; k = scanline[i] + sum; k = (float) STBTT_fabs(k)*255 + 0.5f; m = (int) k; if (m > 255) m = 255; result->pixels[j*result->stride + i] = (unsigned char) m; } } // advance all the edges step = &active; while (*step) { stbtt__active_edge *z = *step; z->fx += z->fdx; // advance to position for current scanline step = &((*step)->next); // advance through list } ++y; ++j; } stbtt__hheap_cleanup(&hh, userdata); if (scanline != scanline_data) STBTT_free(scanline, userdata); } #else #error "Unrecognized value of STBTT_RASTERIZER_VERSION" #endif #define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) { int i,j; for (i=1; i < n; ++i) { stbtt__edge t = p[i], *a = &t; j = i; while (j > 0) { stbtt__edge *b = &p[j-1]; int c = STBTT__COMPARE(a,b); if (!c) break; p[j] = p[j-1]; --j; } if (i != j) p[j] = t; } } static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) { /* threshhold for transitioning to insertion sort */ while (n > 12) { stbtt__edge t; int c01,c12,c,m,i,j; /* compute median of three */ m = n >> 1; c01 = STBTT__COMPARE(&p[0],&p[m]); c12 = STBTT__COMPARE(&p[m],&p[n-1]); /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ if (c01 != c12) { /* otherwise, we'll need to swap something else to middle */ int z; c = STBTT__COMPARE(&p[0],&p[n-1]); /* 0>mid && midn => n; 0 0 */ /* 0n: 0>n => 0; 0 n */ z = (c == c12) ? 0 : n-1; t = p[z]; p[z] = p[m]; p[m] = t; } /* now p[m] is the median-of-three */ /* swap it to the beginning so it won't move around */ t = p[0]; p[0] = p[m]; p[m] = t; /* partition loop */ i=1; j=n-1; for(;;) { /* handling of equality is crucial here */ /* for sentinels & efficiency with duplicates */ for (;;++i) { if (!STBTT__COMPARE(&p[i], &p[0])) break; } for (;;--j) { if (!STBTT__COMPARE(&p[0], &p[j])) break; } /* make sure we haven't crossed */ if (i >= j) break; t = p[i]; p[i] = p[j]; p[j] = t; ++i; --j; } /* recurse on smaller side, iterate on larger */ if (j < (n-i)) { stbtt__sort_edges_quicksort(p,j); p = p+i; n = n-i; } else { stbtt__sort_edges_quicksort(p+i, n-i); n = j; } } } static void stbtt__sort_edges(stbtt__edge *p, int n) { stbtt__sort_edges_quicksort(p, n); stbtt__sort_edges_ins_sort(p, n); } typedef struct { float x,y; } stbtt__point; static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) { float y_scale_inv = invert ? -scale_y : scale_y; stbtt__edge *e; int n,i,j,k,m; #if STBTT_RASTERIZER_VERSION == 1 int vsubsample = result->h < 8 ? 15 : 5; #elif STBTT_RASTERIZER_VERSION == 2 int vsubsample = 1; #else #error "Unrecognized value of STBTT_RASTERIZER_VERSION" #endif // vsubsample should divide 255 evenly; otherwise we won't reach full opacity // now we have to blow out the windings into explicit edge lists n = 0; for (i=0; i < windings; ++i) n += wcount[i]; e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel if (e == 0) return; n = 0; m=0; for (i=0; i < windings; ++i) { stbtt__point *p = pts + m; m += wcount[i]; j = wcount[i]-1; for (k=0; k < wcount[i]; j=k++) { int a=k,b=j; // skip the edge if horizontal if (p[j].y == p[k].y) continue; // add edge from j to k to the list e[n].invert = 0; if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { e[n].invert = 1; a=j,b=k; } e[n].x0 = p[a].x * scale_x + shift_x; e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; e[n].x1 = p[b].x * scale_x + shift_x; e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; ++n; } } // now sort the edges by their highest point (should snap to integer, and then by x) //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); stbtt__sort_edges(e, n); // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); STBTT_free(e, userdata); } static void stbtt__add_point(stbtt__point *points, int n, float x, float y) { if (!points) return; // during first pass, it's unallocated points[n].x = x; points[n].y = y; } // tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) { // midpoint float mx = (x0 + 2*x1 + x2)/4; float my = (y0 + 2*y1 + y2)/4; // versus directly drawn line float dx = (x0+x2)/2 - mx; float dy = (y0+y2)/2 - my; if (n > 16) // 65536 segments on one curve better be enough! return 1; if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); } else { stbtt__add_point(points, *num_points,x2,y2); *num_points = *num_points+1; } return 1; } // returns number of contours static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) { stbtt__point *points=0; int num_points=0; float objspace_flatness_squared = objspace_flatness * objspace_flatness; int i,n=0,start=0, pass; // count how many "moves" there are to get the contour count for (i=0; i < num_verts; ++i) if (vertices[i].type == STBTT_vmove) ++n; *num_contours = n; if (n == 0) return 0; *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); if (*contour_lengths == 0) { *num_contours = 0; return 0; } // make two passes through the points so we don't need to realloc for (pass=0; pass < 2; ++pass) { float x=0,y=0; if (pass == 1) { points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); if (points == NULL) goto error; } num_points = 0; n= -1; for (i=0; i < num_verts; ++i) { switch (vertices[i].type) { case STBTT_vmove: // start the next contour if (n >= 0) (*contour_lengths)[n] = num_points - start; ++n; start = num_points; x = vertices[i].x, y = vertices[i].y; stbtt__add_point(points, num_points++, x,y); break; case STBTT_vline: x = vertices[i].x, y = vertices[i].y; stbtt__add_point(points, num_points++, x, y); break; case STBTT_vcurve: stbtt__tesselate_curve(points, &num_points, x,y, vertices[i].cx, vertices[i].cy, vertices[i].x, vertices[i].y, objspace_flatness_squared, 0); x = vertices[i].x, y = vertices[i].y; break; } } (*contour_lengths)[n] = num_points - start; } return points; error: STBTT_free(points, userdata); STBTT_free(*contour_lengths, userdata); *contour_lengths = 0; *num_contours = 0; return NULL; } STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) { float scale = scale_x > scale_y ? scale_y : scale_x; int winding_count, *winding_lengths; stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); if (windings) { stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); STBTT_free(winding_lengths, userdata); STBTT_free(windings, userdata); } } STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) { STBTT_free(bitmap, userdata); } STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) { int ix0,iy0,ix1,iy1; stbtt__bitmap gbm; stbtt_vertex *vertices; int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); if (scale_x == 0) scale_x = scale_y; if (scale_y == 0) { if (scale_x == 0) { STBTT_free(vertices, info->userdata); return NULL; } scale_y = scale_x; } stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); // now we get the size gbm.w = (ix1 - ix0); gbm.h = (iy1 - iy0); gbm.pixels = NULL; // in case we error if (width ) *width = gbm.w; if (height) *height = gbm.h; if (xoff ) *xoff = ix0; if (yoff ) *yoff = iy0; if (gbm.w && gbm.h) { gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); if (gbm.pixels) { gbm.stride = gbm.w; stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); } } STBTT_free(vertices, info->userdata); return gbm.pixels; } STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) { return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); } STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) { int ix0,iy0; stbtt_vertex *vertices; int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); stbtt__bitmap gbm; stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); gbm.pixels = output; gbm.w = out_w; gbm.h = out_h; gbm.stride = out_stride; if (gbm.w && gbm.h) stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); STBTT_free(vertices, info->userdata); } STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) { stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); } STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) { return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); } STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) { stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); } STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) { return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); } STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) { stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); } ////////////////////////////////////////////////////////////////////////////// // // bitmap baking // // This is SUPER-CRAPPY packing to keep source code small STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) float pixel_height, // height of font in pixels unsigned char *pixels, int pw, int ph, // bitmap to be filled in int first_char, int num_chars, // characters to bake stbtt_bakedchar *chardata) { float scale; int x,y,bottom_y, i; stbtt_fontinfo f; f.userdata = NULL; if (!stbtt_InitFont(&f, data, offset)) return -1; STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels x=y=1; bottom_y = 1; scale = stbtt_ScaleForPixelHeight(&f, pixel_height); for (i=0; i < num_chars; ++i) { int advance, lsb, x0,y0,x1,y1,gw,gh; int g = stbtt_FindGlyphIndex(&f, first_char + i); stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); gw = x1-x0; gh = y1-y0; if (x + gw + 1 >= pw) y = bottom_y, x = 1; // advance to next row if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row return -i; STBTT_assert(x+gw < pw); STBTT_assert(y+gh < ph); stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); chardata[i].x0 = (stbtt_int16) x; chardata[i].y0 = (stbtt_int16) y; chardata[i].x1 = (stbtt_int16) (x + gw); chardata[i].y1 = (stbtt_int16) (y + gh); chardata[i].xadvance = scale * advance; chardata[i].xoff = (float) x0; chardata[i].yoff = (float) y0; x = x + gw + 1; if (y+gh+1 > bottom_y) bottom_y = y+gh+1; } return bottom_y; } STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) { float d3d_bias = opengl_fillrule ? 0 : -0.5f; float ipw = 1.0f / pw, iph = 1.0f / ph; stbtt_bakedchar *b = chardata + char_index; int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); q->x0 = round_x + d3d_bias; q->y0 = round_y + d3d_bias; q->x1 = round_x + b->x1 - b->x0 + d3d_bias; q->y1 = round_y + b->y1 - b->y0 + d3d_bias; q->s0 = b->x0 * ipw; q->t0 = b->y0 * iph; q->s1 = b->x1 * ipw; q->t1 = b->y1 * iph; *xpos += b->xadvance; } ////////////////////////////////////////////////////////////////////////////// // // rectangle packing replacement routines if you don't have stb_rect_pack.h // #ifndef STB_RECT_PACK_VERSION #ifdef _MSC_VER #define STBTT__NOTUSED(v) (void)(v) #else #define STBTT__NOTUSED(v) (void)sizeof(v) #endif typedef int stbrp_coord; //////////////////////////////////////////////////////////////////////////////////// // // // // // COMPILER WARNING ?!?!? // // // // // // if you get a compile warning due to these symbols being defined more than // // once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // // // //////////////////////////////////////////////////////////////////////////////////// typedef struct { int width,height; int x,y,bottom_y; } stbrp_context; typedef struct { unsigned char x; } stbrp_node; struct stbrp_rect { stbrp_coord x,y; int id,w,h,was_packed; }; static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) { con->width = pw; con->height = ph; con->x = 0; con->y = 0; con->bottom_y = 0; STBTT__NOTUSED(nodes); STBTT__NOTUSED(num_nodes); } static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) { int i; for (i=0; i < num_rects; ++i) { if (con->x + rects[i].w > con->width) { con->x = 0; con->y = con->bottom_y; } if (con->y + rects[i].h > con->height) break; rects[i].x = con->x; rects[i].y = con->y; rects[i].was_packed = 1; con->x += rects[i].w; if (con->y + rects[i].h > con->bottom_y) con->bottom_y = con->y + rects[i].h; } for ( ; i < num_rects; ++i) rects[i].was_packed = 0; } #endif ////////////////////////////////////////////////////////////////////////////// // // bitmap baking // // This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If // stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) { stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); int num_nodes = pw - padding; stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); if (context == NULL || nodes == NULL) { if (context != NULL) STBTT_free(context, alloc_context); if (nodes != NULL) STBTT_free(nodes , alloc_context); return 0; } spc->user_allocator_context = alloc_context; spc->width = pw; spc->height = ph; spc->pixels = pixels; spc->pack_info = context; spc->nodes = nodes; spc->padding = padding; spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; spc->h_oversample = 1; spc->v_oversample = 1; stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); if (pixels) STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels return 1; } STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) { STBTT_free(spc->nodes , spc->user_allocator_context); STBTT_free(spc->pack_info, spc->user_allocator_context); } STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) { STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); if (h_oversample <= STBTT_MAX_OVERSAMPLE) spc->h_oversample = h_oversample; if (v_oversample <= STBTT_MAX_OVERSAMPLE) spc->v_oversample = v_oversample; } #define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) { unsigned char buffer[STBTT_MAX_OVERSAMPLE]; int safe_w = w - kernel_width; int j; STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze for (j=0; j < h; ++j) { int i; unsigned int total; STBTT_memset(buffer, 0, kernel_width); total = 0; // make kernel_width a constant in common cases so compiler can optimize out the divide switch (kernel_width) { case 2: for (i=0; i <= safe_w; ++i) { total += pixels[i] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 2); } break; case 3: for (i=0; i <= safe_w; ++i) { total += pixels[i] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 3); } break; case 4: for (i=0; i <= safe_w; ++i) { total += pixels[i] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 4); } break; case 5: for (i=0; i <= safe_w; ++i) { total += pixels[i] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / 5); } break; default: for (i=0; i <= safe_w; ++i) { total += pixels[i] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; pixels[i] = (unsigned char) (total / kernel_width); } break; } for (; i < w; ++i) { STBTT_assert(pixels[i] == 0); total -= buffer[i & STBTT__OVER_MASK]; pixels[i] = (unsigned char) (total / kernel_width); } pixels += stride_in_bytes; } } static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) { unsigned char buffer[STBTT_MAX_OVERSAMPLE]; int safe_h = h - kernel_width; int j; STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze for (j=0; j < w; ++j) { int i; unsigned int total; STBTT_memset(buffer, 0, kernel_width); total = 0; // make kernel_width a constant in common cases so compiler can optimize out the divide switch (kernel_width) { case 2: for (i=0; i <= safe_h; ++i) { total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 2); } break; case 3: for (i=0; i <= safe_h; ++i) { total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 3); } break; case 4: for (i=0; i <= safe_h; ++i) { total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 4); } break; case 5: for (i=0; i <= safe_h; ++i) { total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / 5); } break; default: for (i=0; i <= safe_h; ++i) { total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); } break; } for (; i < h; ++i) { STBTT_assert(pixels[i*stride_in_bytes] == 0); total -= buffer[i & STBTT__OVER_MASK]; pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); } pixels += 1; } } static float stbtt__oversample_shift(int oversample) { if (!oversample) return 0.0f; // The prefilter is a box filter of width "oversample", // which shifts phase by (oversample - 1)/2 pixels in // oversampled space. We want to shift in the opposite // direction to counter this. return (float)-(oversample - 1) / (2.0f * (float)oversample); } // rects array must be big enough to accommodate all characters in the given ranges STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) { int i,j,k; k=0; for (i=0; i < num_ranges; ++i) { float fh = ranges[i].font_size; float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); ranges[i].h_oversample = (unsigned char) spc->h_oversample; ranges[i].v_oversample = (unsigned char) spc->v_oversample; for (j=0; j < ranges[i].num_chars; ++j) { int x0,y0,x1,y1; int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; int glyph = stbtt_FindGlyphIndex(info, codepoint); stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * spc->h_oversample, scale * spc->v_oversample, 0,0, &x0,&y0,&x1,&y1); rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); ++k; } } return k; } // rects array must be big enough to accommodate all characters in the given ranges STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) { int i,j,k, return_value = 1; // save current values int old_h_over = spc->h_oversample; int old_v_over = spc->v_oversample; k = 0; for (i=0; i < num_ranges; ++i) { float fh = ranges[i].font_size; float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); float recip_h,recip_v,sub_x,sub_y; spc->h_oversample = ranges[i].h_oversample; spc->v_oversample = ranges[i].v_oversample; recip_h = 1.0f / spc->h_oversample; recip_v = 1.0f / spc->v_oversample; sub_x = stbtt__oversample_shift(spc->h_oversample); sub_y = stbtt__oversample_shift(spc->v_oversample); for (j=0; j < ranges[i].num_chars; ++j) { stbrp_rect *r = &rects[k]; if (r->was_packed) { stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; int advance, lsb, x0,y0,x1,y1; int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; int glyph = stbtt_FindGlyphIndex(info, codepoint); stbrp_coord pad = (stbrp_coord) spc->padding; // pad on left and top r->x += pad; r->y += pad; r->w -= pad; r->h -= pad; stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); stbtt_GetGlyphBitmapBox(info, glyph, scale * spc->h_oversample, scale * spc->v_oversample, &x0,&y0,&x1,&y1); stbtt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes, r->w - spc->h_oversample+1, r->h - spc->v_oversample+1, spc->stride_in_bytes, scale * spc->h_oversample, scale * spc->v_oversample, 0,0, glyph); if (spc->h_oversample > 1) stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, r->w, r->h, spc->stride_in_bytes, spc->h_oversample); if (spc->v_oversample > 1) stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, r->w, r->h, spc->stride_in_bytes, spc->v_oversample); bc->x0 = (stbtt_int16) r->x; bc->y0 = (stbtt_int16) r->y; bc->x1 = (stbtt_int16) (r->x + r->w); bc->y1 = (stbtt_int16) (r->y + r->h); bc->xadvance = scale * advance; bc->xoff = (float) x0 * recip_h + sub_x; bc->yoff = (float) y0 * recip_v + sub_y; bc->xoff2 = (x0 + r->w) * recip_h + sub_x; bc->yoff2 = (y0 + r->h) * recip_v + sub_y; } else { return_value = 0; // if any fail, report failure } ++k; } } // restore original values spc->h_oversample = old_h_over; spc->v_oversample = old_v_over; return return_value; } STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) { stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); } STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) { stbtt_fontinfo info; int i,j,n, return_value = 1; //stbrp_context *context = (stbrp_context *) spc->pack_info; stbrp_rect *rects; // flag all characters as NOT packed for (i=0; i < num_ranges; ++i) for (j=0; j < ranges[i].num_chars; ++j) ranges[i].chardata_for_range[j].x0 = ranges[i].chardata_for_range[j].y0 = ranges[i].chardata_for_range[j].x1 = ranges[i].chardata_for_range[j].y1 = 0; n = 0; for (i=0; i < num_ranges; ++i) n += ranges[i].num_chars; rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); if (rects == NULL) return 0; info.userdata = spc->user_allocator_context; stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); stbtt_PackFontRangesPackRects(spc, rects, n); return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); STBTT_free(rects, spc->user_allocator_context); return return_value; } STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size, int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) { stbtt_pack_range range; range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; range.array_of_unicode_codepoints = NULL; range.num_chars = num_chars_in_range; range.chardata_for_range = chardata_for_range; range.font_size = font_size; return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); } STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) { float ipw = 1.0f / pw, iph = 1.0f / ph; stbtt_packedchar *b = chardata + char_index; if (align_to_integer) { float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); q->x0 = x; q->y0 = y; q->x1 = x + b->xoff2 - b->xoff; q->y1 = y + b->yoff2 - b->yoff; } else { q->x0 = *xpos + b->xoff; q->y0 = *ypos + b->yoff; q->x1 = *xpos + b->xoff2; q->y1 = *ypos + b->yoff2; } q->s0 = b->x0 * ipw; q->t0 = b->y0 * iph; q->s1 = b->x1 * ipw; q->t1 = b->y1 * iph; *xpos += b->xadvance; } ////////////////////////////////////////////////////////////////////////////// // // font name matching -- recommended not to use this // // check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2) { stbtt_int32 i=0; // convert utf16 to utf8 and compare the results while converting while (len2) { stbtt_uint16 ch = s2[0]*256 + s2[1]; if (ch < 0x80) { if (i >= len1) return -1; if (s1[i++] != ch) return -1; } else if (ch < 0x800) { if (i+1 >= len1) return -1; if (s1[i++] != 0xc0 + (ch >> 6)) return -1; if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; } else if (ch >= 0xd800 && ch < 0xdc00) { stbtt_uint32 c; stbtt_uint16 ch2 = s2[2]*256 + s2[3]; if (i+3 >= len1) return -1; c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; if (s1[i++] != 0xf0 + (c >> 18)) return -1; if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; s2 += 2; // plus another 2 below len2 -= 2; } else if (ch >= 0xdc00 && ch < 0xe000) { return -1; } else { if (i+2 >= len1) return -1; if (s1[i++] != 0xe0 + (ch >> 12)) return -1; if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; } s2 += 2; len2 -= 2; } return i; } STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) { return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2); } // returns results in whatever encoding you request... but note that 2-byte encodings // will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) { stbtt_int32 i,count,stringOffset; stbtt_uint8 *fc = font->data; stbtt_uint32 offset = font->fontstart; stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); if (!nm) return NULL; count = ttUSHORT(fc+nm+2); stringOffset = nm + ttUSHORT(fc+nm+4); for (i=0; i < count; ++i) { stbtt_uint32 loc = nm + 6 + 12 * i; if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { *length = ttUSHORT(fc+loc+8); return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); } } return NULL; } static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) { stbtt_int32 i; stbtt_int32 count = ttUSHORT(fc+nm+2); stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); for (i=0; i < count; ++i) { stbtt_uint32 loc = nm + 6 + 12 * i; stbtt_int32 id = ttUSHORT(fc+loc+6); if (id == target_id) { // find the encoding stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); // is this a Unicode encoding? if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { stbtt_int32 slen = ttUSHORT(fc+loc+8); stbtt_int32 off = ttUSHORT(fc+loc+10); // check if there's a prefix match stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); if (matchlen >= 0) { // check for target_id+1 immediately following, with same encoding & language if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { slen = ttUSHORT(fc+loc+12+8); off = ttUSHORT(fc+loc+12+10); if (slen == 0) { if (matchlen == nlen) return 1; } else if (matchlen < nlen && name[matchlen] == ' ') { ++matchlen; if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) return 1; } } else { // if nothing immediately following if (matchlen == nlen) return 1; } } } // @TODO handle other encodings } } return 0; } static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) { stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); stbtt_uint32 nm,hd; if (!stbtt__isfont(fc+offset)) return 0; // check italics/bold/underline flags in macStyle... if (flags) { hd = stbtt__find_table(fc, offset, "head"); if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; } nm = stbtt__find_table(fc, offset, "name"); if (!nm) return 0; if (flags) { // if we checked the macStyle flags, then just check the family and ignore the subfamily if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; } else { if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; } return 0; } STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags) { stbtt_int32 i; for (i=0;;++i) { stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); if (off < 0) return off; if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) return off; } } #endif // STB_TRUETYPE_IMPLEMENTATION // FULL VERSION HISTORY // // 1.10 (2016-04-02) allow user-defined fabs() replacement // fix memory leak if fontsize=0.0 // fix warning from duplicate typedef // 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges // 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges // 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; // allow PackFontRanges to pack and render in separate phases; // fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); // fixed an assert() bug in the new rasterizer // replace assert() with STBTT_assert() in new rasterizer // 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) // also more precise AA rasterizer, except if shapes overlap // remove need for STBTT_sort // 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC // 1.04 (2015-04-15) typo in example // 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes // 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ // 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match // non-oversampled; STBTT_POINT_SIZE for packed case only // 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling // 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) // 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID // 0.8b (2014-07-07) fix a warning // 0.8 (2014-05-25) fix a few more warnings // 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back // 0.6c (2012-07-24) improve documentation // 0.6b (2012-07-20) fix a few more warnings // 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, // stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty // 0.5 (2011-12-09) bugfixes: // subpixel glyph renderer computed wrong bounding box // first vertex of shape can be off-curve (FreeSans) // 0.4b (2011-12-03) fixed an error in the font baking example // 0.4 (2011-12-01) kerning, subpixel rendering (tor) // bugfixes for: // codepoint-to-glyph conversion using table fmt=12 // codepoint-to-glyph conversion using table fmt=4 // stbtt_GetBakedQuad with non-square texture (Zer) // updated Hello World! sample to use kerning and subpixel // fixed some warnings // 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) // userdata, malloc-from-userdata, non-zero fill (stb) // 0.2 (2009-03-11) Fix unsigned/signed char warnings // 0.1 (2009-03-09) First public release // goxel-0.7.2/ext_src/uthash/000077500000000000000000000000001317651647700156225ustar00rootroot00000000000000goxel-0.7.2/ext_src/uthash/utarray.h000066400000000000000000000303701317651647700174650ustar00rootroot00000000000000/* Copyright (c) 2008-2014, Troy D. Hanson http://troydhanson.github.com/uthash/ All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* a dynamic array implementation using macros */ #ifndef UTARRAY_H #define UTARRAY_H #define UTARRAY_VERSION 1.9.9 #ifdef __GNUC__ #define _UNUSED_ __attribute__ ((__unused__)) #else #define _UNUSED_ #endif #include /* size_t */ #include /* memset, etc */ #include /* exit */ #define oom() exit(-1) typedef void (ctor_f)(void *dst, const void *src); typedef void (dtor_f)(void *elt); typedef void (init_f)(void *elt); typedef struct { size_t sz; init_f *init; ctor_f *copy; dtor_f *dtor; } UT_icd; typedef struct { unsigned i,n;/* i: index of next available slot, n: num slots */ UT_icd icd; /* initializer, copy and destructor functions */ char *d; /* n slots of size icd->sz*/ } UT_array; #define utarray_init(a,_icd) do { \ memset(a,0,sizeof(UT_array)); \ (a)->icd=*_icd; \ } while(0) #define utarray_done(a) do { \ if ((a)->n) { \ if ((a)->icd.dtor) { \ size_t _ut_i; \ for(_ut_i=0; _ut_i < (a)->i; _ut_i++) { \ (a)->icd.dtor(utarray_eltptr(a,_ut_i)); \ } \ } \ free((a)->d); \ } \ (a)->n=0; \ } while(0) #define utarray_new(a,_icd) do { \ a=(UT_array*)malloc(sizeof(UT_array)); \ utarray_init(a,_icd); \ } while(0) #define utarray_free(a) do { \ utarray_done(a); \ free(a); \ } while(0) #define utarray_reserve(a,by) do { \ if (((a)->i+(by)) > ((a)->n)) { \ while(((a)->i+(by)) > ((a)->n)) { (a)->n = ((a)->n ? (2*(a)->n) : 8); } \ if ( ((a)->d=(char*)realloc((a)->d, (a)->n*(a)->icd.sz)) == NULL) oom(); \ } \ } while(0) #define utarray_push_back(a,p) do { \ utarray_reserve(a,1); \ if ((a)->icd.copy) { (a)->icd.copy( _utarray_eltptr(a,(a)->i++), p); } \ else { memcpy(_utarray_eltptr(a,(a)->i++), p, (a)->icd.sz); }; \ } while(0) #define utarray_pop_back(a) do { \ if ((a)->icd.dtor) { (a)->icd.dtor( _utarray_eltptr(a,--((a)->i))); } \ else { (a)->i--; } \ } while(0) #define utarray_extend_back(a) do { \ utarray_reserve(a,1); \ if ((a)->icd.init) { (a)->icd.init(_utarray_eltptr(a,(a)->i)); } \ else { memset(_utarray_eltptr(a,(a)->i),0,(a)->icd.sz); } \ (a)->i++; \ } while(0) #define utarray_len(a) ((a)->i) #define utarray_eltptr(a,j) (((j) < (a)->i) ? _utarray_eltptr(a,j) : NULL) #define _utarray_eltptr(a,j) ((char*)((a)->d + ((a)->icd.sz*(j) ))) #define utarray_insert(a,p,j) do { \ if (j > (a)->i) utarray_resize(a,j); \ utarray_reserve(a,1); \ if ((j) < (a)->i) { \ memmove( _utarray_eltptr(a,(j)+1), _utarray_eltptr(a,j), \ ((a)->i - (j))*((a)->icd.sz)); \ } \ if ((a)->icd.copy) { (a)->icd.copy( _utarray_eltptr(a,j), p); } \ else { memcpy(_utarray_eltptr(a,j), p, (a)->icd.sz); }; \ (a)->i++; \ } while(0) #define utarray_inserta(a,w,j) do { \ if (utarray_len(w) == 0) break; \ if (j > (a)->i) utarray_resize(a,j); \ utarray_reserve(a,utarray_len(w)); \ if ((j) < (a)->i) { \ memmove(_utarray_eltptr(a,(j)+utarray_len(w)), \ _utarray_eltptr(a,j), \ ((a)->i - (j))*((a)->icd.sz)); \ } \ if ((a)->icd.copy) { \ size_t _ut_i; \ for(_ut_i=0;_ut_i<(w)->i;_ut_i++) { \ (a)->icd.copy(_utarray_eltptr(a,j+_ut_i), _utarray_eltptr(w,_ut_i)); \ } \ } else { \ memcpy(_utarray_eltptr(a,j), _utarray_eltptr(w,0), \ utarray_len(w)*((a)->icd.sz)); \ } \ (a)->i += utarray_len(w); \ } while(0) #define utarray_resize(dst,num) do { \ size_t _ut_i; \ if (dst->i > (size_t)(num)) { \ if ((dst)->icd.dtor) { \ for(_ut_i=num; _ut_i < dst->i; _ut_i++) { \ (dst)->icd.dtor(utarray_eltptr(dst,_ut_i)); \ } \ } \ } else if (dst->i < (size_t)(num)) { \ utarray_reserve(dst,num-dst->i); \ if ((dst)->icd.init) { \ for(_ut_i=dst->i; _ut_i < num; _ut_i++) { \ (dst)->icd.init(utarray_eltptr(dst,_ut_i)); \ } \ } else { \ memset(_utarray_eltptr(dst,dst->i),0,(dst)->icd.sz*(num-dst->i)); \ } \ } \ dst->i = num; \ } while(0) #define utarray_concat(dst,src) do { \ utarray_inserta((dst),(src),utarray_len(dst)); \ } while(0) #define utarray_erase(a,pos,len) do { \ if ((a)->icd.dtor) { \ size_t _ut_i; \ for(_ut_i=0; _ut_i < len; _ut_i++) { \ (a)->icd.dtor(utarray_eltptr((a),pos+_ut_i)); \ } \ } \ if ((a)->i > (pos+len)) { \ memmove( _utarray_eltptr((a),pos), _utarray_eltptr((a),pos+len), \ (((a)->i)-(pos+len))*((a)->icd.sz)); \ } \ (a)->i -= (len); \ } while(0) #define utarray_renew(a,u) do { \ if (a) utarray_clear(a); \ else utarray_new((a),(u)); \ } while(0) #define utarray_clear(a) do { \ if ((a)->i > 0) { \ if ((a)->icd.dtor) { \ size_t _ut_i; \ for(_ut_i=0; _ut_i < (a)->i; _ut_i++) { \ (a)->icd.dtor(utarray_eltptr(a,_ut_i)); \ } \ } \ (a)->i = 0; \ } \ } while(0) #define utarray_sort(a,cmp) do { \ qsort((a)->d, (a)->i, (a)->icd.sz, cmp); \ } while(0) #define utarray_find(a,v,cmp) bsearch((v),(a)->d,(a)->i,(a)->icd.sz,cmp) #define utarray_front(a) (((a)->i) ? (_utarray_eltptr(a,0)) : NULL) #define utarray_next(a,e) (((e)==NULL) ? utarray_front(a) : ((((a)->i) > (utarray_eltidx(a,e)+1)) ? _utarray_eltptr(a,utarray_eltidx(a,e)+1) : NULL)) #define utarray_prev(a,e) (((e)==NULL) ? utarray_back(a) : ((utarray_eltidx(a,e) > 0) ? _utarray_eltptr(a,utarray_eltidx(a,e)-1) : NULL)) #define utarray_back(a) (((a)->i) ? (_utarray_eltptr(a,(a)->i-1)) : NULL) #define utarray_eltidx(a,e) (((char*)(e) >= (char*)((a)->d)) ? (((char*)(e) - (char*)((a)->d))/(size_t)(a)->icd.sz) : -1) /* last we pre-define a few icd for common utarrays of ints and strings */ static void utarray_str_cpy(void *dst, const void *src) { char **_src = (char**)src, **_dst = (char**)dst; *_dst = (*_src == NULL) ? NULL : strdup(*_src); } static void utarray_str_dtor(void *elt) { char **eltc = (char**)elt; if (*eltc) free(*eltc); } static const UT_icd ut_str_icd _UNUSED_ = {sizeof(char*),NULL,utarray_str_cpy,utarray_str_dtor}; static const UT_icd ut_int_icd _UNUSED_ = {sizeof(int),NULL,NULL,NULL}; static const UT_icd ut_ptr_icd _UNUSED_ = {sizeof(void*),NULL,NULL,NULL}; #endif /* UTARRAY_H */ goxel-0.7.2/ext_src/uthash/uthash.h000066400000000000000000001711631317651647700173000ustar00rootroot00000000000000/* Copyright (c) 2003-2014, Troy D. Hanson http://troydhanson.github.com/uthash/ All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UTHASH_H #define UTHASH_H #include /* memcmp,strlen */ #include /* ptrdiff_t */ #include /* exit() */ /* These macros use decltype or the earlier __typeof GNU extension. As decltype is only available in newer compilers (VS2010 or gcc 4.3+ when compiling c++ source) this code uses whatever method is needed or, for VS2008 where neither is available, uses casting workarounds. */ #if defined(_MSC_VER) /* MS compiler */ #if _MSC_VER >= 1600 && defined(__cplusplus) /* VS2010 or newer in C++ mode */ #define DECLTYPE(x) (decltype(x)) #else /* VS2008 or older (or VS2010 in C mode) */ #define NO_DECLTYPE #define DECLTYPE(x) #endif #elif defined(__BORLANDC__) || defined(__LCC__) || defined(__WATCOMC__) #define NO_DECLTYPE #define DECLTYPE(x) #else /* GNU, Sun and other compilers */ #define DECLTYPE(x) (__typeof(x)) #endif #ifdef NO_DECLTYPE #define DECLTYPE_ASSIGN(dst,src) \ do { \ char **_da_dst = (char**)(&(dst)); \ *_da_dst = (char*)(src); \ } while(0) #else #define DECLTYPE_ASSIGN(dst,src) \ do { \ (dst) = DECLTYPE(dst)(src); \ } while(0) #endif /* a number of the hash function use uint32_t which isn't defined on Pre VS2010 */ #if defined (_WIN32) #if defined(_MSC_VER) && _MSC_VER >= 1600 #include #elif defined(__WATCOMC__) #include #else typedef unsigned int uint32_t; typedef unsigned char uint8_t; #endif #else #include #endif #define UTHASH_VERSION 1.9.9 #ifndef uthash_fatal #define uthash_fatal(msg) exit(-1) /* fatal error (out of memory,etc) */ #endif #ifndef uthash_malloc #define uthash_malloc(sz) malloc(sz) /* malloc fcn */ #endif #ifndef uthash_free #define uthash_free(ptr,sz) free(ptr) /* free fcn */ #endif #ifndef uthash_noexpand_fyi #define uthash_noexpand_fyi(tbl) /* can be defined to log noexpand */ #endif #ifndef uthash_expand_fyi #define uthash_expand_fyi(tbl) /* can be defined to log expands */ #endif /* initial number of buckets */ #define HASH_INITIAL_NUM_BUCKETS 32U /* initial number of buckets */ #define HASH_INITIAL_NUM_BUCKETS_LOG2 5U /* lg2 of initial number of buckets */ #define HASH_BKT_CAPACITY_THRESH 10U /* expand when bucket count reaches */ /* calculate the element whose hash handle address is hhe */ #define ELMT_FROM_HH(tbl,hhp) ((void*)(((char*)(hhp)) - ((tbl)->hho))) #define HASH_FIND(hh,head,keyptr,keylen,out) \ do { \ out=NULL; \ if (head != NULL) { \ unsigned _hf_bkt,_hf_hashv; \ HASH_FCN(keyptr,keylen, (head)->hh.tbl->num_buckets, _hf_hashv, _hf_bkt); \ if (HASH_BLOOM_TEST((head)->hh.tbl, _hf_hashv) != 0) { \ HASH_FIND_IN_BKT((head)->hh.tbl, hh, (head)->hh.tbl->buckets[ _hf_bkt ], \ keyptr,keylen,out); \ } \ } \ } while (0) #ifdef HASH_BLOOM #define HASH_BLOOM_BITLEN (1UL << HASH_BLOOM) #define HASH_BLOOM_BYTELEN (HASH_BLOOM_BITLEN/8UL) + (((HASH_BLOOM_BITLEN%8UL)!=0UL) ? 1UL : 0UL) #define HASH_BLOOM_MAKE(tbl) \ do { \ (tbl)->bloom_nbits = HASH_BLOOM; \ (tbl)->bloom_bv = (uint8_t*)uthash_malloc(HASH_BLOOM_BYTELEN); \ if (!((tbl)->bloom_bv)) { uthash_fatal( "out of memory"); } \ memset((tbl)->bloom_bv, 0, HASH_BLOOM_BYTELEN); \ (tbl)->bloom_sig = HASH_BLOOM_SIGNATURE; \ } while (0) #define HASH_BLOOM_FREE(tbl) \ do { \ uthash_free((tbl)->bloom_bv, HASH_BLOOM_BYTELEN); \ } while (0) #define HASH_BLOOM_BITSET(bv,idx) (bv[(idx)/8U] |= (1U << ((idx)%8U))) #define HASH_BLOOM_BITTEST(bv,idx) (bv[(idx)/8U] & (1U << ((idx)%8U))) #define HASH_BLOOM_ADD(tbl,hashv) \ HASH_BLOOM_BITSET((tbl)->bloom_bv, (hashv & (uint32_t)((1ULL << (tbl)->bloom_nbits) - 1U))) #define HASH_BLOOM_TEST(tbl,hashv) \ HASH_BLOOM_BITTEST((tbl)->bloom_bv, (hashv & (uint32_t)((1ULL << (tbl)->bloom_nbits) - 1U))) #else #define HASH_BLOOM_MAKE(tbl) #define HASH_BLOOM_FREE(tbl) #define HASH_BLOOM_ADD(tbl,hashv) #define HASH_BLOOM_TEST(tbl,hashv) (1) #define HASH_BLOOM_BYTELEN 0U #endif #define HASH_MAKE_TABLE(hh,head) \ do { \ (head)->hh.tbl = (UT_hash_table*)uthash_malloc( \ sizeof(UT_hash_table)); \ if (!((head)->hh.tbl)) { uthash_fatal( "out of memory"); } \ memset((head)->hh.tbl, 0, sizeof(UT_hash_table)); \ (head)->hh.tbl->tail = &((head)->hh); \ (head)->hh.tbl->num_buckets = HASH_INITIAL_NUM_BUCKETS; \ (head)->hh.tbl->log2_num_buckets = HASH_INITIAL_NUM_BUCKETS_LOG2; \ (head)->hh.tbl->hho = (char*)(&(head)->hh) - (char*)(head); \ (head)->hh.tbl->buckets = (UT_hash_bucket*)uthash_malloc( \ HASH_INITIAL_NUM_BUCKETS*sizeof(struct UT_hash_bucket)); \ if (! (head)->hh.tbl->buckets) { uthash_fatal( "out of memory"); } \ memset((head)->hh.tbl->buckets, 0, \ HASH_INITIAL_NUM_BUCKETS*sizeof(struct UT_hash_bucket)); \ HASH_BLOOM_MAKE((head)->hh.tbl); \ (head)->hh.tbl->signature = HASH_SIGNATURE; \ } while(0) #define HASH_ADD(hh,head,fieldname,keylen_in,add) \ HASH_ADD_KEYPTR(hh,head,&((add)->fieldname),keylen_in,add) #define HASH_REPLACE(hh,head,fieldname,keylen_in,add,replaced) \ do { \ replaced=NULL; \ HASH_FIND(hh,head,&((add)->fieldname),keylen_in,replaced); \ if (replaced!=NULL) { \ HASH_DELETE(hh,head,replaced); \ } \ HASH_ADD(hh,head,fieldname,keylen_in,add); \ } while(0) #define HASH_ADD_KEYPTR(hh,head,keyptr,keylen_in,add) \ do { \ unsigned _ha_bkt; \ (add)->hh.next = NULL; \ (add)->hh.key = (char*)(keyptr); \ (add)->hh.keylen = (unsigned)(keylen_in); \ if (!(head)) { \ head = (add); \ (head)->hh.prev = NULL; \ HASH_MAKE_TABLE(hh,head); \ } else { \ (head)->hh.tbl->tail->next = (add); \ (add)->hh.prev = ELMT_FROM_HH((head)->hh.tbl, (head)->hh.tbl->tail); \ (head)->hh.tbl->tail = &((add)->hh); \ } \ (head)->hh.tbl->num_items++; \ (add)->hh.tbl = (head)->hh.tbl; \ HASH_FCN(keyptr,keylen_in, (head)->hh.tbl->num_buckets, \ (add)->hh.hashv, _ha_bkt); \ HASH_ADD_TO_BKT((head)->hh.tbl->buckets[_ha_bkt],&(add)->hh); \ HASH_BLOOM_ADD((head)->hh.tbl,(add)->hh.hashv); \ HASH_EMIT_KEY(hh,head,keyptr,keylen_in); \ HASH_FSCK(hh,head); \ } while(0) #define HASH_TO_BKT( hashv, num_bkts, bkt ) \ do { \ bkt = ((hashv) & ((num_bkts) - 1U)); \ } while(0) /* delete "delptr" from the hash table. * "the usual" patch-up process for the app-order doubly-linked-list. * The use of _hd_hh_del below deserves special explanation. * These used to be expressed using (delptr) but that led to a bug * if someone used the same symbol for the head and deletee, like * HASH_DELETE(hh,users,users); * We want that to work, but by changing the head (users) below * we were forfeiting our ability to further refer to the deletee (users) * in the patch-up process. Solution: use scratch space to * copy the deletee pointer, then the latter references are via that * scratch pointer rather than through the repointed (users) symbol. */ #define HASH_DELETE(hh,head,delptr) \ do { \ struct UT_hash_handle *_hd_hh_del; \ if ( ((delptr)->hh.prev == NULL) && ((delptr)->hh.next == NULL) ) { \ uthash_free((head)->hh.tbl->buckets, \ (head)->hh.tbl->num_buckets*sizeof(struct UT_hash_bucket) ); \ HASH_BLOOM_FREE((head)->hh.tbl); \ uthash_free((head)->hh.tbl, sizeof(UT_hash_table)); \ head = NULL; \ } else { \ unsigned _hd_bkt; \ _hd_hh_del = &((delptr)->hh); \ if ((delptr) == ELMT_FROM_HH((head)->hh.tbl,(head)->hh.tbl->tail)) { \ (head)->hh.tbl->tail = \ (UT_hash_handle*)((ptrdiff_t)((delptr)->hh.prev) + \ (head)->hh.tbl->hho); \ } \ if ((delptr)->hh.prev != NULL) { \ ((UT_hash_handle*)((ptrdiff_t)((delptr)->hh.prev) + \ (head)->hh.tbl->hho))->next = (delptr)->hh.next; \ } else { \ DECLTYPE_ASSIGN(head,(delptr)->hh.next); \ } \ if (_hd_hh_del->next != NULL) { \ ((UT_hash_handle*)((ptrdiff_t)_hd_hh_del->next + \ (head)->hh.tbl->hho))->prev = \ _hd_hh_del->prev; \ } \ HASH_TO_BKT( _hd_hh_del->hashv, (head)->hh.tbl->num_buckets, _hd_bkt); \ HASH_DEL_IN_BKT(hh,(head)->hh.tbl->buckets[_hd_bkt], _hd_hh_del); \ (head)->hh.tbl->num_items--; \ } \ HASH_FSCK(hh,head); \ } while (0) /* convenience forms of HASH_FIND/HASH_ADD/HASH_DEL */ #define HASH_FIND_STR(head,findstr,out) \ HASH_FIND(hh,head,findstr,(unsigned)strlen(findstr),out) #define HASH_ADD_STR(head,strfield,add) \ HASH_ADD(hh,head,strfield[0],(unsigned int)strlen(add->strfield),add) #define HASH_REPLACE_STR(head,strfield,add,replaced) \ HASH_REPLACE(hh,head,strfield[0],(unsigned)strlen(add->strfield),add,replaced) #define HASH_FIND_INT(head,findint,out) \ HASH_FIND(hh,head,findint,sizeof(int),out) #define HASH_ADD_INT(head,intfield,add) \ HASH_ADD(hh,head,intfield,sizeof(int),add) #define HASH_REPLACE_INT(head,intfield,add,replaced) \ HASH_REPLACE(hh,head,intfield,sizeof(int),add,replaced) #define HASH_FIND_PTR(head,findptr,out) \ HASH_FIND(hh,head,findptr,sizeof(void *),out) #define HASH_ADD_PTR(head,ptrfield,add) \ HASH_ADD(hh,head,ptrfield,sizeof(void *),add) #define HASH_REPLACE_PTR(head,ptrfield,add,replaced) \ HASH_REPLACE(hh,head,ptrfield,sizeof(void *),add,replaced) #define HASH_DEL(head,delptr) \ HASH_DELETE(hh,head,delptr) /* HASH_FSCK checks hash integrity on every add/delete when HASH_DEBUG is defined. * This is for uthash developer only; it compiles away if HASH_DEBUG isn't defined. */ #ifdef HASH_DEBUG #define HASH_OOPS(...) do { fprintf(stderr,__VA_ARGS__); exit(-1); } while (0) #define HASH_FSCK(hh,head) \ do { \ struct UT_hash_handle *_thh; \ if (head) { \ unsigned _bkt_i; \ unsigned _count; \ char *_prev; \ _count = 0; \ for( _bkt_i = 0; _bkt_i < (head)->hh.tbl->num_buckets; _bkt_i++) { \ unsigned _bkt_count = 0; \ _thh = (head)->hh.tbl->buckets[_bkt_i].hh_head; \ _prev = NULL; \ while (_thh) { \ if (_prev != (char*)(_thh->hh_prev)) { \ HASH_OOPS("invalid hh_prev %p, actual %p\n", \ _thh->hh_prev, _prev ); \ } \ _bkt_count++; \ _prev = (char*)(_thh); \ _thh = _thh->hh_next; \ } \ _count += _bkt_count; \ if ((head)->hh.tbl->buckets[_bkt_i].count != _bkt_count) { \ HASH_OOPS("invalid bucket count %u, actual %u\n", \ (head)->hh.tbl->buckets[_bkt_i].count, _bkt_count); \ } \ } \ if (_count != (head)->hh.tbl->num_items) { \ HASH_OOPS("invalid hh item count %u, actual %u\n", \ (head)->hh.tbl->num_items, _count ); \ } \ /* traverse hh in app order; check next/prev integrity, count */ \ _count = 0; \ _prev = NULL; \ _thh = &(head)->hh; \ while (_thh) { \ _count++; \ if (_prev !=(char*)(_thh->prev)) { \ HASH_OOPS("invalid prev %p, actual %p\n", \ _thh->prev, _prev ); \ } \ _prev = (char*)ELMT_FROM_HH((head)->hh.tbl, _thh); \ _thh = ( _thh->next ? (UT_hash_handle*)((char*)(_thh->next) + \ (head)->hh.tbl->hho) : NULL ); \ } \ if (_count != (head)->hh.tbl->num_items) { \ HASH_OOPS("invalid app item count %u, actual %u\n", \ (head)->hh.tbl->num_items, _count ); \ } \ } \ } while (0) #else #define HASH_FSCK(hh,head) #endif /* When compiled with -DHASH_EMIT_KEYS, length-prefixed keys are emitted to * the descriptor to which this macro is defined for tuning the hash function. * The app can #include to get the prototype for write(2). */ #ifdef HASH_EMIT_KEYS #define HASH_EMIT_KEY(hh,head,keyptr,fieldlen) \ do { \ unsigned _klen = fieldlen; \ write(HASH_EMIT_KEYS, &_klen, sizeof(_klen)); \ write(HASH_EMIT_KEYS, keyptr, (unsigned long)fieldlen); \ } while (0) #else #define HASH_EMIT_KEY(hh,head,keyptr,fieldlen) #endif /* default to Jenkin's hash unless overridden e.g. DHASH_FUNCTION=HASH_SAX */ #ifdef HASH_FUNCTION #define HASH_FCN HASH_FUNCTION #else #define HASH_FCN HASH_JEN #endif /* The Bernstein hash function, used in Perl prior to v5.6. Note (x<<5+x)=x*33. */ #define HASH_BER(key,keylen,num_bkts,hashv,bkt) \ do { \ unsigned _hb_keylen=(unsigned)keylen; \ const unsigned char *_hb_key=(const unsigned char*)(key); \ (hashv) = 0; \ while (_hb_keylen-- != 0U) { \ (hashv) = (((hashv) << 5) + (hashv)) + *_hb_key++; \ } \ bkt = (hashv) & (num_bkts-1U); \ } while (0) /* SAX/FNV/OAT/JEN hash functions are macro variants of those listed at * http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx */ #define HASH_SAX(key,keylen,num_bkts,hashv,bkt) \ do { \ unsigned _sx_i; \ const unsigned char *_hs_key=(const unsigned char*)(key); \ hashv = 0; \ for(_sx_i=0; _sx_i < keylen; _sx_i++) { \ hashv ^= (hashv << 5) + (hashv >> 2) + _hs_key[_sx_i]; \ } \ bkt = hashv & (num_bkts-1U); \ } while (0) /* FNV-1a variation */ #define HASH_FNV(key,keylen,num_bkts,hashv,bkt) \ do { \ unsigned _fn_i; \ const unsigned char *_hf_key=(const unsigned char*)(key); \ hashv = 2166136261U; \ for(_fn_i=0; _fn_i < keylen; _fn_i++) { \ hashv = hashv ^ _hf_key[_fn_i]; \ hashv = hashv * 16777619U; \ } \ bkt = hashv & (num_bkts-1U); \ } while(0) #define HASH_OAT(key,keylen,num_bkts,hashv,bkt) \ do { \ unsigned _ho_i; \ const unsigned char *_ho_key=(const unsigned char*)(key); \ hashv = 0; \ for(_ho_i=0; _ho_i < keylen; _ho_i++) { \ hashv += _ho_key[_ho_i]; \ hashv += (hashv << 10); \ hashv ^= (hashv >> 6); \ } \ hashv += (hashv << 3); \ hashv ^= (hashv >> 11); \ hashv += (hashv << 15); \ bkt = hashv & (num_bkts-1U); \ } while(0) #define HASH_JEN_MIX(a,b,c) \ do { \ a -= b; a -= c; a ^= ( c >> 13 ); \ b -= c; b -= a; b ^= ( a << 8 ); \ c -= a; c -= b; c ^= ( b >> 13 ); \ a -= b; a -= c; a ^= ( c >> 12 ); \ b -= c; b -= a; b ^= ( a << 16 ); \ c -= a; c -= b; c ^= ( b >> 5 ); \ a -= b; a -= c; a ^= ( c >> 3 ); \ b -= c; b -= a; b ^= ( a << 10 ); \ c -= a; c -= b; c ^= ( b >> 15 ); \ } while (0) #define HASH_JEN(key,keylen,num_bkts,hashv,bkt) \ do { \ unsigned _hj_i,_hj_j,_hj_k; \ unsigned const char *_hj_key=(unsigned const char*)(key); \ hashv = 0xfeedbeefu; \ _hj_i = _hj_j = 0x9e3779b9u; \ _hj_k = (unsigned)(keylen); \ while (_hj_k >= 12U) { \ _hj_i += (_hj_key[0] + ( (unsigned)_hj_key[1] << 8 ) \ + ( (unsigned)_hj_key[2] << 16 ) \ + ( (unsigned)_hj_key[3] << 24 ) ); \ _hj_j += (_hj_key[4] + ( (unsigned)_hj_key[5] << 8 ) \ + ( (unsigned)_hj_key[6] << 16 ) \ + ( (unsigned)_hj_key[7] << 24 ) ); \ hashv += (_hj_key[8] + ( (unsigned)_hj_key[9] << 8 ) \ + ( (unsigned)_hj_key[10] << 16 ) \ + ( (unsigned)_hj_key[11] << 24 ) ); \ \ HASH_JEN_MIX(_hj_i, _hj_j, hashv); \ \ _hj_key += 12; \ _hj_k -= 12U; \ } \ hashv += (unsigned)(keylen); \ switch ( _hj_k ) { \ case 11: hashv += ( (unsigned)_hj_key[10] << 24 ); /* FALLTHROUGH */ \ case 10: hashv += ( (unsigned)_hj_key[9] << 16 ); /* FALLTHROUGH */ \ case 9: hashv += ( (unsigned)_hj_key[8] << 8 ); /* FALLTHROUGH */ \ case 8: _hj_j += ( (unsigned)_hj_key[7] << 24 ); /* FALLTHROUGH */ \ case 7: _hj_j += ( (unsigned)_hj_key[6] << 16 ); /* FALLTHROUGH */ \ case 6: _hj_j += ( (unsigned)_hj_key[5] << 8 ); /* FALLTHROUGH */ \ case 5: _hj_j += _hj_key[4]; /* FALLTHROUGH */ \ case 4: _hj_i += ( (unsigned)_hj_key[3] << 24 ); /* FALLTHROUGH */ \ case 3: _hj_i += ( (unsigned)_hj_key[2] << 16 ); /* FALLTHROUGH */ \ case 2: _hj_i += ( (unsigned)_hj_key[1] << 8 ); /* FALLTHROUGH */ \ case 1: _hj_i += _hj_key[0]; \ } \ HASH_JEN_MIX(_hj_i, _hj_j, hashv); \ bkt = hashv & (num_bkts-1U); \ } while(0) /* The Paul Hsieh hash function */ #undef get16bits #if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \ || defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__) #define get16bits(d) (*((const uint16_t *) (d))) #endif #if !defined (get16bits) #define get16bits(d) ((((uint32_t)(((const uint8_t *)(d))[1])) << 8) \ +(uint32_t)(((const uint8_t *)(d))[0]) ) #endif #define HASH_SFH(key,keylen,num_bkts,hashv,bkt) \ do { \ unsigned const char *_sfh_key=(unsigned const char*)(key); \ uint32_t _sfh_tmp, _sfh_len = (uint32_t)keylen; \ \ unsigned _sfh_rem = _sfh_len & 3U; \ _sfh_len >>= 2; \ hashv = 0xcafebabeu; \ \ /* Main loop */ \ for (;_sfh_len > 0U; _sfh_len--) { \ hashv += get16bits (_sfh_key); \ _sfh_tmp = ((uint32_t)(get16bits (_sfh_key+2)) << 11) ^ hashv; \ hashv = (hashv << 16) ^ _sfh_tmp; \ _sfh_key += 2U*sizeof (uint16_t); \ hashv += hashv >> 11; \ } \ \ /* Handle end cases */ \ switch (_sfh_rem) { \ case 3: hashv += get16bits (_sfh_key); \ hashv ^= hashv << 16; \ hashv ^= (uint32_t)(_sfh_key[sizeof (uint16_t)]) << 18; \ hashv += hashv >> 11; \ break; \ case 2: hashv += get16bits (_sfh_key); \ hashv ^= hashv << 11; \ hashv += hashv >> 17; \ break; \ case 1: hashv += *_sfh_key; \ hashv ^= hashv << 10; \ hashv += hashv >> 1; \ } \ \ /* Force "avalanching" of final 127 bits */ \ hashv ^= hashv << 3; \ hashv += hashv >> 5; \ hashv ^= hashv << 4; \ hashv += hashv >> 17; \ hashv ^= hashv << 25; \ hashv += hashv >> 6; \ bkt = hashv & (num_bkts-1U); \ } while(0) #ifdef HASH_USING_NO_STRICT_ALIASING /* The MurmurHash exploits some CPU's (x86,x86_64) tolerance for unaligned reads. * For other types of CPU's (e.g. Sparc) an unaligned read causes a bus error. * MurmurHash uses the faster approach only on CPU's where we know it's safe. * * Note the preprocessor built-in defines can be emitted using: * * gcc -m64 -dM -E - < /dev/null (on gcc) * cc -## a.c (where a.c is a simple test file) (Sun Studio) */ #if (defined(__i386__) || defined(__x86_64__) || defined(_M_IX86)) #define MUR_GETBLOCK(p,i) p[i] #else /* non intel */ #define MUR_PLUS0_ALIGNED(p) (((unsigned long)p & 3UL) == 0UL) #define MUR_PLUS1_ALIGNED(p) (((unsigned long)p & 3UL) == 1UL) #define MUR_PLUS2_ALIGNED(p) (((unsigned long)p & 3UL) == 2UL) #define MUR_PLUS3_ALIGNED(p) (((unsigned long)p & 3UL) == 3UL) #define WP(p) ((uint32_t*)((unsigned long)(p) & ~3UL)) #if (defined(__BIG_ENDIAN__) || defined(SPARC) || defined(__ppc__) || defined(__ppc64__)) #define MUR_THREE_ONE(p) ((((*WP(p))&0x00ffffff) << 8) | (((*(WP(p)+1))&0xff000000) >> 24)) #define MUR_TWO_TWO(p) ((((*WP(p))&0x0000ffff) <<16) | (((*(WP(p)+1))&0xffff0000) >> 16)) #define MUR_ONE_THREE(p) ((((*WP(p))&0x000000ff) <<24) | (((*(WP(p)+1))&0xffffff00) >> 8)) #else /* assume little endian non-intel */ #define MUR_THREE_ONE(p) ((((*WP(p))&0xffffff00) >> 8) | (((*(WP(p)+1))&0x000000ff) << 24)) #define MUR_TWO_TWO(p) ((((*WP(p))&0xffff0000) >>16) | (((*(WP(p)+1))&0x0000ffff) << 16)) #define MUR_ONE_THREE(p) ((((*WP(p))&0xff000000) >>24) | (((*(WP(p)+1))&0x00ffffff) << 8)) #endif #define MUR_GETBLOCK(p,i) (MUR_PLUS0_ALIGNED(p) ? ((p)[i]) : \ (MUR_PLUS1_ALIGNED(p) ? MUR_THREE_ONE(p) : \ (MUR_PLUS2_ALIGNED(p) ? MUR_TWO_TWO(p) : \ MUR_ONE_THREE(p)))) #endif #define MUR_ROTL32(x,r) (((x) << (r)) | ((x) >> (32 - (r)))) #define MUR_FMIX(_h) \ do { \ _h ^= _h >> 16; \ _h *= 0x85ebca6bu; \ _h ^= _h >> 13; \ _h *= 0xc2b2ae35u; \ _h ^= _h >> 16; \ } while(0) #define HASH_MUR(key,keylen,num_bkts,hashv,bkt) \ do { \ const uint8_t *_mur_data = (const uint8_t*)(key); \ const int _mur_nblocks = (int)(keylen) / 4; \ uint32_t _mur_h1 = 0xf88D5353u; \ uint32_t _mur_c1 = 0xcc9e2d51u; \ uint32_t _mur_c2 = 0x1b873593u; \ uint32_t _mur_k1 = 0; \ const uint8_t *_mur_tail; \ const uint32_t *_mur_blocks = (const uint32_t*)(_mur_data+(_mur_nblocks*4)); \ int _mur_i; \ for(_mur_i = -_mur_nblocks; _mur_i!=0; _mur_i++) { \ _mur_k1 = MUR_GETBLOCK(_mur_blocks,_mur_i); \ _mur_k1 *= _mur_c1; \ _mur_k1 = MUR_ROTL32(_mur_k1,15); \ _mur_k1 *= _mur_c2; \ \ _mur_h1 ^= _mur_k1; \ _mur_h1 = MUR_ROTL32(_mur_h1,13); \ _mur_h1 = (_mur_h1*5U) + 0xe6546b64u; \ } \ _mur_tail = (const uint8_t*)(_mur_data + (_mur_nblocks*4)); \ _mur_k1=0; \ switch((keylen) & 3U) { \ case 3: _mur_k1 ^= (uint32_t)_mur_tail[2] << 16; /* FALLTHROUGH */ \ case 2: _mur_k1 ^= (uint32_t)_mur_tail[1] << 8; /* FALLTHROUGH */ \ case 1: _mur_k1 ^= (uint32_t)_mur_tail[0]; \ _mur_k1 *= _mur_c1; \ _mur_k1 = MUR_ROTL32(_mur_k1,15); \ _mur_k1 *= _mur_c2; \ _mur_h1 ^= _mur_k1; \ } \ _mur_h1 ^= (uint32_t)(keylen); \ MUR_FMIX(_mur_h1); \ hashv = _mur_h1; \ bkt = hashv & (num_bkts-1U); \ } while(0) #endif /* HASH_USING_NO_STRICT_ALIASING */ /* key comparison function; return 0 if keys equal */ #define HASH_KEYCMP(a,b,len) memcmp(a,b,(unsigned long)(len)) /* iterate over items in a known bucket to find desired item */ #define HASH_FIND_IN_BKT(tbl,hh,head,keyptr,keylen_in,out) \ do { \ if (head.hh_head != NULL) { DECLTYPE_ASSIGN(out,ELMT_FROM_HH(tbl,head.hh_head)); } \ else { out=NULL; } \ while (out != NULL) { \ if ((out)->hh.keylen == (keylen_in)) { \ if ((HASH_KEYCMP((out)->hh.key,keyptr,keylen_in)) == 0) { break; } \ } \ if ((out)->hh.hh_next != NULL) { DECLTYPE_ASSIGN(out,ELMT_FROM_HH(tbl,(out)->hh.hh_next)); } \ else { out = NULL; } \ } \ } while(0) /* add an item to a bucket */ #define HASH_ADD_TO_BKT(head,addhh) \ do { \ head.count++; \ (addhh)->hh_next = head.hh_head; \ (addhh)->hh_prev = NULL; \ if (head.hh_head != NULL) { (head).hh_head->hh_prev = (addhh); } \ (head).hh_head=addhh; \ if ((head.count >= ((head.expand_mult+1U) * HASH_BKT_CAPACITY_THRESH)) \ && ((addhh)->tbl->noexpand != 1U)) { \ HASH_EXPAND_BUCKETS((addhh)->tbl); \ } \ } while(0) /* remove an item from a given bucket */ #define HASH_DEL_IN_BKT(hh,head,hh_del) \ (head).count--; \ if ((head).hh_head == hh_del) { \ (head).hh_head = hh_del->hh_next; \ } \ if (hh_del->hh_prev) { \ hh_del->hh_prev->hh_next = hh_del->hh_next; \ } \ if (hh_del->hh_next) { \ hh_del->hh_next->hh_prev = hh_del->hh_prev; \ } /* Bucket expansion has the effect of doubling the number of buckets * and redistributing the items into the new buckets. Ideally the * items will distribute more or less evenly into the new buckets * (the extent to which this is true is a measure of the quality of * the hash function as it applies to the key domain). * * With the items distributed into more buckets, the chain length * (item count) in each bucket is reduced. Thus by expanding buckets * the hash keeps a bound on the chain length. This bounded chain * length is the essence of how a hash provides constant time lookup. * * The calculation of tbl->ideal_chain_maxlen below deserves some * explanation. First, keep in mind that we're calculating the ideal * maximum chain length based on the *new* (doubled) bucket count. * In fractions this is just n/b (n=number of items,b=new num buckets). * Since the ideal chain length is an integer, we want to calculate * ceil(n/b). We don't depend on floating point arithmetic in this * hash, so to calculate ceil(n/b) with integers we could write * * ceil(n/b) = (n/b) + ((n%b)?1:0) * * and in fact a previous version of this hash did just that. * But now we have improved things a bit by recognizing that b is * always a power of two. We keep its base 2 log handy (call it lb), * so now we can write this with a bit shift and logical AND: * * ceil(n/b) = (n>>lb) + ( (n & (b-1)) ? 1:0) * */ #define HASH_EXPAND_BUCKETS(tbl) \ do { \ unsigned _he_bkt; \ unsigned _he_bkt_i; \ struct UT_hash_handle *_he_thh, *_he_hh_nxt; \ UT_hash_bucket *_he_new_buckets, *_he_newbkt; \ _he_new_buckets = (UT_hash_bucket*)uthash_malloc( \ 2UL * tbl->num_buckets * sizeof(struct UT_hash_bucket)); \ if (!_he_new_buckets) { uthash_fatal( "out of memory"); } \ memset(_he_new_buckets, 0, \ 2UL * tbl->num_buckets * sizeof(struct UT_hash_bucket)); \ tbl->ideal_chain_maxlen = \ (tbl->num_items >> (tbl->log2_num_buckets+1U)) + \ (((tbl->num_items & ((tbl->num_buckets*2U)-1U)) != 0U) ? 1U : 0U); \ tbl->nonideal_items = 0; \ for(_he_bkt_i = 0; _he_bkt_i < tbl->num_buckets; _he_bkt_i++) \ { \ _he_thh = tbl->buckets[ _he_bkt_i ].hh_head; \ while (_he_thh != NULL) { \ _he_hh_nxt = _he_thh->hh_next; \ HASH_TO_BKT( _he_thh->hashv, tbl->num_buckets*2U, _he_bkt); \ _he_newbkt = &(_he_new_buckets[ _he_bkt ]); \ if (++(_he_newbkt->count) > tbl->ideal_chain_maxlen) { \ tbl->nonideal_items++; \ _he_newbkt->expand_mult = _he_newbkt->count / \ tbl->ideal_chain_maxlen; \ } \ _he_thh->hh_prev = NULL; \ _he_thh->hh_next = _he_newbkt->hh_head; \ if (_he_newbkt->hh_head != NULL) { _he_newbkt->hh_head->hh_prev = \ _he_thh; } \ _he_newbkt->hh_head = _he_thh; \ _he_thh = _he_hh_nxt; \ } \ } \ uthash_free( tbl->buckets, tbl->num_buckets*sizeof(struct UT_hash_bucket) ); \ tbl->num_buckets *= 2U; \ tbl->log2_num_buckets++; \ tbl->buckets = _he_new_buckets; \ tbl->ineff_expands = (tbl->nonideal_items > (tbl->num_items >> 1)) ? \ (tbl->ineff_expands+1U) : 0U; \ if (tbl->ineff_expands > 1U) { \ tbl->noexpand=1; \ uthash_noexpand_fyi(tbl); \ } \ uthash_expand_fyi(tbl); \ } while(0) /* This is an adaptation of Simon Tatham's O(n log(n)) mergesort */ /* Note that HASH_SORT assumes the hash handle name to be hh. * HASH_SRT was added to allow the hash handle name to be passed in. */ #define HASH_SORT(head,cmpfcn) HASH_SRT(hh,head,cmpfcn) #define HASH_SRT(hh,head,cmpfcn) \ do { \ unsigned _hs_i; \ unsigned _hs_looping,_hs_nmerges,_hs_insize,_hs_psize,_hs_qsize; \ struct UT_hash_handle *_hs_p, *_hs_q, *_hs_e, *_hs_list, *_hs_tail; \ if (head != NULL) { \ _hs_insize = 1; \ _hs_looping = 1; \ _hs_list = &((head)->hh); \ while (_hs_looping != 0U) { \ _hs_p = _hs_list; \ _hs_list = NULL; \ _hs_tail = NULL; \ _hs_nmerges = 0; \ while (_hs_p != NULL) { \ _hs_nmerges++; \ _hs_q = _hs_p; \ _hs_psize = 0; \ for ( _hs_i = 0; _hs_i < _hs_insize; _hs_i++ ) { \ _hs_psize++; \ _hs_q = (UT_hash_handle*)((_hs_q->next != NULL) ? \ ((void*)((char*)(_hs_q->next) + \ (head)->hh.tbl->hho)) : NULL); \ if (! (_hs_q) ) { break; } \ } \ _hs_qsize = _hs_insize; \ while ((_hs_psize > 0U) || ((_hs_qsize > 0U) && (_hs_q != NULL))) {\ if (_hs_psize == 0U) { \ _hs_e = _hs_q; \ _hs_q = (UT_hash_handle*)((_hs_q->next != NULL) ? \ ((void*)((char*)(_hs_q->next) + \ (head)->hh.tbl->hho)) : NULL); \ _hs_qsize--; \ } else if ( (_hs_qsize == 0U) || (_hs_q == NULL) ) { \ _hs_e = _hs_p; \ if (_hs_p != NULL){ \ _hs_p = (UT_hash_handle*)((_hs_p->next != NULL) ? \ ((void*)((char*)(_hs_p->next) + \ (head)->hh.tbl->hho)) : NULL); \ } \ _hs_psize--; \ } else if (( \ cmpfcn(DECLTYPE(head)(ELMT_FROM_HH((head)->hh.tbl,_hs_p)), \ DECLTYPE(head)(ELMT_FROM_HH((head)->hh.tbl,_hs_q))) \ ) <= 0) { \ _hs_e = _hs_p; \ if (_hs_p != NULL){ \ _hs_p = (UT_hash_handle*)((_hs_p->next != NULL) ? \ ((void*)((char*)(_hs_p->next) + \ (head)->hh.tbl->hho)) : NULL); \ } \ _hs_psize--; \ } else { \ _hs_e = _hs_q; \ _hs_q = (UT_hash_handle*)((_hs_q->next != NULL) ? \ ((void*)((char*)(_hs_q->next) + \ (head)->hh.tbl->hho)) : NULL); \ _hs_qsize--; \ } \ if ( _hs_tail != NULL ) { \ _hs_tail->next = ((_hs_e != NULL) ? \ ELMT_FROM_HH((head)->hh.tbl,_hs_e) : NULL); \ } else { \ _hs_list = _hs_e; \ } \ if (_hs_e != NULL) { \ _hs_e->prev = ((_hs_tail != NULL) ? \ ELMT_FROM_HH((head)->hh.tbl,_hs_tail) : NULL); \ } \ _hs_tail = _hs_e; \ } \ _hs_p = _hs_q; \ } \ if (_hs_tail != NULL){ \ _hs_tail->next = NULL; \ } \ if ( _hs_nmerges <= 1U ) { \ _hs_looping=0; \ (head)->hh.tbl->tail = _hs_tail; \ DECLTYPE_ASSIGN(head,ELMT_FROM_HH((head)->hh.tbl, _hs_list)); \ } \ _hs_insize *= 2U; \ } \ HASH_FSCK(hh,head); \ } \ } while (0) /* This function selects items from one hash into another hash. * The end result is that the selected items have dual presence * in both hashes. There is no copy of the items made; rather * they are added into the new hash through a secondary hash * hash handle that must be present in the structure. */ #define HASH_SELECT(hh_dst, dst, hh_src, src, cond) \ do { \ unsigned _src_bkt, _dst_bkt; \ void *_last_elt=NULL, *_elt; \ UT_hash_handle *_src_hh, *_dst_hh, *_last_elt_hh=NULL; \ ptrdiff_t _dst_hho = ((char*)(&(dst)->hh_dst) - (char*)(dst)); \ if (src != NULL) { \ for(_src_bkt=0; _src_bkt < (src)->hh_src.tbl->num_buckets; _src_bkt++) { \ for(_src_hh = (src)->hh_src.tbl->buckets[_src_bkt].hh_head; \ _src_hh != NULL; \ _src_hh = _src_hh->hh_next) { \ _elt = ELMT_FROM_HH((src)->hh_src.tbl, _src_hh); \ if (cond(_elt)) { \ _dst_hh = (UT_hash_handle*)(((char*)_elt) + _dst_hho); \ _dst_hh->key = _src_hh->key; \ _dst_hh->keylen = _src_hh->keylen; \ _dst_hh->hashv = _src_hh->hashv; \ _dst_hh->prev = _last_elt; \ _dst_hh->next = NULL; \ if (_last_elt_hh != NULL) { _last_elt_hh->next = _elt; } \ if (dst == NULL) { \ DECLTYPE_ASSIGN(dst,_elt); \ HASH_MAKE_TABLE(hh_dst,dst); \ } else { \ _dst_hh->tbl = (dst)->hh_dst.tbl; \ } \ HASH_TO_BKT(_dst_hh->hashv, _dst_hh->tbl->num_buckets, _dst_bkt); \ HASH_ADD_TO_BKT(_dst_hh->tbl->buckets[_dst_bkt],_dst_hh); \ (dst)->hh_dst.tbl->num_items++; \ _last_elt = _elt; \ _last_elt_hh = _dst_hh; \ } \ } \ } \ } \ HASH_FSCK(hh_dst,dst); \ } while (0) #define HASH_CLEAR(hh,head) \ do { \ if (head != NULL) { \ uthash_free((head)->hh.tbl->buckets, \ (head)->hh.tbl->num_buckets*sizeof(struct UT_hash_bucket)); \ HASH_BLOOM_FREE((head)->hh.tbl); \ uthash_free((head)->hh.tbl, sizeof(UT_hash_table)); \ (head)=NULL; \ } \ } while(0) #define HASH_OVERHEAD(hh,head) \ ((head != NULL) ? ( \ (size_t)(((head)->hh.tbl->num_items * sizeof(UT_hash_handle)) + \ ((head)->hh.tbl->num_buckets * sizeof(UT_hash_bucket)) + \ sizeof(UT_hash_table) + \ (HASH_BLOOM_BYTELEN))) : 0U) #ifdef NO_DECLTYPE #define HASH_ITER(hh,head,el,tmp) \ for(((el)=(head)), ((*(char**)(&(tmp)))=(char*)((head!=NULL)?(head)->hh.next:NULL)); \ (el) != NULL; ((el)=(tmp)), ((*(char**)(&(tmp)))=(char*)((tmp!=NULL)?(tmp)->hh.next:NULL))) #else #define HASH_ITER(hh,head,el,tmp) \ for(((el)=(head)), ((tmp)=DECLTYPE(el)((head!=NULL)?(head)->hh.next:NULL)); \ (el) != NULL; ((el)=(tmp)), ((tmp)=DECLTYPE(el)((tmp!=NULL)?(tmp)->hh.next:NULL))) #endif /* obtain a count of items in the hash */ #define HASH_COUNT(head) HASH_CNT(hh,head) #define HASH_CNT(hh,head) ((head != NULL)?((head)->hh.tbl->num_items):0U) typedef struct UT_hash_bucket { struct UT_hash_handle *hh_head; unsigned count; /* expand_mult is normally set to 0. In this situation, the max chain length * threshold is enforced at its default value, HASH_BKT_CAPACITY_THRESH. (If * the bucket's chain exceeds this length, bucket expansion is triggered). * However, setting expand_mult to a non-zero value delays bucket expansion * (that would be triggered by additions to this particular bucket) * until its chain length reaches a *multiple* of HASH_BKT_CAPACITY_THRESH. * (The multiplier is simply expand_mult+1). The whole idea of this * multiplier is to reduce bucket expansions, since they are expensive, in * situations where we know that a particular bucket tends to be overused. * It is better to let its chain length grow to a longer yet-still-bounded * value, than to do an O(n) bucket expansion too often. */ unsigned expand_mult; } UT_hash_bucket; /* random signature used only to find hash tables in external analysis */ #define HASH_SIGNATURE 0xa0111fe1u #define HASH_BLOOM_SIGNATURE 0xb12220f2u typedef struct UT_hash_table { UT_hash_bucket *buckets; unsigned num_buckets, log2_num_buckets; unsigned num_items; struct UT_hash_handle *tail; /* tail hh in app order, for fast append */ ptrdiff_t hho; /* hash handle offset (byte pos of hash handle in element */ /* in an ideal situation (all buckets used equally), no bucket would have * more than ceil(#items/#buckets) items. that's the ideal chain length. */ unsigned ideal_chain_maxlen; /* nonideal_items is the number of items in the hash whose chain position * exceeds the ideal chain maxlen. these items pay the penalty for an uneven * hash distribution; reaching them in a chain traversal takes >ideal steps */ unsigned nonideal_items; /* ineffective expands occur when a bucket doubling was performed, but * afterward, more than half the items in the hash had nonideal chain * positions. If this happens on two consecutive expansions we inhibit any * further expansion, as it's not helping; this happens when the hash * function isn't a good fit for the key domain. When expansion is inhibited * the hash will still work, albeit no longer in constant time. */ unsigned ineff_expands, noexpand; uint32_t signature; /* used only to find hash tables in external analysis */ #ifdef HASH_BLOOM uint32_t bloom_sig; /* used only to test bloom exists in external analysis */ uint8_t *bloom_bv; uint8_t bloom_nbits; #endif } UT_hash_table; typedef struct UT_hash_handle { struct UT_hash_table *tbl; void *prev; /* prev element in app order */ void *next; /* next element in app order */ struct UT_hash_handle *hh_prev; /* previous hh in bucket order */ struct UT_hash_handle *hh_next; /* next hh in bucket order */ void *key; /* ptr to enclosing struct's key */ unsigned keylen; /* enclosing struct's key len */ unsigned hashv; /* result of hash-fcn(key) */ } UT_hash_handle; #endif /* UTHASH_H */ goxel-0.7.2/ext_src/uthash/utlist.h000066400000000000000000002371261317651647700173320ustar00rootroot00000000000000/* Copyright (c) 2007-2017, Troy D. Hanson http://troydhanson.github.com/uthash/ All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef UTLIST_H #define UTLIST_H #define UTLIST_VERSION 2.0.2 #include /* * This file contains macros to manipulate singly and doubly-linked lists. * * 1. LL_ macros: singly-linked lists. * 2. DL_ macros: doubly-linked lists. * 3. CDL_ macros: circular doubly-linked lists. * * To use singly-linked lists, your structure must have a "next" pointer. * To use doubly-linked lists, your structure must "prev" and "next" pointers. * Either way, the pointer to the head of the list must be initialized to NULL. * * ----------------.EXAMPLE ------------------------- * struct item { * int id; * struct item *prev, *next; * } * * struct item *list = NULL: * * int main() { * struct item *item; * ... allocate and populate item ... * DL_APPEND(list, item); * } * -------------------------------------------------- * * For doubly-linked lists, the append and delete macros are O(1) * For singly-linked lists, append and delete are O(n) but prepend is O(1) * The sort macro is O(n log(n)) for all types of single/double/circular lists. */ /* These macros use decltype or the earlier __typeof GNU extension. As decltype is only available in newer compilers (VS2010 or gcc 4.3+ when compiling c++ source) this code uses whatever method is needed or, for VS2008 where neither is available, uses casting workarounds. */ #if !defined(LDECLTYPE) && !defined(NO_DECLTYPE) #if defined(_MSC_VER) /* MS compiler */ #if _MSC_VER >= 1600 && defined(__cplusplus) /* VS2010 or newer in C++ mode */ #define LDECLTYPE(x) decltype(x) #else /* VS2008 or older (or VS2010 in C mode) */ #define NO_DECLTYPE #endif #elif defined(__BORLANDC__) || defined(__ICCARM__) || defined(__LCC__) || defined(__WATCOMC__) #define NO_DECLTYPE #else /* GNU, Sun and other compilers */ #define LDECLTYPE(x) __typeof(x) #endif #endif /* for VS2008 we use some workarounds to get around the lack of decltype, * namely, we always reassign our tmp variable to the list head if we need * to dereference its prev/next pointers, and save/restore the real head.*/ #ifdef NO_DECLTYPE #define IF_NO_DECLTYPE(x) x #define LDECLTYPE(x) char* #define UTLIST_SV(elt,list) _tmp = (char*)(list); {char **_alias = (char**)&(list); *_alias = (elt); } #define UTLIST_NEXT(elt,list,next) ((char*)((list)->next)) #define UTLIST_NEXTASGN(elt,list,to,next) { char **_alias = (char**)&((list)->next); *_alias=(char*)(to); } /* #define UTLIST_PREV(elt,list,prev) ((char*)((list)->prev)) */ #define UTLIST_PREVASGN(elt,list,to,prev) { char **_alias = (char**)&((list)->prev); *_alias=(char*)(to); } #define UTLIST_RS(list) { char **_alias = (char**)&(list); *_alias=_tmp; } #define UTLIST_CASTASGN(a,b) { char **_alias = (char**)&(a); *_alias=(char*)(b); } #else #define IF_NO_DECLTYPE(x) #define UTLIST_SV(elt,list) #define UTLIST_NEXT(elt,list,next) ((elt)->next) #define UTLIST_NEXTASGN(elt,list,to,next) ((elt)->next)=(to) /* #define UTLIST_PREV(elt,list,prev) ((elt)->prev) */ #define UTLIST_PREVASGN(elt,list,to,prev) ((elt)->prev)=(to) #define UTLIST_RS(list) #define UTLIST_CASTASGN(a,b) (a)=(b) #endif /****************************************************************************** * The sort macro is an adaptation of Simon Tatham's O(n log(n)) mergesort * * Unwieldy variable names used here to avoid shadowing passed-in variables. * *****************************************************************************/ #define LL_SORT(list, cmp) \ LL_SORT2(list, cmp, next) #define LL_SORT2(list, cmp, next) \ do { \ LDECLTYPE(list) _ls_p; \ LDECLTYPE(list) _ls_q; \ LDECLTYPE(list) _ls_e; \ LDECLTYPE(list) _ls_tail; \ IF_NO_DECLTYPE(LDECLTYPE(list) _tmp;) \ int _ls_insize, _ls_nmerges, _ls_psize, _ls_qsize, _ls_i, _ls_looping; \ if (list) { \ _ls_insize = 1; \ _ls_looping = 1; \ while (_ls_looping) { \ UTLIST_CASTASGN(_ls_p,list); \ (list) = NULL; \ _ls_tail = NULL; \ _ls_nmerges = 0; \ while (_ls_p) { \ _ls_nmerges++; \ _ls_q = _ls_p; \ _ls_psize = 0; \ for (_ls_i = 0; _ls_i < _ls_insize; _ls_i++) { \ _ls_psize++; \ UTLIST_SV(_ls_q,list); _ls_q = UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); \ if (!_ls_q) break; \ } \ _ls_qsize = _ls_insize; \ while (_ls_psize > 0 || (_ls_qsize > 0 && _ls_q)) { \ if (_ls_psize == 0) { \ _ls_e = _ls_q; UTLIST_SV(_ls_q,list); _ls_q = \ UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); _ls_qsize--; \ } else if (_ls_qsize == 0 || !_ls_q) { \ _ls_e = _ls_p; UTLIST_SV(_ls_p,list); _ls_p = \ UTLIST_NEXT(_ls_p,list,next); UTLIST_RS(list); _ls_psize--; \ } else if (cmp(_ls_p,_ls_q) <= 0) { \ _ls_e = _ls_p; UTLIST_SV(_ls_p,list); _ls_p = \ UTLIST_NEXT(_ls_p,list,next); UTLIST_RS(list); _ls_psize--; \ } else { \ _ls_e = _ls_q; UTLIST_SV(_ls_q,list); _ls_q = \ UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); _ls_qsize--; \ } \ if (_ls_tail) { \ UTLIST_SV(_ls_tail,list); UTLIST_NEXTASGN(_ls_tail,list,_ls_e,next); UTLIST_RS(list); \ } else { \ UTLIST_CASTASGN(list,_ls_e); \ } \ _ls_tail = _ls_e; \ } \ _ls_p = _ls_q; \ } \ if (_ls_tail) { \ UTLIST_SV(_ls_tail,list); UTLIST_NEXTASGN(_ls_tail,list,NULL,next); UTLIST_RS(list); \ } \ if (_ls_nmerges <= 1) { \ _ls_looping=0; \ } \ _ls_insize *= 2; \ } \ } \ } while (0) #define DL_SORT(list, cmp) \ DL_SORT2(list, cmp, prev, next) #define DL_SORT2(list, cmp, prev, next) \ do { \ LDECLTYPE(list) _ls_p; \ LDECLTYPE(list) _ls_q; \ LDECLTYPE(list) _ls_e; \ LDECLTYPE(list) _ls_tail; \ IF_NO_DECLTYPE(LDECLTYPE(list) _tmp;) \ int _ls_insize, _ls_nmerges, _ls_psize, _ls_qsize, _ls_i, _ls_looping; \ if (list) { \ _ls_insize = 1; \ _ls_looping = 1; \ while (_ls_looping) { \ UTLIST_CASTASGN(_ls_p,list); \ (list) = NULL; \ _ls_tail = NULL; \ _ls_nmerges = 0; \ while (_ls_p) { \ _ls_nmerges++; \ _ls_q = _ls_p; \ _ls_psize = 0; \ for (_ls_i = 0; _ls_i < _ls_insize; _ls_i++) { \ _ls_psize++; \ UTLIST_SV(_ls_q,list); _ls_q = UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); \ if (!_ls_q) break; \ } \ _ls_qsize = _ls_insize; \ while ((_ls_psize > 0) || ((_ls_qsize > 0) && _ls_q)) { \ if (_ls_psize == 0) { \ _ls_e = _ls_q; UTLIST_SV(_ls_q,list); _ls_q = \ UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); _ls_qsize--; \ } else if ((_ls_qsize == 0) || (!_ls_q)) { \ _ls_e = _ls_p; UTLIST_SV(_ls_p,list); _ls_p = \ UTLIST_NEXT(_ls_p,list,next); UTLIST_RS(list); _ls_psize--; \ } else if (cmp(_ls_p,_ls_q) <= 0) { \ _ls_e = _ls_p; UTLIST_SV(_ls_p,list); _ls_p = \ UTLIST_NEXT(_ls_p,list,next); UTLIST_RS(list); _ls_psize--; \ } else { \ _ls_e = _ls_q; UTLIST_SV(_ls_q,list); _ls_q = \ UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); _ls_qsize--; \ } \ if (_ls_tail) { \ UTLIST_SV(_ls_tail,list); UTLIST_NEXTASGN(_ls_tail,list,_ls_e,next); UTLIST_RS(list); \ } else { \ UTLIST_CASTASGN(list,_ls_e); \ } \ UTLIST_SV(_ls_e,list); UTLIST_PREVASGN(_ls_e,list,_ls_tail,prev); UTLIST_RS(list); \ _ls_tail = _ls_e; \ } \ _ls_p = _ls_q; \ } \ UTLIST_CASTASGN((list)->prev, _ls_tail); \ UTLIST_SV(_ls_tail,list); UTLIST_NEXTASGN(_ls_tail,list,NULL,next); UTLIST_RS(list); \ if (_ls_nmerges <= 1) { \ _ls_looping=0; \ } \ _ls_insize *= 2; \ } \ } \ } while (0) #define CDL_SORT(list, cmp) \ CDL_SORT2(list, cmp, prev, next) #define CDL_SORT2(list, cmp, prev, next) \ do { \ LDECLTYPE(list) _ls_p; \ LDECLTYPE(list) _ls_q; \ LDECLTYPE(list) _ls_e; \ LDECLTYPE(list) _ls_tail; \ LDECLTYPE(list) _ls_oldhead; \ LDECLTYPE(list) _tmp; \ int _ls_insize, _ls_nmerges, _ls_psize, _ls_qsize, _ls_i, _ls_looping; \ if (list) { \ _ls_insize = 1; \ _ls_looping = 1; \ while (_ls_looping) { \ UTLIST_CASTASGN(_ls_p,list); \ UTLIST_CASTASGN(_ls_oldhead,list); \ (list) = NULL; \ _ls_tail = NULL; \ _ls_nmerges = 0; \ while (_ls_p) { \ _ls_nmerges++; \ _ls_q = _ls_p; \ _ls_psize = 0; \ for (_ls_i = 0; _ls_i < _ls_insize; _ls_i++) { \ _ls_psize++; \ UTLIST_SV(_ls_q,list); \ if (UTLIST_NEXT(_ls_q,list,next) == _ls_oldhead) { \ _ls_q = NULL; \ } else { \ _ls_q = UTLIST_NEXT(_ls_q,list,next); \ } \ UTLIST_RS(list); \ if (!_ls_q) break; \ } \ _ls_qsize = _ls_insize; \ while (_ls_psize > 0 || (_ls_qsize > 0 && _ls_q)) { \ if (_ls_psize == 0) { \ _ls_e = _ls_q; UTLIST_SV(_ls_q,list); _ls_q = \ UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); _ls_qsize--; \ if (_ls_q == _ls_oldhead) { _ls_q = NULL; } \ } else if (_ls_qsize == 0 || !_ls_q) { \ _ls_e = _ls_p; UTLIST_SV(_ls_p,list); _ls_p = \ UTLIST_NEXT(_ls_p,list,next); UTLIST_RS(list); _ls_psize--; \ if (_ls_p == _ls_oldhead) { _ls_p = NULL; } \ } else if (cmp(_ls_p,_ls_q) <= 0) { \ _ls_e = _ls_p; UTLIST_SV(_ls_p,list); _ls_p = \ UTLIST_NEXT(_ls_p,list,next); UTLIST_RS(list); _ls_psize--; \ if (_ls_p == _ls_oldhead) { _ls_p = NULL; } \ } else { \ _ls_e = _ls_q; UTLIST_SV(_ls_q,list); _ls_q = \ UTLIST_NEXT(_ls_q,list,next); UTLIST_RS(list); _ls_qsize--; \ if (_ls_q == _ls_oldhead) { _ls_q = NULL; } \ } \ if (_ls_tail) { \ UTLIST_SV(_ls_tail,list); UTLIST_NEXTASGN(_ls_tail,list,_ls_e,next); UTLIST_RS(list); \ } else { \ UTLIST_CASTASGN(list,_ls_e); \ } \ UTLIST_SV(_ls_e,list); UTLIST_PREVASGN(_ls_e,list,_ls_tail,prev); UTLIST_RS(list); \ _ls_tail = _ls_e; \ } \ _ls_p = _ls_q; \ } \ UTLIST_CASTASGN((list)->prev,_ls_tail); \ UTLIST_CASTASGN(_tmp,list); \ UTLIST_SV(_ls_tail,list); UTLIST_NEXTASGN(_ls_tail,list,_tmp,next); UTLIST_RS(list); \ if (_ls_nmerges <= 1) { \ _ls_looping=0; \ } \ _ls_insize *= 2; \ } \ } \ } while (0) /****************************************************************************** * singly linked list macros (non-circular) * *****************************************************************************/ #define LL_PREPEND(head,add) \ LL_PREPEND2(head,add,next) #define LL_PREPEND2(head,add,next) \ do { \ (add)->next = (head); \ (head) = (add); \ } while (0) #define LL_CONCAT(head1,head2) \ LL_CONCAT2(head1,head2,next) #define LL_CONCAT2(head1,head2,next) \ do { \ LDECLTYPE(head1) _tmp; \ if (head1) { \ _tmp = (head1); \ while (_tmp->next) { _tmp = _tmp->next; } \ _tmp->next=(head2); \ } else { \ (head1)=(head2); \ } \ } while (0) #define LL_APPEND(head,add) \ LL_APPEND2(head,add,next) #define LL_APPEND2(head,add,next) \ do { \ LDECLTYPE(head) _tmp; \ (add)->next=NULL; \ if (head) { \ _tmp = (head); \ while (_tmp->next) { _tmp = _tmp->next; } \ _tmp->next=(add); \ } else { \ (head)=(add); \ } \ } while (0) #define LL_INSERT_INORDER(head,add,cmp) \ LL_INSERT_INORDER2(head,add,cmp,next) #define LL_INSERT_INORDER2(head,add,cmp,next) \ do { \ LDECLTYPE(head) _tmp; \ if (head) { \ LL_LOWER_BOUND(head, _tmp, add, cmp); \ LL_APPEND_ELEM(head, _tmp, add); \ } else { \ (head) = (add); \ (head)->next = NULL; \ } \ } while (0) #define LL_LOWER_BOUND(head,elt,like,cmp) \ LL_LOWER_BOUND2(head,elt,like,cmp,next) #define LL_LOWER_BOUND2(head,elt,like,cmp,next) \ do { \ if ((head) == NULL || (cmp(head, like)) >= 0) { \ (elt) = NULL; \ } else { \ for ((elt) = (head); (elt)->next != NULL; (elt) = (elt)->next) { \ if (cmp((elt)->next, like) >= 0) { \ break; \ } \ } \ } \ } while (0) #define LL_DELETE(head,del) \ LL_DELETE2(head,del,next) #define LL_DELETE2(head,del,next) \ do { \ LDECLTYPE(head) _tmp; \ if ((head) == (del)) { \ (head)=(head)->next; \ } else { \ _tmp = (head); \ while (_tmp->next && (_tmp->next != (del))) { \ _tmp = _tmp->next; \ } \ if (_tmp->next) { \ _tmp->next = (del)->next; \ } \ } \ } while (0) #define LL_COUNT(head,el,counter) \ LL_COUNT2(head,el,counter,next) \ #define LL_COUNT2(head,el,counter,next) \ do { \ (counter) = 0; \ LL_FOREACH2(head,el,next) { ++(counter); } \ } while (0) #define LL_FOREACH(head,el) \ LL_FOREACH2(head,el,next) #define LL_FOREACH2(head,el,next) \ for ((el) = (head); el; (el) = (el)->next) #define LL_FOREACH_SAFE(head,el,tmp) \ LL_FOREACH_SAFE2(head,el,tmp,next) #define LL_FOREACH_SAFE2(head,el,tmp,next) \ for ((el) = (head); (el) && ((tmp) = (el)->next, 1); (el) = (tmp)) #define LL_SEARCH_SCALAR(head,out,field,val) \ LL_SEARCH_SCALAR2(head,out,field,val,next) #define LL_SEARCH_SCALAR2(head,out,field,val,next) \ do { \ LL_FOREACH2(head,out,next) { \ if ((out)->field == (val)) break; \ } \ } while (0) #define LL_SEARCH(head,out,elt,cmp) \ LL_SEARCH2(head,out,elt,cmp,next) #define LL_SEARCH2(head,out,elt,cmp,next) \ do { \ LL_FOREACH2(head,out,next) { \ if ((cmp(out,elt))==0) break; \ } \ } while (0) #define LL_REPLACE_ELEM2(head, el, add, next) \ do { \ LDECLTYPE(head) _tmp; \ assert((head) != NULL); \ assert((el) != NULL); \ assert((add) != NULL); \ (add)->next = (el)->next; \ if ((head) == (el)) { \ (head) = (add); \ } else { \ _tmp = (head); \ while (_tmp->next && (_tmp->next != (el))) { \ _tmp = _tmp->next; \ } \ if (_tmp->next) { \ _tmp->next = (add); \ } \ } \ } while (0) #define LL_REPLACE_ELEM(head, el, add) \ LL_REPLACE_ELEM2(head, el, add, next) #define LL_PREPEND_ELEM2(head, el, add, next) \ do { \ if (el) { \ LDECLTYPE(head) _tmp; \ assert((head) != NULL); \ assert((add) != NULL); \ (add)->next = (el); \ if ((head) == (el)) { \ (head) = (add); \ } else { \ _tmp = (head); \ while (_tmp->next && (_tmp->next != (el))) { \ _tmp = _tmp->next; \ } \ if (_tmp->next) { \ _tmp->next = (add); \ } \ } \ } else { \ LL_APPEND2(head, add, next); \ } \ } while (0) \ #define LL_PREPEND_ELEM(head, el, add) \ LL_PREPEND_ELEM2(head, el, add, next) #define LL_APPEND_ELEM2(head, el, add, next) \ do { \ if (el) { \ assert((head) != NULL); \ assert((add) != NULL); \ (add)->next = (el)->next; \ (el)->next = (add); \ } else { \ LL_PREPEND2(head, add, next); \ } \ } while (0) \ #define LL_APPEND_ELEM(head, el, add) \ LL_APPEND_ELEM2(head, el, add, next) #ifdef NO_DECLTYPE /* Here are VS2008 / NO_DECLTYPE replacements for a few functions */ #undef LL_CONCAT2 #define LL_CONCAT2(head1,head2,next) \ do { \ char *_tmp; \ if (head1) { \ _tmp = (char*)(head1); \ while ((head1)->next) { (head1) = (head1)->next; } \ (head1)->next = (head2); \ UTLIST_RS(head1); \ } else { \ (head1)=(head2); \ } \ } while (0) #undef LL_APPEND2 #define LL_APPEND2(head,add,next) \ do { \ if (head) { \ (add)->next = head; /* use add->next as a temp variable */ \ while ((add)->next->next) { (add)->next = (add)->next->next; } \ (add)->next->next=(add); \ } else { \ (head)=(add); \ } \ (add)->next=NULL; \ } while (0) #undef LL_INSERT_INORDER2 #define LL_INSERT_INORDER2(head,add,cmp,next) \ do { \ if ((head) == NULL || (cmp(head, add)) >= 0) { \ (add)->next = (head); \ (head) = (add); \ } else { \ char *_tmp = (char*)(head); \ while ((head)->next != NULL && (cmp((head)->next, add)) < 0) { \ (head) = (head)->next; \ } \ (add)->next = (head)->next; \ (head)->next = (add); \ UTLIST_RS(head); \ } \ } while (0) #undef LL_DELETE2 #define LL_DELETE2(head,del,next) \ do { \ if ((head) == (del)) { \ (head)=(head)->next; \ } else { \ char *_tmp = (char*)(head); \ while ((head)->next && ((head)->next != (del))) { \ (head) = (head)->next; \ } \ if ((head)->next) { \ (head)->next = ((del)->next); \ } \ UTLIST_RS(head); \ } \ } while (0) #undef LL_REPLACE_ELEM2 #define LL_REPLACE_ELEM2(head, el, add, next) \ do { \ assert((head) != NULL); \ assert((el) != NULL); \ assert((add) != NULL); \ if ((head) == (el)) { \ (head) = (add); \ } else { \ (add)->next = head; \ while ((add)->next->next && ((add)->next->next != (el))) { \ (add)->next = (add)->next->next; \ } \ if ((add)->next->next) { \ (add)->next->next = (add); \ } \ } \ (add)->next = (el)->next; \ } while (0) #undef LL_PREPEND_ELEM2 #define LL_PREPEND_ELEM2(head, el, add, next) \ do { \ if (el) { \ assert((head) != NULL); \ assert((add) != NULL); \ if ((head) == (el)) { \ (head) = (add); \ } else { \ (add)->next = (head); \ while ((add)->next->next && ((add)->next->next != (el))) { \ (add)->next = (add)->next->next; \ } \ if ((add)->next->next) { \ (add)->next->next = (add); \ } \ } \ (add)->next = (el); \ } else { \ LL_APPEND2(head, add, next); \ } \ } while (0) \ #endif /* NO_DECLTYPE */ /****************************************************************************** * doubly linked list macros (non-circular) * *****************************************************************************/ #define DL_PREPEND(head,add) \ DL_PREPEND2(head,add,prev,next) #define DL_PREPEND2(head,add,prev,next) \ do { \ (add)->next = (head); \ if (head) { \ (add)->prev = (head)->prev; \ (head)->prev = (add); \ } else { \ (add)->prev = (add); \ } \ (head) = (add); \ } while (0) #define DL_APPEND(head,add) \ DL_APPEND2(head,add,prev,next) #define DL_APPEND2(head,add,prev,next) \ do { \ if (head) { \ (add)->prev = (head)->prev; \ (head)->prev->next = (add); \ (head)->prev = (add); \ (add)->next = NULL; \ } else { \ (head)=(add); \ (head)->prev = (head); \ (head)->next = NULL; \ } \ } while (0) #define DL_INSERT_INORDER(head,add,cmp) \ DL_INSERT_INORDER2(head,add,cmp,next) #define DL_INSERT_INORDER2(head,add,cmp,next) \ do { \ LDECLTYPE(head) _tmp; \ if (head) { \ DL_LOWER_BOUND(head, _tmp, add, cmp); \ DL_APPEND_ELEM(head, _tmp, add); \ } else { \ (head) = (add); \ (head)->prev = (head); \ (head)->next = NULL; \ } \ } while (0) #define DL_LOWER_BOUND(head,elt,like,cmp) \ DL_LOWER_BOUND2(head,elt,like,cmp,next) #define DL_LOWER_BOUND2(head,elt,like,cmp,next) \ do { \ if ((head) == NULL || (cmp(head, like)) >= 0) { \ (elt) = NULL; \ } else { \ for ((elt) = (head); (elt)->next != NULL; (elt) = (elt)->next) { \ if ((cmp((elt)->next, like)) >= 0) { \ break; \ } \ } \ } \ } while (0) #define DL_CONCAT(head1,head2) \ DL_CONCAT2(head1,head2,prev,next) #define DL_CONCAT2(head1,head2,prev,next) \ do { \ LDECLTYPE(head1) _tmp; \ if (head2) { \ if (head1) { \ UTLIST_CASTASGN(_tmp, (head2)->prev); \ (head2)->prev = (head1)->prev; \ (head1)->prev->next = (head2); \ UTLIST_CASTASGN((head1)->prev, _tmp); \ } else { \ (head1)=(head2); \ } \ } \ } while (0) #define DL_DELETE(head,del) \ DL_DELETE2(head,del,prev,next) #define DL_DELETE2(head,del,prev,next) \ do { \ assert((head) != NULL); \ assert((del)->prev != NULL); \ if ((del)->prev == (del)) { \ (head)=NULL; \ } else if ((del)==(head)) { \ (del)->next->prev = (del)->prev; \ (head) = (del)->next; \ } else { \ (del)->prev->next = (del)->next; \ if ((del)->next) { \ (del)->next->prev = (del)->prev; \ } else { \ (head)->prev = (del)->prev; \ } \ } \ } while (0) #define DL_COUNT(head,el,counter) \ DL_COUNT2(head,el,counter,next) \ #define DL_COUNT2(head,el,counter,next) \ do { \ (counter) = 0; \ DL_FOREACH2(head,el,next) { ++(counter); } \ } while (0) #define DL_FOREACH(head,el) \ DL_FOREACH2(head,el,next) #define DL_FOREACH2(head,el,next) \ for ((el) = (head); el; (el) = (el)->next) /* this version is safe for deleting the elements during iteration */ #define DL_FOREACH_SAFE(head,el,tmp) \ DL_FOREACH_SAFE2(head,el,tmp,next) #define DL_FOREACH_SAFE2(head,el,tmp,next) \ for ((el) = (head); (el) && ((tmp) = (el)->next, 1); (el) = (tmp)) /* these are identical to their singly-linked list counterparts */ #define DL_SEARCH_SCALAR LL_SEARCH_SCALAR #define DL_SEARCH LL_SEARCH #define DL_SEARCH_SCALAR2 LL_SEARCH_SCALAR2 #define DL_SEARCH2 LL_SEARCH2 #define DL_REPLACE_ELEM2(head, el, add, prev, next) \ do { \ assert((head) != NULL); \ assert((el) != NULL); \ assert((add) != NULL); \ if ((head) == (el)) { \ (head) = (add); \ (add)->next = (el)->next; \ if ((el)->next == NULL) { \ (add)->prev = (add); \ } else { \ (add)->prev = (el)->prev; \ (add)->next->prev = (add); \ } \ } else { \ (add)->next = (el)->next; \ (add)->prev = (el)->prev; \ (add)->prev->next = (add); \ if ((el)->next == NULL) { \ (head)->prev = (add); \ } else { \ (add)->next->prev = (add); \ } \ } \ } while (0) #define DL_REPLACE_ELEM(head, el, add) \ DL_REPLACE_ELEM2(head, el, add, prev, next) #define DL_PREPEND_ELEM2(head, el, add, prev, next) \ do { \ if (el) { \ assert((head) != NULL); \ assert((add) != NULL); \ (add)->next = (el); \ (add)->prev = (el)->prev; \ (el)->prev = (add); \ if ((head) == (el)) { \ (head) = (add); \ } else { \ (add)->prev->next = (add); \ } \ } else { \ DL_APPEND2(head, add, prev, next); \ } \ } while (0) \ #define DL_PREPEND_ELEM(head, el, add) \ DL_PREPEND_ELEM2(head, el, add, prev, next) #define DL_APPEND_ELEM2(head, el, add, prev, next) \ do { \ if (el) { \ assert((head) != NULL); \ assert((add) != NULL); \ (add)->next = (el)->next; \ (add)->prev = (el); \ (el)->next = (add); \ if ((add)->next) { \ (add)->next->prev = (add); \ } else { \ (head)->prev = (add); \ } \ } else { \ DL_PREPEND2(head, add, prev, next); \ } \ } while (0) \ #define DL_APPEND_ELEM(head, el, add) \ DL_APPEND_ELEM2(head, el, add, prev, next) #ifdef NO_DECLTYPE /* Here are VS2008 / NO_DECLTYPE replacements for a few functions */ #undef DL_INSERT_INORDER2 #define DL_INSERT_INORDER2(head,add,cmp,next) \ do { \ if ((head) == NULL) { \ (add)->prev = (add); \ (add)->next = NULL; \ (head) = (add); \ } else if ((cmp(head, add)) >= 0) { \ (add)->prev = (head)->prev; \ (add)->next = (head); \ (head)->prev = (add); \ (head) = (add); \ } else { \ char *_tmp = (char*)(head); \ while ((char*)(head)->next != _tmp && (cmp((head)->next, add)) < 0) { \ (head) = (head)->next; \ } \ (add)->prev = (head); \ (add)->next = (head)->next; \ (head)->next = (add); \ UTLIST_RS(head); \ if ((add)->next) { \ (add)->next->prev = (add); \ } else { \ (head)->prev = (add); \ } \ } \ } while (0) #endif /* NO_DECLTYPE */ /****************************************************************************** * circular doubly linked list macros * *****************************************************************************/ #define CDL_APPEND(head,add) \ CDL_APPEND2(head,add,prev,next) #define CDL_APPEND2(head,add,prev,next) \ do { \ if (head) { \ (add)->prev = (head)->prev; \ (add)->next = (head); \ (head)->prev = (add); \ (add)->prev->next = (add); \ } else { \ (add)->prev = (add); \ (add)->next = (add); \ (head) = (add); \ } \ } while (0) #define CDL_PREPEND(head,add) \ CDL_PREPEND2(head,add,prev,next) #define CDL_PREPEND2(head,add,prev,next) \ do { \ if (head) { \ (add)->prev = (head)->prev; \ (add)->next = (head); \ (head)->prev = (add); \ (add)->prev->next = (add); \ } else { \ (add)->prev = (add); \ (add)->next = (add); \ } \ (head) = (add); \ } while (0) #define CDL_INSERT_INORDER(head,add,cmp) \ CDL_INSERT_INORDER2(head,add,cmp,next) #define CDL_INSERT_INORDER2(head,add,cmp,next) \ do { \ LDECLTYPE(head) _tmp; \ if (head) { \ CDL_LOWER_BOUND(head, _tmp, add, cmp); \ CDL_APPEND_ELEM(head, _tmp, add); \ } else { \ (head) = (add); \ (head)->next = (head); \ (head)->prev = (head); \ } \ } while (0) #define CDL_LOWER_BOUND(head,elt,like,cmp) \ CDL_LOWER_BOUND2(head,elt,like,cmp,next) #define CDL_LOWER_BOUND2(head,elt,like,cmp,next) \ do { \ if ((head) == NULL || (cmp(head, like)) >= 0) { \ (elt) = NULL; \ } else { \ for ((elt) = (head); (elt)->next != (head); (elt) = (elt)->next) { \ if ((cmp((elt)->next, like)) >= 0) { \ break; \ } \ } \ } \ } while (0) #define CDL_DELETE(head,del) \ CDL_DELETE2(head,del,prev,next) #define CDL_DELETE2(head,del,prev,next) \ do { \ if (((head)==(del)) && ((head)->next == (head))) { \ (head) = NULL; \ } else { \ (del)->next->prev = (del)->prev; \ (del)->prev->next = (del)->next; \ if ((del) == (head)) (head)=(del)->next; \ } \ } while (0) #define CDL_COUNT(head,el,counter) \ CDL_COUNT2(head,el,counter,next) \ #define CDL_COUNT2(head, el, counter,next) \ do { \ (counter) = 0; \ CDL_FOREACH2(head,el,next) { ++(counter); } \ } while (0) #define CDL_FOREACH(head,el) \ CDL_FOREACH2(head,el,next) #define CDL_FOREACH2(head,el,next) \ for ((el)=(head);el;(el)=(((el)->next==(head)) ? NULL : (el)->next)) #define CDL_FOREACH_SAFE(head,el,tmp1,tmp2) \ CDL_FOREACH_SAFE2(head,el,tmp1,tmp2,prev,next) #define CDL_FOREACH_SAFE2(head,el,tmp1,tmp2,prev,next) \ for ((el) = (head), (tmp1) = (head) ? (head)->prev : NULL; \ (el) && ((tmp2) = (el)->next, 1); \ (el) = ((el) == (tmp1) ? NULL : (tmp2))) #define CDL_SEARCH_SCALAR(head,out,field,val) \ CDL_SEARCH_SCALAR2(head,out,field,val,next) #define CDL_SEARCH_SCALAR2(head,out,field,val,next) \ do { \ CDL_FOREACH2(head,out,next) { \ if ((out)->field == (val)) break; \ } \ } while (0) #define CDL_SEARCH(head,out,elt,cmp) \ CDL_SEARCH2(head,out,elt,cmp,next) #define CDL_SEARCH2(head,out,elt,cmp,next) \ do { \ CDL_FOREACH2(head,out,next) { \ if ((cmp(out,elt))==0) break; \ } \ } while (0) #define CDL_REPLACE_ELEM2(head, el, add, prev, next) \ do { \ assert((head) != NULL); \ assert((el) != NULL); \ assert((add) != NULL); \ if ((el)->next == (el)) { \ (add)->next = (add); \ (add)->prev = (add); \ (head) = (add); \ } else { \ (add)->next = (el)->next; \ (add)->prev = (el)->prev; \ (add)->next->prev = (add); \ (add)->prev->next = (add); \ if ((head) == (el)) { \ (head) = (add); \ } \ } \ } while (0) #define CDL_REPLACE_ELEM(head, el, add) \ CDL_REPLACE_ELEM2(head, el, add, prev, next) #define CDL_PREPEND_ELEM2(head, el, add, prev, next) \ do { \ if (el) { \ assert((head) != NULL); \ assert((add) != NULL); \ (add)->next = (el); \ (add)->prev = (el)->prev; \ (el)->prev = (add); \ (add)->prev->next = (add); \ if ((head) == (el)) { \ (head) = (add); \ } \ } else { \ CDL_APPEND2(head, add, prev, next); \ } \ } while (0) #define CDL_PREPEND_ELEM(head, el, add) \ CDL_PREPEND_ELEM2(head, el, add, prev, next) #define CDL_APPEND_ELEM2(head, el, add, prev, next) \ do { \ if (el) { \ assert((head) != NULL); \ assert((add) != NULL); \ (add)->next = (el)->next; \ (add)->prev = (el); \ (el)->next = (add); \ (add)->next->prev = (add); \ } else { \ CDL_PREPEND2(head, add, prev, next); \ } \ } while (0) #define CDL_APPEND_ELEM(head, el, add) \ CDL_APPEND_ELEM2(head, el, add, prev, next) #ifdef NO_DECLTYPE /* Here are VS2008 / NO_DECLTYPE replacements for a few functions */ #undef CDL_INSERT_INORDER2 #define CDL_INSERT_INORDER2(head,add,cmp,next) \ do { \ if ((head) == NULL) { \ (add)->prev = (add); \ (add)->next = (add); \ (head) = (add); \ } else if ((cmp(head, add)) >= 0) { \ (add)->prev = (head)->prev; 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All rights reserved. // import Cocoa import OpenGL import GLKit import AppKit import Foundation class GoxNSOpenGLView: NSOpenGLView { override func awakeFromNib() { let attr = [ NSOpenGLPixelFormatAttribute(NSOpenGLPFAOpenGLProfile), NSOpenGLPixelFormatAttribute(NSOpenGLProfileVersionLegacy), NSOpenGLPixelFormatAttribute(NSOpenGLPFAColorSize), 24, NSOpenGLPixelFormatAttribute(NSOpenGLPFAAlphaSize), 8, NSOpenGLPixelFormatAttribute(NSOpenGLPFADoubleBuffer), NSOpenGLPixelFormatAttribute(NSOpenGLPFADepthSize), 32, NSOpenGLPixelFormatAttribute(NSOpenGLPFAStencilSize), 8, 0 ] let format = NSOpenGLPixelFormat(attributes: attr) let context = NSOpenGLContext(format: format!, share: nil) self.openGLContext = context self.openGLContext?.makeCurrentContext() self.window?.acceptsMouseMovedEvents = true } func appDelegate () -> AppDelegate { return NSApplication.shared().delegate as! AppDelegate } override var acceptsFirstResponder: Bool { return true } func mouseEvent(_ id: Int, _ state: Int, _ event: NSEvent) { appDelegate().inputs.touches.0.pos = vec2( Float(event.locationInWindow.x), Float(self.frame.height - event.locationInWindow.y)) // XXX: find a way to make it work with unsage memory. switch (id) { case 0: appDelegate().inputs.touches.0.down.0 = (state != 0); case 1: appDelegate().inputs.touches.0.down.1 = (state != 0); case 2: appDelegate().inputs.touches.0.down.2 = (state != 0); default: break; } // Force an update after a mousedown event to make sure that it will // be recognised even if we release the mouse immediately. if state == 1 { goxel_iter(&appDelegate().goxel, &appDelegate().inputs) } } override func mouseDown(with event: NSEvent) { mouseEvent(0, 1, event) } override func mouseUp(with event: NSEvent) { mouseEvent(0, 0, event) } override func mouseDragged(with event: NSEvent) { mouseEvent(0, 2, event) } override func mouseMoved(with event: NSEvent) { mouseEvent(0, 0, event) } override func rightMouseDown(with event: NSEvent) { mouseEvent(2, 1, event) } override func rightMouseUp(with event: NSEvent) { mouseEvent(2, 0, event) } override func rightMouseDragged(with event: NSEvent) { mouseEvent(2, 1, event) } override func otherMouseDown(with event: NSEvent) { mouseEvent(1, 1, event) } override func otherMouseUp(with event: NSEvent) { mouseEvent(1, 0, event) } override func otherMouseDragged(with event: NSEvent) { mouseEvent(1, 1, event) } override func scrollWheel(with event: NSEvent) { appDelegate().inputs.mouse_wheel = Float(event.scrollingDeltaY) } override func keyDown(with event: NSEvent) { switch (event.keyCode) { case 36: appDelegate().inputs.keys.257 = true case 49: appDelegate().inputs.keys.32 = true case 51: appDelegate().inputs.keys.259 = true case 123: appDelegate().inputs.keys.263 = true case 124: appDelegate().inputs.keys.262 = true case 125: appDelegate().inputs.keys.264 = true case 126: appDelegate().inputs.keys.265 = true default: break } let scalars = event.characters!.unicodeScalars let c = scalars[scalars.startIndex].value if (c < 256) { appDelegate().inputs.chars.0 = c } } override func keyUp(with event: NSEvent) { switch (event.keyCode) { case 36: appDelegate().inputs.keys.257 = false case 49: appDelegate().inputs.keys.32 = false case 51: appDelegate().inputs.keys.259 = false case 123: appDelegate().inputs.keys.263 = false case 124: appDelegate().inputs.keys.262 = false case 125: appDelegate().inputs.keys.264 = false case 126: appDelegate().inputs.keys.265 = false default: break } } override func flagsChanged(with event: NSEvent) { appDelegate().inputs.keys.340 = event.modifierFlags.contains(.shift) appDelegate().inputs.keys.341 = event.modifierFlags.contains(.control) } } @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { @IBOutlet weak var window: NSWindow! @IBOutlet weak var view: GoxNSOpenGLView! fileprivate var timer: Timer! open var goxel = goxel_t() open var inputs = inputs_t() func applicationDidFinishLaunching(_ aNotification: Notification) { timer = Timer(timeInterval: 1.0 / 60.0, target: self, selector: #selector(AppDelegate.onTimer(_:)), userInfo: nil, repeats: true) RunLoop.current.add(timer, forMode: RunLoopMode.defaultRunLoopMode) goxel_init(&self.goxel) } func applicationWillTerminate(_ aNotification: Notification) { // Insert code here to tear down your application } func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool { return true } @objc func onTimer(_ sender: Timer!) { if (!window.isVisible) { return } glClear(GLbitfield(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) self.inputs.window_size = (Int32(self.view.frame.size.width), Int32(self.view.frame.size.height)) self.inputs.scale = 1.0 // XXX: add support for retina screen! goxel_iter(&self.goxel, &self.inputs) goxel_render(&self.goxel) self.inputs.mouse_wheel = 0 self.inputs.chars.0 = 0 glFlush() view.openGLContext?.flushBuffer() if self.goxel.quit { NSApplication.shared().terminate(nil) } } } goxel-0.7.2/osx/goxel/goxel/Assets.xcassets/000077500000000000000000000000001317651647700210225ustar00rootroot00000000000000goxel-0.7.2/osx/goxel/goxel/Assets.xcassets/AppIcon.appiconset/000077500000000000000000000000001317651647700245175ustar00rootroot00000000000000goxel-0.7.2/osx/goxel/goxel/Assets.xcassets/AppIcon.appiconset/1024.png000066400000000000000000002706151317651647700256260ustar00rootroot00000000000000PNG  IHDR+bKGD pHYs  tIME Jg IDATx[l[z1gժu{K>ljDyH01  )X4~il"Ƀb _EO&'o"jYR_m}Yתc|y9Yju`j^j"~[zo6ï 굷=1VXѫ3'b_}[Nү?,ÃֈZVb͟/!b lSWb)T#1VV"ƈ+שw|{Qsx,58UNQ(mcDTEԋx/Q׈D#ˤc?y5WH=ooA0ENĻ(8Q7ӇR<^A8ᯪ ckS$N ^ԯ\{1n2I_B '&bo+zcm?NL1&1/@b   TbhY'"k}4֯h7Fh{:1 9DAJTWzԞl{UN "i' FgEWb&'o#u?36cC21dko.1 980 fkD1` PgWb@ X-&p! .kmU/& Bgus)@e4 6ce6o6ry1MQ ߈ΧA SՈQɉ1_7"6,P4n 6 |*:D @lmi_=E~kw68E@n"0QN_6T5& $7@ €kDُ/`EѿB1~pjR! ,ftЎG85?ܩZt b@Q⯩98\9o[21 >d̮{UL@/i$q8׶߿%bB1

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Default Left to Right Right to Left Default Left to Right Right to Left goxel-0.7.2/osx/goxel/goxel/Info.plist000066400000000000000000000021111317651647700176670ustar00rootroot00000000000000 CFBundleDevelopmentRegion en CFBundleExecutable $(EXECUTABLE_NAME) CFBundleIconFile CFBundleIdentifier $(PRODUCT_BUNDLE_IDENTIFIER) CFBundleInfoDictionaryVersion 6.0 CFBundleName $(PRODUCT_NAME) CFBundlePackageType APPL CFBundleShortVersionString 0.7.1 CFBundleSignature ???? CFBundleVersion 2 LSMinimumSystemVersion $(MACOSX_DEPLOYMENT_TARGET) NSHumanReadableCopyright Copyright © 2015 Noctua Software Limited. All rights reserved. NSMainNibFile MainMenu NSPrincipalClass NSApplication goxel-0.7.2/osx/goxel/goxel/goxel-Bridging-Header.h000066400000000000000000000004341317651647700221250ustar00rootroot00000000000000// // goxel-Bridging-Header.h // goxel // // Created by Guillaume Chereau on 10/16/15. // Copyright © 2015 Noctua Software Limited. All rights reserved. // #ifndef goxel_Bridging_Header_h #define goxel_Bridging_Header_h #include "goxel.h" #endif /* goxel_Bridging_Header_h */ goxel-0.7.2/osx/goxel/goxel/goxel.pch000066400000000000000000000011141317651647700175330ustar00rootroot00000000000000// // goxel.pch // goxel // // Created by Guillaume Chereau on 10/16/15. // Copyright © 2015 Noctua Software Limited. All rights reserved. // #ifndef goxel_pch #define goxel_pch // Include any system framework and library headers here that should be included in all compilation units. // You will also need to set the Prefix Header build setting of one or more of your targets to reference this file. #define IMGUI_INCLUDE_IMGUI_USER_INL #define INI_HANDLER_LINENO 1 #ifndef DEBUG # define DEBUG 0 #endif #pragma clang diagnostic ignored "-Wconversion" #endif /* goxel_pch */ goxel-0.7.2/screenshots/000077500000000000000000000000001317651647700152175ustar00rootroot00000000000000goxel-0.7.2/screenshots/screenshot-castle.png000066400000000000000000002460201317651647700213570ustar00rootroot00000000000000PNG  IHDRd?gAMA asRGBtEXtSoftwaregnome-screenshot>PLTErrr:::N-<<>>ff:kxXzwռz2a5fO3H/yK0@@@MMMvtM2C+eed9jF-{w7h~=&tuӥk(N~A*S ʄ?(p` rvxթmb?{P i] :%V N2jE gAG)[ xN BBB4f]<dcX hnG ehrJ uL fgmKhkyNlo/ZE^zƑ1pQQQô>`9Ɓ7fhHdQpTuDDD'AaYZ8rg_ ,U \}`cWx3S!@hqBzGooo^)))zyy[TSsUUU1^s$:U7jjjNӌ;Tr@qaaatЗɖaUN}:^*QÈ(\\[FGG#XXX*̘6NH_3"""^^^E6(%Ht///lB07DIJJ3J|п\*u444U1܉+2>˻<Ҫ69TNt6>NJpj6F_'`77o@Nɑ,WC1zMaw(XkpGGHR=)zo%xwPvj"NNb`^~W!RA5,,XlL*ddXX^D)nn''b''Ce**}L9)''))++++-  IDATxOk-gslhpٴN <*JQN™\"pA s 5gפNiqі ~όO{%C;,ѢG ~Mš >v(VP#c_ 9@8;/ G=z#h>k{ ޤ;* C) )> hē^uTwv~ns~~//oFqT׊I虿ߞtmT*^"5BAsňu&#PΤ݇ b_+.Ot_:np{>hBNzE1x!rM# .-%nƵ?Fo `0Q=녽 &E1+sPk=?z)QnqjvnG@ )~/LL/3^7hkxiN)vе E:F/Z(PbߜoVi}x Wuռfb)FvJvW -؟ߺxI< # dr1=QxrxsgR%WxbeۨJTj`% UOݖ!VvԬYXԖ!6#05+a53Qwe!--=W0#R<i DQ,/Y 6*qshf<'5tp 0 ~Hiېfb9 ?ͩCՑq~go[ _ `:KY/ aG!b!Y&Bvy39/Bp1f˵l&O 6s \Y=q@'!Wƃij]XK׎% 1k4-pp&`^4)< 4ǒ`O'*0uxO;$AM vPG18hC\&[ l_O}G'E=㿅`JJqϟqNS{Yp'Sl2VܽcB- <NN 92݂4qqb@n7 lJ Q$v`H:{os $ ( -"}= P֋oZ+ D)Ў?z %%r/{/If_%.aP8!n H^ՇcWs/A|j8.R \!8 @J؊Ik'|:zbgW @+_zv-e! 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Free and Open Source 3D Voxel Editor description: | You can use goxel to create voxel graphics (3D images formed of cubes). It works on Linux, BSD, Windows and macOS. confinement: strict apps: goxel: command: desktop-launch $SNAP/goxel plugs: - x11 - opengl - home parts: goxel: after: [desktop-gtk3] source: . plugin: make build: | make release install: | cp goxel $SNAPCRAFT_PART_INSTALL cp icon.png $SNAPCRAFT_PART_INSTALL build-packages: - scons - pkg-config - libglfw3-dev - libgtk-3-dev - libpng12-dev goxel-0.7.2/src/000077500000000000000000000000001317651647700134465ustar00rootroot00000000000000goxel-0.7.2/src/action.c000066400000000000000000000110571317651647700150730ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { UT_hash_handle hh; action_t action; } action_hash_item_t; // Global hash of all the actions. static action_hash_item_t *g_actions = NULL; void action_register(const action_t *action) { action_hash_item_t *item; item = calloc(1, sizeof(*item)); item->action = *action; HASH_ADD_KEYPTR(hh, g_actions, action->id, strlen(action->id), item); } const action_t *action_get(const char *id) { action_hash_item_t *item; HASH_FIND_STR(g_actions, id, item); if (!item) LOG_W("Cannot find action %s", id); return item ? &item->action : NULL; } void actions_iter(int (*f)(const action_t *action, void *user), void *user) { action_hash_item_t *item, *tmp; HASH_ITER(hh, g_actions, item, tmp) { if (f(&item->action, user)) return; } } // The default action function will try to call the action cfunc. static int default_function(const action_t *a, astack_t *s) { int i; void (*func)() = a->cfunc; assert(a->cfunc); assert(a->csig); // Fill any missing arguments with 0 values. for (i = stack_size(s); i < strlen(a->csig + 1); i++) { switch (a->csig[i + 1]) { case 'i': stack_push_i(s, 0); break; case 'p': stack_push_p(s, NULL); break; default: assert(false); } } if (strcmp(a->csig, "v") == 0) { func(); } else if (strcmp(a->csig, "vp") == 0) { func(stack_get_p(s, 0)); } else if (strcmp(a->csig, "vpp") == 0) { func(stack_get_p(s, 0), stack_get_p(s, 1)); } else if (strcmp(a->csig, "vppp") == 0) { func(stack_get_p(s, 0), stack_get_p(s, 1), stack_get_p(s, 2)); } else if (strcmp(a->csig, "vppi") == 0) { func(stack_get_p(s, 0), stack_get_p(s, 1), stack_get_i(s, 2)); } else if (strcmp(a->csig, "vpii") == 0) { func(stack_get_p(s, 0), stack_get_i(s, 1), stack_get_i(s, 2)); } else { LOG_E("Cannot handle sig '%s'", a->csig); assert(false); } return 0; } int action_execv(const action_t *action, const char *sig, va_list ap) { assert(action); // So that we do not add undo snapshot when an action calls an other one. static int reentry = 0; char c; bool b; int i, nb; int (*func)(const action_t *a, astack_t *s); astack_t *s = stack_create(); func = action->func ?: default_function; if (reentry == 0 && (action->flags & ACTION_TOUCH_IMAGE)) { image_history_push(goxel->image); } reentry++; while ((c = *sig++)) { if (c == '>') break; switch (c) { case 'i': stack_push_i(s, va_arg(ap, int)); break; case 'b': stack_push_b(s, va_arg(ap, int)); break; case 'p': stack_push_p(s, va_arg(ap, void*)); break; default: assert(false); } } if ((action->flags & ACTION_TOGGLE) && (stack_size(s) == 0) && (!c)) { func(action, s); b = stack_get_b(s, 0); stack_clear(s); stack_push_b(s, !b); } func(action, s); // Get the return arguments. nb = c ? (int)strlen(sig) : 0; for (i = 0; i < nb; i++) { c = sig[i]; switch (c) { case 'i': *va_arg(ap, int*) = stack_get_i(s, -nb + i); break; case 'b': *va_arg(ap, bool*) = stack_get_b(s, -nb + i); break; case 'p': *va_arg(ap, void**) = stack_get_p(s, -nb + i); break; default: assert(false); } } reentry--; if (reentry == 0 && (action->flags & ACTION_TOUCH_IMAGE)) { goxel_update_meshes(goxel, -1); } stack_delete(s); return 0; } int action_exec(const action_t *action, const char *sig, ...) { va_list ap; int ret; va_start(ap, sig); ret = action_execv(action, sig, ap); va_end(ap); return ret; } goxel-0.7.2/src/assets.c000066400000000000000000000030501317651647700151120ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { const char *path; const uint8_t *data; int size; } asset_t; static asset_t ASSETS[]; // Defined in assets.inl const void *assets_get(const char *url, int *size) { int i; if (str_startswith(url, "asset://")) url += 8; // Skip asset:// for (i = 0; ASSETS[i].path; i++) { if (str_equ(ASSETS[i].path, url)) { if (size) *size = ASSETS[i].size; return ASSETS[i].data; } } return NULL; } int assets_list(const char *url, void *user, int (*f)(int i, const char *path, void *user)) { int i, j = 0; for (i = 0; ASSETS[i].path; i++) { if (str_startswith(ASSETS[i].path, url)) { if (!f || f(j, ASSETS[i].path, user) == 0) j++; } } return j; } #include "assets.inl" goxel-0.7.2/src/assets.inl000066400000000000000000011010431317651647700154540ustar00rootroot00000000000000// This file is auto generated from tools/create_assets.py static const uint8_t DATA_data_fonts_DejaVuSans_light_ttf[48104] __attribute__((aligned(4))) = { 0,1,0,0,0,19,1,0,0,4,0,48,70,70,84,77,111,57,158,184,0,0,185,60,0,0,0, 28,71,68,69,70,0,151,0,38,0,0,142,160,0,0,0,40,71,80,79,83,145,118,235, 121,0,0,148,108,0,0,36,208,71,83,85,66,151,144,198,116,0,0,142,200,0,0, 5,164,77,65,84,72,166,169,146,240,0,0,185,88,0,0,2,144,79,83,47,50,89, 44,155,253,0,0,1,184,0,0,0,86,99,109,97,112,12,114,85,31,0,0,3,176,0,0, 1,170,99,118,116,32,5,122,29,125,0,0,11,112,0,0,2,2,102,112,103,109,113, 52,118,106,0,0,5,92,0,0,0,171,103,97,115,112,0,7,0,7,0,0,142,148,0,0,0, 12,103,108,121,102,63,60,141,82,0,0,14,72,0,0,66,24,104,101,97,100,17, 72,124,3,0,0,1,60,0,0,0,54,104,104,101,97,14,172,6,91,0,0,1,116,0,0,0, 36,104,109,116,120,246,246,53,200,0,0,2,16,0,0,1,160,108,111,99,97,90, 113,71,168,0,0,13,116,0,0,0,210,109,97,120,112,4,155,2,211,0,0,1,152,0, 0,0,32,110,97,109,101,31,109,77,161,0,0,80,96,0,0,61,8,112,111,115,116, 243,247,1,96,0,0,141,104,0,0,1,41,112,114,101,112,59,7,241,0,0,0,6,8,0, 0,5,104,0,1,0,0,0,2,89,153,91,114,106,154,95,15,60,245,0,31,8,0,0,0,0, 0,213,107,236,158,0,0,0,0,213,107,236,158,255,150,254,29,7,166,6,20,0, 0,0,8,0,2,0,0,0,0,0,0,0,1,0,0,7,109,254,29,0,0,8,0,255,150,255,213,7,166, 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,0,1,0,0,0,104,0,77,0,5,0,0,0,0,0, 2,0,16,0,153,0,8,0,0,4,21,1,235,0,0,0,0,0,1,4,14,1,144,0,5,0,0,5,51,5, 153,0,0,1,30,5,51,5,153,0,0,3,215,0,102,2,18,0,0,2,11,6,3,3,8,4,2,2,4, 231,0,110,255,210,0,253,255,10,36,96,41,4,0,32,12,80,102,69,100,0,64,0, 32,37,207,6,20,254,20,1,154,7,109,1,227,96,0,1,255,223,255,0,0,0,0,2,236, 0,68,0,0,0,0,2,170,0,0,2,139,0,0,3,53,1,53,3,174,0,197,6,180,0,158,5,23, 0,170,7,154,0,113,6,61,0,129,2,51,0,197,3,31,0,176,3,31,0,164,4,0,0,61, 6,180,0,217,2,139,0,158,2,227,0,100,2,139,0,219,2,178,0,0,5,23,0,135,5, 23,0,225,5,23,0,150,5,23,0,156,5,23,0,100,5,23,0,158,5,23,0,143,5,23,0, 168,5,23,0,139,5,23,0,129,2,178,0,240,6,180,0,217,6,180,0,217,6,180,0, 217,4,63,0,147,8,0,0,135,5,121,0,16,5,125,0,201,5,150,0,115,6,41,0,201, 5,14,0,201,4,154,0,201,6,51,0,115,6,4,0,201,2,92,0,201,2,92,255,150,5, 63,0,201,4,117,0,201,6,231,0,201,5,252,0,201,6,76,0,115,4,211,0,201,6, 76,0,115,5,143,0,201,5,20,0,135,4,227,255,250,5,219,0,178,5,121,0,16,7, 233,0,68,5,123,0,61,4,227,255,252,5,123,0,92,3,31,0,176,3,31,0,199,6,180, 0,217,4,0,255,236,4,231,0,123,5,20,0,186,4,102,0,113,5,20,0,113,4,236, 0,113,2,209,0,47,5,20,0,113,5,18,0,186,2,57,0,193,2,57,255,219,4,162,0, 186,2,57,0,193,7,203,0,186,5,18,0,186,4,229,0,113,5,20,0,186,5,20,0,113, 3,74,0,186,4,43,0,111,3,35,0,55,5,18,0,174,4,188,0,61,6,139,0,86,4,188, 0,59,4,188,0,61,4,51,0,88,5,23,1,0,5,23,1,0,8,0,1,27,4,0,0,213,4,0,0,195, 6,180,0,217,6,39,0,6,4,4,0,6,6,39,0,6,6,39,0,6,4,4,0,6,6,39,0,6,6,251, 0,112,0,0,0,3,0,0,0,3,0,0,0,28,0,1,0,0,0,0,0,164,0,3,0,1,0,0,0,28,0,4, 0,136,0,0,0,30,0,16,0,3,0,14,0,58,0,91,0,95,0,123,0,125,0,169,0,177,37, 178,37,180,37,182,37,188,37,190,37,192,37,207,255,255,0,0,0,32,0,60,0, 93,0,97,0,125,0,169,0,175,37,178,37,180,37,182,37,188,37,190,37,192,37, 207,255,255,255,227,255,226,255,225,255,224,255,223,255,180,255,175,218, 175,218,174,218,173,218,168,218,167,218,166,218,152,0,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,0,0,1,0,0,0,0,0, 0,0,1,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,3,4,5,6,7,8,9,10,11, 12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,0,30,31,32,33,34, 35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58, 59,60,61,0,62,63,64,0,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80, 81,82,83,84,85,86,87,88,89,90,91,0,92,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,95,0,0,0,0,0,0,0,93,0,0,0,0,0,0, 0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,94,0,0,0,0,0,0,0,0,0,183,7,6,5,4,3,2,1,0,44,32,16,176,2,37,73,100, 176,64,81,88,32,200,89,33,45,44,176,2,37,73,100,176,64,81,88,32,200,89, 33,45,44,32,16,7,32,176,0,80,176,13,121,32,184,255,255,80,88,4,27,5,89, 176,5,28,176,3,37,8,176,4,37,35,225,32,176,0,80,176,13,121,32,184,255, 255,80,88,4,27,5,89,176,5,28,176,3,37,8,225,45,44,75,80,88,32,176,253, 69,68,89,33,45,44,176,2,37,69,96,68,45,44,75,83,88,176,2,37,176,2,37,69, 68,89,33,33,45,44,69,68,45,44,176,2,37,176,2,37,73,176,5,37,176,5,37,73, 96,176,32,99,104,32,138,16,138,35,58,138,16,101,58,45,0,184,2,128,64,255, 251,254,3,250,20,3,249,37,3,248,50,3,247,150,3,246,14,3,245,254,3,244, 254,3,243,37,3,242,14,3,241,150,3,240,37,3,239,138,65,5,239,254,3,238, 150,3,237,150,3,236,250,3,235,250,3,234,254,3,233,58,3,232,66,3,231,254, 3,230,50,3,229,228,83,5,229,150,3,228,138,65,5,228,83,3,227,226,47,5,227, 250,3,226,47,3,225,254,3,224,254,3,223,50,3,222,20,3,221,150,3,220,254, 3,219,18,3,218,125,3,217,187,3,216,254,3,214,138,65,5,214,125,3,213,212, 71,5,213,125,3,212,71,3,211,210,27,5,211,254,3,210,27,3,209,254,3,208, 254,3,207,254,3,206,254,3,205,150,3,204,203,30,5,204,254,3,203,30,3,202, 50,3,201,254,3,198,133,17,5,198,28,3,197,22,3,196,254,3,195,254,3,194, 254,3,193,254,3,192,254,3,191,254,3,190,254,3,189,254,3,188,254,3,187, 254,3,186,17,3,185,134,37,5,185,254,3,184,183,187,5,184,254,3,183,182, 93,5,183,187,3,183,128,4,182,181,37,5,182,93,64,255,3,182,64,4,181,37, 3,180,254,3,179,150,3,178,254,3,177,254,3,176,254,3,175,254,3,174,100, 3,173,14,3,172,171,37,5,172,100,3,171,170,18,5,171,37,3,170,18,3,169,138, 65,5,169,250,3,168,254,3,167,254,3,166,254,3,165,18,3,164,254,3,163,162, 14,5,163,50,3,162,14,3,161,100,3,160,138,65,5,160,150,3,159,254,3,158, 157,12,5,158,254,3,157,12,3,156,155,25,5,156,100,3,155,154,16,5,155,25, 3,154,16,3,153,10,3,152,254,3,151,150,13,5,151,254,3,150,13,3,149,138, 65,5,149,150,3,148,147,14,5,148,40,3,147,14,3,146,250,3,145,144,187,5, 145,254,3,144,143,93,5,144,187,3,144,128,4,143,142,37,5,143,93,3,143,64, 4,142,37,3,141,254,3,140,139,46,5,140,254,3,139,46,3,138,134,37,5,138, 65,3,137,136,11,5,137,20,3,136,11,3,135,134,37,5,135,100,3,134,133,17, 5,134,37,3,133,17,3,132,254,3,131,130,17,5,131,254,3,130,17,3,129,254, 3,128,254,3,127,254,3,64,255,126,125,125,5,126,254,3,125,125,3,124,100, 3,123,84,21,5,123,37,3,122,254,3,121,254,3,120,14,3,119,12,3,118,10,3, 117,254,3,116,250,3,115,250,3,114,250,3,113,250,3,112,254,3,111,254,3, 110,254,3,108,33,3,107,254,3,106,17,66,5,106,83,3,105,254,3,104,125,3, 103,17,66,5,102,254,3,101,254,3,100,254,3,99,254,3,98,254,3,97,58,3,96, 250,3,94,12,3,93,254,3,91,254,3,90,254,3,89,88,10,5,89,250,3,88,10,3,87, 22,25,5,87,50,3,86,254,3,85,84,21,5,85,66,3,84,21,3,83,1,16,5,83,24,3, 82,20,3,81,74,19,5,81,254,3,80,11,3,79,254,3,78,77,16,5,78,254,3,77,16, 3,76,254,3,75,74,19,5,75,254,3,74,73,16,5,74,19,3,73,29,13,5,73,16,3,72, 13,3,71,254,3,70,150,3,69,150,3,68,254,3,67,2,45,5,67,250,3,66,187,3,65, 75,3,64,254,3,63,254,3,62,61,18,5,62,20,3,61,60,15,5,61,18,3,60,59,13, 5,60,64,255,15,3,59,13,3,58,254,3,57,254,3,56,55,20,5,56,250,3,55,54,16, 5,55,20,3,54,53,11,5,54,16,3,53,11,3,52,30,3,51,13,3,50,49,11,5,50,254, 3,49,11,3,48,47,11,5,48,13,3,47,11,3,46,45,9,5,46,16,3,45,9,3,44,50,3, 43,42,37,5,43,100,3,42,41,18,5,42,37,3,41,18,3,40,39,37,5,40,65,3,39,37, 3,38,37,11,5,38,15,3,37,11,3,36,254,3,35,254,3,34,15,3,33,1,16,5,33,18, 3,32,100,3,31,250,3,30,29,13,5,30,100,3,29,13,3,28,17,66,5,28,254,3,27, 250,3,26,66,3,25,17,66,5,25,254,3,24,100,3,23,22,25,5,23,254,3,22,1,16, 5,22,25,3,21,254,3,20,254,3,19,254,3,18,17,66,5,18,254,3,17,2,45,5,17, 66,3,16,125,3,15,100,3,14,254,3,13,12,22,5,13,254,3,12,1,16,5,12,22,3, 11,254,3,10,16,3,9,254,3,8,2,45,5,8,254,3,7,20,3,6,100,3,4,1,16,5,4,254, 3,64,21,3,2,45,5,3,254,3,2,1,16,5,2,45,3,1,16,3,0,254,3,1,184,1,100,133, 141,1,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,0, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43, 43,43,43,43,43,43,43,43,43,43,43,43,43,29,1,53,0,184,0,203,0,203,0,193, 0,170,0,156,1,166,0,184,0,102,0,0,0,113,0,203,0,160,2,178,0,133,0,117, 0,184,0,195,1,203,1,137,2,45,0,203,0,166,0,240,0,211,0,170,0,135,0,203, 3,170,4,0,1,74,0,51,0,203,0,0,0,217,5,2,0,244,1,84,0,180,0,156,1,57,1, 20,1,57,7,6,4,0,4,78,4,180,4,82,4,184,4,231,4,205,0,55,4,115,4,205,4,96, 4,115,1,51,3,162,5,86,5,166,5,86,5,57,3,197,2,18,0,201,0,31,0,184,1,223, 0,115,0,186,3,233,3,51,3,188,4,68,4,14,0,223,3,205,3,170,0,229,3,170,4, 4,0,0,0,203,0,143,0,164,0,123,0,184,0,20,1,111,0,127,2,123,2,82,0,143, 0,199,5,205,0,154,0,154,0,111,0,203,0,205,1,158,1,211,0,240,0,186,1,131, 0,213,0,152,3,4,2,72,0,158,1,213,0,193,0,203,0,246,0,131,3,84,2,127,0, 0,3,51,2,102,0,211,0,199,0,164,0,205,0,143,0,154,0,115,4,0,5,213,1,10, 0,254,2,43,0,164,0,180,0,156,0,0,0,98,0,156,0,0,0,29,3,45,5,213,5,213, 5,213,5,240,0,127,0,123,0,84,0,164,6,184,6,20,7,35,1,211,0,184,0,203,0, 166,1,195,1,236,6,147,0,160,0,211,3,92,3,113,3,219,1,133,4,35,4,168,4, 72,0,143,1,57,1,20,1,57,3,96,0,143,5,213,1,154,6,20,7,35,6,102,1,121,4, 96,4,96,4,96,4,123,0,156,0,0,2,119,4,96,1,170,0,233,4,96,7,98,0,123,0, 197,0,127,2,123,0,0,0,180,2,82,5,205,0,102,0,188,0,102,0,119,6,16,0,205, 1,59,1,133,3,137,0,143,0,123,0,0,0,29,0,205,7,74,4,47,0,156,0,156,0,0, 7,125,0,111,0,0,0,111,3,53,0,106,0,111,0,123,0,174,0,178,0,45,3,150,0, 143,2,123,0,246,0,131,3,84,6,55,5,246,0,143,0,156,4,225,2,102,0,143,1, 141,2,246,0,205,3,68,0,41,0,102,4,238,0,115,0,0,20,0,0,150,0,68,5,17,0, 0,0,0,0,44,0,44,0,44,0,44,0,94,0,148,1,0,1,172,2,64,3,116,3,158,3,214, 4,2,4,80,4,122,4,150,4,172,4,192,4,230,5,40,5,96,5,224,6,84,6,178,7,18, 7,126,7,196,8,46,8,152,8,184,8,244,9,22,9,82,9,190,10,126,10,252,11,84, 11,160,11,224,12,16,12,58,12,142,12,188,12,224,13,24,13,172,13,206,14, 76,14,160,14,230,15,38,15,140,16,22,16,146,16,202,17,12,17,124,18,90,18, 172,19,14,19,110,19,158,19,200,19,234,20,0,20,150,20,226,21,46,21,122, 21,228,22,48,22,148,22,208,22,248,23,54,23,174,23,204,24,46,24,106,24, 188,25,12,25,92,25,148,26,68,26,130,26,196,27,86,28,104,29,42,30,16,30, 118,30,228,31,90,31,236,32,18,32,78,32,134,32,148,32,162,32,176,32,190, 32,204,32,218,33,12,0,0,0,2,0,68,0,0,2,100,5,85,0,3,0,7,0,46,177,1,0,47, 60,178,7,4,255,237,50,177,6,5,220,60,178,3,2,255,237,50,0,177,3,0,47,60, 178,5,4,255,237,50,178,7,6,0,252,60,178,1,2,255,237,50,51,17,33,17,37, 33,17,33,68,2,32,254,36,1,152,254,104,5,85,250,171,68,4,205,0,0,0,2,1, 53,0,0,2,0,5,213,0,3,0,9,0,53,64,15,7,0,131,4,129,2,8,7,5,1,3,4,0,0,10, 16,252,75,176,11,84,88,185,0,0,255,192,56,89,60,236,50,57,57,49,0,47,228, 252,204,48,1,182,0,11,32,11,80,11,3,93,37,51,21,35,17,51,17,3,35,3,1,53, 203,203,203,20,162,21,254,254,5,213,253,113,254,155,1,101,0,0,0,0,2,0, 197,3,170,2,233,5,213,0,3,0,7,0,66,64,15,5,1,132,4,0,129,8,4,5,6,0,5,2, 4,8,16,252,75,176,18,84,75,176,19,84,91,88,185,0,2,255,192,56,89,252,220, 236,49,0,16,244,60,236,50,48,1,64,15,48,9,64,9,80,9,96,9,112,9,160,9,191, 9,7,93,1,17,35,17,33,17,35,17,1,111,170,2,36,170,5,213,253,213,2,43,253, 213,2,43,0,0,0,2,0,158,0,0,6,23,5,190,0,3,0,31,0,96,64,49,27,11,0,135, 7,4,29,9,5,25,13,2,135,23,19,15,21,17,31,30,28,27,26,23,22,21,20,19,18, 17,16,14,13,12,9,8,7,6,5,4,3,2,1,0,26,10,24,6,32,16,252,204,23,57,49,0, 47,60,212,60,60,252,60,60,212,60,60,196,50,236,50,50,48,64,17,11,1,11, 2,11,12,11,13,20,4,26,17,26,18,20,31,8,1,93,1,33,3,33,11,1,33,19,51,3, 33,21,33,3,33,21,33,3,35,19,33,3,35,19,33,53,33,19,33,53,33,19,4,23,254, 221,84,1,37,68,104,1,36,105,160,103,1,56,254,161,82,1,62,254,155,104,160, 103,254,219,103,161,104,254,197,1,96,84,254,190,1,105,102,3,133,254,178, 3,135,254,97,1,159,254,97,154,254,178,153,254,98,1,158,254,98,1,158,153, 1,78,154,1,159,0,0,3,0,170,254,211,4,109,6,20,0,33,0,40,0,47,0,189,64, 85,34,2,10,11,10,39,1,38,40,2,11,11,10,29,1,30,28,2,47,41,47,27,2,41,41, 47,66,19,17,16,34,10,27,41,4,23,6,9,42,33,5,2,23,134,22,6,134,5,17,35, 26,138,22,137,16,0,42,138,5,137,2,45,8,22,10,30,7,41,26,18,3,0,9,34,16, 9,3,1,7,38,8,13,5,6,48,16,252,75,176,9,84,88,185,0,5,255,192,56,89,75, 176,12,84,75,176,16,84,91,75,176,15,84,91,88,185,0,5,0,64,56,89,60,236, 244,23,60,252,23,60,244,228,236,49,0,47,228,236,196,212,228,236,50,196, 16,238,16,238,17,18,57,17,57,17,18,23,57,17,18,57,48,75,83,88,7,16,4,237, 7,16,14,237,17,23,57,7,16,14,237,17,23,57,7,16,4,237,89,34,1,35,3,46,1, 39,53,30,1,23,17,46,1,53,52,54,55,53,51,21,30,1,23,21,46,1,39,17,30,1, 21,20,6,7,3,17,14,1,21,20,22,23,17,62,1,53,52,38,2,180,100,1,105,210,106, 102,209,111,221,201,218,204,100,93,174,83,83,175,92,227,214,227,214,100, 116,122,113,225,127,129,123,254,211,1,45,2,45,45,180,64,65,1,1,200,36, 172,150,163,188,14,235,232,4,31,27,175,42,46,4,254,85,35,180,156,169,195, 15,3,0,1,154,13,106,88,86,96,213,254,79,17,110,90,88,104,0,0,0,0,5,0,113, 255,227,7,41,5,240,0,11,0,23,0,35,0,39,0,51,0,137,64,54,36,15,37,38,37, 38,15,39,36,39,66,0,146,12,30,146,46,141,24,146,36,6,146,12,141,38,18, 140,40,36,145,52,39,33,27,37,9,3,13,21,14,9,13,15,33,13,43,14,27,13,15, 49,11,52,16,252,75,176,9,84,75,176,11,84,91,75,176,12,84,91,75,176,20, 84,91,75,176,14,84,91,75,176,13,84,91,88,185,0,49,255,192,56,89,196,236, 244,236,16,238,246,238,17,57,17,18,57,49,0,16,228,50,244,60,228,236,16, 238,246,238,16,238,48,75,83,88,7,16,5,237,7,16,5,237,89,34,1,34,6,21,20, 22,51,50,54,53,52,38,39,50,22,21,20,6,35,34,38,53,52,54,1,34,6,21,20,22, 51,50,54,53,52,38,37,51,1,35,19,50,22,21,20,6,35,34,38,53,52,54,5,209, 87,99,99,87,85,99,99,85,158,186,187,157,160,186,187,252,151,86,99,98,87, 87,99,100,3,49,160,252,90,160,31,158,188,187,159,159,185,186,2,145,148, 132,130,149,149,130,131,149,127,220,187,187,219,219,187,188,219,2,97,149, 130,132,148,148,132,129,150,127,249,243,6,13,219,187,189,218,219,188,186, 220,0,0,0,0,2,0,129,255,227,5,254,5,240,0,9,0,48,1,205,64,150,13,1,14, 12,134,17,18,17,11,134,10,11,18,18,17,9,134,0,9,21,22,21,7,1,6,8,134,22, 22,21,2,1,3,1,134,29,30,29,0,134,9,0,30,30,29,32,31,2,33,30,17,10,19,10, 23,22,21,3,24,20,17,19,10,7,8,2,6,9,17,19,19,10,2,1,2,3,0,17,10,19,10, 23,22,2,24,21,17,19,10,20,17,19,19,10,66,18,11,9,3,6,0,10,30,3,40,21,14, 6,40,39,6,149,24,43,149,39,148,36,145,24,140,14,19,10,46,11,14,9,0,46, 18,21,39,14,30,3,46,18,39,33,14,17,15,19,33,3,18,27,16,49,16,252,236,196, 212,212,236,16,198,238,17,57,17,18,57,57,17,57,57,17,57,17,57,49,0,47, 198,228,246,230,238,16,238,16,198,17,18,57,17,23,57,17,23,57,48,75,83, 88,7,16,5,237,7,5,237,17,23,57,7,16,5,237,17,23,57,7,16,5,237,17,23,57, 7,5,237,17,23,57,7,16,5,237,17,23,57,7,16,8,237,7,16,14,237,17,23,57,7, 16,14,237,17,23,57,7,16,8,237,7,16,8,237,7,16,14,237,17,23,57,89,34,178, 15,50,1,1,93,64,178,7,11,5,34,9,41,28,0,28,1,31,2,23,11,42,0,42,1,38,18, 58,0,52,18,68,11,94,0,89,1,90,10,85,18,90,26,90,31,89,48,103,30,123,0, 155,0,154,1,153,2,151,8,149,11,147,21,149,22,149,34,153,45,31,9,11,9,12, 8,17,12,39,12,40,24,2,27,9,25,11,25,12,25,17,28,20,28,21,22,29,31,50,39, 0,39,1,41,9,35,18,42,19,42,20,40,21,47,50,59,9,52,18,57,19,63,50,74,9, 76,20,75,21,70,25,79,50,86,1,90,9,89,12,85,18,89,19,92,31,95,50,106,12, 105,17,96,50,117,1,121,12,122,17,147,0,147,1,151,2,149,5,156,7,156,8,159, 8,154,9,155,11,154,12,144,50,160,50,176,50,57,93,0,93,1,14,1,21,20,22, 51,50,54,55,9,1,62,1,55,51,6,2,7,1,35,39,14,1,35,34,0,53,52,54,55,46,1, 53,52,54,51,50,22,23,21,46,1,35,34,6,21,20,22,1,242,91,85,212,160,95,166, 73,254,123,1,252,59,66,6,186,12,104,93,1,23,252,143,104,228,131,241,254, 206,134,134,48,50,222,184,83,165,85,87,158,68,105,131,59,3,35,81,161,88, 146,194,63,64,2,143,253,248,89,203,114,132,254,254,126,254,227,147,89, 87,1,19,215,128,225,99,63,125,60,162,197,36,36,182,47,49,111,88,51,103, 0,1,0,197,3,170,1,111,5,213,0,3,0,55,64,10,1,132,0,129,4,0,5,2,4,4,16, 252,75,176,18,84,75,176,19,84,91,88,185,0,2,255,192,56,89,236,49,0,16, 244,236,48,1,64,13,64,5,80,5,96,5,112,5,144,5,160,5,6,93,1,17,35,17,1, 111,170,5,213,253,213,2,43,0,0,0,1,0,176,254,242,2,123,6,18,0,13,0,55, 64,15,6,152,0,151,14,13,7,0,3,18,6,0,19,10,14,16,220,75,176,19,84,88,185, 0,10,255,192,56,89,75,176,15,84,88,185,0,10,0,64,56,89,228,50,236,17,57, 57,49,0,16,252,236,48,1,6,2,21,20,18,23,35,38,2,53,52,18,55,2,123,134, 130,131,133,160,150,149,148,151,6,18,230,254,62,231,231,254,59,229,235, 1,198,224,223,1,196,236,0,1,0,164,254,242,2,111,6,18,0,13,0,31,64,15,7, 152,0,151,14,7,1,0,11,18,4,19,8,0,14,16,220,60,244,236,17,57,57,49,0,16, 252,236,48,19,51,22,18,21,20,2,7,35,54,18,53,52,2,164,160,150,149,149, 150,160,133,131,131,6,18,236,254,60,223,224,254,58,235,229,1,197,231,231, 1,194,0,0,0,1,0,61,2,74,3,195,5,240,0,17,0,78,64,44,16,13,11,0,4,12,9, 7,4,2,4,8,3,153,5,17,12,153,10,1,14,145,18,8,12,10,3,9,6,17,3,1,3,2,0, 20,15,4,11,9,20,13,6,18,16,212,60,228,50,220,60,228,50,23,57,17,18,23, 57,49,0,16,244,212,60,236,50,196,236,50,23,57,18,23,57,48,1,13,1,7,37, 17,35,17,5,39,45,1,55,5,17,51,17,37,3,195,254,153,1,103,58,254,176,114, 254,176,58,1,103,254,153,58,1,80,114,1,80,4,223,194,195,98,203,254,135, 1,121,203,98,195,194,99,203,1,121,254,135,203,0,0,0,1,0,217,0,0,5,219, 5,4,0,11,0,35,64,17,0,9,1,156,7,3,5,2,21,4,0,23,10,6,21,8,12,16,220,252, 60,252,60,236,49,0,47,212,60,252,60,196,48,1,17,33,21,33,17,35,17,33,53, 33,17,3,174,2,45,253,211,168,253,211,2,45,5,4,253,211,170,253,211,2,45, 170,2,45,0,1,0,158,255,18,1,195,0,254,0,5,0,25,64,12,3,158,0,131,6,3,4, 1,25,0,24,6,16,252,236,212,204,49,0,16,252,236,48,55,51,21,3,35,19,240, 211,164,129,82,254,172,254,192,1,64,0,1,0,100,1,223,2,127,2,131,0,3,0, 17,182,0,156,2,4,1,0,4,16,220,204,49,0,16,212,236,48,19,33,21,33,100,2, 27,253,229,2,131,164,0,0,1,0,219,0,0,1,174,0,254,0,3,0,17,183,0,131,2, 1,25,0,24,4,16,252,236,49,0,47,236,48,55,51,21,35,219,211,211,254,254, 0,1,0,0,255,66,2,178,5,213,0,3,0,45,64,20,0,26,1,2,1,2,26,3,0,3,66,2,159, 0,129,4,2,0,1,3,47,196,57,57,49,0,16,244,236,48,75,83,88,7,16,5,237,7, 16,5,237,89,34,1,51,1,35,2,8,170,253,248,170,5,213,249,109,0,0,0,0,2,0, 135,255,227,4,143,5,240,0,11,0,23,0,35,64,19,6,160,18,0,160,12,145,18, 140,24,9,28,15,30,3,28,21,27,24,16,252,236,244,236,49,0,16,228,244,236, 16,238,48,1,34,2,17,16,18,51,50,18,17,16,2,39,50,0,17,16,0,35,34,0,17, 16,0,2,139,156,157,157,156,157,157,157,157,251,1,9,254,247,251,251,254, 247,1,9,5,80,254,205,254,204,254,205,254,205,1,51,1,51,1,52,1,51,160,254, 115,254,134,254,135,254,115,1,141,1,121,1,122,1,141,0,0,1,0,225,0,0,4, 90,5,213,0,10,0,64,64,21,66,3,160,4,2,160,5,129,7,0,160,9,8,31,6,28,3, 0,31,1,11,16,212,75,176,15,84,88,185,0,1,0,64,56,89,236,196,252,236,49, 0,47,236,50,244,236,212,236,48,75,83,88,89,34,1,180,15,3,15,4,2,93,55, 33,17,5,53,37,51,17,33,21,33,254,1,74,254,153,1,101,202,1,74,252,164,170, 4,115,72,184,72,250,213,170,0,0,0,1,0,150,0,0,4,74,5,240,0,28,0,158,64, 39,25,26,27,3,24,28,17,5,4,0,17,5,5,4,66,16,161,17,148,13,160,20,145,4, 0,160,2,0,16,10,2,1,10,28,23,16,3,6,29,16,252,75,176,21,84,75,176,22,84, 91,75,176,20,84,91,88,185,0,3,255,192,56,89,196,212,236,192,192,17,18, 57,49,0,47,236,50,244,236,244,236,48,75,83,88,7,16,5,237,7,5,237,1,176, 28,16,17,23,57,89,34,1,64,50,85,4,86,5,86,7,122,4,122,5,118,27,135,25, 7,4,0,4,25,4,26,4,27,5,28,116,0,118,6,117,26,115,27,116,28,130,0,134,25, 130,26,130,27,130,28,168,0,168,27,17,93,0,93,37,33,21,33,53,54,0,55,62, 1,53,52,38,35,34,6,7,53,62,1,51,50,4,21,20,6,7,6,0,1,137,2,193,252,76, 115,1,141,51,97,77,167,134,95,211,120,122,212,88,232,1,20,69,91,25,254, 244,170,170,170,119,1,145,58,109,151,73,119,150,66,67,204,49,50,232,194, 92,165,112,29,254,235,0,0,0,1,0,156,255,227,4,115,5,240,0,40,0,112,64, 46,0,21,19,10,134,9,31,134,32,19,160,21,13,160,9,147,6,28,160,32,147,35, 145,6,140,21,163,41,22,28,19,0,3,20,25,28,38,32,16,28,3,20,31,9,6,41,16, 252,75,176,22,84,75,176,20,84,91,88,185,0,9,255,192,56,89,196,196,212, 236,244,236,17,23,57,57,49,0,16,236,228,244,228,236,16,230,238,16,238, 16,238,16,238,17,18,57,48,1,64,9,100,30,97,31,97,32,100,33,4,0,93,1,30, 1,21,20,4,33,34,38,39,53,30,1,51,50,54,53,52,38,43,1,53,51,50,54,53,52, 38,35,34,6,7,53,62,1,51,50,4,21,20,6,3,63,145,163,254,208,254,232,94,199, 106,84,200,109,190,199,185,165,174,182,149,158,163,152,83,190,114,115, 201,89,230,1,12,142,3,37,31,196,144,221,242,37,37,195,49,50,150,143,132, 149,166,119,112,115,123,36,38,180,32,32,209,178,124,171,0,0,2,0,100,0, 0,4,164,5,213,0,2,0,13,0,129,64,29,1,13,3,13,0,3,3,13,66,0,3,11,7,160, 5,1,3,129,9,1,12,10,0,28,6,8,4,12,14,16,220,75,176,11,84,75,176,13,84, 91,88,185,0,12,255,192,56,89,212,60,196,236,50,17,57,49,0,47,228,212,60, 236,50,18,57,48,75,83,88,7,16,4,201,7,16,5,201,89,34,1,64,42,11,0,42,0, 72,0,89,0,105,0,119,0,138,0,7,22,1,43,0,38,1,43,3,54,1,78,1,79,12,79,13, 86,1,102,1,117,1,122,3,133,1,13,93,0,93,9,1,33,3,51,17,51,21,35,17,35, 17,33,53,3,6,254,2,1,254,53,254,213,213,201,253,94,5,37,252,227,3,205, 252,51,168,254,160,1,96,195,0,0,0,1,0,158,255,227,4,100,5,213,0,29,0,94, 64,35,4,26,7,17,134,16,29,26,160,7,20,160,16,137,13,2,160,0,129,13,140, 7,164,30,23,28,1,10,3,28,0,10,16,6,30,16,252,1,75,176,22,84,75,176,20, 84,91,88,185,0,16,255,192,56,89,75,176,15,84,88,185,0,16,0,64,56,89,196, 212,236,16,196,238,49,0,16,228,228,244,236,16,230,238,16,254,196,16,238, 17,18,57,48,19,33,21,33,17,62,1,51,50,0,21,20,0,33,34,38,39,53,30,1,51, 50,54,53,52,38,35,34,6,7,221,3,25,253,160,44,88,44,250,1,36,254,212,254, 239,94,195,104,90,192,107,173,202,202,173,81,161,84,5,213,170,254,146, 15,15,254,238,234,241,254,245,32,32,203,49,48,182,156,156,182,36,38,0, 0,0,2,0,143,255,227,4,150,5,240,0,11,0,36,0,88,64,36,19,6,0,13,134,12, 0,160,22,6,160,28,22,165,16,160,12,137,34,145,28,140,37,12,34,9,28,25, 30,19,28,3,33,31,27,37,16,252,236,236,244,236,228,49,0,16,228,244,228, 252,228,16,238,16,238,16,238,17,18,57,48,64,20,203,0,203,1,205,2,205,3, 205,4,203,5,203,6,7,164,30,178,30,2,93,1,93,1,34,6,21,20,22,51,50,54,53, 52,38,1,21,46,1,35,34,2,3,62,1,51,50,0,21,20,0,35,32,0,17,16,0,33,50,22, 2,164,136,159,159,136,136,159,159,1,9,76,155,76,200,211,15,59,178,107, 225,1,5,254,240,226,254,253,254,238,1,80,1,27,76,155,3,59,186,162,161, 187,187,161,162,186,2,121,184,36,38,254,242,254,239,87,93,254,239,235, 230,254,234,1,141,1,121,1,98,1,165,30,0,0,0,0,1,0,168,0,0,4,104,5,213, 0,6,0,99,64,24,5,17,2,3,2,3,17,4,5,4,66,5,160,0,129,3,5,3,1,4,1,0,6,7, 16,252,204,196,17,57,57,49,0,47,244,236,48,75,83,88,7,16,5,237,7,16,5, 237,89,34,1,75,176,22,84,88,189,0,7,0,64,0,1,0,7,0,7,255,192,56,17,55, 56,89,64,18,88,2,1,6,3,26,5,57,5,72,5,103,3,176,0,176,6,7,93,0,93,19,33, 21,1,35,1,33,168,3,192,253,226,211,1,254,253,51,5,213,86,250,129,5,43, 0,0,0,0,3,0,139,255,227,4,139,5,240,0,11,0,35,0,47,0,67,64,37,24,12,0, 160,39,6,160,30,45,160,18,145,30,140,39,163,48,24,12,36,42,28,21,36,28, 15,9,28,21,27,30,3,28,15,33,27,48,16,252,196,236,244,196,236,16,238,16, 238,17,57,57,49,0,16,236,228,244,236,16,238,16,238,57,57,48,1,34,6,21, 20,22,51,50,54,53,52,38,37,46,1,53,52,36,51,50,22,21,20,6,7,30,1,21,20, 4,35,34,36,53,52,54,19,20,22,51,50,54,53,52,38,35,34,6,2,139,144,165,165, 144,144,166,165,254,165,130,145,0,255,222,223,254,145,129,146,163,254, 247,247,247,254,247,164,72,145,131,130,147,147,130,131,145,2,197,154,135, 135,154,155,134,135,154,86,32,178,128,179,208,208,179,128,178,32,34,198, 143,217,232,232,217,143,198,1,97,116,130,130,116,116,130,130,0,0,0,2,0, 129,255,227,4,135,5,240,0,24,0,36,0,88,64,35,7,31,25,1,134,0,25,160,10, 165,4,160,0,137,22,31,160,16,145,22,140,37,7,28,28,33,19,30,0,34,34,28, 13,27,37,16,252,236,228,244,236,236,49,0,16,228,244,236,16,230,254,245, 238,16,238,17,18,57,48,64,22,196,25,194,26,192,27,192,28,192,29,194,30, 196,31,7,170,18,188,18,233,18,3,93,1,93,55,53,30,1,51,50,18,19,14,1,35, 34,0,53,52,0,51,32,0,17,16,0,33,34,38,1,50,54,53,52,38,35,34,6,21,20,22, 225,76,156,75,200,211,15,58,178,108,224,254,251,1,16,226,1,3,1,17,254, 177,254,229,76,156,1,62,136,159,159,136,136,159,159,31,184,36,38,1,13, 1,18,86,92,1,15,235,230,1,22,254,115,254,134,254,159,254,91,30,2,151,186, 162,161,187,187,161,162,186,0,0,2,0,240,0,0,1,195,4,35,0,3,0,7,0,28,64, 14,6,131,4,166,0,131,2,5,1,3,4,0,24,8,16,252,60,236,50,49,0,47,236,244, 236,48,55,51,21,35,17,51,21,35,240,211,211,211,211,254,254,4,35,254,0, 0,0,1,0,217,0,94,5,219,4,166,0,6,0,77,64,42,2,156,3,4,3,1,156,0,1,4,4, 3,1,156,2,1,5,6,5,0,156,6,5,66,5,4,2,1,0,5,3,168,6,167,7,1,2,0,36,4,35, 7,16,252,236,50,57,49,0,16,244,236,23,57,48,75,83,88,7,4,237,7,16,8,237, 7,16,8,237,7,16,4,237,89,34,9,2,21,1,53,1,5,219,251,248,4,8,250,254,5, 2,3,240,254,145,254,147,182,1,209,166,1,209,0,0,2,0,217,1,96,5,219,3,162, 0,3,0,7,0,28,64,13,0,156,2,6,156,4,8,5,1,4,0,35,8,16,252,60,196,50,49, 0,16,212,236,212,236,48,19,33,21,33,21,33,21,33,217,5,2,250,254,5,2,250, 254,3,162,168,240,170,0,0,0,1,0,217,0,94,5,219,4,166,0,6,0,79,64,43,6, 156,0,6,3,4,3,5,156,4,4,3,0,156,1,2,1,6,156,5,6,2,2,1,66,6,5,3,2,0,5,4, 168,1,167,7,6,2,36,4,0,35,7,16,252,60,236,57,49,0,16,244,236,23,57,48, 75,83,88,7,16,8,237,7,16,4,237,7,16,4,237,7,16,8,237,89,34,19,53,1,21, 1,53,1,217,5,2,250,254,4,6,3,240,182,254,47,166,254,47,182,1,109,0,0,0, 2,0,147,0,0,3,176,5,240,0,3,0,36,0,101,64,43,36,30,9,6,4,10,29,19,4,0, 20,134,19,136,16,149,23,145,0,131,2,29,26,13,9,5,4,10,30,1,13,28,26,4, 28,5,1,3,0,38,26,19,37,16,220,75,176,12,84,88,185,0,19,255,192,56,89,196, 252,236,212,236,16,238,17,57,57,17,18,57,17,18,57,49,0,47,238,246,254, 244,238,16,205,17,57,57,23,57,48,1,182,121,9,122,10,122,32,3,93,37,51, 21,35,19,35,53,52,54,63,1,62,1,53,52,38,35,34,6,7,53,62,1,51,50,22,21, 20,6,15,1,14,1,7,14,1,21,1,135,203,203,197,191,56,90,90,57,51,131,108, 79,179,97,94,193,103,184,223,72,90,88,47,39,8,6,6,254,254,1,145,154,101, 130,86,89,53,94,49,89,110,70,67,188,57,56,194,159,76,137,86,86,47,53,25, 21,60,52,0,0,0,2,0,135,254,156,7,113,5,162,0,11,0,76,0,149,64,50,24,12, 3,9,169,25,21,27,3,169,76,15,52,51,15,172,48,169,55,21,172,36,169,55,67, 77,51,52,30,26,0,40,18,6,24,12,40,26,43,30,40,73,18,43,42,40,73,44,61, 77,16,220,236,252,236,16,254,253,254,60,198,16,238,17,18,57,57,49,0,16, 212,196,252,236,16,254,237,212,198,16,197,238,50,16,196,238,17,57,57,48, 0,75,176,9,84,75,176,12,84,91,75,176,16,84,91,75,176,19,84,91,75,176,20, 84,91,88,189,0,77,255,192,0,1,0,77,0,77,0,64,56,17,55,56,89,64,9,15,78, 31,78,47,78,63,78,4,1,93,1,20,22,51,50,54,53,52,38,35,34,6,1,14,1,35,34, 38,53,52,54,51,50,22,23,53,51,17,62,1,53,52,38,39,38,36,35,34,6,7,6,2, 21,20,18,23,22,4,51,50,54,55,23,6,4,35,34,36,39,38,2,53,52,18,55,54,36, 51,50,4,23,30,1,21,16,0,5,2,250,142,124,123,141,144,122,121,143,2,33,60, 155,103,172,215,216,171,103,156,59,143,146,165,63,64,104,254,213,176,123, 226,96,157,177,115,109,105,1,20,157,129,249,104,90,125,254,217,152,185, 254,184,128,128,134,136,126,129,1,82,189,212,1,107,123,75,79,254,194,254, 232,2,25,143,163,164,142,140,165,164,254,72,77,73,249,200,200,250,75,76, 131,253,32,22,223,177,107,188,80,131,139,65,64,102,254,181,193,159,254, 234,106,104,109,87,81,111,97,103,131,125,125,1,73,189,182,1,74,125,127, 135,174,160,98,230,123,254,249,254,208,6,0,0,2,0,16,0,0,5,104,5,213,0, 2,0,10,0,194,64,65,0,17,1,0,4,5,4,2,17,5,5,4,1,17,10,3,10,0,17,2,0,3,3, 10,7,17,5,4,6,17,5,5,4,9,17,3,10,8,17,10,3,10,66,0,3,7,149,1,3,129,9,5, 9,8,7,6,4,3,2,1,0,9,5,10,11,16,212,196,23,57,49,0,47,60,228,212,236,18, 57,48,75,83,88,7,16,5,237,7,5,237,7,16,5,237,7,5,237,7,16,8,237,7,16,5, 237,7,16,5,237,7,16,8,237,89,34,178,32,12,1,1,93,64,66,15,1,15,2,15,7, 15,8,15,0,88,0,118,0,112,0,140,0,9,7,1,8,2,6,3,9,4,22,1,25,2,86,1,88,2, 80,12,103,1,104,2,120,1,118,2,124,3,114,4,119,7,120,8,135,1,136,2,128, 12,152,2,153,3,150,4,23,93,0,93,9,1,33,1,51,1,35,3,33,3,35,2,188,254,238, 2,37,254,123,229,2,57,210,136,253,95,136,213,5,14,253,25,3,174,250,43, 1,127,254,129,0,0,0,3,0,201,0,0,4,236,5,213,0,8,0,17,0,32,0,67,64,35,25, 0,149,10,9,149,18,129,1,149,10,173,31,17,11,8,2,19,25,31,5,0,14,28,22, 5,25,28,46,9,0,28,18,4,33,16,252,236,50,252,236,212,236,17,23,57,57,57, 49,0,47,236,236,244,236,16,238,57,48,178,15,34,1,1,93,1,17,33,50,54,53, 52,38,35,1,17,33,50,54,53,52,38,35,37,33,50,22,21,20,6,7,30,1,21,20,4, 35,33,1,147,1,68,163,157,157,163,254,188,1,43,148,145,145,148,254,11,2, 4,231,250,128,124,149,165,254,240,251,253,232,2,201,253,221,135,139,140, 133,2,102,254,62,111,114,113,112,166,192,177,137,162,20,32,203,152,200, 218,0,1,0,115,255,227,5,39,5,240,0,25,0,54,64,26,13,161,14,174,10,149, 17,1,161,0,174,4,149,23,145,17,140,26,7,25,13,0,48,20,16,26,16,252,236, 50,236,49,0,16,228,244,236,244,236,16,238,246,238,48,180,15,27,31,27,2, 1,93,1,21,46,1,35,32,0,17,16,0,33,50,54,55,21,14,1,35,32,0,17,16,0,33, 50,22,5,39,102,231,130,255,0,254,240,1,16,1,0,130,231,102,106,237,132, 254,173,254,122,1,134,1,83,134,237,5,98,213,95,94,254,199,254,216,254, 217,254,199,94,95,211,72,72,1,159,1,103,1,104,1,159,71,0,0,0,2,0,201,0, 0,5,176,5,213,0,8,0,17,0,46,64,21,0,149,9,129,1,149,16,8,2,16,10,0,5,25, 13,50,0,28,9,4,18,16,252,236,244,236,17,57,57,57,57,49,0,47,236,244,236, 48,178,96,19,1,1,93,1,17,51,32,0,17,16,0,33,37,33,32,0,17,16,0,41,1,1, 147,244,1,53,1,31,254,225,254,203,254,66,1,159,1,178,1,150,254,104,254, 80,254,97,5,47,251,119,1,24,1,46,1,44,1,23,166,254,151,254,128,254,126, 254,150,0,0,0,1,0,201,0,0,4,139,5,213,0,11,0,46,64,21,6,149,4,2,149,0, 129,8,149,4,173,10,5,1,9,7,3,28,0,4,12,16,252,236,50,212,196,196,49,0, 47,236,236,244,236,16,238,48,178,31,13,1,1,93,19,33,21,33,17,33,21,33, 17,33,21,33,201,3,176,253,26,2,199,253,57,2,248,252,62,5,213,170,254,70, 170,253,227,170,0,0,0,1,0,201,0,0,4,35,5,213,0,9,0,41,64,18,6,149,4,2, 149,0,129,4,173,8,5,1,7,3,28,0,4,10,16,252,236,50,212,196,49,0,47,236, 244,236,16,238,48,178,15,11,1,1,93,19,33,21,33,17,33,21,33,17,35,201,3, 90,253,112,2,80,253,176,202,5,213,170,254,72,170,253,55,0,0,1,0,115,255, 227,5,139,5,240,0,29,0,57,64,32,0,5,27,1,149,3,27,149,8,18,161,17,174, 21,149,14,145,8,140,30,2,0,28,17,52,4,51,24,25,11,16,30,16,252,236,252, 228,252,196,49,0,16,228,244,236,244,236,16,254,212,238,17,57,57,48,37, 17,33,53,33,17,6,4,35,32,0,17,16,0,33,50,4,23,21,46,1,35,32,0,17,16,0, 33,50,54,4,195,254,182,2,18,117,254,230,160,254,162,254,117,1,139,1,94, 146,1,7,111,112,252,139,254,238,254,237,1,19,1,18,107,168,213,1,145,166, 253,127,83,85,1,153,1,109,1,110,1,153,72,70,215,95,96,254,206,254,209, 254,210,254,206,37,0,0,0,1,0,201,0,0,5,59,5,213,0,11,0,44,64,20,8,149, 2,173,4,0,129,10,6,7,3,28,5,56,9,1,28,0,4,12,16,252,236,50,252,236,50, 49,0,47,60,228,50,252,236,48,178,80,13,1,1,93,19,51,17,33,17,51,17,35, 17,33,17,35,201,202,2,222,202,202,253,34,202,5,213,253,156,2,100,250,43, 2,199,253,57,0,0,1,0,201,0,0,1,147,5,213,0,3,0,46,183,0,175,2,1,28,0,4, 4,16,252,75,176,16,84,88,185,0,0,0,64,56,89,236,49,0,47,236,48,1,64,13, 48,5,64,5,80,5,96,5,143,5,159,5,6,93,19,51,17,35,201,202,202,5,213,250, 43,0,0,1,255,150,254,102,1,147,5,213,0,11,0,66,64,19,11,2,0,7,149,5,176, 0,129,12,5,8,6,57,1,28,0,4,12,16,252,75,176,16,84,88,185,0,0,0,64,56,89, 236,228,57,57,49,0,16,228,252,236,17,57,57,48,1,64,13,48,13,64,13,80,13, 96,13,143,13,159,13,6,93,19,51,17,16,6,43,1,53,51,50,54,53,201,202,205, 227,77,63,134,110,5,213,250,147,254,242,244,170,150,194,0,0,0,1,0,201, 0,0,5,106,5,213,0,10,0,239,64,40,8,17,5,6,5,7,17,6,6,5,3,17,4,5,4,2,17, 5,5,4,66,8,5,2,3,3,0,175,9,6,5,1,4,6,8,1,28,0,4,11,16,252,236,50,212,196, 17,57,49,0,47,60,236,50,23,57,48,75,83,88,7,16,4,237,7,16,5,237,7,16,5, 237,7,16,4,237,89,34,178,8,3,1,1,93,64,146,20,2,1,4,2,9,8,22,2,40,5,40, 8,55,2,54,5,52,8,71,2,70,5,67,8,85,2,103,2,118,2,119,5,131,2,136,5,143, 8,148,2,155,8,231,2,21,6,3,9,5,9,6,27,3,25,7,5,10,3,10,7,24,3,40,5,43, 6,42,7,54,4,54,5,54,6,53,7,48,12,65,3,64,4,69,5,64,6,64,7,64,12,98,3,96, 4,104,5,103,7,119,5,112,12,139,3,139,5,142,6,143,7,143,12,154,3,157,6, 157,7,182,3,181,7,197,3,197,7,215,3,214,7,232,3,233,4,232,5,234,6,247, 3,248,5,249,6,44,93,113,0,93,113,19,51,17,1,33,9,1,33,1,17,35,201,202, 2,158,1,4,253,27,3,26,254,246,253,51,202,5,213,253,137,2,119,253,72,252, 227,2,207,253,49,0,0,0,0,1,0,201,0,0,4,106,5,213,0,5,0,37,64,12,2,149, 0,129,4,1,28,3,58,0,4,6,16,252,236,236,49,0,47,228,236,48,64,9,48,7,80, 7,128,3,128,4,4,1,93,19,51,17,33,21,33,201,202,2,215,252,95,5,213,250, 213,170,0,1,0,201,0,0,6,31,5,213,0,12,0,191,64,52,3,17,7,8,7,2,17,1,2, 8,8,7,2,17,3,2,9,10,9,1,17,10,10,9,66,10,7,2,3,8,3,0,175,8,11,5,9,8,3, 2,1,5,10,6,28,4,62,10,28,0,4,13,16,252,236,252,236,17,23,57,49,0,47,60, 196,236,50,17,23,57,48,75,83,88,7,16,5,237,7,16,8,237,7,16,8,237,7,16, 5,237,89,34,178,112,14,1,1,93,64,86,3,7,15,8,15,9,2,10,21,2,20,7,19,10, 38,2,38,7,32,7,38,10,32,10,52,7,53,10,105,2,124,2,123,7,121,10,128,2,130, 7,130,10,144,2,22,4,1,11,3,19,1,27,3,35,1,44,3,39,8,40,9,52,1,60,3,86, 8,89,9,101,8,106,9,118,8,121,9,129,1,141,3,149,1,155,3,20,93,0,93,19,33, 9,1,33,17,35,17,1,35,1,17,35,201,1,45,1,125,1,127,1,45,197,254,127,203, 254,127,196,5,213,252,8,3,248,250,43,5,31,252,0,4,0,250,225,0,0,0,1,0, 201,0,0,5,51,5,213,0,9,0,121,64,30,7,17,1,2,1,2,17,6,7,6,66,7,2,3,0,175, 8,5,6,1,7,2,28,4,54,7,28,0,4,10,16,252,236,252,236,17,57,57,49,0,47,60, 236,50,57,57,48,75,83,88,7,16,4,237,7,16,4,237,89,34,178,31,11,1,1,93, 64,48,54,2,56,7,72,2,71,7,105,2,102,7,128,2,7,6,1,9,6,21,1,26,6,70,1,73, 6,87,1,88,6,101,1,105,6,121,6,133,1,138,6,149,1,154,6,159,11,16,93,0,93, 19,33,1,17,51,17,33,1,17,35,201,1,16,2,150,196,254,240,253,106,196,5,213, 251,31,4,225,250,43,4,225,251,31,0,2,0,115,255,227,5,217,5,240,0,11,0, 23,0,35,64,19,6,149,18,0,149,12,145,18,140,24,9,25,15,51,3,25,21,16,24, 16,252,236,252,236,49,0,16,228,244,236,16,238,48,1,34,0,17,16,0,51,50, 0,17,16,0,39,32,0,17,16,0,33,32,0,17,16,0,3,39,220,254,253,1,3,220,220, 1,1,254,255,220,1,58,1,120,254,136,254,198,254,197,254,135,1,121,5,76, 254,184,254,229,254,230,254,184,1,72,1,26,1,27,1,72,164,254,91,254,158, 254,159,254,91,1,164,1,98,1,98,1,165,0,0,0,2,0,201,0,0,4,141,5,213,0,8, 0,19,0,58,64,24,1,149,16,0,149,9,129,18,16,10,8,2,4,0,5,25,13,63,17,0, 28,9,4,20,16,252,236,50,252,236,17,23,57,49,0,47,244,236,212,236,48,64, 11,15,21,31,21,63,21,95,21,175,21,5,1,93,1,17,51,50,54,53,52,38,35,37, 33,50,4,21,20,4,43,1,17,35,1,147,254,141,154,154,141,254,56,1,200,251, 1,1,254,255,251,254,202,5,47,253,207,146,135,134,146,166,227,219,221,226, 253,168,0,2,0,115,254,248,5,217,5,240,0,11,0,29,0,82,64,42,17,16,2,15, 1,12,13,12,14,1,13,13,12,66,15,30,12,6,149,18,0,149,24,145,18,140,13,30, 13,27,15,12,3,9,25,27,51,3,25,21,16,30,16,252,236,252,236,17,57,57,17, 57,49,0,16,196,228,244,236,16,238,57,18,57,48,75,83,88,7,16,5,237,7,16, 5,237,23,57,89,34,1,34,0,17,16,0,51,50,0,17,16,0,19,1,35,39,14,1,35,32, 0,17,16,0,33,32,0,17,16,2,3,39,220,254,253,1,3,220,220,1,1,254,255,63, 1,10,244,221,33,35,16,254,197,254,135,1,121,1,59,1,58,1,120,209,5,76,254, 184,254,229,254,230,254,184,1,72,1,26,1,27,1,72,250,207,254,221,239,2, 2,1,165,1,97,1,98,1,165,254,91,254,158,254,252,254,142,0,0,2,0,201,0,0, 5,84,5,213,0,19,0,28,0,177,64,53,9,8,7,3,10,6,17,3,4,3,5,17,4,4,3,66,6, 4,0,21,3,4,21,149,9,20,149,13,129,11,4,5,6,3,17,9,0,28,22,14,5,10,25,25, 4,17,63,20,10,28,12,4,29,16,252,236,50,252,196,236,17,23,57,17,57,57,57, 49,0,47,60,244,236,212,236,18,57,18,57,18,57,48,75,83,88,7,16,5,237,7, 16,5,237,17,23,57,89,34,178,64,30,1,1,93,64,66,122,19,1,5,0,5,1,5,2,6, 3,7,4,21,0,21,1,20,2,22,3,23,4,37,0,37,1,37,2,38,3,39,6,38,7,38,8,38,9, 32,30,54,1,54,2,70,1,70,2,104,5,117,4,117,5,119,19,136,6,136,7,152,6,152, 7,31,93,0,93,1,30,1,23,19,35,3,46,1,43,1,17,35,17,33,32,22,21,20,6,1,17, 51,50,54,53,52,38,35,3,141,65,123,62,205,217,191,74,139,120,220,202,1, 200,1,0,252,131,253,137,254,146,149,149,146,2,188,22,144,126,254,104,1, 127,150,98,253,137,5,213,214,216,141,186,2,79,253,238,135,131,131,133, 0,0,1,0,135,255,227,4,162,5,240,0,39,0,126,64,60,13,12,2,14,11,2,30,31, 30,8,9,2,7,10,2,31,31,30,66,10,11,30,31,4,21,1,0,21,161,20,148,24,149, 17,4,149,0,148,37,145,17,140,40,30,10,11,31,27,7,0,34,27,25,14,45,7,25, 20,34,40,16,220,196,236,252,236,228,17,18,57,57,57,57,49,0,16,228,244, 228,236,16,238,246,238,16,198,17,23,57,48,75,83,88,7,16,14,237,17,23,57, 7,16,14,237,17,23,57,89,34,178,15,41,1,1,93,182,31,41,47,41,79,41,3,93, 1,21,46,1,35,34,6,21,20,22,31,1,30,1,21,20,4,33,34,38,39,53,30,1,51,50, 54,53,52,38,47,1,46,1,53,52,36,51,50,22,4,72,115,204,95,165,179,119,166, 122,226,215,254,221,254,231,106,239,128,123,236,114,173,188,135,154,123, 226,202,1,23,245,105,218,5,164,197,55,54,128,118,99,101,31,25,43,217,182, 217,224,48,47,208,69,70,136,126,110,124,31,24,45,192,171,198,228,38,0, 0,1,255,250,0,0,4,233,5,213,0,7,0,74,64,14,6,2,149,0,129,4,1,64,3,28,0, 64,5,8,16,212,228,252,228,49,0,47,244,236,50,48,1,75,176,10,84,88,189, 0,8,0,64,0,1,0,8,0,8,255,192,56,17,55,56,89,64,19,0,9,31,0,16,1,16,2,31, 7,16,9,64,9,112,9,159,9,9,93,3,33,21,33,17,35,17,33,6,4,239,253,238,203, 253,238,5,213,170,250,213,5,43,0,0,1,0,178,255,227,5,41,5,213,0,17,0,64, 64,22,8,2,17,11,0,5,149,14,140,9,0,129,18,8,28,10,56,1,28,0,65,18,16,252, 75,176,16,84,88,185,0,0,255,192,56,89,236,252,236,49,0,16,228,50,244,236, 17,57,57,57,57,48,1,182,31,19,143,19,159,19,3,93,19,51,17,20,22,51,50, 54,53,17,51,17,16,0,33,32,0,17,178,203,174,195,194,174,203,254,223,254, 230,254,229,254,223,5,213,252,117,240,211,211,240,3,139,252,92,254,220, 254,214,1,42,1,36,0,0,1,0,16,0,0,5,104,5,213,0,6,0,183,64,39,4,17,5,6, 5,3,17,2,3,6,6,5,3,17,4,3,0,1,0,2,17,1,1,0,66,3,4,1,175,0,6,4,3,2,0,5, 5,1,7,16,212,196,23,57,49,0,47,236,50,57,48,75,83,88,7,16,5,237,7,16,8, 237,7,16,8,237,7,16,5,237,89,34,178,80,8,1,1,93,64,98,0,3,42,3,71,4,71, 5,90,3,125,3,131,3,7,6,0,7,2,8,4,9,6,21,1,20,2,26,4,26,5,42,0,38,1,38, 2,41,4,41,5,37,6,32,8,56,0,51,1,51,2,60,4,60,5,55,6,72,0,69,1,69,2,73, 4,73,5,71,6,89,0,86,6,102,2,105,4,105,5,122,0,118,1,118,2,121,4,121,5, 117,6,128,8,152,0,151,6,41,93,0,93,33,1,51,9,1,51,1,2,74,253,198,211,1, 217,1,218,210,253,199,5,213,251,23,4,233,250,43,0,1,0,68,0,0,7,166,5,213, 0,12,1,123,64,73,5,26,6,5,9,10,9,4,26,10,9,3,26,10,11,10,2,26,1,2,11,11, 10,6,17,7,8,7,5,17,4,5,8,8,7,2,17,3,2,12,0,12,1,17,0,0,12,66,10,5,2,3, 6,3,0,175,11,8,12,11,10,9,8,6,5,4,3,2,1,11,7,0,13,16,212,204,23,57,49, 0,47,60,236,50,50,23,57,48,75,83,88,7,16,5,237,7,16,8,237,7,16,8,237,7, 16,5,237,7,16,8,237,7,16,5,237,7,5,237,7,16,8,237,89,34,178,0,14,1,1,93, 64,242,6,2,6,5,2,10,0,10,0,10,18,10,40,5,36,10,32,10,62,2,62,5,52,10,48, 10,76,2,77,5,66,10,64,10,89,2,106,2,107,5,103,10,96,10,123,2,127,2,124, 5,127,5,128,10,150,2,149,5,29,7,0,9,2,8,3,0,4,6,5,0,5,0,6,1,7,4,8,0,8, 7,9,0,9,4,10,10,12,0,14,26,3,21,4,21,8,25,12,16,14,32,4,33,5,32,6,32,7, 32,8,35,9,36,10,37,11,32,14,32,14,60,2,58,3,53,4,51,5,48,8,54,9,57,11, 63,12,48,14,70,0,70,1,74,2,64,4,69,5,64,5,66,6,66,7,66,8,64,8,64,9,68, 10,77,12,64,14,64,14,88,2,86,8,89,12,80,14,102,2,103,3,97,4,98,5,96,6, 96,7,96,8,100,9,100,10,100,11,119,0,118,1,123,2,120,3,119,4,116,5,121, 6,121,7,119,8,112,8,120,12,127,12,127,14,134,2,135,3,136,4,137,5,133,9, 138,11,143,14,151,4,159,14,175,14,91,93,0,93,19,51,9,1,51,9,1,51,1,35, 9,1,35,68,204,1,58,1,57,227,1,58,1,57,205,254,137,254,254,197,254,194, 254,5,213,251,18,4,238,251,18,4,238,250,43,5,16,250,240,0,0,0,1,0,61,0, 0,5,59,5,213,0,11,0,102,64,6,13,4,6,0,10,12,16,212,196,220,196,196,49, 180,128,0,127,10,2,93,0,64,5,3,0,175,9,6,47,60,236,50,48,75,176,66,80, 88,64,20,7,17,6,6,5,9,17,10,11,10,3,17,4,5,4,1,17,0,11,0,5,7,16,236,7, 16,236,7,16,236,7,16,236,64,20,11,10,3,7,0,8,9,4,7,0,5,9,4,6,1,2,10,3, 6,1,15,15,15,15,89,19,51,9,1,51,9,1,35,9,1,35,1,129,217,1,115,1,117,217, 254,32,2,0,217,254,92,254,89,218,2,21,5,213,253,213,2,43,253,51,252,248, 2,123,253,133,3,29,0,0,1,255,252,0,0,4,231,5,213,0,8,0,148,64,40,3,17, 4,5,4,2,17,1,2,5,5,4,2,17,3,2,8,0,8,1,17,0,0,8,66,2,3,0,175,6,2,7,4,64, 5,28,0,64,7,9,16,212,228,252,228,18,57,49,0,47,236,50,57,48,75,83,88,7, 16,5,237,7,16,8,237,7,16,8,237,7,16,5,237,89,34,178,0,10,1,1,93,64,60, 5,2,20,2,53,2,48,2,48,5,48,8,70,2,64,2,64,5,64,8,81,2,81,5,81,8,101,2, 132,2,147,2,16,22,1,26,3,31,10,38,1,41,3,55,1,56,3,64,10,103,1,104,3,120, 3,112,10,159,10,13,93,0,93,3,51,9,1,51,1,17,35,17,4,217,1,158,1,155,217, 253,240,203,5,213,253,154,2,102,252,242,253,57,2,199,0,0,0,0,1,0,92,0, 0,5,31,5,213,0,9,0,144,64,27,3,17,7,8,7,8,17,2,3,2,66,8,149,0,129,3,149, 5,8,3,0,1,66,4,0,6,10,16,220,75,176,9,84,75,176,10,84,91,88,185,0,6,255, 192,56,89,196,212,228,17,57,57,49,0,47,236,244,236,48,75,83,88,7,16,5, 237,7,16,5,237,89,34,1,64,64,5,2,10,7,24,7,41,2,38,7,56,7,72,2,71,7,72, 8,9,5,3,11,8,0,11,22,3,26,8,16,11,47,11,53,3,57,8,63,11,71,3,74,8,79,11, 85,3,89,8,102,3,105,8,111,11,119,3,120,8,127,11,159,11,22,93,0,93,19,33, 21,1,33,21,33,53,1,33,115,4,149,252,80,3,199,251,61,3,176,252,103,5,213, 154,251,111,170,154,4,145,0,0,0,1,0,176,254,242,2,88,6,20,0,7,0,59,64, 15,4,169,6,178,2,169,0,177,8,5,1,3,67,0,8,16,220,75,176,12,84,88,185,0, 0,0,64,56,89,75,176,18,84,75,176,19,84,91,88,185,0,0,255,192,56,89,252, 204,50,49,0,16,252,236,244,236,48,19,33,21,35,17,51,21,33,176,1,168,240, 240,254,88,6,20,143,249,252,143,0,0,0,1,0,199,254,242,2,111,6,20,0,7,0, 48,64,16,3,169,1,178,5,169,0,177,8,0,67,4,6,2,4,8,16,252,75,176,15,84, 75,176,16,84,91,88,185,0,2,0,64,56,89,60,220,236,49,0,16,252,236,244,236, 48,1,17,33,53,51,17,35,53,2,111,254,88,239,239,6,20,248,222,143,6,4,143, 0,1,0,217,3,168,5,219,5,213,0,6,0,24,64,10,3,4,1,0,129,7,3,1,5,7,16,220, 204,57,49,0,16,244,204,50,57,48,9,1,35,9,1,35,1,3,188,2,31,201,254,72, 254,72,201,2,31,5,213,253,211,1,139,254,117,2,45,0,0,1,255,236,254,29, 4,20,254,172,0,3,0,15,181,0,169,1,0,2,4,16,196,196,49,0,212,236,48,1,21, 33,53,4,20,251,216,254,172,143,143,0,0,0,0,2,0,123,255,227,4,45,4,123, 0,10,0,37,0,188,64,39,25,31,11,23,9,14,0,169,23,6,185,14,17,32,134,31, 186,28,185,35,184,17,140,23,12,0,23,3,24,13,9,8,11,31,3,8,20,69,38,16, 252,236,204,212,236,50,50,17,57,57,49,0,47,196,228,244,252,244,236,16, 198,238,16,238,17,57,17,57,18,57,48,64,110,48,29,48,30,48,31,48,32,48, 33,48,34,63,39,64,29,64,30,64,31,64,32,64,33,64,34,80,29,80,30,80,31,80, 32,80,33,80,34,80,39,112,39,133,29,135,30,135,31,135,32,135,33,133,34, 144,39,160,39,240,39,30,48,30,48,31,48,32,48,33,64,30,64,31,64,32,64,33, 80,30,80,31,80,32,80,33,96,30,96,31,96,32,96,33,112,30,112,31,112,32,112, 33,128,30,128,31,128,32,128,33,24,93,1,93,1,34,6,21,20,22,51,50,54,61, 1,55,17,35,53,14,1,35,34,38,53,52,54,51,33,53,52,38,35,34,6,7,53,62,1, 51,50,22,2,190,223,172,129,111,153,185,184,184,63,188,136,172,203,253, 251,1,2,167,151,96,182,84,101,190,90,243,240,2,51,102,123,98,115,217,180, 41,76,253,129,170,102,97,193,162,189,192,18,127,139,46,46,170,39,39,252, 0,0,2,0,186,255,227,4,164,6,20,0,11,0,28,0,56,64,25,3,185,12,15,9,185, 24,21,140,15,184,27,151,25,0,18,18,71,24,12,6,8,26,70,29,16,252,236,50, 50,244,236,49,0,47,236,228,244,196,236,16,198,238,48,182,96,30,128,30, 160,30,3,1,93,1,52,38,35,34,6,21,20,22,51,50,54,1,62,1,51,50,0,17,16,2, 35,34,38,39,21,35,17,51,3,229,167,146,146,167,167,146,146,167,253,142, 58,177,123,204,0,255,255,204,123,177,58,185,185,2,47,203,231,231,203,203, 231,231,2,82,100,97,254,188,254,248,254,248,254,188,97,100,168,6,20,0, 1,0,113,255,227,3,231,4,123,0,25,0,63,64,27,0,134,1,136,4,14,134,13,136, 10,185,17,4,185,23,184,17,140,26,7,18,13,0,72,20,69,26,16,252,228,50,236, 49,0,16,228,244,236,16,254,244,238,16,245,238,48,64,11,15,27,16,27,128, 27,144,27,160,27,5,1,93,1,21,46,1,35,34,6,21,20,22,51,50,54,55,21,14,1, 35,34,0,17,16,0,33,50,22,3,231,78,157,80,179,198,198,179,80,157,78,77, 165,93,253,254,214,1,45,1,6,85,162,4,53,172,43,43,227,205,205,227,43,43, 170,36,36,1,62,1,14,1,18,1,58,35,0,0,0,2,0,113,255,227,4,90,6,20,0,16, 0,28,0,56,64,25,26,185,0,14,20,185,5,8,140,14,184,1,151,3,23,4,0,8,2,71, 17,18,11,69,29,16,252,236,244,236,50,50,49,0,47,236,228,244,196,236,16, 196,238,48,182,96,30,128,30,160,30,3,1,93,1,17,51,17,35,53,14,1,35,34, 2,17,16,0,51,50,22,1,20,22,51,50,54,53,52,38,35,34,6,3,162,184,184,58, 177,124,203,255,0,255,203,124,177,253,199,167,146,146,168,168,146,146, 167,3,182,2,94,249,236,168,100,97,1,68,1,8,1,8,1,68,97,254,21,203,231, 231,203,203,231,231,0,2,0,113,255,227,4,127,4,123,0,20,0,27,0,112,64,36, 0,21,1,9,134,8,136,5,21,169,1,5,185,12,1,187,24,185,18,184,12,140,28,27, 21,2,8,21,8,0,75,2,18,15,69,28,16,252,236,244,236,196,17,18,57,49,0,16, 228,244,236,228,16,238,16,238,16,244,238,17,18,57,48,64,41,63,29,112,29, 160,29,208,29,240,29,5,63,0,63,1,63,2,63,21,63,27,5,44,7,47,8,47,9,44, 10,111,0,111,1,111,2,111,21,111,27,9,93,113,1,93,1,21,33,30,1,51,50,54, 55,21,14,1,35,32,0,17,16,0,51,50,0,7,46,1,35,34,6,7,4,127,252,178,12,205, 183,106,199,98,99,208,107,254,244,254,199,1,41,252,226,1,7,184,2,165,136, 154,185,14,2,94,90,190,199,52,52,174,42,44,1,56,1,10,1,19,1,67,254,221, 196,151,180,174,158,0,0,1,0,47,0,0,2,248,6,20,0,19,0,89,64,28,5,16,1,12, 8,169,6,1,135,0,151,14,6,188,10,2,19,7,0,7,9,5,8,13,15,11,76,20,16,252, 75,176,10,84,88,185,0,11,0,64,56,89,75,176,14,84,88,185,0,11,255,192,56, 89,60,196,252,60,196,196,18,57,57,49,0,47,228,50,252,236,16,238,50,18, 57,57,48,1,182,64,21,80,21,160,21,3,93,1,21,35,34,6,29,1,33,21,33,17,35, 17,35,53,51,53,52,54,51,2,248,176,99,77,1,47,254,209,185,176,176,174,189, 6,20,153,80,104,99,143,252,47,3,209,143,78,187,171,0,2,0,113,254,86,4, 90,4,123,0,11,0,40,0,74,64,35,25,12,29,9,18,134,19,22,185,15,3,185,38, 35,184,39,188,9,185,15,189,26,29,38,25,0,8,12,71,6,18,18,32,69,41,16,252, 196,236,244,236,50,50,49,0,47,196,228,236,228,244,196,236,16,254,213,238, 17,18,57,57,48,182,96,42,128,42,160,42,3,1,93,1,52,38,35,34,6,21,20,22, 51,50,54,23,16,2,33,34,38,39,53,30,1,51,50,54,61,1,14,1,35,34,2,17,16, 18,51,50,22,23,53,51,3,162,165,149,148,165,165,148,149,165,184,254,254, 250,97,172,81,81,158,82,181,180,57,178,124,206,252,252,206,124,178,57, 184,2,61,200,220,220,200,199,220,220,235,254,226,254,233,29,30,179,44, 42,189,191,91,99,98,1,58,1,3,1,4,1,58,98,99,170,0,0,1,0,186,0,0,4,100, 6,20,0,19,0,52,64,25,3,9,0,3,14,1,6,135,14,17,184,12,151,10,1,2,8,0,78, 13,9,8,11,70,20,16,252,236,50,244,236,49,0,47,60,236,244,196,236,17,18, 23,57,48,178,96,21,1,1,93,1,17,35,17,52,38,35,34,6,21,17,35,17,51,17,62, 1,51,50,22,4,100,184,124,124,149,172,185,185,66,179,117,193,198,2,164, 253,92,2,158,159,158,190,164,253,135,6,20,253,158,101,100,239,0,0,2,0, 193,0,0,1,121,6,20,0,3,0,7,0,43,64,14,6,190,4,177,0,188,2,5,1,8,4,0,70, 8,16,252,60,236,50,49,0,47,228,252,236,48,64,11,16,9,64,9,80,9,96,9,112, 9,5,1,93,19,51,17,35,17,51,21,35,193,184,184,184,184,4,96,251,160,6,20, 233,0,0,2,255,219,254,86,1,121,6,20,0,11,0,15,0,68,64,28,11,2,7,0,14,190, 12,7,135,5,189,0,188,12,177,16,8,16,5,6,79,13,1,8,12,0,70,16,16,252,60, 236,50,228,57,18,57,49,0,16,236,228,244,236,16,238,17,18,57,57,48,64,11, 16,17,64,17,80,17,96,17,112,17,5,1,93,19,51,17,20,6,43,1,53,51,50,54,53, 17,51,21,35,193,184,163,181,70,49,105,76,184,184,4,96,251,140,214,192, 156,97,153,6,40,233,0,0,0,1,0,186,0,0,4,156,6,20,0,10,0,188,64,41,8,17, 5,6,5,7,17,6,6,5,3,17,4,5,4,2,17,5,5,4,66,8,5,2,3,3,188,0,151,9,6,5,1, 4,6,8,1,8,0,70,11,16,252,236,50,212,196,17,57,49,0,47,60,236,228,23,57, 48,75,83,88,7,16,4,237,7,16,5,237,7,16,5,237,7,16,4,237,89,34,178,16,12, 1,1,93,64,95,4,2,10,8,22,2,39,2,41,5,43,8,86,2,102,2,103,8,115,2,119,5, 130,2,137,5,142,8,147,2,150,5,151,8,163,2,18,9,5,9,6,2,11,3,10,7,40,3, 39,4,40,5,43,6,43,7,64,12,104,3,96,12,137,3,133,4,137,5,141,6,143,7,154, 3,151,7,170,3,167,5,182,7,197,7,214,7,247,3,240,3,247,4,240,4,26,93,113, 0,93,19,51,17,1,51,9,1,35,1,17,35,186,185,2,37,235,253,174,2,107,240,253, 199,185,6,20,252,105,1,227,253,244,253,172,2,35,253,221,0,1,0,193,0,0, 1,121,6,20,0,3,0,34,183,0,151,2,1,8,0,70,4,16,252,236,49,0,47,236,48,64, 13,16,5,64,5,80,5,96,5,112,5,240,5,6,1,93,19,51,17,35,193,184,184,6,20, 249,236,0,0,1,0,186,0,0,7,29,4,123,0,34,0,90,64,38,6,18,9,24,15,0,6,29, 7,21,12,135,29,32,3,184,27,188,25,16,7,0,17,15,8,8,6,80,17,8,15,80,28, 24,8,26,70,35,16,252,236,50,252,252,252,236,17,18,57,49,0,47,60,60,228, 244,60,196,236,50,17,18,23,57,48,64,19,48,36,80,36,112,36,144,36,160,36, 160,36,191,36,223,36,255,36,9,1,93,1,62,1,51,50,22,21,17,35,17,52,38,35, 34,6,21,17,35,17,52,38,35,34,6,21,17,35,17,51,21,62,1,51,50,22,4,41,69, 192,130,175,190,185,114,117,143,166,185,114,119,141,166,185,185,63,176, 121,122,171,3,137,124,118,245,226,253,92,2,158,161,156,190,164,253,135, 2,158,162,155,191,163,253,135,4,96,174,103,98,124,0,0,0,0,1,0,186,0,0, 4,100,4,123,0,19,0,54,64,25,3,9,0,3,14,1,6,135,14,17,184,12,188,10,1,2, 8,0,78,13,9,8,11,70,20,16,252,236,50,244,236,49,0,47,60,228,244,196,236, 17,18,23,57,48,180,96,21,207,21,2,1,93,1,17,35,17,52,38,35,34,6,21,17, 35,17,51,21,62,1,51,50,22,4,100,184,124,124,149,172,185,185,66,179,117, 193,198,2,164,253,92,2,158,159,158,190,164,253,135,4,96,174,101,100,239, 0,2,0,113,255,227,4,117,4,123,0,11,0,23,0,74,64,19,6,185,18,0,185,12,184, 18,140,24,9,18,15,81,3,18,21,69,24,16,252,236,244,236,49,0,16,228,244, 236,16,238,48,64,35,63,25,123,0,123,6,127,7,127,8,127,9,127,10,127,11, 123,12,127,13,127,14,127,15,127,16,127,17,123,18,160,25,240,25,17,1,93, 1,34,6,21,20,22,51,50,54,53,52,38,39,50,0,17,16,0,35,34,0,17,16,0,2,115, 148,172,171,149,147,172,172,147,240,1,18,254,238,240,241,254,239,1,17, 3,223,231,201,201,231,232,200,199,233,156,254,200,254,236,254,237,254, 199,1,57,1,19,1,20,1,56,0,0,0,2,0,186,254,86,4,164,4,123,0,16,0,28,0,62, 64,27,26,185,0,14,20,185,5,8,184,14,140,1,189,3,188,29,17,18,11,71,23, 4,0,8,2,70,29,16,252,236,50,50,244,236,49,0,16,228,228,228,244,196,236, 16,196,238,48,64,9,96,30,128,30,160,30,224,30,4,1,93,37,17,35,17,51,21, 62,1,51,50,0,17,16,2,35,34,38,1,52,38,35,34,6,21,20,22,51,50,54,1,115, 185,185,58,177,123,204,0,255,255,204,123,177,2,56,167,146,146,167,167, 146,146,167,168,253,174,6,10,170,100,97,254,188,254,248,254,248,254,188, 97,1,235,203,231,231,203,203,231,231,0,0,0,0,2,0,113,254,86,4,90,4,123, 0,11,0,28,0,62,64,27,3,185,12,15,9,185,24,21,184,15,140,27,189,25,188, 29,24,12,6,8,26,71,0,18,18,69,29,16,252,236,244,236,50,50,49,0,16,228, 228,228,244,196,236,16,198,238,48,64,9,96,30,128,30,160,30,224,30,4,1, 93,1,20,22,51,50,54,53,52,38,35,34,6,1,14,1,35,34,2,17,16,0,51,50,22,23, 53,51,17,35,1,47,167,146,146,168,168,146,146,167,2,115,58,177,124,203, 255,0,255,203,124,177,58,184,184,2,47,203,231,231,203,203,231,231,253, 174,100,97,1,68,1,8,1,8,1,68,97,100,170,249,246,0,0,0,1,0,186,0,0,3,74, 4,123,0,17,0,48,64,20,6,11,7,0,17,11,3,135,14,184,9,188,7,10,6,8,0,8,70, 18,16,252,196,236,50,49,0,47,228,244,236,196,212,204,17,18,57,48,180,80, 19,159,19,2,1,93,1,46,1,35,34,6,21,17,35,17,51,21,62,1,51,50,22,23,3,74, 31,73,44,156,167,185,185,58,186,133,19,46,28,3,180,18,17,203,190,253,178, 4,96,174,102,99,5,5,0,0,0,1,0,111,255,227,3,199,4,123,0,39,0,231,64,60, 13,12,2,14,11,83,31,30,8,9,2,7,10,83,31,31,30,66,10,11,30,31,4,21,0,134, 1,137,4,20,134,21,137,24,185,17,4,185,37,184,17,140,40,30,10,11,31,27, 7,0,82,27,8,14,7,8,20,34,69,40,16,252,196,236,212,236,228,17,18,57,57, 57,57,49,0,16,228,244,236,16,254,245,238,16,245,238,18,23,57,48,75,83, 88,7,16,14,237,17,23,57,7,14,237,17,23,57,89,34,178,0,39,1,1,93,64,109, 28,10,28,11,28,12,46,9,44,10,44,11,44,12,59,9,59,10,59,11,59,12,11,32, 0,32,1,36,2,40,10,40,11,42,19,47,20,47,21,42,22,40,30,40,31,41,32,41,33, 36,39,134,10,134,11,134,12,134,13,18,0,0,0,1,2,2,6,10,6,11,3,12,3,13,3, 14,3,15,3,16,3,25,3,26,3,27,3,28,4,29,9,39,47,41,63,41,95,41,127,41,128, 41,144,41,160,41,240,41,24,93,0,93,113,1,21,46,1,35,34,6,21,20,22,31,1, 30,1,21,20,6,35,34,38,39,53,30,1,51,50,54,53,52,38,47,1,46,1,53,52,54, 51,50,22,3,139,78,168,90,137,137,98,148,63,196,165,247,216,90,195,108, 102,198,97,130,140,101,171,64,171,152,224,206,102,180,4,63,174,40,40,84, 84,64,73,33,14,42,153,137,156,182,35,35,190,53,53,89,81,75,80,37,15,36, 149,130,158,172,30,0,0,0,0,1,0,55,0,0,2,242,5,158,0,19,0,56,64,25,14,5, 8,15,3,169,0,17,1,188,8,135,10,11,8,9,2,4,0,8,16,18,14,70,20,16,252,60, 196,252,60,196,50,57,57,49,0,47,236,244,60,196,236,50,17,57,57,48,178, 175,21,1,1,93,1,17,33,21,33,17,20,22,59,1,21,35,34,38,53,17,35,53,51,17, 1,119,1,123,254,133,75,115,189,189,213,162,135,135,5,158,254,194,143,253, 160,137,78,154,159,210,2,96,143,1,62,0,0,0,0,2,0,174,255,227,4,88,4,123, 0,19,0,20,0,59,64,28,3,9,0,3,14,1,6,135,14,17,140,10,1,188,20,184,12,13, 9,8,20,11,78,2,8,0,70,21,16,252,236,244,57,236,50,49,0,47,228,228,50,244, 196,236,17,18,23,57,48,180,111,21,192,21,2,1,93,19,17,51,17,20,22,51,50, 54,53,17,51,17,35,53,14,1,35,34,38,1,174,184,124,124,149,173,184,184,67, 177,117,193,200,1,207,1,186,2,166,253,97,159,159,190,164,2,123,251,160, 172,102,99,240,3,168,0,0,1,0,61,0,0,4,127,4,96,0,6,0,251,64,39,3,17,4, 5,4,2,17,1,2,5,5,4,2,17,3,2,6,0,6,1,17,0,0,6,66,2,3,0,191,5,6,5,3,2,1, 5,4,0,7,16,212,75,176,10,84,88,185,0,0,0,64,56,89,75,176,20,84,75,176, 21,84,91,88,185,0,0,255,192,56,89,196,23,57,49,0,47,236,50,57,48,75,83, 88,7,16,5,237,7,16,8,237,7,16,8,237,7,16,5,237,89,34,1,64,142,72,2,106, 2,123,2,127,2,134,2,128,2,145,2,164,2,8,6,0,6,1,9,3,9,4,21,0,21,1,26,3, 26,4,38,0,38,1,41,3,41,4,32,8,53,0,53,1,58,3,58,4,48,8,70,0,70,1,73,3, 73,4,70,5,72,6,64,8,86,0,86,1,89,3,89,4,80,8,102,0,102,1,105,3,105,4,103, 5,104,6,96,8,117,0,116,1,123,3,123,4,117,5,122,6,133,0,133,1,137,3,137, 4,137,5,134,6,150,0,150,1,151,2,154,3,152,4,152,5,151,6,168,5,167,6,176, 8,192,8,223,8,255,8,62,93,0,93,19,51,9,1,51,1,35,61,195,1,94,1,94,195, 254,92,250,4,96,252,84,3,172,251,160,0,0,0,1,0,86,0,0,6,53,4,96,0,12,1, 235,64,73,5,85,6,5,9,10,9,4,85,10,9,3,85,10,11,10,2,85,1,2,11,11,10,6, 17,7,8,7,5,17,4,5,8,8,7,2,17,3,2,12,0,12,1,17,0,0,12,66,10,5,2,3,6,3,0, 191,11,8,12,11,10,9,8,6,5,4,3,2,1,11,7,0,13,16,212,75,176,10,84,75,176, 17,84,91,75,176,18,84,91,75,176,19,84,91,75,176,11,84,91,88,185,0,0,0, 64,56,89,1,75,176,12,84,75,176,13,84,91,75,176,16,84,91,88,185,0,0,255, 192,56,89,204,23,57,49,0,47,60,236,50,50,23,57,48,75,83,88,7,16,5,237, 7,16,8,237,7,16,8,237,7,16,5,237,7,16,8,237,7,16,5,237,7,5,237,7,16,8, 237,89,34,1,64,255,5,2,22,2,22,5,34,10,53,10,73,2,73,5,70,10,64,10,91, 2,91,5,85,10,80,10,110,2,110,5,102,10,121,2,127,2,121,5,127,5,135,2,153, 2,152,5,148,10,188,2,188,5,206,2,199,3,207,5,29,5,2,9,3,6,4,11,5,10,8, 11,9,4,11,5,12,21,2,25,3,22,4,26,5,27,8,27,9,20,11,21,12,37,0,37,1,35, 2,39,3,33,4,37,5,34,6,34,7,37,8,39,9,36,10,33,11,35,12,57,3,54,4,54,8, 57,12,48,14,70,2,72,3,70,4,64,4,66,5,64,6,64,7,64,8,68,9,68,10,68,11,64, 14,64,14,86,0,86,1,86,2,80,4,81,5,82,6,82,7,80,8,83,9,84,10,85,11,99,0, 100,1,101,2,106,3,101,4,106,5,106,6,106,7,110,9,97,11,103,12,111,14,117, 0,117,1,121,2,125,3,120,4,125,5,122,6,127,6,122,7,127,7,120,8,121,9,127, 9,123,10,118,11,125,12,135,2,136,5,143,14,151,0,151,1,148,2,147,3,156, 4,155,5,152,6,152,7,153,8,64,47,150,12,159,14,166,0,166,1,164,2,164,3, 171,4,171,5,169,6,169,7,171,8,164,12,175,14,181,2,177,3,189,4,187,5,184, 9,191,14,196,2,195,3,204,4,202,5,121,93,0,93,19,51,27,1,51,27,1,51,1,35, 11,1,35,86,184,230,229,217,230,229,184,254,219,217,241,242,217,4,96,252, 150,3,106,252,150,3,106,251,160,3,150,252,106,0,1,0,59,0,0,4,121,4,96, 0,11,1,67,64,70,5,17,6,7,6,4,17,3,4,7,7,6,4,17,5,4,1,2,1,3,17,2,2,1,11, 17,0,1,0,10,17,9,10,1,1,0,10,17,11,10,7,8,7,9,17,8,8,7,66,10,7,4,1,4,8, 0,191,5,2,10,7,4,1,4,8,0,2,8,6,12,16,212,75,176,10,84,75,176,15,84,91, 75,176,16,84,91,75,176,17,84,91,88,185,0,6,0,64,56,89,75,176,20,84,88, 185,0,6,255,192,56,89,196,212,196,17,23,57,49,0,47,60,236,50,23,57,48, 75,83,88,7,16,5,237,7,16,8,237,7,16,8,237,7,16,5,237,7,16,5,237,7,16,8, 237,7,16,8,237,7,16,5,237,89,34,1,64,152,10,4,4,10,26,4,21,10,38,10,61, 4,49,10,85,4,87,7,88,10,102,10,118,1,122,4,118,7,116,10,141,4,130,10,153, 4,159,4,151,7,146,10,144,10,166,1,169,4,175,4,165,7,163,10,160,10,28,10, 3,4,5,5,9,10,11,26,3,21,5,21,9,26,11,41,3,38,5,37,9,42,11,32,13,58,1,57, 3,55,5,52,7,54,9,57,11,48,13,73,3,70,5,69,9,74,11,64,13,89,0,86,1,89,2, 89,3,87,5,86,6,89,7,86,8,86,9,89,11,80,13,111,13,120,1,127,13,155,1,148, 7,171,1,164,7,176,13,207,13,223,13,255,13,47,93,0,93,9,2,35,9,1,35,9,1, 51,9,1,4,100,254,107,1,170,217,254,186,254,186,217,1,179,254,114,217,1, 41,1,41,4,96,253,223,253,193,1,184,254,72,2,74,2,22,254,113,1,143,0,0, 1,0,61,254,86,4,127,4,96,0,15,1,139,64,67,7,8,2,9,17,0,15,10,17,11,10, 0,0,15,14,17,15,0,15,13,17,12,13,0,0,15,13,17,14,13,10,11,10,12,17,11, 11,10,66,13,11,9,16,0,11,5,135,3,189,14,11,188,16,14,13,12,10,9,6,3,0, 8,15,4,15,11,16,16,212,75,176,10,84,75,176,8,84,91,88,185,0,11,0,64,56, 89,75,176,20,84,88,185,0,11,255,192,56,89,196,196,17,23,57,49,0,16,228, 50,244,236,17,57,17,57,18,57,48,75,83,88,7,16,5,237,7,16,8,237,7,16,8, 237,7,16,5,237,7,16,8,237,7,5,237,23,50,89,34,1,64,240,6,0,5,8,6,9,3,13, 22,10,23,13,16,13,35,13,53,13,73,10,79,10,78,13,90,9,90,10,106,10,135, 13,128,13,147,13,18,10,0,10,9,6,11,5,12,11,14,11,15,23,1,21,2,16,4,16, 5,23,10,20,11,20,12,26,14,26,15,39,0,36,1,36,2,32,4,32,5,41,8,40,9,37, 10,36,11,36,12,39,13,42,14,42,15,32,17,55,0,53,1,53,2,48,4,48,5,56,10, 54,11,54,12,56,13,57,14,57,15,48,17,65,0,64,1,64,2,64,3,64,4,64,5,64,6, 64,7,64,8,66,9,69,10,71,13,73,14,73,15,64,17,84,0,81,1,81,2,85,3,80,4, 80,5,86,6,85,7,86,8,87,9,87,10,85,11,85,12,89,14,89,15,80,17,102,1,102, 2,104,10,105,14,105,15,96,17,123,8,120,14,120,15,137,0,138,9,133,11,133, 12,137,13,137,14,137,15,153,9,149,11,149,12,154,14,154,15,164,11,164,12, 171,14,171,15,176,17,207,17,223,17,255,17,101,93,0,93,5,14,1,43,1,53,51, 50,54,63,1,1,51,9,1,51,2,147,78,148,124,147,108,76,84,51,33,254,59,195, 1,94,1,94,195,104,200,122,154,72,134,84,4,78,252,148,3,108,0,0,0,0,1,0, 88,0,0,3,219,4,96,0,9,0,157,64,26,8,17,2,3,2,3,17,7,8,7,66,8,169,0,188, 3,169,5,8,3,1,0,4,1,6,10,16,220,75,176,11,84,75,176,12,84,91,88,185,0, 6,255,192,56,89,75,176,19,84,88,185,0,6,0,64,56,89,196,50,196,17,57,57, 49,0,47,236,244,236,48,75,83,88,7,16,5,237,7,16,5,237,89,34,1,64,66,5, 2,22,2,38,2,71,2,73,7,5,11,8,15,11,24,3,27,8,43,8,32,11,54,3,57,8,48,11, 64,1,64,2,69,3,64,4,64,5,67,8,87,3,89,8,95,11,96,1,96,2,102,3,96,4,96, 5,98,8,127,11,128,11,175,11,27,93,0,93,19,33,21,1,33,21,33,53,1,33,113, 3,106,253,76,2,180,252,125,2,180,253,101,4,96,168,252,219,147,168,3,37, 0,0,1,1,0,254,178,4,23,6,20,0,36,0,119,64,52,25,15,21,11,6,37,9,26,16, 21,29,11,5,32,33,3,0,11,169,9,0,169,1,192,9,21,169,19,177,37,12,9,10,5, 36,22,25,0,29,10,5,19,2,20,0,32,25,67,10,15,5,37,16,212,75,176,12,84,88, 185,0,5,0,64,56,89,60,196,252,60,196,50,57,57,17,18,57,17,18,57,57,17, 18,57,57,49,0,16,252,236,196,244,236,16,238,18,23,57,18,57,17,57,57,17, 18,57,17,18,57,57,48,1,178,0,38,1,93,5,21,35,34,38,61,1,52,38,43,1,53, 51,50,54,61,1,52,54,59,1,21,35,34,6,29,1,20,6,7,30,1,29,1,20,22,51,4,23, 62,249,169,108,142,61,61,143,107,169,249,62,68,141,86,91,110,111,90,86, 141,190,144,148,221,239,151,116,143,115,149,240,221,147,143,88,141,248, 157,142,25,27,142,156,248,141,88,0,0,1,1,0,254,178,4,23,6,20,0,36,0,135, 64,54,31,37,27,22,12,15,8,27,11,21,25,15,4,5,32,3,0,25,169,27,0,169,35, 192,27,15,169,17,177,37,28,25,26,21,15,1,4,0,8,26,21,35,18,4,0,26,31,21, 67,16,0,11,4,37,16,212,75,176,10,84,88,185,0,4,255,192,56,89,75,176,14, 84,88,185,0,4,0,64,56,89,60,196,50,252,60,196,17,18,57,57,17,18,57,17, 18,57,57,17,18,57,57,49,0,16,252,236,196,244,236,16,238,18,23,57,17,18, 57,57,17,57,17,57,57,17,18,57,48,1,178,0,38,1,93,5,51,50,54,61,1,52,54, 55,46,1,61,1,52,38,43,1,53,51,50,22,29,1,20,22,59,1,21,35,34,6,29,1,20, 6,43,1,1,0,70,140,85,90,111,111,90,85,140,70,63,249,167,108,142,62,62, 142,108,167,249,63,190,86,143,248,156,142,27,25,142,157,248,142,87,143, 147,221,240,149,115,143,116,151,239,221,148,0,0,3,1,27,0,0,6,229,5,205, 0,23,0,47,0,73,0,67,64,38,61,203,62,58,204,65,202,36,49,203,48,52,204, 71,202,24,201,0,200,36,201,12,55,97,68,61,48,94,42,9,6,68,94,30,9,6,18, 74,16,220,204,252,236,16,254,237,50,16,238,49,0,47,238,246,254,253,238, 214,238,16,253,238,214,238,48,1,50,4,23,22,18,21,20,2,7,6,4,35,34,36,39, 38,2,53,52,18,55,54,36,23,34,6,7,14,1,21,20,22,23,30,1,51,50,54,55,62, 1,53,52,38,39,46,1,23,21,46,1,35,34,6,21,20,22,51,50,54,55,21,14,1,35, 34,38,53,52,54,51,50,22,4,0,152,1,7,109,109,108,108,109,109,254,249,152, 152,254,249,109,109,108,108,109,109,1,7,152,131,226,94,94,96,96,94,94, 226,131,132,227,94,93,93,94,92,94,227,167,66,130,66,149,167,171,155,64, 122,66,67,137,70,216,251,251,216,73,136,5,205,110,109,109,254,250,154, 152,254,251,109,109,110,110,109,109,1,5,152,154,1,6,109,109,110,103,94, 94,94,229,130,129,227,94,94,95,95,94,93,226,131,133,227,93,94,94,245,129, 33,32,175,157,159,174,31,34,127,29,28,244,208,209,242,28,0,0,0,0,1,0,213, 5,98,3,43,5,246,0,3,0,47,183,2,239,0,238,4,1,0,4,16,212,204,49,0,16,252, 236,48,0,75,176,9,84,75,176,14,84,91,88,189,0,4,255,192,0,1,0,4,0,4,0, 64,56,17,55,56,89,19,33,21,33,213,2,86,253,170,5,246,148,0,0,0,0,2,0,195, 3,117,3,61,5,240,0,11,0,26,0,32,64,17,6,195,21,196,0,195,12,145,27,9,90, 18,91,3,90,24,27,16,220,236,252,236,49,0,16,244,236,252,236,48,1,34,6, 21,20,22,51,50,54,53,52,38,39,50,22,23,30,1,21,20,6,35,34,38,53,52,54, 2,0,80,110,110,80,80,110,111,79,64,118,43,46,46,185,134,135,180,184,5, 111,111,80,79,109,109,79,79,112,129,49,46,45,114,66,132,183,180,135,134, 186,0,0,0,0,2,0,217,0,0,5,219,5,4,0,11,0,15,0,46,64,24,5,208,7,3,156,0, 208,9,1,12,156,14,13,2,21,4,0,23,12,8,21,10,6,16,16,212,60,236,50,252, 60,236,50,49,0,47,236,212,60,236,252,60,236,48,1,17,33,21,33,17,35,17, 33,53,33,17,1,33,21,33,3,174,2,45,253,211,168,253,211,2,45,253,211,5,2, 250,254,5,4,254,125,170,254,125,1,131,170,1,131,251,166,170,0,0,0,1,0, 6,255,4,6,33,5,36,0,2,0,0,23,9,1,6,3,13,3,14,252,6,32,249,224,0,0,1,0, 6,0,22,3,254,4,18,0,2,0,0,55,9,1,6,1,252,1,252,22,3,252,252,4,0,0,1,0, 6,255,4,6,33,5,36,0,2,0,0,23,17,1,6,6,27,252,6,32,252,240,0,0,0,0,1,0, 6,255,4,6,33,5,36,0,2,0,0,19,33,1,6,6,27,252,242,5,36,249,224,0,0,0,1, 0,6,0,22,3,254,4,18,0,2,0,0,19,33,1,6,3,248,254,4,4,18,252,4,0,0,0,1,0, 6,255,4,6,33,5,36,0,2,0,0,19,1,17,6,6,27,2,20,3,16,249,224,0,0,0,1,0,112, 255,4,6,139,5,32,0,23,0,19,64,7,6,18,24,25,12,0,24,16,220,212,204,49,0, 16,212,196,48,19,52,55,54,55,54,51,50,23,22,23,22,21,20,7,6,7,6,35,34, 39,38,39,38,112,105,104,182,181,210,209,181,182,104,105,105,104,182,181, 209,210,181,182,104,105,2,18,209,182,181,105,105,105,105,181,182,209,209, 182,181,105,105,105,105,181,182,0,0,0,0,26,1,62,0,1,0,0,0,0,0,0,0,152, 1,50,0,1,0,0,0,0,0,1,0,11,1,227,0,1,0,0,0,0,0,2,0,4,1,249,0,1,0,0,0,0, 0,3,0,11,2,22,0,1,0,0,0,0,0,4,0,11,2,58,0,1,0,0,0,0,0,5,0,12,2,96,0,1, 0,0,0,0,0,6,0,10,2,131,0,1,0,0,0,0,0,8,0,17,2,178,0,1,0,0,0,0,0,11,0,29, 3,0,0,1,0,0,0,0,0,13,18,157,40,90,0,1,0,0,0,0,0,14,0,52,59,98,0,1,0,0, 0,0,0,16,0,11,59,175,0,1,0,0,0,0,0,17,0,4,59,197,0,3,0,1,4,9,0,0,1,48, 0,0,0,3,0,1,4,9,0,1,0,22,1,203,0,3,0,1,4,9,0,2,0,8,1,239,0,3,0,1,4,9,0, 3,0,22,1,254,0,3,0,1,4,9,0,4,0,22,2,34,0,3,0,1,4,9,0,5,0,24,2,70,0,3,0, 1,4,9,0,6,0,20,2,109,0,3,0,1,4,9,0,8,0,34,2,142,0,3,0,1,4,9,0,11,0,58, 2,196,0,3,0,1,4,9,0,13,37,58,3,30,0,3,0,1,4,9,0,14,0,104,58,248,0,3,0, 1,4,9,0,16,0,22,59,151,0,3,0,1,4,9,0,17,0,8,59,187,0,67,0,111,0,112,0, 121,0,114,0,105,0,103,0,104,0,116,0,32,0,40,0,99,0,41,0,32,0,50,0,48,0, 48,0,51,0,32,0,98,0,121,0,32,0,66,0,105,0,116,0,115,0,116,0,114,0,101, 0,97,0,109,0,44,0,32,0,73,0,110,0,99,0,46,0,32,0,65,0,108,0,108,0,32,0, 82,0,105,0,103,0,104,0,116,0,115,0,32,0,82,0,101,0,115,0,101,0,114,0,118, 0,101,0,100,0,46,0,10,0,67,0,111,0,112,0,121,0,114,0,105,0,103,0,104,0, 116,0,32,0,40,0,99,0,41,0,32,0,50,0,48,0,48,0,54,0,32,0,98,0,121,0,32, 0,84,0,97,0,118,0,109,0,106,0,111,0,110,0,103,0,32,0,66,0,97,0,104,0,46, 0,32,0,65,0,108,0,108,0,32,0,82,0,105,0,103,0,104,0,116,0,115,0,32,0,82, 0,101,0,115,0,101,0,114,0,118,0,101,0,100,0,46,0,10,0,68,0,101,0,106,0, 97,0,86,0,117,0,32,0,99,0,104,0,97,0,110,0,103,0,101,0,115,0,32,0,97,0, 114,0,101,0,32,0,105,0,110,0,32,0,112,0,117,0,98,0,108,0,105,0,99,0,32, 0,100,0,111,0,109,0,97,0,105,0,110,0,10,0,0,67,111,112,121,114,105,103, 104,116,32,40,99,41,32,50,48,48,51,32,98,121,32,66,105,116,115,116,114, 101,97,109,44,32,73,110,99,46,32,65,108,108,32,82,105,103,104,116,115, 32,82,101,115,101,114,118,101,100,46,10,67,111,112,121,114,105,103,104, 116,32,40,99,41,32,50,48,48,54,32,98,121,32,84,97,118,109,106,111,110, 103,32,66,97,104,46,32,65,108,108,32,82,105,103,104,116,115,32,82,101, 115,101,114,118,101,100,46,10,68,101,106,97,86,117,32,99,104,97,110,103, 101,115,32,97,114,101,32,105,110,32,112,117,98,108,105,99,32,100,111,109, 97,105,110,10,0,0,68,0,101,0,106,0,97,0,86,0,117,0,32,0,83,0,97,0,110, 0,115,0,0,68,101,106,97,86,117,32,83,97,110,115,0,0,66,0,111,0,111,0,107, 0,0,66,111,111,107,0,0,68,0,101,0,106,0,97,0,86,0,117,0,32,0,83,0,97,0, 110,0,115,0,0,68,101,106,97,86,117,32,83,97,110,115,0,0,68,0,101,0,106, 0,97,0,86,0,117,0,32,0,83,0,97,0,110,0,115,0,0,68,101,106,97,86,117,32, 83,97,110,115,0,0,86,0,101,0,114,0,115,0,105,0,111,0,110,0,32,0,50,0,46, 0,51,0,53,0,0,86,101,114,115,105,111,110,32,50,46,51,53,0,0,68,0,101,0, 106,0,97,0,86,0,117,0,83,0,97,0,110,0,115,0,0,68,101,106,97,86,117,83, 97,110,115,0,0,68,0,101,0,106,0,97,0,86,0,117,0,32,0,102,0,111,0,110,0, 116,0,115,0,32,0,116,0,101,0,97,0,109,0,0,68,101,106,97,86,117,32,102, 111,110,116,115,32,116,101,97,109,0,0,104,0,116,0,116,0,112,0,58,0,47, 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101,32,112,97,99,107,97,103,101,32,98,117,116,32,110,111,10,99,111,112, 121,32,111,102,32,111,110,101,32,111,114,32,109,111,114,101,32,111,102, 32,116,104,101,32,70,111,110,116,32,83,111,102,116,119,97,114,101,32,116, 121,112,101,102,97,99,101,115,32,109,97,121,32,98,101,32,115,111,108,100, 32,98,121,32,105,116,115,101,108,102,46,10,10,84,72,69,32,70,79,78,84, 32,83,79,70,84,87,65,82,69,32,73,83,32,80,82,79,86,73,68,69,68,32,34,65, 83,32,73,83,34,44,32,87,73,84,72,79,85,84,32,87,65,82,82,65,78,84,89,32, 79,70,32,65,78,89,32,75,73,78,68,44,32,69,88,80,82,69,83,83,10,79,82,32, 73,77,80,76,73,69,68,44,32,73,78,67,76,85,68,73,78,71,32,66,85,84,32,78, 79,84,32,76,73,77,73,84,69,68,32,84,79,32,65,78,89,32,87,65,82,82,65,78, 84,73,69,83,32,79,70,32,77,69,82,67,72,65,78,84,65,66,73,76,73,84,89,44, 10,70,73,84,78,69,83,83,32,70,79,82,32,65,32,80,65,82,84,73,67,85,76,65, 82,32,80,85,82,80,79,83,69,32,65,78,68,32,78,79,78,73,78,70,82,73,78,71, 69,77,69,78,84,32,79,70,32,67,79,80,89,82,73,71,72,84,44,32,80,65,84,69, 78,84,44,10,84,82,65,68,69,77,65,82,75,44,32,79,82,32,79,84,72,69,82,32, 82,73,71,72,84,46,32,73,78,32,78,79,32,69,86,69,78,84,32,83,72,65,76,76, 32,66,73,84,83,84,82,69,65,77,32,79,82,32,84,72,69,32,71,78,79,77,69,10, 70,79,85,78,68,65,84,73,79,78,32,66,69,32,76,73,65,66,76,69,32,70,79,82, 32,65,78,89,32,67,76,65,73,77,44,32,68,65,77,65,71,69,83,32,79,82,32,79, 84,72,69,82,32,76,73,65,66,73,76,73,84,89,44,32,73,78,67,76,85,68,73,78, 71,10,65,78,89,32,71,69,78,69,82,65,76,44,32,83,80,69,67,73,65,76,44,32, 73,78,68,73,82,69,67,84,44,32,73,78,67,73,68,69,78,84,65,76,44,32,79,82, 32,67,79,78,83,69,81,85,69,78,84,73,65,76,32,68,65,77,65,71,69,83,44,10, 87,72,69,84,72,69,82,32,73,78,32,65,78,32,65,67,84,73,79,78,32,79,70,32, 67,79,78,84,82,65,67,84,44,32,84,79,82,84,32,79,82,32,79,84,72,69,82,87, 73,83,69,44,32,65,82,73,83,73,78,71,32,70,82,79,77,44,32,79,85,84,32,79, 70,10,84,72,69,32,85,83,69,32,79,82,32,73,78,65,66,73,76,73,84,89,32,84, 79,32,85,83,69,32,84,72,69,32,70,79,78,84,32,83,79,70,84,87,65,82,69,32, 79,82,32,70,82,79,77,32,79,84,72,69,82,32,68,69,65,76,73,78,71,83,32,73, 78,32,84,72,69,10,70,79,78,84,32,83,79,70,84,87,65,82,69,46,10,10,69,120, 99,101,112,116,32,97,115,32,99,111,110,116,97,105,110,101,100,32,105,110, 32,116,104,105,115,32,110,111,116,105,99,101,44,32,116,104,101,32,110, 97,109,101,115,32,111,102,32,71,110,111,109,101,44,32,116,104,101,32,71, 110,111,109,101,10,70,111,117,110,100,97,116,105,111,110,44,32,97,110, 100,32,66,105,116,115,116,114,101,97,109,32,73,110,99,46,44,32,115,104, 97,108,108,32,110,111,116,32,98,101,32,117,115,101,100,32,105,110,32,97, 100,118,101,114,116,105,115,105,110,103,32,111,114,10,111,116,104,101, 114,119,105,115,101,32,116,111,32,112,114,111,109,111,116,101,32,116,104, 101,32,115,97,108,101,44,32,117,115,101,32,111,114,32,111,116,104,101, 114,32,100,101,97,108,105,110,103,115,32,105,110,32,116,104,105,115,32, 70,111,110,116,32,83,111,102,116,119,97,114,101,10,119,105,116,104,111, 117,116,32,112,114,105,111,114,32,119,114,105,116,116,101,110,32,97,117, 116,104,111,114,105,122,97,116,105,111,110,32,102,114,111,109,32,116,104, 101,32,71,110,111,109,101,32,70,111,117,110,100,97,116,105,111,110,32, 111,114,32,66,105,116,115,116,114,101,97,109,10,73,110,99,46,44,32,114, 101,115,112,101,99,116,105,118,101,108,121,46,32,70,111,114,32,102,117, 114,116,104,101,114,32,105,110,102,111,114,109,97,116,105,111,110,44,32, 99,111,110,116,97,99,116,58,32,102,111,110,116,115,32,97,116,32,103,110, 111,109,101,32,100,111,116,10,111,114,103,46,32,10,10,65,114,101,118,32, 70,111,110,116,115,32,67,111,112,121,114,105,103,104,116,10,45,45,45,45, 45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45, 45,45,10,10,67,111,112,121,114,105,103,104,116,32,40,99,41,32,50,48,48, 54,32,98,121,32,84,97,118,109,106,111,110,103,32,66,97,104,46,32,65,108, 108,32,82,105,103,104,116,115,32,82,101,115,101,114,118,101,100,46,10, 10,80,101,114,109,105,115,115,105,111,110,32,105,115,32,104,101,114,101, 98,121,32,103,114,97,110,116,101,100,44,32,102,114,101,101,32,111,102, 32,99,104,97,114,103,101,44,32,116,111,32,97,110,121,32,112,101,114,115, 111,110,32,111,98,116,97,105,110,105,110,103,10,97,32,99,111,112,121,32, 111,102,32,116,104,101,32,102,111,110,116,115,32,97,99,99,111,109,112, 97,110,121,105,110,103,32,116,104,105,115,32,108,105,99,101,110,115,101, 32,40,34,70,111,110,116,115,34,41,32,97,110,100,10,97,115,115,111,99,105, 97,116,101,100,32,100,111,99,117,109,101,110,116,97,116,105,111,110,32, 102,105,108,101,115,32,40,116,104,101,32,34,70,111,110,116,32,83,111,102, 116,119,97,114,101,34,41,44,32,116,111,32,114,101,112,114,111,100,117, 99,101,10,97,110,100,32,100,105,115,116,114,105,98,117,116,101,32,116, 104,101,32,109,111,100,105,102,105,99,97,116,105,111,110,115,32,116,111, 32,116,104,101,32,66,105,116,115,116,114,101,97,109,32,86,101,114,97,32, 70,111,110,116,32,83,111,102,116,119,97,114,101,44,10,105,110,99,108,117, 100,105,110,103,32,119,105,116,104,111,117,116,32,108,105,109,105,116, 97,116,105,111,110,32,116,104,101,32,114,105,103,104,116,115,32,116,111, 32,117,115,101,44,32,99,111,112,121,44,32,109,101,114,103,101,44,32,112, 117,98,108,105,115,104,44,10,100,105,115,116,114,105,98,117,116,101,44, 32,97,110,100,47,111,114,32,115,101,108,108,32,99,111,112,105,101,115, 32,111,102,32,116,104,101,32,70,111,110,116,32,83,111,102,116,119,97,114, 101,44,32,97,110,100,32,116,111,32,112,101,114,109,105,116,10,112,101, 114,115,111,110,115,32,116,111,32,119,104,111,109,32,116,104,101,32,70, 111,110,116,32,83,111,102,116,119,97,114,101,32,105,115,32,102,117,114, 110,105,115,104,101,100,32,116,111,32,100,111,32,115,111,44,32,115,117, 98,106,101,99,116,32,116,111,10,116,104,101,32,102,111,108,108,111,119, 105,110,103,32,99,111,110,100,105,116,105,111,110,115,58,10,10,84,104, 101,32,97,98,111,118,101,32,99,111,112,121,114,105,103,104,116,32,97,110, 100,32,116,114,97,100,101,109,97,114,107,32,110,111,116,105,99,101,115, 32,97,110,100,32,116,104,105,115,32,112,101,114,109,105,115,115,105,111, 110,32,110,111,116,105,99,101,10,115,104,97,108,108,32,98,101,32,105,110, 99,108,117,100,101,100,32,105,110,32,97,108,108,32,99,111,112,105,101, 115,32,111,102,32,111,110,101,32,111,114,32,109,111,114,101,32,111,102, 32,116,104,101,32,70,111,110,116,32,83,111,102,116,119,97,114,101,10,116, 121,112,101,102,97,99,101,115,46,10,10,84,104,101,32,70,111,110,116,32, 83,111,102,116,119,97,114,101,32,109,97,121,32,98,101,32,109,111,100,105, 102,105,101,100,44,32,97,108,116,101,114,101,100,44,32,111,114,32,97,100, 100,101,100,32,116,111,44,32,97,110,100,32,105,110,10,112,97,114,116,105, 99,117,108,97,114,32,116,104,101,32,100,101,115,105,103,110,115,32,111, 102,32,103,108,121,112,104,115,32,111,114,32,99,104,97,114,97,99,116,101, 114,115,32,105,110,32,116,104,101,32,70,111,110,116,115,32,109,97,121, 32,98,101,10,109,111,100,105,102,105,101,100,32,97,110,100,32,97,100,100, 105,116,105,111,110,97,108,32,103,108,121,112,104,115,32,111,114,32,99, 104,97,114,97,99,116,101,114,115,32,109,97,121,32,98,101,32,97,100,100, 101,100,32,116,111,32,116,104,101,10,70,111,110,116,115,44,32,111,110, 108,121,32,105,102,32,116,104,101,32,102,111,110,116,115,32,97,114,101, 32,114,101,110,97,109,101,100,32,116,111,32,110,97,109,101,115,32,110, 111,116,32,99,111,110,116,97,105,110,105,110,103,32,101,105,116,104,101, 114,10,116,104,101,32,119,111,114,100,115,32,34,84,97,118,109,106,111, 110,103,32,66,97,104,34,32,111,114,32,116,104,101,32,119,111,114,100,32, 34,65,114,101,118,34,46,10,10,84,104,105,115,32,76,105,99,101,110,115, 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101,32,70,111,110,116,32,83,111,102,116,119,97,114,101,32,116,121,112, 101,102,97,99,101,115,32,109,97,121,32,98,101,32,115,111,108,100,32,98, 121,10,105,116,115,101,108,102,46,10,10,84,72,69,32,70,79,78,84,32,83, 79,70,84,87,65,82,69,32,73,83,32,80,82,79,86,73,68,69,68,32,34,65,83,32, 73,83,34,44,32,87,73,84,72,79,85,84,32,87,65,82,82,65,78,84,89,32,79,70, 32,65,78,89,32,75,73,78,68,44,10,69,88,80,82,69,83,83,32,79,82,32,73,77, 80,76,73,69,68,44,32,73,78,67,76,85,68,73,78,71,32,66,85,84,32,78,79,84, 32,76,73,77,73,84,69,68,32,84,79,32,65,78,89,32,87,65,82,82,65,78,84,73, 69,83,32,79,70,10,77,69,82,67,72,65,78,84,65,66,73,76,73,84,89,44,32,70, 73,84,78,69,83,83,32,70,79,82,32,65,32,80,65,82,84,73,67,85,76,65,82,32, 80,85,82,80,79,83,69,32,65,78,68,32,78,79,78,73,78,70,82,73,78,71,69,77, 69,78,84,10,79,70,32,67,79,80,89,82,73,71,72,84,44,32,80,65,84,69,78,84, 44,32,84,82,65,68,69,77,65,82,75,44,32,79,82,32,79,84,72,69,82,32,82,73, 71,72,84,46,32,73,78,32,78,79,32,69,86,69,78,84,32,83,72,65,76,76,10,84, 65,86,77,74,79,78,71,32,66,65,72,32,66,69,32,76,73,65,66,76,69,32,70,79, 82,32,65,78,89,32,67,76,65,73,77,44,32,68,65,77,65,71,69,83,32,79,82,32, 79,84,72,69,82,32,76,73,65,66,73,76,73,84,89,44,10,73,78,67,76,85,68,73, 78,71,32,65,78,89,32,71,69,78,69,82,65,76,44,32,83,80,69,67,73,65,76,44, 32,73,78,68,73,82,69,67,84,44,32,73,78,67,73,68,69,78,84,65,76,44,32,79, 82,32,67,79,78,83,69,81,85,69,78,84,73,65,76,10,68,65,77,65,71,69,83,44, 32,87,72,69,84,72,69,82,32,73,78,32,65,78,32,65,67,84,73,79,78,32,79,70, 32,67,79,78,84,82,65,67,84,44,32,84,79,82,84,32,79,82,32,79,84,72,69,82, 87,73,83,69,44,32,65,82,73,83,73,78,71,10,70,82,79,77,44,32,79,85,84,32, 79,70,32,84,72,69,32,85,83,69,32,79,82,32,73,78,65,66,73,76,73,84,89,32, 84,79,32,85,83,69,32,84,72,69,32,70,79,78,84,32,83,79,70,84,87,65,82,69, 32,79,82,32,70,82,79,77,10,79,84,72,69,82,32,68,69,65,76,73,78,71,83,32, 73,78,32,84,72,69,32,70,79,78,84,32,83,79,70,84,87,65,82,69,46,10,10,69, 120,99,101,112,116,32,97,115,32,99,111,110,116,97,105,110,101,100,32,105, 110,32,116,104,105,115,32,110,111,116,105,99,101,44,32,116,104,101,32, 110,97,109,101,32,111,102,32,84,97,118,109,106,111,110,103,32,66,97,104, 32,115,104,97,108,108,32,110,111,116,10,98,101,32,117,115,101,100,32,105, 110,32,97,100,118,101,114,116,105,115,105,110,103,32,111,114,32,111,116, 104,101,114,119,105,115,101,32,116,111,32,112,114,111,109,111,116,101, 32,116,104,101,32,115,97,108,101,44,32,117,115,101,32,111,114,32,111,116, 104,101,114,10,100,101,97,108,105,110,103,115,32,105,110,32,116,104,105, 115,32,70,111,110,116,32,83,111,102,116,119,97,114,101,32,119,105,116, 104,111,117,116,32,112,114,105,111,114,32,119,114,105,116,116,101,110, 32,97,117,116,104,111,114,105,122,97,116,105,111,110,10,102,114,111,109, 32,84,97,118,109,106,111,110,103,32,66,97,104,46,32,70,111,114,32,102, 117,114,116,104,101,114,32,105,110,102,111,114,109,97,116,105,111,110, 44,32,99,111,110,116,97,99,116,58,32,116,97,118,109,106,111,110,103,32, 64,32,102,114,101,101,10,46,32,102,114,46,0,0,104,0,116,0,116,0,112,0, 58,0,47,0,47,0,100,0,101,0,106,0,97,0,118,0,117,0,46,0,115,0,111,0,117, 0,114,0,99,0,101,0,102,0,111,0,114,0,103,0,101,0,46,0,110,0,101,0,116, 0,47,0,119,0,105,0,107,0,105,0,47,0,105,0,110,0,100,0,101,0,120,0,46,0, 112,0,104,0,112,0,47,0,76,0,105,0,99,0,101,0,110,0,115,0,101,0,0,104,116, 116,112,58,47,47,100,101,106,97,118,117,46,115,111,117,114,99,101,102, 111,114,103,101,46,110,101,116,47,119,105,107,105,47,105,110,100,101,120, 46,112,104,112,47,76,105,99,101,110,115,101,0,0,68,0,101,0,106,0,97,0, 86,0,117,0,32,0,83,0,97,0,110,0,115,0,0,68,101,106,97,86,117,32,83,97, 110,115,0,0,66,0,111,0,111,0,107,0,0,66,111,111,107,0,0,2,0,0,0,0,0,0, 255,126,0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,0,0,0,1,0,2, 0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0, 18,0,19,0,20,0,21,0,22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,31,0,32,0, 33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0, 47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,57,0,58,0,59,0,60,0, 61,0,62,0,64,0,65,0,66,0,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0, 77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0, 91,0,92,0,93,0,94,0,96,0,139,0,218,0,131,0,147,1,2,1,3,1,4,1,5,1,6,1,7, 1,8,7,116,114,105,97,103,117,112,7,117,110,105,50,53,66,52,7,117,110,105, 50,53,66,54,7,116,114,105,97,103,100,110,7,117,110,105,50,53,66,69,7,117, 110,105,50,53,67,48,6,72,49,56,53,51,51,0,0,0,0,0,0,2,0,8,0,2,255,255, 0,3,0,1,0,0,0,14,0,0,0,24,0,32,0,0,0,2,0,1,0,3,0,103,0,1,0,4,0,0,0,2,0, 0,0,1,0,0,0,1,0,0,0,1,0,0,0,10,1,194,1,248,0,20,68,70,76,84,0,122,97,114, 97,98,0,134,97,114,109,110,0,164,98,114,97,105,0,176,99,97,110,115,0,188, 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0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0, 1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,16,0,2, 77,75,68,32,0,16,83,82,66,32,0,16,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255, 255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0, 4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255, 255,0,1,0,0,0,52,0,8,73,83,77,32,0,52,75,83,77,32,0,52,76,83,77,32,0,52, 77,79,76,32,0,52,78,83,77,32,0,52,82,79,77,32,0,52,83,75,83,32,0,52,83, 83,77,32,0,52,0,0,255,255,0,1,0,1,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0, 0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0, 1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,4,0,0,0,0,255,255,0,1,0,0,0,2,107, 101,114,110,0,14,107,101,114,110,0,20,0,0,0,1,0,1,0,0,0,2,0,0,0,1,0,2, 0,6,0,14,0,2,0,0,0,1,0,16,0,2,0,0,0,1,34,172,0,2,34,100,0,4,0,0,33,48, 33,202,0,53,0,80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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255,173,0,0,255,117,255,183,0,0,0,0,0,0,0,0,255,220,0,0,255,220,0,0,0, 57,0,0,0,0,255,220,0,0,255,220,255,220,255,220,255,220,0,0,0,0,0,0,255, 220,255,220,255,97,0,0,0,0,255,144,255,173,255,97,255,117,0,0,0,0,0,0, 255,220,0,0,0,0,0,0,255,144,254,248,255,2,0,47,0,0,255,211,255,220,255, 220,0,57,0,0,255,220,0,0,0,0,255,220,0,0,255,220,255,220,0,0,255,97,0, 0,255,125,255,144,0,0,255,97,0,0,0,0,255,220,255,220,255,220,255,183,0, 0,0,0,0,0,0,0,255,220,0,0,0,0,255,220,0,0,255,136,255,173,0,0,0,0,255, 183,0,0,0,0,0,0,0,0,255,220,0,0,255,220,0,0,0,57,0,0,0,0,255,220,0,0,255, 220,255,220,255,220,255,220,0,0,0,0,0,0,255,220,0,0,255,97,0,0,0,0,255, 144,255,173,255,97,0,0,0,0,0,0,0,0,255,220,0,0,0,0,0,0,255,144,254,248, 255,2,0,47,0,0,0,0,0,0,0,0,255,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,255,220,0,0,0,0,255,144,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,220,255,220,0,0,0,0,0,0,0,0, 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254,164,0,0,0,0,255,193,0,0,0,0,254,164,254,211,254,173,0,0,254,201,0, 0,254,173,0,0,254,193,255,68,255,144,0,0,255,136,254,173,254,164,0,0,254, 164,254,201,0,0,0,0,254,164,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255, 211,254,248,0,0,0,0,0,0,0,0,255,211,255,183,0,0,0,0,0,0,0,75,0,114,0,57, 0,75,0,0,255,68,0,0,255,136,255,173,255,154,255,13,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,38,0,0,0,0,0,0,0,0,255,201,0,0,0,0,255,220,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,38,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,75, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,254,248,255,193,255,183,255,193,255, 193,255,183,255,193,255,183,255,183,0,0,0,0,0,0,0,0,0,0,255,136,0,0,255, 220,0,0,0,0,0,0,0,0,255,183,0,0,0,0,0,0,255,144,255,107,255,144,0,0,0, 0,0,0,255,183,255,183,0,0,255,183,0,0,0,0,254,125,255,183,0,0,0,0,255, 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9,152,0,1,0,0,0,40,0,0,9,131,0,0,0,0,0,0,0,2,0,31,0,0,0,40,5,2,0,0,0,31, 0,40,0,0,5,2,0,1,0,0,0,0,0,2,0,64,0,0,0,40,4,40,0,0,0,64,0,40,0,0,4,40, 0,1,0,0,0,0,0,2,0,94,0,0,0,40,2,86,0,0,0,94,0,40,0,0,2,86,0,1,0,1,0,6, 0,11,0,12,0,61,0,62,0,91,0,92,0,1,0,3,0,31,0,64,0,94, }; static const uint8_t DATA_data_icons_png[4791] __attribute__((aligned(4))) = { 137,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,1,0,0,0,1,0,8,4,0,0, 0,246,123,96,237,0,0,18,126,73,68,65,84,120,156,237,157,123,124,84,229, 153,128,159,4,146,112,21,34,55,253,129,22,49,34,130,10,106,173,171,32, 32,32,63,42,2,106,5,5,169,226,122,193,186,107,189,213,5,21,53,173,176, 229,178,37,120,93,215,197,22,11,245,198,175,149,139,40,130,64,88,40,104, 173,5,20,116,165,162,69,46,138,92,13,172,9,145,240,238,31,51,57,153,153, 156,107,50,147,160,239,251,156,63,200,57,223,251,126,243,49,223,115,206, 156,249,206,119,206,100,9,134,102,178,235,187,1,70,253,98,2,40,199,4,80, 142,9,160,156,134,25,169,53,155,142,190,229,135,217,145,145,215,53,34, 19,69,128,2,30,231,35,158,229,227,128,184,86,204,98,31,101,206,250,201, 116,96,77,66,121,127,154,114,162,71,110,35,178,249,38,66,155,50,77,87, 224,195,180,213,246,107,198,82,206,76,38,164,173,198,48,228,209,158,109, 124,235,94,24,94,128,2,86,176,140,185,60,193,52,150,250,196,245,231,73, 158,99,189,179,62,152,150,60,232,116,106,46,79,209,145,173,158,217,63, 228,65,126,226,169,64,67,110,228,57,142,250,188,250,129,248,43,183,97, 31,21,64,115,224,32,208,128,227,217,13,64,15,90,250,228,167,50,157,134, 12,136,16,239,71,17,183,147,11,220,196,155,172,242,136,217,193,135,44, 97,26,237,152,3,236,98,52,48,135,118,192,104,118,113,31,3,233,74,251,72, 175,58,150,201,180,164,132,113,60,227,90,46,225,150,2,217,38,34,123,165, 157,28,39,197,62,113,163,229,29,121,82,38,199,151,41,178,86,214,201,84, 103,125,174,236,146,189,34,242,153,79,13,63,150,37,210,204,181,164,161, 188,36,155,36,223,183,157,149,109,155,35,29,4,65,198,200,24,65,144,14, 50,39,37,34,204,114,165,136,136,92,17,33,195,125,57,67,26,203,163,82,34, 49,14,200,207,61,35,87,4,214,21,28,145,184,12,18,145,82,89,33,165,34,114, 141,91,68,184,35,64,1,43,232,0,28,207,123,60,68,57,141,18,14,240,85,52, 100,34,249,92,76,121,124,189,41,179,121,129,39,226,107,89,204,100,24,119, 51,158,227,125,95,235,13,224,79,92,197,161,148,237,13,152,69,119,250,177, 63,84,139,211,65,30,83,0,248,13,139,93,255,191,225,89,205,33,26,211,60, 190,182,139,149,158,145,155,3,235,10,142,72,228,14,224,90,230,115,49,111, 82,224,22,16,70,128,202,238,7,104,207,179,108,192,125,248,240,33,250,241, 33,207,58,235,131,216,200,121,204,138,175,245,167,3,132,234,62,55,5,26, 240,60,231,209,143,47,66,228,167,139,1,108,37,15,248,148,254,44,170,85, 77,175,51,138,189,241,191,183,241,52,27,60,35,199,6,214,21,28,145,200, 133,124,195,107,192,42,90,81,234,22,16,44,64,71,150,57,221,15,71,216,72, 95,14,187,70,102,49,157,183,19,214,79,231,230,132,181,171,195,180,55,78, 170,2,225,187,191,53,133,0,156,205,61,148,0,61,128,142,192,113,156,29, 47,105,29,186,21,139,88,196,12,224,174,208,25,238,252,130,82,70,240,34, 219,56,137,47,121,140,199,106,89,95,120,218,147,207,95,169,0,112,239,254, 96,1,58,178,146,147,157,181,35,108,228,226,106,7,231,74,142,242,37,255, 72,88,47,75,90,75,196,93,160,68,18,21,136,178,247,127,67,49,0,61,89,203, 110,160,17,80,12,180,225,172,120,201,101,33,106,73,39,247,114,58,99,57, 202,181,188,68,9,79,243,27,223,232,133,12,9,168,47,56,162,138,110,192, 38,255,16,127,1,162,116,127,120,254,194,173,33,162,222,32,135,185,12,229, 104,164,131,127,165,0,55,179,150,237,196,246,254,98,160,3,195,226,37,193, 95,50,27,49,144,5,46,219,135,178,36,242,185,192,189,116,97,44,71,129,121, 172,166,55,167,4,196,55,11,172,49,56,2,90,112,62,0,87,1,229,12,0,182,240, 153,123,168,159,0,233,237,254,172,248,191,69,124,204,51,92,24,34,99,1, 31,71,236,254,116,48,132,25,124,238,42,192,221,60,201,4,126,31,161,174, 170,238,207,230,57,230,241,168,115,130,156,89,30,226,94,231,239,91,184, 5,216,206,73,238,161,222,2,164,123,239,207,2,182,178,142,145,44,224,243, 16,241,173,217,195,39,145,187,191,57,99,0,232,196,112,246,3,189,226,219, 243,233,20,47,105,238,150,22,167,51,69,92,6,228,50,35,190,165,15,56,127, 23,208,129,231,185,129,187,248,32,84,91,146,187,127,29,143,135,200,25, 154,134,8,120,148,197,0,60,65,23,70,177,27,216,226,21,234,37,64,38,14, 254,47,242,20,45,184,209,247,250,67,111,254,76,5,208,138,95,113,71,188, 251,79,225,235,99,106,116,48,220,20,138,154,116,127,108,208,170,182,17, 240,53,111,1,89,180,167,132,151,252,219,235,46,64,205,186,191,17,99,232, 155,84,75,97,194,218,23,172,229,45,110,10,168,35,159,229,140,226,11,230, 240,15,103,239,239,193,60,151,113,1,119,14,198,191,118,14,96,46,219,227, 219,102,1,29,156,47,164,99,124,178,55,51,152,33,20,177,205,57,243,159, 65,213,183,128,238,72,232,143,128,155,56,141,91,17,162,117,63,20,38,189, 103,53,139,168,228,7,52,103,77,144,174,110,2,212,116,239,63,194,250,132, 33,96,156,211,174,24,255,26,234,77,88,196,83,172,99,5,131,216,64,94,252, 224,239,53,52,148,25,22,178,148,129,174,37,69,17,78,2,255,153,1,53,232, 254,216,71,78,109,35,42,57,19,216,24,20,84,93,128,154,31,252,143,176,62, 169,203,15,36,173,53,13,89,199,239,152,192,8,224,84,10,233,76,22,59,137, 162,64,147,248,49,168,29,23,178,27,232,2,244,5,218,208,46,94,210,36,176, 142,50,215,83,64,60,182,186,113,14,127,167,148,232,221,159,94,206,36,246, 37,48,118,49,174,21,231,186,93,195,73,21,32,139,151,104,236,172,149,243, 62,125,50,240,249,235,117,88,58,133,177,220,18,255,187,25,255,193,123, 60,203,239,41,35,188,2,137,2,148,16,19,160,12,56,46,130,0,181,229,4,158, 230,122,26,49,152,91,89,20,177,251,127,153,134,136,74,42,71,1,78,101,62, 23,81,196,118,215,139,120,41,23,7,122,202,116,25,29,191,104,113,88,222, 243,184,44,227,190,20,74,95,159,203,22,165,34,34,50,74,182,201,65,25,225, 154,127,169,188,46,91,228,72,252,213,183,200,5,41,229,222,151,137,170, 150,226,248,191,233,184,24,52,88,150,202,86,217,42,75,101,112,132,119, 1,185,77,102,200,133,242,174,140,151,142,145,242,210,189,188,47,34,237, 4,65,166,202,30,217,34,45,220,162,82,55,252,86,46,21,100,188,84,68,238, 254,176,2,44,147,179,124,107,57,89,68,42,228,168,28,114,105,112,176,2, 197,241,127,211,33,64,174,108,142,171,216,40,194,187,144,45,111,139,200, 65,57,61,210,123,87,185,140,172,117,196,249,82,38,191,16,228,92,57,42, 155,226,219,6,200,17,121,195,61,62,249,43,89,22,253,57,133,6,188,73,17, 235,210,50,234,151,74,9,63,14,248,22,125,34,240,32,87,112,152,235,170, 149,189,193,147,20,165,189,77,94,148,243,111,0,220,19,105,252,239,50,46, 0,154,209,191,70,175,25,60,70,26,20,177,143,114,166,81,204,82,178,226, 239,85,123,254,192,253,156,155,116,101,198,33,249,28,224,66,90,241,48, 183,179,138,181,60,228,117,249,160,198,28,226,54,94,11,140,58,153,249, 76,65,232,193,253,46,165,11,120,195,55,187,71,252,196,179,13,47,58,19, 66,198,16,155,16,82,28,143,8,207,60,22,147,195,252,8,25,177,179,14,128, 51,34,101,85,210,153,165,1,19,66,58,7,212,176,133,203,121,158,62,28,102, 18,207,197,91,50,135,105,188,231,126,13,33,43,233,124,236,71,180,100,109, 168,161,6,55,70,56,39,112,49,218,196,231,224,196,56,142,159,134,186,150, 125,25,171,41,1,32,135,163,241,43,89,245,71,244,41,97,103,241,46,121,8, 131,88,146,153,38,133,32,155,142,236,15,55,115,34,203,238,12,74,59,221, 24,200,218,164,11,227,199,48,38,128,114,236,190,0,229,152,0,202,49,1,148, 99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,249, 126,9,208,139,243,24,192,112,58,49,14,152,76,62,183,186,108,233,21,84, 141,38,188,5,200,225,54,86,177,151,189,172,98,44,57,117,216,166,154,115, 22,63,10,17,85,223,87,24,143,41,188,46,6,157,192,66,126,152,176,254,46, 67,249,178,78,90,84,27,90,129,115,23,110,140,108,72,121,160,68,127,96, 89,157,181,232,152,199,253,8,144,147,210,253,112,62,243,51,244,60,161, 116,50,33,229,225,43,89,60,197,204,148,255,99,43,90,213,101,147,142,121, 92,103,138,221,42,110,220,92,163,89,110,245,185,140,150,173,178,85,70, 39,109,235,44,157,235,189,93,199,208,226,126,4,168,62,27,207,123,235,177, 68,234,17,96,14,175,242,42,115,146,182,141,96,68,93,54,233,88,199,253, 176,222,213,117,107,183,76,54,36,45,188,18,34,102,98,198,91,241,157,34, 85,128,11,120,129,79,147,110,240,74,100,41,157,24,197,59,62,245,93,192, 11,28,98,42,127,112,41,251,57,215,147,31,34,255,83,58,211,192,165,172, 130,205,1,175,223,131,224,103,232,20,1,119,7,196,40,34,85,128,198,204, 246,189,249,176,48,225,190,33,55,26,51,155,98,250,185,150,117,97,12,87, 135,200,47,228,67,215,57,181,155,184,52,224,245,195,204,99,182,35,64,18, 153,24,8,122,155,126,206,227,32,170,104,200,57,161,231,215,186,79,253, 246,159,16,14,176,135,61,129,49,118,14,144,68,38,4,40,163,152,209,213, 182,222,193,203,190,143,120,76,100,186,203,45,41,7,67,220,18,210,35,196, 172,255,245,158,31,112,42,201,204,119,251,137,188,198,238,248,83,42,98, 92,195,37,92,25,58,127,7,163,152,75,94,194,150,195,140,98,103,96,94,152, 147,192,204,223,28,250,157,34,51,2,148,113,5,255,201,72,102,241,33,89, 116,231,102,246,48,60,210,16,236,66,122,51,195,121,146,208,26,238,228, 175,33,178,158,166,83,202,40,95,79,96,114,210,150,46,252,205,70,2,171, 200,212,232,222,33,126,74,119,134,243,51,42,248,136,135,249,40,114,13, 127,225,34,78,165,43,176,137,79,67,230,236,164,83,202,150,234,93,221,222, 235,121,89,58,201,228,240,238,6,159,39,98,134,99,139,247,195,141,60,88, 205,248,128,136,186,187,185,244,59,193,247,235,114,176,17,25,19,64,57, 169,31,1,66,79,198,249,196,247,100,133,111,125,245,157,111,68,36,85,128, 119,226,143,72,247,226,61,223,129,220,224,252,119,106,153,31,244,250,70, 68,236,238,96,229,216,57,128,114,76,0,229,152,0,202,49,1,148,99,2,40,199, 4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,241,159,16,210, 150,19,105,198,14,118,120,253,248,120,134,232,72,47,254,137,83,156,249, 123,223,240,25,107,89,237,243,171,227,70,13,241,186,24,212,134,187,184, 132,175,248,156,114,218,82,192,86,158,246,252,201,115,55,38,120,254,182, 77,19,42,232,237,147,217,131,41,236,167,152,53,124,226,252,86,73,19,10, 184,136,190,180,96,124,173,103,25,25,201,184,222,50,120,167,172,145,97, 146,147,176,165,179,204,146,63,74,171,144,183,28,78,148,105,30,37,125, 164,76,182,248,100,182,150,213,114,146,103,233,201,178,58,116,27,108,9, 181,84,63,7,200,102,38,29,184,152,249,73,135,253,205,140,225,113,150,112, 94,8,167,38,145,203,125,174,37,189,120,147,60,223,95,207,236,77,75,159, 159,137,220,73,190,239,209,195,136,76,117,1,38,178,133,251,92,167,112, 175,100,20,175,115,66,64,141,147,200,137,255,210,70,42,189,120,43,105, 174,191,27,251,248,132,149,220,78,215,148,123,139,178,233,202,191,240, 1,109,195,61,5,223,8,75,234,73,96,31,10,124,110,157,250,152,197,188,73, 119,159,250,38,209,176,22,221,15,176,158,233,12,227,78,206,160,130,114, 246,3,249,228,210,156,189,52,161,11,7,66,212,96,68,32,85,128,95,114,189, 111,252,108,70,51,40,233,158,159,68,94,164,45,75,92,231,244,157,200,237, 161,159,51,84,194,108,102,3,144,75,62,176,159,114,250,210,55,194,79,38, 26,161,73,22,224,76,182,6,252,176,243,14,178,121,216,83,128,147,121,196, 163,100,120,232,251,2,19,41,103,87,13,178,140,8,36,11,48,132,121,33,226, 189,63,2,202,121,203,163,228,76,108,242,225,49,73,242,73,96,151,192,111, 217,237,129,70,228,102,172,61,70,29,147,44,64,91,190,10,136,239,73,236, 140,220,248,158,144,44,192,255,5,252,196,115,22,87,1,132,120,12,131,241, 29,33,89,128,29,156,228,27,125,53,93,129,10,182,103,176,69,70,157,146, 44,192,102,6,250,196,182,102,26,96,251,255,247,138,100,1,94,229,102,207, 11,196,205,248,35,63,160,28,88,148,241,86,25,117,70,114,119,239,100,187, 199,40,126,1,171,233,205,203,108,228,48,119,214,234,21,191,14,241,251, 193,70,157,145,186,191,95,203,248,106,151,91,186,81,196,38,90,113,3,27, 57,135,41,181,250,77,241,18,94,241,80,204,168,23,82,135,130,119,114,19, 139,185,135,103,200,165,7,5,116,165,27,205,217,196,72,22,115,63,19,88, 234,57,214,23,134,18,94,14,252,249,243,234,15,152,51,50,137,203,53,226, 43,164,76,254,87,174,147,230,206,150,28,185,82,62,144,163,242,114,192, 213,229,21,158,37,119,73,169,124,45,207,6,94,159,62,65,150,203,56,105, 86,109,123,95,41,148,21,178,83,62,150,238,245,125,5,253,251,181,184,77, 9,155,71,71,254,196,243,100,177,133,173,148,210,158,110,228,177,155,107, 152,91,11,211,114,152,197,207,2,163,190,100,0,55,178,144,237,20,243,55, 182,178,15,200,161,29,231,209,139,214,20,243,8,127,175,69,27,140,106,120, 63,31,160,61,247,210,143,182,52,228,0,155,120,140,226,16,181,77,228,2, 143,146,38,236,138,15,34,133,227,52,46,226,92,78,34,159,108,202,217,195, 38,54,176,204,153,34,102,164,13,123,64,132,114,108,90,184,114,76,0,229, 152,0,202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76, 0,229,152,0,202,49,1,148,99,2,164,147,222,188,30,48,177,190,230,12,98, 31,69,233,159,46,99,87,3,189,104,200,57,156,205,241,192,94,62,96,29,71, 66,228,44,96,8,111,49,148,82,32,155,115,233,74,27,178,217,203,251,172, 15,149,239,205,64,230,211,8,248,111,198,146,222,46,11,152,49,34,34,245, 61,103,165,30,150,206,242,148,28,144,68,246,203,147,114,90,96,94,99,89, 42,34,75,165,177,32,207,164,228,63,33,5,181,104,209,3,78,77,69,233,253, 191,6,5,232,19,32,71,254,93,14,139,27,135,101,82,210,99,115,220,150,42, 5,26,202,220,148,252,50,153,40,13,107,208,162,65,114,131,32,15,199,107, 217,147,222,255,111,80,128,54,1,142,151,149,78,135,205,147,62,210,84,154, 74,95,89,224,108,43,150,124,223,252,124,41,22,113,20,184,184,90,254,114, 105,25,177,69,131,164,84,42,100,140,196,20,40,149,65,1,241,195,164,88, 14,57,175,135,224,252,125,72,86,200,144,212,248,160,151,175,47,1,186,133, 216,18,102,41,148,201,17,162,155,202,90,231,237,26,151,84,82,117,8,254, 179,52,241,204,111,44,239,56,113,177,15,130,234,249,171,125,242,171,47, 131,164,84,68,36,174,192,3,129,221,63,57,126,172,218,18,95,16,156,191, 99,199,181,73,201,25,65,13,168,31,1,10,229,136,92,151,180,229,106,249, 54,82,87,86,214,35,34,17,242,126,155,176,247,35,121,50,85,118,202,78,153, 34,185,130,44,116,202,102,122,230,255,46,225,112,95,121,20,152,46,147, 37,47,41,255,191,66,183,167,178,251,99,10,220,16,24,63,76,68,246,203,72, 201,117,45,205,149,81,178,95,68,46,79,220,26,84,101,253,8,48,78,36,73, 129,171,229,91,17,121,36,98,45,133,34,242,173,124,43,34,133,161,226,47, 149,42,250,8,50,213,89,155,44,200,37,9,165,253,92,243,7,36,68,12,75,56, 23,120,69,166,38,229,31,149,62,161,218,51,48,161,251,69,14,39,119,156, 235,82,44,34,215,250,70,140,20,145,229,137,91,220,130,252,8,211,240,218, 230,35,201,10,212,188,251,143,200,117,241,236,48,71,129,255,73,104,103, 51,65,190,112,214,190,16,164,121,66,233,74,215,252,85,9,17,45,164,113, 194,81,224,241,148,252,229,33,90,19,189,251,145,131,114,216,217,251,221, 223,249,92,41,147,146,196,156,76,116,96,58,4,168,84,96,180,12,175,85,247, 35,132,86,32,85,128,157,206,218,118,65,142,11,20,192,61,63,166,64,178, 0,197,129,109,169,73,247,199,4,200,243,232,133,216,214,92,41,147,175,19, 115,194,116,102,180,183,62,125,75,212,67,120,114,102,245,143,144,32,5, 250,39,188,93,125,5,153,226,172,253,90,144,126,206,218,81,185,36,82,126, 236,116,176,119,66,126,223,128,150,212,172,251,145,21,34,50,210,55,98, 148,136,44,75,220,18,84,101,125,10,16,59,10,68,223,251,145,113,46,39,145, 229,33,234,153,233,188,233,11,4,201,147,41,178,67,118,200,100,201,21,228, 53,167,204,251,6,55,183,252,170,15,130,202,113,1,239,147,200,216,82,211, 238,71,134,136,200,126,25,229,121,18,120,157,236,23,145,193,137,91,131, 170,172,95,1,144,194,200,123,127,108,169,217,215,200,38,178,198,121,227, 31,72,42,153,224,108,247,251,26,231,150,95,53,52,148,35,115,69,100,141, 52,242,109,67,205,187,31,65,38,197,179,188,191,6,62,154,156,17,84,97,125, 11,80,215,75,229,64,142,136,200,66,185,68,154,73,51,233,151,176,247,7, 13,228,84,207,111,41,87,56,71,129,28,41,148,22,190,249,181,235,126,4,185, 92,150,203,65,167,6,164,234,108,224,160,44,75,222,251,5,19,160,250,146, 35,147,60,134,130,195,13,229,122,231,39,15,13,185,47,137,221,31,60,234, 151,134,37,40,64,159,0,8,82,32,79,200,254,164,206,219,39,143,201,169,181, 200,255,82,54,134,82,160,118,123,127,13,22,187,28,236,69,3,122,112,54, 173,128,189,108,96,131,235,243,211,195,228,87,240,21,31,177,158,70,44, 160,191,115,177,216,139,202,238,40,231,39,117,243,40,29,19,160,238,104, 194,2,250,179,144,161,62,49,177,238,168,179,238,55,1,234,150,198,188,204, 227,158,207,83,174,23,76,0,229,216,156,64,229,152,0,202,49,1,148,99,2, 40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,49,1,148, 99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,49, 1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0, 202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229, 152,0,202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76, 0,229,152,0,202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128, 114,76,0,229,152,0,202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57, 38,128,114,76,0,229,152,0,202,49,1,148,99,2,40,199,4,80,142,9,160,28,19, 64,57,38,128,114,76,0,229,152,0,202,49,1,148,99,2,40,199,4,80,142,9,160, 28,19,64,57,38,128,114,76,0,229,152,0,202,49,1,148,99,2,40,199,4,80,142, 9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,49,1,148,99,2,40,199,4, 80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,49,1,148,99,2,40, 199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,49,1,148, 99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0,202,49, 1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229,152,0, 202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76,0,229, 152,0,202,49,1,148,99,2,40,199,4,80,142,9,160,28,19,64,57,38,128,114,76, 0,229,152,0,202,49,1,148,99,2,40,199,4,80,206,255,3,104,160,32,161,53, 40,10,210,0,0,0,0,73,69,78,68,174,66,96,130, }; static const uint8_t DATA_data_icons_icon16_png[800] __attribute__((aligned(4))) = { 137,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,0,16,0,0,0,16,8,6,0, 0,0,31,243,255,97,0,0,2,231,73,68,65,84,120,156,109,83,77,111,148,85,24, 61,207,189,247,157,119,190,236,124,48,76,249,170,149,38,68,136,77,92,64, 76,4,37,1,151,104,26,23,101,99,92,225,63,112,99,112,65,186,118,131,178, 115,225,134,176,42,27,136,33,198,6,63,32,68,35,49,70,13,131,40,41,210, 169,109,199,249,232,76,59,51,239,188,239,189,247,121,88,212,52,22,56,171, 103,113,114,206,147,156,115,8,207,65,249,194,141,49,97,125,66,5,230,13, 8,253,4,118,119,219,181,110,3,243,103,253,211,92,218,190,68,168,122,254, 122,213,134,153,211,164,244,123,164,244,113,0,69,1,13,32,120,72,226,111, 123,208,215,106,228,127,233,4,186,129,185,83,110,75,224,194,183,166,130, 225,148,167,212,12,41,125,22,74,79,147,72,154,251,29,184,229,63,0,173, 97,198,167,64,249,50,160,77,68,34,143,68,112,135,252,232,134,233,255,187, 64,217,217,243,103,130,61,135,46,234,242,254,131,148,74,107,128,32,54, 134,91,249,19,174,126,15,220,109,128,210,121,232,210,30,168,202,4,116, 121,63,64,10,190,185,180,228,55,154,103,12,175,45,86,146,206,218,164,202, 151,181,174,76,64,87,38,160,114,69,4,47,78,195,140,79,193,119,215,224, 91,117,112,183,1,255,240,46,124,88,3,229,74,128,119,68,54,113,134,68,13, 225,29,243,70,19,188,209,130,171,215,160,198,42,208,187,39,161,202,251, 96,170,47,65,189,176,11,238,239,223,196,173,254,69,98,99,144,183,96,225, 205,20,83,100,60,236,61,197,248,18,164,78,18,169,138,216,17,249,246,50, 124,103,5,148,206,65,151,246,1,46,1,71,253,7,226,146,111,64,244,186,36, 163,101,178,238,82,183,109,87,182,82,56,250,118,54,19,100,166,41,95,56, 7,109,222,23,27,103,32,12,0,80,217,34,40,204,2,65,234,145,217,251,242, 156,52,235,191,163,191,178,216,187,246,105,247,191,24,133,114,31,94,222, 29,234,236,59,162,244,7,176,201,49,223,90,50,182,94,3,132,183,5,40,87, 128,57,112,36,6,104,17,58,181,32,36,87,187,183,126,252,193,20,102,62,154, 68,116,232,115,41,20,78,146,54,161,120,7,241,14,128,236,44,12,105,80,42, 29,66,153,35,18,15,14,115,227,241,171,165,234,104,198,12,91,143,115,65, 191,245,10,21,171,161,46,140,131,123,13,240,160,7,200,78,1,241,14,60,232, 65,250,235,224,245,85,226,120,72,1,11,27,101,124,44,62,73,164,179,10,196, 209,22,155,57,134,72,10,68,219,77,149,36,130,95,190,15,73,98,64,216,19, 243,63,237,94,206,170,216,198,13,241,238,11,97,255,64,216,111,194,219, 175,56,30,206,9,176,185,227,5,111,33,201,8,194,174,201,118,116,209,70, 221,143,241,253,92,188,229,48,59,171,195,85,63,105,210,197,131,198,250, 159,45,71,83,172,195,5,34,85,222,78,65,56,22,231,190,131,141,62,25,44, 53,111,163,54,159,236,28,211,255,144,121,237,221,3,18,102,62,131,210,111, 233,92,41,143,32,181,8,59,186,164,226,222,149,205,155,151,219,207,95,227, 211,56,58,91,200,100,232,20,210,133,55,73,211,149,225,216,250,175,152, 159,127,102,206,79,0,188,246,122,134,212,231,219,114,0,0,0,0,73,69,78, 68,174,66,96,130, }; static const uint8_t DATA_data_icons_icon32_png[1826] __attribute__((aligned(4))) = { 137,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,0,32,0,0,0,32,8,6,0, 0,0,115,122,122,244,0,0,6,233,73,68,65,84,120,156,173,151,107,108,92,71, 21,199,255,103,102,238,221,187,235,93,175,189,246,250,213,212,78,77,137, 68,4,45,8,170,150,130,106,34,129,84,42,209,66,105,146,74,233,227,91,163, 74,72,72,69,66,124,34,10,31,121,52,130,34,80,43,33,160,34,69,96,160,32, 196,195,173,232,131,86,77,137,72,75,67,16,106,147,38,174,223,246,218,251, 222,189,207,153,195,135,107,175,31,187,141,147,136,255,183,123,103,230, 156,223,156,57,115,238,185,132,107,209,35,79,90,221,185,222,49,41,45,191, 164,122,22,113,252,64,116,77,118,0,208,213,76,30,126,228,201,148,215,55, 244,49,40,231,48,41,117,39,136,124,24,243,26,56,156,98,132,255,44,45,46, 46,226,169,163,225,255,25,128,41,253,216,51,125,182,147,153,96,203,57, 66,210,186,131,132,200,129,168,181,150,153,61,24,51,195,172,79,65,135, 83,90,187,167,171,213,217,57,60,241,85,255,218,1,14,254,90,102,63,32,198, 164,74,126,1,42,113,24,74,221,76,36,82,187,226,178,9,96,204,60,216,156, 134,142,166,40,12,78,165,237,204,244,123,199,15,120,87,6,112,236,167,78, 159,223,247,17,86,214,33,216,137,187,73,200,113,16,169,157,211,140,91, 131,94,153,134,72,247,66,116,231,65,86,162,221,36,115,8,163,151,152,205, 25,54,122,10,224,87,237,250,242,165,229,239,61,212,216,9,64,217,111,156, 236,33,145,250,180,144,169,35,176,172,3,36,100,126,107,152,215,13,182, 28,71,11,239,192,172,206,2,66,66,230,70,32,7,199,33,243,99,160,174,30, 144,108,227,5,152,53,27,179,2,152,127,33,210,127,137,106,165,147,213,19, 135,138,10,56,38,178,71,135,238,21,118,223,87,200,118,62,78,36,210,157, 3,197,208,165,37,68,51,231,96,106,107,224,160,9,176,1,7,1,244,234,44,116, 101,25,98,230,223,16,61,67,144,253,215,67,244,142,64,164,186,1,33,215, 77,8,73,74,12,179,91,31,214,43,151,110,13,43,75,167,0,20,21,38,94,18,193, 197,125,247,201,106,97,66,229,199,32,122,6,65,118,10,160,157,167,67,144, 189,67,16,169,44,76,181,0,93,152,70,180,112,30,220,40,183,162,195,129, 27,195,20,231,65,118,18,34,211,31,195,228,70,64,66,65,175,206,192,20,23, 96,2,207,80,224,135,0,160,240,242,0,243,167,106,174,94,122,55,62,211,84, 22,34,119,29,100,126,20,34,211,7,82,246,22,6,1,114,186,32,157,46,200,254, 235,161,198,110,134,94,155,131,94,153,134,169,173,2,145,191,9,227,55,161, 253,25,232,181,89,136,100,22,162,171,7,28,5,177,25,54,154,116,180,14,128, 73,3,28,110,198,153,165,97,234,69,152,122,17,122,225,109,80,58,7,153,31, 133,236,219,3,145,202,110,134,19,0,132,140,19,48,221,11,107,207,135,96, 154,21,152,226,2,244,218,28,76,109,21,28,110,129,9,93,112,148,108,165, 28,131,66,105,169,96,29,0,204,204,205,157,1,231,40,0,151,151,96,42,203, 136,102,206,65,100,7,32,243,99,144,189,195,160,68,215,246,35,146,10,34, 211,7,209,157,135,28,188,1,193,219,175,67,23,166,119,228,208,214,71,142, 252,192,68,27,0,0,81,3,239,167,141,112,174,76,67,175,206,130,156,116,156, 245,249,177,205,235,39,100,124,254,133,25,152,245,8,92,206,30,194,176, 36,101,232,109,2,232,104,137,117,216,32,169,186,46,91,28,141,6,55,43,136, 154,21,68,139,23,32,186,122,32,7,246,130,18,41,152,181,121,176,239,2,96, 192,152,139,28,248,30,164,28,39,41,157,141,104,113,20,84,217,107,252,213, 248,141,39,188,1,175,208,2,240,195,202,47,109,116,205,147,176,239,19,194, 58,0,41,71,32,182,30,120,7,233,16,166,90,0,187,85,136,116,14,219,192,45, 231,79,20,150,191,141,48,249,73,35,197,61,66,168,219,180,91,125,23,141, 230,15,221,242,252,11,56,251,124,91,33,138,181,255,160,109,167,253,27, 33,229,93,36,172,47,145,180,110,34,33,211,237,87,114,83,100,37,218,0,152, 249,103,106,104,244,177,202,143,31,45,99,255,33,43,145,17,35,142,227,148, 43,47,255,188,220,182,254,253,236,166,63,122,103,191,30,220,123,136,44, 231,155,240,27,3,28,250,29,106,67,103,0,202,230,27,106,240,134,55,17,233, 63,178,142,166,210,152,127,103,238,196,215,220,142,142,218,222,28,59,38, 178,43,163,123,41,145,186,159,18,206,3,32,177,143,189,154,52,197,5,68, 133,247,192,94,125,87,0,145,27,134,26,28,7,152,13,179,89,134,214,175,179, 137,126,207,161,254,123,165,103,104,110,107,255,64,109,142,147,169,251, 201,114,30,32,169,246,129,104,91,30,68,139,231,17,94,122,115,251,110,59, 1,244,93,7,53,176,119,199,86,101,0,203,154,6,209,11,28,122,191,40,125, 235,174,215,64,196,10,0,178,15,159,232,17,205,209,163,232,181,30,38,80, 155,99,144,136,111,128,239,2,220,49,110,219,167,43,27,148,72,129,117,8, 24,19,87,83,101,219,16,98,159,169,151,246,69,139,23,114,248,196,209,211, 0,66,5,0,193,220,91,31,20,126,245,235,214,240,141,57,202,244,199,103,173, 215,163,196,6,166,178,130,168,48,13,83,92,184,188,231,13,25,3,102,6,84, 34,254,160,74,21,215,137,165,139,113,165,244,220,8,227,37,131,51,235,215, 48,170,150,66,25,70,108,86,103,33,186,251,161,6,199,33,251,246,192,52, 43,208,75,23,96,234,69,192,152,184,136,92,129,88,135,96,191,1,82,54,88, 72,152,213,89,232,229,105,176,31,223,62,34,246,176,127,63,3,235,0,36,200, 7,16,66,135,48,165,69,4,229,229,184,202,9,1,14,58,38,239,229,1,162,16, 28,250,224,102,13,122,109,30,220,44,111,131,39,176,139,227,199,183,0,72, 4,68,216,108,38,217,128,253,38,40,177,107,7,214,89,38,130,41,204,192,212, 75,128,209,237,195,204,30,226,108,90,7,8,56,128,226,96,199,62,226,92,32, 138,233,153,193,198,4,0,236,157,6,119,138,27,229,56,7,218,71,192,97,184, 6,223,253,207,198,27,1,0,9,39,170,155,40,60,203,70,55,55,231,114,171,240, 176,142,234,236,213,127,103,220,218,227,96,179,123,219,221,193,57,235, 40,48,110,253,111,92,91,57,210,188,120,233,153,141,247,173,158,48,115, 203,23,115,190,224,207,8,149,120,16,210,186,67,36,51,61,148,204,4,220, 172,254,131,221,234,15,92,221,120,206,102,107,66,218,169,223,66,136,86, 20,58,213,129,237,158,13,115,24,92,210,94,245,71,202,171,62,93,127,117, 178,176,117,184,125,213,77,159,235,74,36,83,183,80,50,123,47,41,235,191, 210,171,254,102,99,145,125,235,151,63,47,157,228,179,16,50,209,50,112, 25,0,214,65,205,120,141,103,169,94,127,188,57,226,159,195,228,100,91,66, 180,183,175,103,159,111,248,192,75,56,120,240,21,76,62,109,176,158,44, 0,64,18,26,132,221,239,162,209,145,9,188,55,216,171,126,215,93,157,255, 243,214,175,223,238,0,27,234,64,75,33,123,44,141,71,74,58,29,215,48,51, 71,193,146,113,107,63,97,191,250,148,247,202,175,230,182,110,224,234,0, 58,200,107,200,55,28,225,62,202,58,122,8,202,186,157,132,204,182,124,235, 200,101,191,249,156,241,234,223,241,106,231,78,227,204,153,43,250,71,188, 170,159,211,150,110,191,59,147,208,242,54,72,245,32,57,233,207,10,39,83, 132,91,255,126,179,184,54,137,183,254,80,190,26,83,215,6,176,161,137,9, 39,25,14,127,88,39,100,45,120,241,228,121,0,230,106,77,252,15,227,8,140, 225,97,172,251,188,0,0,0,0,73,69,78,68,174,66,96,130, }; static const uint8_t DATA_data_icons_icon48_png[2877] __attribute__((aligned(4))) = { 137,80,78,71,13,10,26,10,0,0,0,13,73,72,68,82,0,0,0,48,0,0,0,48,8,6,0, 0,0,87,2,249,135,0,0,11,4,73,68,65,84,120,156,205,153,251,111,28,215,117, 199,191,231,222,121,236,46,119,151,111,145,18,37,91,15,59,50,140,184,121, 216,112,210,7,32,192,72,107,5,73,156,196,42,157,194,105,235,36,40,156, 6,72,251,47,8,250,45,129,147,31,156,196,105,229,2,181,243,131,141,54,6, 138,216,142,147,192,137,97,57,206,67,178,163,166,129,109,217,150,28,73, 164,40,82,20,201,125,239,236,236,204,189,231,228,135,89,82,92,114,119, 73,81,52,208,47,176,0,119,56,115,207,249,204,61,247,220,115,238,2,239, 143,8,147,147,250,125,26,123,141,161,237,212,228,15,117,126,60,216,171, 250,6,62,69,142,127,16,214,188,202,210,124,173,236,243,12,142,61,16,109, 171,173,150,182,7,224,161,39,82,249,145,244,29,142,159,249,2,220,244,125, 112,221,125,68,202,17,225,8,108,103,96,236,107,108,205,207,116,84,59,185, 116,181,62,133,31,124,57,220,22,187,184,49,0,234,255,218,83,3,148,241, 255,74,165,210,15,194,243,239,33,237,140,130,84,199,49,133,57,134,240, 156,176,253,29,226,230,139,136,237,175,82,165,43,23,230,30,255,106,112, 3,62,108,1,96,114,82,15,140,126,118,55,229,51,159,132,151,249,59,114,188, 59,73,235,236,117,13,37,98,132,237,85,152,248,255,192,230,69,27,199,191, 116,120,241,189,165,71,254,169,6,64,174,199,157,205,91,253,151,71,253, 126,119,244,118,229,101,254,22,169,204,231,72,187,183,146,210,238,245, 24,235,40,17,43,108,151,196,218,55,96,237,207,201,132,39,68,162,119,138, 223,156,172,0,180,33,204,134,0,131,15,31,239,183,249,161,143,105,63,253, 69,114,253,191,38,199,27,3,145,234,61,170,130,52,3,112,173,8,149,29,4, 121,169,77,154,23,22,203,69,112,124,6,38,126,73,196,188,100,131,240,76, 37,255,86,9,199,142,241,230,1,142,30,85,67,149,125,59,173,155,251,27,229, 167,31,84,110,234,110,40,157,7,245,226,37,64,41,72,20,194,206,95,128,153, 126,19,118,105,6,42,55,12,61,126,0,122,108,31,84,118,8,228,120,61,217, 87,179,64,164,204,214,188,11,19,191,172,108,252,139,48,42,189,81,207,254, 113,113,53,76,187,71,15,31,119,7,83,233,131,146,206,223,175,252,244,17, 184,222,109,164,116,111,139,68,0,8,18,214,96,23,166,97,230,207,131,43, 139,64,20,128,107,165,196,130,227,67,165,250,160,6,198,161,119,236,133, 30,222,3,213,215,15,104,7,144,77,132,188,136,136,112,13,204,239,65,248, 101,41,20,30,45,126,231,129,105,0,112,0,0,147,71,189,129,221,31,248,115, 164,251,191,72,158,127,88,57,238,4,72,245,14,147,22,191,24,3,115,249,29, 216,185,115,144,40,0,88,0,89,51,219,194,144,102,0,187,48,5,91,152,133, 74,101,161,6,198,160,71,111,130,26,220,9,149,202,1,90,119,135,81,138,72, 185,57,9,235,31,49,243,23,14,218,194,236,79,0,92,3,240,175,252,113,194, 248,233,199,221,137,244,173,80,125,4,210,104,79,6,221,67,135,148,130,51, 114,19,200,77,129,139,179,224,202,34,164,81,233,206,44,12,105,214,97,23, 46,194,46,205,128,252,12,84,126,20,122,120,119,2,147,206,2,170,5,67,4, 40,39,185,255,234,69,240,210,101,112,88,103,138,235,43,155,98,50,3,149, 5,49,83,111,120,188,56,69,42,63,218,122,51,187,160,82,125,88,15,179,142, 0,148,201,195,201,228,129,177,125,224,70,21,92,156,133,157,191,0,49,113, 50,43,189,96,194,26,108,88,131,93,156,2,121,25,168,254,29,208,195,187, 161,135,119,3,142,11,123,245,28,120,241,18,36,10,151,253,176,86,184,29, 64,193,137,5,28,173,76,243,210,12,40,149,133,30,28,135,30,185,25,170,127, 71,143,76,178,74,74,67,245,13,64,245,13,64,143,223,10,119,255,18,204,194, 20,236,194,69,72,173,0,49,166,251,179,188,10,102,97,10,42,59,8,149,206, 67,162,102,251,11,20,49,4,52,219,1,50,81,108,69,174,213,42,108,33,65,25, 38,40,195,92,57,159,56,52,188,27,106,100,79,146,73,180,139,141,246,27, 114,92,208,224,56,188,193,49,200,190,15,131,171,75,176,139,211,176,75, 51,144,160,2,112,47,24,11,9,235,144,14,249,131,8,6,22,113,27,128,22,50, 109,0,171,101,99,112,101,1,92,93,4,205,188,13,149,31,129,30,185,9,106, 120,2,42,157,187,22,175,221,81,64,174,15,61,180,11,122,112,39,100,239, 135,90,48,151,192,165,43,224,122,9,96,219,241,185,78,18,136,81,138,218, 1,42,172,140,175,37,236,185,171,137,64,226,16,118,105,6,182,48,155,44, 190,129,113,56,163,55,67,13,140,129,252,76,203,104,175,245,66,32,47,13, 61,178,7,122,199,94,72,173,136,230,155,39,192,229,249,205,250,15,8,76, 100,154,237,0,176,142,33,151,154,93,30,233,48,72,43,94,175,188,7,187,112, 17,42,157,135,26,154,72,22,127,110,4,228,122,157,103,133,8,208,46,96,34, 216,43,231,97,175,94,132,4,229,110,180,221,172,199,74,167,215,0,148,141, 133,47,91,43,113,173,1,215,10,224,90,17,118,246,44,40,55,148,188,225,229, 205,74,181,250,26,237,2,54,110,57,126,1,18,214,0,230,238,225,215,201,127, 182,34,81,176,168,107,65,251,34,70,255,2,67,178,193,74,238,221,146,4,98, 154,144,226,28,184,52,15,51,253,102,146,18,91,59,47,87,103,146,212,218, 168,174,114,90,32,38,42,138,137,51,164,29,191,221,246,170,191,133,193, 205,160,32,65,229,89,106,4,143,213,78,221,190,212,14,112,250,180,229,187, 118,61,173,132,7,224,120,119,146,118,251,161,58,215,245,155,99,105,237, 188,87,47,194,46,93,134,238,223,209,186,190,230,109,11,44,185,222,55,165, 178,120,137,181,115,31,28,247,47,148,246,118,65,107,13,16,32,2,142,26, 53,14,43,191,144,122,249,177,166,191,244,43,156,122,165,45,82,218,145, 239,62,156,243,173,254,168,104,125,191,114,188,123,225,120,251,72,57,238, 214,103,5,0,41,168,220,16,168,83,73,197,108,37,14,30,170,191,240,221,167, 112,203,97,223,203,169,253,164,213,61,164,221,207,80,118,232,207,160,212, 187,168,151,191,215,64,248,34,126,243,92,181,227,240,29,141,30,58,228, 248,69,111,15,124,239,19,164,188,35,112,189,187,73,187,3,80,250,250,73, 122,1,8,27,9,27,15,213,127,250,157,167,219,174,223,126,40,235,14,238,188, 57,21,133,87,170,175,255,104,105,253,131,27,1,172,214,193,251,114,169, 108,244,33,209,254,231,73,187,159,132,227,29,32,237,120,155,158,149,158, 0,34,52,48,246,178,30,24,123,2,205,224,213,210,91,151,46,227,149,99,61, 118,184,173,0,44,235,208,67,169,236,200,196,189,162,157,111,32,40,221, 150,108,64,2,108,84,180,246,2,0,224,236,188,5,148,31,141,192,230,2,226, 248,37,203,209,179,18,151,78,87,31,251,122,97,91,58,50,60,124,220,237, 87,246,131,72,229,190,68,94,230,136,210,238,46,136,37,174,22,96,22,166, 192,197,57,72,220,236,158,189,54,2,216,245,1,168,254,209,228,139,8,68, 164,42,38,122,11,54,254,177,152,230,207,50,97,243,237,94,141,127,119,128, 213,142,251,125,247,43,229,76,172,203,76,34,144,184,137,232,189,215,193, 165,185,206,195,93,15,192,106,177,176,136,93,4,219,83,12,245,172,176,156, 168,84,22,166,241,248,87,227,213,183,173,183,184,236,184,159,253,50,249, 125,247,43,199,221,213,237,168,100,89,209,217,83,176,11,83,157,103,97, 35,128,221,183,65,229,134,59,15,172,52,224,250,128,210,49,152,167,69,248, 4,53,26,255,81,248,198,167,79,173,60,191,114,243,209,151,157,254,234,220, 29,0,125,137,28,239,200,102,28,135,210,192,6,253,125,111,37,181,17,249, 25,136,137,147,10,85,36,25,211,245,146,254,153,20,64,202,133,171,15,72, 105,254,64,52,119,174,8,224,53,180,138,174,21,128,244,255,254,244,46,218, 127,199,211,106,104,215,94,34,34,49,81,82,37,118,218,234,149,2,148,3,14, 202,73,105,80,152,221,50,130,136,0,74,131,124,39,41,45,216,38,189,178, 210,173,218,201,129,52,106,176,179,103,97,11,179,144,176,218,214,32,172, 0,240,252,185,76,51,44,141,233,225,9,114,198,15,64,13,140,131,220,20,196, 68,128,53,73,159,75,42,25,48,172,193,206,95,128,45,205,1,38,234,93,219, 111,36,107,146,36,160,52,160,84,210,107,40,117,173,118,154,121,55,41,250, 162,6,0,129,0,109,11,122,5,128,172,105,74,51,48,118,254,60,236,226,37, 168,220,16,244,216,254,164,223,77,103,1,16,184,158,20,108,92,152,133,152, 205,23,175,221,37,16,27,67,226,40,113,94,105,136,227,129,72,129,151,46, 195,204,157,77,154,159,229,40,16,128,164,189,232,92,1,80,142,14,25,146, 116,22,54,6,151,230,193,229,5,152,75,103,224,140,237,3,165,115,73,49,22, 214,214,56,65,216,176,15,232,37,27,67,226,16,228,184,173,112,169,94,59, 154,89,223,232,8,11,26,29,1,98,35,145,246,37,94,115,123,210,90,206,188, 3,149,29,130,216,246,127,183,49,108,209,127,49,17,72,24,96,78,214,83,177, 21,150,157,239,22,162,46,51,64,42,106,66,250,186,4,179,36,159,27,41,234, 186,136,148,3,9,42,176,197,57,72,179,129,13,222,4,147,232,206,51,64,202, 139,0,116,70,111,197,32,129,186,12,191,60,5,215,11,72,224,210,124,178, 136,215,30,134,117,116,67,152,41,238,178,6,66,19,139,203,93,98,100,217, 63,74,62,171,83,43,91,129,141,13,136,182,112,82,45,173,236,178,137,59, 77,20,115,163,250,107,107,234,111,175,190,190,2,160,29,106,198,108,139, 36,44,235,54,176,101,135,105,213,130,21,1,199,97,9,141,250,243,18,5,17, 165,179,95,193,118,255,100,5,0,108,133,195,96,154,27,197,127,215,97,229, 137,198,169,231,219,78,0,86,0,106,251,211,69,231,124,253,95,197,198,255, 64,142,247,105,229,184,123,160,28,5,44,71,165,0,72,118,93,137,155,13,110, 214,95,225,70,229,187,145,177,39,124,215,251,10,109,37,130,122,74,32,81, 179,198,65,249,57,10,138,223,14,247,56,127,192,51,207,175,75,75,235,77, 222,121,167,235,217,209,91,149,239,31,129,118,31,128,227,29,36,47,237, 234,220,8,196,198,70,130,242,239,185,86,122,44,172,135,207,225,141,23, 138,0,224,127,252,115,255,172,252,236,247,59,54,60,27,212,66,29,93,55, 198,114,88,253,131,4,165,111,133,133,185,231,113,230,149,181,185,123,69, 206,186,43,167,79,199,17,112,6,56,250,78,234,174,223,62,41,177,247,41, 97,126,144,180,55,204,141,242,15,40,42,63,21,158,124,97,22,171,211,133, 192,98,107,171,120,141,231,12,110,6,243,82,47,61,41,81,253,223,194,223, 254,207,52,54,72,75,235,1,86,116,140,195,223,225,18,128,227,249,143,79, 254,48,10,10,125,225,171,183,93,6,58,252,82,146,0,220,144,36,110,134,220, 168,188,36,181,242,35,97,124,254,55,56,125,186,123,66,89,165,30,0,215, 198,174,156,124,166,0,160,208,237,6,82,55,0,96,13,115,179,126,78,106,197, 71,27,168,252,23,78,38,97,185,89,109,6,96,99,25,88,120,215,185,23,139, 128,163,160,196,65,245,191,57,40,62,26,157,250,209,187,0,54,222,12,214, 104,91,0,140,196,103,117,20,156,34,55,245,17,210,78,122,163,29,91,76,20, 75,163,122,210,4,165,71,34,103,254,231,107,207,122,174,71,219,149,248, 40,251,225,195,35,77,199,185,71,59,238,63,194,241,255,146,28,183,191,213, 140,92,203,66,108,133,155,245,75,92,47,29,87,141,226,127,6,175,255,228, 202,13,27,222,14,239,219,116,240,190,156,159,179,31,131,246,254,30,142, 119,175,114,253,49,149,31,33,48,215,57,168,252,24,97,249,91,141,9,245, 123,60,243,204,13,47,124,224,253,0,88,214,45,135,125,55,175,63,168,92, 239,11,42,63,242,81,105,84,159,12,57,120,182,219,9,219,255,95,29,58,228, 224,19,147,253,120,159,94,214,159,0,165,244,193,116,119,145,255,253,0, 0,0,0,73,69,78,68,174,66,96,130, }; static const uint8_t DATA_data_palettes_Blues_gpl[5204] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Blues\n" "#\n" "# For them rainy days ... by Daniel Egnor\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" " 0 0 4 #000004\n" " 0 0 12 #00000C\n" " 0 0 16 #000010\n" " 0 0 24 #000018\n" " 0 0 32 #000020\n" " 0 0 36 #000024\n" " 0 0 44 #00002C\n" " 0 0 48 #000030\n" " 0 0 56 #000038\n" " 0 0 64 #000040\n" " 0 0 68 #000044\n" " 0 0 76 #00004C\n" " 0 0 80 #000050\n" " 0 0 88 #000058\n" " 0 0 96 #000060\n" " 0 0 100 #000064\n" " 0 0 108 #00006C\n" " 0 0 116 #000074\n" " 0 0 120 #000078\n" " 0 0 128 #000080\n" " 0 0 132 #000084\n" " 0 0 140 #00008C\n" " 0 0 148 #000094\n" " 0 0 152 #000098\n" " 0 0 160 #0000A0\n" " 0 0 164 #0000A4\n" " 0 0 172 #0000AC\n" " 0 0 180 #0000B4\n" " 0 0 184 #0000B8\n" " 0 0 192 #0000C0\n" " 0 0 200 #0000C8\n" " 0 4 200 #0004C8\n" " 0 12 200 #000CC8\n" " 0 16 204 #0010CC\n" " 0 24 204 #0018CC\n" " 0 28 208 #001CD0\n" " 0 36 208 #0024D0\n" " 0 40 208 #0028D0\n" " 0 48 212 #0030D4\n" " 0 56 212 #0038D4\n" " 0 60 216 #003CD8\n" " 0 68 216 #0044D8\n" " 0 72 216 #0048D8\n" " 0 80 220 #0050DC\n" " 0 84 220 #0054DC\n" " 0 92 224 #005CE0\n" " 0 100 224 #0064E0\n" " 0 104 224 #0068E0\n" " 0 112 228 #0070E4\n" " 0 116 228 #0074E4\n" " 0 124 232 #007CE8\n" " 0 128 232 #0080E8\n" " 0 136 232 #0088E8\n" " 0 140 236 #008CEC\n" " 0 148 236 #0094EC\n" " 0 156 240 #009CF0\n" " 0 160 240 #00A0F0\n" " 0 168 240 #00A8F0\n" " 0 172 244 #00ACF4\n" " 0 180 244 #00B4F4\n" " 0 184 248 #00B8F8\n" " 0 192 248 #00C0F8\n" " 0 200 252 #00C8FC\n" " 4 200 252 #04C8FC\n" " 12 200 252 #0CC8FC\n" " 20 204 252 #14CCFC\n" " 28 204 252 #1CCCFC\n" " 36 208 252 #24D0FC\n" " 44 208 252 #2CD0FC\n" " 52 208 252 #34D0FC\n" " 60 212 252 #3CD4FC\n" " 68 212 252 #44D4FC\n" " 76 216 252 #4CD8FC\n" " 84 216 252 #54D8FC\n" " 92 216 252 #5CD8FC\n" "100 220 252 #64DCFC\n" "108 220 252 #6CDCFC\n" "116 224 252 #74E0FC\n" "124 224 252 #7CE0FC\n" "132 224 252 #84E0FC\n" "140 228 252 #8CE4FC\n" "148 228 252 #94E4FC\n" "156 232 252 #9CE8FC\n" "164 232 252 #A4E8FC\n" "172 232 252 #ACE8FC\n" "180 236 252 #B4ECFC\n" "188 236 252 #BCECFC\n" "196 240 252 #C4F0FC\n" "204 240 252 #CCF0FC\n" "212 240 252 #D4F0FC\n" "220 244 252 #DCF4FC\n" "228 244 252 #E4F4FC\n" "236 248 252 #ECF8FC\n" "244 248 252 #F4F8FC\n" "252 252 252 #FCFCFC\n" "248 252 252 #F8FCFC\n" "244 252 252 #F4FCFC\n" "240 252 252 #F0FCFC\n" "232 252 252 #E8FCFC\n" "228 252 252 #E4FCFC\n" "224 252 252 #E0FCFC\n" "216 252 252 #D8FCFC\n" "212 252 252 #D4FCFC\n" "208 252 252 #D0FCFC\n" "200 252 252 #C8FCFC\n" "196 252 252 #C4FCFC\n" "192 252 252 #C0FCFC\n" "184 252 252 #B8FCFC\n" "180 252 252 #B4FCFC\n" "176 252 252 #B0FCFC\n" "168 252 252 #A8FCFC\n" "164 252 252 #A4FCFC\n" "160 252 252 #A0FCFC\n" "156 252 252 #9CFCFC\n" "148 252 252 #94FCFC\n" "144 252 252 #90FCFC\n" "140 252 252 #8CFCFC\n" "132 252 252 #84FCFC\n" "128 252 252 #80FCFC\n" "124 252 252 #7CFCFC\n" "116 252 252 #74FCFC\n" "112 252 252 #70FCFC\n" "108 252 252 #6CFCFC\n" "100 252 252 #64FCFC\n" " 96 252 252 #60FCFC\n" " 92 252 252 #5CFCFC\n" " 84 252 252 #54FCFC\n" " 80 252 252 #50FCFC\n" " 76 252 252 #4CFCFC\n" " 72 252 252 #48FCFC\n" " 64 252 252 #40FCFC\n" " 60 252 252 #3CFCFC\n" " 56 252 252 #38FCFC\n" " 48 252 252 #30FCFC\n" " 44 252 252 #2CFCFC\n" " 40 252 252 #28FCFC\n" " 32 252 252 #20FCFC\n" " 28 252 252 #1CFCFC\n" " 24 252 252 #18FCFC\n" " 16 252 252 #10FCFC\n" " 12 252 252 #0CFCFC\n" " 8 252 252 #08FCFC\n" " 0 252 252 #00FCFC\n" " 0 248 252 #00F8FC\n" " 0 244 252 #00F4FC\n" " 0 240 252 #00F0FC\n" " 0 232 252 #00E8FC\n" " 0 228 252 #00E4FC\n" " 0 224 252 #00E0FC\n" " 0 216 252 #00D8FC\n" " 0 212 252 #00D4FC\n" " 0 208 252 #00D0FC\n" " 0 200 252 #00C8FC\n" " 0 196 252 #00C4FC\n" " 0 192 252 #00C0FC\n" " 0 184 252 #00B8FC\n" " 0 180 252 #00B4FC\n" " 0 176 252 #00B0FC\n" " 0 168 252 #00A8FC\n" " 0 164 252 #00A4FC\n" " 0 160 252 #00A0FC\n" " 0 156 252 #009CFC\n" " 0 148 252 #0094FC\n" " 0 144 252 #0090FC\n" " 0 140 252 #008CFC\n" " 0 132 252 #0084FC\n" " 0 128 252 #0080FC\n" " 0 124 252 #007CFC\n" " 0 116 252 #0074FC\n" " 0 112 252 #0070FC\n" " 0 108 252 #006CFC\n" " 0 100 252 #0064FC\n" " 0 96 252 #0060FC\n" " 0 92 252 #005CFC\n" " 0 84 252 #0054FC\n" " 0 80 252 #0050FC\n" " 0 76 252 #004CFC\n" " 0 72 252 #0048FC\n" " 0 64 252 #0040FC\n" " 0 60 252 #003CFC\n" " 0 56 252 #0038FC\n" " 0 48 252 #0030FC\n" " 0 44 252 #002CFC\n" " 0 40 252 #0028FC\n" " 0 32 252 #0020FC\n" " 0 28 252 #001CFC\n" " 0 24 252 #0018FC\n" " 0 16 252 #0010FC\n" " 0 12 252 #000CFC\n" " 0 8 252 #0008FC\n" " 0 0 252 #0000FC\n" " 0 0 248 #0000F8\n" " 0 0 244 #0000F4\n" " 0 0 240 #0000F0\n" " 0 0 236 #0000EC\n" " 0 0 232 #0000E8\n" " 0 0 228 #0000E4\n" " 0 0 224 #0000E0\n" " 0 0 220 #0000DC\n" " 0 0 216 #0000D8\n" " 0 0 212 #0000D4\n" " 0 0 208 #0000D0\n" " 0 0 204 #0000CC\n" " 0 0 200 #0000C8\n" " 0 0 196 #0000C4\n" " 0 0 192 #0000C0\n" " 0 0 188 #0000BC\n" " 0 0 184 #0000B8\n" " 0 0 180 #0000B4\n" " 0 0 176 #0000B0\n" " 0 0 172 #0000AC\n" " 0 0 168 #0000A8\n" " 0 0 164 #0000A4\n" " 0 0 160 #0000A0\n" " 0 0 156 #00009C\n" " 0 0 152 #000098\n" " 0 0 148 #000094\n" " 0 0 144 #000090\n" " 0 0 140 #00008C\n" " 0 0 136 #000088\n" " 0 0 132 #000084\n" " 0 0 128 #000080\n" " 0 0 124 #00007C\n" " 0 0 120 #000078\n" " 0 0 116 #000074\n" " 0 0 112 #000070\n" " 0 0 108 #00006C\n" " 0 0 104 #000068\n" " 0 0 100 #000064\n" " 0 0 96 #000060\n" " 0 0 92 #00005C\n" " 0 0 88 #000058\n" " 0 0 84 #000054\n" " 0 0 80 #000050\n" " 0 0 76 #00004C\n" " 0 0 72 #000048\n" " 0 0 68 #000044\n" " 0 0 64 #000040\n" " 0 0 60 #00003C\n" " 0 0 56 #000038\n" " 0 0 52 #000034\n" " 0 0 48 #000030\n" " 0 0 44 #00002C\n" " 0 0 40 #000028\n" " 0 0 36 #000024\n" " 0 0 32 #000020\n" " 0 0 28 #00001C\n" " 0 0 24 #000018\n" " 0 0 20 #000014\n" " 0 0 16 #000010\n" " 0 0 12 #00000C\n" " 0 0 8 #000008\n" " 0 0 0 #000000\n" ""; static const uint8_t DATA_data_palettes_Caramel_gpl[3112] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Caramel\n" "#\n" " 48 48 48 grey19\n" "164 136 192\n" "172 140 192\n" "180 144 192\n" "188 148 192\n" "196 152 192\n" "204 152 192\n" "212 156 192\n" "220 160 192\n" "228 164 192\n" "236 168 192\n" "228 160 188\n" "216 148 184\n" "204 136 180\n" "192 124 176\n" "180 112 168\n" "168 104 164\n" "156 92 160\n" "144 80 156\n" "132 68 152\n" "120 56 144\n" "140 84 140\n" "160 116 132\n" "180 144 128\n" "200 176 120\n" "224 208 112\n" "212 200 120\n" "196 188 132\n" "184 176 144\n" "168 168 156\n" "156 156 164\n" "140 144 176\n" "128 136 188\n" "112 124 200\n" " 96 112 212\n" "108 112 192\n" "124 116 172\n" "136 116 148\n" "152 120 128\n" "168 120 108\n" "180 124 84\n" "196 124 64\n" "212 128 40\n" "212 128 44\n" "212 132 48\n" "212 136 52\n" "212 140 56\n" "216 144 60\n" "216 148 64\n" "216 148 68\n" "216 152 72\n" "220 156 76\n" "220 160 80\n" "220 164 84\n" "220 168 88\n" "224 168 92\n" "224 172 96\n" "224 176 100\n" "224 180 104\n" "228 184 108\n" "228 188 112\n" "228 188 116\n" "228 192 120\n" "232 196 124\n" "232 200 128\n" "232 204 132\n" "232 208 136\n" "236 212 140\n" "232 208 140\n" "224 204 140\n" "216 196 140\n" "208 192 136\n" "200 188 136\n" "192 180 136\n" "188 176 132\n" "180 172 132\n" "172 164 132\n" "164 160 128\n" "156 156 128\n" "148 148 128\n" "144 144 124\n" "136 136 124\n" "128 132 124\n" "120 128 120\n" "112 120 120\n" "104 116 120\n" "100 112 116\n" " 92 104 116\n" " 84 100 116\n" " 76 96 112\n" " 68 88 112\n" " 60 84 112\n" " 52 76 108\n" " 56 80 108\n" " 60 88 108\n" " 64 96 108\n" " 72 100 108\n" " 76 108 108\n" " 80 116 108\n" " 88 120 108\n" " 92 128 108\n" " 96 136 108\n" "104 144 104\n" "108 148 104\n" "112 156 104\n" "116 164 104\n" "124 168 104\n" "128 176 104\n" "132 184 104\n" "140 188 104\n" "144 196 104\n" "148 204 104\n" "156 212 100\n" "156 208 100\n" "156 204 100\n" "156 200 96\n" "156 196 96\n" "156 192 92\n" "156 188 92\n" "156 184 88\n" "156 180 88\n" "156 176 84\n" "156 172 84\n" "156 168 80\n" "156 164 80\n" "156 160 76\n" "156 156 76\n" "156 152 72\n" "156 148 72\n" "156 144 68\n" "156 140 68\n" "156 136 64\n" "156 132 64\n" "156 124 60\n" "160 124 72\n" "164 128 84\n" "168 132 96\n" "176 136 112\n" "180 136 124\n" "184 140 136\n" "188 144 148\n" "196 148 164\n" "196 148 164\n" "196 148 160\n" "196 144 156\n" "196 144 152\n" "192 140 148\n" "192 140 144\n" "192 140 140\n" "192 136 136\n" "192 136 132\n" "188 132 128\n" "188 132 124\n" "188 132 120\n" "188 128 116\n" "184 128 112\n" "184 124 108\n" "184 124 104\n" "184 124 104\n" "184 120 100\n" "180 120 96\n" "180 116 92\n" "180 116 88\n" "180 116 84\n" "176 112 80\n" "176 112 76\n" "176 108 72\n" "176 108 68\n" "176 108 64\n" "172 104 60\n" "172 104 56\n" "172 100 52\n" "172 100 48\n" "168 96 44\n" "160 96 44\n" "152 96 48\n" "140 100 52\n" "132 100 56\n" "120 100 60\n" "112 104 60\n" "100 104 64\n" " 92 104 68\n" " 80 108 72\n" " 72 108 76\n" " 60 108 80\n" " 52 112 80\n" " 40 112 84\n" " 32 112 88\n" " 20 116 92\n" " 12 116 96\n" " 0 120 100\n" " 0 120 100\n" " 0 116 100\n" " 0 112 104\n" " 0 112 104\n" " 0 108 104\n" " 0 104 108\n" " 0 104 108\n" " 0 100 112\n" " 0 96 112\n" " 0 96 112\n" " 0 92 116\n" " 4 88 116\n" " 4 84 120\n" " 4 84 120\n" " 4 80 120\n" " 4 76 124\n" " 4 76 124\n" " 4 72 128\n" " 4 68 128\n" " 4 68 128\n" " 4 64 132\n" " 4 60 132\n" " 8 56 136\n" " 28 60 136\n" " 48 68 140\n" " 72 76 144\n" " 92 80 148\n" "116 88 152\n" "136 96 156\n" "160 100 160\n" "180 108 164\n" "204 116 168\n" "204 116 168\n" "204 120 168\n" "200 124 168\n" "200 128 168\n" "200 128 168\n" "196 132 168\n" "196 136 168\n" "192 140 168\n" "192 140 168\n" "192 144 168\n" "188 148 168\n" "188 152 168\n" "184 156 168\n" "184 156 168\n" "184 160 168\n" "180 164 168\n" "180 168 168\n" "180 168 168\n" "176 172 168\n" "176 176 168\n" "172 180 168\n" "172 184 168\n" "172 184 168\n" "168 188 168\n" "168 192 168\n" "164 196 168\n" "164 196 168\n" "164 200 168\n" "160 204 168\n" "160 208 168\n" "156 212 164\n" "148 212 168\n" "136 216 176\n" ""; static const uint8_t DATA_data_palettes_db16_gpl[382] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: DB16\n" "Columns: 8\n" "#\n" " 20 12 28 Dark1\n" " 68 36 52 Dark2\n" " 48 52 109 Dark3\n" " 78 74 78 Dark4\n" "133 76 48 Dark5\n" " 52 101 36 Dark6\n" "208 70 72 Dark7\n" "117 113 97 Dark8\n" " 89 125 206 Light1\n" "210 125 44 Light2\n" "133 149 161 Light3\n" "109 170 44 Light4\n" "210 170 153 Light5\n" "109 194 202 Light6\n" "218 212 94 Light7\n" "222 238 214 Light8\n" ""; static const uint8_t DATA_data_palettes_db32_gpl[659] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: DB32\n" "Columns: 8\n" "#\n" "0 0 0 Black\n" "34 32 52 Valhalla\n" "69 40 60 Loulou\n" "102 57 49 Oiled cedar\n" "143 86 59 Rope\n" "223 113 38 Tahiti gold\n" "217 160 102 Twine\n" "238 195 154 Pancho\n" "251 242 54 Golden fizz\n" "153 229 80 Atlantis\n" "106 190 48 Christi\n" "55 148 110 Elf green\n" "75 105 47 Dell\n" "82 75 36 Verdigris\n" "50 60 57 Opal\n" "63 63 116 Deep koamaru\n" "48 96 130 Venice blue\n" "91 110 225 Royal blue\n" "99 155 255 Cornflower\n" "95 205 228 Viking\n" "203 219 252 Light steel blue\n" "255 255 255 White\n" "155 173 183 Heather\n" "132 126 135 Topaz\n" "105 106 106 Dim gray\n" "89 86 82 Smokey ash\n" "118 66 138 Clairvoyant\n" "172 50 50 Brown\n" "217 87 99 Mandy\n" "215 123 186 Plum\n" "143 151 74 Rain forest\n" "138 111 48 Stinger\n" ""; static const uint8_t DATA_data_palettes_echo_palette_gpl[681] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Echo Icon Theme Palette\n" "Columns: 3\n" "#\n" " 25 174 255 Blue1 \n" " 0 132 200 Blue2\n" " 0 92 148 Blue3\n" "255 65 65 Red1\n" "220 0 0 Red2\n" "181 0 0 Red3\n" "255 255 62 Orange1\n" "255 153 0 Orange2\n" "255 102 0 Orange3\n" "255 192 34 Brown1\n" "184 129 0 Brown2\n" "128 77 0 Brown3\n" "204 255 66 Green1\n" "154 222 0 Green2\n" " 0 145 0 Green3\n" "241 202 255 Purple1\n" "215 108 255 Purple2\n" "186 0 255 Purple3\n" "189 205 212 Metalic1\n" "158 171 176 Metalic2\n" " 54 78 89 Metalic3\n" " 14 35 46 Metalic4\n" "255 255 255 Grey1\n" "204 204 204 Grey2\n" "153 153 153 Grey3\n" "102 102 102 Grey4\n" " 45 45 45 Grey5\n" ""; static const uint8_t DATA_data_palettes_Gold_gpl[2079] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Gold\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" "252 252 128 #FCFC80\n" "252 248 124 #FCF87C\n" "252 244 120 #FCF478\n" "248 244 120 #F8F478\n" "248 240 116 #F8F074\n" "248 240 112 #F8F070\n" "248 236 112 #F8EC70\n" "244 236 108 #F4EC6C\n" "244 232 108 #F4E86C\n" "244 232 104 #F4E868\n" "244 228 104 #F4E468\n" "240 228 100 #F0E464\n" "240 224 96 #F0E060\n" "240 220 92 #F0DC5C\n" "236 220 92 #ECDC5C\n" "236 216 88 #ECD858\n" "236 216 84 #ECD854\n" "236 212 84 #ECD454\n" "236 212 80 #ECD450\n" "232 208 80 #E8D050\n" "232 208 76 #E8D04C\n" "232 204 76 #E8CC4C\n" "232 204 72 #E8CC48\n" "228 200 68 #E4C844\n" "228 196 64 #E4C440\n" "224 192 60 #E0C03C\n" "224 192 56 #E0C038\n" "224 188 56 #E0BC38\n" "224 188 52 #E0BC34\n" "220 184 52 #DCB834\n" "220 184 48 #DCB830\n" "220 180 48 #DCB430\n" "220 180 44 #DCB42C\n" "220 176 40 #DCB028\n" "216 176 40 #D8B028\n" "216 172 36 #D8AC24\n" "216 168 32 #D8A820\n" "212 168 28 #D4A81C\n" "212 164 28 #D4A41C\n" "212 164 24 #D4A418\n" "212 160 24 #D4A018\n" "208 160 20 #D0A014\n" "208 156 20 #D09C14\n" "208 156 16 #D09C10\n" "208 152 12 #D0980C\n" "204 152 12 #CC980C\n" "204 148 8 #CC9408\n" "204 144 4 #CC9004\n" "200 140 0 #C88C00\n" "196 136 0 #C48800\n" "192 132 0 #C08400\n" "188 128 0 #BC8000\n" "184 124 0 #B87C00\n" "180 120 0 #B47800\n" "176 116 0 #B07400\n" "172 112 0 #AC7000\n" "168 108 0 #A86C00\n" "164 104 0 #A46800\n" "160 100 0 #A06400\n" "156 96 0 #9C6000\n" "152 92 0 #985C00\n" "148 88 0 #945800\n" "144 84 0 #905400\n" "140 80 0 #8C5000\n" "136 76 0 #884C00\n" "132 72 0 #844800\n" "128 68 0 #804400\n" "124 64 0 #7C4000\n" "120 60 0 #783C00\n" "116 56 0 #743800\n" "112 52 0 #703400\n" "108 48 0 #6C3000\n" "104 44 0 #682C00\n" "100 40 0 #642800\n" " 96 36 0 #602400\n" " 92 32 0 #5C2000\n" " 88 28 0 #581C00\n" " 84 24 0 #541800\n" " 80 20 0 #501400\n" " 76 16 0 #4C1000\n" " 72 12 0 #480C00\n" " 68 8 0 #440800\n" " 64 4 0 #400400\n" " 60 0 0 #3C0000\n" " 56 0 0 #380000\n" " 52 0 0 #340000\n" " 48 0 0 #300000\n" " 44 0 0 #2C0000\n" " 40 0 0 #280000\n" " 36 0 0 #240000\n" " 32 0 0 #200000\n" " 28 0 0 #1C0000\n" " 24 0 0 #180000\n" " 20 0 0 #140000\n" " 16 0 0 #100000\n" " 12 0 0 #0C0000\n" " 8 0 0 #080000\n" " 4 0 0 #040000\n" " 0 0 0 #000000\n" ""; static const uint8_t DATA_data_palettes_Gray_gpl[6585] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Gray\n" "Columns: 3\n" "# \n" " 0 0 0 00 hex (0)\n" " 1 1 1 01 hex (1)\n" " 2 2 2 02 hex (2)\n" " 3 3 3 03 hex (3)\n" " 4 4 4 04 hex (4)\n" " 5 5 5 05 hex (5)\n" " 6 6 6 06 hex (6)\n" " 7 7 7 07 hex (7)\n" " 8 8 8 08 hex (8)\n" " 9 9 9 09 hex (9)\n" " 10 10 10 0A hex (10)\n" " 11 11 11 0B hex (11)\n" " 12 12 12 0C hex (12)\n" " 13 13 13 0D hex (13)\n" " 14 14 14 0E hex (14)\n" " 15 15 15 0F hex (15)\n" " 16 16 16 10 hex (16)\n" " 17 17 17 11 hex (17)\n" " 18 18 18 12 hex (18)\n" " 19 19 19 13 hex (19)\n" " 20 20 20 14 hex (20)\n" " 21 21 21 15 hex (21)\n" " 22 22 22 16 hex (22)\n" " 23 23 23 17 hex (23)\n" " 24 24 24 18 hex (24)\n" " 25 25 25 19 hex (25)\n" " 26 26 26 1A hex (26)\n" " 27 27 27 1B hex (27)\n" " 28 28 28 1C hex (28)\n" " 29 29 29 1D hex (29)\n" " 30 30 30 1E hex (30)\n" " 31 31 31 1F hex (31)\n" " 32 32 32 20 hex (32)\n" " 33 33 33 21 hex (33)\n" " 34 34 34 22 hex (34)\n" " 35 35 35 23 hex (35)\n" " 36 36 36 24 hex (36)\n" " 37 37 37 25 hex (37)\n" " 38 38 38 26 hex (38)\n" " 39 39 39 27 hex (39)\n" " 40 40 40 28 hex (40)\n" " 41 41 41 29 hex (41)\n" " 42 42 42 2A hex (42)\n" " 43 43 43 2B hex (43)\n" " 44 44 44 2C hex (44)\n" " 45 45 45 2D hex (45)\n" " 46 46 46 2E hex (46)\n" " 47 47 47 2F hex (47)\n" " 48 48 48 30 hex (48)\n" " 49 49 49 31 hex (49)\n" " 50 50 50 32 hex (50)\n" " 51 51 51 33 hex (51)\n" " 52 52 52 34 hex (52)\n" " 53 53 53 35 hex (53)\n" " 54 54 54 36 hex (54)\n" " 55 55 55 37 hex (55)\n" " 56 56 56 38 hex (56)\n" " 57 57 57 39 hex (57)\n" " 58 58 58 3A hex (58)\n" " 59 59 59 3B hex (59)\n" " 60 60 60 3C hex (60)\n" " 61 61 61 3D hex (61)\n" " 62 62 62 3E hex (62)\n" " 63 63 63 3F hex (63)\n" " 64 64 64 40 hex (64)\n" " 65 65 65 41 hex (65)\n" " 66 66 66 42 hex (66)\n" " 67 67 67 43 hex (67)\n" " 68 68 68 44 hex (68)\n" " 69 69 69 45 hex (69)\n" " 70 70 70 46 hex (70)\n" " 71 71 71 47 hex (71)\n" " 72 72 72 48 hex (72)\n" " 73 73 73 49 hex (73)\n" " 74 74 74 4A hex (74)\n" " 75 75 75 4B hex (75)\n" " 76 76 76 4C hex (76)\n" " 77 77 77 4D hex (77)\n" " 78 78 78 4E hex (78)\n" " 79 79 79 4F hex (79)\n" " 80 80 80 50 hex (80)\n" " 81 81 81 51 hex (81)\n" " 82 82 82 52 hex (82)\n" " 83 83 83 53 hex (83)\n" " 84 84 84 54 hex (84)\n" " 85 85 85 55 hex (85)\n" " 86 86 86 56 hex (86)\n" " 87 87 87 57 hex (87)\n" " 88 88 88 58 hex (88)\n" " 89 89 89 59 hex (89)\n" " 90 90 90 5A hex (90)\n" " 91 91 91 5B hex (91)\n" " 92 92 92 5C hex (92)\n" " 93 93 93 5D hex (93)\n" " 94 94 94 5E hex (94)\n" " 95 95 95 5F hex (95)\n" " 96 96 96 60 hex (96)\n" " 97 97 97 61 hex (97)\n" " 98 98 98 62 hex (98)\n" " 99 99 99 63 hex (99)\n" "100 100 100 64 hex (100)\n" "101 101 101 65 hex (101)\n" "102 102 102 66 hex (102)\n" "103 103 103 67 hex (103)\n" "104 104 104 68 hex (104)\n" "105 105 105 69 hex (105)\n" "106 106 106 6A hex (106)\n" "107 107 107 6B hex (107)\n" "108 108 108 6C hex (108)\n" "109 109 109 6D hex (109)\n" "110 110 110 6E hex (110)\n" "111 111 111 6F hex (111)\n" "112 112 112 70 hex (112)\n" "113 113 113 71 hex (113)\n" "114 114 114 72 hex (114)\n" "115 115 115 73 hex (115)\n" "116 116 116 74 hex (116)\n" "117 117 117 75 hex (117)\n" "118 118 118 76 hex (118)\n" "119 119 119 77 hex (119)\n" "120 120 120 78 hex (120)\n" "121 121 121 79 hex (121)\n" "122 122 122 7A hex (122)\n" "123 123 123 7B hex (123)\n" "124 124 124 7C hex (124)\n" "125 125 125 7D hex (125)\n" "126 126 126 7E hex (126)\n" "127 127 127 7F hex (127)\n" "128 128 128 80 hex (128)\n" "129 129 129 81 hex (129)\n" "130 130 130 82 hex (130)\n" "131 131 131 83 hex (131)\n" "132 132 132 84 hex (132)\n" "133 133 133 85 hex (133)\n" "134 134 134 86 hex (134)\n" "135 135 135 87 hex (135)\n" "136 136 136 88 hex (136)\n" "137 137 137 89 hex (137)\n" "138 138 138 8A hex (138)\n" "139 139 139 8B hex (139)\n" "140 140 140 8C hex (140)\n" "141 141 141 8D hex (141)\n" "142 142 142 8E hex (142)\n" "143 143 143 8F hex (143)\n" "144 144 144 90 hex (144)\n" "145 145 145 91 hex (145)\n" "146 146 146 92 hex (146)\n" "147 147 147 93 hex (147)\n" "148 148 148 94 hex (148)\n" "149 149 149 95 hex (149)\n" "150 150 150 96 hex (150)\n" "151 151 151 97 hex (151)\n" "152 152 152 98 hex (152)\n" "153 153 153 99 hex (153)\n" "154 154 154 9A hex (154)\n" "155 155 155 9B hex (155)\n" "156 156 156 9C hex (156)\n" "157 157 157 9D hex (157)\n" "158 158 158 9E hex (158)\n" "159 159 159 9F hex (159)\n" "160 160 160 A0 hex (160)\n" "161 161 161 A1 hex (161)\n" "162 162 162 A2 hex (162)\n" "163 163 163 A3 hex (163)\n" "164 164 164 A4 hex (164)\n" "165 165 165 A5 hex (165)\n" "166 166 166 A6 hex (166)\n" "167 167 167 A7 hex (167)\n" "168 168 168 A8 hex (168)\n" "169 169 169 A9 hex (169)\n" "170 170 170 AA hex (170)\n" "171 171 171 AB hex (171)\n" "172 172 172 AC hex (172)\n" "173 173 173 AD hex (173)\n" "174 174 174 AE hex (174)\n" "175 175 175 AF hex (175)\n" "176 176 176 B0 hex (176)\n" "177 177 177 B1 hex (177)\n" "178 178 178 B2 hex (178)\n" "179 179 179 B3 hex (179)\n" "180 180 180 B4 hex (180)\n" "181 181 181 B5 hex (181)\n" "182 182 182 B6 hex (182)\n" "183 183 183 B7 hex (183)\n" "184 184 184 B8 hex (184)\n" "185 185 185 B9 hex (185)\n" "186 186 186 BA hex (186)\n" "187 187 187 BB hex (187)\n" "188 188 188 BC hex (188)\n" "189 189 189 BD hex (189)\n" "190 190 190 BE hex (190)\n" "191 191 191 BF hex (191)\n" "192 192 192 C0 hex (192)\n" "193 193 193 C1 hex (193)\n" "194 194 194 C2 hex (194)\n" "195 195 195 C3 hex (195)\n" "196 196 196 C4 hex (196)\n" "197 197 197 C5 hex (197)\n" "198 198 198 C6 hex (198)\n" "199 199 199 C7 hex (199)\n" "200 200 200 C8 hex (200)\n" "201 201 201 C9 hex (201)\n" "202 202 202 CA hex (202)\n" "203 203 203 CB hex (203)\n" "204 204 204 CC hex (204)\n" "205 205 205 CD hex (205)\n" "206 206 206 CE hex (206)\n" "207 207 207 CF hex (207)\n" "208 208 208 D0 hex (208)\n" "209 209 209 D1 hex (209)\n" "210 210 210 D2 hex (210)\n" "211 211 211 D3 hex (211)\n" "212 212 212 D4 hex (212)\n" "213 213 213 D5 hex (213)\n" "214 214 214 D6 hex (214)\n" "215 215 215 D7 hex (215)\n" "216 216 216 D8 hex (216)\n" "217 217 217 D9 hex (217)\n" "218 218 218 DA hex (218)\n" "219 219 219 DB hex (219)\n" "220 220 220 DC hex (220)\n" "221 221 221 DD hex (221)\n" "222 222 222 DE hex (222)\n" "223 223 223 DF hex (223)\n" "224 224 224 E0 hex (224)\n" "225 225 225 E1 hex (225)\n" "226 226 226 E2 hex (226)\n" "227 227 227 E3 hex (227)\n" "228 228 228 E4 hex (228)\n" "229 229 229 E5 hex (229)\n" "230 230 230 E6 hex (230)\n" "231 231 231 E7 hex (231)\n" "232 232 232 E8 hex (232)\n" "233 233 233 E9 hex (233)\n" "234 234 234 EA hex (234)\n" "235 235 235 EB hex (235)\n" "236 236 236 EC hex (236)\n" "237 237 237 ED hex (237)\n" "238 238 238 EE hex (238)\n" "239 239 239 EF hex (239)\n" "240 240 240 F0 hex (240)\n" "241 241 241 F1 hex (241)\n" "242 242 242 F2 hex (242)\n" "243 243 243 F3 hex (243)\n" "244 244 244 F4 hex (244)\n" "245 245 245 F5 hex (245)\n" "246 246 246 F6 hex (246)\n" "247 247 247 F7 hex (247)\n" "248 248 248 F8 hex (248)\n" "249 249 249 F9 hex (249)\n" "250 250 250 FA hex (250)\n" "251 251 251 FB hex (251)\n" "252 252 252 FC hex (252)\n" "253 253 253 FD hex (253)\n" "254 254 254 FE hex (254)\n" "255 255 255 FF hex (255)\n" ""; static const uint8_t DATA_data_palettes_Grays_gpl[587] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Grays\n" "#\n" "0 0 0 gray0\n" "7 7 7 gray3\n" "15 15 15 gray6\n" "23 23 23 gray9\n" "31 31 31 gray12\n" "39 39 39 gray15\n" "47 47 47 gray18\n" "55 55 55 gray21\n" "63 63 63 gray25\n" "71 71 71 gray28\n" "79 79 79 gray31\n" "87 87 87 gray34\n" "95 95 95 gray37\n" "103 103 103 gray40\n" "111 111 111 gray43\n" "119 119 119 gray46\n" "127 127 127 gray50\n" "135 135 135 gray53\n" "143 143 143 gray56\n" "151 151 151 gray59\n" "159 159 159 gray62\n" "167 167 167 gray65\n" "175 175 175 gray68\n" "183 183 183 gray71\n" "191 191 191 gray75\n" "199 199 199 gray78\n" "207 207 207 gray81\n" "215 215 215 gray84\n" "223 223 223 gray87\n" "231 231 231 gray90\n" "239 239 239 gray93\n" "247 247 247 gray96\n" ""; static const uint8_t DATA_data_palettes_Greens_gpl[5161] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Greens\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" " 0 4 0 #000400\n" " 0 12 0 #000C00\n" " 0 16 0 #001000\n" " 0 24 0 #001800\n" " 0 32 0 #002000\n" " 0 36 0 #002400\n" " 0 44 0 #002C00\n" " 0 48 0 #003000\n" " 0 56 0 #003800\n" " 0 64 0 #004000\n" " 0 68 0 #004400\n" " 0 76 0 #004C00\n" " 0 80 0 #005000\n" " 0 88 0 #005800\n" " 0 96 0 #006000\n" " 0 100 0 #006400\n" " 0 108 0 #006C00\n" " 0 116 0 #007400\n" " 0 120 0 #007800\n" " 0 128 0 #008000\n" " 0 132 0 #008400\n" " 0 140 0 #008C00\n" " 0 148 0 #009400\n" " 0 152 0 #009800\n" " 0 160 0 #00A000\n" " 0 164 0 #00A400\n" " 0 172 0 #00AC00\n" " 0 180 0 #00B400\n" " 0 184 0 #00B800\n" " 0 192 0 #00C000\n" " 0 200 0 #00C800\n" " 4 200 0 #04C800\n" " 12 200 0 #0CC800\n" " 16 204 0 #10CC00\n" " 24 204 0 #18CC00\n" " 28 208 0 #1CD000\n" " 36 208 0 #24D000\n" " 40 208 0 #28D000\n" " 48 212 0 #30D400\n" " 56 212 0 #38D400\n" " 60 216 0 #3CD800\n" " 68 216 0 #44D800\n" " 72 216 0 #48D800\n" " 80 220 0 #50DC00\n" " 84 220 0 #54DC00\n" " 92 224 0 #5CE000\n" "100 224 0 #64E000\n" "104 224 0 #68E000\n" "112 228 0 #70E400\n" "116 228 0 #74E400\n" "124 232 0 #7CE800\n" "128 232 0 #80E800\n" "136 232 0 #88E800\n" "140 236 0 #8CEC00\n" "148 236 0 #94EC00\n" "156 240 0 #9CF000\n" "160 240 0 #A0F000\n" "168 240 0 #A8F000\n" "172 244 0 #ACF400\n" "180 244 0 #B4F400\n" "184 248 0 #B8F800\n" "192 248 0 #C0F800\n" "200 252 0 #C8FC00\n" "200 252 4 #C8FC04\n" "200 252 12 #C8FC0C\n" "204 252 20 #CCFC14\n" "204 252 28 #CCFC1C\n" "208 252 36 #D0FC24\n" "208 252 44 #D0FC2C\n" "208 252 52 #D0FC34\n" "212 252 60 #D4FC3C\n" "212 252 68 #D4FC44\n" "216 252 76 #D8FC4C\n" "216 252 84 #D8FC54\n" "216 252 92 #D8FC5C\n" "220 252 100 #DCFC64\n" "220 252 108 #DCFC6C\n" "224 252 116 #E0FC74\n" "224 252 124 #E0FC7C\n" "224 252 132 #E0FC84\n" "228 252 140 #E4FC8C\n" "228 252 148 #E4FC94\n" "232 252 156 #E8FC9C\n" "232 252 164 #E8FCA4\n" "232 252 172 #E8FCAC\n" "236 252 180 #ECFCB4\n" "236 252 188 #ECFCBC\n" "240 252 196 #F0FCC4\n" "240 252 204 #F0FCCC\n" "240 252 212 #F0FCD4\n" "244 252 220 #F4FCDC\n" "244 252 228 #F4FCE4\n" "248 252 236 #F8FCEC\n" "248 252 244 #F8FCF4\n" "252 252 252 #FCFCFC\n" "252 252 248 #FCFCF8\n" "252 252 244 #FCFCF4\n" "252 252 240 #FCFCF0\n" "252 252 232 #FCFCE8\n" "252 252 228 #FCFCE4\n" "252 252 224 #FCFCE0\n" "252 252 216 #FCFCD8\n" "252 252 212 #FCFCD4\n" "252 252 208 #FCFCD0\n" "252 252 200 #FCFCC8\n" "252 252 196 #FCFCC4\n" "252 252 192 #FCFCC0\n" "252 252 184 #FCFCB8\n" "252 252 180 #FCFCB4\n" "252 252 176 #FCFCB0\n" "252 252 168 #FCFCA8\n" "252 252 164 #FCFCA4\n" "252 252 160 #FCFCA0\n" "252 252 156 #FCFC9C\n" "252 252 148 #FCFC94\n" "252 252 144 #FCFC90\n" "252 252 140 #FCFC8C\n" "252 252 132 #FCFC84\n" "252 252 128 #FCFC80\n" "252 252 124 #FCFC7C\n" "252 252 116 #FCFC74\n" "252 252 112 #FCFC70\n" "252 252 108 #FCFC6C\n" "252 252 100 #FCFC64\n" "252 252 96 #FCFC60\n" "252 252 92 #FCFC5C\n" "252 252 84 #FCFC54\n" "252 252 80 #FCFC50\n" "252 252 76 #FCFC4C\n" "252 252 72 #FCFC48\n" "252 252 64 #FCFC40\n" "252 252 60 #FCFC3C\n" "252 252 56 #FCFC38\n" "252 252 48 #FCFC30\n" "252 252 44 #FCFC2C\n" "252 252 40 #FCFC28\n" "252 252 32 #FCFC20\n" "252 252 28 #FCFC1C\n" "252 252 24 #FCFC18\n" "252 252 16 #FCFC10\n" "252 252 12 #FCFC0C\n" "252 252 8 #FCFC08\n" "252 252 0 #FCFC00\n" "248 252 0 #F8FC00\n" "244 252 0 #F4FC00\n" "240 252 0 #F0FC00\n" "232 252 0 #E8FC00\n" "228 252 0 #E4FC00\n" "224 252 0 #E0FC00\n" "216 252 0 #D8FC00\n" "212 252 0 #D4FC00\n" "208 252 0 #D0FC00\n" "200 252 0 #C8FC00\n" "196 252 0 #C4FC00\n" "192 252 0 #C0FC00\n" "184 252 0 #B8FC00\n" "180 252 0 #B4FC00\n" "176 252 0 #B0FC00\n" "168 252 0 #A8FC00\n" "164 252 0 #A4FC00\n" "160 252 0 #A0FC00\n" "156 252 0 #9CFC00\n" "148 252 0 #94FC00\n" "144 252 0 #90FC00\n" "140 252 0 #8CFC00\n" "132 252 0 #84FC00\n" "128 252 0 #80FC00\n" "124 252 0 #7CFC00\n" "116 252 0 #74FC00\n" "112 252 0 #70FC00\n" "108 252 0 #6CFC00\n" "100 252 0 #64FC00\n" " 96 252 0 #60FC00\n" " 92 252 0 #5CFC00\n" " 84 252 0 #54FC00\n" " 80 252 0 #50FC00\n" " 76 252 0 #4CFC00\n" " 72 252 0 #48FC00\n" " 64 252 0 #40FC00\n" " 60 252 0 #3CFC00\n" " 56 252 0 #38FC00\n" " 48 252 0 #30FC00\n" " 44 252 0 #2CFC00\n" " 40 252 0 #28FC00\n" " 32 252 0 #20FC00\n" " 28 252 0 #1CFC00\n" " 24 252 0 #18FC00\n" " 16 252 0 #10FC00\n" " 12 252 0 #0CFC00\n" " 8 252 0 #08FC00\n" " 0 252 0 #00FC00\n" " 0 248 0 #00F800\n" " 0 244 0 #00F400\n" " 0 240 0 #00F000\n" " 0 236 0 #00EC00\n" " 0 232 0 #00E800\n" " 0 228 0 #00E400\n" " 0 224 0 #00E000\n" " 0 220 0 #00DC00\n" " 0 216 0 #00D800\n" " 0 212 0 #00D400\n" " 0 208 0 #00D000\n" " 0 204 0 #00CC00\n" " 0 200 0 #00C800\n" " 0 196 0 #00C400\n" " 0 192 0 #00C000\n" " 0 188 0 #00BC00\n" " 0 184 0 #00B800\n" " 0 180 0 #00B400\n" " 0 176 0 #00B000\n" " 0 172 0 #00AC00\n" " 0 168 0 #00A800\n" " 0 164 0 #00A400\n" " 0 160 0 #00A000\n" " 0 156 0 #009C00\n" " 0 152 0 #009800\n" " 0 148 0 #009400\n" " 0 144 0 #009000\n" " 0 140 0 #008C00\n" " 0 136 0 #008800\n" " 0 132 0 #008400\n" " 0 128 0 #008000\n" " 0 124 0 #007C00\n" " 0 120 0 #007800\n" " 0 116 0 #007400\n" " 0 112 0 #007000\n" " 0 108 0 #006C00\n" " 0 104 0 #006800\n" " 0 100 0 #006400\n" " 0 96 0 #006000\n" " 0 92 0 #005C00\n" " 0 88 0 #005800\n" " 0 84 0 #005400\n" " 0 80 0 #005000\n" " 0 76 0 #004C00\n" " 0 72 0 #004800\n" " 0 68 0 #004400\n" " 0 64 0 #004000\n" " 0 60 0 #003C00\n" " 0 56 0 #003800\n" " 0 52 0 #003400\n" " 0 48 0 #003000\n" " 0 44 0 #002C00\n" " 0 40 0 #002800\n" " 0 36 0 #002400\n" " 0 32 0 #002000\n" " 0 28 0 #001C00\n" " 0 24 0 #001800\n" " 0 20 0 #001400\n" " 0 16 0 #001000\n" " 0 12 0 #000C00\n" " 0 8 0 #000800\n" " 0 0 0 #000000\n" ""; static const uint8_t DATA_data_palettes_Hilite_gpl[3441] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Hilite\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" "164 144 180 #A490B4\n" "160 144 180 #A090B4\n" "160 144 176 #A090B0\n" "160 140 172 #A08CAC\n" "160 140 168 #A08CA8\n" "160 140 164 #A08CA4\n" "160 136 164 #A088A4\n" "156 136 160 #9C88A0\n" "156 136 156 #9C889C\n" "156 132 152 #9C8498\n" "156 132 148 #9C8494\n" "156 132 144 #9C8490\n" "152 128 144 #988090\n" "152 128 140 #98808C\n" "152 128 136 #988088\n" "152 128 132 #988084\n" "152 124 132 #987C84\n" "152 124 128 #987C80\n" "152 124 124 #987C7C\n" "148 124 124 #947C7C\n" "148 124 120 #947C78\n" "148 120 120 #947878\n" "148 120 116 #947874\n" "148 120 112 #947870\n" "148 116 108 #94746C\n" "144 116 108 #90746C\n" "144 116 104 #907468\n" "144 116 100 #907464\n" "144 112 100 #907064\n" "144 112 96 #907060\n" "144 112 92 #90705C\n" "144 112 88 #907058\n" "140 108 88 #8C6C58\n" "140 108 84 #8C6C54\n" "140 108 80 #8C6C50\n" "140 104 76 #8C684C\n" "140 104 72 #8C6848\n" "136 104 68 #886844\n" "136 100 68 #886444\n" "136 100 64 #886440\n" "136 100 60 #88643C\n" "136 96 56 #886038\n" "136 96 52 #886034\n" "132 96 48 #846030\n" "132 92 44 #845C2C\n" "132 92 40 #845C28\n" "132 92 36 #845C24\n" "132 88 36 #845824\n" "132 88 32 #845820\n" "128 88 32 #805820\n" "128 88 28 #80581C\n" "128 88 24 #805818\n" "128 84 24 #805418\n" "128 84 20 #805414\n" "128 84 16 #805410\n" "124 80 12 #7C500C\n" "124 84 16 #7C5410\n" "128 84 16 #805410\n" "128 88 20 #805814\n" "128 92 24 #805C18\n" "132 92 24 #845C18\n" "132 92 28 #845C1C\n" "132 96 28 #84601C\n" "136 96 32 #886020\n" "136 100 32 #886420\n" "136 104 36 #886824\n" "140 104 36 #8C6824\n" "140 108 40 #8C6C28\n" "144 108 44 #906C2C\n" "144 112 44 #90702C\n" "144 112 48 #907030\n" "144 116 48 #907430\n" "148 116 52 #947434\n" "148 120 52 #947834\n" "148 120 56 #947838\n" "152 120 56 #987838\n" "152 124 56 #987C38\n" "152 124 60 #987C3C\n" "152 128 60 #98803C\n" "156 128 64 #9C8040\n" "156 132 64 #9C8440\n" "156 132 68 #9C8444\n" "160 136 68 #A08844\n" "160 136 72 #A08848\n" "160 140 76 #A08C4C\n" "164 140 76 #A48C4C\n" "164 144 76 #A4904C\n" "164 144 80 #A49050\n" "164 148 80 #A49450\n" "168 148 84 #A89454\n" "168 152 88 #A89858\n" "172 152 88 #AC9858\n" "172 156 92 #AC9C5C\n" "172 160 96 #ACA060\n" "176 160 96 #B0A060\n" "176 164 100 #B0A464\n" "180 164 100 #B4A464\n" "180 168 104 #B4A868\n" "180 172 108 #B4AC6C\n" "184 172 108 #B8AC6C\n" "184 176 112 #B8B070\n" "188 176 116 #BCB074\n" "188 180 116 #BCB474\n" "188 180 120 #BCB478\n" "188 184 120 #BCB878\n" "192 184 120 #C0B878\n" "192 188 124 #C0BC7C\n" "196 192 128 #C4C080\n" "196 192 132 #C4C084\n" "196 196 132 #C4C484\n" "200 196 136 #C8C488\n" "200 200 136 #C8C888\n" "200 200 140 #C8C88C\n" "200 204 140 #C8CC8C\n" "204 204 144 #CCCC90\n" "204 208 144 #CCD090\n" "208 208 148 #D0D094\n" "208 212 148 #D0D494\n" "208 212 152 #D0D498\n" "208 216 152 #D0D898\n" "212 216 156 #D4D89C\n" "212 220 156 #D4DC9C\n" "212 220 160 #D4DCA0\n" "216 220 160 #D8DCA0\n" "216 224 164 #D8E0A4\n" "216 228 164 #D8E4A4\n" "220 228 168 #DCE4A8\n" "220 232 168 #DCE8A8\n" "220 232 172 #DCE8AC\n" "224 232 172 #E0E8AC\n" "224 236 176 #E0ECB0\n" "224 240 180 #E0F0B4\n" "228 240 180 #E4F0B4\n" "228 244 184 #E4F4B8\n" "232 248 188 #E8F8BC\n" "228 244 188 #E4F4BC\n" "224 244 188 #E0F4BC\n" "224 240 188 #E0F0BC\n" "220 240 188 #DCF0BC\n" "220 236 188 #DCECBC\n" "216 236 188 #D8ECBC\n" "216 232 188 #D8E8BC\n" "212 232 188 #D4E8BC\n" "212 232 184 #D4E8B8\n" "212 228 184 #D4E4B8\n" "208 228 184 #D0E4B8\n" "204 224 184 #CCE0B8\n" "204 220 184 #CCDCB8\n" "200 220 184 #C8DCB8\n" "196 216 184 #C4D8B8\n" "192 212 184 #C0D4B8\n" "192 212 180 #C0D4B4\n" "188 212 180 #BCD4B4\n" "188 208 180 #BCD0B4\n" "184 208 180 #B8D0B4\n" "184 204 180 #B8CCB4\n" "180 204 180 #B4CCB4\n" "180 200 180 #B4C8B4\n" "176 200 180 #B0C8B4\n" "176 196 180 #B0C4B4\n" "172 196 180 #ACC4B4\n" "172 192 180 #ACC0B4\n" "168 192 176 #A8C0B0\n" "168 188 176 #A8BCB0\n" "164 188 176 #A4BCB0\n" "160 184 176 #A0B8B0\n" "156 180 176 #9CB4B0\n" ""; static const uint8_t DATA_data_palettes_inkscape_gpl[9231] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Inkscape default\n" "Columns: 3\n" "# generated by PaletteGen.py\n" " 0 0 0 Black\n" " 26 26 26 90% Gray\n" " 51 51 51 80% Gray\n" " 77 77 77 70% Gray\n" "102 102 102 60% Gray\n" "128 128 128 50% Gray\n" "153 153 153 40% Gray\n" "179 179 179 30% Gray\n" "204 204 204 20% Gray\n" "230 230 230 10% Gray\n" "236 236 236 7.5% Gray\n" "242 242 242 5% Gray\n" "249 249 249 2.5% Gray\n" "255 255 255 White\n" "128 0 0 Maroon (#800000)\n" "255 0 0 Red (#FF0000)\n" "128 128 0 Olive (#808000)\n" "255 255 0 Yellow (#FFFF00)\n" " 0 128 0 Green (#008000)\n" " 0 255 0 Lime (#00FF00)\n" " 0 128 128 Teal (#008080)\n" " 0 255 255 Aqua (#00FFFF)\n" " 0 0 128 Navy (#000080)\n" " 0 0 255 Blue (#0000FF)\n" "128 0 128 Purple (#800080)\n" "255 0 255 Fuchsia (#FF00FF)\n" " 43 0 0 #2B0000\n" " 85 0 0 #550000\n" "128 0 0 #800000\n" "170 0 0 #AA0000\n" "212 0 0 #D40000\n" "255 0 0 #FF0000\n" "255 42 42 #FF2A2A\n" "255 85 85 #FF5555\n" "255 128 128 #FF8080\n" "255 170 170 #FFAAAA\n" "255 213 213 #FFD5D5\n" " 40 11 11 #280B0B\n" " 80 22 22 #501616\n" "120 33 33 #782121\n" "160 44 44 #A02C2C\n" "200 55 55 #C83737\n" "211 95 95 #D35F5F\n" "222 135 135 #DE8787\n" "233 175 175 #E9AFAF\n" "244 215 215 #F4D7D7\n" " 36 28 28 #241C1C\n" " 72 55 55 #483737\n" "108 83 83 #6C5353\n" "145 111 111 #916F6F\n" "172 147 147 #AC9393\n" "200 183 183 #C8B7B7\n" "227 219 219 #E3DBDB\n" " 43 17 0 #2B1100\n" " 85 34 0 #552200\n" "128 51 0 #803300\n" "170 68 0 #AA4400\n" "212 85 0 #D45500\n" "255 102 0 #FF6600\n" "255 127 42 #FF7F2A\n" "255 153 85 #FF9955\n" "255 179 128 #FFB380\n" "255 204 170 #FFCCAA\n" "255 230 213 #FFE6D5\n" " 40 23 11 #28170B\n" " 80 45 22 #502D16\n" "120 68 33 #784421\n" "160 90 44 #A05A2C\n" "200 113 55 #C87137\n" "211 141 95 #D38D5F\n" "222 170 135 #DEAA87\n" "233 198 175 #E9C6AF\n" "244 227 215 #F4E3D7\n" " 36 31 28 #241F1C\n" " 72 62 55 #483E37\n" "108 93 83 #6C5D53\n" "145 124 111 #917C6F\n" "172 157 147 #AC9D93\n" "200 190 183 #C8BEB7\n" "227 222 219 #E3DEDB\n" " 43 34 0 #2B2200\n" " 85 68 0 #554400\n" "128 102 0 #806600\n" "170 136 0 #AA8800\n" "212 170 0 #D4AA00\n" "255 204 0 #FFCC00\n" "255 212 42 #FFD42A\n" "255 221 85 #FFDD55\n" "255 230 128 #FFE680\n" "255 238 170 #FFEEAA\n" "255 246 213 #FFF6D5\n" " 40 34 11 #28220B\n" " 80 68 22 #504416\n" "120 103 33 #786721\n" "160 137 44 #A0892C\n" "200 171 55 #C8AB37\n" "211 188 95 #D3BC5F\n" "222 205 135 #DECD87\n" "233 221 175 #E9DDAF\n" "244 238 215 #F4EED7\n" " 36 34 28 #24221C\n" " 72 69 55 #484537\n" "108 103 83 #6C6753\n" "145 138 111 #918A6F\n" "172 167 147 #ACA793\n" "200 196 183 #C8C4B7\n" "227 226 219 #E3E2DB\n" " 34 43 0 #222B00\n" " 68 85 0 #445500\n" "102 128 0 #668000\n" "136 170 0 #88AA00\n" "170 212 0 #AAD400\n" "204 255 0 #CCFF00\n" "212 255 42 #D4FF2A\n" "221 255 85 #DDFF55\n" "229 255 128 #E5FF80\n" "238 255 170 #EEFFAA\n" "246 255 213 #F6FFD5\n" " 34 40 11 #22280B\n" " 68 80 22 #445016\n" "103 120 33 #677821\n" "137 160 44 #89A02C\n" "171 200 55 #ABC837\n" "188 211 95 #BCD35F\n" "205 222 135 #CDDE87\n" "221 233 175 #DDE9AF\n" "238 244 215 #EEF4D7\n" " 34 36 28 #22241C\n" " 69 72 55 #454837\n" "103 108 83 #676C53\n" "138 145 111 #8A916F\n" "167 172 147 #A7AC93\n" "196 200 183 #C4C8B7\n" "226 227 219 #E2E3DB\n" " 17 43 0 #112B00\n" " 34 85 0 #225500\n" " 51 128 0 #338000\n" " 68 170 0 #44AA00\n" " 85 212 0 #55D400\n" "102 255 0 #66FF00\n" "127 255 42 #7FFF2A\n" "153 255 85 #99FF55\n" "179 255 128 #B3FF80\n" "204 255 170 #CCFFAA\n" "229 255 213 #E5FFD5\n" " 23 40 11 #17280B\n" " 45 80 22 #2D5016\n" " 68 120 33 #447821\n" " 90 160 44 #5AA02C\n" "113 200 55 #71C837\n" "141 211 95 #8DD35F\n" "170 222 135 #AADE87\n" "198 233 175 #C6E9AF\n" "227 244 215 #E3F4D7\n" " 31 36 28 #1F241C\n" " 62 72 55 #3E4837\n" " 93 108 83 #5D6C53\n" "124 145 111 #7C916F\n" "157 172 147 #9DAC93\n" "190 200 183 #BEC8B7\n" "222 227 219 #DEE3DB\n" " 0 43 0 #002B00\n" " 0 85 0 #005500\n" " 0 128 0 #008000\n" " 0 170 0 #00AA00\n" " 0 212 0 #00D400\n" " 0 255 0 #00FF00\n" " 42 255 42 #2AFF2A\n" " 85 255 85 #55FF55\n" "128 255 128 #80FF80\n" "170 255 170 #AAFFAA\n" "213 255 213 #D5FFD5\n" " 11 40 11 #0B280B\n" " 22 80 22 #165016\n" " 33 120 33 #217821\n" " 44 160 44 #2CA02C\n" " 55 200 55 #37C837\n" " 95 211 95 #5FD35F\n" "135 222 135 #87DE87\n" "175 233 175 #AFE9AF\n" "215 244 215 #D7F4D7\n" " 28 36 28 #1C241C\n" " 55 72 55 #374837\n" " 83 108 83 #536C53\n" "111 145 111 #6F916F\n" "147 172 147 #93AC93\n" "183 200 183 #B7C8B7\n" "219 227 219 #DBE3DB\n" " 0 43 17 #002B11\n" " 0 85 34 #005522\n" " 0 128 51 #008033\n" " 0 170 68 #00AA44\n" " 0 212 85 #00D455\n" " 0 255 102 #00FF66\n" " 42 255 128 #2AFF80\n" " 85 255 153 #55FF99\n" "128 255 179 #80FFB3\n" "170 255 204 #AAFFCC\n" "213 255 230 #D5FFE6\n" " 11 40 23 #0B2817\n" " 22 80 45 #16502D\n" " 33 120 68 #217844\n" " 44 160 90 #2CA05A\n" " 55 200 113 #37C871\n" " 95 211 141 #5FD38D\n" "135 222 170 #87DEAA\n" "175 233 198 #AFE9C6\n" "215 244 227 #D7F4E3\n" " 28 36 31 #1C241F\n" " 55 72 62 #37483E\n" " 83 108 93 #536C5D\n" "111 145 124 #6F917C\n" "147 172 157 #93AC9D\n" "183 200 190 #B7C8BE\n" "219 227 222 #DBE3DE\n" " 0 43 34 #002B22\n" " 0 85 68 #005544\n" " 0 128 102 #008066\n" " 0 170 136 #00AA88\n" " 0 212 170 #00D4AA\n" " 0 255 204 #00FFCC\n" " 42 255 213 #2AFFD5\n" " 85 255 221 #55FFDD\n" "128 255 230 #80FFE6\n" "170 255 238 #AAFFEE\n" "213 255 246 #D5FFF6\n" " 11 40 34 #0B2822\n" " 22 80 68 #165044\n" " 33 120 103 #217867\n" " 44 160 137 #2CA089\n" " 55 200 171 #37C8AB\n" " 95 211 188 #5FD3BC\n" "135 222 205 #87DECD\n" "175 233 221 #AFE9DD\n" "215 244 238 #D7F4EE\n" " 28 36 34 #1C2422\n" " 55 72 69 #374845\n" " 83 108 103 #536C67\n" "111 145 138 #6F918A\n" "147 172 167 #93ACA7\n" "183 200 196 #B7C8C4\n" "219 227 226 #DBE3E2\n" " 0 34 43 #00222B\n" " 0 68 85 #004455\n" " 0 102 128 #006680\n" " 0 136 170 #0088AA\n" " 0 170 212 #00AAD4\n" " 0 204 255 #00CCFF\n" " 42 212 255 #2AD4FF\n" " 85 221 255 #55DDFF\n" "128 229 255 #80E5FF\n" "170 238 255 #AAEEFF\n" "213 246 255 #D5F6FF\n" " 11 34 40 #0B2228\n" " 22 68 80 #164450\n" " 33 103 120 #216778\n" " 44 137 160 #2C89A0\n" " 55 171 200 #37ABC8\n" " 95 188 211 #5FBCD3\n" "135 205 222 #87CDDE\n" "175 221 233 #AFDDE9\n" "215 238 244 #D7EEF4\n" " 28 34 36 #1C2224\n" " 55 69 72 #374548\n" " 83 103 108 #53676C\n" "111 138 145 #6F8A91\n" "147 167 172 #93A7AC\n" "183 196 200 #B7C4C8\n" "219 226 227 #DBE2E3\n" " 0 17 43 #00112B\n" " 0 34 85 #002255\n" " 0 51 128 #003380\n" " 0 68 170 #0044AA\n" " 0 85 212 #0055D4\n" " 0 102 255 #0066FF\n" " 42 127 255 #2A7FFF\n" " 85 153 255 #5599FF\n" "128 179 255 #80B3FF\n" "170 204 255 #AACCFF\n" "213 229 255 #D5E5FF\n" " 11 23 40 #0B1728\n" " 22 45 80 #162D50\n" " 33 68 120 #214478\n" " 44 90 160 #2C5AA0\n" " 55 113 200 #3771C8\n" " 95 141 211 #5F8DD3\n" "135 170 222 #87AADE\n" "175 198 233 #AFC6E9\n" "215 227 244 #D7E3F4\n" " 28 31 36 #1C1F24\n" " 55 62 72 #373E48\n" " 83 93 108 #535D6C\n" "111 124 145 #6F7C91\n" "147 157 172 #939DAC\n" "183 190 200 #B7BEC8\n" "219 222 227 #DBDEE3\n" " 0 0 43 #00002B\n" " 0 0 85 #000055\n" " 0 0 128 #000080\n" " 0 0 170 #0000AA\n" " 0 0 212 #0000D4\n" " 0 0 255 #0000FF\n" " 42 42 255 #2A2AFF\n" " 85 85 255 #5555FF\n" "128 128 255 #8080FF\n" "170 170 255 #AAAAFF\n" "213 213 255 #D5D5FF\n" " 11 11 40 #0B0B28\n" " 22 22 80 #161650\n" " 33 33 120 #212178\n" " 44 44 160 #2C2CA0\n" " 55 55 200 #3737C8\n" " 95 95 211 #5F5FD3\n" "135 135 222 #8787DE\n" "175 175 233 #AFAFE9\n" "215 215 244 #D7D7F4\n" " 28 28 36 #1C1C24\n" " 55 55 72 #373748\n" " 83 83 108 #53536C\n" "111 111 145 #6F6F91\n" "147 147 172 #9393AC\n" "183 183 200 #B7B7C8\n" "219 219 227 #DBDBE3\n" " 17 0 43 #11002B\n" " 34 0 85 #220055\n" " 51 0 128 #330080\n" " 68 0 170 #4400AA\n" " 85 0 212 #5500D4\n" "102 0 255 #6600FF\n" "127 42 255 #7F2AFF\n" "153 85 255 #9955FF\n" "179 128 255 #B380FF\n" "204 170 255 #CCAAFF\n" "229 213 255 #E5D5FF\n" " 23 11 40 #170B28\n" " 45 22 80 #2D1650\n" " 68 33 120 #442178\n" " 90 44 160 #5A2CA0\n" "113 55 200 #7137C8\n" "141 95 211 #8D5FD3\n" "170 135 222 #AA87DE\n" "198 175 233 #C6AFE9\n" "227 215 244 #E3D7F4\n" " 31 28 36 #1F1C24\n" " 62 55 72 #3E3748\n" " 93 83 108 #5D536C\n" "124 111 145 #7C6F91\n" "157 147 172 #9D93AC\n" "190 183 200 #BEB7C8\n" "222 219 227 #DEDBE3\n" " 34 0 43 #22002B\n" " 68 0 85 #440055\n" "102 0 128 #660080\n" "136 0 170 #8800AA\n" "170 0 212 #AA00D4\n" "204 0 255 #CC00FF\n" "212 42 255 #D42AFF\n" "221 85 255 #DD55FF\n" "229 128 255 #E580FF\n" "238 170 255 #EEAAFF\n" "246 213 255 #F6D5FF\n" " 34 11 40 #220B28\n" " 68 22 80 #441650\n" "103 33 120 #672178\n" "137 44 160 #892CA0\n" "171 55 200 #AB37C8\n" "188 95 211 #BC5FD3\n" "205 135 222 #CD87DE\n" "221 175 233 #DDAFE9\n" "238 215 244 #EED7F4\n" " 34 28 36 #221C24\n" " 69 55 72 #453748\n" "103 83 108 #67536C\n" "138 111 145 #8A6F91\n" "167 147 172 #A793AC\n" "196 183 200 #C4B7C8\n" "226 219 227 #E2DBE3\n" " 43 0 34 #2B0022\n" " 85 0 68 #550044\n" "128 0 102 #800066\n" "170 0 136 #AA0088\n" "212 0 170 #D400AA\n" "255 0 204 #FF00CC\n" "255 42 212 #FF2AD4\n" "255 85 221 #FF55DD\n" "255 128 229 #FF80E5\n" "255 170 238 #FFAAEE\n" "255 213 246 #FFD5F6\n" " 40 11 34 #280B22\n" " 80 22 68 #501644\n" "120 33 103 #782167\n" "160 44 137 #A02C89\n" "200 55 171 #C837AB\n" "211 95 188 #D35FBC\n" "222 135 205 #DE87CD\n" "233 175 221 #E9AFDD\n" "244 215 238 #F4D7EE\n" " 36 28 34 #241C22\n" " 72 55 69 #483745\n" "108 83 103 #6C5367\n" "145 111 138 #916F8A\n" "172 147 167 #AC93A7\n" "200 183 196 #C8B7C4\n" "227 219 226 #E3DBE2\n" " 43 0 17 #2B0011\n" " 85 0 34 #550022\n" "128 0 51 #800033\n" "170 0 68 #AA0044\n" "212 0 85 #D40055\n" "255 0 102 #FF0066\n" "255 42 127 #FF2A7F\n" "255 85 153 #FF5599\n" "255 128 178 #FF80B2\n" "255 170 204 #FFAACC\n" "255 213 229 #FFD5E5\n" " 40 11 23 #280B17\n" " 80 22 45 #50162D\n" "120 33 68 #782144\n" "160 44 90 #A02C5A\n" "200 55 113 #C83771\n" "211 95 141 #D35F8D\n" "222 135 170 #DE87AA\n" "233 175 198 #E9AFC6\n" "244 215 227 #F4D7E3\n" " 36 28 31 #241C1F\n" " 72 55 62 #48373E\n" "108 83 93 #6C535D\n" "145 111 124 #916F7C\n" "172 147 157 #AC939D\n" "200 183 190 #C8B7BE\n" "227 219 222 #E3DBDE\n" ""; static const uint8_t DATA_data_palettes_Khaki_gpl[3160] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Khaki\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" "144 132 108 #90846C\n" "144 132 112 #908470\n" "144 132 116 #908474\n" "144 136 116 #908874\n" "144 136 120 #908878\n" "144 140 120 #908C78\n" "144 140 124 #908C7C\n" "144 140 128 #908C80\n" "144 144 128 #909080\n" "144 144 132 #909084\n" "144 144 136 #909088\n" "144 148 136 #909488\n" "144 148 140 #90948C\n" "144 152 140 #90988C\n" "144 152 144 #909890\n" "144 152 148 #909894\n" "144 156 148 #909C94\n" "144 156 152 #909C98\n" "144 160 152 #90A098\n" "144 160 156 #90A09C\n" "144 160 160 #90A0A0\n" "144 164 160 #90A4A0\n" "144 164 164 #90A4A4\n" "144 164 168 #90A4A8\n" "144 168 168 #90A8A8\n" "144 168 172 #90A8AC\n" "144 172 172 #90ACAC\n" "144 172 176 #90ACB0\n" "144 172 180 #90ACB4\n" "144 176 180 #90B0B4\n" "144 176 184 #90B0B8\n" "144 180 184 #90B4B8\n" "144 180 188 #90B4BC\n" "144 180 192 #90B4C0\n" "144 184 192 #90B8C0\n" "144 184 196 #90B8C4\n" "148 188 192 #94BCC0\n" "152 188 192 #98BCC0\n" "152 188 188 #98BCBC\n" "156 188 188 #9CBCBC\n" "160 188 184 #A0BCB8\n" "164 188 184 #A4BCB8\n" "164 188 180 #A4BCB4\n" "164 192 180 #A4C0B4\n" "168 192 180 #A8C0B4\n" "172 192 176 #ACC0B0\n" "176 192 176 #B0C0B0\n" "176 192 172 #B0C0AC\n" "180 192 172 #B4C0AC\n" "180 192 168 #B4C0A8\n" "184 192 168 #B8C0A8\n" "184 196 168 #B8C4A8\n" "188 196 164 #BCC4A4\n" "192 196 164 #C0C4A4\n" "192 196 160 #C0C4A0\n" "196 196 160 #C4C4A0\n" "200 196 156 #C8C49C\n" "200 200 156 #C8C89C\n" "204 200 156 #CCC89C\n" "204 200 152 #CCC898\n" "208 200 152 #D0C898\n" "208 200 148 #D0C894\n" "212 200 148 #D4C894\n" "216 200 148 #D8C894\n" "216 200 144 #D8C890\n" "220 200 144 #DCC890\n" "220 204 144 #DCCC90\n" "220 204 140 #DCCC8C\n" "224 204 140 #E0CC8C\n" "228 204 136 #E4CC88\n" "232 204 136 #E8CC88\n" "232 204 132 #E8CC84\n" "236 204 132 #ECCC84\n" "232 200 128 #E8C880\n" "228 200 128 #E4C880\n" "228 196 128 #E4C480\n" "228 196 124 #E4C47C\n" "224 196 124 #E0C47C\n" "220 192 124 #DCC07C\n" "220 192 120 #DCC078\n" "216 192 120 #D8C078\n" "216 188 120 #D8BC78\n" "212 188 120 #D4BC78\n" "212 188 116 #D4BC74\n" "208 188 116 #D0BC74\n" "208 184 116 #D0B874\n" "204 184 116 #CCB874\n" "204 184 112 #CCB870\n" "204 180 112 #CCB470\n" "200 180 112 #C8B470\n" "196 180 108 #C4B46C\n" "196 176 108 #C4B06C\n" "192 176 108 #C0B06C\n" "188 172 104 #BCAC68\n" "184 172 104 #B8AC68\n" "184 168 104 #B8A868\n" "180 168 100 #B4A864\n" "176 168 100 #B0A864\n" "176 164 100 #B0A464\n" "176 164 96 #B0A460\n" "172 164 96 #ACA460\n" "172 160 96 #ACA060\n" "168 160 96 #A8A060\n" "168 160 92 #A8A05C\n" "164 160 92 #A4A05C\n" "164 156 92 #A49C5C\n" "160 156 92 #A09C5C\n" "160 156 88 #A09C58\n" "156 152 88 #9C9858\n" "152 152 88 #989858\n" "152 152 84 #989854\n" "152 148 84 #989454\n" "148 148 84 #949454\n" "144 144 80 #909050\n" "140 144 80 #8C9050\n" "140 140 80 #8C8C50\n" "140 140 76 #8C8C4C\n" "136 140 76 #888C4C\n" "132 136 76 #84884C\n" "132 136 72 #848848\n" "128 136 72 #808848\n" "128 132 72 #808448\n" "124 132 72 #7C8448\n" "124 132 68 #7C8444\n" "120 132 68 #788444\n" "120 128 68 #788044\n" "116 128 68 #748044\n" "116 128 64 #748040\n" "116 124 64 #747C40\n" "112 124 64 #707C40\n" "108 124 60 #6C7C3C\n" "108 120 60 #6C783C\n" "104 120 60 #68783C\n" "100 116 56 #647438\n" " 96 116 56 #607438\n" " 96 112 56 #607038\n" " 92 112 52 #5C7034\n" " 88 112 52 #587034\n" " 88 108 52 #586C34\n" " 88 108 48 #586C30\n" " 84 108 48 #546C30\n" " 84 104 48 #546830\n" " 80 104 48 #506830\n" " 80 104 44 #50682C\n" " 76 104 44 #4C682C\n" " 76 100 44 #4C642C\n" " 72 100 44 #48642C\n" " 72 100 40 #486428\n" " 68 96 40 #446028\n" " 64 96 40 #406028\n" " 64 96 36 #406024\n" " 64 92 36 #405C24\n" " 60 92 36 #3C5C24\n" ""; static const uint8_t DATA_data_palettes_MagicaVoxel_gpl[5154] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: MagicaVoxel\n" "#\n" "255 255 255 #FFFFFF\n" "255 255 204 #FFFFCC\n" "255 255 153 #FFFF99\n" "255 255 102 #FFFF66\n" "255 255 51 #FFFF33\n" "255 255 0 #FFFF00\n" "255 204 255 #FFCCFF\n" "255 204 204 #FFCCCC\n" "255 204 153 #FFCC99\n" "255 204 102 #FFCC66\n" "255 204 51 #FFCC33\n" "255 204 0 #FFCC00\n" "255 153 255 #FF99FF\n" "255 153 204 #FF99CC\n" "255 153 153 #FF9999\n" "255 153 102 #FF9966\n" "255 153 51 #FF9933\n" "255 153 0 #FF9900\n" "255 102 255 #FF66FF\n" "255 102 204 #FF66CC\n" "255 102 153 #FF6699\n" "255 102 102 #FF6666\n" "255 102 51 #FF6633\n" "255 102 0 #FF6600\n" "255 51 255 #FF33FF\n" "255 51 204 #FF33CC\n" "255 51 153 #FF3399\n" "255 51 102 #FF3366\n" "255 51 51 #FF3333\n" "255 51 0 #FF3300\n" "255 0 255 #FF00FF\n" "255 0 204 #FF00CC\n" "255 0 153 #FF0099\n" "255 0 102 #FF0066\n" "255 0 51 #FF0033\n" "255 0 0 #FF0000\n" "204 255 255 #CCFFFF\n" "204 255 204 #CCFFCC\n" "204 255 153 #CCFF99\n" "204 255 102 #CCFF66\n" "204 255 51 #CCFF33\n" "204 255 0 #CCFF00\n" "204 204 255 #CCCCFF\n" "204 204 204 #CCCCCC\n" "204 204 153 #CCCC99\n" "204 204 102 #CCCC66\n" "204 204 51 #CCCC33\n" "204 204 0 #CCCC00\n" "204 153 255 #CC99FF\n" "204 153 204 #CC99CC\n" "204 153 153 #CC9999\n" "204 153 102 #CC9966\n" "204 153 51 #CC9933\n" "204 153 0 #CC9900\n" "204 102 255 #CC66FF\n" "204 102 204 #CC66CC\n" "204 102 153 #CC6699\n" "204 102 102 #CC6666\n" "204 102 51 #CC6633\n" "204 102 0 #CC6600\n" "204 51 255 #CC33FF\n" "204 51 204 #CC33CC\n" "204 51 153 #CC3399\n" "204 51 102 #CC3366\n" "204 51 51 #CC3333\n" "204 51 0 #CC3300\n" "204 0 255 #CC00FF\n" "204 0 204 #CC00CC\n" "204 0 153 #CC0099\n" "204 0 102 #CC0066\n" "204 0 51 #CC0033\n" "204 0 0 #CC0000\n" "153 255 255 #99FFFF\n" "153 255 204 #99FFCC\n" "153 255 153 #99FF99\n" "153 255 102 #99FF66\n" "153 255 51 #99FF33\n" "153 255 0 #99FF00\n" "153 204 255 #99CCFF\n" "153 204 204 #99CCCC\n" "153 204 153 #99CC99\n" "153 204 102 #99CC66\n" "153 204 51 #99CC33\n" "153 204 0 #99CC00\n" "153 153 255 #9999FF\n" "153 153 204 #9999CC\n" "153 153 153 #999999\n" "153 153 102 #999966\n" "153 153 51 #999933\n" "153 153 0 #999900\n" "153 102 255 #9966FF\n" "153 102 204 #9966CC\n" "153 102 153 #996699\n" "153 102 102 #996666\n" "153 102 51 #996633\n" "153 102 0 #996600\n" "153 51 255 #9933FF\n" "153 51 204 #9933CC\n" "153 51 153 #993399\n" "153 51 102 #993366\n" "153 51 51 #993333\n" "153 51 0 #993300\n" "153 0 255 #9900FF\n" "153 0 204 #9900CC\n" "153 0 153 #990099\n" "153 0 102 #990066\n" "153 0 51 #990033\n" "153 0 0 #990000\n" "102 255 255 #66FFFF\n" "102 255 204 #66FFCC\n" "102 255 153 #66FF99\n" "102 255 102 #66FF66\n" "102 255 51 #66FF33\n" "102 255 0 #66FF00\n" "102 204 255 #66CCFF\n" "102 204 204 #66CCCC\n" "102 204 153 #66CC99\n" "102 204 102 #66CC66\n" "102 204 51 #66CC33\n" "102 204 0 #66CC00\n" "102 153 255 #6699FF\n" "102 153 204 #6699CC\n" "102 153 153 #669999\n" "102 153 102 #669966\n" "102 153 51 #669933\n" "102 153 0 #669900\n" "102 102 255 #6666FF\n" "102 102 204 #6666CC\n" "102 102 153 #666699\n" "102 102 102 #666666\n" "102 102 51 #666633\n" "102 102 0 #666600\n" "102 51 255 #6633FF\n" "102 51 204 #6633CC\n" "102 51 153 #663399\n" "102 51 102 #663366\n" "102 51 51 #663333\n" "102 51 0 #663300\n" "102 0 255 #6600FF\n" "102 0 204 #6600CC\n" "102 0 153 #660099\n" "102 0 102 #660066\n" "102 0 51 #660033\n" "102 0 0 #660000\n" "51 255 255 #33FFFF\n" "51 255 204 #33FFCC\n" "51 255 153 #33FF99\n" "51 255 102 #33FF66\n" "51 255 51 #33FF33\n" "51 255 0 #33FF00\n" "51 204 255 #33CCFF\n" "51 204 204 #33CCCC\n" "51 204 153 #33CC99\n" "51 204 102 #33CC66\n" "51 204 51 #33CC33\n" "51 204 0 #33CC00\n" "51 153 255 #3399FF\n" "51 153 204 #3399CC\n" "51 153 153 #339999\n" "51 153 102 #339966\n" "51 153 51 #339933\n" "51 153 0 #339900\n" "51 102 255 #3366FF\n" "51 102 204 #3366CC\n" "51 102 153 #336699\n" "51 102 102 #336666\n" "51 102 51 #336633\n" "51 102 0 #336600\n" "51 51 255 #3333FF\n" "51 51 204 #3333CC\n" "51 51 153 #333399\n" "51 51 102 #333366\n" "51 51 51 #333333\n" "51 51 0 #333300\n" "51 0 255 #3300FF\n" "51 0 204 #3300CC\n" "51 0 153 #330099\n" "51 0 102 #330066\n" "51 0 51 #330033\n" "51 0 0 #330000\n" "0 255 255 #00FFFF\n" "0 255 204 #00FFCC\n" "0 255 153 #00FF99\n" "0 255 102 #00FF66\n" "0 255 51 #00FF33\n" "0 255 0 #00FF00\n" "0 204 255 #00CCFF\n" "0 204 204 #00CCCC\n" "0 204 153 #00CC99\n" "0 204 102 #00CC66\n" "0 204 51 #00CC33\n" "0 204 0 #00CC00\n" "0 153 255 #0099FF\n" "0 153 204 #0099CC\n" "0 153 153 #009999\n" "0 153 102 #009966\n" "0 153 51 #009933\n" "0 153 0 #009900\n" "0 102 255 #0066FF\n" "0 102 204 #0066CC\n" "0 102 153 #006699\n" "0 102 102 #006666\n" "0 102 51 #006633\n" "0 102 0 #006600\n" "0 51 255 #0033FF\n" "0 51 204 #0033CC\n" "0 51 153 #003399\n" "0 51 102 #003366\n" "0 51 51 #003333\n" "0 51 0 #003300\n" "0 0 255 #0000FF\n" "0 0 204 #0000CC\n" "0 0 153 #000099\n" "0 0 102 #000066\n" "0 0 51 #000033\n" "238 0 0 #EE0000\n" "221 0 0 #DD0000\n" "187 0 0 #BB0000\n" "170 0 0 #AA0000\n" "136 0 0 #880000\n" "119 0 0 #770000\n" "85 0 0 #550000\n" "68 0 0 #440000\n" "34 0 0 #220000\n" "17 0 0 #110000\n" "0 238 0 #00EE00\n" "0 221 0 #00DD00\n" "0 187 0 #00BB00\n" "0 170 0 #00AA00\n" "0 136 0 #008800\n" "0 119 0 #007700\n" "0 85 0 #005500\n" "0 68 0 #004400\n" "0 34 0 #002200\n" "0 17 0 #001100\n" "0 0 238 #0000EE\n" "0 0 221 #0000DD\n" "0 0 187 #0000BB\n" "0 0 170 #0000AA\n" "0 0 136 #000088\n" "0 0 119 #000077\n" "0 0 85 #000055\n" "0 0 68 #000044\n" "0 0 34 #000022\n" "0 0 17 #000011\n" "238 238 238 #EEEEEE\n" "221 221 221 #DDDDDD\n" "187 187 187 #BBBBBB\n" "170 170 170 #AAAAAA\n" "136 136 136 #888888\n" "119 119 119 #777777\n" "85 85 85 #555555\n" "68 68 68 #444444\n" "34 34 34 #222222\n" "17 17 17 #111111\n" "0 0 0 #000000\n" ""; static const uint8_t DATA_data_palettes_Pastels_gpl[435] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Pastels\n" "# Pastels -- GIMP Palette file\n" "226 145 145 Untitled\n" "153 221 146 Untitled\n" "147 216 185 Untitled\n" "148 196 211 Untitled\n" "148 154 206 Untitled\n" "179 148 204 Untitled\n" "204 150 177 Untitled\n" "204 164 153 Untitled\n" "223 229 146 Untitled\n" "255 165 96 Untitled\n" "107 255 99 Untitled\n" "101 255 204 Untitled\n" "101 196 255 Untitled\n" "101 107 255 Untitled\n" "173 101 255 Untitled\n" "255 101 244 Untitled\n" "255 101 132 Untitled\n" "255 101 101 Untitled\n" ""; static const uint8_t DATA_data_palettes_Plasma_gpl[3111] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Plasma\n" "#\n" "240 240 0\n" "240 224 0\n" "240 208 0\n" "240 192 0\n" "240 176 0\n" "240 160 0\n" "240 144 0\n" "240 128 0\n" "240 112 0\n" "240 96 0\n" "240 80 0\n" "240 64 0\n" "240 48 0\n" "240 32 0\n" "240 16 0\n" "240 0 0\n" "224 224 16\n" "224 212 16\n" "224 200 16\n" "224 184 16\n" "224 172 12\n" "224 156 12\n" "224 144 12\n" "224 128 12\n" "224 116 8\n" "224 100 8\n" "224 88 8\n" "224 72 8\n" "224 60 4\n" "224 44 4\n" "224 32 4\n" "224 16 0\n" "208 208 32\n" "208 200 32\n" "208 188 28\n" "208 176 28\n" "208 164 24\n" "208 152 24\n" "208 140 20\n" "208 128 20\n" "208 116 16\n" "208 104 16\n" "208 92 12\n" "208 80 12\n" "208 68 8\n" "208 56 8\n" "208 44 4\n" "208 32 0\n" "192 192 48\n" "192 184 48\n" "192 176 44\n" "192 164 40\n" "192 156 36\n" "192 144 32\n" "192 136 32\n" "192 128 28\n" "192 116 24\n" "192 108 20\n" "192 96 16\n" "192 88 16\n" "192 80 12\n" "192 68 8\n" "192 60 4\n" "192 48 0\n" "176 176 64\n" "176 172 60\n" "176 164 56\n" "176 156 52\n" "176 148 48\n" "176 140 44\n" "176 132 40\n" "176 124 36\n" "176 120 32\n" "176 112 28\n" "176 104 24\n" "176 96 20\n" "176 88 16\n" "176 80 12\n" "176 72 8\n" "176 64 0\n" "160 160 80\n" "160 156 76\n" "160 152 72\n" "160 144 64\n" "160 140 60\n" "160 136 56\n" "160 128 48\n" "160 124 44\n" "160 120 40\n" "160 112 32\n" "160 108 28\n" "160 104 24\n" "160 96 16\n" "160 92 12\n" "160 88 8\n" "160 80 0\n" "144 144 96\n" "144 144 92\n" "144 140 84\n" "144 136 80\n" "144 132 72\n" "144 128 64\n" "144 128 60\n" "144 124 52\n" "144 120 48\n" "144 116 40\n" "144 112 32\n" "144 112 28\n" "144 108 20\n" "144 104 16\n" "144 100 8\n" "144 96 0\n" "128 128 112\n" "128 128 108\n" "128 128 100\n" "128 128 92\n" "128 124 84\n" "128 124 76\n" "128 124 68\n" "128 124 60\n" "128 120 56\n" "128 120 48\n" "128 120 40\n" "128 120 32\n" "128 116 24\n" "128 116 16\n" "128 116 8\n" "128 112 0\n" "112 112 128\n" "112 112 120\n" "112 112 112 grey44\n" "112 112 104\n" "112 116 96\n" "112 116 88\n" "112 116 80\n" "112 116 72\n" "112 120 60\n" "112 120 52\n" "112 120 44\n" "112 120 36\n" "112 124 28\n" "112 124 20\n" "112 124 12\n" "112 128 0\n" " 96 96 144\n" " 96 96 136\n" " 96 100 128\n" " 96 104 116\n" " 96 108 108\n" " 96 112 96\n" " 96 112 88\n" " 96 116 80\n" " 96 120 68\n" " 96 124 60\n" " 96 128 48\n" " 96 128 40\n" " 96 132 32\n" " 96 136 20\n" " 96 140 12\n" " 96 144 0\n" " 80 80 160\n" " 80 84 152\n" " 80 88 140\n" " 80 96 128\n" " 80 100 120\n" " 80 104 108\n" " 80 112 96\n" " 80 116 88\n" " 80 120 76\n" " 80 128 64\n" " 80 132 56\n" " 80 136 44\n" " 80 144 32\n" " 80 148 24\n" " 80 152 12\n" " 80 160 0\n" " 64 64 176\n" " 64 68 168\n" " 64 76 156\n" " 64 84 144\n" " 64 92 132\n" " 64 100 120\n" " 64 108 108\n" " 64 116 96\n" " 64 120 84\n" " 64 128 72\n" " 64 136 60\n" " 64 144 48\n" " 64 152 36\n" " 64 160 24\n" " 64 168 12\n" " 64 176 0\n" " 48 48 192\n" " 48 56 180\n" " 48 64 168\n" " 48 76 156\n" " 48 84 144\n" " 48 96 128\n" " 48 104 116\n" " 48 112 104\n" " 48 124 92\n" " 48 132 80\n" " 48 144 64\n" " 48 152 52\n" " 48 160 40\n" " 48 172 28\n" " 48 180 16\n" " 48 192 0\n" " 32 32 208\n" " 32 40 196\n" " 32 52 184\n" " 32 64 168\n" " 32 76 156\n" " 32 88 140\n" " 32 100 128\n" " 32 112 112\n" " 32 124 100\n" " 32 136 84\n" " 32 148 72\n" " 32 160 56\n" " 32 172 44\n" " 32 184 28\n" " 32 196 16\n" " 32 208 0\n" " 16 16 224\n" " 16 28 212\n" " 16 40 196\n" " 16 56 180\n" " 16 68 168\n" " 16 84 152\n" " 16 96 136\n" " 16 112 120\n" " 16 124 108\n" " 16 140 92\n" " 16 152 76\n" " 16 168 60\n" " 16 180 48\n" " 16 196 32\n" " 16 208 16\n" " 16 224 0\n" " 0 0 240\n" " 0 16 224\n" " 0 32 208\n" " 0 48 192\n" " 0 64 176\n" " 0 80 160\n" " 0 96 144\n" " 0 112 128\n" " 0 128 112\n" " 0 144 96\n" " 0 160 80\n" " 0 176 64\n" " 0 192 48\n" " 0 208 32\n" " 0 224 16\n" " 0 240 0\n" ""; static const uint8_t DATA_data_palettes_Reds_gpl[3579] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Reds\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" " 76 0 0 #4C0000\n" " 72 0 0 #480000\n" " 68 0 0 #440000\n" " 64 0 0 #400000\n" " 60 0 0 #3C0000\n" " 56 0 0 #380000\n" " 52 0 0 #340000\n" " 48 0 0 #300000\n" " 44 0 0 #2C0000\n" " 40 0 0 #280000\n" " 36 0 0 #240000\n" " 32 0 0 #200000\n" " 28 0 0 #1C0000\n" " 24 0 0 #180000\n" " 20 0 0 #140000\n" " 16 0 0 #100000\n" " 12 0 0 #0C0000\n" " 8 0 0 #080000\n" " 4 0 0 #040000\n" " 0 0 0 #000000\n" " 4 0 0 #040000\n" " 4 4 4 #040404\n" " 8 4 4 #080404\n" " 12 8 8 #0C0808\n" " 16 8 8 #100808\n" " 16 12 12 #100C0C\n" " 20 12 12 #140C0C\n" " 24 16 16 #181010\n" " 28 16 16 #1C1010\n" " 28 20 20 #1C1414\n" " 32 20 20 #201414\n" " 36 24 24 #241818\n" " 40 24 24 #281818\n" " 40 28 28 #281C1C\n" " 44 28 28 #2C1C1C\n" " 48 32 32 #302020\n" " 52 32 32 #342020\n" " 52 36 36 #342424\n" " 56 36 36 #382424\n" " 60 40 40 #3C2828\n" " 64 40 40 #402828\n" " 64 44 44 #402C2C\n" " 68 44 44 #442C2C\n" " 72 48 48 #483030\n" " 76 48 48 #4C3030\n" " 76 52 52 #4C3434\n" " 80 52 52 #503434\n" " 84 56 56 #543838\n" " 88 56 56 #583838\n" " 88 60 60 #583C3C\n" " 92 60 60 #5C3C3C\n" " 92 64 64 #5C4040\n" " 96 64 64 #604040\n" "100 64 64 #644040\n" "100 68 68 #644444\n" "104 68 68 #684444\n" "104 72 72 #684848\n" "108 72 72 #6C4848\n" "112 72 72 #704848\n" "112 76 76 #704C4C\n" "116 76 76 #744C4C\n" "116 80 80 #745050\n" "120 80 80 #785050\n" "124 84 84 #7C5454\n" "128 84 84 #805454\n" "128 88 88 #805858\n" "132 88 88 #845858\n" "252 252 252 #FCFCFC\n" "252 248 248 #FCF8F8\n" "252 244 244 #FCF4F4\n" "252 240 240 #FCF0F0\n" "252 236 236 #FCECEC\n" "252 232 232 #FCE8E8\n" "252 228 228 #FCE4E4\n" "252 224 224 #FCE0E0\n" "252 220 220 #FCDCDC\n" "252 216 216 #FCD8D8\n" "252 212 212 #FCD4D4\n" "252 208 208 #FCD0D0\n" "252 204 204 #FCCCCC\n" "252 200 200 #FCC8C8\n" "252 196 196 #FCC4C4\n" "252 192 192 #FCC0C0\n" "252 188 188 #FCBCBC\n" "252 184 184 #FCB8B8\n" "252 180 180 #FCB4B4\n" "252 176 176 #FCB0B0\n" "252 172 172 #FCACAC\n" "252 168 168 #FCA8A8\n" "252 164 164 #FCA4A4\n" "252 160 160 #FCA0A0\n" "252 156 156 #FC9C9C\n" "252 152 152 #FC9898\n" "252 148 148 #FC9494\n" "252 144 144 #FC9090\n" "252 140 140 #FC8C8C\n" "252 136 136 #FC8888\n" "252 132 132 #FC8484\n" "252 128 128 #FC8080\n" "252 124 124 #FC7C7C\n" "252 120 120 #FC7878\n" "252 116 116 #FC7474\n" "252 112 112 #FC7070\n" "252 108 108 #FC6C6C\n" "252 104 104 #FC6868\n" "252 100 100 #FC6464\n" "252 96 96 #FC6060\n" "252 92 92 #FC5C5C\n" "252 88 88 #FC5858\n" "252 84 84 #FC5454\n" "252 80 80 #FC5050\n" "252 76 76 #FC4C4C\n" "252 72 72 #FC4848\n" "252 68 68 #FC4444\n" "252 64 64 #FC4040\n" "252 60 60 #FC3C3C\n" "252 56 56 #FC3838\n" "252 52 52 #FC3434\n" "252 48 48 #FC3030\n" "252 44 44 #FC2C2C\n" "252 40 40 #FC2828\n" "252 36 36 #FC2424\n" "252 32 32 #FC2020\n" "252 28 28 #FC1C1C\n" "252 24 24 #FC1818\n" "252 20 20 #FC1414\n" "252 16 16 #FC1010\n" "252 12 12 #FC0C0C\n" "252 8 8 #FC0808\n" "252 4 4 #FC0404\n" "252 0 0 #FC0000\n" "248 0 0 #F80000\n" "244 0 0 #F40000\n" "240 0 0 #F00000\n" "236 0 0 #EC0000\n" "232 0 0 #E80000\n" "228 0 0 #E40000\n" "224 0 0 #E00000\n" "220 0 0 #DC0000\n" "216 0 0 #D80000\n" "212 0 0 #D40000\n" "208 0 0 #D00000\n" "204 0 0 #CC0000\n" "200 0 0 #C80000\n" "196 0 0 #C40000\n" "192 0 0 #C00000\n" "188 0 0 #BC0000\n" "184 0 0 #B80000\n" "180 0 0 #B40000\n" "176 0 0 #B00000\n" "172 0 0 #AC0000\n" "168 0 0 #A80000\n" "164 0 0 #A40000\n" "160 0 0 #A00000\n" "156 0 0 #9C0000\n" "152 0 0 #980000\n" "148 0 0 #940000\n" "144 0 0 #900000\n" "140 0 0 #8C0000\n" "136 0 0 #880000\n" "132 0 0 #840000\n" "128 0 0 #800000\n" "124 0 0 #7C0000\n" "120 0 0 #780000\n" "116 0 0 #740000\n" "112 0 0 #700000\n" "108 0 0 #6C0000\n" "104 0 0 #680000\n" "100 0 0 #640000\n" " 96 0 0 #600000\n" " 92 0 0 #5C0000\n" " 88 0 0 #580000\n" " 84 0 0 #540000\n" " 80 0 0 #500000\n" ""; static const uint8_t DATA_data_palettes_Royal_gpl[4480] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Royal\n" "#\n" " 0 0 0 #000000\n" "128 128 128 #808080\n" "255 255 255 #FFFFFF\n" " 60 0 80 #3C0050\n" " 60 0 84 #3C0054\n" " 64 0 84 #400054\n" " 64 0 88 #400058\n" " 68 0 88 #440058\n" " 68 0 92 #44005C\n" " 72 0 96 #480060\n" " 72 0 100 #480064\n" " 76 0 100 #4C0064\n" " 76 0 104 #4C0068\n" " 80 0 104 #500068\n" " 80 0 108 #50006C\n" " 84 0 112 #540070\n" " 84 0 116 #540074\n" " 88 0 116 #580074\n" " 88 0 120 #580078\n" " 92 0 120 #5C0078\n" " 92 0 124 #5C007C\n" " 96 0 128 #600080\n" " 96 0 132 #600084\n" "100 0 132 #640084\n" "100 0 136 #640088\n" "104 0 136 #680088\n" "104 0 140 #68008C\n" "108 0 144 #6C0090\n" "108 0 148 #6C0094\n" "112 0 148 #700094\n" "112 0 152 #700098\n" "116 0 152 #740098\n" "116 0 156 #74009C\n" "120 0 160 #7800A0\n" "124 4 160 #7C04A0\n" "124 8 164 #7C08A4\n" "128 12 164 #800CA4\n" "128 16 164 #8010A4\n" "132 20 168 #8414A8\n" "132 24 168 #8418A8\n" "136 28 168 #881CA8\n" "136 32 172 #8820AC\n" "140 36 172 #8C24AC\n" "140 40 172 #8C28AC\n" "144 44 176 #902CB0\n" "144 48 176 #9030B0\n" "148 52 180 #9434B4\n" "148 56 180 #9438B4\n" "152 60 180 #983CB4\n" "152 64 184 #9840B8\n" "156 68 184 #9C44B8\n" "156 72 184 #9C48B8\n" "160 76 188 #A04CBC\n" "160 80 188 #A050BC\n" "164 84 188 #A454BC\n" "164 88 192 #A458C0\n" "168 92 192 #A85CC0\n" "168 96 192 #A860C0\n" "172 100 196 #AC64C4\n" "172 104 196 #AC68C4\n" "176 108 200 #B06CC8\n" "176 112 200 #B070C8\n" "180 116 200 #B474C8\n" "180 120 204 #B478CC\n" "184 124 204 #B87CCC\n" "188 128 204 #BC80CC\n" "188 132 208 #BC84D0\n" "192 136 208 #C088D0\n" "192 140 208 #C08CD0\n" "196 144 212 #C490D4\n" "196 148 212 #C494D4\n" "200 152 216 #C898D8\n" "200 156 216 #C89CD8\n" "204 160 216 #CCA0D8\n" "204 164 220 #CCA4DC\n" "208 168 220 #D0A8DC\n" "208 172 220 #D0ACDC\n" "212 176 224 #D4B0E0\n" "212 180 224 #D4B4E0\n" "216 184 224 #D8B8E0\n" "216 188 228 #D8BCE4\n" "220 192 228 #DCC0E4\n" "220 196 228 #DCC4E4\n" "224 200 232 #E0C8E8\n" "224 204 232 #E0CCE8\n" "228 208 236 #E4D0EC\n" "228 212 236 #E4D4EC\n" "232 216 236 #E8D8EC\n" "232 220 240 #E8DCF0\n" "236 224 240 #ECE0F0\n" "236 228 240 #ECE4F0\n" "240 232 244 #F0E8F4\n" "240 236 244 #F0ECF4\n" "244 240 244 #F4F0F4\n" "244 244 248 #F4F4F8\n" "248 248 248 #F8F8F8\n" "252 252 252 #FCFCFC\n" "252 252 248 #FCFCF8\n" "252 252 244 #FCFCF4\n" "252 252 240 #FCFCF0\n" "252 252 236 #FCFCEC\n" "252 252 232 #FCFCE8\n" "252 252 228 #FCFCE4\n" "252 252 224 #FCFCE0\n" "252 252 220 #FCFCDC\n" "252 252 216 #FCFCD8\n" "252 252 212 #FCFCD4\n" "252 252 208 #FCFCD0\n" "252 252 204 #FCFCCC\n" "252 252 200 #FCFCC8\n" "252 252 196 #FCFCC4\n" "252 252 192 #FCFCC0\n" "252 252 188 #FCFCBC\n" "252 252 184 #FCFCB8\n" "252 252 180 #FCFCB4\n" "252 252 176 #FCFCB0\n" "252 252 172 #FCFCAC\n" "252 252 168 #FCFCA8\n" "252 252 164 #FCFCA4\n" "252 252 160 #FCFCA0\n" "252 252 156 #FCFC9C\n" "252 252 152 #FCFC98\n" "252 252 148 #FCFC94\n" "252 252 144 #FCFC90\n" "252 252 140 #FCFC8C\n" "252 252 136 #FCFC88\n" "252 252 132 #FCFC84\n" "252 252 128 #FCFC80\n" "252 252 124 #FCFC7C\n" "252 252 120 #FCFC78\n" "252 252 116 #FCFC74\n" "252 252 112 #FCFC70\n" "252 252 108 #FCFC6C\n" "252 252 104 #FCFC68\n" "252 252 100 #FCFC64\n" "252 252 96 #FCFC60\n" "252 252 92 #FCFC5C\n" "252 252 88 #FCFC58\n" "252 252 84 #FCFC54\n" "252 252 80 #FCFC50\n" "252 252 76 #FCFC4C\n" "252 252 72 #FCFC48\n" "252 252 68 #FCFC44\n" "252 252 64 #FCFC40\n" "252 252 60 #FCFC3C\n" "252 252 56 #FCFC38\n" "252 252 52 #FCFC34\n" "252 252 48 #FCFC30\n" "252 252 44 #FCFC2C\n" "252 252 40 #FCFC28\n" "252 252 36 #FCFC24\n" "252 252 32 #FCFC20\n" "252 252 28 #FCFC1C\n" "252 252 24 #FCFC18\n" "252 252 20 #FCFC14\n" "252 252 16 #FCFC10\n" "252 252 12 #FCFC0C\n" "252 252 8 #FCFC08\n" "252 252 4 #FCFC04\n" "252 252 0 #FCFC00\n" "252 248 0 #FCF800\n" "248 244 0 #F8F400\n" "244 240 0 #F4F000\n" "240 236 4 #F0EC04\n" "240 232 4 #F0E804\n" "236 228 4 #ECE404\n" "232 224 8 #E8E008\n" "228 220 8 #E4DC08\n" "228 216 8 #E4D808\n" "224 212 12 #E0D40C\n" "220 208 12 #DCD00C\n" "216 204 12 #D8CC0C\n" "212 200 16 #D4C810\n" "212 196 16 #D4C410\n" "208 192 16 #D0C010\n" "204 188 20 #CCBC14\n" "200 184 20 #C8B814\n" "200 180 20 #C8B414\n" "196 176 24 #C4B018\n" "192 172 24 #C0AC18\n" "188 168 24 #BCA818\n" "184 164 28 #B8A41C\n" "184 160 28 #B8A01C\n" "180 156 28 #B49C1C\n" "176 152 32 #B09820\n" "172 148 32 #AC9420\n" "172 144 32 #AC9020\n" "168 140 36 #A88C24\n" "164 136 36 #A48824\n" "160 132 36 #A08424\n" "160 128 36 #A08024\n" "156 124 40 #9C7C28\n" "152 120 40 #987828\n" "148 116 40 #947428\n" "144 112 44 #90702C\n" "144 108 44 #906C2C\n" "140 104 44 #8C682C\n" "136 100 48 #886430\n" "132 96 48 #846030\n" "132 92 48 #845C30\n" "128 88 52 #805834\n" "124 84 52 #7C5434\n" "120 80 52 #785034\n" "116 76 56 #744C38\n" "116 72 56 #744838\n" "112 68 56 #704438\n" "108 64 60 #6C403C\n" "104 60 60 #683C3C\n" "104 56 60 #68383C\n" "100 52 64 #643440\n" " 96 48 64 #603040\n" " 92 44 64 #5C2C40\n" " 88 40 68 #582844\n" " 88 36 68 #582444\n" " 84 32 68 #542044\n" " 80 28 72 #501C48\n" " 76 24 72 #4C1848\n" " 76 20 72 #4C1448\n" " 72 16 76 #48104C\n" " 68 12 76 #440C4C\n" " 64 8 76 #40084C\n" " 60 0 80 #3C0050\n" ""; static const uint8_t DATA_data_palettes_Tango_Palette_gpl[709] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Tango icons\n" "Columns: 3\n" "#\n" "252 233 79 Butter 1\n" "237 212 0 Butter 2\n" "196 160 0 Butter 3\n" "138 226 52 Chameleon 1\n" "115 210 22 Chameleon 2\n" " 78 154 6 Chameleon 3\n" "252 175 62 Orange 1\n" "245 121 0 Orange 2\n" "206 92 0 Orange 3\n" "114 159 207 Sky Blue 1\n" " 52 101 164 Sky Blue 2\n" " 32 74 135 Sky Blue 3\n" "173 127 168 Plum 1\n" "117 80 123 Plum 2\n" " 92 53 102 Plum 3\n" "233 185 110 Chocolate 1\n" "193 125 17 Chocolate 2\n" "143 89 2 Chocolate 3\n" "239 41 41 Scarlet Red 1\n" "204 0 0 Scarlet Red 2\n" "164 0 0 Scarlet Red 3\n" "255 255 255 Snowy White\n" "238 238 236 Aluminium 1\n" "211 215 207 Aluminium 2\n" "186 189 182 Aluminium 3\n" "136 138 133 Aluminium 4\n" " 85 87 83 Aluminium 5\n" " 46 52 54 Aluminium 6\n" " 0 0 0 Jet Black\n" ""; static const uint8_t DATA_data_palettes_Ubuntu_gpl[1104] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: Ubuntu\n" "Columns: 0\n" "#\n" "238 199 62 Orange Hilight\n" "240 165 19 Orange\n" "251 139 0 Orange Base\n" "244 72 0 Orange Shadow\n" "255 255 153 Accent Yellow Highlight\n" "255 255 0 Yellow\n" "253 202 1 Accent Yellow Base\n" "152 102 1 Accent Yellow Shadow\n" "244 72 0 Accent Orange\n" "253 51 1 Accent Red\n" "212 0 0 Accent Red Base\n" "152 1 1 Accent Deep Red\n" "253 217 155 Human Highlight\n" "217 187 122 Human\n" "129 102 71 Human Base\n" " 86 82 72 Environmental Shadow\n" "170 204 238 Environmental Blue Highlight\n" "102 153 204 Environmental Blue Medium\n" " 51 102 153 Environmental Blue Base\n" " 0 51 102 Environmental Blue Shadow\n" "179 222 253 Accent Blue Shadow\n" " 1 151 253 Accent Blue\n" " 1 105 201 Accent Blue Base\n" " 1 51 151 Accent Blue Shadow\n" "204 255 153 Accent Green Highlight\n" "152 252 102 Accent Green\n" " 51 153 0 Accent Green Base\n" " 1 90 1 Accent Green Shadow\n" " 0 43 61 Ubuntu Toner\n" "255 155 255 Accent Magenta Highlight\n" "255 0 255 Accent Magenta\n" "102 0 204 Accent Dark Violet\n" "238 238 238 Grey 1\n" "204 204 207 Grey 2\n" "170 170 170 Grey 3\n" "136 136 136 Grey 4\n" "102 102 102 Grey 5\n" " 51 51 51 Grey 6\n" " 0 0 0 Black\n" ""; static const uint8_t DATA_data_palettes_webhex_gpl[4133] __attribute__((aligned(4))) = "GIMP Palette\n" "Name: WebHex\n" "#\n" "255 255 255 FFFFFF\n" "255 255 204 FFFFCC\n" "255 255 153 FFFF99\n" "255 255 102 FFFF66\n" "255 255 51 FFFF33\n" "255 255 0 FFFF00\n" "255 204 255 FFCCFF\n" "255 204 204 FFCCCC\n" "255 204 153 FFCC99\n" "255 204 102 FFCC66\n" "255 204 51 FFCC33\n" "255 204 0 FFCC00\n" "255 153 255 FF99FF\n" "255 153 204 FF99CC\n" "255 153 153 FF9999\n" "255 153 102 FF9966\n" "255 153 51 FF9933\n" "255 153 0 FF9900\n" "255 102 255 FF66FF\n" "255 102 204 FF66CC\n" "255 102 153 FF6699\n" "255 102 102 FF6666\n" "255 102 51 FF6633\n" "255 102 0 FF6600\n" "255 51 255 FF33FF\n" "255 51 204 FF33CC\n" "255 51 153 FF3399\n" "255 51 102 FF3366\n" "255 51 51 FF3333\n" "255 51 0 FF3300\n" "255 0 255 FF00FF\n" "255 0 204 FF00CC\n" "255 0 153 FF0099\n" "255 0 102 FF0066\n" "255 0 51 FF0033\n" "255 0 0 FF0000\n" "204 255 255 CCFFFF\n" "204 255 204 CCFFCC\n" "204 255 153 CCFF99\n" "204 255 102 CCFF66\n" "204 255 51 CCFF33\n" "204 255 0 CCFF00\n" "204 204 255 CCCCFF\n" "204 204 204 CCCCCC\n" "204 204 153 CCCC99\n" "204 204 102 CCCC66\n" "204 204 51 CCCC33\n" "204 204 0 CCCC00\n" "204 153 255 CC99FF\n" "204 153 204 CC99CC\n" "204 153 153 CC9999\n" "204 153 102 CC9966\n" "204 153 51 CC9933\n" "204 153 0 CC9900\n" "204 102 255 CC66FF\n" "204 102 204 CC66CC\n" "204 102 153 CC6699\n" "204 102 102 CC6666\n" "204 102 51 CC6633\n" "204 102 0 CC6600\n" "204 51 255 CC33FF\n" "204 51 204 CC33CC\n" "204 51 153 CC3399\n" "204 51 102 CC3366\n" "204 51 51 CC3333\n" "204 51 0 CC3300\n" "204 0 255 CC00FF\n" "204 0 204 CC00CC\n" "204 0 153 CC0099\n" "204 0 102 CC0066\n" "204 0 51 CC0033\n" "204 0 0 CC0000\n" "153 255 255 99FFFF\n" "153 255 204 99FFCC\n" "153 255 153 99FF99\n" "153 255 102 99FF66\n" "153 255 51 99FF33\n" "153 255 0 99FF00\n" "153 204 255 99CCFF\n" "153 204 204 99CCCC\n" "153 204 153 99CC99\n" "153 204 102 99CC66\n" "153 204 51 99CC33\n" "153 204 0 99CC00\n" "153 153 255 9999FF\n" "153 153 204 9999CC\n" "153 153 153 999999\n" "153 153 102 999966\n" "153 153 51 999933\n" "153 153 0 999900\n" "153 102 255 9966FF\n" "153 102 204 9966CC\n" "153 102 153 996699\n" "153 102 102 996666\n" "153 102 51 996633\n" "153 102 0 996600\n" "153 51 255 9933FF\n" "153 51 204 9933CC\n" "153 51 153 993399\n" "153 51 102 993366\n" "153 51 51 993333\n" "153 51 0 993300\n" "153 0 255 9900FF\n" "153 0 204 9900CC\n" "153 0 153 990099\n" "153 0 102 990066\n" "153 0 51 990033\n" "153 0 0 990000\n" "102 255 255 66FFFF\n" "102 255 204 66FFCC\n" "102 255 153 66FF99\n" "102 255 102 66FF66\n" "102 255 51 66FF33\n" "102 255 0 66FF00\n" "102 204 255 66CCFF\n" "102 204 204 66CCCC\n" "102 204 153 66CC99\n" "102 204 102 66CC66\n" "102 204 51 66CC33\n" "102 204 0 66CC00\n" "102 153 255 6699FF\n" "102 153 204 6699CC\n" "102 153 153 669999\n" "102 153 102 669966\n" "102 153 51 669933\n" "102 153 0 669900\n" "102 102 255 6666FF\n" "102 102 204 6666CC\n" "102 102 153 666699\n" "102 102 102 666666\n" "102 102 51 666633\n" "102 102 0 666600\n" "102 51 255 6633FF\n" "102 51 204 6633CC\n" "102 51 153 663399\n" "102 51 102 663366\n" "102 51 51 663333\n" "102 51 0 663300\n" "102 0 255 6600FF\n" "102 0 204 6600CC\n" "102 0 153 660099\n" "102 0 102 660066\n" "102 0 51 660033\n" "102 0 0 660000\n" " 51 255 255 33FFFF\n" " 51 255 204 33FFCC\n" " 51 255 153 33FF99\n" " 51 255 102 33FF66\n" " 51 255 51 33FF33\n" " 51 255 0 33FF00\n" " 51 204 255 33CCFF\n" " 51 204 204 33CCCC\n" " 51 204 153 33CC99\n" " 51 204 102 33CC66\n" " 51 204 51 33CC33\n" " 51 204 0 33CC00\n" " 51 153 255 3399FF\n" " 51 153 204 3399CC\n" " 51 153 153 339999\n" " 51 153 102 339966\n" " 51 153 51 339933\n" " 51 153 0 339900\n" " 51 102 255 3366FF\n" " 51 102 204 3366CC\n" " 51 102 153 336699\n" " 51 102 102 336666\n" " 51 102 51 336633\n" " 51 102 0 336600\n" " 51 51 255 3333FF\n" " 51 51 204 3333CC\n" " 51 51 153 333399\n" " 51 51 102 333366\n" " 51 51 51 333333\n" " 51 51 0 333300\n" " 51 0 255 3300FF\n" " 51 0 204 3300CC\n" " 51 0 153 330099\n" " 51 0 102 330066\n" " 51 0 51 330033\n" " 51 0 0 330000\n" " 0 255 255 00FFFF\n" " 0 255 204 00FFCC\n" " 0 255 153 00FF99\n" " 0 255 102 00FF66\n" " 0 255 51 00FF33\n" " 0 255 0 00FF00\n" " 0 204 255 00CCFF\n" " 0 204 204 00CCCC\n" " 0 204 153 00CC99\n" " 0 204 102 00CC66\n" " 0 204 51 00CC33\n" " 0 204 0 00CC00\n" " 0 153 255 0099FF\n" " 0 153 204 0099CC\n" " 0 153 153 009999\n" " 0 153 102 009966\n" " 0 153 51 009933\n" " 0 153 0 009900\n" " 0 102 255 0066FF\n" " 0 102 204 0066CC\n" " 0 102 153 006699\n" " 0 102 102 006666\n" " 0 102 51 006633\n" " 0 102 0 006600\n" " 0 51 255 0033FF\n" " 0 51 204 0033CC\n" " 0 51 153 003399\n" " 0 51 102 003366\n" " 0 51 51 003333\n" " 0 51 0 003300\n" " 0 0 255 0000FF\n" " 0 0 204 0000CC\n" " 0 0 153 000099\n" " 0 0 102 000066\n" " 0 0 51 000033\n" " 0 0 0 000000\n" ""; static const uint8_t DATA_data_povray_template_pov[748] __attribute__((aligned(4))) = "// Generated from goxel {{version}}\n" "// https://github.com/guillaumechereau/goxel\n" "\n" "{{#camera}}\n" "camera {\n" " perspective\n" " right x*{{width}}/{{height}}\n" " direction <0, 0, -1>\n" " angle {{angle}}\n" " transform {\n" " matrix {{modelview}}\n" " inverse\n" " }\n" "}\n" "{{/camera}}\n" "\n" "#declare Voxel = box {<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>}\n" "#macro Vox(Pos, Color)\n" " object {\n" " Voxel\n" " translate Pos\n" " translate <0.5, 0.5, 0.5>\n" " texture { pigment {color rgb Color / 255} }\n" " }\n" "#end\n" "\n" "{{#light}}\n" "global_settings { ambient_light rgb<1, 1, 1> * {{ambient}} }\n" "light_source {\n" " <0, 0, 1024> color rgb <2, 2, 2>\n" " parallel\n" " point_at {{point_at}}\n" "}\n" "{{/light}}\n" "\n" "union {\n" "{{#voxels}}\n" " Vox({{pos}}, {{color}})\n" "{{/voxels}}\n" "}\n" ""; static const uint8_t DATA_data_progs_cherry_goxcf[469] __attribute__((aligned(4))) = "shape main {\n" " [seed 7]\n" " tree(0, 40, 10)[s 10 light -0.9]\n" "}\n" "\n" "shape tree($n, $e, $f)\n" "rule {\n" " cylinder[]\n" " if ($n < $e) {\n" " tree($n + 1)[rz 0+-10 z 0.5 s 0.95 z 0.5 rx 4]\n" " }\n" " if (($n >= $e) || ($n > $f && 0+-1 > 0.5)) {\n" " flower[]\n" " }\n" "}\n" "rule 0.1 {\n" " tree[rz 180]\n" "}\n" "rule 0.08 {\n" " tree[]\n" " tree($n + 1)[rz 0+-180 rx -45]\n" "}\n" "\n" "shape flower {\n" " [light 0.5 sat 0.7 sn 1 s 6 z -0.5 x -1 hue -10]\n" " sphere[x 0+-0.5 0+-0.5 light 0+-0.2]\n" "}"; static const uint8_t DATA_data_progs_city_goxcf[1199] __attribute__((aligned(4))) = "shape main {\n" " [seed 4]\n" " city[]\n" "}\n" "\n" "shape ground {\n" " [s 128 128 1\n" " light -0.6 sat 0.2 hue 50]\n" " cube[]\n" " loop 16 [] {\n" " cube[x 0+-0.4 0+-0.4 \n" " s 0.2+-0.1 0.2+-0.1 3+-1\n" " light -0.3+-0.2]\n" " }\n" "}\n" "\n" "shape city {\n" " ground[]\n" " loop 128 [wait 1] {\n" " building[x 0+-58 0+-58 s 2+-0.5\n" " sat 0.2+-0.1 hue 0+-180]\n" " }\n" "}\n" "\n" "shape building\n" "// Tall building\n" "rule 1 {\n" " [s 3]\n" " $n = int(10+-5)\n" " loop $n [z 1 wait 1] {\n" " $s = 2+-0.2\n" " floor[s $s $s 1 z 0.5]\n" " }\n" " [z $n - 0.5]\n" " loop 1+-2 [] {\n" " antenna[]\n" " }\n" "}\n" "// Low building\n" "rule 1 {\n" " [s 8+-4 8+-4 4+-2 z 0.5]\n" " cube[light -0.3]\n" " windows(8)[]\n" " loop 2+-1 [] {antenna[]}\n" "}\n" "// Tree\n" "rule 10 {\n" " [z 0.5 sn 1 z 0.5]\n" " [sat 1 0.5 light 1 0.2 hue 1 20]\n" " cube[z 0.5 sz 5]\n" " loop 2 [] {\n" " sphere[z 4 s 4+-1\n" " x 0+-0.1 0+-0.1\n" " hue 100+-40]\n" " }\n" "}\n" "\n" "shape windows($n) {\n" " loop $n [rz 90] {\n" " cube[x 0.5 0+-0.4 sn s 1/3 x -0.5\n" " light 1 1 light 0+-0.2]\n" " }\n" "}\n" "\n" "shape floor {\n" " cube[light -0.5+-0.1]\n" " windows(8)[]\n" "}\n" "\n" "shape antenna {\n" " [z 0.5 x 0+-0.4 0+-0.4\n" " sn 1 sz 2+-1 z 0.5\n" " light -0.5]\n" " cube[]\n" "}"; static const uint8_t DATA_data_progs_intro_goxcf[2551] __attribute__((aligned(4))) = "// The 'main' shape is always the entry point of the program.\n" "shape main {\n" " // Initial random seed of 2.\n" " // Remove this line to use different seed each time.\n" " [seed 2]\n" " // Improves marching cube rendering.\n" " [antialiased 1]\n" "\n" " // Render a single white voxel.\n" " cube []\n" "\n" " // Put an other cube next to it.\n" " // 'x' applies a translation of 1 along x.\n" " // Those transformation are only applied\n" " // to this cube.\n" " cube [x 1]\n" "\n" " // Now render a bigger grey sphere.\n" " // light -0.5 move the light value to half\n" " // the current value of 1 and the target\n" " sphere [s 10 x 1 light -0.5]\n" "\n" " // We can also render cylinders:\n" " cylinder [s 10 x -1 light -0.9]\n" "\n" " // This time we use a user defined shape.\n" " // And we increase the saturation to give it a color.\n" " my_shape [z 20 light -0.5 sat 0.5]\n" "}\n" "\n" "// A user defined shape\n" "shape my_shape {\n" " // s 8 8 1 scales with different values\n" " // for each axis.\n" " // rx A applies a rotation along z of\n" " // 45 deg.\n" "\n" " // Note that the color is red, because we set the\n" " // Saturation when we called my_shape.\n" " cube [s 8 8 1 z 1 rz 45]\n" "\n" " // Loop 16 time, each time increasing the x\n" " // translation and the hue.\n" " loop 16 [x 2 hue 10] {\n" " cube []\n" " }\n" " // The loop transformations only affect\n" " // the loop block, after it we return to\n" " // the previous context.\n" " sphere [s 6 z 1]\n" "\n" " // Let's try a recursive shape:\n" " tree [x -10 s 4]\n" "\n" " // And an other one with a bit or randomness:\n" " tree2 [x 10 s 4 rz 180 hue 180]\n" "\n" " // A shape with several rules:\n" " my_other_shape [y 10 rz 90 hue -60 s 3]\n" "}\n" "\n" "// Tree render a cylinder and then call itself.\n" "// Since we scale down the shape at each iteration\n" "// at some point it becomes too small, and is\n" "// then automatically stopped.\n" "shape tree {\n" " cylinder []\n" " tree [z 1 s 0.99 ry -6]\n" "}\n" "\n" "shape tree2 {\n" " cylinder []\n" " // 'A +- B' means that we use a random value in the range\n" " // A - B, A + B. this make the second spiral a bit\n" " // messy.\n" " tree2 [z 1 s 0.99 ry -6+-6]\n" "}\n" "\n" "// Here 'my_other_shape' defines several rules. The rule\n" "// used is picked randomly using the weight.\n" "shape my_other_shape\n" "\n" "// Most of the time, just keep growing in z.\n" "rule 15 {\n" " cube []\n" " my_other_shape [z 1]\n" "}\n" "\n" "// Sometime split into two\n" "rule 1 {\n" " my_other_shape [rx 45 s 0.9]\n" " my_other_shape [rx -45 s 0.9]\n" "}\n" "\n" "// Some other times render a shpere and stop\n" "rule 0.5 {\n" " // 'hue 1 70' means that we immediately set the hue\n" " // to 70 (yellow).\n" " sphere [s 3 hue 1 70]\n" "}\n" ""; static const uint8_t DATA_data_progs_planet_goxcf[523] __attribute__((aligned(4))) = "// Simple planet\n" "shape main {\n" " [s 50]\n" " sphere [sat 0.5 light -0.75 hue 200]\n" " loop 3 [] {\n" " continent[rz 0+-180 ry 0+-180\n" " hue 1 40+-10 sat 1 0.5\n" " light -0.5+-0.1]\n" " }\n" " loop 16 [wait 1] {\n" " cloud [rz 0+-180 ry 0+-180\n" " hue 200 light -0.1 sat 0.5]\n" " }\n" "}\n" "\n" "shape continent {\n" " loop 30 [rz 10 rx 0+-80 wait 1] {\n" " sphere[x 0.3 s 0.4+-0.05]\n" " }\n" "}\n" "\n" "shape cloud {\n" " loop 5 [rz 2 rx 0+-180 wait 1] {\n" " sphere[x 0.5 s 0.04 +- 0.01]\n" " }\n" "}\n" ""; static const uint8_t DATA_data_progs_test_goxcf[323] __attribute__((aligned(4))) = "// Simple Test\n" "\n" "shape branch\n" "rule {\n" " cylinder [sz 0.7]\n" " branch [rz 0 z 0.25 s 0.9 rx 30 z 0.25\n" " light -0.1 hue 10 sat 0.1]\n" "}\n" "rule 0.2 {\n" "branch [rz 180]\n" "}\n" "rule 0.2 {\n" " branch [rz 90]\n" "}\n" "rule 0.1 {\n" " branch [rx -90 s 0.8 z 1]\n" " branch []\n" "}\n" "\n" "shape main {\n" " [light 1 antialiased 1]\n" " branch [s 32]\n" "}\n" ""; static const uint8_t DATA_data_progs_test2_goxcf[419] __attribute__((aligned(4))) = "shape main {\n" " [antialiased 1]\n" " [light 0.5 sat 0.5 s 100]\n" " loop 5 [s -0.95 light 0.1 sat 0.01 hue 5] {\n" " sphere [light -0.6 hue 30]\n" " }\n" " loop 30 [wait 1] {\n" " sphere [sub rz 0+-180 ry 0+-180\n" " z 0.5 s 0.3]\n" " }\n" " loop 2 [rz 90] {\n" " loop 120 [ry 10 wait 1] {\n" " sphere [hue 30+-30 light -0.5+-0.4\n" " z 0.5 s 0.05+-0.01 z 4+-0.5]\n" " }\n" " }\n" "}\n" ""; static const uint8_t DATA_data_progs_test3_goxcf[302] __attribute__((aligned(4))) = "shape main {\n" " [antialiased 1]\n" " loop 8 [rz 45] {\n" " test [s 20 x 2]\n" " }\n" "}\n" "\n" "shape test {\n" " [sat 0.4 light -0.2 hue 240]\n" " sphere[]\n" " cube [z 0.5 sub]\n" " tige (15) [s 0.5 light -0.5]\n" "}\n" "\n" "shape tige ($n) {\n" " cylinder[]\n" " if $n {\n" " tige($n - 1)[z 0.5 ry $n z 0.5 sat -0.1]\n" " }\n" "}\n" ""; static const uint8_t DATA_data_progs_tree_big_goxcf[541] __attribute__((aligned(4))) = "\n" "shape leaf {\n" " cube[]\n" " leaf[x 0.5 s 0.9 0.9 0.8 ry 25 x 0.4]\n" "}\n" "\n" "shape top {\n" " loop 8 [rz 360 / 8] {\n" " [life 8 sy 2 z 0+-5]\n" " leaf[s 5 light -0.4 sat 0.5 hue 60+-20 ry -45]\n" " }\n" "}\n" "\n" "shape part($n) {\n" " loop $i = $n [z 1 rz 30+-10 rx 0+-10 wait 1] {\n" " cylinder[s 4 x 0.1 light 0+-0.1]\n" " if ($i == int($n - 2)) {\n" " top[]\n" " }\n" " }\n" "}\n" "\n" "shape main {\n" " [antialiased 1 hue 40 light -0.5 sat 0.5]\n" " $n = 40+-10\n" " loop 3 [rz 120+-45] {\n" " [y 0.5]\n" " part($n)[light -0.3+-0.05]\n" " }\n" "}\n" ""; static const uint8_t DATA_data_progs_tree_small_goxcf[372] __attribute__((aligned(4))) = "shape branch2 {\n" " cube[]\n" " branch2 [z 0.5 s 0.8 rx 20+-4 z 0.5]\n" "}\n" "\n" "shape branch {\n" " [rx 90]\n" " branch2[s 2]\n" "}\n" "\n" "shape tree($s) {\n" " loop $s [z 1] {\n" " cube[s 1 light -0.8+-0.1 sat 0.5]\n" " }\n" " [z $s]\n" " [sat 1 light -0.5 hue 50+-30]\n" " loop 6 [rz 360 / 6 rz 0+-10] {\n" " branch[light 0+-0.3]\n" " }\n" "}\n" "\n" "shape main {\n" " [antialiased 0]\n" " tree(8+-2)[]\n" "}\n" ""; static const uint8_t DATA_data_sounds_click_wav[524] __attribute__((aligned(4))) = { 82,73,70,70,4,2,0,0,87,65,86,69,102,109,116,32,16,0,0,0,1,0,2,0,68,172, 0,0,16,177,2,0,4,0,16,0,100,97,116,97,224,1,0,0,168,201,64,55,0,163,250, 85,78,141,216,83,156,149,46,39,1,200,226,224,202,28,39,168,12,104,166, 154,176,124,102,188,87,79,102,242,254,0,181,21,14,210,232,23,106,225,187, 247,223,17,183,187,202,66,73,143,175,95,200,156,154,78,240,214,86,25,177, 26,114,242,42,78,193,240,64,82,43,2,194,28,15,21,224,212,239,29,236,170, 37,17,161,175,69,240,202,217,203,206,83,14,92,201,29,43,22,239,212,31, 52,43,176,247,251,83,40,207,122,75,233,187,179,20,242,192,117,217,194, 218,60,198,213,252,102,222,163,12,117,10,89,2,58,52,164,241,12,74,53,235, 166,66,40,243,72,31,19,5,178,234,162,19,157,189,39,21,22,178,66,12,158, 204,254,0,145,247,169,249,111,18,123,249,63,11,36,2,172,236,142,17,55, 206,195,30,253,192,47,33,126,199,40,23,114,213,124,2,93,224,187,234,16, 235,52,223,195,246,47,234,56,253,5,8,152,250,239,41,58,241,209,59,4,235, 132,49,195,240,140,16,157,251,170,234,51,254,155,211,238,246,174,216,96, 238,120,247,48,239,82,30,229,251,67,55,135,8,247,51,210,9,119,22,26,2, 175,238,201,246,41,207,146,233,212,198,42,221,49,218,244,214,155,253,57, 223,129,28,54,246,207,36,24,15,219,18,147,26,119,246,215,16,204,227,190, 248,245,228,18,227,243,246,40,218,0,11,141,222,83,19,234,236,184,12,159, 254,98,253,120,13,40,242,30,20,239,245,69,12,128,7,111,246,51,25,223,223, 58,28,185,215,36,11,222,224,217,238,121,242,61,219,240,0,224,222,194,6, 64,247,172,5,79,21,118,254,21,38,89,241,117,31,129,228,129,9,156,225,237, 243,225,237,46,233,254,1,100,235,89,13,172,246,236,6,153,5,217,245,68, 19,88,233,95,26,150,234,52,23,37,247,89,11,129,4,196,252,45,8,90,241,182, 0,162,238,105,245,193,245,46,237,218,1,217,235,119,12,44,242,29,16,25, 254,12,11,201,9,234,1,214,12,122,250,28,4,158,248,175,246,153,252,65,240, 18,2,243,245,254,3, }; static const uint8_t DATA_data_themes_dark_ini[206] __attribute__((aligned(4))) = "[theme]\n" "name=dark\n" "\n" "[base]\n" "background=#2D2D2DFF\n" "outline=#FF\n" "inner=#2B3944FF\n" "inner_selected=#516882FF\n" "text=#C8C8C8FF\n" "text_selected=#FF\n" "\n" "[widget]\n" "\n" "[tab]\n" "background=#FF\n" "inner=#2D2D2DFF\n" "\n" "[menu]\n" "inner=#5A6E6EFF\n" ""; static const uint8_t DATA_data_themes_default_ini[252] __attribute__((aligned(4))) = "[theme]\n" "name=default\n" "\n" "[base]\n" "background=#607272FF\n" "outline=#4D4D4DFF\n" "inner=#A1A1A1FF\n" "inner_selected=#6666CCFF\n" "text=#111111FF\n" "text_selected=#111111FF\n" "\n" "[widget]\n" "\n" "[tab]\n" "background=#304242FF\n" "inner=#455656FF\n" "inner_selected=#607272FF\n" "\n" "[menu]\n" "inner=#5A6E6EFF\n" ""; static asset_t ASSETS[] = { { .path = "data/fonts/DejaVuSans-light.ttf", .data = DATA_data_fonts_DejaVuSans_light_ttf, .size = 48104, }, { .path = "data/icons.png", .data = DATA_data_icons_png, .size = 4791, }, { .path = "data/icons/icon16.png", .data = DATA_data_icons_icon16_png, .size = 800, }, { .path = "data/icons/icon32.png", .data = DATA_data_icons_icon32_png, .size = 1826, }, { .path = "data/icons/icon48.png", .data = DATA_data_icons_icon48_png, .size = 2877, }, { .path = "data/palettes/Blues.gpl", .data = DATA_data_palettes_Blues_gpl, .size = 5204, }, { .path = "data/palettes/Caramel.gpl", .data = DATA_data_palettes_Caramel_gpl, .size = 3112, }, { .path = "data/palettes/db16.gpl", .data = DATA_data_palettes_db16_gpl, .size = 382, }, { .path = "data/palettes/db32.gpl", .data = DATA_data_palettes_db32_gpl, .size = 659, }, { .path = "data/palettes/echo-palette.gpl", .data = DATA_data_palettes_echo_palette_gpl, .size = 681, }, { .path = "data/palettes/Gold.gpl", .data = DATA_data_palettes_Gold_gpl, .size = 2079, }, { .path = "data/palettes/Gray.gpl", .data = DATA_data_palettes_Gray_gpl, .size = 6585, }, { .path = "data/palettes/Grays.gpl", .data = DATA_data_palettes_Grays_gpl, .size = 587, }, { .path = "data/palettes/Greens.gpl", .data = DATA_data_palettes_Greens_gpl, .size = 5161, }, { .path = "data/palettes/Hilite.gpl", .data = DATA_data_palettes_Hilite_gpl, .size = 3441, }, { .path = "data/palettes/inkscape.gpl", .data = DATA_data_palettes_inkscape_gpl, .size = 9231, }, { .path = "data/palettes/Khaki.gpl", .data = DATA_data_palettes_Khaki_gpl, .size = 3160, }, { .path = "data/palettes/MagicaVoxel.gpl", .data = DATA_data_palettes_MagicaVoxel_gpl, .size = 5154, }, { .path = "data/palettes/Pastels.gpl", .data = DATA_data_palettes_Pastels_gpl, .size = 435, }, { .path = "data/palettes/Plasma.gpl", .data = DATA_data_palettes_Plasma_gpl, .size = 3111, }, { .path = "data/palettes/Reds.gpl", .data = DATA_data_palettes_Reds_gpl, .size = 3579, }, { .path = "data/palettes/Royal.gpl", .data = DATA_data_palettes_Royal_gpl, .size = 4480, }, { .path = "data/palettes/Tango-Palette.gpl", .data = DATA_data_palettes_Tango_Palette_gpl, .size = 709, }, { .path = "data/palettes/Ubuntu.gpl", .data = DATA_data_palettes_Ubuntu_gpl, .size = 1104, }, { .path = "data/palettes/webhex.gpl", .data = DATA_data_palettes_webhex_gpl, .size = 4133, }, { .path = "data/povray_template.pov", .data = DATA_data_povray_template_pov, .size = 748, }, { .path = "data/progs/cherry.goxcf", .data = DATA_data_progs_cherry_goxcf, .size = 469, }, { .path = "data/progs/city.goxcf", .data = DATA_data_progs_city_goxcf, .size = 1199, }, { .path = "data/progs/intro.goxcf", .data = DATA_data_progs_intro_goxcf, .size = 2551, }, { .path = "data/progs/planet.goxcf", .data = DATA_data_progs_planet_goxcf, .size = 523, }, { .path = "data/progs/test.goxcf", .data = DATA_data_progs_test_goxcf, .size = 323, }, { .path = "data/progs/test2.goxcf", .data = DATA_data_progs_test2_goxcf, .size = 419, }, { .path = "data/progs/test3.goxcf", .data = DATA_data_progs_test3_goxcf, .size = 302, }, { .path = "data/progs/tree-big.goxcf", .data = DATA_data_progs_tree_big_goxcf, .size = 541, }, { .path = "data/progs/tree-small.goxcf", .data = DATA_data_progs_tree_small_goxcf, .size = 372, }, { .path = "data/sounds/click.wav", .data = DATA_data_sounds_click_wav, .size = 524, }, { .path = "data/themes/dark.ini", .data = DATA_data_themes_dark_ini, .size = 206, }, { .path = "data/themes/default.ini", .data = DATA_data_themes_default_ini, .size = 252, }, {0} }; goxel-0.7.2/src/block_def.h000066400000000000000000000065751317651647700155440ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ /* * Here is the convention I used for the cube vertices, edges and faces: * * v4 +----------e4---------+ v5 * /. /| * / . / | * e7 . e5 | +-----------+ * / . / | / /| * / . / | / f1 / | | |f4| * | e8 | | | | | * | . | | | f3 | + * | . | | | | / * | v0 . . . .e0 . . . | . . + v1 | |/ * e11 . | / +-----------+ * | . e10 / ^ * | e3 | e1 f0 * | . | / * |. |/ * v3 +---------e2----------+ v2 * */ #include "vec.h" // face index -> [vertex0, vertex1, vertex2, vertex3] static const int FACES_VERTICES[6][4] = { {0, 1, 2, 3}, {5, 4, 7, 6}, {0, 4, 5, 1}, {2, 6, 7, 3}, {1, 5, 6, 2}, {0, 3, 7, 4} }; static const int FACES_OPPOSITES[6] = { 1, 0, 3, 2, 5, 4 }; // face index + edge -> neighbor face index. static const int FACES_NEIGHBORS[6][4] = { {2, 4, 3, 5}, {2, 5, 3, 4}, {5, 1, 4, 0}, {4, 1, 5, 0}, {2, 1, 3, 0}, {0, 3, 1, 2}, }; // vertex index -> vertex position static const int VERTICES_POSITIONS[8][3] = { {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, {0, 1, 0}, {1, 1, 0}, {1, 1, 1}, {0, 1, 1} }; static const int VERTICE_UV[4][2] = { {0, 0}, {1, 0}, {1, 1}, {0, 1}, }; static const int FACES_NORMALS[6][3] = { { 0, -1, 0}, { 0, +1, 0}, { 0, 0, -1}, { 0, 0, +1}, { 1, 0, 0}, {-1, 0, 0}, }; // Matrices of transformation: unity plane => cube face plane. static const mat4_t FACES_MATS[6] = { MAT(1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, -1, 0, 1), MAT(-1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1), MAT(0, 1, 0, 0, 1, 0, 0, 0, 0, 0, -1, 0, 0, 0, -1, 1), MAT(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1), MAT(0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1), MAT(0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 1), }; static const int EDGES_VERTICES[12][2] = { {0, 1}, {1, 2}, {2, 3}, {3, 0}, {4, 5}, {5, 6}, {6, 7}, {7, 4}, {0, 4}, {1, 5}, {2, 6}, {3, 7}, }; goxel-0.7.2/src/box.h000066400000000000000000000216531317651647700144160ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #ifndef BOX_H #define BOX_H #include "vec.h" // A Box is represented as the 4x4 matrix that transforms the unit cube into // the box. typedef union { mat4_t mat; struct { vec3_t w; float w_; vec3_t h; float h_; vec3_t d; float d_; vec3_t p; float p_; }; float v[4][4]; } box_t; static inline bool box_is_bbox(box_t b) { int i; for (i = 0; i < 12; i++) { if (mat4_identity.v[i] == 0 && b.mat.v[i] != 0) return false; } return true; } static inline box_t bbox_from_extents(vec3_t pos, float hw, float hh, float hd) { box_t ret; ret.mat = mat4_identity; ret.p = pos; ret.w.x = hw; ret.h.y = hh; ret.d.z = hd; return ret; } static const box_t box_null = { MAT(-FLT_MAX, 0, 0, 0, 0, -FLT_MAX, 0, 0, 0, 0, -FLT_MAX, 0, 0, 0, 0, 0) }; static inline bool box_is_null(box_t b) { return memcmp(&b, &box_null, sizeof(b)) == 0; } // XXX: remove? static inline box_t bbox_from_points(vec3_t a, vec3_t b) { vec3_t v0, v1; v0.x = min(a.x, b.x); v0.y = min(a.y, b.y); v0.z = min(a.z, b.z); v1.x = max(a.x, b.x); v1.y = max(a.y, b.y); v1.z = max(a.z, b.z); return bbox_from_extents(vec3_mix(v0, v1, 0.5), (v1.x - v0.x) / 2, (v1.y - v0.y) / 2, (v1.z - v0.z) / 2); } static inline box_t bbox_from_npoints(int n, const vec3_t *points) { assert(n >= 1); int i; vec3_t v0, v1; v0 = v1 = points[0]; for (i = 1; i < n; i++) { v0.x = min(v0.x, points[i].x); v0.y = min(v0.y, points[i].y); v0.z = min(v0.z, points[i].z); v1.x = max(v1.x, points[i].x); v1.y = max(v1.y, points[i].y); v1.z = max(v1.z, points[i].z); } return bbox_from_extents(vec3_mix(v0, v1, 0.5), (v1.x - v0.x) / 2, (v1.y - v0.y) / 2, (v1.z - v0.z) / 2); } static inline box_t bbox_intersection(box_t a, box_t b) { assert(box_is_bbox(a)); assert(box_is_bbox(b)); vec3_t a0, a1, b0, b1, c0, c1; a0 = vec3(a.p.x - a.w.x, a.p.y - a.h.y, a.p.z - a.d.z); a1 = vec3(a.p.x + a.w.x, a.p.y + a.h.y, a.p.z + a.d.z); b0 = vec3(b.p.x - b.w.x, b.p.y - b.h.y, b.p.z - b.d.z); b1 = vec3(b.p.x + b.w.x, b.p.y + b.h.y, b.p.z + b.d.z); c0 = vec3(max(a0.x, b0.x), max(a0.y, b0.y), max(a0.z, b0.z)); c1 = vec3(min(a1.x, b1.x), min(a1.y, b1.y), min(a1.z, b1.z)); if (c0.x >= c1.x || c0.y > c1.y || c0.z > c1.z) return box_null; return bbox_from_extents(vec3_mix(c0, c1, 0.5), (c1.x - c0.x) / 2, (c1.y - c0.y) / 2, (c1.z - c0.z) / 2); } static inline bool bbox_intersect(box_t a, box_t b) { assert(box_is_bbox(a)); assert(box_is_bbox(b)); vec3_t a0, a1, b0, b1; a0 = vec3(a.p.x - a.w.x, a.p.y - a.h.y, a.p.z - a.d.z); a1 = vec3(a.p.x + a.w.x, a.p.y + a.h.y, a.p.z + a.d.z); b0 = vec3(b.p.x - b.w.x, b.p.y - b.h.y, b.p.z - b.d.z); b1 = vec3(b.p.x + b.w.x, b.p.y + b.h.y, b.p.z + b.d.z); return a0.x <= b1.x && b0.x <= a1.x && a0.y <= b1.y && b0.y <= a1.y && a0.z <= b1.z && b0.z <= a1.z; } static inline bool bbox_contains(box_t a, box_t b) { assert(box_is_bbox(a)); assert(box_is_bbox(b)); vec3_t a0, a1, b0, b1; a0 = vec3(a.p.x - a.w.x, a.p.y - a.h.y, a.p.z - a.d.z); a1 = vec3(a.p.x + a.w.x, a.p.y + a.h.y, a.p.z + a.d.z); b0 = vec3(b.p.x - b.w.x, b.p.y - b.h.y, b.p.z - b.d.z); b1 = vec3(b.p.x + b.w.x, b.p.y + b.h.y, b.p.z + b.d.z); return (a0.x <= b0.x && a1.x >= b1.x && a0.y <= b0.y && a1.y >= b1.y && a0.z <= b0.z && a1.z >= b1.z); } static inline bool box_contains(box_t a, box_t b) { const vec3_t PS[8] = { vec3(-1, -1, +1), vec3(+1, -1, +1), vec3(+1, +1, +1), vec3(-1, +1, +1), vec3(-1, -1, -1), vec3(+1, -1, -1), vec3(+1, +1, -1), vec3(-1, +1, -1), }; vec3_t p; int i; mat4_t imat = mat4_inverted(a.mat); for (i = 0; i < 8; i++) { p = mat4_mul_vec3(b.mat, PS[i]); p = mat4_mul_vec3(imat, p); if (p.x < -1 || p.x > 1 || p.y < -1 || p.y > 1 || p.z < -1 || p.z > 1) return false; } return true; } static inline box_t bbox_merge(box_t a, box_t b) { assert(box_is_bbox(a)); assert(box_is_bbox(b)); vec3_t a0, a1, b0, b1, r0, r1; a0 = vec3(a.p.x - a.w.x, a.p.y - a.h.y, a.p.z - a.d.z); a1 = vec3(a.p.x + a.w.x, a.p.y + a.h.y, a.p.z + a.d.z); b0 = vec3(b.p.x - b.w.x, b.p.y - b.h.y, b.p.z - b.d.z); b1 = vec3(b.p.x + b.w.x, b.p.y + b.h.y, b.p.z + b.d.z); r0.x = min(a0.x, b0.x); r0.y = min(a0.y, b0.y); r0.z = min(a0.z, b0.z); r1.x = max(a1.x, b1.x); r1.y = max(a1.y, b1.y); r1.z = max(a1.z, b1.z); return bbox_from_extents(vec3_mix(r0, r1, 0.5), (r1.x - r0.x) / 2, (r1.y - r0.y) / 2, (r1.z - r0.z) / 2); } static inline bool bbox_contains_vec(box_t b, vec3_t v) { assert(box_is_bbox(b)); vec3_t b0, b1; b0 = vec3(b.p.x - b.w.x, b.p.y - b.h.y, b.p.z - b.d.z); b1 = vec3(b.p.x + b.w.x, b.p.y + b.h.y, b.p.z + b.d.z); return (b0.x <= v.x && b1.x > v.x && b0.y <= v.y && b1.y > v.y && b0.z <= v.z && b1.z > v.z); } static inline box_t box_get_bbox(box_t b) { vec3_t p[8] = { vec3(-1, -1, +1), vec3(+1, -1, +1), vec3(+1, +1, +1), vec3(-1, +1, +1), vec3(-1, -1, -1), vec3(+1, -1, -1), vec3(+1, +1, -1), vec3(-1, +1, -1), }; int i; for (i = 0; i < 8; i++) { p[i] = mat4_mul_vec3(b.mat, p[i]); } return bbox_from_npoints(8, p); } static inline box_t bbox_grow(box_t b, float x, float y, float z) { b.w.x += x; b.h.y += y; b.d.z += z; return b; } static inline vec3_t box_get_size(box_t b) { return vec3( vec3_norm(mat4_mul_vec(b.mat, vec4(1, 0, 0, 0)).xyz), vec3_norm(mat4_mul_vec(b.mat, vec4(0, 1, 0, 0)).xyz), vec3_norm(mat4_mul_vec(b.mat, vec4(0, 0, 1, 0)).xyz) ); } static inline box_t box_swap_axis(box_t b, int x, int y, int z) { assert(x >= 0 && x <= 2); assert(y >= 0 && y <= 2); assert(z >= 0 && z <= 2); mat4_t m = b.mat; b.mat.vecs[0] = m.vecs[x]; b.mat.vecs[1] = m.vecs[y]; b.mat.vecs[2] = m.vecs[z]; return b; } // Create a new box with the 4 points opposit to the face f and the // new point. static inline box_t box_move_face(box_t b, int f, vec3_t p) { const vec3_t PS[8] = { vec3(-1, -1, -1), vec3(+1, -1, -1), vec3(+1, -1, +1), vec3(-1, -1, +1), vec3(-1, +1, -1), vec3(+1, +1, -1), vec3(+1, +1, +1), vec3(-1, +1, +1), }; const int FS[6][4] = { {0, 1, 2, 3}, {5, 4, 7, 6}, {0, 4, 5, 1}, {2, 6, 7, 3}, {1, 5, 6, 2}, {0, 3, 7, 4} }; const int FO[6] = {1, 0, 3, 2, 5, 4}; vec3_t ps[5]; int i; // XXX: for the moment we only support bbox, but we could make the // function generic. assert(box_is_bbox(b)); f = FO[f]; for (i = 0; i < 4; i++) ps[i] = mat4_mul_vec3(b.mat, PS[FS[f][i]]); ps[4] = p; return bbox_from_npoints(5, ps); } static inline float box_get_volume(box_t box) { // The volume is the determinant of the 3x3 matrix of the box // time 8 (because the unit cube has a volume of 8). float *v = &box.mat.v[0]; float a, b, c, d, e, f, g, h, i; a = v[0]; b = v[1]; c = v[2]; d = v[4]; e = v[5]; f = v[6]; g = v[8]; h = v[9]; i = v[10]; return 8 * fabs(a*e*i + b*f*g + c*d*h - c*e*g - b*d*i - a*f*h); } static inline void box_get_vertices(box_t box, vec3_t vertices[8]) { int i; const vec3_t P[8] = { vec3(-1, -1, +1), vec3(+1, -1, +1), vec3(+1, +1, +1), vec3(-1, +1, +1), vec3(-1, -1, -1), vec3(+1, -1, -1), vec3(+1, +1, -1), vec3(-1, +1, -1), }; for (i = 0; i < 8; i++) { vertices[i] = mat4_mul_vec3(box.mat, P[i]); } } #endif // BOX_H goxel-0.7.2/src/cache.c000066400000000000000000000044321317651647700146600ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct item item_t; struct item { UT_hash_handle hh; char key[256]; void *data; int cost; uint64_t last_used; int (*delfunc)(void *data); }; struct cache { item_t *items; uint64_t clock; int size; int max_size; }; cache_t *cache_create(int size) { cache_t *cache = calloc(1, sizeof(*cache)); cache->max_size = size; return cache; } static void cleanup(cache_t *cache) { item_t *item; while (cache->size >= cache->max_size) { item = cache->items; HASH_DEL(cache->items, item); item->delfunc(item->data); cache->size -= item->cost; free(item); } } void cache_add(cache_t *cache, const void *key, int len, void *data, int cost, int (*delfunc)(void *data)) { item_t *item = calloc(1, sizeof(*item)); assert(len <= sizeof(item->key)); memcpy(item->key, key, len); item->data = data; item->cost = cost; item->last_used = cache->clock++; item->delfunc = delfunc; HASH_ADD(hh, cache->items, key, len, item); cache->size += cost; if (cache->size >= cache->max_size) cleanup(cache); } void *cache_get(cache_t *cache, const void *key, int keylen) { item_t *item; HASH_FIND(hh, cache->items, key, keylen, item); if (!item) return NULL; item->last_used = cache->clock++; // Reinsert item on top of the hash list so that it stays sorted. HASH_DEL(cache->items, item); HASH_ADD(hh, cache->items, key, keylen, item); return item->data; } goxel-0.7.2/src/camera.c000066400000000000000000000077051317651647700150530ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" camera_t *camera_new(const char *name) { camera_t *cam = calloc(1, sizeof(*cam)); strncpy(cam->name, name, sizeof(cam->name)); return cam; } void camera_delete(camera_t *cam) { free(cam); } void camera_set(camera_t *cam, const camera_t *other) { cam->ortho = other->ortho; cam->dist = other->dist; cam->rot = other->rot; cam->ofs = other->ofs; } static void compute_clip(const mat4_t *view_mat, float *near_, float *far_) { int bpos[3]; vec3_t p; float n = FLT_MAX, f = 256; int i; const int margin = 8 * BLOCK_SIZE; vec3_t vertices[8]; const mesh_t *mesh = goxel->layers_mesh; mesh_iterator_t iter; if (!box_is_null(goxel->image->box)) { box_get_vertices(goxel->image->box, vertices); for (i = 0; i < 8; i++) { p = mat4_mul_vec3(*view_mat, vertices[i]); if (p.z < 0) { n = min(n, -p.z - margin); f = max(f, -p.z + margin); } } } iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { p = vec3(bpos[0], bpos[1], bpos[2]); p = mat4_mul_vec3(*view_mat, p); if (p.z < 0) { n = min(n, -p.z - margin); f = max(f, -p.z + margin); } } if (n >= f) n = 1; n = max(n, 1); *near_ = n; *far_ = f; } void camera_update(camera_t *camera) { float size; float clip_near, clip_far; camera->fovy = 20.; // Update the camera mats camera->view_mat = mat4_identity; mat4_itranslate(&camera->view_mat, 0, 0, -camera->dist); mat4_imul_quat(&camera->view_mat, camera->rot); mat4_itranslate(&camera->view_mat, camera->ofs.x, camera->ofs.y, camera->ofs.z); compute_clip(&camera->view_mat, &clip_near, &clip_far); if (camera->ortho) { size = camera->dist; camera->proj_mat = mat4_ortho( -size, +size, -size / camera->aspect, +size / camera->aspect, clip_near, clip_far); } else { camera->proj_mat = mat4_perspective( camera->fovy, camera->aspect, clip_near, clip_far); } } // Get the raytracing ray of the camera at a given screen position. void camera_get_ray(const camera_t *camera, const vec2_t *win, const vec4_t *view, vec3_t *o, vec3_t *d) { vec3_t o1, o2, p; p = vec3(win->x, win->y, 0); o1 = unproject(&p, &camera->view_mat, &camera->proj_mat, view); p = vec3(win->x, win->y, 1); o2 = unproject(&p, &camera->view_mat, &camera->proj_mat, view); *o = o1; *d = vec3_normalized(vec3_sub(o2, o1)); } // Adjust the camera settings so that the rotation works for a given // position. void camera_set_target(camera_t *cam, const vec3_t *pos) { // Adjust the offset z coordinate (in the rotated referential) to put // it in the xy plan intersecting the target point. Then adjust the // distance so that the final view matrix stays the same. vec3_t u, v; float d; quat_t roti = quat(cam->rot.w, -cam->rot.x, -cam->rot.y, -cam->rot.z); u = quat_mul_vec4(roti, vec4(0, 0, 1, 0)).xyz; v = vec3_sub(*pos, vec3_neg(cam->ofs)); d = vec3_dot(v, u); vec3_iaddk(&cam->ofs, u, -d); cam->dist -= d; } goxel-0.7.2/src/color.c000066400000000000000000000050671317651647700147400ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" static void hsl_to_rgb_f(const float hsl[3], float rgb[3]) { float r = 0, g = 0, b = 0, c, x, m; const float h = hsl[0] / 60, s = hsl[1], l = hsl[2]; c = (1 - fabs(2 * l - 1)) * s; x = c * (1 - fabs(fmod(h, 2) - 1)); if (h < 1) {r = c; g = x; b = 0;} else if (h < 2) {r = x; g = c; b = 0;} else if (h < 3) {r = 0; g = c; b = x;} else if (h < 4) {r = 0; g = x; b = c;} else if (h < 5) {r = x; g = 0; b = c;} else if (h < 6) {r = c; g = 0; b = x;} m = l - 0.5 * c; rgb[0] = r + m; rgb[1] = g + m; rgb[2] = b + m; } static void rgb_to_hsl_f(const float rgb[3], float hsl[3]) { float h = 0, s, v, m, c, l; const float r = rgb[0], g = rgb[1], b = rgb[2]; v = max(max(r, g), b); m = min(min(r, g), b); l = (v + m) / 2; c = v - m; if (c == 0) { memset(hsl, 0, 3 * sizeof(float)); return; } if (v == r) {h = (g - b) / c + (g < b ? 6 : 0);} else if (v == g) {h = (b - r) / c + 2;} else if (v == b) {h = (r - g) / c + 4;} h *= 60; s = (l > 0.5) ? c / (2 - v - m) : c / (v + m); hsl[0] = h; hsl[1] = s; hsl[2] = l; } void hsl_to_rgb(const uint8_t hsl[3], uint8_t rgb[3]) { // XXX: use an optimized function that use int operations. float hsl_f[3] = {hsl[0] / 255. * 360, hsl[1] / 255., hsl[2] / 255.}; float rgb_f[3]; hsl_to_rgb_f(hsl_f, rgb_f); rgb[0] = round(rgb_f[0] * 255); rgb[1] = round(rgb_f[1] * 255); rgb[2] = round(rgb_f[2] * 255); } void rgb_to_hsl(const uint8_t rgb[3], uint8_t hsl[3]) { // XXX: use an optimized function that use int operations. float rgb_f[3] = {rgb[0] / 255., rgb[1] / 255., rgb[2] / 255.}; float hsl_f[3]; rgb_to_hsl_f(rgb_f, hsl_f); hsl[0] = round(hsl_f[0] * 255 / 360); hsl[1] = round(hsl_f[1] * 255); hsl[2] = round(hsl_f[2] * 255); } goxel-0.7.2/src/dialogs_osx.m000066400000000000000000000016401317651647700161400ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ // XXX: if noc_file_dialog didn't use obj c on ios, I could directly include // this file in system.c #define NOC_FILE_DIALOG_OSX #define NOC_FILE_DIALOG_IMPLEMENTATION #include "noc_file_dialog.h" goxel-0.7.2/src/formats/000077500000000000000000000000001317651647700151215ustar00rootroot00000000000000goxel-0.7.2/src/formats/dicom.c000066400000000000000000000267011317651647700163660ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include // Very basic implementation of DICOM files reader. typedef struct { int instance_number; float slice_location; int samples_per_pixel; int rows; int columns; int bits_allocated; int bits_stored; int high_bit; int data_size; char *path; // If you set it, you have to remember to free it. } dicom_t; // Convenience macro. #define READ(type, in) ({ \ type v; \ CHECK(fread(&v, sizeof(type), 1, in) == 1); \ v;}) typedef union { struct { uint16_t group; uint16_t element; }; uint32_t v; } tag_t; typedef struct { tag_t tag; int length; char vr[2]; // Maybe I should use the same field for US and IS? union { uint16_t us; int is; float ds; char ui[256]; } value; // If set they we put the pixel data there. char *buffer; int buffer_size; } element_t; // Start of sequence item. static const tag_t TAG_ITEM = {{0xFFFE, 0xE000}}; // End of sequence item. static const tag_t TAG_ITEM_DEL = {{0xFFFE, 0xE00D}}; // End of Sequence of undefined length. static const tag_t TAG_SEQ_DEL = {{0xFFFE, 0xE0DD}}; static const tag_t TAG_INSTANCE_NUMBER = {{0x0020, 0x0013}}; static const tag_t TAG_SLICE_LOCATION = {{0x0020, 0x1041}}; static const tag_t TAG_SAMPLES_PER_PIXEL = {{0x0028, 0x0002}}; static const tag_t TAG_ROWS = {{0x0028, 0x0010}}; static const tag_t TAG_COLUMNS = {{0x0028, 0x0011}}; static const tag_t TAG_BITS_ALLOCATED = {{0x0028, 0x0100}}; static const tag_t TAG_BITS_STORED = {{0x0028, 0x0101}}; static const tag_t TAG_HIGH_BIT = {{0x0028, 0x0102}}; static const tag_t TAG_PIXEL_DATA = {{0x7FE0, 0x0010}}; static const tag_t TAG_TRANSFER_SYNTAX_UID = {{0x0002, 0x0010}}; typedef struct { const char *uid; const char *name; } dicom_uid_t; // Define at the bottom of this file. static const dicom_uid_t UIDS[]; static const char EXTRA_LEN_VRS[][2] = {"OB", "OW", "OF", "SQ", "UN", "UT"}; static inline bool streq(const char *a, const char *b) { return strncmp(a, b, strlen(b)) == 0; } static const char *get_uid_name(const char *uid) { const dicom_uid_t *pos; for (pos = UIDS; pos->uid; pos++) { if (strcmp(pos->uid, uid) == 0) return pos->name; } return false; } static bool parse_preamble(FILE *in) { char magic[4]; // Skip the first 128 bytes. fseek(in, 128, SEEK_CUR); CHECK(fread(magic, 4, 1, in) == 1); if (!streq(magic, "DICM")) { fseek(in, 0, SEEK_SET); return false; } return true; } static int remain_size(FILE *in) { long cur, end; cur = ftell(in); fseek(in, 0, SEEK_END); end = ftell(in); fseek(in, cur, SEEK_SET); return (int)(end - cur); } enum { STATE_SEQUENCE_ITEM = 1 << 0, STATE_IMPLICIT_VR = 1 << 1, }; static bool parse_element(FILE *in, int state, element_t *out) { tag_t tag; element_t item; int length; char vr[3] = " "; char tmp_buff[128]; bool extra_len = false; int i; if (remain_size(in) == 0) return false; tag.group = READ(uint16_t, in); tag.element = READ(uint16_t, in); // The meta data is always in explicit form. if (tag.group == 0x0002) state &= ~STATE_IMPLICIT_VR; if (state & STATE_IMPLICIT_VR) { length = READ(uint32_t, in); // XXX: Handle this with a static table. if (tag.v == TAG_INSTANCE_NUMBER.v) sprintf(vr, "IS"); if (tag.v == TAG_SLICE_LOCATION.v) sprintf(vr, "DS"); if (tag.v == TAG_SAMPLES_PER_PIXEL.v) sprintf(vr, "US"); if (tag.v == TAG_ROWS.v) sprintf(vr, "US"); if (tag.v == TAG_COLUMNS.v) sprintf(vr, "US"); if (tag.v == TAG_BITS_ALLOCATED.v) sprintf(vr, "US"); if (tag.v == TAG_BITS_STORED.v) sprintf(vr, "US"); if (tag.v == TAG_HIGH_BIT.v) sprintf(vr, "US"); if (tag.v == TAG_PIXEL_DATA.v) sprintf(vr, "OB"); } else { CHECK(fread(vr, 2, 1, in) == 1); for (i = 0; i < ARRAY_SIZE(EXTRA_LEN_VRS); i++) { if (strncmp(vr, EXTRA_LEN_VRS[i], 2) == 0) { extra_len = true; break; } } if (extra_len) { READ(uint16_t, in); // Reserved 2 bytes length = READ(uint32_t, in); } else { length = READ(uint16_t, in); } } LOG_V("(%.4x, %.4x) %s, length:%d", tag.group, tag.element, vr, length); // Read a sequence of undefined length. if (length == 0xffffffff && (streq(vr, "SQ") || streq(vr, "OW"))) { while (true) { parse_element(in, STATE_SEQUENCE_ITEM | STATE_IMPLICIT_VR, &item); if (item.tag.v == TAG_SEQ_DEL.v) { break; } if (item.tag.v != TAG_ITEM.v) LOG_E("Expected item tag"); } } if (state & STATE_SEQUENCE_ITEM && length == 0xffffffff) { while (true) { parse_element(in, 0, &item); if (item.tag.v == TAG_ITEM_DEL.v) { break; } } } if (out) { out->tag = tag; out->length = length; memcpy(out->vr, vr, 2); } // For the moment we just skip the data. if (length != 0xffffffff) { CHECK(length >= 0); if (length > remain_size(in)) { CHECK(false); } if (out && length == 2 && strncmp(vr, "US", 2) == 0) { out->value.us = READ(uint16_t, in); } else if (out && strncmp(vr, "IS", 2) == 0) { CHECK(length < sizeof(tmp_buff) - 1); CHECK(fread(tmp_buff, length, 1, in) == 1); tmp_buff[length] = '\0'; sscanf(tmp_buff, "%d", &out->value.is); } else if (out && strncmp(vr, "DS", 2) == 0) { CHECK(length < sizeof(tmp_buff) - 1); CHECK(fread(tmp_buff, length, 1, in) == 1); tmp_buff[length] = '\0'; sscanf(tmp_buff, "%f", &out->value.ds); } else if (out && strncmp(vr, "UI", 2) == 0) { CHECK(length < sizeof(out->value.ui) - 1); CHECK(fread(out->value.ui, length, 1, in) == 1); out->value.ui[length] = '\0'; } else if (out && tag.v == TAG_PIXEL_DATA.v && out->buffer) { CHECK(out->buffer_size >= length); CHECK(fread(out->buffer, length, 1, in) == 1); } else { // Skip the data. fseek(in, length, SEEK_CUR); } } if (tag.group == 0) return false; return true; } static void dicom_load(const char *path, dicom_t *dicom, char *out_buffer, int buffer_size) { FILE *in = fopen(path, "rb"); int state = 0; const char *uid_name; element_t element = { .buffer = out_buffer, .buffer_size = buffer_size, }; if (!parse_preamble(in)) { state |= STATE_IMPLICIT_VR; } while (true) { if (!parse_element(in, state, &element)) break; #define S(attr, tag_, v_) \ if (element.tag.v == tag_.v) \ dicom->attr = element.value.v_; S(instance_number, TAG_INSTANCE_NUMBER, is); S(slice_location, TAG_SLICE_LOCATION, ds); S(samples_per_pixel, TAG_SAMPLES_PER_PIXEL, us); S(rows, TAG_ROWS, us); S(columns, TAG_COLUMNS, us); S(bits_allocated, TAG_BITS_ALLOCATED, us); S(bits_stored, TAG_BITS_STORED, us); S(high_bit, TAG_HIGH_BIT, us); #undef S if (element.tag.v == TAG_PIXEL_DATA.v) dicom->data_size = element.length; if (element.tag.v == TAG_TRANSFER_SYNTAX_UID.v) { uid_name = get_uid_name(element.value.ui); if (uid_name && strstr(uid_name, "Implicit")) { state |= STATE_IMPLICIT_VR; } if (!streq(element.value.ui, "1.2.840.10008.1.2.1")) { LOG_E("format not supported: %s", uid_name); CHECK(false); } } } fclose(in); } static int dicom_sort(const void *a, const void *b) { return cmp(((dicom_t*)a)->slice_location, ((dicom_t*)b)->slice_location); } static void dicom_import(const char *dirpath) { DIR *dir; struct dirent *dirent; dicom_t dicom, *dptr; static UT_icd dicom_icd = {sizeof(dicom_t), NULL, NULL, NULL}; UT_array *all_files; int w, h, d; // Dimensions of the full data cube. int i; uint16_t *data; uint8_t (*cube)[4]; dirpath = dirpath ?: noc_file_dialog_open( NOC_FILE_DIALOG_OPEN | NOC_FILE_DIALOG_DIR, NULL, NULL, NULL); if (!dirpath) return; // First we parse all the dicom images into a sorted array. // XXX: how to propery iter a directory? utarray_new(all_files, &dicom_icd); dir = opendir(dirpath); while ((dirent = readdir(dir))) { if (dirent->d_name[0] == '.') continue; asprintf(&dicom.path, "%s/%s", dirpath, dirent->d_name); dicom_load(dicom.path, &dicom, NULL, 0); CHECK(dicom.rows && dicom.columns); utarray_push_back(all_files, &dicom); } closedir(dir); utarray_sort(all_files, dicom_sort); // Read all the file data one by one into the data cube. w = dicom.columns; h = dicom.rows; d = utarray_len(all_files); data = calloc(w * h * d, 2); dptr = NULL; while( (dptr = (dicom_t*)utarray_next(all_files, dptr))) { i = utarray_eltidx(all_files, dptr); dicom_load(dptr->path, &dicom, (char*)&data[w * h * i], w * h * 2); free(dptr->path); } utarray_free(all_files); // Generate 4 * 8bit RGBA values. // XXX: we should maybe support voxel data in 2 bytes monochrome. cube = malloc(w * h * d * sizeof(*cube)); for (i = 0; i < w * h * d; i++) { vec4_set(cube[i], 255, 255, 255, clamp(data[i], 0, 255)); } free(data); // This could belong to the caller function. mesh_blit(goxel->image->active_layer->mesh, (uint8_t*)cube, -w / 2, -h / 2, -d / 2, w, h, d, NULL); free(cube); } static const dicom_uid_t UIDS[] = { {"1.2.840.10008.1.2", "Implicit VR Little Endian"}, {"1.2.840.10008.1.2.1", "Explicit VR Little Endian"}, {"1.2.840.10008.1.2.4.91", "JPEG 2000 Image Compression"}, {NULL, NULL}, }; ACTION_REGISTER(import_dicom, .help = "Import a dicom image", .cfunc = dicom_import, .csig = "vp", .file_format = { .name = "dicom", }, ) goxel-0.7.2/src/formats/gox.c000066400000000000000000000374671317651647700161030ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #define VERSION 2 // Current version of the file format. #ifndef NO_ZLIB # include #else // If we don't have zlib, we simulate the gz functions using normal file // operations. typedef FILE *gzFile; static gzFile gzopen(const char *path, const char *mode) { return fopen(path, mode); } static void gzclose(gzFile file) {fclose(file);} static size_t gzread(gzFile file, void *buff, size_t size) { return fread(buff, size, 1, file); } static size_t gzwrite(gzFile file, const void *buff, size_t size) { return fwrite(buff, size, 1, file); } static int gzeof(gzFile file) {return feof(file);} #endif /* * File format, version 2: * * This is inspired by the png format, where the file consists of a list of * chunks with different types. * * 4 bytes magic string : "GOX " * 4 bytes version : 2 * List of chunks: * 4 bytes: data length * 4 bytes: type * n bytes: data * 4 bytes: CRC * * The layer can end with a DICT: * for each entry: * 4 byte : key size (0 = end of dict) * n bytes: key * 4 bytes: value size * n bytes: value * * chunks types: * * BL16: a 16^3 block saved as a 64x64 png image. * * LAYR: a layer: * 4 bytes: number of blocks. * for each block: * 4 bytes: block index * 4 bytes: x * 4 bytes: y * 4 bytes: z * 4 bytes: 0 * [DICT] * * CAMR: a camera: * [DICT] containing the following entries: * name: string * dist: float * rot: quaternion * ofs: offset * */ // We create a hash table of all the blocks, so that blocks with the same // ids get written only once. typedef struct { UT_hash_handle hh; void *v; uint64_t uid; int index; } block_hash_t; #define CHUNK_BUFF_SIZE (1 << 20) // 1 MiB max buffer size! typedef struct { char type[4]; int length; uint32_t crc; char *buffer; // Used when writing. int pos; } chunk_t; static void write_int32(gzFile out, int32_t v) { gzwrite(out, (char*)&v, 4); } static int32_t read_int32(gzFile in) { int32_t v; gzread(in, &v, 4); return v; } static bool chunk_read_start(chunk_t *c, gzFile in) { memset(c, 0, sizeof(*c)); gzread(in, c->type, 4); if (gzeof(in)) return false; c->length = read_int32(in); return true; } static void chunk_read(chunk_t *c, gzFile in, char *buff, int size) { c->pos += size; assert(c->pos <= c->length); gzread(in, buff, size); } static int32_t chunk_read_int32(chunk_t *c, gzFile in) { int32_t v; chunk_read(c, in, (char*)&v, 4); return v; } static void chunk_read_finish(chunk_t *c, gzFile in) { assert(c->pos == c->length); read_int32(in); // TODO: check crc. } static bool chunk_read_dict_value(chunk_t *c, gzFile in, char *key, char *value, int *value_size) { int size; assert(c->pos <= c->length); if (c->pos == c->length) return 0; size = chunk_read_int32(c, in); if (size == 0) return false; assert(size < 256); chunk_read(c, in, key, size); key[size] = '\0'; size = chunk_read_int32(c, in); chunk_read(c, in, value, size); value[size] = '\0'; *value_size = size; return true; } static void chunk_write_start(chunk_t *c, gzFile out, const char *type) { memset(c, 0, sizeof(*c)); assert(strlen(type) == 4); memcpy(c->type, type, 4); c->buffer = calloc(1, CHUNK_BUFF_SIZE); } static void chunk_write(chunk_t *c, gzFile out, const char *data, int size) { if (size == 0) return; assert(c->length + size < CHUNK_BUFF_SIZE); memcpy(c->buffer + c->length, data, size); c->length += size; } static void chunk_write_int32(chunk_t *c, gzFile out, int32_t v) { chunk_write(c, out, (char*)&v, 4); } static void chunk_write_dict_value(chunk_t *c, gzFile out, const char *name, const void *data, int size) { chunk_write_int32(c, out, (int)strlen(name)); chunk_write(c, out, name, (int)strlen(name)); chunk_write_int32(c, out, size); chunk_write(c, out, data, size); } static void chunk_write_finish(chunk_t *c, gzFile out) { gzwrite(out, c->type, 4); write_int32(out, c->length); gzwrite(out, c->buffer, c->length); write_int32(out, 0); // CRC XXX: todo. free(c->buffer); c->buffer = NULL; } static void chunk_write_all(gzFile out, const char *type, const char *data, int size) { gzwrite(out, type, 4); write_int32(out, size); gzwrite(out, data, size); write_int32(out, 0); // CRC XXX: todo. } void save_to_file(goxel_t *goxel, const char *path) { // XXX: remove all empty blocks before saving. LOG_I("Save to %s", path); block_hash_t *blocks_table = NULL, *data, *data_tmp; layer_t *layer; chunk_t c; int nb_blocks, index, size, bpos[3]; uint64_t uid; gzFile out; uint8_t *png; camera_t *camera; mesh_iterator_t iter; out = gzopen(path, str_endswith(path, ".gz") ? "wb" : "wbT"); gzwrite(out, "GOX ", 4); write_int32(out, VERSION); // Write image info. chunk_write_start(&c, out, "IMG "); if (!box_is_null(goxel->image->box)) chunk_write_dict_value(&c, out, "box", &goxel->image->box, sizeof(goxel->image->box)); chunk_write_finish(&c, out); // Add all the blocks data into the hash table. index = 0; DL_FOREACH(goxel->image->layers, layer) { iter = mesh_get_iterator(layer->mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { mesh_get_block_data(layer->mesh, &iter, bpos, &uid); HASH_FIND(hh, blocks_table, &uid, sizeof(uid), data); if (data) continue; data = calloc(1, sizeof(*data)); data->v = mesh_get_block_data(layer->mesh, &iter, bpos, NULL); assert(data->v); data->uid = uid; data->index = index++; HASH_ADD(hh, blocks_table, uid, sizeof(data->uid), data); } } // Write all the blocks chunks. HASH_ITER(hh, blocks_table, data, data_tmp) { png = img_write_to_mem((uint8_t*)data->v, 64, 64, 4, &size); chunk_write_all(out, "BL16", (char*)png, size); free(png); } // Write all the layers. DL_FOREACH(goxel->image->layers, layer) { chunk_write_start(&c, out, "LAYR"); nb_blocks = 0; if (!layer->base_id) { iter = mesh_get_iterator(layer->mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { nb_blocks++; } } chunk_write_int32(&c, out, nb_blocks); if (!layer->base_id) { iter = mesh_get_iterator(layer->mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { mesh_get_block_data(layer->mesh, &iter, bpos, &uid); HASH_FIND(hh, blocks_table, &uid, sizeof(uid), data); assert(data); chunk_write_int32(&c, out, data->index); chunk_write_int32(&c, out, bpos[0]); chunk_write_int32(&c, out, bpos[1]); chunk_write_int32(&c, out, bpos[2]); chunk_write_int32(&c, out, 0); } } chunk_write_dict_value(&c, out, "name", layer->name, strlen(layer->name)); chunk_write_dict_value(&c, out, "mat", &layer->mat, sizeof(layer->mat)); chunk_write_dict_value(&c, out, "id", &layer->id, sizeof(layer->id)); chunk_write_dict_value(&c, out, "base_id", &layer->base_id, sizeof(layer->base_id)); if (layer->image) { chunk_write_dict_value(&c, out, "img-path", layer->image->path, strlen(layer->image->path)); } chunk_write_finish(&c, out); } // Write all the cameras. DL_FOREACH(goxel->image->cameras, camera) { chunk_write_start(&c, out, "CAMR"); chunk_write_dict_value(&c, out, "name", camera->name, strlen(camera->name)); chunk_write_dict_value(&c, out, "dist", &camera->dist, sizeof(camera->dist)); chunk_write_dict_value(&c, out, "rot", &camera->rot, sizeof(camera->rot)); chunk_write_dict_value(&c, out, "ofs", &camera->ofs, sizeof(camera->ofs)); if (camera == goxel->image->active_camera) chunk_write_dict_value(&c, out, "active", NULL, 0); chunk_write_finish(&c, out); } HASH_ITER(hh, blocks_table, data, data_tmp) { HASH_DEL(blocks_table, data); free(data); } gzclose(out); } static block_hash_t *hash_find_at(block_hash_t *hash, int index) { int i; for (i = 0; i < index; i++) { hash = hash->hh.next; } return hash; } int load_from_file(goxel_t *goxel, const char *path) { layer_t *layer, *layer_tmp; block_hash_t *blocks_table = NULL, *data, *data_tmp; gzFile in; char magic[4]; uint8_t *voxel_data; int nb_blocks; int w, h, bpp; uint8_t *png; chunk_t c; int i, index, version, x, y, z; int dict_value_size; char dict_key[256]; char dict_value[256]; uint64_t uid = 1; camera_t *camera; LOG_I("Load from file %s", path); in = gzopen(path, "rb"); gzread(in, magic, 4); assert(strncmp(magic, "GOX ", 4) == 0); version = read_int32(in); if (version > VERSION) { LOG_W("Cannot open gox file version %d", version); return -1; } // Remove all layers. // XXX: we should load the image fully before deleting the current one. DL_FOREACH_SAFE(goxel->image->layers, layer, layer_tmp) { mesh_delete(layer->mesh); free(layer); } goxel->image->layers = NULL; while (chunk_read_start(&c, in)) { if (strncmp(c.type, "BL16", 4) == 0) { png = calloc(1, c.length); chunk_read(&c, in, (char*)png, c.length); bpp = 4; voxel_data = img_read_from_mem((void*)png, c.length, &w, &h, &bpp); assert(w == 64 && h == 64 && bpp == 4); data = calloc(1, sizeof(*data)); data->v = calloc(1, 64 * 64 * 4); memcpy(data->v, voxel_data, 64 * 64 * 4); data->uid = ++uid; HASH_ADD(hh, blocks_table, uid, sizeof(data->uid), data); free(voxel_data); free(png); } else if (strncmp(c.type, "LAYR", 4) == 0) { layer = calloc(1, sizeof(*layer)); layer->mesh = mesh_new(); layer->visible = true; DL_APPEND(goxel->image->layers, layer); goxel->image->active_layer = layer; nb_blocks = chunk_read_int32(&c, in); assert(nb_blocks >= 0); for (i = 0; i < nb_blocks; i++) { index = chunk_read_int32(&c, in); assert(index >= 0); x = chunk_read_int32(&c, in); y = chunk_read_int32(&c, in); z = chunk_read_int32(&c, in); if (version == 1) { // Previous version blocks pos. x -= 8; y -= 8; z -= 8; } chunk_read_int32(&c, in); data = hash_find_at(blocks_table, index); assert(data); mesh_blit(layer->mesh, data->v, x, y, z, 16, 16, 16, NULL); } while ((chunk_read_dict_value(&c, in, dict_key, dict_value, &dict_value_size))) { if (strcmp(dict_key, "name") == 0) sprintf(layer->name, "%s", dict_value); if (strcmp(dict_key, "mat") == 0) { assert(dict_value_size == sizeof(layer->mat)); memcpy(&layer->mat, dict_value, dict_value_size); } if (strcmp(dict_key, "img-path") == 0) { layer->image = texture_new_image(dict_value, TF_NEAREST); } if (strcmp(dict_key, "id") == 0) memcpy(&layer->id, dict_value, dict_value_size); if (strcmp(dict_key, "base_id") == 0) memcpy(&layer->base_id, dict_value, dict_value_size); } } else if (strncmp(c.type, "CAMR", 4) == 0) { camera = camera_new("unnamed"); DL_APPEND(goxel->image->cameras, camera); while ((chunk_read_dict_value(&c, in, dict_key, dict_value, &dict_value_size))) { if (strcmp(dict_key, "name") == 0) sprintf(camera->name, "%s", dict_value); if (strcmp(dict_key, "dist") == 0) memcpy(&camera->dist, dict_value, dict_value_size); if (strcmp(dict_key, "rot") == 0) memcpy(&camera->rot, dict_value, dict_value_size); if (strcmp(dict_key, "ofs") == 0) memcpy(&camera->ofs, dict_value, dict_value_size); if (strcmp(dict_key, "active") == 0) { goxel->image->active_camera = camera; camera_set(&goxel->camera, camera); } } } else if (strncmp(c.type, "IMG ", 4) == 0) { while ((chunk_read_dict_value(&c, in, dict_key, dict_value, &dict_value_size))) { if (strcmp(dict_key, "box") == 0) memcpy(&goxel->image->box, dict_value, dict_value_size); } } else assert(false); chunk_read_finish(&c, in); } // Free the block hash table. We do not delete the block data because // they have been used by the meshes. HASH_ITER(hh, blocks_table, data, data_tmp) { HASH_DEL(blocks_table, data); free(data->v); free(data); } goxel->image->path = strdup(path); goxel_update_meshes(goxel, -1); gzclose(in); return 0; } static void action_open(const char *path) { if (!path) path = noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "gox\0*.gox\0", NULL, NULL); if (!path) return; image_delete(goxel->image); goxel->image = image_new(); load_from_file(goxel, path); } ACTION_REGISTER(open, .help = "Open an image", .cfunc = action_open, .csig = "vp", .shortcut = "Ctrl O", ) static void save_as(const char *path) { if (!path) { path = noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "gox\0*.gox\0", NULL, "untitled.gox"); if (!path) return; } if (path != goxel->image->path) { free(goxel->image->path); goxel->image->path = strdup(path); } save_to_file(goxel, goxel->image->path); } ACTION_REGISTER(save_as, .help = "Save the image as", .cfunc = save_as, .csig = "vp", ) static void save(const char *path) { save_as(path ?: goxel->image->path); } ACTION_REGISTER(save, .help = "Save the image", .cfunc = save, .csig = "vp", .shortcut = "Ctrl S" ) goxel-0.7.2/src/formats/png.c000066400000000000000000000026631317651647700160600ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" // XXX: this function has to be rewritten. static void export_as_png(const char *path, int w, int h) { uint8_t *buf; w = w ?: goxel->image->export_width; h = h ?: goxel->image->export_height; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "png\0*.png\0", NULL, "untitled.png"); if (!path) return; LOG_I("Exporting to file %s", path); buf = calloc(w * h, 4); goxel_render_to_buf(buf, w, h); img_write(buf, w, h, 4, path); free(buf); } ACTION_REGISTER(export_as_png, .help = "Export the image as a png file", .cfunc = export_as_png, .csig = "vpii", .file_format = { .name = "png", .ext = "*.png\0", }, ) goxel-0.7.2/src/formats/png_slices.c000066400000000000000000000041621317651647700174160ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" static void export_as_png_slices(const char *path) { box_t box; mesh_t *mesh; int x, y, z, w, h, d, pos[3], start_pos[3]; uint8_t c[4]; uint8_t *img; mesh_iterator_t iter = {0}; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "png\0*.png\0", NULL, "untitled.png"); if (!path) return; mesh = goxel->layers_mesh; box = goxel->image->box; if (box_is_null(box)) box = mesh_get_box(mesh, true); w = box.w.x * 2; h = box.h.y * 2; d = box.d.z * 2; start_pos[0] = box.p.x - box.w.x; start_pos[1] = box.p.y - box.h.y; start_pos[2] = box.p.z - box.d.z; img = calloc(w * h * d, 4); for (z = 0; z < d; z++) for (y = 0; y < h; y++) for (x = 0; x < w; x++) { pos[0] = x + start_pos[0]; pos[1] = y + start_pos[1]; pos[2] = z + start_pos[2]; mesh_get_at(mesh, &iter, pos, c); img[(y * w * d + z * w + x) * 4 + 0] = c[0]; img[(y * w * d + z * w + x) * 4 + 1] = c[1]; img[(y * w * d + z * w + x) * 4 + 2] = c[2]; img[(y * w * d + z * w + x) * 4 + 3] = c[3]; } img_write(img, w * d, h, 4, path); free(img); } ACTION_REGISTER(export_as_png_slices, .help = "Export the image as a png slices file", .cfunc = export_as_png_slices, .csig = "vp", .file_format = { .name = "png slices", .ext = "*.png\0", }, ) goxel-0.7.2/src/formats/povray.c000066400000000000000000000072041317651647700166100ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ // Povray export support. #include "goxel.h" static void export_as_pov(const char *path, int w, int h) { FILE *file; layer_t *layer; int size, p[3]; char *buf; const char *template; uint8_t v[4]; mat4_t modelview; vec3_t light_dir; mustache_t *m, *m_cam, *m_light, *m_voxels, *m_voxel; camera_t camera = goxel->camera; mesh_iterator_t iter; w = w ?: goxel->image->export_width; h = h ?: goxel->image->export_height; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "povray\0*.pov\0", NULL, "untitled.pov"); if (!path) return; template = assets_get("asset://data/povray_template.pov", NULL); assert(template); camera.aspect = (float)w / h; camera_update(&camera); modelview = camera.view_mat; // cam_to_view = mat4_inverted(camera.view_mat); // cam_look_at = mat4_mul_vec(cam_to_view, vec4(0, 0, -1, 1)).xyz; light_dir = render_get_light_dir(&goxel->rend); m = mustache_root(); mustache_add_str(m, "version", GOXEL_VERSION_STR); m_cam = mustache_add_dict(m, "camera"); mustache_add_str(m_cam, "width", "%d", w); mustache_add_str(m_cam, "height", "%d", h); mustache_add_str(m_cam, "angle", "%.1f", camera.fovy * camera.aspect); mustache_add_str(m_cam, "modelview", "<%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f>", modelview.v[0], modelview.v[1], modelview.v[2], modelview.v[4], modelview.v[5], modelview.v[6], modelview.v[8], modelview.v[9], modelview.v[10], modelview.v[12], modelview.v[13], modelview.v[14]); m_light = mustache_add_dict(m, "light"); mustache_add_str(m_light, "ambient", "%.2f", goxel->rend.settings.ambient); mustache_add_str(m_light, "point_at", "<%.1f, %.1f, %.1f + 1024>", -light_dir.x, -light_dir.y, -light_dir.z); m_voxels = mustache_add_list(m, "voxels"); DL_FOREACH(goxel->image->layers, layer) { iter = mesh_get_iterator(layer->mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, p)) { mesh_get_at(layer->mesh, &iter, p, v); if (v[3] < 127) continue; m_voxel = mustache_add_dict(m_voxels, NULL); mustache_add_str(m_voxel, "pos", "<%d, %d, %d>", p[0], p[1], p[2]); mustache_add_str(m_voxel, "color", "<%d, %d, %d>", v[0], v[1], v[2]); } } size = mustache_render(m, template, NULL); buf = calloc(size + 1, 1); mustache_render(m, template, buf); mustache_free(m); file = fopen(path, "wb"); fwrite(buf, 1, size, file); fclose(file); free(buf); } ACTION_REGISTER(export_as_pov, .help = "Save the image as a povray 3d file", .cfunc = export_as_pov, .csig = "vpii", .file_format = { .name = "povray", .ext = "*.povray\0", }, ) goxel-0.7.2/src/formats/qubicle.c000066400000000000000000000144051317651647700167150ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" // Load qubicle files. #define READ(type, file) \ ({ type v; size_t r = fread(&v, sizeof(v), 1, file); (void)r; v;}) #define WRITE(type, v, file) \ ({ type v_ = v; fwrite(&v_, sizeof(v_), 1, file);}) static void qubicle_import(const char *path) { FILE *file; int version, color_format, orientation, compression, vmask, mat_count; int i, j, r, index, len, w, h, d, pos[3], vpos[3], x, y, z; char buff[256]; union { uint8_t v[4]; uint32_t uint32; struct { uint8_t r, g, b, a; }; } v; mat4_t mat = mat4_identity; const uint32_t CODEFLAG = 2; const uint32_t NEXTSLICEFLAG = 6; mesh_t *mesh = goxel->image->active_layer->mesh; mesh_iterator_t iter = {0}; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, NULL, NULL, NULL); if (!path) return; file = fopen(path, "rb"); version = READ(uint32_t, file); (void)version; color_format = READ(uint32_t, file); (void)color_format; orientation = READ(uint32_t, file); (void)orientation; compression = READ(uint32_t, file); vmask = READ(uint32_t, file); (void)vmask; mat_count = READ(uint32_t, file); for (i = 0; i < mat_count; i++) { len = READ(uint8_t, file); r = (int)fread(buff, len, 1, file); (void)r; w = READ(uint32_t, file); h = READ(uint32_t, file); d = READ(uint32_t, file); pos[0] = READ(int32_t, file); pos[1] = READ(int32_t, file); pos[2] = READ(int32_t, file); (void)pos; if (compression == 0) { for (index = 0; index < w * h * d; index++) { v.uint32 = READ(uint32_t, file); if (!v.a) continue; v.a = v.a ? 255 : 0; vpos[0] = pos[0] + index % w; vpos[1] = pos[1] + (index % (w * h)) / w; vpos[2] = pos[2] + index / (w * h); mesh_set_at(mesh, &iter, vpos, v.v); } } else { for (z = 0; z < d; z++) { index = 0; while (true) { v.uint32 = READ(uint32_t, file); if (v.uint32 == NEXTSLICEFLAG) { break; // Next z. } len = 1; if (v.uint32 == CODEFLAG) { len = READ(uint32_t, file); v.uint32 = READ(uint32_t, file); v.a = v.a ? 255 : 0; } for (j = 0; j < len; j++) { x = index % w; y = index / w; v.a = v.a ? 255 : 0; vpos[0] = pos[0] + x; vpos[1] = pos[1] + y; vpos[2] = pos[2] + z; mesh_set_at(mesh, &iter, vpos, v.v); index++; } } } } } // Apply a 90 deg X rotation to fix axis. mat4_irotate(&mat, M_PI / 2, 1, 0, 0); mesh_move(goxel->image->active_layer->mesh, &mat); goxel_update_meshes(goxel, -1); } void qubicle_export(const mesh_t *mesh, const char *path) { FILE *file; int i, count, x, y, z, bpos[3], vpos[3]; uint8_t v[4]; char buff[16]; mesh_t *m = mesh_copy(mesh); mat4_t mat = mat4_identity; mesh_iterator_t iter; // Apply a -90 deg X rotation to fix axis. mat4_irotate(&mat, -M_PI / 2, 1, 0, 0); mesh_move(m, &mat); mesh = m; count = 0; iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, NULL)) count++; file = fopen(path, "wb"); WRITE(uint32_t, 257, file); // version WRITE(uint32_t, 0, file); // color format RGBA WRITE(uint32_t, 0, file); // orientation left handed WRITE(uint32_t, 0, file); // no compression WRITE(uint32_t, 0, file); // vmask WRITE(uint32_t, count, file); i = 0; iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { sprintf(buff, "%d", i); WRITE(uint8_t, strlen(buff), file); fwrite(buff, strlen(buff), 1, file); WRITE(uint32_t, BLOCK_SIZE, file); WRITE(uint32_t, BLOCK_SIZE, file); WRITE(uint32_t, BLOCK_SIZE, file); WRITE(int32_t, bpos[0] - BLOCK_SIZE / 2, file); WRITE(int32_t, bpos[1] - BLOCK_SIZE / 2, file); WRITE(int32_t, bpos[2] - BLOCK_SIZE / 2, file); for (z = 0; z < BLOCK_SIZE; z++) for (y = 0; y < BLOCK_SIZE; y++) for (x = 0; x < BLOCK_SIZE; x++) { vpos[0] = bpos[0] - BLOCK_SIZE / 2 + x; vpos[1] = bpos[1] - BLOCK_SIZE / 2 + y; vpos[2] = bpos[2] - BLOCK_SIZE / 2 + z; mesh_get_at(mesh, &iter, vpos, v); fwrite(v, 4, 1, file); } i++; } fclose(file); mesh_delete(m); } static void export_as_qubicle(const char *path) { path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "qubicle\0*.qb\0", NULL, "untitled.qb"); if (!path) return; qubicle_export(goxel->layers_mesh, path); } ACTION_REGISTER(import_qubicle, .help = "Import a qubicle file", .cfunc = qubicle_import, .csig = "vp", .file_format = { .name = "qubicle", .ext = "*.qb\0", }, ) ACTION_REGISTER(export_as_qubicle, .help = "Save the image as a qubicle 3d file", .cfunc = export_as_qubicle, .csig = "vp", .file_format = { .name = "qubicle", .ext = "*.qb\0", }, ) goxel-0.7.2/src/formats/txt.c000066400000000000000000000032551317651647700161110ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" static void export_as_txt(const char *path) { FILE *out; mesh_t *mesh = goxel->layers_mesh; int p[3]; uint8_t v[4]; mesh_iterator_t iter; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "text\0*.txt\0", NULL, "untitled.txt"); if (!path) return; out = fopen(path, "w"); fprintf(out, "# Goxel " GOXEL_VERSION_STR "\n"); fprintf(out, "# One line per voxel\n"); fprintf(out, "# X Y Z RRGGBB\n"); iter = mesh_get_iterator(mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, p)) { mesh_get_at(mesh, &iter, p, v); if (v[3] < 127) continue; fprintf(out, "%d %d %d %2x%2x%2x\n", p[0], p[1], p[2], v[0], v[1], v[2]); } fclose(out); } ACTION_REGISTER(export_as_txt, .help = "Export the image as a txt file", .cfunc = export_as_txt, .csig = "vp", .file_format = { .name = "text", .ext = "*.txt\0", }, ) goxel-0.7.2/src/formats/vox.c000066400000000000000000000320101317651647700160750ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ // Magica voxel vox format support. #include "goxel.h" #include static const uint32_t VOX_DEFAULT_PALETTE[256]; static inline void hexcolor(uint32_t v, uint8_t out[4]) { out[0] = (v >> 24) & 0xff; out[1] = (v >> 16) & 0xff; out[2] = (v >> 8) & 0xff; out[3] = (v >> 0) & 0xff; } #define READ(type, file) \ ({ type v; size_t r = fread(&v, sizeof(v), 1, file); (void)r; v;}) #define WRITE(type, v, file) \ ({ type v_ = v; fwrite(&v_, sizeof(v_), 1, file);}) // Import the old magica voxel file format: // // d, h, w, , static void vox_import_old(const char *path) { FILE *file; int w, h, d, i; uint8_t *voxels; uint8_t (*palette)[4]; uint8_t (*cube)[4]; file = fopen(path, "rb"); d = READ(uint32_t, file); h = READ(uint32_t, file); w = READ(uint32_t, file); voxels = calloc(w * h * d, 1); palette = calloc(256, sizeof(*palette)); cube = calloc(w * h * d, sizeof(*cube)); for (i = 0; i < w * h * d; i++) { voxels[i] = READ(uint8_t, file); } for (i = 0; i < 256; i++) { palette[i][0] = READ(uint8_t, file); palette[i][1] = READ(uint8_t, file); palette[i][2] = READ(uint8_t, file); palette[i][3] = 255; } memset(palette[255], 0, 4); for (i = 0; i < w * h * d; i++) { if (voxels[i] == 255) continue; memcpy(cube[i], palette[voxels[i]], 4); } mesh_blit(goxel->image->active_layer->mesh, (uint8_t*)cube, -w / 2, -h / 2, -d / 2, w, h, d, NULL); free(palette); free(voxels); free(cube); fclose(file); goxel_update_meshes(goxel, -1); } typedef struct { int w, h, d; uint8_t (*palette)[4]; int nb; uint8_t *voxels; } context_t; static void read_chunk(FILE *file, context_t *ctx) { char id[4], r; int size, children_size, i; long fpos; r = fread(id, 1, 4, file); (void)r; size = READ(uint32_t, file); children_size = READ(uint32_t, file); if (strncmp(id, "SIZE", 4) == 0) { assert(size = 4 * 3); ctx->w = READ(uint32_t, file); ctx->h = READ(uint32_t, file); ctx->d = READ(uint32_t, file); } else if (strncmp(id, "RGBA", 4) == 0) { ctx->palette = malloc(4 * 256); for (i = 1; i < 256; i++) { ctx->palette[i][0] = READ(uint8_t, file); ctx->palette[i][1] = READ(uint8_t, file); ctx->palette[i][2] = READ(uint8_t, file); ctx->palette[i][3] = READ(uint8_t, file); } // Skip the last value! for (i = 0; i < 4; i++) READ(uint8_t, file); } else if (strncmp(id, "XYZI", 4) == 0) { ctx->nb = READ(uint32_t, file); ctx->voxels = calloc(ctx->nb, 4); for (i = 0; i < ctx->nb; i++) { ctx->voxels[i * 4 + 0] = READ(uint8_t, file); ctx->voxels[i * 4 + 1] = READ(uint8_t, file); ctx->voxels[i * 4 + 2] = READ(uint8_t, file); ctx->voxels[i * 4 + 3] = READ(uint8_t, file); } } else { fseek(file, size, SEEK_CUR); } fpos = ftell(file); while (ftell(file) < fpos + children_size) { read_chunk(file, ctx); } } static void vox_import(const char *path) { FILE *file; char magic[4]; int version, r, i, x, y, z, c, pos[3]; mesh_t *mesh; mesh_iterator_t iter = {0}; uint8_t color[4]; context_t ctx = {}; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "vox\0*.vox\0", NULL, NULL); if (!path) return; mesh = goxel->image->active_layer->mesh; file = fopen(path, "rb"); r = fread(magic, 1, 4, file); (void)r; if (strncmp(magic, "VOX ", 4) != 0) { LOG_D("Old style magica voxel file"); fclose(file); vox_import_old(path); return; } assert(strncmp(magic, "VOX ", 4) == 0); version = READ(uint32_t, file); (void)version; read_chunk(file, &ctx); assert(ctx.voxels); for (i = 0; i < ctx.nb; i++) { x = ctx.voxels[i * 4 + 0]; y = ctx.voxels[i * 4 + 1]; z = ctx.voxels[i * 4 + 2]; c = ctx.voxels[i * 4 + 3]; pos[0] = x - ctx.w / 2; pos[1] = y - ctx.h / 2; pos[2] = z; if (!c) continue; // Not sure what c == 0 means. if (ctx.palette) memcpy(color, ctx.palette[c], 4); else hexcolor(VOX_DEFAULT_PALETTE[c], color); mesh_set_at(mesh, &iter, pos, color); } free(ctx.voxels); free(ctx.palette); mesh_remove_empty_blocks(mesh, false); goxel_update_meshes(goxel, -1); } static int get_color_index(uint8_t v[4], uint8_t (*palette)[4], bool exact) { const uint8_t *c; int i, dist, best = -1, best_dist = 1024; for (i = 1; i < 255; i++) { c = palette[i]; dist = abs((int)c[0] - (int)v[0]) + abs((int)c[1] - (int)v[1]) + abs((int)c[2] - (int)v[2]); if (dist == 0) return i; if (exact) continue; if (dist < best_dist) { best_dist = dist; best = i; } } return best; } static int voxel_cmp(const void *a_, const void *b_) { const uint8_t *a = a_; const uint8_t *b = b_; if (a[2] != b[2]) return cmp(a[2], b[2]); if (a[1] != b[1]) return cmp(a[1], b[1]); if (a[0] != b[0]) return cmp(a[0], b[0]); return 0; } static void vox_export(const mesh_t *mesh, const char *path) { FILE *file; int children_size, nb_vox = 0, i, pos[3]; int xmin = INT_MAX, ymin = INT_MAX, zmin = INT_MAX; int xmax = INT_MIN, ymax = INT_MIN, zmax = INT_MIN; uint8_t (*palette)[4]; bool use_default_palette = true; uint8_t *voxels; uint8_t v[4]; mesh_iterator_t iter; palette = calloc(256, sizeof(*palette)); for (i = 0; i < 256; i++) hexcolor(VOX_DEFAULT_PALETTE[i], palette[i]); // Iter all the voxels to get the count and the size. iter = mesh_get_iterator(mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, pos)) { mesh_get_at(mesh, &iter, pos, v); if (v[3] < 127) continue; v[3] = 255; use_default_palette = use_default_palette && get_color_index(v, palette, true) != -1; nb_vox++; xmin = min(xmin, pos[0]); ymin = min(ymin, pos[1]); zmin = min(zmin, pos[2]); xmax = max(xmax, pos[0] + 1); ymax = max(ymax, pos[1] + 1); zmax = max(zmax, pos[2] + 1); } if (!use_default_palette) quantization_gen_palette(mesh, 255, (void*)(palette + 1)); children_size = 12 + 4 * 3 + // SIZE chunk 12 + 4 + 4 * nb_vox + // XYZI chunk (use_default_palette ? 0 : (12 + 4 * 256)); // RGBA chunk. file = fopen(path, "wb"); fprintf(file, "VOX "); WRITE(uint32_t, 150, file); // Version fprintf(file, "MAIN"); WRITE(uint32_t, 0, file); // Main chunck size. WRITE(uint32_t, children_size, file); fprintf(file, "SIZE"); WRITE(uint32_t, 4 * 3, file); WRITE(uint32_t, 0, file); WRITE(uint32_t, xmax - xmin, file); WRITE(uint32_t, ymax - ymin, file); WRITE(uint32_t, zmax - zmin, file); fprintf(file, "XYZI"); WRITE(uint32_t, 4 * nb_vox + 4, file); WRITE(uint32_t, 0, file); WRITE(uint32_t, nb_vox, file); voxels = calloc(nb_vox, 4); i = 0; iter = mesh_get_iterator(mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, pos)) { mesh_get_at(mesh, &iter, pos, v); if (v[3] < 127) continue; pos[0] -= xmin; pos[1] -= ymin; pos[2] -= zmin; assert(pos[0] >= 0 && pos[0] < 255); assert(pos[1] >= 0 && pos[1] < 255); assert(pos[2] >= 0 && pos[2] < 255); voxels[i * 4 + 0] = pos[0]; voxels[i * 4 + 1] = pos[1]; voxels[i * 4 + 2] = pos[2]; voxels[i * 4 + 3] = get_color_index(v, palette, false); i++; } qsort(voxels, nb_vox, 4, voxel_cmp); for (i = 0; i < nb_vox; i++) fwrite(voxels + i * 4, 4, 1, file); free(voxels); if (!use_default_palette) { fprintf(file, "RGBA"); WRITE(uint32_t, 4 * 256, file); WRITE(uint32_t, 0, file); for (i = 1; i < 256; i++) { WRITE(uint8_t, palette[i][0], file); WRITE(uint8_t, palette[i][1], file); WRITE(uint8_t, palette[i][2], file); WRITE(uint8_t, palette[i][3], file); } WRITE(uint32_t, 0, file); } fclose(file); free(palette); } static void export_as_vox(const char *path) { path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "magica voxel\0*.vox\0", NULL, "untitled.vox"); if (!path) return; vox_export(goxel->layers_mesh, path); } ACTION_REGISTER(export_as_vox, .help = "Save the image as a vox 3d file", .cfunc = export_as_vox, .csig = "vp", .file_format = { .name = "magica voxel", .ext = "*.vox\0", }, ) ACTION_REGISTER(import_vox, .help = "Import a magica voxel vox image", .cfunc = vox_import, .csig = "vp", .file_format = { .name = "magica voxel", .ext = "*.vox\0", }, ) static const uint32_t VOX_DEFAULT_PALETTE[256] = { 0x00000000, 0xffffffff, 0xffffccff, 0xffff99ff, 0xffff66ff, 0xffff33ff, 0xffff00ff, 0xffccffff, 0xffccccff, 0xffcc99ff, 0xffcc66ff, 0xffcc33ff, 0xffcc00ff, 0xff99ffff, 0xff99ccff, 0xff9999ff, 0xff9966ff, 0xff9933ff, 0xff9900ff, 0xff66ffff, 0xff66ccff, 0xff6699ff, 0xff6666ff, 0xff6633ff, 0xff6600ff, 0xff33ffff, 0xff33ccff, 0xff3399ff, 0xff3366ff, 0xff3333ff, 0xff3300ff, 0xff00ffff, 0xff00ccff, 0xff0099ff, 0xff0066ff, 0xff0033ff, 0xff0000ff, 0xccffffff, 0xccffccff, 0xccff99ff, 0xccff66ff, 0xccff33ff, 0xccff00ff, 0xccccffff, 0xccccccff, 0xcccc99ff, 0xcccc66ff, 0xcccc33ff, 0xcccc00ff, 0xcc99ffff, 0xcc99ccff, 0xcc9999ff, 0xcc9966ff, 0xcc9933ff, 0xcc9900ff, 0xcc66ffff, 0xcc66ccff, 0xcc6699ff, 0xcc6666ff, 0xcc6633ff, 0xcc6600ff, 0xcc33ffff, 0xcc33ccff, 0xcc3399ff, 0xcc3366ff, 0xcc3333ff, 0xcc3300ff, 0xcc00ffff, 0xcc00ccff, 0xcc0099ff, 0xcc0066ff, 0xcc0033ff, 0xcc0000ff, 0x99ffffff, 0x99ffccff, 0x99ff99ff, 0x99ff66ff, 0x99ff33ff, 0x99ff00ff, 0x99ccffff, 0x99ccccff, 0x99cc99ff, 0x99cc66ff, 0x99cc33ff, 0x99cc00ff, 0x9999ffff, 0x9999ccff, 0x999999ff, 0x999966ff, 0x999933ff, 0x999900ff, 0x9966ffff, 0x9966ccff, 0x996699ff, 0x996666ff, 0x996633ff, 0x996600ff, 0x9933ffff, 0x9933ccff, 0x993399ff, 0x993366ff, 0x993333ff, 0x993300ff, 0x9900ffff, 0x9900ccff, 0x990099ff, 0x990066ff, 0x990033ff, 0x990000ff, 0x66ffffff, 0x66ffccff, 0x66ff99ff, 0x66ff66ff, 0x66ff33ff, 0x66ff00ff, 0x66ccffff, 0x66ccccff, 0x66cc99ff, 0x66cc66ff, 0x66cc33ff, 0x66cc00ff, 0x6699ffff, 0x6699ccff, 0x669999ff, 0x669966ff, 0x669933ff, 0x669900ff, 0x6666ffff, 0x6666ccff, 0x666699ff, 0x666666ff, 0x666633ff, 0x666600ff, 0x6633ffff, 0x6633ccff, 0x663399ff, 0x663366ff, 0x663333ff, 0x663300ff, 0x6600ffff, 0x6600ccff, 0x660099ff, 0x660066ff, 0x660033ff, 0x660000ff, 0x33ffffff, 0x33ffccff, 0x33ff99ff, 0x33ff66ff, 0x33ff33ff, 0x33ff00ff, 0x33ccffff, 0x33ccccff, 0x33cc99ff, 0x33cc66ff, 0x33cc33ff, 0x33cc00ff, 0x3399ffff, 0x3399ccff, 0x339999ff, 0x339966ff, 0x339933ff, 0x339900ff, 0x3366ffff, 0x3366ccff, 0x336699ff, 0x336666ff, 0x336633ff, 0x336600ff, 0x3333ffff, 0x3333ccff, 0x333399ff, 0x333366ff, 0x333333ff, 0x333300ff, 0x3300ffff, 0x3300ccff, 0x330099ff, 0x330066ff, 0x330033ff, 0x330000ff, 0x00ffffff, 0x00ffccff, 0x00ff99ff, 0x00ff66ff, 0x00ff33ff, 0x00ff00ff, 0x00ccffff, 0x00ccccff, 0x00cc99ff, 0x00cc66ff, 0x00cc33ff, 0x00cc00ff, 0x0099ffff, 0x0099ccff, 0x009999ff, 0x009966ff, 0x009933ff, 0x009900ff, 0x0066ffff, 0x0066ccff, 0x006699ff, 0x006666ff, 0x006633ff, 0x006600ff, 0x0033ffff, 0x0033ccff, 0x003399ff, 0x003366ff, 0x003333ff, 0x003300ff, 0x0000ffff, 0x0000ccff, 0x000099ff, 0x000066ff, 0x000033ff, 0xee0000ff, 0xdd0000ff, 0xbb0000ff, 0xaa0000ff, 0x880000ff, 0x770000ff, 0x550000ff, 0x440000ff, 0x220000ff, 0x110000ff, 0x00ee00ff, 0x00dd00ff, 0x00bb00ff, 0x00aa00ff, 0x008800ff, 0x007700ff, 0x005500ff, 0x004400ff, 0x002200ff, 0x001100ff, 0x0000eeff, 0x0000ddff, 0x0000bbff, 0x0000aaff, 0x000088ff, 0x000077ff, 0x000055ff, 0x000044ff, 0x000022ff, 0x000011ff, 0xeeeeeeff, 0xddddddff, 0xbbbbbbff, 0xaaaaaaff, 0x888888ff, 0x777777ff, 0x555555ff, 0x444444ff, 0x222222ff, 0x111111ff, }; goxel-0.7.2/src/formats/voxlap.c000066400000000000000000000153731317651647700166070ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #define READ(type, file) \ ({ type v; size_t r = fread(&v, sizeof(v), 1, file); (void)r; v;}) #define raise(msg) do { \ LOG_E(msg); \ ret = -1; \ goto end; \ } while (0) static inline int AT(int x, int y, int z, int w, int h, int d) { y = h - y - 1; z = d - z - 1; return x + y * w + z * w * h; } static void swap_color(uint32_t v, uint8_t ret[4]) { uint8_t o[4]; memcpy(o, &v, 4); ret[0] = o[2]; ret[1] = o[1]; ret[2] = o[0]; ret[3] = o[3]; } static int kv6_import(const char *path) { FILE *file; char magic[4]; int i, r, ret = 0, w, h, d, blklen, x, y, z = 0, nb, p = 0; uint32_t *xoffsets = NULL; uint16_t *xyoffsets = NULL; uint8_t (*cube)[4] = NULL; uint8_t color[4] = {0}; (void)r; struct { uint32_t color; uint8_t zpos; uint8_t visface; } *blocks = NULL; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "kv6\0*.kv6\0", NULL, NULL); if (!path) return -1; file = fopen(path, "rb"); r = fread(magic, 1, 4, file); if (strncmp(magic, "Kvxl ", 4) != 0) raise("Invalid magic"); w = READ(uint32_t, file); h = READ(uint32_t, file); d = READ(uint32_t, file); cube = calloc(w * h * d, sizeof(*cube)); READ(float, file); READ(float, file); READ(float, file); blklen = READ(uint32_t, file); blocks = calloc(blklen, sizeof(*blocks)); for (i = 0; i < blklen; i++) { blocks[i].color = READ(uint32_t, file); blocks[i].zpos = READ(uint16_t, file); blocks[i].visface = READ(uint8_t, file); READ(uint8_t, file); // lighting } xoffsets = calloc(w, sizeof(*xoffsets)); xyoffsets = calloc(w * h, sizeof(*xyoffsets)); for (i = 0; i < w; i++) xoffsets[i] = READ(uint32_t, file); for (i = 0; i < w * h; i++) xyoffsets[i] = READ(uint16_t, file); for (x = 0; x < w; x++) for (y = 0; y < h; y++) { nb = xyoffsets[x * h + y]; for (i = 0; i < nb; i++, p++) { z = blocks[p].zpos; swap_color(blocks[p].color, cube[AT(x, y, z, w, h, d)]); } } // Fill p = 0; for (x = 0; x < w; x++) for (y = 0; y < h; y++) { nb = xyoffsets[x * h + y]; for (i = 0; i < nb; i++, p++) { if (blocks[p].visface & 0x10) { z = blocks[p].zpos; swap_color(blocks[p].color, color); color[3] = 255; } if (blocks[p].visface & 0x20) { for (; z < blocks[p].zpos; z++) if (cube[AT(x, y, z, w, h, d)][3] == 0) memcpy(cube[AT(x, y, z, w, h, d)], color, 4); } } } mesh_blit(goxel->image->active_layer->mesh, (const uint8_t*)cube, -w / 2, -h / 2, -d / 2, w, h, d, NULL); goxel_update_meshes(goxel, -1); end: free(cube); free(blocks); free(xoffsets); free(xyoffsets); fclose(file); return ret; } static int kvx_import(const char *path) { FILE *file; int i, r, ret = 0, nb, w, h, d, x, y, z, lastz = 0, len, visface; uint8_t color = 0; uint8_t (*palette)[4] = NULL; uint32_t *xoffsets = NULL; uint16_t *xyoffsets = NULL; uint8_t (*cube)[4] = NULL; long datpos; (void)r; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "kvx\0*.kvx\0", NULL, NULL); if (!path) return -1; file = fopen(path, "rb"); nb = READ(uint32_t, file); (void)nb; w = READ(uint32_t, file); h = READ(uint32_t, file); d = READ(uint32_t, file); cube = calloc(w * h * d, sizeof(*cube)); READ(uint32_t, file); READ(uint32_t, file); READ(uint32_t, file); xoffsets = calloc(w + 1, sizeof(*xoffsets)); xyoffsets = calloc(w * (h + 1), sizeof(*xyoffsets)); for (i = 0; i < w + 1; i++) xoffsets[i] = READ(uint32_t, file); for (i = 0; i < w * (h + 1); i++) xyoffsets[i] = READ(uint16_t, file); datpos = ftell(file); // Read the palette at the end of the file first. fseek(file, -256 * 3, SEEK_END); palette = calloc(256, sizeof(*palette)); for (i = 0; i < 256; i++) { palette[i][0] = clamp(round(READ(uint8_t, file) * 255 / 63.f), 0, 255); palette[i][1] = clamp(round(READ(uint8_t, file) * 255 / 63.f), 0, 255); palette[i][2] = clamp(round(READ(uint8_t, file) * 255 / 63.f), 0, 255); palette[i][3] = 255; } fseek(file, datpos, SEEK_SET); for (x = 0; x < w; x++) for (y = 0; y < h; y++) { if (xyoffsets[x * (h + 1) + y + 1] < xyoffsets[x * (h + 1) + y]) raise("Invalid format"); nb = xyoffsets[x * (h + 1) + y + 1] - xyoffsets[x * (h + 1) + y]; while (nb > 0) { z = READ(uint8_t, file); len = READ(uint8_t, file); visface = READ(uint8_t, file); assert(z + len - 1 < d); for (i = 0; i < len; i++) { color = READ(uint8_t, file); memcpy(cube[AT(x, y, z + i, w, h, d)], palette[color], 4); } nb -= len + 3; // Fill if (visface & 0x10) lastz = z + len; if (visface & 0x20) { for (i = lastz; i < z; i++) if (cube[AT(x, y, i, w, h, d)][3] == 0) memcpy(cube[AT(x, y, i, w, h, d)], palette[color], 4); } } } mesh_blit(goxel->image->active_layer->mesh, (uint8_t*)cube, -w / 2, -h / 2, -d / 2, w, h, d, NULL); goxel_update_meshes(goxel, -1); end: free(palette); free(cube); free(xoffsets); free(xyoffsets); fclose(file); return ret; } ACTION_REGISTER(import_kv6, .help = "Import a slab kv6 image", .cfunc = kv6_import, .csig = "vp", .file_format = { .name = "kv6", .ext = "*.kv6\0" }, ) ACTION_REGISTER(import_kvx, .help = "Import a slab kvx image", .cfunc = kvx_import, .csig = "vp", .file_format = { .name = "kvx", .ext = "*.kvx\0" }, ) goxel-0.7.2/src/formats/vxl.c000066400000000000000000000207361317651647700161060ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ // Support for Ace of Spades map files (vxl) #include "goxel.h" #define READ(type, file) \ ({ type v; size_t r = fread(&v, sizeof(v), 1, file); (void)r; v;}) #define raise(msg) do { \ LOG_E(msg); \ ret = -1; \ goto end; \ } while (0) static inline int AT(int x, int y, int z) { x = 511 - x; z = 63 - z; return x + y * 512 + z * 512 * 512; } static void swap_color(uint32_t v, uint8_t ret[4]) { uint8_t o[4]; memcpy(o, &v, 4); ret[0] = o[2]; ret[1] = o[1]; ret[2] = o[0]; ret[3] = o[3]; } static int vxl_import(const char *path) { // The algo is based on // https://silverspaceship.com/aosmap/aos_file_format.html // From Sean Barrett (the same person that wrote the code used in // ext_src/stb!). int ret = 0, size; int w = 512, h = 512, d = 64, x, y, z; uint8_t (*cube)[4] = NULL; uint8_t *data, *v; uint32_t *color; int i; int number_4byte_chunks; int top_color_start; int top_color_end; int bottom_color_start; int bottom_color_end; // exclusive int len_top; int len_bottom; path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "vxl\0*.vxl\0", NULL, NULL); if (!path) return -1; cube = calloc(w * h * d, sizeof(*cube)); data = (void*)read_file(path, &size); v = data; for (y = 0; y < h; y++) for (x = 0; x < w; x++) { for (z = 0; z < 64; z++) cube[AT(x, y, z)][3] = 255; z = 0; while (true) { number_4byte_chunks = v[0]; top_color_start = v[1]; top_color_end = v[2]; for (i = z; i < top_color_start; i++) cube[AT(x, y, i)][3] = 0; color = (uint32_t*)(v + 4); for (z = top_color_start; z <= top_color_end; z++) { CHECK(z >= 0 && z < d); swap_color(*color++, cube[AT(x, y, z)]); } len_bottom = top_color_end - top_color_start + 1; // check for end of data marker if (number_4byte_chunks == 0) { // infer ACTUAL number of 4-byte chunks from the length of the // color data v += 4 * (len_bottom + 1); break; } // infer the number of bottom colors in next span from chunk length len_top = (number_4byte_chunks-1) - len_bottom; // now skip the v pointer past the data to the beginning of the // next span v += v[0] * 4; bottom_color_end = v[3]; // aka air start bottom_color_start = bottom_color_end - len_top; for(z = bottom_color_start; z < bottom_color_end; z++) swap_color(*color++, cube[AT(x, y, z)]); } } mesh_blit(goxel->image->active_layer->mesh, (uint8_t*)cube, -w / 2, -h / 2, -d / 2, w, h, d, NULL); goxel_update_meshes(goxel, -1); if (box_is_null(goxel->image->box)) goxel->image->box = bbox_from_extents(vec3_zero, w / 2, h / 2, d / 2); free(cube); free(data); return ret; } static int is_surface(int x, int y, int z, uint8_t map[512][512][64]) { if (map[x][y][z]==0) return 0; if (x > 0 && map[x-1][y][z]==0) return 1; if (x+1 < 512 && map[x+1][y][z]==0) return 1; if (y > 0 && map[x][y-1][z]==0) return 1; if (y+1 < 512 && map[x][y+1][z]==0) return 1; if (z > 0 && map[x][y][z-1]==0) return 1; if (z+1 < 64 && map[x][y][z+1]==0) return 1; return 0; } static void write_color(FILE *f, uint32_t color) { uint8_t c[4]; memcpy(c, &color, 4); fputc(c[2], f); fputc(c[1], f); fputc(c[0], f); fputc(c[3], f); } #define MAP_Z 64 void write_map(const char *filename, uint8_t map[512][512][64], uint32_t color[512][512][64]) { int i,j,k; FILE *f = fopen(filename, "wb"); for (j = 0; j < 512; ++j) { for (i=0; i < 512; ++i) { k = 0; while (k < MAP_Z) { int z; int air_start; int top_colors_start; int top_colors_end; // exclusive int bottom_colors_start; int bottom_colors_end; // exclusive int top_colors_len; int bottom_colors_len; int colors; // find the air region air_start = k; while (k < MAP_Z && !map[i][j][k]) ++k; // find the top region top_colors_start = k; while (k < MAP_Z && is_surface(i,j,k,map)) ++k; top_colors_end = k; // now skip past the solid voxels while (k < MAP_Z && map[i][j][k] && !is_surface(i,j,k,map)) ++k; // at the end of the solid voxels, we have colored voxels. // in the "normal" case they're bottom colors; but it's // possible to have air-color-solid-color-solid-color-air, // which we encode as air-color-solid-0, 0-color-solid-air // so figure out if we have any bottom colors at this point bottom_colors_start = k; z = k; while (z < MAP_Z && is_surface(i,j,z,map)) ++z; if (z == MAP_Z || 0) ; // in this case, the bottom colors of this span are // empty, because we'l emit as top colors else { // otherwise, these are real bottom colors so we can write // them while (is_surface(i,j,k,map)) ++k; } bottom_colors_end = k; // now we're ready to write a span top_colors_len = top_colors_end - top_colors_start; bottom_colors_len = bottom_colors_end - bottom_colors_start; colors = top_colors_len + bottom_colors_len; if (k == MAP_Z) fputc(0,f); // last span else fputc(colors+1, f); fputc(top_colors_start, f); fputc(top_colors_end-1, f); fputc(air_start, f); for (z=0; z < top_colors_len; ++z) write_color(f, color[i][j][top_colors_start + z]); for (z=0; z < bottom_colors_len; ++z) write_color(f, color[i][j][bottom_colors_start + z]); } } } fclose(f); } static void export_as_vxl(const char *path) { uint8_t (*map)[512][512][64]; uint32_t (*color)[512][512][64]; const mesh_t *mesh = goxel->layers_mesh; mesh_iterator_t iter = {0}; uint8_t c[4]; int x, y, z, pos[3]; map = calloc(1, sizeof(*map)); color = calloc(1, sizeof(*color)); path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "vxl\0*.vxl\0", NULL, "untitled.vxl"); for (z = 0; z < 64; z++) for (y = 0; y < 512; y++) for (x = 0; x < 512; x++) { pos[0] = 256 - x; pos[1] = y - 256; pos[2] = 31 - z; mesh_get_at(mesh, &iter, pos, c); if (c[3] <= 127) continue; (*map)[x][y][z] = 1; memcpy(&((*color)[x][y][z]), c, 4); } write_map(path, *map, *color); free(map); free(color); } ACTION_REGISTER(import_vxl, .help = "Import a Ace of Spades map file", .cfunc = vxl_import, .csig = "vp", .file_format = { .name = "vxl", .ext = "*.vxl\0" }, ) ACTION_REGISTER(export_as_vxl, .help = "Export the image as a Spades map file", .cfunc = export_as_vxl, .csig = "vp", .file_format = { .name = "vxl", .ext = "*.vxl\0", }, ) goxel-0.7.2/src/formats/wavefront.c000066400000000000000000000231061317651647700173020ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { char type[2]; union { struct { vec3_t v; uint8_t c[3]; }; vec3_t vn; struct { int vs[4]; int vns[4]; }; }; } line_t; static UT_icd line_icd = {sizeof(line_t), NULL, NULL, NULL}; static int lines_find(UT_array *lines, const line_t *line) { int i, ret = 0; line_t *l; for (i = 0; i < utarray_len(lines); i++) { l = (line_t*)utarray_eltptr(lines, i); if (strncmp(l->type, line->type, 2) != 0) continue; ret++; if (memcmp(l, line, sizeof(*line)) == 0) return ret; } return 0; } static int lines_add(UT_array *lines, const line_t *line) { int i; i = lines_find(lines, line); if (i) return i; utarray_push_back(lines, line); return lines_find(lines, line); } static int lines_count(UT_array *lines, const char *type) { line_t *line = NULL; int ret = 0; while( (line = (line_t*)utarray_next(lines, line))) { if (strncmp(line->type, type, 2) == 0) ret++; } return ret; } void wavefront_export(const mesh_t *mesh, const char *path) { // XXX: Merge faces that can be merged into bigger ones. // Allow to chose between quads or triangles. // Also export mlt file for the colors. voxel_vertex_t* verts; vec3_t v; uint8_t c[3]; int nb_elems, i, j, bpos[3]; mat4_t mat; FILE *out; const int N = BLOCK_SIZE; bool mc = goxel->rend.settings.effects & EFFECT_MARCHING_CUBES; int size = mc ? 3 : 4; float scale = mc ? 1.0 / MC_VOXEL_SUB_POS : 1.0; UT_array *lines; line_t line, face, *line_ptr; mesh_iterator_t iter; utarray_new(lines, &line_icd); verts = calloc(N * N * N * 6 * 4, sizeof(*verts)); face = (line_t){"f "}; iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS | MESH_ITER_INCLUDES_NEIGHBORS); while (mesh_iter(&iter, bpos)) { mat = mat4_identity; mat4_itranslate(&mat, bpos[0], bpos[1], bpos[2]); nb_elems = mesh_generate_vertices(mesh, bpos, mc ? EFFECT_MARCHING_CUBES | EFFECT_FLAT : 0, verts); for (i = 0; i < nb_elems; i++) { // Put the vertices. for (j = 0; j < size; j++) { v = vec3(verts[i * size + j].pos[0] * scale, verts[i * size + j].pos[1] * scale, verts[i * size + j].pos[2] * scale); v = mat4_mul_vec3(mat, v); memcpy(c, verts[i * size + j].color, 3); line = (line_t){"v ", .v = v, .c = {c[0], c[1], c[2]}}; face.vs[j] = lines_add(lines, &line); } // Put the normals for (j = 0; j < size; j++) { v = vec3(verts[i * size + j].normal[0], verts[i * size + j].normal[1], verts[i * size + j].normal[2]); line = (line_t){"vn", .vn = v}; face.vns[j] = lines_add(lines, &line); } lines_add(lines, &face); } } out = fopen(path, "w"); fprintf(out, "# Goxel " GOXEL_VERSION_STR "\n"); line_ptr = NULL; while( (line_ptr = (line_t*)utarray_next(lines, line_ptr))) { if (strncmp(line_ptr->type, "v ", 2) == 0) fprintf(out, "v %g %g %g %f %f %f\n", VEC3_SPLIT(line_ptr->v), line_ptr->c[0] / 255., line_ptr->c[1] / 255., line_ptr->c[2] / 255.); } while( (line_ptr = (line_t*)utarray_next(lines, line_ptr))) { if (strncmp(line_ptr->type, "vn", 2) == 0) fprintf(out, "vn %g %g %g\n", VEC3_SPLIT(line_ptr->vn)); } while( (line_ptr = (line_t*)utarray_next(lines, line_ptr))) { if (strncmp(line_ptr->type, "f ", 2) == 0) { if (size == 4) { fprintf(out, "f %d//%d %d//%d %d//%d %d//%d\n", line_ptr->vs[0], line_ptr->vns[0], line_ptr->vs[1], line_ptr->vns[1], line_ptr->vs[2], line_ptr->vns[2], line_ptr->vs[3], line_ptr->vns[3]); } else { fprintf(out, "f %d//%d %d//%d %d//%d\n", line_ptr->vs[0], line_ptr->vns[0], line_ptr->vs[1], line_ptr->vns[1], line_ptr->vs[2], line_ptr->vns[2]); } } } fclose(out); utarray_free(lines); free(verts); } void ply_export(const mesh_t *mesh, const char *path) { voxel_vertex_t* verts; vec3_t v; uint8_t c[3]; int nb_elems, i, j, bpos[3]; mat4_t mat; FILE *out; const int N = BLOCK_SIZE; bool mc = goxel->rend.settings.effects & EFFECT_MARCHING_CUBES; int size = mc ? 3 : 4; float scale = mc ? 1.0 / MC_VOXEL_SUB_POS : 1.0; UT_array *lines; line_t line, face, *line_ptr; mesh_iterator_t iter; utarray_new(lines, &line_icd); verts = calloc(N * N * N * 6 * 4, sizeof(*verts)); face = (line_t){"f "}; iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS | MESH_ITER_INCLUDES_NEIGHBORS); while (mesh_iter(&iter, bpos)) { mat = mat4_identity; mat4_itranslate(&mat, bpos[0], bpos[1], bpos[2]); nb_elems = mesh_generate_vertices(mesh, bpos, mc ? EFFECT_MARCHING_CUBES | EFFECT_FLAT : 0, verts); for (i = 0; i < nb_elems; i++) { // Put the vertices. for (j = 0; j < size; j++) { v = vec3(verts[i * size + j].pos[0] * scale, verts[i * size + j].pos[1] * scale, verts[i * size + j].pos[2] * scale); v = mat4_mul_vec3(mat, v); memcpy(c, verts[i * size + j].color, 3); line = (line_t){"v ", .v = v, .c = {c[0], c[1], c[2]}}; face.vs[j] = lines_add(lines, &line); } // Put the normals for (j = 0; j < size; j++) { v = vec3(verts[i * size + j].normal[0], verts[i * size + j].normal[1], verts[i * size + j].normal[2]); line = (line_t){"vn", .vn = v}; face.vns[j] = lines_add(lines, &line); } lines_add(lines, &face); } } out = fopen(path, "w"); fprintf(out, "ply\n"); fprintf(out, "format ascii 1.0\n"); fprintf(out, "comment Generated from Goxel " GOXEL_VERSION_STR "\n"); fprintf(out, "element vertex %d\n", lines_count(lines, "v ")); fprintf(out, "property float x\n"); fprintf(out, "property float y\n"); fprintf(out, "property float z\n"); fprintf(out, "property uchar red\n"); fprintf(out, "property uchar green\n"); fprintf(out, "property uchar blue\n"); fprintf(out, "element face %d\n", lines_count(lines, "f ")); fprintf(out, "property list uchar int vertex_index\n"); fprintf(out, "end_header\n"); line_ptr = NULL; while( (line_ptr = (line_t*)utarray_next(lines, line_ptr))) { if (strncmp(line_ptr->type, "v ", 2) == 0) fprintf(out, "%g %g %g %d %d %d\n", VEC3_SPLIT(line_ptr->v), line_ptr->c[0], line_ptr->c[1], line_ptr->c[2]); } while( (line_ptr = (line_t*)utarray_next(lines, line_ptr))) { if (strncmp(line_ptr->type, "f ", 2) == 0) { if (size == 4) { fprintf(out, "4 %d %d %d %d\n", line_ptr->vs[0] - 1, line_ptr->vs[1] - 1, line_ptr->vs[2] - 1, line_ptr->vs[3] - 1); } else { fprintf(out, "3 %d %d %d\n", line_ptr->vs[0] - 1, line_ptr->vs[1] - 1, line_ptr->vs[2] - 1); } } } fclose(out); utarray_free(lines); free(verts); } static void export_as_obj(const char *path) { path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "obj\0*.obj\0", NULL, "untitled.obj"); if (!path) return; wavefront_export(goxel->layers_mesh, path); } ACTION_REGISTER(export_as_obj, .help = "Export the image as a wavefront obj file", .cfunc = export_as_obj, .csig = "vp", .file_format = { .name = "obj", .ext = "*.obj\0", }, ) static void export_as_ply(const char *path) { path = path ?: noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "ply\0*.ply\0", NULL, "untitled.ply"); if (!path) return; ply_export(goxel->layers_mesh, path); } ACTION_REGISTER(export_as_ply, .help = "Save the image as a ply file", .cfunc = export_as_ply, .csig = "vp", .file_format = { .name = "ply", .ext = "*.ply\0", }, ) goxel-0.7.2/src/gesture.c000066400000000000000000000142071317651647700152740ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" // Still experimental gestures manager. // XXX: this value should be set depending on the screen resolution. static float g_start_dist = 8; static bool rect_contains(vec4_t rect, vec2_t pos) { return pos.x >= rect.x && pos.x < rect.x + rect.z && pos.y >= rect.y && pos.y < rect.y + rect.w; } static float get_angle(vec2_t a0, vec2_t a1, vec2_t b0, vec2_t b1) { vec2_t u = vec2_normalized(vec2_sub(a1, a0)); vec2_t v = vec2_normalized(vec2_sub(b1, b0)); float dot = vec2_dot(u, v); float det = vec2_cross(u, v); return atan2(det, dot); } static int update(gesture_t *gest, const inputs_t *inputs, int mask) { const touch_t *ts = inputs->touches; int nb_ts = 0; int i, j; for (i = 0; i < ARRAY_SIZE(inputs->touches); i++) { for (j = 0; j < ARRAY_SIZE(inputs->touches[i].down); j++) { if (ts[i].down[j]) { nb_ts++; break; } } } if (gest->type == GESTURE_DRAG) { switch (gest->state) { case GESTURE_POSSIBLE: if (nb_ts == 1 && ts[0].down[gest->button]) { gest->start_pos[0] = ts[0].pos; gest->pos = gest->start_pos[0]; if (!rect_contains(gest->view, gest->pos)) { gest->state = GESTURE_FAILED; break; } gest->state = (mask & (GESTURE_CLICK | GESTURE_PINCH)) ? GESTURE_RECOGNISED : GESTURE_BEGIN; } break; case GESTURE_RECOGNISED: if (vec2_dist(gest->start_pos[0], ts[0].pos) >= g_start_dist) gest->state = GESTURE_BEGIN; if (nb_ts == 0) { gest->state = (!(mask & GESTURE_CLICK)) ? GESTURE_BEGIN : GESTURE_FAILED; } if (nb_ts > 1) gest->state = GESTURE_FAILED; break; case GESTURE_BEGIN: case GESTURE_UPDATE: gest->pos = ts[0].pos; gest->state = GESTURE_UPDATE; if (!ts[0].down[gest->button]) gest->state = GESTURE_END; break; } } if (gest->type == GESTURE_CLICK) { gest->pos = ts[0].pos; switch (gest->state) { case GESTURE_POSSIBLE: if (ts[0].down[gest->button]) { gest->start_pos[0] = ts[0].pos; gest->state = GESTURE_RECOGNISED; } break; case GESTURE_RECOGNISED: if (!ts[0].down[gest->button]) gest->state = GESTURE_TRIGGERED; break; } } if (gest->type == GESTURE_PINCH) { switch (gest->state) { case GESTURE_POSSIBLE: if (ts[0].down[0] && ts[1].down[0]) { gest->state = GESTURE_BEGIN; gest->start_pos[0] = ts[0].pos; gest->start_pos[1] = ts[1].pos; gest->pinch = 1; gest->rotation = 0; gest->pos = vec2_mix(ts[0].pos, ts[1].pos, 0.5); } break; case GESTURE_BEGIN: case GESTURE_UPDATE: gest->state = GESTURE_UPDATE; gest->pinch = vec2_dist(ts[0].pos, ts[1].pos) / vec2_dist(gest->start_pos[0], gest->start_pos[1]); gest->rotation = get_angle(gest->start_pos[0], gest->start_pos[1], ts[0].pos, ts[1].pos); gest->pos = vec2_mix(ts[0].pos, ts[1].pos, 0.5); if (!ts[0].down[0] || !ts[1].down[0]) gest->state = GESTURE_END; break; } } return 0; } int gesture_update(int nb, gesture_t *gestures[], const inputs_t *inputs, const vec4_t *view, void *user) { int i, j, mask = 0; bool allup = true; gesture_t *gest, *triggered = NULL; for (i = 0; allup && i < ARRAY_SIZE(inputs->touches); i++) { for (j = 0; allup && j < ARRAY_SIZE(inputs->touches[i].down); j++) { if (inputs->touches[i].down[j]) { allup = false; break; } } } for (i = 0; i < nb; i++) { gest = gestures[i]; if (gest->state == GESTURE_POSSIBLE) mask |= gest->type; } for (i = 0; i < nb; i++) { gest = gestures[i]; gest->view = *view; if ((gest->state == GESTURE_FAILED) && allup) { gest->state = GESTURE_POSSIBLE; } if (IS_IN(gest->state, GESTURE_END, GESTURE_TRIGGERED)) gest->state = GESTURE_POSSIBLE; update(gest, inputs, mask); if (IS_IN(gest->state, GESTURE_BEGIN, GESTURE_UPDATE, GESTURE_END, GESTURE_TRIGGERED)) { gest->callback(gest, user); triggered = gest; break; } } // If one gesture started, fail all the other gestures. if (triggered && triggered->state == GESTURE_BEGIN) { for (i = 0; i < nb; i++) { gest = gestures[i]; if (gest != triggered) gest->state = GESTURE_FAILED; } } // Special case for the hover gesture. if (!triggered && allup) { for (i = 0; i < nb; i++) { gest = gestures[i]; if (gest->type != GESTURE_HOVER) continue; gest->pos = inputs->touches[0].pos; gest->callback(gest, user); triggered = gest; } } return triggered ? 1 : 0; } goxel-0.7.2/src/gesture3d.c000066400000000000000000000041051317651647700155170ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" int gesture3d(gesture3d_t *gest, cursor_t *curs, void *user) { bool pressed = curs->flags & CURSOR_PRESSED; int r, ret = 0; gest->cursor = curs; if (gest->state == GESTURE_FAILED && !pressed) gest->state = GESTURE_POSSIBLE; if (gest->type == GESTURE_DRAG) { switch (gest->state) { case GESTURE_POSSIBLE: if (curs->snaped && pressed) gest->state = GESTURE_BEGIN; break; case GESTURE_BEGIN: case GESTURE_UPDATE: gest->state = GESTURE_UPDATE; if (!pressed) gest->state = GESTURE_END; break; } } if (gest->type == GESTURE_HOVER) { switch (gest->state) { case GESTURE_POSSIBLE: if (curs->snaped && !pressed) gest->state = GESTURE_BEGIN; break; case GESTURE_BEGIN: case GESTURE_UPDATE: gest->state = GESTURE_UPDATE; if (pressed) gest->state = GESTURE_END; break; } } if (IS_IN(gest->state, GESTURE_BEGIN, GESTURE_UPDATE, GESTURE_END)) { r = gest->callback(gest, user); if (r == GESTURE_FAILED) { gest->state = GESTURE_FAILED; ret = 0; } else { ret = gest->state; } } if (gest->state == GESTURE_END) gest->state = GESTURE_POSSIBLE; return ret; } goxel-0.7.2/src/goxel.c000066400000000000000000000703351317651647700147400ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include goxel_t *goxel = NULL; static void unpack_pos_data(uint32_t v, int pos[3], int *face, int *cube_id) { assert(BLOCK_SIZE == 16); int x, y, z, f, i; x = v >> 28; y = (v >> 24) & 0x0f; z = (v >> 20) & 0x0f; f = (v >> 16) & 0x0f; i = v & 0xffff; assert(f < 6); pos[0] = x; pos[1] = y; pos[2] = z; *face = f; *cube_id = i; } // XXX: can we merge this with unproject? static vec3_t unproject_delta(const vec3_t *win, const mat4_t *model, const mat4_t *proj, const vec4_t *view) { mat4_t inv = mat4_mul(*proj, *model); mat4_invert(&inv); // XXX: check for return value. vec4_t norm_pos = vec4( win->x / view->v[2], win->y / view->v[3], 0, 0); return mat4_mul_vec(inv, norm_pos).xyz; } // XXX: lot of cleanup to do here. bool goxel_unproject_on_plane(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, const plane_t *plane, vec3_t *out, vec3_t *normal) { // If the angle between the screen and the plane is close to 90 deg, // the projection fails. This prevents projecting too far away. const float min_angle_cos = 0.1; // XXX: pos should already be in windows coordinates. vec3_t wpos = vec3(pos->x, pos->y, 0); vec3_t opos; vec3_t onorm; camera_get_ray(&goxel->camera, &wpos.xy, view, &opos, &onorm); if (fabs(vec3_dot(onorm, plane->n)) <= min_angle_cos) return false; if (!plane_line_intersection(*plane, opos, onorm, out)) return false; *out = mat4_mul_vec3(plane->mat, *out); *normal = plane->n; return true; } bool goxel_unproject_on_box(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, const box_t *box, bool inside, vec3_t *out, vec3_t *normal, int *face) { int f; vec3_t wpos = vec3(pos->x, pos->y, 0); vec3_t opos; vec3_t onorm; plane_t plane; if (box_is_null(*box)) return false; camera_get_ray(&goxel->camera, &wpos.xy, view, &opos, &onorm); for (f = 0; f < 6; f++) { plane.mat = box->mat; mat4_imul(&plane.mat, FACES_MATS[f]); if (!inside && vec3_dot(plane.n, onorm) >= 0) continue; if (inside && vec3_dot(plane.n, onorm) <= 0) continue; if (!plane_line_intersection(plane, opos, onorm, out)) continue; if (!(out->x >= -1 && out->x < 1 && out->y >= -1 && out->y < 1)) continue; if (face) *face = f; *out = mat4_mul_vec3(plane.mat, *out); *normal = vec3_normalized(plane.n); if (inside) vec3_imul(normal, -1); return true; } return false; } bool goxel_unproject_on_mesh(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, mesh_t *mesh, vec3_t *out, vec3_t *normal) { vec2_t view_size = view->zw; // XXX: No need to render the fbo if it is not dirty. if (goxel->pick_fbo && !vec2_equal( vec2(goxel->pick_fbo->w, goxel->pick_fbo->h), view_size)) { texture_delete(goxel->pick_fbo); goxel->pick_fbo = NULL; } if (!goxel->pick_fbo) { goxel->pick_fbo = texture_new_buffer( view_size.x, view_size.y, TF_DEPTH); } renderer_t rend = { .view_mat = goxel->rend.view_mat, .proj_mat = goxel->rend.proj_mat, .settings = goxel->rend.settings, }; uint32_t pixel; int voxel_pos[3]; int face, block_id, block_pos[3]; int x, y; int rect[4] = {0, 0, view_size.x, view_size.y}; uint8_t clear_color[4] = {0, 0, 0, 0}; rend.settings.shadow = 0; rend.fbo = goxel->pick_fbo->framebuffer; rend.scale = 1; render_mesh(&rend, mesh, EFFECT_RENDER_POS); render_submit(&rend, rect, clear_color); x = round(pos->x - view->x); y = round(pos->y - view->y); GL(glViewport(0, 0, goxel->pick_fbo->w, goxel->pick_fbo->h)); if (x < 0 || x >= view_size.x || y < 0 || y >= view_size.y) return false; GL(glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel)); unpack_pos_data(pixel, voxel_pos, &face, &block_id); if (!block_id) return false; render_get_block_pos(&rend, mesh, block_id, block_pos); *out = vec3(block_pos[0] + voxel_pos[0] + 0.5, block_pos[1] + voxel_pos[1] + 0.5, block_pos[2] + voxel_pos[2] + 0.5); normal->x = FACES_NORMALS[face][0]; normal->y = FACES_NORMALS[face][1]; normal->z = FACES_NORMALS[face][2]; vec3_iaddk(out, *normal, 0.5); return true; } int goxel_unproject(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, int snap_mask, float offset, vec3_t *out, vec3_t *normal) { int i, ret = 0; vec3_t p = vec3_zero, n = vec3_zero; bool r = false; float dist, best = INFINITY; // If tool_plane is set, we specifically use it. if (!plane_is_null(goxel->tool_plane)) { r = goxel_unproject_on_plane(goxel, view, pos, &goxel->tool_plane, out, normal); ret = r ? SNAP_PLANE : 0; goto end; } for (i = 0; i < 7; i++) { if (!(snap_mask & (1 << i))) continue; if ((1 << i) == SNAP_MESH) { r = goxel_unproject_on_mesh(goxel, view, pos, goxel->pick_mesh, &p, &n); } if ((1 << i) == SNAP_PLANE) r = goxel_unproject_on_plane(goxel, view, pos, &goxel->plane, &p, &n); if ((1 << i) == SNAP_SELECTION_IN) r = goxel_unproject_on_box(goxel, view, pos, &goxel->selection, true, &p, &n, NULL); if ((1 << i) == SNAP_SELECTION_OUT) r = goxel_unproject_on_box(goxel, view, pos, &goxel->selection, false, &p, &n, NULL); if ((1 << i) == SNAP_LAYER_OUT) { box_t box = mesh_get_box(goxel->image->active_layer->mesh, true); r = goxel_unproject_on_box(goxel, view, pos, &box, false, &p, &n, NULL); } if ((1 << i) == SNAP_IMAGE_BOX) r = goxel_unproject_on_box(goxel, view, pos, &goxel->image->box, true, &p, &n, NULL); if ((1 << i) == SNAP_IMAGE_BOX) r = goxel_unproject_on_box(goxel, view, pos, &goxel->image->box, true, &p, &n, NULL); if ((1 << i) == SNAP_CAMERA) { camera_get_ray(&goxel->camera, pos, view, &p, &n); r = true; } if (!r) continue; dist = -mat4_mul_vec3(goxel->camera.view_mat, p).z; if (dist < 0 || dist > best) continue; *out = p; *normal = n; ret = 1 << i; if ((1 << i) == SNAP_IMAGE_BOX) { best = dist; continue; } break; } end: if (ret && offset) vec3_iaddk(out, *normal, offset); if (ret && (snap_mask & SNAP_ROUNDED)) { out->x = round(out->x - 0.5) + 0.5; out->y = round(out->y - 0.5) + 0.5; out->z = round(out->z - 0.5) + 0.5; } return ret; } static int on_drag(const gesture_t *gest, void *user); static int on_pan(const gesture_t *gest, void *user); static int on_rotate(const gesture_t *gest, void *user); static int on_hover(const gesture_t *gest, void *user); void goxel_init(goxel_t *gox) { goxel = gox; memset(goxel, 0, sizeof(*goxel)); render_init(); shapes_init(); sound_init(); goxel->camera.ofs = vec3_zero; goxel->camera.rot = quat_identity; goxel->camera.dist = 128; goxel->camera.aspect = 1; quat_irotate(&goxel->camera.rot, -M_PI / 4, 1, 0, 0); quat_irotate(&goxel->camera.rot, -M_PI / 4, 0, 0, 1); goxel->image = image_new(); goxel->layers_mesh = mesh_new(); goxel->pick_mesh = mesh_new(); goxel->render_mesh = mesh_new(); goxel_update_meshes(goxel, -1); goxel->selection = box_null; vec4_set(goxel->back_color, 70, 70, 70, 255); vec4_set(goxel->grid_color, 19, 19, 19, 255); vec4_set(goxel->image_box_color, 204, 204, 255, 255); // Load and set default palette. palette_load_all(&goxel->palettes); DL_FOREACH(goxel->palettes, goxel->palette) { if (strcmp(goxel->palette->name, "DB32") == 0) break; } goxel->palette = goxel->palette ?: goxel->palettes; action_exec2("tool_set_brush", ""); goxel->tool_radius = 0.5; goxel->painter = (painter_t) { .shape = &shape_cube, .mode = MODE_OVER, .smoothness = 0, .color = {255, 255, 255, 255}, }; goxel->rend = (renderer_t) { .light = { .pitch = 10 * DD2R, .yaw = 120 * DD2R, .fixed = true, .intensity = 1. }, }; render_get_default_settings(0, NULL, &goxel->rend.settings); model3d_init(); goxel->plane = plane(vec3_zero, vec3(1, 0, 0), vec3(0, 1, 0)); goxel->snap_mask = SNAP_PLANE | SNAP_MESH | SNAP_IMAGE_BOX; goxel->gestures.drag = (gesture_t) { .type = GESTURE_DRAG, .button = 0, .callback = on_drag, }; goxel->gestures.pan = (gesture_t) { .type = GESTURE_DRAG, .button = 2, .callback = on_pan, }; goxel->gestures.rotate = (gesture_t) { .type = GESTURE_DRAG, .button = 1, .callback = on_rotate, }; goxel->gestures.hover = (gesture_t) { .type = GESTURE_HOVER, .callback = on_hover, }; action_exec2("settings_load", ""); } void goxel_release(goxel_t *goxel) { proc_release(&goxel->proc); gui_release(); } void goxel_iter(goxel_t *goxel, inputs_t *inputs) { goxel->frame_time = sys_get_time(); goxel_set_help_text(goxel, NULL); goxel_set_hint_text(goxel, NULL); goxel->screen_size[0] = inputs->window_size[0]; goxel->screen_size[1] = inputs->window_size[1]; goxel->screen_scale = inputs->scale; goxel->rend.fbo = inputs->framebuffer; goxel->rend.scale = inputs->scale; camera_update(&goxel->camera); if (goxel->image->active_camera) camera_set(goxel->image->active_camera, &goxel->camera); goxel->rend.view_mat = goxel->camera.view_mat; goxel->rend.proj_mat = goxel->camera.proj_mat; gui_iter(goxel, inputs); sound_iter(); goxel->frame_count++; } static quat_t compute_view_rotation(const quat_t *rot, const vec2_t *start_pos, const vec2_t *end_pos, const vec4_t *view) { quat_t q1, q2; float x1, y1, x2, y2, x_rot, z_rot; vec4_t x_axis; x1 = start_pos->x / view->z; y1 = start_pos->y / view->w; x2 = end_pos->x / view->z; y2 = end_pos->y / view->w; z_rot = (x2 - x1) * 2 * M_PI; x_rot = -(y2 - y1) * 2 * M_PI; q1 = quat_from_axis(z_rot, 0, 0, 1); x_axis = quat_mul_vec4(quat_conjugate(quat_mul(*rot, q1)), vec4(1, 0, 0, 0)); q2 = quat_from_axis(x_rot, x_axis.x, x_axis.y, x_axis.z); return quat_mul(q1, q2); } static void set_cursor_hint(cursor_t *curs) { const char *snap_str = NULL; if (!curs->snaped) { goxel_set_hint_text(goxel, NULL); return; } if (curs->snaped == SNAP_MESH) snap_str = "mesh"; if (curs->snaped == SNAP_PLANE) snap_str = "plane"; if (IS_IN(curs->snaped, SNAP_SELECTION_IN, SNAP_SELECTION_OUT)) snap_str = "selection"; goxel_set_hint_text(goxel, "[%.0f %.0f %.0f] (%s)", curs->pos.x - 0.5, curs->pos.y - 0.5, curs->pos.z - 0.5, snap_str); } static int on_drag(const gesture_t *gest, void *user) { cursor_t *c = &goxel->cursor; if (gest->state == GESTURE_BEGIN) c->flags |= CURSOR_PRESSED; if (gest->state == GESTURE_END) c->flags &= ~CURSOR_PRESSED; c->snaped = goxel_unproject( goxel, &gest->view, &gest->pos, c->snap_mask, c->snap_offset, &c->pos, &c->normal); // Set some default values. The tools can override them. // XXX: would be better to reset the cursor when we change tool! c->snap_mask = goxel->snap_mask; set_flag(&c->snap_mask, SNAP_ROUNDED, goxel->painter.smoothness == 0); c->snap_offset = 0; return 0; } static int on_pan(const gesture_t *gest, void *user) { if (gest->state == GESTURE_BEGIN) { goxel->move_origin.camera_ofs = goxel->camera.ofs; goxel->move_origin.pos = gest->pos; } vec3_t wpos = vec3(gest->pos.x, gest->pos.y, 0); vec3_t worigin_pos = vec3(goxel->move_origin.pos.x, goxel->move_origin.pos.y, 0); vec3_t wdelta = vec3_sub(wpos, worigin_pos); vec3_t odelta = unproject_delta(&wdelta, &goxel->camera.view_mat, &goxel->camera.proj_mat, &gest->view); vec3_imul(&odelta, 2); // XXX: why do I need that? if (!goxel->camera.ortho) vec3_imul(&odelta, goxel->camera.dist); goxel->camera.ofs = vec3_add(goxel->move_origin.camera_ofs, odelta); return 0; } static int on_rotate(const gesture_t *gest, void *user) { if (gest->state == GESTURE_BEGIN) { goxel->move_origin.rotation = goxel->camera.rot; goxel->move_origin.pos = gest->pos; } goxel->camera.rot = quat_mul(goxel->move_origin.rotation, compute_view_rotation(&goxel->move_origin.rotation, &goxel->move_origin.pos, &gest->pos, &gest->view)); return 0; } static int on_hover(const gesture_t *gest, void *user) { cursor_t *c = &goxel->cursor; c->snaped = goxel_unproject( goxel, &gest->view, &gest->pos, c->snap_mask, c->snap_offset, &c->pos, &c->normal); set_cursor_hint(c); c->flags &= ~CURSOR_PRESSED; // Set some default values. The tools can override them. // XXX: would be better to reset the cursor when we change tool! c->snap_mask = goxel->snap_mask; set_flag(&c->snap_mask, SNAP_ROUNDED, goxel->painter.smoothness == 0); c->snap_offset = 0; return 0; } // XXX: Cleanup this. void goxel_mouse_in_view(goxel_t *goxel, const vec4_t *view, const inputs_t *inputs) { vec4_t x_axis; gesture_t *gests[] = {&goxel->gestures.drag, &goxel->gestures.pan, &goxel->gestures.rotate, &goxel->gestures.hover}; gesture_update(4, gests, inputs, view, NULL); set_flag(&goxel->cursor.flags, CURSOR_SHIFT, inputs->keys[KEY_LEFT_SHIFT]); set_flag(&goxel->cursor.flags, CURSOR_CTRL, inputs->keys[KEY_CONTROL]); goxel->painter.box = box_is_null(goxel->image->box) ? NULL : &goxel->image->box; tool_iter(goxel->tool, view); if (inputs->mouse_wheel) { goxel->camera.dist /= pow(1.1, inputs->mouse_wheel); // Auto adjust the camera rotation position. vec3_t p, n; if (goxel_unproject_on_mesh(goxel, view, &inputs->touches[0].pos, goxel->pick_mesh, &p, &n)) { camera_set_target(&goxel->camera, &p); } return; } // handle keyboard rotations if (inputs->keys[KEY_LEFT]) quat_irotate(&goxel->camera.rot, 0.05, 0, 0, +1); if (inputs->keys[KEY_RIGHT]) quat_irotate(&goxel->camera.rot, 0.05, 0, 0, -1); if (inputs->keys[KEY_UP]) { x_axis = quat_mul_vec4(quat_conjugate(goxel->camera.rot), vec4(1, 0, 0, 0)); quat_irotate(&goxel->camera.rot, -0.05, x_axis.x, x_axis.y, x_axis.z); } if (inputs->keys[KEY_DOWN]) { x_axis = quat_mul_vec4(quat_conjugate(goxel->camera.rot), vec4(1, 0, 0, 0)); quat_irotate(&goxel->camera.rot, +0.05, x_axis.x, x_axis.y, x_axis.z); } // C: recenter the view: if (inputs->keys['C']) { vec3_t p, n; if (goxel_unproject_on_mesh(goxel, view, &inputs->touches[0].pos, goxel->pick_mesh, &p, &n)) { camera_set_target(&goxel->camera, &p); } } } void goxel_render(goxel_t *goxel) { GL(glViewport(0, 0, goxel->screen_size[0] * goxel->screen_scale, goxel->screen_size[1] * goxel->screen_scale)); GL(glBindFramebuffer(GL_FRAMEBUFFER, goxel->rend.fbo)); GL(glClearColor(0, 0, 0, 1)); GL(glStencilMask(0xFF)); GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); gui_render(); } static void render_export_viewport(goxel_t *goxel, const vec4_t *view) { // Render the export viewport. int w = goxel->image->export_width; int h = goxel->image->export_height; float aspect = (float)w/h; plane_t plane; plane.mat = mat4_identity; if (aspect < goxel->camera.aspect) { mat4_iscale(&plane.mat, aspect / goxel->camera.aspect, 1, 1); } else { mat4_iscale(&plane.mat, 1, goxel->camera.aspect / aspect, 1); } render_rect(&goxel->rend, &plane, EFFECT_STRIP); } void goxel_render_view(goxel_t *goxel, const vec4_t *rect) { layer_t *layer; renderer_t *rend = &goxel->rend; goxel->camera.aspect = rect->z / rect->w; camera_update(&goxel->camera); render_mesh(rend, goxel->render_mesh, 0); // Render all the image layers. DL_FOREACH(goxel->image->layers, layer) { if (layer->visible && layer->image) render_img(rend, layer->image, &layer->mat, EFFECT_NO_SHADING); } if (goxel->tool->id == TOOL_SELECTION) render_box(rend, &goxel->selection, NULL, EFFECT_STRIP | EFFECT_WIREFRAME); // XXX: make a toggle for debug informations. if ((0)) { box_t b; uint8_t c[4]; vec4_set(c, 0, 255, 0, 80); b = mesh_get_box(goxel->layers_mesh, true); render_box(rend, &b, c, EFFECT_WIREFRAME); vec4_set(c, 0, 255, 255, 80); b = mesh_get_box(goxel->layers_mesh, false); render_box(rend, &b, c, EFFECT_WIREFRAME); } if (!goxel->plane_hidden) render_plane(rend, &goxel->plane, goxel->grid_color); if (!box_is_null(goxel->image->box)) render_box(rend, &goxel->image->box, goxel->image_box_color, EFFECT_SEE_BACK); if (goxel->show_export_viewport) render_export_viewport(goxel, rect); } void image_update(image_t *img); void goxel_update_meshes(goxel_t *goxel, int mask) { layer_t *layer; mesh_t *mesh; image_update(goxel->image); if ( (mask & MESH_LAYERS) || (mask & MESH_PICK) || ((mask & MESH_RENDER) && !goxel->tool_mesh)) { mesh_clear(goxel->layers_mesh); DL_FOREACH(goxel->image->layers, layer) { if (!layer->visible) continue; mesh_merge(goxel->layers_mesh, layer->mesh, MODE_OVER); } } if ((mask & MESH_RENDER) && goxel->tool_mesh) { mesh_clear(goxel->render_mesh); DL_FOREACH(goxel->image->layers, layer) { if (!layer->visible) continue; mesh = layer->mesh; if (mesh == goxel->image->active_layer->mesh) mesh = goxel->tool_mesh; mesh_merge(goxel->render_mesh, mesh, MODE_OVER); } } if ((mask & MESH_RENDER) && !goxel->tool_mesh) mesh_set(goxel->render_mesh, goxel->layers_mesh); if (mask & MESH_PICK) mesh_set(goxel->pick_mesh, goxel->layers_mesh); } // Render the view into an RGBA buffer. void goxel_render_to_buf(uint8_t *buf, int w, int h) { camera_t camera = goxel->camera; mesh_t *mesh; texture_t *fbo; renderer_t rend = goxel->rend; int rect[4] = {0, 0, w * 2, h * 2}; uint8_t *tmp_buf; uint8_t clear_color[4] = {0, 0, 0, 0}; camera.aspect = (float)w / h; mesh = goxel->layers_mesh; fbo = texture_new_buffer(w * 2, h * 2, TF_DEPTH); camera_update(&camera); rend.view_mat = camera.view_mat; rend.proj_mat = camera.proj_mat; rend.fbo = fbo->framebuffer; render_mesh(&rend, mesh, 0); render_submit(&rend, rect, clear_color); tmp_buf = calloc(w * h * 4 , 4); texture_get_data(fbo, w * 2, h * 2, 4, tmp_buf); img_downsample(tmp_buf, w * 2, h * 2, 4, buf); free(tmp_buf); texture_delete(fbo); } static void export_as(const char *type, const char *path) { char id[128]; assert(path); // If not provided, try to guess the type from the path extension. if (!type) { type = strrchr(path, '.'); if (!type) { LOG_E("Cannot guess file extension"); return; } type++; } sprintf(id, "export_as_%s", type); action_exec2(id, "p", path); } ACTION_REGISTER(export_as, .help = "Export the image", .cfunc = export_as, .csig = "vpp", ) // XXX: we could merge all the set_xxx_text function into a single one. void goxel_set_help_text(goxel_t *goxel, const char *msg, ...) { va_list args; free(goxel->help_text); goxel->help_text = NULL; if (!msg) return; va_start(args, msg); vasprintf(&goxel->help_text, msg, args); va_end(args); } void goxel_set_hint_text(goxel_t *goxel, const char *msg, ...) { va_list args; free(goxel->hint_text); goxel->hint_text = NULL; if (!msg) return; va_start(args, msg); vasprintf(&goxel->hint_text, msg, args); va_end(args); } void goxel_import_image_plane(goxel_t *goxel, const char *path) { layer_t *layer; texture_t *tex; tex = texture_new_image(path, TF_NEAREST); if (!tex) return; image_history_push(goxel->image); layer = image_add_layer(goxel->image); sprintf(layer->name, "img"); layer->image = tex; mat4_iscale(&layer->mat, layer->image->w, layer->image->h, 1); } static int search_action_for_format_cb(const action_t *a, void *user) { const char *path = USER_GET(user, 0); const char *type = USER_GET(user, 1); const action_t **ret = USER_GET(user, 2); if (!a->file_format.ext) return 0; if (!str_startswith(a->id, type)) return 0; if (!str_endswith(path, a->file_format.ext + 1)) return 0; *ret = a; return 1; } static int goxel_import_file(const char *path) { const action_t *a = NULL; if (str_endswith(path, ".gox")) { load_from_file(goxel, path); return 0; } actions_iter(search_action_for_format_cb, USER_PASS(path, "import_", &a)); if (!a) return -1; action_exec(a, "p", path); return 0; } ACTION_REGISTER(import, .help = "Import a file", .cfunc = goxel_import_file, .csig = "vp", .flags = ACTION_TOUCH_IMAGE, ) static int goxel_export_to_file(const char *path) { const action_t *a = NULL; actions_iter(search_action_for_format_cb, USER_PASS(path, "export_", &a)); if (!a) return -1; return action_exec(a, "p", path); } ACTION_REGISTER(export, .help = "Export to a file", .cfunc = goxel_export_to_file, .csig = "vp", ) static layer_t *cut_as_new_layer(image_t *img, layer_t *layer, box_t *box) { layer_t *new_layer; painter_t painter; img = img ?: goxel->image; layer = layer ?: img->active_layer; box = box ?: &goxel->selection; new_layer = image_duplicate_layer(img, layer); painter = (painter_t) { .shape = &shape_cube, .mode = MODE_INTERSECT, .color = {255, 255, 255, 255}, }; mesh_op(new_layer->mesh, &painter, box); painter.mode = MODE_SUB; mesh_op(layer->mesh, &painter, box); return new_layer; } ACTION_REGISTER(cut_as_new_layer, .help = "Cut into a new layer", .cfunc = cut_as_new_layer, .csig = "vppp", .flags = ACTION_TOUCH_IMAGE, ) static void reset_selection(void) { goxel->selection = box_null; } ACTION_REGISTER(reset_selection, .help = "Reset the selection", .cfunc = reset_selection, .csig = "vp", ) static void fill_selection(layer_t *layer) { if (box_is_null(goxel->selection)) return; layer = layer ?: goxel->image->active_layer; mesh_op(layer->mesh, &goxel->painter, &goxel->selection); goxel_update_meshes(goxel, -1); } ACTION_REGISTER(fill_selection, .help = "Fill the selection with the current paint settings", .cfunc = fill_selection, .csig = "vp", .flags = ACTION_TOUCH_IMAGE, ) static int show_grid_action(const action_t *a, astack_t *s) { if (stack_type(s, 0) == 'b') goxel->plane_hidden = !stack_get_b(s, 0); stack_push_b(s, !goxel->plane_hidden); return 0; } ACTION_REGISTER(grid_visible, .help = "Show the grid", .func = show_grid_action, .shortcut = "#", .flags = ACTION_TOGGLE, ) static void copy_action(void) { painter_t painter; mesh_delete(goxel->clipboard.mesh); goxel->clipboard.box = goxel->selection; goxel->clipboard.mesh = mesh_copy(goxel->image->active_layer->mesh); if (!box_is_null(goxel->selection)) { painter = (painter_t) { .shape = &shape_cube, .mode = MODE_INTERSECT, .color = {255, 255, 255, 255}, }; mesh_op(goxel->clipboard.mesh, &painter, &goxel->selection); } } static void past_action(void) { mesh_t *mesh = goxel->image->active_layer->mesh; mesh_t *tmp; vec3_t p1, p2; mat4_t mat = mat4_identity; if (!goxel->clipboard.mesh) return; tmp = mesh_copy(goxel->clipboard.mesh); if ( !box_is_null(goxel->selection) && !box_is_null(goxel->clipboard.box)) { p1 = goxel->selection.p; p2 = goxel->clipboard.box.p; mat4_itranslate(&mat, +p1.x, +p1.y, +p1.z); mat4_itranslate(&mat, -p2.x, -p2.y, -p2.z); mesh_move(tmp, &mat); } mesh_merge(mesh, tmp, MODE_OVER); mesh_delete(tmp); } ACTION_REGISTER(copy, .help = "Copy", .cfunc = copy_action, .csig = "v", .shortcut = "Ctrl C", .flags = 0, ) ACTION_REGISTER(past, .help = "Past", .cfunc = past_action, .csig = "v", .shortcut = "Ctrl V", .flags = ACTION_TOUCH_IMAGE, ) #define HS2 (M_SQRT2 / 2.0) static int view_default(const action_t *a, astack_t *s) { goxel->camera.rot = quat_identity; quat_irotate(&goxel->camera.rot, -M_PI / 4, 1, 0, 0); quat_irotate(&goxel->camera.rot, -M_PI / 4, 0, 0, 1); goxel_update_meshes(goxel, -1); return 0; } static int view_set(const action_t *a, astack_t *s) { goxel->camera.rot = *((quat_t*)a->data); goxel_update_meshes(goxel, -1); return 0; } ACTION_REGISTER(view_left, .help = "Set camera view to left", .func = view_set, .data = &QUAT(0.5, -0.5, 0.5, 0.5), .shortcut = "Ctrl 3", ) ACTION_REGISTER(view_right, .help = "Set camera view to right", .func = view_set, .data = &QUAT(-0.5, 0.5, 0.5, 0.5), .shortcut = "3", ) ACTION_REGISTER(view_top, .help = "Set camera view to top", .func = view_set, .data = &QUAT(1, 0, 0, 0), .shortcut = "7", ) ACTION_REGISTER(view_default, .help = "Set camera view to default", .func = view_default, .shortcut = "5", ) ACTION_REGISTER(view_front, .help = "Set camera view to front", .func = view_set, .data = &QUAT(HS2, -HS2, 0, 0), .shortcut = "1", ) static void quit(void) { goxel->quit = true; } ACTION_REGISTER(quit, .help = "Quit the application", .cfunc = quit, .csig = "v", .shortcut = "Ctrl Q", ) static void undo(void) { image_undo(goxel->image); } static void redo(void) { image_redo(goxel->image); } ACTION_REGISTER(undo, .help = "Undo", .cfunc = undo, .csig = "v", .shortcut = "Ctrl Z", ) ACTION_REGISTER(redo, .help = "Redo", .cfunc = redo, .csig = "v", .shortcut = "Ctrl Y", ) goxel-0.7.2/src/goxel.h000066400000000000000000001114701317651647700147410ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #ifndef GOXEL_H #define GOXEL_H #ifndef _GNU_SOURCE # define _GNU_SOURCE #endif #ifndef NOMINMAX # define NOMINMAX #endif #include "vec.h" #include "utlist.h" #include "uthash.h" #include "utarray.h" #include "noc_file_dialog.h" #include "block_def.h" #include "mesh.h" #include #include #include #include #include #include #define GOXEL_VERSION_STR "0.7.2" // #### Set the DEBUG macro #### #ifndef DEBUG # if !defined(NDEBUG) # define DEBUG 1 # else # define DEBUG 0 # endif #endif // ############################# // #### DEFINED macro ########## // DEFINE(NAME) returns 1 if NAME is defined to 1, 0 otherwise. #define DEFINED(macro) DEFINED_(macro) #define macrotest_1 , #define DEFINED_(value) DEFINED__(macrotest_##value) #define DEFINED__(comma) DEFINED___(comma 1, 0) #define DEFINED___(_, v, ...) v // ############################# // #### Logging macros ######### enum { GOX_LOG_VERBOSE = 2, GOX_LOG_DEBUG = 3, GOX_LOG_INFO = 4, GOX_LOG_WARN = 5, GOX_LOG_ERROR = 6, }; #ifndef LOG_LEVEL # if DEBUG # define LOG_LEVEL GOX_LOG_DEBUG # else # define LOG_LEVEL GOX_LOG_INFO # endif #endif #define LOG(level, msg, ...) do { \ if (level >= LOG_LEVEL) \ dolog(level, msg, __func__, __FILE__, __LINE__, ##__VA_ARGS__); \ } while(0) #define LOG_V(msg, ...) LOG(GOX_LOG_VERBOSE, msg, ##__VA_ARGS__) #define LOG_D(msg, ...) LOG(GOX_LOG_DEBUG, msg, ##__VA_ARGS__) #define LOG_I(msg, ...) LOG(GOX_LOG_INFO, msg, ##__VA_ARGS__) #define LOG_W(msg, ...) LOG(GOX_LOG_WARN, msg, ##__VA_ARGS__) #define LOG_E(msg, ...) LOG(GOX_LOG_ERROR, msg, ##__VA_ARGS__) // CHECK is similar to an assert, but the condition is tested even in release // mode. #if DEBUG #define CHECK(c) assert(c) #else #define CHECK(c) do { \ if (!(c)) { \ LOG_E("Error %s %s %d", __func__, __FILE__, __LINE__); \ exit(-1); \ } \ } while (0) #endif // I redefine asprintf so that if the function fails, we just crash the // application. I don't see how we can recover from an asprintf fails // anyway. #define asprintf(...) CHECK(asprintf(__VA_ARGS__) != -1) #define vasprintf(...) CHECK(vasprintf(__VA_ARGS__) != -1) // ############################# #ifdef __EMSCRIPTEN__ # include #endif // #### Include OpenGL ######### #define GL_GLEXT_PROTOTYPES #ifdef WIN32 # include # include "GL/glew.h" #endif #ifdef __APPLE__ # include "TargetConditionals.h" # if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR # define GLES2 1 # include # include # else # include # endif #else # ifdef GLES2 # include # include # else # include # endif #endif // ############################# // #### GL macro ############### #if DEBUG # define GL(line) ({ \ line; \ if (check_gl_errors(__FILE__, __LINE__)) assert(false); \ }) #else # define GL(line) line #endif // ############################# // ### Some useful inline functions / macros. #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) #define SWAP(x0, x) {typeof(x0) tmp = x0; x0 = x; x = tmp;} // Used to pass and get values to callback 'void *user' arguments. #define USER_PASS(...) ((const void*[]){__VA_ARGS__}) #define USER_GET(var, n) (((void**)var)[n]) // IS_IN(x, ...): returns true if x is equal to any of the other arguments. #define IS_IN(x, ...) ({ \ bool _ret = false; \ const typeof(x) _V[] = {__VA_ARGS__}; \ int _i; \ for (_i = 0; _i < (int)ARRAY_SIZE(_V); _i++) \ if (x == _V[_i]) _ret = true; \ _ret; \ }) // Some useful vector macros. #define vec4_set(v, x, y, z, w) do { \ (v)[0] = (x); (v)[1] = (y); (v)[2] = (z); (v)[3] = (w); } while(0) #define vec4_copy(a, b) do { \ (b)[0] = (a)[0]; (b)[1] = (a)[1]; (b)[2] = (a)[2]; (b)[3] = (a)[3]; \ } while (0) #define vec4_equal(a, b) ({ \ (a)[0] == (b)[0] && \ (a)[1] == (b)[1] && \ (a)[2] == (b)[2] && \ (a)[3] == (b)[3]; }) // Convertion between radian and degree. #define DR2D (180 / M_PI) #define DD2R (M_PI / 180) #define KB 1024 #define MB (1024 * KB) #define GB (1024 * MB) #define min(a, b) ({ \ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ _a < _b ? _a : _b; \ }) #define max(a, b) ({ \ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ _a > _b ? _a : _b; \ }) #define max3(x, y, z) (max((x), max((y), (z)))) #define min3(x, y, z) (min((x), min((y), (z)))) #define clamp(x, a, b) (min(max(x, a), b)) #define sign(x) ({ \ __typeof__ (x) _x = (x); \ (_x > 0) ? +1 : (_x < 0)? -1 : 0; \ }) #define cmp(a, b) ({ \ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ (_a > _b) ? +1 : (_a < _b) ? -1 : 0; \ }) static inline float smoothstep(float edge0, float edge1, float x) { x = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f); return x * x * (3.0f - 2.0f * x); } static inline float mix(float x, float y, float t) { return (1.0 - t) * x + t * y; } static inline void set_flag(int *x, int flag, bool v) { v ? (*x |= flag) : (*x &= ~flag); } // ############################# // XXX: I should clean up a but the code of vec.h so that I can put those on // top. #include "box.h" #include "plane.h" // #### Utils ################## char *read_file(const char *path, int *size); // Used internally by the LOG macro void dolog(int level, const char *msg, const char *func, const char *file, int line, ...); int check_gl_errors(const char *file, int line); // Enum of all the gl extensions we care for. enum { GOX_GL_QCOM_tiled_rendering, GOX_GL_OES_packed_depth_stencil, GOX_GL_EXT_discard_framebuffer, GOX_GL_EXTENSIONS_COUNT }; bool _has_gl_extension(int extension); #define has_gl_extension(x) (_has_gl_extension(GOX_##x)) int create_program(const char *vertex_shader, const char *fragment_shader, const char *include); void delete_program(int prog); uint8_t *img_read(const char *path, int *width, int *height, int *bpp); uint8_t *img_read_from_mem(const char *data, int size, int *w, int *h, int *bpp); void img_write(const uint8_t *img, int w, int h, int bpp, const char *path); uint8_t *img_write_to_mem(const uint8_t *img, int w, int h, int bpp, int *size); void img_downsample(const uint8_t *img, int w, int h, int bpp, uint8_t *out); bool str_endswith(const char *str, const char *end); bool str_startswith(const char *s1, const char *s2); // Get gregorian date from unix time. int unix_to_dtf(double t, int *iy, int *im, int *id, int *h, int *m, int *s); int utf_16_to_8(const wchar_t *in16, char *out8, size_t size8); static inline bool str_equ(const char *s1, const char *s2) { return strcmp(s1, s2) == 0; } // List all the files in a directory. // flags: unused for the moment. // Return the number of directory found. int list_dir(const char *url, int flags, void *user, int (*f)(int i, const char *path, void *user)); // Convert from screen coordinate to world coordinates. // Similar to gluUnproject. vec3_t unproject(const vec3_t *win, const mat4_t *model, const mat4_t *proj, const vec4_t *view); // ############################# // #### System ################# void sys_log(const char *msg); // List all the files in a directory. int sys_list_dir(const char *dir, int (*callback)(const char *dir, const char *name, void *user), void *user); const char *sys_get_user_dir(void); int sys_make_dir(const char *path); const char *sys_get_clipboard_text(void* user); void sys_set_clipboard_text(void *user, const char *text); GLuint sys_get_screen_framebuffer(void); double sys_get_time(void); // Unix time. // ############################# // #### Dialogs ################ enum { DIALOG_FLAG_SAVE = 1 << 0, DIALOG_FLAG_OPEN = 1 << 1, DIALOG_FLAG_DIR = 1 << 2, }; // #### Texture ################ enum { TF_DEPTH = 1 << 0, TF_STENCIL = 1 << 1, TF_MIPMAP = 1 << 2, TF_KEEP = 1 << 3, TF_RGB = 1 << 4, TF_RGB_565 = 1 << 5, TF_HAS_TEX = 1 << 6, TF_HAS_FB = 1 << 7, TF_NEAREST = 1 << 8, }; typedef struct texture texture_t; struct texture { texture_t *next; // All the textures are in a global list. int ref; // For reference copy. char *path; // Only for image textures. int format; GLuint tex; int tex_w, tex_h; // The actual OpenGL texture size. int x, y, w, h; // Position of the sub texture. int flags; // This is only used for buffer textures. GLuint framebuffer, depth, stencil; }; texture_t *texture_new_image(const char *path, int flags); texture_t *texture_new_surface(int w, int h, int flags); texture_t *texture_new_buffer(int w, int h, int flags); void texture_get_data(const texture_t *tex, int w, int h, int bpp, uint8_t *buf); void texture_save_to_file(const texture_t *tex, const char *path); texture_t *texture_copy(texture_t *tex); void texture_delete(texture_t *tex); // ############################# // #### Action ################# // We support some basic reflexion of functions. We do this by registering the // functions with the ACTION_REGISTER macro. Once a function has been // registered, it is possible to query it (action_get) and call it // (action_exec). // Check the end of image.c to see some examples. The idea is that this will // make it much easier to add meta information to functions, like // documentation, shortcuts. Also in theory this should allow to add a // scripting engine on top of goxel quite easily. // XXX: this is still pretty experimental. This might change in the future. typedef struct astack astack_t; astack_t *stack_create(void); void stack_delete(astack_t *s); void stack_clear(astack_t *s); int stack_size(const astack_t *s); char stack_type(const astack_t *s, int i); void stack_push_i(astack_t *s, int i); void stack_push_p(astack_t *s, void *p); void stack_push_b(astack_t *s, bool b); int stack_get_i(const astack_t *s, int i); void *stack_get_p(const astack_t *s, int i); bool stack_get_b(const astack_t *s, int i); void stack_pop(astack_t *s); enum { ACTION_TOUCH_IMAGE = 1 << 0, // Push the undo history. // Toggle actions accept and return a boolean value. ACTION_TOGGLE = 1 << 1, }; // Represent an action. typedef struct action action_t; struct action { const char *id; // Globally unique id. const char *help; // Help text. int flags; const char *shortcut; // Optional shortcut. int icon; // Optional icon id. int (*func)(const action_t *a, astack_t *s); void *data; // cfunc and csig can be used to directly call any function. void *cfunc; const char *csig; // Used for export / import actions. struct { const char *name; const char *ext; } file_format; }; void action_register(const action_t *action); const action_t *action_get(const char *id); int action_exec(const action_t *action, const char *sig, ...); int action_execv(const action_t *action, const char *sig, va_list ap); void actions_iter(int (*f)(const action_t *action, void *user), void *user); // Convenience macro to call action_exec directly from an action id. #define action_exec2(id, sig, ...) \ action_exec(action_get(id), sig, ##__VA_ARGS__) // Convenience macro to register an action from anywere in a c file. #define ACTION_REGISTER(id_, ...) \ static const action_t GOX_action_##id_ = {.id = #id_, __VA_ARGS__}; \ static void GOX_register_action_##id_(void) __attribute__((constructor)); \ static void GOX_register_action_##id_(void) { \ action_register(&GOX_action_##id_); \ } // ############################# // All the icons positions inside icon.png (as Y*8 + X + 1). enum { ICON_NULL = 0, ICON_TOOL_BRUSH = 1, ICON_TOOL_SHAPE = 2, ICON_TOOL_LASER = 3, ICON_TOOL_PLANE = 4, ICON_TOOL_MOVE = 5, ICON_TOOL_PICK = 6, ICON_TOOL_SELECTION = 7, ICON_TOOL_PROCEDURAL = 8, ICON_MODE_ADD = 9, ICON_MODE_SUB = 10, ICON_MODE_PAINT = 11, ICON_TOOL_EXTRUDE = 12, ICON_SHAPE_SPHERE = 17, ICON_SHAPE_CUBE = 18, ICON_SHAPE_CYLINDER = 19, ICON_ADD = 25, ICON_REMOVE = 26, ICON_ARROW_DOWNWARD = 27, ICON_ARROW_UPWARD = 28, ICON_VISIBILITY = 29, ICON_VISIBILITY_OFF = 30, ICON_EDIT = 31, ICON_LINK = 32, }; // #### Tool/Operation/Painter # enum { MODE_NULL, MODE_OVER, MODE_SUB, MODE_SUB_CLAMP, MODE_PAINT, MODE_MAX, MODE_INTERSECT, MODE_MULT_ALPHA, }; enum { TOOL_NONE = 0, TOOL_BRUSH, TOOL_SHAPE, TOOL_LASER, TOOL_SET_PLANE, TOOL_MOVE, TOOL_PICK_COLOR, TOOL_SELECTION, TOOL_PROCEDURAL, TOOL_EXTRUDE, TOOL_COUNT }; // Mesh mask for goxel_update_meshes function. enum { MESH_LAYERS = 1 << 0, MESH_PICK = 1 << 1, MESH_RENDER = 1 << 2, }; typedef struct shape { const char *id; float (*func)(const vec3_t *p, const vec3_t *s, float smoothness); } shape_t; void shapes_init(void); extern shape_t shape_sphere; extern shape_t shape_cube; extern shape_t shape_cylinder; // The painting context, including the tool, brush, mode, radius, // color, etc... typedef struct painter { int mode; const shape_t *shape; uint8_t color[4]; float smoothness; int symmetry; // bitfield X Y Z box_t *box; // Clipping box (can be null) } painter_t; // #### Block ################## // The block size can only be 16. #define BLOCK_SIZE 16 #define VOXEL_TEXTURE_SIZE 8 // Number of sub position per voxel in the marching // cube rendering. #define MC_VOXEL_SUB_POS 8 // XXX: try to make it higher (up to 16!) // Structure used for the OpenGL array data of blocks. // XXX: we can probably make it smaller. typedef struct voxel_vertex { uint8_t pos[3] __attribute__((aligned(4))); int8_t normal[3] __attribute__((aligned(4))); uint8_t color[4] __attribute__((aligned(4))); uint16_t pos_data __attribute__((aligned(4))); uint8_t uv[2] __attribute__((aligned(4))); uint8_t bshadow_uv[2] __attribute__((aligned(4))); uint8_t bump_uv[2] __attribute__((aligned(4))); } voxel_vertex_t; // #### Mesh util functions ############################ box_t mesh_get_box(const mesh_t *mesh, bool exact); void mesh_op(mesh_t *mesh, painter_t *painter, const box_t *box); // XXX: to cleanup. void mesh_extrude(mesh_t *mesh, const plane_t *plane, const box_t *box); void mesh_blit(mesh_t *mesh, const uint8_t *data, int x, int y, int z, int w, int h, int d, mesh_iterator_t *iter); void mesh_move(mesh_t *mesh, const mat4_t *mat); void mesh_shift_alpha(mesh_t *mesh, int v); // Compute the selection mask for a given condition. int mesh_select(const mesh_t *mesh, const int start_pos[3], int (*cond)(const uint8_t value[4], const uint8_t neighboors[6][4], const uint8_t mask[6], void *user), void *user, mesh_t *selection); void mesh_merge(mesh_t *mesh, const mesh_t *other, int op); int mesh_generate_vertices(const mesh_t *mesh, const int block_pos[3], int effects, voxel_vertex_t *out); // #### Renderer ############### enum { EFFECT_RENDER_POS = 1 << 1, EFFECT_SMOOTH = 1 << 2, EFFECT_BORDERS = 1 << 3, EFFECT_BORDERS_ALL = 1 << 4, EFFECT_SEMI_TRANSPARENT = 1 << 5, EFFECT_SEE_BACK = 1 << 6, EFFECT_MARCHING_CUBES = 1 << 7, EFFECT_SHADOW_MAP = 1 << 8, EFFECT_FLAT = 1 << 9, // For render box. EFFECT_NO_SHADING = 1 << 10, EFFECT_STRIP = 1 << 11, EFFECT_WIREFRAME = 1 << 12, }; typedef struct { float ambient; float diffuse; float specular; float shininess; float smoothness; float shadow; int effects; float border_shadow; } render_settings_t; typedef struct renderer renderer_t; typedef struct render_item_t render_item_t; struct renderer { mat4_t view_mat; mat4_t proj_mat; int fbo; // The renderer target framebuffer. float scale; // For retina display. struct { float pitch; float yaw; bool fixed; // If set, then the light moves with the view. float intensity; } light; render_settings_t settings; render_item_t *items; }; void render_init(void); void render_deinit(void); void render_mesh(renderer_t *rend, const mesh_t *mesh, int effects); void render_plane(renderer_t *rend, const plane_t *plane, const uint8_t color[4]); void render_line(renderer_t *rend, const vec3_t *a, const vec3_t *b, const uint8_t color[4]); void render_box(renderer_t *rend, const box_t *box, const uint8_t color[4], int effects); void render_sphere(renderer_t *rend, const mat4_t *mat); void render_img(renderer_t *rend, texture_t *tex, const mat4_t *mat, int efffects); void render_rect(renderer_t *rend, const plane_t *plane, int effects); // Flushes all the queued render items. Actually calls opengl. // rect: the viewport rect (passed to glViewport). // clear_color: clear the screen with this first. void render_submit(renderer_t *rend, const int rect[4], const uint8_t clear_color[4]); int render_get_default_settings(int i, char **name, render_settings_t *out); // Compute the light direction in the model coordinates (toward the light) vec3_t render_get_light_dir(const renderer_t *rend); // Ugly function that return the position of the block at a given id // when the mesh is rendered with render_mesh. void render_get_block_pos(renderer_t *rend, const mesh_t *mesh, int id, int pos[3]); // ############################# // #### Model3d ################ typedef struct { vec3_t pos __attribute__((aligned(4))); vec3_t normal __attribute__((aligned(4))); uint8_t color[4] __attribute__((aligned(4))); vec2_t uv __attribute__((aligned(4))); } model_vertex_t; typedef struct { int nb_vertices; model_vertex_t *vertices; bool solid; bool cull; // Rendering buffers. // XXX: move this into the renderer, like for block_t GLuint vertex_buffer; int nb_lines; bool dirty; } model3d_t; void model3d_init(void); model3d_t *model3d_cube(void); model3d_t *model3d_wire_cube(void); model3d_t *model3d_sphere(int slices, int stacks); model3d_t *model3d_grid(int nx, int ny); model3d_t *model3d_line(void); model3d_t *model3d_rect(void); model3d_t *model3d_wire_rect(void); void model3d_render(model3d_t *model3d, const mat4_t *model, const mat4_t *proj, const uint8_t color[4], const texture_t *tex, const vec3_t *light, int effects); // #### Palette ################ typedef struct { uint8_t color[4]; char name[32]; } palette_entry_t; typedef struct palette palette_t; struct palette { palette_t *next, *prev; // For the global list of palettes. char name[128]; int columns; int size; palette_entry_t *entries; }; // Load all the available palettes into a list. void palette_load_all(palette_t **list); // Generate an optimal palette whith a fixed number of colors from a mesh. void quantization_gen_palette(const mesh_t *mesh, int nb, uint8_t (*palette)[4]); // ############################# // #### Goxel : core object #### // Key id, same as GLFW for convenience. enum { KEY_ESCAPE = 256, KEY_ENTER = 257, KEY_TAB = 258, KEY_BACKSPACE = 259, KEY_DELETE = 261, KEY_RIGHT = 262, KEY_LEFT = 263, KEY_DOWN = 264, KEY_UP = 265, KEY_PAGE_UP = 266, KEY_PAGE_DOWN = 267, KEY_HOME = 268, KEY_END = 269, KEY_LEFT_SHIFT = 340, KEY_RIGHT_SHIFT = 344, KEY_CONTROL = 341, }; // Flags to set where the mouse snap. In order of priority. enum { SNAP_IMAGE_BOX = 1 << 0, SNAP_SELECTION_IN = 1 << 1, SNAP_SELECTION_OUT = 1 << 2, SNAP_MESH = 1 << 3, SNAP_PLANE = 1 << 4, SNAP_CAMERA = 1 << 5, // Used for laser tool. SNAP_LAYER_OUT = 1 << 6, // Snap the layer box. SNAP_ROUNDED = 1 << 8, // Round the result. }; // A finger touch or mouse click state. // `down` represent each button in the mouse. For touch events only the // first element is set. typedef struct { vec2_t pos; bool down[3]; } touch_t; typedef struct inputs { int window_size[2]; float scale; bool keys[512]; // Table of all the pressed keys. uint32_t chars[16]; touch_t touches[4]; float mouse_wheel; int framebuffer; // Screen framebuffer } inputs_t; // #### Mouse gestures #####################################3 enum { // Supported type of gestures. GESTURE_DRAG = 1 << 0, GESTURE_CLICK = 1 << 1, GESTURE_PINCH = 1 << 2, GESTURE_HOVER = 1 << 3, // Gesture states. GESTURE_POSSIBLE = 0, GESTURE_RECOGNISED, GESTURE_BEGIN, GESTURE_UPDATE, GESTURE_END, GESTURE_TRIGGERED, GESTURE_FAILED, }; typedef struct gesture gesture_t; struct gesture { int type; int button; int state; vec4_t view; vec2_t pos; vec2_t start_pos[2]; float pinch; float rotation; int (*callback)(const gesture_t *gest, void *user); }; int gesture_update(int nb, gesture_t *gestures[], const inputs_t *inputs, const vec4_t *view, void *user); // ############################# typedef struct camera camera_t; struct camera { camera_t *next, *prev; // List of camera in an image. char name[128]; // 127 chars max. bool ortho; // Set to true for orthographic projection. float dist; quat_t rot; vec3_t ofs; float fovy; float aspect; // Auto computed from other values: mat4_t view_mat; // Model to view transformation. mat4_t proj_mat; // Proj transform from camera coordinates. }; camera_t *camera_new(const char *name); void camera_delete(camera_t *camera); void camera_set(camera_t *camera, const camera_t *other); void camera_update(camera_t *camera); // Adjust the camera settings so that the rotation works for a given // position. void camera_set_target(camera_t *camera, const vec3_t *pos); // Get the raytracing ray of the camera at a given screen position. // win: pixel position in screen coordinates. // view: viewport rect: [min_x, min_y, max_x, max_y]. // o: output ray origin. // d: output ray direction. void camera_get_ray(const camera_t *camera, const vec2_t *win, const vec4_t *view, vec3_t *o, vec3_t *d); typedef struct history history_t; typedef struct layer layer_t; struct layer { layer_t *next, *prev; mesh_t *mesh; int id; // Uniq id in the image (for clones). bool visible; char name[128]; // 127 chars max. mat4_t mat; // For 2d image layers. texture_t *image; // For clone layers: int base_id; uint64_t base_mesh_id; }; typedef struct image image_t; struct image { layer_t *layers; layer_t *active_layer; camera_t *cameras; camera_t *active_camera; box_t box; // For saving. char *path; int export_width; int export_height; image_t *history; image_t *history_next, *history_prev; }; image_t *image_new(void); void image_delete(image_t *img); layer_t *image_add_layer(image_t *img); void image_delete_layer(image_t *img, layer_t *layer); void image_move_layer(image_t *img, layer_t *layer, int d); layer_t *image_duplicate_layer(image_t *img, layer_t *layer); void image_merge_visible_layers(image_t *img); void image_history_push(image_t *img); void image_undo(image_t *img); void image_redo(image_t *img); bool image_layer_can_edit(const image_t *img, const layer_t *layer); // ##### Procedural rendering ######################## // The possible states of the procedural program. enum { PROC_INIT, PROC_PARSE_ERROR, PROC_READY, PROC_RUNNING, PROC_DONE, }; typedef struct proc { struct proc_node *prog; // AST of the program. struct proc_ctx *ctxs; // Rendering stack during execution. int state; int frame; // Rendering frame. bool in_frame; // Set if the current frame is not finished. struct { char *str; // Set in case of parsing or execution error. int line; } error; } gox_proc_t; int proc_parse(const char *txt, gox_proc_t *proc); void proc_release(gox_proc_t *proc); int proc_start(gox_proc_t *proc, const box_t *box); int proc_stop(gox_proc_t *proc); int proc_iter(gox_proc_t *proc); // Get the list of programs saved in data/procs. int proc_list_examples(void (*f)(int index, const char *name, const char *code, void *user), void *user); // Represent a 3d cursor. // The program keeps track of two cursors, that are then used by the tools. enum { // The state flags of the cursor. CURSOR_PRESSED = 1 << 0, CURSOR_SHIFT = 1 << 1, CURSOR_CTRL = 1 << 2, }; typedef struct cursor { vec3_t pos; vec3_t normal; int snap_mask; int snaped; int flags; // Union of CURSOR_* values. float snap_offset; // XXX: fix this. } cursor_t; // #### 3d gestures typedef struct gesture3d gesture3d_t; struct gesture3d { int type; int state; cursor_t *cursor; int (*callback)(gesture3d_t *gest, void *user); }; int gesture3d(gesture3d_t *gest, cursor_t *curs, void *user); enum { // Tools flags. TOOL_REQUIRE_CAN_EDIT = 1 << 0, // Set to tools that can edit the layer. TOOL_REQUIRE_CAN_MOVE = 1 << 1, // Set to tools that can move the layer. }; // Tools typedef struct tool tool_t; struct tool { int id; const char *action_id; int (*iter_fn)(tool_t *tool, const vec4_t *view); int (*gui_fn)(tool_t *tool); const char *shortcut; int state; // XXX: to be removed I guess. int flags; }; #define TOOL_REGISTER(id_, name_, klass_, ...) \ static klass_ GOX_tool_##id_ = {\ .tool = { \ .id = id_, .action_id = "tool_set_" #name_, __VA_ARGS__ \ } \ }; \ static void GOX_register_tool_##tool_(void) __attribute__((constructor)); \ static void GOX_register_tool_##tool_(void) { \ tool_register_(&GOX_tool_##id_.tool); \ } void tool_register_(const tool_t *tool); tool_t *tool_get(int id); int tool_iter(tool_t *tool, const vec4_t *view); int tool_gui(tool_t *tool); int tool_gui_snap(void); int tool_gui_mode(void); int tool_gui_shape(void); int tool_gui_radius(void); int tool_gui_smoothness(void); int tool_gui_color(void); int tool_gui_symmetry(void); typedef struct goxel { int screen_size[2]; float screen_scale; image_t *image; mesh_t *layers_mesh; // All the layers combined. mesh_t *pick_mesh; // Used for picking (always layers_mesh?) mesh_t *tool_mesh; // Preview of the tool action. mesh_t *render_mesh; // All the layers + tool mesh. struct { mesh_t *mesh; box_t box; } clipboard; history_t *history; // Undo/redo history. int snap_mask; // Global snap mask (can edit in the GUI). float snap_offset; // Only for brush tool, remove that? plane_t plane; // The snapping plane. bool plane_hidden; // Set to true to hide the plane. bool show_export_viewport; camera_t camera; uint8_t back_color[4]; uint8_t grid_color[4]; uint8_t image_box_color[4]; texture_t *pick_fbo; painter_t painter; renderer_t rend; cursor_t cursor; tool_t *tool; float tool_radius; // Some state for the tool iter functions. plane_t tool_plane; bool tool_shape_two_steps; // Param of the shape tool. box_t selection; // The selection box. struct { quat_t rotation; vec2_t pos; vec3_t camera_ofs; } move_origin; gox_proc_t proc; // The current procedural rendering (if any). palette_t *palettes; // The list of all the palettes palette_t *palette; // The current color palette char *help_text; // Seen in the bottom of the screen. char *hint_text; // Seen in the bottom of the screen. int frame_count; // Global frames counter. double frame_time; // Clock time at beginning of the frame. bool quit; // Set to true to quit the application. struct { gesture_t drag; gesture_t pan; gesture_t rotate; gesture_t hover; } gestures; } goxel_t; // the global goxel instance. extern goxel_t *goxel; void goxel_init(goxel_t *goxel); void goxel_release(goxel_t *goxel); void goxel_iter(goxel_t *goxel, inputs_t *inputs); void goxel_render(goxel_t *goxel); void goxel_render_view(goxel_t *goxel, const vec4_t *rect); // Called by the gui when the mouse hover a 3D view. // XXX: change the name since we also call it when the mouse get out of // the view. void goxel_mouse_in_view(goxel_t *goxel, const vec4_t *view, const inputs_t *inputs); int goxel_unproject(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, int snap_mask, float offset, vec3_t *out, vec3_t *normal); bool goxel_unproject_on_mesh(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, mesh_t *mesh, vec3_t *out, vec3_t *normal); bool goxel_unproject_on_plane(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, const plane_t *plane, vec3_t *out, vec3_t *normal); bool goxel_unproject_on_box(goxel_t *goxel, const vec4_t *view, const vec2_t *pos, const box_t *box, bool inside, vec3_t *out, vec3_t *normal, int *face); // Recompute the meshes. mask from MESH_ enum. void goxel_update_meshes(goxel_t *goxel, int mask); void goxel_set_help_text(goxel_t *goxel, const char *msg, ...); void goxel_set_hint_text(goxel_t *goxel, const char *msg, ...); void goxel_import_image_plane(goxel_t *goxel, const char *path); // Render the view into an RGBA buffer. void goxel_render_to_buf(uint8_t *buf, int w, int h); // ############################# void save_to_file(goxel_t *goxel, const char *path); int load_from_file(goxel_t *goxel, const char *path); // #### Colors functions ####### void hsl_to_rgb(const uint8_t hsl[3], uint8_t rgb[3]); void rgb_to_hsl(const uint8_t rgb[3], uint8_t hsl[3]); // #### Gui #################### #define THEME_SIZES(X) \ X(item_height) \ X(icons_height) \ X(item_padding_h) \ X(item_rounding) \ X(item_spacing_h) \ X(item_spacing_v) \ X(item_inner_spacing_h) enum { THEME_GROUP_BASE, THEME_GROUP_WIDGET, THEME_GROUP_TAB, THEME_GROUP_MENU, THEME_GROUP_COUNT }; enum { THEME_COLOR_BACKGROUND, THEME_COLOR_OUTLINE, THEME_COLOR_INNER, THEME_COLOR_INNER_SELECTED, THEME_COLOR_TEXT, THEME_COLOR_TEXT_SELECTED, THEME_COLOR_COUNT }; typedef struct { const char *name; int parent; bool colors[THEME_COLOR_COUNT]; } theme_group_info_t; extern theme_group_info_t THEME_GROUP_INFOS[THEME_GROUP_COUNT]; typedef struct { const char *name; } theme_color_info_t; extern theme_color_info_t THEME_COLOR_INFOS[THEME_COLOR_COUNT]; typedef struct { uint8_t colors[THEME_COLOR_COUNT][4]; } theme_group_t; typedef struct theme theme_t; struct theme { char name[64]; struct { int item_height; int icons_height; int item_padding_h; int item_rounding; int item_spacing_h; int item_spacing_v; int item_inner_spacing_h; } sizes; theme_group_t groups[THEME_GROUP_COUNT]; theme_t *prev, *next; // Global list of themes. }; // Return the current theme. theme_t *theme_get(void); theme_t *theme_get_list(void); void theme_revert_default(void); void theme_save(void); void theme_get_color(int group, int color, bool selected, uint8_t out[4]); void theme_set(const char *name); void gui_release(void); void gui_iter(goxel_t *goxel, const inputs_t *inputs); void gui_render(void); // Gui widgets: void gui_text(const char *label); bool gui_button(const char *label, float w, int icon); void gui_group_begin(const char *label); void gui_group_end(void); bool gui_checkbox(const char *label, bool *v, const char *hint); bool gui_input_int(const char *label, int *v, int minv, int maxv); bool gui_input_float(const char *label, float *v, float step, float minv, float maxv, const char *format); bool gui_angle(const char *id, float *v, int vmin, int vmax); bool gui_quat(const char *label, quat_t *q); bool gui_action_button(const char *id, const char *label, float size, const char *sig, ...); bool gui_action_checkbox(const char *id, const char *label); bool gui_selectable(const char *name, bool *v, const char *tooltip, float w); bool gui_selectable_icon(const char *name, bool *v, int icon); bool gui_color(const char *label, uint8_t color[4]); bool gui_input_text(const char *label, char *buf, int size); bool gui_input_text_multiline(const char *label, char *buf, int size, float width, float height); void gui_input_text_multiline_highlight(int line); bool gui_combo(const char *label, int *v, const char **names, int nb); float gui_get_avail_width(void); void gui_same_line(void); void gui_enabled_begin(bool enabled); void gui_enabled_end(void); enum { GUI_POPUP_FULL = 1 << 0, GUI_POPUP_RESIZE = 1 << 1, }; void gui_open_popup(const char *title, bool (*func)(void), int flags); void gui_popup_body_begin(void); void gui_popup_body_end(void); // ############################# void wavefront_export(const mesh_t *mesh, const char *path); void ply_export(const mesh_t *mesh, const char *path); // ##### Assets manager ######################## // All the assets are saved in binary directly in the code, using // tool/create_assets.py. const void *assets_get(const char *url, int *size); // List all the assets in a given asset dir. // Return the number of assets. // If f returns not 0, the asset is skipped. int assets_list(const char *url, void *user, int (*f)(int i, const char *path, void *user)); // Basic mustache templates support // Check povray.c for an example of usage. typedef struct mustache mustache_t; mustache_t *mustache_root(void); mustache_t *mustache_add_dict(mustache_t *m, const char *key); mustache_t *mustache_add_list(mustache_t *m, const char *key); void mustache_add_str(mustache_t *m, const char *key, const char *fmt, ...); int mustache_render(const mustache_t *m, const char *templ, char *out); void mustache_free(mustache_t *m); // ####### Cache manager ######################### // Allow to cache blocks merge operations. typedef struct cache cache_t; cache_t *cache_create(int size); void cache_add(cache_t *cache, const void *key, int keylen, void *data, int cost, int (*delfunc)(void *data)); void *cache_get(cache_t *cache, const void *key, int keylen); // ####### Sound ################################# void sound_init(void); void sound_play(const char *sound); void sound_iter(void); #endif // GOXEL_H goxel-0.7.2/src/gui.cpp000066400000000000000000001666541317651647700147600ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ extern "C" { #include "goxel.h" } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const uint8_t f[4]) { \ x = f[0] / 255.; \ y = f[1] / 255.; \ z = f[2] / 255.; \ w = f[3] / 255.; } \ #define IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS #include "imgui.h" #include "imgui_internal.h" extern "C" { bool gui_settings_popup(void); } static inline ImVec4 color_lighten(ImVec4 c, float k) { c.x *= k; c.y *= k; c.z *= k; return c; } namespace ImGui { bool GoxInputFloat(const char *label, float *v, float step = 0.1, float minv = -FLT_MAX, float maxv = FLT_MAX, const char *format = "%.1f"); void GoxBox(ImVec2 pos, ImVec2 size, bool selected, int rounding_corners_flags = ~0); void GoxBox2(ImVec2 pos, ImVec2 size, ImVec4 color, bool fill, int rounding_corners_flags = ~0); }; static texture_t *g_tex_icons = NULL; static const char *VSHADER = " \n" "attribute vec3 a_pos; \n" "attribute vec2 a_tex_pos; \n" "attribute vec4 a_color; \n" " \n" "uniform mat4 u_proj_mat; \n" " \n" "varying vec2 v_tex_pos; \n" "varying vec4 v_color; \n" " \n" "void main() \n" "{ \n" " gl_Position = u_proj_mat * vec4(a_pos, 1.0); \n" " v_tex_pos = a_tex_pos; \n" " v_color = a_color; \n" "} \n" ; static const char *FSHADER = " \n" "#ifdef GL_ES \n" "precision mediump float; \n" "#endif \n" " \n" "uniform sampler2D u_tex; \n" " \n" "varying vec2 v_tex_pos; \n" "varying vec4 v_color; \n" " \n" "void main() \n" "{ \n" " gl_FragColor = v_color * texture2D(u_tex, v_tex_pos); \n" "} \n" ; typedef struct { vec4_t rect; } view_t; typedef struct { GLuint prog; GLuint a_pos_l; GLuint a_tex_pos_l; GLuint a_color_l; GLuint u_tex_l; GLuint u_proj_mat_l; } prog_t; typedef struct gui_t { prog_t prog; GLuint array_buffer; GLuint index_buffer; int current_panel; view_t view; int min_panel_size; struct { gesture_t drag; gesture_t hover; } gestures; bool mouse_in_view; bool capture_mouse; int group; struct { const char *title; bool (*func)(void); int flags; } popup; // Textures for the color editor. texture_t *hsl_tex; texture_t *hue_tex; } gui_t; static gui_t *gui = NULL; // Notify the gui that we want the panel size to be at least as large as // the last item. static void auto_adjust_panel_size(void) { float w = ImGui::GetItemRectMax().x; ImGuiStyle& style = ImGui::GetStyle(); if (ImGui::GetScrollMaxY() > 0) w += style.ScrollbarSize; gui->min_panel_size = max(gui->min_panel_size, w); } static void on_click(void) { if (DEFINED(GUI_SOUND)) sound_play("click"); } static bool isCharPressed(int c) { ImGuiContext& g = *GImGui; return g.IO.InputCharacters[0] == c; } #define COLOR(g, c, s) ({ \ uint8_t c_[4]; \ theme_get_color(THEME_GROUP_##g, THEME_COLOR_##c, (s), c_); \ ImVec4 ret_ = c_; ret_; }) static void init_prog(prog_t *p) { p->prog = create_program(VSHADER, FSHADER, NULL); GL(glUseProgram(p->prog)); #define UNIFORM(x) p->x##_l = glGetUniformLocation(p->prog, #x); #define ATTRIB(x) p->x##_l = glGetAttribLocation(p->prog, #x) UNIFORM(u_proj_mat); UNIFORM(u_tex); ATTRIB(a_pos); ATTRIB(a_tex_pos); ATTRIB(a_color); #undef ATTRIB #undef UNIFORM GL(glUniform1i(p->u_tex_l, 0)); } static void render_prepare_context(void) { #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT)) // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled GL(glEnable(GL_BLEND)); GL(glBlendEquation(GL_FUNC_ADD)); GL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); GL(glDisable(GL_CULL_FACE)); GL(glDisable(GL_DEPTH_TEST)); GL(glEnable(GL_SCISSOR_TEST)); GL(glActiveTexture(GL_TEXTURE0)); // Setup orthographic projection matrix const float width = ImGui::GetIO().DisplaySize.x; const float height = ImGui::GetIO().DisplaySize.y; const float ortho_projection[4][4] = { { 2.0f/width, 0.0f, 0.0f, 0.0f }, { 0.0f, 2.0f/-height, 0.0f, 0.0f }, { 0.0f, 0.0f, -1.0f, 0.0f }, { -1.0f, 1.0f, 0.0f, 1.0f }, }; GL(glUseProgram(gui->prog.prog)); GL(glUniformMatrix4fv(gui->prog.u_proj_mat_l, 1, 0, &ortho_projection[0][0])); GL(glBindBuffer(GL_ARRAY_BUFFER, gui->array_buffer)); GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gui->index_buffer)); // This could probably be done only at init time. GL(glEnableVertexAttribArray(gui->prog.a_pos_l)); GL(glEnableVertexAttribArray(gui->prog.a_tex_pos_l)); GL(glEnableVertexAttribArray(gui->prog.a_color_l)); GL(glVertexAttribPointer(gui->prog.a_pos_l, 2, GL_FLOAT, false, sizeof(ImDrawVert), (void*)OFFSETOF(ImDrawVert, pos))); GL(glVertexAttribPointer(gui->prog.a_tex_pos_l, 2, GL_FLOAT, false, sizeof(ImDrawVert), (void*)OFFSETOF(ImDrawVert, uv))); GL(glVertexAttribPointer(gui->prog.a_color_l, 4, GL_UNSIGNED_BYTE, true, sizeof(ImDrawVert), (void*)OFFSETOF(ImDrawVert, col))); #undef OFFSETOF } static void ImImpl_RenderDrawLists(ImDrawData* draw_data) { const float height = ImGui::GetIO().DisplaySize.y; const float scale = ImGui::GetIO().DisplayFramebufferScale.y; render_prepare_context(); for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; const ImDrawIdx* idx_buffer_offset = 0; if (cmd_list->VtxBuffer.size()) GL(glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.size() * sizeof(ImDrawVert), (GLvoid*)&cmd_list->VtxBuffer.front(), GL_DYNAMIC_DRAW)); if (cmd_list->IdxBuffer.size()) GL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.size() * sizeof(ImDrawIdx), (GLvoid*)&cmd_list->IdxBuffer.front(), GL_DYNAMIC_DRAW)); for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != cmd_list->CmdBuffer.end(); pcmd++) { if (pcmd->UserCallback) { pcmd->UserCallback(cmd_list, pcmd); render_prepare_context(); // Restore context. } else { GL(glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId)); GL(glScissor((int)pcmd->ClipRect.x * scale, (int)(height - pcmd->ClipRect.w) * scale, (int)(pcmd->ClipRect.z - pcmd->ClipRect.x) * scale, (int)(pcmd->ClipRect.w - pcmd->ClipRect.y) * scale)); GL(glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, GL_UNSIGNED_SHORT, idx_buffer_offset)); } idx_buffer_offset += pcmd->ElemCount; } } GL(glDisable(GL_SCISSOR_TEST)); } static void load_fonts_texture() { ImGuiIO& io = ImGui::GetIO(); float scale = io.DisplayFramebufferScale.y; unsigned char* pixels; int width, height; const void *data; int data_size; ImFontConfig conf; const ImWchar ranges[] = { 0x0020, 0x00FF, // Basic Latin + Latin Supplement 0x25A0, 0x25FF, // Geometric shapes 0 }; conf.FontDataOwnedByAtlas = false; data = assets_get("asset://data/fonts/DejaVuSans-light.ttf", &data_size); assert(data); io.Fonts->AddFontFromMemoryTTF((void*)data, data_size, 14 * scale, &conf, ranges); io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); GLuint tex_id; glGenTextures(1, &tex_id); glBindTexture(GL_TEXTURE_2D, tex_id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); io.Fonts->TexID = (void *)(intptr_t)tex_id; } static void init_ImGui(const inputs_t *inputs) { ImGuiIO& io = ImGui::GetIO(); io.DeltaTime = 1.0f/60.0f; io.KeyMap[ImGuiKey_Tab] = KEY_TAB; io.KeyMap[ImGuiKey_LeftArrow] = KEY_LEFT; io.KeyMap[ImGuiKey_RightArrow] = KEY_RIGHT; io.KeyMap[ImGuiKey_UpArrow] = KEY_UP; io.KeyMap[ImGuiKey_DownArrow] = KEY_DOWN; io.KeyMap[ImGuiKey_PageUp] = KEY_PAGE_UP; io.KeyMap[ImGuiKey_PageDown] = KEY_PAGE_DOWN; io.KeyMap[ImGuiKey_Home] = KEY_HOME; io.KeyMap[ImGuiKey_End] = KEY_END; io.KeyMap[ImGuiKey_Delete] = KEY_DELETE; io.KeyMap[ImGuiKey_Backspace] = KEY_BACKSPACE; io.KeyMap[ImGuiKey_Enter] = KEY_ENTER; io.KeyMap[ImGuiKey_Escape] = KEY_ESCAPE; io.KeyMap[ImGuiKey_A] = 'A'; io.KeyMap[ImGuiKey_C] = 'C'; io.KeyMap[ImGuiKey_V] = 'V'; io.KeyMap[ImGuiKey_X] = 'X'; io.KeyMap[ImGuiKey_Y] = 'Y'; io.KeyMap[ImGuiKey_Z] = 'Z'; io.DisplayFramebufferScale = ImVec2(inputs->scale, inputs->scale); io.FontGlobalScale = 1 / inputs->scale; if (DEFINED(__linux__)) { io.SetClipboardTextFn = sys_set_clipboard_text; io.GetClipboardTextFn = sys_get_clipboard_text; } io.RenderDrawListsFn = ImImpl_RenderDrawLists; load_fonts_texture(); ImGuiStyle& style = ImGui::GetStyle(); style.WindowRounding = 0; style.WindowPadding = ImVec2(4, 4); } // Create an Sat/Hue bitmap with all the value for a given hue. static void hsl_bitmap(int hue, uint8_t *buffer, int w, int h) { int x, y; uint8_t hsl[3], rgb[3]; for (y = 0; y < h; y++) for (x = 0; x < w; x++) { hsl[0] = hue; hsl[1] = 256 * (h - y - 1) / h; hsl[2] = 256 * x / w; hsl_to_rgb(hsl, rgb); memcpy(&buffer[(y * w + x) * 3], rgb, 3); } } static void hue_bitmap(uint8_t *buffer, int w, int h) { int x, y; uint8_t rgb[3], hsl[3] = {0, 255, 127}; for (y = 0; y < h; y++) { hsl[0] = 256 * (h - y - 1) / h; hsl_to_rgb(hsl, rgb); for (x = 0; x < w; x++) { memcpy(&buffer[(y * w + x) * 3], rgb, 3); } } } static int create_hsl_texture(int hue) { uint8_t *buffer; if (!gui->hsl_tex) { gui->hsl_tex = texture_new_surface(256, 256, TF_RGB); } buffer = (uint8_t*)malloc(256 * 256 * 3); hsl_bitmap(hue, buffer, 256, 256); glBindTexture(GL_TEXTURE_2D, gui->hsl_tex->tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); free(buffer); return gui->hsl_tex->tex; } static int create_hue_texture(void) { uint8_t *buffer; if (!gui->hue_tex) { gui->hue_tex = texture_new_surface(32, 256, TF_RGB); buffer = (uint8_t*)malloc(32 * 256 * 3); hue_bitmap(buffer, 32, 256); glBindTexture(GL_TEXTURE_2D, gui->hue_tex->tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); free(buffer); } return gui->hue_tex->tex; } static bool color_edit(const char *name, uint8_t color[4]) { bool ret = false; ImVec2 c_pos; ImGuiIO& io = ImGui::GetIO(); uint8_t hsl[4]; ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImGui::Text("Edit color"); ImVec4 c = color; rgb_to_hsl(color, hsl); hsl[3] = color[3]; c_pos = ImGui::GetCursorScreenPos(); int tex_size = 256; ImGui::Image((void*)(uintptr_t)create_hsl_texture(hsl[0]), ImVec2(tex_size, tex_size)); // Draw lines. draw_list->AddLine(c_pos + ImVec2(hsl[2] * tex_size / 255, 0), c_pos + ImVec2(hsl[2] * tex_size / 255, 256), 0xFFFFFFFF, 2.0f); draw_list->AddLine(c_pos + ImVec2(0, 256 - hsl[1] * tex_size / 255), c_pos + ImVec2(256, 256 - hsl[1] * tex_size / 255), 0xFFFFFFFF, 2.0f); draw_list->AddLine(c_pos + ImVec2(hsl[2] * tex_size / 255, 0), c_pos + ImVec2(hsl[2] * tex_size / 255, 256), 0xFF000000, 1.0f); draw_list->AddLine(c_pos + ImVec2(0, 256 - hsl[1] * tex_size / 255), c_pos + ImVec2(256, 256 - hsl[1] * tex_size / 255), 0xFF000000, 1.0f); if (ImGui::IsItemHovered() && io.MouseDown[0]) { ImVec2 pos = ImVec2(ImGui::GetIO().MousePos.x - c_pos.x, ImGui::GetIO().MousePos.y - c_pos.y); hsl[1] = 255 - pos.y; hsl[2] = pos.x; hsl_to_rgb(hsl, color); c = color; ret = true; } ImGui::SameLine(); c_pos = ImGui::GetCursorScreenPos(); ImGui::Image((void*)(uintptr_t)create_hue_texture(), ImVec2(32, 256)); draw_list->AddLine(c_pos + ImVec2( 0, 255 - hsl[0] * 256 / 255), c_pos + ImVec2(31, 255 - hsl[0] * 256 / 255), 0xFFFFFFFF, 2.0f); if (ImGui::IsItemHovered() && io.MouseDown[0]) { ImVec2 pos = ImVec2(ImGui::GetIO().MousePos.x - c_pos.x, ImGui::GetIO().MousePos.y - c_pos.y); hsl[0] = 255 - pos.y; hsl_to_rgb(hsl, color); c = color; ret = true; } ret = ImGui::ColorEdit3(name, (float*)&c) || ret; if (ret) { color[0] = c.x * 255; color[1] = c.y * 255; color[2] = c.z * 255; color[3] = c.w * 255; } return ret; } static int on_gesture(const gesture_t *gest, void *user) { gui_t *gui = (gui_t*)user; ImGuiIO& io = ImGui::GetIO(); io.MousePos = ImVec2(gest->pos.x, gest->pos.y); io.MouseDown[0] = (gest->type == GESTURE_DRAG) && (gest->state != GESTURE_END); if (gest->state == GESTURE_BEGIN && !gui->mouse_in_view) gui->capture_mouse = true; if (gest->state == GESTURE_END) gui->capture_mouse = false; return 0; } static void gui_init(const inputs_t *inputs) { gui = (gui_t*)calloc(1, sizeof(*gui)); init_prog(&gui->prog); GL(glGenBuffers(1, &gui->array_buffer)); GL(glGenBuffers(1, &gui->index_buffer)); init_ImGui(inputs); gui->gestures.drag.type = GESTURE_DRAG; gui->gestures.drag.callback = on_gesture; gui->gestures.hover.type = GESTURE_HOVER; gui->gestures.hover.callback = on_gesture; g_tex_icons = texture_new_image("asset://data/icons.png", 0); GL(glBindTexture(GL_TEXTURE_2D, g_tex_icons->tex)); } void gui_release(void) { ImGui::Shutdown(); } // XXX: Move this somewhere else. void render_axis_arrows(goxel_t *goxel, const vec2_t *view_size) { const vec3_t AXIS[] = {vec3(1, 0, 0), vec3(0, 1, 0), vec3(0, 0, 1)}; int i; const int d = 40; // Distance to corner of the view. vec2_t spos = vec2(d, d); vec3_t pos, normal, b; uint8_t c[4]; float s = 1; vec4_t view = vec4(0, 0, view_size->x, view_size->y); camera_get_ray(&goxel->camera, &spos, &view, &pos, &normal); if (goxel->camera.ortho) s = goxel->camera.dist / 32; else vec3_iaddk(&pos, normal, 100); for (i = 0; i < 3; i++) { b = vec3_addk(pos, AXIS[i], 2.0 * s); vec4_set(c, AXIS[i].x * 255, AXIS[i].y * 255, AXIS[i].z * 255, 255); render_line(&goxel->rend, &pos, &b, c); } } void render_view(const ImDrawList* parent_list, const ImDrawCmd* cmd) { float scale = ImGui::GetIO().DisplayFramebufferScale.y; view_t *view = (view_t*)cmd->UserCallbackData; const float width = ImGui::GetIO().DisplaySize.x; const float height = ImGui::GetIO().DisplaySize.y; int rect[4] = {(int)view->rect.x, (int)(height - view->rect.y - view->rect.w), (int)view->rect.z, (int)view->rect.w}; goxel_render_view(goxel, &view->rect); render_submit(&goxel->rend, rect, goxel->back_color); GL(glViewport(0, 0, width * scale, height * scale)); } // XXX: better replace this by something more automatic. static void auto_grid(int nb, int i, int col) { if ((i + 1) % col != 0) ImGui::SameLine(); } static void tools_panel(goxel_t *goxel) { const struct { int tool; const char *tool_id; const char *name; int icon; } values[] = { {TOOL_BRUSH, "brush", "Brush", ICON_TOOL_BRUSH}, {TOOL_SHAPE, "shape", "Shape", ICON_TOOL_SHAPE}, {TOOL_LASER, "laser", "Laser", ICON_TOOL_LASER}, {TOOL_SET_PLANE, "plane", "Plane", ICON_TOOL_PLANE}, {TOOL_MOVE, "move", "Move", ICON_TOOL_MOVE}, {TOOL_PICK_COLOR, "pick_color","Pick Color", ICON_TOOL_PICK}, {TOOL_SELECTION, "selection", "Selection", ICON_TOOL_SELECTION}, {TOOL_EXTRUDE, "extrude", "Extrude", ICON_TOOL_EXTRUDE}, {TOOL_PROCEDURAL, "procedural","Procedural", ICON_TOOL_PROCEDURAL}, }; const int nb = ARRAY_SIZE(values); int i; bool v; char action_id[64]; char label[64]; const action_t *action = NULL; gui_group_begin(NULL); for (i = 0; i < nb; i++) { v = goxel->tool->id == values[i].tool; sprintf(label, "%s", values[i].name); if (values[i].tool_id) { sprintf(action_id, "tool_set_%s", values[i].tool_id); action = action_get(action_id); assert(action); if (action->shortcut) sprintf(label, "%s (%s)", values[i].name, action->shortcut); } if (gui_selectable_icon(label, &v, values[i].icon)) { action_exec(action, ""); } auto_grid(nb, i, 4); } gui_group_end(); auto_adjust_panel_size(); ImGui::SetNextTreeNodeOpen(true, ImGuiSetCond_Once); if (ImGui::CollapsingHeader("Tool Options")) tool_gui(goxel->tool); } static void toggle_layer_only_visible(goxel_t *goxel, layer_t *layer) { layer_t *other; bool others_all_invisible = true; DL_FOREACH(goxel->image->layers, other) { if (other == layer) continue; if (other->visible) { others_all_invisible = false; break; } } DL_FOREACH(goxel->image->layers, other) other->visible = others_all_invisible; layer->visible = true; } static bool layer_item(int i, int icon, bool *visible, bool *edit, char *name, int len) { const theme_t *theme = theme_get(); bool ret = false; bool edit_ = *edit; static char *edit_name = NULL; static bool start_edit; float font_size = ImGui::GetFontSize(); ImVec2 center; ImVec2 uv0, uv1; ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImGui::PushID(i); ImGui::PushStyleColor(ImGuiCol_Button, COLOR(WIDGET, INNER, *edit)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, color_lighten(COLOR(WIDGET, INNER, *edit), 1.2)); if (visible) { if (gui_selectable_icon("##visible", &edit_, *visible ? ICON_VISIBILITY : ICON_VISIBILITY_OFF)) { *visible = !*visible; ret = true; } ImGui::SameLine(); } if (edit_name != name) { ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0.5)); if (icon != -1) { ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(theme->sizes.icons_height / 1.5, 0)); } if (ImGui::Button(name, ImVec2(-1, theme->sizes.icons_height))) { *edit = true; ret = true; } if (icon != -1) ImGui::PopStyleVar(); if (icon > 0) { center = ImGui::GetItemRectMin() + ImVec2(theme->sizes.icons_height / 2 / 1.5, theme->sizes.icons_height / 2); uv0 = ImVec2(((icon - 1) % 8) / 8.0, ((icon - 1) / 8) / 8.0); uv1 = ImVec2(uv0.x + 1. / 8, uv0.y + 1. / 8); draw_list->AddImage( (void*)(intptr_t)g_tex_icons->tex, center - ImVec2(12, 12), center + ImVec2(12, 12), uv0, uv1, ImGui::GetColorU32(COLOR(WIDGET, TEXT, 0))); } ImGui::PopStyleVar(); if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) { edit_name = name; start_edit = true; } } else { if (start_edit) ImGui::SetKeyboardFocusHere(); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(theme->sizes.item_padding_h, (theme->sizes.icons_height - font_size) / 2)); ImGui::InputText("##name_edit", name, len, ImGuiInputTextFlags_AutoSelectAll); if (!start_edit && !ImGui::IsItemActive()) edit_name = NULL; start_edit = false; ImGui::PopStyleVar(); } ImGui::PopStyleColor(2); ImGui::PopID(); return ret; } static void layers_panel(goxel_t *goxel) { layer_t *layer; int i = 0, icon; bool current, visible; gui_group_begin(NULL); DL_FOREACH(goxel->image->layers, layer) { current = goxel->image->active_layer == layer; visible = layer->visible; icon = layer->base_id ? ICON_LINK : -1; layer_item(i, icon, &visible, ¤t, layer->name, sizeof(layer->name)); if (current && goxel->image->active_layer != layer) { goxel->image->active_layer = layer; goxel_update_meshes(goxel, -1); } if (visible != layer->visible) { layer->visible = visible; if (ImGui::IsKeyDown(KEY_LEFT_SHIFT)) toggle_layer_only_visible(goxel, layer); goxel_update_meshes(goxel, -1); } i++; auto_adjust_panel_size(); } gui_group_end(); gui_action_button("img_new_layer", NULL, 0, ""); ImGui::SameLine(); gui_action_button("img_del_layer", NULL, 0, ""); ImGui::SameLine(); gui_action_button("img_move_layer_up", NULL, 0, ""); ImGui::SameLine(); gui_action_button("img_move_layer_down", NULL, 0, ""); gui_group_begin(NULL); gui_action_button("img_duplicate_layer", "Duplicate", 1, ""); gui_action_button("img_clone_layer", "Clone", 1, ""); gui_action_button("img_merge_visible_layers", "Merge visible", 1, ""); gui_group_end(); if (goxel->image->active_layer->base_id) { gui_group_begin(NULL); gui_action_button("img_unclone_layer", "Unclone", 1, ""); gui_action_button("img_select_parent_layer", "Select parent", 1, ""); gui_group_end(); } } static bool render_palette_entry(const uint8_t color[4], uint8_t target[4]) { bool ret; ImDrawList* draw_list = ImGui::GetWindowDrawList(); const theme_t *theme = theme_get(); ImGui::PushStyleColor(ImGuiCol_Button, color); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, color); ret = ImGui::Button("", ImVec2(theme->sizes.item_height, theme->sizes.item_height)); if (memcmp(color, target, 4) == 0) { draw_list->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), 0xFFFFFFFF, 0, 0, 1); } ImGui::PopStyleColor(2); if (ret) memcpy(target, color, 4); return ret; } static void palette_panel(goxel_t *goxel) { palette_t *p; int i, current, nb = 0, nb_col = 8; const char **names; DL_COUNT(goxel->palettes, p, nb); names = (const char**)calloc(nb, sizeof(*names)); i = 0; DL_FOREACH(goxel->palettes, p) { if (p == goxel->palette) current = i; names[i++] = p->name; } ImGui::PushItemWidth(-1); if (gui_combo("##palettes", ¤t, names, nb)) { goxel->palette = goxel->palettes; for (i = 0; i < current; i++) goxel->palette = goxel->palette->next; } ImGui::PopItemWidth(); free(names); p = goxel->palette; for (i = 0; i < p->size; i++) { ImGui::PushID(i); render_palette_entry(p->entries[i].color, goxel->painter.color); auto_adjust_panel_size(); if ((i + 1) % nb_col && i != p->size - 1) ImGui::SameLine(); ImGui::PopID(); } } static void render_advanced_panel(goxel_t *goxel) { float v; ImVec4 c; int i; const struct { uint8_t *color; const char *label; } COLORS[] = { {goxel->back_color, "Back color"}, {goxel->grid_color, "Grid color"}, {goxel->image_box_color, "Box color"}, }; ImGui::PushID("render_advanced"); ImGui::Text("Light"); gui_angle("Pitch", &goxel->rend.light.pitch, -90, +90); gui_angle("Yaw", &goxel->rend.light.yaw, 0, 360); gui_checkbox("Fixed", &goxel->rend.light.fixed, NULL); gui_group_begin(NULL); v = goxel->rend.settings.border_shadow; if (gui_input_float("bshadow", &v, 0.1, 0.0, 1.0, NULL)) { v = clamp(v, 0, 1); \ goxel->rend.settings.border_shadow = v; } #define MAT_FLOAT(name, min, max) \ v = goxel->rend.settings.name; \ if (gui_input_float(#name, &v, 0.1, min, max, NULL)) { \ v = clamp(v, min, max); \ goxel->rend.settings.name = v; \ } MAT_FLOAT(ambient, 0, 1); MAT_FLOAT(diffuse, 0, 1); MAT_FLOAT(specular, 0, 1); MAT_FLOAT(shininess, 0.1, 10); MAT_FLOAT(smoothness, 0, 1); #undef MAT_FLOAT gui_group_end(); ImGui::CheckboxFlags("Borders", (unsigned int*)&goxel->rend.settings.effects, EFFECT_BORDERS); ImGui::CheckboxFlags("Borders all", (unsigned int*)&goxel->rend.settings.effects, EFFECT_BORDERS_ALL); ImGui::CheckboxFlags("See back", (unsigned int*)&goxel->rend.settings.effects, EFFECT_SEE_BACK); if (ImGui::CheckboxFlags("Marching Cubes", (unsigned int*)&goxel->rend.settings.effects, EFFECT_MARCHING_CUBES)) { goxel->rend.settings.smoothness = 1; } if (goxel->rend.settings.effects & EFFECT_MARCHING_CUBES) ImGui::CheckboxFlags("Flat", (unsigned int*)&goxel->rend.settings.effects, EFFECT_FLAT); ImGui::Text("Other"); for (i = 0; i < (int)ARRAY_SIZE(COLORS); i++) { ImGui::PushID(COLORS[i].label); c = COLORS[i].color; ImGui::ColorButton(c); if (ImGui::BeginPopupContextItem("color context menu", 0)) { color_edit("##edit", COLORS[i].color); if (ImGui::Button("Close")) ImGui::CloseCurrentPopup(); ImGui::EndPopup(); } ImGui::SameLine(); ImGui::Text("%s", COLORS[i].label); ImGui::PopID(); } gui_action_checkbox("grid_visible", "Show grid"); ImGui::PopID(); } static void render_panel(goxel_t *goxel) { int i, current = -1; int nb = render_get_default_settings(0, NULL, NULL); float v; char *name; const char **names; render_settings_t settings; ImGui::Checkbox("Ortho", &goxel->camera.ortho); names = (const char**)calloc(nb, sizeof(*names)); for (i = 0; i < nb; i++) { render_get_default_settings(i, &name, &settings); names[i] = name; if (memcmp(&goxel->rend.settings, &settings, sizeof(settings)) == 0) current = i; } gui_text("Presets:"); if (gui_combo("##Presets", ¤t, names, nb)) { render_get_default_settings(current, NULL, &settings); goxel->rend.settings = settings; } free(names); v = goxel->rend.settings.shadow; if (gui_input_float("shadow", &v, 0.1, 0, 0, NULL)) { goxel->rend.settings.shadow = clamp(v, 0, 1); } ImGui::SetNextTreeNodeOpen(false, ImGuiSetCond_Once); if (ImGui::CollapsingHeader("Render Advanced")) render_advanced_panel(goxel); } static void export_panel(goxel_t *goxel) { int i; int maxsize; GL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize)); maxsize /= 2; // Because png export already double it. goxel->show_export_viewport = true; gui_group_begin(NULL); i = goxel->image->export_width; if (gui_input_int("width", &i, 1, maxsize)) goxel->image->export_width = clamp(i, 1, maxsize); i = goxel->image->export_height; if (gui_input_int("height", &i, 1, maxsize)) goxel->image->export_height = clamp(i, 1, maxsize); gui_group_end(); } static void image_panel(goxel_t *goxel) { bool bounded; int x, y, z, w, h, d; image_t *image = goxel->image; box_t *box = &image->box; bounded = !box_is_null(*box); if (ImGui::Checkbox("Bounded", &bounded)) { *box = bounded ? bbox_from_extents(vec3_zero, 16, 16, 16) : box_null; } if (bounded) { w = box->w.x * 2; h = box->h.y * 2; d = box->d.z * 2; x = round(box->p.x - box->w.x); y = round(box->p.y - box->h.y); z = round(box->p.z - box->d.z); gui_group_begin("Origin"); gui_input_int("x", &x, 0, 0); gui_input_int("y", &y, 0, 0); gui_input_int("z", &z, 0, 0); gui_group_end(); gui_group_begin("Size"); gui_input_int("w", &w, 1, 2048); gui_input_int("h", &h, 1, 2048); gui_input_int("d", &d, 1, 2048); gui_group_end(); *box = bbox_from_extents( vec3(x + w / 2., y + h / 2., z + d / 2.), w / 2., h / 2., d / 2.); } } static void cameras_panel(goxel_t *goxel) { camera_t *cam; int i = 0; bool current; gui_group_begin(NULL); DL_FOREACH(goxel->image->cameras, cam) { current = goxel->image->active_camera == cam; if (layer_item(i, -1, NULL, ¤t, cam->name, sizeof(cam->name))) { if (current) { camera_set(&goxel->camera, cam); goxel->image->active_camera = cam; } else { goxel->image->active_camera = NULL; } } i++; } gui_group_end(); gui_action_button("img_new_camera", NULL, 0, ""); ImGui::SameLine(); gui_action_button("img_del_camera", NULL, 0, ""); ImGui::SameLine(); gui_action_button("img_move_camera_up", NULL, 0, ""); ImGui::SameLine(); gui_action_button("img_move_camera_down", NULL, 0, ""); cam = &goxel->camera; gui_input_float("dist", &cam->dist, 10.0, 0, 0, NULL); gui_group_begin("Offset"); gui_input_float("x", &cam->ofs.x, 1.0, 0, 0, NULL); gui_input_float("y", &cam->ofs.y, 1.0, 0, 0, NULL); gui_input_float("z", &cam->ofs.z, 1.0, 0, 0, NULL); gui_group_end(); gui_quat("Rotation", &cam->rot); gui_group_begin("Set"); gui_action_button("view_left", "left", 0.5, ""); ImGui::SameLine(); gui_action_button("view_right", "right", 1.0, ""); gui_action_button("view_front", "front", 0.5, ""); ImGui::SameLine(); gui_action_button("view_top", "top", 1.0, ""); gui_action_button("view_default", "default", 1.0, ""); gui_group_end(); } static void import_image_plane(goxel_t *goxel) { const char *path; path = noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "png\0*.png\0jpg\0*.jpg;*.jpeg\0", NULL, NULL); if (!path) return; goxel_import_image_plane(goxel, path); } static bool shift_alpha_popup(void) { static int v = 0; static mesh_t *original_mesh = NULL; mesh_t *mesh; mesh = goxel->image->active_layer->mesh; if (!original_mesh) original_mesh = mesh_copy(mesh); if (ImGui::InputInt("shift", &v, 1)) { mesh_set(mesh, original_mesh); mesh_shift_alpha(mesh, v); goxel_update_meshes(goxel, -1); } if (ImGui::Button("OK")) { mesh_delete(original_mesh); original_mesh = NULL; return true; } return false; } static bool about_popup(void) { using namespace ImGui; Text("Goxel " GOXEL_VERSION_STR); Text("Copyright © 2015-2017 Guillaume Chereau"); Text(""); Text("GPL 3 License"); Text("http://guillaumechereau.github.io/goxel"); SetNextTreeNodeOpen(true, ImGuiSetCond_Once); if (CollapsingHeader("Credits")) { Text("Code:"); BulletText("Guillaume Chereau "); BulletText("Dustin Willis Webber "); BulletText("Pablo Hugo Reda "); BulletText("Othelarian (https://github.com/othelarian)"); Text("Libraries:"); BulletText("dear imgui (https://github.com/ocornut/imgui)"); BulletText("stb (https://github.com/nothings/stb)"); BulletText("uthash (https://troydhanson.github.io/uthash/)"); BulletText("inih (https://github.com/benhoyt/inih)"); Text("Design:"); BulletText("Guillaume Chereau "); BulletText("Michal (https://github.com/YarlBoro)"); } return gui_button("OK", 0, 0); } static int check_action_shortcut(const action_t *action, void *user) { ImGuiIO& io = ImGui::GetIO(); const char *s = action->shortcut; bool check_key = true; bool check_char = true; if (!s) return 0; if (io.KeyCtrl) { if (!str_startswith(s, "Ctrl")) return 0; s += strlen("Ctrl "); check_char = false; } if (io.KeyShift) { check_key = false; } if ( (check_char && isCharPressed(s[0])) || (check_key && ImGui::IsKeyPressed(s[0], false))) { action_exec(action, ""); return 1; } return 0; } static int import_menu_action_callback(const action_t *a, void *user) { if (!a->file_format.name) return 0; if (!str_startswith(a->id, "import_")) return 0; if (ImGui::MenuItem(a->file_format.name)) action_exec(a, ""); return 0; } static int export_menu_action_callback(const action_t *a, void *user) { if (!a->file_format.name) return 0; if (!str_startswith(a->id, "export_")) return 0; if (ImGui::MenuItem(a->file_format.name)) action_exec(a, ""); return 0; } static bool render_menu_item(const char *id, const char *label) { const action_t *action = action_get(id); assert(action); if (ImGui::MenuItem(label, action->shortcut)) { action_exec(action, ""); return true; } return false; } static void render_menu(void) { ImGui::PushStyleColor(ImGuiCol_PopupBg, COLOR(MENU, INNER, 0)); ImGui::PushStyleColor(ImGuiCol_Text, COLOR(MENU, TEXT, 0)); if (!ImGui::BeginMenuBar()) return; if (ImGui::BeginMenu("File")) { render_menu_item("save", "Save"); render_menu_item("save_as", "Save as"); render_menu_item("open", "Open"); if (ImGui::BeginMenu("Import...")) { if (ImGui::MenuItem("image plane")) import_image_plane(goxel); actions_iter(import_menu_action_callback, NULL); ImGui::EndMenu(); } if (ImGui::BeginMenu("Export As..")) { actions_iter(export_menu_action_callback, NULL); ImGui::EndMenu(); } render_menu_item("quit", "Quit"); ImGui::EndMenu(); } if (ImGui::BeginMenu("Edit")) { if (ImGui::MenuItem("Clear", "Delete")) action_exec2("layer_clear", ""); render_menu_item("undo", "Undo"); render_menu_item("redo", "Redo"); render_menu_item("copy", "Copy"); render_menu_item("past", "Past"); if (ImGui::MenuItem("Shift Alpha")) gui_open_popup("Shift Alpha", shift_alpha_popup, 0); if (ImGui::MenuItem("Settings")) gui_open_popup("Settings", gui_settings_popup, GUI_POPUP_FULL | GUI_POPUP_RESIZE); ImGui::EndMenu(); } if (ImGui::BeginMenu("View")) { render_menu_item("view_left", "Left"); render_menu_item("view_right", "Right"); render_menu_item("view_front", "Front"); render_menu_item("view_top", "Top"); render_menu_item("view_default", "Default"); ImGui::EndMenu(); } if (ImGui::BeginMenu("Help")) { if (ImGui::MenuItem("About")) gui_open_popup("About", about_popup, 0); ImGui::EndMenu(); } ImGui::EndMenuBar(); ImGui::PopStyleColor(2); } static bool render_tab(const char *label, bool *v) { ImFont *font = GImGui->Font; const ImFont::Glyph *glyph; char c; bool ret; const theme_t *theme = theme_get(); int pad = theme->sizes.item_padding_h; ImVec2 text_size = ImGui::CalcTextSize(label); int xpad = (theme->sizes.item_height - text_size.y) / 2; float scale = ImGui::GetIO().DisplayFramebufferScale.y; ImGuiWindow* window = ImGui::GetCurrentWindow(); ImVec2 pos = window->DC.CursorPos + ImVec2(0, text_size.x + pad); ImGui::PushStyleColor(ImGuiCol_Button, COLOR(TAB, INNER, *v)); ImGui::PushID(label); ret = ImGui::InvisibleButton("", ImVec2(theme->sizes.item_height, text_size.x + pad * 2)); ImGui::GoxBox(ImGui::GetItemRectMin(), ImGui::GetItemRectSize(), false, 0x09); ImGui::PopStyleColor(); while ((c = *label++)) { glyph = font->FindGlyph(c); if (!glyph) continue; window->DrawList->PrimReserve(6, 4); window->DrawList->PrimQuadUV( pos + ImVec2(glyph->Y0 + xpad, -glyph->X0) / scale, pos + ImVec2(glyph->Y0 + xpad, -glyph->X1) / scale, pos + ImVec2(glyph->Y1 + xpad, -glyph->X1) / scale, pos + ImVec2(glyph->Y1 + xpad, -glyph->X0) / scale, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V0), ImVec2(glyph->U1, glyph->V1), ImVec2(glyph->U0, glyph->V1), ImGui::ColorConvertFloat4ToU32(COLOR(TAB, TEXT, *v))); pos.y -= glyph->XAdvance / scale; } ImGui::PopID(); return ret; } static void render_left_panel(void) { int i; const theme_t *theme = theme_get(); float left_pane_width; const struct { const char *name; void (*fn)(goxel_t *goxel); } PANELS[] = { {"Tools", tools_panel}, {"Palette", palette_panel}, {"Layers", layers_panel}, {"Render", render_panel}, {"Cameras", cameras_panel}, {"Image", image_panel}, {"Export", export_panel}, }; ImDrawList* draw_list; left_pane_width = max(168, gui->min_panel_size); gui->min_panel_size = 0; ImGui::BeginChild("left pane", ImVec2(left_pane_width, 0), true); ImGui::BeginGroup(); draw_list = ImGui::GetWindowDrawList(); ImVec2 rmin = ImGui::GetCursorScreenPos() - ImVec2(4, 4); ImVec2 rmax = rmin + ImVec2(theme->sizes.item_height + 4, ImGui::GetWindowHeight()); draw_list->AddRectFilled(rmin, rmax, ImGui::ColorConvertFloat4ToU32(COLOR(TAB, BACKGROUND, 0))); for (i = 0; i < (int)ARRAY_SIZE(PANELS); i++) { bool b = (gui->current_panel == (int)i); if (render_tab(PANELS[i].name, &b)) { on_click(); gui->current_panel = i; } } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); goxel->show_export_viewport = false; ImGui::PushID("panel"); ImGui::PushID(PANELS[gui->current_panel].name); PANELS[gui->current_panel].fn(goxel); ImGui::PopID(); ImGui::PopID(); ImGui::EndGroup(); ImGui::EndChild(); } void gui_iter(goxel_t *goxel, const inputs_t *inputs) { if (!gui) gui_init(inputs); unsigned int i; ImGuiIO& io = ImGui::GetIO(); ImDrawList* draw_list; ImGuiStyle& style = ImGui::GetStyle(); const theme_t *theme = theme_get(); gesture_t *gestures[] = {&gui->gestures.drag, &gui->gestures.hover}; vec4_t display_rect = vec4(0, 0, goxel->screen_size[0], goxel->screen_size[1]); float font_size = ImGui::GetFontSize(); io.DisplaySize = ImVec2((float)goxel->screen_size[0], (float)goxel->screen_size[1]); io.DisplayFramebufferScale = ImVec2(goxel->screen_scale, goxel->screen_scale); io.DeltaTime = 1.0 / 60; gesture_update(2, gestures, inputs, &display_rect, gui); io.MouseWheel = inputs->mouse_wheel; for (i = 0; i < ARRAY_SIZE(inputs->keys); i++) io.KeysDown[i] = inputs->keys[i]; io.KeyShift = inputs->keys[KEY_LEFT_SHIFT] || inputs->keys[KEY_RIGHT_SHIFT]; io.KeyCtrl = inputs->keys[KEY_CONTROL]; for (i = 0; i < ARRAY_SIZE(inputs->chars); i++) { if (!inputs->chars[i]) break; io.AddInputCharacter(inputs->chars[i]); } // Setup theme. style.FramePadding = ImVec2(theme->sizes.item_padding_h, (theme->sizes.item_height - font_size) / 2); style.FrameRounding = theme->sizes.item_rounding; style.ItemSpacing = ImVec2(theme->sizes.item_spacing_h, theme->sizes.item_spacing_v); style.ItemInnerSpacing = ImVec2(theme->sizes.item_inner_spacing_h, 0); style.ScrollbarSize = theme->sizes.item_height; style.Colors[ImGuiCol_WindowBg] = COLOR(BASE, BACKGROUND, 0); style.Colors[ImGuiCol_PopupBg] = ImVec4(0.38, 0.38, 0.38, 1.0); style.Colors[ImGuiCol_Header] = style.Colors[ImGuiCol_WindowBg]; style.Colors[ImGuiCol_Text] = COLOR(BASE, TEXT, 0); style.Colors[ImGuiCol_Button] = COLOR(BASE, INNER, 0); style.Colors[ImGuiCol_FrameBg] = COLOR(BASE, INNER, 0); style.Colors[ImGuiCol_ButtonActive] = COLOR(BASE, INNER, 1); style.Colors[ImGuiCol_ButtonHovered] = color_lighten(COLOR(BASE, INNER, 0), 1.2); style.Colors[ImGuiCol_CheckMark] = COLOR(WIDGET, INNER, 1); style.Colors[ImGuiCol_ComboBg] = COLOR(WIDGET, INNER, 0); style.Colors[ImGuiCol_MenuBarBg] = COLOR(MENU, BACKGROUND, 0); style.Colors[ImGuiCol_Border] = COLOR(BASE, OUTLINE, 0); ImGui::NewFrame(); // Create the root fullscreen window. ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoCollapse; ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x, io.DisplaySize.y)); ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::Begin("Goxel", NULL, window_flags); render_menu(); render_left_panel(); ImGui::SameLine(); if (gui->popup.title) { ImGui::OpenPopup(gui->popup.title); int flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove; if (gui->popup.flags & GUI_POPUP_FULL) { ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x - 40, io.DisplaySize.y - 40), (gui->popup.flags & GUI_POPUP_RESIZE) ? ImGuiSetCond_Once : 0); } if (gui->popup.flags & GUI_POPUP_RESIZE) { flags &= ~(ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize); } if (ImGui::BeginPopupModal(gui->popup.title, NULL, flags)) { typeof(gui->popup.func) func = gui->popup.func; if (func()) { ImGui::CloseCurrentPopup(); // Only reset if there was no change. if (func == gui->popup.func) { gui->popup.title = NULL; gui->popup.func = NULL; } } ImGui::EndPopup(); } } ImGui::BeginChild("3d view", ImVec2(0, 0), false, ImGuiWindowFlags_NoScrollWithMouse); // ImGui::Text("3d view"); ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); ImVec2 canvas_size = ImGui::GetContentRegionAvail(); canvas_size.y -= 20; // Leave space for the help label. gui->view.rect = vec4(canvas_pos.x, canvas_pos.y, canvas_size.x, canvas_size.y); draw_list = ImGui::GetWindowDrawList(); draw_list->AddCallback(render_view, &gui->view); // Invisible button so that we catch inputs. ImGui::InvisibleButton("canvas", canvas_size); gui->mouse_in_view = ImGui::IsItemHovered(); vec2_t view_size = vec2(gui->view.rect.z, gui->view.rect.w); vec4_t view_rect = vec4(canvas_pos.x, io.DisplaySize.y - (canvas_pos.y + canvas_size.y), canvas_size.x, canvas_size.y); // Call mouse_in_view with inputs in the view referential. if (!(!gui->mouse_in_view && inputs->mouse_wheel) && !gui->capture_mouse) { inputs_t inputs2 = *inputs; for (i = 0; i < ARRAY_SIZE(inputs->touches); i++) { inputs2.touches[i].pos.y = io.DisplaySize.y - inputs2.touches[i].pos.y; } goxel_mouse_in_view(goxel, &view_rect, &inputs2); } render_axis_arrows(goxel, &view_size); ImGui::Text("%s", goxel->hint_text ?: ""); ImGui::SameLine(180); ImGui::Text("%s", goxel->help_text ?: ""); ImGui::EndChild(); ImGui::End(); // Handle the shortcuts. XXX: this should be done with actions. if (ImGui::IsKeyPressed(KEY_DELETE, false)) action_exec2("layer_clear", ""); if (ImGui::IsKeyPressed(' ', false) && goxel->painter.mode == MODE_OVER) goxel->painter.mode = MODE_SUB; if (ImGui::IsKeyReleased(' ') && goxel->painter.mode == MODE_SUB) goxel->painter.mode = MODE_OVER; if (ImGui::IsKeyReleased(' ') && goxel->painter.mode == MODE_SUB) goxel->painter.mode = MODE_OVER; float last_tool_radius = goxel->tool_radius; if (!io.WantCaptureKeyboard) { if (isCharPressed('[')) goxel->tool_radius -= 0.5; if (isCharPressed(']')) goxel->tool_radius += 0.5; if (goxel->tool_radius != last_tool_radius) { goxel->tool_radius = clamp(goxel->tool_radius, 0.5, 64); } // XXX: this won't map correctly to a French keyboard. Unfortunately as // far as I can tell, GLFW3 does not allow to check for ctrl-Z on any // layout on Windows. For the moment I just ignore the problem until I // either find a solution, either find a replacement for GLFW. // With the GLUT backend ctrl-z and ctrl-y are actually reported as the // key 25 and 26, which might makes more sense. Here I test for both. if (isCharPressed(26)) action_exec2("undo", ""); if (isCharPressed(25)) action_exec2("redo", ""); // Check the action shortcuts. actions_iter(check_action_shortcut, NULL); } } void gui_render(void) { ImGui::Render(); } extern "C" { using namespace ImGui; static void stencil_callback( const ImDrawList* parent_list, const ImDrawCmd* cmd) { int op = ((intptr_t)cmd->UserCallbackData); switch (op) { case 0: // Reset GL(glDisable(GL_STENCIL_TEST)); GL(glStencilMask(0x00)); break; case 1: // Write GL(glEnable(GL_STENCIL_TEST)); GL(glStencilFunc(GL_ALWAYS, 1, 0xFF)); GL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE)); GL(glStencilMask(0xFF)); break; case 2: // Filter GL(glEnable(GL_STENCIL_TEST)); GL(glStencilFunc(GL_EQUAL, 1, 0xFF)); GL(glStencilMask(0x00)); break; default: assert(false); break; } } void gui_group_begin(const char *label) { ImDrawList* draw_list = ImGui::GetWindowDrawList(); if (label) ImGui::Text("%s", label); ImGui::PushID(label ? label : "group"); gui->group++; draw_list->ChannelsSplit(2); draw_list->ChannelsSetCurrent(1); ImGui::BeginGroup(); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(1, 1)); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0); } void gui_group_end(void) { gui->group--; ImGui::PopStyleVar(2); ImGui::Dummy(ImVec2(0, 0)); ImGui::EndGroup(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->ChannelsSetCurrent(0); ImVec2 pos = ImGui::GetItemRectMin(); ImVec2 size = ImGui::GetItemRectMax() - pos; // Stencil write. draw_list->AddCallback(stencil_callback, (void*)(intptr_t)1); GoxBox2(pos + ImVec2(1, 1), size - ImVec2(2, 2), COLOR(WIDGET, OUTLINE, 0), true); // Stencil filter. draw_list->AddCallback(stencil_callback, (void*)(intptr_t)2); draw_list->ChannelsMerge(); // Stencil reset. draw_list->AddCallback(stencil_callback, (void*)(intptr_t)0); GoxBox2(pos, size, COLOR(WIDGET, OUTLINE, 0), false); ImGui::PopID(); } bool gui_input_int(const char *label, int *v, int minv, int maxv) { float minvf = minv; float maxvf = maxv; bool ret; float vf = *v; if (minv == 0 && maxv == 0) { minvf = -FLT_MAX; maxvf = +FLT_MAX; } ret = gui_input_float(label, &vf, 1, minvf, maxvf, "%.0f"); if (ret) *v = vf; return ret; } bool gui_input_float(const char *label, float *v, float step, float minv, float maxv, const char *format) { bool self_group = false, ret; if (minv == 0.f && maxv == 0.f) { minv = -FLT_MAX; maxv = +FLT_MAX; } if (gui->group == 0) { gui_group_begin(NULL); self_group = true; } if (step == 0.f) step = 0.1f; if (!format) format = "%.1f"; ret = ImGui::GoxInputFloat(label, v, step, minv, maxv, format); if (ret) on_click(); if (self_group) gui_group_end(); return ret; } bool gui_angle(const char *id, float *v, int vmin, int vmax) { int a; bool ret; a = round(*v * DR2D); ret = gui_input_int(id, &a, vmin, vmax); if (ret) { if (vmin == 0 && vmax == 360) { while (a < 0) a += 360; a %= 360; } a = clamp(a, vmin, vmax); *v = (float)(a * DD2R); } return ret; } bool gui_action_button(const char *id, const char *label, float size, const char *sig, ...) { bool ret; const action_t *action; va_list ap; action = action_get(id); assert(action); PushID(action->id); ret = gui_button(label, size, action->icon); if (IsItemHovered()) goxel_set_help_text(goxel, action_get(id)->help); if (ret) { va_start(ap, sig); action_execv(action_get(id), sig, ap); va_end(ap); } PopID(); return ret; } bool gui_action_checkbox(const char *id, const char *label) { bool b; const action_t *action = action_get(id); action_exec(action, ">b", &b); if (ImGui::Checkbox(label, &b)) { action_exec(action, "b", b); return true; } if (ImGui::IsItemHovered()) { if (!action->shortcut) goxel_set_help_text(goxel, action->help); else goxel_set_help_text(goxel, "%s (%s)", action->help, action->shortcut); } return false; } static bool _selectable(const char *label, bool *v, const char *tooltip, float w, int icon) { const theme_t *theme = theme_get(); ImGuiWindow* window = GetCurrentWindow(); ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; ImVec2 size; ImVec2 center; bool ret = false; bool default_v = false; ImVec2 uv0, uv1; // The position in the icon texture. uint8_t color[4]; int group = THEME_GROUP_WIDGET; v = v ? v : &default_v; size = (icon != -1) ? ImVec2(theme->sizes.icons_height, theme->sizes.icons_height) : ImVec2(w, theme->sizes.item_height); if (!tooltip) { tooltip = label; while (*tooltip == '#') tooltip++; } ImGui::PushID(label); theme_get_color(group, THEME_COLOR_INNER, *v, color); PushStyleColor(ImGuiCol_Button, color); PushStyleColor(ImGuiCol_ButtonHovered, color_lighten( style.Colors[ImGuiCol_Button], 1.2)); theme_get_color(group, THEME_COLOR_TEXT, *v, color); PushStyleColor(ImGuiCol_Text, color); if (icon != -1) { ret = ImGui::Button("", size); if (icon) { center = (ImGui::GetItemRectMin() + ImGui::GetItemRectMax()) / 2; uv0 = ImVec2(((icon - 1) % 8) / 8.0, ((icon - 1) / 8) / 8.0); uv1 = uv0 + ImVec2(1. / 8, 1. / 8); window->DrawList->AddImage((void*)(intptr_t)g_tex_icons->tex, center - ImVec2(16, 16), center + ImVec2(16, 16), uv0, uv1, ImGui::GetColorU32(color)); } } else { ret = ImGui::Button(label, size); } ImGui::PopStyleColor(3); if (ret) *v = !*v; if (ImGui::IsItemHovered()) { ImGui::SetTooltip("%s", tooltip); goxel_set_help_text(goxel, tooltip); } ImGui::PopID(); if (ret) on_click(); return ret; } bool gui_selectable(const char *name, bool *v, const char *tooltip, float w) { return _selectable(name, v, tooltip, w, -1); } bool gui_selectable_icon(const char *name, bool *v, int icon) { return _selectable(name, v, NULL, 0, icon); } float gui_get_avail_width(void) { return GetContentRegionAvailWidth(); } void gui_text(const char *label) { Text("%s", label); } void gui_same_line(void) { SameLine(); } bool gui_color(const char *label, uint8_t color[4]) { ImGui::PushID(label); ImGui::ColorButton(color); if (ImGui::BeginPopupContextItem("color context menu", 0)) { color_edit("##edit", color); if (ImGui::Button("Close")) ImGui::CloseCurrentPopup(); ImGui::EndPopup(); } if (label && label[0] != '#') { ImGui::SameLine(); ImGui::Text("%s", label); } ImGui::PopID(); return false; } bool gui_checkbox(const char *label, bool *v, const char *hint) { bool ret; ret = Checkbox(label, v); if (hint && ImGui::IsItemHovered()) ImGui::SetTooltip("%s", hint); if (ret) on_click(); return ret; } bool gui_button(const char *label, float size, int icon) { bool ret; ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImVec2 uv0, uv1; ImVec2 button_size; const theme_t *theme = theme_get(); ImVec2 center; button_size = ImVec2(size * GetContentRegionAvailWidth(), theme->sizes.item_height); if (size == -1) button_size.x = GetContentRegionAvailWidth(); if (size == 0 && label == NULL) button_size.x = theme->sizes.item_height; label = label ?: ""; ret = Button(label, button_size); if (icon) { center = (GetItemRectMin() + GetItemRectMax()) / 2; uv0 = ImVec2(((icon - 1) % 8) / 8.0, ((icon - 1) / 8) / 8.0); uv1 = ImVec2(uv0.x + 1. / 8, uv0.y + 1. / 8); draw_list->AddImage((void*)(intptr_t)g_tex_icons->tex, center - ImVec2(16, 16), center + ImVec2(16, 16), uv0, uv1, ImGui::GetColorU32(COLOR(WIDGET, TEXT, 0))); } if (ret) on_click(); return ret; } bool gui_input_text(const char *label, char *txt, int size) { return InputText(label, txt, size); } bool gui_input_text_multiline(const char *label, char *buf, int size, float width, float height) { // We set the frame color to a semi transparent value, because otherwise // we cannot render the error highlight. // XXX: fix that. bool ret; ImGuiStyle& style = ImGui::GetStyle(); ImVec4 col = style.Colors[ImGuiCol_FrameBg]; style.Colors[ImGuiCol_FrameBg].w = 0.5; ret = InputTextMultiline(label, buf, size, ImVec2(width, height)); style.Colors[ImGuiCol_FrameBg] = col; auto_adjust_panel_size(); return ret; } bool gui_combo(const char *label, int *v, const char **names, int nb) { const theme_t *theme = theme_get(); bool ret; float font_size = ImGui::GetFontSize(); PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, (theme->sizes.item_height - font_size) / 2)); ret = Combo(label, v, names, nb); PopStyleVar(); return ret; } void gui_input_text_multiline_highlight(int line) { float h = ImGui::CalcTextSize("").y; ImVec2 rmin = ImGui::GetItemRectMin(); ImVec2 rmax = ImGui::GetItemRectMax(); rmin.y = rmin.y + line * h + 2; rmax.y = rmin.y + h; ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->AddRectFilled(rmin, rmax, 0xff0000ff); } void gui_enabled_begin(bool enabled) { ImGuiStyle& style = ImGui::GetStyle(); ImVec4 color = style.Colors[ImGuiCol_Text]; if (!enabled) color.w /= 2; ImGui::PushStyleColor(ImGuiCol_Text, color); } void gui_enabled_end(void) { ImGui::PopStyleColor(); } bool gui_quat(const char *label, quat_t *q) { // Hack to prevent weird behavior when we change the euler angles. // We keep track of the last used euler angles value and reuse them if // the quaternion is the same. static struct { quat_t quat; vec3_t eul; } last = {}; vec3_t eul; bool ret = false; if (memcmp(q, &last.quat, sizeof(*q)) == 0) eul = last.eul; else eul = quat_to_eul(*q, EULER_ORDER_DEFAULT); gui_group_begin(label); if (gui_angle("x", &eul.x, -180, +180)) ret = true; if (gui_angle("y", &eul.y, -180, +180)) ret = true; if (gui_angle("z", &eul.z, -180, +180)) ret = true; gui_group_end(); if (ret) { *q = eul_to_quat(eul, EULER_ORDER_DEFAULT); last.quat = *q; last.eul = eul; } return ret; } void gui_open_popup(const char *title, bool (*func)(void), int flags) { gui->popup.title = title; gui->popup.func = func; gui->popup.flags = flags; } void gui_popup_body_begin(void) { ImGui::BeginChild("body", ImVec2(0, -ImGui::GetItemsLineHeightWithSpacing())); } void gui_popup_body_end(void) { ImGui::EndChild(); } } goxel-0.7.2/src/gui_settings.c000066400000000000000000000066721317651647700163310ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include "ini.h" bool gui_settings_popup(void) { const char **names; theme_t *theme; int i, nb, current; theme_t *themes = theme_get_list(); gui_popup_body_begin(); DL_COUNT(themes, theme, nb); names = (const char**)calloc(nb, sizeof(*names)); i = 0; DL_FOREACH(themes, theme) { if (strcmp(theme->name, theme_get()->name) == 0) current = i; names[i++] = theme->name; } gui_text("theme"); if (gui_combo("##themes", ¤t, names, nb)) { theme_set(names[current]); } free(names); // For the moment I disable the theme editor! #if 0 int group, color; theme_t *theme = theme_get(); ImVec4 fcolor; gui_group_begin("Sizes"); #define X(a) gui_input_int(#a, &theme->sizes.a, 0, 1000); THEME_SIZES(X) #undef X gui_group_end(); for (group = 0; group < THEME_GROUP_COUNT; group++) { if (ImGui::CollapsingHeader(THEME_GROUP_INFOS[group].name)) { for (color = 0; color < THEME_COLOR_COUNT; color++) { if (!THEME_GROUP_INFOS[group].colors[color]) continue; fcolor = theme->groups[group].colors[color]; if (ImGui::ColorEdit4(THEME_COLOR_INFOS[color].name, (float*)&fcolor)) { theme->groups[group].colors[color] = fcolor; } } } } if (ImGui::Button("Revert")) theme_revert_default(); ImGui::SameLine(); if (ImGui::Button("Save")) theme_save(); #endif gui_popup_body_end(); gui_action_button("settings_save", "Save", 0, ""); gui_same_line(); return gui_button("OK", 0, 0); } static int settings_ini_handler(void *user, const char *section, const char *name, const char *value, int lineno) { if (strcmp(section, "") == 0) { if (strcmp(name, "theme") == 0) { theme_set(value); } } return 0; } static void settings_load(const char *path) { char *path_ = NULL; if (!path) { asprintf(&path_, "%s/settings.ini", sys_get_user_dir()); path = path_; } ini_parse(path, settings_ini_handler, NULL); free(path_); } static void settings_save(void) { char *path; FILE *file; asprintf(&path, "%s/settings.ini", sys_get_user_dir()); sys_make_dir(path); file = fopen(path, "w"); fprintf(file, "theme=%s\n", theme_get()->name); fclose(file); free(path); } ACTION_REGISTER(settings_load, .help = "Load the settings from disk", .cfunc = settings_load, .csig = "vp", ) ACTION_REGISTER(settings_save, .help = "Save the settings to disk", .cfunc = settings_save, .csig = "v", ) goxel-0.7.2/src/image.c000066400000000000000000000365521317651647700147070ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" /* History the images undo history is stored in a linked list. Every time we call image_history_push, we add the current image snapshot in the list. For example, if we did three operations, A, B, C, and now the image is in the D state, the history list looks like this: img->history img | | v v +--------+ +--------+ +--------+ +--------+ | | | | | | | | | A |------>| B |------>| C |----->| D | | | | | | | | | +--------+ +--------+ +--------+ +--------+ After an undo, we get: img->history img | | v v +--------+ +--------+ +--------+ +--------+ | | | | | | | | | A |------>| B |------>| C |---->| D | | | | | | | | | +--------+ +--------+ +--------+ +--------+ */ static layer_t *img_get_layer(const image_t *img, int id) { layer_t *layer; if (id == 0) return NULL; DL_FOREACH(img->layers, layer) if (layer->id == id) return layer; assert(false); return NULL; } static int img_get_new_id(const image_t *img) { int id; layer_t *layer; for (id = 1;; id++) { DL_FOREACH(img->layers, layer) if (layer->id == id) break; if (layer == NULL) break; } return id; } static layer_t *layer_new(const image_t *img, const char *name) { layer_t *layer; layer = calloc(1, sizeof(*layer)); // XXX: potential bug here. strncpy(layer->name, name, sizeof(layer->name)); layer->mesh = mesh_new(); layer->mat = mat4_identity; layer->id = img_get_new_id(img); return layer; } static layer_t *layer_copy(layer_t *other) { layer_t *layer; layer = calloc(1, sizeof(*layer)); memcpy(layer->name, other->name, sizeof(layer->name)); layer->visible = other->visible; layer->mesh = mesh_copy(other->mesh); layer->image = texture_copy(other->image); layer->mat = other->mat; layer->id = other->id; layer->base_id = other->base_id; layer->base_mesh_id = other->base_mesh_id; return layer; } static layer_t *layer_clone(layer_t *other) { int len; layer_t *layer; layer = calloc(1, sizeof(*layer)); len = sizeof(layer->name) - 1 - strlen(" clone"); snprintf(layer->name, sizeof(layer->name), "%.*s clone", len, other->name); layer->visible = other->visible; layer->mesh = mesh_copy(other->mesh); layer->mat = mat4_identity; layer->base_id = other->id; layer->base_mesh_id = mesh_get_id(other->mesh); return layer; } // Make sure the layer mesh is up to date. void image_update(image_t *img) { layer_t *layer, *base; DL_FOREACH(img->layers, layer) { base = img_get_layer(img, layer->base_id); if (base && layer->base_mesh_id != mesh_get_id(base->mesh)) { mesh_set(layer->mesh, base->mesh); mesh_move(layer->mesh, &layer->mat); layer->base_mesh_id = mesh_get_id(base->mesh); } } } static void layer_delete(layer_t *layer) { mesh_delete(layer->mesh); texture_delete(layer->image); free(layer); } image_t *image_new(void) { layer_t *layer; image_t *img = calloc(1, sizeof(*img)); img->export_width = 1024; img->export_height = 1024; img->box = box_null; layer = layer_new(img, "background"); layer->visible = true; DL_APPEND(img->layers, layer); DL_APPEND2(img->history, img, history_prev, history_next); img->active_layer = layer; return img; } static image_t *image_snap(image_t *other) { image_t *img; layer_t *layer, *other_layer; img = calloc(1, sizeof(*img)); *img = *other; img->layers = NULL; img->active_layer = NULL; DL_FOREACH(other->layers, other_layer) { layer = layer_copy(other_layer); DL_APPEND(img->layers, layer); if (other_layer == other->active_layer) img->active_layer = layer; } img->history_next = img->history_prev = NULL; assert(img->active_layer); return img; } static void image_delete_camera(image_t *img, camera_t *cam); void image_delete(image_t *img) { image_t *hist, *snap, *snap_tmp; layer_t *layer, *layer_tmp; while (img->cameras) image_delete_camera(img, img->cameras); free(img->path); hist = img->history; DL_FOREACH_SAFE2(hist, snap, snap_tmp, history_next) { DL_FOREACH_SAFE(snap->layers, layer, layer_tmp) { DL_DELETE(snap->layers, layer); layer_delete(layer); } DL_DELETE2(hist, snap, history_prev, history_next); free(snap); } } layer_t *image_add_layer(image_t *img) { layer_t *layer; img = img ?: goxel->image; layer = layer_new(img, "unnamed"); layer->visible = true; DL_APPEND(img->layers, layer); img->active_layer = layer; return layer; } void image_delete_layer(image_t *img, layer_t *layer) { layer_t *other; img = img ?: goxel->image; layer = layer ?: img->active_layer; DL_DELETE(img->layers, layer); if (layer == img->active_layer) img->active_layer = NULL; // Unclone all layers cloned from this one. DL_FOREACH(goxel->image->layers, other) { if (other->base_id == layer->id) { other->base_id = 0; } } layer_delete(layer); if (img->layers == NULL) { layer = layer_new(img, "unnamed"); layer->visible = true; DL_APPEND(img->layers, layer); } if (!img->active_layer) img->active_layer = img->layers->prev; } void image_move_layer(image_t *img, layer_t *layer, int d) { assert(d == -1 || d == +1); layer_t *other = NULL; img = img ?: goxel->image; layer = layer ?: img->active_layer; if (d == -1) { other = layer->next; SWAP(other, layer); } else if (layer != img->layers) { other = layer->prev; } if (!other || !layer) return; DL_DELETE(img->layers, layer); DL_PREPEND_ELEM(img->layers, other, layer); } static void image_move_layer_up(image_t *img, layer_t *layer) { image_move_layer(img, layer, +1); } static void image_move_layer_down(image_t *img, layer_t *layer) { image_move_layer(img, layer, -1); } layer_t *image_duplicate_layer(image_t *img, layer_t *other) { layer_t *layer; img = img ?: goxel->image; other = other ?: img->active_layer; layer = layer_copy(other); layer->id = img_get_new_id(img); layer->visible = true; DL_APPEND(img->layers, layer); img->active_layer = layer; return layer; } layer_t *image_clone_layer(image_t *img, layer_t *other) { layer_t *layer; img = img ?: goxel->image; other = other ?: img->active_layer; layer = layer_clone(other); layer->id = img_get_new_id(img); layer->visible = true; DL_APPEND(img->layers, layer); img->active_layer = layer; return layer; } void image_unclone_layer(image_t *img, layer_t *layer) { img = img ?: goxel->image; layer = layer ?: img->active_layer; layer->base_id = 0; } void image_select_parent_layer(image_t *img, layer_t *layer) { img = img ?: goxel->image; layer = layer ?: img->active_layer; img->active_layer = img_get_layer(img, layer->base_id); } void image_merge_visible_layers(image_t *img) { layer_t *layer, *last = NULL; img = img ?: goxel->image; DL_FOREACH(img->layers, layer) { if (!layer->visible) continue; if (last) { mesh_merge(layer->mesh, last->mesh, MODE_OVER); DL_DELETE(img->layers, last); layer_delete(last); } last = layer; } if (last) img->active_layer = last; } camera_t *image_add_camera(image_t *img) { camera_t *cam; img = img ?: goxel->image; cam = camera_new("unnamed"); DL_APPEND(img->cameras, cam); img->active_camera = cam; return cam; } static void image_delete_camera(image_t *img, camera_t *cam) { img = img ?: goxel->image; cam = cam ?: img->active_camera; if (!cam) return; DL_DELETE(img->cameras, cam); if (cam == img->active_camera) img->active_camera = NULL; camera_delete(cam); } void image_move_camera(image_t *img, camera_t *cam, int d) { // XXX: make a generic algo to move objects in a list. assert(d == -1 || d == +1); camera_t *other = NULL; img = img ?: goxel->image; cam = cam ?: img->active_camera; if (!cam) return; if (d == -1) { other = cam->next; SWAP(other, cam); } else if (cam != img->cameras) { other = cam->prev; } if (!other || !cam) return; DL_DELETE(img->cameras, cam); DL_PREPEND_ELEM(img->cameras, other, cam); } static void image_move_camera_up(image_t *img, camera_t *cam) { image_move_camera(img, cam, +1); } static void image_move_camera_down(image_t *img, camera_t *cam) { image_move_camera(img, cam, -1); } void image_set(image_t *img, image_t *other) { layer_t *layer, *tmp, *other_layer; DL_FOREACH_SAFE(img->layers, layer, tmp) { DL_DELETE(img->layers, layer); layer_delete(layer); } DL_FOREACH(other->layers, other_layer) { layer = layer_copy(other_layer); DL_APPEND(img->layers, layer); if (other_layer == other->active_layer) img->active_layer = layer; } } #if 0 // For debugging purpose. static void debug_print_history(image_t *img) { int i = 0; image_t *hist; DL_FOREACH2(img->history, hist, history_next) { printf("%d%s ", i++, hist == img ? "*" : " "); } printf("\n"); } #else static void debug_print_history(image_t *img) {} #endif void image_history_push(image_t *img) { image_t *snap = image_snap(img); image_t *hist; layer_t *layer, *layer_tmp; // Discard previous undo. while ((hist = img->history_next)) { DL_FOREACH_SAFE(hist->layers, layer, layer_tmp) { DL_DELETE(hist->layers, layer); layer_delete(layer); } DL_DELETE2(img->history, hist, history_prev, history_next); free(hist); } DL_DELETE2(img->history, img, history_prev, history_next); DL_APPEND2(img->history, snap, history_prev, history_next); DL_APPEND2(img->history, img, history_prev, history_next); debug_print_history(img); } static void swap(image_t *a, image_t *b) { SWAP(a->layers, b->layers); SWAP(a->active_layer, b->active_layer); } void image_undo(image_t *img) { image_t *prev = img->history_prev; if (img->history == img) { LOG_D("No more undo"); return; } DL_DELETE2(img->history, img, history_prev, history_next); DL_PREPEND_ELEM2(img->history, prev, img, history_prev, history_next); swap(img, prev); goxel_update_meshes(goxel, -1); debug_print_history(img); } void image_redo(image_t *img) { image_t *next = img->history_next; if (!next) { LOG_D("No more redo"); return; } DL_DELETE2(img->history, next, history_prev, history_next); DL_PREPEND_ELEM2(img->history, img, next, history_prev, history_next); swap(img, next); goxel_update_meshes(goxel, -1); debug_print_history(img); } void image_clear_layer(layer_t *layer, const box_t *box) { painter_t painter; layer = layer ?: goxel->image->active_layer; if (!box || box_is_null(*box)) { mesh_clear(layer->mesh); return; } painter = (painter_t) { .shape = &shape_cube, .mode = MODE_SUB, .color = {255, 255, 255, 255}, }; mesh_op(layer->mesh, &painter, box); } bool image_layer_can_edit(const image_t *img, const layer_t *layer) { return !layer->base_id && !layer->image; } ACTION_REGISTER(layer_clear, .help = "Clear the current layer", .cfunc = image_clear_layer, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_new_layer, .help = "Add a new layer to the image", .cfunc = image_add_layer, .csig = "vp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_ADD, ) ACTION_REGISTER(img_del_layer, .help = "Delete the active layer", .cfunc = image_delete_layer, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_REMOVE, ) ACTION_REGISTER(img_move_layer, .help = "Move the active layer", .cfunc = image_move_layer, .csig = "vppi", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_move_layer_up, .help = "Move the active layer up", .cfunc = image_move_layer_up, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_ARROW_UPWARD, ) ACTION_REGISTER(img_move_layer_down, .help = "Move the active layer down", .cfunc = image_move_layer_down, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_ARROW_DOWNWARD, ) ACTION_REGISTER(img_duplicate_layer, .help = "Duplicate the active layer", .cfunc = image_duplicate_layer, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_clone_layer, .help = "Clone the active layer", .cfunc = image_clone_layer, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_unclone_layer, .help = "Unclone the active layer", .cfunc = image_unclone_layer, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_select_parent_layer, .help = "Select the parent of a layer", .cfunc = image_select_parent_layer, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_merge_visible_layers, .help = "Merge all the visible layers", .cfunc = image_merge_visible_layers, .csig = "vp", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_new_camera, .help = "Add a new camera to the image", .cfunc = image_add_camera, .csig = "vp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_ADD, ) ACTION_REGISTER(img_del_camera, .help = "Delete the active camera", .cfunc = image_delete_camera, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_REMOVE, ) ACTION_REGISTER(img_move_camera, .help = "Move the active camera", .cfunc = image_move_camera, .csig = "vppi", .flags = ACTION_TOUCH_IMAGE, ) ACTION_REGISTER(img_move_camera_up, .help = "Move the active camera up", .cfunc = image_move_camera_up, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_ARROW_UPWARD, ) ACTION_REGISTER(img_move_camera_down, .help = "Move the active camera down", .cfunc = image_move_camera_down, .csig = "vpp", .flags = ACTION_TOUCH_IMAGE, .icon = ICON_ARROW_DOWNWARD, ) goxel-0.7.2/src/imgui_user.inl000066400000000000000000000214361317651647700163300ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ extern "C" { #include "goxel.h" } static ImVec4 imvec4(const uint8_t v[4]) { return ImVec4(v[0] / 255., v[1] / 255., v[2] / 255., v[3] / 255.); } static inline ImVec4 color_lighten(ImVec4 c, float k) { c.x *= k; c.y *= k; c.z *= k; return c; } namespace ImGui { void GoxBox2(ImVec2 pos, ImVec2 size, ImVec4 color, bool fill, int rounding_corners_flags = ~0) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; ImGuiWindow* window = GetCurrentWindow(); float r = style.FrameRounding; size.x = size.x ?: ImGui::GetContentRegionAvailWidth(); if (fill) { window->DrawList->AddRectFilled( pos, pos + size, ImGui::ColorConvertFloat4ToU32(color), r, rounding_corners_flags); } else { window->DrawList->AddRect( pos, pos + size, ImGui::ColorConvertFloat4ToU32(color), r, rounding_corners_flags); } } void GoxBox(ImVec2 pos, ImVec2 size, bool selected, int rounding_corners_flags = ~0) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; ImVec4 color = style.Colors[selected ? ImGuiCol_ButtonActive : ImGuiCol_Button]; return GoxBox2(pos, size, color, true, rounding_corners_flags); } // Copied from imgui, with some customization... bool GoxInputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision) { ImGuiContext& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen) SetActiveID(g.ScalarAsInputTextId, window); SetHoveredID(0); FocusableItemUnregister(window); char buf[32]; DataTypeFormatString(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf)); bool text_value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize(), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_EnterReturnsTrue); if (g.ScalarAsInputTextId == 0) { // First frame IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible) g.ScalarAsInputTextId = g.ActiveId; SetHoveredID(id); } else if (g.ActiveId != g.ScalarAsInputTextId) { // Release g.ScalarAsInputTextId = 0; } if (text_value_changed) return DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, NULL); return false; } // Copied from imgui, with some custom modifications. bool GoxDragFloat(const char* label, const char* name, float* v, float v_speed, float v_min, float v_max, const char* display_format, float power) { ImGuiWindow* window = GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w = CalcItemWidth(); const ImVec2 label_size = CalcTextSize(label, NULL, true); const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f)); const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f)); // NB- we don't call ItemSize() yet because we may turn into a text edit box below if (!ItemAdd(total_bb, &id)) { ItemSize(total_bb, style.FramePadding.y); return false; } const bool hovered = IsHovered(frame_bb, id); if (hovered) SetHoveredID(id); if (!display_format) display_format = "%.3f"; int decimal_precision = ParseFormatPrecision(display_format, 3); // Tabbing or CTRL-clicking on Drag turns it into an input box bool start_text_input = false; const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id); if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0]))) { SetActiveID(id, window); FocusWindow(window); if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0]) { start_text_input = true; g.ScalarAsInputTextId = 0; } } if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id)) return GoxInputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision); // Actual drag behavior ItemSize(total_bb, style.FramePadding.y); const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(1.0f,0.5f)); value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), "%s:", name); RenderTextClipped(frame_bb.Min, frame_bb.Max - ImVec2(30, 0), value_buf, value_buf_end, NULL, ImVec2(0.0f,0.5f)); return value_changed; } bool GoxInputFloat(const char *label, float *v, float step, float minv, float maxv, const char *format) { bool ret = false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImVec2 button_sz = ImVec2( g.FontSize * 2.0f, g.FontSize + style.FramePadding.y * 2.0f); int button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups; float speed = step / 20; uint8_t color[4]; ImGui::PushID(label); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 1)); theme_get_color(THEME_GROUP_WIDGET, THEME_COLOR_TEXT, 0, color); ImGui::PushStyleColor(ImGuiCol_Text, imvec4(color)); theme_get_color(THEME_GROUP_WIDGET, THEME_COLOR_INNER, 0, color); ImGui::PushStyleColor(ImGuiCol_Button, imvec4(color)); ImGui::PushStyleColor(ImGuiCol_FrameBg, imvec4(color)); ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, color_lighten(imvec4(color), 1.2)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, color_lighten(imvec4(color), 1.2)); ImGui::SetWindowFontScale(0.75); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); if (ImGui::ButtonEx("◀", button_sz, button_flags)) { (*v) -= step; ret = true; } ImGui::PopStyleVar(); ImGui::SetWindowFontScale(1); ImGui::SameLine(); ImGui::PushItemWidth( ImGui::GetContentRegionAvailWidth() - button_sz.x - style.ItemSpacing.x); ret |= ImGui::GoxDragFloat("", label, v, speed, minv, maxv, format, 1.0); ImGui::PopItemWidth(); ImGui::SameLine(); ImGui::SetWindowFontScale(0.75); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0)); if (ImGui::ButtonEx("▶", button_sz, button_flags)) { (*v) += step; ret = true; } ImGui::PopStyleVar(); ImGui::SetWindowFontScale(1); ImGui::PopStyleColor(5); ImGui::PopStyleVar(); ImGui::PopID(); if (ret) *v = clamp(*v, minv, maxv); return ret; } }; goxel-0.7.2/src/main.c000066400000000000000000000223241317651647700145410ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #if DEBUG # define DEBUG_ONLY(x) x #else # define DEBUG_ONLY(x) #endif // For the moment I put an implementation using GLFW3 and one using GLUT. // Both have some annoying problems, so I am not sure which one I should // keep. By default I use GLFW3, which is the that works the best so far. #ifndef USE_GLUT #ifdef GLES2 # define GLFW_INCLUDE_ES2 #endif #include static goxel_t *g_goxel = NULL; static inputs_t *g_inputs = NULL; static GLFWwindow *g_window = NULL; void on_scroll(GLFWwindow *win, double x, double y) { g_inputs->mouse_wheel = y; } void on_char(GLFWwindow *win, unsigned int c) { int i; if (c > 0 && c < 0x10000) { for (i = 0; i < ARRAY_SIZE(g_inputs->chars); i++) { if (!g_inputs->chars[i]) { g_inputs->chars[i] = c; break; } } } } typedef struct { char *input; char *export; } args_t; #ifndef NO_ARGP #include const char *argp_program_version = "goxel " GOXEL_VERSION_STR; const char *argp_program_bug_address = ""; static char doc[] = "A 3D voxels editor"; static char args_doc[] = "[INPUT]"; static struct argp_option options[] = { {"export", 'e', "FILENAME", 0, "Export the model to a file" }, {}, }; /* Parse a single option. */ static error_t parse_opt(int key, char *arg, struct argp_state *state) { args_t *args = state->input; switch (key) { case 'e': args->export = arg; break; case ARGP_KEY_ARG: if (state->arg_num >= 1) argp_usage(state); args->input = arg; break; case ARGP_KEY_END: break; default: return ARGP_ERR_UNKNOWN; } return 0; } /* Our argp parser. */ static struct argp argp = { options, parse_opt, args_doc, doc }; #endif static void loop_function(void) { int fb_size[2], win_size[2]; int i; double xpos, ypos; if ( !glfwGetWindowAttrib(g_window, GLFW_VISIBLE) || glfwGetWindowAttrib(g_window, GLFW_ICONIFIED)) { glfwWaitEvents(); goto end; } // The input struct gets all the values in framebuffer coordinates, // On retina display, this might not be the same as the window // size. glfwGetWindowSize(g_window, &win_size[0], &win_size[1]); glfwGetFramebufferSize(g_window, &fb_size[0], &fb_size[1]); g_inputs->window_size[0] = win_size[0]; g_inputs->window_size[1] = win_size[1]; g_inputs->scale = fb_size[0] / win_size[0]; GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); for (i = 0; i <= GLFW_KEY_LAST; i++) { g_inputs->keys[i] = glfwGetKey(g_window, i) == GLFW_PRESS; } glfwGetCursorPos(g_window, &xpos, &ypos); g_inputs->touches[0].pos = vec2(xpos, ypos); g_inputs->touches[0].down[0] = glfwGetMouseButton(g_window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS; g_inputs->touches[0].down[1] = glfwGetMouseButton(g_window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS; g_inputs->touches[0].down[2] = glfwGetMouseButton(g_window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS; goxel_iter(g_goxel, g_inputs); goxel_render(g_goxel); memset(g_inputs, 0, sizeof(*g_inputs)); glfwSwapBuffers(g_window); end: glfwPollEvents(); } #ifndef __EMSCRIPTEN__ static void start_main_loop(void (*func)(void)) { while (!glfwWindowShouldClose(g_window)) { func(); if (goxel->quit) break; } glfwTerminate(); } #else static void start_main_loop(void (*func)(void)) { emscripten_set_main_loop(func, 0, 1); } #endif #if GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 2 static void load_icon(GLFWimage *image, const char *path) { uint8_t *img; int w, h, bpp = 0; img = img_read(path, &w, &h, &bpp); assert(img); assert(bpp == 4); image->width = w; image->height = h; image->pixels = img; } static void set_window_icon(GLFWwindow *window) { GLFWimage icons[3]; int i; load_icon(&icons[0], "asset://data/icons/icon16.png"); load_icon(&icons[1], "asset://data/icons/icon32.png"); load_icon(&icons[2], "asset://data/icons/icon48.png"); glfwSetWindowIcon(window, 3, icons); for (i = 0; i < 3; i++) free(icons[i].pixels); } #else static void set_window_icon(GLFWwindow *window) {} #endif int main(int argc, char **argv) { args_t args = {}; GLFWwindow *window; GLFWmonitor *monitor; const GLFWvidmode *mode; int ret = 0; inputs_t inputs = {}; const char *title = "Goxel " GOXEL_VERSION_STR DEBUG_ONLY(" (debug)"); g_inputs = &inputs; g_goxel = calloc(1, sizeof(*g_goxel)); #ifndef NO_ARGP argp_parse (&argp, argc, argv, 0, 0, &args); #endif glfwInit(); glfwWindowHint(GLFW_SAMPLES, 2); monitor = glfwGetPrimaryMonitor(); mode = glfwGetVideoMode(monitor); window = glfwCreateWindow(mode->width, mode->height, title, NULL, NULL); g_window = window; glfwMakeContextCurrent(window); glfwSetScrollCallback(window, on_scroll); glfwSetCharCallback(window, on_char); glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, false); set_window_icon(window); #ifdef WIN32 glewInit(); #endif goxel_init(g_goxel); if (args.input) action_exec2("import", "p", args.input); if (args.export) { if (!args.input) { LOG_E("trying to export an empty image"); ret = -1; } else { ret = action_exec2("export", "p", args.export); } goto end; } start_main_loop(loop_function); end: goxel_release(g_goxel); return ret; } #else // GLUT implementation #ifdef __APPLE__ # include #else # include #endif static goxel_t *g_goxel = NULL; static inputs_t *g_inputs = NULL; static const int KEYS[] = { [GLUT_KEY_RIGHT] = KEY_RIGHT, [GLUT_KEY_LEFT] = KEY_LEFT, [GLUT_KEY_DOWN] = KEY_DOWN, [GLUT_KEY_UP] = KEY_UP, }; static void on_display(void) { } static void on_reshape(GLint width, GLint height) { g_inputs->window_size[0] = width; g_inputs->window_size[1] = height; } static void set_modifiers(void) { int v = glutGetModifiers(); g_inputs->keys[KEY_SHIFT] = v & GLUT_ACTIVE_SHIFT; g_inputs->keys[KEY_CONTROL] = v & GLUT_ACTIVE_CTRL; } static void on_key_down(unsigned char key, int x, int y) { int i; for (i = 0; i < ARRAY_SIZE(g_inputs->chars); i++) { if (!g_inputs->chars[i]) { g_inputs->chars[i] = key; break; } } set_modifiers(); } static void on_key_up(unsigned char key, int x, int y) { set_modifiers(); } static void on_special_key_down(int key, int x, int y) { if (key < ARRAY_SIZE(KEYS)) g_inputs->keys[KEYS[key]] = true; } static void on_special_key_up(int key, int x, int y) { if (key < ARRAY_SIZE(KEYS)) g_inputs->keys[KEYS[key]] = false; } static void on_mouse_button(int button, int state, int x, int y) { if (button < 3) { g_inputs->mouse_pos = vec2(x, y); g_inputs->mouse_down[button] = state == GLUT_DOWN; } if (button == 3 && state == GLUT_DOWN) g_inputs->mouse_wheel = +1; if (button == 4 && state == GLUT_DOWN) g_inputs->mouse_wheel = -1; set_modifiers(); } static void on_mouse_motion(int x, int y) { g_inputs->mouse_pos = vec2(x, y); } static void on_passive_motion(int x, int y) { g_inputs->mouse_pos = vec2(x, y); } static void on_timer(int value) { GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); goxel_iter(g_goxel, g_inputs); g_inputs->mouse_wheel = 0; memset(g_inputs->chars, 0, sizeof(g_inputs->chars)); goxel_render(g_goxel); glutSwapBuffers(); glutTimerFunc(10, on_timer, 0); } int main(int argc, char **argv) { int w = 640; int h = 480; goxel_t goxel; inputs_t inputs; g_goxel = &goxel; g_inputs = &inputs; memset(g_inputs, 0, sizeof(*g_inputs)); g_inputs->scale = 1; glutInit(&argc, argv); glutInitWindowSize(w, h); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("Goxel " GOXEL_VERSION_STR); goxel_init(&goxel); glutDisplayFunc(on_display); glutReshapeFunc(on_reshape); glutKeyboardFunc(on_key_down); glutKeyboardUpFunc(on_key_up); glutSpecialFunc(on_special_key_down); glutSpecialUpFunc(on_special_key_up); glutMouseFunc(on_mouse_button); glutMotionFunc(on_mouse_motion); glutPassiveMotionFunc(on_passive_motion); glutTimerFunc(10, on_timer, 0); glutMainLoop(); return 0; } #endif goxel-0.7.2/src/marchingcube.c000066400000000000000000000617601317651647700162530ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include static const int N = BLOCK_SIZE; // Marching cube data. static const int MC_EDGE_TABLE[256]; static const int8_t MC_TRI_TABLE[256][16]; // Represent a marching cube triangle vertex, by two vertex index and a factor // between them. If mu = 0, the vertex is at v0, if mu = 1, the vertex is // at v1, otherwise the vertex is somewhere in between. typedef struct { int v0, v1; float mu; } mc_vert_t; static int mc_compute(const int neighboors[8], mc_vert_t (*out)[3]) { int edges, i, nb_tri; int f0, f1; int cube_index = 0; mc_vert_t verts[12]; for (i = 0; i < 8; i++) if (neighboors[i] >= 127) cube_index |= 1 << i; edges = MC_EDGE_TABLE[cube_index]; if (!edges) return 0; for (i = 0; i < 12; i++) { if (!(edges & (1 << i))) continue; verts[i].v0 = EDGES_VERTICES[i][0]; verts[i].v1 = EDGES_VERTICES[i][1]; f0 = neighboors[verts[i].v0]; f1 = neighboors[verts[i].v1]; verts[i].mu = (f0 - 127) / (float)(f0 - f1); } nb_tri = 0; for (i = 0; MC_TRI_TABLE[cube_index][i] != -1; i += 3) { out[nb_tri][0] = verts[MC_TRI_TABLE[cube_index][i + 0]]; out[nb_tri][1] = verts[MC_TRI_TABLE[cube_index][i + 1]]; out[nb_tri][2] = verts[MC_TRI_TABLE[cube_index][i + 2]]; nb_tri++; } assert(nb_tri <= 5); return nb_tri; } static void mc_interp_pos(const mc_vert_t *vert, uint8_t out[3]) { int i; const int *p0 = VERTICES_POSITIONS[vert->v0]; const int *p1 = VERTICES_POSITIONS[vert->v1]; const float mu = vert->mu; for (i = 0; i < 3; i++) out[i] = (p0[i] * (1 - mu) + p1[i] * mu) * MC_VOXEL_SUB_POS; } static vec3_t mc_interp_normal(const mc_vert_t *vert, int normals[8][3]) { int i; vec3_t ret = vec3_zero; const int *p0 = normals[vert->v0]; const int *p1 = normals[vert->v1]; const float mu = vert->mu; for (i = 0; i < 3; i++) ret.v[i] = (p0[i] * (1 - mu) + p1[i] * mu); vec3_normalize(&ret); return ret; } int mesh_generate_vertices_mc(const mesh_t *mesh, const int block_pos[3], int effects, voxel_vertex_t *out) { int i, vi, x, y, z, v, w, vx, vy, vz, wx, wy, wz, nb_tri, nb_tri_tot = 0; int a, sum_a; vec3_t n; uint8_t color[4], tmp[4]; int colorbest; bool use_max_color; uint8_t *data; int densities[8]; int normals[8][3]; int d, k = 2; int p[3], s[3]; int rect[2][3] = {{INT_MAX, INT_MAX, INT_MAX}, {INT_MIN, INT_MIN, INT_MIN}}; mc_vert_t tri[5][3]; if (!(effects & EFFECT_FLAT)) k = 8; // To speed things up we first get the voxel cube around the block. data = malloc((N + 2) * (N + 2) * (N + 2) * 4); p[0] = block_pos[0] - 1; p[1] = block_pos[1] - 1; p[2] = block_pos[2] - 1; s[0] = N + 2; s[1] = N + 2; s[2] = N + 2; mesh_read(mesh, p, s, data); #define get_at(d, x, y, z, out) do { \ memcpy(out, &data[( \ (x + 1) + \ (y + 1) * (N + 2) + \ (z + 1) * (N + 2) * (N + 2)) * 4], 4); \ } while (0) // Get the smallest rect we need to consider. // XXX: can we measure how much we gain with that? for (z = -1; z < N + 1; z++) for (y = -1; y < N + 1; y++) for (x = -1; x < N + 1; x++) { get_at(data, x, y, z, tmp); if (tmp[3]) { rect[0][0] = min(rect[0][0], x - 2); rect[0][1] = min(rect[0][1], y - 2); rect[0][2] = min(rect[0][2], z - 2); rect[1][0] = max(rect[1][0], x + 2); rect[1][1] = max(rect[1][1], y + 2); rect[1][2] = max(rect[1][2], z + 2); } } rect[0][0] = max(rect[0][0], 0); rect[0][1] = max(rect[0][1], 0); rect[0][2] = max(rect[0][2], 0); rect[1][0] = min(rect[1][0], N); rect[1][1] = min(rect[1][1], N); rect[1][2] = min(rect[1][2], N); // Add up the contribution of each voxel to the vertices values. for (z = rect[0][2]; z < rect[1][2]; z++) for (y = rect[0][1]; y < rect[1][1]; y++) for (x = rect[0][0]; x < rect[1][0]; x++) { memset(densities, 0, sizeof(densities)); memset(normals, 0, sizeof(normals)); n = vec3_zero; get_at(data, x, y, z, color); use_max_color = (color[3] == 0); colorbest = 8; sum_a = 0; for (v = 0; v < 8; v++) { vx = x + VERTICES_POSITIONS[v][0]; vy = y + VERTICES_POSITIONS[v][1]; vz = z + VERTICES_POSITIONS[v][2]; for (w = 0; w < 8; w++) { wx = vx + VERTICES_POSITIONS[w][0] - 1; wy = vy + VERTICES_POSITIONS[w][1] - 1; wz = vz + VERTICES_POSITIONS[w][2] - 1; get_at(data, wx, wy, wz, tmp); a = tmp[3]; if (use_max_color && a) { d = abs(x - wx) + abs(y - wy) + abs(z - wz); if (d < colorbest) { get_at(data, wx, wy, wz, color); colorbest = d; } } sum_a += a; densities[v] += a; if (!(effects & EFFECT_FLAT)) { normals[v][0] -= a * (2 * VERTICES_POSITIONS[w][0] - 1); normals[v][1] -= a * (2 * VERTICES_POSITIONS[w][1] - 1); normals[v][2] -= a * (2 * VERTICES_POSITIONS[w][2] - 1); } else { n.x -= a * (2 * VERTICES_POSITIONS[w][0] - 1); n.y -= a * (2 * VERTICES_POSITIONS[w][1] - 1); n.z -= a * (2 * VERTICES_POSITIONS[w][2] - 1); } } densities[v] /= k; } if (sum_a == 0) continue; nb_tri = mc_compute(densities, tri); if (effects & EFFECT_FLAT) vec3_normalize(&n); for (i = 0; i < nb_tri; i++) { for (v = 0; v < 3; v++) { vi = (nb_tri_tot + i) * 3 + v; memcpy(out[vi].color, color, sizeof(color)); out[vi].color[3] = 255; mc_interp_pos(&tri[i][v], out[vi].pos); if (!(effects & EFFECT_FLAT)) n = mc_interp_normal(&tri[i][v], normals); out[vi].normal[0] = n.x * 126; out[vi].normal[1] = n.y * 126; out[vi].normal[2] = n.z * 126; out[vi].pos[0] += x * MC_VOXEL_SUB_POS; out[vi].pos[1] += y * MC_VOXEL_SUB_POS; out[vi].pos[2] += z * MC_VOXEL_SUB_POS; // XXX: this shouldn't matter. memset(out[vi].bshadow_uv, 0, sizeof(out[vi].bshadow_uv)); memset(out[vi].bump_uv, 0, sizeof(out[vi].bump_uv)); } } nb_tri_tot += nb_tri; } free(data); return nb_tri_tot; } // Static data for marching cube algo. static const int MC_EDGE_TABLE[256] = { 0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc , 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 }; static const int8_t MC_TRI_TABLE[256][16] = { {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1}, {3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1}, {3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1}, {3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1}, {9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1}, {9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, {2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1}, {8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1}, {9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, {4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1}, {3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1}, {1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1}, {4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1}, {4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, {5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1}, {2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1}, {9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, {0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, {2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1}, {10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1}, {5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1}, {5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1}, {9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1}, {0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1}, {1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1}, {10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1}, {8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1}, {2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1}, {7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1}, {2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1}, {11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1}, {5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1}, {11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1}, {11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, {1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1}, {9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1}, {5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1}, {2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, {5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1}, {6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1}, {3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1}, {6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1}, {5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1}, {1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, {10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1}, {6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1}, {8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1}, {7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1}, {3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, {5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1}, {0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1}, {9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1}, {8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1}, {5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1}, {0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1}, {6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1}, {10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1}, {10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1}, {8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1}, {1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1}, {0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1}, {10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1}, {3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1}, {6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1}, {9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1}, {8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1}, {3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1}, {6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1}, {0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1}, {10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1}, {10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1}, {2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1}, {7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1}, {7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1}, {2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1}, {1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1}, {11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1}, {8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1}, {0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1}, {7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, {10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, {2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, {6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1}, {7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1}, {2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1}, {1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1}, {10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1}, {10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1}, {0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1}, {7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1}, {6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1}, {8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1}, {9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1}, {6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1}, {4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1}, {10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1}, {8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1}, {0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1}, {1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1}, {8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1}, {10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1}, {4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1}, {10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, {5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, {11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1}, {9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, {6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1}, {7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1}, {3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1}, {7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1}, {3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1}, {6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1}, {9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1}, {1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1}, {4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1}, {7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1}, {6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1}, {3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1}, {0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1}, {6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1}, {0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1}, {11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1}, {6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1}, {5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1}, {9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1}, {1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1}, {1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1}, {10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1}, {0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1}, {5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1}, {10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1}, {11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1}, {9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1}, {7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1}, {2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1}, {8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1}, {9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1}, {9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1}, {1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1}, {9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1}, {9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1}, {5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1}, {0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1}, {10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1}, {2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1}, {0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1}, {0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1}, {9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1}, {5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1}, {3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1}, {5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1}, {8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1}, {0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1}, {9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1}, {1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1}, {3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1}, {4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1}, {9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1}, {11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1}, {11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1}, {2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1}, {9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1}, {3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1}, {1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1}, {4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1}, {3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1}, {0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1}, {9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1}, {1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1} }; goxel-0.7.2/src/mesh.c000066400000000000000000000437751317651647700145660ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "mesh.h" #include "uthash.h" #include #include #include #define min(a, b) ({ \ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ _a < _b ? _a : _b; \ }) #define max(a, b) ({ \ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ _a > _b ? _a : _b; \ }) // Flags for the iterator/accessor status. enum { MESH_ITER_FINISHED = 1 << 9, MESH_ITER_BOX = 1 << 10, MESH_ITER_MESH2 = 1 << 11, }; typedef struct block_data block_data_t; struct block_data { int ref; uint64_t id; uint8_t voxels[BLOCK_SIZE * BLOCK_SIZE * BLOCK_SIZE][4]; // RGBA voxels. }; struct block { UT_hash_handle hh; // The hash table of pos -> blocks in a mesh. block_data_t *data; int pos[3]; uint64_t id; }; struct mesh { block_t *blocks; int *ref; // Used to implement copy on write of the blocks. uint64_t id; // global uniq id, change each time a mesh changes. }; static uint64_t g_uid = 2; // Global id counter. #define N BLOCK_SIZE #define vec3_copy(a, b) do {b[0] = a[0]; b[1] = a[1]; b[2] = a[2];} while (0) #define vec3_equal(a, b) (b[0] == a[0] && b[1] == a[1] && b[2] == a[2]) #define BLOCK_ITER(x, y, z) \ for (z = 0; z < N; z++) \ for (y = 0; y < N; y++) \ for (x = 0; x < N; x++) #define DATA_AT(d, x, y, z) (d->voxels[x + y * N + z * N * N]) #define BLOCK_AT(c, x, y, z) (DATA_AT(c->data, x, y, z)) static void mat4_mul_vec4(float mat[4][4], const float v[4], float out[4]) { float ret[4] = {0}; int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { ret[i] += mat[j][i] * v[j]; } } memcpy(out, ret, sizeof(ret)); } static void box_get_bbox(float box[4][4], int bbox[2][3]) { const float vertices[8][4] = { {-1, -1, +1, 1}, {+1, -1, +1, 1}, {+1, +1, +1, 1}, {-1, +1, +1, 1}, {-1, -1, -1, 1}, {+1, -1, -1, 1}, {+1, +1, -1, 1}, {-1, +1, -1, 1}}; int i; int ret[2][3] = {{INT_MAX, INT_MAX, INT_MAX}, {INT_MIN, INT_MIN, INT_MIN}}; float p[4]; for (i = 0; i < 8; i++) { mat4_mul_vec4(box, vertices[i], p); ret[0][0] = min(ret[0][0], (int)floor(p[0])); ret[0][1] = min(ret[0][1], (int)floor(p[1])); ret[0][2] = min(ret[0][2], (int)floor(p[2])); ret[1][0] = max(ret[1][0], (int)ceil(p[0])); ret[1][1] = max(ret[1][1], (int)ceil(p[1])); ret[1][2] = max(ret[1][2], (int)ceil(p[2])); } memcpy(bbox, ret, sizeof(ret)); } static void bbox_intersection(int a[2][3], int b[2][3], int out[2][3]) { int i; for (i = 0; i < 3; i++) { out[0][i] = max(a[0][i], b[0][i]); out[1][i] = min(a[1][i], b[1][i]); } } static block_data_t *get_empty_data(void) { static block_data_t *data = NULL; if (!data) { data = calloc(1, sizeof(*data)); data->ref = 1; data->id = 0; } return data; } static bool block_is_empty(const block_t *block, bool fast) { int x, y, z; if (!block) return true; if (block->data->id == 0) return true; if (fast) return false; BLOCK_ITER(x, y, z) { if (BLOCK_AT(block, x, y, z)[3]) return false; } return true; } static block_t *block_new(const int pos[3]) { block_t *block = calloc(1, sizeof(*block)); memcpy(block->pos, pos, sizeof(block->pos)); block->data = get_empty_data(); block->data->ref++; block->id = g_uid++; return block; } static void block_delete(block_t *block) { block->data->ref--; if (block->data->ref == 0) { free(block->data); } free(block); } static block_t *block_copy(const block_t *other) { block_t *block = malloc(sizeof(*block)); *block = *other; memset(&block->hh, 0, sizeof(block->hh)); block->data->ref++; block->id = g_uid++; return block; } static void block_set_data(block_t *block, block_data_t *data) { block->data->ref--; if (block->data->ref == 0) { free(block->data); } block->data = data; data->ref++; } // Copy the data if there are any other blocks having reference to it. static void block_prepare_write(block_t *block) { if (block->data->ref == 1) { block->data->id = ++g_uid; return; } block->data->ref--; block_data_t *data; data = calloc(1, sizeof(*block->data)); memcpy(data->voxels, block->data->voxels, N * N * N * 4); data->ref = 1; block->data = data; block->data->id = ++g_uid; } static void block_get_at(const block_t *block, const int pos[3], uint8_t out[4]) { int x, y, z; if (!block) { memset(out, 0, 4); return; } x = pos[0] - block->pos[0]; y = pos[1] - block->pos[1]; z = pos[2] - block->pos[2]; assert(x >= 0 && x < N); assert(y >= 0 && y < N); assert(z >= 0 && z < N); memcpy(out, BLOCK_AT(block, x, y, z), 4); } static void block_set_at(block_t *block, const int pos[3], const uint8_t v[4]) { int x, y, z; block_prepare_write(block); x = pos[0] - block->pos[0]; y = pos[1] - block->pos[1]; z = pos[2] - block->pos[2]; assert(x >= 0 && x < N); assert(y >= 0 && y < N); assert(z >= 0 && z < N); memcpy(BLOCK_AT(block, x, y, z), v, 4); } static void mesh_get_bbox(const mesh_t *mesh, int bbox[2][3]) { block_t *block; int ret[2][3] = {{INT_MAX, INT_MAX, INT_MAX}, {INT_MIN, INT_MIN, INT_MIN}}; for (block = mesh->blocks; block; block = block->hh.next) { if (block_is_empty(block, true)) continue; ret[0][0] = min(ret[0][0], block->pos[0]); ret[0][1] = min(ret[0][1], block->pos[1]); ret[0][2] = min(ret[0][2], block->pos[2]); ret[1][0] = max(ret[1][0], block->pos[0] + N); ret[1][1] = max(ret[1][1], block->pos[1] + N); ret[1][2] = max(ret[1][2], block->pos[1] + N); } memcpy(bbox, ret, sizeof(ret)); } static void mesh_prepare_write(mesh_t *mesh) { block_t *blocks, *block, *new_block; assert(*mesh->ref > 0); mesh->id = g_uid++; if (*mesh->ref == 1) return; (*mesh->ref)--; mesh->ref = calloc(1, sizeof(*mesh->ref)); *mesh->ref = 1; blocks = mesh->blocks; mesh->blocks = NULL; for (block = blocks; block; block = block->hh.next) { block->id = g_uid++; // Invalidate all accessors. new_block = block_copy(block); HASH_ADD(hh, mesh->blocks, pos, sizeof(new_block->pos), new_block); } } static block_t *mesh_add_block(mesh_t *mesh, const int pos[3]); static void mesh_add_neighbors_blocks(mesh_t *mesh) { const int POS[6][3] = { {0, 0, -1}, {0, 0, +1}, {0, -1, 0}, {0, +1, 0}, {-1, 0, 0}, {+1, 0, 0}, }; int i, p[3]; block_t *block, *tmp, *other; mesh_prepare_write(mesh); HASH_ITER(hh, mesh->blocks, block, tmp) { if (block_is_empty(block, true)) continue; for (i = 0; i < 6; i++) { p[0] = block->pos[0] + POS[i][0] * N; p[1] = block->pos[1] + POS[i][1] * N; p[2] = block->pos[2] + POS[i][2] * N; HASH_FIND(hh, mesh->blocks, p, 3 * sizeof(int), other); if (!other) mesh_add_block(mesh, p); } } } void mesh_remove_empty_blocks(mesh_t *mesh, bool fast) { block_t *block, *tmp; mesh_prepare_write(mesh); HASH_ITER(hh, mesh->blocks, block, tmp) { if (block_is_empty(block, false)) { HASH_DEL(mesh->blocks, block); block_delete(block); } } } bool mesh_is_empty(const mesh_t *mesh) { return mesh->blocks == NULL; } mesh_t *mesh_new(void) { mesh_t *mesh; mesh = calloc(1, sizeof(*mesh)); mesh->ref = calloc(1, sizeof(*mesh->ref)); mesh->id = g_uid++; *mesh->ref = 1; return mesh; } mesh_iterator_t mesh_get_iterator(const mesh_t *mesh, int flags) { return (mesh_iterator_t){ .mesh = mesh, .flags = flags, }; } mesh_iterator_t mesh_get_union_iterator( const mesh_t *m1, const mesh_t *m2, int flags) { return (mesh_iterator_t){ .mesh = m1, .mesh2 = m2, .flags = flags, }; } mesh_iterator_t mesh_get_box_iterator(const mesh_t *mesh, const float box[4][4], int flags) { int mesh_bbox[2][3]; mesh_iterator_t iter = { .mesh = mesh, .flags = MESH_ITER_BOX | MESH_ITER_VOXELS | flags, }; memcpy(iter.box, box, sizeof(iter.box)); box_get_bbox(iter.box, iter.bbox); if (flags & MESH_ITER_SKIP_EMPTY) { mesh_get_bbox(mesh, mesh_bbox); bbox_intersection(mesh_bbox, iter.bbox, iter.bbox); } return iter; } mesh_accessor_t mesh_get_accessor(const mesh_t *mesh) { return (mesh_accessor_t){0}; } void mesh_clear(mesh_t *mesh) { assert(mesh); block_t *block, *tmp; mesh_prepare_write(mesh); HASH_ITER(hh, mesh->blocks, block, tmp) { HASH_DEL(mesh->blocks, block); block_delete(block); } mesh->blocks = NULL; } void mesh_delete(mesh_t *mesh) { block_t *block, *tmp; if (!mesh) return; (*mesh->ref)--; if (*mesh->ref == 0) { HASH_ITER(hh, mesh->blocks, block, tmp) { HASH_DEL(mesh->blocks, block); block_delete(block); } free(mesh->ref); } free(mesh); } mesh_t *mesh_copy(const mesh_t *other) { mesh_t *mesh = calloc(1, sizeof(*mesh)); mesh->blocks = other->blocks; mesh->ref = other->ref; mesh->id = other->id; (*mesh->ref)++; return mesh; } void mesh_set(mesh_t *mesh, const mesh_t *other) { block_t *block, *tmp; assert(mesh && other); if (mesh->blocks == other->blocks) return; // Already the same. (*mesh->ref)--; if (*mesh->ref == 0) { HASH_ITER(hh, mesh->blocks, block, tmp) { HASH_DEL(mesh->blocks, block); block_delete(block); } free(mesh->ref); } mesh->blocks = other->blocks; mesh->ref = other->ref; (*mesh->ref)++; } static uint64_t get_block_id(const block_t *block) { return block ? block->id : 1; } static block_t *mesh_get_block_at(const mesh_t *mesh, const int pos[3], mesh_accessor_t *it) { block_t *block; int p[3] = {pos[0] & ~(int)(N - 1), pos[1] & ~(int)(N - 1), pos[2] & ~(int)(N - 1)}; if (!it) { HASH_FIND(hh, mesh->blocks, p, 3 * sizeof(int), block); return block; } if ( it->block_id && it->block_id == get_block_id(it->block) && vec3_equal(it->block_pos, p)) { return it->block; } HASH_FIND(hh, mesh->blocks, p, 3 * sizeof(int), block); it->block = block; it->block_id = get_block_id(block); vec3_copy(p, it->block_pos); return block; } static block_t *mesh_add_block(mesh_t *mesh, const int pos[3]) { block_t *block; assert(pos[0] % BLOCK_SIZE == 0); assert(pos[1] % BLOCK_SIZE == 0); assert(pos[2] % BLOCK_SIZE == 0); assert(!mesh_get_block_at(mesh, pos, NULL)); mesh_prepare_write(mesh); block = block_new(pos); HASH_ADD(hh, mesh->blocks, pos, sizeof(block->pos), block); return block; } void mesh_get_at(const mesh_t *mesh, mesh_iterator_t *iter, const int pos[3], uint8_t out[4]) { block_t *block = mesh_get_block_at(mesh, pos, iter); return block_get_at(block, pos, out); } void mesh_set_at(mesh_t *mesh, mesh_iterator_t *iter, const int pos[3], const uint8_t v[4]) { int p[3] = {pos[0] & ~(int)(N - 1), pos[1] & ~(int)(N - 1), pos[2] & ~(int)(N - 1)}; mesh_prepare_write(mesh); block_t *block = mesh_get_block_at(mesh, p, iter); if (!block) { block = mesh_add_block(mesh, p); if (iter) { iter->block = block; iter->block_id = get_block_id(block); vec3_copy(p, iter->block_pos); } } return block_set_at(block, pos, v); } static bool mesh_iter_next_block_box(mesh_iterator_t *it) { int i; const mesh_t *mesh = it->mesh; if (!it->block_id) { it->block_pos[0] = it->bbox[0][0] & ~(int)(N - 1); it->block_pos[1] = it->bbox[0][1] & ~(int)(N - 1); it->block_pos[2] = it->bbox[0][2] & ~(int)(N - 1); goto end; } for (i = 0; i < 3; i++) { it->block_pos[i] += N; if (it->block_pos[i] < it->bbox[1][i]) break; it->block_pos[i] = it->bbox[0][i] & ~(int)(N - 1); } if (i == 3) return false; end: HASH_FIND(hh, mesh->blocks, it->block_pos, 3 * sizeof(int), it->block); it->block_id = get_block_id(it->block); vec3_copy(it->block_pos, it->pos); return true; } static bool mesh_iter_next_block_union(mesh_iterator_t *it) { it->block = it->block ? it->block->hh.next : it->mesh->blocks; if (!it->block && !(it->flags & MESH_ITER_MESH2)) { it->block = it->mesh2->blocks; it->flags |= MESH_ITER_MESH2; } if (!it->block) return false; it->block_id = it->block->id; vec3_copy(it->block->pos, it->block_pos); vec3_copy(it->block->pos, it->pos); // Discard blocks that we already did from the first mesh. if (it->flags & MESH_ITER_MESH2) { if (mesh_get_block_at(it->mesh, it->block_pos, NULL)) return mesh_iter_next_block_union(it); } return true; } static bool mesh_iter_next_block(mesh_iterator_t *it) { if (it->block_id && it->block_id != get_block_id(it->block)) { it->block = mesh_get_block_at( (it->flags & MESH_ITER_MESH2) ? it->mesh2 : it->mesh, it->block_pos, it); } if (it->flags & MESH_ITER_BOX) return mesh_iter_next_block_box(it); if (it->mesh2) return mesh_iter_next_block_union(it); it->block = it->block ? it->block->hh.next : it->mesh->blocks; if (!it->block) return false; it->block_id = it->block->id; vec3_copy(it->block->pos, it->block_pos); vec3_copy(it->block->pos, it->pos); return true; } int mesh_iter(mesh_iterator_t *it, int pos[3]) { int i; if (!it->block_id) { // First call. if (it->flags & MESH_ITER_INCLUDES_NEIGHBORS) mesh_add_neighbors_blocks((mesh_t*)it->mesh); if (!mesh_iter_next_block(it)) return 0; goto end; } if (it->flags & MESH_ITER_BLOCKS) goto next_block; for (i = 0; i < 3; i++) { if (++it->pos[i] < it->block_pos[i] + N) break; it->pos[i] = it->block_pos[i]; } if (i < 3) goto end; next_block: if (!mesh_iter_next_block(it)) { mesh_remove_empty_blocks((mesh_t*)it->mesh, true); return 0; } end: vec3_copy(it->pos, pos); return 1; } uint64_t mesh_get_id(const mesh_t *mesh) { return mesh->id; } void *mesh_get_block_data(const mesh_t *mesh, mesh_accessor_t *iter, const int bpos[3], uint64_t *id) { block_t *block = NULL; if ( iter && iter->block_id && iter->block_id == get_block_id(iter->block) && memcmp(&iter->pos, bpos, sizeof(iter->pos)) == 0) { block = iter->block; } else { HASH_FIND(hh, mesh->blocks, bpos, sizeof(iter->pos), block); } if (id) *id = block ? block->data->id : 0; return block ? block->data->voxels : NULL; } uint8_t mesh_get_alpha_at(const mesh_t *mesh, mesh_iterator_t *iter, const int pos[3]) { uint8_t v[4]; mesh_get_at(mesh, iter, pos, v); return v[3]; } void mesh_copy_block(const mesh_t *src, const int src_pos[3], mesh_t *dst, const int dst_pos[3]) { block_t *b1, *b2; mesh_prepare_write(dst); b1 = mesh_get_block_at(src, src_pos, NULL); b2 = mesh_get_block_at(dst, dst_pos, NULL); if (!b2) b2 = mesh_add_block(dst, dst_pos); block_set_data(b2, b1->data); } void mesh_read(const mesh_t *mesh, const int pos[3], const int size[3], uint8_t *data) { // For the moment we only support the case where we get the rectangle // of a block plus a one voxel border around it! assert(pos[0] - (pos[0] & ~(int)(N - 1)) == N - 1); assert(pos[1] - (pos[1] & ~(int)(N - 1)) == N - 1); assert(pos[2] - (pos[2] & ~(int)(N - 1)) == N - 1); assert(size[0] == N + 2); assert(size[1] == N + 2); assert(size[2] == N + 2); block_t *block; int block_pos[3] = {pos[0] + 1, pos[1] + 1, pos[2] + 1}; int z, y, x, dx, dy, dz, p[3]; uint8_t v[4]; mesh_accessor_t accessor; memset(data, 0, size[0] * size[1] * size[2] * 4); block = mesh_get_block_at(mesh, block_pos, NULL); if (!block) goto rest; for (z = 0; z < N; z++) for (y = 0; y < N; y++) for (x = 0; x < N; x++) { dx = x + 1; dy = y + 1; dz = z + 1; memcpy(&data[(dz * size[1] * size[0] + dy * size[0] + dx) * 4], &block->data->voxels[z * N * N + y * N + x], 4); } rest: // Fill the rest. accessor = mesh_get_accessor(mesh); for (z = 0; z < N + 2; z++) for (y = 0; y < N + 2; y++) for (x = 0; x < N + 2; x++) { if ((z > 1 && z < N + 1) && (y > 1 && y < N + 1) && (x > 1 && x < N + 1)) continue; p[0] = pos[0] + x; p[1] = pos[1] + y; p[2] = pos[2] + z; mesh_get_at(mesh, &accessor, p, v); memcpy(&data[(z * size[1] * size[0] + y * size[0] + x) * 4], v, 4); } } goxel-0.7.2/src/mesh.h000066400000000000000000000045411317651647700145570ustar00rootroot00000000000000#ifndef MESH_H #define MESH_H #include #include #define BLOCK_SIZE 16 typedef struct mesh mesh_t; typedef struct block block_t; enum { MESH_ITER_VOXELS = 1 << 0, MESH_ITER_BLOCKS = 1 << 1, MESH_ITER_INCLUDES_NEIGHBORS = 1 << 2, MESH_ITER_SKIP_EMPTY = 1 << 3, }; // Fast iterator of all the mesh voxel. typedef struct { const mesh_t *mesh; const mesh_t *mesh2; // Current cached block and its position. // the block can be NULL if there is no block at this position. block_t *block; int block_pos[3]; uint64_t block_id; int pos[3]; float box[4][4]; int bbox[2][3]; int flags; } mesh_iterator_t; typedef mesh_iterator_t mesh_accessor_t; mesh_t *mesh_new(void); void mesh_clear(mesh_t *mesh); void mesh_delete(mesh_t *mesh); mesh_t *mesh_copy(const mesh_t *mesh); void mesh_set(mesh_t *mesh, const mesh_t *other); mesh_accessor_t mesh_get_accessor(const mesh_t *mesh); void mesh_get_at(const mesh_t *mesh, mesh_iterator_t *it, const int pos[3], uint8_t out[4]); uint8_t mesh_get_alpha_at(const mesh_t *mesh, mesh_iterator_t *it, const int pos[3]); void mesh_set_at(mesh_t *mesh, mesh_iterator_t *it, const int pos[3], const uint8_t v[4]); // XXX: we should remove this one I guess. void mesh_remove_empty_blocks(mesh_t *mesh, bool fast); bool mesh_is_empty(const mesh_t *mesh); mesh_iterator_t mesh_get_iterator(const mesh_t *mesh, int flags); // Return an iterator that follow a given box shape. mesh_iterator_t mesh_get_box_iterator(const mesh_t *mesh, const float box[4][4], int flags); mesh_iterator_t mesh_get_union_iterator( const mesh_t *m1, const mesh_t *m2, int flags); int mesh_iter(mesh_iterator_t *it, int pos[3]); uint64_t mesh_get_id(const mesh_t *mesh); void *mesh_get_block_data(const mesh_t *mesh, mesh_accessor_t *accessor, const int bpos[3], uint64_t *id); // Maybe replace this with a generic mesh_copy_part function? void mesh_copy_block(const mesh_t *src, const int src_pos[3], mesh_t *dst, const int dst_pos[3]); void mesh_read(const mesh_t *mesh, const int pos[3], const int size[3], uint8_t *data); #endif // MESH_H goxel-0.7.2/src/mesh_to_vertices.c000066400000000000000000000216541317651647700171640ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" static const int N = BLOCK_SIZE; // Implemented in marchingcube.c int mesh_generate_vertices_mc(const mesh_t *mesh, const int block_pos[3], int effects, voxel_vertex_t *out); static bool block_is_face_visible(uint32_t neighboors_mask, int f) { #define M(x, y, z) (1 << ((x + 1) + (y + 1) * 3 + (z + 1) * 9)) static const uint32_t MASKS[6] = { M(0, -1, 0), M(0, +1, 0), M(0, 0, -1), M(0, 0, +1), M(+1, 0, 0), M(-1, 0, 0), }; #undef M return !(MASKS[f] & neighboors_mask); } static void block_get_normal(uint32_t neighboors_mask, const uint8_t neighboors[27], int f, bool smooth, int8_t out[3]) { int x, y, z, i = 0; int sx = 0, sy = 0, sz = 0; int smax; if (!smooth) { out[0] = FACES_NORMALS[f][0]; out[1] = FACES_NORMALS[f][1]; out[2] = FACES_NORMALS[f][2]; return; } for (z = -1; z <= +1; z++) for (y = -1; y <= +1; y++) for (x = -1; x <= +1; x++) { if (neighboors_mask & (1 << i)) { sx -= neighboors[i] * x; sy -= neighboors[i] * y; sz -= neighboors[i] * z; } i++; } if (sx == 0 && sy == 0 && sz == 0) { out[0] = FACES_NORMALS[f][0]; out[1] = FACES_NORMALS[f][1]; out[2] = FACES_NORMALS[f][2]; return; } smax = max(abs(sx), max(abs(sy), abs(sz))); out[0] = sx * 127 / smax; out[1] = sy * 127 / smax; out[2] = sz * 127 / smax; } static bool block_get_edge_border(uint32_t neighboors_mask, int f, int e) { #define M(x, y, z) (1 << ((x + 1) + (y + 1) * 3 + (z + 1) * 9)) static const uint32_t MASKS[6][4] = { /* F0 */ {M( 0, -1, -1), M(+1, -1, 0), M( 0, -1, +1), M(-1, -1, 0)}, /* F1 */ {M( 0, +1, -1), M(-1, +1, 0), M( 0, +1, +1), M(+1, +1, 0)}, /* F2 */ {M(-1, 0, -1), M( 0, 1, -1), M( 1, 0, -1), M( 0, -1, -1)}, /* F3 */ {M( 1, 0, 1), M( 0, 1, 1), M(-1, 0, 1), M( 0, -1, 1)}, /* F4 */ {M( 1, 0, -1), M( 1, 1, 0), M( 1, 0, 1), M( 1, -1, 0)}, /* F5 */ {M(-1, -1, 0), M(-1, 0, 1), M(-1, 1, 0), M(-1, 0, -1)}, }; #undef M return neighboors_mask & MASKS[f][e]; } static bool block_get_vertice_border(uint32_t neighboors_mask, int f, int i) { #define M(x, y, z) (1 << ((x + 1) + (y + 1) * 3 + (z + 1) * 9)) static const uint32_t MASKS[6][4] = { { // F0 M(-1, -1, 0) | M( 0, -1, -1) | M(-1, -1, -1), M( 0, -1, -1) | M( 1, -1, 0) | M( 1, -1, -1), M( 1, -1, 0) | M( 0, -1, 1) | M( 1, -1, 1), M( 0, -1, 1) | M(-1, -1, 0) | M(-1, -1, 1), }, { //F1 M( 1, 1, 0) | M( 0, 1, -1) | M( 1, 1, -1), M( 0, 1, -1) | M(-1, 1, 0) | M(-1, 1, -1), M(-1, 1, 0) | M( 0, 1, 1) | M(-1, 1, 1), M( 0, 1, 1) | M( 1, 1, 0) | M( 1, 1, 1), }, { // F2 M( 0, -1, -1) | M(-1, 0, -1) | M(-1, -1, -1), M(-1, 0, -1) | M( 0, 1, -1) | M(-1, 1, -1), M( 0, 1, -1) | M( 1, 0, -1) | M( 1, 1, -1), M( 1, 0, -1) | M( 0, -1, -1) | M( 1, -1, -1), }, { // F3 M( 0, -1, 1) | M( 1, 0, 1) | M( 1, -1, 1), M( 1, 0, 1) | M( 0, 1, 1) | M( 1, 1, 1), M( 0, 1, 1) | M(-1, 0, 1) | M(-1, 1, 1), M(-1, 0, 1) | M( 0, -1, 1) | M(-1, -1, 1), }, { // F4 M( 1, -1, 0) | M( 1, 0, -1) | M( 1, -1, -1), M( 1, 0, -1) | M( 1, 1, 0) | M( 1, 1, -1), M( 1, 1, 0) | M( 1, 0, 1) | M( 1, 1, 1), M( 1, 0, 1) | M( 1, -1, 0) | M( 1, -1, 1), }, { // F5 M(-1, 0, -1) | M(-1, -1, 0) | M(-1, -1, -1), M(-1, -1, 0) | M(-1, 0, 1) | M(-1, -1, 1), M(-1, 0, 1) | M(-1, 1, 0) | M(-1, 1, 1), M(-1, 1, 0) | M(-1, 0, -1) | M(-1, 1, -1), }, }; #undef M return neighboors_mask & MASKS[f][i]; } static uint8_t block_get_shadow_mask(uint32_t neighboors_mask, int f) { int i; uint8_t ret = 0; for (i = 0; i < 4; i++) { ret |= block_get_vertice_border(neighboors_mask, f, i) ? (1 << i) : 0; ret |= block_get_edge_border(neighboors_mask, f, i) ? (0x10 << i) : 0; } return ret; } static uint8_t block_get_border_mask(uint32_t neighboors_mask, int f, int effects) { #define M(x, y, z) (1 << ((x + 1) + (y + 1) * 3 + (z + 1) * 9)) int e; int ret = 0; const int *n; if (effects & EFFECT_BORDERS_ALL) return 15; if (!(effects & EFFECT_BORDERS)) return 0; for (e = 0; e < 4; e++) { n = FACES_NORMALS[FACES_NEIGHBORS[f][e]]; if (!(neighboors_mask & M(n[0], n[1], n[2]))) ret |= 1 << e; } return ret; #undef M } static uint32_t mesh_get_neighboors(const mesh_t *mesh, const int pos[3], mesh_iterator_t *iter, uint8_t neighboors[27]) { int xx, yy, zz, i = 0; int npos[3]; uint32_t ret = 0; for (zz = -1; zz <= 1; zz++) for (yy = -1; yy <= 1; yy++) for (xx = -1; xx <= 1; xx++) { npos[0] = pos[0] + xx; npos[1] = pos[1] + yy; npos[2] = pos[2] + zz; neighboors[i] = mesh_get_alpha_at(mesh, iter, npos); if (neighboors[i] >= 127) ret |= 1 << i; i++; } return ret; } /* Packing of block id, pos, and face: * * x : 4 bits * y : 4 bits * z : 4 bits * pad : 1 bit * face: 3 bits * ------------- * tot : 16 bits */ static uint16_t get_pos_data(uint16_t x, uint16_t y, uint16_t z, uint16_t f) { assert(BLOCK_SIZE == 16); return (x << 12) | (y << 8) | (z << 4) | (f << 0); } int mesh_generate_vertices(const mesh_t *mesh, const int block_pos[3], int effects, voxel_vertex_t *out) { int x, y, z, f; int i, nb = 0; uint32_t neighboors_mask; uint8_t shadow_mask, borders_mask; const int ts = VOXEL_TEXTURE_SIZE; uint8_t neighboors[27], v[4]; int8_t normal[3]; int pos[3]; const int *vpos; mesh_iterator_t iter = {0}; if (effects & EFFECT_MARCHING_CUBES) return mesh_generate_vertices_mc(mesh, block_pos, effects, out); for (z = 0; z < N; z++) for (y = 0; y < N; y++) for (x = 0; x < N; x++) { pos[0] = x + block_pos[0]; pos[1] = y + block_pos[1]; pos[2] = z + block_pos[2]; mesh_get_at(mesh, &iter, pos, v); if (v[3] < 127) continue; // Non visible neighboors_mask = mesh_get_neighboors(mesh, pos, &iter, neighboors); for (f = 0; f < 6; f++) { if (!block_is_face_visible(neighboors_mask, f)) continue; block_get_normal(neighboors_mask, neighboors, f, effects & EFFECT_SMOOTH, normal); shadow_mask = block_get_shadow_mask(neighboors_mask, f); borders_mask = block_get_border_mask(neighboors_mask, f, effects); for (i = 0; i < 4; i++) { vpos = VERTICES_POSITIONS[FACES_VERTICES[f][i]]; out[nb * 4 + i].pos[0] = x + vpos[0]; out[nb * 4 + i].pos[1] = y + vpos[1]; out[nb * 4 + i].pos[2] = z + vpos[2]; memcpy(out[nb * 4 + i].normal, normal, sizeof(normal)); memcpy(out[nb * 4 + i].color, v, sizeof(v)); out[nb * 4 + i].color[3] = out[nb * 4 + i].color[3] ? 255 : 0; out[nb * 4 + i].bshadow_uv[0] = shadow_mask % 16 * ts + VERTICE_UV[i][0] * (ts - 1); out[nb * 4 + i].bshadow_uv[1] = shadow_mask / 16 * ts + VERTICE_UV[i][1] * (ts - 1); out[nb * 4 + i].uv[0] = VERTICE_UV[i][0] * 255; out[nb * 4 + i].uv[1] = VERTICE_UV[i][1] * 255; // For testing: // This put a border bump on all the edges of the voxel. out[nb * 4 + i].bump_uv[0] = borders_mask * 16; out[nb * 4 + i].bump_uv[1] = f * 16; out[nb * 4 + i].pos_data = get_pos_data(x, y, z, f); } nb++; } } return nb; } goxel-0.7.2/src/mesh_utils.c000066400000000000000000000303141317651647700157670ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include #define N BLOCK_SIZE int mesh_select(const mesh_t *mesh, const int start_pos[3], int (*cond)(const uint8_t value[4], const uint8_t neighboors[6][4], const uint8_t mask[6], void *user), void *user, mesh_t *selection) { int i, j, a; uint8_t v2[4]; int pos[3], p[3], p2[3]; bool keep = true; uint8_t neighboors[6][4]; uint8_t mask[6]; mesh_iterator_t iter; mesh_accessor_t mesh_accessor, selection_accessor; mesh_clear(selection); mesh_accessor = mesh_get_accessor(mesh); selection_accessor = mesh_get_accessor(selection); mesh_set_at(selection, &selection_accessor, start_pos, (uint8_t[]){255, 255, 255, 255}); // XXX: Very inefficient algorithm! // Iter and test all the neighbors of the selection until there is // no more possible changes. while (keep) { keep = false; iter = mesh_get_iterator(selection, MESH_ITER_VOXELS); while (mesh_iter(&iter, pos)) { for (i = 0; i < 6; i++) { p[0] = pos[0] + FACES_NORMALS[i][0]; p[1] = pos[1] + FACES_NORMALS[i][1]; p[2] = pos[2] + FACES_NORMALS[i][2]; mesh_get_at(selection, &selection_accessor, p, v2); if (v2[3]) continue; // Already done. mesh_get_at(mesh, &mesh_accessor, p, v2); // Compute neighboors and mask. for (j = 0; j < 6; j++) { p2[0] = p[0] + FACES_NORMALS[j][0]; p2[1] = p[1] + FACES_NORMALS[j][1]; p2[2] = p[2] + FACES_NORMALS[j][2]; mesh_get_at(mesh, &mesh_accessor, p2, neighboors[j]); mask[j] = mesh_get_alpha_at(selection, &selection_accessor, p2); } // XXX: the (void*) are only here for gcc <= 4.8.4 a = cond((void*)v2, (void*)neighboors, (void*)mask, user); if (a) { mesh_set_at(selection, &selection_accessor, p, (uint8_t[]){255, 255, 255, a}); keep = true; } } } } return 0; } // XXX: need to redo this function from scratch. Even the API is a bit // stupid. void mesh_extrude(mesh_t *mesh, const plane_t *plane, const box_t *box) { mat4_t proj; vec3_t n = plane->n, pos; mesh_iterator_t iter; int vpos[3]; uint8_t value[4]; vec3_normalize(&n); pos = plane->p; // Generate the projection into the plane. // XXX: *very* ugly code, fix this! proj = mat4_identity; if (fabs(plane->n.x) > 0.1) { proj.v[0] = 0; proj.v[12] = pos.x; } if (fabs(plane->n.y) > 0.1) { proj.v[5] = 0; proj.v[13] = pos.y; } if (fabs(plane->n.z) > 0.1) { proj.v[10] = 0; proj.v[14] = pos.z; } // XXX: use an accessor to speed up access. iter = mesh_get_box_iterator(mesh, box->v, 0); while (mesh_iter(&iter, vpos)) { vec3_t p = vec3(vpos[0], vpos[1], vpos[2]); if (!bbox_contains_vec(*box, p)) { memset(value, 0, 4); } else { p = mat4_mul_vec3(proj, p); int pi[3] = {floor(p.x), floor(p.y), floor(p.z)}; mesh_get_at(mesh, NULL, pi, value); } mesh_set_at(mesh, NULL, vpos, value); } } static void mesh_fill( mesh_t *mesh, const box_t *box, void (*get_color)(const int pos[3], uint8_t out[4], void *user_data), void *user_data) { int pos[3]; uint8_t color[4]; mesh_iterator_t iter; mesh_accessor_t accessor; mesh_clear(mesh); accessor = mesh_get_accessor(mesh); iter = mesh_get_box_iterator(mesh, box->v, 0); while (mesh_iter(&iter, pos)) { get_color(pos, color, user_data); mesh_set_at(mesh, &accessor, pos, color); } } static void mesh_move_get_color(const int pos[3], uint8_t c[4], void *user) { vec3_t p = vec3(pos[0], pos[1], pos[2]); mesh_t *mesh = USER_GET(user, 0); mat4_t *mat = USER_GET(user, 1); p = mat4_mul_vec3(*mat, p); int pi[3] = {round(p.x), round(p.y), round(p.z)}; mesh_get_at(mesh, NULL, pi, c); } void mesh_move(mesh_t *mesh, const mat4_t *mat) { box_t box; mesh_t *src_mesh = mesh_copy(mesh); mat4_t imat = mat4_inverted(*mat); box = mesh_get_box(mesh, true); if (box_is_null(box)) return; box.mat = mat4_mul(*mat, box.mat); mesh_fill(mesh, &box, mesh_move_get_color, USER_PASS(src_mesh, &imat)); mesh_delete(src_mesh); mesh_remove_empty_blocks(mesh, false); } void mesh_blit(mesh_t *mesh, const uint8_t *data, int x, int y, int z, int w, int h, int d, mesh_iterator_t *iter) { mesh_iterator_t default_iter = {0}; int pos[3]; if (!iter) iter = &default_iter; for (pos[2] = z; pos[2] < z + d; pos[2]++) for (pos[1] = y; pos[1] < y + h; pos[1]++) for (pos[0] = x; pos[0] < x + w; pos[0]++) { mesh_set_at(mesh, iter, pos, data); data += 4; } mesh_remove_empty_blocks(mesh, false); } void mesh_shift_alpha(mesh_t *mesh, int v) { mesh_iterator_t iter; int pos[3]; uint8_t value[4]; iter = mesh_get_iterator(mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, pos)) { mesh_get_at(mesh, &iter, pos, value); value[3] = clamp(value[3] + v, 0, 255); mesh_set_at(mesh, NULL, pos, value); } } // XXX: cleanup this: in fact we might not need that many modes! static void combine(const uint8_t a[4], const uint8_t b[4], int mode, uint8_t out[4]) { int i, aa = a[3], ba = b[3]; uint8_t ret[4]; memcpy(ret, a, 4); if (mode == MODE_PAINT) { ret[0] = mix(a[0], b[0], ba / 255.); ret[1] = mix(a[1], b[1], ba / 255.); ret[2] = mix(a[2], b[2], ba / 255.); } else if (mode == MODE_OVER) { if (255 * ba + aa * (255 - ba)) { for (i = 0; i < 3; i++) { ret[i] = (255 * b[i] * ba + a[i] * aa * (255 - ba)) / (255 * ba + aa * (255 - ba)); } } ret[3] = ba + aa * (255 - ba) / 255; } else if (mode == MODE_SUB) { ret[3] = max(0, aa - ba); } else if (mode == MODE_MAX) { ret[0] = b[0]; ret[1] = b[1]; ret[2] = b[2]; ret[3] = max(a[3], b[3]); } else if (mode == MODE_SUB_CLAMP) { ret[0] = a[0]; ret[1] = a[1]; ret[2] = a[2]; ret[3] = min(aa, 255 - ba); } else if (mode == MODE_MULT_ALPHA) { ret[0] = ret[0] * ba / 255; ret[1] = ret[1] * ba / 255; ret[2] = ret[2] * ba / 255; ret[3] = ret[3] * ba / 255; } else { assert(false); } memcpy(out, ret, 4); } void mesh_op(mesh_t *mesh, painter_t *painter, const box_t *box) { int vp[3]; uint8_t value[4]; mesh_iterator_t iter; mesh_accessor_t accessor; vec3_t size, p; mat4_t mat = mat4_identity; float (*shape_func)(const vec3_t*, const vec3_t*, float smoothness); float k, v; int mode = painter->mode; bool invert = false; // XXX: don't do that anymore. if (mode == MODE_INTERSECT) { mode = MODE_SUB; invert = true; } shape_func = painter->shape->func; size = box_get_size(*box); mat4_imul(&mat, box->mat); mat4_iscale(&mat, 1 / size.x, 1 / size.y, 1 / size.z); mat4_invert(&mat); // XXX: for the moment we cannot use the same accessor for both // setting and getting! Need to fix that!! accessor = mesh_get_accessor(mesh); iter = mesh_get_box_iterator(mesh, box->v, IS_IN(mode, MODE_SUB, MODE_SUB_CLAMP, MODE_MULT_ALPHA)? MESH_ITER_SKIP_EMPTY : 0); while (mesh_iter(&iter, vp)) { p = mat4_mul_vec3(mat, vec3(vp[0] + 0.5, vp[1] + 0.5, vp[2] + 0.5)); k = shape_func(&p, &size, painter->smoothness); k = clamp(k / painter->smoothness, -1.0f, 1.0f); v = k / 2.0f + 0.5f; if (invert) v = 1.0f - v; if (v) { mesh_get_at(mesh, &accessor, vp, value); combine(value, painter->color, mode, value); mesh_set_at(mesh, &accessor, vp, value); } } } box_t mesh_get_box(const mesh_t *mesh, bool exact) { box_t ret = box_null, box; mesh_iterator_t iter; vec3_t pos; int vpos[3]; uint8_t value[4]; int xmin = INT_MAX, xmax = INT_MIN; int ymin = INT_MAX, ymax = INT_MIN; int zmin = INT_MAX, zmax = INT_MIN; if (!exact) { iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, vpos)) { pos = vec3(vpos[0] + N / 2, vpos[1] + N / 2, vpos[2] + N / 2); box = bbox_from_extents(pos, N / 2, N / 2, N / 2); ret = bbox_merge(ret, box); } } else { iter = mesh_get_iterator(mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, vpos)) { mesh_get_at(mesh, &iter, vpos, value); if (!value[3]) continue; xmin = min(xmin, vpos[0]); ymin = min(ymin, vpos[1]); zmin = min(zmin, vpos[2]); xmax = max(xmax, vpos[0]); ymax = max(ymax, vpos[1]); zmax = max(zmax, vpos[2]); } if (xmin > xmax) return box_null; ret = bbox_from_points(vec3(xmin, ymin, zmin), vec3(xmax + 1, ymax + 1, zmax + 1)); } return ret; } // Used for the cache. static int mesh_del(void *data_) { mesh_t *mesh = data_; mesh_delete(mesh); return 0; } static void block_merge(mesh_t *mesh, const mesh_t *other, const int pos[3], int mode) { int p[3]; int x, y, z; uint64_t id1, id2; mesh_t *block; uint8_t v1[4], v2[4]; static cache_t *cache = NULL; mesh_accessor_t a1, a2, a3; mesh_get_block_data(mesh, NULL, pos, &id1); mesh_get_block_data(other, NULL, pos, &id2); if (IS_IN(mode, MODE_OVER, MODE_MAX) && id1 == 0) { mesh_copy_block(other, pos, mesh, pos); return; } if (IS_IN(mode, MODE_MULT_ALPHA) && id1 == 0) return; if (IS_IN(mode, MODE_MULT_ALPHA) && id2 == 0) { // XXX: could just delete the block. } // Check if the merge op has been cached. if (!cache) cache = cache_create(512); struct { uint64_t id1; uint64_t id2; int mode; int _pad; } key = { id1, id2, mode }; _Static_assert(sizeof(key) == 24, ""); block = cache_get(cache, &key, sizeof(key)); if (block) goto end; block = mesh_new(); a1 = mesh_get_accessor(mesh); a2 = mesh_get_accessor(other); a3 = mesh_get_accessor(block); for (z = 0; z < N; z++) for (y = 0; y < N; y++) for (x = 0; x < N; x++) { p[0] = pos[0] + x; p[1] = pos[1] + y; p[2] = pos[2] + z; mesh_get_at(mesh, &a1, p, v1); mesh_get_at(other, &a2, p, v2); combine(v1, v2, mode, v1); mesh_set_at(block, &a3, (int[]){x, y, z}, v1); } cache_add(cache, &key, sizeof(key), block, 1, mesh_del); end: mesh_copy_block(block, (int[]){0, 0, 0}, mesh, pos); return; } void mesh_merge(mesh_t *mesh, const mesh_t *other, int mode) { assert(mesh && other); mesh_iterator_t iter; int bpos[3]; iter = mesh_get_union_iterator(mesh, other, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { block_merge(mesh, other, bpos, mode); } } goxel-0.7.2/src/model3d.c000066400000000000000000000363461317651647700151550ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" static const char *VSHADER; static const char *FSHADER; typedef struct { GLint prog; GLint a_pos_l; GLint a_color_l; GLint a_normal_l; GLint a_uv_l; GLint u_color_l; GLint u_model_l; GLint u_proj_l; GLint u_tex_l; GLint u_uv_scale_l; GLint u_strip_l; GLint u_time_l; GLint u_l_dir_l; GLint u_l_diff_l; GLint u_l_emit_l; } prog_t; static prog_t prog; static texture_t *g_white_tex = NULL; static void init_prog(prog_t *prog, const char *vshader, const char *fshader) { prog->prog = create_program(vshader, fshader, NULL); #define UNIFORM(x) GL(prog->x##_l = glGetUniformLocation(prog->prog, #x)) #define ATTRIB(x) GL(prog->x##_l = glGetAttribLocation(prog->prog, #x)) ATTRIB(a_pos); ATTRIB(a_color); ATTRIB(a_normal); ATTRIB(a_uv); UNIFORM(u_color); UNIFORM(u_model); UNIFORM(u_proj); UNIFORM(u_tex); UNIFORM(u_uv_scale); UNIFORM(u_strip); UNIFORM(u_time); UNIFORM(u_l_dir); UNIFORM(u_l_diff); UNIFORM(u_l_emit); #undef ATTRIB #undef UNIFORM GL(glUseProgram(prog->prog)); GL(glUniform1i(prog->u_tex_l, 0)); } static texture_t *create_white_tex(void) { texture_t *tex; uint8_t *buffer; const int s = 16; tex = texture_new_surface(s, s, TF_RGB); buffer = malloc(s * s * 3); memset(buffer, 255, s * s * 3); glBindTexture(GL_TEXTURE_2D, tex->tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, s, s, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); free(buffer); return tex; } void model3d_init(void) { init_prog(&prog, VSHADER, FSHADER); g_white_tex = create_white_tex(); } model3d_t *model3d_cube(void) { int f, i, v; model3d_t *model = calloc(1, sizeof(*model)); model->solid = true; model->cull = true; const int *p; model->nb_vertices = 6 * 6; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); for (f = 0; f < 6; f++) { for (i = 0; i < 6; i++) { v = (int[]){0, 1, 2, 2, 3, 0}[i]; p = VERTICES_POSITIONS[FACES_VERTICES[f][v]]; model->vertices[f * 6 + i].pos = vec3((p[0] - 0.5) * 2, (p[1] - 0.5) * 2, (p[2] - 0.5) * 2); model->vertices[f * 6 + i].normal = vec3(FACES_NORMALS[f][0], FACES_NORMALS[f][1], FACES_NORMALS[f][2]); vec4_set(model->vertices[f * 6 + i].color, 255, 255, 255, 255); } } model->dirty = true; return model; } model3d_t *model3d_wire_cube(void) { int f, i, v; const int *p; model3d_t *model = calloc(1, sizeof(*model)); model->nb_vertices = 6 * 8; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); for (f = 0; f < 6; f++) { for (i = 0; i < 8; i++) { v = (int[]){0, 1, 1, 2, 2, 3, 3, 0}[i]; p = VERTICES_POSITIONS[FACES_VERTICES[f][v]]; model->vertices[f * 8 + i].pos = vec3((p[0] - 0.5) * 2, (p[1] - 0.5) * 2, (p[2] - 0.5) * 2); vec4_set(model->vertices[f * 8 + i].color, 255, 255, 255, 255); model->vertices[f * 8 + i].uv = vec2(0.5, 0.5); } } model->cull = true; model->dirty = true; return model; } model3d_t *model3d_sphere(int slices, int stacks) { int slice, stack, ind, i; float z0, z1, r0, r1, a0, a1; model3d_t *model = calloc(1, sizeof(*model)); model_vertex_t *v; model->nb_vertices = slices * stacks * 6; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); v = model->vertices;; for (stack = 0; stack < stacks; stack++) { z0 = -1 + stack * 2.0f / stacks; z1 = -1 + (stack + 1) * 2.0f / stacks; r0 = sqrt(1 - z0 * z0); r1 = sqrt(1 - z1 * z1); for (slice = 0; slice < slices; slice++) { a0 = slice * M_PI * 2 / slices; a1 = (slice + 1) * M_PI * 2 / slices; ind = (stack * slices + slice) * 6; v[ind + 0].pos = vec3(r0 * cos(a0), r0 * sin(a0), z0); v[ind + 1].pos = vec3(r0 * cos(a1), r0 * sin(a1), z0); v[ind + 2].pos = vec3(r1 * cos(a0), r1 * sin(a0), z1); v[ind + 3].pos = vec3(r1 * cos(a1), r1 * sin(a1), z1); v[ind + 4].pos = vec3(r1 * cos(a0), r1 * sin(a0), z1); v[ind + 5].pos = vec3(r0 * cos(a1), r0 * sin(a1), z0); for (i = 0; i < 6; i++) v[ind + i].normal = v[ind + i].pos; } } model->cull = true; model->dirty = true; return model; } model3d_t *model3d_grid(int nx, int ny) { model3d_t *model = calloc(1, sizeof(*model)); model_vertex_t *v; int i; float x, y; bool side; const uint8_t c[4] = {255, 255, 255, 160}; const uint8_t cb[4] = {255, 255, 255, 255}; model->nb_vertices = (nx + ny + 2) * 2; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); v = model->vertices; for (i = 0; i < nx + 1; i++) { side = i == 0 || i == nx; x = (float)i / nx - 0.5; v[i * 2 + 0].pos = vec3(x, -0.5, 0); v[i * 2 + 1].pos = vec3(x, +0.5, 0); vec4_copy(side ? cb : c, v[i * 2 + 0].color); vec4_copy(side ? cb : c, v[i * 2 + 1].color); } v = model->vertices + 2 * nx + 2; for (i = 0; i < ny + 1; i++) { side = i == 0 || i == ny; y = (float)i / ny - 0.5; v[i * 2 + 0].pos = vec3(-0.5, y, 0); v[i * 2 + 1].pos = vec3(+0.5, y, 0); vec4_copy(side ? cb : c, v[i * 2 + 0].color); vec4_copy(side ? cb : c, v[i * 2 + 1].color); } model->dirty = true; return model; } model3d_t *model3d_line(void) { model3d_t *model = calloc(1, sizeof(*model)); model->nb_vertices = 2; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); model->vertices[0].pos = vec3(-0.5, 0, 0); model->vertices[1].pos = vec3(+0.5, 0, 0); vec4_set(model->vertices[0].color, 255, 255, 255, 255); vec4_set(model->vertices[1].color, 255, 255, 255, 255); model->dirty = true; return model; } model3d_t *model3d_rect(void) { int i, v; model3d_t *model = calloc(1, sizeof(*model)); model->nb_vertices = 6; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); const vec2_t POS_UV[4][2] = { {vec2(-0.5, -0.5), vec2(0, 1)}, {vec2(+0.5, -0.5), vec2(1, 1)}, {vec2(+0.5, +0.5), vec2(1, 0)}, {vec2(-0.5, +0.5), vec2(0, 0)}, }; for (i = 0; i < 6; i++) { v = (int[]){0, 1, 2, 2, 3, 0}[i]; model->vertices[i].pos.xy = POS_UV[v][0]; model->vertices[i].uv = POS_UV[v][1]; vec4_set(model->vertices[i].color, 255, 255, 255, 255); model->vertices[i].normal = vec3(0, 1, 0); } model->solid = true; model->dirty = true; return model; } model3d_t *model3d_wire_rect(void) { int i, v; model3d_t *model = calloc(1, sizeof(*model)); model->nb_vertices = 8; model->vertices = calloc(model->nb_vertices, sizeof(*model->vertices)); const vec2_t POS_UV[4][2] = { {vec2(-0.5, -0.5), vec2(0, 1)}, {vec2(+0.5, -0.5), vec2(1, 1)}, {vec2(+0.5, +0.5), vec2(1, 0)}, {vec2(-0.5, +0.5), vec2(0, 0)}, }; for (i = 0; i < 8; i++) { v = ((i + 1) / 2) % 4; model->vertices[i].pos.xy = POS_UV[v][0]; model->vertices[i].uv = POS_UV[v][1]; vec4_set(model->vertices[i].color, 255, 255, 255, 255); } model->dirty = true; return model; } static void copy_color(const uint8_t in[4], uint8_t out[4]) { if (in == NULL) { out[0] = 255; out[1] = 255; out[2] = 255; out[3] = 255; } else { memcpy(out, in, 4); } } void model3d_render(model3d_t *model3d, const mat4_t *model, const mat4_t *proj, const uint8_t color[4], const texture_t *tex, const vec3_t *light, int effects) { uint8_t c[4]; vec4_t cf; vec3_t light_dir; copy_color(color, c); GL(glUseProgram(prog.prog)); GL(glUniformMatrix4fv(prog.u_model_l, 1, 0, model->v)); GL(glUniformMatrix4fv(prog.u_proj_l, 1, 0, proj->v)); GL(glEnableVertexAttribArray(prog.a_pos_l)); GL(glEnable(GL_BLEND)); GL(glEnable(GL_DEPTH_TEST)); GL(glDepthFunc(GL_LESS)); GL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); GL(glCullFace(GL_BACK)); model3d->cull ? GL(glEnable(GL_CULL_FACE)) : GL(glDisable(GL_CULL_FACE)); GL(glCullFace(effects & EFFECT_SEE_BACK ? GL_FRONT : GL_BACK)); cf = vec4(c[0] / 255.0, c[1] / 255.0, c[2] / 255.0, c[3] / 255.0); GL(glUniform4fv(prog.u_color_l, 1, cf.v)); GL(glUniform1f(prog.u_strip_l, effects & EFFECT_STRIP ? 1.0 : 0.0)); GL(glUniform1f(prog.u_time_l, 0)); // No moving strip effects. tex = tex ?: g_white_tex; GL(glActiveTexture(GL_TEXTURE0)); GL(glBindTexture(GL_TEXTURE_2D, tex->tex)); GL(glUniform2f(prog.u_uv_scale_l, (float)tex->w / tex->tex_w, (float)tex->h / tex->tex_h)); if (model3d->dirty) { if (!model3d->vertex_buffer) GL(glGenBuffers(1, &model3d->vertex_buffer)); GL(glBindBuffer(GL_ARRAY_BUFFER, model3d->vertex_buffer)); GL(glBufferData(GL_ARRAY_BUFFER, model3d->nb_vertices * sizeof(*model3d->vertices), model3d->vertices, GL_STATIC_DRAW)); model3d->dirty = false; } GL(glBindBuffer(GL_ARRAY_BUFFER, model3d->vertex_buffer)); GL(glEnableVertexAttribArray(prog.a_pos_l)); GL(glVertexAttribPointer(prog.a_pos_l, 3, GL_FLOAT, false, sizeof(*model3d->vertices), (void*)offsetof(model_vertex_t, pos))); GL(glEnableVertexAttribArray(prog.a_color_l)); GL(glVertexAttribPointer(prog.a_color_l, 4, GL_UNSIGNED_BYTE, true, sizeof(*model3d->vertices), (void*)offsetof(model_vertex_t, color))); GL(glEnableVertexAttribArray(prog.a_uv_l)); GL(glVertexAttribPointer(prog.a_uv_l, 2, GL_FLOAT, false, sizeof(*model3d->vertices), (void*)offsetof(model_vertex_t, uv))); GL(glEnableVertexAttribArray(prog.a_normal_l)); GL(glVertexAttribPointer(prog.a_normal_l, 3, GL_FLOAT, false, sizeof(*model3d->vertices), (void*)offsetof(model_vertex_t, normal))); GL(glUniform1f(prog.u_l_emit_l, 1.0f)); GL(glUniform1f(prog.u_l_diff_l, 0.0f)); if (model3d->solid) { if (light && (!(effects & EFFECT_NO_SHADING))) { light_dir = *light; if (effects & EFFECT_SEE_BACK) vec3_imul(&light_dir, -1); GL(glUniform3fv(prog.u_l_dir_l, 1, light_dir.v)); GL(glUniform1f(prog.u_l_emit_l, 0.2f)); GL(glUniform1f(prog.u_l_diff_l, 0.8f)); } GL(glDrawArrays(GL_TRIANGLES, 0, model3d->nb_vertices)); } else { GL(glDrawArrays(GL_LINES, 0, model3d->nb_vertices)); } GL(glDisableVertexAttribArray(prog.a_pos_l)); GL(glDisableVertexAttribArray(prog.a_color_l)); GL(glCullFace(GL_BACK)); } static const char *VSHADER = " \n" "attribute vec3 a_pos; \n" "attribute vec4 a_color; \n" "attribute vec3 a_normal; \n" "attribute vec2 a_uv; \n" "uniform mat4 u_model; \n" "uniform mat4 u_proj; \n" "uniform vec4 u_color; \n" "uniform vec2 u_uv_scale; \n" "uniform vec3 u_l_dir; \n" "uniform float u_l_diff; \n" "uniform float u_l_emit; \n" " \n" "varying vec4 v_color; \n" "varying vec2 v_uv; \n" " \n" "void main() \n" "{ \n" " vec4 col = u_color * a_color; \n" " vec3 pos = (u_model * vec4(a_pos, 1.0)).xyz; \n" " gl_Position = u_proj * vec4(pos, 1.0); \n" " float diff = max(0.0, dot(u_l_dir, a_normal)); \n" " col.rgb *= (u_l_emit + u_l_diff * diff); \n" " v_color = col; \n" " v_uv = a_uv * u_uv_scale; \n" "} \n" ; static const char *FSHADER = " \n" "#ifdef GL_ES \n" "precision highp float; \n" "#endif \n" " \n" "uniform sampler2D u_tex; \n" "uniform float u_strip; \n" "uniform float u_time; \n" " \n" "varying lowp vec4 v_color; \n" "varying vec2 v_uv; \n" " \n" "void main() \n" "{ \n" " gl_FragColor = v_color * texture2D(u_tex, v_uv); \n" " if (u_strip > 0.0) { \n" " float p = gl_FragCoord.x + gl_FragCoord.y + u_time * 4.0; \n" " if (mod(p, 8.0) < 4.0) \n" " gl_FragColor.rgb *= 0.5; \n" " } \n" "} \n" ; goxel-0.7.2/src/mustache.c000066400000000000000000000103231317651647700154220ustar00rootroot00000000000000#include "goxel.h" #ifdef WIN32 # include #else # include #endif #include enum { M_TYPE_DICT, M_TYPE_LIST, M_TYPE_STR, }; struct mustache { char type; char *key; union { char *s; }; mustache_t *next, *prev, *children, *parent; }; static mustache_t *create_(mustache_t *m, const char *key, int type) { mustache_t *ret = calloc(1, sizeof(*ret)); ret->parent = m; ret->key = key ? strdup(key) : NULL; ret->type = type; if (m) DL_APPEND(m->children, ret); return ret; } mustache_t *mustache_root(void) { mustache_t *ret = calloc(1, sizeof(*ret)); ret->type = M_TYPE_DICT; return ret; } mustache_t *mustache_add_dict(mustache_t *m, const char *key) { return create_(m, key, M_TYPE_DICT); } mustache_t *mustache_add_list(mustache_t *m, const char *key) { return create_(m, key, M_TYPE_LIST); } void mustache_add_str(mustache_t *m, const char *key, const char *fmt, ...) { va_list args; mustache_t *ret; ret = create_(m, key, M_TYPE_STR); va_start(args, fmt); if (fmt) vasprintf(&ret->s, fmt, args); va_end(args); } void mustache_free(mustache_t *m) { mustache_t *c, *tmp; DL_FOREACH_SAFE(m->children, c, tmp) mustache_free(c); if (m->type == M_TYPE_STR) free(m->s); free(m->key); free(m); } const mustache_t *get_elem(const mustache_t *m, const char *key) { mustache_t *c; if (key[0] == '#') key++; DL_FOREACH(m->children, c) { if (c->key && strcmp(key, c->key) == 0) return c; } return NULL; } static int render_(const mustache_t *tree, const mustache_t *m, char *out) { int i = 0; mustache_t tmp; const mustache_t *c; const mustache_t *elem = NULL; if (tree->key) elem = get_elem(m, tree->key); // Some text. if (tree->type == M_TYPE_STR && !tree->key) { if (out) for (i = 0; i < strlen(tree->s); i++) *out++ = tree->s[i]; return strlen(tree->s); } if (tree->key && tree->key[0] == '/') return 0; // A list if (tree->key && tree->key[0] == '#') { if (!elem) return 0; tmp = *tree; tmp.type = M_TYPE_LIST; tmp.key = NULL; if (elem->type == M_TYPE_LIST) { DL_FOREACH(elem->children, c) { assert(c->type == M_TYPE_DICT); i += render_(&tmp, c, out ? out + i : NULL); } } if (elem->type == M_TYPE_DICT) { i += render_(&tmp, elem, out); } return i; } // A variable if (tree->type == M_TYPE_STR && tree->key) { if (!elem) return 0; if (out) for (i = 0; i < strlen(elem->s); i++) *out++ = elem->s[i]; return strlen(elem->s); } if (tree->children) { DL_FOREACH(tree->children, c) { i += render_(c, m, out ? out + i : NULL); } if (!tree->parent) { if (out) out[i] = '\0'; } return i; } return 0; } int mustache_render(const mustache_t *m, const char *templ, char *out) { regex_t reg; regmatch_t matches[2]; mustache_t *tree; char key[128]; int r, len; regcomp(®, "\\{\\{([#/]?[[:alnum:]_]+)\\}\\}", REG_EXTENDED); // Create the template tree. tree = mustache_add_list(NULL, NULL); while (templ) { r = regexec(®, templ, 2, matches, 0); if (r == REG_NOMATCH) { // No more tags. mustache_add_str(tree, NULL, templ); break; } if (matches[0].rm_so) mustache_add_str(tree, NULL, "%.*s", matches[0].rm_so, templ); len = matches[1].rm_eo - matches[1].rm_so; strncpy(key, templ + matches[1].rm_so, len); key[len] = '\0'; mustache_add_str(tree, key, NULL); if (key[0] == '/') { asprintf(&tree->s, "%.*s", (int)(templ - tree->s), tree->s); tree = tree->parent; } templ += matches[0].rm_eo; if (key[0] == '#') { tree = tree->children->prev; tree->s = (char*)templ; } } regfree(®); assert(!tree->parent); // Apply the parsed tree to the given dict. r = render_(tree, m, out); mustache_free(tree); return r; } goxel-0.7.2/src/palette.c000066400000000000000000000057031317651647700152550ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" // Parse a gimp palette. // XXX: we don't check for buffer overflow! static int parse_gpl(const char *data, char *name, int *columns, palette_entry_t *entries) { const char *start, *end; int linen, r, g, b, nb = 0; char entry_name[128]; start = data; for (linen = 1, start = data; *start; start = end + 1, linen++) { end = strchr(start, '\n'); if (!end) end = start + strlen(start); if (name && sscanf(start, "Name: %[^\n]", name) == 1) { name = NULL; continue; } if (columns && sscanf(start, "Columns: %d", columns) == 1) { columns = NULL; continue; } if (sscanf(start, "%d %d %d %[^\n]", &r, &g, &b, entry_name) >= 3) { if (entries) { strcpy(entries[nb].name, entry_name); entries[nb].color[0] = r; entries[nb].color[1] = g; entries[nb].color[2] = b; entries[nb].color[3] = 255; } nb++; } if (!*end) break; } return nb; } static int on_palette(int i, const char *path, void *user) { palette_t **list = user; const char *data; palette_t *pal; pal = calloc(1, sizeof(*pal)); data = assets_get(path, NULL); pal->size = parse_gpl(data, pal->name, &pal->columns, NULL); pal->entries = calloc(pal->size, sizeof(*pal->entries)); parse_gpl(data, NULL, NULL, pal->entries); DL_APPEND(*list, pal); return 0; } static int on_palette2(const char *dir, const char *name, void *user) { palette_t **list = user; char *data, *path; palette_t *pal; asprintf(&path, "%s/%s", dir, name); pal = calloc(1, sizeof(*pal)); data = read_file(path, NULL); pal->size = parse_gpl(data, pal->name, &pal->columns, NULL); pal->entries = calloc(pal->size, sizeof(*pal->entries)); parse_gpl(data, NULL, NULL, pal->entries); DL_APPEND(*list, pal); free(path); free(data); return 0; } void palette_load_all(palette_t **list) { char *dir; assets_list("data/palettes/", list, on_palette); asprintf(&dir, "%s/palettes", sys_get_user_dir()); sys_list_dir(dir, on_palette2, list); free(dir); } goxel-0.7.2/src/plane.h000066400000000000000000000062451317651647700147250ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" /* A plane is defined as the 4x4 matrix to transform from the plane local * coordinate into global coordinates: * * * n * ^ v * | ^ . . . . . * | / . * | / . * |/ . * +---------> u * P * * Here the plane defined by the point P and vectors u and v with normal n, * will have a matrix like this: * * [ux uy yz 0] * [vx vy vz 0] * [nx ny nz 0] * [px py pz 1] * * This representation has several advantages: we can access the plane unitary * vectors, normal, and origin without any computation. I used an union so * that those values can be access directly as u, v, n, and p. For the * vec4 version we can also use u4, v4, n4, and p4. * * It is also trivial to transform a point in the plane into world * coordinates, simply by using matrix computation. * */ typedef union { mat4_t mat; struct { vec3_t u; float u_; vec3_t v; float v_; vec3_t n; float n_; vec3_t p; float p_; }; struct { vec4_t u4; vec4_t v4; vec4_t n4; vec4_t p4; }; } plane_t; static const plane_t plane_null = {}; static inline plane_t plane(vec3_t pos, vec3_t u, vec3_t v) { plane_t ret; ret.mat = mat4_identity; ret.u = u; ret.v = v; ret.n = vec3_cross(u, v); ret.p = pos; return ret; } static inline bool plane_is_null(plane_t p) { return p.mat.v[15] == 0; } // Check if a plane intersect a line. // if out is set, it receive the position of the intersection in the // plane local coordinates. Apply the plane matrix on it to get the // object coordinate position. static inline bool plane_line_intersection(plane_t plane, vec3_t p, vec3_t n, vec3_t *out) { mat4_t m = mat4_identity; m.vecs[0].xyz = plane.u; m.vecs[1].xyz = plane.v; m.vecs[2].xyz = n; if (!mat4_invert(&m)) return false; if (out) { *out = mat4_mul_vec3(m, vec3_sub(p, plane.p)); out->z = 0; } return true; } static inline plane_t plane_from_normal(vec3_t pos, vec3_t n) { plane_t ret; int i; const vec3_t AXES[] = {vec3(1, 0, 0), vec3(0, 1, 0), vec3(0, 0, 1)}; ret.mat = mat4_identity; ret.p = pos; ret.n = vec3_normalized(n); for (i = 0; i < 3; i++) { ret.u = vec3_cross(ret.n, AXES[i]); if (vec3_norm2(ret.u) > 0) break; } ret.v = vec3_cross(ret.n, ret.u); return ret; } goxel-0.7.2/src/procedural.c000066400000000000000000000420371317651647700157600ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ // Procedural rendering inspired by ContextFree.org. // Need to write a doc about it. #include "goxel.h" #include #define NODES \ X(PROG) \ X(SHAPE) \ X(RULE) \ X(BLOCK) \ X(CALL) \ X(ARGS) \ X(TRANSF) \ X(OP) \ X(VALUE) \ X(ID) \ X(LOOP) \ X(TRANSFB) \ X(IF) \ X(RETURN) \ X(SET) \ X(EXPR) \ X(FUN_CALL) \ // List of operators and the number of args they support. #define OPS \ X(s, 1, 3) \ X(sx, 1) \ X(sy, 1) \ X(sz, 1) \ X(sn, 0, 1) \ X(x, 1, 2, 3) \ X(y, 1, 2) \ X(z, 1) \ X(rx, 1) \ X(ry, 1) \ X(rz, 1) \ X(light,1, 2) \ X(sat, 1, 2) \ X(hue, 1, 2) \ X(sub, 0) \ X(paint,0) \ X(seed, 1) \ X(wait, 1) \ X(life, 1) \ X(antialiased, 1) \ enum { #define X(x) NODE_##x, NODES #undef X }; static const char *TYPES_STR[] = { #define X(x) [NODE_##x] = #x, NODES #undef X }; enum { #define X(id, ...) OP_##id, OPS #undef X OP_COUNT }; typedef struct op_info { const char *id; int nb[3]; } op_info_t; static op_info_t OP_INFOS[] = { #define X(id, ...) [OP_##id]= {#id, {__VA_ARGS__}}, OPS #undef X }; static const shape_t *SHAPES[] = { &shape_cube, &shape_sphere, &shape_cylinder, }; typedef struct proc_node node_t; struct proc_node { int type; char *id; float v; int size; node_t *children, *next, *prev, *parent; // Pos in the source code. int line; }; typedef struct proc_ctx ctx_t; struct proc_ctx { ctx_t *next, *prev; box_t box; int mode; vec4_t color; bool antialiased; uint32_t seed; node_t *prog; float vars[4]; int wait; int life; bool last; // Mark the end of a frame. }; // Move a value toward a target. If v is positive, move the value toward // range of v. If v is negative move the value toward 0 of -v. // For example: // // float x = 0; // move_value(&x, 0.5, 10) // x = 5 // move_value(&x, -1, 10) // x = 0 static void move_value(float *x, float v, float range) { float dst = v >= 0 ? range : 0; v = fabs(v); *x = mix(*x, dst, v); } static inline float mod(float x, float y) { while (x < 0) x += y; return fmod(x, y); } static void node_free(node_t *node) { node_t *c, *tmp; if (!node) return; DL_FOREACH_SAFE(node->children, c, tmp) { DL_DELETE(node->children, c); node_free(c); } free(node->id); free(node); } static void ctxs_free(ctx_t *ctx) { ctx_t *c, *tmp; if (!ctx) return; DL_FOREACH_SAFE(ctx, c, tmp) { DL_DELETE(ctx, c); free(c); } } static int error(gox_proc_t *proc, node_t *node, const char *msg, ...) { va_list args; va_start(args, msg); free(proc->error.str); vasprintf(&proc->error.str, msg, args); va_end(args); proc->error.line = node ? node->line : 0; proc->state = PROC_DONE; return -1; } #define TRY(f) ({ int r = f; if (r) return r; r;}) // Just for debugging. static void visit(node_t *node, int lev) { node_t *child; assert(node); if (node->id) LOG_D("%*s%s: '%s'", lev * 4, "", TYPES_STR[node->type], node->id); else if (node->type == NODE_VALUE) LOG_D("%*s%s: %f", lev * 4, "", TYPES_STR[node->type], node->v); else LOG_D("%*s%s", lev * 4, "", TYPES_STR[node->type]); DL_FOREACH(node->children, child) { visit(child, lev + 1); } } static void set_seed(float v, uint32_t *seed) { memcpy(seed, &v, 4); } #define SIMPLE_RAND_MAX 32767 uint32_t simple_rand(uint32_t *seed) { *seed = *seed * 1103515245 + 12345; return (uint32_t)(*seed / 65536) % 32768; } static float frand(float a, float b, uint32_t *seed) { return a + simple_rand(seed) / (float)SIMPLE_RAND_MAX * (b - a); } static float plusmin(float a, float b, uint32_t *seed) { return frand(a - b, a + b, seed); } // Evaluate an expression node. static float evaluate(node_t *node, ctx_t *ctx) { float a, b, c; if (node->type == NODE_VALUE) return node->v; assert(node->type == NODE_EXPR); if (str_equ(node->id, "var")) { assert(node->v > 0); return ctx->vars[(int)node->v - 1]; } a = evaluate(node->children, ctx); if (str_equ(node->id, "int")) return round(a); b = evaluate(node->children->next, ctx); if (str_equ(node->id, "+")) return a + b; if (str_equ(node->id, "-")) return a - b; if (str_equ(node->id, "*")) return a * b; if (str_equ(node->id, "/")) return a / b; if (str_equ(node->id, "+-")) return plusmin(a, b, &ctx->seed); if (str_equ(node->id, "==")) return (a == b) ? 1 : 0; if (str_equ(node->id, "!=")) return (a != b) ? 1 : 0; if (str_equ(node->id, "<")) return (a < b) ? 1 : 0; if (str_equ(node->id, ">")) return (a > b) ? 1 : 0; if (str_equ(node->id, "<=")) return (a <= b) ? 1 : 0; if (str_equ(node->id, ">=")) return (a >= b) ? 1 : 0; if (str_equ(node->id, "||")) return (a || b) ? 1 : 0; if (str_equ(node->id, "&&")) return (a && b) ? 1 : 0; c = evaluate(node->children->next->next, ctx); if (str_equ(node->id, "?:")) return a ? b : c; assert(false); return 0; } static node_t *get_rule(node_t *prog, const char *id, ctx_t *ctx) { node_t *node, *c; float tot = 0; DL_FOREACH(prog->children, node) { if ( node->type == NODE_SHAPE && strcmp(node->id, id) == 0) break; } if (!node) return NULL; if (node->children->type == NODE_BLOCK) return node->children; // Get the total proba. DL_FOREACH(node->children, c) { assert(c->type == NODE_RULE); tot += c->v; } // Now pick one rule randomly. DL_FOREACH(node->children, c) { if (frand(0, 1, &ctx->seed) <= c->v / tot) return c->children; tot -= c->v; } assert(false); return NULL; } static void scale_normalize(mat4_t *mat, float v) { float x, y, z, m; x = vec3_norm(mat4_mul_vec(*mat, vec4(1, 0, 0, 0)).xyz); y = vec3_norm(mat4_mul_vec(*mat, vec4(0, 1, 0, 0)).xyz); z = vec3_norm(mat4_mul_vec(*mat, vec4(0, 0, 1, 0)).xyz); m = min3(x, y, z); if (v) m = v / 2; mat4_iscale(mat, m / x, m / y, m / z); } static int apply_transf(gox_proc_t *proc, node_t *node, ctx_t *ctx) { node_t *c; float v[3] = {0}; int i, n, op; assert(node->type == NODE_TRANSF || node->type == NODE_OP); if (node->type == NODE_TRANSF) { DL_FOREACH(node->children, c) { TRY(apply_transf(proc, c, ctx)); } return 0; } for (op = 0; op < OP_COUNT; op++) { if (strcmp(OP_INFOS[op].id, node->id) == 0) break; } if (op == OP_COUNT) return error(proc, node, "No op '%s'", node->id); DL_COUNT(node->children, c, n); if (!( (!n && n == OP_INFOS[op].nb[0]) || ( n && n == OP_INFOS[op].nb[0]) || ( n && n == OP_INFOS[op].nb[1]) || ( n && n == OP_INFOS[op].nb[2]))) return error(proc, node, "Op '%s' does not accept %d arguments", node->id, n); for (i = 0, c = node->children; i < n; i++, c = c->next) v[i] = evaluate(c, ctx); switch (op) { case OP_sx: mat4_iscale(&ctx->box.mat, v[0], 1, 1); break; case OP_sy: mat4_iscale(&ctx->box.mat, 1, v[0], 1); break; case OP_sz: mat4_iscale(&ctx->box.mat, 1, 1, v[0]); break; case OP_s: if (n == 1) v[1] = v[2] = v[0]; mat4_iscale(&ctx->box.mat, v[0], v[1], v[2]); break; case OP_sn: scale_normalize(&ctx->box.mat, v[0]); break; case OP_x: mat4_itranslate(&ctx->box.mat, 2 * v[0], 2 * v[1], 2 * v[2]); break; case OP_y: mat4_itranslate(&ctx->box.mat, 0, 2 * v[0], 2 * v[1]); break; case OP_z: mat4_itranslate(&ctx->box.mat, 0, 0, 2 * v[0]); break; case OP_rx: mat4_irotate(&ctx->box.mat, v[0] / 180 * M_PI, 1, 0, 0); break; case OP_ry: mat4_irotate(&ctx->box.mat, v[0] / 180 * M_PI, 0, 1, 0); break; case OP_rz: mat4_irotate(&ctx->box.mat, v[0] / 180 * M_PI, 0, 0, 1); break; case OP_hue: if (n == 1) ctx->color.x = mod(ctx->color.x + v[0], 360); else move_value(&ctx->color.x, v[0], v[1]); break; case OP_sat: if (n == 1) v[1] = 1; move_value(&ctx->color.y, v[0], v[1]); break; case OP_light: if (n == 1) v[1] = 1; move_value(&ctx->color.z, v[0], v[1]); break; case OP_sub: ctx->mode = MODE_SUB; break; case OP_paint: ctx->mode = MODE_PAINT; break; case OP_seed: set_seed(v[0], &ctx->seed); break; case OP_wait: ctx->wait += v[0]; break; case OP_life: ctx->life += v[0]; break; case OP_antialiased: ctx->antialiased = (bool)v[0]; break; } return 0; } static int set_args(gox_proc_t *proc, node_t *node, ctx_t *ctx) { assert(node->type == NODE_ARGS); node_t *c; int i = 0; DL_FOREACH(node->children, c) { ctx->vars[i] = evaluate(c, ctx); i++; } return 0; } static void call_shape(const ctx_t *ctx, const shape_t *shape) { mesh_t *mesh = goxel->image->active_layer->mesh; uint8_t hsl[3] = {ctx->color.x / 360 * 255, ctx->color.y * 255, ctx->color.z * 255}; hsl_to_rgb(hsl, goxel->painter.color); goxel->painter.shape = shape; goxel->painter.mode = ctx->mode; goxel->painter.smoothness = ctx->antialiased ? 1 : 0; mesh_op(mesh, &goxel->painter, &ctx->box); } // Iter the program once. static int iter(gox_proc_t *proc, ctx_t *ctx) { const float max_op_volume = 512 * 512 * 512; float v; int n, i; float volume, volume_tot = 0; ctx_t ctx2, *new_ctx; node_t *expr, *rule; if (ctx->life > 0) { ctx->life--; if (ctx->life <= 0) return 0; } if (ctx->wait > 0) { new_ctx = calloc(1, sizeof(*new_ctx)); *new_ctx = *ctx; new_ctx->wait--; DL_APPEND(proc->ctxs, new_ctx); return 0; } // XXX: find a better stopping condition. if (vec3_norm2(ctx->box.w) < 0.2 || vec3_norm2(ctx->box.h) < 0.2 || vec3_norm2(ctx->box.d) < 0.2) goto end; DL_FOREACH(ctx->prog->children, expr) { if (expr->type == NODE_LOOP) { // loop n tranf block n = evaluate(expr->children, ctx); ctx2 = *ctx; ctx2.prog = expr->children->next->next; for (i = 0; i < n; i++) { simple_rand(&ctx2.seed); new_ctx = calloc(1, sizeof(*new_ctx)); *new_ctx = ctx2; if (expr->v) { new_ctx->vars[(int)expr->v - 1] = i; } DL_APPEND(proc->ctxs, new_ctx); TRY(apply_transf(proc, expr->children->next, &ctx2)); } } if (expr->type == NODE_TRANSFB) { new_ctx = calloc(1, sizeof(*new_ctx)); *new_ctx = *ctx; new_ctx->prog = expr->children->next; TRY(apply_transf(proc, expr->children, new_ctx)); DL_APPEND(proc->ctxs, new_ctx); } if (expr->type == NODE_IF) { v = evaluate(expr->children, ctx); if (v) { ctx2 = *ctx; ctx2.prog = expr->children->next; iter(proc, &ctx2); } } if (expr->type == NODE_SET) { ctx->vars[(int)expr->v - 1] = evaluate(expr->children, ctx); } if (expr->type == NODE_RETURN) { break; } if (expr->type == NODE_TRANSF) { TRY(apply_transf(proc, expr, ctx)); } if (expr->type == NODE_CALL) { simple_rand(&ctx->seed); ctx2 = *ctx; TRY(apply_transf(proc, expr->children, &ctx2)); // Is it a basic shape? for (i = 0; i < ARRAY_SIZE(SHAPES); i++) { if (str_equ(expr->id, SHAPES[i]->id)) { volume = box_get_volume(ctx2.box); if (volume > max_op_volume) return error(proc, expr, "abort: volume too big!"); volume_tot += volume; call_shape(&ctx2, SHAPES[i]); break; } } if (i < ARRAY_SIZE(SHAPES)) continue; TRY(set_args(proc, expr->children->next, &ctx2)); rule = get_rule(proc->prog, expr->id, &ctx2); if (!rule) return error(proc, NULL, "Cannot find rule %s", expr->id); ctx2.prog = rule; new_ctx = calloc(1, sizeof(*new_ctx)); *new_ctx = ctx2; DL_APPEND(proc->ctxs, new_ctx); } } end: return 0; } // Defined in procedural.leg static node_t *parse(const char *txt, int *err_line); int proc_parse(const char *txt, gox_proc_t *proc) { proc_release(proc); proc->prog = parse(txt, &proc->error.line); if (!proc->prog) { proc->state = PROC_PARSE_ERROR; free(proc->error.str); asprintf(&proc->error.str, "Parse error"); return -1; } proc->state = PROC_READY; if ((0)) visit(proc->prog, 0); return 0; } void proc_release(gox_proc_t *proc) { node_free(proc->prog); proc->prog = NULL; ctxs_free(proc->ctxs); proc->ctxs = NULL; free(proc->error.str); proc->error.str = NULL; proc->error.line = 0; } int proc_start(gox_proc_t *proc, const box_t *box) { // Reinit the context to a single ctx_t pointing at the main shape. ctx_t *ctx; assert(proc->state >= PROC_READY); ctxs_free(proc->ctxs); proc->ctxs = NULL; proc->frame = 0; ctx = calloc(1, sizeof(*ctx)); ctx->box = box ? *box : bbox_from_extents(vec3_zero, 0.5, 0.5, 0.5); ctx->color = vec4(0, 0, 1, 1); ctx->mode = MODE_OVER; ctx->prog = get_rule(proc->prog, "main", ctx); set_seed(rand(), &ctx->seed); DL_APPEND(proc->ctxs, ctx); if (!ctx->prog) return error(proc, NULL, "No 'main' shape"); proc->state = PROC_RUNNING; return 0; } int proc_stop(gox_proc_t *proc) { proc->state = PROC_DONE; return 0; } int proc_iter(gox_proc_t *proc) { int r; bool last; ctx_t *ctx; if (proc->state != PROC_RUNNING) return 0; if (!proc->ctxs) { proc->state = PROC_DONE; return 0; } // Mark the last context of this frame. // XXX: This is for animations, but I think I should change the way it // works anyway: we should only animate when 'wait' is used in the code, // even for recursive shapes. if (!proc->in_frame) proc->ctxs->prev->last = true; proc->in_frame = false; while (true) { ctx = proc->ctxs; if (!ctx) { proc->state = 2; break; } DL_DELETE(proc->ctxs, ctx); last = ctx->last; ctx->last = false; r = iter(proc, ctx); free(ctx); if (r != 0) { proc->state = PROC_DONE; break; } if (last) break; if (sys_get_time() - goxel->frame_time > 16 / 1000.) { proc->in_frame = true; return 0; } } proc->frame++; return 0; } static int list_saved_on_path(int i, const char *path, void *user_) { const char *data, *name; void (*f)(int, const char*, const char*, void*) = USER_GET(user_, 0); void *user = USER_GET(user_, 1); if (!str_endswith(path, ".goxcf")) return -1; if (f) { data = assets_get(path, NULL); name = strrchr(path, '/') + 1; f(i, name, data, user); } return 0; } // List all the programs in data/progs. Not sure if this works on // windows. int proc_list_examples(void (*f)(int index, const char *name, const char *code, void *user), void *user) { return assets_list("data/progs", USER_PASS(f, user), list_saved_on_path); } // The actual parser code come here, generated from procedural.leg #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-function" #endif #include "procedural.inl" goxel-0.7.2/src/procedural.inl000066400000000000000000001633551317651647700163270ustar00rootroot00000000000000/* A recursive-descent parser generated by peg 0.1.15 */ #include #include #include #define YYRULECOUNT 26 // Do not edit the .inl file directly, instead edit procedural.leg. #include #include #include #include #include "utlist.h" typedef struct { int nb; char *names[16]; } vars_t; #define YYSTYPE node_t* #define YY_CTX_LOCAL 1 #define YY_CTX_MEMBERS \ int line, read_line; \ node_t *prog; \ node_t *nodes; \ const char *cur; \ vars_t vars; // Redefine YY_INPUT to keep track of the last read line in the input. #define YY_INPUT(ctx, buf, result, max_size) \ { \ int yyc = *ctx->cur; \ if (yyc == '\n') ctx->read_line++; \ if (yyc) {ctx->cur++; *buf = yyc; result = 1;} \ else result = 0; \ } \ static node_t *node_create(int type, const char *id, int line, int nb, node_t **children, node_t **nodes) { int i; node_t *node = calloc(1, sizeof(*node)); node->type = type; node->id = id ? strdup(id) : NULL; node->line = line; node->size = nb; for (i = 0; i < nb; i++) { assert(children[i]); DL_DELETE(*nodes, children[i]); DL_APPEND(node->children, children[i]); } DL_APPEND(*nodes, node); return node; } // Convenience macro to create a node. #define N(type, id, ...) ({ \ node_t *nodes[] = {__VA_ARGS__}; \ node_create(NODE_##type, id, yy->line, ARRAY_SIZE(nodes), nodes, \ &yy->nodes); \ }) // Convenience function to append a node to an other one. static void node_append(node_t *node, node_t *c, node_t **nodes) { assert(node); assert(c); assert(node != c); node->size++; DL_DELETE(*nodes, c); DL_APPEND(node->children, c); } #define A(n, c) ({node_append(n, c, &yy->nodes);}) static void clear_vars(vars_t *vars) { int i; for (i = 0; i < ARRAY_SIZE(vars->names); i++) { free(vars->names[i]); vars->names[i] = NULL; } vars->nb = 0; } /* static int push_var(vars_t *vars, node_t *var) { int i; if (!var) { for (i = 0; i < ARRAY_SIZE(vars->names); i++) { free(vars->names[i]); vars->names[i] = NULL; } vars->nb = 0; return 0; } vars->names[vars->nb++] = strdup(var->id); return 0; } */ static int get_var(vars_t *vars, const char *id) { int i; for (i = 0; i < vars->nb; i++) { if (strcmp(vars->names[i], id) == 0) { return i + 1; } } vars->names[vars->nb++] = strdup(id); return vars->nb; } #ifndef YY_MALLOC #define YY_MALLOC(C, N) malloc(N) #endif #ifndef YY_REALLOC #define YY_REALLOC(C, P, N) realloc(P, N) #endif #ifndef YY_FREE #define YY_FREE(C, P) free(P) #endif #ifndef YY_LOCAL #define YY_LOCAL(T) static T #endif #ifndef YY_ACTION #define YY_ACTION(T) static T #endif #ifndef YY_RULE #define YY_RULE(T) static T #endif #ifndef YY_PARSE #define YY_PARSE(T) T #endif #ifndef YYPARSE #define YYPARSE yyparse #endif #ifndef YYPARSEFROM #define YYPARSEFROM yyparsefrom #endif #ifndef YYRELEASE #define YYRELEASE yyrelease #endif #ifndef YY_BEGIN #define YY_BEGIN ( yy->__begin= yy->__pos, 1) #endif #ifndef YY_END #define YY_END ( yy->__end= yy->__pos, 1) #endif #ifdef YY_DEBUG # define yyprintf(args) fprintf args #else # define yyprintf(args) #endif #ifndef YYSTYPE #define YYSTYPE int #endif #ifndef YY_STACK_SIZE #define YY_STACK_SIZE 128 #endif #ifndef YY_BUFFER_SIZE #define YY_BUFFER_SIZE 1024 #endif #ifndef YY_PART typedef struct _yycontext yycontext; typedef void (*yyaction)(yycontext *yy, char *yytext, int yyleng); typedef struct _yythunk { int begin, end; yyaction action; struct _yythunk *next; } yythunk; struct _yycontext { char *__buf; int __buflen; int __pos; int __limit; char *__text; int __textlen; int __begin; int __end; int __textmax; yythunk *__thunks; int __thunkslen; int __thunkpos; YYSTYPE __; YYSTYPE *__val; YYSTYPE *__vals; int __valslen; #ifdef YY_CTX_MEMBERS YY_CTX_MEMBERS #endif }; #ifdef YY_CTX_LOCAL #define YY_CTX_PARAM_ yycontext *yyctx, #define YY_CTX_PARAM yycontext *yyctx #define YY_CTX_ARG_ yyctx, #define YY_CTX_ARG yyctx #ifndef YY_INPUT #define YY_INPUT(yy, buf, result, max_size) \ { \ int yyc= getchar(); \ result= (EOF == yyc) ? 0 : (*(buf)= yyc, 1); \ yyprintf((stderr, "<%c>", yyc)); \ } #endif #else #define YY_CTX_PARAM_ #define YY_CTX_PARAM #define YY_CTX_ARG_ #define YY_CTX_ARG yycontext _yyctx= { 0, 0 }; yycontext *yyctx= &_yyctx; #ifndef YY_INPUT #define YY_INPUT(buf, result, max_size) \ { \ int yyc= getchar(); \ result= (EOF == yyc) ? 0 : (*(buf)= yyc, 1); \ yyprintf((stderr, "<%c>", yyc)); \ } #endif #endif YY_LOCAL(int) yyrefill(yycontext *yy) { int yyn; while (yy->__buflen - yy->__pos < 512) { yy->__buflen *= 2; yy->__buf= (char *)YY_REALLOC(yy, yy->__buf, yy->__buflen); } #ifdef YY_CTX_LOCAL YY_INPUT(yy, (yy->__buf + yy->__pos), yyn, (yy->__buflen - yy->__pos)); #else YY_INPUT((yy->__buf + yy->__pos), yyn, (yy->__buflen - yy->__pos)); #endif if (!yyn) return 0; yy->__limit += yyn; return 1; } YY_LOCAL(int) yymatchDot(yycontext *yy) { if (yy->__pos >= yy->__limit && !yyrefill(yy)) return 0; ++yy->__pos; return 1; } YY_LOCAL(int) yymatchChar(yycontext *yy, int c) { if (yy->__pos >= yy->__limit && !yyrefill(yy)) return 0; if ((unsigned char)yy->__buf[yy->__pos] == c) { ++yy->__pos; yyprintf((stderr, " ok yymatchChar(yy, %c) @ %s\n", c, yy->__buf+yy->__pos)); return 1; } yyprintf((stderr, " fail yymatchChar(yy, %c) @ %s\n", c, yy->__buf+yy->__pos)); return 0; } YY_LOCAL(int) yymatchString(yycontext *yy, const char *s) { int yysav= yy->__pos; while (*s) { if (yy->__pos >= yy->__limit && !yyrefill(yy)) return 0; if (yy->__buf[yy->__pos] != *s) { yy->__pos= yysav; return 0; } ++s; ++yy->__pos; } return 1; } YY_LOCAL(int) yymatchClass(yycontext *yy, unsigned char *bits) { int c; if (yy->__pos >= yy->__limit && !yyrefill(yy)) return 0; c= (unsigned char)yy->__buf[yy->__pos]; if (bits[c >> 3] & (1 << (c & 7))) { ++yy->__pos; yyprintf((stderr, " ok yymatchClass @ %s\n", yy->__buf+yy->__pos)); return 1; } yyprintf((stderr, " fail yymatchClass @ %s\n", yy->__buf+yy->__pos)); return 0; } YY_LOCAL(void) yyDo(yycontext *yy, yyaction action, int begin, int end) { while (yy->__thunkpos >= yy->__thunkslen) { yy->__thunkslen *= 2; yy->__thunks= (yythunk *)YY_REALLOC(yy, yy->__thunks, sizeof(yythunk) * yy->__thunkslen); } yy->__thunks[yy->__thunkpos].begin= begin; yy->__thunks[yy->__thunkpos].end= end; yy->__thunks[yy->__thunkpos].action= action; ++yy->__thunkpos; } YY_LOCAL(int) yyText(yycontext *yy, int begin, int end) { int yyleng= end - begin; if (yyleng <= 0) yyleng= 0; else { while (yy->__textlen < (yyleng + 1)) { yy->__textlen *= 2; yy->__text= (char *)YY_REALLOC(yy, yy->__text, yy->__textlen); } memcpy(yy->__text, yy->__buf + begin, yyleng); } yy->__text[yyleng]= '\0'; return yyleng; } YY_LOCAL(void) yyDone(yycontext *yy) { int pos; for (pos= 0; pos < yy->__thunkpos; ++pos) { yythunk *thunk= &yy->__thunks[pos]; int yyleng= thunk->end ? yyText(yy, thunk->begin, thunk->end) : thunk->begin; yyprintf((stderr, "DO [%d] %p %s\n", pos, thunk->action, yy->__text)); thunk->action(yy, yy->__text, yyleng); } yy->__thunkpos= 0; } YY_LOCAL(void) yyCommit(yycontext *yy) { if ((yy->__limit -= yy->__pos)) { memmove(yy->__buf, yy->__buf + yy->__pos, yy->__limit); } yy->__begin -= yy->__pos; yy->__end -= yy->__pos; yy->__pos= yy->__thunkpos= 0; } YY_LOCAL(int) yyAccept(yycontext *yy, int tp0) { if (tp0) { fprintf(stderr, "accept denied at %d\n", tp0); return 0; } else { yyDone(yy); yyCommit(yy); } return 1; } YY_LOCAL(void) yyPush(yycontext *yy, char *text, int count) { yy->__val += count; while (yy->__valslen <= yy->__val - yy->__vals) { long offset= yy->__val - yy->__vals; yy->__valslen *= 2; yy->__vals= (YYSTYPE *)YY_REALLOC(yy, yy->__vals, sizeof(YYSTYPE) * yy->__valslen); yy->__val= yy->__vals + offset; } } YY_LOCAL(void) yyPop(yycontext *yy, char *text, int count) { yy->__val -= count; } YY_LOCAL(void) yySet(yycontext *yy, char *text, int count) { yy->__val[count]= yy->__; } #endif /* YY_PART */ #define YYACCEPT yyAccept(yy, yythunkpos0) YY_RULE(int) yy_EOL(yycontext *yy); /* 26 */ YY_RULE(int) yy_Comment(yycontext *yy); /* 25 */ YY_RULE(int) yy_Num(yycontext *yy); /* 24 */ YY_RULE(int) yy_OpMul(yycontext *yy); /* 23 */ YY_RULE(int) yy_OpSum(yycontext *yy); /* 22 */ YY_RULE(int) yy_Expr4(yycontext *yy); /* 21 */ YY_RULE(int) yy_OpCmp(yycontext *yy); /* 20 */ YY_RULE(int) yy_Expr3(yycontext *yy); /* 19 */ YY_RULE(int) yy_OpLog(yycontext *yy); /* 18 */ YY_RULE(int) yy_Expr2(yycontext *yy); /* 17 */ YY_RULE(int) yy_Op(yycontext *yy); /* 16 */ YY_RULE(int) yy_ArgsV(yycontext *yy); /* 15 */ YY_RULE(int) yy_IfStmt(yycontext *yy); /* 14 */ YY_RULE(int) yy_Transf(yycontext *yy); /* 13 */ YY_RULE(int) yy_Expr(yycontext *yy); /* 12 */ YY_RULE(int) yy_Stmt(yycontext *yy); /* 11 */ YY_RULE(int) yy_Value(yycontext *yy); /* 10 */ YY_RULE(int) yy_Var(yycontext *yy); /* 9 */ YY_RULE(int) yy_Rule(yycontext *yy); /* 8 */ YY_RULE(int) yy_Block(yycontext *yy); /* 7 */ YY_RULE(int) yy_Args(yycontext *yy); /* 6 */ YY_RULE(int) yy_Id(yycontext *yy); /* 5 */ YY_RULE(int) yy_EOF(yycontext *yy); /* 4 */ YY_RULE(int) yy_Shape(yycontext *yy); /* 3 */ YY_RULE(int) yy__(yycontext *yy); /* 2 */ YY_RULE(int) yy_Prog(yycontext *yy); /* 1 */ YY_ACTION(void) yy_1_EOL(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_EOL\n")); { yy->line++; } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_1_Var(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Var\n")); { __ = N(ID, yytext); __->v = get_var(&yy->vars, yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_1_Id(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Id\n")); { __ = N(ID, yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_1_Num(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Num\n")); { __ = N(VALUE, NULL); __->v = atof(yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_4_Value(yycontext *yy, char *yytext, int yyleng) { #define i yy->__val[-1] #define e yy->__val[-2] #define x yy->__val[-3] #define n yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_4_Value\n")); { __ = N(EXPR, i->id, e); } #undef yythunkpos #undef yypos #undef yy #undef i #undef e #undef x #undef n } YY_ACTION(void) yy_3_Value(yycontext *yy, char *yytext, int yyleng) { #define i yy->__val[-1] #define e yy->__val[-2] #define x yy->__val[-3] #define n yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Value\n")); { __ = e; } #undef yythunkpos #undef yypos #undef yy #undef i #undef e #undef x #undef n } YY_ACTION(void) yy_2_Value(yycontext *yy, char *yytext, int yyleng) { #define i yy->__val[-1] #define e yy->__val[-2] #define x yy->__val[-3] #define n yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Value\n")); { __ = N(EXPR, "var"); __->v = x->v; } #undef yythunkpos #undef yypos #undef yy #undef i #undef e #undef x #undef n } YY_ACTION(void) yy_1_Value(yycontext *yy, char *yytext, int yyleng) { #define i yy->__val[-1] #define e yy->__val[-2] #define x yy->__val[-3] #define n yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Value\n")); { __ = n; } #undef yythunkpos #undef yypos #undef yy #undef i #undef e #undef x #undef n } YY_ACTION(void) yy_1_OpMul(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_OpMul\n")); { __ = N(ID, yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_1_OpSum(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_OpSum\n")); { __ = N(ID, yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_1_OpCmp(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_OpCmp\n")); { __ = N(ID, yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_1_OpLog(yycontext *yy, char *yytext, int yyleng) { #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_OpLog\n")); { __ = N(ID, yytext); } #undef yythunkpos #undef yypos #undef yy } YY_ACTION(void) yy_2_Expr4(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define o yy->__val[-2] #define a yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Expr4\n")); { __ = a; } #undef yythunkpos #undef yypos #undef yy #undef b #undef o #undef a } YY_ACTION(void) yy_1_Expr4(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define o yy->__val[-2] #define a yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Expr4\n")); { __ = N(EXPR, o->id, a, b); } #undef yythunkpos #undef yypos #undef yy #undef b #undef o #undef a } YY_ACTION(void) yy_2_Expr3(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define o yy->__val[-2] #define a yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Expr3\n")); { __ = a; } #undef yythunkpos #undef yypos #undef yy #undef b #undef o #undef a } YY_ACTION(void) yy_1_Expr3(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define o yy->__val[-2] #define a yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Expr3\n")); { __ = N(EXPR, o->id, a, b); } #undef yythunkpos #undef yypos #undef yy #undef b #undef o #undef a } YY_ACTION(void) yy_2_Expr2(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define o yy->__val[-2] #define a yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Expr2\n")); { __ = a; } #undef yythunkpos #undef yypos #undef yy #undef b #undef o #undef a } YY_ACTION(void) yy_1_Expr2(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define o yy->__val[-2] #define a yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Expr2\n")); { __ = N(EXPR, o->id, a, b); } #undef yythunkpos #undef yypos #undef yy #undef b #undef o #undef a } YY_ACTION(void) yy_3_Expr(yycontext *yy, char *yytext, int yyleng) { #define o yy->__val[-1] #define c yy->__val[-2] #define b yy->__val[-3] #define a yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Expr\n")); { __ = a; } #undef yythunkpos #undef yypos #undef yy #undef o #undef c #undef b #undef a } YY_ACTION(void) yy_2_Expr(yycontext *yy, char *yytext, int yyleng) { #define o yy->__val[-1] #define c yy->__val[-2] #define b yy->__val[-3] #define a yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Expr\n")); { __ = N(EXPR, o->id, a, b); } #undef yythunkpos #undef yypos #undef yy #undef o #undef c #undef b #undef a } YY_ACTION(void) yy_1_Expr(yycontext *yy, char *yytext, int yyleng) { #define o yy->__val[-1] #define c yy->__val[-2] #define b yy->__val[-3] #define a yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Expr\n")); { __ = N(EXPR, "?:", a, b, c); } #undef yythunkpos #undef yypos #undef yy #undef o #undef c #undef b #undef a } YY_ACTION(void) yy_3_Op(yycontext *yy, char *yytext, int yyleng) { #define e yy->__val[-1] #define o yy->__val[-2] #define i yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Op\n")); { __ = o; } #undef yythunkpos #undef yypos #undef yy #undef e #undef o #undef i } YY_ACTION(void) yy_2_Op(yycontext *yy, char *yytext, int yyleng) { #define e yy->__val[-1] #define o yy->__val[-2] #define i yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Op\n")); { A(o, e); } #undef yythunkpos #undef yypos #undef yy #undef e #undef o #undef i } YY_ACTION(void) yy_1_Op(yycontext *yy, char *yytext, int yyleng) { #define e yy->__val[-1] #define o yy->__val[-2] #define i yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Op\n")); { o = N(OP, i->id); } #undef yythunkpos #undef yypos #undef yy #undef e #undef o #undef i } YY_ACTION(void) yy_3_Transf(yycontext *yy, char *yytext, int yyleng) { #define o yy->__val[-1] #define t yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Transf\n")); { __ = t; } #undef yythunkpos #undef yypos #undef yy #undef o #undef t } YY_ACTION(void) yy_2_Transf(yycontext *yy, char *yytext, int yyleng) { #define o yy->__val[-1] #define t yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Transf\n")); { A(t, o); } #undef yythunkpos #undef yypos #undef yy #undef o #undef t } YY_ACTION(void) yy_1_Transf(yycontext *yy, char *yytext, int yyleng) { #define o yy->__val[-1] #define t yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Transf\n")); { t = N(TRANSF, NULL); } #undef yythunkpos #undef yypos #undef yy #undef o #undef t } YY_ACTION(void) yy_3_ArgsV(yycontext *yy, char *yytext, int yyleng) { #define e yy->__val[-1] #define a yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_ArgsV\n")); { __ = a; } #undef yythunkpos #undef yypos #undef yy #undef e #undef a } YY_ACTION(void) yy_2_ArgsV(yycontext *yy, char *yytext, int yyleng) { #define e yy->__val[-1] #define a yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_ArgsV\n")); { A(a, e); } #undef yythunkpos #undef yypos #undef yy #undef e #undef a } YY_ACTION(void) yy_1_ArgsV(yycontext *yy, char *yytext, int yyleng) { #define e yy->__val[-1] #define a yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_ArgsV\n")); { a = N(ARGS, NULL); } #undef yythunkpos #undef yypos #undef yy #undef e #undef a } YY_ACTION(void) yy_1_IfStmt(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define e yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_IfStmt\n")); { __ = N(IF, NULL, e, b); } #undef yythunkpos #undef yypos #undef yy #undef b #undef e } YY_ACTION(void) yy_8_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_8_Stmt\n")); { __ = N(SET, NULL, e); __->v = x->v; } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_7_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_7_Stmt\n")); { __ = t; } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_6_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_6_Stmt\n")); { __ = N(CALL, i->id, t, a); } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_5_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_5_Stmt\n")); { __ = i; } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_4_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_4_Stmt\n")); { __ = N(RETURN, NULL); } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_3_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Stmt\n")); { __ = N(TRANSFB, NULL, t, b); } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_2_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Stmt\n")); { __ = N(LOOP, NULL, e, t, b); __->v = x ? x->v : 0; } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_1_Stmt(yycontext *yy, char *yytext, int yyleng) { #define a yy->__val[-1] #define i yy->__val[-2] #define b yy->__val[-3] #define t yy->__val[-4] #define e yy->__val[-5] #define x yy->__val[-6] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Stmt\n")); { x = NULL; } #undef yythunkpos #undef yypos #undef yy #undef a #undef i #undef b #undef t #undef e #undef x } YY_ACTION(void) yy_3_Block(yycontext *yy, char *yytext, int yyleng) { #define s yy->__val[-1] #define b yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Block\n")); { __ = b; } #undef yythunkpos #undef yypos #undef yy #undef s #undef b } YY_ACTION(void) yy_2_Block(yycontext *yy, char *yytext, int yyleng) { #define s yy->__val[-1] #define b yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Block\n")); { A(b, s); } #undef yythunkpos #undef yypos #undef yy #undef s #undef b } YY_ACTION(void) yy_1_Block(yycontext *yy, char *yytext, int yyleng) { #define s yy->__val[-1] #define b yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Block\n")); { b = N(BLOCK, NULL); } #undef yythunkpos #undef yypos #undef yy #undef s #undef b } YY_ACTION(void) yy_3_Rule(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define w yy->__val[-2] #define r yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Rule\n")); { A(r, b); __ = r; } #undef yythunkpos #undef yypos #undef yy #undef b #undef w #undef r } YY_ACTION(void) yy_2_Rule(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define w yy->__val[-2] #define r yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Rule\n")); { r->v = w->v; } #undef yythunkpos #undef yypos #undef yy #undef b #undef w #undef r } YY_ACTION(void) yy_1_Rule(yycontext *yy, char *yytext, int yyleng) { #define b yy->__val[-1] #define w yy->__val[-2] #define r yy->__val[-3] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Rule\n")); { r = N(RULE, NULL); r->v = 1.0; } #undef yythunkpos #undef yypos #undef yy #undef b #undef w #undef r } YY_ACTION(void) yy_1_Args(yycontext *yy, char *yytext, int yyleng) { #define v yy->__val[-1] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Args\n")); { clear_vars(&yy->vars); } #undef yythunkpos #undef yypos #undef yy #undef v } YY_ACTION(void) yy_4_Shape(yycontext *yy, char *yytext, int yyleng) { #define r yy->__val[-1] #define b yy->__val[-2] #define i yy->__val[-3] #define s yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_4_Shape\n")); { __ = s; } #undef yythunkpos #undef yypos #undef yy #undef r #undef b #undef i #undef s } YY_ACTION(void) yy_3_Shape(yycontext *yy, char *yytext, int yyleng) { #define r yy->__val[-1] #define b yy->__val[-2] #define i yy->__val[-3] #define s yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Shape\n")); { A(s, r); } #undef yythunkpos #undef yypos #undef yy #undef r #undef b #undef i #undef s } YY_ACTION(void) yy_2_Shape(yycontext *yy, char *yytext, int yyleng) { #define r yy->__val[-1] #define b yy->__val[-2] #define i yy->__val[-3] #define s yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Shape\n")); { A(s, b); } #undef yythunkpos #undef yypos #undef yy #undef r #undef b #undef i #undef s } YY_ACTION(void) yy_1_Shape(yycontext *yy, char *yytext, int yyleng) { #define r yy->__val[-1] #define b yy->__val[-2] #define i yy->__val[-3] #define s yy->__val[-4] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Shape\n")); { s = N(SHAPE, i->id); clear_vars(&yy->vars); } #undef yythunkpos #undef yypos #undef yy #undef r #undef b #undef i #undef s } YY_ACTION(void) yy_3_Prog(yycontext *yy, char *yytext, int yyleng) { #define s yy->__val[-1] #define p yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_3_Prog\n")); { yy->prog = __ = p; } #undef yythunkpos #undef yypos #undef yy #undef s #undef p } YY_ACTION(void) yy_2_Prog(yycontext *yy, char *yytext, int yyleng) { #define s yy->__val[-1] #define p yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_2_Prog\n")); { A(p, s); } #undef yythunkpos #undef yypos #undef yy #undef s #undef p } YY_ACTION(void) yy_1_Prog(yycontext *yy, char *yytext, int yyleng) { #define s yy->__val[-1] #define p yy->__val[-2] #define __ yy->__ #define yypos yy->__pos #define yythunkpos yy->__thunkpos yyprintf((stderr, "do yy_1_Prog\n")); { p = N(PROG, NULL); } #undef yythunkpos #undef yypos #undef yy #undef s #undef p } YY_RULE(int) yy_EOL(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "EOL")); if (!yymatchChar(yy, '\n')) goto l1; yyDo(yy, yy_1_EOL, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "EOL", yy->__buf+yy->__pos)); return 1; l1:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "EOL", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Comment(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "Comment")); { int yypos3= yy->__pos, yythunkpos3= yy->__thunkpos; if (!yymatchString(yy, "//")) goto l4; l5:; { int yypos6= yy->__pos, yythunkpos6= yy->__thunkpos; { int yypos7= yy->__pos, yythunkpos7= yy->__thunkpos; if (!yy_EOL(yy)) goto l7; goto l6; l7:; yy->__pos= yypos7; yy->__thunkpos= yythunkpos7; } if (!yymatchDot(yy)) goto l6; goto l5; l6:; yy->__pos= yypos6; yy->__thunkpos= yythunkpos6; } goto l3; l4:; yy->__pos= yypos3; yy->__thunkpos= yythunkpos3; if (!yymatchString(yy, "/*")) goto l2; l8:; { int yypos9= yy->__pos, yythunkpos9= yy->__thunkpos; { int yypos10= yy->__pos, yythunkpos10= yy->__thunkpos; { int yypos12= yy->__pos, yythunkpos12= yy->__thunkpos; if (!yy_EOL(yy)) goto l12; goto l11; l12:; yy->__pos= yypos12; yy->__thunkpos= yythunkpos12; } { int yypos13= yy->__pos, yythunkpos13= yy->__thunkpos; if (!yymatchString(yy, "*/")) goto l13; goto l11; l13:; yy->__pos= yypos13; yy->__thunkpos= yythunkpos13; } if (!yymatchDot(yy)) goto l11; goto l10; l11:; yy->__pos= yypos10; yy->__thunkpos= yythunkpos10; if (!yy_EOL(yy)) goto l9; } l10:; goto l8; l9:; yy->__pos= yypos9; yy->__thunkpos= yythunkpos9; } if (!yymatchString(yy, "*/")) goto l2; } l3:; yyprintf((stderr, " ok %s @ %s\n", "Comment", yy->__buf+yy->__pos)); return 1; l2:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Comment", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Num(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "Num")); if (!yy__(yy)) goto l14; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l14; #undef yytext #undef yyleng } if (!yymatchClass(yy, (unsigned char *)"\000\000\000\000\000\140\377\003\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l14; l15:; { int yypos16= yy->__pos, yythunkpos16= yy->__thunkpos; if (!yymatchClass(yy, (unsigned char *)"\000\000\000\000\000\140\377\003\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l16; goto l15; l16:; yy->__pos= yypos16; yy->__thunkpos= yythunkpos16; } yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l14; #undef yytext #undef yyleng } if (!yy__(yy)) goto l14; yyDo(yy, yy_1_Num, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Num", yy->__buf+yy->__pos)); return 1; l14:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Num", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_OpMul(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "OpMul")); yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l17; #undef yytext #undef yyleng } { int yypos18= yy->__pos, yythunkpos18= yy->__thunkpos; if (!yymatchChar(yy, '*')) goto l19; goto l18; l19:; yy->__pos= yypos18; yy->__thunkpos= yythunkpos18; if (!yymatchChar(yy, '/')) goto l20; goto l18; l20:; yy->__pos= yypos18; yy->__thunkpos= yythunkpos18; if (!yymatchString(yy, "+-")) goto l17; } l18:; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l17; #undef yytext #undef yyleng } yyDo(yy, yy_1_OpMul, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "OpMul", yy->__buf+yy->__pos)); return 1; l17:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "OpMul", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_OpSum(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "OpSum")); yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l21; #undef yytext #undef yyleng } { int yypos22= yy->__pos, yythunkpos22= yy->__thunkpos; if (!yymatchChar(yy, '+')) goto l23; goto l22; l23:; yy->__pos= yypos22; yy->__thunkpos= yythunkpos22; if (!yymatchChar(yy, '-')) goto l21; } l22:; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l21; #undef yytext #undef yyleng } yyDo(yy, yy_1_OpSum, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "OpSum", yy->__buf+yy->__pos)); return 1; l21:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "OpSum", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Expr4(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 3, 0); yyprintf((stderr, "%s\n", "Expr4")); if (!yy_Value(yy)) goto l24; yyDo(yy, yySet, -3, 0); { int yypos25= yy->__pos, yythunkpos25= yy->__thunkpos; if (!yy_OpMul(yy)) goto l26; yyDo(yy, yySet, -2, 0); if (!yy_Expr4(yy)) goto l26; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_1_Expr4, yy->__begin, yy->__end); goto l25; l26:; yy->__pos= yypos25; yy->__thunkpos= yythunkpos25; if (!yy__(yy)) goto l24; yyDo(yy, yy_2_Expr4, yy->__begin, yy->__end); } l25:; yyprintf((stderr, " ok %s @ %s\n", "Expr4", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 3, 0); return 1; l24:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Expr4", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_OpCmp(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "OpCmp")); yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l27; #undef yytext #undef yyleng } { int yypos28= yy->__pos, yythunkpos28= yy->__thunkpos; if (!yymatchString(yy, "==")) goto l29; goto l28; l29:; yy->__pos= yypos28; yy->__thunkpos= yythunkpos28; if (!yymatchString(yy, "!=")) goto l30; goto l28; l30:; yy->__pos= yypos28; yy->__thunkpos= yythunkpos28; if (!yymatchString(yy, "<=")) goto l31; goto l28; l31:; yy->__pos= yypos28; yy->__thunkpos= yythunkpos28; if (!yymatchString(yy, ">=")) goto l32; goto l28; l32:; yy->__pos= yypos28; yy->__thunkpos= yythunkpos28; if (!yymatchChar(yy, '<')) goto l33; goto l28; l33:; yy->__pos= yypos28; yy->__thunkpos= yythunkpos28; if (!yymatchChar(yy, '>')) goto l27; } l28:; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l27; #undef yytext #undef yyleng } yyDo(yy, yy_1_OpCmp, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "OpCmp", yy->__buf+yy->__pos)); return 1; l27:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "OpCmp", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Expr3(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 3, 0); yyprintf((stderr, "%s\n", "Expr3")); if (!yy_Expr4(yy)) goto l34; yyDo(yy, yySet, -3, 0); { int yypos35= yy->__pos, yythunkpos35= yy->__thunkpos; if (!yy_OpSum(yy)) goto l36; yyDo(yy, yySet, -2, 0); if (!yy_Expr3(yy)) goto l36; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_1_Expr3, yy->__begin, yy->__end); goto l35; l36:; yy->__pos= yypos35; yy->__thunkpos= yythunkpos35; if (!yy__(yy)) goto l34; yyDo(yy, yy_2_Expr3, yy->__begin, yy->__end); } l35:; yyprintf((stderr, " ok %s @ %s\n", "Expr3", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 3, 0); return 1; l34:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Expr3", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_OpLog(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "OpLog")); yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l37; #undef yytext #undef yyleng } { int yypos38= yy->__pos, yythunkpos38= yy->__thunkpos; if (!yymatchString(yy, "||")) goto l39; goto l38; l39:; yy->__pos= yypos38; yy->__thunkpos= yythunkpos38; if (!yymatchString(yy, "&&")) goto l37; } l38:; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l37; #undef yytext #undef yyleng } yyDo(yy, yy_1_OpLog, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "OpLog", yy->__buf+yy->__pos)); return 1; l37:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "OpLog", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Expr2(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 3, 0); yyprintf((stderr, "%s\n", "Expr2")); if (!yy_Expr3(yy)) goto l40; yyDo(yy, yySet, -3, 0); { int yypos41= yy->__pos, yythunkpos41= yy->__thunkpos; if (!yy_OpCmp(yy)) goto l42; yyDo(yy, yySet, -2, 0); if (!yy_Expr2(yy)) goto l42; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_1_Expr2, yy->__begin, yy->__end); goto l41; l42:; yy->__pos= yypos41; yy->__thunkpos= yythunkpos41; if (!yy__(yy)) goto l40; yyDo(yy, yy_2_Expr2, yy->__begin, yy->__end); } l41:; yyprintf((stderr, " ok %s @ %s\n", "Expr2", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 3, 0); return 1; l40:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Expr2", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Op(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 3, 0); yyprintf((stderr, "%s\n", "Op")); if (!yy__(yy)) goto l43; if (!yy_Id(yy)) goto l43; yyDo(yy, yySet, -3, 0); if (!yy__(yy)) goto l43; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_1_Op, yy->__begin, yy->__end); l44:; { int yypos45= yy->__pos, yythunkpos45= yy->__thunkpos; if (!yy_Expr(yy)) goto l45; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_2_Op, yy->__begin, yy->__end); goto l44; l45:; yy->__pos= yypos45; yy->__thunkpos= yythunkpos45; } if (!yy__(yy)) goto l43; yyDo(yy, yy_3_Op, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Op", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 3, 0); return 1; l43:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Op", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_ArgsV(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 2, 0); yyprintf((stderr, "%s\n", "ArgsV")); if (!yy__(yy)) goto l46; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_1_ArgsV, yy->__begin, yy->__end); { int yypos47= yy->__pos, yythunkpos47= yy->__thunkpos; if (!yymatchChar(yy, '(')) goto l47; l49:; { int yypos50= yy->__pos, yythunkpos50= yy->__thunkpos; if (!yy_Expr(yy)) goto l50; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_2_ArgsV, yy->__begin, yy->__end); { int yypos51= yy->__pos, yythunkpos51= yy->__thunkpos; if (!yymatchChar(yy, ',')) goto l52; goto l51; l52:; yy->__pos= yypos51; yy->__thunkpos= yythunkpos51; { int yypos53= yy->__pos, yythunkpos53= yy->__thunkpos; if (!yymatchChar(yy, ')')) goto l50; yy->__pos= yypos53; yy->__thunkpos= yythunkpos53; } } l51:; goto l49; l50:; yy->__pos= yypos50; yy->__thunkpos= yythunkpos50; } if (!yymatchChar(yy, ')')) goto l47; goto l48; l47:; yy->__pos= yypos47; yy->__thunkpos= yythunkpos47; } l48:; yyDo(yy, yy_3_ArgsV, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "ArgsV", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 2, 0); return 1; l46:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "ArgsV", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_IfStmt(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 2, 0); yyprintf((stderr, "%s\n", "IfStmt")); if (!yy__(yy)) goto l54; if (!yymatchString(yy, "if")) goto l54; if (!yy_Expr(yy)) goto l54; yyDo(yy, yySet, -2, 0); if (!yy_Block(yy)) goto l54; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_1_IfStmt, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "IfStmt", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 2, 0); return 1; l54:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "IfStmt", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Transf(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 2, 0); yyprintf((stderr, "%s\n", "Transf")); if (!yy__(yy)) goto l55; if (!yymatchChar(yy, '[')) goto l55; if (!yy__(yy)) goto l55; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_1_Transf, yy->__begin, yy->__end); l56:; { int yypos57= yy->__pos, yythunkpos57= yy->__thunkpos; if (!yy_Op(yy)) goto l57; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_2_Transf, yy->__begin, yy->__end); goto l56; l57:; yy->__pos= yypos57; yy->__thunkpos= yythunkpos57; } if (!yymatchChar(yy, ']')) goto l55; yyDo(yy, yy_3_Transf, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Transf", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 2, 0); return 1; l55:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Transf", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Expr(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 4, 0); yyprintf((stderr, "%s\n", "Expr")); if (!yy_Expr2(yy)) goto l58; yyDo(yy, yySet, -4, 0); { int yypos59= yy->__pos, yythunkpos59= yy->__thunkpos; if (!yymatchChar(yy, '?')) goto l60; if (!yy_Expr2(yy)) goto l60; yyDo(yy, yySet, -3, 0); if (!yymatchChar(yy, ':')) goto l60; if (!yy_Expr2(yy)) goto l60; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_1_Expr, yy->__begin, yy->__end); goto l59; l60:; yy->__pos= yypos59; yy->__thunkpos= yythunkpos59; if (!yy_OpLog(yy)) goto l61; yyDo(yy, yySet, -1, 0); if (!yy_Expr(yy)) goto l61; yyDo(yy, yySet, -3, 0); yyDo(yy, yy_2_Expr, yy->__begin, yy->__end); goto l59; l61:; yy->__pos= yypos59; yy->__thunkpos= yythunkpos59; if (!yy__(yy)) goto l58; yyDo(yy, yy_3_Expr, yy->__begin, yy->__end); } l59:; yyprintf((stderr, " ok %s @ %s\n", "Expr", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 4, 0); return 1; l58:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Expr", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Stmt(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 6, 0); yyprintf((stderr, "%s\n", "Stmt")); { int yypos63= yy->__pos, yythunkpos63= yy->__thunkpos; if (!yy__(yy)) goto l64; if (!yymatchString(yy, "loop")) goto l64; yyDo(yy, yy_1_Stmt, yy->__begin, yy->__end); { int yypos65= yy->__pos, yythunkpos65= yy->__thunkpos; if (!yy_Var(yy)) goto l65; yyDo(yy, yySet, -6, 0); if (!yy__(yy)) goto l65; if (!yymatchChar(yy, '=')) goto l65; goto l66; l65:; yy->__pos= yypos65; yy->__thunkpos= yythunkpos65; } l66:; if (!yy_Expr(yy)) goto l64; yyDo(yy, yySet, -5, 0); if (!yy_Transf(yy)) goto l64; yyDo(yy, yySet, -4, 0); if (!yy_Block(yy)) goto l64; yyDo(yy, yySet, -3, 0); yyDo(yy, yy_2_Stmt, yy->__begin, yy->__end); goto l63; l64:; yy->__pos= yypos63; yy->__thunkpos= yythunkpos63; if (!yy__(yy)) goto l67; if (!yymatchString(yy, "transform")) goto l67; if (!yy_Transf(yy)) goto l67; yyDo(yy, yySet, -4, 0); if (!yy_Block(yy)) goto l67; yyDo(yy, yySet, -3, 0); yyDo(yy, yy_3_Stmt, yy->__begin, yy->__end); goto l63; l67:; yy->__pos= yypos63; yy->__thunkpos= yythunkpos63; if (!yy__(yy)) goto l68; if (!yymatchString(yy, "return")) goto l68; yyDo(yy, yy_4_Stmt, yy->__begin, yy->__end); goto l63; l68:; yy->__pos= yypos63; yy->__thunkpos= yythunkpos63; if (!yy_IfStmt(yy)) goto l69; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_5_Stmt, yy->__begin, yy->__end); goto l63; l69:; yy->__pos= yypos63; yy->__thunkpos= yythunkpos63; if (!yy_Id(yy)) goto l70; yyDo(yy, yySet, -2, 0); if (!yy_ArgsV(yy)) goto l70; yyDo(yy, yySet, -1, 0); if (!yy_Transf(yy)) goto l70; yyDo(yy, yySet, -4, 0); yyDo(yy, yy_6_Stmt, yy->__begin, yy->__end); goto l63; l70:; yy->__pos= yypos63; yy->__thunkpos= yythunkpos63; if (!yy_Transf(yy)) goto l71; yyDo(yy, yySet, -4, 0); yyDo(yy, yy_7_Stmt, yy->__begin, yy->__end); goto l63; l71:; yy->__pos= yypos63; yy->__thunkpos= yythunkpos63; if (!yy_Var(yy)) goto l62; yyDo(yy, yySet, -6, 0); if (!yy__(yy)) goto l62; if (!yymatchChar(yy, '=')) goto l62; if (!yy_Expr(yy)) goto l62; yyDo(yy, yySet, -5, 0); yyDo(yy, yy_8_Stmt, yy->__begin, yy->__end); } l63:; yyprintf((stderr, " ok %s @ %s\n", "Stmt", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 6, 0); return 1; l62:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Stmt", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Value(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 4, 0); yyprintf((stderr, "%s\n", "Value")); { int yypos73= yy->__pos, yythunkpos73= yy->__thunkpos; if (!yy_Num(yy)) goto l74; yyDo(yy, yySet, -4, 0); yyDo(yy, yy_1_Value, yy->__begin, yy->__end); goto l73; l74:; yy->__pos= yypos73; yy->__thunkpos= yythunkpos73; if (!yy_Var(yy)) goto l75; yyDo(yy, yySet, -3, 0); yyDo(yy, yy_2_Value, yy->__begin, yy->__end); goto l73; l75:; yy->__pos= yypos73; yy->__thunkpos= yythunkpos73; if (!yy__(yy)) goto l76; if (!yymatchChar(yy, '(')) goto l76; if (!yy_Expr(yy)) goto l76; yyDo(yy, yySet, -2, 0); if (!yymatchChar(yy, ')')) goto l76; if (!yy__(yy)) goto l76; yyDo(yy, yy_3_Value, yy->__begin, yy->__end); goto l73; l76:; yy->__pos= yypos73; yy->__thunkpos= yythunkpos73; if (!yy__(yy)) goto l72; if (!yy_Id(yy)) goto l72; yyDo(yy, yySet, -1, 0); if (!yymatchChar(yy, '(')) goto l72; if (!yy_Expr(yy)) goto l72; yyDo(yy, yySet, -2, 0); if (!yymatchChar(yy, ')')) goto l72; yyDo(yy, yy_4_Value, yy->__begin, yy->__end); } l73:; yyprintf((stderr, " ok %s @ %s\n", "Value", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 4, 0); return 1; l72:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Value", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Var(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "Var")); if (!yy__(yy)) goto l77; if (!yymatchChar(yy, '$')) goto l77; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l77; #undef yytext #undef yyleng } if (!yymatchClass(yy, (unsigned char *)"\000\000\000\000\000\000\000\000\376\377\377\207\376\377\377\007\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l77; l78:; { int yypos79= yy->__pos, yythunkpos79= yy->__thunkpos; if (!yymatchClass(yy, (unsigned char *)"\000\000\000\000\000\000\377\003\376\377\377\207\376\377\377\007\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l79; goto l78; l79:; yy->__pos= yypos79; yy->__thunkpos= yythunkpos79; } yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l77; #undef yytext #undef yyleng } if (!yy__(yy)) goto l77; yyDo(yy, yy_1_Var, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Var", yy->__buf+yy->__pos)); return 1; l77:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Var", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Rule(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 3, 0); yyprintf((stderr, "%s\n", "Rule")); if (!yy__(yy)) goto l80; yyDo(yy, yySet, -3, 0); if (!yymatchString(yy, "rule")) goto l80; yyDo(yy, yy_1_Rule, yy->__begin, yy->__end); { int yypos81= yy->__pos, yythunkpos81= yy->__thunkpos; if (!yy_Value(yy)) goto l81; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_2_Rule, yy->__begin, yy->__end); goto l82; l81:; yy->__pos= yypos81; yy->__thunkpos= yythunkpos81; } l82:; if (!yy_Block(yy)) goto l80; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_3_Rule, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Rule", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 3, 0); return 1; l80:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Rule", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Block(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 2, 0); yyprintf((stderr, "%s\n", "Block")); if (!yy__(yy)) goto l83; if (!yymatchChar(yy, '{')) goto l83; if (!yy__(yy)) goto l83; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_1_Block, yy->__begin, yy->__end); l84:; { int yypos85= yy->__pos, yythunkpos85= yy->__thunkpos; if (!yy_Stmt(yy)) goto l85; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_2_Block, yy->__begin, yy->__end); goto l84; l85:; yy->__pos= yypos85; yy->__thunkpos= yythunkpos85; } if (!yy__(yy)) goto l83; if (!yymatchChar(yy, '}')) goto l83; yyDo(yy, yy_3_Block, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Block", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 2, 0); return 1; l83:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Block", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Args(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 1, 0); yyprintf((stderr, "%s\n", "Args")); { int yypos87= yy->__pos, yythunkpos87= yy->__thunkpos; if (!yy__(yy)) goto l88; yyDo(yy, yy_1_Args, yy->__begin, yy->__end); if (!yymatchChar(yy, '(')) goto l88; l89:; { int yypos90= yy->__pos, yythunkpos90= yy->__thunkpos; if (!yy_Var(yy)) goto l90; yyDo(yy, yySet, -1, 0); { int yypos91= yy->__pos, yythunkpos91= yy->__thunkpos; if (!yymatchChar(yy, ',')) goto l92; goto l91; l92:; yy->__pos= yypos91; yy->__thunkpos= yythunkpos91; { int yypos93= yy->__pos, yythunkpos93= yy->__thunkpos; if (!yymatchChar(yy, ')')) goto l90; yy->__pos= yypos93; yy->__thunkpos= yythunkpos93; } } l91:; goto l89; l90:; yy->__pos= yypos90; yy->__thunkpos= yythunkpos90; } if (!yymatchChar(yy, ')')) goto l88; goto l87; l88:; yy->__pos= yypos87; yy->__thunkpos= yythunkpos87; if (!yy__(yy)) goto l86; } l87:; yyprintf((stderr, " ok %s @ %s\n", "Args", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 1, 0); return 1; l86:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Args", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Id(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "Id")); if (!yy__(yy)) goto l94; yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_BEGIN)) goto l94; #undef yytext #undef yyleng } if (!yymatchClass(yy, (unsigned char *)"\000\000\000\000\000\000\000\000\376\377\377\207\376\377\377\007\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l94; l95:; { int yypos96= yy->__pos, yythunkpos96= yy->__thunkpos; if (!yymatchClass(yy, (unsigned char *)"\000\000\000\000\000\000\377\003\376\377\377\207\376\377\377\007\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l96; goto l95; l96:; yy->__pos= yypos96; yy->__thunkpos= yythunkpos96; } yyText(yy, yy->__begin, yy->__end); { #define yytext yy->__text #define yyleng yy->__textlen if (!(YY_END)) goto l94; #undef yytext #undef yyleng } if (!yy__(yy)) goto l94; yyDo(yy, yy_1_Id, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Id", yy->__buf+yy->__pos)); return 1; l94:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Id", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_EOF(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyprintf((stderr, "%s\n", "EOF")); { int yypos98= yy->__pos, yythunkpos98= yy->__thunkpos; if (!yymatchDot(yy)) goto l98; goto l97; l98:; yy->__pos= yypos98; yy->__thunkpos= yythunkpos98; } yyprintf((stderr, " ok %s @ %s\n", "EOF", yy->__buf+yy->__pos)); return 1; l97:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "EOF", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy_Shape(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 4, 0); yyprintf((stderr, "%s\n", "Shape")); if (!yy__(yy)) goto l99; yyDo(yy, yySet, -4, 0); if (!yymatchString(yy, "shape")) goto l99; if (!yy_Id(yy)) goto l99; yyDo(yy, yySet, -3, 0); yyDo(yy, yy_1_Shape, yy->__begin, yy->__end); if (!yy_Args(yy)) goto l99; { int yypos100= yy->__pos, yythunkpos100= yy->__thunkpos; if (!yy_Block(yy)) goto l101; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_2_Shape, yy->__begin, yy->__end); goto l100; l101:; yy->__pos= yypos100; yy->__thunkpos= yythunkpos100; if (!yy_Rule(yy)) goto l99; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_3_Shape, yy->__begin, yy->__end); l102:; { int yypos103= yy->__pos, yythunkpos103= yy->__thunkpos; if (!yy_Rule(yy)) goto l103; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_3_Shape, yy->__begin, yy->__end); goto l102; l103:; yy->__pos= yypos103; yy->__thunkpos= yythunkpos103; } } l100:; yyDo(yy, yy_4_Shape, yy->__begin, yy->__end); yyprintf((stderr, " ok %s @ %s\n", "Shape", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 4, 0); return 1; l99:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Shape", yy->__buf+yy->__pos)); return 0; } YY_RULE(int) yy__(yycontext *yy) { yyprintf((stderr, "%s\n", "_")); l105:; { int yypos106= yy->__pos, yythunkpos106= yy->__thunkpos; { int yypos107= yy->__pos, yythunkpos107= yy->__thunkpos; if (!yy_Comment(yy)) goto l108; goto l107; l108:; yy->__pos= yypos107; yy->__thunkpos= yythunkpos107; if (!yymatchClass(yy, (unsigned char *)"\000\002\000\000\001\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000")) goto l109; goto l107; l109:; yy->__pos= yypos107; yy->__thunkpos= yythunkpos107; if (!yy_EOL(yy)) goto l106; } l107:; goto l105; l106:; yy->__pos= yypos106; yy->__thunkpos= yythunkpos106; } yyprintf((stderr, " ok %s @ %s\n", "_", yy->__buf+yy->__pos)); return 1; } YY_RULE(int) yy_Prog(yycontext *yy) { int yypos0= yy->__pos, yythunkpos0= yy->__thunkpos; yyDo(yy, yyPush, 2, 0); yyprintf((stderr, "%s\n", "Prog")); if (!yy__(yy)) goto l110; yyDo(yy, yySet, -2, 0); yyDo(yy, yy_1_Prog, yy->__begin, yy->__end); if (!yy_Shape(yy)) goto l110; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_2_Prog, yy->__begin, yy->__end); l111:; { int yypos112= yy->__pos, yythunkpos112= yy->__thunkpos; if (!yy_Shape(yy)) goto l112; yyDo(yy, yySet, -1, 0); yyDo(yy, yy_2_Prog, yy->__begin, yy->__end); goto l111; l112:; yy->__pos= yypos112; yy->__thunkpos= yythunkpos112; } if (!yy__(yy)) goto l110; yyDo(yy, yy_3_Prog, yy->__begin, yy->__end); if (!yy_EOF(yy)) goto l110; yyprintf((stderr, " ok %s @ %s\n", "Prog", yy->__buf+yy->__pos)); yyDo(yy, yyPop, 2, 0); return 1; l110:; yy->__pos= yypos0; yy->__thunkpos= yythunkpos0; yyprintf((stderr, " fail %s @ %s\n", "Prog", yy->__buf+yy->__pos)); return 0; } #ifndef YY_PART typedef int (*yyrule)(yycontext *yy); YY_PARSE(int) YYPARSEFROM(YY_CTX_PARAM_ yyrule yystart) { int yyok; if (!yyctx->__buflen) { yyctx->__buflen= YY_BUFFER_SIZE; yyctx->__buf= (char *)YY_MALLOC(yyctx, yyctx->__buflen); yyctx->__textlen= YY_BUFFER_SIZE; yyctx->__text= (char *)YY_MALLOC(yyctx, yyctx->__textlen); yyctx->__thunkslen= YY_STACK_SIZE; yyctx->__thunks= (yythunk *)YY_MALLOC(yyctx, sizeof(yythunk) * yyctx->__thunkslen); yyctx->__valslen= YY_STACK_SIZE; yyctx->__vals= (YYSTYPE *)YY_MALLOC(yyctx, sizeof(YYSTYPE) * yyctx->__valslen); yyctx->__begin= yyctx->__end= yyctx->__pos= yyctx->__limit= yyctx->__thunkpos= 0; } yyctx->__begin= yyctx->__end= yyctx->__pos; yyctx->__thunkpos= 0; yyctx->__val= yyctx->__vals; yyok= yystart(yyctx); if (yyok) yyDone(yyctx); yyCommit(yyctx); return yyok; } YY_PARSE(int) YYPARSE(YY_CTX_PARAM) { return YYPARSEFROM(YY_CTX_ARG_ yy_Prog); } YY_PARSE(yycontext *) YYRELEASE(yycontext *yyctx) { if (yyctx->__buflen) { yyctx->__buflen= 0; YY_FREE(yyctx, yyctx->__buf); YY_FREE(yyctx, yyctx->__text); YY_FREE(yyctx, yyctx->__thunks); YY_FREE(yyctx, yyctx->__vals); } return yyctx; } #endif static node_t *parse(const char *txt, int *err_line) { yycontext yy; node_t *node, *tmp; memset(&yy, 0, sizeof(yy)); yy.cur = txt; while (yyparse(&yy)) ; if (!yy.prog && err_line) *err_line = yy.read_line; yyrelease(&yy); // Delete all the unused nodes. DL_FOREACH_SAFE(yy.nodes, node, tmp) { DL_DELETE(yy.nodes, node); if (node != yy.prog) node_free(node); } return yy.prog; } goxel-0.7.2/src/procedural.leg000066400000000000000000000172051317651647700163040ustar00rootroot00000000000000# Goxel 3D voxels editor # # copyright (c) 2016 Guillaume Chereau # # Goxel is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # Goxel is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS # FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # goxel. If not, see . # # This file contains the procedural rendering language parser generator code. # If you change it you need to rebuild procedural.inl with 'leg': # leg -o src/procedural.inl src/procedural.leg. # # I don't really like to use a code generator, but it makes it much easier # to quickly change the grammar of the language. # # TODO: fix all the memory bugs in the code. %{ // Do not edit the .inl file directly, instead edit procedural.leg. #include #include #include #include #include "utlist.h" typedef struct { int nb; char *names[16]; } vars_t; #define YYSTYPE node_t* #define YY_CTX_LOCAL 1 #define YY_CTX_MEMBERS \ int line, read_line; \ node_t *prog; \ node_t *nodes; \ const char *cur; \ vars_t vars; // Redefine YY_INPUT to keep track of the last read line in the input. #define YY_INPUT(ctx, buf, result, max_size) \ { \ int yyc = *ctx->cur; \ if (yyc == '\n') ctx->read_line++; \ if (yyc) {ctx->cur++; *buf = yyc; result = 1;} \ else result = 0; \ } \ static node_t *node_create(int type, const char *id, int line, int nb, node_t **children, node_t **nodes) { int i; node_t *node = calloc(1, sizeof(*node)); node->type = type; node->id = id ? strdup(id) : NULL; node->line = line; node->size = nb; for (i = 0; i < nb; i++) { assert(children[i]); DL_DELETE(*nodes, children[i]); DL_APPEND(node->children, children[i]); } DL_APPEND(*nodes, node); return node; } // Convenience macro to create a node. #define N(type, id, ...) ({ \ node_t *nodes[] = {__VA_ARGS__}; \ node_create(NODE_##type, id, yy->line, ARRAY_SIZE(nodes), nodes, \ &yy->nodes); \ }) // Convenience function to append a node to an other one. static void node_append(node_t *node, node_t *c, node_t **nodes) { assert(node); assert(c); assert(node != c); node->size++; DL_DELETE(*nodes, c); DL_APPEND(node->children, c); } #define A(n, c) ({node_append(n, c, &yy->nodes);}) static void clear_vars(vars_t *vars) { int i; for (i = 0; i < ARRAY_SIZE(vars->names); i++) { free(vars->names[i]); vars->names[i] = NULL; } vars->nb = 0; } /* static int push_var(vars_t *vars, node_t *var) { int i; if (!var) { for (i = 0; i < ARRAY_SIZE(vars->names); i++) { free(vars->names[i]); vars->names[i] = NULL; } vars->nb = 0; return 0; } vars->names[vars->nb++] = strdup(var->id); return 0; } */ static int get_var(vars_t *vars, const char *id) { int i; for (i = 0; i < vars->nb; i++) { if (strcmp(vars->names[i], id) == 0) { return i + 1; } } vars->names[vars->nb++] = strdup(id); return vars->nb; } %} Prog = p:- {p = N(PROG, NULL)} (s:Shape {A(p, s)} )+ - {yy->prog = $$ = p} EOF Shape = s:- 'shape' i:Id {s = N(SHAPE, i->id); clear_vars(&yy->vars)} Args ( b:Block {A(s, b)} | (r:Rule {A(s, r)} )+ ) {$$ = s} Args = - {clear_vars(&yy->vars)} '(' (v:Var (',' | &')') )* ')' | - Rule = r:- 'rule' {r = N(RULE, NULL); r->v = 1.0} (w:Value {r->v = w->v} ) ? b:Block {A(r, b); $$ = r} Block = - '{' b:- {b = N(BLOCK, NULL)} (s:Stmt {A(b, s)} )* - '}' {$$ = b} Stmt = - 'loop' {x = NULL} (x:Var - '=')? e:Expr t:Transf b:Block {$$ = N(LOOP, NULL, e, t, b); $$->v = x ? x->v : 0} | - 'transform' t:Transf b:Block {$$ = N(TRANSFB, NULL, t, b)} | - 'return' {$$ = N(RETURN, NULL)} | i:IfStmt {$$ = i} | i:Id a:ArgsV t:Transf {$$ = N(CALL, i->id, t, a)} | t:Transf {$$ = t} | x:Var - '=' e:Expr {$$ = N(SET, NULL, e); $$->v = x->v} IfStmt = - 'if' e:Expr b:Block {$$ = N(IF, NULL, e, b)} ArgsV = a:- {a = N(ARGS, NULL)} ( '(' (e:Expr {A(a, e)} (',' | &')'))* ')' )? {$$ = a} Transf = - '[' t:- {t = N(TRANSF, NULL)} (o:Op {A(t, o)} )* ']' {$$ = t} Op = - i:Id o:- {o = N(OP, i->id)} (e:Expr {A(o, e)} )* - {$$ = o} Expr = a:Expr2 ( '?' b:Expr2 ':' c:Expr2 {$$ = N(EXPR, "?:", a, b, c)} | o:OpLog b:Expr {$$ = N(EXPR, o->id, a, b)} | - {$$ = a} ) Expr2 = a:Expr3 ( o:OpCmp b:Expr2 {$$ = N(EXPR, o->id, a, b)} | - {$$ = a} ) Expr3 = a:Expr4 ( o:OpSum b:Expr3 {$$ = N(EXPR, o->id, a, b)} | - {$$ = a} ) Expr4 = a:Value ( o:OpMul b:Expr4 {$$ = N(EXPR, o->id, a, b)} | - {$$ = a} ) OpLog = < ('||' | '&&') > {$$ = N(ID, yytext)} OpCmp = < ('==' | '!=' | '<=' | '>=' | '<' | '>') > {$$ = N(ID, yytext)} OpSum = < ('+' | '-') > {$$ = N(ID, yytext)} OpMul = < ('*' | '/' | '+-') > {$$ = N(ID, yytext)} Value = n:Num {$$ = n} | x:Var {$$ = N(EXPR, "var"); $$->v = x->v} | - '(' e:Expr ')' - {$$ = e} | - i:Id '(' e:Expr ')' {$$ = N(EXPR, i->id, e)} Num = - < [-.0-9]+ > - {$$ = N(VALUE, NULL); $$->v = atof(yytext)} Id = - < [a-zA-Z_][a-zA-Z_0-9]* > - {$$ = N(ID, yytext)} Var = - '$' < [a-zA-Z_][a-zA-Z_0-9]* > - {$$ = N(ID, yytext); $$->v = get_var(&yy->vars, yytext)} - = ( Comment | [ \t] | EOL )* Comment = '//' (!EOL .)* | '/*' ((!EOL !'*/' .) | EOL)* '*/' EOL = '\n' {yy->line++} EOF = !. %% static node_t *parse(const char *txt, int *err_line) { yycontext yy; node_t *node, *tmp; memset(&yy, 0, sizeof(yy)); yy.cur = txt; while (yyparse(&yy)) ; if (!yy.prog && err_line) *err_line = yy.read_line; yyrelease(&yy); // Delete all the unused nodes. DL_FOREACH_SAFE(yy.nodes, node, tmp) { DL_DELETE(yy.nodes, node); if (node != yy.prog) node_free(node); } return yy.prog; } goxel-0.7.2/src/quantization.c000066400000000000000000000120001317651647700163310ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2016 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { uint8_t c[4]; uint32_t n; } value_t; static UT_icd value_icd = {sizeof(value_t), NULL, NULL, NULL}; typedef struct { UT_array *values; } bucket_t; static void bucket_add(bucket_t *b, const uint8_t c[4], int n, bool check) { assert(b->values); int size = utarray_len(b->values); value_t v, *values = (value_t*)utarray_front(b->values); int i; assert(n); if (check) { for (i = 0; i < size; i++) { if (memcmp(values[i].c, c, 4) == 0) { values[i].n += n; return; } } } memcpy(v.c, c, 4); v.n = n; utarray_push_back(b->values, &v); } static int g_k; // Used in the sorting algo. // qsort_r is not portable! static int value_cmp(const void *a_, const void *b_) { int k = g_k; const value_t *a = a_; const value_t *b = b_; return cmp(a->c[k], b->c[k]); } // Split a bucket into two new buckets. static void bucket_split(const bucket_t *bucket, bucket_t *a, bucket_t *b) { int size = utarray_len(bucket->values); value_t *values = (value_t*)utarray_front(bucket->values); int i, j, k, nb = 0; uint8_t min_c[4] = {255, 255, 255, 255}; uint8_t max_c[4] = {0, 0, 0, 0}; // Find the channel with the max range for (i = 0; i < size; i++) { nb += values[i].n; for (k = 0; k < 4; k++) { min_c[k] = min(min_c[k], values[i].c[k]); max_c[k] = max(max_c[k], values[i].c[k]); } } k = 0; for (i = 0; i < 4; i++) if (max_c[i] - min_c[i] > max_c[k] - min_c[k]) k = i; // Sort the values by color. g_k = k; qsort(values, size, sizeof(*values), value_cmp); // Now take the bottom half into the first buket, and the top half into // the second one. utarray_new(a->values, &value_icd); utarray_new(b->values, &value_icd); for (i = 0, j = 0; i < size; i++) { if (j < nb / 2) bucket_add(a, values[i].c, min(values[i].n, nb / 2 - j), false); j += values[i].n; if (j > nb / 2) bucket_add(b, values[i].c, min(values[i].n, j - nb / 2), false); } } static void bucket_average_color(const bucket_t *b, uint8_t out[4]) { int size = utarray_len(b->values); value_t *values = (value_t*)utarray_front(b->values); int s[4] = {}, n = 0, i, k; if (size == 0) { memset(out, 0, 4); return; } for (i = 0; i < size; i++) { assert(values[i].n); n += values[i].n; for (k = 0; k < 4; k++) s[k] += values[i].n * values[i].c[k]; } out[0] = s[0] / n; out[1] = s[1] / n; out[2] = s[2] / n; out[3] = s[3] / n; } static int bucket_cmp(const void *a_, const void *b_) { const bucket_t *a = (void*)a_; const bucket_t *b = (void*)b_; int na = a->values ? utarray_len(a->values) : -1; int nb = b->values ? utarray_len(b->values) : -1; return cmp(nb, na); } // Generate an optimal palette whith a fixed number of colors from a mesh. // This is based on https://en.wikipedia.org/wiki/Median_cut. void quantization_gen_palette(const mesh_t *mesh, int nb, uint8_t (*palette)[4]) { uint8_t v[4]; int i, pos[3]; bucket_t *buckets, b; mesh_iterator_t iter; buckets = calloc(nb, sizeof(*buckets)); // Fill the initial bucket. utarray_new(buckets[0].values, &value_icd); iter = mesh_get_iterator(mesh, MESH_ITER_VOXELS); while (mesh_iter(&iter, pos)) { mesh_get_at(mesh, &iter, pos, v); if (v[3] < 127) continue; v[3] = 255; bucket_add(&buckets[0], v, 1, true); } // Split until we get nb buckets. I do it a bit stupidly, by sorting // the buckets at every iterations! I should use a stack! while (!buckets[nb - 1].values) { assert(!buckets[nb - 1].values); b = buckets[0]; memset(&buckets[0], 0, sizeof(buckets[0])); bucket_split(&b, &buckets[0], &buckets[nb - 1]); utarray_free(b.values); qsort(buckets, nb, sizeof(*buckets), bucket_cmp); } // Fill the palette colors and cleanup. for (i = 0; i < nb; i++) { assert(buckets[i].values); bucket_average_color(&buckets[i], palette[i]); utarray_free(buckets[i].values); } free(buckets); } goxel-0.7.2/src/render.c000066400000000000000000001400221317651647700150700ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" /* * The rendering is delayed from the time we call the different render * functions. This allows to call `render_xxx` anywhere in the code, without * having to worry about the current OpenGL state. * * Since generating the blocks vertex buffers is slow, we buffer them in a hash * table. We can evict blocks from the buffer when we need to save space or * if we know that the block won't be used anymore. */ // TODO: we need to get ride of unused blocks in the buffer, that hav not been // rendered for too long. First we might need to keep track of how much video // memory is used, so we get an idea of how much we need that. enum { ITEM_BLOCK, ITEM_MESH, ITEM_MODEL3D, ITEM_GRID, }; typedef struct { uint64_t ids[27]; int effects; } block_item_key_t; struct render_item_t { render_item_t *next, *prev; // The rendering queue. int type; block_item_key_t key; union { mesh_t *mesh; mat4_t mat; }; vec3_t grid; uint8_t color[4]; bool proj_screen; // Render with a 2d proj. model3d_t *model3d; texture_t *tex; int effects; GLuint vertex_buffer; int size; // 4 (quads) or 3 (triangles). int nb_elements; // Number of quads or triangle. }; // The buffered item hash table. For the moment it is only used of the blocks. // static render_item_t *g_items = NULL; // The cache of the g_items. static cache_t *g_items_cache; static const int BATCH_QUAD_COUNT = 1 << 14; static model3d_t *g_cube_model; static model3d_t *g_line_model; static model3d_t *g_wire_cube_model; static model3d_t *g_sphere_model; static model3d_t *g_grid_model; static model3d_t *g_rect_model; static model3d_t *g_wire_rect_model; // All the shaders code is at the bottom of the file. static const char *VSHADER; static const char *FSHADER; static const char *POS_DATA_VSHADER; static const char *POS_DATA_FSHADER; static const char *SHADOW_MAP_VSHADER; static const char *SHADOW_MAP_FSHADER; static const char *BACKGROUND_VSHADER; static const char *BACKGROUND_FSHADER; typedef struct { // Those values are used as a key to identify the shader. const char *vshader; const char *fshader; const char *include; GLint prog; GLint u_model_l; GLint u_view_l; GLint u_proj_l; GLint u_l_dir_l; GLint u_l_int_l; GLint u_m_amb_l; GLint u_m_dif_l; GLint u_m_spe_l; GLint u_m_shi_l; GLint u_m_smo_l; GLint u_bshadow_tex_l; GLint u_bshadow_l; GLint u_bump_tex_l; GLint u_pos_scale_l; GLint u_shadow_mvp_l; GLint u_shadow_k_l; GLint u_shadow_tex_l; GLint u_block_id_l; } prog_t; // Static list of programs. Need to be big enough for all the possible // shaders we are going to use. static prog_t g_progs[5] = {}; static GLuint g_index_buffer; static GLuint g_background_array_buffer; static GLuint g_border_tex; static GLuint g_bump_tex; static GLuint g_shadow_map_fbo; static texture_t *g_shadow_map; // XXX: the fbo should be part of the tex. #define OFFSET(n) offsetof(voxel_vertex_t, n) // The list of all the attributes used by the shaders. static const struct { const char *name; int size; int type; int norm; int offset; } ATTRIBUTES[] = { {"a_pos", 3, GL_UNSIGNED_BYTE, false, OFFSET(pos)}, {"a_normal", 3, GL_BYTE, false, OFFSET(normal)}, {"a_color", 4, GL_UNSIGNED_BYTE, true, OFFSET(color)}, {"a_pos_data", 2, GL_UNSIGNED_BYTE, true, OFFSET(pos_data)}, {"a_uv", 2, GL_UNSIGNED_BYTE, true, OFFSET(uv)}, {"a_bump_uv", 2, GL_UNSIGNED_BYTE, false, OFFSET(bump_uv)}, {"a_bshadow_uv", 2, GL_UNSIGNED_BYTE, false, OFFSET(bshadow_uv)}, }; /* * Create a texture atlas of the 256 possible border textures for a voxel * face. Each pixel correspond to the minimum distance to a border or an * edge. * * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |13 |14 |15 | * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * |16 |.. | | | | | | | | | | | | | | | * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * | | | | | | | | | | | | | | | | | * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * | | | | | | | | | | | | | | | | | * +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ * | | | | | | | | | | | | | | | | | * * The index into the atlas is the bit mask of the touching side for * the 4 corners and the 4 edges => 8bit => 256 blocks. * */ static void copy_color(const uint8_t in[4], uint8_t out[4]) { if (in == NULL) { out[0] = 255; out[1] = 255; out[2] = 255; out[3] = 255; } else { memcpy(out, in, 4); } } static float get_border_dist(float x, float y, int mask) { const vec2_t corners[4] = { vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)}; const vec2_t normals[4] = { vec2(0, 1), vec2(-1, 0), vec2(0, -1), vec2(1, 0)}; float ret = 1; int i; vec2_t p = vec2(x, y); for (i = 0; i < 4; i++) { if (mask & (1 << i)) // Corners. ret = min(ret, vec2_dist(p, corners[i])); if (mask & (0x10 << i)) // Edges. ret = min(ret, vec2_dot(normals[i], vec2_sub(p, corners[i]))); } return ret; } static void init_border_texture(void) { const int s = VOXEL_TEXTURE_SIZE; // the individual tile size. uint8_t data[256 * s * s]; int mask, x, y, ax, ay; for (mask = 0; mask < 256; mask++) { for (y = 0; y < s; y++) for (x = 0; x < s; x++) { ay = mask / 16 * s + y; ax = mask % 16 * s + x; data[ay * s * 16 + ax] = 255 * get_border_dist( (float)x / s + 0.5 / s, (float)y / s + 0.5 / s, mask); } } GL(glGenTextures(1, &g_border_tex)); GL(glActiveTexture(GL_TEXTURE0)); GL(glBindTexture(GL_TEXTURE_2D, g_border_tex)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, s * 16, s * 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data)); } static void bump_img_fill(uint8_t (*data)[3], int x, int y, int w, int h, const uint8_t v[3]) { int i, j; for (j = y; j < y + h; j++) { for (i = x; i < x + w; i++) { memcpy(data[j * 256 + i], v, 3); } } } static void bump_neighbor_value(int f, int e, uint8_t out[3]) { assert(e >= 0 && e < 4); assert(f >= 0 && f < 6); const int *n0, *n1; n0 = FACES_NORMALS[f]; n1 = FACES_NORMALS[FACES_NEIGHBORS[f][e]]; out[0] = (int)(n0[0] + n1[0]) * 127 / 2 + 127; out[1] = (int)(n0[1] + n1[1]) * 127 / 2 + 127; out[2] = (int)(n0[2] + n1[2]) * 127 / 2 + 127; } static void set_bump_block(uint8_t (*data)[3], int bx, int by, int f, int mask) { const uint8_t v[3] = {127 + FACES_NORMALS[f][0] * 127, 127 + FACES_NORMALS[f][1] * 127, 127 + FACES_NORMALS[f][2] * 127}; uint8_t nv[3]; bump_img_fill(data, bx * 16, by * 16, 16, 16, v); if (mask & 1) { bump_neighbor_value(f, 0, nv); bump_img_fill(data, bx * 16, by * 16, 16, 1, nv); } if (mask & 2) { bump_neighbor_value(f, 1, nv); bump_img_fill(data, bx * 16 + 15, by * 16, 1, 16, nv); } if (mask & 4) { bump_neighbor_value(f, 2, nv); bump_img_fill(data, bx * 16, by * 16 + 15, 16, 1, nv); } if (mask & 8) { bump_neighbor_value(f, 3, nv); bump_img_fill(data, bx * 16, by * 16, 1, 16, nv); } } static void init_bump_texture(void) { uint8_t (*data)[3]; int i, f, mask; data = calloc(1, 256 * 256 * 3); for (i = 0; i < 256; i++) { f = (i / 16) % 6; mask = i % 16; set_bump_block(data, i % 16, i / 16, f, mask); } GL(glGenTextures(1, &g_bump_tex)); GL(glActiveTexture(GL_TEXTURE0)); GL(glBindTexture(GL_TEXTURE_2D, g_bump_tex)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, data)); free(data); } static void init_prog(prog_t *prog, const char *vshader, const char *fshader, const char *include) { char include_full[256]; int attr; sprintf(include_full, "#define VOXEL_TEXTURE_SIZE %d.0\n%s\n", VOXEL_TEXTURE_SIZE, include ?: ""); prog->vshader = vshader; prog->fshader = fshader; prog->include = include; prog->prog = create_program(vshader, fshader, include_full); for (attr = 0; attr < ARRAY_SIZE(ATTRIBUTES); attr++) { GL(glBindAttribLocation(prog->prog, attr, ATTRIBUTES[attr].name)); } GL(glLinkProgram(prog->prog)); GL(glUseProgram(prog->prog)); #define UNIFORM(x) GL(prog->x##_l = glGetUniformLocation(prog->prog, #x)) UNIFORM(u_model); UNIFORM(u_view); UNIFORM(u_proj); UNIFORM(u_l_dir); UNIFORM(u_l_int); UNIFORM(u_m_amb); UNIFORM(u_m_dif); UNIFORM(u_m_spe); UNIFORM(u_m_shi); UNIFORM(u_m_smo); UNIFORM(u_bshadow_tex); UNIFORM(u_bshadow); UNIFORM(u_bump_tex); UNIFORM(u_pos_scale); UNIFORM(u_shadow_mvp); UNIFORM(u_shadow_k); UNIFORM(u_shadow_tex); UNIFORM(u_block_id); #undef UNIFORM GL(glUniform1i(prog->u_bshadow_tex_l, 0)); GL(glUniform1i(prog->u_bump_tex_l, 1)); GL(glUniform1i(prog->u_shadow_tex_l, 2)); } static prog_t *get_prog(const char *vshader, const char *fshader, const char *include) { int i; prog_t *p = NULL; for (i = 0; i < ARRAY_SIZE(g_progs); i++) { p = &g_progs[i]; if (!p->vshader) break; if (p->vshader == vshader && p->fshader == fshader && p->include == include) return p; } assert(i < ARRAY_SIZE(g_progs)); init_prog(p, vshader, fshader, include); return p; } void render_init() { LOG_D("render init"); GL(glGenBuffers(1, &g_index_buffer)); GL(glGenBuffers(1, &g_background_array_buffer)); // 6 vertices (2 triangles) per face. uint16_t *index_array = NULL; int i; index_array = calloc(BATCH_QUAD_COUNT * 6, sizeof(*index_array)); for (i = 0; i < BATCH_QUAD_COUNT * 6; i++) { index_array[i] = (i / 6) * 4 + ((int[]){0, 1, 2, 2, 3, 0})[i % 6]; } GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_index_buffer)); GL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, BATCH_QUAD_COUNT * 6 * 2, index_array, GL_STATIC_DRAW)); free(index_array); init_border_texture(); init_bump_texture(); // XXX: pick the proper memory size according to what is available. g_items_cache = cache_create(1 * GB); g_cube_model = model3d_cube(); g_line_model = model3d_line(); g_wire_cube_model = model3d_wire_cube(); g_sphere_model = model3d_sphere(16, 16); g_grid_model = model3d_grid(8, 8); g_rect_model = model3d_rect(); g_wire_rect_model = model3d_wire_rect(); } void render_deinit(void) { int i; for (i = 0; i < ARRAY_SIZE(g_progs); i++) { if (g_progs[i].prog) delete_program(g_progs[i].prog); } memset(&g_progs, 0, sizeof(g_progs)); GL(glDeleteBuffers(1, &g_index_buffer)); g_index_buffer = 0; } // A global buffer large enough to contain all the vertices for any block. static voxel_vertex_t* g_vertices_buffer = NULL; // Used for the cache. static int item_delete(void *item_) { render_item_t *item = item_; GL(glDeleteBuffers(1, &item->vertex_buffer)); free(item); return 0; } static render_item_t *get_item_for_block( const mesh_t *mesh, mesh_iterator_t *iter, const int block_pos[3], int effects) { render_item_t *item; const int effects_mask = EFFECT_BORDERS | EFFECT_BORDERS_ALL | EFFECT_MARCHING_CUBES | EFFECT_SMOOTH | EFFECT_FLAT; uint64_t block_data_id; int p[3], i, x, y, z; block_item_key_t key = {}; // For the moment we always compute the smooth normal no mater what. effects |= EFFECT_SMOOTH; memset(&key, 0, sizeof(key)); // Just to be sure! key.effects = effects & effects_mask; // The hash key take into consideration all the blocks adjacent to // the current block! for (i = 0, z = -1; z <= 1; z++) for (y = -1; y <= 1; y++) for (x = -1; x <= 1; x++, i++) { p[0] = block_pos[0] + x * BLOCK_SIZE; p[1] = block_pos[1] + y * BLOCK_SIZE; p[2] = block_pos[2] + z * BLOCK_SIZE; mesh_get_block_data(mesh, NULL, p, &block_data_id); key.ids[i] = block_data_id; } item = cache_get(g_items_cache, &key, sizeof(key)); if (item) return item; item = calloc(1, sizeof(*item)); item->key = key; GL(glGenBuffers(1, &item->vertex_buffer)); GL(glBindBuffer(GL_ARRAY_BUFFER, item->vertex_buffer)); if (!g_vertices_buffer) g_vertices_buffer = calloc( BLOCK_SIZE * BLOCK_SIZE * BLOCK_SIZE * 6 * 4, sizeof(*g_vertices_buffer)); item->nb_elements = mesh_generate_vertices( mesh, block_pos, effects, g_vertices_buffer); item->size = (effects & EFFECT_MARCHING_CUBES) ? 3 : 4; if (item->nb_elements > BATCH_QUAD_COUNT) { LOG_W("Too many quads!"); item->nb_elements = BATCH_QUAD_COUNT; } if (item->nb_elements != 0) { GL(glBufferData(GL_ARRAY_BUFFER, item->nb_elements * item->size * sizeof(*g_vertices_buffer), g_vertices_buffer, GL_STATIC_DRAW)); } cache_add(g_items_cache, &key, sizeof(key), item, item->nb_elements * item->size * sizeof(*g_vertices_buffer), item_delete); return item; } static void render_block_(renderer_t *rend, mesh_t *mesh, mesh_iterator_t *iter, const int block_pos[3], int block_id, int effects, prog_t *prog, mat4_t *model) { render_item_t *item; mat4_t block_model; int attr; float block_id_f[2]; item = get_item_for_block(mesh, iter, block_pos, effects); if (item->nb_elements == 0) return; GL(glBindBuffer(GL_ARRAY_BUFFER, item->vertex_buffer)); if (prog->u_block_id_l != -1) { block_id_f[1] = ((block_id >> 8) & 0xff) / 255.0; block_id_f[0] = ((block_id >> 0) & 0xff) / 255.0; GL(glUniform2fv(prog->u_block_id_l, 1, block_id_f)); } for (attr = 0; attr < ARRAY_SIZE(ATTRIBUTES); attr++) { GL(glVertexAttribPointer(attr, ATTRIBUTES[attr].size, ATTRIBUTES[attr].type, ATTRIBUTES[attr].norm, sizeof(voxel_vertex_t), (void*)(intptr_t)ATTRIBUTES[attr].offset)); } block_model = *model; mat4_itranslate(&block_model, block_pos[0], block_pos[1], block_pos[2]); GL(glUniformMatrix4fv(prog->u_model_l, 1, 0, block_model.v)); if (item->size == 4) { // Use indexed triangles. GL(glDrawElements(GL_TRIANGLES, item->nb_elements * 6, GL_UNSIGNED_SHORT, 0)); } else { GL(glDrawArrays(GL_TRIANGLES, 0, item->nb_elements * item->size)); } } static vec3_t get_light_dir(const renderer_t *rend, bool model_view) { vec4_t light_dir; mat4_t m; m = mat4_identity; mat4_irotate(&m, rend->light.yaw, 0, 0, 1); mat4_irotate(&m, rend->light.pitch, 1, 0, 0); light_dir = mat4_mul_vec(m, vec4(0, 0, 1, 0)); if (rend->light.fixed) { m = mat4_identity; mat4_imul(&m, mat4_inverted(rend->view_mat)); mat4_irotate(&m, -M_PI / 4, 1, 0, 0); mat4_irotate(&m, -M_PI / 4, 0, 0, 1); light_dir = mat4_mul_vec(m, light_dir); } if (model_view) light_dir = mat4_mul_vec(rend->view_mat, light_dir); return light_dir.xyz; } vec3_t render_get_light_dir(const renderer_t *rend) { return get_light_dir(rend, false); } // Compute the minimum projection box to use for the shadow map. static void compute_shadow_map_box( const renderer_t *rend, float rect[6]) { const vec3_t POS[8] = { VEC3(-0.5, -0.5, -0.5), VEC3(+0.5, -0.5, -0.5), VEC3(+0.5, -0.5, +0.5), VEC3(-0.5, -0.5, +0.5), VEC3(-0.5, +0.5, -0.5), VEC3(+0.5, +0.5, -0.5), VEC3(+0.5, +0.5, +0.5), VEC3(-0.5, +0.5, +0.5) }; const int N = BLOCK_SIZE; render_item_t *item; vec3_t p; int i, bpos[3]; mesh_iterator_t iter; mat4_t view_mat = mat4_lookat(get_light_dir(rend, false), vec3(0, 0, 0), vec3(0, 1, 0)); for (i = 0; i < 6; i++) rect[i] = NAN; DL_FOREACH(rend->items, item) { if (item->type != ITEM_MESH) continue; iter = mesh_get_iterator(item->mesh, MESH_ITER_BLOCKS); while (mesh_iter(&iter, bpos)) { for (i = 0; i < 8; i++) { p = vec3(bpos[0], bpos[1], bpos[2]); p = vec3_addk(p, POS[i], N); p = mat4_mul_vec3(view_mat, p); rect[0] = min(rect[0], p.x); rect[1] = max(rect[1], p.x); rect[2] = min(rect[2], p.y); rect[3] = max(rect[3], p.y); rect[4] = min(rect[4], -p.z); rect[5] = max(rect[5], -p.z); } } } } static void render_mesh_(renderer_t *rend, mesh_t *mesh, int effects, const mat4_t *shadow_mvp) { prog_t *prog; mat4_t model = mat4_identity; int attr, block_pos[3], block_id; float pos_scale = 1.0f; vec3_t light_dir = get_light_dir(rend, true); bool shadow = false; mesh_iterator_t iter; if (effects & EFFECT_MARCHING_CUBES) pos_scale = 1.0 / MC_VOXEL_SUB_POS; if (effects & EFFECT_RENDER_POS) prog = get_prog(POS_DATA_VSHADER, POS_DATA_FSHADER, NULL); else if (effects & EFFECT_SHADOW_MAP) prog = get_prog(SHADOW_MAP_VSHADER, SHADOW_MAP_FSHADER, NULL); else { shadow = rend->settings.shadow; prog = get_prog(VSHADER, FSHADER, shadow ? "#define SHADOW" : NULL); } GL(glEnable(GL_DEPTH_TEST)); GL(glDepthFunc(GL_LESS)); GL(glEnable(GL_CULL_FACE)); GL(glCullFace(GL_BACK)); GL(glActiveTexture(GL_TEXTURE0)); GL(glBindTexture(GL_TEXTURE_2D, g_border_tex)); GL(glActiveTexture(GL_TEXTURE1)); GL(glBindTexture(GL_TEXTURE_2D, g_bump_tex)); GL(glDisable(GL_BLEND)); if (effects & EFFECT_SEE_BACK) { GL(glCullFace(GL_FRONT)); vec3_imul(&light_dir, -0.5); } if (effects & EFFECT_SEMI_TRANSPARENT) { GL(glEnable(GL_BLEND)); GL(glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR)); GL(glBlendColor(0.75, 0.75, 0.75, 0.75)); } GL(glUseProgram(prog->prog)); if (shadow) { assert(shadow_mvp); GL(glActiveTexture(GL_TEXTURE2)); GL(glBindTexture(GL_TEXTURE_2D, g_shadow_map->tex)); GL(glUniformMatrix4fv(prog->u_shadow_mvp_l, 1, 0, shadow_mvp->v)); GL(glUniform1i(prog->u_shadow_tex_l, 2)); GL(glUniform1f(prog->u_shadow_k_l, rend->settings.shadow)); } GL(glUniformMatrix4fv(prog->u_proj_l, 1, 0, rend->proj_mat.v)); GL(glUniformMatrix4fv(prog->u_view_l, 1, 0, rend->view_mat.v)); GL(glUniform1i(prog->u_bshadow_tex_l, 0)); GL(glUniform1i(prog->u_bump_tex_l, 1)); GL(glUniform3fv(prog->u_l_dir_l, 1, light_dir.v)); GL(glUniform1f(prog->u_l_int_l, rend->light.intensity)); GL(glUniform1f(prog->u_m_amb_l, rend->settings.ambient)); GL(glUniform1f(prog->u_m_dif_l, rend->settings.diffuse)); GL(glUniform1f(prog->u_m_spe_l, rend->settings.specular)); GL(glUniform1f(prog->u_m_shi_l, rend->settings.shininess)); GL(glUniform1f(prog->u_m_smo_l, rend->settings.smoothness)); GL(glUniform1f(prog->u_bshadow_l, rend->settings.border_shadow)); GL(glUniform1f(prog->u_pos_scale_l, pos_scale)); for (attr = 0; attr < ARRAY_SIZE(ATTRIBUTES); attr++) GL(glEnableVertexAttribArray(attr)); GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_index_buffer)); block_id = 1; iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS | MESH_ITER_INCLUDES_NEIGHBORS); while (mesh_iter(&iter, block_pos)) { render_block_(rend, mesh, &iter, block_pos, block_id++, effects, prog, &model); } for (attr = 0; attr < ARRAY_SIZE(ATTRIBUTES); attr++) GL(glDisableVertexAttribArray(attr)); if (effects & EFFECT_SEE_BACK) { effects &= ~EFFECT_SEE_BACK; effects |= EFFECT_SEMI_TRANSPARENT; render_mesh_(rend, mesh, effects, shadow_mvp); } } // XXX: this is quite ugly. We could maybe use a callback of some sort // in the renderer instead. void render_get_block_pos(renderer_t *rend, const mesh_t *mesh, int id, int pos[3]) { // Basically we simulate the algo of render_mesh_ but without rendering // anything. int block_id, block_pos[3]; mesh_iterator_t iter; block_id = 1; iter = mesh_get_iterator(mesh, MESH_ITER_BLOCKS | MESH_ITER_INCLUDES_NEIGHBORS); while (mesh_iter(&iter, block_pos)) { if (block_id == id) { memcpy(pos, block_pos, sizeof(block_pos)); return; } block_id++; } } void render_mesh(renderer_t *rend, const mesh_t *mesh, int effects) { render_item_t *item = calloc(1, sizeof(*item)); item->type = ITEM_MESH; item->mesh = mesh_copy(mesh); item->effects = effects | rend->settings.effects; // With EFFECT_RENDER_POS we need to remove some effects. if (item->effects & EFFECT_RENDER_POS) item->effects &= ~(EFFECT_SEMI_TRANSPARENT | EFFECT_SEE_BACK | EFFECT_MARCHING_CUBES); DL_APPEND(rend->items, item); } static void render_model_item(renderer_t *rend, const render_item_t *item) { mat4_t view = rend->view_mat; mat4_imul(&view, item->mat); mat4_t proj; mat4_t *proj_mat; vec3_t light; if (item->proj_screen) { proj = mat4_ortho(-0.5, +0.5, -0.5, +0.5, -10, +10); proj_mat = &proj; view = item->mat; } else { proj_mat = &rend->proj_mat; } if (!(item->effects & EFFECT_WIREFRAME)) light = get_light_dir(rend, false); model3d_render(item->model3d, &view, proj_mat, item->color, item->tex, &light, item->effects); } static void render_grid_item(renderer_t *rend, const render_item_t *item) { int x, y, n; mat4_t view2, view3; view2 = rend->view_mat; mat4_imul(&view2, item->mat); n = 3; for (y = -n; y < n; y++) for (x = -n; x < n; x++) { view3 = mat4_translate(view2, x + 0.5, y + 0.5, 0); model3d_render(item->model3d, &view3, &rend->proj_mat, item->color, NULL, NULL, 0); } } void render_plane(renderer_t *rend, const plane_t *plane, const uint8_t color[4]) { render_item_t *item = calloc(1, sizeof(*item)); item->type = ITEM_GRID; item->mat = plane->mat; mat4_iscale(&item->mat, 8, 8, 1); item->model3d = g_grid_model; copy_color(color, item->color); DL_APPEND(rend->items, item); } void render_img(renderer_t *rend, texture_t *tex, const mat4_t *mat, int effects) { render_item_t *item = calloc(1, sizeof(*item)); item->type = ITEM_MODEL3D; item->mat = mat ? *mat : mat4_identity; item->proj_screen = !mat; item->tex = texture_copy(tex); item->model3d = g_rect_model; copy_color(NULL, item->color); item->effects = effects; DL_APPEND(rend->items, item); } void render_rect(renderer_t *rend, const plane_t *plane, int effects) { render_item_t *item = calloc(1, sizeof(*item)); assert((effects & EFFECT_STRIP) == effects); item->type = ITEM_MODEL3D; item->mat = plane->mat; item->model3d = g_wire_rect_model; copy_color(NULL, item->color); item->proj_screen = true; item->effects = effects; DL_APPEND(rend->items, item); } // Return a plane whose u vector is the line ab. static plane_t line_create_plane(const vec3_t *a, const vec3_t *b) { plane_t ret; ret.mat = mat4_identity; ret.p = *a; ret.u = vec3_sub(*b, *a); return ret; } void render_line(renderer_t *rend, const vec3_t *a, const vec3_t *b, const uint8_t color[4]) { render_item_t *item = calloc(1, sizeof(*item)); item->type = ITEM_MODEL3D; item->model3d = g_line_model; item->mat = line_create_plane(a, b).mat; copy_color(color, item->color); mat4_itranslate(&item->mat, 0.5, 0, 0); DL_APPEND(rend->items, item); } void render_box(renderer_t *rend, const box_t *box, const uint8_t color[4], int effects) { render_item_t *item = calloc(1, sizeof(*item)); assert((effects & (EFFECT_STRIP | EFFECT_WIREFRAME | EFFECT_SEE_BACK)) \ == effects); item->type = ITEM_MODEL3D; item->mat = box->mat; copy_color(color, item->color); item->effects = effects; item->model3d = (effects & EFFECT_WIREFRAME) ? g_wire_cube_model : g_cube_model; DL_APPEND(rend->items, item); } void render_sphere(renderer_t *rend, const mat4_t *mat) { render_item_t *item = calloc(1, sizeof(*item)); item->type = ITEM_MODEL3D; item->mat = *mat; item->model3d = g_sphere_model; DL_APPEND(rend->items, item); } static int item_sort_value(const render_item_t *a) { if (a->proj_screen) return 10; switch (a->type) { case ITEM_MESH: return 0; case ITEM_MODEL3D: return 1; case ITEM_GRID: return 2; default: return 0; } } static int item_sort_cmp(const render_item_t *a, const render_item_t *b) { return sign(item_sort_value(a) - item_sort_value(b)); } static mat4_t render_shadow_map(renderer_t *rend) { render_item_t *item; float rect[6]; int effects; // Create a renderer looking at the scene from the light. compute_shadow_map_box(rend, rect); mat4_t bias_mat = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0); mat4_t proj_mat = mat4_ortho(rect[0], rect[1], rect[2], rect[3], rect[4], rect[5]); mat4_t view_mat = mat4_lookat(get_light_dir(rend, false), vec3(0, 0, 0), vec3(0, 1, 0)); renderer_t srend = { .view_mat = view_mat, .proj_mat = proj_mat, }; // Generate the depth buffer. if (!g_shadow_map_fbo) { GL(glGenFramebuffers(1, &g_shadow_map_fbo)); GL(glBindFramebuffer(GL_FRAMEBUFFER, g_shadow_map_fbo)); GL(glDrawBuffer(GL_NONE)); GL(glReadBuffer(GL_NONE)); g_shadow_map = texture_new_surface(2048, 2048, 0); GL(glBindTexture(GL_TEXTURE_2D, g_shadow_map->tex)); GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 2048, 2048, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0)); GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, g_shadow_map->tex, 0)); } GL(glBindFramebuffer(GL_FRAMEBUFFER, g_shadow_map_fbo)); GL(glViewport(0, 0, 2048, 2048)); GL(glClear(GL_DEPTH_BUFFER_BIT)); DL_FOREACH(rend->items, item) { if (item->type == ITEM_MESH) { effects = (item->effects & EFFECT_MARCHING_CUBES); effects |= EFFECT_SHADOW_MAP; render_mesh_(&srend, item->mesh, effects, NULL); } } mat4_t ret = bias_mat; mat4_imul(&ret, proj_mat); mat4_imul(&ret, view_mat); return ret; } static void render_background(renderer_t *rend, const uint8_t col[4]) { prog_t *prog; typedef struct { int8_t pos[3] __attribute__((aligned(4))); vec4_t color __attribute__((aligned(4))); } vertex_t; vertex_t vertices[4]; vec4_t c1, c2; if (col[3] == 0) { GL(glClearColor(0, 0, 0, 0)); GL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); return; } // Add a small gradient to the color. c1 = vec4(col[0] / 255., col[1] / 255., col[2] / 255., col[3] / 255.); c2 = vec4(col[0] / 255., col[1] / 255., col[2] / 255., col[3] / 255.); vec3_iadd(&c1.rgb, vec3(+0.2, +0.2, +0.2)); vec3_iadd(&c2.rgb, vec3(-0.2, -0.2, -0.2)); vertices[0] = (vertex_t){{-1, -1, 0}, c1}; vertices[1] = (vertex_t){{+1, -1, 0}, c1}; vertices[2] = (vertex_t){{+1, +1, 0}, c2}; vertices[3] = (vertex_t){{-1, +1, 0}, c2}; prog = get_prog(BACKGROUND_VSHADER, BACKGROUND_FSHADER, NULL); GL(glUseProgram(prog->prog)); GL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_index_buffer)); GL(glBindBuffer(GL_ARRAY_BUFFER, g_background_array_buffer)); GL(glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW)); GL(glEnableVertexAttribArray(0)); GL(glVertexAttribPointer(0, 3, GL_BYTE, false, sizeof(vertex_t), (void*)(intptr_t)offsetof(vertex_t, pos))); GL(glEnableVertexAttribArray(2)); GL(glVertexAttribPointer(2, 4, GL_FLOAT, false, sizeof(vertex_t), (void*)(intptr_t)offsetof(vertex_t, color))); GL(glDepthMask(false)); GL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); GL(glDepthMask(true)); } void render_submit(renderer_t *rend, const int rect[4], const uint8_t clear_color[4]) { render_item_t *item, *tmp; mat4_t shadow_mvp; const float s = rend->scale; bool shadow = rend->settings.shadow && !(rend->settings.effects & (EFFECT_RENDER_POS | EFFECT_SHADOW_MAP)); if (shadow) { GL(glDisable(GL_SCISSOR_TEST)); shadow_mvp = render_shadow_map(rend); } GL(glBindFramebuffer(GL_FRAMEBUFFER, rend->fbo)); GL(glEnable(GL_SCISSOR_TEST)); GL(glViewport(rect[0] * s, rect[1] * s, rect[2] * s, rect[3] * s)); GL(glScissor(rect[0] * s, rect[1] * s, rect[2] * s, rect[3] * s)); GL(glLineWidth(rend->scale)); if (clear_color) render_background(rend, clear_color); DL_SORT(rend->items, item_sort_cmp); DL_FOREACH_SAFE(rend->items, item, tmp) { switch (item->type) { case ITEM_MESH: render_mesh_(rend, item->mesh, item->effects, &shadow_mvp); DL_DELETE(rend->items, item); mesh_delete(item->mesh); break; case ITEM_MODEL3D: render_model_item(rend, item); DL_DELETE(rend->items, item); break; case ITEM_GRID: render_grid_item(rend, item); DL_DELETE(rend->items, item); break; } texture_delete(item->tex); free(item); } assert(rend->items == NULL); } int render_get_default_settings(int i, char **name, render_settings_t *out) { if (!out) return 6; *out = (render_settings_t) { .border_shadow = 0.4, .ambient = 0.3, .diffuse = 0.5, .specular = 0.4, .shininess = 2.0, .smoothness = 0.0, .effects = EFFECT_BORDERS, .shadow = 0.3, }; switch (i) { case 0: if (name) *name = "Borders"; break; case 1: if (name) *name = "Cubes"; out->effects = EFFECT_BORDERS_ALL; break; case 2: if (name) *name = "Plain"; out->effects = 0; break; case 3: if (name) *name = "Smooth"; out->effects = 0; out->smoothness = 1; out->border_shadow = 0; out->shadow = 0; break; case 4: if (name) *name = "Half smooth"; out->smoothness = 0.2; out->effects = EFFECT_BORDERS_ALL; break; case 5: if (name) *name = "Marching"; out->smoothness = 1.0; out->effects = EFFECT_MARCHING_CUBES | EFFECT_FLAT; break; } return 5; } // #### All the shaders code ####### /* * I followed those name conventions. All the vectors are expressed in eye * coordinates. * * reflection light source * * r s * ^ ^ * \ n / * eye \ ^ / * v <.... \ | / * -----__\|/ * ----+---- * * */ static const char *VSHADER = " \n" "attribute vec3 a_pos; \n" "attribute vec3 a_normal; \n" "attribute vec4 a_color; \n" "attribute vec2 a_bshadow_uv; \n" "attribute vec2 a_bump_uv; // bump tex base coordinates [0,255] \n" "attribute vec2 a_uv; // uv coordinates [0,1] \n" "uniform mat4 u_model; \n" "uniform mat4 u_view; \n" "uniform mat4 u_proj; \n" "uniform mat4 u_shadow_mvp; \n" "uniform float u_pos_scale; \n" " \n" "varying vec3 v_pos; \n" "varying vec4 v_color; \n" "varying vec2 v_bshadow_uv; \n" "varying vec2 v_uv; \n" "varying vec2 v_bump_uv; \n" "varying vec3 v_normal; \n" "varying vec4 v_shadow_coord; // Used for shadow mapping. \n" " \n" "void main() \n" "{ \n" " v_normal = a_normal; \n" " v_color = a_color; \n" " v_bshadow_uv = (a_bshadow_uv + 0.5) / \n" " (16.0 * VOXEL_TEXTURE_SIZE); \n" " v_pos = a_pos * u_pos_scale; \n" " v_uv = a_uv; \n" " v_bump_uv = a_bump_uv; \n" " gl_Position = u_proj * u_view * u_model * vec4(v_pos, 1.0); \n" " v_shadow_coord = (u_shadow_mvp * u_model * vec4(v_pos, 1.0)); \n" "} \n" ; static const char *FSHADER = " \n" "#ifdef GL_ES \n" "precision highp float; \n" "#endif \n" " \n" "uniform mat4 u_model; \n" "uniform mat4 u_view; \n" "uniform mat4 u_proj; \n" " \n" "// Light parameters \n" "uniform vec3 u_l_dir; \n" "uniform float u_l_int; \n" "// Material parameters \n" "uniform float u_m_amb; // Ambient light coef. \n" "uniform float u_m_dif; // Diffuse light coef. \n" "uniform float u_m_spe; // Specular light coef. \n" "uniform float u_m_shi; // Specular light shininess. \n" "uniform float u_m_smo; // Smoothness. \n" " \n" "uniform sampler2D u_bshadow_tex; \n" "uniform sampler2D u_bump_tex; \n" "uniform float u_bshadow; \n" "uniform sampler2D u_shadow_tex; \n" "uniform float u_shadow_k; \n" " \n" "varying lowp vec3 v_pos; \n" "varying lowp vec4 v_color; \n" "varying lowp vec2 v_uv; \n" "varying lowp vec2 v_bshadow_uv; \n" "varying lowp vec2 v_bump_uv; \n" "varying lowp vec3 v_normal; \n" "varying vec4 v_shadow_coord; \n" " \n" "vec2 uv, bump_uv; \n" "vec3 n, s, r, v, bump; \n" "float s_dot_n; \n" "float l_amb, l_dif, l_spe; \n" "float bshadow; \n" "float visibility; \n" "vec2 PS[4]; // Poisson offsets used for the shadow map. \n" "int i; \n" " \n" "void main() \n" "{ \n" " // clamp uv so to prevent overflow with multismapling. \n" " uv = clamp(v_uv, 0.0, 1.0); \n" " s = u_l_dir; \n" " n = normalize((u_view * u_model * vec4(v_normal, 0.0)).xyz); \n" " bump_uv = (v_bump_uv + 0.5 + uv * 15.0) / 256.0; \n" " bump = texture2D(u_bump_tex, bump_uv).xyz - 0.5; \n" " bump = normalize((u_view * u_model * vec4(bump, 0.0)).xyz); \n" " n = mix(bump, n, u_m_smo); \n" " s_dot_n = dot(s, n); \n" " l_dif = u_m_dif * max(0.0, s_dot_n); \n" " l_amb = u_m_amb; \n" " \n" " // Specular light. \n" " v = normalize(-(u_view * u_model * vec4(v_pos, 1.0)).xyz); \n" " r = reflect(-s, n); \n" " l_spe = u_m_spe * pow(max(dot(r, v), 0.0), u_m_shi); \n" " l_spe = s_dot_n > 0.0 ? l_spe : 0.0; \n" " \n" " bshadow = texture2D(u_bshadow_tex, v_bshadow_uv).r; \n" " bshadow = sqrt(bshadow); \n" " bshadow = mix(1.0, bshadow, u_bshadow); \n" " gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); \n" " gl_FragColor.rgb += (l_dif + l_amb) * u_l_int * v_color.rgb; \n" " gl_FragColor.rgb += l_spe * u_l_int * vec3(1.0); \n" " gl_FragColor.rgb *= bshadow; \n" " \n" " // Shadow map. \n" " #ifdef SHADOW \n" " visibility = 1.0; \n" " vec4 shadow_coord = v_shadow_coord / v_shadow_coord.w; \n" " float bias = 0.005 * tan(acos(clamp(s_dot_n, 0.0, 1.0))); \n" " bias = clamp(bias, 0.0, 0.015); \n" " shadow_coord.z -= bias; \n" " PS[0] = vec2(-0.94201624, -0.39906216) / 1024.0; \n" " PS[1] = vec2(+0.94558609, -0.76890725) / 1024.0; \n" " PS[2] = vec2(-0.09418410, -0.92938870) / 1024.0; \n" " PS[3] = vec2(+0.34495938, +0.29387760) / 1024.0; \n" " for (i = 0; i < 4; i++) \n" " if (texture2D(u_shadow_tex, v_shadow_coord.xy + \n" " PS[i]).z < shadow_coord.z) visibility -= 0.2; \n" " if (s_dot_n <= 0.0) visibility = 0.5; \n" " gl_FragColor.rgb *= mix(1.0, visibility, u_shadow_k); \n" " #endif \n" " \n" "} \n" ; static const char *POS_DATA_VSHADER = " \n" "attribute vec3 a_pos; \n" "attribute vec2 a_pos_data; \n" "uniform mat4 u_model; \n" "uniform mat4 u_view; \n" "uniform mat4 u_proj; \n" "varying vec2 v_pos_data; \n" "void main() \n" "{ \n" " vec3 pos = a_pos; \n" " gl_Position = u_proj * u_view * u_model * vec4(pos, 1.0); \n" " v_pos_data = a_pos_data; \n" "} \n" ; static const char *POS_DATA_FSHADER = " \n" "#ifdef GL_ES \n" "precision highp float; \n" "#endif \n" " \n" "varying lowp vec2 v_pos_data; \n" "uniform lowp vec2 u_block_id; \n" " \n" "void main() \n" "{ \n" " gl_FragColor.rg = u_block_id; \n" " gl_FragColor.ba = v_pos_data; \n" "} \n" ; static const char *SHADOW_MAP_VSHADER = " \n" "attribute vec3 a_pos; \n" "uniform mat4 u_model; \n" "uniform mat4 u_view; \n" "uniform mat4 u_proj; \n" "uniform float u_pos_scale; \n" "void main() \n" "{ \n" " gl_Position = u_proj * u_view * u_model * \n" " vec4(a_pos * u_pos_scale, 1.0); \n" "} \n" ; static const char *SHADOW_MAP_FSHADER = " \n" "#ifdef GL_ES \n" "precision highp float; \n" "#endif \n" " \n" "void main() \n" "{ \n" "} \n" ; static const char *BACKGROUND_VSHADER = " \n" "attribute vec3 a_pos; \n" "attribute vec4 a_color; \n" " \n" "varying vec4 v_color; \n" " \n" "void main() \n" "{ \n" " gl_Position = vec4(a_pos, 1.0); \n" " v_color = a_color; \n" "} \n" ; static const char *BACKGROUND_FSHADER = " \n" "#ifdef GL_ES \n" "precision mediump float; \n" "#endif \n" " \n" "varying vec4 v_color; \n" " \n" "void main() \n" "{ \n" " gl_FragColor = v_color; \n" "} \n" ; goxel-0.7.2/src/shape.c000066400000000000000000000053471317651647700147230ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" shape_t shape_sphere; shape_t shape_cube; shape_t shape_cylinder; static float sphere_func(const vec3_t *p, const vec3_t *s, float smoothness) { float d = vec3_norm(*p); float r; if (p->x == 0 && p->y == 0 && p->z == 0) return max3(s->x, s->y, s->z); r = s->x * s->y * s->z / vec3_norm(vec3(s->y * s->z * p->x / d, s->x * s->z * p->y / d, s->x * s->y * p->z / d)); return r - d; } static float cube_func(const vec3_t *p, const vec3_t *s, float sm) { int i; float min_v = INFINITY; float ret = INFINITY, v; // Check if we are outside the max cube: if (p->x < -s->x - sm || p->x >= +s->x + sm || p->y < -s->y - sm || p->y >= +s->y + sm || p->z < -s->z - sm || p->z >= +s->z + sm) return -INFINITY; // Or inside the min cube: if (p->x >= -s->x + sm && p->x < +s->x - sm && p->y >= -s->y + sm && p->y < +s->y - sm && p->z >= -s->z + sm && p->z < +s->z - sm) return +INFINITY; for (i = 0; i < 3; i++) { if (p->v[i]) { v = s->v[i] / fabs(p->v[i]); if (v < min_v) { min_v = v; ret = s->v[i] - fabs(p->v[i]); } } } return ret; } static float cylinder_func(const vec3_t *p, const vec3_t *s, float smoothness) { float d = vec2_norm(p->xy); float rz, r; rz = s->z - fabs(p->z); if (p->x == 0 && p->y == 0) return min(rz, max3(s->x, s->y, s->z)); // Ellipse polar form relative to center: // r(θ) = a b / √((b cosΘ)² + (a sinΘ)²) r = s->x * s->y / vec2_norm(vec2(s->y * p->x / d, s->x * p->y / d)); return min(rz, r - d); } void shapes_init(void) { shape_sphere = (shape_t){ .id = "sphere", .func = sphere_func, }; shape_cube = (shape_t){ .id = "cube", .func = cube_func, }; shape_cylinder = (shape_t){ .id = "cylinder", .func = cylinder_func, }; } goxel-0.7.2/src/sound.c000066400000000000000000000101651317651647700147450ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ /* Basic sound support. * * The code is probably overcomplicated, because this is adapted from * some old code I used for video games, that supported much more features, * like music, effects, ogg files... * * This is disabled by default. */ #ifdef SOUND #include "goxel.h" // Abstraction used to represent any kind of sound sources: wav, sfxr, mod. typedef struct sound_source { void *data; int rate, channels, size; int (*read)(struct sound_source *source, void *data, int size); void (*delete)(struct sound_source *source); void (*reset)(struct sound_source *source); } sound_source_t; typedef struct sound_backend sound_backend_t; typedef struct sound { UT_hash_handle hh; int state; sound_source_t *source; sound_backend_t *backend; } sound_t; static sound_t *g_sounds = NULL; // Functions defined by the backend. void sound_backend_init(void); sound_backend_t *sound_backend_create(sound_source_t *source); void sound_backend_play_sound(sound_t *sound); void sound_backend_stop_sound(sound_t *sound); int sound_backend_iter_sound(sound_t *sound); void sound_backend_iter(void); void sound_init(void) { sound_backend_init(); } typedef struct { void *buffer; int size; int pos; } wav_t; static int wav_read(sound_source_t *source, void *out, int size) { wav_t *wav = source->data; size = min(size, wav->size - wav->pos); if (out) memcpy(out, wav->buffer + wav->pos, size); wav->pos += size; return size; } static void wav_reset(sound_source_t *source) { wav_t *wav = source->data; wav->pos = 0; } static void wav_delete(sound_source_t *source) { wav_t *wav = source->data; free(wav->buffer); free(wav); free(source); } static sound_source_t *wav_create(const char *path) { sound_source_t *ret = calloc(1, sizeof(*ret)); wav_t *wav = calloc(1, sizeof(*wav)); const char *data; data = assets_get(path, NULL); assert(data); ret->size = wav->size = *(uint32_t*)(data + 40); ret->rate = *(uint32_t*)(data + 24); ret->channels = *(uint16_t*)(data + 22); wav->buffer = malloc(wav->size); memcpy(wav->buffer, data + 44, wav->size); ret->data = wav; ret->read = wav_read; ret->reset = wav_reset; ret->delete = wav_delete; return ret; } static sound_t *sound_get(const char *name) { sound_t *sound; char *path; HASH_FIND_STR(g_sounds, name, sound); if (!sound) { sound = calloc(1, sizeof(*sound)); asprintf(&path, "asset://data/sounds/%s.wav", name); sound->source = wav_create(path); free(path); assert(sound->source); sound->backend = sound_backend_create(sound->source); HASH_ADD_KEYPTR(hh, g_sounds, name, strlen(name), sound); } return sound; } void sound_play(const char *name) { sound_t *sound = sound_get(name); sound->source->reset(sound->source); sound_backend_stop_sound(sound); sound->state = 1; sound_backend_play_sound(sound); } void sound_iter(void) { sound_t *sound, *tmp; HASH_ITER(hh, g_sounds, sound, tmp) { sound->state = sound_backend_iter_sound(sound); } sound_backend_iter(); } // For the moment the only backend we support is OpenAL. #include "sound_openal.inl" #else // Dummy API when we compile without sound support. void sound_init(void) {} void sound_play(const char *sound) {} void sound_iter(void) {} #endif goxel-0.7.2/src/sound_openal.inl000066400000000000000000000120171317651647700166410ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #ifdef __APPLE__ # include # include #else # include # include #endif #define SAMPLING_BUFFER_SIZE (1024 * 32) #define BUFFERS_NB 2 #if DEBUG static const char *get_error_name(ALenum r) { # define C(x) case x: return #x; break; switch (r) { C(AL_INVALID_NAME) C(AL_INVALID_ENUM) C(AL_INVALID_VALUE) C(AL_INVALID_OPERATION) C(AL_OUT_OF_MEMORY) default: return "unknown error"; } # undef C } # define AL(x) do { \ x; \ ALenum err_ = alGetError(); \ if (err_ != AL_NO_ERROR) \ LOG_E("AL error: %s", get_error_name(err_)); \ assert(err_ == AL_NO_ERROR); \ } while (0); #else // ! DEBUG # define AL(x) x #endif struct sound_backend { int format; int rate; ALuint source; ALuint buffers[BUFFERS_NB]; int buffers_start; // Index of the first buffer int buffers_count; // Number of buffers in the queue }; static struct { ALCdevice* device; ALCcontext* context; } global = {0}; sound_backend_t *sound_backend_create(sound_source_t *source) { sound_backend_t *sound = calloc(1, sizeof(*sound)); AL(alGenBuffers(BUFFERS_NB, sound->buffers)); AL(alGenSources(1, &sound->source)); sound->format = (source->channels == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; sound->rate = source->rate; return sound; } void sound_backend_delete(sound_backend_t *b) { ALint i, nb; ALuint buff; AL(alSourceStop(b->source)); AL(alGetSourcei(b->source, AL_BUFFERS_PROCESSED, &nb)); assert(nb <= b->buffers_count); for (i = 0; i < nb; i++) { // If I don't use a temp variable for the buffer name, then I have // some strange bugs on iOS where alSourceUnqueueBuffers modifies the // values of the buffers! buff = b->buffers[b->buffers_start]; AL(alSourceUnqueueBuffers(b->source, 1, &buff)); b->buffers_start = (b->buffers_start + 1) % BUFFERS_NB; b->buffers_count--; } AL(alDeleteBuffers(BUFFERS_NB, b->buffers)); AL(alDeleteSources(1, &b->source)); free(b); } void sound_backend_init() { assert(!global.device); assert(!global.context); global.device = alcOpenDevice(NULL); global.context = alcCreateContext(global.device, NULL); AL(alcMakeContextCurrent(global.context)); } void sound_backend_release() { alcMakeContextCurrent(NULL); alcDestroyContext(global.context); global.context = NULL; alcCloseDevice(global.device); global.device = NULL; } void sound_backend_stop_sound(sound_t *sound) { AL(alSourceStop(sound->backend->source)); } void sound_backend_play_sound(sound_t *sound) { AL(alSourcef(sound->backend->source, AL_GAIN, 1.0)); } int sound_backend_iter_sound(sound_t *sound) { ALint nb, i; int size; static char buffer[SAMPLING_BUFFER_SIZE]; ALuint buff; sound_backend_t *b = sound->backend; assert(b->buffers_count <= BUFFERS_NB); AL(alGetSourcei(b->source, AL_BUFFERS_PROCESSED, &nb)); assert(nb <= b->buffers_count); for (i = 0; i < nb; i++) { // If I don't use a temp variable for the buffer name, then I have // some strange bugs on iOS where alSourceUnqueueBuffers modifies the // values of the buffers! buff = b->buffers[b->buffers_start]; AL(alSourceUnqueueBuffers(b->source, 1, &buff)); b->buffers_start = (b->buffers_start + 1) % BUFFERS_NB; b->buffers_count--; } if (b->buffers_count == BUFFERS_NB) return 1; size = sound->source->read(sound->source, buffer, SAMPLING_BUFFER_SIZE); assert(size <= SAMPLING_BUFFER_SIZE); if (size == 0) { return b->buffers_count == 0 ? 0 : 1; } i = (b->buffers_start + b->buffers_count) % BUFFERS_NB; b->buffers_count++; AL(alBufferData(b->buffers[i], b->format, buffer, size, b->rate)); AL(alSourceQueueBuffers(b->source, 1, &b->buffers[i])); if (b->buffers_count == 1) { AL(alSourcePlay(b->source)); } return 1; } void sound_backend_iter(void) { } goxel-0.7.2/src/stack.c000066400000000000000000000045221317651647700147220ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { union { void *p; int i; bool b; }; char type; } astack_entry_t; struct astack { int size; astack_entry_t entries[8]; }; astack_t *stack_create(void) { return calloc(1, sizeof(astack_t)); } void stack_delete(astack_t *s) { free(s); } int stack_size(const astack_t *s) { return s->size; } void stack_clear(astack_t *s) { s->size = 0; } static int fix_i(const astack_t *s, int i) { if (i < 0) i = s->size + i; if (i >= s->size) return -1; return i; } char stack_type(const astack_t *s, int i) { i = fix_i(s, i); if (i < 0) return '\0'; return s->entries[i].type; } void stack_push_i(astack_t *s, int i) { s->entries[s->size++] = (astack_entry_t) {.i = i, .type = 'i'}; } void stack_push_p(astack_t *s, void *p) { s->entries[s->size++] = (astack_entry_t) {.p = p, .type = 'p'}; } void stack_push_b(astack_t *s, bool b) { s->entries[s->size++] = (astack_entry_t) {.b = b, .type = 'b'}; } int stack_get_i(const astack_t *s, int i) { const astack_entry_t *e; i = fix_i(s, i); assert(i >= 0); e = &s->entries[i]; return e->type == 'i' ? e->i : 0; } void *stack_get_p(const astack_t *s, int i) { const astack_entry_t *e; i = fix_i(s, i); assert(i >= 0); e = &s->entries[i]; return e->type == 'p' ? e->p : NULL; } bool stack_get_b(const astack_t *s, int i) { const astack_entry_t *e; i = fix_i(s, i); assert(i >= 0); e = &s->entries[i]; return e->type == 'b' ? e->b : false; } void stack_pop(astack_t *s) { assert(s->size > 0); s->size--; } goxel-0.7.2/src/system.c000066400000000000000000000073141317651647700151430ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include #include #include #include #ifdef __unix__ #define NOC_FILE_DIALOG_GTK #define NOC_FILE_DIALOG_IMPLEMENTATION #include "noc_file_dialog.h" #include #endif #ifdef WIN32 #define NOC_FILE_DIALOG_WIN32 #define NOC_FILE_DIALOG_IMPLEMENTATION #include "noc_file_dialog.h" #endif #ifndef PATH_MAX #define PATH_MAX 1024 #endif // On mingw mkdir takes only one argument! #ifdef WIN32 #define mkdir(p, m) mkdir(p) #endif void sys_log(const char *msg) { printf("%s\n", msg); fflush(stdout); } // List all the files in a directory. int sys_list_dir(const char *dirpath, int (*callback)(const char *dirpath, const char *name, void *user), void *user) { DIR *dir; struct dirent *dirent; dir = opendir(dirpath); if (!dir) return -1; while ((dirent = readdir(dir))) { if (dirent->d_name[0] == '.') continue; if (callback(dirpath, dirent->d_name, user) != 0) break; } closedir(dir); return 0; } double sys_get_time(void) { struct timeval now; gettimeofday(&now, NULL); return (double)now.tv_sec + now.tv_usec / 1000000.0; } int sys_make_dir(const char *path) { char tmp[PATH_MAX]; char *p; strcpy(tmp, path); for (p = tmp + 1; *p; p++) { if (*p != '/') continue; *p = '\0'; if ((mkdir(tmp, S_IRWXU) != 0) && (errno != EEXIST)) return -1; *p = '/'; } return 0; } GLuint sys_get_screen_framebuffer(void) { return 0; } #ifdef __unix__ #include const char *sys_get_user_dir(void) { static char *ret = NULL; const char *home; if (!ret) { home = getenv("XDG_CONFIG_HOME"); if (home) { asprintf(&ret, "%s/goxel", home); } else { home = getenv("HOME"); if (!home) home = getpwuid(getuid())->pw_dir; asprintf(&ret, "%s/.config/goxel", home); } } return ret; } const char *sys_get_clipboard_text(void* user) { GtkClipboard *cb; static gchar *text = NULL; gtk_init_check(NULL, NULL); g_free(text); cb = gtk_clipboard_get(GDK_SELECTION_CLIPBOARD); text = gtk_clipboard_wait_for_text(cb); return text; } void sys_set_clipboard_text(void *user, const char *text) { GtkClipboard *cb; gtk_init_check(NULL, NULL); cb = gtk_clipboard_get(GDK_SELECTION_CLIPBOARD); gtk_clipboard_set_can_store(cb, NULL, 0); gtk_clipboard_set_text(cb, text, -1); gtk_clipboard_store(cb); } #endif #ifdef WIN32 const char *sys_get_user_dir(void) { static char ret[MAX_PATH * 3 + 128] = {0}; wchar_t knownpath_16[MAX_PATH]; HRESULT hResult; if (!ret[0]) { hResult = SHGetFolderPathW(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, knownpath_16); if (hResult == S_OK) { utf_16_to_8(knownpath_16, ret, MAX_PATH * 3); strcat(ret, "\\Goxel\\"); } } return ret; } #endif goxel-0.7.2/src/system_osx.m000066400000000000000000000024031317651647700160400ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include #import const char *sys_get_user_dir(void) { static char *ret = NULL; NSArray *paths; NSString *path; if (!ret) { paths = NSSearchPathForDirectoriesInDomains( NSApplicationSupportDirectory, NSUserDomainMask, YES); if ([paths count] > 0) { path = [paths objectAtIndex: 0]; asprintf(&ret, "%s/Goxel", [path cStringUsingEncoding:NSASCIIStringEncoding]); } } return ret; } goxel-0.7.2/src/texture.c000066400000000000000000000210741317651647700153160ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include // Global list of all the textures. static texture_t *g_textures = NULL; // Return the next power of 2 larger or equal to x. static int next_pow2(int x) { return pow(2, ceil(log(x) / log(2))); } static bool is_pow2(int x) { return x == next_pow2(x); } static void generate_framebuffer(texture_t *tex) { assert(tex->w > 0 && tex->h > 0); const int w = tex->tex_w; const int h = tex->tex_h; bool stencil = tex->flags & TF_STENCIL; bool depth = tex->flags & TF_DEPTH; assert(w == next_pow2(w)); assert(h == next_pow2(h)); GL(glGenFramebuffers(1, &tex->framebuffer)); GL(glBindFramebuffer(GL_FRAMEBUFFER, tex->framebuffer)); GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex->tex, 0)); assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); #ifndef GLES2 if (depth || stencil) { GL(glGenRenderbuffers(1, &tex->depth)); GL(glBindRenderbuffer(GL_RENDERBUFFER, tex->depth)); GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, w, h)); GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, tex->depth)); } #else // With opengl ES2, we need to check if we support packed depth/stencil // or not. if (has_gl_extension(GL_OES_packed_depth_stencil)) { if (depth || stencil) { GL(glGenRenderbuffers(1, &tex->depth)); GL(glBindRenderbuffer(GL_RENDERBUFFER, tex->depth)); GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, w, h)); GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, tex->depth)); GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, tex->depth)); } } else { if (depth) { GL(glGenRenderbuffers(1, &tex->depth)); GL(glBindRenderbuffer(GL_RENDERBUFFER, tex->depth)); GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, w, h)); GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, tex->depth)); } if (stencil) { GL(glGenRenderbuffers(1, &tex->stencil)); GL(glBindRenderbuffer(GL_RENDERBUFFER, tex->stencil)); GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h)); GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, tex->stencil)); } } #endif assert( glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); GL(glBindFramebuffer(GL_FRAMEBUFFER, sys_get_screen_framebuffer())); } static void texture_create_empty(texture_t *tex) { assert(tex->flags & TF_HAS_TEX); GL(glGenTextures(1, &tex->tex)); GL(glActiveTexture(GL_TEXTURE0)); GL(glBindTexture(GL_TEXTURE_2D, tex->tex)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL(glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->tex_w, tex->tex_h, 0, tex->format, GL_UNSIGNED_BYTE, NULL)); } static void blit(const uint8_t *src, int src_w, int src_h, int bpp, uint8_t *dst, int dst_w, int dst_h) { int i, j; for (i = 0; i < src_h; i++) for (j = 0; j < src_w; j++) { memcpy(&dst[(i * dst_w + j) * bpp], &src[(i * src_w + j) * bpp], bpp); } } static void texture_set_data(texture_t *tex, const uint8_t *data, int w, int h, int bpp) { uint8_t *buff0 = NULL; int data_type = GL_UNSIGNED_BYTE; if (!is_pow2(w) || !is_pow2(h)) { buff0 = calloc(bpp, tex->tex_w * tex->tex_h); blit(data, w, h, bpp, buff0, tex->tex_w, tex->tex_h); data = buff0; } GL(glGenTextures(1, &tex->tex)); GL(glActiveTexture(GL_TEXTURE0)); GL(glBindTexture(GL_TEXTURE_2D, tex->tex)); if (!(tex->flags & TF_NEAREST)) { GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (tex->flags & TF_MIPMAP)? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR)); } else { GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); } GL(glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->tex_w, tex->tex_h, 0, tex->format, data_type, data)); free(buff0); if (tex->flags & TF_MIPMAP) GL(glGenerateMipmap(GL_TEXTURE_2D)); } texture_t *texture_new_image(const char *path, int flags) { texture_t *tex; uint8_t *img; int w, h, bpp = 0; img = img_read(path, &w, &h, &bpp); if (!img) { LOG_W("Cannot open image '%s'", path); return NULL; } tex = calloc(1, sizeof(*tex)); tex->path = strdup(path); tex->tex_w = next_pow2(w); tex->tex_h = next_pow2(h); tex->w = w; tex->h = h; tex->flags = TF_HAS_TEX | flags; tex->format = (int[]){0, 0, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA}[bpp]; texture_create_empty(tex); texture_set_data(tex, img, w, h, bpp); free(img); tex->ref = 1; LL_APPEND(g_textures, tex); return tex; } texture_t *texture_new_surface(int w, int h, int flags) { texture_t *tex; tex = calloc(1, sizeof(*tex)); tex->tex_w = next_pow2(w); tex->tex_h = next_pow2(h); tex->w = w; tex->h = h; tex->flags = flags | TF_HAS_TEX; tex->format = (flags & TF_RGB) ? GL_RGB : GL_RGBA; texture_create_empty(tex); tex->ref = 1; LL_APPEND(g_textures, tex); return tex; } texture_t *texture_new_buffer(int w, int h, int flags) { texture_t *tex; tex = calloc(1, sizeof(*tex)); tex->format = (flags & TF_RGB) ? GL_RGB : GL_RGBA; tex->tex_w = next_pow2(w); tex->tex_h = next_pow2(h); tex->w = w; tex->h = h; tex->flags = flags | TF_HAS_FB | TF_HAS_TEX; texture_create_empty(tex); generate_framebuffer(tex); tex->ref = 1; LL_APPEND(g_textures, tex); return tex; } void texture_delete(texture_t *tex) { if (!tex) return; tex->ref--; if (tex->ref > 0) return; free(tex->path); if (tex->framebuffer) { GL(glBindFramebuffer(GL_FRAMEBUFFER, tex->framebuffer)); if (tex->depth) GL(glDeleteRenderbuffers(1, &tex->depth)); if (tex->stencil) GL(glDeleteRenderbuffers(1, &tex->stencil)); GL(glDeleteFramebuffers(1, &tex->framebuffer)); } if (tex->tex) GL(glDeleteTextures(1, &tex->tex)); LL_DELETE(g_textures, tex); free(tex); } texture_t *texture_copy(texture_t *tex) { // XXX: since texture are immutable, we just increase the ref counter. if (tex) tex->ref++; return tex; } void texture_get_data(const texture_t *tex, int w, int h, int bpp, uint8_t *buf) { uint8_t *tmp; int i; tmp = calloc(w * h, bpp); GL(glBindFramebuffer(GL_FRAMEBUFFER, tex->framebuffer)); GL(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmp)); // Flip output y. for (i = 0; i < h; i++) { memcpy(&buf[i * (size_t)w * bpp], &tmp[((size_t)h - i - 1) * (size_t)w * bpp], bpp * (size_t)w); } free(tmp); } void texture_save_to_file(const texture_t *tex, const char *path) { uint8_t *data; int w, h; LOG_I("save texture to %s", path); w = tex->tex_w; h = tex->tex_h; data = calloc(w * h, 4); texture_get_data(tex, w, h, 4, data); img_write(data, w, h, 4, path); free(data); } goxel-0.7.2/src/theme.c000066400000000000000000000147051317651647700147230ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include "ini.h" theme_group_info_t THEME_GROUP_INFOS[THEME_GROUP_COUNT] = { [THEME_GROUP_BASE] = { .name = "base", .colors = { [THEME_COLOR_BACKGROUND] = true, [THEME_COLOR_OUTLINE] = true, [THEME_COLOR_INNER] = true, [THEME_COLOR_INNER_SELECTED] = true, [THEME_COLOR_TEXT] = true, [THEME_COLOR_TEXT_SELECTED] = true, }, }, [THEME_GROUP_WIDGET] = { .name = "widget", .parent = THEME_GROUP_BASE, .colors = { [THEME_COLOR_OUTLINE] = true, [THEME_COLOR_INNER] = true, [THEME_COLOR_INNER_SELECTED] = true, [THEME_COLOR_TEXT] = true, [THEME_COLOR_TEXT_SELECTED] = true, }, }, [THEME_GROUP_TAB] = { .name = "tab", .parent = THEME_GROUP_BASE, .colors = { [THEME_COLOR_BACKGROUND] = true, [THEME_COLOR_INNER] = true, [THEME_COLOR_INNER_SELECTED] = true, [THEME_COLOR_TEXT] = true, [THEME_COLOR_TEXT_SELECTED] = true, }, }, [THEME_GROUP_MENU] = { .name = "menu", .parent = THEME_GROUP_BASE, .colors = { [THEME_COLOR_BACKGROUND] = true, [THEME_COLOR_INNER] = true, [THEME_COLOR_TEXT] = true, }, }, }; theme_color_info_t THEME_COLOR_INFOS[THEME_COLOR_COUNT] = { [THEME_COLOR_BACKGROUND] = {.name = "background"}, [THEME_COLOR_OUTLINE] = {.name = "outline"}, [THEME_COLOR_INNER] = {.name = "inner"}, [THEME_COLOR_INNER_SELECTED] = {.name = "inner_selected"}, [THEME_COLOR_TEXT] = {.name = "text"}, [THEME_COLOR_TEXT_SELECTED] = {.name = "text_selected"}, }; static theme_t g_base_theme = { .name = "Unamed", .sizes = { .item_height = 18, .icons_height = 32, .item_padding_h = 4, .item_rounding = 4, .item_spacing_h = 4, .item_spacing_v = 4, .item_inner_spacing_h = 6, }, }; static theme_t *g_themes = NULL; // List of all the themes. static theme_t g_theme = {}; // Current theme. static uint32_t tohex(const uint8_t c[4]) { return (int)c[0] << 24 | (int)c[1] << 16 | (int)c[2] << 8 | (int)c[3] << 0; } static void parse_color(const char *s, uint8_t out[4]) { uint32_t v; v = strtoul(s + 1, NULL, 16); out[0] = (v >> 24) & 0xff; out[1] = (v >> 16) & 0xff; out[2] = (v >> 8) & 0xff; out[3] = (v >> 0) & 0xff; } static int theme_ini_handler(void *user, const char *section, const char *name, const char *value, int lineno) { theme_t *theme = user; int group, i; if (strcmp(section, "theme") == 0) { if (strcmp(name, "name") == 0) strncpy(theme->name, value, sizeof(theme->name) - 1); } for (group = 0; group < THEME_GROUP_COUNT; group++) { if (strcmp(section, THEME_GROUP_INFOS[group].name) != 0) continue; for (i = 0; i < THEME_COLOR_COUNT; i++) { if (strcmp(name, THEME_COLOR_INFOS[i].name) == 0) { parse_color(value, theme->groups[group].colors[i]); } } } return 0; } static int on_theme(int i, const char *path, void *user) { const char *data; theme_t *theme = calloc(1, sizeof(*theme)); *theme = g_base_theme; data = assets_get(path, NULL); ini_parse_string(data, theme_ini_handler, theme); DL_APPEND(g_themes, theme); if (strcmp(theme->name, "default") == 0) g_theme = *theme; return 0; } static int on_theme2(const char *dir, const char *name, void *user) { char *data, *path; asprintf(&path, "%s/%s", dir, name); theme_t *theme = calloc(1, sizeof(*theme)); *theme = g_base_theme; data = read_file(path, NULL); ini_parse_string(data, theme_ini_handler, theme); DL_APPEND(g_themes, theme); free(path); free(data); return 0; } static void themes_init(void) { // Load all the themes. char *dir; assets_list("data/themes/", NULL, on_theme); asprintf(&dir, "%s/themes", sys_get_user_dir()); sys_list_dir(dir, on_theme2, NULL); free(dir); } theme_t *theme_get(void) { if (!g_themes) themes_init(); return &g_theme; } theme_t *theme_get_list(void) { if (!g_themes) themes_init(); return g_themes; } void theme_set(const char *name) { theme_t *theme; if (!g_themes) themes_init(); DL_FOREACH(g_themes, theme) { if (strcmp(theme->name, name) == 0) g_theme = *theme; } } void theme_revert_default(void) { theme_t *theme; DL_FOREACH(g_themes, theme) { if (strcmp(theme->name, "default") == 0) g_theme = *theme; } } void theme_save(void) { char *path; FILE *file; const theme_t *t = &g_theme; int group, i; asprintf(&path, "%s/themes/default.ini", sys_get_user_dir()); sys_make_dir(path); file = fopen(path, "w"); fprintf(file, "[sizes]\n"); #define X(n) \ fprintf(file, #n "=%d\n", t->sizes.n); THEME_SIZES(X) #undef X for (group = 0; group < THEME_GROUP_COUNT; group++) { fprintf(file, "\n"); fprintf(file, "[%s]\n", THEME_GROUP_INFOS[group].name); for (i = 0; i < THEME_COLOR_COUNT; i++) { if (!t->groups[group].colors[i][3]) continue; fprintf(file, "%s=#%X\n", THEME_COLOR_INFOS[i].name, tohex( t->groups[group].colors[i])); } } fclose(file); free(path); } void theme_get_color(int g, int color, bool sel, uint8_t out[4]) { const theme_t *theme = theme_get(); if (sel) color++; while (g && !theme->groups[g].colors[color][3]) g = THEME_GROUP_INFOS[g].parent; memcpy(out, theme->groups[g].colors[color], 4); } goxel-0.7.2/src/tools.c000066400000000000000000000117731317651647700147630ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" static int tool_set_action(const action_t *a, astack_t *s) { if (goxel->tool_mesh) { mesh_delete(goxel->tool_mesh); goxel->tool_mesh = NULL; goxel_update_meshes(goxel, MESH_LAYERS); } goxel->tool = (tool_t*)a->data; return 0; } void tool_register_(const tool_t *tool) { action_t action; action = (action_t) { .id = tool->action_id, .shortcut = tool->shortcut, .help = "set tool", .func = tool_set_action, .data = (void*)tool, }; action_register(&action); } int tool_iter(tool_t *tool, const vec4_t *view) { assert(tool); if ( (tool->flags & TOOL_REQUIRE_CAN_EDIT) && !image_layer_can_edit(goxel->image, goxel->image->active_layer)) { goxel_set_help_text(goxel, "Cannot edit this layer"); return 0; } tool->state = tool->iter_fn(tool, view); return tool->state; } int tool_gui(tool_t *tool) { if (!tool->gui_fn) return 0; return tool->gui_fn(tool); } static void snap_button(const char *label, int s, float w) { bool v = goxel->snap_mask & s; if (gui_selectable(label, &v, NULL, w)) set_flag(&goxel->snap_mask, s, v); } int tool_gui_snap(void) { float w, v; gui_text("Snap on"); w = gui_get_avail_width() / 2.0 - 1; gui_group_begin(NULL); snap_button("Mesh", SNAP_MESH, w); gui_same_line(); snap_button("Plane", SNAP_PLANE, w); if (!box_is_null(goxel->selection)) { snap_button("Sel In", SNAP_SELECTION_IN, w); gui_same_line(); snap_button("Sel out", SNAP_SELECTION_OUT, w); } if (!box_is_null(goxel->image->box)) snap_button("Image box", SNAP_IMAGE_BOX, -1); v = goxel->snap_offset; if (gui_input_float("Offset", &v, 0.1, -1, +1, "%.1f")) goxel->snap_offset = clamp(v, -1, +1); gui_group_end(); return 0; } // XXX: replace this. static void auto_grid(int nb, int i, int col) { if ((i + 1) % col != 0) gui_same_line(); } int tool_gui_mode(void) { int i; bool v; struct { int mode; const char *name; int icon; } values[] = { {MODE_OVER, "Add", ICON_MODE_ADD}, {MODE_SUB, "Sub", ICON_MODE_SUB}, {MODE_PAINT, "Paint", ICON_MODE_PAINT}, }; gui_text("Mode"); gui_group_begin(NULL); for (i = 0; i < (int)ARRAY_SIZE(values); i++) { v = goxel->painter.mode == values[i].mode; if (gui_selectable_icon(values[i].name, &v, values[i].icon)) { goxel->painter.mode = values[i].mode; } auto_grid(ARRAY_SIZE(values), i, 4); } gui_group_end(); return 0; } int tool_gui_shape(void) { struct { const char *name; shape_t *shape; int icon; } shapes[] = { {"Sphere", &shape_sphere, ICON_SHAPE_SPHERE}, {"Cube", &shape_cube, ICON_SHAPE_CUBE}, {"Cylinder", &shape_cylinder, ICON_SHAPE_CYLINDER}, }; int i; bool v; gui_text("Shape"); gui_group_begin(NULL); for (i = 0; i < (int)ARRAY_SIZE(shapes); i++) { v = goxel->painter.shape == shapes[i].shape; if (gui_selectable_icon(shapes[i].name, &v, shapes[i].icon)) { goxel->painter.shape = shapes[i].shape; } auto_grid(ARRAY_SIZE(shapes), i, 4); } gui_group_end(); return 0; } int tool_gui_radius(void) { int i; i = goxel->tool_radius * 2; if (gui_input_int("Size", &i, 1, 128)) { i = clamp(i, 1, 128); goxel->tool_radius = i / 2.0; } return 0; } int tool_gui_smoothness(void) { bool s; s = goxel->painter.smoothness; if (gui_checkbox("Antialiased", &s, NULL)) { goxel->painter.smoothness = s ? 1 : 0; } return 0; } int tool_gui_color(void) { gui_text("Color"); gui_color("##color", goxel->painter.color); return 0; } int tool_gui_symmetry(void) { float w; int i; bool v; char *labels[] = {"X", "Y", "Z"}; gui_text("Symmetry"); w = gui_get_avail_width() / 3.0 - 1; gui_group_begin(NULL); for (i = 0; i < 3; i++) { v = (goxel->painter.symmetry >> i) & 0x1; if (gui_selectable(labels[i], &v, NULL, w)) set_flag(&goxel->painter.symmetry, 1 << i, v); gui_same_line(); } gui_group_end(); return 0; } goxel-0.7.2/src/tools/000077500000000000000000000000001317651647700146065ustar00rootroot00000000000000goxel-0.7.2/src/tools/brush.c000066400000000000000000000156301317651647700161020ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; mesh_t *mesh_orig; // Original mesh. mesh_t *mesh; // Mesh containing only the tool path. // Gesture start and last pos (should we put it in the 3d gesture?) vec3_t start_pos; vec3_t last_pos; // Cache of the last operation. // XXX: could we remove this? struct { vec3_t pos; bool pressed; int mode; uint64_t mesh_id; } last_op; struct { gesture3d_t drag; gesture3d_t hover; } gestures; } tool_brush_t; static bool check_can_skip(tool_brush_t *brush, const cursor_t *curs, int mode) { const bool pressed = curs->flags & CURSOR_PRESSED; if ( pressed == brush->last_op.pressed && mode == brush->last_op.mode && brush->last_op.mesh_id == mesh_get_id(goxel->layers_mesh) && vec3_equal(curs->pos, brush->last_op.pos)) { return true; } brush->last_op.pressed = pressed; brush->last_op.mode = mode; brush->last_op.pos = curs->pos; return false; } static box_t get_box(const vec3_t *p0, const vec3_t *p1, const vec3_t *n, float r, const plane_t *plane) { mat4_t rot; box_t box; if (p1 == NULL) { box = bbox_from_extents(*p0, r, r, r); box = box_swap_axis(box, 2, 0, 1); return box; } if (r == 0) { box = bbox_grow(bbox_from_points(*p0, *p1), 0.5, 0.5, 0.5); // Apply the plane rotation. rot = plane->mat; rot.vecs[3] = vec4(0, 0, 0, 1); mat4_imul(&box.mat, rot); return box; } // Create a box for a line: int i; const vec3_t AXES[] = {vec3(1, 0, 0), vec3(0, 1, 0), vec3(0, 0, 1)}; box.mat = mat4_identity; box.p = vec3_mix(*p0, *p1, 0.5); box.d = vec3_sub(*p1, box.p); for (i = 0; i < 3; i++) { box.w = vec3_cross(box.d, AXES[i]); if (vec3_norm2(box.w) > 0) break; } if (i == 3) return box; box.w = vec3_mul(vec3_normalized(box.w), r); box.h = vec3_mul(vec3_normalized(vec3_cross(box.d, box.w)), r); return box; } static int on_drag(gesture3d_t *gest, void *user) { tool_brush_t *brush = (tool_brush_t*)user; mesh_t *mesh = goxel->image->active_layer->mesh; painter_t painter2; box_t box; cursor_t *curs = gest->cursor; bool shift = curs->flags & CURSOR_SHIFT; float r = goxel->tool_radius; int nb, i; vec3_t pos; if (gest->state == GESTURE_BEGIN) { mesh_set(brush->mesh_orig, mesh); brush->last_op.mode = 0; // Discard last op. brush->last_pos = curs->pos; image_history_push(goxel->image); mesh_clear(brush->mesh); if (shift) { painter2 = goxel->painter; painter2.shape = &shape_cylinder; painter2.mode = MODE_MAX; box = get_box(&brush->start_pos, &curs->pos, &curs->normal, r, NULL); mesh_op(brush->mesh, &painter2, &box); } } if ( (gest->state == GESTURE_UPDATE) && (check_can_skip(brush, curs, goxel->painter.mode))) return 0; painter2 = goxel->painter; painter2.mode = MODE_MAX; // Render several times if the space between the current pos // and the last pos is larger than the size of the tool shape. nb = ceil(vec3_dist(curs->pos, brush->last_pos) / (2 * r)); nb = max(nb, 1); for (i = 0; i < nb; i++) { pos = vec3_mix(brush->last_pos, curs->pos, (i + 1.0) / nb); box = get_box(&pos, NULL, &curs->normal, r, NULL); mesh_op(brush->mesh, &painter2, &box); } mesh_set(mesh, brush->mesh_orig); mesh_merge(mesh, brush->mesh, goxel->painter.mode); goxel_update_meshes(goxel, MESH_RENDER); brush->start_pos = curs->pos; brush->last_op.mesh_id = mesh_get_id(goxel->layers_mesh); if (gest->state == GESTURE_END) { mesh_set(goxel->pick_mesh, goxel->layers_mesh); mesh_set(brush->mesh_orig, mesh); goxel_update_meshes(goxel, -1); } brush->last_pos = curs->pos; return 0; } static int on_hover(gesture3d_t *gest, void *user) { mesh_t *mesh = goxel->image->active_layer->mesh; tool_brush_t *brush = (tool_brush_t*)user; cursor_t *curs = gest->cursor; box_t box; bool shift = curs->flags & CURSOR_SHIFT; if (shift) render_line(&goxel->rend, &brush->start_pos, &curs->pos, NULL); if (goxel->tool_mesh && check_can_skip(brush, curs, goxel->painter.mode)) return 0; box = get_box(&curs->pos, NULL, &curs->normal, goxel->tool_radius, NULL); if (!goxel->tool_mesh) goxel->tool_mesh = mesh_new(); mesh_set(goxel->tool_mesh, mesh); mesh_op(goxel->tool_mesh, &goxel->painter, &box); goxel_update_meshes(goxel, MESH_RENDER); if (gest->state == GESTURE_END) { mesh_delete(goxel->tool_mesh); goxel->tool_mesh = NULL; } brush->last_op.mesh_id = mesh_get_id(goxel->layers_mesh); return 0; } static int iter(tool_t *tool, const vec4_t *view) { tool_brush_t *brush = (tool_brush_t*)tool; cursor_t *curs = &goxel->cursor; if (!brush->mesh_orig) brush->mesh_orig = mesh_copy(goxel->image->active_layer->mesh); if (!brush->mesh) brush->mesh = mesh_new(); if (!brush->gestures.drag.type) { brush->gestures.drag = (gesture3d_t) { .type = GESTURE_DRAG, .callback = on_drag, }; brush->gestures.hover = (gesture3d_t) { .type = GESTURE_HOVER, .callback = on_hover, }; } curs->snap_offset = goxel->snap_offset * goxel->tool_radius + ((goxel->painter.mode == MODE_OVER) ? 0.5 : -0.5); gesture3d(&brush->gestures.hover, curs, brush); gesture3d(&brush->gestures.drag, curs, brush); return tool->state; } static int gui(tool_t *tool) { tool_gui_radius(); tool_gui_smoothness(); tool_gui_snap(); tool_gui_mode(); tool_gui_shape(); tool_gui_color(); tool_gui_symmetry(); return 0; } TOOL_REGISTER(TOOL_BRUSH, brush, tool_brush_t, .iter_fn = iter, .gui_fn = gui, .flags = TOOL_REQUIRE_CAN_EDIT, .shortcut = "B" ) goxel-0.7.2/src/tools/color_picker.c000066400000000000000000000032231317651647700174250ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; } tool_pick_color_t; int tool_color_picker_iter(tool_t *tool, const vec4_t *view) { uint8_t color[4]; mesh_t *mesh = goxel->layers_mesh; cursor_t *curs = &goxel->cursor; int pi[3] = {floor(curs->pos.x), floor(curs->pos.y), floor(curs->pos.z)}; curs->snap_mask = SNAP_MESH; curs->snap_offset = -0.5; goxel_set_help_text(goxel, "Click on a voxel to pick the color"); if (!curs->snaped) return 0; mesh_get_at(mesh, NULL, pi, color); color[3] = 255; goxel_set_help_text(goxel, "%d %d %d", color[0], color[1], color[2]); if (curs->flags & CURSOR_PRESSED) vec4_copy(color, goxel->painter.color); return 0; } static int gui(tool_t *tool) { tool_gui_color(); return 0; } TOOL_REGISTER(TOOL_PICK_COLOR, pick_color, tool_pick_color_t, .iter_fn = tool_color_picker_iter, .gui_fn = gui, .shortcut = "C", ) goxel-0.7.2/src/tools/extrude.c000066400000000000000000000125651317651647700164430ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; mesh_t *mesh_orig; mesh_t *mesh; int snap_face; int last_delta; struct { gesture3d_t drag; } gestures; } tool_extrude_t; static int select_cond(const uint8_t value[4], const uint8_t neighboors[6][4], const uint8_t mask[6], void *user) { int i, snap_face = *((int*)user); int opp_face = ((int[6]){1, 0, 3, 2, 5, 4})[snap_face]; if (value[3] == 0) return 0; if (neighboors[snap_face][3]) return 0; for (i = 0; i < 6; i++) { if (i == snap_face || i == opp_face) continue; if (mask[i]) return 255; } return 0; } // Get the face index from the normal. // XXX: used in a few other places! static int get_face(vec3_t n) { int f; const int *n2; for (f = 0; f < 6; f++) { n2 = FACES_NORMALS[f]; if (vec3_dot(n, vec3(n2[0], n2[1], n2[2])) > 0.5) return f; } return -1; } // XXX: this code is just too ugly. Needs a lot of cleanup. // The problem is that we should use some generic functions to handle // box resize, since we do it a lot, and the code is never very clear. static int on_drag(gesture3d_t *gest, void *user) { tool_extrude_t *tool = (tool_extrude_t*)user; mesh_t *mesh = goxel->image->active_layer->mesh; mesh_t *tmp_mesh; cursor_t *curs = gest->cursor; box_t box; plane_t face_plane; vec3_t n, pos; int pi[3]; float delta; if (gest->state == GESTURE_BEGIN) { tool->snap_face = get_face(curs->normal); tmp_mesh = mesh_new(); tool->mesh = mesh_copy(mesh); pi[0] = floor(curs->pos.x); pi[1] = floor(curs->pos.y); pi[2] = floor(curs->pos.z); mesh_select(mesh, pi, select_cond, &tool->snap_face, tmp_mesh); mesh_merge(tool->mesh, tmp_mesh, MODE_MULT_ALPHA); mesh_delete(tmp_mesh); mesh_set(tool->mesh_orig, mesh); image_history_push(goxel->image); // XXX: to remove: this is duplicated from selection tool. box = mesh_get_box(tool->mesh, true); face_plane.mat = mat4_mul(box.mat, FACES_MATS[tool->snap_face]); goxel->tool_plane = plane(curs->pos, curs->normal, vec3_normalized(face_plane.u)); tool->last_delta = 0; } box = mesh_get_box(tool->mesh, true); // XXX: have some generic way to resize boxes, since we use it all the // time! face_plane.mat = mat4_mul(box.mat, FACES_MATS[tool->snap_face]); n = vec3_normalized(face_plane.n); // XXX: Is there a better way to compute the delta?? delta = vec3_dot(n, vec3_project(vec3_sub(curs->pos, goxel->tool_plane.p), n)); // render_box(&goxel->rend, &box, NULL, EFFECT_WIREFRAME); // Skip if we didn't move. if (round(delta) == tool->last_delta) goto end; tool->last_delta = round(delta); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(curs->pos, goxel->tool_plane.p), n)); pos.x = round(pos.x); pos.y = round(pos.y); pos.z = round(pos.z); mesh_set(mesh, tool->mesh_orig); tmp_mesh = mesh_copy(tool->mesh); if (delta >= 1) { vec3_iaddk(&face_plane.p, n, -0.5); box = box_move_face(box, tool->snap_face, pos); mesh_extrude(tmp_mesh, &face_plane, &box); mesh_merge(mesh, tmp_mesh, MODE_OVER); } if (delta < 0.5) { box = box_move_face(box, FACES_OPPOSITES[tool->snap_face], pos); vec3_imul(&face_plane.n, -1.0); vec3_iaddk(&face_plane.p, n, -0.5); mesh_extrude(tmp_mesh, &face_plane, &box); mesh_merge(mesh, tmp_mesh, MODE_SUB); } mesh_delete(tmp_mesh); goxel_update_meshes(goxel, MESH_RENDER); end: if (gest->state == GESTURE_END) { mesh_delete(tool->mesh); goxel->tool_plane = plane_null; goxel_update_meshes(goxel, -1); } return 0; } static int iter(tool_t *tool_, const vec4_t *view) { tool_extrude_t *tool = (tool_extrude_t*)tool_; cursor_t *curs = &goxel->cursor; curs->snap_offset = -0.5; curs->snap_mask &= ~SNAP_ROUNDED; if (!tool->mesh_orig) tool->mesh_orig = mesh_new(); if (!tool->gestures.drag.type) { tool->gestures.drag = (gesture3d_t) { .type = GESTURE_DRAG, .callback = on_drag, }; } gesture3d(&tool->gestures.drag, curs, tool); return 0; } static int gui(tool_t *tool) { return 0; } TOOL_REGISTER(TOOL_EXTRUDE, extrude, tool_extrude_t, .iter_fn = iter, .gui_fn = gui, .flags = TOOL_REQUIRE_CAN_EDIT, ) goxel-0.7.2/src/tools/laser.c000066400000000000000000000057441317651647700160720ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; box_t box; struct { gesture3d_t drag; gesture3d_t hover; } gestures; } tool_laser_t; static int on_drag(gesture3d_t *gest, void *user) { tool_laser_t *laser = (tool_laser_t*)user; mesh_t *mesh = goxel->image->active_layer->mesh; painter_t painter = goxel->painter; painter.mode = MODE_SUB_CLAMP; painter.shape = &shape_cylinder; vec4_set(painter.color, 255, 255, 255, 255); if (gest->state == GESTURE_BEGIN) image_history_push(goxel->image); mesh_op(mesh, &painter, &laser->box); goxel_update_meshes(goxel, MESH_RENDER); if (gest->state == GESTURE_END) goxel_update_meshes(goxel, -1); return 0; } static int iter(tool_t *tool, const vec4_t *view) { tool_laser_t *laser = (tool_laser_t*)tool; cursor_t *curs = &goxel->cursor; curs->snap_mask = SNAP_CAMERA; curs->snap_offset = 0; if (!laser->gestures.drag.type) { laser->gestures.drag = (gesture3d_t) { .type = GESTURE_DRAG, .callback = on_drag, }; } // Create the tool box from the camera along the visible ray. laser->box.mat = mat4_identity; laser->box.w = mat4_mul_vec(mat4_inverted(goxel->camera.view_mat), vec4(1, 0, 0, 0)).xyz; laser->box.h = mat4_mul_vec(mat4_inverted(goxel->camera.view_mat), vec4(0, 1, 0, 0)).xyz; laser->box.d = mat4_mul_vec(mat4_inverted(goxel->camera.view_mat), vec4(0, 0, 1, 0)).xyz; laser->box.d = vec3_neg(curs->normal); laser->box.p = curs->pos; // Just a large value for the size of the laser box. mat4_itranslate(&laser->box.mat, 0, 0, -1024); mat4_iscale(&laser->box.mat, goxel->tool_radius, goxel->tool_radius, 1024); render_box(&goxel->rend, &laser->box, NULL, EFFECT_WIREFRAME); gesture3d(&laser->gestures.drag, curs, laser); return tool->state; } static int gui(tool_t *tool) { tool_gui_radius(); tool_gui_smoothness(); tool_gui_symmetry(); return 0; } TOOL_REGISTER(TOOL_LASER, laser, tool_laser_t, .iter_fn = iter, .gui_fn = gui, .flags = TOOL_REQUIRE_CAN_EDIT, .shortcut = "L", ) goxel-0.7.2/src/tools/move.c000066400000000000000000000127341317651647700157270ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; box_t box; int snap_face; struct { gesture3d_t move; } gestures; } tool_move_t; static void do_move(layer_t *layer, mat4_t mat) { if (layer->base_id || layer->image) { layer->mat = mat4_mul(mat, layer->mat); layer->base_mesh_id = 0; } else { mesh_move(layer->mesh, &mat); } goxel_update_meshes(goxel, -1); } // Get the face index from the normal. // XXX: used in a few other places! static int get_face(vec3_t n) { int f; const int *n2; for (f = 0; f < 6; f++) { n2 = FACES_NORMALS[f]; if (vec3_dot(n, vec3(n2[0], n2[1], n2[2])) > 0.5) return f; } return -1; } static int on_move(gesture3d_t *gest, void *user) { plane_t face_plane; cursor_t *curs = gest->cursor; tool_move_t *tool = user; vec3_t n, pos, d, ofs; layer_t *layer = goxel->image->active_layer; mat4_t mat; if (box_is_null(tool->box)) return GESTURE_FAILED; if (gest->type == GESTURE_HOVER) { goxel_set_help_text(goxel, "Drag to move face"); if (curs->snaped != SNAP_LAYER_OUT) return GESTURE_FAILED; tool->snap_face = get_face(curs->normal); curs->snap_offset = 0; curs->snap_mask &= ~SNAP_ROUNDED; face_plane.mat = mat4_mul(tool->box.mat, FACES_MATS[tool->snap_face]); render_img(&goxel->rend, NULL, &face_plane.mat, EFFECT_NO_SHADING); if (curs->flags & CURSOR_PRESSED) { gest->type = GESTURE_DRAG; goxel->tool_plane = plane(curs->pos, curs->normal, vec3_normalized(face_plane.u)); image_history_push(goxel->image); } return 0; } if (gest->type == GESTURE_DRAG) { goxel_set_help_text(goxel, "Drag to move face"); curs->snap_offset = 0; curs->snap_mask &= ~SNAP_ROUNDED; face_plane.mat = mat4_mul(tool->box.mat, FACES_MATS[tool->snap_face]); n = vec3_normalized(face_plane.n); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(curs->pos, goxel->tool_plane.p), n)); pos.x = round(pos.x); pos.y = round(pos.y); pos.z = round(pos.z); d = vec3_add(tool->box.p, face_plane.n); ofs = vec3_project(vec3_sub(pos, d), n); mat = mat4_identity; mat4_itranslate(&mat, ofs.x, ofs.y, ofs.z); do_move(layer, mat); if (gest->state == GESTURE_END) { gest->type = GESTURE_HOVER; goxel->tool_plane = plane_null; } return 0; } return 0; } static int iter(tool_t *tool, const vec4_t *view) { tool_move_t *move = (tool_move_t*)tool; layer_t *layer = goxel->image->active_layer; cursor_t *curs = &goxel->cursor; curs->snap_mask = SNAP_LAYER_OUT; if (!move->gestures.move.type) { move->gestures.move = (gesture3d_t) { .type = GESTURE_HOVER, .callback = on_move, }; } gesture3d(&move->gestures.move, curs, move); move->box = mesh_get_box(layer->mesh, true); render_box(&goxel->rend, &move->box, NULL, EFFECT_STRIP | EFFECT_WIREFRAME); return 0; } static int gui(tool_t *tool) { layer_t *layer; mat4_t mat = mat4_identity; int i; double v; layer = goxel->image->active_layer; gui_group_begin(NULL); i = 0; if (gui_input_int("Move X", &i, 0, 0)) mat4_itranslate(&mat, i, 0, 0); i = 0; if (gui_input_int("Move Y", &i, 0, 0)) mat4_itranslate(&mat, 0, i, 0); i = 0; if (gui_input_int("Move Z", &i, 0, 0)) mat4_itranslate(&mat, 0, 0, i); gui_group_end(); gui_group_begin(NULL); i = 0; if (gui_input_int("Rot X", &i, 0, 0)) mat4_irotate(&mat, i * M_PI / 2, 1, 0, 0); i = 0; if (gui_input_int("Rot Y", &i, 0, 0)) mat4_irotate(&mat, i * M_PI / 2, 0, 1, 0); i = 0; if (gui_input_int("Rot Z", &i, 0, 0)) mat4_irotate(&mat, i * M_PI / 2, 0, 0, 1); gui_group_end(); if (layer->image && gui_input_int("Scale", &i, 0, 0)) { v = pow(2, i); mat4_iscale(&mat, v, v, v); } gui_group_begin(NULL); if (gui_button("flip X", -1, 0)) mat4_iscale(&mat, -1, 1, 1); if (gui_button("flip Y", -1, 0)) mat4_iscale(&mat, 1, -1, 1); if (gui_button("flip Z", -1, 0)) mat4_iscale(&mat, 1, 1, -1); gui_group_end(); if (memcmp(&mat, &mat4_identity, sizeof(mat))) { image_history_push(goxel->image); do_move(layer, mat); } return 0; } TOOL_REGISTER(TOOL_MOVE, move, tool_move_t, .iter_fn = iter, .gui_fn = gui, .flags = TOOL_REQUIRE_CAN_MOVE, .shortcut = "M", ) goxel-0.7.2/src/tools/plane.c000066400000000000000000000035331317651647700160550ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; } tool_plane_t; static int iter(tool_t *tool, const vec4_t *view) { cursor_t *curs = &goxel->cursor; curs->snap_mask = SNAP_MESH; curs->snap_offset = 0; goxel_set_help_text(goxel, "Click on the mesh to set plane."); if (curs->snaped && (curs->flags & CURSOR_PRESSED)) { curs->pos.x = round(curs->pos.x); curs->pos.y = round(curs->pos.y); curs->pos.z = round(curs->pos.z); goxel->plane = plane_from_normal(curs->pos, curs->normal); } return 0; } static int gui(tool_t *tool) { int i; gui_group_begin(NULL); i = 0; if (gui_input_int("Move", &i, 0, 0)) mat4_itranslate(&goxel->plane.mat, 0, 0, -i); i = 0; if (gui_input_int("Rot X", &i, 0, 0)) mat4_irotate(&goxel->plane.mat, i * M_PI / 2, 1, 0, 0); i = 0; if (gui_input_int("Rot Y", &i, 0, 0)) mat4_irotate(&goxel->plane.mat, i * M_PI / 2, 0, 1, 0); gui_group_end(); return 0; } TOOL_REGISTER(TOOL_SET_PLANE, plane, tool_plane_t, .iter_fn = iter, .gui_fn = gui, .shortcut = "P" ) goxel-0.7.2/src/tools/procedural.c000066400000000000000000000144241317651647700171170ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" enum { STATE_IDLE = 0, STATE_SNAPED, STATE_PAINT, }; typedef struct { tool_t tool; } tool_procedural_t; static int iter(tool_t *tool, const vec4_t *view) { box_t box; gox_proc_t *proc = &goxel->proc; cursor_t *curs = &goxel->cursor; if (proc->state == PROC_PARSE_ERROR) return 0; switch (tool->state) { case STATE_IDLE: if (curs->snaped) return STATE_SNAPED; break; case STATE_SNAPED: if (!curs->snaped) return STATE_IDLE; box = bbox_from_extents(curs->pos, 0.5, 0.5, 0.5); render_box(&goxel->rend, &box, NULL, EFFECT_WIREFRAME); if (curs->flags & CURSOR_PRESSED) { image_history_push(goxel->image); proc_stop(proc); proc_start(proc, &box); return STATE_PAINT; } break; case STATE_PAINT: if (!(curs->flags & CURSOR_PRESSED)) return STATE_IDLE; break; } return tool->state; } static void on_example(int i, const char *name, const char *code, void *user) { char **progs = USER_GET(user, 0); char **names = USER_GET(user, 1); progs[i] = strdup(code); names[i] = strdup(name); } static int gui(tool_t *tool) { static char **progs = NULL; static char **names = NULL; static int nb_progs = 0; static bool first_time = true; int i; static int current = -1; gox_proc_t *proc = &goxel->proc; bool enabled; static bool auto_run; static int timer = 0; static char prog_path[1024]; // "\0" if no loaded prog. static char prog_buff[64 * 1024]; // XXX: make it dynamic? static bool prog_export_animation; static char prog_export_animation_path[1024]; if (first_time) { first_time = false; strcpy(prog_buff, "shape main {\n cube[s 3]\n}"); for (i = 0; i < nb_progs; i++) {free(progs[i]); free(names[i]);} free(progs); free(names); nb_progs = proc_list_examples(NULL, NULL); progs = (char**)calloc(nb_progs, sizeof(*progs)); names = (char**)calloc(nb_progs, sizeof(*names)); proc_list_examples(on_example, USER_PASS(progs, names)); proc_parse(prog_buff, proc); } if (gui_input_text_multiline("", prog_buff, ARRAY_SIZE(prog_buff), 300, 400)) { timer = 0; proc_parse(prog_buff, proc); } if (proc->error.str) { gui_input_text_multiline_highlight(goxel->proc.error.line); gui_text(proc->error.str); } enabled = proc->state >= PROC_READY; if (auto_run && proc->state == PROC_READY && timer == 0) timer = 1; if (proc->state == PROC_RUNNING) { if (gui_button("Stop", 0, 0)) proc_stop(proc); } else { gui_enabled_begin(enabled); if ( (gui_button("Run", 0, 0) && enabled) || (auto_run && proc->state == PROC_READY && timer && timer++ >= 16)) { mesh_clear(goxel->image->active_layer->mesh); proc_start(proc, NULL); timer = 0; } gui_enabled_end(); } gui_same_line(); if (gui_checkbox("Auto", &auto_run, NULL)) proc_parse(prog_buff, proc); gui_same_line(); if (gui_button("Export Animation", 0, 0)) { const char *dir_path; dir_path = noc_file_dialog_open( NOC_FILE_DIALOG_SAVE | NOC_FILE_DIALOG_DIR, NULL, NULL, NULL); if (dir_path) { mesh_clear(goxel->image->active_layer->mesh); proc_start(proc, NULL); prog_export_animation = true; sprintf(prog_export_animation_path, "%s", dir_path); } } // File load / save. No error check yet! if (*prog_path) { gui_input_text("##path", prog_path, sizeof(prog_path)); } if (gui_button("Load", 0, 0)) { const char *path; path = noc_file_dialog_open(NOC_FILE_DIALOG_OPEN, "goxcf\0*.goxcf\0", NULL, NULL); if (path) { FILE *f = fopen(path, "r"); int nb; nb = (int)fread(prog_buff, 1, sizeof(prog_buff), f); prog_buff[nb] = '\0'; fclose(f); strcpy(prog_path, path); } proc_parse(prog_buff, proc); } gui_same_line(); if (gui_button("Save", 0, 0)) { if (!*prog_path) { const char *path; path = noc_file_dialog_open(NOC_FILE_DIALOG_SAVE, "goxcf\0*.goxcf\0", NULL, NULL); if (path) strcpy(prog_path, path); } if (*prog_path) { FILE *f = fopen(prog_path, "w"); fwrite(prog_buff, strlen(prog_buff), 1, f); fclose(f); } } if (gui_combo("Examples", ¤t, (const char**)names, nb_progs)) { strcpy(prog_buff, progs[current]); proc_parse(prog_buff, proc); } if (proc->state == PROC_RUNNING && prog_export_animation && !proc->in_frame) { char path[1024]; sprintf(path, "%s/img_%04d.png", prog_export_animation_path, proc->frame); action_exec2("export_as", "pp", "png", path); } if (proc->state != PROC_RUNNING) prog_export_animation = false; if (proc->state == PROC_RUNNING) { proc_iter(proc); if (!proc->in_frame) goxel_update_meshes(goxel, MESH_RENDER); } return 0; } TOOL_REGISTER(TOOL_PROCEDURAL, procedural, tool_procedural_t, .gui_fn = gui, .iter_fn = iter, .flags = TOOL_REQUIRE_CAN_EDIT, ) goxel-0.7.2/src/tools/selection.c000066400000000000000000000212511317651647700167400ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" enum { DRAG_RESIZE, DRAG_MOVE, }; static int g_drag_mode = 0; typedef struct { tool_t tool; int snap_face; vec3_t start_pos; bool adjust; struct { gesture3d_t hover; gesture3d_t drag; gesture3d_t resize; } gestures; } tool_selection_t; static box_t get_box(const vec3_t *p0, const vec3_t *p1, const vec3_t *n, float r, const plane_t *plane) { mat4_t rot; box_t box; if (p1 == NULL) { box = bbox_from_extents(*p0, r, r, r); box = box_swap_axis(box, 2, 0, 1); return box; } if (r == 0) { box = bbox_grow(bbox_from_points(*p0, *p1), 0.5, 0.5, 0.5); // Apply the plane rotation. rot = plane->mat; rot.vecs[3] = vec4(0, 0, 0, 1); mat4_imul(&box.mat, rot); return box; } // Create a box for a line: int i; const vec3_t AXES[] = {vec3(1, 0, 0), vec3(0, 1, 0), vec3(0, 0, 1)}; box.mat = mat4_identity; box.p = vec3_mix(*p0, *p1, 0.5); box.d = vec3_sub(*p1, box.p); for (i = 0; i < 3; i++) { box.w = vec3_cross(box.d, AXES[i]); if (vec3_norm2(box.w) > 0) break; } if (i == 3) return box; box.w = vec3_mul(vec3_normalized(box.w), r); box.h = vec3_mul(vec3_normalized(vec3_cross(box.d, box.w)), r); return box; } // Get the face index from the normal. // XXX: used in a few other places! static int get_face(vec3_t n) { int f; const int *n2; for (f = 0; f < 6; f++) { n2 = FACES_NORMALS[f]; if (vec3_dot(n, vec3(n2[0], n2[1], n2[2])) > 0.5) return f; } return -1; } static int on_hover(gesture3d_t *gest, void *user) { box_t box; cursor_t *curs = gest->cursor; uint8_t box_color[4] = {255, 255, 0, 255}; goxel_set_help_text(goxel, "Click and drag to set selection."); box = get_box(&curs->pos, &curs->pos, &curs->normal, 0, &goxel->plane); render_box(&goxel->rend, &box, box_color, EFFECT_WIREFRAME); return 0; } static int on_resize(gesture3d_t *gest, void *user) { plane_t face_plane; cursor_t *curs = gest->cursor; tool_selection_t *tool = user; vec3_t n, pos; if (box_is_null(goxel->selection)) return GESTURE_FAILED; if (gest->type == GESTURE_HOVER) { goxel_set_help_text(goxel, "Drag to move face"); if (curs->snaped != SNAP_SELECTION_OUT) return GESTURE_FAILED; tool->snap_face = get_face(curs->normal); curs->snap_offset = 0; curs->snap_mask &= ~SNAP_ROUNDED; face_plane.mat = mat4_mul(goxel->selection.mat, FACES_MATS[tool->snap_face]); render_img(&goxel->rend, NULL, &face_plane.mat, EFFECT_NO_SHADING); if (curs->flags & CURSOR_PRESSED) { gest->type = GESTURE_DRAG; goxel->tool_plane = plane(curs->pos, curs->normal, vec3_normalized(face_plane.u)); } return 0; } if (gest->type == GESTURE_DRAG) { goxel_set_help_text(goxel, "Drag to move face"); curs->snap_offset = 0; curs->snap_mask &= ~SNAP_ROUNDED; face_plane.mat = mat4_mul(goxel->selection.mat, FACES_MATS[tool->snap_face]); n = vec3_normalized(face_plane.n); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(curs->pos, goxel->tool_plane.p), n)); pos.x = round(pos.x); pos.y = round(pos.y); pos.z = round(pos.z); if (g_drag_mode == DRAG_RESIZE) { goxel->selection = box_move_face(goxel->selection, tool->snap_face, pos); } else { vec3_t d = vec3_add(goxel->selection.p, face_plane.n); vec3_t ofs = vec3_project(vec3_sub(pos, d), n); vec3_iadd(&goxel->selection.p, ofs); } if (gest->state == GESTURE_END) { gest->type = GESTURE_HOVER; goxel->tool_plane = plane_null; } return 0; } return 0; } static int on_drag(gesture3d_t *gest, void *user) { tool_selection_t *tool = user; cursor_t *curs = gest->cursor; vec3_t pos; if (!tool->adjust) { if (gest->state == GESTURE_BEGIN) tool->start_pos = curs->pos; curs->snap_mask &= ~(SNAP_SELECTION_IN | SNAP_SELECTION_OUT); goxel_set_help_text(goxel, "Drag."); goxel->selection = get_box(&tool->start_pos, &curs->pos, &curs->normal, 0, &goxel->plane); if (gest->state == GESTURE_END) tool->adjust = true; } else { goxel_set_help_text(goxel, "Adjust height."); if (gest->state == GESTURE_BEGIN) goxel->tool_plane = plane_from_normal(curs->pos, goxel->plane.u); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(curs->pos, goxel->tool_plane.p), goxel->plane.n)); pos.x = round(pos.x - 0.5) + 0.5; pos.y = round(pos.y - 0.5) + 0.5; pos.z = round(pos.z - 0.5) + 0.5; goxel->selection = get_box(&tool->start_pos, &pos, &curs->normal, 0, &goxel->plane); if (gest->state == GESTURE_END) { tool->adjust = false; goxel->tool_plane = plane_null; return GESTURE_FAILED; } } return 0; } // XXX: this is very close to tool_shape_iter. static int iter(tool_t *tool, const vec4_t *view) { tool_selection_t *selection = (tool_selection_t*)tool; cursor_t *curs = &goxel->cursor; curs->snap_mask |= SNAP_ROUNDED; curs->snap_mask &= ~(SNAP_SELECTION_IN | SNAP_SELECTION_OUT); curs->snap_offset = 0.5; curs->snap_mask |= SNAP_SELECTION_OUT; if (!selection->gestures.drag.type) { selection->gestures.hover = (gesture3d_t) { .type = GESTURE_HOVER, .callback = on_hover, }; selection->gestures.drag = (gesture3d_t) { .type = GESTURE_DRAG, .callback = on_drag, }; selection->gestures.resize = (gesture3d_t) { .type = GESTURE_HOVER, .callback = on_resize, }; } selection->gestures.drag.type = (!selection->adjust) ? GESTURE_DRAG : GESTURE_HOVER; if (gesture3d(&selection->gestures.resize, curs, selection)) goto end; if (gesture3d(&selection->gestures.drag, curs, selection)) goto end; if (gesture3d(&selection->gestures.hover, curs, selection)) goto end; end: return tool->state; } static int gui(tool_t *tool) { int x, y, z, w, h, d; box_t *box = &goxel->selection; if (box_is_null(*box)) return 0; gui_text("Drag mode"); gui_combo("##drag_mode", &g_drag_mode, (const char*[]) {"Resize", "Move"}, 2); gui_group_begin(NULL); if (gui_action_button("reset_selection", "Reset", 1.0, "")) { gui_group_end(); return 0; } gui_action_button("fill_selection", "Fill", 1.0, ""); gui_action_button("layer_clear", "Clear", 1.0, "pp", goxel->image->active_layer, box); gui_action_button("cut_as_new_layer", "Cut as new layer", 1.0, ""); gui_group_end(); w = round(box->w.x * 2); h = round(box->h.y * 2); d = round(box->d.z * 2); x = round(box->p.x - box->w.x); y = round(box->p.y - box->h.y); z = round(box->p.z - box->d.z); gui_group_begin("Origin"); gui_input_int("x", &x, 0, 0); gui_input_int("y", &y, 0, 0); gui_input_int("z", &z, 0, 0); gui_group_end(); gui_group_begin("Size"); gui_input_int("w", &w, 1, 2048); gui_input_int("h", &h, 1, 2048); gui_input_int("d", &d, 1, 2048); gui_group_end(); *box = bbox_from_extents( vec3(x + w / 2., y + h / 2., z + d / 2.), w / 2., h / 2., d / 2.); return 0; } TOOL_REGISTER(TOOL_SELECTION, selection, tool_selection_t, .iter_fn = iter, .gui_fn = gui, .shortcut = "R", ) goxel-0.7.2/src/tools/shape.c000066400000000000000000000133031317651647700160520ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2017 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" typedef struct { tool_t tool; vec3_t start_pos; mesh_t *mesh_orig; bool adjust; struct { gesture3d_t drag; gesture3d_t hover; gesture3d_t adjust; } gestures; } tool_shape_t; static box_t get_box(const vec3_t *p0, const vec3_t *p1, const vec3_t *n, float r, const plane_t *plane) { mat4_t rot; box_t box; if (p1 == NULL) { box = bbox_from_extents(*p0, r, r, r); box = box_swap_axis(box, 2, 0, 1); return box; } if (r == 0) { box = bbox_grow(bbox_from_points(*p0, *p1), 0.5, 0.5, 0.5); // Apply the plane rotation. rot = plane->mat; rot.vecs[3] = vec4(0, 0, 0, 1); mat4_imul(&box.mat, rot); return box; } // Create a box for a line: int i; const vec3_t AXES[] = {vec3(1, 0, 0), vec3(0, 1, 0), vec3(0, 0, 1)}; box.mat = mat4_identity; box.p = vec3_mix(*p0, *p1, 0.5); box.d = vec3_sub(*p1, box.p); for (i = 0; i < 3; i++) { box.w = vec3_cross(box.d, AXES[i]); if (vec3_norm2(box.w) > 0) break; } if (i == 3) return box; box.w = vec3_mul(vec3_normalized(box.w), r); box.h = vec3_mul(vec3_normalized(vec3_cross(box.d, box.w)), r); return box; } static int on_hover(gesture3d_t *gest, void *user) { box_t box; cursor_t *curs = gest->cursor; uint8_t box_color[4] = {255, 255, 0, 255}; goxel_set_help_text(goxel, "Click and drag to draw."); box = get_box(&curs->pos, &curs->pos, &curs->normal, 0, &goxel->plane); render_box(&goxel->rend, &box, box_color, EFFECT_WIREFRAME); return 0; } static int on_drag(gesture3d_t *gest, void *user) { tool_shape_t *shape = user; mesh_t *mesh = goxel->image->active_layer->mesh; box_t box; cursor_t *curs = gest->cursor; if (shape->adjust) return GESTURE_FAILED; if (gest->state == GESTURE_BEGIN) { mesh_set(shape->mesh_orig, mesh); shape->start_pos = curs->pos; image_history_push(goxel->image); } goxel_set_help_text(goxel, "Drag."); box = get_box(&shape->start_pos, &curs->pos, &curs->normal, 0, &goxel->plane); mesh_set(mesh, shape->mesh_orig); mesh_op(mesh, &goxel->painter, &box); goxel_update_meshes(goxel, MESH_RENDER); if (gest->state == GESTURE_END) { goxel_update_meshes(goxel, -1); shape->adjust = goxel->tool_shape_two_steps; } return 0; } static int on_adjust(gesture3d_t *gest, void *user) { tool_shape_t *shape = user; cursor_t *curs = gest->cursor; vec3_t pos; box_t box; mesh_t *mesh = goxel->image->active_layer->mesh; goxel_set_help_text(goxel, "Adjust height."); if (gest->state == GESTURE_BEGIN) { goxel->tool_plane = plane_from_normal(curs->pos, goxel->plane.u); } pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(curs->pos, goxel->tool_plane.p), goxel->plane.n)); pos.x = round(pos.x - 0.5) + 0.5; pos.y = round(pos.y - 0.5) + 0.5; pos.z = round(pos.z - 0.5) + 0.5; box = get_box(&shape->start_pos, &pos, &curs->normal, 0, &goxel->plane); mesh_set(mesh, shape->mesh_orig); mesh_op(mesh, &goxel->painter, &box); goxel_update_meshes(goxel, MESH_RENDER); if (gest->state == GESTURE_END) { goxel->tool_plane = plane_null; mesh_set(shape->mesh_orig, mesh); shape->adjust = false; goxel_update_meshes(goxel, -1); } return 0; } static int iter(tool_t *tool, const vec4_t *view) { tool_shape_t *shape = (tool_shape_t*)tool; cursor_t *curs = &goxel->cursor; curs->snap_offset = (goxel->painter.mode == MODE_OVER) ? 0.5 : -0.5; if (!shape->mesh_orig) shape->mesh_orig = mesh_copy(goxel->image->active_layer->mesh); if (!shape->gestures.drag.type) { shape->gestures.drag = (gesture3d_t) { .type = GESTURE_DRAG, .callback = on_drag, }; shape->gestures.hover = (gesture3d_t) { .type = GESTURE_HOVER, .callback = on_hover, }; shape->gestures.adjust = (gesture3d_t) { .type = GESTURE_HOVER, .callback = on_adjust, }; } gesture3d(&shape->gestures.drag, curs, shape); if (!shape->adjust) gesture3d(&shape->gestures.hover, curs, shape); else gesture3d(&shape->gestures.adjust, curs, shape); return tool->state; } static int gui(tool_t *tool) { tool_gui_smoothness(); gui_checkbox("Two steps", &goxel->tool_shape_two_steps, "Second click set the height"); tool_gui_snap(); tool_gui_mode(); tool_gui_shape(); tool_gui_color(); tool_gui_symmetry(); return 0; } TOOL_REGISTER(TOOL_SHAPE, shape, tool_shape_t, .iter_fn = iter, .gui_fn = gui, .flags = TOOL_REQUIRE_CAN_EDIT, .shortcut = "S", ) goxel-0.7.2/src/utils.c000066400000000000000000000315571317651647700147650ustar00rootroot00000000000000/* Goxel 3D voxels editor * * copyright (c) 2015 Guillaume Chereau * * Goxel is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * Goxel is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * You should have received a copy of the GNU General Public License along with * goxel. If not, see . */ #include "goxel.h" #include #include #include #include #include #include // Prevent warnings in stb code. #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wmaybe-uninitialized" #ifdef WIN32 #pragma GCC diagnostic ignored "-Wmisleading-indentation" #endif #endif #define STB_IMAGE_WRITE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define STBI_ONLY_PNG #define STBI_ONLY_JPEG #define STBI_ONLY_BMP #include "stb_image.h" #include "stb_image_write.h" #if DEFINED(HAVE_LIBPNG) #include #endif #ifdef __GNUC__ #pragma GCC diagnostic pop #endif #ifndef LOG_TIME # define LOG_TIME 1 #endif static double get_log_time() { static double origin = 0; double time; time = sys_get_time(); if (!origin) origin = time; return time - origin; } void dolog(int level, const char *msg, const char *func, const char *file, int line, ...) { const bool use_colors = !DEFINED(__APPLE__); char *msg_formatted, *full_msg; const char *format; char time_str[32] = ""; va_list args; va_start(args, line); vasprintf(&msg_formatted, msg, args); va_end(args); if (use_colors && level >= GOX_LOG_WARN) { format = "\e[33;31m%s%-60s\e[m %s (%s:%d)"; } else { format = "%s%-60s %s (%s:%d)"; } if (DEFINED(LOG_TIME)) sprintf(time_str, "%.3f: ", get_log_time()); file = file + max(0, (int)strlen(file) - 20); // Truncate file path. asprintf(&full_msg, format, time_str, msg_formatted, func, file, line); sys_log(full_msg); free(msg_formatted); free(full_msg); } static const char* get_gl_error_text(int code) { switch (code) { case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; default: return "undefined error"; } } int check_gl_errors(const char *file, int line) { int errors = 0; while (true) { GLenum x = glGetError(); if (x == GL_NO_ERROR) return errors; LOG_E("%s:%d: OpenGL error: %d (%s)\n", file, line, x, get_gl_error_text(x)); errors++; } } static void parse_gl_extensions(bool extensions[GOX_GL_EXTENSIONS_COUNT]) { static const char *NAMES[] = { [GOX_GL_QCOM_tiled_rendering] = "GL_QCOM_tiled_rendering", [GOX_GL_OES_packed_depth_stencil] = "GL_OES_packed_depth_stencil", [GOX_GL_EXT_discard_framebuffer] = "GL_EXT_discard_framebuffer", }; _Static_assert(ARRAY_SIZE(NAMES) == GOX_GL_EXTENSIONS_COUNT, ""); char *str, *token, *tmp = NULL; const int nb = GOX_GL_EXTENSIONS_COUNT; int i; str = strdup((const char*)glGetString(GL_EXTENSIONS)); for ( token = strtok_r(str, " ", &tmp); token; token = strtok_r(NULL, " ", &tmp)) { for (i = 0; i < nb; i++) { if (strcmp(token, NAMES[i]) == 0) { extensions[i] = true; break; } } } for (i = 0; i < nb; i++) LOG_D("GL extension %s: %d", NAMES[i], extensions[i]); free(str); } bool _has_gl_extension(int extension) { static bool *extensions = NULL; assert(extension < GOX_GL_EXTENSIONS_COUNT); if (!extensions) { extensions = calloc(GOX_GL_EXTENSIONS_COUNT, sizeof(*extensions)); parse_gl_extensions(extensions); } return extensions[extension]; } static int compile_shader(int shader, const char *code, const char *include) { int status, len; char *log; #ifndef GLES2 const char *pre = "#define highp\n#define mediump\n#define lowp\n"; #else const char *pre = ""; #endif const char *sources[] = {pre, include, code}; glShaderSource(shader, 3, (const char**)&sources, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status != GL_TRUE) { glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); log = malloc(len + 1); LOG_E("Compile shader error:"); glGetShaderInfoLog(shader, len, &len, log); LOG_E("%s", log); free(log); assert(false); } return 0; } int create_program(const char *vertex_shader_code, const char *fragment_shader_code, const char *include) { int vertex_shader = glCreateShader(GL_VERTEX_SHADER); include = include ? : ""; assert(vertex_shader); if (compile_shader(vertex_shader, vertex_shader_code, include)) return 0; int fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); assert(fragment_shader); if (compile_shader(fragment_shader, fragment_shader_code, include)) return 0; int prog = glCreateProgram(); glAttachShader(prog, vertex_shader); glAttachShader(prog, fragment_shader); glLinkProgram(prog); int status; glGetProgramiv(prog, GL_LINK_STATUS, &status); if (status != GL_TRUE) { LOG_E("Link Error"); int len; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &len); char log[len]; glGetProgramInfoLog(prog, len, &len, log); LOG_E("%s", log); return 0; } return prog; } void delete_program(int prog) { int i; GLuint shaders[2]; GLint count; if (DEBUG) { GL(glGetProgramiv(prog, GL_ATTACHED_SHADERS, &count)); assert(count == 2); } GL(glGetAttachedShaders(prog, 2, NULL, shaders)); for (i = 0; i < 2; i++) GL(glDeleteShader(shaders[i])); GL(glDeleteProgram(prog)); } double get_unix_time(void) { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec + tv.tv_usec / 1000.0 / 1000.0; } char *read_file(const char *path, int *size) { FILE *file; char *ret = NULL; long read_size __attribute__((unused)); int size_default; size = size ?: &size_default; // Allow to pass NULL as size; file = fopen(path, "rb"); if (!file) return NULL; fseek(file, 0, SEEK_END); *size = (int)ftell(file); fseek(file, 0, SEEK_SET); ret = malloc(*size + 1); read_size = fread(ret, *size, 1, file); assert(read_size == 1 || *size == 0); ret[*size] = '\0'; fclose(file); return ret; } uint8_t *img_read_from_mem(const char *data, int size, int *w, int *h, int *bpp) { assert(*bpp >= 0 && *bpp <= 4); return stbi_load_from_memory((uint8_t*)data, size, w, h, bpp, *bpp); } uint8_t *img_read(const char *path, int *width, int *height, int *bpp) { int size; char *data; bool need_to_free = false; uint8_t *img; if (str_startswith(path, "asset://")) { data = (char*)assets_get(path, &size); } else { data = read_file(path, &size); need_to_free = true; } if (!data) LOG_E("Cannot open image %s", path); assert(data); img = img_read_from_mem(data, size, width, height, bpp); if (need_to_free) free(data); return img; } #if !DEFINED(HAVE_LIBPNG) void img_write(const uint8_t *img, int w, int h, int bpp, const char *path) { stbi_write_png(path, w, h, bpp, img, 0); } #else void img_write(const uint8_t *img, int w, int h, int bpp, const char *path) { int i; FILE *fp; png_structp png_ptr; png_infop info_ptr; fp = fopen(path, "wb"); if (!fp) { LOG_E("Cannot open %s", path); return; } png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); info_ptr = png_create_info_struct(png_ptr); if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); return; } png_init_io(png_ptr, fp); png_set_IHDR(png_ptr, info_ptr, w, h, 8, bpp == 3 ? PNG_COLOR_TYPE_RGB : PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_write_info(png_ptr, info_ptr); for (i = 0; i < h; i++) png_write_row(png_ptr, (png_bytep)(img + i * w * bpp)); png_write_end(png_ptr, info_ptr); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); } #endif uint8_t *img_write_to_mem(const uint8_t *img, int w, int h, int bpp, int *size) { return stbi_write_png_to_mem((void*)img, 0, w, h, bpp, size); } bool str_endswith(const char *str, const char *end) { if (!str || !end) return false; if (strlen(str) < strlen(end)) return false; const char *start = str + strlen(str) - strlen(end); return strcmp(start, end) == 0; } bool str_startswith(const char *s1, const char *s2) { if (!s1 || !s2) return false; if (strlen(s1) < strlen(s2)) return false; return strncmp(s1, s2, strlen(s2)) == 0; } int list_dir(const char *url, int flags, void *user, int (*f)(int i, const char *path, void *user)) { DIR *dir; struct dirent *dirent; char *path; int i = 0; dir = opendir(url); while ((dirent = readdir(dir))) { if (dirent->d_name[0] == '.') continue; asprintf(&path, "%s/%s", url, dirent->d_name); if (f(i, path, user) != 0) i++; free(path); } closedir(dir); return i; } void img_downsample(const uint8_t *img, int w, int h, int bpp, uint8_t *out) { #define IX(x, y, k) ((((size_t)y) * w + (x)) * bpp + (k)) int i, j, k; assert(w % 2 == 0 && h % 2 == 0); for (i = 0; i < h; i += 2) for (j = 0; j < w; j += 2) for (k = 0; k < bpp; k++) { out[(i * w / 4 + j / 2) * bpp + k] = ( img[IX(j + 0, i + 0, k)] + img[IX(j + 0, i + 1, k)] + img[IX(j + 1, i + 0, k)] + img[IX(j + 1, i + 1, k)]) / 4; } #undef IX } // Like gluUnproject. vec3_t unproject(const vec3_t *win, const mat4_t *model, const mat4_t *proj, const vec4_t *view) { mat4_t inv; vec4_t p; inv = mat4_inverted(mat4_mul(*proj, *model)); p = vec4((win->x - view->v[0]) / view->v[2] * 2 - 1, (win->y - view->v[1]) / view->v[3] * 2 - 1, 2 * win->z - 1, 1); p = mat4_mul_vec(inv, p); if (p.w != 0) vec3_imul(&(p.xyz), 1 / p.w); return p.xyz; } int unix_to_dtf(double t, int *iy, int *im, int *id, int *h, int *m, int *s) { time_t time = (int)t; struct tm *tm; tm = localtime(&time); if (!tm) return -1; *iy = tm->tm_year + 1900; *im = tm->tm_mon + 1; *id = tm->tm_mday; *h = tm->tm_hour; *m = tm->tm_min; *s = tm->tm_sec; return 0; } // From blender source code. int utf_16_to_8(const wchar_t *in16, char *out8, size_t size8) { char *out8end = out8 + size8; wchar_t u = 0; int err = 0; if (!size8 || !in16 || !out8) return -1; out8end--; for (; out8 < out8end && (u = *in16); in16++, out8++) { if (u < 0x0080) { *out8 = u; } else if (u < 0x0800) { if (out8 + 1 >= out8end) break; *out8++ = (0x3 << 6) | (0x1F & (u >> 6)); *out8 = (0x1 << 7) | (0x3F & (u)); } else if (u < 0xD800 || u >= 0xE000) { if (out8 + 2 >= out8end) break; *out8++ = (0x7 << 5) | (0xF & (u >> 12)); *out8++ = (0x1 << 7) | (0x3F & (u >> 6)); *out8 = (0x1 << 7) | (0x3F & (u)); } else if (u < 0xDC00) { wchar_t u2 = *++in16; if (!u2) break; if (u2 >= 0xDC00 && u2 < 0xE000) { if (out8 + 3 >= out8end) break; else { unsigned int uc = 0x10000 + (u2 - 0xDC00) + ((u - 0xD800) << 10); *out8++ = (0xF << 4) | (0x7 & (uc >> 18)); *out8++ = (0x1 << 7) | (0x3F & (uc >> 12)); *out8++ = (0x1 << 7) | (0x3F & (uc >> 6)); *out8 = (0x1 << 7) | (0x3F & (uc)); } } else { out8--; err = -1; } } else if (u < 0xE000) { out8--; err = -1; } } *out8 = *out8end = 0; if (*in16) err = -1; return err; } goxel-0.7.2/src/vec.c000066400000000000000000000055731317651647700144010ustar00rootroot00000000000000#include "vec.h" #include static const int EUL_ORDERS[][4] = { // i, j, k, n {0, 1, 2, 0}, // XYZ {0, 2, 1, 1}, // XZY {1, 0, 2, 1}, // YXZ {1, 2, 0, 0}, // YZX {2, 0, 1, 0}, // ZXY {2, 1, 0, 1} // ZYX }; void mat3_normalize_(mat3_t *m) { int i; for (i = 0; i < 3; i++) vec3_normalize(&m->vecs[i]); } static void mat3_to_eul2_(const mat3_t *m, int order, vec3_t *e1, vec3_t *e2) { const int *r = EUL_ORDERS[order]; int i = r[0], j = r[1], k = r[2]; int parity = r[3]; real_t cy = hypot(m->v2[i][i], m->v2[i][j]); if (cy > 16.0f * FLT_EPSILON) { e1->v[i] = atan2(m->v2[j][k], m->v2[k][k]); e1->v[j] = atan2(-m->v2[i][k], cy); e1->v[k] = atan2(m->v2[i][j], m->v2[i][i]); e2->v[i] = atan2(-m->v2[j][k], -m->v2[k][k]); e2->v[j] = atan2(-m->v2[i][k], -cy); e2->v[k] = atan2(-m->v2[i][j], -m->v2[i][i]); } else { e1->v[i] = atan2(-m->v2[k][j], m->v2[j][j]); e1->v[j] = atan2(-m->v2[i][k], cy); e1->v[k] = 0.0; *e2 = *e1; } if (parity) { vec3_imul(e1, -1); vec3_imul(e2, -1); } } void mat3_to_eul_(const mat3_t *m, int order, vec3_t *e) { vec3_t e1, e2; mat3_t n = *m; mat3_normalize_(&n); mat3_to_eul2_(&n, order, &e1, &e2); // Pick best. if ( fabs(e1.x) + fabs(e1.y) + fabs(e1.y) > fabs(e2.x) + fabs(e2.y) + fabs(e2.z)) { *e = e1; } else { *e = e2; } } void quat_to_mat3_(const quat_t *q, mat3_t *m) { real_t q0, q1, q2, q3, qda, qdb, qdc, qaa, qab, qac, qbb, qbc, qcc; q0 = M_SQRT2 * q->w; q1 = M_SQRT2 * q->x; q2 = M_SQRT2 * q->y; q3 = M_SQRT2 * q->z; qda = q0 * q1; qdb = q0 * q2; qdc = q0 * q3; qaa = q1 * q1; qab = q1 * q2; qac = q1 * q3; qbb = q2 * q2; qbc = q2 * q3; qcc = q3 * q3; m->v2[0][0] = (1.0 - qbb - qcc); m->v2[0][1] = (qdc + qab); m->v2[0][2] = (-qdb + qac); m->v2[1][0] = (-qdc + qab); m->v2[1][1] = (1.0 - qaa - qcc); m->v2[1][2] = (qda + qbc); m->v2[2][0] = (qdb + qac); m->v2[2][1] = (-qda + qbc); m->v2[2][2] = (1.0 - qaa - qbb); } void eul_to_quat_(const vec3_t *e, int order, quat_t *q) { const int *r = EUL_ORDERS[order]; int i = r[0], j = r[1], k = r[2]; int parity = r[3]; double a[3]; double ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss; ti = e->v[i] * 0.5f; tj = e->v[j] * (parity ? -0.5f : 0.5f); th = e->v[k] * 0.5f; ci = cos(ti); cj = cos(tj); ch = cos(th); si = sin(ti); sj = sin(tj); sh = sin(th); cc = ci * ch; cs = ci * sh; sc = si * ch; ss = si * sh; a[i] = cj * sc - sj * cs; a[j] = cj * ss + sj * cc; a[k] = cj * cs - sj * sc; q->w = cj * cc + sj * ss; q->x = a[0]; q->y = a[1]; q->z = a[2]; if (parity) q->v[j + 1] = -q->v[j + 1]; } goxel-0.7.2/src/vec.h000066400000000000000000000401151317651647700143750ustar00rootroot00000000000000/* Copyright (c) 2016 Guillaume Chereau * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VEC_H_ #define VEC_H_ #include #include typedef float real_t; typedef union { struct { real_t x; real_t y; }; real_t v[2]; } vec2_t; typedef union { struct { real_t x; real_t y; real_t z; }; struct { real_t r; real_t g; real_t b; }; vec2_t xy; real_t v[3]; } vec3_t; typedef union { struct { real_t x; real_t y; real_t z; real_t w; }; struct { real_t r; real_t g; real_t b; real_t a; }; struct { vec2_t xy; vec2_t zw; }; vec3_t xyz; vec3_t rgb; real_t v[4]; } vec4_t; typedef union { real_t v[9]; real_t v2[3][3]; vec3_t vecs[3]; } mat3_t; typedef union { real_t v[16]; vec4_t vecs[4]; } mat4_t; typedef union { struct { real_t w, x, y, z; }; struct { real_t a; vec3_t vec; }; real_t v[4]; } quat_t; enum { EULER_ORDER_DEFAULT = 0, // XYZ. EULER_ORDER_XYZ = 0, EULER_ORDER_XZY, EULER_ORDER_YXZ, EULER_ORDER_YZX, EULER_ORDER_ZXY, EULER_ORDER_ZYX }; #define VEC2(x, y) {{x, y}} #define VEC3(x, y, z) {{x, y, z}} #define VEC4(x, y, z, d) {{x, y, z, d}} #define VEC3_SPLIT(v) (v).x, (v).y, (v).z #define VEC4_SPLIT(v) (v).x, (v).y, (v).z, (v).w #define MAT(...) {{__VA_ARGS__}} #define QUAT(...) ((quat_t){{__VA_ARGS__}}) #define DECL static inline static const vec3_t vec3_zero = VEC3(0, 0, 0); static const vec4_t vec4_zero = VEC4(0, 0, 0, 0); static const mat4_t mat4_identity = MAT(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); static const mat4_t mat4_zero = MAT(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); static const quat_t quat_identity = {{1, 0, 0, 0}}; DECL vec2_t vec2(real_t x, real_t y) { return (vec2_t)VEC2(x, y); } DECL vec3_t vec3(real_t x, real_t y, real_t z) { return (vec3_t)VEC3(x, y, z); } DECL vec4_t vec4(real_t x, real_t y, real_t z, real_t w) { return (vec4_t)VEC4(x, y, z, w); } DECL bool vec2_equal(vec2_t a, vec2_t b) { return a.x == b.x && a.y == b.y; } DECL bool vec3_equal(vec3_t a, vec3_t b) { return a.x == b.x && a.y == b.y && a.z == b.z; } DECL vec3_t vec3_add(vec3_t a, vec3_t b) { return vec3(a.x + b.x, a.y + b.y, a.z + b.z); } DECL vec3_t vec3_addk(vec3_t a, vec3_t b, real_t k) { return vec3(a.x + b.x * k, a.y + b.y * k, a.z + b.z * k); } DECL void vec3_iaddk(vec3_t *a, vec3_t b, real_t k) { *a = vec3_addk(*a, b, k); } DECL void vec3_iadd(vec3_t *a, vec3_t b) { *a = vec3_add(*a, b); } DECL vec2_t vec2_sub(vec2_t a, vec2_t b) { return vec2(a.x - b.x, a.y - b.y); } DECL vec3_t vec3_sub(vec3_t a, vec3_t b) { return vec3(a.x - b.x, a.y - b.y, a.z - b.z); } DECL void vec3_isub(vec3_t *a, vec3_t b) { *a = vec3_sub(*a, b); } DECL vec2_t vec2_mul(vec2_t a, real_t k) { return vec2(a.x * k, a.y * k); } DECL vec3_t vec3_mul(vec3_t a, real_t k) { return vec3(a.x * k, a.y * k, a.z * k); } DECL void vec3_imul(vec3_t *a, real_t k) { *a = vec3_mul(*a, k); } DECL vec3_t vec3_neg(vec3_t a) { return vec3_mul(a, -1); } DECL real_t vec2_dot(vec2_t a, vec2_t b) { return a.x * b.x + a.y * b.y; } DECL real_t vec3_dot(vec3_t a, vec3_t b) { return a.x * b.x + a.y * b.y + a.z * b.z; } DECL real_t vec2_norm2(vec2_t a) { return vec2_dot(a, a); } DECL real_t vec3_norm2(vec3_t a) { return vec3_dot(a, a); } DECL real_t vec2_norm(vec2_t a) { return sqrt(vec2_norm2(a)); } DECL vec2_t vec2_normalized(vec2_t a) { return vec2_mul(a, 1 / vec2_norm(a)); } DECL real_t vec3_norm(vec3_t a) { return sqrt(vec3_norm2(a)); } DECL vec3_t vec3_normalized(vec3_t a) { return vec3_mul(a, 1 / vec3_norm(a)); } DECL void vec3_normalize(vec3_t *a) { *a = vec3_normalized(*a); } DECL real_t vec2_dist2(vec2_t a, vec2_t b) { return vec2_norm2(vec2_sub(a, b)); } DECL real_t vec2_dist(vec2_t a, vec2_t b) { return sqrt(vec2_dist2(a, b)); } DECL real_t vec3_dist2(vec3_t a, vec3_t b) { return vec3_norm2(vec3_sub(a, b)); } DECL real_t vec3_dist(vec3_t a, vec3_t b) { return sqrt(vec3_dist2(a, b)); } DECL vec2_t vec2_mix(vec2_t a, vec2_t b, real_t t) { return vec2(a.x * (1 - t) + b.x * t, a.y * (1 - t) + b.y * t); } DECL vec3_t vec3_mix(vec3_t a, vec3_t b, real_t t) { return vec3(a.x * (1 - t) + b.x * t, a.y * (1 - t) + b.y * t, a.z * (1 - t) + b.z * t); } DECL vec3_t vec3_lerp(vec3_t a, vec3_t b, real_t t) { return vec3_mix(a, b, t); } DECL vec3_t vec3_lerp_const(vec3_t a, vec3_t b, real_t d) { real_t d2 = vec3_dist2(a, b); if (d2 < d * d) return b; return vec3_addk(a, vec3_normalized(vec3_sub(b, a)), d); } DECL bool vec3_ilerp_const(vec3_t *a, vec3_t b, real_t d) { *a = vec3_lerp_const(*a, b, d); return vec3_equal(*a, b); } DECL vec3_t vec3_project(vec3_t a, vec3_t b) { return vec3_mul(b, vec3_dot(a, b) / vec3_dot(b, b)); } DECL real_t vec2_cross(vec2_t a, vec2_t b) { return a.x * b.y - a.y * b.x; } DECL vec3_t vec3_cross(vec3_t a, vec3_t b) { return vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } DECL mat4_t mat4(real_t x1, real_t x2, real_t x3, real_t x4, real_t y1, real_t y2, real_t y3, real_t y4, real_t z1, real_t z2, real_t z3, real_t z4, real_t w1, real_t w2, real_t w3, real_t w4) { return (mat4_t)MAT(x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4, w1, w2, w3, w4); } DECL vec4_t mat4_mul_vec(mat4_t m, vec4_t v) { vec4_t ret = vec4_zero; int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { ret.v[i] += m.v[j * 4 + i] * v.v[j]; } } return ret; } DECL vec3_t mat4_mul_vec3(mat4_t m, vec3_t v) { vec4_t v4 = vec4(v.x, v.y, v.z, 1); return mat4_mul_vec(m, v4).xyz; } DECL mat4_t mat4_translate(mat4_t m, real_t x, real_t y, real_t z) { #define M(row,col) m.v[(row) * 4 + (col)] int i; for (i = 0; i < 4; i++) { M(4 - 1, i) += M(0, i) * x + M(1, i) * y + M(2, i) * z; } #undef M return m; } DECL void mat4_itranslate(mat4_t *m, real_t x, real_t y, real_t z) { *m = mat4_translate(*m, x, y, z); } DECL mat4_t mat4_scale(mat4_t m, real_t x, real_t y, real_t z) { int i; for (i = 0; i < 4; i++) { m.v[i] *= x; m.v[i + 4] *= y; m.v[i + 2 * 4] *= z; } return m; } DECL void mat4_iscale(mat4_t *m, real_t x, real_t y, real_t z) { *m = mat4_scale(*m, x, y, z); } DECL bool mat4_invert(mat4_t *mat) { real_t det; int i; const real_t *m = mat->v; real_t inv[16]; #define M(i, j, k) m[i] * m[j] * m[k] inv[0] = M(5, 10, 15) - M(5, 11, 14) - M(9, 6, 15) + M(9, 7, 14) + M(13, 6, 11) - M(13, 7, 10); inv[4] = -M(4, 10, 15) + M( 4, 11, 14) + M( 8, 6, 15) - M(8, 7, 14) - M(12, 6, 11) + M(12, 7, 10); inv[8] = M(4, 9, 15) - M( 4, 11, 13) - M(8, 5, 15) + M(8, 7, 13) + M(12, 5, 11) - M(12, 7, 9); inv[12] = -M(4, 9, 14) + M(4, 10, 13) + M(8, 5, 14) - M(8, 6, 13) - M(12, 5, 10) + M(12, 6, 9); inv[1] = -M(1, 10, 15) + M(1, 11, 14) + M(9, 2, 15) - M(9, 3, 14) - M(13, 2, 11) + M(13, 3, 10); inv[5] = M(0, 10, 15) - M(0, 11, 14) - M(8, 2, 15) + M(8, 3, 14) + M(12, 2, 11) - M(12, 3, 10); inv[9] = -M(0, 9, 15) + M(0, 11, 13) + M(8, 1, 15) - M(8, 3, 13) - M(12, 1, 11) + M(12, 3, 9); inv[13] = M(0, 9, 14) - M(0, 10, 13) - M(8, 1, 14) + M(8, 2, 13) + M(12, 1, 10) - M(12, 2, 9); inv[2] = M(1, 6, 15) - M(1, 7, 14) - M(5, 2, 15) + M(5, 3, 14) + M(13, 2, 7) - M(13, 3, 6); inv[6] = -M(0, 6, 15) + M(0, 7, 14) + M(4, 2, 15) - M(4, 3, 14) - M(12, 2, 7) + M(12, 3, 6); inv[10] = M(0, 5, 15) - M(0, 7, 13) - M(4, 1, 15) + M(4, 3, 13) + M(12, 1, 7) - M(12, 3, 5); inv[14] = -M(0, 5, 14) + M(0, 6, 13) + M(4, 1, 14) - M(4, 2, 13) - M(12, 1, 6) + M(12, 2, 5); inv[3] = -M(1, 6, 11) + M(1, 7, 10) + M(5, 2, 11) - M(5, 3, 10) - M(9, 2, 7) + M(9, 3, 6); inv[7] = M(0, 6, 11) - M(0, 7, 10) - M(4, 2, 11) + M(4, 3, 10) + M(8, 2, 7) - M(8, 3, 6); inv[11] = -M(0, 5, 11) + M(0, 7, 9) + M(4, 1, 11) - M(4, 3, 9) - M(8, 1, 7) + M(8, 3, 5); inv[15] = M(0, 5, 10) - M(0, 6, 9) - M(4, 1, 10) + M(4, 2, 9) + M(8, 1, 6) - M(8, 2, 5); #undef M det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; if (det == 0) { return false; } det = 1.0 / det; for (i = 0; i < 16; i++) mat->v[i] = inv[i] * det; return true; } DECL mat4_t mat4_inverted(mat4_t mat) { mat4_t ret = mat; if (mat4_invert(&ret)) return ret; else return mat4_zero; } DECL void mat4_igrow(mat4_t *m, real_t x, real_t y, real_t z) { // XXX: need to optimize this. real_t sx, sy, sz; sx = vec3_norm(mat4_mul_vec(*m, vec4(1, 0, 0, 0)).xyz); sy = vec3_norm(mat4_mul_vec(*m, vec4(0, 1, 0, 0)).xyz); sz = vec3_norm(mat4_mul_vec(*m, vec4(0, 0, 1, 0)).xyz); sx = (2 * x + sx) / sx; sy = (2 * y + sy) / sy; sz = (2 * z + sz) / sz; mat4_iscale(m, sx, sy, sz); } DECL mat4_t mat4_mul(mat4_t a, mat4_t b) { int i, j, k; mat4_t ret = {}; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { ret.v[j * 4 + i] = 0.0; for (k = 0; k < 4; ++k) { ret.v[j * 4 + i] += a.v[k * 4 + i] * b.v[j * 4 + k]; } } } return ret; } DECL void mat4_imul(mat4_t *a, mat4_t b) { *a = mat4_mul(*a, b); } DECL mat4_t mat4_ortho(real_t left, real_t right, real_t bottom, real_t top, real_t nearval, real_t farval) { real_t tx = -(right + left) / (right - left); real_t ty = -(top + bottom) / (top - bottom); real_t tz = -(farval + nearval) / (farval - nearval); const mat4_t ret = mat4( 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, -2 / (farval - nearval), 0, tx, ty, tz, 1 ); return ret; } DECL mat4_t mat4_perspective(real_t fovy, real_t aspect, real_t nearval, real_t farval) { real_t radian = fovy * M_PI / 180; real_t f = 1. / tan(radian / 2.); const mat4_t ret = mat4( f / aspect, 0., 0., 0., 0., f, 0., 0., 0., 0., (farval + nearval) / (nearval - farval), -1, 0., 0., 2. * farval * nearval / (nearval - farval), 0. ); return ret; } DECL mat4_t mat4_transposed(mat4_t m) { int i, j; mat4_t ret = {}; for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) ret.v[i * 4 + j] = m.v[j * 4 + i]; return ret; } // Similar to gluLookAt DECL mat4_t mat4_lookat(vec3_t eye, vec3_t center, vec3_t up) { vec3_t f, s, u; mat4_t m = mat4_identity; f = vec3_normalized(vec3_sub(center, eye)); vec3_normalize(&up); s = vec3_cross(f, up); u = vec3_cross(vec3_normalized(s), f); m.vecs[0].xyz = s; m.vecs[1].xyz = u; m.vecs[2].xyz = vec3_neg(f); m = mat4_transposed(m); return mat4_translate(m, -eye.x, -eye.y, -eye.z); } DECL quat_t quat_from_axis(real_t a, real_t x, real_t y, real_t z); DECL mat4_t quat_to_mat4(quat_t q); DECL mat3_t quat_to_mat3(quat_t q); DECL mat4_t mat4_rotate(mat4_t m, real_t a, real_t x, real_t y, real_t z) { if (a == 0.0) return m; mat4_t tmp = mat4_identity; real_t s = sin(a); real_t c = cos(a); #define M(row,col) tmp.v[col * 4 + row] if (x == 1.0 && y == 0.0 && z == 0.0) { M(1,1) = c; M(2,2) = c; M(1,2) = -s; M(2,1) = s; } else if (x == 0.0 && y == 1.0 && z == 0.0) { M(0, 0) = c; M(2, 2) = c; M(0, 2) = s; M(2, 0) = -s; } else if (x == 0.0 && y == 0.0 && z == 1.0) { M(0, 0) = c; M(1, 1) = c; M(0, 1) = -s; M(1, 0) = s; } else { quat_t quat = quat_from_axis(a, x, y, z); tmp = quat_to_mat4(quat); } #undef M return mat4_mul(m, tmp); } DECL void mat4_irotate(mat4_t *m, real_t a, real_t x, real_t y, real_t z) { *m = mat4_rotate(*m, a, x, y, z); } DECL quat_t quat(real_t w, real_t x, real_t y, real_t z) { return (quat_t){{w, x, y, z}}; } DECL quat_t quat_from_axis(real_t a, real_t x, real_t y, real_t z) { real_t sin_angle; vec3_t vn; a *= 0.5f; vn = vec3(x, y, z); vec3_normalize(&vn); sin_angle = sin(a); return quat(cos(a), vn.x * sin_angle, vn.y * sin_angle, vn.z * sin_angle); } DECL mat4_t quat_to_mat4(quat_t q) { real_t w, x, y, z; w = q.w; x = q.x; y = q.y; z = q.z; return mat4( 1-2*y*y-2*z*z, 2*x*y+2*z*w, 2*x*z-2*y*w, 0, 2*x*y-2*z*w, 1-2*x*x-2*z*z, 2*y*z+2*x*w, 0, 2*x*z+2*y*w, 2*y*z-2*x*w, 1-2*x*x-2*y*y, 0, 0, 0, 0, 1); } DECL quat_t quat_conjugate(quat_t q) { return quat(q.w, -q.x, -q.y, -q.z); } DECL quat_t quat_mul(quat_t a, quat_t b) { return quat(a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z, a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, a.w * b.y + a.y * b.w + a.z * b.x - a.x * b.z, a.w * b.z + a.z * b.w + a.x * b.y - a.y * b.x); } DECL void quat_imul(quat_t *a, quat_t b) { *a = quat_mul(*a, b); } DECL quat_t quat_rotate(quat_t q, real_t a, real_t x, real_t y, real_t z) { quat_t other = quat_from_axis(a, x, y, z); return quat_mul(q, other); } DECL void quat_irotate(quat_t *q, real_t a, real_t x, real_t y, real_t z) { *q = quat_rotate(*q, a, x, y, z); } DECL vec4_t quat_mul_vec4(quat_t q, vec4_t v) { mat4_t m = quat_to_mat4(q); return mat4_mul_vec(m, v); } DECL mat4_t mat4_mul_quat(mat4_t mat, quat_t q) { mat4_t qm = quat_to_mat4(q); return mat4_mul(mat, qm); } DECL void mat4_imul_quat(mat4_t *mat, quat_t q) { *mat = mat4_mul_quat(*mat, q); } void mat3_to_eul_(const mat3_t *m, int order, vec3_t *e); DECL vec3_t mat3_to_eul(mat3_t m, int order) { vec3_t e; mat3_to_eul_(&m, order, &e); return e; } void quat_to_mat3_(const quat_t *q, mat3_t *m); DECL mat3_t quat_to_mat3(quat_t q) { mat3_t m; quat_to_mat3_(&q, &m); return m; } DECL vec3_t quat_to_eul(quat_t q, int order) { mat3_t m; m = quat_to_mat3(q); return mat3_to_eul(m, order); } void eul_to_quat_(const vec3_t *e, int order, quat_t *q); DECL quat_t eul_to_quat(vec3_t e, int order) { quat_t q; eul_to_quat_(&e, order, &q); return q; } #endif // VEC_H_ goxel-0.7.2/svg/000077500000000000000000000000001317651647700134565ustar00rootroot00000000000000goxel-0.7.2/svg/add.svg000066400000000000000000000002101317651647700147200ustar00rootroot00000000000000goxel-0.7.2/svg/arrow_downward.svg000066400000000000000000000002211317651647700172310ustar00rootroot00000000000000goxel-0.7.2/svg/arrow_upward.svg000066400000000000000000000002231317651647700167100ustar00rootroot00000000000000goxel-0.7.2/svg/edit.svg000066400000000000000000000003721317651647700151260ustar00rootroot00000000000000goxel-0.7.2/svg/link.svg000066400000000000000000000004701317651647700151350ustar00rootroot00000000000000goxel-0.7.2/svg/mode_add.svg000066400000000000000000000060461317651647700157410ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/mode_paint.svg000066400000000000000000000060621317651647700163220ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/mode_sub.svg000066400000000000000000000046431317651647700160030ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/remove.svg000066400000000000000000000001661317651647700154770ustar00rootroot00000000000000goxel-0.7.2/svg/shape_cube.svg000066400000000000000000000042601317651647700162770ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/shape_cylinder.svg000066400000000000000000000060561317651647700171770ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/shape_sphere.svg000066400000000000000000000053551317651647700166550ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_brush.svg000066400000000000000000000052151317651647700163620ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_extrude.svg000066400000000000000000000105111317651647700167120ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_laser.svg000066400000000000000000000070071317651647700163460ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_move.svg000066400000000000000000000062701317651647700162070ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_pick_color.svg000066400000000000000000000055371317651647700173720ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_plane.svg000066400000000000000000000057251317651647700163440ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_procedural.svg000066400000000000000000000051001317651647700173700ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_selection.svg000066400000000000000000000227251317651647700172310ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/tool_shape.svg000066400000000000000000000116661317651647700163460ustar00rootroot00000000000000 image/svg+xmlgoxel-0.7.2/svg/visibility.svg000066400000000000000000000004661317651647700163740ustar00rootroot00000000000000goxel-0.7.2/svg/visibility_off.svg000066400000000000000000000011361317651647700172210ustar00rootroot00000000000000goxel-0.7.2/tools/000077500000000000000000000000001317651647700140175ustar00rootroot00000000000000goxel-0.7.2/tools/create_assets.py000077500000000000000000000062541317651647700172300ustar00rootroot00000000000000#!/usr/bin/python # Goxel 3D voxels editor # # copyright (c) 2016 Guillaume Chereau # # Goxel is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # Goxel is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS # FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # goxel. If not, see . # Read all the files in 'data', and create assets.inl with all the data. For # text file, we try to keep the data as a string, for binary files we store it # into a uint8_t array. from collections import namedtuple import os TYPES = { "png": { "text": False, }, "goxcf": { "text": True, }, "gpl": { "text": True, }, "pov": { "text": True, }, "ttf": { "text": False }, "wav": { "text": False }, "ini": { "text": True }, } File = namedtuple('File', 'path name data size') out = open("src/assets.inl", "w") print >>out, "// This file is auto generated from tools/create_assets.py\n" def list_files(): ret = [] for root, dirs, files in os.walk("data"): for f in files: if any(f.endswith('.' + x) for x in TYPES): ret.append(os.path.join(root, f)) return sorted(ret, key=lambda x: x.upper()) TEMPLATE = ("static const uint8_t DATA_{name}[{size}]\n" " __attribute__((aligned(4))) =\n" "{data};\n") def encode_str(data): ret = ' "' for c in data: if c == '\n': ret += '\\n"\n "' continue if c == '"': c = '\\"' ret += c ret += '"' return ret #return "\n".join(' "{}\\n"'.format(line) for line in data.split("\n")) def encode_bin(data): ret = "{\n" line = "" for i, c in enumerate(data): line += "{},".format(ord(c)) if len(line) >= 70 or i == len(data) - 1: ret += " " + line + "\n" line = "" ret += "}" return ret; def create_file(f): data = open(f).read() size = len(data) name = f.replace('/', '_').replace('.', '_').replace('-', '_') ext = f.split(".")[-1] if TYPES[ext]['text']: size += 1 # So that we NULL terminate the string. data = encode_str(data) else: data = encode_bin(data) return File(f, name, data, size) files = [] for f in list_files(): files.append(create_file(f)) for f in files: print >>out, TEMPLATE.format(**f._asdict()) print >>out, "\n\n" print >>out, "static asset_t ASSETS[] = {\n" for f in files: print >>out, (' {{\n' ' .path = "{path}",\n' ' .data = DATA_{name},\n' ' .size = {size},\n' ' }},\n').format(**f._asdict()) print >>out, ' {0}\n' print >>out, "};\n" goxel-0.7.2/tools/create_font.py000077500000000000000000000013231317651647700166640ustar00rootroot00000000000000#!/usr/bin/python #encoding: utf-8 # Generate a small font file by removing all unwanted characters from a base # font. import fontforge import unicodedata PATH = "/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf" CHARS = (u"abcdefghijklmnopqrstuvwxyz" u"ABCDEFGHIJKLMNOPQRSTUVWXYZ" u"0123456789" u" ?!\"#$%&'()*+,-./°¯[]^:<>{}@_=±" u"◀▶▲▼▴▾●©" ) font = fontforge.open(PATH) for g in font: u = font[g].unicode if u == -1: continue u = unichr(u) if u not in CHARS: continue font.selection[ord(u)] = True font.selection.invert() for i in font.selection.byGlyphs: font.removeGlyph(i) font.generate("data/fonts/DejaVuSans-light.ttf") goxel-0.7.2/tools/create_icons.py000077500000000000000000000031421317651647700170320ustar00rootroot00000000000000#!/usr/bin/python # Create the icon atlas image from all the icons svg files import PIL.Image from shutil import copyfile import os import subprocess import re SRC = [ 'tool_brush.svg', 'tool_shape.svg', 'tool_laser.svg', 'tool_plane.svg', 'tool_move.svg', 'tool_pick_color.svg', 'tool_selection.svg', 'tool_procedural.svg', None, 'mode_add.svg', 'mode_sub.svg', 'mode_paint.svg', 'tool_extrude.svg', None, 'shape_sphere.svg', 'shape_cube.svg', 'shape_cylinder.svg', None, 'add.svg', 'remove.svg', 'arrow_downward.svg', 'arrow_upward.svg', 'visibility.svg', 'visibility_off.svg', 'edit.svg', 'link.svg', None, ] ret_img = PIL.Image.new('L', (256, 256)) x = 0 y = 0 for src in SRC: if src is None: y = y + 1 x = 0 continue path = 'svg/{}'.format(src) subprocess.check_output([ 'inkscape', path, '--export-area-page', '--export-width=24', '--export-height=24', '--export-png=/tmp/symbols.png']) img = PIL.Image.open('/tmp/symbols.png') img = img.split()[3] ret_img.paste(img, (32 * x + 4, 32 * y + 4)) x = x + 1 white_img = PIL.Image.new('L', (256, 256), "white") ret_img = PIL.Image.merge('LA', (white_img, ret_img)) ret_img.save('data/icons.png') # Also create the application icons (in data/icons) if not os.path.exists('data/icons'): os.makedirs('data/icons') base = PIL.Image.open('icon.png').convert('RGBA') for size in [16, 32, 48]: img = base.resize((size, size), PIL.Image.BILINEAR) img.save('data/icons/icon%d.png' % size)