jugglemaster-0.4/ 0000755 0002032 0000144 00000000000 10115466723 014525 5 ustar chunky users 0000000 0000000 jugglemaster-0.4/CVS/ 0000755 0002032 0000144 00000000000 10115466723 015160 5 ustar chunky users 0000000 0000000 jugglemaster-0.4/CVS/Root 0000644 0002032 0000144 00000000060 10115466723 016022 0 ustar chunky users 0000000 0000000 :pserver:anonymous@cvs.icculus.org:/cvs/cvsroot
jugglemaster-0.4/CVS/Repository 0000644 0002032 0000144 00000000015 10115466723 017256 0 ustar chunky users 0000000 0000000 jugglemaster
jugglemaster-0.4/CVS/Entries 0000644 0002032 0000144 00000000641 10115466723 016515 0 ustar chunky users 0000000 0000000 /COPYING/1.1.1.1/Mon Nov 10 21:42:44 2003//
/COPYING.jmlib/1.2/Tue Jan 6 20:16:25 2004//
D/data////
D/docs////
D/src////
/VisualStudio.zip/1.1/Fri Aug 27 18:50:50 2004//
/Makefile.cfg/1.1/Tue Aug 31 19:23:27 2004//
/LICENSE/1.5/Tue Aug 31 20:08:00 2004//
/README/1.8/Tue Aug 31 20:08:00 2004//
/TODO/1.13/Tue Aug 31 20:11:30 2004//
/Makefile/1.2/Tue Aug 31 21:24:01 2004//
/ChangeLog/1.18/Thu Sep 2 00:48:09 2004//
jugglemaster-0.4/ChangeLog 0000644 0002032 0000144 00000002733 10115466723 016304 0 ustar chunky users 0000000 0000000 Version 0.4
2004-09-01
- all: Makefile voodoo
- jmqt: initial add
- jmlib: Added patterns.h and patterns.cpp, which parse pattern files
- data: Added some style data for completeness
- jmdlx: Added printing mpegs. Thanks to luap for the color stuff.
- jmdlx: Added printing images
- jmdlx: HUGE list of fixes and changes from arkanes in #wxwidgets
- jmdlx: Added Visual Studio build stuff, also arkanes
- jmpocket: initial add
- jmlib: minor jmpocket compatability fixes
Version 0.3
2004-03-17
- aajm: Took out pointless macros AAWIDTH and AAHEIGHT
- jmlib: Provide ability to describe all the builtin styles
- aajm: modified to take advantage of new jmlib feature
- jmdlx: modified to take advantage of new jmlib feature
- jmdlx: Modified download locations, added progress bar
- jmlib: Added "Random" style. Thanks to Barton Chittenden for the
[ridiculously simple if I'd taken two minutes to think about it]
pseudocode
- jmdlx: Added OSX voodoo to Makefile and created "macosx" dir and guff
MASSIVE thanks go to Tom Davie for his OSX guruism, especially the
cool icon
- Added more patterns
- Miscellaneous small fixes
- jmlib: Changed License to Modified BSD, with Ken Matsuoka's permission
Version 0.2
2003-12-11
- Major addition: AAJM
- jmdlx: Colored Balls
- jmdlx: Added Some Patterns
- jmdlx: "Printing"
- jmdlx: Miscellaneous small changes/bugfixes
- jmlib: Fixed dumb tpyo in style nomenclature
Version 0.1
2003-11-10
- Initial Public Release
jugglemaster-0.4/COPYING 0000644 0002032 0000144 00000043131 10115466723 015562 0 ustar chunky users 0000000 0000000 GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
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If distribution of executable or object code is made by offering
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access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
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Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
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You are not responsible for enforcing compliance by third parties to
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7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
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excuse you from the conditions of this License. If you cannot
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License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
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programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Copyright (C)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.
jugglemaster-0.4/data/ 0000755 0002032 0000144 00000000000 10115466723 015436 5 ustar chunky users 0000000 0000000 jugglemaster-0.4/data/CVS/ 0000755 0002032 0000144 00000000000 10115466723 016071 5 ustar chunky users 0000000 0000000 jugglemaster-0.4/data/CVS/Root 0000644 0002032 0000144 00000000060 10115466723 016733 0 ustar chunky users 0000000 0000000 :pserver:anonymous@cvs.icculus.org:/cvs/cvsroot
jugglemaster-0.4/data/CVS/Repository 0000644 0002032 0000144 00000000022 10115466723 020165 0 ustar chunky users 0000000 0000000 jugglemaster/data
jugglemaster-0.4/data/CVS/Entries 0000644 0002032 0000144 00000000211 10115466723 017417 0 ustar chunky users 0000000 0000000 /semaphore.jm/1.1.1.1/Mon Nov 10 21:42:44 2003//
/patterns.jm/1.15/Tue Jul 6 21:24:01 2004//
/Makefile/1.1/Tue Aug 31 20:07:01 2004//
D
jugglemaster-0.4/data/patterns.jm 0000644 0002032 0000144 00000065050 10115466723 017634 0 ustar chunky users 0000000 0000000 ;==============================================================================
; JuggleMaster Version 1.60 Copyright (c) 1995-1996 Ken Matsuoka
;==============================================================================
;The first numbers on the line are juggling patterns, and space or tab, title.
;The length of pattern must be 76 or less, and title 40 or less.
;JuggleMaster can read up to 9999 patterns.
;Style names are limited to 300.
;Style data are limited to 3000 lines.
;
;The first character on the line means...
; ';' Comment.
; '#' Set the parameter.
; '/' Separator(Green color).
; '%' Name of the style (30 characters or less) with style data,
; or call the registered style.
;
;This style is already defined.
;%Normal
;{ 13, 0}{ 4, 0}
;==== Parameters ============================================================
;
#GA=9.8 ;Gravity (0 5-Cascade
#DR=0.5
#HR=0.3
%Normal
555555744
#DR=0.5
#HR=0.12
%5-ball Burke's Barrage
{ 16, 14}{ -3, -4}
{ -9, 0}{-10, 14}
{ 2, -2}{ 4, 0}
726 5-ball Burke's Barrage
/[ Shower ]
#DR=0.5
#HR=0.2
%Shower
51 3-Shower Japanese "OTEDAMA"
5223 3-Half Shower A
%Odd Half
{ 8, 0}{ 15, 8}
{ 15, 8}{ 8, 0}
3 3-Half Shower B
%Shower
71 4-Shower
53 4-Half Shower
%Odd Half
5 5-Half Shower A
%Shower
73 5-Half Shower B
(4x,6x) 5-Half Shower C
75 6-Half Shower
(2x,4x) 3-Synchronous Shower
(2x,6x) 4-Synchronous Shower
7131 3-High-Low Shower A
#DR=0.5
#HR=0.15
%3-High-Low Shower B
{ 6, 0}{ 12, 3}
{ 6, 3}{ 6, 0}
{ 6, 0}{ 6, 3}
{ 12, 3}{ 6, 0}
(2x,6x)(2x,2x) 3-High-Low Shower B
#DR=0.5
#HR=0.2
%Shower
315171 3-High-Low Shower C
9151 4-High-Low Shower
#DR=0.5
#HR=0.2
%Under-the-Hand Shower
{ 5, 0}{-10, 0}
{ 3, 4}{ -3, 4}
(2x,4x) Under-the-Hand Shower
#DR=0.5
#HR=0.2
%Under-the-Hand Shower 2
{ 3, 0}{ 10, 0}
{ 5, 4}{ 0, 4}
{ 3, 0}{-10, 0}
{ 5, 4}{ 0, 4}
(2x,4x) Under-the-Hand Shower (alternate)
%Odd Half
35 4-Half Shower Like Trick
#DR=0.5
#HR=0.12
%High Half Shower
{ 7, 7}{ -7, 7}
{ 13, 0}{-13, 0}
3 High Half Shower
#DR=0.5
#HR=0.2
%Shower
[97]121 Multi-Shower
#DR=0.5
#HR=0.2
%False Shower
{ 10, 0}{-10, -2}
{-10, 4}{ 10, 2}
3 False Shower (Windmill)
/[ Mills Mess ]
#DR=0.5
#HR=0.13
%Mills Mess
{ -1, 0}{-12, 0}
{ 0, 0}{ 12, 0}
{ 1, 0}{-12, 0}
330 2 out of the Mills Mess
3 Standard Mills Mess
#DR=0.5
#HR=0.2
423
414
315
612 Mills Mess Box
4 4-ball Mills Mess
534
552
642
5 5-ball Mills Mess
6 6-ball Mills Mess
864
[34]23 Multi-Mills Mess
#DR=0.5
#HR=0.08
%No Through Mills Mess
{ -2, 1}{-12, 1}
{ 6, -3}{ 12, 2}
{ -2, 2}{ -6, -4}
3 No Through Mills Mess
#DR=0.5
#HR=0.13
%Half Mess
{ 12, 0}{ 12, 0}
{ 0, 0}{-12, -3}
{ 0, 2}{-12, 2}
{ 0, -3}{ -6, 0}
3 Half Mess
#DR=0.5
#HR=0.13
%Reverse Mills Mess
{-12, 0}{ -1, 0}
{ 12, 0}{ 0, 0}
{-12, 0}{ 1, 0}
3 Reverse Mills Mess
#DR=0.5
#HR=0.13
%Mills 44133
{ -2, 0}{-12, 5}
{ 2, -2}{ 12, 0}
{ 0, 2}{ -3, 0}
{ 10, 0}{ 10, 2}
{ 7, -2}{-10, -3}
44133 Mills 44133
#DR=0.75
#HR=0.06
%Mills Simultaneous
{ 6, 10}{-10, 2}
{ 6, 10}{-10, -1}
{ -4, 0}{ 12, 8}
{ -4, -3}{ 12, 8}
{ 6, 10}{-10, -1}
{ 6, 10}{-10, 2}
{ -4, -3}{ 12, 8}
{ -4, 0}{ 12, 8}
(4x,4x)(0,0) 2-Mills Simultaneous
(4x,4x)(4x,0)(4x,4x)(0,4x) 3-Mills Simultaneous
(4x,4x) 4-Mills Simultaneous
/[ Box ]
#DR=0.5
#HR=0.12
%Box
{ 10, 0}{ 10, 0}
{ 10, 0}{ 2, 0}
{ 10, 0}{ 2, 0}
{ 10, 0}{ 10, 0}
(2x,4)(0,2x) 2 Balls out of the Box
(2x,4)(4,2x) Box (See Saw)
#DR=0.5
#HR=0.15
%Normal
126 A Box-like Pattern A
630 A Box-like Pattern B
#DR=0.5
#HR=0.11
%Double Box
{ 14, 0}{ 7, 0}
{ 0, 0}{ 0, 0}
{ 14, 0}{ 0, 0}
{ 0, 0}{ 14, 0}
{ 0, 0}{ 0, 0}
{ 14, 0}{ 7, 0}
{ 0, 0}{ 14, 0}
{ 14, 0}{ 0, 0}
(4x,2x)(4,2x)(2x,4x)(2x,4) Double Box
#DR=0.5
#HR=0.2
%Advanced Box
{ 3, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 3, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 10, 0}{ 3, 0}
{ 3, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 3, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 3, 0}{ 10, 0}
{ 3, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
(2x,8)(2x,4)(0,2x)(8,2x)(4,2x)(2x,0) Advanced Box
#DR=0.5
#HR=0.2
%4-ball Box A
{ 10, 0}{ 10, 0}
{ 7, 0}{ 0, 0}
{ 7, 0}{ 0, 0}
633 4-ball Box A
#DR=0.5
#HR=0.2
%4-ball Box B
{ 10, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 10, 0}{ 3, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 3, 0}
{ 10, 0}{ 10, 0}
(2x,8)(2x,4)(8,2x)(4,2x) 4-ball Box B
#DR=0.5
#HR=0.2
%Normal
(2x,6)(2x,6)(6,2x)(6,2x) 4-ball Box C
(4x,6)(6,4x) 5-ball Box
/[ Columns ]
#DR=0.5
#HR=0.2
%Boston Mess A
{ 10, -2}{ 10, -2}
{ 10, 3}{ 10, 3}
{ 0, -2}{ 0, -2}
{-10, 3}{-10, 3}
{-10, -2}{-10, -2}
{ 0, 3}{ 0, 3}
3 Boston Mess A
#DR=0.5
#HR=0.2
%Boston Mess B
{ 10, 3}{ 10, -2}
{ 10, 3}{ 10, 3}
{ 0, -2}{ 0, -2}
{-10, 3}{-10, 3}
{-10, -2}{-10, -2}
{ 0, 3}{ 0, 3}
{ 10, -2}{ 10, 3}
{ 10, -2}{ 10, -2}
{ 0, 3}{ 0, 3}
{-10, -2}{-10, -2}
{-10, 3}{-10, 3}
{ 0, -2}{ 0, -2}
3 Boston Mess B
#DR=0.5
#HR=0.2
%4-Columns (Asymmetry)
{ 12, 0}{ 12, 0}
{ 4, 0}{ 4, 0}
{ 4, 0}{ 4, 0}
{ 12, 0}{ 12, 0}
4 4-Columns (Pistons)
(4,4) 4-Synchronous Columns (Asymmetry)
#DR=0.5
#HR=0.2
%4-Columns (Symmetry)
{ 12, 0}{ 12, 0}
{ 12, 0}{ 12, 0}
{ 4, 0}{ 4, 0}
{ 4, 0}{ 4, 0}
(4,4) 4-Synchronous Columns (Symmetry)
#DR=0.5
#HR=0.2
%4-Columns (Splits)
{ 12, 0}{ 12, 0}
{ -4, 0}{ -4, 0}
{ -4, 0}{ -4, 0}
{ 12, 0}{ 12, 0}
(4,4) 4-Synchronous Columns (Splits)
#DR=0.5
#HR=0.2
%5-Columns
{ 12, 0}{ 12, 0}
{ 12, 0}{ 12, 0}
{ 6, 0}{ 6, 0}
{ 6, 0}{ 6, 0}
{ 0, 0}{ 0, 0}
{ 6, 0}{ 6, 0}
(6,6)(6,6)(0,6) 5-Columns
#DR=0.5
#HR=0.2
%5-Mills Mess Columns A
{-12, 0}{-12, 0}
{ -6, 0}{ -6, 0}
{ 0, 0}{ 0, 0}
{ 6, 0}{ 6, 0}
{ 12, 0}{ 12, 0}
{ 12, 0}{ 12, 0}
{ 6, 0}{ 6, 0}
{ 0, 0}{ 0, 0}
{ -6, 0}{ -6, 0}
{-12, 0}{-12, 0}
5 5-Mills Mess Columns A
#DR=0.5
#HR=0.2
%5-Mills Mess Columns B
{ 12, 0}{ 12, 0}
{ 6, 0}{ 6, 0}
{ 6, 0}{ 6, 0}
{ 12, 0}{ 12, 0}
{ 0, 0}{ 0, 0}
{-12, 0}{-12, 0}
{ -6, 0}{ -6, 0}
{ -6, 0}{ -6, 0}
{-12, 0}{-12, 0}
{ 0, 0}{ 0, 0}
5 5-Mills Mess Columns B
#DR=0.5
#HR=0.2
%5-Mills Mess Columns C
{ 12, 3}{ 12, 3}
{ -6, 0}{ -6, 0}
{ 0, 3}{ 0, 3}
{ 6, 0}{ 6, 0}
{-12, 3}{-12, 3}
{-12, 0}{-12, 0}
{ 6, 3}{ 6, 3}
{ 0, 0}{ 0, 0}
{ -6, 3}{ -6, 3}
{ 12, 0}{ 12, 0}
5 5-Mills Mess Columns C
#DR=0.5
#HR=0.2
%6-Columns
{ 15, 0}{ 15, 0}
{ 15, 0}{ 15, 0}
{ 9, 0}{ 9, 0}
{ 9, 0}{ 9, 0}
{ 3, 0}{ 3, 0}
{ 3, 0}{ 3, 0}
(6,6) 6-Columns
#DR=0.5
#HR=0.2
%Multi-Columns
{ 13, 0}{ 13, 0}
{ 13, 0}{ 13, 0}
{ 0, 0}{ 0, 0}
{ 13, 0}{ 13, 0}
{ 13, 0}{ 13, 0}
{ 13, 0}{ 13, 0}
([46],[46])(0,6)(2,2) Multi-Columns
/[ One Hand Tricks ]
#DR=0.5
#HR=0.2
%2-ball Columns in One Hand
{ 0, 0}{ 0, 0}
{ 13, 0}{ 13, 0}
{ 10, 0}{ 10, 0}
{ 13, 0}{ 13, 0}
40 2-ball Columns in One Hand
#DR=0.5
#HR=0.2
%Normal
60 3-ball in One Hand
[46]06020 3-Multiplex in One Hand
[46]06020[46]06020[46]060606060606020 Combination in One Hand
8040
#DR=0.5
#HR=0.2
%3-ball Columns in One Hand
{ -2, 0}{ -2, 0}
{ 13, 0}{ 13, 0}
{ 6, 0}{ 6, 0}
{ 13, 0}{ 13, 0}
{ 14, 0}{ 14, 0}
{ 13, 0}{ 13, 0}
60 3-ball Columns in One Hand
#DR=0.5
#HR=0.2
%Cascade in One Hand
{ -6, 0}{ 2, 0}
{ 13, 0}{ 13, 0}
{ 18, 0}{ 10, 0}
{ 13, 0}{ 13, 0}
60 Cascade in One Hand
/[ Site Swaps ]
#DR=0.5
#HR=0.2
%Normal
33333333333333535051515151515151512441441441441441441 3-ball Combination
;added by Isaac Orr
53
44453
;
501
531
561
450 Complete Waste of a 5 Ball Juggler
453
720
753
741
744
6424
64
66661
61616
5241 (5201) & (0040)
72312 (70300) & (02012)
7272712
51414
7161616
88333
75751
%Center
123456789
/[ Multiplex ]
#DR=0.5
#HR=0.2
%Normal
[34]1
4[43]1 4[43]1 441+1
#DR=0.5
#HR=0.2
%Martin
{ 13, 0}{ 13, 0}
{ 13, 0}{ 4, 0}
{ 13, 0}{ 4, 0}
[62]25 Martin
#DR=0.5
#HR=0.2
%Normal
[22]5[22]0[54]020 5-ball Multiplex A step_1
[54]225[22]2 5-ball Multiplex A step_2
[54][22]2 5-ball Multiplex A
555555522[54][22]2[54][22]2[54][22]2[52][52][52] 5-Cascade -> 5-Multiplex A No.1
555555522[54][22]2[54][22]2[54][22]2[54][52] 5-Cascade -> 5-Multiplex A No.2
[54]24522 5-ball Multiplex B step_1
24[54] 5-ball Multiplex B
25[75]51
[456][22]2 7-ball Splits A
%Center
([66x],2)(2,[66x]) 7-ball Splits B
%Normal
26[76]
[234]57
[54] 9-ball Multiplex
/[ Synchronous ]
#DR=0.5
#HR=0.2
%Normal
(2,4x)(4x,2) 3-Synchronous Cascade A
(0,6x)(6x,0) 3-Synchronous Cascade B
(2x,6x)(6x,2x)
(4x,2x)(2,4)
(4x,6)(0,2x)
(2,6x)(2x,6)(6x,2)(6,2x)
(2,4)([44x],2x)
(2,[62])([22],6x)([62],2)(6x,[22])
(6,6) 6-ball Synchronous Fountain
/[ Numbers ]
#DR=0.5
#HR=0.2
%Shower
91 5-Shower
b1 6-Shower
d1 7-Shower IJA Champion
%Normal
6 6-Fountain
7 7-Cascade
8 8-Fountain
9 9-Cascade IJA Champion
/[ Are You God? ]
#DR=0.5
#HR=0.2
%Normal
z 35-Cascade
%Shower
z1 18-Shower
[9bdfh][11111] 35-Multi Shower
%Mills Mess
333666999cccfffiiilll 12-Mills Mess
%Normal
[b9753]0020[22]0[222]0[2222]0
%Center
123456789abcdefghijklmnopqrstuvwxyz
#DR=0.5
#HR=0.2
%9-ball Box
{ 13, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 3, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 3, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 3, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 3, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 3, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 3, 0}{ 13, 0}
{ 13, 0}{ 3, 0}
{ 13, 0}{ 13, 0}
u1q1m1i1e1a1612 9-ball Box
#DR=0.5
#HR=0.2
%Normal
trpnljhfdb97531
Ken
;added by Isaac Orr
x
zxv
zxvtrpnljhfdb97531
;
[56789] Penta-Multiplex
#DR=0.5
#HR=0.1
%20-Columns A
{ 29, 3}{ 29, 3}
{ 2, 3}{ 2, 3}
{ 26, 3}{ 26, 3}
{ 5, 3}{ 5, 3}
{ 23, 3}{ 23, 3}
{ 8, 3}{ 8, 3}
{ 20, 3}{ 20, 3}
{ 11, 3}{ 11, 3}
{ 17, 3}{ 17, 3}
{ 14, 3}{ 14, 3}
{ 14, 3}{ 14, 3}
{ 17, 3}{ 17, 3}
{ 11, 3}{ 11, 3}
{ 20, 3}{ 20, 3}
{ 8, 3}{ 8, 3}
{ 23, 3}{ 23, 3}
{ 5, 3}{ 5, 3}
{ 26, 3}{ 26, 3}
{ 2, 3}{ 2, 3}
{ 29, 3}{ 29, 3}
(k,k) 20-Columns A
#DR=0.5
#HR=0.1
%20-Columns B
{ 20, 3}{ 20, 3}
{ 18, 3}{ 18, 3}
{ 16, 3}{ 16, 3}
{ 14, 3}{ 14, 3}
{ 12, 3}{ 12, 3}
{ 10, 3}{ 10, 3}
{ 8, 3}{ 8, 3}
{ 6, 3}{ 6, 3}
{ 4, 3}{ 4, 3}
{ 2, 3}{ 2, 3}
{ 2, 3}{ 2, 3}
{ 4, 3}{ 4, 3}
{ 6, 3}{ 6, 3}
{ 8, 3}{ 8, 3}
{ 10, 3}{ 10, 3}
{ 12, 3}{ 12, 3}
{ 14, 3}{ 14, 3}
{ 16, 3}{ 16, 3}
{ 18, 3}{ 18, 3}
{ 20, 3}{ 20, 3}
k 20-Columns B
/
/-----------------------------------
/Hereafter are compiled by Isaac Orr
/ Copyright (C) Isaac Orr 1999
/-----------------------------------
/
/[ Tricks by Isaac Orr ]
/^^^^^^^^^^^^^^^^^^^^
#DR=0.5
#HR=0.14
%Church Windows
{ 0, 0}{ 0, 0}
{ 10, 0}{ 10, 0}
{ 10, 1}{ 10, 1}
{ 10, -1}{ 10, -1}
{ 10, 0}{ 10, 0}
{ 0, 0}{ 0, 0}
{ 10, -1}{ 10, -1}
{ 10, 1}{ 10, 1}
(0,4x)(4x,4x)(4x,0)(4x,4x) Church Windows
%Hunchback
{ 0, 0}{ 0, 0}
{ 10, 0}{ 10, 0}
{ 10, 1}{ -10, -1}
{ 10, -1}{ -10, 1}
{ 10, 0}{ 10, 0}
{ 0, 0}{ 0, 0}
{ 10, -1}{ -10, 1}
{ 10, 1}{ -10, -1}
(0,4x)(4,4)(4x,0)(4,4) Hunchback of Notre Dam
%Hunchback's Brother
{ 0, 0}{ 0, 0}
{ 10, 0}{ 10, 0}
{ -10, -1}{ 10, 1}
{ -10, 1}{ 10, -1}
{ 10, 0}{ 10, 0}
{ 0, 0}{ 0, 0}
{ -10, 1}{ 10, -1}
{ -10, -1}{ 10, 1}
(0,4x)(4,4)(4x,0)(4,4) Hunchback's brother
#DR=0.5
#HR=0.1
%Center
575151
7141404
(8x,2)(8,8)(8,8)(2,8x)(8,8)(8,8)
(6x,2)(6,6)(2,6x)(6,6)
([6x6],2)(2,[6x6])
56702
#DR=0.5
#HR=0.2
%Center
64244
[34]
#DR=0.5
#HR=0.2
%Normal
(6x,2x)(2x,6x) 4-ball Box variation 1
(6x,4x)(2x,4x)(4x,6x)(4x,2x) 4-ball Box variation 2
[34]1
4[43]1 4[43]1 441+1
6316131
%Center
55514
12345
23456
1234567
633
44633
44444444633
64514
%5 Ball Tennis
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 15, 0}{ 15, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
5555744 5 Ball Tennis
#DR=0.5
#HR=0.14
%1 up 4 up (standard)
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 0, 0}{ 0, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 0, 0}{ 0, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
([46],[46])(6x,0)(2,2)([46],[46])(0,6x)(2,2) 1 up 4 up (standard)
%1 up 4 up (flashy)
{ 15, -4}{ 15, 4}
{ 15, 4}{ 15, -4}
{ 15, 0}{ 15, 0}
{ 0, 0}{ 0, 0}
{ 15, -4}{ 15, 0}
{ 15, 4}{ 15, 0}
{ 15, -4}{ 15, 4}
{ 15, 4}{ 15, -4}
{ 0, 0}{ 0, 0}
{ 15, 0}{ 15, 0}
{ 15, -4}{ 15, 0}
{ 15, 4}{ 15, 0}
([4x6x],[4x6x])(6x,0)(2,2)([4x6x],[4x6x])(0,6x)(2,2) 1 up 4 up (flashy)
%2 up 4 up (standard)
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
{ 4, 0}{ 4, 0}
{ 4, 0}{ 4, 0}
{ 10, 0}{ 10, 0}
{ 10, 0}{ 10, 0}
([46],[46])(6,6)(2,2) 2 up 4 up (standard)
%2 up 4 up (flashy)
{ 15, -4}{ 15, 4}
{ 15, 4}{ 15, -4}
{ 0, 0}{ 0, 0}
{ 4, 0}{ 4, 0}
{ 15, -4}{ 15, 0}
{ 15, 4}{ 15, 0}
([4x6x],[4x6x])(6,6)(2,2) 2 up 4 up (flashy)
%Normal
#HR=0.1
(0,[4x4])(0,4x)(2,4x)([4x4],0)(4x,0)(4x,2) Orr Multiplex (3 balls)
#HR=0.2
(6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Orr Multiplex (4 balls)
%Orr Multiplex
{ 10, 0}{ 4, 0}
{ 10, 0}{ -16, -4}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ -16, -4}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
(6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Orr Multiplex underhand
%Reverse
(6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Reverse Orr Multiplex
%Center
#HR=0.015
([yxy],2)(2,[22])(2,[yxy])([22],2) Macdonalds!
#HR=0.15
%Wide Shower
{ 5, 0}{ 20, 0}
{ 20, 0}{ 5, 0}
73 Wide Half Shower 5
53 Wide Half Shower 4
%Normal
0123456
0303456
63123
6051
63303
64113
70161
83031
6316131
612
62313
63141
52413
63501
%Center
60 3 in 1 hand
8040 3 Hi-Lo in 1 hand
123456060606060 Alternate 3 Balls in Hand A
303456060606060 Alternate 3 Balls in Hand B
6161601 Alternate 3 Balls in Hand C
%Normal
56162
6451
5641
5560
6352
83333
845151
83441
83531
83522
7522
83423
7423
804
36362
7531
75314
714
73334
5911
831
7045
73451
7441
74414
642
4246
62525
5751613
673175151
773151
746151
661515
751515
6631
72461
72416
73631
75661
66314
63524
4444445574057405740574052 7405 Transitions A
55515574052 7405 Transitions B
5574052 7405 Transitions C
45525574052 7405 Transitions D
55550557405255550 7405 Transitions E
555183333
5551955500
5551552
55255550
53633
7731514
7461514
5661514
35741
44444567171717123 4 Shower Transition 1
44444747171717141 4 Shower Transition 2
4444456717171716151 4 Shower Transition 3
4567123 Alternate 4 Shower 1
7471414 Alternate 4 Shower 2
456716151 Alternate 4 Shower 3
915171 4 Shower - Three heights
747191517141 4 Shower - Crazy
717181717170 4 Shower with a leak
8170 1 up 1 across
%Reverse
7333444 Playing catch
7272712 Looking idle
%Normal
33536479 5 Balls Peter Gunn
726
7346
7463
663
88441
88531
8444
8534
8633
84445
85345
94444
94534
96451
95551
96631
753
771
861
64
645
6662
75661
756615
7562
777171
5555557777700 Full 5 Flash
55555577722 3 of 5 Flash
97531
x
zxv
%Wide
Itzik
Orr
/.
/[ Tricks by JMpatt ]
/^^^^^^^^^^^^^^^
/(Courtesy of Barton Chittenden)
%JMpatt(4x2x)
{0,0}{-5,0}
{-5,0}{-15,0}
(4x,2x) JMpatt (4x,2x)
%JMpatt(3333)
{-10,0}{-15,0}
{-15,5}{-15,5}
{20,5}{20,5}
{10,0}{15,5}
3333 JMpatt 3333
%JMpatt(5141)a
{15,0}{15,5}
{10,0}{0,0}
{-20,0}{-15,0}
{-15,0}{-25,5}
{20,0}{15,0}
51414 JMpatt 51414 I
%JMpatt(5141)b
{0,0}{-10,0}
{15,0}{15,5}
{-10,5}{-20,0}
{15,0}{20,5}
{0,0}{-5,0}
51414 JMpatt 51414 II
/.
/[ Tricks by JAG ]
/^^^^^^^^^^^^^^
11314257 3-Balls Peter Gunn Theme
33536479 5-Balls Peter Gunn Theme
/.
/[ Multiplex mills mess ]
/^^^^^^^^^^^^^^^^^^^^^^
#DR=0.5
#HR=0.16
#SP=1.6
%Mills Mess
[54][22]2 5 ball Easier Variation
24[54] 5 ball Harder Variation
#HR=0.1
[34]23 4 Ball (Orinoco)
%Orr Multiplex MM
{ 10, 0}{ 4, 0}
{ 10, 0}{ -16, -4}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ -16, -4}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
{ 10, 0}{ 4, 0}
(6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Orr Multiplex MM
/[ Patterns By Toshiyuki Mori ]
%Upside-down Tennis
{ 6, 3}{ 1, 3}
{ 6, 3}{ 1, 3}
{ 10, -2}{ -10, -2}
3 Upside-down Tennis
%Upside-down Tennis2
{ 3, 3}{ 3, 3}
{ 3, 3}{ 3, 3}
{ 10, -2}{ -10, -2}
{-3, 3}{-3, 3}
{-3, 3}{-3, 3}
{ 10, -2}{ -10, -2}
3 Upside-down Tennis2
#DR=0.5
#HR=0.2
;very fast trick by Seon McKinney in 1999 IJA Championships.
%Seon
#DR=0.50
#HR=0.02
{13,0}{13,0}
{0,0}{0,0}
{0,0}{0,0}
612 Similar to Fastest Trick
#DR=0.5
#HR=0.02
%The Fastest Trick in the World
{13,0}{13,0}
{13,1}{13,3}
{0,0}{0,0}
423 The Fastest Trick in the World
;5 Ball Happy Cascade.
#DR=0.6
#HR=0.15
%Happy
{ 20, 2}{ -5, 2}
{ 1, 2}{ 20, 2}
{ 1, 2}{ 20, 2}
{ 20, 2}{ -5, 2}
(2,4x)(4x,2) Happy Cascade
(2,8x)(8x,2) 5 Ball Happy Cascade
%Exercise
{ 20, 5}{ -5, 5}
{ 20, 5}{ -5, 5}
{ -5, 5}{ 20, 5}
{ -5, 5}{ 20, 5}
(2,2) Exercise
%Dance
{ 20, 5}{ -5, 5}
{ -15, 5}{ 10, 5}
{ 10, 5}{-15, 5}
{ -5, 5}{ 20, 5}
{-15, 5}{ 10, 5}
{ 20, 5}{-5, 5}
{ -5, 5}{ 20, 5}
{ 10, 5}{ -15, 5}
(2,2) Dance
%Flags
{10,5}{10,5}
{-1,13}{-1,13}
{-1,13}{-1,13}
{10,5}{10,5}
(2,2) Flags
/[ Patterns by PWN ]
#DR=0.5
#HR=0.17
%pwn
{ 4, 2}{ 13, 0}
{ 4, -2}{ 13, 0}
{ 4, 0}{ 13, 0}
{ 4, 0}{ 13, 0}
{ 4, 0}{ 13, -2}
{ 4, 0}{ 13, 2}
(4,4)(6,6)(2x,2x) PWN1
%pwn2
{ 13, 0}{ 4, 0}
{ 13, 0}{ 4, 0}
{ 13, 0}{ 4, 0}
{ 13, 8}{ 4, 6}
[35]521 Half Norton's Demultiplexer
%pwn3
{ 13, 2}{ 4,-2}
{ 13, -2}{ 4, 2}
{ 13, -2}{ 4, 2}
{ 13, 2}{ 4,-2}
([44x],[44x]) Norton's Messy 4s
%Center
1[35]0 3/4 Norton's Demultiplexer
[34]
23[34]
20[34]
53[34]
26[34]20[34]23[34]
23[22]0[222]0[223]0[23] Back & Forth
333323[22]0[222]0[223]0[23] Back & Forth 2
%normal
[357]0030333323[22]0 High Triplex
[135]30333323[22]0 Low Triplex
/[ Interesting groups of tricks ]
%Normal
55550
5551
552
53
555504
55514
5524
534
666660
66661
6662
663
64
6666605
666615
66625
6635
645
7777770
777771
77772
7773
774
75
77777706
7777716
777726
77736
7746
756
/[ Patterns By Scotch Tom ]
%Normal
12340 Long Name for Pointless Trick
40303 Random Doodle 1
4040303 Random Doodle 2
b444b333444 Ben Beaver at Chocfest
/[ Stupid Patterns By Chunky Kibbles ]
%Normal
zxvtrpnljhfdb97531 531-Extended
[uvwxyz] Extended Sexta-Multiplex
[pqrstuvwxyz] 330-Ball 11-Multiplex [requries fast computer]
[123456789abcdefghijklmnopqrstuvwxyz] 630 Balls
[oqsuwy]0 One-handed Extended Sexta-Multiplex
[31] Multiplexing Two-handed Shower (Simple)
[51] Multiplexing Two-handed Shower
[71] Multiplexing Two-handed Shower (Hard)
%Windmill
zxvtrpnljhfdb97531 531-Extended Windmill
/----------------- end ------------------
jugglemaster-0.4/data/semaphore.jm 0000644 0002032 0000144 00000001025 10115466723 017747 0 ustar chunky users 0000000 0000000 %a
{2,-2}
{14,2}
%b
{2,-2}
{20,8}
%c
{2,-2}
{14,16}
%d
{2,-2}
{2,20}
%e
{14,16}
{2,-2}
%f
{20,8}
{2,-2}
%g
{14,2}
{2,-2}
%h
{-20,8}
{14,2}
%i
{-14,16}
{14,2}
%j
{20,8}
{2,20}
%k
{2,20}
{14,2}
%l
{14,16}
{14,2}
%m
{20,8}
{14,2}
%n
{14,2}
{14,2}
%o
{-14,16}
{20,8}
%p
{2,20}
{20,8}
%q
{14,16}
{20,8}
%r
{20,8}
{20,8}
%s
{14,2}
{20,8}
%t
{2,20}
{14,16}
%u
{14,16}
{14,16}
%v
{14,2}
{2,20}
%w
{20,8}
{-14,16}
%x
{14,2}
{-14,16}
%y
{20,8}
{14,16}
%z
{14,2}
{-20,8}
%break
{2,-2}
{2,-2}
%numeral
{2,20}
{14,16}
jugglemaster-0.4/data/Makefile 0000644 0002032 0000144 00000000247 10115466723 017101 0 ustar chunky users 0000000 0000000 include ../Makefile.cfg
INSTALL=install
DATAFILES=patterns.jm semaphore.jm
all:
install:
mkdir -p $(INSTALLDIR)/share
$(INSTALL) $(DATAFILES) $(INSTALLDIR)/share
jugglemaster-0.4/docs/ 0000755 0002032 0000144 00000000000 10115466723 015455 5 ustar chunky users 0000000 0000000 jugglemaster-0.4/docs/CVS/ 0000755 0002032 0000144 00000000000 10115466723 016110 5 ustar chunky users 0000000 0000000 jugglemaster-0.4/docs/CVS/Root 0000644 0002032 0000144 00000000060 10115466723 016752 0 ustar chunky users 0000000 0000000 :pserver:anonymous@cvs.icculus.org:/cvs/cvsroot
jugglemaster-0.4/docs/CVS/Repository 0000644 0002032 0000144 00000000022 10115466723 020204 0 ustar chunky users 0000000 0000000 jugglemaster/docs
jugglemaster-0.4/docs/CVS/Entries 0000644 0002032 0000144 00000000167 10115466723 017450 0 ustar chunky users 0000000 0000000 /original_1.6_README/1.1.1.1/Mon Nov 10 21:42:44 2003//
/original_jmj_readme.html/1.1.1.1/Mon Nov 10 21:42:44 2003//
D
jugglemaster-0.4/docs/original_1.6_README 0000644 0002032 0000144 00000017436 10115466723 020620 0 ustar chunky users 0000000 0000000 ===============================================================================
JuggleMaster Version 1.60 Copyright (c) 1995-1996 Ken Matsuoka
===============================================================================
< Introduction >
This software is a juggling simulator for DOS. It will help you start
juggling and understand siteswap notation.
I expect you all know what juggling is, although only a few people know
about it in Japan. When I started juggling there was no Japanese juggling
software. That's why I produced this. If you have a Japanese DOS you can
use this software in Japanese.
< Menu Usage >
It's not difficult to use only the menu. Copy "PATT_E.JM" and "JM.EXE"
into the same directory, and run "JM.EXE". You will understand how to use
the menu by reading the "info" field.
Style:
Style expresses hand movements. Each siteswap pattern is related to its
own style. You can change it by [Tab] key. For example, you can juggle
5 balls in the 4-columns or Mills Mess style.
Number of balls:
This is the number of balls in the current juggling pattern, so you cannot
change it.
Height:
The maximum ball height is (Height)*(maximum siteswap number). For example,
if "Height" is 0.30 and the pattern is "744", then the maximum ball height
is 0.30*7=2.10[meters].
Dwell ratio:
Dwell time / Throw time. Dwell time is the time from when a ball is caught
until it is thrown. Throw time is the time from when a ball is thrown until
the next ball is thrown. The ratio must be from 0.1 to 0.9.
R <=> L:
Switch right and left for the dominant hand.
< Animation >
The juggling figure is adult-sized. The breadth of his/her shoulders
is 50cm. When you set the speed to 1.0, the balls move in real time.
The screen is a mirror image. So it starts with the right hand. The hand
movement is not perfect. First, the "1" height throws are too high which
causes the next dwell time to be nearly 0. Second, you will notice that
the arms cross through each other on "Mills Mess". It doesn't occur on
"No through Mills Mess", but I think the trajectories are not beautiful.
When a ball is thrown, the number in the pattern on the top line changes
purple along with the tone, which expresses throw height.
The left bottom number represents your computer's speed. If it is 0 or 1,
no frames are skipped.
While animating, [Space] key pauses the time.
< Command Line Usage >
Usage 1: On the command line. Normal style only.
JM [option]
/s Speed ratio. (0.1<=f<=2, default:1)
/b Start in silent mode.
/h Do not show hands.
/g Do not show patterns.
/e Start in English.(This mode)
/? This help message.
Examples:
JM 5 /b
JM 441 /s.3
Usage 2: Start the menu.
JM [option]
/f (default:"PATT_E.JM")
Examples:
JM
JM /fp1
Usage 3: Generate juggling patterns.
JM
[/m]
3 numbers
/p Normal patterns.
/y Synchronous patterns. (max. number and max. length are even.)
/m Multiplex. (1<=n<=5, default:1)
Examples:
JM 354 /p > p1
JM 044 /y > p2
JM 453 /p /m2 > p3
JM 344 /y /m2 > p4
< Pattern File Format >
You can edit a pattern file to make up your own patterns. This program doesn't
have a function to edit it. Just use your favorite text editor.
Siteswap Patterns:
If you can read English, you already have a good siteswap documentation.
Please read "Siteswap FAQ" on the JIS (Juggling Information Service).
JuggleMaster can accept multiplex and synchronous patterns, too.
Throw heights of 10 or higher are expressed by the following alphabet:
a b c d e f g h i j k l m n o p q r s t u v w x y z
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Style patterns:
In siteswap notation, the locations where balls are thrown and caught are not
defined. Style patterns describe them by means of x-y coordinates (x:horizontal
y:vertical).
Each style pattern line has 4 values.
{ x1, y1 }{ x2, y2 }
{ x1, y1 } catch position
{ x2, y2 } throw position
+-+-----+-----------------+----------+--------+
| |value| position | unit | range |
+-+-----+-----------------+----------+--------+
|x| 10 | throw-hand side | | x>=-30 |
| | 0 | middle | 2.5cm | x<= 30 |
| | -10 | opposite side | | |
+-+-----+-----------------+----------+--------+
|y| 10 | face | 5cm | y>=-10 |
| | 0 | navel | | y<= 20 |
+-+-----+-----------------+----------+--------+
A style pattern consists of one or more lines.
The first line of the style pattern is line 0, and next line 1,
line 2, line 3... The line 0 corresponds to the throw in time 0.
The line n to throw in time n. After the last line, the pattern returns
to line 0, and repeats. In synchronous patterns line 2n and 2n+1
are the same time.
The even-numbered lines correspond to throws from the right hand, the
odd-numbered lines to throws from the left. X-axis changes the
direction according to the right or left hand.
Hand movements don't vary in siteswaps without 0 or 2. In 0 or 2
throws, the hands doesn't move if the catch points are the same, or the
catch point and throw point are the same.
Parameters:
You can set default parameters in the lines with "#??=". Gravity and
Background color cannot be changed in the menu screen. You can set
"Height(#HR=)" and "Dwell ratio (#DR=)" anywhere, but the others just once.
Pattern file form:
All style patterns have their own name. You can call the registered styles
by "%