jugglemaster-0.4/0000755000203200001440000000000010115466723014525 5ustar chunkyusers00000000000000jugglemaster-0.4/CVS/0000755000203200001440000000000010115466723015160 5ustar chunkyusers00000000000000jugglemaster-0.4/CVS/Root0000644000203200001440000000006010115466723016022 0ustar chunkyusers00000000000000:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot jugglemaster-0.4/CVS/Repository0000644000203200001440000000001510115466723017256 0ustar chunkyusers00000000000000jugglemaster jugglemaster-0.4/CVS/Entries0000644000203200001440000000064110115466723016515 0ustar chunkyusers00000000000000/COPYING/1.1.1.1/Mon Nov 10 21:42:44 2003// /COPYING.jmlib/1.2/Tue Jan 6 20:16:25 2004// D/data//// D/docs//// D/src//// /VisualStudio.zip/1.1/Fri Aug 27 18:50:50 2004// /Makefile.cfg/1.1/Tue Aug 31 19:23:27 2004// /LICENSE/1.5/Tue Aug 31 20:08:00 2004// /README/1.8/Tue Aug 31 20:08:00 2004// /TODO/1.13/Tue Aug 31 20:11:30 2004// /Makefile/1.2/Tue Aug 31 21:24:01 2004// /ChangeLog/1.18/Thu Sep 2 00:48:09 2004// jugglemaster-0.4/ChangeLog0000644000203200001440000000273310115466723016304 0ustar chunkyusers00000000000000Version 0.4 2004-09-01 - all: Makefile voodoo - jmqt: initial add - jmlib: Added patterns.h and patterns.cpp, which parse pattern files - data: Added some style data for completeness - jmdlx: Added printing mpegs. Thanks to luap for the color stuff. - jmdlx: Added printing images - jmdlx: HUGE list of fixes and changes from arkanes in #wxwidgets - jmdlx: Added Visual Studio build stuff, also arkanes - jmpocket: initial add - jmlib: minor jmpocket compatability fixes Version 0.3 2004-03-17 - aajm: Took out pointless macros AAWIDTH and AAHEIGHT - jmlib: Provide ability to describe all the builtin styles - aajm: modified to take advantage of new jmlib feature - jmdlx: modified to take advantage of new jmlib feature - jmdlx: Modified download locations, added progress bar - jmlib: Added "Random" style. Thanks to Barton Chittenden for the [ridiculously simple if I'd taken two minutes to think about it] pseudocode - jmdlx: Added OSX voodoo to Makefile and created "macosx" dir and guff MASSIVE thanks go to Tom Davie for his OSX guruism, especially the cool icon - Added more patterns - Miscellaneous small fixes - jmlib: Changed License to Modified BSD, with Ken Matsuoka's permission Version 0.2 2003-12-11 - Major addition: AAJM - jmdlx: Colored Balls - jmdlx: Added Some Patterns - jmdlx: "Printing" - jmdlx: Miscellaneous small changes/bugfixes - jmlib: Fixed dumb tpyo in style nomenclature Version 0.1 2003-11-10 - Initial Public Release jugglemaster-0.4/COPYING0000644000203200001440000004313110115466723015562 0ustar chunkyusers00000000000000 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. 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These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. 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If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. jugglemaster-0.4/data/0000755000203200001440000000000010115466723015436 5ustar chunkyusers00000000000000jugglemaster-0.4/data/CVS/0000755000203200001440000000000010115466723016071 5ustar chunkyusers00000000000000jugglemaster-0.4/data/CVS/Root0000644000203200001440000000006010115466723016733 0ustar chunkyusers00000000000000:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot jugglemaster-0.4/data/CVS/Repository0000644000203200001440000000002210115466723020165 0ustar chunkyusers00000000000000jugglemaster/data jugglemaster-0.4/data/CVS/Entries0000644000203200001440000000021110115466723017417 0ustar chunkyusers00000000000000/semaphore.jm/1.1.1.1/Mon Nov 10 21:42:44 2003// /patterns.jm/1.15/Tue Jul 6 21:24:01 2004// /Makefile/1.1/Tue Aug 31 20:07:01 2004// D jugglemaster-0.4/data/patterns.jm0000644000203200001440000006505010115466723017634 0ustar chunkyusers00000000000000;============================================================================== ; JuggleMaster Version 1.60 Copyright (c) 1995-1996 Ken Matsuoka ;============================================================================== ;The first numbers on the line are juggling patterns, and space or tab, title. ;The length of pattern must be 76 or less, and title 40 or less. ;JuggleMaster can read up to 9999 patterns. ;Style names are limited to 300. ;Style data are limited to 3000 lines. ; ;The first character on the line means... ; ';' Comment. ; '#' Set the parameter. ; '/' Separator(Green color). ; '%' Name of the style (30 characters or less) with style data, ; or call the registered style. ; ;This style is already defined. ;%Normal ;{ 13, 0}{ 4, 0} ;==== Parameters ============================================================ ; #GA=9.8 ;Gravity (0 5-Cascade #DR=0.5 #HR=0.3 %Normal 555555744 #DR=0.5 #HR=0.12 %5-ball Burke's Barrage { 16, 14}{ -3, -4} { -9, 0}{-10, 14} { 2, -2}{ 4, 0} 726 5-ball Burke's Barrage /[ Shower ] #DR=0.5 #HR=0.2 %Shower 51 3-Shower Japanese "OTEDAMA" 5223 3-Half Shower A %Odd Half { 8, 0}{ 15, 8} { 15, 8}{ 8, 0} 3 3-Half Shower B %Shower 71 4-Shower 53 4-Half Shower %Odd Half 5 5-Half Shower A %Shower 73 5-Half Shower B (4x,6x) 5-Half Shower C 75 6-Half Shower (2x,4x) 3-Synchronous Shower (2x,6x) 4-Synchronous Shower 7131 3-High-Low Shower A #DR=0.5 #HR=0.15 %3-High-Low Shower B { 6, 0}{ 12, 3} { 6, 3}{ 6, 0} { 6, 0}{ 6, 3} { 12, 3}{ 6, 0} (2x,6x)(2x,2x) 3-High-Low Shower B #DR=0.5 #HR=0.2 %Shower 315171 3-High-Low Shower C 9151 4-High-Low Shower #DR=0.5 #HR=0.2 %Under-the-Hand Shower { 5, 0}{-10, 0} { 3, 4}{ -3, 4} (2x,4x) Under-the-Hand Shower #DR=0.5 #HR=0.2 %Under-the-Hand Shower 2 { 3, 0}{ 10, 0} { 5, 4}{ 0, 4} { 3, 0}{-10, 0} { 5, 4}{ 0, 4} (2x,4x) Under-the-Hand Shower (alternate) %Odd Half 35 4-Half Shower Like Trick #DR=0.5 #HR=0.12 %High Half Shower { 7, 7}{ -7, 7} { 13, 0}{-13, 0} 3 High Half Shower #DR=0.5 #HR=0.2 %Shower [97]121 Multi-Shower #DR=0.5 #HR=0.2 %False Shower { 10, 0}{-10, -2} {-10, 4}{ 10, 2} 3 False Shower (Windmill) /[ Mills Mess ] #DR=0.5 #HR=0.13 %Mills Mess { -1, 0}{-12, 0} { 0, 0}{ 12, 0} { 1, 0}{-12, 0} 330 2 out of the Mills Mess 3 Standard Mills Mess #DR=0.5 #HR=0.2 423 414 315 612 Mills Mess Box 4 4-ball Mills Mess 534 552 642 5 5-ball Mills Mess 6 6-ball Mills Mess 864 [34]23 Multi-Mills Mess #DR=0.5 #HR=0.08 %No Through Mills Mess { -2, 1}{-12, 1} { 6, -3}{ 12, 2} { -2, 2}{ -6, -4} 3 No Through Mills Mess #DR=0.5 #HR=0.13 %Half Mess { 12, 0}{ 12, 0} { 0, 0}{-12, -3} { 0, 2}{-12, 2} { 0, -3}{ -6, 0} 3 Half Mess #DR=0.5 #HR=0.13 %Reverse Mills Mess {-12, 0}{ -1, 0} { 12, 0}{ 0, 0} {-12, 0}{ 1, 0} 3 Reverse Mills Mess #DR=0.5 #HR=0.13 %Mills 44133 { -2, 0}{-12, 5} { 2, -2}{ 12, 0} { 0, 2}{ -3, 0} { 10, 0}{ 10, 2} { 7, -2}{-10, -3} 44133 Mills 44133 #DR=0.75 #HR=0.06 %Mills Simultaneous { 6, 10}{-10, 2} { 6, 10}{-10, -1} { -4, 0}{ 12, 8} { -4, -3}{ 12, 8} { 6, 10}{-10, -1} { 6, 10}{-10, 2} { -4, -3}{ 12, 8} { -4, 0}{ 12, 8} (4x,4x)(0,0) 2-Mills Simultaneous (4x,4x)(4x,0)(4x,4x)(0,4x) 3-Mills Simultaneous (4x,4x) 4-Mills Simultaneous /[ Box ] #DR=0.5 #HR=0.12 %Box { 10, 0}{ 10, 0} { 10, 0}{ 2, 0} { 10, 0}{ 2, 0} { 10, 0}{ 10, 0} (2x,4)(0,2x) 2 Balls out of the Box (2x,4)(4,2x) Box (See Saw) #DR=0.5 #HR=0.15 %Normal 126 A Box-like Pattern A 630 A Box-like Pattern B #DR=0.5 #HR=0.11 %Double Box { 14, 0}{ 7, 0} { 0, 0}{ 0, 0} { 14, 0}{ 0, 0} { 0, 0}{ 14, 0} { 0, 0}{ 0, 0} { 14, 0}{ 7, 0} { 0, 0}{ 14, 0} { 14, 0}{ 0, 0} (4x,2x)(4,2x)(2x,4x)(2x,4) Double Box #DR=0.5 #HR=0.2 %Advanced Box { 3, 0}{ 10, 0} { 10, 0}{ 3, 0} { 3, 0}{ 10, 0} { 10, 0}{ 3, 0} { 10, 0}{ 3, 0} { 3, 0}{ 10, 0} { 10, 0}{ 3, 0} { 3, 0}{ 10, 0} { 10, 0}{ 3, 0} { 3, 0}{ 10, 0} { 3, 0}{ 10, 0} { 10, 0}{ 3, 0} (2x,8)(2x,4)(0,2x)(8,2x)(4,2x)(2x,0) Advanced Box #DR=0.5 #HR=0.2 %4-ball Box A { 10, 0}{ 10, 0} { 7, 0}{ 0, 0} { 7, 0}{ 0, 0} 633 4-ball Box A #DR=0.5 #HR=0.2 %4-ball Box B { 10, 0}{ 10, 0} { 10, 0}{ 3, 0} { 10, 0}{ 10, 0} { 10, 0}{ 3, 0} { 10, 0}{ 3, 0} { 10, 0}{ 10, 0} { 10, 0}{ 3, 0} { 10, 0}{ 10, 0} (2x,8)(2x,4)(8,2x)(4,2x) 4-ball Box B #DR=0.5 #HR=0.2 %Normal (2x,6)(2x,6)(6,2x)(6,2x) 4-ball Box C (4x,6)(6,4x) 5-ball Box /[ Columns ] #DR=0.5 #HR=0.2 %Boston Mess A { 10, -2}{ 10, -2} { 10, 3}{ 10, 3} { 0, -2}{ 0, -2} {-10, 3}{-10, 3} {-10, -2}{-10, -2} { 0, 3}{ 0, 3} 3 Boston Mess A #DR=0.5 #HR=0.2 %Boston Mess B { 10, 3}{ 10, -2} { 10, 3}{ 10, 3} { 0, -2}{ 0, -2} {-10, 3}{-10, 3} {-10, -2}{-10, -2} { 0, 3}{ 0, 3} { 10, -2}{ 10, 3} { 10, -2}{ 10, -2} { 0, 3}{ 0, 3} {-10, -2}{-10, -2} {-10, 3}{-10, 3} { 0, -2}{ 0, -2} 3 Boston Mess B #DR=0.5 #HR=0.2 %4-Columns (Asymmetry) { 12, 0}{ 12, 0} { 4, 0}{ 4, 0} { 4, 0}{ 4, 0} { 12, 0}{ 12, 0} 4 4-Columns (Pistons) (4,4) 4-Synchronous Columns (Asymmetry) #DR=0.5 #HR=0.2 %4-Columns (Symmetry) { 12, 0}{ 12, 0} { 12, 0}{ 12, 0} { 4, 0}{ 4, 0} { 4, 0}{ 4, 0} (4,4) 4-Synchronous Columns (Symmetry) #DR=0.5 #HR=0.2 %4-Columns (Splits) { 12, 0}{ 12, 0} { -4, 0}{ -4, 0} { -4, 0}{ -4, 0} { 12, 0}{ 12, 0} (4,4) 4-Synchronous Columns (Splits) #DR=0.5 #HR=0.2 %5-Columns { 12, 0}{ 12, 0} { 12, 0}{ 12, 0} { 6, 0}{ 6, 0} { 6, 0}{ 6, 0} { 0, 0}{ 0, 0} { 6, 0}{ 6, 0} (6,6)(6,6)(0,6) 5-Columns #DR=0.5 #HR=0.2 %5-Mills Mess Columns A {-12, 0}{-12, 0} { -6, 0}{ -6, 0} { 0, 0}{ 0, 0} { 6, 0}{ 6, 0} { 12, 0}{ 12, 0} { 12, 0}{ 12, 0} { 6, 0}{ 6, 0} { 0, 0}{ 0, 0} { -6, 0}{ -6, 0} {-12, 0}{-12, 0} 5 5-Mills Mess Columns A #DR=0.5 #HR=0.2 %5-Mills Mess Columns B { 12, 0}{ 12, 0} { 6, 0}{ 6, 0} { 6, 0}{ 6, 0} { 12, 0}{ 12, 0} { 0, 0}{ 0, 0} {-12, 0}{-12, 0} { -6, 0}{ -6, 0} { -6, 0}{ -6, 0} {-12, 0}{-12, 0} { 0, 0}{ 0, 0} 5 5-Mills Mess Columns B #DR=0.5 #HR=0.2 %5-Mills Mess Columns C { 12, 3}{ 12, 3} { -6, 0}{ -6, 0} { 0, 3}{ 0, 3} { 6, 0}{ 6, 0} {-12, 3}{-12, 3} {-12, 0}{-12, 0} { 6, 3}{ 6, 3} { 0, 0}{ 0, 0} { -6, 3}{ -6, 3} { 12, 0}{ 12, 0} 5 5-Mills Mess Columns C #DR=0.5 #HR=0.2 %6-Columns { 15, 0}{ 15, 0} { 15, 0}{ 15, 0} { 9, 0}{ 9, 0} { 9, 0}{ 9, 0} { 3, 0}{ 3, 0} { 3, 0}{ 3, 0} (6,6) 6-Columns #DR=0.5 #HR=0.2 %Multi-Columns { 13, 0}{ 13, 0} { 13, 0}{ 13, 0} { 0, 0}{ 0, 0} { 13, 0}{ 13, 0} { 13, 0}{ 13, 0} { 13, 0}{ 13, 0} ([46],[46])(0,6)(2,2) Multi-Columns /[ One Hand Tricks ] #DR=0.5 #HR=0.2 %2-ball Columns in One Hand { 0, 0}{ 0, 0} { 13, 0}{ 13, 0} { 10, 0}{ 10, 0} { 13, 0}{ 13, 0} 40 2-ball Columns in One Hand #DR=0.5 #HR=0.2 %Normal 60 3-ball in One Hand [46]06020 3-Multiplex in One Hand [46]06020[46]06020[46]060606060606020 Combination in One Hand 8040 #DR=0.5 #HR=0.2 %3-ball Columns in One Hand { -2, 0}{ -2, 0} { 13, 0}{ 13, 0} { 6, 0}{ 6, 0} { 13, 0}{ 13, 0} { 14, 0}{ 14, 0} { 13, 0}{ 13, 0} 60 3-ball Columns in One Hand #DR=0.5 #HR=0.2 %Cascade in One Hand { -6, 0}{ 2, 0} { 13, 0}{ 13, 0} { 18, 0}{ 10, 0} { 13, 0}{ 13, 0} 60 Cascade in One Hand /[ Site Swaps ] #DR=0.5 #HR=0.2 %Normal 33333333333333535051515151515151512441441441441441441 3-ball Combination ;added by Isaac Orr 53 44453 ; 501 531 561 450 Complete Waste of a 5 Ball Juggler 453 720 753 741 744 6424 64 66661 61616 5241 (5201) & (0040) 72312 (70300) & (02012) 7272712 51414 7161616 88333 75751 %Center 123456789 /[ Multiplex ] #DR=0.5 #HR=0.2 %Normal [34]1 4[43]1 4[43]1 441+1 #DR=0.5 #HR=0.2 %Martin { 13, 0}{ 13, 0} { 13, 0}{ 4, 0} { 13, 0}{ 4, 0} [62]25 Martin #DR=0.5 #HR=0.2 %Normal [22]5[22]0[54]020 5-ball Multiplex A step_1 [54]225[22]2 5-ball Multiplex A step_2 [54][22]2 5-ball Multiplex A 555555522[54][22]2[54][22]2[54][22]2[52][52][52] 5-Cascade -> 5-Multiplex A No.1 555555522[54][22]2[54][22]2[54][22]2[54][52] 5-Cascade -> 5-Multiplex A No.2 [54]24522 5-ball Multiplex B step_1 24[54] 5-ball Multiplex B 25[75]51 [456][22]2 7-ball Splits A %Center ([66x],2)(2,[66x]) 7-ball Splits B %Normal 26[76] [234]57 [54] 9-ball Multiplex /[ Synchronous ] #DR=0.5 #HR=0.2 %Normal (2,4x)(4x,2) 3-Synchronous Cascade A (0,6x)(6x,0) 3-Synchronous Cascade B (2x,6x)(6x,2x) (4x,2x)(2,4) (4x,6)(0,2x) (2,6x)(2x,6)(6x,2)(6,2x) (2,4)([44x],2x) (2,[62])([22],6x)([62],2)(6x,[22]) (6,6) 6-ball Synchronous Fountain /[ Numbers ] #DR=0.5 #HR=0.2 %Shower 91 5-Shower b1 6-Shower d1 7-Shower IJA Champion %Normal 6 6-Fountain 7 7-Cascade 8 8-Fountain 9 9-Cascade IJA Champion /[ Are You God? ] #DR=0.5 #HR=0.2 %Normal z 35-Cascade %Shower z1 18-Shower [9bdfh][11111] 35-Multi Shower %Mills Mess 333666999cccfffiiilll 12-Mills Mess %Normal [b9753]0020[22]0[222]0[2222]0 %Center 123456789abcdefghijklmnopqrstuvwxyz #DR=0.5 #HR=0.2 %9-ball Box { 13, 0}{ 13, 0} { 13, 0}{ 3, 0} { 3, 0}{ 13, 0} { 13, 0}{ 3, 0} { 3, 0}{ 13, 0} { 13, 0}{ 3, 0} { 3, 0}{ 13, 0} { 13, 0}{ 3, 0} { 3, 0}{ 13, 0} { 13, 0}{ 3, 0} { 3, 0}{ 13, 0} { 13, 0}{ 3, 0} { 3, 0}{ 13, 0} { 13, 0}{ 3, 0} { 13, 0}{ 13, 0} u1q1m1i1e1a1612 9-ball Box #DR=0.5 #HR=0.2 %Normal trpnljhfdb97531 Ken ;added by Isaac Orr x zxv zxvtrpnljhfdb97531 ; [56789] Penta-Multiplex #DR=0.5 #HR=0.1 %20-Columns A { 29, 3}{ 29, 3} { 2, 3}{ 2, 3} { 26, 3}{ 26, 3} { 5, 3}{ 5, 3} { 23, 3}{ 23, 3} { 8, 3}{ 8, 3} { 20, 3}{ 20, 3} { 11, 3}{ 11, 3} { 17, 3}{ 17, 3} { 14, 3}{ 14, 3} { 14, 3}{ 14, 3} { 17, 3}{ 17, 3} { 11, 3}{ 11, 3} { 20, 3}{ 20, 3} { 8, 3}{ 8, 3} { 23, 3}{ 23, 3} { 5, 3}{ 5, 3} { 26, 3}{ 26, 3} { 2, 3}{ 2, 3} { 29, 3}{ 29, 3} (k,k) 20-Columns A #DR=0.5 #HR=0.1 %20-Columns B { 20, 3}{ 20, 3} { 18, 3}{ 18, 3} { 16, 3}{ 16, 3} { 14, 3}{ 14, 3} { 12, 3}{ 12, 3} { 10, 3}{ 10, 3} { 8, 3}{ 8, 3} { 6, 3}{ 6, 3} { 4, 3}{ 4, 3} { 2, 3}{ 2, 3} { 2, 3}{ 2, 3} { 4, 3}{ 4, 3} { 6, 3}{ 6, 3} { 8, 3}{ 8, 3} { 10, 3}{ 10, 3} { 12, 3}{ 12, 3} { 14, 3}{ 14, 3} { 16, 3}{ 16, 3} { 18, 3}{ 18, 3} { 20, 3}{ 20, 3} k 20-Columns B / /----------------------------------- /Hereafter are compiled by Isaac Orr / Copyright (C) Isaac Orr 1999 /----------------------------------- / /[ Tricks by Isaac Orr ] /^^^^^^^^^^^^^^^^^^^^ #DR=0.5 #HR=0.14 %Church Windows { 0, 0}{ 0, 0} { 10, 0}{ 10, 0} { 10, 1}{ 10, 1} { 10, -1}{ 10, -1} { 10, 0}{ 10, 0} { 0, 0}{ 0, 0} { 10, -1}{ 10, -1} { 10, 1}{ 10, 1} (0,4x)(4x,4x)(4x,0)(4x,4x) Church Windows %Hunchback { 0, 0}{ 0, 0} { 10, 0}{ 10, 0} { 10, 1}{ -10, -1} { 10, -1}{ -10, 1} { 10, 0}{ 10, 0} { 0, 0}{ 0, 0} { 10, -1}{ -10, 1} { 10, 1}{ -10, -1} (0,4x)(4,4)(4x,0)(4,4) Hunchback of Notre Dam %Hunchback's Brother { 0, 0}{ 0, 0} { 10, 0}{ 10, 0} { -10, -1}{ 10, 1} { -10, 1}{ 10, -1} { 10, 0}{ 10, 0} { 0, 0}{ 0, 0} { -10, 1}{ 10, -1} { -10, -1}{ 10, 1} (0,4x)(4,4)(4x,0)(4,4) Hunchback's brother #DR=0.5 #HR=0.1 %Center 575151 7141404 (8x,2)(8,8)(8,8)(2,8x)(8,8)(8,8) (6x,2)(6,6)(2,6x)(6,6) ([6x6],2)(2,[6x6]) 56702 #DR=0.5 #HR=0.2 %Center 64244 [34] #DR=0.5 #HR=0.2 %Normal (6x,2x)(2x,6x) 4-ball Box variation 1 (6x,4x)(2x,4x)(4x,6x)(4x,2x) 4-ball Box variation 2 [34]1 4[43]1 4[43]1 441+1 6316131 %Center 55514 12345 23456 1234567 633 44633 44444444633 64514 %5 Ball Tennis { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 15, 0}{ 15, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} 5555744 5 Ball Tennis #DR=0.5 #HR=0.14 %1 up 4 up (standard) { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 0, 0}{ 0, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 0, 0}{ 0, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} ([46],[46])(6x,0)(2,2)([46],[46])(0,6x)(2,2) 1 up 4 up (standard) %1 up 4 up (flashy) { 15, -4}{ 15, 4} { 15, 4}{ 15, -4} { 15, 0}{ 15, 0} { 0, 0}{ 0, 0} { 15, -4}{ 15, 0} { 15, 4}{ 15, 0} { 15, -4}{ 15, 4} { 15, 4}{ 15, -4} { 0, 0}{ 0, 0} { 15, 0}{ 15, 0} { 15, -4}{ 15, 0} { 15, 4}{ 15, 0} ([4x6x],[4x6x])(6x,0)(2,2)([4x6x],[4x6x])(0,6x)(2,2) 1 up 4 up (flashy) %2 up 4 up (standard) { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} { 4, 0}{ 4, 0} { 4, 0}{ 4, 0} { 10, 0}{ 10, 0} { 10, 0}{ 10, 0} ([46],[46])(6,6)(2,2) 2 up 4 up (standard) %2 up 4 up (flashy) { 15, -4}{ 15, 4} { 15, 4}{ 15, -4} { 0, 0}{ 0, 0} { 4, 0}{ 4, 0} { 15, -4}{ 15, 0} { 15, 4}{ 15, 0} ([4x6x],[4x6x])(6,6)(2,2) 2 up 4 up (flashy) %Normal #HR=0.1 (0,[4x4])(0,4x)(2,4x)([4x4],0)(4x,0)(4x,2) Orr Multiplex (3 balls) #HR=0.2 (6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Orr Multiplex (4 balls) %Orr Multiplex { 10, 0}{ 4, 0} { 10, 0}{ -16, -4} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ -16, -4} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} (6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Orr Multiplex underhand %Reverse (6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Reverse Orr Multiplex %Center #HR=0.015 ([yxy],2)(2,[22])(2,[yxy])([22],2) Macdonalds! #HR=0.15 %Wide Shower { 5, 0}{ 20, 0} { 20, 0}{ 5, 0} 73 Wide Half Shower 5 53 Wide Half Shower 4 %Normal 0123456 0303456 63123 6051 63303 64113 70161 83031 6316131 612 62313 63141 52413 63501 %Center 60 3 in 1 hand 8040 3 Hi-Lo in 1 hand 123456060606060 Alternate 3 Balls in Hand A 303456060606060 Alternate 3 Balls in Hand B 6161601 Alternate 3 Balls in Hand C %Normal 56162 6451 5641 5560 6352 83333 845151 83441 83531 83522 7522 83423 7423 804 36362 7531 75314 714 73334 5911 831 7045 73451 7441 74414 642 4246 62525 5751613 673175151 773151 746151 661515 751515 6631 72461 72416 73631 75661 66314 63524 4444445574057405740574052 7405 Transitions A 55515574052 7405 Transitions B 5574052 7405 Transitions C 45525574052 7405 Transitions D 55550557405255550 7405 Transitions E 555183333 5551955500 5551552 55255550 53633 7731514 7461514 5661514 35741 44444567171717123 4 Shower Transition 1 44444747171717141 4 Shower Transition 2 4444456717171716151 4 Shower Transition 3 4567123 Alternate 4 Shower 1 7471414 Alternate 4 Shower 2 456716151 Alternate 4 Shower 3 915171 4 Shower - Three heights 747191517141 4 Shower - Crazy 717181717170 4 Shower with a leak 8170 1 up 1 across %Reverse 7333444 Playing catch 7272712 Looking idle %Normal 33536479 5 Balls Peter Gunn 726 7346 7463 663 88441 88531 8444 8534 8633 84445 85345 94444 94534 96451 95551 96631 753 771 861 64 645 6662 75661 756615 7562 777171 5555557777700 Full 5 Flash 55555577722 3 of 5 Flash 97531 x zxv %Wide Itzik Orr /. /[ Tricks by JMpatt ] /^^^^^^^^^^^^^^^ /(Courtesy of Barton Chittenden) %JMpatt(4x2x) {0,0}{-5,0} {-5,0}{-15,0} (4x,2x) JMpatt (4x,2x) %JMpatt(3333) {-10,0}{-15,0} {-15,5}{-15,5} {20,5}{20,5} {10,0}{15,5} 3333 JMpatt 3333 %JMpatt(5141)a {15,0}{15,5} {10,0}{0,0} {-20,0}{-15,0} {-15,0}{-25,5} {20,0}{15,0} 51414 JMpatt 51414 I %JMpatt(5141)b {0,0}{-10,0} {15,0}{15,5} {-10,5}{-20,0} {15,0}{20,5} {0,0}{-5,0} 51414 JMpatt 51414 II /. /[ Tricks by JAG ] /^^^^^^^^^^^^^^ 11314257 3-Balls Peter Gunn Theme 33536479 5-Balls Peter Gunn Theme /. /[ Multiplex mills mess ] /^^^^^^^^^^^^^^^^^^^^^^ #DR=0.5 #HR=0.16 #SP=1.6 %Mills Mess [54][22]2 5 ball Easier Variation 24[54] 5 ball Harder Variation #HR=0.1 [34]23 4 Ball (Orinoco) %Orr Multiplex MM { 10, 0}{ 4, 0} { 10, 0}{ -16, -4} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ -16, -4} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} { 10, 0}{ 4, 0} (6x,[4x4])(0,4x)(2,4x)([4x4],6x)(4x,0)(4x,2) Orr Multiplex MM /[ Patterns By Toshiyuki Mori ] %Upside-down Tennis { 6, 3}{ 1, 3} { 6, 3}{ 1, 3} { 10, -2}{ -10, -2} 3 Upside-down Tennis %Upside-down Tennis2 { 3, 3}{ 3, 3} { 3, 3}{ 3, 3} { 10, -2}{ -10, -2} {-3, 3}{-3, 3} {-3, 3}{-3, 3} { 10, -2}{ -10, -2} 3 Upside-down Tennis2 #DR=0.5 #HR=0.2 ;very fast trick by Seon McKinney in 1999 IJA Championships. %Seon #DR=0.50 #HR=0.02 {13,0}{13,0} {0,0}{0,0} {0,0}{0,0} 612 Similar to Fastest Trick #DR=0.5 #HR=0.02 %The Fastest Trick in the World {13,0}{13,0} {13,1}{13,3} {0,0}{0,0} 423 The Fastest Trick in the World ;5 Ball Happy Cascade. #DR=0.6 #HR=0.15 %Happy { 20, 2}{ -5, 2} { 1, 2}{ 20, 2} { 1, 2}{ 20, 2} { 20, 2}{ -5, 2} (2,4x)(4x,2) Happy Cascade (2,8x)(8x,2) 5 Ball Happy Cascade %Exercise { 20, 5}{ -5, 5} { 20, 5}{ -5, 5} { -5, 5}{ 20, 5} { -5, 5}{ 20, 5} (2,2) Exercise %Dance { 20, 5}{ -5, 5} { -15, 5}{ 10, 5} { 10, 5}{-15, 5} { -5, 5}{ 20, 5} {-15, 5}{ 10, 5} { 20, 5}{-5, 5} { -5, 5}{ 20, 5} { 10, 5}{ -15, 5} (2,2) Dance %Flags {10,5}{10,5} {-1,13}{-1,13} {-1,13}{-1,13} {10,5}{10,5} (2,2) Flags /[ Patterns by PWN ] #DR=0.5 #HR=0.17 %pwn { 4, 2}{ 13, 0} { 4, -2}{ 13, 0} { 4, 0}{ 13, 0} { 4, 0}{ 13, 0} { 4, 0}{ 13, -2} { 4, 0}{ 13, 2} (4,4)(6,6)(2x,2x) PWN1 %pwn2 { 13, 0}{ 4, 0} { 13, 0}{ 4, 0} { 13, 0}{ 4, 0} { 13, 8}{ 4, 6} [35]521 Half Norton's Demultiplexer %pwn3 { 13, 2}{ 4,-2} { 13, -2}{ 4, 2} { 13, -2}{ 4, 2} { 13, 2}{ 4,-2} ([44x],[44x]) Norton's Messy 4s %Center 1[35]0 3/4 Norton's Demultiplexer [34] 23[34] 20[34] 53[34] 26[34]20[34]23[34] 23[22]0[222]0[223]0[23] Back & Forth 333323[22]0[222]0[223]0[23] Back & Forth 2 %normal [357]0030333323[22]0 High Triplex [135]30333323[22]0 Low Triplex /[ Interesting groups of tricks ] %Normal 55550 5551 552 53 555504 55514 5524 534 666660 66661 6662 663 64 6666605 666615 66625 6635 645 7777770 777771 77772 7773 774 75 77777706 7777716 777726 77736 7746 756 /[ Patterns By Scotch Tom ] %Normal 12340 Long Name for Pointless Trick 40303 Random Doodle 1 4040303 Random Doodle 2 b444b333444 Ben Beaver at Chocfest /[ Stupid Patterns By Chunky Kibbles ] %Normal zxvtrpnljhfdb97531 531-Extended [uvwxyz] Extended Sexta-Multiplex [pqrstuvwxyz] 330-Ball 11-Multiplex [requries fast computer] [123456789abcdefghijklmnopqrstuvwxyz] 630 Balls [oqsuwy]0 One-handed Extended Sexta-Multiplex [31] Multiplexing Two-handed Shower (Simple) [51] Multiplexing Two-handed Shower [71] Multiplexing Two-handed Shower (Hard) %Windmill zxvtrpnljhfdb97531 531-Extended Windmill /----------------- end ------------------ jugglemaster-0.4/data/semaphore.jm0000644000203200001440000000102510115466723017747 0ustar chunkyusers00000000000000%a {2,-2} {14,2} %b {2,-2} {20,8} %c {2,-2} {14,16} %d {2,-2} {2,20} %e {14,16} {2,-2} %f {20,8} {2,-2} %g {14,2} {2,-2} %h {-20,8} {14,2} %i {-14,16} {14,2} %j {20,8} {2,20} %k {2,20} {14,2} %l {14,16} {14,2} %m {20,8} {14,2} %n {14,2} {14,2} %o {-14,16} {20,8} %p {2,20} {20,8} %q {14,16} {20,8} %r {20,8} {20,8} %s {14,2} {20,8} %t {2,20} {14,16} %u {14,16} {14,16} %v {14,2} {2,20} %w {20,8} {-14,16} %x {14,2} {-14,16} %y {20,8} {14,16} %z {14,2} {-20,8} %break {2,-2} {2,-2} %numeral {2,20} {14,16} jugglemaster-0.4/data/Makefile0000644000203200001440000000024710115466723017101 0ustar chunkyusers00000000000000include ../Makefile.cfg INSTALL=install DATAFILES=patterns.jm semaphore.jm all: install: mkdir -p $(INSTALLDIR)/share $(INSTALL) $(DATAFILES) $(INSTALLDIR)/share jugglemaster-0.4/docs/0000755000203200001440000000000010115466723015455 5ustar chunkyusers00000000000000jugglemaster-0.4/docs/CVS/0000755000203200001440000000000010115466723016110 5ustar chunkyusers00000000000000jugglemaster-0.4/docs/CVS/Root0000644000203200001440000000006010115466723016752 0ustar chunkyusers00000000000000:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot jugglemaster-0.4/docs/CVS/Repository0000644000203200001440000000002210115466723020204 0ustar chunkyusers00000000000000jugglemaster/docs jugglemaster-0.4/docs/CVS/Entries0000644000203200001440000000016710115466723017450 0ustar chunkyusers00000000000000/original_1.6_README/1.1.1.1/Mon Nov 10 21:42:44 2003// /original_jmj_readme.html/1.1.1.1/Mon Nov 10 21:42:44 2003// D jugglemaster-0.4/docs/original_1.6_README0000644000203200001440000001743610115466723020620 0ustar chunkyusers00000000000000=============================================================================== JuggleMaster Version 1.60 Copyright (c) 1995-1996 Ken Matsuoka =============================================================================== < Introduction > This software is a juggling simulator for DOS. It will help you start juggling and understand siteswap notation. I expect you all know what juggling is, although only a few people know about it in Japan. When I started juggling there was no Japanese juggling software. That's why I produced this. If you have a Japanese DOS you can use this software in Japanese. < Menu Usage > It's not difficult to use only the menu. Copy "PATT_E.JM" and "JM.EXE" into the same directory, and run "JM.EXE". You will understand how to use the menu by reading the "info" field. Style: Style expresses hand movements. Each siteswap pattern is related to its own style. You can change it by [Tab] key. For example, you can juggle 5 balls in the 4-columns or Mills Mess style. Number of balls: This is the number of balls in the current juggling pattern, so you cannot change it. Height: The maximum ball height is (Height)*(maximum siteswap number). For example, if "Height" is 0.30 and the pattern is "744", then the maximum ball height is 0.30*7=2.10[meters]. Dwell ratio: Dwell time / Throw time. Dwell time is the time from when a ball is caught until it is thrown. Throw time is the time from when a ball is thrown until the next ball is thrown. The ratio must be from 0.1 to 0.9. R <=> L: Switch right and left for the dominant hand. < Animation > The juggling figure is adult-sized. The breadth of his/her shoulders is 50cm. When you set the speed to 1.0, the balls move in real time. The screen is a mirror image. So it starts with the right hand. The hand movement is not perfect. First, the "1" height throws are too high which causes the next dwell time to be nearly 0. Second, you will notice that the arms cross through each other on "Mills Mess". It doesn't occur on "No through Mills Mess", but I think the trajectories are not beautiful. When a ball is thrown, the number in the pattern on the top line changes purple along with the tone, which expresses throw height. The left bottom number represents your computer's speed. If it is 0 or 1, no frames are skipped. While animating, [Space] key pauses the time. < Command Line Usage > Usage 1: On the command line. Normal style only. JM [option] /s Speed ratio. (0.1<=f<=2, default:1) /b Start in silent mode. /h Do not show hands. /g Do not show patterns. /e Start in English.(This mode) /? This help message. Examples: JM 5 /b JM 441 /s.3 Usage 2: Start the menu. JM [option] /f (default:"PATT_E.JM") Examples: JM JM /fp1 Usage 3: Generate juggling patterns. JM [/m] 3 numbers /p Normal patterns. /y Synchronous patterns. (max. number and max. length are even.) /m Multiplex. (1<=n<=5, default:1) Examples: JM 354 /p > p1 JM 044 /y > p2 JM 453 /p /m2 > p3 JM 344 /y /m2 > p4 < Pattern File Format > You can edit a pattern file to make up your own patterns. This program doesn't have a function to edit it. Just use your favorite text editor. Siteswap Patterns: If you can read English, you already have a good siteswap documentation. Please read "Siteswap FAQ" on the JIS (Juggling Information Service). JuggleMaster can accept multiplex and synchronous patterns, too. Throw heights of 10 or higher are expressed by the following alphabet: a b c d e f g h i j k l m n o p q r s t u v w x y z 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 Style patterns: In siteswap notation, the locations where balls are thrown and caught are not defined. Style patterns describe them by means of x-y coordinates (x:horizontal y:vertical). Each style pattern line has 4 values. { x1, y1 }{ x2, y2 } { x1, y1 } catch position { x2, y2 } throw position +-+-----+-----------------+----------+--------+ | |value| position | unit | range | +-+-----+-----------------+----------+--------+ |x| 10 | throw-hand side | | x>=-30 | | | 0 | middle | 2.5cm | x<= 30 | | | -10 | opposite side | | | +-+-----+-----------------+----------+--------+ |y| 10 | face | 5cm | y>=-10 | | | 0 | navel | | y<= 20 | +-+-----+-----------------+----------+--------+ A style pattern consists of one or more lines. The first line of the style pattern is line 0, and next line 1, line 2, line 3... The line 0 corresponds to the throw in time 0. The line n to throw in time n. After the last line, the pattern returns to line 0, and repeats. In synchronous patterns line 2n and 2n+1 are the same time. The even-numbered lines correspond to throws from the right hand, the odd-numbered lines to throws from the left. X-axis changes the direction according to the right or left hand. Hand movements don't vary in siteswaps without 0 or 2. In 0 or 2 throws, the hands doesn't move if the catch points are the same, or the catch point and throw point are the same. Parameters: You can set default parameters in the lines with "#??=". Gravity and Background color cannot be changed in the menu screen. You can set "Height(#HR=)" and "Dwell ratio (#DR=)" anywhere, but the others just once. Pattern file form: All style patterns have their own name. You can call the registered styles by "%